-
Notifications
You must be signed in to change notification settings - Fork 32
/
changes.txt
34 lines (31 loc) · 1.46 KB
/
changes.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
Alpha 1.3 - Changes:
- Stress markers are visible through panels
- Added x-ray mode
- Uneven ocean floor (not yet editable, but physics are working)
- Multithreaded simulation: should run much faster on multicore processors
- Fixed the "jelly bug" - simulation is much more stable (still issues with spheres)
- Fixed bug where program would fail to close when a large ship was loaded
- Added option (Ctrl+R) to reload last ship
Alpha 1.2 - Changes:
- Materials system with customizable materials (data/materials.json)
- New materials (+ new colour codes)
- Improved physics/stiffness
- Improved graphics (solid panels)
- Fixed crashing and physics issues associated with smash tool
- *Temporary fix* for non-transparent water (see settings dialog)
Alpha 1.1 - Changes:
- Added Grab tool
- Pressure increases with depth
- Water can flow both in and out of hull breaches
- Improved fluid dynamics
Alpha 1.0 - Changes:
- Hull material is not self-buoyant (need air pockets for buoyancy)
- Hull material is heavier, slightly stronger
- Exposed white areas flood more quickly
- Gaps in hull material leak automatically, without anything breaking
- Different materials - Steel, wood, etc. (different strengths, colours)
- Can destroy ships with mouse (interactive!)
- Fixed crashing issue (was some bad memory access, fixed up the order of things now)
- Customizable wave height, water pressure, strength and buoyancy
- Sea floor at 150m depth
- Can view stress levels