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Right now the remoteSound function runs locally on each client and calculates the clients pos + then plays sound there
Change functions to get a clients position in global script space and the remote call the sound to this pos. so the central script in server space can reuse client sound-source position multiple times.
The text was updated successfully, but these errors were encountered:
Right now the remoteSound function runs locally on each client and calculates the clients pos + then plays sound there
Change functions to get a clients position in global script space and the remote call the sound to this pos. so the central script in server space can reuse client sound-source position multiple times.
The text was updated successfully, but these errors were encountered: