diff --git a/_organiser/2024-10-17_ER.md b/_organiser/2024-10-17_ER.md new file mode 100644 index 0000000000000..a7ac4c360493f --- /dev/null +++ b/_organiser/2024-10-17_ER.md @@ -0,0 +1,88 @@ +--- + +title: Escape Room - October 2024 +collection: organiser +type: events +permalink: /organiser/2024-10-17_ER.md +venue: "New Auditorium, Amrita Vishwa Vidyapeetham" +date: 2024-10-17 +location: "Coimbatore, India" + +--- + +# Report + +## Introduction +The Escape Room Event, titled **"Unsolved"**, was organized as part of the Anokha Tech Fair by the WiCyS Amrita Student Chapter on 17th, 18th and 19th of October. The primary objective was to promote awareness of cybersecurity principles in a fun and interactive manner while challenging participants to think critically under pressure. The event was designed to engage participants in solving puzzles and tasks related to cyber safety, cryptography, and logical reasoning, all while racing against the clock. + +![Students participating in Escape room](../images/ER_OCT_2024_play.HEIC) + + + + +## Planning Phase +The planning began weeks in advance, with brainstorming sessions by our volunteers Anagha B Prasanth, Appaka Vibhika Krishna Raghavani, Devinandha, Madhumitha Sivakumar, Shobhana S, Chenna Kushala Sree and Karun A T focused on identifying key requirements and laying out the framework for the event. The main requirements we focused on were: +- Designing puzzles and challenges that revolved around cybersecurity themes. +- Setting up a realistic escape room environment to create an immersive experience. +- Defining roles for volunteers to guide and assist participants. +- Ensuring logistical readiness, including securing props, materials, and technical equipment. + +The execution plan involved breaking the event into three stages: +1. **Entry and Orientation**: Welcoming and briefing participants about the storyline, rules, and objectives. +2. **Escape Room Challenge**: Participants worked as teams to solve a series of puzzles leading to their “escape” and finding the culprit. +3. **Feedback and Survey**: After completing the challenge, participants gave their feedback through volunteers and were later encouraged to take part in a survey related to Human Factors influencing the choice of passwords. Interested participants were also invited to register for the new member induction program scheduled for December. + + + +## Execution Phase +The actual event execution involved meticulous coordination. Volunteers played a critical role in guiding participants and monitoring their progress without giving away solutions. The technical aspects, team registration, and puzzle completion verification were handled seamlessly by the organizing team. + + + +## Final Resources Used +The following resources were utilized during the event: +- **Physical Props**: Clues, chart papers, cardboard boxes, locks, and cipher sheets. +- **Digital Tools**: Online platforms for registration and survey submissions, and virtual puzzles. +- **Volunteers**: A team of dedicated members from both 1st and 2nd years assisted participants at various stages. +- **Infrastructure**: A themed room with dim lighting to enhance the immersive experience. + +![Escape room final setup](../images/ER_OCT_2024_room.HEIC) + +## Engaging Participants +To ensure maximum participation, we implemented various strategies: +1. **Pre-event Buzz**: The event was marketed through posters, social media posts, and word-of-mouth, emphasizing its unique blend of fun and education. +2. **Interactive Experience**: The immersive storyline and challenging tasks kept participants motivated and intrigued. +3. **Incentives**: Participants were encouraged through prizes for the highest scores. + + +## Special Moments +### Military Participation +A highlight of the event was the surprise participation of personnel from the **110 TN Battalion, Madras Regiment**, who joined as special guests. Their involvement added an exciting dimension to the event and inspired the participants with their strategic thinking and quick problem-solving abilities. + +![110 TN Battalion taking part in Escape room](../images/ER_OCT_2024_army.HEIC) + +### Visit by School Children +Over **50 schoolchildren** visited the event, adding a delightful layer of energy and curiosity. Their keen interest in the puzzles and cybersecurity themes highlighted the importance of introducing such concepts at an early age. + +![Schoolchildren participating in the escape room](../images/ER_OCT_2024_school1.HEIC) + +![Schoolchildren participating in the escape room](../images/ER_OCT_2024_school2.HEIC) + + +## Visual Highlights +The event witnessed enthusiastic participation, with a rough count of **168 participants** divided into **41 teams**. Each team demonstrated a unique approach to solving the challenges, showcasing their problem-solving and collaboration skills. + +The event was documented through photographs, capturing the energy and excitement of the participants as they tackled the challenges. Some key moments include: +- Teams collaborating intensely over puzzles. +- Participants celebrating after successfully escaping the room. +- Interaction with the military guests. +- School children engaging enthusiastically with the escape room setup. + +--- + +## Conclusion +The Escape Room Event, **"Unsolved"**, was a resounding success. It not only achieved its goal of raising awareness about cybersafety but also provided participants with a memorable and enjoyable experience. The positive feedback received from attendees highlighted the effectiveness of blending education with interactive fun. + +The participation of military personnel and school children further underscored the reach and impact of the event. This event set a benchmark for future activities and reaffirmed the WiCyS Amrita Student Chapter’s commitment to spreading cybersecurity knowledge creatively. + +![All volunteers of Escape Room](../images/ER_OCT_2024_gp.JPG)