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description.ext
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/* INFO */
/*=================== O N L Y E D I T B E T W E E N T H E S E L I N E S====================*/
dev = "1SG Tully.B";
author = "1SG Tully.B";
onLoadName = "MyMissionName";
onLoadMission = "7th Cavalry - S3 1BN Battle Staff Operation";
onLoadIntro = "S3 1BN Battle Staff Operation";
loadScreen = "Data\MissionLogo.paa";
overviewPicture = "Data\MissionLogo.paa";
/*=================== D O N O T E D I T B E L O W T H E S E L I N E S====================*/
/* RULES */
disabledAI = true;
disableChannels[] = {{0,false,true},{1,false,true},{2,true,true},{6,true,true}};
cba_settings_hasSettingsFile = 1;
cba_settings_whitelist[] = {
"76561197962051582", // Brostrom.A
"76561198007260563", // Tharen.R
"76561198006952602", // Rosefield.M
"76561198070981528", // Schmidt.A
"76561198044636421" // Phoenix.G
};
enableTargetDebug = 1;
enableDebugConsole[] = {
"76561197962051582", // Brostrom.A
"76561198007260563", // Tharen.R
"76561198006952602", // Rosefield.M
"76561198070981528", // Schmidt.A
"76561198044636421" // Phoenix.G
};
forceRotorLibSimulation = 1;
/* GARBADGE COLLECTIOR */
corpseManagerMode = 3;
corpseLimit = 25;
corpseRemovalMinTime = 60;
corpseRemovalMaxTime = 7200;
minPlayerDistance = 250;
/* RESPAWN */
// Name a marker "respawn_west" to set spawn.
// See https://community.bistudio.com/wiki/Arma_3_Respawn for more info on respawn.
respawn = BASE;
respawnDelay = 4;
//respawnDelay = 30000; // Enable for 1 life operations and disable the other.
respawnOnStart = -1;
respawnTemplatesWest[] = {"MenuPosition"};
//respawnTemplates[] = {"ace_spectator"}; // Enable for 1 life operations and disable the other.
/* SYSTEMS */
class Header {
gameType = Coop;
minPlayers = 1;
maxPlayers = 100;
};
class Extended_PreInit_EventHandlers {
cScripts_preInit = "0 spawn compile preprocessFileLineNumbers 'cScripts\cScripts_preInit.sqf'";
};
class Extended_PostInit_EventHandlers {
cScripts_postInit = "0 spawn compile preprocessFileLineNumbers 'cScripts\cScripts_postInit.sqf'";
};
class CfgFunctions {
#include "cScripts\CfgFunctions.hpp"
};
#include "cScripts\CfgLoadouts.hpp"
/* OTHER */