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Instead of making config for "Day: "1"", make it somewhere close to it (example below)
Day = 7 (day 7, simple enough)
Day % 7 = 0 (whenever remainder of dividing current day by 7 is equal to 0, so.. 14,21,28... (skipping day 7 cuz declared above)
Day > 5 (day 6,,8,9,10,11,12,13,,15 etc..., skipping both day 7 and every multiplification of 7)
That way player could do special functions with never-ending daily rewards.
Interesting idea.
I have plans to fully rewrite DailyRewards, coz now it seems a bit...hmm...old. I think i will add this function to new version, coz it seems usable. I will think about structure of this idea.
Simple enough, imho easy to add.
Instead of making config for "Day: "1"", make it somewhere close to it (example below)
Day = 7 (day 7, simple enough)
Day % 7 = 0 (whenever remainder of dividing current day by 7 is equal to 0, so.. 14,21,28... (skipping day 7 cuz declared above)
Day > 5 (day 6,,8,9,10,11,12,13,,15 etc..., skipping both day 7 and every multiplification of 7)
That way player could do special functions with never-ending daily rewards.
Possible to do ? @skyfire55
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