From bd817b482f0c128339fca8d710b86cbf579ad7d7 Mon Sep 17 00:00:00 2001 From: Nuno Fachada Date: Thu, 21 Jul 2022 11:49:19 +0100 Subject: [PATCH] Update published work --- README.md | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 2e5b723..bba4fdd 100644 --- a/README.md +++ b/README.md @@ -19,11 +19,19 @@ in the Unity game engine. It is currently implemented using Unity 2020.3 LTS. ![02](https://user-images.githubusercontent.com/3018963/127988173-6c761e64-6e91-464d-b5e0-6449a7ac3978.jpg) ![03](https://user-images.githubusercontent.com/3018963/147121060-0631634a-be54-46e6-8e06-bf867b03a845.png) -## More information - -e Silva, R. C., Fachada, N., de Andrade, D., & Códices, N. (2022). Procedural -Generation of 3D Maps with Snappable Meshes. IEEE Access, 10. - +## Published research + +* Fachada, N., e Silva, R.C., de Andrade, D. & Códices, N. (2022). Unity + Snappable Meshes. Software Impacts, 13, 100363. + +* e Silva, R. C., Fachada, N., de Andrade, D., & Códices, N. (2022). Procedural + Generation of 3D Maps with Snappable Meshes. IEEE Access, 10. + +* e Silva, R. C., Fachada, N. Códices, N. & de Andrade, D. (2020). Procedural + Game Level Generation by Joining Geometry with Hand-Placed Connectors. In + Proceedings of Videojogos 2020 - 12th International Videogame Sciences and + Arts Conference, VJ '20 (pp. 80-93), Mirandela, Portugal. SPCV. + ## Third-party plugins