From 0db0e31c242bfd3d91be71c10b5c3dae1e352480 Mon Sep 17 00:00:00 2001 From: Nuno Fachada Date: Mon, 20 Feb 2023 17:27:50 +0000 Subject: [PATCH] Small update to README regarding releases --- README.md | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 52f396e..85f0acb 100644 --- a/README.md +++ b/README.md @@ -21,15 +21,15 @@ in the Unity game engine. ![02](https://user-images.githubusercontent.com/3018963/127988173-6c761e64-6e91-464d-b5e0-6449a7ac3978.jpg) ![03](https://user-images.githubusercontent.com/3018963/147121060-0631634a-be54-46e6-8e06-bf867b03a845.png) -## Published research +## Releases and published research -### v2.0.0 - Automatic generation of map piece metadata +### [v2.0.0] - Automatic generation of map piece metadata * de Andrade, D. & Fachada, N. (2023). Automated Generation of Map Pieces for Snappable Meshes. In Proceedings of Foundations of Digital Games 2023, FDG '23, Lisbon, Portugal. ACM. -### v1.0.0 - Original Snappable Meshes implementation +### [v1.0.0] - Original Snappable Meshes implementation * Fachada, N., e Silva, R.C., de Andrade, D. & Códices, N. (2022). Unity Snappable Meshes. Software Impacts, 13, 100363. @@ -38,7 +38,7 @@ in the Unity game engine. Generation of 3D Maps with Snappable Meshes. IEEE Access, 10. -### v0.0.1 - Preliminary work +### [v0.0.1] - Preliminary work * e Silva, R. C., Fachada, N. Códices, N. & de Andrade, D. (2020). Procedural Game Level Generation by Joining Geometry with Hand-Placed Connectors. In @@ -58,5 +58,6 @@ This software uses the following third-party plugins: [Apache 2.0](LICENSE) +[v2.0.0]:https://github.com/VideojogosLusofona/snappable-meshes-pcg/releases/tag/v2.0.0 [v1.0.0]:https://github.com/VideojogosLusofona/snappable-meshes-pcg/releases/tag/v1.0.0 -[v2.0.0]:https://github.com/VideojogosLusofona/snappable-meshes-pcg/releases/tag/v2.0.0 \ No newline at end of file +[v0.0.1]:https://github.com/VideojogosLusofona/snappable-meshes-pcg/releases/tag/v0.0.1