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Socket connections may get trashed on page refresh (unsure...).
If this is true, we can use sway uid (already sent in the message) to get the player, and reconnect to that player if previously created.
The text was updated successfully, but these errors were encountered:
This -may- introduce scenarios where the player times out and then reconnects later ... we will need to idle player out after some period of time.
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JimAnkrom
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Socket connections may get trashed on page refresh (unsure...).
If this is true, we can use sway uid (already sent in the message) to get the player, and reconnect to that player if previously created.
The text was updated successfully, but these errors were encountered: