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Players should (probably) be considered unique based on sway uid, not connection #50

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JimAnkrom opened this issue Dec 17, 2014 · 1 comment
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@JimAnkrom
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Socket connections may get trashed on page refresh (unsure...).

If this is true, we can use sway uid (already sent in the message) to get the player, and reconnect to that player if previously created.

@JimAnkrom
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This -may- introduce scenarios where the player times out and then reconnects later ... we will need to idle player out after some period of time.

@JimAnkrom JimAnkrom added this to the Minimum Viable Bleepout milestone Dec 26, 2014
@JimAnkrom JimAnkrom self-assigned this Dec 26, 2014
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