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Either the paddles shouldn't be able to pass through each other, or we'll need to figure out which one gets credit if they both hit a ball at the same time.
The text was updated successfully, but these errors were encountered:
Is it okay if it's random? (And by random, I mean biased by the implementation of collision detection, which is probably going to give it to the paddle that was created first.)
...that could create situations where a new player gets grief'd from an
existing player they chose to stand next to.
I prefer to have paddles collide, and allow paddles to move vertically
within a zone, but barring that I think we should have paddle preference in
dual collision be randomized. It can be pseudorandom - pull a number off
the clock or something (assuming C++ or oF has a clock readily available).
Randomizing is the easy part. Right now we don't have a way to consider all the potential collisions of an object before deciding which one to respond to.
Either the paddles shouldn't be able to pass through each other, or we'll need to figure out which one gets credit if they both hit a ball at the same time.
The text was updated successfully, but these errors were encountered: