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Put move list in a drag-up drawer on mobile layouts #115

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Aug 21, 2022
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11 changes: 6 additions & 5 deletions client/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -26,11 +26,11 @@
"@capacitor/core": "^4.0.1",
"@capacitor/ios": "^4.0.1",
"@capacitor/status-bar": "^4.0.1",
"@fortawesome/fontawesome-svg-core": "^1.2.36",
"@fortawesome/free-brands-svg-icons": "^5.15.4",
"@fortawesome/free-regular-svg-icons": "^5.15.4",
"@fortawesome/free-solid-svg-icons": "^5.15.4",
"@fortawesome/react-fontawesome": "^0.1.16",
"@fortawesome/fontawesome-svg-core": "^6.1.2",
"@fortawesome/free-brands-svg-icons": "^6.1.2",
"@fortawesome/free-regular-svg-icons": "^6.1.2",
"@fortawesome/free-solid-svg-icons": "^6.1.2",
"@fortawesome/react-fontawesome": "^0.2.0",
"@react-spring/three": "^9.5.2",
"@react-spring/web": "^9.5.2",
"@react-three/drei": "^9.21.0",
Expand All @@ -50,6 +50,7 @@
"ramda": "^0.27.1",
"react": "^18.2.0",
"react-aria": "^3.18.0",
"react-cool-dimensions": "^2.0.7",
"react-div-100vh": "^0.7.0",
"react-dom": "^18.2.0",
"react-helmet": "^6.1.0",
Expand Down
8 changes: 4 additions & 4 deletions client/src/app/MainGameStructure.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ import { toggleIsOpen } from "../features/gamelist/gamelistSlice";
import { raf } from "@react-spring/shared";

// default tailwind breakpoints
const BREAKPOINTS = {
export const BREAKPOINTS = {
xs: 0,
sm: 640,
md: 768,
Expand Down Expand Up @@ -84,17 +84,17 @@ const MainGameStructure: React.FC = () => {
});

return (
<ScreenHeightWraper className="flex flex-col">
<ScreenHeightWraper className="flex flex-col relative overflow-hidden">
<TopBar />
<div
style={{ display: "flex" }}
className="bg-lightbg mt-[50px] overflow-hidden max-w-[100vw] flex-row safe-area-pad flex-auto"
>
<a.div
className="w-[300px] flex-shrink-0 z-20"
className="w-[300px] flex-shrink-0 z-30"
style={{ marginLeft: sidebarSpring.marginLeft }}
>
{renderSidebar && <GameList hideBee={mobileLayout} />}
<GameList hideBee={mobileLayout} />
</a.div>
<SidebarRightSide mobileLayout={mobileLayout} bindDragArgs={bind()}>
<Outlet />
Expand Down
4 changes: 2 additions & 2 deletions client/src/app/SidebarRightSide.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ const SidebarRightSide: React.FC<{
return (
<div
className={classNames(
"flex-auto overflow-hidden h-full touch-none",
"flex-auto overflow-hidden h-full touch-none relative",
mobileLayout && "min-w-[100vw]"
)}
{...bindDragArgs}
Expand All @@ -43,7 +43,7 @@ const SidebarRightSide: React.FC<{
value && (
<a.div
id="shade"
className="fixed top-[calc(50px+var(--sat))] right-0 h-full left-0 bg-black"
className="fixed top-[calc(50px+var(--sat))] right-0 h-full left-0 bg-black z-20"
style={styles}
></a.div>
)
Expand Down
2 changes: 1 addition & 1 deletion client/src/assets/Bee.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -42,10 +42,10 @@ const Bee = (props: GroupProps) => {

const bind = useGesture({
onDrag: ({ down, delta: [mx, my] }) => {
invalidate();
rotateSpringApi.set({
x: mx / aspect + rotateSpring.x.get(),
});
invalidate();
isDragging.current = down;
},
});
Expand Down
7 changes: 5 additions & 2 deletions client/src/features/canvas/Canvas.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -5,18 +5,21 @@ import { ReactReduxContext } from "react-redux";

import Wrap3d from "./Wrap3d";
import classNames from "classnames";
import useDimensions from "react-cool-dimensions";

const Canvas: React.FC<{
className?: string;
children: ReactNode;
isGameboard?: boolean;
}> = ({ children, className, isGameboard }) => {
const ReduxProvider = useContextBridge(ReactReduxContext);
const { observe, width, height } = useDimensions();

return (
<ThreeCanvas
ref={observe}
frameloop="demand"
className={classNames("shrinkable", className)}
className={classNames("flex-shrink", className)}
camera={{
position: [0, 0, 20],
zoom: 5,
Expand All @@ -29,7 +32,7 @@ const Canvas: React.FC<{
flat
>
<ReduxProvider>
<Wrap3d isGameboard={isGameboard}>{children}</Wrap3d>
<Wrap3d isGameboard={isGameboard} width={width} height={height}>{children}</Wrap3d>
</ReduxProvider>
</ThreeCanvas>
);
Expand Down
32 changes: 17 additions & 15 deletions client/src/features/canvas/Wrap3d.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -46,14 +46,16 @@ const setZoom = (
interface Wrap3dProps {
children: ReactNode;
isGameboard: boolean | undefined;
width: number;
height: number;
}

const Wrap3d = ({ children, isGameboard }: Wrap3dProps) => {
const Wrap3d = ({ children, isGameboard, width, height }: Wrap3dProps) => {
extend({ TextGeometry });
const { progress } = useProgress();

const groupRef = useRef<Group>();
const { width, height } = useThree((state) => state.size);
// const { width, height } = useThree((state) => state.size);
const camera = useThree((state) => state.camera) as PerspectiveCamera;
const [boundingBox] = useState(() => new Box3());
const invalidate = useThree((state) => state.invalidate);
Expand All @@ -73,19 +75,19 @@ const Wrap3d = ({ children, isGameboard }: Wrap3dProps) => {
invalidate();
}
});
setTimeout(() => {
if (groupRef.current) {
setZoom(
groupRef.current,
width,
height,
boundingBox,
camera,
isGameboard
);
invalidate();
}
}, 200);
// setTimeout(() => {
// if (groupRef.current) {
// setZoom(
// groupRef.current,
// width,
// height,
// boundingBox,
// camera,
// isGameboard
// );
// invalidate();
// }
// }, 200);
}
}, [
progress,
Expand Down
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