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FSCareerMissionInfo.lua
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FSCareerMissionInfo.lua
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FSCareerMissionInfo = {}
FSCareerMissionInfo.BUY_PRICE_MULTIPLIER = {
1 = 0.500000,
2 = 0.750000,
3 = 1.000000
}
FSCareerMissionInfo.MaxSavegameSize = 26214400.000000
FSCareerMissionInfo.SavegameRevision = 2.000000
FSCareerMissionInfo.SELL_PRICE_MULTIPLIER = {
1 = 2.000000,
2 = 1.500000,
3 = 1.000000
}
function FSCareerMissionInfo:getIsLoadedFromSavegame() end
function FSCareerMissionInfo:getBuyPriceMultiplier() end
function FSCareerMissionInfo:isa() end
function FSCareerMissionInfo:loadFromXML() end
function FSCareerMissionInfo:getSellPriceMultiplier() end
function FSCareerMissionInfo:delete() end
function FSCareerMissionInfo:getIsPlacementCollisionValid() end
function FSCareerMissionInfo:superClass() end
function FSCareerMissionInfo:saveToXMLFile() end
function FSCareerMissionInfo:getAreSplitShapesValid() end
function FSCareerMissionInfo:getSavegameAutoBackupDirectoryBase() end
function FSCareerMissionInfo:loadDefaults() end
function FSCareerMissionInfo:getIsTerrainLodTextureValid() end
function FSCareerMissionInfo:new() end
function FSCareerMissionInfo:getSavegameAutoBackupLatestFilename() end
function FSCareerMissionInfo:copy() end
function FSCareerMissionInfo:setDifficulty() end
function FSCareerMissionInfo:class() end
function FSCareerMissionInfo:getSavegameAutoBackupBasePath() end
function FSCareerMissionInfo:loadFromMission() end
function FSCareerMissionInfo:setMapId() end
function FSCareerMissionInfo:setSavegameDirectory() end
function FSCareerMissionInfo:updateDifficultyProperties() end
function FSCareerMissionInfo:getIsDensityMapValid() end
function FSCareerMissionInfo:getSavegameDirectory() end
function FSCareerMissionInfo:getIsTipCollisionValid() end