These features are to be implemented into the Enemy AI:
- Multiple movement styles
- Casual walk
- Guard walk
- Walking around the perimeter
- Walking around the 'objective'
- Chasing
- Retreat
- Formations
- Requires co-ordination with other entities
- Flanking
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Not attacking until the player is in view
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Enemies with low health will call for help from nearby entities so that it can regenerate health.
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Medical services will arrive at the scene of dying entities?
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Shooting the player
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Picking weapons dropped by the player