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AI Plan.md

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These features are to be implemented into the Enemy AI:

  1. Multiple movement styles
  • Casual walk
  • Guard walk
    • Walking around the perimeter
    • Walking around the 'objective'
  • Chasing
  • Retreat
  • Formations
    • Requires co-ordination with other entities
  • Flanking
  1. Not attacking until the player is in view

  2. Enemies with low health will call for help from nearby entities so that it can regenerate health.

  3. Medical services will arrive at the scene of dying entities?

  4. Shooting the player

  5. Picking weapons dropped by the player