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Spoofer.cs
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Spoofer.cs
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using BrokeProtocolClient.settings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace BrokeProtocolClient.modules.misc
{
class Spoofer : Module
{
public BooleanSetting deviceId = new BooleanSetting("Spoof device ID", false);
public InputSetting deviceIdInput = new InputSetting("Device ID", SystemInfo.deviceUniqueIdentifier.Length, SystemInfo.deviceUniqueIdentifier);
public BooleanSetting version = new BooleanSetting("Spoof game version", false);
public InputSetting versionInput = new InputSetting("Version", 10, Client.instance.ShManager.Version);
ActionSetting resetButton;
ActionSetting randomButton;
readonly static System.Random random = new System.Random();
readonly string chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
public Spoofer() : base(Categories.Misc, "Spoofer", "Allows to spoof some values")
{
addSetting(deviceId);
addSetting(deviceIdInput);
resetButton = new ActionSetting("Reset", resetDeviceId);
addSetting(resetButton);
randomButton = new ActionSetting("Random", randomDeviceId);
addSetting(randomButton);
addSetting(version);
addSetting(versionInput);
}
public override void onActivate()
{
}
public override void onDeactivate()
{
}
public override void onRender()
{
}
public override void onUpdate()
{
}
public void resetDeviceId()
{
bool state = deviceId.isEnabled();
deviceId.setEnabled(false);
deviceIdInput.setValue(SystemInfo.deviceUniqueIdentifier);
deviceId.setEnabled(state);
}
public void randomDeviceId()
{
deviceIdInput.setValue(new string(Enumerable.Repeat(chars, SystemInfo.deviceUniqueIdentifier.Length).Select(s => s[random.Next(s.Length)]).ToArray()));
}
public string getSpoofedVersion()
{
return versionInput.getValue();
}
public bool shouldSpoofVersion()
{
return version.isEnabled();
}
public string getSpoofedDeviceId()
{
return deviceIdInput.getValue();
}
public bool shouldSpoofDeviceId()
{
return deviceId.isEnabled();
}
}
}