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Add VRMA import functionality #79

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Add VRMA import functionality #79

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@fire fire commented Oct 13, 2023

  1. Imports vrma as a skeleton of bones
  2. Does not apply the bone map
  3. Does not make an animation library
  4. Has animations

Lyuma — Today at 18:37
I saw that. you can do the same by renaming to .glb so I'm not sure there's a point to merge it right now but it's a good start
iFire (he, him) — Today at 20:17
no you can’t, that gives you node and not skeletal anim which is not a skeleton
Lyuma — Today at 20:41
I see, it makes the empty skin to force it to be a skeleton

@fire fire force-pushed the vrma branch 2 times, most recently from d6232b6 to e4a8a5c Compare January 23, 2024 21:52
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fire commented Mar 2, 2024

We merged a feature that any scenetree can be forced into a skeleton

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