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Surfaces with MToon shader appears to exhibit visual artifacts with overlay material when rendered in compatibility mode:
Maybe some kind of z-fighting due to precision issues? All these artifacts go away if I do a global replacement of VIEW_MATRIX * MODEL_MATRIX with MODELVIEW_MATRIX under addons/Godot-MToon-Shader/*.gdshader (21 instances across 7 files):
This problem doesn't happen with Forward+ renderer.
Unfortunately, I can't seem to reproduce this bug on any other model, but the steps I took were:
Select body node, then add new material under "Geometry -> Material Overlay".
Set transparency to "Alpha" and Cull mode to "Disabled".
I understand this is not the best bug report without a proper test case, but Godot's documentation also says "use if possible" next to MODELVIEW_MATRIX, so doing this replacement seems like a good idea.
The text was updated successfully, but these errors were encountered:
Surfaces with MToon shader appears to exhibit visual artifacts with overlay material when rendered in compatibility mode:
Maybe some kind of z-fighting due to precision issues? All these artifacts go away if I do a global replacement of
VIEW_MATRIX * MODEL_MATRIX
withMODELVIEW_MATRIX
under addons/Godot-MToon-Shader/*.gdshader (21 instances across 7 files):This problem doesn't happen with Forward+ renderer.
Unfortunately, I can't seem to reproduce this bug on any other model, but the steps I took were:
I understand this is not the best bug report without a proper test case, but Godot's documentation also says "use if possible" next to
MODELVIEW_MATRIX
, so doing this replacement seems like a good idea.The text was updated successfully, but these errors were encountered: