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Model-Explorer: Task list of suggestions and problems #enhancement #gui #107
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I will split this into senseful task groups as soon as I have understood the program enough to define such granularity. |
Some of your question might be answered in https://github.com/UrsZeidler/shr5rcp/wiki/The-model |
This is the wdget #79 is talking about. |
The first label is the feature where the created object, the second label, are stored, when a feature supports different object types this is the way the standard emf itemprovider displays the 'create child' command. So 'All Teams Team' reads as create a Team object under the All Teams feature and 'All Teams Grunt Team' as create a GrountTeam under the All Teams feature The 'All Teams' feature holds every team, a named collection of runtime characters, that are available in the script, the placements only refers them. So the 'All Teams' feature is the container for all Team Objects. |
A grunt team is a simple shortcut, it refers a grunt group, for each grunt it defines, a runtime representation is created. Grunts are described in the core rule book at page 378 as stated there are groups of npc. You can create grunt group as child of the Gamemaster Management object(see management), the grunts stats it self are defined as non player character and simply referred. |
I strongly suggest, if possible with emf, to clean up the context menu.The GUI is very cluttered and many semantics are unclear.
Suggested changes and list of questions:
Possibly more to follow
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