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Sound.h
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Sound.h
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/*
Chay Davis
CS 202
Group B
May 3, 2013
*/
#ifndef SOUND_H
#define SOUND_H
#include "cinder/app/AppBasic.h"
#include "cinder/gl/gl.h"
#include "cinder/audio/Output.h"
#include "cinder/audio/Io.h"
#include <iostream>
using namespace ci;
using namespace ci::app;
using namespace std;
class Sound
{
public:
//enum attacking {,,,}
//enum monster{,,,,,,}
void attackSetup1();//initializes all the sound setups
void attackSetup2();
void attackSetup3();
void attackSetup4();
void magicAttackSetup();
void screechSetup();
void monsterScreechSetup();
void swallowSetup();
void snarlSetup();
void superSnarlSetup();
void doorNoiseSetup();
void dragonHissSetup();
void hissSetup();
void hybridGrowlSetup1();
void hybridGrowlSetup2();
void launch();
private:
audio::SourceRef currentSound_;
};
#endif