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Resources.h
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Resources.h
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#ifndef RESOURCES_HEADER
#define RESOURCES_HEADER
#include "cinder/CinderResources.h"
//#define RES_MY_RES CINDER_RESOURCE( ../resources/, image_name.png, 128, IMAGE )
<<<<<<< HEAD
//Monster images taken from http://www.d20srd.org/
//Dungeon made in the SKyrim Creation Kit
//Sound files from Sony Sound Effects DVD
=======
>>>>>>> origin/Sound
#define ROOM_FLR CINDER_RESOURCE( ./resources/, room_flr.png, 128, IMAGE )
#define ROOM_FL_ CINDER_RESOURCE( ./resources/, room_fl_.png, 129, IMAGE )
#define ROOM_F_R CINDER_RESOURCE( ./resources/, room_f_r.png, 130, IMAGE )
#define ROOM__LR CINDER_RESOURCE( ./resources/, room__lr.png, 131, IMAGE )
#define ROOM_F__ CINDER_RESOURCE( ./resources/, room_f__.png, 132, IMAGE )
#define ROOM__L_ CINDER_RESOURCE( ./resources/, room__l_.png, 133, IMAGE )
#define ROOM___R CINDER_RESOURCE( ./resources/, room___r.png, 134, IMAGE )
#define MONS___1 CINDER_RESOURCE( ./resources/, monster_1.png, 135, IMAGE )
#define MONS___2 CINDER_RESOURCE( ./resources/, monster_2.png, 136, IMAGE )
#define MONS___3 CINDER_RESOURCE( ./resources/, monster_3.png, 137, IMAGE )
#define MONS___4 CINDER_RESOURCE( ./resources/, monster_4.png, 138, IMAGE )
#define SWORD_CUT_1 CINDER_RESOURCE( ./resources/, SwordCutThroughFlesh01.wav, 139, WAV)
#define SWORD_CUT_2 CINDER_RESOURCE( ./resources/, SwordCutThroughFlesh02.wav, 140, WAV)
#define SWORD_CUT_3 CINDER_RESOURCE( ./resources/, SwordCutThroughFlesh03.wav, 141, WAV)
#define SWORD_CUT_4 CINDER_RESOURCE( ./resources/, SwordSwipeClang.wav, 142, WAV)
#define MAGIC_ATTACK CINDER_RESOURCE( ./resources/, MagicAttack.wav, 143, WAV)
#define SWALLOW CINDER_RESOURCE( ./resources/, Swallow.wav, 144, WAV)
#define MONSTER_SCREECH CINDER_RESOURCE( ./resources/, MonsterScreech.wav, 145, WAV)
#define SNARL CINDER_RESOURCE( ./resources/, Snarl.wav, 146, WAV)
#define SUPER_SNARL CINDER_RESOURCE( ./resources/, SuperSnarl.wav, 147, WAV)
#define DOOR_OPEN CINDER_RESOURCE( ./resources/, DoorOpenClose.wav, 148, WAV)
#define DRAGON_HISS CINDER_RESOURCE( ./resources/, DragonHiss.wav, 149, WAV)
#define HISS CINDER_RESOURCE( ./resources/, Hiss.wav, 150, WAV)
#define HYBRID_GROWL CINDER_RESOURCE( ./resources/, HybridGrowl.wav, 151, WAV)
#define HYBRID_GROWL_2 CINDER_RESOURCE( ./resources/, HybridGrowl02.wav, 152, WAV)
#endif