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I saw in profiler that SkinAttachmentTarget is cloning and keeping the full mesh; this does not seem to be necessary I guess, as it occupies potentially a lot of memory on GPU.
The text was updated successfully, but these errors were encountered:
Hi,
I saw in profiler that SkinAttachmentTarget is cloning and keeping the full mesh; this does not seem to be necessary I guess, as it occupies potentially a lot of memory on GPU.
The text was updated successfully, but these errors were encountered: