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Releases: Unity-Technologies/VisualEffectGraph-Samples

Second Release : New Samples

07 Jan 14:55
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  • New Samples
    • GrassWind : Grass quads on terrain reacting to player movement and wind
    • Volumetric : Lit Particles reacting to volumetric lighting and transmission
    • Portal : Magic portal reminiscing of a strange doctor....
  • Fixes:
    • Fixed Butterflies Bodies set to Opaque
    • Fixed Missing references to VectorField and Texture in UnityLogo template
    • Removed unused HDRP Resources file (now using default one)

Initial Release

27 Nov 13:52
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You will find in this release the three first samples to be run with the Visual Effect Graph:

  • Unity Logo : around 750k particles driven by vector fields
  • Butterflies : Procedurally animated and simulated butterflies
  • Morphing Face : Simulation-less face of cubes with masking and material animation

Requirements

  • Unity 2018.3 (Windows/macOS/Linux)
  • Compute Shader Capability (DX11/Vulkan/Metal)

Getting the code

You can either download the project from this page or by cloning the repository on the <> Code Tab.
We encourage cloning this repository as it is more easy to recieve future updates.

Demo Player Binaries

You can also download pre-built players for Windows and macOS