Releases: Unity-Technologies/VisualEffectGraph-Samples
Releases · Unity-Technologies/VisualEffectGraph-Samples
Second Release : New Samples
- New Samples
- GrassWind : Grass quads on terrain reacting to player movement and wind
- Volumetric : Lit Particles reacting to volumetric lighting and transmission
- Portal : Magic portal reminiscing of a strange doctor....
- Fixes:
- Fixed Butterflies Bodies set to Opaque
- Fixed Missing references to VectorField and Texture in UnityLogo template
- Removed unused HDRP Resources file (now using default one)
Initial Release
You will find in this release the three first samples to be run with the Visual Effect Graph:
- Unity Logo : around 750k particles driven by vector fields
- Butterflies : Procedurally animated and simulated butterflies
- Morphing Face : Simulation-less face of cubes with masking and material animation
Requirements
- Unity 2018.3 (Windows/macOS/Linux)
- Compute Shader Capability (DX11/Vulkan/Metal)
Getting the code
You can either download the project from this page or by cloning the repository on the <> Code
Tab.
We encourage cloning this repository as it is more easy to recieve future updates.
Demo Player Binaries
You can also download pre-built players for Windows and macOS