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- Samples |
- Determines the number of samples used when calculating the sky contribution for each probe. Increasing this value improves the accuracy of lighting data at the cost of the time required to bake Adaptive Probe Volumes. |
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- Bounces |
- The number of bounces used when calculating the sky’s contribution on probes. Increasing the number of bounces can be useful in Scenes where probes may have very indirect routes to the Sky. This will also affect the time required to bake Adaptive Probe Volumes. |
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- Albedo Override |
- Sky Occlusion does not consider the albedo (color) of Materials used throughout the Scene when calculating bounced lighting. Instead a single color is a used throughout the Scene. Albedo Override allows this color to be modified. Lower values darken and higher values will brighten the intensity of this value. |
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- Sky Direction |
- Whether probes should store the dominant direction of incoming light from the Sky. Sky Direction increases memory usage but produces more accurate lighting. Without Sky Direction, the surface normals of objects are used instead and in some Scenes this can produce visual inaccuracies. |
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