diff --git a/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists.meta b/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists.meta deleted file mode 100644 index a63b98f58b6..00000000000 --- a/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5ad8c4e09a81da5438a0a8a7a311b744 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/D3D.shadervariantlist b/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/D3D.shadervariantlist deleted file mode 100644 index fcb02e5130b..00000000000 --- a/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/D3D.shadervariantlist +++ /dev/null @@ -1,2018 +0,0 @@ -{"targetPlatform":4,"xr":false,"enabled":true} -Compiled compute shader: [OctagonOpaque] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [OctagonOpaque] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [OctagonOpaque] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [OctagonTransparent] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [OctagonTransparent] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [OctagonTransparent] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [QuadOpaque] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [QuadOpaque] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [QuadOpaque] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [QuadTransparent] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [QuadTransparent] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [QuadTransparent] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [RefractiveEye] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [RefractiveEye] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [RefractiveEye] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [TriangleOpaque] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [TriangleOpaque] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [TriangleOpaque] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [TriangleTransparent] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [TriangleTransparent] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [TriangleTransparent] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: Accumulation, kernel: KMain, keywords INPUT_FROM_FRAME_TEXTURE -Compiled compute shader: Accumulation, kernel: KMain, keywords INPUT_FROM_FRAME_TEXTURE WRITE_TO_OUTPUT_TEXTURE -Compiled compute shader: AlphaCopy, kernel: KMain, keywords -Compiled compute shader: AmbientProbeConvolution, kernel: AmbientProbeConvolutionDiffuseVolumetric, keywords -Compiled compute shader: BilateralUpsample, kernel: BilateralUpSampleColorHalf, keywords -Compiled compute shader: BlitAndExpose, kernel: KAddMain, keywords -Compiled compute shader: BlitAndExpose, kernel: KMain, keywords -Compiled compute shader: BloomBlur, kernel: KDownsample, keywords -Compiled compute shader: BloomBlur, kernel: KMain, keywords -Compiled compute shader: BloomPrefilter, kernel: KMain, keywords LOW_QUALITY -Compiled compute shader: BloomUpsample, kernel: KMain, keywords HIGH_QUALITY -Compiled compute shader: BloomUpsample, kernel: KMain, keywords LOW_QUALITY -Compiled compute shader: builddispatchindirect, kernel: BuildIndirect, keywords -Compiled compute shader: cleardispatchindirect, kernel: ClearDispatchIndirect, keywords -Compiled compute shader: ClearLightLists, kernel: ClearList, keywords -Compiled compute shader: ClearUIntTextureArray, kernel: ClearUIntTexture, keywords -Compiled compute shader: ClearUIntTextureArray, kernel: ClearUIntTextureArray, keywords -Compiled compute shader: ColorPyramid, kernel: KColorDownsample, keywords -Compiled compute shader: ColorPyramid, kernel: KColorGaussian, keywords -Compiled compute shader: ComputeGgxIblSampleData, kernel: ComputeGgxIblSampleData, keywords -Compiled compute shader: ContactShadows, kernel: DeferredContactShadow, keywords -Compiled compute shader: DebugLightCluster, kernel: DebugLightCluster, keywords -Compiled compute shader: Deferred, kernel: Deferred_Direct_Fptl_DebugDisplay, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Direct_Fptl_DebugDisplay, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant0, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant0, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant1, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant1, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant10, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant10, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant11, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant11, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant12, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant12, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant13, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant13, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant14, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant14, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant15, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant15, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant16, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant16, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant17, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant17, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant18, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant18, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant19, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant19, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant2, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant2, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant20, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant20, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant21, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant21, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant22, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant22, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant23, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant23, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant24, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant24, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant25, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant25, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant26, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant26, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant27, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant27, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant28, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant28, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant3, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant3, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant4, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant4, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant5, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant5, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant6, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant6, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant7, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant7, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant8, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant8, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant9, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant9, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: DepthPyramid, kernel: KDepthDownsample8DualUav, keywords -Compiled compute shader: DiffuseDenoiser, kernel: BilateralFilterColor, keywords -Compiled compute shader: DiffuseDenoiser, kernel: BilateralFilterSingle, keywords -Compiled compute shader: DiffuseDenoiser, kernel: GatherColor, keywords -Compiled compute shader: DiffuseDenoiser, kernel: GeneratePointDistribution, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHColorDirectional, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSingleBox, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSingleDirectional, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSinglePoint, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSinglePoint, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSinglePyramid, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSingleSpot, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSingleSpot, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVColorDirectional, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSingleBox, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSingleDirectional, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSinglePoint, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSinglePoint, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSinglePyramid, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSingleSpot, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSingleSpot, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: EVSMBlur, kernel: ConvertAndBlur, keywords -Compiled compute shader: Exposure, kernel: KFixedExposure, keywords -Compiled compute shader: GPUCopy, kernel: KSampleCopy4_1_x_1, keywords -Compiled compute shader: GPUCopy, kernel: KSampleCopy4_1_x_8, keywords -Compiled compute shader: GroundIrradiancePrecomputation, kernel: main, keywords -Compiled compute shader: GTAO, kernel: GTAOMain, keywords HALF_RES TEMPORAL -Compiled compute shader: GTAOBlurAndUpsample, kernel: BilateralUpsampling, keywords -Compiled compute shader: GTAOCopyHistory, kernel: GTAODenoise_CopyHistory, keywords -Compiled compute shader: GTAOSpatialDenoise, kernel: SpatialDenoise, keywords TO_TEMPORAL -Compiled compute shader: GTAOTemporalDenoise, kernel: TemporalDenoise, keywords HALF_RES -Compiled compute shader: InScatteredRadiancePrecomputation, kernel: main, keywords -Compiled compute shader: Internal-Skinning, kernel: main, keywords -Compiled compute shader: lightlistbuild, kernel: TileLightListGen, keywords USE_FEATURE_FLAGS USE_TWO_PASS_TILED_LIGHTING -Compiled compute shader: lightlistbuild, kernel: TileLightListGen, keywords USE_TWO_PASS_TILED_LIGHTING -Compiled compute shader: lightlistbuild-bigtile, kernel: BigTileLightListGen, keywords GENERATE_VOLUMETRIC_BIGTILE -Compiled compute shader: lightlistbuild-clearatomic, kernel: ClearAtomic, keywords -Compiled compute shader: lightlistbuild-clustered, kernel: TileLightListGen_DepthRT_SrcBigTile, keywords -Compiled compute shader: LutBuilder3D, kernel: KBuild, keywords GRADE_IN_SRGB TONEMAPPING_ACES_APPROX -Compiled compute shader: LutBuilder3D, kernel: KBuild, keywords GRADE_IN_SRGB TONEMAPPING_NONE -Compiled compute shader: materialflags, kernel: MaterialFlagsGen, keywords -Compiled compute shader: materialflags, kernel: MaterialFlagsGen, keywords USE_OR -Compiled compute shader: MotionBlur, kernel: MotionBlurCS, keywords -Compiled compute shader: MotionBlurGenTilePass, kernel: TileGenPass, keywords SCATTERING -Compiled compute shader: MotionBlurMergeTilePass, kernel: TileMerge, keywords -Compiled compute shader: MotionBlurMotionVecPrep, kernel: MotionVecPreppingCS, keywords NO_SPECIAL_CLAMP -Compiled compute shader: MotionBlurNeighborhoodTilePass, kernel: TileNeighbourhood, keywords SCATTERING -Compiled compute shader: PathTracingSkySamplingData, kernel: ComputeCDF, keywords -Compiled compute shader: PathTracingSkySamplingData, kernel: ComputeMarginal, keywords -Compiled compute shader: RayBinning, kernel: RayBinning, keywords -Compiled compute shader: RayBinning, kernel: RayBinningHalf, keywords -Compiled compute shader: RayMarching, kernel: RayMarchHalfKernel, keywords -Compiled compute shader: RayMarching, kernel: RayMarchKernel, keywords -Compiled compute shader: RayTracingAmbientOcclusion, kernel: RTAOApplyIntensity, keywords -Compiled compute shader: RaytracingDeferred, kernel: RaytracingDeferred, keywords -Compiled compute shader: RaytracingDeferred, kernel: RaytracingDeferredHalf, keywords -Compiled compute shader: RaytracingDeferred, kernel: RaytracingDiffuseDeferred, keywords -Compiled compute shader: RaytracingIndirectDiffuse, kernel: IndirectDiffuseIntegrationUpscaleFullRes, keywords -Compiled compute shader: RaytracingIndirectDiffuse, kernel: IndirectDiffuseIntegrationUpscaleHalfRes, keywords -Compiled compute shader: RaytracingIndirectDiffuse, kernel: RaytracingIndirectDiffuseFullRes, keywords -Compiled compute shader: RaytracingIndirectDiffuse, kernel: RaytracingIndirectDiffuseHalfRes, keywords -Compiled compute shader: RaytracingLightCluster, kernel: RaytracingLightCluster, keywords -Compiled compute shader: RaytracingLightCluster, kernel: RaytracingLightCull, keywords -Compiled compute shader: RaytracingReflectionFilter, kernel: ReflectionAdjustWeight, keywords -Compiled compute shader: RaytracingReflectionFilter, kernel: ReflectionUpscale, keywords -Compiled compute shader: RaytracingReflections, kernel: RaytracingReflectionsFullRes, keywords -Compiled compute shader: RaytracingReflections, kernel: RaytracingReflectionsHalfRes, keywords -Compiled compute shader: RaytracingReflections, kernel: RaytracingReflectionsTransparentFullRes, keywords -Compiled compute shader: RaytracingReflections, kernel: RaytracingReflectionsTransparentHalfRes, keywords -Compiled compute shader: RaytracingShadow, kernel: ClearShadowTexture, keywords -Compiled compute shader: RaytracingShadow, kernel: OutputColorShadowTexture, keywords -Compiled compute shader: RaytracingShadow, kernel: OutputShadowTexture, keywords -Compiled compute shader: RaytracingShadow, kernel: OutputSpecularShadowTexture, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingAreaShadowNewSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingAreaShadowPrepass, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingDirectionalShadowSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingPointShadowSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingProjectorBoxShadowSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingProjectorPyramidShadowSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingSpotShadowSample, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaAnalyticHistoryCopy, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowApplyTAA, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowDenoiseFirstPass, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowDenoiseSecondPass, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowEstimateNoise, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowHistoryCopy, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowNoDenoise, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: WriteShadowTextureDebug, keywords -Compiled compute shader: RayTracingSubSurface, kernel: BlendSubSurfaceData, keywords -Compiled compute shader: RayTracingSubSurface, kernel: BlendSubSurfaceDataWithGI, keywords -Compiled compute shader: RayTracingSubSurface, kernel: ClearTexture, keywords -Compiled compute shader: ReBlur_Blur, kernel: Blur, keywords -Compiled compute shader: ReBlur_CopyHistory, kernel: CopyHistory, keywords -Compiled compute shader: ReBlur_CopyHistory, kernel: CopyHistoryAccumulation, keywords -Compiled compute shader: ReBlur_HistoryFix, kernel: HistoryFix, keywords -Compiled compute shader: ReBlur_MipGeneration, kernel: CopyMip, keywords -Compiled compute shader: ReBlur_MipGeneration, kernel: MipGeneration, keywords -Compiled compute shader: ReBlur_PostBlur, kernel: PostBlur, keywords -Compiled compute shader: ReBlur_PreBlur, kernel: PreBlur, keywords -Compiled compute shader: ReBlur_PreBlur, kernel: PreBlur, keywords HALF_RESOLUTION -Compiled compute shader: ReBlur_TemporalAccumulation, kernel: TemporalAccumulation, keywords -Compiled compute shader: ReBlur_TemporalStabilization, kernel: TemporalStabilization, keywords -Compiled compute shader: ResolveStencilBuffer, kernel: Main, keywords COARSE_STENCIL -Compiled compute shader: scrbound, kernel: main, keywords -Compiled compute shader: ScreenSpaceGlobalIllumination, kernel: ReprojectGlobalIlluminationHalf, keywords -Compiled compute shader: ScreenSpaceGlobalIllumination, kernel: TraceGlobalIlluminationHalf, keywords -Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsReprojection, keywords DEPTH_SOURCE_NOT_FROM_MIP_CHAIN SSR_APPROX -Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsReprojection, keywords SSR_APPROX -Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsTracing, keywords DEPTH_SOURCE_NOT_FROM_MIP_CHAIN SSR_APPROX -Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsTracing, keywords SSR_APPROX -Compiled compute shader: SkyLUTGenerator, kernel: MultiScatteringLUT, keywords -Compiled compute shader: Sort, kernel: BitonicSort128, keywords -Compiled compute shader: SubsurfaceScattering, kernel: SubsurfaceScattering, keywords -Compiled compute shader: TemporalFilter, kernel: BlendHistoryColorArray, keywords -Compiled compute shader: TemporalFilter, kernel: BlendHistorySingleArray, keywords -Compiled compute shader: TemporalFilter, kernel: BlendHistorySingleArrayNoValidity, keywords -Compiled compute shader: TemporalFilter, kernel: CopyHistory, keywords -Compiled compute shader: TemporalFilter, kernel: OutputHistoryArray, keywords -Compiled compute shader: TemporalFilter, kernel: TemporalAccumulationColor, keywords -Compiled compute shader: TemporalFilter, kernel: TemporalAccumulationColorArray, keywords -Compiled compute shader: TemporalFilter, kernel: TemporalAccumulationSingle, keywords -Compiled compute shader: TemporalFilter, kernel: TemporalAccumulationSingleArray, keywords -Compiled compute shader: TemporalFilter, kernel: ValidateHistory, keywords -Compiled compute shader: UberPost, kernel: Uber, keywords -Compiled compute shader: VFXCopyBuffer, kernel: CSVFXBatchCopyCountKvp, keywords -Compiled compute shader: VFXCopyBuffer, kernel: CSVFXCopyStructBufferSelf, keywords -Compiled compute shader: VFXCopyBuffer, kernel: CSVFXInitDeadListBuffer, keywords -Compiled compute shader: VFXCopyBuffer, kernel: CSVFXZeroInitBuffer, keywords -Compiled compute shader: VFXFillIndirectArgs, kernel: CSVFXIndirectArgs, keywords -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool, pass: DepthForwardOnly, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool, pass: ShadowCaster, stage: pixel, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool, pass: ShadowCaster, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_2Sided, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_2Sided, pass: DepthForwardOnly, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_2Sided, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_2Sided, pass: ShadowCaster, stage: pixel, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_2Sided, pass: ShadowCaster, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_Cutoff, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_Cutoff, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_Cutoff, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_Cutoff, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_Cutoff, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_SSSTransmission, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_SSSTransmission, pass: DepthForwardOnly, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_SSSTransmission, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_SSSTransmission, pass: ShadowCaster, stage: pixel, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_CottonWool_SSSTransmission, pass: ShadowCaster, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk, pass: DepthForwardOnly, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk, pass: ShadowCaster, stage: pixel, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk, pass: ShadowCaster, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_2Sided, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_2Sided, pass: DepthForwardOnly, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_2Sided, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_2Sided, pass: ShadowCaster, stage: pixel, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_2Sided, pass: ShadowCaster, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_Cutoff, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_Cutoff, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_Cutoff, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_Cutoff, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_Cutoff, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_SSSTransmission, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_SSSTransmission, pass: DepthForwardOnly, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_SSSTransmission, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_SSSTransmission, pass: ShadowCaster, stage: pixel, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: FabricTest/SG_Silk_SSSTransmission, pass: ShadowCaster, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: GUI/Text Shader, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: GUI/Text Shader, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/3DSMaxPhysicalMaterial/PhysicalMaterial3DsMax, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/3DSMaxPhysicalMaterial/PhysicalMaterial3DsMax, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/3DSMaxPhysicalMaterial/PhysicalMaterial3DsMax, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/3DSMaxPhysicalMaterial/PhysicalMaterial3DsMax, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/3DSMaxPhysicalMaterial/PhysicalMaterial3DsMax, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_3RT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _COLORMAP _MASKMAP _MATERIAL_AFFECTS_MASKMAP _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _COLORMAP _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _COLORMAP _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _COLORMAP _MATERIAL_AFFECTS_NORMAL _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: vertex, keywords INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: vertex, keywords INSTANCING_ON _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _ENABLE_GEOMETRIC_SPECULAR_AA _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: pixel, keywords WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: Forward, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ENABLE_GEOMETRIC_SPECULAR_AA _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: vertex, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: pixel, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: vertex, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: SubSurfaceDXR, stage: raytracing, keywords _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: VisibilityDXR, stage: raytracing, keywords _ALPHATEST_ON _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: VisibilityDXR, stage: raytracing, keywords _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: VisibilityDXR, stage: raytracing, keywords _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: domain, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: hull, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: domain, keywords _LAYEREDLIT_3_LAYERS _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: hull, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: vertex, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: domain, keywords _LAYEREDLIT_3_LAYERS _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: hull, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: pixel, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: vertex, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: VisibilityDXR, stage: raytracing, keywords _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords INSTANCING_ON WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _DEPTHOFFSET_ON _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _PIXEL_DISPLACEMENT _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_NORMAL_BUFFER _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords INSTANCING_ON WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _DEPTHOFFSET_ON _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP _PIXEL_DISPLACEMENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _HEIGHTMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DEBUG_DISPLAY _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DEBUG_DISPLAY _DISABLE_SSR_TRANSPARENT _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DEBUG_DISPLAY _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DEBUG_DISPLAY _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DEBUG_DISPLAY _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _IRIDESCENCE_THICKNESSMAP _MATERIAL_FEATURE_IRIDESCENCE _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DEBUG_DISPLAY DECALS_3RT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DEBUG_DISPLAY DECALS_3RT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DEPTHOFFSET_ON _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _PIXEL_DISPLACEMENT _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE _THICKNESSMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_3RT _DISABLE_SSR _EMISSIVE_COLOR_MAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_3RT _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_3RT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_3RT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DEPTHOFFSET_ON _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _PIXEL_DISPLACEMENT _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _IRIDESCENCE_THICKNESSMAP _MATERIAL_FEATURE_IRIDESCENCE _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE _THICKNESSMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED LIGHTMAP_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords _DEPTHOFFSET_ON _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP _PIXEL_DISPLACEMENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords _DOUBLESIDED_ON _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords _HEIGHTMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords DEBUG_DISPLAY _DEPTHOFFSET_ON _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP _PIXEL_DISPLACEMENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords DEBUG_DISPLAY _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords DIRLIGHTMAP_COMBINED LIGHTMAP_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords INSTANCING_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _EMISSIVE_COLOR_MAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MINIMAL_GBUFFER _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _IRIDESCENCE_THICKNESSMAP _MATERIAL_FEATURE_IRIDESCENCE _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED LIGHTMAP_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: MotionVectors, stage: vertex, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DEPTHOFFSET_ON _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _PIXEL_DISPLACEMENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _MATERIAL_FEATURE_IRIDESCENCE _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DEPTHOFFSET_ON _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _PIXEL_DISPLACEMENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _MATERIAL_FEATURE_IRIDESCENCE _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT _TRANSMITTANCECOLORMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: RayTracingPrepass, stage: pixel, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: RayTracingPrepass, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: RayTracingPrepass, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: RayTracingPrepass, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords _DEPTHOFFSET_ON _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _PIXEL_DISPLACEMENT _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords _HEIGHTMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords _DEPTHOFFSET_ON _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _PIXEL_DISPLACEMENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords _HEIGHTMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: SubSurfaceDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: SubSurfaceDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: SubSurfaceDXR, stage: raytracing, keywords DEBUG_DISPLAY _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: SubSurfaceDXR, stage: raytracing, keywords DEBUG_DISPLAY _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: pixel, keywords _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: pixel, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: pixel, keywords _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: pixel, keywords _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: vertex, keywords _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE _THICKNESSMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _IRIDESCENCE_THICKNESSMAP _MATERIAL_FEATURE_IRIDESCENCE _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: domain, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: hull, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: domain, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: hull, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _ENABLE_FOG_ON_TRANSPARENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: domain, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: hull, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: vertex, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ShadowCaster, stage: domain, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ShadowCaster, stage: hull, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ShadowCaster, stage: pixel, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ShadowCaster, stage: vertex, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBuffer, stage: vertex, keywords _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBuffer, stage: vertex, keywords _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: pixel, keywords _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: pixel, keywords _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: vertex, keywords _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: vertex, keywords _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: VisibilityDXR, stage: raytracing, keywords _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DistortionVectors, stage: pixel, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DistortionVectors, stage: vertex, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardDXR, stage: raytracing, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords DEBUG_DISPLAY _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: IndirectDXR, stage: raytracing, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: IndirectDXR, stage: raytracing, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: MotionVectors, stage: pixel, keywords _EMISSIVE_COLOR_MAP -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: PathTracingDXR, stage: raytracing, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: PathTracingDXR, stage: raytracing, keywords _EMISSIVE_COLOR_MAP -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: PathTracingDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: pixel, keywords _EMISSIVE_COLOR_MAP -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/BlitCopy, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/BlitCopy, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ApplyDistortion, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ApplyDistortion, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearCubeToOctahedralPadding, stage: pixel, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearCubeToOctahedralPadding, stage: vertex, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuad, stage: pixel, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuad, stage: vertex, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPadding, stage: pixel, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPadding, stage: vertex, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingRepeat, stage: pixel, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingRepeat, stage: vertex, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: Nearest, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: Nearest, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CameraMotionVectors, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CameraMotionVectors, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ClearStencilBuffer, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ClearStencilBuffer, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CombineLighting, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CombineLighting, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CombineLighting, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CombineLighting, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CopyDepthBuffer, pass: Copy Depth, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CopyDepthBuffer, pass: Copy Depth, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/DebugFullScreen, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/DebugFullScreen, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/DebugLightCluster, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/DebugLightCluster, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/DebugLightCluster, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/DebugLightCluster, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: pixel, keywords APPLY_AFTER_POST -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: pixel, keywords APPLY_AFTER_POST CATMULL_ROM_4 -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/GGXConvolve, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/GGXConvolve, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: , stage: pixel, keywords DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Default, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Default, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_CookTorrance, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_CookTorrance, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_Ward, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_Ward, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ScreenSpaceShadows, pass: , stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM -Uploaded shader variant to the GPU driver: Hidden/HDRP/ScreenSpaceShadows, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/GradientSky, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/GradientSky, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/GradientSky, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/GradientSky, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragBaking, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragBaking, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky Cubemap, stage: pixel, keywords LOCAL_SKY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky Cubemap, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky, stage: pixel, keywords LOCAL_SKY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_Basemap, pass: ShadowCaster, stage: pixel, keywords _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_Basemap, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_Basemap, pass: ShadowCaster, stage: vertex, keywords _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_Basemap, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: pixel, keywords _MASKMAP _NORMALMAP -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: vertex, keywords _MASKMAP _NORMALMAP -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: pixel, keywords _MASKMAP _NORMALMAP -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: vertex, keywords _MASKMAP _NORMALMAP -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/InternalErrorShader, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/InternalErrorShader, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITexture, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITexture, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITextureClip, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITextureClip, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/ScriptableRenderPipeline/ShadowClear, pass: ClearShadow, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/ScriptableRenderPipeline/ShadowClear, pass: ClearShadow, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/SRP/BlitCubeTextureFace, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/SRP/BlitCubeTextureFace, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/TextCore/Distance Field SSD, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/TextCore/Distance Field SSD, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: DepthOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: ForwardOnly, stage: vertex, keywords USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: GBuffer, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: Forward, stage: vertex, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: ForwardOnly, stage: vertex, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: DepthOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: ForwardOnly, stage: vertex, keywords USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: GBuffer, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: Forward, stage: vertex, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: ForwardOnly, stage: vertex, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: Forward, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: TransparentDepthPrepass, stage: pixel, keywords _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: TransparentDepthPrepass, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: DepthOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: ForwardOnly, stage: vertex, keywords USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: GBuffer, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: Forward, stage: vertex, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: ForwardOnly, stage: vertex, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: RenderStudio/Untiling, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: RenderStudio/Untiling, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Color Decal, pass: AtlasProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: Shader Graphs/Color Decal, pass: AtlasProjector, stage: vertex, keywords DECALS_4RT _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: Shader Graphs/Color Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: Shader Graphs/Color Decal, pass: DBufferProjector, stage: vertex, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: SubSurfaceDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FontShader, pass: ForwardOnly, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FontShader, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FontShader, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FontShader, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MINIMAL_GBUFFER _DISABLE_SSR _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Lit, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: ShadowCaster, stage: pixel, keywords _REFRACTION_PLANE -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: ShadowCaster, stage: vertex, keywords _REFRACTION_PLANE -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: ShadowCaster, stage: pixel, keywords _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: ShadowCaster, stage: vertex, keywords _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: ShadowCaster, stage: pixel, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: ShadowCaster, stage: vertex, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: DepthOnly, stage: pixel, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: Forward, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: SubSurfaceDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Metal Decal, pass: AtlasProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Metal Decal, pass: AtlasProjector, stage: vertex, keywords DECALS_4RT _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Metal Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Metal Decal, pass: DBufferProjector, stage: vertex, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Normal Decal, pass: AtlasProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/Normal Decal, pass: AtlasProjector, stage: vertex, keywords DECALS_4RT _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/Normal Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/Normal Decal, pass: DBufferProjector, stage: vertex, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardDXR, stage: raytracing, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardOnly, stage: pixel, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_5018_Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_5018_Lit, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_5018_Lit, pass: GBuffer, stage: pixel, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_5018_Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_5018_Lit, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_5018_Lit, pass: GBuffer, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/SG_5018_Lit, pass: PathTracingDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_5018_Lit, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_5018_Lit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_5018_Lit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: DepthOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: GBuffer, stage: pixel, keywords DECALS_3RT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: Forward, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: Forward, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: DepthOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: GBuffer, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: DepthOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: GBuffer, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: Forward, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: Forward, stage: vertex, keywords DEBUG_DISPLAY _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: ForwardDXR, stage: raytracing, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: ForwardDXR, stage: raytracing, keywords DEBUG_DISPLAY _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: RayTracingPrepass, stage: pixel, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: RayTracingPrepass, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: ShadowCaster, stage: pixel, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: ShadowCaster, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: TransparentDepthPrepass, stage: pixel, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: TransparentDepthPrepass, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: Forward, stage: vertex, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: ShadowCaster, stage: pixel, keywords _REFRACTION_PLANE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: ShadowCaster, stage: vertex, keywords _REFRACTION_PLANE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: TransparentDepthPrepass, stage: pixel, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: TransparentDepthPrepass, stage: vertex, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: VisibilityDXR, stage: raytracing, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: Forward, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: VisibilityDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: IndirectDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: VisibilityDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_3RT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: Forward, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: Forward, stage: vertex, keywords DEBUG_DISPLAY _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: Forward, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: Forward, stage: vertex, keywords DEBUG_DISPLAY _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: ForwardOnly, stage: pixel, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: VisibilityDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: Forward, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: Forward, stage: vertex, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: RayTracingPrepass, stage: pixel, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: RayTracingPrepass, stage: pixel, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: RayTracingPrepass, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: RayTracingPrepass, stage: vertex, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ShadowCaster, stage: pixel, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ShadowCaster, stage: pixel, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ShadowCaster, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ShadowCaster, stage: vertex, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: TransparentDepthPrepass, stage: pixel, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: TransparentDepthPrepass, stage: pixel, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: TransparentDepthPrepass, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: TransparentDepthPrepass, stage: vertex, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthOnly, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthOnly, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: GBuffer, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: GBuffer, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatteGraph, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatteGraph, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatteGraph, pass: PathTracingDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatteGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatteGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatteGraphDefault Transparent, pass: PathTracingDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatteGraphDefault Transparent, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatteGraphDefault Transparent, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatteGraphDefault, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatteGraphDefault, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatteGraphDefault, pass: PathTracingDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatteGraphDefault, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatteGraphDefault, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Smoothness Decal, pass: AtlasProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Smoothness Decal, pass: AtlasProjector, stage: vertex, keywords DECALS_4RT _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Smoothness Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Smoothness Decal, pass: DBufferProjector, stage: vertex, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: PathTracingDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: DepthForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: IndirectDXR, stage: raytracing, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: PathTracingDXR, stage: raytracing, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardOnly, stage: pixel, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: IndirectDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: PathTracingDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: PathTracingDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ForwardOnly, stage: pixel, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: ShadowCaster, stage: vertex, keywords diff --git a/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/D3D.shadervariantlist.meta b/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/D3D.shadervariantlist.meta deleted file mode 100644 index fafc8d53e6a..00000000000 --- a/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/D3D.shadervariantlist.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 3ed3a765e7386c241a1d80af639c360b -ScriptedImporter: - internalIDToNameTable: [] - externalObjects: {} - serializedVersion: 2 - userData: - assetBundleName: - assetBundleVariant: - script: {fileID: 11500000, guid: 8c5dd125a9bf4544b88a40bf5ed654f1, type: 3} diff --git a/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/GameCore.shadervariantlist b/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/GameCore.shadervariantlist deleted file mode 100644 index de784b4c98f..00000000000 --- a/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/GameCore.shadervariantlist +++ /dev/null @@ -1,1915 +0,0 @@ -{"targetPlatform":22,"xr":false,"enabled":true} -Compiled compute shader: AmbientProbeConvolution, kernel: AmbientProbeConvolutionDiffuseVolumetric, keywords -Compiled compute shader: BilateralUpsample, kernel: BilateralUpSampleColorHalf, keywords -Compiled compute shader: BloomBlur, kernel: KDownsample, keywords -Compiled compute shader: BloomBlur, kernel: KMain, keywords -Compiled compute shader: BloomPrefilter, kernel: KMain, keywords LOW_QUALITY -Compiled compute shader: BloomUpsample, kernel: KMain, keywords HIGH_QUALITY -Compiled compute shader: BloomUpsample, kernel: KMain, keywords LOW_QUALITY -Compiled compute shader: ClearLightLists, kernel: ClearList, keywords -Compiled compute shader: ClearUIntTextureArray, kernel: ClearUIntTexture, keywords -Compiled compute shader: ClearUIntTextureArray, kernel: ClearUIntTextureArray, keywords -Compiled compute shader: ColorPyramid, kernel: KColorDownsample, keywords -Compiled compute shader: ColorPyramid, kernel: KColorGaussian, keywords -Compiled compute shader: ComputeGgxIblSampleData, kernel: ComputeGgxIblSampleData, keywords -Compiled compute shader: ContactShadows, kernel: DeferredContactShadow, keywords -Compiled compute shader: Deferred, kernel: Deferred_Direct_Fptl_DebugDisplay, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Direct_Fptl_DebugDisplay, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant0, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant0, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant1, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant1, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant10, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant10, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant11, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant11, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant12, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant12, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant13, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant13, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant14, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant14, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant15, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant15, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant16, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant16, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant17, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant17, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant18, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant18, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant19, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant19, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant2, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant2, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant20, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant20, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant21, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant21, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant22, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant22, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant23, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant23, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant24, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant24, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant25, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant25, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant26, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant26, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant27, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant27, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant28, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant28, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant3, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant3, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant4, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant4, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant5, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant5, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant6, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant6, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant7, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant7, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant8, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant8, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant9, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant9, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: DepthPyramid, kernel: KDepthDownsample8DualUav, keywords -Compiled compute shader: DiffuseDenoiser, kernel: BilateralFilterColor, keywords -Compiled compute shader: DiffuseDenoiser, kernel: BilateralFilterSingle, keywords -Compiled compute shader: DiffuseDenoiser, kernel: GatherColor, keywords -Compiled compute shader: DiffuseDenoiser, kernel: GeneratePointDistribution, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHColorDirectional, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSingleBox, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSingleDirectional, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSinglePoint, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSinglePoint, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSinglePyramid, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSingleSpot, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSingleSpot, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVColorDirectional, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSingleBox, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSingleDirectional, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSinglePoint, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSinglePoint, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSinglePyramid, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSingleSpot, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSingleSpot, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: EVSMBlur, kernel: ConvertAndBlur, keywords -Compiled compute shader: Exposure, kernel: KFixedExposure, keywords -Compiled compute shader: GPUCopy, kernel: KSampleCopy4_1_x_8, keywords -Compiled compute shader: GTAO, kernel: GTAOMain, keywords HALF_RES TEMPORAL -Compiled compute shader: GTAOBlurAndUpsample, kernel: BilateralUpsampling, keywords -Compiled compute shader: GTAOCopyHistory, kernel: GTAODenoise_CopyHistory, keywords -Compiled compute shader: GTAOSpatialDenoise, kernel: SpatialDenoise, keywords TO_TEMPORAL -Compiled compute shader: GTAOTemporalDenoise, kernel: TemporalDenoise, keywords HALF_RES -Compiled compute shader: GroundIrradiancePrecomputation, kernel: main, keywords -Compiled compute shader: InScatteredRadiancePrecomputation, kernel: main, keywords -Compiled compute shader: Internal-Skinning, kernel: main, keywords -Compiled compute shader: LutBuilder3D, kernel: KBuild, keywords GRADE_IN_SRGB TONEMAPPING_ACES_APPROX -Compiled compute shader: LutBuilder3D, kernel: KBuild, keywords GRADE_IN_SRGB TONEMAPPING_NONE -Compiled compute shader: MotionBlur, kernel: MotionBlurCS, keywords -Compiled compute shader: MotionBlurGenTilePass, kernel: TileGenPass, keywords SCATTERING -Compiled compute shader: MotionBlurMergeTilePass, kernel: TileMerge, keywords -Compiled compute shader: MotionBlurMotionVecPrep, kernel: MotionVecPreppingCS, keywords NO_SPECIAL_CLAMP -Compiled compute shader: MotionBlurNeighborhoodTilePass, kernel: TileNeighbourhood, keywords SCATTERING -Compiled compute shader: RayBinning, kernel: RayBinning, keywords -Compiled compute shader: RayBinning, kernel: RayBinningHalf, keywords -Compiled compute shader: RayMarching, kernel: RayMarchHalfKernel, keywords -Compiled compute shader: RayMarching, kernel: RayMarchKernel, keywords -Compiled compute shader: RayTracingAmbientOcclusion, kernel: RTAOApplyIntensity, keywords -Compiled compute shader: RayTracingSubSurface, kernel: BlendSubSurfaceData, keywords -Compiled compute shader: RayTracingSubSurface, kernel: BlendSubSurfaceDataWithGI, keywords -Compiled compute shader: RayTracingSubSurface, kernel: ClearTexture, keywords -Compiled compute shader: RaytracingDeferred, kernel: RaytracingDeferred, keywords -Compiled compute shader: RaytracingDeferred, kernel: RaytracingDeferredHalf, keywords -Compiled compute shader: RaytracingDeferred, kernel: RaytracingDiffuseDeferred, keywords -Compiled compute shader: RaytracingIndirectDiffuse, kernel: IndirectDiffuseIntegrationUpscaleFullRes, keywords -Compiled compute shader: RaytracingIndirectDiffuse, kernel: IndirectDiffuseIntegrationUpscaleHalfRes, keywords -Compiled compute shader: RaytracingIndirectDiffuse, kernel: RaytracingIndirectDiffuseFullRes, keywords -Compiled compute shader: RaytracingIndirectDiffuse, kernel: RaytracingIndirectDiffuseHalfRes, keywords -Compiled compute shader: RaytracingLightCluster, kernel: RaytracingLightCluster, keywords -Compiled compute shader: RaytracingLightCluster, kernel: RaytracingLightCull, keywords -Compiled compute shader: RaytracingReflectionFilter, kernel: ReflectionAdjustWeight, keywords -Compiled compute shader: RaytracingReflectionFilter, kernel: ReflectionUpscale, keywords -Compiled compute shader: RaytracingReflections, kernel: RaytracingReflectionsFullRes, keywords -Compiled compute shader: RaytracingReflections, kernel: RaytracingReflectionsHalfRes, keywords -Compiled compute shader: RaytracingReflections, kernel: RaytracingReflectionsTransparentFullRes, keywords -Compiled compute shader: RaytracingReflections, kernel: RaytracingReflectionsTransparentHalfRes, keywords -Compiled compute shader: RaytracingShadow, kernel: ClearShadowTexture, keywords -Compiled compute shader: RaytracingShadow, kernel: OutputColorShadowTexture, keywords -Compiled compute shader: RaytracingShadow, kernel: OutputShadowTexture, keywords -Compiled compute shader: RaytracingShadow, kernel: OutputSpecularShadowTexture, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingAreaShadowNewSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingAreaShadowPrepass, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingDirectionalShadowSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingPointShadowSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingProjectorBoxShadowSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingProjectorPyramidShadowSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingSpotShadowSample, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaAnalyticHistoryCopy, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowApplyTAA, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowDenoiseFirstPass, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowDenoiseSecondPass, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowEstimateNoise, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowHistoryCopy, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowNoDenoise, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: WriteShadowTextureDebug, keywords -Compiled compute shader: ReBlur_Blur, kernel: Blur, keywords -Compiled compute shader: ReBlur_CopyHistory, kernel: CopyHistory, keywords -Compiled compute shader: ReBlur_CopyHistory, kernel: CopyHistoryAccumulation, keywords -Compiled compute shader: ReBlur_HistoryFix, kernel: HistoryFix, keywords -Compiled compute shader: ReBlur_MipGeneration, kernel: CopyMip, keywords -Compiled compute shader: ReBlur_MipGeneration, kernel: MipGeneration, keywords -Compiled compute shader: ReBlur_PostBlur, kernel: PostBlur, keywords -Compiled compute shader: ReBlur_PreBlur, kernel: PreBlur, keywords -Compiled compute shader: ReBlur_PreBlur, kernel: PreBlur, keywords HALF_RESOLUTION -Compiled compute shader: ReBlur_TemporalAccumulation, kernel: TemporalAccumulation, keywords -Compiled compute shader: ReBlur_TemporalStabilization, kernel: TemporalStabilization, keywords -Compiled compute shader: ResolveStencilBuffer, kernel: Main, keywords COARSE_STENCIL -Compiled compute shader: ScreenSpaceGlobalIllumination, kernel: ReprojectGlobalIlluminationHalf, keywords -Compiled compute shader: ScreenSpaceGlobalIllumination, kernel: TraceGlobalIlluminationHalf, keywords -Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsReprojection, keywords DEPTH_SOURCE_NOT_FROM_MIP_CHAIN SSR_APPROX -Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsReprojection, keywords SSR_APPROX -Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsTracing, keywords DEPTH_SOURCE_NOT_FROM_MIP_CHAIN SSR_APPROX -Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsTracing, keywords SSR_APPROX -Compiled compute shader: SkyLUTGenerator, kernel: MultiScatteringLUT, keywords -Compiled compute shader: Sort, kernel: BitonicSort128, keywords -Compiled compute shader: SubsurfaceScattering, kernel: SubsurfaceScattering, keywords -Compiled compute shader: TemporalFilter, kernel: BlendHistoryColorArray, keywords -Compiled compute shader: TemporalFilter, kernel: BlendHistorySingleArray, keywords -Compiled compute shader: TemporalFilter, kernel: BlendHistorySingleArrayNoValidity, keywords -Compiled compute shader: TemporalFilter, kernel: CopyHistory, keywords -Compiled compute shader: TemporalFilter, kernel: OutputHistoryArray, keywords -Compiled compute shader: TemporalFilter, kernel: TemporalAccumulationColor, keywords -Compiled compute shader: TemporalFilter, kernel: TemporalAccumulationColorArray, keywords -Compiled compute shader: TemporalFilter, kernel: TemporalAccumulationSingle, keywords -Compiled compute shader: TemporalFilter, kernel: TemporalAccumulationSingleArray, keywords -Compiled compute shader: TemporalFilter, kernel: ValidateHistory, keywords -Compiled compute shader: UberPost, kernel: Uber, keywords -Compiled compute shader: VFXCopyBuffer, kernel: CSVFXBatchCopyCountKvp, keywords -Compiled compute shader: VFXCopyBuffer, kernel: CSVFXCopyStructBufferSelf, keywords -Compiled compute shader: VFXCopyBuffer, kernel: CSVFXInitDeadListBuffer, keywords -Compiled compute shader: VFXCopyBuffer, kernel: CSVFXZeroInitBuffer, keywords -Compiled compute shader: VFXFillIndirectArgs, kernel: CSVFXIndirectArgs, keywords -Compiled compute shader: [OctagonOpaque] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [OctagonOpaque] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [OctagonOpaque] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [OctagonTransparent] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [OctagonTransparent] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [OctagonTransparent] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [QuadOpaque] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [QuadOpaque] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [QuadOpaque] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [QuadTransparent] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [QuadTransparent] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [QuadTransparent] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [RefractiveEye] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [RefractiveEye] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [RefractiveEye] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [TriangleOpaque] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [TriangleOpaque] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [TriangleOpaque] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [TriangleTransparent] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [TriangleTransparent] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [TriangleTransparent] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: builddispatchindirect, kernel: BuildIndirect, keywords -Compiled compute shader: cleardispatchindirect, kernel: ClearDispatchIndirect, keywords -Compiled compute shader: lightlistbuild, kernel: TileLightListGen, keywords USE_FEATURE_FLAGS USE_TWO_PASS_TILED_LIGHTING -Compiled compute shader: lightlistbuild, kernel: TileLightListGen, keywords USE_TWO_PASS_TILED_LIGHTING -Compiled compute shader: lightlistbuild-bigtile, kernel: BigTileLightListGen, keywords GENERATE_VOLUMETRIC_BIGTILE -Compiled compute shader: lightlistbuild-clearatomic, kernel: ClearAtomic, keywords -Compiled compute shader: lightlistbuild-clustered, kernel: TileLightListGen_DepthRT_SrcBigTile, keywords -Compiled compute shader: materialflags, kernel: MaterialFlagsGen, keywords -Compiled compute shader: materialflags, kernel: MaterialFlagsGen, keywords USE_OR -Compiled compute shader: scrbound, kernel: main, keywords -Uploaded shader variant to the GPU driver: GUI/Text Shader, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: GUI/Text Shader, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_3RT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _COLORMAP _MASKMAP _MATERIAL_AFFECTS_MASKMAP _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _COLORMAP _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _COLORMAP _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _COLORMAP _MATERIAL_AFFECTS_NORMAL _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: vertex, keywords INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: vertex, keywords INSTANCING_ON _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _ENABLE_GEOMETRIC_SPECULAR_AA _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ENABLE_GEOMETRIC_SPECULAR_AA _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: vertex, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: pixel, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: vertex, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: SubSurfaceDXR, stage: raytracing, keywords _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: VisibilityDXR, stage: raytracing, keywords _ALPHATEST_ON _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: VisibilityDXR, stage: raytracing, keywords _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: VisibilityDXR, stage: raytracing, keywords _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: domain, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: hull, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: domain, keywords _LAYEREDLIT_3_LAYERS _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: hull, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: vertex, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: domain, keywords _LAYEREDLIT_3_LAYERS _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: hull, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: pixel, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: vertex, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: VisibilityDXR, stage: raytracing, keywords _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords INSTANCING_ON WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_NORMAL_BUFFER _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords INSTANCING_ON WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _HEIGHTMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DEBUG_DISPLAY _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DEBUG_DISPLAY _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DEBUG_DISPLAY _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _IRIDESCENCE_THICKNESSMAP _MATERIAL_FEATURE_IRIDESCENCE _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DEBUG_DISPLAY DECALS_3RT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DEBUG_DISPLAY DECALS_3RT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE _THICKNESSMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_3RT _DISABLE_SSR _EMISSIVE_COLOR_MAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_3RT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_3RT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED LIGHTMAP_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _IRIDESCENCE_THICKNESSMAP _MATERIAL_FEATURE_IRIDESCENCE _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE _THICKNESSMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords DEBUG_DISPLAY _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords DIRLIGHTMAP_COMBINED LIGHTMAP_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords INSTANCING_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords _HEIGHTMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _EMISSIVE_COLOR_MAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MINIMAL_GBUFFER _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED LIGHTMAP_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _IRIDESCENCE_THICKNESSMAP _MATERIAL_FEATURE_IRIDESCENCE _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: MotionVectors, stage: vertex, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: RayTracingPrepass, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: RayTracingPrepass, stage: pixel, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: RayTracingPrepass, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: RayTracingPrepass, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords _HEIGHTMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords _HEIGHTMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: SubSurfaceDXR, stage: raytracing, keywords DEBUG_DISPLAY _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: SubSurfaceDXR, stage: raytracing, keywords DEBUG_DISPLAY _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: SubSurfaceDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: SubSurfaceDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: pixel, keywords _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: pixel, keywords _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: pixel, keywords _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: vertex, keywords _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _IRIDESCENCE_THICKNESSMAP _MATERIAL_FEATURE_IRIDESCENCE _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE _THICKNESSMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: domain, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: hull, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: domain, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: hull, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _ENABLE_FOG_ON_TRANSPARENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: domain, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: hull, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: vertex, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ShadowCaster, stage: domain, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ShadowCaster, stage: hull, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ShadowCaster, stage: pixel, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ShadowCaster, stage: vertex, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBuffer, stage: vertex, keywords _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBuffer, stage: vertex, keywords _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: pixel, keywords _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: pixel, keywords _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: vertex, keywords _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: vertex, keywords _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: VisibilityDXR, stage: raytracing, keywords _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DistortionVectors, stage: pixel, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DistortionVectors, stage: vertex, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardDXR, stage: raytracing, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords DEBUG_DISPLAY _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: IndirectDXR, stage: raytracing, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: IndirectDXR, stage: raytracing, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/BlitCopy, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/BlitCopy, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ApplyDistortion, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ApplyDistortion, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearCubeToOctahedralPadding, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearCubeToOctahedralPadding, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuad, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuad, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPadding, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPadding, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingRepeat, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingRepeat, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: Nearest, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: Nearest, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CameraMotionVectors, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CameraMotionVectors, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ClearStencilBuffer, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ClearStencilBuffer, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CombineLighting, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CombineLighting, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CopyDepthBuffer, pass: Copy Depth, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CopyDepthBuffer, pass: Copy Depth, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/DebugFullScreen, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/DebugFullScreen, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: pixel, keywords APPLY_AFTER_POST -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: pixel, keywords APPLY_AFTER_POST CATMULL_ROM_4 -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/GGXConvolve, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/GGXConvolve, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: , stage: pixel, keywords DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Default, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Default, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_CookTorrance, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_CookTorrance, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_Ward, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_Ward, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ScreenSpaceShadows, pass: , stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM -Uploaded shader variant to the GPU driver: Hidden/HDRP/ScreenSpaceShadows, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragBaking, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragBaking, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky Cubemap, stage: pixel, keywords LOCAL_SKY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky Cubemap, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky, stage: pixel, keywords LOCAL_SKY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_Basemap, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_Basemap, pass: ShadowCaster, stage: pixel, keywords _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_Basemap, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_Basemap, pass: ShadowCaster, stage: vertex, keywords _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: pixel, keywords _MASKMAP _NORMALMAP -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: vertex, keywords _MASKMAP _NORMALMAP -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: pixel, keywords _MASKMAP _NORMALMAP -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: vertex, keywords _MASKMAP _NORMALMAP -Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITexture, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITexture, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITextureClip, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITextureClip, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/SRP/BlitCubeTextureFace, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/SRP/BlitCubeTextureFace, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/ScriptableRenderPipeline/ShadowClear, pass: ClearShadow, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/ScriptableRenderPipeline/ShadowClear, pass: ClearShadow, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/TextCore/Distance Field SSD, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/TextCore/Distance Field SSD, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: DepthOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: ForwardOnly, stage: vertex, keywords USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: GBuffer, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: Forward, stage: vertex, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: ForwardOnly, stage: vertex, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: DepthOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: ForwardOnly, stage: vertex, keywords USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: GBuffer, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: Forward, stage: vertex, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: ForwardOnly, stage: vertex, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: Forward, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: TransparentDepthPrepass, stage: pixel, keywords _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: TransparentDepthPrepass, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: DepthOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: ForwardOnly, stage: vertex, keywords USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: GBuffer, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: Forward, stage: vertex, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: ForwardOnly, stage: vertex, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Color Decal, pass: AtlasProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: Shader Graphs/Color Decal, pass: AtlasProjector, stage: vertex, keywords DECALS_4RT _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: Shader Graphs/Color Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: Shader Graphs/Color Decal, pass: DBufferProjector, stage: vertex, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: SubSurfaceDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/FontShader, pass: ForwardOnly, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FontShader, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FontShader, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FontShader, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MINIMAL_GBUFFER _DISABLE_SSR _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: SubSurfaceDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: DepthOnly, stage: domain, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: DepthOnly, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: GBuffer, stage: domain, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: GBuffer, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: ShadowCaster, stage: domain, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: ShadowCaster, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: Forward, stage: vertex, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: ForwardDXR, stage: raytracing, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: ShadowCaster, stage: pixel, keywords _REFRACTION_PLANE -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: ShadowCaster, stage: vertex, keywords _REFRACTION_PLANE -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: TransparentDepthPrepass, stage: pixel, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: TransparentDepthPrepass, stage: vertex, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: Forward, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: Forward, stage: vertex, keywords _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: ForwardDXR, stage: raytracing, keywords _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: ShadowCaster, stage: pixel, keywords _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: ShadowCaster, stage: vertex, keywords _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: TransparentDepthPrepass, stage: pixel, keywords _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: TransparentDepthPrepass, stage: vertex, keywords _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: Forward, stage: vertex, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: ForwardDXR, stage: raytracing, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: ShadowCaster, stage: pixel, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: ShadowCaster, stage: vertex, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: TransparentDepthPrepass, stage: pixel, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: TransparentDepthPrepass, stage: vertex, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Metal Decal, pass: AtlasProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Metal Decal, pass: AtlasProjector, stage: vertex, keywords DECALS_4RT _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Metal Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Metal Decal, pass: DBufferProjector, stage: vertex, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Normal Decal, pass: AtlasProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/Normal Decal, pass: AtlasProjector, stage: vertex, keywords DECALS_4RT _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/Normal Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/Normal Decal, pass: DBufferProjector, stage: vertex, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardDXR, stage: raytracing, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardOnly, stage: pixel, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: Forward, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: Forward, stage: vertex, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: RayTracingPrepass, stage: pixel, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: RayTracingPrepass, stage: pixel, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: RayTracingPrepass, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: RayTracingPrepass, stage: vertex, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ShadowCaster, stage: pixel, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ShadowCaster, stage: pixel, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ShadowCaster, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ShadowCaster, stage: vertex, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: TransparentDepthPrepass, stage: pixel, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: TransparentDepthPrepass, stage: pixel, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: TransparentDepthPrepass, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: TransparentDepthPrepass, stage: vertex, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthOnly, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthOnly, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: GBuffer, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: GBuffer, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: DepthOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: GBuffer, stage: pixel, keywords DECALS_3RT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: DepthOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: GBuffer, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: DepthOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: GBuffer, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: Forward, stage: vertex, keywords DEBUG_DISPLAY _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: Forward, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: ForwardDXR, stage: raytracing, keywords DEBUG_DISPLAY _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: ForwardDXR, stage: raytracing, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: RayTracingPrepass, stage: pixel, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: RayTracingPrepass, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: ShadowCaster, stage: pixel, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: ShadowCaster, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: TransparentDepthPrepass, stage: pixel, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: TransparentDepthPrepass, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: Forward, stage: vertex, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: ShadowCaster, stage: pixel, keywords _REFRACTION_PLANE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: ShadowCaster, stage: vertex, keywords _REFRACTION_PLANE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: TransparentDepthPrepass, stage: pixel, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: TransparentDepthPrepass, stage: vertex, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: VisibilityDXR, stage: raytracing, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: Forward, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: VisibilityDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: Forward, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: Forward, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: IndirectDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: VisibilityDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: Forward, stage: vertex, keywords DEBUG_DISPLAY _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: Forward, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: Forward, stage: vertex, keywords DEBUG_DISPLAY _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: Forward, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: TransparentDepthPrepass, stage: pixel, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: TransparentDepthPrepass, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: ForwardOnly, stage: pixel, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: VisibilityDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Smoothness Decal, pass: AtlasProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Smoothness Decal, pass: AtlasProjector, stage: vertex, keywords DECALS_4RT _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Smoothness Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Smoothness Decal, pass: DBufferProjector, stage: vertex, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ForwardOnly, stage: pixel, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ForwardOnly, stage: vertex, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: DepthForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: IndirectDXR, stage: raytracing, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ShadowCaster, stage: pixel, keywords INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ShadowCaster, stage: vertex, keywords INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardOnly, stage: pixel, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: IndirectDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: GBuffer, stage: pixel, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: ShadowCaster, stage: vertex, keywords diff --git a/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/GameCore.shadervariantlist.meta b/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/GameCore.shadervariantlist.meta deleted file mode 100644 index 83a9977d113..00000000000 --- a/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/GameCore.shadervariantlist.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: c48b676df2a2db240a12448e32a98d57 -ScriptedImporter: - internalIDToNameTable: [] - externalObjects: {} - serializedVersion: 2 - userData: - assetBundleName: - assetBundleVariant: - script: {fileID: 11500000, guid: 8c5dd125a9bf4544b88a40bf5ed654f1, type: 3} diff --git a/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/PS5NGGC.shadervariantlist b/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/PS5NGGC.shadervariantlist deleted file mode 100644 index 700b41ecdef..00000000000 --- a/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/PS5NGGC.shadervariantlist +++ /dev/null @@ -1,1657 +0,0 @@ -{"targetPlatform":24,"xr":false,"enabled":true} -Compiled compute shader: AmbientProbeConvolution, kernel: AmbientProbeConvolutionDiffuseVolumetric, keywords -Compiled compute shader: BilateralUpsample, kernel: BilateralUpSampleColorHalf, keywords -Compiled compute shader: BloomBlur, kernel: KDownsample, keywords -Compiled compute shader: BloomBlur, kernel: KMain, keywords -Compiled compute shader: BloomPrefilter, kernel: KMain, keywords LOW_QUALITY -Compiled compute shader: BloomUpsample, kernel: KMain, keywords HIGH_QUALITY -Compiled compute shader: BloomUpsample, kernel: KMain, keywords LOW_QUALITY -Compiled compute shader: ClearLightLists, kernel: ClearList, keywords -Compiled compute shader: ClearUIntTextureArray, kernel: ClearUIntTexture, keywords -Compiled compute shader: ClearUIntTextureArray, kernel: ClearUIntTextureArray, keywords -Compiled compute shader: ColorPyramid, kernel: KColorDownsample, keywords -Compiled compute shader: ColorPyramid, kernel: KColorGaussian, keywords -Compiled compute shader: ComputeGgxIblSampleData, kernel: ComputeGgxIblSampleData, keywords -Compiled compute shader: ContactShadows, kernel: DeferredContactShadow, keywords -Compiled compute shader: Deferred, kernel: Deferred_Direct_Fptl_DebugDisplay, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Direct_Fptl_DebugDisplay, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant0, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant0, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant1, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant1, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant10, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant10, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant11, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant11, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant12, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant12, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant13, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant13, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant14, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant14, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant15, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant15, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant16, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant16, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant17, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant17, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant18, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant18, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant19, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant19, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant2, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant2, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant20, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant20, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant21, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant21, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant22, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant22, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant23, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant23, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant24, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant24, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant25, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant25, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant26, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant26, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant27, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant27, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant28, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant28, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant3, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant3, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant4, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant4, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant5, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant5, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant6, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant6, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant7, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant7, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant8, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant8, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant9, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant9, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON -Compiled compute shader: DepthPyramid, kernel: KDepthDownsample8DualUav, keywords -Compiled compute shader: DiffuseDenoiser, kernel: BilateralFilterColor, keywords -Compiled compute shader: DiffuseDenoiser, kernel: BilateralFilterSingle, keywords -Compiled compute shader: DiffuseDenoiser, kernel: GatherColor, keywords -Compiled compute shader: DiffuseDenoiser, kernel: GeneratePointDistribution, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHColorDirectional, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSingleBox, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSingleDirectional, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSinglePoint, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSinglePoint, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSinglePyramid, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSingleSpot, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterHSingleSpot, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVColorDirectional, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSingleBox, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSingleDirectional, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSinglePoint, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSinglePoint, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSinglePyramid, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSingleSpot, keywords -Compiled compute shader: DiffuseShadowDenoiser, kernel: BilateralFilterVSingleSpot, keywords DISTANCE_BASED_DENOISER -Compiled compute shader: EVSMBlur, kernel: ConvertAndBlur, keywords -Compiled compute shader: Exposure, kernel: KFixedExposure, keywords -Compiled compute shader: GPUCopy, kernel: KSampleCopy4_1_x_8, keywords -Compiled compute shader: GTAO, kernel: GTAOMain, keywords HALF_RES TEMPORAL -Compiled compute shader: GTAOBlurAndUpsample, kernel: BilateralUpsampling, keywords -Compiled compute shader: GTAOCopyHistory, kernel: GTAODenoise_CopyHistory, keywords -Compiled compute shader: GTAOSpatialDenoise, kernel: SpatialDenoise, keywords TO_TEMPORAL -Compiled compute shader: GTAOTemporalDenoise, kernel: TemporalDenoise, keywords HALF_RES -Compiled compute shader: GroundIrradiancePrecomputation, kernel: main, keywords -Compiled compute shader: InScatteredRadiancePrecomputation, kernel: main, keywords -Compiled compute shader: Internal-Skinning, kernel: main, keywords -Compiled compute shader: LutBuilder3D, kernel: KBuild, keywords GRADE_IN_SRGB TONEMAPPING_ACES_APPROX -Compiled compute shader: LutBuilder3D, kernel: KBuild, keywords GRADE_IN_SRGB TONEMAPPING_NONE -Compiled compute shader: MotionBlur, kernel: MotionBlurCS, keywords -Compiled compute shader: MotionBlurGenTilePass, kernel: TileGenPass, keywords SCATTERING -Compiled compute shader: MotionBlurMergeTilePass, kernel: TileMerge, keywords -Compiled compute shader: MotionBlurMotionVecPrep, kernel: MotionVecPreppingCS, keywords NO_SPECIAL_CLAMP -Compiled compute shader: MotionBlurNeighborhoodTilePass, kernel: TileNeighbourhood, keywords SCATTERING -Compiled compute shader: RayBinning, kernel: RayBinning, keywords -Compiled compute shader: RayBinning, kernel: RayBinningHalf, keywords -Compiled compute shader: RayMarching, kernel: RayMarchHalfKernel, keywords -Compiled compute shader: RayMarching, kernel: RayMarchKernel, keywords -Compiled compute shader: RayTracingAmbientOcclusion, kernel: RTAOApplyIntensity, keywords -Compiled compute shader: RayTracingSubSurface, kernel: BlendSubSurfaceData, keywords -Compiled compute shader: RayTracingSubSurface, kernel: BlendSubSurfaceDataWithGI, keywords -Compiled compute shader: RayTracingSubSurface, kernel: ClearTexture, keywords -Compiled compute shader: RaytracingDeferred, kernel: RaytracingDeferred, keywords -Compiled compute shader: RaytracingDeferred, kernel: RaytracingDeferredHalf, keywords -Compiled compute shader: RaytracingDeferred, kernel: RaytracingDiffuseDeferred, keywords -Compiled compute shader: RaytracingIndirectDiffuse, kernel: IndirectDiffuseIntegrationUpscaleFullRes, keywords -Compiled compute shader: RaytracingIndirectDiffuse, kernel: IndirectDiffuseIntegrationUpscaleHalfRes, keywords -Compiled compute shader: RaytracingIndirectDiffuse, kernel: RaytracingIndirectDiffuseFullRes, keywords -Compiled compute shader: RaytracingIndirectDiffuse, kernel: RaytracingIndirectDiffuseHalfRes, keywords -Compiled compute shader: RaytracingLightCluster, kernel: RaytracingLightCluster, keywords -Compiled compute shader: RaytracingLightCluster, kernel: RaytracingLightCull, keywords -Compiled compute shader: RaytracingReflectionFilter, kernel: ReflectionAdjustWeight, keywords -Compiled compute shader: RaytracingReflectionFilter, kernel: ReflectionUpscale, keywords -Compiled compute shader: RaytracingReflections, kernel: RaytracingReflectionsFullRes, keywords -Compiled compute shader: RaytracingReflections, kernel: RaytracingReflectionsHalfRes, keywords -Compiled compute shader: RaytracingReflections, kernel: RaytracingReflectionsTransparentFullRes, keywords -Compiled compute shader: RaytracingReflections, kernel: RaytracingReflectionsTransparentHalfRes, keywords -Compiled compute shader: RaytracingShadow, kernel: ClearShadowTexture, keywords -Compiled compute shader: RaytracingShadow, kernel: OutputColorShadowTexture, keywords -Compiled compute shader: RaytracingShadow, kernel: OutputShadowTexture, keywords -Compiled compute shader: RaytracingShadow, kernel: OutputSpecularShadowTexture, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingAreaShadowNewSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingAreaShadowPrepass, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingDirectionalShadowSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingPointShadowSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingProjectorBoxShadowSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingProjectorPyramidShadowSample, keywords -Compiled compute shader: RaytracingShadow, kernel: RaytracingSpotShadowSample, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaAnalyticHistoryCopy, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowApplyTAA, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowDenoiseFirstPass, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowDenoiseSecondPass, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowEstimateNoise, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowHistoryCopy, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: AreaShadowNoDenoise, keywords -Compiled compute shader: RaytracingShadowFilter, kernel: WriteShadowTextureDebug, keywords -Compiled compute shader: ReBlur_Blur, kernel: Blur, keywords -Compiled compute shader: ReBlur_CopyHistory, kernel: CopyHistory, keywords -Compiled compute shader: ReBlur_CopyHistory, kernel: CopyHistoryAccumulation, keywords -Compiled compute shader: ReBlur_HistoryFix, kernel: HistoryFix, keywords -Compiled compute shader: ReBlur_MipGeneration, kernel: CopyMip, keywords -Compiled compute shader: ReBlur_MipGeneration, kernel: MipGeneration, keywords -Compiled compute shader: ReBlur_PostBlur, kernel: PostBlur, keywords -Compiled compute shader: ReBlur_PreBlur, kernel: PreBlur, keywords -Compiled compute shader: ReBlur_PreBlur, kernel: PreBlur, keywords HALF_RESOLUTION -Compiled compute shader: ReBlur_TemporalAccumulation, kernel: TemporalAccumulation, keywords -Compiled compute shader: ReBlur_TemporalStabilization, kernel: TemporalStabilization, keywords -Compiled compute shader: ResolveStencilBuffer, kernel: Main, keywords COARSE_STENCIL -Compiled compute shader: ScreenSpaceGlobalIllumination, kernel: ReprojectGlobalIlluminationHalf, keywords -Compiled compute shader: ScreenSpaceGlobalIllumination, kernel: TraceGlobalIlluminationHalf, keywords -Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsReprojection, keywords DEPTH_SOURCE_NOT_FROM_MIP_CHAIN SSR_APPROX -Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsReprojection, keywords SSR_APPROX -Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsTracing, keywords DEPTH_SOURCE_NOT_FROM_MIP_CHAIN SSR_APPROX -Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsTracing, keywords SSR_APPROX -Compiled compute shader: SkyLUTGenerator, kernel: MultiScatteringLUT, keywords -Compiled compute shader: Sort, kernel: BitonicSort128, keywords -Compiled compute shader: SubsurfaceScattering, kernel: SubsurfaceScattering, keywords -Compiled compute shader: TemporalFilter, kernel: BlendHistoryColorArray, keywords -Compiled compute shader: TemporalFilter, kernel: BlendHistorySingleArray, keywords -Compiled compute shader: TemporalFilter, kernel: BlendHistorySingleArrayNoValidity, keywords -Compiled compute shader: TemporalFilter, kernel: CopyHistory, keywords -Compiled compute shader: TemporalFilter, kernel: OutputHistoryArray, keywords -Compiled compute shader: TemporalFilter, kernel: TemporalAccumulationColor, keywords -Compiled compute shader: TemporalFilter, kernel: TemporalAccumulationColorArray, keywords -Compiled compute shader: TemporalFilter, kernel: TemporalAccumulationSingle, keywords -Compiled compute shader: TemporalFilter, kernel: TemporalAccumulationSingleArray, keywords -Compiled compute shader: TemporalFilter, kernel: ValidateHistory, keywords -Compiled compute shader: UberPost, kernel: Uber, keywords -Compiled compute shader: VFXCopyBuffer, kernel: CSVFXBatchCopyCountKvp, keywords -Compiled compute shader: VFXCopyBuffer, kernel: CSVFXCopyStructBufferSelf, keywords -Compiled compute shader: VFXCopyBuffer, kernel: CSVFXInitDeadListBuffer, keywords -Compiled compute shader: VFXCopyBuffer, kernel: CSVFXZeroInitBuffer, keywords -Compiled compute shader: VFXFillIndirectArgs, kernel: CSVFXIndirectArgs, keywords -Compiled compute shader: [OctagonOpaque] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [OctagonOpaque] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [OctagonOpaque] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [OctagonTransparent] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [OctagonTransparent] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [OctagonTransparent] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [QuadOpaque] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [QuadOpaque] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [QuadOpaque] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [QuadTransparent] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [QuadTransparent] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [QuadTransparent] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [RefractiveEye] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [RefractiveEye] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [RefractiveEye] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [TriangleOpaque] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [TriangleOpaque] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [TriangleOpaque] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: [TriangleTransparent] [System] Initialize Particle, kernel: CSMain, keywords -Compiled compute shader: [TriangleTransparent] [System] OutputUpdate, kernel: CSMain, keywords VFX_COMPUTE_AABBS -Compiled compute shader: [TriangleTransparent] [System] Update Particle, kernel: CSMain, keywords -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: builddispatchindirect, kernel: BuildIndirect, keywords -Compiled compute shader: cleardispatchindirect, kernel: ClearDispatchIndirect, keywords -Compiled compute shader: lightlistbuild, kernel: TileLightListGen, keywords USE_FEATURE_FLAGS USE_TWO_PASS_TILED_LIGHTING -Compiled compute shader: lightlistbuild, kernel: TileLightListGen, keywords USE_TWO_PASS_TILED_LIGHTING -Compiled compute shader: lightlistbuild-bigtile, kernel: BigTileLightListGen, keywords GENERATE_VOLUMETRIC_BIGTILE -Compiled compute shader: lightlistbuild-clearatomic, kernel: ClearAtomic, keywords -Compiled compute shader: lightlistbuild-clustered, kernel: TileLightListGen_DepthRT_SrcBigTile, keywords -Compiled compute shader: materialflags, kernel: MaterialFlagsGen, keywords -Compiled compute shader: materialflags, kernel: MaterialFlagsGen, keywords USE_OR -Compiled compute shader: scrbound, kernel: main, keywords -Uploaded shader variant to the GPU driver: GUI/Text Shader, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: all, keywords DECALS_3RT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _COLORMAP _MASKMAP _MATERIAL_AFFECTS_MASKMAP _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _COLORMAP _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _COLORMAP _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _COLORMAP _MATERIAL_AFFECTS_NORMAL _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: all, keywords INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: all, keywords INSTANCING_ON _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _ENABLE_GEOMETRIC_SPECULAR_AA _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ENABLE_GEOMETRIC_SPECULAR_AA _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: all, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: all, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: SubSurfaceDXR, stage: raytracing, keywords _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: VisibilityDXR, stage: raytracing, keywords _ALPHATEST_ON _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: VisibilityDXR, stage: raytracing, keywords _LAYEREDLIT_3_LAYERS _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: VisibilityDXR, stage: raytracing, keywords _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_3_LAYERS _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: all, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: all, keywords _LAYEREDLIT_3_LAYERS _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: all, keywords _LAYEREDLIT_3_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: all, keywords _LAYEREDLIT_3_LAYERS _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: VisibilityDXR, stage: raytracing, keywords _LAYEREDLIT_3_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords INSTANCING_ON WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords INSTANCING_ON WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _HEIGHTMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_NORMAL_BUFFER _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_NORMAL_BUFFER _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords DEBUG_DISPLAY _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords DEBUG_DISPLAY _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords DEBUG_DISPLAY _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _IRIDESCENCE_THICKNESSMAP _MATERIAL_FEATURE_IRIDESCENCE _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DEBUG_DISPLAY DECALS_3RT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DEBUG_DISPLAY DECALS_3RT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE _THICKNESSMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DEBUG_DISPLAY _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_3RT _DISABLE_SSR _EMISSIVE_COLOR_MAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_3RT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_3RT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED LIGHTMAP_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _IRIDESCENCE_THICKNESSMAP _MATERIAL_FEATURE_IRIDESCENCE _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE _THICKNESSMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DIRLIGHTMAP_COMBINED LIGHTMAP_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords INSTANCING_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords _HEIGHTMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _EMISSIVE_COLOR_MAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MINIMAL_GBUFFER _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MINIMAL_GBUFFER _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT DIRLIGHTMAP_COMBINED LIGHTMAP_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _IRIDESCENCE_THICKNESSMAP _MATERIAL_FEATURE_IRIDESCENCE _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: RayTracingPrepass, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: RayTracingPrepass, stage: all, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: all, keywords INSTANCING_ON _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: all, keywords _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: all, keywords _HEIGHTMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: SubSurfaceDXR, stage: raytracing, keywords DEBUG_DISPLAY _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: SubSurfaceDXR, stage: raytracing, keywords DEBUG_DISPLAY _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: SubSurfaceDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: SubSurfaceDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: all, keywords _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: all, keywords _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: all, keywords _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: all, keywords _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: all, keywords _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: TransparentDepthPrepass, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _IRIDESCENCE_THICKNESSMAP _MATERIAL_FEATURE_IRIDESCENCE _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE _THICKNESSMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: VisibilityDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _ENABLE_FOG_ON_TRANSPARENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: all, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: all, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ShadowCaster, stage: all, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/SG_Eye, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ForwardDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBuffer, stage: all, keywords _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBuffer, stage: all, keywords _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: all, keywords INSTANCING_ON _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: all, keywords _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: ShadowCaster, stage: all, keywords _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/TerrainLit, pass: VisibilityDXR, stage: raytracing, keywords _MASKMAP _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DistortionVectors, stage: all, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardDXR, stage: raytracing, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: all, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: all, keywords DEBUG_DISPLAY _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: all, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: IndirectDXR, stage: raytracing, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: IndirectDXR, stage: raytracing, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: MotionVectors, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: VisibilityDXR, stage: raytracing, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/BlitCopy, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ApplyDistortion, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearCubeToOctahedralPadding, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuad, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPadding, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingRepeat, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: Nearest, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CameraMotionVectors, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ClearStencilBuffer, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CombineLighting, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CopyDepthBuffer, pass: Copy Depth, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/DebugFullScreen, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: all, keywords APPLY_AFTER_POST -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: all, keywords APPLY_AFTER_POST CATMULL_ROM_4 -Uploaded shader variant to the GPU driver: Hidden/HDRP/GGXConvolve, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: , stage: all, keywords DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Default, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_CookTorrance, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_Ward, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ScreenSpaceShadows, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ScreenSpaceShadows, pass: , stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragBaking, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragBaking, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky Cubemap, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky Cubemap, stage: all, keywords LOCAL_SKY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky, stage: all, keywords LOCAL_SKY -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_Basemap, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_Basemap, pass: ShadowCaster, stage: all, keywords _TERRAIN_INSTANCED_PERPIXEL_NORMAL -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: all, keywords _MASKMAP _NORMALMAP -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TerrainLit_BasemapGen, pass: , stage: all, keywords _MASKMAP _NORMALMAP -Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITexture, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITextureClip, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/SRP/BlitCubeTextureFace, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/ScriptableRenderPipeline/ShadowClear, pass: ClearShadow, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/TextCore/Distance Field SSD, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: ForwardOnly, stage: all, keywords USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: MotionVectors, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|HDRP Lit Octagon, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: MotionVectors, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonOpaque/System/Output Particle|Unlit Octagon, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: Forward, stage: all, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: ForwardOnly, stage: all, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|HDRP Lit Octagon, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/OctagonTransparent/System/Output Particle|Unlit Octagon, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: ForwardOnly, stage: all, keywords USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: MotionVectors, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|HDRP Lit Quad, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: MotionVectors, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadOpaque/System/Output Particle|Unlit Quad, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: Forward, stage: all, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: ForwardOnly, stage: all, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|HDRP Lit Quad, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/QuadTransparent/System/Output Particle|Unlit Quad, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: Forward, stage: all, keywords _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: TransparentDepthPrepass, stage: all, keywords _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/RefractiveEye/System/Output Particle|Shader Graph Quad - Lit, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DOUBLESIDED_ON _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: ForwardOnly, stage: all, keywords USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: MotionVectors, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|HDRP Lit Triangle, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: MotionVectors, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleOpaque/System/Output Particle|Unlit Triangle, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: Forward, stage: all, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: ForwardOnly, stage: all, keywords USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|HDRP Lit Triangle, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/VFX/TriangleTransparent/System/Output Particle|Unlit Triangle, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: MotionVectors, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/CheckerBoardSG, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Color Decal, pass: AtlasProjector, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: Shader Graphs/Color Decal, pass: AtlasProjector, stage: all, keywords DECALS_4RT _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: Shader Graphs/Color Decal, pass: DBufferProjector, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: Shader Graphs/Color Decal, pass: DBufferProjector, stage: all, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: MotionVectors, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/ElipseSG, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ForwardOnly, stage: all, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeSG, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraphSubSurface, pass: SubSurfaceDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ForwardOnly, stage: all, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricSG, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: DepthForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: ForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_AlphaClip, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_SSS, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_CottonWool_Transmission, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: DepthForwardOnly, stage: all, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: ForwardOnly, stage: all, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_AlphaClip_DS, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_SSS, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric_Silk_Transmission, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/FontShader, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FontShader, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: MotionVectors, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/Ground SG, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/HairSG, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: DepthForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: DepthForwardOnly, stage: all, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ForwardOnly, stage: all, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair_Standard_AlphaClip, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MINIMAL_GBUFFER _DISABLE_SSR _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit Shader, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraphSubSurface, pass: SubSurfaceDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSG, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitSGVariableSmoothness, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitTesselation_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Anisotropy, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Iridescence, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Specular, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_SubSurface, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Translucent, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: Forward, stage: all, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: ForwardDXR, stage: raytracing, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: ShadowCaster, stage: all, keywords _REFRACTION_PLANE -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: TransparentDepthPrepass, stage: all, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Box, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: Forward, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: TransparentDepthPrepass, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_None, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: Forward, stage: all, keywords _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: ForwardDXR, stage: raytracing, keywords _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: ShadowCaster, stage: all, keywords _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: TransparentDepthPrepass, stage: all, keywords _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Sphere, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: Forward, stage: all, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: ForwardDXR, stage: raytracing, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: ShadowCaster, stage: all, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: TransparentDepthPrepass, stage: all, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Lit_Transparent_Thin, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Metal Decal, pass: AtlasProjector, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Metal Decal, pass: AtlasProjector, stage: all, keywords DECALS_4RT _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Metal Decal, pass: DBufferProjector, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Metal Decal, pass: DBufferProjector, stage: all, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Normal Decal, pass: AtlasProjector, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/Normal Decal, pass: AtlasProjector, stage: all, keywords DECALS_4RT _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/Normal Decal, pass: DBufferProjector, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/Normal Decal, pass: DBufferProjector, stage: all, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: MotionVectors, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/PolygonSG, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardDXR, stage: raytracing, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ForwardOnly, stage: all, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RayTracingFrameIndex_SG, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: MotionVectors, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/RectangleSG, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: MotionVectors, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedPolygonSG, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: MotionVectors, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/RoundedRectangleSG, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: Forward, stage: all, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: Forward, stage: all, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: RayTracingPrepass, stage: all, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: RayTracingPrepass, stage: all, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ShadowCaster, stage: all, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: ShadowCaster, stage: all, keywords _REFRACTION_THIN -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: TransparentDepthPrepass, stage: all, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: TransparentDepthPrepass, stage: all, keywords _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGLit_Transparent_Refraction_1, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: all, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: all, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: all, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthOnly, stage: all, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: GBuffer, stage: all, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: all, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Fabric_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: GBuffer, stage: all, keywords DECALS_3RT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: GBufferDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_GradualRoughSurface, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Hair_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaque, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: DepthOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: GBuffer, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoff, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: DepthOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: GBuffer, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitOpaqueCutoffShadow, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: Forward, stage: all, keywords DEBUG_DISPLAY _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: Forward, stage: all, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: ForwardDXR, stage: raytracing, keywords DEBUG_DISPLAY _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: ForwardDXR, stage: raytracing, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: RayTracingPrepass, stage: all, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: ShadowCaster, stage: all, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitRecursiveRendering, pass: TransparentDepthPrepass, stage: all, keywords _DOUBLESIDED_ON _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: Forward, stage: all, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: ShadowCaster, stage: all, keywords _REFRACTION_PLANE -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: TransparentDepthPrepass, stage: all, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransmission, pass: VisibilityDXR, stage: raytracing, keywords _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: Forward, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: TransparentDepthPrepass, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_LitTransparent, pass: VisibilityDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: Forward, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: Forward, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit_SmoothReflection, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: IndirectDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ShadowMatte_Transparent, pass: VisibilityDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_3RT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_3RT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROff, pass: TransparentDepthPrepass, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_StackLit_RTRT_OpaqueSSROn, pass: TransparentDepthPrepass, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: Forward, stage: all, keywords DEBUG_DISPLAY _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: Forward, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmooth, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: Forward, stage: all, keywords DEBUG_DISPLAY _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: Forward, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_TransparentSmoothSSR, pass: TransparentDepthPrepass, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: VisibilityDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitOpaque, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: ForwardOnly, stage: all, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_UnlitTransparent, pass: VisibilityDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_0, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_1, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_2, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_ZWTexCoord_3, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Smoothness Decal, pass: AtlasProjector, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Smoothness Decal, pass: AtlasProjector, stage: all, keywords DECALS_4RT _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Smoothness Decal, pass: DBufferProjector, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT INSTANCING_ON _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/Smoothness Decal, pass: DBufferProjector, stage: all, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_MASKMAP -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ForwardOnly, stage: all, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT MULTI_BOUNCE_INDIRECT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitSG, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Anisotropy, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Coat, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_DualSpecLobe_Hazy, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Iridescence, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Spec, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_SubSurface, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: ForwardDXR, stage: raytracing, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DECAL_SURFACE_GRADIENT DIRECTIONAL_SHADOW_MEDIUM PUNCTUAL_SHADOW_MEDIUM SCREEN_SPACE_SHADOWS_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: IndirectDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit_Transmission, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit Shader, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ForwardOnly, stage: all, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: GBufferDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: IndirectDXR, stage: raytracing, keywords DEBUG_DISPLAY -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitSG, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: DepthForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ForwardDXR, stage: raytracing, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: IndirectDXR, stage: raytracing, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ShadowCaster, stage: all, keywords INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_AlphaClip, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardOnly, stage: all, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: IndirectDXR, stage: raytracing, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: IndirectDXR, stage: raytracing, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW -Uploaded shader variant to the GPU driver: Shader Graphs/Unlit_Standard, pass: VisibilityDXR, stage: raytracing, keywords TRANSPARENT_COLOR_SHADOW _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: GBuffer, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: GBuffer, stage: all, keywords DECALS_4RT DECAL_SURFACE_GRADIENT -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: GBufferDXR, stage: raytracing, keywords DECALS_4RT DECAL_SURFACE_GRADIENT _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/VertexColorShader, pass: ShadowCaster, stage: all, keywords diff --git a/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/PS5NGGC.shadervariantlist.meta b/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/PS5NGGC.shadervariantlist.meta deleted file mode 100644 index 22811650eb2..00000000000 --- a/Tests/SRPTests/Projects/HDRP_DXR_Tests/Assets/ShaderVariantLists/PS5NGGC.shadervariantlist.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: c8cefde7f1cab544d8202617f3e09d11 -ScriptedImporter: - internalIDToNameTable: [] - externalObjects: {} - serializedVersion: 2 - userData: - assetBundleName: - assetBundleVariant: - script: {fileID: 11500000, guid: 8c5dd125a9bf4544b88a40bf5ed654f1, type: 3} diff --git a/Tests/SRPTests/Projects/HDRP_PerformanceTests/Assets/ShaderVariantList.meta b/Tests/SRPTests/Projects/HDRP_PerformanceTests/Assets/ShaderVariantList.meta deleted file mode 100644 index 4b258631d4c..00000000000 --- a/Tests/SRPTests/Projects/HDRP_PerformanceTests/Assets/ShaderVariantList.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c7d51c9c773181a438da3588d1048985 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Tests/SRPTests/Projects/HDRP_RuntimeTests/Assets/ShaderVariantLists.meta b/Tests/SRPTests/Projects/HDRP_RuntimeTests/Assets/ShaderVariantLists.meta deleted file mode 100644 index 5fe7caa516c..00000000000 --- a/Tests/SRPTests/Projects/HDRP_RuntimeTests/Assets/ShaderVariantLists.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 2c83667632e6697458f4ebf9fde00113 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Tests/SRPTests/Projects/HDRP_RuntimeTests/Assets/ShaderVariantLists/Default.shadervariantlist b/Tests/SRPTests/Projects/HDRP_RuntimeTests/Assets/ShaderVariantLists/Default.shadervariantlist deleted file mode 100644 index 8a58eea51b2..00000000000 --- a/Tests/SRPTests/Projects/HDRP_RuntimeTests/Assets/ShaderVariantLists/Default.shadervariantlist +++ /dev/null @@ -1,2093 +0,0 @@ -{"targetPlatform":4,"xr":false,"enabled":true} -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllEqual, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kAllTrue, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kAnyTrue, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBallot, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitAnd, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitOr, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kBitXor, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kCountBits, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadCount, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kGetThreadIndex, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kIsFirstThread, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kMax, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kMin, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixCountBits, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixProduct, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kPrefixSum, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kProduct, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtBroadcast, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadAtShuffle, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kReadThreadFirst, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_1 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_1024 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_128 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_16 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_2 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_256 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_32 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_4 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_512 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_64 -Compiled compute shader: _FunctionTestsGroup, kernel: kSum, keywords GROUP_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllEqual, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAllTrue, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kAnyTrue, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBallot, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitAnd, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitOr, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kBitXor, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kCountBits, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneCount, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kGetLaneIndex, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kIsFirstLane, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMax, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kMin, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixCountBits, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixProduct, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kPrefixSum, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kProduct, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtBroadcast, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneAtShuffle, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kReadLaneFirst, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_128 -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_128 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_16 -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_16 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_32 -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_32 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_64 -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_64 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_8 -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords EMULATE_WAVE_SIZE_8 UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: _FunctionTestsWave, kernel: kSum, keywords UNITY_DEVICE_SUPPORTS_WAVE_ANY -Compiled compute shader: AmbientProbeConvolution, kernel: AmbientProbeConvolutionClouds, keywords -Compiled compute shader: AmbientProbeConvolution, kernel: AmbientProbeConvolutionDiffuseVolumetric, keywords -Compiled compute shader: ApplyExposure, kernel: KMain, keywords -Compiled compute shader: BloomBlur, kernel: KDownsample, keywords -Compiled compute shader: BloomBlur, kernel: KMain, keywords -Compiled compute shader: BloomPrefilter, kernel: KMain, keywords ENABLE_ALPHA LOW_QUALITY -Compiled compute shader: BloomPrefilter, kernel: KMain, keywords LOW_QUALITY -Compiled compute shader: BloomUpsample, kernel: KMain, keywords HIGH_QUALITY -Compiled compute shader: BloomUpsample, kernel: KMain, keywords LOW_QUALITY -Compiled compute shader: builddispatchindirect, kernel: BuildIndirect, keywords -Compiled compute shader: ClearBuffer2D, kernel: ClearBuffer2DMain, keywords -Compiled compute shader: cleardispatchindirect, kernel: ClearDispatchIndirect, keywords -Compiled compute shader: ClearLightLists, kernel: ClearList, keywords -Compiled compute shader: ClearUIntTextureArray, kernel: ClearUIntTexture, keywords -Compiled compute shader: ClearUIntTextureArray, kernel: ClearUIntTextureArray, keywords -Compiled compute shader: ColorPyramid, kernel: KColorDownsample, keywords -Compiled compute shader: ColorPyramid, kernel: KColorGaussian, keywords -Compiled compute shader: ComputeGgxIblSampleData, kernel: ComputeGgxIblSampleData, keywords -Compiled compute shader: ComputeShader-VertexSetup, kernel: VertexSetup, keywords -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant0, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant0, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant1, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant1, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant10, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant10, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant11, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant11, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant12, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant12, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant13, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant13, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant14, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant14, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant15, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant15, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant16, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant16, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant17, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant17, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant18, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant18, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant19, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant19, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant2, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant2, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant20, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant20, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant21, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant21, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant22, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant22, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant23, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant23, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant24, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant24, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant25, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant25, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant26, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant26, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant27, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant27, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant28, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant28, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant3, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant3, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant4, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant4, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant5, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant5, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant6, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant6, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant7, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant7, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant8, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant8, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant9, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PROBE_VOLUMES_L1 PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: Deferred, kernel: Deferred_Indirect_Fptl_Variant9, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF -Compiled compute shader: DepthOfFieldClearIndirectArgs, kernel: KClear, keywords -Compiled compute shader: DepthOfFieldCoC, kernel: KMainPhysical, keywords -Compiled compute shader: DepthOfFieldCoC, kernel: KMainPhysical, keywords USE_MIN_DEPTH -Compiled compute shader: DepthOfFieldCoCDilate, kernel: KMain, keywords -Compiled compute shader: DepthOfFieldCoCReproject, kernel: KMain, keywords -Compiled compute shader: DepthOfFieldCombine, kernel: KMain, keywords ENABLE_ALPHA FAR HIGH_QUALITY NEAR -Compiled compute shader: DepthOfFieldCombine, kernel: KMain, keywords FAR HIGH_QUALITY NEAR -Compiled compute shader: DepthOfFieldGather, kernel: KMainFar, keywords ENABLE_ALPHA LOW_RESOLUTION USE_TILES -Compiled compute shader: DepthOfFieldGather, kernel: KMainFar, keywords LOW_RESOLUTION -Compiled compute shader: DepthOfFieldGather, kernel: KMainFar, keywords LOW_RESOLUTION USE_TILES -Compiled compute shader: DepthOfFieldGather, kernel: KMainNear, keywords ENABLE_ALPHA LOW_RESOLUTION USE_TILES -Compiled compute shader: DepthOfFieldGather, kernel: KMainNear, keywords LOW_RESOLUTION -Compiled compute shader: DepthOfFieldGather, kernel: KMainNear, keywords LOW_RESOLUTION USE_TILES -Compiled compute shader: DepthOfFieldKernel, kernel: KParametricBlurKernel, keywords -Compiled compute shader: DepthOfFieldMip, kernel: KMainCoC, keywords -Compiled compute shader: DepthOfFieldMip, kernel: KMainColor, keywords -Compiled compute shader: DepthOfFieldMip, kernel: KMainColorAlpha, keywords -Compiled compute shader: DepthOfFieldPreCombineFar, kernel: KMainPreCombineFar, keywords -Compiled compute shader: DepthOfFieldPreCombineFar, kernel: KMainPreCombineFar, keywords ENABLE_ALPHA -Compiled compute shader: DepthOfFieldPrefilter, kernel: KMain, keywords ENABLE_ALPHA FAR HIGH_QUALITY NEAR -Compiled compute shader: DepthOfFieldPrefilter, kernel: KMain, keywords FAR HIGH_QUALITY NEAR -Compiled compute shader: DepthOfFieldTileMax, kernel: KMain, keywords FAR NEAR -Compiled compute shader: DepthPyramid, kernel: KDepthDownsample8DualUav, keywords -Compiled compute shader: DepthPyramid, kernel: KDepthDownsample8DualUav, keywords ENABLE_CHECKERBOARD -Compiled compute shader: DownsampleVTFeedback, kernel: KMain, keywords -Compiled compute shader: DownsampleVTFeedback, kernel: KMainMSAA, keywords -Compiled compute shader: EdgeAdaptiveSpatialUpsampling, kernel: KMain, keywords -Compiled compute shader: Exposure, kernel: KFixedExposure, keywords -Compiled compute shader: Exposure, kernel: KPrePass, keywords -Compiled compute shader: Exposure, kernel: KReduction, keywords -Compiled compute shader: GenerateMaxZ, kernel: ComputeFinalMask, keywords -Compiled compute shader: GenerateMaxZ, kernel: ComputeFinalMask, keywords PLANAR_OBLIQUE_DEPTH -Compiled compute shader: GenerateMaxZ, kernel: ComputeMaxZ, keywords -Compiled compute shader: GenerateMaxZ, kernel: ComputeMaxZ, keywords PLANAR_OBLIQUE_DEPTH -Compiled compute shader: GenerateMaxZ, kernel: DilateMask, keywords -Compiled compute shader: GenerateMaxZ, kernel: DilateMask, keywords PLANAR_OBLIQUE_DEPTH -Compiled compute shader: GPUCopy, kernel: KSampleCopy4_1_x_1, keywords -Compiled compute shader: GPUCopy, kernel: KSampleCopy4_1_x_8, keywords -Compiled compute shader: GPUPrefixSum, kernel: MainCalculateLevelDispatchArgsFromConst, keywords -Compiled compute shader: GPUPrefixSum, kernel: MainPrefixSumNextInput, keywords -Compiled compute shader: GPUPrefixSum, kernel: MainPrefixSumOnGroupExclusive, keywords -Compiled compute shader: GPUPrefixSum, kernel: MainPrefixSumResolveParentExclusive, keywords -Compiled compute shader: GPUSort, kernel: CopyBuffer, keywords -Compiled compute shader: GPUSort, kernel: Kernel, keywords STAGE_BIG_DISPERSE -Compiled compute shader: GPUSort, kernel: Kernel, keywords STAGE_BIG_FLIP -Compiled compute shader: GPUSort, kernel: Kernel, keywords STAGE_BMS -Compiled compute shader: GPUSort, kernel: Kernel, keywords STAGE_LOCAL_DISPERSE -Compiled compute shader: GTAO, kernel: GTAOMain, keywords HALF_RES TEMPORAL -Compiled compute shader: GTAOBlurAndUpsample, kernel: BilateralUpsampling, keywords -Compiled compute shader: GTAOCopyHistory, kernel: GTAODenoise_CopyHistory, keywords -Compiled compute shader: GTAOSpatialDenoise, kernel: SpatialDenoise, keywords TO_TEMPORAL -Compiled compute shader: GTAOTemporalDenoise, kernel: TemporalDenoise, keywords HALF_RES -Compiled compute shader: HistogramExposure, kernel: KHistogramGen, keywords -Compiled compute shader: HistogramExposure, kernel: KHistogramReduce, keywords -Compiled compute shader: LensFlareMergeOcclusionDataDriven, kernel: MainCS, keywords -Compiled compute shader: lightlistbuild, kernel: TileLightListGen, keywords USE_FEATURE_FLAGS USE_OBLIQUE_MODE USE_TWO_PASS_TILED_LIGHTING -Compiled compute shader: lightlistbuild, kernel: TileLightListGen, keywords USE_FEATURE_FLAGS USE_TWO_PASS_TILED_LIGHTING -Compiled compute shader: lightlistbuild, kernel: TileLightListGen, keywords USE_OBLIQUE_MODE USE_TWO_PASS_TILED_LIGHTING -Compiled compute shader: lightlistbuild, kernel: TileLightListGen, keywords USE_TWO_PASS_TILED_LIGHTING -Compiled compute shader: lightlistbuild-bigtile, kernel: BigTileLightListGen, keywords GENERATE_VOLUMETRIC_BIGTILE -Compiled compute shader: lightlistbuild-clearatomic, kernel: ClearAtomic, keywords -Compiled compute shader: lightlistbuild-clustered, kernel: TileLightListGen_DepthRT_MSAA_SrcBigTile, keywords -Compiled compute shader: lightlistbuild-clustered, kernel: TileLightListGen_DepthRT_SrcBigTile, keywords -Compiled compute shader: lightlistbuild-clustered, kernel: TileLightListGen_DepthRT_SrcBigTile_Oblique, keywords -Compiled compute shader: LutBuilder3D, kernel: KBuild, keywords GRADE_IN_SRGB TONEMAPPING_ACES_APPROX -Compiled compute shader: LutBuilder3D, kernel: KBuild, keywords GRADE_IN_SRGB TONEMAPPING_NONE -Compiled compute shader: materialflags, kernel: MaterialFlagsGen, keywords -Compiled compute shader: materialflags, kernel: MaterialFlagsGen, keywords USE_OR -Compiled compute shader: PlanarReflectionFiltering, kernel: DepthConversion, keywords -Compiled compute shader: PlanarReflectionFiltering, kernel: DownScale, keywords -Compiled compute shader: PlanarReflectionFiltering, kernel: FilterPlanarReflection, keywords -Compiled compute shader: ProbeVolumeBlendStates, kernel: BlendScenarios, keywords -Compiled compute shader: ProbeVolumeUploadData, kernel: UploadData, keywords -Compiled compute shader: ProbeVolumeUploadData, kernel: UploadData, keywords PROBE_VOLUMES_SHARED_DATA -Compiled compute shader: ResolveStencilBuffer, kernel: Main, keywords COARSE_STENCIL -Compiled compute shader: ResolveStencilBuffer, kernel: Main, keywords COARSE_STENCIL MSAA2X -Compiled compute shader: scrbound, kernel: main, keywords -Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsReprojection, keywords SSR_APPROX -Compiled compute shader: ScreenSpaceReflections, kernel: ScreenSpaceReflectionsTracing, keywords SSR_APPROX -Compiled compute shader: SkyLUTGenerator, kernel: AtmosphericScatteringBlur, keywords -Compiled compute shader: SkyLUTGenerator, kernel: AtmosphericScatteringLUTCamera, keywords -Compiled compute shader: SkyLUTGenerator, kernel: MultiScatteringLUT, keywords -Compiled compute shader: SkyLUTGenerator, kernel: SkyViewLUT, keywords -Compiled compute shader: StagePrepare, kernel: ClearBins, keywords -Compiled compute shader: StagePrepare, kernel: ClearClusters, keywords -Compiled compute shader: StagePrepare, kernel: ClearCounters, keywords -Compiled compute shader: StagePrepare, kernel: ClearCountersPerRenderer, keywords -Compiled compute shader: StagePrepare, kernel: ComputeClusterRanges, keywords -Compiled compute shader: StagePrepare, kernel: UpdateOffsets, keywords -Compiled compute shader: StageRasterBin, kernel: Main, keywords -Compiled compute shader: StageRasterBin, kernel: MainArgs, keywords -Compiled compute shader: StageRasterFine, kernel: Main, keywords -Compiled compute shader: StageSetupSegment, kernel: Main, keywords INDEX_FORMAT_UINT_32 -Compiled compute shader: StageShadingSetup, kernel: ClearShadingCompactionBuffer, keywords -Compiled compute shader: StageShadingSetup, kernel: ClearShadingSampleVisibilityBuffer, keywords -Compiled compute shader: StageShadingSetup, kernel: CreateCompactedShadingSamplesMapping, keywords -Compiled compute shader: StageShadingSetup, kernel: ReplicateShadedSamplesToShadingAtlas, keywords -Compiled compute shader: StageWorkQueue, kernel: BuildFineRasterArgs, keywords -Compiled compute shader: StageWorkQueue, kernel: WorkQueueActiveBins, keywords -Compiled compute shader: StageWorkQueue, kernel: WorkQueueActiveClusters, keywords -Compiled compute shader: StageWorkQueue, kernel: WorkQueueBuild, keywords -Compiled compute shader: StageWorkQueue, kernel: WorkQueueBuildArgs, keywords -Compiled compute shader: SubsurfaceScattering, kernel: SubsurfaceScattering, keywords -Compiled compute shader: SubsurfaceScattering, kernel: SubsurfaceScattering, keywords ENABLE_MSAA -Compiled compute shader: UberPost, kernel: Uber, keywords -Compiled compute shader: UberPost, kernel: Uber, keywords CHROMATIC_ABERRATION ENABLE_ALPHA LENS_DISTORTION VIGNETTE -Compiled compute shader: UberPost, kernel: Uber, keywords CHROMATIC_ABERRATION GAMMA2_OUTPUT LENS_DISTORTION VIGNETTE -Compiled compute shader: UberPost, kernel: Uber, keywords ENABLE_ALPHA -Compiled compute shader: VolumetricClouds, kernel: PreUpscaleClouds, keywords -Compiled compute shader: VolumetricClouds, kernel: ReprojectClouds, keywords -Compiled compute shader: VolumetricClouds, kernel: UpscaleClouds, keywords -Compiled compute shader: VolumetricClouds, kernel: UpscaleCloudsPerceptual, keywords -Compiled compute shader: VolumetricCloudsShadowFilter, kernel: FilterVolumetricCloudsShadow, keywords -Compiled compute shader: VolumetricCloudsTrace, kernel: RenderClouds, keywords CLOUDS_SIMPLE_PRESET PERCEPTUAL_TRANSMITTANCE PHYSICALLY_BASED_SUN -Compiled compute shader: VolumetricCloudsTrace, kernel: RenderClouds, keywords CLOUDS_SIMPLE_PRESET PHYSICALLY_BASED_SUN -Compiled compute shader: VolumetricCloudsTrace, kernel: RenderClouds, keywords CLOUDS_SIMPLE_PRESET PHYSICALLY_BASED_SUN TRACE_FOR_SKY -Compiled compute shader: VolumetricCloudsTraceShadows, kernel: TraceVolumetricCloudsShadows, keywords CLOUDS_SIMPLE_PRESET -Compiled compute shader: VolumetricLighting, kernel: VolumetricLighting, keywords ENABLE_ANISOTROPY SUPPORT_LOCAL_LIGHTS -Compiled compute shader: VolumetricLighting, kernel: VolumetricLighting, keywords PROBE_VOLUMES_L1 SUPPORT_LOCAL_LIGHTS VL_PRESET_OPTIMAL -Compiled compute shader: VolumetricLighting, kernel: VolumetricLighting, keywords SUPPORT_LOCAL_LIGHTS -Compiled compute shader: VolumetricLightingFiltering, kernel: FilterVolumetricLighting, keywords -Compiled compute shader: VolumetricMaterial, kernel: ComputeVolumetricMaterialRenderingParameters, keywords -Compiled compute shader: VolumeVoxelization, kernel: VolumeVoxelization, keywords -Uploaded shader variant to the GPU driver: Fullscreen/TvMonochrome, pass: DrawProcedural, stage: all, keywords -Uploaded shader variant to the GPU driver: Fullscreen/TvMonochrome, pass: DrawProcedural, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Fullscreen/TvMonochrome, pass: DrawProcedural, stage: vertex, keywords -Uploaded shader variant to the GPU driver: GUI/Text Shader, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: GUI/Text Shader, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: GUI/Text Shader, pass: , stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: GUI/Text Shader, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: GUI/Text Shader, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: DepthForwardOnly, stage: all, keywords _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: DepthForwardOnly, stage: pixel, keywords _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: DepthForwardOnly, stage: vertex, keywords _AXF_BRDF_TYPE_SVBRDF -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: DepthForwardOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _AXF_BRDF_TYPE_SVBRDF -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: ForwardOnly, stage: vertex, keywords _AXF_BRDF_TYPE_SVBRDF -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_MSAA_DEPTH _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: MotionVectors, stage: vertex, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER _AXF_BRDF_TYPE_SVBRDF -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: ShadowCaster, stage: all, keywords _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: ShadowCaster, stage: pixel, keywords _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/AxF, pass: ShadowCaster, stage: vertex, keywords _AXF_BRDF_TYPE_SVBRDF -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferMesh, stage: all, keywords DECALS_4RT _COLORMAP _MASKMAP _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferMesh, stage: pixel, keywords DECALS_4RT _COLORMAP _MASKMAP _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferMesh, stage: vertex, keywords _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: all, keywords DECALS_4RT INSTANCING_ON _COLORMAP _MASKMAP _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: all, keywords DECALS_4RT INSTANCING_ON _COLORMAP _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT INSTANCING_ON _COLORMAP _MASKMAP _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT INSTANCING_ON _COLORMAP _MATERIAL_AFFECTS_ALBEDO -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT INSTANCING_ON STEREO_INSTANCING_ON _COLORMAP _MASKMAP _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: vertex, keywords INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: vertex, keywords INSTANCING_ON _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Decal, pass: DBufferProjector, stage: vertex, keywords INSTANCING_ON STEREO_INSTANCING_ON _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/DefaultFogVolume, pass: FogVolumeVoxelize, stage: all, keywords _ENABLE_VOLUMETRIC_FOG_MASK -Uploaded shader variant to the GPU driver: HDRP/DefaultFogVolume, pass: FogVolumeVoxelize, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/DefaultFogVolume, pass: FogVolumeVoxelize, stage: pixel, keywords _ENABLE_VOLUMETRIC_FOG_MASK -Uploaded shader variant to the GPU driver: HDRP/DefaultFogVolume, pass: FogVolumeVoxelize, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/DefaultFogVolume, pass: FogVolumeVoxelize, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/DefaultFogVolume, pass: FogVolumeVoxelize, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/DefaultFogVolume, pass: FogVolumeVoxelize, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: all, keywords _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: all, keywords WRITE_NORMAL_BUFFER _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: pixel, keywords _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: pixel, keywords WRITE_NORMAL_BUFFER _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: vertex, keywords _LAYEREDLIT_4_LAYERS _NORMALMAP0 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _LAYEREDLIT_4_LAYERS _NORMALMAP0 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _LAYEREDLIT_4_LAYERS _NORMALMAP0 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER _LAYEREDLIT_4_LAYERS _NORMALMAP0 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: Forward, stage: vertex, keywords _LAYEREDLIT_4_LAYERS _NORMALMAP0 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: Forward, stage: vertex, keywords _LAYEREDLIT_4_LAYERS _NORMALMAP0 _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: all, keywords DECALS_4RT _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT _LAYEREDLIT_4_LAYERS _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: GBuffer, stage: vertex, keywords _LAYEREDLIT_4_LAYERS _NORMALMAP0 -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: all, keywords _LAYEREDLIT_4_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: pixel, keywords _LAYEREDLIT_4_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLit, pass: ShadowCaster, stage: vertex, keywords _LAYEREDLIT_4_LAYERS -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: all, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: all, keywords WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: domain, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: domain, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: domain, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: domain, keywords WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: hull, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: hull, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: hull, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: hull, keywords WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: pixel, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: pixel, keywords WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: vertex, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISPLACEMENT_LOCK_TILING_SCALE _ENABLE_FOG_ON_TRANSPARENT _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: Forward, stage: domain, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: Forward, stage: domain, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: Forward, stage: hull, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: Forward, stage: hull, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISPLACEMENT_LOCK_TILING_SCALE _ENABLE_FOG_ON_TRANSPARENT _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: Forward, stage: vertex, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: Forward, stage: vertex, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: all, keywords DECALS_4RT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: domain, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: hull, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: pixel, keywords DECALS_4RT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: GBuffer, stage: vertex, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: domain, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: domain, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: hull, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: hull, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: vertex, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: vertex, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: all, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: domain, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: hull, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: pixel, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LayeredLitTessellation, pass: ShadowCaster, stage: vertex, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords _MASKMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords DOTS_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _MASKMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _MASKMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: all, keywords WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords _MASKMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords DOTS_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _MASKMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _MASKMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _MASKMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: pixel, keywords WRITE_NORMAL_BUFFER _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords DOTS_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DOTS_INSTANCING_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DOTS_INSTANCING_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DIRLIGHTMAP_COMBINED LIGHTMAP_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DOTS_INSTANCING_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DOTS_INSTANCING_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DOTS_INSTANCING_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DOTS_INSTANCING_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE _REFRACTION_SPHERE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _REFRACTION_THIN _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MASKMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _NORMALMAP _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON STEREO_INSTANCING_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DIRLIGHTMAP_COMBINED LIGHTMAP_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DIRLIGHTMAP_COMBINED LIGHTMAP_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DIRLIGHTMAP_COMBINED LIGHTMAP_ON _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DIRLIGHTMAP_COMBINED LIGHTMAP_ON STEREO_INSTANCING_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DIRLIGHTMAP_COMBINED LIGHTMAP_ON STEREO_INSTANCING_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DIRLIGHTMAP_COMBINED LIGHTMAP_ON STEREO_INSTANCING_ON _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DOTS_INSTANCING_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DOTS_INSTANCING_ON _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON _DISABLE_SSR_TRANSPARENT _NORMALMAP _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON _DISABLE_SSR_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT _DISABLE_SSR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT _MASKMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DIRLIGHTMAP_COMBINED LIGHTMAP_ON _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DIRLIGHTMAP_COMBINED LIGHTMAP_ON _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT DIRLIGHTMAP_COMBINED LIGHTMAP_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: all, keywords DECALS_4RT PROBE_VOLUMES_L1 _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT _DISABLE_SSR _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT _MASKMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT _MATERIAL_FEATURE_TRANSMISSION _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DIRLIGHTMAP_COMBINED LIGHTMAP_ON _ENABLE_GEOMETRIC_SPECULAR_AA _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DIRLIGHTMAP_COMBINED LIGHTMAP_ON _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT DIRLIGHTMAP_COMBINED LIGHTMAP_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT PROBE_VOLUMES_L1 _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: pixel, keywords DECALS_4RT PROBE_VOLUMES_L1 STEREO_INSTANCING_ON _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords DIRLIGHTMAP_COMBINED LIGHTMAP_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords DIRLIGHTMAP_COMBINED LIGHTMAP_ON _NORMALMAP -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: GBuffer, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: META, stage: all, keywords _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: META, stage: pixel, keywords _NORMALMAP_TANGENT_SPACE -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: META, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: MotionVectors, stage: vertex, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: all, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: pixel, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Lit, pass: ShadowCaster, stage: vertex, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: all, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: all, keywords WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: domain, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: domain, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: domain, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: domain, keywords WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: hull, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: hull, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: hull, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: hull, keywords WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: pixel, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: pixel, keywords WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: vertex, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: vertex, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _ENABLE_FOG_ON_TRANSPARENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: domain, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: domain, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: hull, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: hull, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _ENABLE_FOG_ON_TRANSPARENT _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: Forward, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: all, keywords DECALS_4RT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: domain, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: hull, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: pixel, keywords DECALS_4RT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: GBuffer, stage: vertex, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ShadowCaster, stage: all, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ShadowCaster, stage: domain, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ShadowCaster, stage: hull, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ShadowCaster, stage: pixel, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: ShadowCaster, stage: vertex, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: TransparentDepthPrepass, stage: all, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: TransparentDepthPrepass, stage: domain, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: TransparentDepthPrepass, stage: hull, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: TransparentDepthPrepass, stage: pixel, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _NORMALMAP_TANGENT_SPACE _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/LitTessellation, pass: TransparentDepthPrepass, stage: vertex, keywords _DISABLE_SSR_TRANSPARENT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP _SURFACE_TYPE_TRANSPARENT _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: all, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: all, keywords WRITE_MSAA_DEPTH -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: pixel, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: pixel, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: pixel, keywords WRITE_MSAA_DEPTH -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: vertex, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: vertex, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: all, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: all, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: MotionVectors, stage: all, keywords WRITE_MSAA_DEPTH -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: MotionVectors, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_MSAA_DEPTH -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: MotionVectors, stage: pixel, keywords WRITE_MSAA_DEPTH -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: MotionVectors, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: all, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: pixel, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: HDRP/Unlit, pass: ShadowCaster, stage: vertex, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/BlitCopy, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/BlitCopy, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/BlitCopy, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/CoreResources/FilterAreaLightCookies, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ApplyDistortion, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ApplyDistortion, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ApplyDistortion, pass: , stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/ApplyDistortion, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ApplyDistortion, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearCubeToOctahedralPadding, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearCubeToOctahedralPadding, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearCubeToOctahedralPadding, stage: pixel, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearCubeToOctahedralPadding, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearCubeToOctahedralPadding, stage: vertex, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuad, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuad, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuad, stage: pixel, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuad, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuad, stage: vertex, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPadding, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPadding, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPadding, stage: pixel, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPadding, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPadding, stage: vertex, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingOctahedral, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingOctahedral, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingOctahedral, stage: pixel, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingOctahedral, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingOctahedral, stage: vertex, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingRepeat, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingRepeat, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingRepeat, stage: pixel, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingRepeat, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: BilinearQuadPaddingRepeat, stage: vertex, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: Nearest, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: Nearest, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: Nearest, stage: pixel, keywords BLIT_SINGLE_SLICE -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: Nearest, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: Nearest, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: Nearest, stage: vertex, keywords BLIT_SINGLE_SLICE -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: Nearest, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: NearestCubeToOctahedralPadding, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: NearestCubeToOctahedralPadding, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: NearestCubeToOctahedralPadding, stage: pixel, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: NearestCubeToOctahedralPadding, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: NearestCubeToOctahedralPadding, stage: vertex, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: NearestQuadPadding, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: NearestQuadPadding, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: NearestQuadPadding, stage: pixel, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: NearestQuadPadding, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Blit, pass: NearestQuadPadding, stage: vertex, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/CameraMotionVectors, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CameraMotionVectors, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CameraMotionVectors, pass: , stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/CameraMotionVectors, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CameraMotionVectors, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/ClearStencilBuffer, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ClearStencilBuffer, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ClearStencilBuffer, pass: , stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/ClearStencilBuffer, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ClearStencilBuffer, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/ColorResolve, pass: MSAA2X, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ColorResolve, pass: MSAA2X, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ColorResolve, pass: MSAA2X, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/ColorResolve, pass: MSAA2X, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/ColorResolve, pass: MSAA2X, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/CombineLighting, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CombineLighting, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CombineLighting, pass: , stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/CombineLighting, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CombineLighting, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/CompositeLines, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CompositeLines, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CompositeLines, pass: , stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/CompositeLines, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CompositeLines, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/CopyDepthBuffer, pass: Copy Depth, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CopyDepthBuffer, pass: Copy Depth, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CopyDepthBuffer, pass: Copy Depth, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/CopyDepthBuffer, pass: Copy Depth, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CopyDepthBuffer, pass: Copy Depth, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/CustomClear, pass: DrawTextureAndClearStencil, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CustomClear, pass: DrawTextureAndClearStencil, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/CustomClear, pass: DrawTextureAndClearStencil, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/DepthValues, pass: , stage: all, keywords _DEPTH_ONLY -Uploaded shader variant to the GPU driver: Hidden/HDRP/DepthValues, pass: , stage: all, keywords _HAS_MOTION_VECTORS -Uploaded shader variant to the GPU driver: Hidden/HDRP/DepthValues, pass: , stage: pixel, keywords _DEPTH_ONLY -Uploaded shader variant to the GPU driver: Hidden/HDRP/DepthValues, pass: , stage: pixel, keywords _HAS_MOTION_VECTORS -Uploaded shader variant to the GPU driver: Hidden/HDRP/DepthValues, pass: , stage: pixel, keywords STEREO_INSTANCING_ON _DEPTH_ONLY -Uploaded shader variant to the GPU driver: Hidden/HDRP/DepthValues, pass: , stage: pixel, keywords STEREO_INSTANCING_ON _HAS_MOTION_VECTORS -Uploaded shader variant to the GPU driver: Hidden/HDRP/DepthValues, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/DepthValues, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/DownsampleDepth, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/DownsampleDepth, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/DownsampleDepth, pass: , stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/DownsampleDepth, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/DownsampleDepth, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: all, keywords APPLY_AFTER_POST -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: all, keywords APPLY_AFTER_POST DITHER -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: all, keywords APPLY_AFTER_POST ENABLE_ALPHA -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: all, keywords APPLY_AFTER_POST ENABLE_ALPHA GRAIN -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: all, keywords APPLY_AFTER_POST GRAIN RCAS -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: all, keywords ENABLE_ALPHA -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: pixel, keywords APPLY_AFTER_POST -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: pixel, keywords APPLY_AFTER_POST DITHER -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: pixel, keywords APPLY_AFTER_POST DITHER STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: pixel, keywords APPLY_AFTER_POST ENABLE_ALPHA -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: pixel, keywords APPLY_AFTER_POST ENABLE_ALPHA GRAIN -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: pixel, keywords APPLY_AFTER_POST GRAIN RCAS -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: pixel, keywords APPLY_AFTER_POST GRAIN RCAS STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: pixel, keywords APPLY_AFTER_POST STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: pixel, keywords ENABLE_ALPHA -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/FinalPass, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/GGXConvolve, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/GGXConvolve, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/GGXConvolve, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/LensFlareDataDriven, pass: LensFlareAdditive, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/LensFlareDataDriven, pass: LensFlareAdditive, stage: all, keywords FLARE_HAS_OCCLUSION -Uploaded shader variant to the GPU driver: Hidden/HDRP/LensFlareDataDriven, pass: LensFlareAdditive, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/LensFlareDataDriven, pass: LensFlareAdditive, stage: pixel, keywords FLARE_HAS_OCCLUSION -Uploaded shader variant to the GPU driver: Hidden/HDRP/LensFlareDataDriven, pass: LensFlareAdditive, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/LensFlareDataDriven, pass: LensFlareAdditive, stage: vertex, keywords FLARE_HAS_OCCLUSION -Uploaded shader variant to the GPU driver: Hidden/HDRP/LensFlareDataDriven, pass: LensFlareOcclusion, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/LensFlareDataDriven, pass: LensFlareOcclusion, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/LensFlareDataDriven, pass: LensFlareOcclusion, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/LensFlareDataDriven, pass: LensFlarePremultiply, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/LensFlareDataDriven, pass: LensFlarePremultiply, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/LensFlareDataDriven, pass: LensFlarePremultiply, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: , stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Material/Decal/DecalNormalBuffer, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/MotionVecResolve, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/MotionVecResolve, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/MotionVecResolve, pass: , stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/MotionVecResolve, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/MotionVecResolve, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Default, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Default, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Default, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Default, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Default, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: MSAA, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: MSAA, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: MSAA, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Polychromatic Alpha, stage: all, keywords NO_WATER -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Polychromatic Alpha, stage: pixel, keywords NO_WATER -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Polychromatic Alpha, stage: pixel, keywords NO_WATER STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Polychromatic Alpha, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/OpaqueAtmosphericScattering, pass: Polychromatic Alpha, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_CharlieFabricLambert, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_CookTorrance, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_CookTorrance, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_CookTorrance, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/preIntegratedFGD_GGXDisneyDiffuse, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_Ward, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_Ward, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/PreIntegratedFGD_Ward, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/GradientSky, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/GradientSky, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/GradientSky, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/GradientSky, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/GradientSky, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/GradientSky, pass: , stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/GradientSky, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/GradientSky, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragBaking, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragBaking, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragBaking, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragBaking, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragBaking, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH USE_CLUSTERED_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/HDRISky, pass: FragRender, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky Cubemap, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky Cubemap, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky Cubemap, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/Sky/PbrSky, pass: PBRSky, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Copy History, stage: all, keywords HIGH_QUALITY -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Copy History, stage: all, keywords MEDIUM_QUALITY -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Copy History, stage: pixel, keywords HIGH_QUALITY -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Copy History, stage: pixel, keywords HIGH_QUALITY STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Copy History, stage: pixel, keywords MEDIUM_QUALITY -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Copy History, stage: pixel, keywords MEDIUM_QUALITY STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Copy History, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Copy History, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Excluded From TAA, stage: all, keywords HIGH_QUALITY -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Excluded From TAA, stage: all, keywords MEDIUM_QUALITY -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Excluded From TAA, stage: pixel, keywords HIGH_QUALITY -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Excluded From TAA, stage: pixel, keywords HIGH_QUALITY STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Excluded From TAA, stage: pixel, keywords MEDIUM_QUALITY -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Excluded From TAA, stage: pixel, keywords MEDIUM_QUALITY STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Excluded From TAA, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: Excluded From TAA, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: TAA, stage: all, keywords HIGH_QUALITY -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: TAA, stage: all, keywords MEDIUM_QUALITY -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: TAA, stage: pixel, keywords HIGH_QUALITY -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: TAA, stage: pixel, keywords HIGH_QUALITY STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: TAA, stage: pixel, keywords MEDIUM_QUALITY -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: TAA, stage: pixel, keywords MEDIUM_QUALITY STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: TAA, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/TemporalAA, pass: TAA, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: , stage: all, keywords NEAREST_DEPTH -Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: , stage: pixel, keywords NEAREST_DEPTH -Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: , stage: pixel, keywords NEAREST_DEPTH STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/UpsampleTransparent, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/VolumetricCloudsCombine, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/HDRP/XRMirrorView, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/XRMirrorView, pass: , stage: pixel, keywords DISABLE_TEXTURE2D_X_ARRAY -Uploaded shader variant to the GPU driver: Hidden/HDRP/XRMirrorView, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/XROcclusionMesh, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/HDRP/XROcclusionMesh, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: , stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: , stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/InternalClear, pass: , stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITexture, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITexture, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITexture, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITextureClip, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/Internal-GUITextureClip, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Blend Weights Calculation, stage: all, keywords SMAA_PRESET_HIGH -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Blend Weights Calculation, stage: pixel, keywords SMAA_PRESET_HIGH -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Blend Weights Calculation, stage: pixel, keywords SMAA_PRESET_HIGH STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Blend Weights Calculation, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Blend Weights Calculation, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Edge detection, stage: all, keywords SMAA_PRESET_HIGH -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Edge detection, stage: pixel, keywords SMAA_PRESET_HIGH -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Edge detection, stage: pixel, keywords SMAA_PRESET_HIGH STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Edge detection, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Edge detection, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Neighborhood Blending, stage: all, keywords SMAA_PRESET_HIGH -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Neighborhood Blending, stage: pixel, keywords SMAA_PRESET_HIGH -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Neighborhood Blending, stage: pixel, keywords SMAA_PRESET_HIGH STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Neighborhood Blending, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/PostProcessing/SubpixelMorphologicalAntialiasing, pass: Neighborhood Blending, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Hidden/ScriptableRenderPipeline/ShadowClear, pass: ClearShadow, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/ScriptableRenderPipeline/ShadowClear, pass: ClearShadow, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/ScriptableRenderPipeline/ShadowClear, pass: ClearShadow, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/Shader/ChromaKeying, pass: ChromaKeying, stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/Shader/ChromaKeying, pass: ChromaKeying, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/Shader/ChromaKeying, pass: ChromaKeying, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/SRP/BlitCubeTextureFace, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Hidden/SRP/BlitCubeTextureFace, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/SRP/BlitCubeTextureFace, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Hidden/TextCore/Distance Field SSD, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Hidden/TextCore/Distance Field SSD, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/3dCRT_Shadergraph, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/3dCRT_Shadergraph, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/3dCRT_Shadergraph, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/AnimatedDecal, pass: DBufferProjector, stage: all, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/AnimatedDecal, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/AnimatedDecal, pass: DBufferProjector, stage: vertex, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/AnimatedDecal, pass: DecalProjectorForwardEmissive, stage: all, keywords INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/AnimatedDecal, pass: DecalProjectorForwardEmissive, stage: pixel, keywords INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/AnimatedDecal, pass: DecalProjectorForwardEmissive, stage: vertex, keywords INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/AnimatedMeshDecal, pass: DBufferMesh, stage: all, keywords DECALS_4RT _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/AnimatedMeshDecal, pass: DBufferMesh, stage: pixel, keywords DECALS_4RT _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/AnimatedMeshDecal, pass: DBufferMesh, stage: vertex, keywords DECALS_4RT _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/AnimatedMeshDecal, pass: DecalMeshForwardEmissive, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/AnimatedMeshDecal, pass: DecalMeshForwardEmissive, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/AnimatedMeshDecal, pass: DecalMeshForwardEmissive, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Anisotropic, pass: DepthForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Anisotropic, pass: DepthForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Anisotropic, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Anisotropic, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Anisotropic, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Anisotropic, pass: ForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Anisotropic, pass: ForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Anisotropic, pass: ForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Anisotropic, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Anisotropic, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Anisotropic, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Anisotropic, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Anisotropic, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasGraph, pass: DepthForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasGraph, pass: DepthForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasGraph, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasGraph, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasGraph, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasGraph, pass: ForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasGraph, pass: ForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasGraph, pass: ForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasGraph, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasGraph, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasGraph, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasGraph, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasGraph, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasLowQualityGraph, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/BiasLowQualityGraph, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/BiasLowQualityGraph, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasLowQualityGraph, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/BiasLowQualityGraph, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasLowQualityGraph, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/BiasLowQualityGraph, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/BiasLowQualityGraph, pass: ForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasLowQualityGraph, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/BiasLowQualityGraph, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/BiasLowQualityGraph, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/BiasLowQualityGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/BiasLowQualityGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/BubbleGraph, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _MATERIAL_FEATURE_IRIDESCENCE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/BubbleGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _MATERIAL_FEATURE_IRIDESCENCE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/BubbleGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _MATERIAL_FEATURE_IRIDESCENCE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/BubbleGraph, pass: Forward, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/BubbleGraph, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON _DOUBLESIDED_ON _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/BubbleGraph, pass: ShadowCaster, stage: all, keywords _DOUBLESIDED_ON _REFRACTION_PLANE -Uploaded shader variant to the GPU driver: Shader Graphs/BubbleGraph, pass: ShadowCaster, stage: pixel, keywords _DOUBLESIDED_ON _REFRACTION_PLANE -Uploaded shader variant to the GPU driver: Shader Graphs/BubbleGraph, pass: ShadowCaster, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_PLANE -Uploaded shader variant to the GPU driver: Shader Graphs/BubbleGraph, pass: TransparentBackface, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _MATERIAL_FEATURE_IRIDESCENCE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/BubbleGraph, pass: TransparentBackface, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _MATERIAL_FEATURE_IRIDESCENCE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/BubbleGraph, pass: TransparentBackface, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _MATERIAL_FEATURE_IRIDESCENCE _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/BubbleGraph, pass: TransparentBackface, stage: vertex, keywords _DOUBLESIDED_ON _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/BubbleGraph, pass: TransparentBackface, stage: vertex, keywords STEREO_INSTANCING_ON _DOUBLESIDED_ON _REFRACTION_PLANE _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/CubemapRenderTexture, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/CubemapRenderTexture, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/CubemapRenderTexture, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EmisUnlitGraph, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EmisUnlitGraph, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EmisUnlitGraph, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/EmisUnlitGraph, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EmisUnlitGraph, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/EmisUnlitGraph, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EmisUnlitGraph, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EmisUnlitGraph, pass: ForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/EmisUnlitGraph, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EmisUnlitGraph, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/EmisUnlitGraph, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EmisUnlitGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EmisUnlitGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: Forward, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: GBuffer, stage: all, keywords DECALS_4RT -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: GBuffer, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ExplicitLodGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Eye, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeGraph, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/EyeGraph, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/EyeGraph, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/EyeGraph, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeGraph, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/EyeGraph, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeGraph, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeGraph, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/EyeGraph, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeGraph, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/EyeGraph, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/EyeGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Fabric, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraph, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraph, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraph, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraph, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraph, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraph, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraph, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraph, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraph, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraph, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraph, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/FabricGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/GlobalBiasVTGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/GlobalBiasVTGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/GlobalBiasVTGraph, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/GlobalBiasVTGraph, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/GlobalBiasVTGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/GlobalBiasVTGraph, pass: Forward, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/GlobalBiasVTGraph, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/GlobalBiasVTGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/GlobalBiasVTGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: DepthForwardOnly, stage: all, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: DepthForwardOnly, stage: pixel, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Hair, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON _DOUBLESIDED_ON -Uploaded shader variant to the GPU driver: Shader Graphs/HairGraph, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/HairGraph, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/HairGraph, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/HairGraph, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HairGraph, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/HairGraph, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/HairGraph, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/HairGraph, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/HairGraph, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HairGraph, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/HairGraph, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HairGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HairGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: DepthOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: Forward, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: GBuffer, stage: all, keywords DECALS_4RT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: GBuffer, stage: pixel, keywords DECALS_4RT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/Head, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HQLinesShader, pass: LineRenderingOffscreenShading, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HQLinesShader, pass: LineRenderingOffscreenShading, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HQLinesShader, pass: LineRenderingOffscreenShading, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/HQLinesShader, pass: LineRenderingOffscreenShading, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HQLinesShader, pass: LineRenderingOffscreenShading, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/HQLinesShader, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HQLinesShader, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/HQLinesShader, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: DepthForwardOnly, stage: all, keywords TESTKEYWORD_ONESTACK -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: DepthForwardOnly, stage: all, keywords TESTKEYWORD_TWOSTACKS -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON TESTKEYWORD_ONESTACK -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON TESTKEYWORD_TWOSTACKS -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: DepthForwardOnly, stage: pixel, keywords TESTKEYWORD_ONESTACK -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: DepthForwardOnly, stage: pixel, keywords TESTKEYWORD_TWOSTACKS -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON TESTKEYWORD_ONESTACK -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON TESTKEYWORD_TWOSTACKS -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: DepthForwardOnly, stage: vertex, keywords TESTKEYWORD_ONESTACK -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: DepthForwardOnly, stage: vertex, keywords TESTKEYWORD_TWOSTACKS -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ForwardOnly, stage: all, keywords TESTKEYWORD_ONESTACK -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ForwardOnly, stage: all, keywords TESTKEYWORD_TWOSTACKS -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON TESTKEYWORD_ONESTACK -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON TESTKEYWORD_TWOSTACKS -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ForwardOnly, stage: pixel, keywords TESTKEYWORD_ONESTACK -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ForwardOnly, stage: pixel, keywords TESTKEYWORD_TWOSTACKS -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON TESTKEYWORD_ONESTACK -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON TESTKEYWORD_TWOSTACKS -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ForwardOnly, stage: vertex, keywords TESTKEYWORD_ONESTACK -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ForwardOnly, stage: vertex, keywords TESTKEYWORD_TWOSTACKS -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ShadowCaster, stage: all, keywords TESTKEYWORD_ONESTACK -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ShadowCaster, stage: all, keywords TESTKEYWORD_TWOSTACKS -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ShadowCaster, stage: pixel, keywords TESTKEYWORD_ONESTACK -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ShadowCaster, stage: pixel, keywords TESTKEYWORD_TWOSTACKS -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ShadowCaster, stage: vertex, keywords TESTKEYWORD_ONESTACK -Uploaded shader variant to the GPU driver: Shader Graphs/KeywordGraph, pass: ShadowCaster, stage: vertex, keywords TESTKEYWORD_TWOSTACKS -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: Forward, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: GBuffer, stage: all, keywords DECALS_4RT -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: GBuffer, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LitGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: Forward, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: GBuffer, stage: all, keywords DECALS_4RT -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: GBuffer, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/LowQualGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/MipEquivalent, pass: DepthForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MipEquivalent, pass: DepthForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MipEquivalent, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MipEquivalent, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MipEquivalent, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MipEquivalent, pass: ForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MipEquivalent, pass: ForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MipEquivalent, pass: ForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MipEquivalent, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MipEquivalent, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MipEquivalent, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MipEquivalent, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MipEquivalent, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: Forward, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: GBuffer, stage: all, keywords DECALS_4RT -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: GBuffer, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/MultiSampleGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: Forward, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: GBuffer, stage: all, keywords DECALS_4RT -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: GBuffer, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OpaqueGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: DepthOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: GBuffer, stage: all, keywords DECALS_4RT PROBE_VOLUMES_L1 -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: GBuffer, stage: pixel, keywords DECALS_4RT PROBE_VOLUMES_L1 -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: GBuffer, stage: pixel, keywords DECALS_4RT PROBE_VOLUMES_L1 STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: GBuffer, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_BakedGINode, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: DepthOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: DepthOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: GBuffer, stage: all, keywords DECALS_4RT PROBE_VOLUMES_L1 -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: GBuffer, stage: pixel, keywords DECALS_4RT PROBE_VOLUMES_L1 -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: GBuffer, stage: pixel, keywords DECALS_4RT PROBE_VOLUMES_L1 STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: GBuffer, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/OverrideGI_Blue, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: DepthOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON WRITE_NORMAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_DECALS _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: Forward, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: GBuffer, stage: all, keywords DECALS_4RT _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT STEREO_INSTANCING_ON _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: GBuffer, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: GBuffer, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/PBRGraph, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/RippleEffect, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RippleEffect, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RippleEffect, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RippleObject, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/RippleObject, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/RippleObject, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/RippleObject, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/RippleObject, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/RippleObject, pass: Forward, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RippleObject, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RippleObject, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/RippleObject, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SampleBuffers, pass: DrawProcedural, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SampleBuffers, pass: DrawProcedural, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SampleBuffers, pass: DrawProcedural, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: DepthOnly, stage: all, keywords DOTS_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: DepthOnly, stage: pixel, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: DepthOnly, stage: pixel, keywords DOTS_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: DepthOnly, stage: vertex, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: DepthOnly, stage: vertex, keywords DOTS_INSTANCING_ON WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DOTS_INSTANCING_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DOTS_INSTANCING_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH DOTS_INSTANCING_ON PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: Forward, stage: vertex, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: Forward, stage: vertex, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: ShadowCaster, stage: all, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: ShadowCaster, stage: pixel, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Lit, pass: ShadowCaster, stage: vertex, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: DepthForwardOnly, stage: all, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: DepthForwardOnly, stage: pixel, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: DepthForwardOnly, stage: pixel, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: DepthForwardOnly, stage: vertex, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: DepthForwardOnly, stage: vertex, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: ForwardOnly, stage: all, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: ForwardOnly, stage: pixel, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: ForwardOnly, stage: pixel, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: ForwardOnly, stage: vertex, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: ForwardOnly, stage: vertex, keywords DOTS_INSTANCING_ON STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: ShadowCaster, stage: all, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: ShadowCaster, stage: pixel, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SG_Unlit, pass: ShadowCaster, stage: vertex, keywords DOTS_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: all, keywords ENABLEVERTEXMODIFICATION _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: all, keywords ENABLEVERTEXMODIFICATION WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: domain, keywords ENABLEVERTEXMODIFICATION _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: domain, keywords ENABLEVERTEXMODIFICATION STEREO_INSTANCING_ON WRITE_NORMAL_BUFFER _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: domain, keywords ENABLEVERTEXMODIFICATION WRITE_NORMAL_BUFFER _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: hull, keywords ENABLEVERTEXMODIFICATION -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: hull, keywords ENABLEVERTEXMODIFICATION STEREO_INSTANCING_ON WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: hull, keywords ENABLEVERTEXMODIFICATION WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: pixel, keywords ENABLEVERTEXMODIFICATION -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: pixel, keywords ENABLEVERTEXMODIFICATION STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: pixel, keywords ENABLEVERTEXMODIFICATION WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: vertex, keywords ENABLEVERTEXMODIFICATION -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: vertex, keywords ENABLEVERTEXMODIFICATION STEREO_INSTANCING_ON WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: DepthOnly, stage: vertex, keywords ENABLEVERTEXMODIFICATION WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH ENABLEVERTEXMODIFICATION PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: Forward, stage: domain, keywords ENABLEVERTEXMODIFICATION _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: Forward, stage: domain, keywords ENABLEVERTEXMODIFICATION STEREO_INSTANCING_ON _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: Forward, stage: hull, keywords ENABLEVERTEXMODIFICATION -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: Forward, stage: hull, keywords ENABLEVERTEXMODIFICATION STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH ENABLEVERTEXMODIFICATION PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH ENABLEVERTEXMODIFICATION PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: Forward, stage: vertex, keywords ENABLEVERTEXMODIFICATION -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: Forward, stage: vertex, keywords ENABLEVERTEXMODIFICATION STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: all, keywords DECALS_4RT ENABLEVERTEXMODIFICATION _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: domain, keywords ENABLEVERTEXMODIFICATION _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: hull, keywords ENABLEVERTEXMODIFICATION -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: pixel, keywords DECALS_4RT ENABLEVERTEXMODIFICATION -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: GBuffer, stage: vertex, keywords ENABLEVERTEXMODIFICATION -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: all, keywords ENABLEVERTEXMODIFICATION _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: domain, keywords ENABLEVERTEXMODIFICATION _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: hull, keywords ENABLEVERTEXMODIFICATION -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: pixel, keywords ENABLEVERTEXMODIFICATION -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationLit, pass: ShadowCaster, stage: vertex, keywords ENABLEVERTEXMODIFICATION -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthForwardOnly, stage: all, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthForwardOnly, stage: all, keywords WRITE_MSAA_DEPTH _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthForwardOnly, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthForwardOnly, stage: domain, keywords STEREO_INSTANCING_ON _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthForwardOnly, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthForwardOnly, stage: hull, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_MSAA_DEPTH -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthForwardOnly, stage: pixel, keywords WRITE_MSAA_DEPTH -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ForwardOnly, stage: all, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ForwardOnly, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ForwardOnly, stage: domain, keywords STEREO_INSTANCING_ON _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ForwardOnly, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ForwardOnly, stage: hull, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: all, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: domain, keywords _TESSELLATION_PHONG -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: hull, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SGTessellationUnlit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatte, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatte, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatte, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatte, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatte, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatte, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatte, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/ShadowMatte, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: Forward, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: GBuffer, stage: all, keywords DECALS_4RT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT STEREO_INSTANCING_ON _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: GBuffer, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SSSGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: DepthForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: DepthForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_MSAA_DEPTH -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: ForwardOnly, stage: vertex, keywords _SURFACE_TYPE_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_MSAA_DEPTH -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLit, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitGraph, pass: DepthForwardOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitGraph, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitGraph, pass: DepthForwardOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitGraph, pass: DepthForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitGraph, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitGraph, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitGraph, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitGraph, pass: ForwardOnly, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitGraph, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitGraph, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitGraph, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StackLitGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StencilFullscreen, pass: DrawProcedural, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StencilFullscreen, pass: DrawProcedural, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/StencilFullscreen, pass: DrawProcedural, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SVL_Check, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SVL_Check, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SVL_Check, pass: MotionVectors, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SVL_Check, pass: MotionVectors, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SVL_Check, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SVL_Check, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/SVL_Check, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/TestCompositionGraph, pass: ForwardOnly, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/TestCompositionGraph, pass: ForwardOnly, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/TestCompositionGraph, pass: ForwardOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/TestCompositionGraph, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/TestCompositionGraph, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/TestCompositionGraph, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/TestCompositionGraph, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/TestCompositionGraph, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/TestCompositionGraph, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitGraph, pass: DepthForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitGraph, pass: DepthForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitGraph, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitGraph, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitGraph, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitGraph, pass: ForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitGraph, pass: ForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitGraph, pass: ForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitGraph, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitGraph, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitGraph, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitGraph, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/UnlitGraph, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: DepthOnly, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: Forward, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: GBuffer, stage: all, keywords DECALS_4RT -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: GBuffer, stage: pixel, keywords DECALS_4RT -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: GBuffer, stage: pixel, keywords DECALS_4RT STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: GBuffer, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: GBuffer, stage: vertex, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: ShadowCaster, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: ShadowCaster, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VertexShader, pass: ShadowCaster, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubgraphSepArg, pass: DepthForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubgraphSepArg, pass: DepthForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubgraphSepArg, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubgraphSepArg, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubgraphSepArg, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubgraphSepArg, pass: ForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubgraphSepArg, pass: ForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubgraphSepArg, pass: ForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubgraphSepArg, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubgraphSepArg, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubgraphSepArg, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubgraphSepArg, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubgraphSepArg, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubGraphShader, pass: DepthForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubGraphShader, pass: DepthForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubGraphShader, pass: DepthForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubGraphShader, pass: DepthForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubGraphShader, pass: DepthForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubGraphShader, pass: ForwardOnly, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubGraphShader, pass: ForwardOnly, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubGraphShader, pass: ForwardOnly, stage: pixel, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubGraphShader, pass: ForwardOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubGraphShader, pass: ForwardOnly, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubGraphShader, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubGraphShader, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/VTSubGraphShader, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Shader Graphs/WaterPuddle, pass: DBufferProjector, stage: all, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/WaterPuddle, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/WaterPuddle, pass: DBufferProjector, stage: pixel, keywords DECALS_4RT INSTANCING_ON STEREO_INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/WaterPuddle, pass: DBufferProjector, stage: vertex, keywords DECALS_4RT INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/WaterPuddle, pass: DBufferProjector, stage: vertex, keywords DECALS_4RT INSTANCING_ON STEREO_INSTANCING_ON _MATERIAL_AFFECTS_ALBEDO _MATERIAL_AFFECTS_MASKMAP _MATERIAL_AFFECTS_NORMAL -Uploaded shader variant to the GPU driver: Shader Graphs/WaterPuddle, pass: DecalProjectorForwardEmissive, stage: all, keywords INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/WaterPuddle, pass: DecalProjectorForwardEmissive, stage: pixel, keywords INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/WaterPuddle, pass: DecalProjectorForwardEmissive, stage: pixel, keywords INSTANCING_ON STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/WaterPuddle, pass: DecalProjectorForwardEmissive, stage: vertex, keywords INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/WaterPuddle, pass: DecalProjectorForwardEmissive, stage: vertex, keywords INSTANCING_ON STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: Shader Graphs/WriteColor, pass: DrawProcedural, stage: all, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/WriteColor, pass: DrawProcedural, stage: pixel, keywords -Uploaded shader variant to the GPU driver: Shader Graphs/WriteColor, pass: DrawProcedural, stage: vertex, keywords -Uploaded shader variant to the GPU driver: Skybox/Cubemap, pass: , stage: all, keywords -Uploaded shader variant to the GPU driver: Skybox/Cubemap, pass: , stage: pixel, keywords -Uploaded shader variant to the GPU driver: Skybox/Cubemap, pass: , stage: vertex, keywords -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: DepthOnly, stage: all, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: DepthOnly, stage: pixel, keywords STEREO_INSTANCING_ON WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: DepthOnly, stage: pixel, keywords WRITE_DECAL_BUFFER WRITE_NORMAL_BUFFER _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: DepthOnly, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: DepthOnly, stage: vertex, keywords STEREO_INSTANCING_ON WRITE_NORMAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: DepthOnly, stage: vertex, keywords WRITE_NORMAL_BUFFER _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: Forward, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF STEREO_INSTANCING_ON USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: Forward, stage: pixel, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: Forward, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: Forward, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: GBuffer, stage: all, keywords DECALS_4RT _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: GBuffer, stage: pixel, keywords DECALS_4RT STEREO_INSTANCING_ON _ALPHATEST_ON _DISABLE_DECALS -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: GBuffer, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: GBuffer, stage: vertex, keywords STEREO_INSTANCING_ON _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: ShadowCaster, stage: all, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: ShadowCaster, stage: pixel, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: Transparent/CloudGraph, pass: ShadowCaster, stage: vertex, keywords _ALPHATEST_ON -Uploaded shader variant to the GPU driver: UI/Default, pass: Default, stage: all, keywords -Uploaded shader variant to the GPU driver: UI/Default, pass: Default, stage: pixel, keywords -Uploaded shader variant to the GPU driver: UI/Default, pass: Default, stage: pixel, keywords STEREO_INSTANCING_ON -Uploaded shader variant to the GPU driver: UI/Default, pass: Default, stage: vertex, keywords -Uploaded shader variant to the GPU driver: UI/Default, pass: Default, stage: vertex, keywords STEREO_INSTANCING_ON \ No newline at end of file diff --git a/Tests/SRPTests/Projects/HDRP_RuntimeTests/Assets/ShaderVariantLists/Default.shadervariantlist.meta b/Tests/SRPTests/Projects/HDRP_RuntimeTests/Assets/ShaderVariantLists/Default.shadervariantlist.meta deleted file mode 100644 index 54cf138435c..00000000000 --- a/Tests/SRPTests/Projects/HDRP_RuntimeTests/Assets/ShaderVariantLists/Default.shadervariantlist.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: e1116521242d3c34fbb873177f8e7539 -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Tools/.pre-commit-config.yaml b/Tools/.pre-commit-config.yaml deleted file mode 100644 index a7ada0ce078..00000000000 --- a/Tools/.pre-commit-config.yaml +++ /dev/null @@ -1,10 +0,0 @@ -default_stages: [commit] -repos: - - repo: git@github.cds.internal.unity3d.com:unity/gfx-sdet-tools.git - rev: 067ebc2bc1765008be989564cab8d80a095b8fef - hooks: - - id: file-extension-to-lowercase - - id: check-shader-includes - - id: format-code - - id: check-branch-name - stages: [push] diff --git a/Tools/check-shader-includes-exclusions.txt b/Tools/check-shader-includes-exclusions.txt deleted file mode 100644 index 481ac3ab341..00000000000 --- a/Tools/check-shader-includes-exclusions.txt +++ /dev/null @@ -1,4 +0,0 @@ -com.unity.render-pipelines.xboxone/ShaderLibrary/API/XBoxOne.hlsl -com.unity.render-pipelines.gamecore/ShaderLibrary/API/GameCore.hlsl -com.unity.render-pipelines.ps4/ShaderLibrary/API/PSSL.hlsl -com.unity.render-pipelines.ps5/ShaderLibrary/API/PSSL.hlsl diff --git a/Tools/hooks_setup.py b/Tools/hooks_setup.py deleted file mode 100644 index 559d87fcb3e..00000000000 --- a/Tools/hooks_setup.py +++ /dev/null @@ -1,136 +0,0 @@ -#!/usr/bin/env python3 - -# Use this script (python hooks_setup.py) to install git hooks from https://github.cds.internal.unity3d.com/theo-penavaire/gfx-automation-tools. - -# run_cmd function taken from https://github.com/Unity-Technologies/dots/blob/master/Tools/CI/util/subprocess_helpers.py - -import subprocess, logging, os, json, sys -from pathlib import Path - -def run_cmd(cmd, cwd=None): - """Runs a command and returns its output as an UTF-8 string. - NOTICE: The output normally ends with a newline that might need to be stripped. - NOTICE: This does not return any stderr if the command succeeds, only on - non-zero exit code when the error is raised. - Args: - cmd: Command line as a string or a list (if any item contains spaces). - cwd: Working directory to run the command in. If omitted the - interpreter's working dir will be used. - Raises: subprocess.CalledProcessError similar to subprocess.check_output. - """ - if isinstance(cmd, str): - cmd = cmd.split() - assert isinstance(cmd, list), 'cmd must be of list type, but was "{}"'.format(type(cmd)) - logging.info(" Running: {0}".format(' '.join(cmd))) - return subprocess.check_output(cmd, cwd=cwd, universal_newlines=True).rstrip() - -def get_git_dir(): - # Custom method to retrieve the root .git folder, even if we are in a worktree (git-worktree) - absolute_git_dir = run_cmd('git rev-parse --absolute-git-dir') - absolute_git_dir_normd = os.path.normpath(absolute_git_dir) - path_as_list = absolute_git_dir_normd.split(os.sep) - path_as_list = path_as_list[:(path_as_list.index('.git') + 1)] - # On windows, os.path.join(*path_as_list) will return DiskDrive:path_to without any slash. - # So workaround to first append a slash to the DiskDrive in path_as_list[0] and then join the rest of the path. - root = os.path.join(path_as_list[0] + os.sep, *path_as_list[1:]) - return root - - -def install_git_lfs(): - run_cmd('git lfs install --force') - - -def replace_shebangs(): - # pre-commit only deals with legacy hooks if their shebang is "#!/usr/bin/env sh". - hooks_folder = os.path.join(get_git_dir(), 'hooks') - current_shebang = "#!/bin/sh" - replacement = "#!/usr/bin/env sh" - for dname, dirs, files in os.walk(hooks_folder): - for fname in files: - fpath = os.path.join(dname, fname) - with open(fpath, 'r') as f: - s = f.read() - s = s.replace(current_shebang, replacement) - with open(fpath, "w") as f: - f.write(s) - - -def install_precommit(): - try: - run_cmd('pip3 install pre-commit') - except: - print('Pip3 is required in order to run the formatting tools. Please install pip3 and retry installing the hooks.', file=sys.stderr) - - -def install_hooks(): - # Allow missing config in case the user checkouts a branch without the config file. - run_cmd('pre-commit install --allow-missing-config') - run_cmd('pre-commit install --hook-type pre-push --allow-missing-config') - - -# Check perl installation (used for code formatting) -# We explictly store the Strawberry perl binary's path because we don't want -# the hooks to use git's own perl on Windows (unsupported by the formatter) -def config_perl(config): - try: - if sys.platform == "win32" or sys.platform == "cygwin": - perl_path = run_cmd('where perl') - else: - perl_path = run_cmd('which perl') - config['perl'] = perl_path - return config - except subprocess.CalledProcessError as e: - print(e.output, file=sys.stderr) - print('Perl is required in order to run the formatting tools. Please install perl and retry installing the hooks.', file=sys.stderr) - exit(1) - - -# Fetch unity-meta (used for code formatting) -def config_unity_meta(config): - home = str(Path.home()) - default_unity_meta_path = os.path.join(home, 'unity-meta') - if os.path.exists(default_unity_meta_path): - config['unity-meta'] = default_unity_meta_path - return config - else: - print('unity-meta is required in order to run the formatting tools. Please install it (https://internaldocs.hq.unity3d.com/unity-meta/setup/) and retry installing the hooks. If it is not in your $HOME folder, manually add the path to it in .git/hooks/hooks-config.json', file=sys.stderr) - exit(1) - - -def config_hooks(): - config_path = os.path.join(get_git_dir(), "hooks", "hooks-config.json") - config = {} - if os.path.exists(config_path): - with open(config_path, 'r') as config_file_r: - config = json.load(config_file_r) - - ## Add static configuration methods here - config = config_unity_meta(config) - config = config_perl(config) - - with open(config_path, 'w') as config_file_w: - json.dump(config, config_file_w, indent=4, sort_keys=True) - - -def check_ssh_access(): - try: - result = run_cmd('git ls-remote git@github.cds.internal.unity3d.com:theo-penavaire/gfx-automation-tools.git HEAD') - except: - print('You must register an SSH key with github.cds. Please visit https://github.cds.internal.unity3d.com/settings/keys and reinstall the hooks after uploading the key.', file=sys.stderr) - exit(1) - - -def main(): - logging.basicConfig(level=logging.INFO, format='[%(levelname)s] %(message)s') - install_git_lfs() - replace_shebangs() - install_precommit() - install_hooks() - config_hooks() - check_ssh_access() - print('Successfully installed the git hooks. Thank you!') - return 0 - - -if __name__ == "__main__": - exit(main()) diff --git a/Tools/readme.md b/Tools/readme.md deleted file mode 100644 index c73d906bdbd..00000000000 --- a/Tools/readme.md +++ /dev/null @@ -1,132 +0,0 @@ - - -**Table of Contents** - -- [Tools](#tools) - - [Git-hooks](#git-hooks) - - [Installation](#installation) - - [Available hooks](#available-hooks) - - [FAQ and Troubleshooting steps](#faq-and-troubleshooting-steps) - - [Formatting](#formatting) - - - -# Tools - -_Questions: #devs-graphics-automation_ - -## Git-hooks - -Git hooks are a way to ensure that certain rules are being followed within a repo. They provide a way to run local checks before pushing code to the remote, allowing developers to catch issues sooner and iterate faster. - -For example, compliance with Unity's code convention is mandatory in order to merge a PR into master. While there are server side scripts that will check the code, you can save some time by installing these hooks and ensure to push formatted code to the remote. - -### Installation - -Follow these steps to install the git hooks before working on the Graphics repository: - -1. Install [Python >= 3.6](https://www.python.org/downloads/) and make sure it is accessible in your PATH. -2. Install [pip3](https://pip.pypa.io/en/stable/installing/). -3. Make sure [unity-meta](https://internaldocs.hq.unity3d.com/unity-meta/setup/) is installed and its requirements are fulfilled. It will be used by the format code hook to ensure your code complies with the convention. - - _Sidenote: it is the same tool used to format C++/trunk code._ - - _Sidenote 2: Nowadays unity-meta can be installed using git only, no need to use the mercurial clone anymore. The git repository can be found [here](https://github.cds.internal.unity3d.com/unity/unity-meta)._ -4. Make sure you have access to the cds.github.com repositories. Usually this means following [these steps](https://docs.github.com/en/enterprise-server@2.21/github/authenticating-to-github/connecting-to-github-with-ssh) to create and upload an ssh key to [cds.github.com](https://github.cds.internal.unity3d.com/settings/keys). -5. From the root of the repository, run `cd Tools` and `python3 ./hooks_setup.py`. - -### Available hooks - -A description of the hooks we currently have is available in the [hooks library repository](https://github.cds.internal.unity3d.com/unity/gfx-sdet-tools/blob/master/hooks/readme.md). - -For this repository we have enabled: - -- format-code -- check-shader-includes -- file-extension-to-lowercase -- check-branch-name - -### FAQ and Troubleshooting steps - -**How to make sure the hooks are correctly installed?** - -This is the output of a successful installation: -``` -[INFO] Running: git lfs install --force -[INFO] Running: git rev-parse --show-toplevel -[INFO] Running: pip3 install pre-commit -[INFO] Running: pre-commit install --allow-missing-config -[INFO] Running: pre-commit install --hook-type pre-push --allow-missing-config -[INFO] Running: git rev-parse --show-toplevel -[INFO] Running: where perl -[INFO] Running: git ls-remote git@github.cds.internal.unity3d.com:theo-penavaire/gfx-automation-tools.git HEAD -Successfully installed the git hooks. Thank you! -``` - -Additionally, you can run the following commands to make sure the hooks are triggered on git operations: -``` -echo "test" > test.txt -git add test.txt -git commit -m "test" -// Some kind of output about the hooks being run -// Do a reset to undo our test: git reset --soft HEAD~1 (This "undoes" the last commit and keep the committed files in your staging area so delete test.txt after) -``` - -**Permission denied (SSH) when installing the git hooks** - -Please, follow these steps: https://docs.github.com/en/enterprise-server@2.21/github/authenticating-to-github/connecting-to-github-with-ssh. Do not forget the ssh agent step. - -If that still doesn’t work, try running -``` -ssh -vT git@github.cds.internal.unity3d.com -``` -Look for a line starting by “Offering public key...”. It will tell you which ssh key is being used by shh. This key must be the one you uploaded to [github.cds](https://github.cds.internal.unity3d.com/settings/keys). - -Last resort: [Troubleshooting SSH section in Github docs](https://docs.github.com/en/enterprise-server@2.21/github/authenticating-to-github/troubleshooting-ssh). - - -**Python or pre-commit not found, even if python is installed, "/usr/bin/env: ‘python’: Permission denied"** - -Make sure Python (>=3.6) is in your PATH. Commands that can help: -- On windows: `where python3` -- On Unix: `which python3` -- [How to add to the path on Windows10?](https://www.architectryan.com/2018/03/17/add-to-the-path-on-windows-10/) - -When running the Python installer on Windows, make sure to check "Add Python to Path"! - -If python can't find the `pre-commit` package, make sure the Scripts folder outputted in the error is in the PATH too (use `where pre-commit` or `which pre-commit` to check which folder it is in). - -A clean reinstall of Python solves most issues. Make sure to rerun the `hooks_setup.py` script after you reinstall Python. - - -**Python was not found; run without arguments to install from the Microsoft Store, or disable this shortcut from Settings > Manage App Execution Aliases.** - -Run `python` instead of `python3`. - - -**bash: /path/to/AppData/Local/Microsoft/WindowsApps/python: Permission denied** - -Follow the suggestions of [this StackOverflow answer](https://stackoverflow.com/questions/56974927/permission-denied-trying-to-run-python-on-windows-10/57168165#57168165). - - -**Can't locate Win32/Process.pm in @INC...** - -On Windows, Active perl is not supported by the formatting tool. Use Strawberry perl. - -**ValueError: '.git' is not in list when running python .\hooks_setup.py** -Your git version is probably outdated. You can check that `git --version` returns a fairly recent version of it. You may have several versions of git on your machine, and the default one is outdated, in which case you'll need to add the path to the most recent one to your PATH variable (add it at the top or beginning of the list so that it takes precedence over any other git version installed on your system). - -## Formatting - -Provided you installed [unity-meta](https://internaldocs.hq.unity3d.com/unity-meta/setup/), you can manually run the formatting tool with the following command: -``` -perl ~/unity-meta/Tools/Format/format.pl --dry-run -``` -**Notes for Windows users:** -- Uou may have to manually "expand" the tilde (`~`) sign, meaning replacing it by your $HOME path. In powershell, hit `TAB` with the cursor on the tilde sign to automatically expand it to the $HOME path. -- You may have to run `perl.exe` instead of `perl`. - - -To actually apply the changes: -``` -perl ~/unity-meta/Tools/Format/format.pl --nobackups -``` -Use `--help` to discover more useful options (`--preview` will generate a diff file for instance)