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Currently different terrains have different movement costs. Currently path finding is not aware of this, so paths are selected as if all terrains have equal cost. This needs to be fixed.
Assigned
Team 1
Team 3
The text was updated successfully, but these errors were encountered:
Description
Currently different terrains have different movement costs. Currently path finding is not aware of this, so paths are selected as if all terrains have equal cost. This needs to be fixed.
Assigned
The text was updated successfully, but these errors were encountered: