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Should have large and intimidating paws with claws on them.
Bear is standing up as it walks.
Design should be consistent with the current game theme (look at SpeedyEnemy for reference).
Construction of sprite should ideally be made using blender (for better rendering in-game).
Attempt to construct sprite 100% from scratch (try not to use outside models).
The tank enemy should look like a voxel version of the bear on the main menu background.
The text was updated successfully, but these errors were encountered:
Description
Design should be consistent with the current game theme (look at SpeedyEnemy for reference).
Construction of sprite should ideally be made using blender (for better rendering in-game).
Attempt to construct sprite 100% from scratch (try not to use outside models).
The tank enemy should look like a voxel version of the bear on the main menu background.
The text was updated successfully, but these errors were encountered: