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Sprint 4 - Team 7 task ticket 5: Improve and Implement special effects and sound effects #198

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LIU-Evelyn opened this issue Oct 14, 2022 · 3 comments
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task New task as part of implementing a feature Team 7

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@LIU-Evelyn
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LIU-Evelyn commented Oct 14, 2022

Description

Task: Improve and Implement special effects and sound effects (the part really needed) and integrate it into the game environment
Feature: Improve features based on the win/lose logic and eviction menu: Goal 5

In the current game, players can already experience the complete process of expelling traitors through the eviction menu, and smoothly trigger the win/lose logic associated with it. Whenever a player uses an element in the eviction menu, such as viewing a clue or selecting an NPC, the corresponding "clue window"/"prompt box" will pop up. Since "The Atlantis Sinking" is a puzzle game, in order to make the game more "juicy", adding appropriate animations and special effects between these action interactions can make the player's experience in the game more immersive.

Example

  • Sound effects: In order to increase the player's experience, when using the eviction menu, some interesting sound effects will be triggered: for example, when opening the menu, viewing npc clues, and popping up correct/wrong prompt boxes.
  • Special effects: Although we have used distinctive elements in the design of the prompt box to distinguish different selection results, but to further reflect the state of the game - the special effect indicating the celebration will be triggered when the correct prompt box pops up; the special effect indicating "bad situation" will be triggered when the wrong prompt box pops up. Such as fireworks, black fog, etc.

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Milestones

Steps that need to be completed for this task:

  • Step 1: Integrate sound effects corresponding to interactive actions into the game. (Oct. 14)
  • Step 2: Create appropriate particle effects and integrate them into the game: when the correct/wrong prompt box pops up. (Oct. 15)
  • Step 3: Improve the display effect, so that different effects are closer to the corresponding game state. (Oct. 16)

Completion Deadline: Oct. 16

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@LIU-Evelyn LIU-Evelyn added task New task as part of implementing a feature Team 7 labels Oct 14, 2022
@LIU-Evelyn
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LIU-Evelyn commented Oct 14, 2022

Step 1: Already integrated all corresponding sound into the eviction menu:
786fd01 5326765 704fb16

@Tonywangshaohui
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Tonywangshaohui commented Oct 15, 2022

Step2: Already integrated initial corresponding special effect when the correct/wrong prompt box pops up: 657ad92

@LIU-Evelyn
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Step 3: Improve the display effect and changed the effects colour 8b4257e

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