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In the current game, players can already experience the complete process of expelling traitors through the eviction menu, and smoothly trigger the win/lose logic associated with it. Whenever a player uses an element in the eviction menu, such as viewing a clue or selecting an NPC, the corresponding "clue window"/"prompt box" will pop up. Since "The Atlantis Sinking" is a puzzle game, in order to make the game more "juicy", adding appropriate animations and special effects between these action interactions can make the player's experience in the game more immersive.
Example
Sound effects: In order to increase the player's experience, when using the eviction menu, some interesting sound effects will be triggered: for example, when opening the menu, viewing npc clues, and popping up correct/wrong prompt boxes.
Special effects: Although we have used distinctive elements in the design of the prompt box to distinguish different selection results, but to further reflect the state of the game - the special effect indicating the celebration will be triggered when the correct prompt box pops up; the special effect indicating "bad situation" will be triggered when the wrong prompt box pops up. Such as fireworks, black fog, etc.
Description
Task: Improve and Implement special effects and sound effects (the part really needed) and integrate it into the game environment
Feature: Improve features based on the win/lose logic and eviction menu: Goal 5
In the current game, players can already experience the complete process of expelling traitors through the eviction menu, and smoothly trigger the win/lose logic associated with it. Whenever a player uses an element in the eviction menu, such as viewing a clue or selecting an NPC, the corresponding "clue window"/"prompt box" will pop up. Since "The Atlantis Sinking" is a puzzle game, in order to make the game more "juicy", adding appropriate animations and special effects between these action interactions can make the player's experience in the game more immersive.
Example
Dependencies
Milestones
Steps that need to be completed for this task:
Completion Deadline: Oct. 16
Documentation
Member
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