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Team 1 will be working on several core User Interface elements such as the Title Page, and Ending Screen. These elements will be an entry and exit to the gameplay experience for the player, being essentially the first and last things a player would do. Title screen elements would allow player access to the game, or specific levels or the game if that was desired. The Ending Screen would be split into two ideas, being a Victory and a Failure screen, contextually presented to the player based on performance in game. These screen as well would have several interactive sounds implemented, confirming response to player action such as an audible cue when a player hovers over a button. These elements hold large importance because while they would likely go unnoticed or unappreciated if they are good, but can negatively influence gameplay experience if they are lacking in quality.
Sub-feature/component (optional)
The main menu
Death screen ("YOU DIED") then fades into High score page
Ending screen ()
Credits
Pause menu
Pause buttons
UI sound effects (Hovering over buttons, clicks, key sounds)
Levels
Upgrades/Power-ups
Heads up score display
Examples
-Homepage additions:
Select level (The only available levels are the ones the player has finished)
main character with animation (moving up and down)
Heavy bass banger
Sound effects
-Homepage improvements:
Fonts
Color
Buttons
Background
-Ending Screen:
Fail: "YOU DIED"
Buttons: Play again (restart button), proceed to the next level, level menu, exit
The main character would be in the background (behind the text) and its expressions/animations would be X_X (indicating failure) or rejoicing (indicating success).
Dependencies
To be added*
Milestones (all at 1600 AEST)
Goal 0 (Aug. 16): ALL MEMBERS have downloaded and run the game, as well as knowing what is going on
Goal 1 (Aug. 20): Rough design completion, general artistic direction, home screen.
Goal 2 (Aug. 22): Have added all elements including buttons and positioned them to our satisfaction on the home Screen
Goal 3 (Aug. 26): Have finalized the Death Screen and Ending screen
Goal 4 (Aug. 28): Added credits, Pause Menu and Power-ups
Description
Team 1 will be working on several core User Interface elements such as the Title Page, and Ending Screen. These elements will be an entry and exit to the gameplay experience for the player, being essentially the first and last things a player would do. Title screen elements would allow player access to the game, or specific levels or the game if that was desired. The Ending Screen would be split into two ideas, being a Victory and a Failure screen, contextually presented to the player based on performance in game. These screen as well would have several interactive sounds implemented, confirming response to player action such as an audible cue when a player hovers over a button. These elements hold large importance because while they would likely go unnoticed or unappreciated if they are good, but can negatively influence gameplay experience if they are lacking in quality.
Sub-feature/component (optional)
Examples
-Homepage additions:
-Homepage improvements:
-Ending Screen:
Dependencies
Milestones (all at 1600 AEST)
Completion Deadline: Aug. 30
Submission Date: Sep. 01
Extras
Documentation
Members
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