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Team 1 will be implementing different power-ups for the game. These power-ups will increase the complexity and depth of gameplay. They will either give the player an advantage in completing the level, or be a detrimental de-buff, increasing the difficulty. This encourages the player to be more creative and involved.
Sub-feature/component (optional)
Jump height increase (buff)
Speed increase (buff)
Time stop (buff)
Speed decreases (de-buff)
Stuck in the mud (can't move for a second (de-buff))
Interference Mud that blocks visuals from the player (de-buff)
Examples
-Inspirations:
Mario Kart buffs and de-buffs
Mario (Mario, Mario 2, Mario Odyssey, Mario, etc.): Run into mushroom-based power-ups
Jetpack joyride's different jetpacks which alter the game mechanics
-Improvements:
Memory and performance optimization
Removal of bugs
Testing
Documentation
Milestones (all at 1600 AEST)
Goal 0 (Sep. 6th): Power-ups class
Goal 1 (Sep. 8th): Visual design of power-ups
Goal 2 (Sep. 10th): Implementation of power-ups
Goal 3 (Sep. 12th): Removal of poorly implemented code
Description
Team 1 will be implementing different power-ups for the game. These power-ups will increase the complexity and depth of gameplay. They will either give the player an advantage in completing the level, or be a detrimental de-buff, increasing the difficulty. This encourages the player to be more creative and involved.
Sub-feature/component (optional)
Examples
-Inspirations:
-Improvements:
Milestones (all at 1600 AEST)
Completion Deadline: Sep. 15
Submission Date: Sep. 16
Extras
Documentation
Members
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