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[BUG - Release] KH3 crashes with UE4SS 3.0.1 Shipping build #700
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u sayed u use exprimental build, use the stabile source instead |
As per the beginning of the issue description, I already tested with both the release 3.0.1 and a source build of what was in `main`, and the issue presented in all three cases.
…On Tue, Dec 10, 2024, 10:25 AM Meep111 ***@***.***> wrote:
i sayed u use exprimental build, use the stabile source instead
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do you get a log file from ues? also log file says Windows (unknown version) |
do paste ue4ss log and your windows version |
Just tried again and I still experience the crash with the latest from
UE4CC-Windows-E4E9A3054611766C37037D9E0EEE1581_0000.zip
|
ok then go into ue4ss.ini and set up a log text , i should have specified it. |
The UE4SS works correctly with the "Dev" version. It only crashes with "Shipping". AFAICT it's not an issue with trusting the game directory or anti-virus. |
dont use shipping then if it works, even unreal engine when building in shipping has issues. as soon as ure aob are loaded ure ok. |
thanks you for log |
I agree and am moving forward with the "Dev" build for creating mods. However, I would expect for UE4SS releases to work out of the box. That could mean fixing the "Shipping" build, or adding the "Dev" version of For people new to the project, it's unintuitive to set UE4SS up for KH3. I was lucky that I found someone else with a working setup who could help me narrow down the issue. Other modders might bounce off of UE4SS instead. |
we are just people having job and life, no one is payed, this happens when it happens on freetime , but if u do feel to contribute make ure adjustement and push for game you need https://docs.ue4ss.com/guides/fixing-compatibility-problems.html. |
so issue solved @Buckminsterfullerene02 |
I'm not sure what Meep is trying to say, or why they're saying this is solved. I don't know how UE4SS would cause crashes with Scaleform, especially not only on shipping. Can't really debug without a way to repro. I think I can use your save if it's for Epic version. |
he will use main with dev |
I understand this is an open source project, and I understand fixing the root cause may take time (or may not happen at all). From my end, I just want to help others who might encounter the same issue. My save file is for Steam, unfortunately. I can repro reliably, but I'm still very new to non-JVM projects, so I'm not entirely sure how to debug this issue myself, or even what to look for in this case. |
That's not a solution if this is a bug with release build. Please don't hold yourself out to be a maintainer of the repository. You have posted a lot of low quality replies to issues. |
i never sayed im a maintaner, but he needed a solution wich was main dev |
if you dont want people to respond to peoples issues then close this. no need to be snappy |
If the game doesn't work when UE4SS is built targeting The game needs to be reverse engineered to fix this. |
The debug target of UE4SS does not have any changes to vtables/member variables. They mean our debug build config (which targets shipping games) for some reason does not crash, but shipping does. |
Branch or Release
The crash occurs on:
Game and Engine Version
Kingdom Hearts 3, UE 4.17
Describe the bug
With UE4SS 3.0.1 "Shipping" installed, KH3 will crash with a "Fatal error" either when loading a save or when loading a cutscene.
The release and experimental builds appear to be using the "Shipping" build. It is worth noting that this crash does not occur with "Dev".
Mods directory
Only default mods installed.
To Reproduce
I was able to reliably reproduce by creating a save in the KH3 prologue next to the OC map chest (the second save point in the game). The game would crash either when loading the save, when the heartless fight begins at the bottom of the stairs, or at the beginning of the first trinity sled event. The latter always happens; the first two only sometimes.
Expected behavior
KH3 should not crash with a "Shipping" build of UE4SS.
Screenshots, UE4SS Log, and .dmp file
UE4CC-Windows-4BC1D1E44D0F8F6C80A5B3A262609D11_0000.zip
Desktop:
Additional context:
The text was updated successfully, but these errors were encountered: