Skip to content

Latest commit

 

History

History
33 lines (27 loc) · 1.83 KB

README.md

File metadata and controls

33 lines (27 loc) · 1.83 KB

There is no source code for 0.0.4 since I moved to a notblanana's codebase and I'm too lazy to update this repo. Go to this repo to find 0.0.4 source code

Montyverse

Welcome to the Montyverse. In this security breach mod, a Monty will spawn every 15 seconds.

Installing Guide

Setup and installation

Go to releases, then download the pack. After that, download UML

Run fnaf security breach with UML open. Then close it. This will setup the folder path you need (Skip this if you have already used UML or have downloaded a Skizzum mod via its launcher)

Now drag the pak file into (game path)/fnaf9/Content/Paks/LogicMods, and the DLL file into (game path)/fnaf9/Content/CoreMods. The mod should be ready now

Using the mod

First, open up UML and then security breach. Now play through the game until you get to the spot you want to activate the mod in (I would recommend rockstar row at 11:30 PM)

When you are in your desired spot and you want to activate the mod, press F1, navigate to Logic Mods -> Montyverse -> Mod buttons

Now click start. The chaos has now begun!

Editing source code

Setup

So you want to modify this mod, good for you. Here's what you'll need.

  1. Fnaf security breach
  2. Unreal Engine 4.25 (Not plus)
  3. A computer

Download the source code and then open up the uproject file in ue 4.25 Now go to Edit -> project settings -> packaging then set generate chunks to true After that go to Edit -> editor preferences -> experimental -> user interface then check allow ChunkID assignments Now go to Mods -> Montyverse in the ue explorer and that's it. Get modding!

Compiling

Now go to File -> Package project -> (the platform you want to compile to) Now just wait and that's it!