Waystones Group Idea #455
Replies: 3 comments
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Use cases of this would be:
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I think it'd be too complex of a system to have in the main mod, but Waystones can provide the necessary API events if you do want to write an addon mod. As for Waystones itself, I can see native support for Team-only Waystones and dye-based Waystone Networks in the future (#279). |
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I agree. I think the ability to add waystones to groups/networks via an API and a handful of events would do the trick to enable to implement the rest as an addon mod |
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Hello, first of all I want to say that nothing of this is a request for you to implement it.
I would either code this myself as an addon mod if possible, or open a PR.
I've had this idea for a specific feature and wanted you to tell me what you think about it and whether or not I should implement it as a separate addon mod or open a PR to this repo.
The core idea is waystones being able to be grouped, resulting in a set of mechanics.
A waystone group would be completely defined via datapacks.
/data/namespace/waystone/groups/groupname.json
The waystone json file would contain the following information
Conditions could be anything from the players having a certain level to him carrying a specific item.
Predicates would auto-assign a waystone to a group if it was placed in a specific dimension or a specific height, etc
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