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JavaAdaptableGameEngine(BAGEL Project)

A basic Adaptable Game engine library(BAGEL) wrote with javaFX, learned from Lee Stemkoski. (http://www.stemkoski.net) (https://github.com/stemkoski)

This engine is basic, but highly adaptable. you can add few methods and build awesome simple games.

some features to point out :

  • it is written with AnimationTimer class, so you basically have no limit in updating scene.
  • it can handle animations by loading sprite sheets.
  • it's got a Physics class that is written in a way to accelerate moving objects, with customizable amounts.
  • the code is in standard situation, where you can see accurate inheritances.
  • for being adaptable as much as possible, class fields are mostly public.

also the code is highly commented.

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A basic Adaptable Game engine in java,

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