This is a unity tutorial project in which you were to add some data persistence.
Things to include
- Player Menu screen
- Start button
- Exit game button
- Top score text persisted between sessions
- In the Game Screen add an updated Top score text persisting the current session player
- Write to the persistent object when new top score was achieved
This project was achieved by first creating the new scene canvas with player options. Then adding a persistent object that would not be deleted between scene changes Saving and loading from a file located on the disk.