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RELEASE
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RELEASE
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------------- Release 14.4 ---------------
* Various bugfixes.
* Normal maps support.
* Tangent-Binormal generation (TBS) fixed.
------------- Release 14.3 ---------------
* Various bugfixes.
* Normal maps support.
------------- Release 14.2 ---------------
* Some bugfixes.
* Blender 2.80 support.
* Experimental PBR support.
* Initial Principled BSDF shader support.
* Non-Shader Mode for Materials (currently works for PBR render pipelines)
* Vertex colors
------------- Release 14.1 ---------------
* Some bugfixes.
* Blender 2.80 support.
* Experimental PBR support.
* Initial Principled BSDF shader support.
------------- Release 14.0 ---------------
* Some bugfixes.
* Blender 2.80 support.
* Experimental PBR support.
------------- Release 13.0 ---------------
* Some bugfixes.
* Blender 2.66 support
* Experimental automaticaly shadow and AO baking
------------- Bugfix R12.2 ---------------
* Fixed UV exporting
* Remove internal TBS Calculation (unclaimed, too many bugs)
------------- Bugfix R12.1 ---------------
* Fixed multiple bugs on objects "naming", which in fact made "R12" useless
------------- Release 12.0 ---------------
* Some bugfixes.
* Performance optimization.
* Option: Apply modifiers.
* Option: Merge meshes which have Armature modifier with the same skeleton.
* Option: Run pview after exporting.
* Collide and ObjectType recognize.
Possible issues:
I used temporary scene copy to make changes before exporting (e.g. modifiers applying),
it's can cause some issues.
- Incorrect material exporting on merged meshes.
- Incomplete scene clearing. Whenever we are deleted our temporary scene,
Blender won't to delete other objects, created with the scene, so
we should do it by hand. I recommend to save the .blend file before
exporting and reload it after.
- Names changing.