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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>FAQ - Toolkit for Dart for Adobe Flash Professional</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="description" content="Develop rich HTML5 interactive applications and games with the Dart language and Adobe Flash Professional.">
<meta property="og:image" content="http://toolkitfordart.github.io/img/share.jpg" />
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<li><a href="index.html">Home</a></li>
<li class="active"><a href="faq.html">FAQ</a></li>
<li><a href="getting-started.html">Getting started</a></li>
<li><a href="learn.html">Learn more</a></li>
</ul>
<a href="https://plus.google.com/u/0/communities/104240177388266075186" class="btn btn-community"><img src="http://www.gstatic.com/images/icons/gplus-29.png"/> Community</a>
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<h3 class="muted"><img src="img/icon-stagexl.png" width="32"/>Toolkit for Dart</h3>
</div>
<hr>
<h1>FAQ</h1>
<div class="row-fluid faq">
<h4>What is the Toolkit for Dart?</h4>
<p>The Toolkit for Dart is an extension to Flash Professional CC to publish artwork and
animation to the Dart language, which is a class-based, object-oriented language and
compiles to efficient JavaScript that is being developed as open source by Google. The
extension creates a fully functional and cleanly organized Dart project, leveraging the
StageXL for Dart library to reproduce Flash runtime features.</p>
<p>Toolkit for Dart supports many of the core animation and drawing capabilities of Flash
Pro, including bitmaps, shapes, movie clips, graphic symbols, classic tweens and
motion guides, simple buttons, text fields, drop-shadow and glow filters, additive blend
mode, single-shape masks, visible and cacheAsBitmap display options, and embedded
audio.</p>
<p>The extension operates as an export panel for Flash Professional CC, which generates
Dart code that represents items on the stage, symbols, images, and sounds in the
library. Interactivity can be written separately in Dart using the Dart Editor, with thirdparty
Dart editors, or within a comment block on the Flash Pro timeline as frame
actions.</p>
<h4>Who should use the Toolkit for Dart?</h4>
<p>This extension was created by Adobe specifically for designers and developers who are
already familiar with Flash Professional. Adobe’s goal is to provide users with a variety
of options to create engaging content for different runtimes, platforms and languages.
This extension helps Flash Professional CC customers build Flash-like experiences
using the Dart language.</p>
<h4>What is the StageXL for Dart library?</h4>
<p><a href="http://stagexl.org">The StageXL library</a> is a complete and robust Flash-like engine for Canvas that is built
on top of the Dart programming language. The Dart language is very similar to
ActionScript 3, and the StageXL library provides an approachable Flash-like API to
build games and other graphically rich content. The StageXL library is intended for
Flash/ActionScript developers who want to migrate their projects as well as their skills
to HTML5.</p>
<p>The Toolkit for Dart publishes content from Flash Professional CC that is compatible
with the StageXL library.</p>
<h4>Which versions of Flash Professional will the Toolkit for Dart work with?</h4>
<p>The Toolkit for Dart extension is compatible with Flash Professional CC.</p>
<h4>Why is Adobe contributing the Toolkit for Dart to open source?</h4>
<p>Since Flash Professional is the leading tool for authoring interactive and animated 2D
content, Adobe’s goal is to extend that content‘s reach to multiple formats. By
contributing the Toolkit for Dart to open source, designers, developers and animators
can publish assets created in Flash Professional CC to the Dart language. This will
result in the Dart community participating in the evolution of the Toolkit for Dart, while
StageXL libraries and Dart language evolve and mature.</p>
<h4>Are there limitations to the types of Flash Pro content that can be published to
Dart?</h4>
<p>Yes. While many of the core graphic and animation capabilities in Flash Pro are
supported (similar to the Toolkit for CreateJS), some limitations at the moment include
support for motion tweens, animated masks, some filters and blend modes, scale 9
grid, custom base classes, and some TextField options. <a href="learn.html">Read more about the technical details here.</a></p>
<h4>Where can I learn more about Flash Professional CC?</h4>
<p>Flash Professional CC has been rebuilt from the ground up to be faster, modular,
extensible, reliable, more focused and more efficient than before. <a href="https://creative.adobe.com/products/flash">Learn about the new
features and integration with the Creative Cloud here</a>.</p>
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