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if(Game.spawns.Spawn1.energy >= 300){ //Game.spawns.Spawn1.createCreep's
if (!(name < 0)) { console.log("Spawned new creep: " + name); console.log("Spawned new builder: " + numberOfBuilders); console.log("Spawned new upgrader: " + numberOfUpgraders); console.log("Spawned new harvester: " + numberOfHarvesters); } }
The text was updated successfully, but these errors were encountered:
If this is a proposed change I would recommend to post it as a pull request.
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if(Game.spawns.Spawn1.energy >= 300){
//Game.spawns.Spawn1.createCreep's
if (!(name < 0)) {
console.log("Spawned new creep: " + name);
console.log("Spawned new builder: " + numberOfBuilders);
console.log("Spawned new upgrader: " + numberOfUpgraders);
console.log("Spawned new harvester: " + numberOfHarvesters);
}
}
The text was updated successfully, but these errors were encountered: