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description.ext
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DisabledAI = 1; // <!-- Where 0 Fills empty playable slots with AI, 1 is They Don't fill the empty slots
joinUnassigned = 0; // <!-- Where 0 forces joining players into the first empty slot, 1 leaves them to select their own
disableChannels[]={0,1,2,3,4};
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 60;
};
onLoadName = "Domination Plus";
onLoadMission = "By TheWreckingCrew";
author = "TWC FakeMatty";
loadScreen = "tao\pics\loading.jpg";
respawn="BASE";
respawndelay = 30;
respawnDialog = false;
respawnOnStart = 0;
enableDebugConsole = 1;
class CfgDebriefing
{
class End1
{
title = "Sniper Crew";
subtitle = "You need 15 people on to play this role.";
description = "Play General Infantry for now!";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End2
{
title = "Fill another squad!";
subtitle = "";
description = "";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End3
{
title = "Pilot is already online";
subtitle = "Wait till player count is over 15 to be a Pilot.";
description = "Play General infantry for now!";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End4
{
title = "Pilot unavailable";
subtitle = "You need 5 people online to play as the Pilot.";
description = "Play general infantry for now!";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End5
{
title = "Mission End";
subtitle = "Good Job!";
description = "Stick around for some more Domination!";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End6
{
title = "Ending #6";
subtitle = "";
description = "*** Insert debriefing #6 here. ***";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
class End7
{
title = "Ending #6";
subtitle = "";
description = "*** Insert debriefing #6 here. ***";
// pictureBackground = "";
// picture = "";
// pictureColor[] = {0.0,0.3,0.6,1};
};
};
#include "CHVD\dialog.hpp"
class CfgFunctions
{
#include "CHVD\CfgFunctions.hpp"
class TWC
{
class Patrol
{
class Patrol {file = "func\fnc_patrol.sqf";};
};
class Defend
{
class Defend {file = "func\fnc_defend.sqf";};
};
class Attack
{
class Defend {file = "func\fnc_attack.sqf";};
};
class AirAssault
{
class AirAssault {file = "func\fnc_air_assault.sqf";};
};
class AttackHelicopter
{
class AttackHelicopter {file = "func\fnc_attack_helicopter.sqf";};
};
class AttackPlane
{
class AttackPlane {file = "func\fnc_attack_plane.sqf";};
};
class AO
{
class AO {file = "func\fnc_AO.sqf";};
};
class RadioTower
{
class RadioTower {file = "func\fnc_RadioTower.sqf";};
};
//class SideMissionArmoured
//{
//class SideMissionArmoured {file = "func\fnc_ArmouredSideMission.sqf";};
//};
};
};