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client sided objects #1
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That's known, I could frezze all parts with this part of my script inside of my fork, game needs to be under than 1000 blocks inorder to avoid getting frame advanced by 2 or more. boom! Fixed! |
wow this is really neat!! thanks a bunch |
ok so i tried to use the script but everything gets unanchored when i move |
That's normal when you have frame advance disabled. |
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objects like spinners and falling platforms will not freeze
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