Releases: ThePansmith/CABIN
CABIN 1.3.4
Hotfix for a bug that makes chapter 2 impossible to automate and some fixes for a few minor bugs
Fixes:
Fixed Create's default compat recipes for ae2 not being removed
Fixed Kubejs textures being unable to be modified using resource packs - textures now use the cabin namespace to avoid mangling from kubejs
Fixed pretty pipe's item terminal texture
Adjusted induction mechanism texture and add Create Energistics styled incomplete ae2 processor textures (textures by Jamiscus)
Fixed some of the lifesavers quests taking away items
Moved kubejs_client_data.json outside of the kubejs folder
CABIN 1.3.3
Mostly a bug fixing update with some minor tweaks. A rare and nasty worldgen crash has also hopefully been fixed
Changes:
New mechanism textures made by Andromeda-Galaxy29
All ingot and dust melting recipes can now be performed using the magma crucible
The Create Legacy Copper resource pack is no longer hidden from the resource pack list
Added Create's Potion fluids to REI
Created REI categories for Smeltery/Foundry part variants, Slimeskulls and Create Potions
Fixes:
Some Create bugs will now be fixed thanks to Create updates (like refined radiance not converting when above a beacon below y=0)
Fix Copper giving more Copper as a byproduct instead of gold
Fixed the debug miner lamp from Occultism being obtainable from Randomium
Fixed the creative generator from Crafts and Additions (optional mod) being obtainable from Randomium
Hopefully fixed a rare worldgen crash by removing multiblock fluid tanks from structures
Moved Cabinet loot in the abandoned engineer house structure to the barrels where they can be affected by Lootr
Fix the platformed plate recipe using a red alloy ingot instead of wire when ProjectRed Transmission is still installed
Mods Updated:
Updated Create to v0.5.1h
Mod Compatibilities Added:
Create Connected
Create Balanced Flight
Thermal Systeams
Tiny Gates
CABIN 1.3.2
This update will reset your options.txt file. If you want to transfer your existing options.txt over, copy it and make sure that resourcePacks, incompatibleResourcePacks, and incompatibleResourcePacks are deleted from the file so that your resource packs can be reset to the new default settings.
Fixes:
Fixed typo in Railway Starter pack quest
Ported ae2 textures from A&B (not sure why they weren't there to begin with)
Fixed stabilized randomium dropping from randomium ore when mined with fortune or luck
Mushrooms from expanded caves are now displayed in jei since they actually are obtainable in old growth taiga biomes.
Fixed ae2 circuit presses being consumed in the chiller machine.
Fixed coins being castable from the smeltery.
Fixed being able to melt smeltery controllers into copper.
Added missing chiller recipes for ingots rods and balls.
Fixed mud brick stairs having no preferred tool to mine it with.
Fixed the fortress locator quest (partly) and now gives a refund if it cannot find a fortress.
Fixed unintended side effects from Global Gamerules (by removing the mod).
Fixed a serious issue with resource pack files being included in the overrides without proper permission instead of being downloaded from Curseforge.
Mods Changed:
Removed Openloader
Removed Global Gamerules
Added Resource Pack Overrides
Optional Mods Added:
Iris & Oculus Flywheel Compat
Oculus Particle Fix
It turns out that Oculus has a severe particle bug in 1.18.2 that causes particles to render through blocks when you pick up an item, Oculus Particle fix is required to patch this bug.
Iris & Oculus Flywheel Compat is needed to ensure that Flywheel and Oculus shaders work well together. (You don't need it if you enjoy playing with frames per second in the single digits).
Resource Packs Now Properly Credited:
Create: ComputerCraft
Lopy's Create Style Sophisticated Backpacks
Created Pretty Pipes
LootrChestRetexture for Create!
Created Drawers
Resource Packs Added:
Create Energistics
Mod Compatibilities Added:
Create Power Loaders
CABIN 1.3.1
CABIN 1.3.1 Changelog:
This update mainly focuses on a rework of the recipe scripts but it also comes with some bug fixes and mod compatibilities.
Mods added:
Lootjs
Oculus (optional mod)
Lootjs has been added to make modifying loot tables easier. In this update it's used to replace redstone ore in chest loot tables. Oculus has also been added as an optional mod that can be installed to run shaders. If you aren't using shaders, then there is no need to install Oculus since it is a fully client-side mod.
Recipe script rework:
The recipes script has been completely reworked into sections that should be much easier to read and more maintainable to develop on. Another reason for it is to make it easier for people to remove some of the side-mods they don't like: Biomes O' Plenty, Quark, Buddycards, etc... A proper list of mods that are and aren't safe to remove might come in a later update.
Tweaks (mostly bug fixes that fix inaccessible features):
Crushing gemstone ore blocks now gives experience nuggets
Metal ore blocks can no longer be milled, but can be crushed instead to gain a 1.25x multiplier and experience nuggets.
Pulverizing ore blocks now gives a 1.25x multiplier (can be boosted to 1.5x with basalz powder)
Re-enabled the cheap shaft cutting recipe from Create (remember to filter your cutting saw)
Fixed djinni ore miner recipe from Occultism
Some smeltery recipes for molten obsidian and molten ender are now available again
Added a recipe for random sorting modifiers from Pretty Pipes
Added recipes for extended gears half shaft and shaftless cogwheels
Added a recipe for lightning charges
Minor bug fixes:
Fixed biomes o' plenty sand washing having a 100% chance to give clay (sorry)
Fixed Beyond Earth Moon Iron ore giving Raw Iron instead of Crushed Iron
Fixed a bug with the 1k storage component recipe that caused it to be much cheaper than intended
Fixed rei entries for mysterious conversions not showing (quantum entangled singularities, refined radiance, and shadow steel)
Mud brick slabs from Tinker's Construct can now be mined faster using a shovel
Most blocks from More Minecarts can now be mined using a pickaxe
Decreased the mining time for vitric cactuses from more More Minecarts
Replaced redstone ore found in underground bastion chests with cinnabar ore
Removed augments from Thermal that don't do anything
Removed a bunch of hidden recipes for Projectred items
Fixed a bug where Projectred Illumination's default recipes were not being removed
Fixed Create Crystal Clear's encased large cogwheels dropping small cogwheels
Fixed Quark wood types having inconsistent sawing time compared to other wood types
Mod compatibility added:
Create: Slice and Dice
Exotic Birds
CABIN 1.3.0
CABIN 1.3.0 Changelog:
Make sure that none of the old kubejs files are carried over from the last version, otherwise there will be structure generation issues. Test of patience contraptions will also need their filters to be adjusted. Make sure that your world's server configs are also up to date.
Mods Changed
Added Randomium Ore
Added Expanded Caves
Replaced Just enough Resources with Roughly Enough Resources
Features and Changes
Removed some unused kubejs items
Removed microblocks for blocks that are disabled in the Quark config.
All urns in structures have been replaced with treasure pots from Expanded Caves
Ported the ruins and railshaft structures from A&B
Added recipes for the quark stone variants (they don't generate in the world)
Added igneous extruder recipes for flesh. limestone and replaced the scoria igneous extruder recipe.
Enabled the slime bucket and nether compass features from Quark
Fixes
Added 1mb molten mixing recipes to prevent mixing basins from being clogged with unmixable fluids.
Fixed oversight that caused the tinkerbox in the Arid Cabin structure to not be transformed into a lootr chest
Fixed an issue with the broken windmill structure causing the top and bottom halves to not be aligned
Reworked structure generation to better prevent structure overlapping
Fixed copper block dupe exploits involving the smeltery and chisel
Code Changes
Removed some obsolete code that referenced blocks that no longer exist in 1.18.2
Reworked bulkhide script to use a blacklist variable instead so that the randomium:blacklist tag can easily be applied to blacklisted items
Moved all loot tables to the "cabin" modname and left behind loot tables that redirect to the new ones. NOTE: test of patience setups will likely need to be tweaked to work with the new barrel nbt.
Mods Updated
Updated forge 40.2.8 -> 40.2.21
Updated Mantle 1.9.45 -> 1.9.50
Updated Tinker's Construct 3.6.4.113 -> 3.7.1.155
Updated Architect's palette 1.3.1 -> 1.3.2.1
Updated Architectury API 4.11.93 -> 4.12.94
Updated Cloth Config API 6.5.102 ->6.5.116
Updated REI Plugin Compatibilities 8.0.83 -> 8.0.89
Updated REI 8.3.662-> 8.4.723
Updated ModernFix 5.7.4 -> 5.18.0
Updated CoFH Core 9.2.2 -> 9.2.3
Updated Sophisticated Backpacks 3.18.60.906 -> 3.20.2.1036
Updated Sophisticated Core 0.5.87.417 -> 0.6.4.604
Updated SuperMartijn642's Core Lib 1.1.15 -> 1.1.17
Updated Fusion 1.0.6 -> 1.1.1
Updated Rechiseled 1.1.4a -> 1.1.6
Updated Rechiseled: Create 1.0.1 -> 1.0.2
Updated Jade 5.3.1 -> 5.3.2
Updated Every Compat 1.6.5 -> 1.6.11
Updated Create: Central Kitchen 1.3.9.c -> 1.3.9.d
Updated CraftingTweaks 14.0.7 -> 14.0.9
Updated Curios API 5.0.9.1 -> 5.0.9.2
Updated Chunk Pregenerator 4.3.0 -> 4.4.3
Updated Kubejs Create 1802.2.4-build.5 -> 1802.2.4-build.16
Updated Kubejs Thermal 1802.1.5-build 16 -> 1902.1.6 build.7
Updated Gravestone Mod 1.0.1 -> 1.0.2
Updated Embeddium 0.2.3 -> 0.3.18
CABIN 1.2.3
Fixes a bug with the questbook that prevents quest progression
Fix an issue with the chapter 1 tool quest.
This version comes with a server pack, but it has no launch scripts.
If you don't know how to set up launch scripts then I'd recommend using Universalator to launch the server: https://github.com/nanonestor/universalator/wiki.