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Durability.cs
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Durability.cs
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using Couchbase;
using Couchbase.IO;
using System;
using System.Threading.Tasks;
namespace DevGuide
{
public class Durability : ConnectionBase
{
public override async Task ExecuteAsync()
{
var key = "dotnetDevguideExampleDurability-" + DateTime.Now.Ticks;
var data = new Data
{
Number = 42,
Text = "Life, the Universe, and Everything",
Date = DateTime.UtcNow
};
// The ReplicateTo parameter must be less than or equal to the number of replicas
// you have configured. Assuming that 3 replicas are configured, the following call
// waits for replication to 3 replicas and persistence to 4 nodes in total.
var result = await _bucket.UpsertAsync(key, data, ReplicateTo.Three, PersistTo.Four);
Console.WriteLine("Durability status: " + result.Durability);
if(!result.Success)
{
if (result.Status == ResponseStatus.NoReplicasFound)
Console.WriteLine("Write failed - not enough replicas configured to satisfy durability requirements");
else
Console.WriteLine("An error has occured: {0}\r\n{1}", result.Message, result.Exception.ToString());
}
else
{
// It's possible for a write to succeed, but not satisfy durability.
// For example, writing with PersistTo.Two and ReplicateTo.Zero on a 1-node cluster.
if (result.Durability == Couchbase.IO.Operations.Durability.NotSatisfied)
Console.WriteLine("Write succeeded, but some durability requirements were not satisfied.");
}
// Wait for the write to be persisted to disk on one (normally the master) node.
var result2 = await _bucket.UpsertAsync(key, data, ReplicateTo.Zero, PersistTo.One);
Console.WriteLine("Durability status: " + result.Durability);
}
static void Main(string[] args)
{
new Durability ().ExecuteAsync().Wait();
}
}
}