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Currently, in order to find out if a tile has been regenerated, you have to store the tile generations from the previous frame and compare them with the tile generations of the current frame. This seems like it could just be an event that users can consume.
The text was updated successfully, but these errors were encountered:
Currently, in order to find out if a tile has been regenerated, you have to store the tile generations from the previous frame and compare them with the tile generations of the current frame. This seems like it could just be an event that users can consume.
The text was updated successfully, but these errors were encountered: