diff --git a/collection/Order of the Revenant.json b/collection/Order of the Revenant.json new file mode 100644 index 0000000000..1622c61ac4 --- /dev/null +++ b/collection/Order of the Revenant.json @@ -0,0 +1,185 @@ +{ + "_meta": { + "sources": [ + { + "json": "BH-OftR", + "abbreviation": "BH:OftR", + "full": "Order of the Revenant", + "authors": [ + "Ark1002" + ], + "convertedBy": [ + "Hazmat" + ], + "url": "https://www.dndbeyond.com/classes/blood-hunter", + "version": "1.0.0", + "color": "940101" + } + ], + "dateAdded": 1580617082, + "dateLastModified": 1713958692, + "_dateLastModifiedHash": "1433e7b02c" + }, + "subclass": [ + { + "name": "Order of the Revenant", + "source": "BH-OftR", + "subclassFeatures": [ + "Order of the Revenant|Blood Hunter|BH2022|Revenant|BH-OftR|3", + "Blood Frenzy|Blood Hunter|BH2022|Revenant|BH-OftR|7", + "Loathsome Life|Blood Hunter|BH2022|Revenant|BH-OftR|11", + "Blood Curse of the Silenced|Blood Hunter|BH2022|Revenant|BH-OftR|15", + "Shade Step|Blood Hunter|BH2022|Revenant|BH-OftR|18" + ], + "shortName": "Revenant", + "className": "Blood Hunter", + "classSource": "BH2022" + } + ], + "subclassFeature": [ + { + "name": "Order of the Revenant", + "source": "BH-OftR", + "className": "Blood Hunter", + "classSource": "BH2022", + "subclassShortName": "Revenant", + "subclassSource": "BH-OftR", + "level": 3, + "entries": [ + "The youngest and strangest of the orders, the order of the revenant turned against even the laws of their peers. Blood hunters use hemocraft, the magic of life itself, but the revenant decided to delve further, using the further power of unlife. Their power taps directly into the negative energy plane, granting them foul abilities to better destroy their foes. Powerful, dangerous, and horrifying, the order is reviled and feared by peers and monstrosities alike.", + { + "type": "refSubclassFeature", + "subclassFeature": "Rite of the Dusk|Blood Hunter|BH2022|Revenant|BH-OftR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cats Eye|Blood Hunter|BH2022|Revenant|BH-OftR|3" + } + ] + }, + { + "name": "Rite of the Dusk", + "entries": [ + "When you join this order at 3rd level, you learn the Rite of the Dusk as part of your Crimson Rite feature. When you activate the Rite of the Dawn, the extra damage dealt by your rite is necrotic damage. Additionally, while that rite is active on your weapon, you gain the following benefits:", + { + "type": "list", + "items": [ + "Your weapon darkens the area around you in a radius of 20 feet. In the radius, bright light becomes dim light, and dim light becomes darkness. This darkness is considered magical darkness, and is not affected by normal darkvision.", + "The shadow of your blade smothers light sources within its range, extinguishing non magical flame, and dispelling any magical light cast at a level equal to a third of your level in this class (rounded down) or less." + ] + } + ], + "source": "BH-OftR", + "className": "Blood Hunter", + "classSource": "BH2022", + "subclassShortName": "Revenant", + "subclassSource": "BH-OftR", + "level": 3, + "header": 1 + }, + { + "name": "Cats Eye", + "entries": [ + "Also at 3rd level, you gain darkvision to a range of 120 feet, and can see through magical darkness as if it were normal darkness." + ], + "source": "BH-OftR", + "className": "Blood Hunter", + "classSource": "BH2022", + "subclassShortName": "Revenant", + "subclassSource": "BH-OftR", + "level": 3, + "header": 1 + }, + { + "name": "Blood Frenzy", + "source": "BH-OftR", + "className": "Blood Hunter", + "classSource": "BH2022", + "subclassShortName": "Revenant", + "subclassSource": "BH-OftR", + "level": 7, + "entries": [ + "Upon reaching 7th level, starting when you deal damage to a creature, you may enter a blood frenzy. The frenzy lasts indefinitely, but ends if you do not deal damage to a creature on your turn. During the frenzy, you gain the following benefits:", + { + "type": "list", + "items": [ + "One additional weapon attack whenever you take the attack action.", + "Your walking speed increases by 20 feet.", + "You score a critical hit on a roll of 19-20.", + "When you reach 0 hit points, you do not drop unconscious, and can still move and attack, though you take death saves as normal." + ] + }, + "When the Frenzy ends, you are stunned for 1d4 rounds, and suffer a point of exhaustion. Once you use this feature, you must finish a short or long rest before you can use it again. You can use Blood Frenzy twice between rests starting at 15th level." + ] + }, + { + "name": "Loathsome Life", + "source": "BH-OftR", + "className": "Blood Hunter", + "classSource": "BH2022", + "subclassShortName": "Revenant", + "subclassSource": "BH-OftR", + "level": 11, + "entries": [ + "At 11th level, you begin tapping into the negative energy plane, you can activate a fell healing, sewing together your wounds in a horrifying display. As a bonus action, you can heal a number of hit points equal to your level in this class. If you hold a dismembered limb up to the spot it was taken from when you use this feature, it is reattached. This feature does not regenerate lost flesh, and it creates scar tissue in the regenerated area. You can use this feature a number of times per day equal to your proficiency bonus, and refresh all uses on a long rest." + ] + }, + { + "name": "Blood Curse of the Silenced", + "source": "BH-OftR", + "className": "Blood Hunter", + "classSource": "BH2022", + "subclassShortName": "Revenant", + "subclassSource": "BH-OftR", + "level": 15, + "entries": [ + "At 15th level, you learn how to strike true fear into the hearts of your enemies. You gain the Blood Curse of the Silenced for your Blood Maledict feature. This doesn't count against your number of blood curses known." + ] + }, + { + "name": "Shade Step", + "source": "BH-OftR", + "className": "Blood Hunter", + "classSource": "BH2022", + "subclassShortName": "Revenant", + "subclassSource": "BH-OftR", + "level": 18, + "entries": [ + "Upon reaching 18th level, the negative energy you tap into becomes pliable, allowing you to warp the darkness around you. When in dim light or darkness, you can walk upon the shadows themselves, moving three dimensionally into the air within the darkness. This movement is not considered flight, and you can move at your normal walking speed. If the light you’re standing in becomes bright light while you are above the ground, you fall. Also at this level, you become immune to necrotic damage." + ] + } + ], + "optionalfeature": [ + { + "name": "Blood Curse of the Silenced", + "source": "BH-OftR", + "prerequisite": [ + { + "level": { + "level": 15, + "class": { + "name": "Blood Hunter" + }, + "subclass": { + "name": "Order of the Revenant", + "visible": true + } + } + } + ], + "entries": [ + "As a bonus action, you draw blood from the ears and tongue, causing the creature to be unable to hear or speak until the end of your next turn. This causes the creature to be unable to cast spells that involve a verbal component, or use any other feature that requires speech. Additionally, if the creature is not able to hear or see, the creature automatically fails all Wisdom (Perception) checks.", + { + "type": "entries", + "name": "Amplify:", + "entries": [ + "This curse lasts for 1 minute. The cursed creature can make a Constitution saving throw at the end of each of its turns, ending the curse on itself on a success." + ] + } + ], + "featureType": [ + "Blood Curse" + ] + } + ] +} \ No newline at end of file