From 29dba2b3b7ec2ca065b9f04c0e26fc7f8a957570 Mon Sep 17 00:00:00 2001 From: Angus McDougal McTavish <60561312+SnortsAlot@users.noreply.github.com> Date: Sat, 28 Oct 2023 15:53:14 -0500 Subject: [PATCH] Add file --- ...rds of eberron five arcane traditions.json | 1012 +++++++++++++++++ 1 file changed, 1012 insertions(+) create mode 100644 subclass/stuart broz; wizards of eberron five arcane traditions.json diff --git a/subclass/stuart broz; wizards of eberron five arcane traditions.json b/subclass/stuart broz; wizards of eberron five arcane traditions.json new file mode 100644 index 0000000000..dc7677afe1 --- /dev/null +++ b/subclass/stuart broz; wizards of eberron five arcane traditions.json @@ -0,0 +1,1012 @@ +{ + "_meta": { + "sources": [ + { + "json": "eb5arcanetraditions", + "abbreviation": "WoEAT", + "full": "Wizards of Eberron: Five Arcane Traditions", + "authors": [ + "Stuart Broz" + ], + "version": "1.0", + "convertedBy": [ + "811065834285039621" + ], + "url": "https://www.dmsguild.com/product/310572/", + "targetSchema": "1.0.0" + } + ], + "status": "wip", + "dateAdded": 1698155122, + "dateLastModified": 1698155122, + "_dateLastModifiedHash": "8786ade3c8" + }, + "book": [ + { + "name": "Wizards of Eberron: Five Arcane Traditions", + "id": "WoEAT", + "source": "eb5arcanetraditions", + "published": "2020-04-27", + "group": "homebrew", + "contents": [ + { + "name": "Wizards of Eberron: Five Arcane Traditions", + "headers": [ + "Overview" + ] + } + ] + } + ], + "bookData": [ + { + "id": "WoEAT", + "source": "eb5arcanetraditions", + "data": [ + { + "type": "section", + "name": "Overview", + "entries": [ + "Eberron has always had a unique relationship with arcane magic. As the setting that introduced the artifcer and the magewright, it looked at a world in which magic was treated seriously as a science. It stands to reason that the wizards of such a world would also push the boundaries of arcane research and develop unique magical traditions. This book deals with &ve such traditions, each of which is strongly tied to the world of Eberron.", + "While the {@b Elemental Binders} of Zilargo are best known for their creation of elementally-powered vehicles, they can also focus the strength of the elements to enhance their spellcasting and even their own bodies.", + "The {@b Dust Savants} search out arcane secrets hoarded by the servants of the Overlords or lost since the Age of Demons. Few trust those who delve into such dark powers, even if they use such knowledge to stand against the Lords of Dust.", + "The {@b Knights Arcane} are the elite &ghting force of Aundair, who train with sword and spell. The Knight Phantoms among their number are feared across the Five Nations.", + "The city of Sharn is famous across Eberron, and for good reason. The unique properties of the manifest zone to the plane of Syrania that Sharn is built upon allow for impossibly-tall towers, floating buildings, and easy magical air travel. The {@b Sharn Skymages} have tapped into this connection to enhance their own powers of magical flight.", + "While most religion in Eberron is a pure matter of faith, there is no denying the reality of the Silver Flame. While most who harness the power of the Flame do so through purely divine magics, there are a small number of {@b Silver Pyromancers} who have managed to blend just enough divine magic into their own practices to tap into this power. These wizards enhance the fire that their spells produce with the holy power of the Silver Flame." + ] + } + ] + } + ], + "subclass": [ + { + "name": "Elemental Binder", + "source": "eb5arcanetraditions", + "className": "Wizard", + "classSource": "PHB", + "page": 2, + "shortName": "ElemntalBind", + "subclassFeatures": [ + "Elemental Speech|Wizard||ElemntalBind|eb5arcanetraditions|2", + "Elemental Companion|Wizard||ElemntalBind|eb5arcanetraditions|2", + "Elemental-Bound Focus|Wizard||ElemntalBind|eb5arcanetraditions|6", + "Elemental Graft|Wizard||ElemntalBind|eb5arcanetraditions|10", + "Control Bound Elemental|Wizard||ElemntalBind|eb5arcanetraditions|10", + "Elemental Soul|Wizard||ElemntalBind|eb5arcanetraditions|14" + ], + "foundryImg": "icons/commodities/materials/feather-blue-grey.webp" + }, + { + "name": "Dust Svant", + "shortName": "DustSavant", + "source": "eb5arcanetraditions", + "className": "Wizard", + "classSource": "PHB", + "page": 5, + "subclassFeatures": [ + "Tongue of the Demon|Wizard||DustSavant|eb5arcanetraditions|2", + "Eye of the Demon|Wizard||DustSavant|eb5arcanetraditions|2", + "Servant of Dust|Wizard||DustSavant|eb5arcanetraditions|6", + "Dust Secret|Wizard||DustSavant|eb5arcanetraditions|6", + "Fiendish Bargins|Wizard||DustSavant|eb5arcanetraditions|10", + "Dominate Fiend|Wizard||DustSavant|eb5arcanetraditions|14", + "Whispers of the Overlords|Wizard||DustSavant|eb5arcanetraditions|14" + ] + }, + { + "name": "Knight Arcane", + "shortName": "KnightArcane", + "source": "eb5arcanetraditions", + "className": "Wizard", + "classSource": "PHB", + "page": 7, + "subclassFeatures": [ + "Knight's Training|Wizard||KnightArcane|eb5arcanetraditions|2", + "Arcane Shield|Wizard||KnightArcane|eb5arcanetraditions|2", + "Knight Phantom|Wizard||KnightArcane|eb5arcanetraditions|6", + "Fighting Style|Wizard||KnightArcane|eb5arcanetraditions|6", + "Phantom Form|Wizard||KnightArcane|eb5arcanetraditions|10", + "Arcane Champion|Wizard||KnightArcane|eb5arcanetraditions|14" + ] + }, + { + "name": "Sharn Skymage", + "shortName": "Skymage", + "source": "eb5arcanetraditions", + "className": "Wizard", + "classSource": "PHB", + "page": 9, + "subclassFeatures": [ + "Manifest Flight|Wizard||Skymage|eb5arcanetraditions|2", + "Stay Aloft|Wizard||Skymage|eb5arcanetraditions|6", + "Superior Flight|Wizard||Skymage|eb5arcanetraditions|10", + "We All Float Up Here|Wizard||Skymage|eb5arcanetraditions|10", + "Aerial Perfection|Wizard||Skymage|eb5arcanetraditions|14" + ] + }, + { + "name": "Silver Pyromancer", + "shortName": "SilverPyromancer", + "source": "eb5arcanetraditions", + "className": "Wizard", + "classSource": "PHB", + "page": 11, + "subclassFeatures": [ + "Divine Wizardry|Wizard||SilverPyromancer|eb5arcanetraditions|2", + "Radiant Fire|Wizard||SilverPyromancer|eb5arcanetraditions|2", + "Burning Smite|Wizard||SilverPyromancer|eb5arcanetraditions|6", + "Pyromantics|Wizard||SilverPyromancer|eb5arcanetraditions|6", + "Silver Flame Aura|Wizard||SilverPyromancer|eb5arcanetraditions|10", + "Flame Incarnate|Wizard||SilverPyromancer|eb5arcanetraditions|14" + ] + } + ], + "subclassFeature": [ + { + "name": "Elemental Speech", + "source": "eb5arcanetraditions", + "page": 2, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "ElemntalBind", + "subclassSource": "eb5arcanetraditions", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Elemental Binder Feature}", + "At 2nd level, you learn the {@language Primordial} language and can converse in all its dialects: Aquan, Auran, Ignan, and Terran." + ] + }, + { + "name": "Elemental Companion", + "source": "eb5arcanetraditions", + "page": 2, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "ElemntalBind", + "subclassSource": "eb5arcanetraditions", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Elemental Binder Feature}", + "Also at 2nd level, you gain the ability to summon a minor elemental companion. You can use an action to summon a minor elemental of the type of your choice (details below). The elemental is friendly to you and obeys your commands. It remains for 1 hour or until you dismiss it as a bonus action, at which point it returns to its plane of origin. Once you summon your elemental companion, you cannot do so again until you complete a short or long rest. You can choose to summon a different elemental each time you use this ability, though most Elemental Binders will come to rely upon a particular elemental creature." + ] + }, + { + "name": "Elemental-Bound Focus", + "source": "eb5arcanetraditions", + "page": 2, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "ElemntalBind", + "subclassSource": "eb5arcanetraditions", + "level": 6, + "header": 1, + "entries": [ + "{@i 6th-level Elemental Binder Feature}", + "At 6th level, you can temporarily bind an elemental to an arcane focus. The binding lasts for one minute. You can bind a willing elemental, typically your companion, as an action. Alternately, you can bind an unwilling elemental within 5 feet of you as a reaction when it is reduced to 0 hit points. When the binding ends, the elemental returns to its plane of origin. Your arcane focus must have a Khyber dragonshard worth at least 100 gp as part of it. When you bind an elemental to your focus, you can choose one of the following effects, the effect depends upon the elemental type:", + { + "type": "list", + "items": [ + "{@b Air}. While holding the focus, you can cast the {@spell gust} cantrip and saving throws against your spells that deal lightning damage are made at disadvantage.", + "{@b Earth}. While holding the focus, you can cast the {@spell mold earth} cantrip. In addition, you have advantage on spell attacks provided that both you and your target are standing on earth or stone.", + "{@b Fire}. While holding the focus, you can cast the {@spell control flames} cantrip. In addition, you can add your Intelligence modi&er (minimum +1) to the damage of one die of your spells that deal &re damage.", + "{@b Water}. While holding the focus, you can cast the {@spell shape water} cantrip. In addition, you can cause your spells to 2ow like water—when you cast a spell with an area of effect, you can choose a number of 5-foot squares equal to your Intelligence modi&er (minimum 1) and exclude them from the area of effect." + ] + } + ] + }, + { + "name": "Elemental Graft", + "source": "eb5arcanetraditions", + "page": 2, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "ElemntalBind", + "subclassSource": "eb5arcanetraditions", + "level": 10, + "header": 1, + "entries": [ + "{@i 10th-level Elemental Binder Feature}", + "At 10th level, you permanently fuse elemental essence into your own body. Choose an element to infuse yourself with. You can summon an elemental companion of that type at will, and it will remain inde&nitely unless dismissed or destroyed. In addition, you gain a bene&t based upon the element you have selected:", + { + "type": "list", + "items": [ + "{@ Air}. When hit by a ranged weapon attack, you can use your reaction to impose disadvantage on ranged weapon attacks—including the triggering attack—until the beginning of your next turn. In addition, you take half damage from falling.", + "{@ Earth}. You gain a +1 bonus to AC and have advantage on saving throws to avoid being knocked prone or moved against your will.", + "{@ Fire}. You gain resistance to &re damage, and your movement increases by 5 feet.", + "{@ Water}. You gain the ability to breathe water and a swim speed equal to your movement. When you use your Elemental-Bound Focus feature with an elemental of the same type as your graft, the binding lasts for 10 minutes instead of 1 minute." + ] + } + ] + }, + { + "name": "Control Bound Elemental", + "source": "eb5arcanetraditions", + "page": 3, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "ElemntalBind", + "subclassSource": "eb5arcanetraditions", + "level": 10, + "header": 1, + "entries": [ + "{@i 10th-level Elemental Binder Feature}", + "Also at 10th level, you can control bound elementals such as those used in elemental galleons, airships, earthsleds, and the lightning rail without having the appropriate dragonmark. To control such an elemental, you must remain in contact with the dragonshard that it is bound to and concentrate as if on a spell." + ] + }, + { + "name": "Elemental Soul", + "source": "eb5arcanetraditions", + "page": 3, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "ElemntalBind", + "subclassSource": "eb5arcanetraditions", + "level": 14, + "header": 1, + "entries": [ + "{@i 14th-level Elemental Binder Feature}", + "At 14th level, you can bind an elemental to yourself instead of into an arcane focus. The binding lasts for one minute, or ten minutes if the elemental is of the same type as your Elemental Graft. You can bind a willing elemental, including your companion, as an action. Alternately, you can bind an unwilling elemental within 5 feet of you as a reaction when it is reduced to 0 hit points. When the binding ends, the elemental returns to its plane of origin.", + "The effect of binding an elemental to yourself depends upon the elemental type:", + { + "type": "list", + "items": [ + "{@b Air}. You gain a fly speed equal to your movement speed and you can hover.", + "{@b Earth}. You gain tremorsense in a 30-foot-radius.", + "{@b Fire}. You are immune to fire. A creature that touches you or hits you with a melee attack while within 5 feet of you takes 2d6 fire damage.", + "{@b Water}. Melee attacks against you are made with disadvantage." + ] + } + ] + }, + { + "name": "Tongue of the Demon", + "source": "eb5arcanetraditions", + "page": 5, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "DustSavant", + "subclassSource": "eb5arcanetraditions", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Dust Savant Feature}", + "At 2nd level you gain pro&ciency in the {@skill Deception} skill and learn the {@language Infernal} and {@language Abyssal} languages" + ] + }, + { + "name": "Eye of the Demon", + "source": "eb5arcanetraditions", + "page": 5, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "DustSavant", + "subclassSource": "eb5arcanetraditions", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Dust Savant Feature}", + "Also at 2nd level, you can use a bonus action to learn if a &end or a magical effect created by a fiend is within 30 feet of you and, if so, where it is located. This ability can penetrate barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Once you use this feature you cannot do so again until you finish a short or long rest." + ] + }, + { + "name": "Servant of Dust", + "source": "eb5arcanetraditions", + "page": 5, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "DustSavant", + "subclassSource": "eb5arcanetraditions", + "level": 6, + "header": 1, + "entries": [ + "{@i 6th-level Dust Savant Feature}", + "At 6th level, you gain the service of a minor fiend to aid you in your pursuit of power. You learn the {@spell find familiar} spell and add it to your spell book. When you cast the spell, your familiar is always a fiend and you can choose for it to be either an imp or a quasit." + ] + }, + { + "name": "Dust Secret", + "source": "eb5arcanetraditions", + "page": 5, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "DustSavant", + "subclassSource": "eb5arcanetraditions", + "level": 6, + "header": 1, + "entries": [ + "{@i 6th-level Dust Savant Feature}", + "Also at 6th level, you learn long-lost arcane secrets. Choose a number of 1st and 2nd level spells that are in your spell book such that the sum of their spell levels does not exceed your Intelligence modi&er (minimum 1). For example, if you have a 16 (+3) Intelligence you can choose either three 1st level spells or one 1st level spell and one 2nd level spell. You can cast these spells as rituals even if they do not have the ritual tag. You can change the spells you have selected, following the rules above, when you increase your level in this class." + ] + }, + { + "name": "Fiendish Bargins", + "source": "eb5arcanetraditions", + "page": 5, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "DustSavant", + "subclassSource": "eb5arcanetraditions", + "level": 10, + "header": 1, + "entries": [ + "{@i 10th-level Dust Savant Feature}", + "At 10th level, you learn how to use the souls of willing mortals in your magic. As an action, you can invoke a &endish bargain with a humanoid you can see within 30 feet of you. That creature can use its reaction to expend any number of hit dice. If it does, you regain an expended spell slot of a level up to the number of hit dice spent. If this reduces the creature to 0 hit dice, it gains a level of exhaustion. Once you use this feature, you cannot do so again until you complete a short or long rest." + ] + }, + { + "name": "Dominate Fiend", + "source": "eb5arcanetraditions", + "page": 6, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "DustSavant", + "subclassSource": "eb5arcanetraditions", + "level": 14, + "header": 1, + "entries": [ + "{@i 14th-level Dust Savant Feature}", + "At 14th level, when you cast an enchantment spell that normally targets only humanoids, such as {@spell charm person}, {@spell calm emotions}, or {@spell hold person}, you can choose for the spell to target fiends instead. You can use this feature a number of times equal to your Intelligence modi&er (minimum 1) and regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Whispers of the Overlords", + "source": "eb5arcanetraditions", + "page": 6, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "DustSavant", + "subclassSource": "eb5arcanetraditions", + "level": 14, + "header": 1, + "entries": [ + "{@i 14th-level Dust Savant Feature}", + "Also at 14th level, you add the spell {@spell commune} to your spell book. You can not prepare it, but you can cast it as a ritual. Once you do so, you cannot cast it again until you finish a long rest. It is otherwise considered a wizard spell for you.", + "When you cast commune, you reach out to the Lords of Dust and their masters. These beings have their own goals and may attempt to manipulate you into serving them with selective truths." + ] + }, + { + "name": "Knight's Training", + "source": "eb5arcanetraditions", + "page": 7, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "KnightArcane", + "subclassSource": "eb5arcanetraditions", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Knight Arcane Feature}", + "Beginning at 2nd level, you gain proficiency with light armor and two martial weapons of your choice. You also learn your choice of either {@Spell booming blade} or {@Spell green-flame|TCE} blade as a bonus cantrip." + ] + }, + { + "name": "Arcane Shield", + "source": "eb5arcanetraditions", + "page": 7, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "KnightArcane", + "subclassSource": "eb5arcanetraditions", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Knight Arcane Feature}", + "Also at 2nd level, when you cast a spell, you can use a bonus action to give yourself a bonus to your AC equal to your Intelligence modi&er (minimum of +1) until the beginning of your next turn." + ] + }, + { + "name": "Knight Phantom", + "source": "eb5arcanetraditions", + "page": 7, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "KnightArcane", + "subclassSource": "eb5arcanetraditions", + "level": 6, + "header": 1, + "entries": [ + "{@i 6th-level Knight Arcane Feature}", + "At 6th level, you add phantom steed to your spellbook if you do not already know it. When you cast phantom steed using a spell slot, the summoned creature uses the statistics of a war horse instead of a riding horse, and it adds your Intelligence modi&er (minimum of +1) to its armor class. In addition, the phantom steed can cross liquids and similar substances as if it were under the effects of a water walk spell." + ] + }, + { + "name": "Fighting Style", + "source": "eb5arcanetraditions", + "page": 7, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "KnightArcane", + "subclassSource": "eb5arcanetraditions", + "level": 6, + "header": 1, + "entries": [ + "{@i 6th-level Knight Arcane Feature}", + "Also at 6th level, you choose a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.", + "{@b Defense}. While you are wearing armor, you gain a +1 bonus to AC.", + "{@b Dueling}. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.", + "{@b Great Weapon Fighting}. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this beneit." + ] + }, + { + "name": "Phantom Form", + "source": "eb5arcanetraditions", + "page": 8, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "KnightArcane", + "subclassSource": "eb5arcanetraditions", + "level": 10, + "header": 1, + "entries": [ + "{@i 10th-level Knight Arcane Feature}", + "At 10th level, you can use a bonus action to take on a ghostly appearance, with tendrils of mist that cling to your form and glowing red eyes. In this form, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks and your melee weapon attacks deal force damage. Your movements are dif&cult to track and opportunity attacks are made against you at disadvantage. In addition, each creature that can see you within 30 feet while you are in this form must succeed on a Wisdom saving throw against your spell save DC or be frightened of you for 1 minute. A creature can repeat this saving throw at the end of each turn with a success ending the effect. A creature that succeeds on this saving throw is immune to this effect from your Phantom Form for 24 hours.", + "This form lasts for 10 minutes, or until you end it as a bonus action or die. Once you use this feature, you cannot do so again until you complete a short or long rest." + ] + }, + { + "name": "Arcane Champion", + "source": "eb5arcanetraditions", + "page": 8, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "KnightArcane", + "subclassSource": "eb5arcanetraditions", + "level": 14, + "header": 1, + "entries": [ + "{@i 14th-level Knight Arcane Feature}", + "At 14th level, you can expend a spell slot when you make a melee attack with a weapon. If you do, you add your Intelligence modi&er to the attack roll (minimum of +1) and you immediately gain a number of temporary hit points equal to 10 + the level of the spell slot expended. If the attack hits, it deals additional damage equal to 1d8 per level of the spell slot expended." + ] + }, + { + "name": "Manifest Flight", + "source": "eb5arcanetraditions", + "page": 9, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Skymage", + "subclassSource": "eb5arcanetraditions", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Skymage Feature}", + "Beginning at 2nd level, you learn how to redirect magic into brief 2ight. As a bonus action, you can expend a spell slot and gain a fly speed equal to 10 feet + 10 feet per level of the spell slot expended. This fly speed lasts until the end of your next turn." + ] + }, + { + "name": "Peace of Syrania", + "source": "eb5arcanetraditions", + "page": 9, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Skymage", + "subclassSource": "eb5arcanetraditions", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Skymage Feature}", + "Also at 2nd level, you add sanctuary to your spellbook as learn more about Syrania, the plane of peace. This spell is considered a wizard spell for you. If you have it prepared, you may cast it on yourself using a spell slot as part of the bonus action to activate Manifest Flight." + ] + }, + { + "name": "Propelling Launch", + "source": "eb5arcanetraditions", + "page": 10, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Skymage", + "subclassSource": "eb5arcanetraditions", + "level": 6, + "header": 1, + "entries": [ + "{@i 6th-level Skymage Feature}", + "At 6th-level, when you activate your {@subclassFeature Manifest Flight|Wizard|Skymage|eb5arcanetraditions|6} feature, you can choose for a wave of force to expand outward from your position in a 10 foot radius sphere. Each creature other than yourself in the sphere must succeed on a Constitution saving throw against your spell save DC or take 1d6 force damage per level of the spell slot used for Manifest Flight and be pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed" + ] + }, + { + "name": "Stay Aloft", + "source": "eb5arcanetraditions", + "page": 10, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Skymage", + "subclassSource": "eb5arcanetraditions", + "level": 6, + "header": 1, + "entries": [ + "{@i 2nd-level Skymage Feature}", + "At 2nd level you gain pro&ciency in the {@skill Deception} skill and learn the Infernal and Abyssal languages" + ] + }, + { + "name": "Superior Flight", + "source": "eb5arcanetraditions", + "page": 10, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Skymage", + "subclassSource": "eb5arcanetraditions", + "level": 10, + "header": 1, + "entries": [ + "{@i 10th-level Skymage Feature}", + "At 10th-level, when flying, you gain the ability to use the {@action Dash} and {@action Disengage} actions as bonus actions." + ] + }, + { + "name": "We All Float Up Here", + "source": "eb5arcanetraditions", + "page": 10, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Skymage", + "subclassSource": "eb5arcanetraditions", + "level": 10, + "header": 1, + "entries": [ + "{@i 10th-level Skymage Feature}", + "Also at 10th level, you have strengthened your connection to the sky enough that the ground has lost its hold over you. You are immune to bludgeoning damage from falls and you can substitute your Intelligence for your Strength when determining your jumping distance or making {@skill Athletics} checks related to jumping." + ] + }, + { + "name": "Aerial Perfection", + "source": "eb5arcanetraditions", + "page": 10, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Skymage", + "subclassSource": "eb5arcanetraditions", + "level": 14, + "header": 1, + "entries": [ + "{@i 14th-level Skymage Feature}", + "At 14th level, when you use your Manifest Flight feature, you can choose to wrap yourself in the essence of Syrania itself. This effect lasts for one minute. During that time, you retain your flight speed from your Manifest Flight feature and, while flying, you can hover and you never provoke opportunity attacks. In addition, while you are airborne, the area in a 5 foot radius around you is always clear, calm, and pleasant—unaffected by wind, weather, and temperature extremes including magical effects that cause these. While flying, you are resistant to cold, fire, lightning, and thunder damage. You can use this feature once. You must then &nish a short or long rest to use this feature again." + ] + }, + { + "name": "Divine Wizardry", + "source": "eb5arcanetraditions", + "page": 11, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "SilverPyromancer", + "subclassSource": "eb5arcanetraditions", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Silver Pyromancer Feature}", + "Beginning at 2nd level, when you add two spells to your spellbook upon gaining a level, one of those spells can be from the paladin spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a wizard spell for you. You also learn sacred flame as a cantrip. It is a wizard spell for you, but it does not count against your number of cantrips known." + ] + }, + { + "name": "Radiant Fire", + "source": "eb5arcanetraditions", + "page": 11, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "SilverPyromancer", + "subclassSource": "eb5arcanetraditions", + "level": 2, + "header": 1, + "entries": [ + "{@i 2nd-level Silver Pyromancer Feature}", + "Also at 2nd level, when you cast a spell that normally deals fire damage, you can choose for half of the damage you deal to be radiant damage instead of &re damage. When you reach 10th level, you can choose to have all the damage dealt by such a spell be radiant damage instead." + ] + }, + { + "name": "Burning Smite", + "source": "eb5arcanetraditions", + "page": 11, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "SilverPyromancer", + "subclassSource": "eb5arcanetraditions", + "level": 6, + "header": 1, + "entries": [ + "{@i 6th-level Silver Pyromancer Feature}", + "At 6th-level your cantrips become more potent against fiends and undead. When any fiend or undead would take fire damage or radiant damage from one of your cantrips, it takes an additional amount of radiant damage equal to your Intelligence modi&er (minimum of +1)." + ] + }, + { + "name": "Pyromantics", + "source": "eb5arcanetraditions", + "page": 11, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "SilverPyromancer", + "subclassSource": "eb5arcanetraditions", + "level": 6, + "header": 1, + "entries": [ + "{@i 6th-level Silver Pyromancer Feature}", + "Also at 6th level, you learn how to imbue your burning spells with additional power. When you cast a spell that deals fire damage or radiant damage, you can impose disadvantage on saving throws against that spell. Once you use this feature, you cannot do so again until you complete a short rest or a long rest." + ] + }, + { + "name": "Silver Flame Aura", + "source": "eb5arcanetraditions", + "page": 11, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "SilverPyromancer", + "subclassSource": "eb5arcanetraditions", + "level": 10, + "header": 1, + "entries": [ + "{@i 10th-level Silver Pyromancer Feature}", + "At 10th level, you can spend a bonus action to surround yourself with an aura of silver flame with a 10-foot radius. The aura sheds bright light in a 30-foot radius and dim light for an additional 30 feet. When another creature enters the aura for the first time or begins its turn there, it must succeed on a Constitution saving throw against your spell save DC or take 2d6 fire damage and be blinded until the beginning of its next turn. A creature that succeeds on this saving throw takes half damage and is not blinded. This aura lasts for one minute and it remains active even if you are incapacitated or die. You can use this feature a number of times equal to your Intelligence bonus (minimum 1). You regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Flame Incarnate", + "source": "eb5arcanetraditions", + "page": 12, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "SilverPyromancer", + "subclassSource": "eb5arcanetraditions", + "level": 14, + "header": 1, + "entries": [ + "{@i 14th-level Silver Pyromancer Feature}", + "At 14th level, when your Silver Flame Aura is active, you can use a bonus action to end its effect and become filled with the power of living silver flame. Your eyes become pits of silver fire and waves of heat radiate from your body. When you use this feature, you gain the following bene&ts:", + { + "type": "list", + "items": [ + "You shed bright light in a 20-foot radius and dim light for an additional 20 feet.", + "You are immune to fire damage and radiant damage.", + "If you are hit with an attack, you can use your reaction to cast sacred flame targeting your attacker, provided that the target is within range.", + "Fiends and undead have disadvantage on attack rolls against you and you have advantage on any saving throws made against their abilities.", + "You do not require verbal, somatic, or material components that lack a gold cost when you cast a spell that deals fire or radiant damage." + ] + }, + "This feature lasts 10 minutes or until you use a bonus action to end it, are incapacitated, or die. Once you use this feature, you cannot do so again until you &nish a long rest." + ] + } + ], + "monster": [ + { + "name": "Minor Air Elemental", + "size": [ + "T" + ], + "type": "elemental", + "source": "eb5arcanetraditions", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "formula": "5d4", + "average": 12 + }, + "speed": { + "fly": 40 + }, + "str": 4, + "dex": 15, + "con": 10, + "int": 6, + "wis": 10, + "cha": 6, + "passive": 10, + "cr": "1/4", + "shortName": "elemental", + "page": 3, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "languages": [ + "Auran" + ], + "languageTags": [ + "AU" + ], + "immune": [ + "poison" + ], + "resist": [ + "lightning" + ], + "trait": [ + { + "name": "Air Form", + "entries": [ + "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + ] + } + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." + ] + } + ] + }, + { + "name": "Minor Earth Elemental", + "size": [ + "T" + ], + "type": "elemental", + "source": "eb5arcanetraditions", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "formula": "5d4 + 10", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 8, + "con": 14, + "int": 6, + "wis": 10, + "cha": 6, + "passive": 10, + "cr": "1/4", + "shortName": "elemental", + "page": 3, + "senses": [ + "darkvision 60 ft.", + "tremorsense 10 ft." + ], + "senseTags": [ + "D", + "T" + ], + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" + ], + "languages": [ + "Terran" + ], + "languageTags": [ + "T" + ], + "immune": [ + "poison" + ], + "resist": [ + "lightning" + ], + "trait": [ + { + "name": "Earth Glide", + "entries": [ + "The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through." + ] + } + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) bludgeoning damage." + ] + } + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Minor Fire Elemental", + "size": [ + "T" + ], + "type": "elemental", + "source": "eb5arcanetraditions", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "formula": "5d4", + "average": 12 + }, + "speed": { + "walk": 40 + }, + "str": 4, + "dex": 15, + "con": 10, + "int": 6, + "wis": 10, + "cha": 6, + "passive": 10, + "cr": "1/4", + "shortName": "elemental", + "page": 4, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "unconscious" + ], + "immune": [ + "fire", + "poison" + ], + "trait": [ + { + "name": "Fire Form", + "entries": [ + "The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 2 ({@dice 1d4}) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The &rst time it enters a creature's space on a turn, that creature takes 2 ({@dice 1d4}) &re damage." + ] + }, + { + "name": "Illumination", + "entries": [ + "The elemental sheds bright light in a 10-foot radius and dim light in an additional 10 feet." + ] + }, + { + "name": "Water Susceptibility", + "entries": [ + "For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." + ] + } + ], + "languages": [ + "Ignan" + ], + "languageTags": [ + "IG" + ], + "traitTags": [ + "Illumination" + ], + "action": [ + { + "name": "Touch", + "entries": [ + "{@atk mw} {@hit +2} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 +2}) fire damage.", + "If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the &re, the target takes 2 ({@dice 1d4}) fire damage at the start of each of its turns." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "C", + "F" + ] + }, + { + "name": "Minor Water Elemental", + "size": [ + "T" + ], + "type": "elemental", + "source": "eb5arcanetraditions", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "formula": "5d4 + 5", + "average": 17 + }, + "speed": { + "walk": 20, + "swim": 40 + }, + "str": 10, + "dex": 14, + "con": 12, + "int": 6, + "wis": 10, + "cha": 6, + "passive": 10, + "cr": "1/4", + "shortName": "elemental", + "page": 4, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "unconscious" + ], + "immune": [ + "poison" + ], + "resist": [ + "acid" + ], + "trait": [ + { + "name": "WaterForm", + "entries": [ + "The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Freeze", + "entries": [ + " If the elemental takes cold damage, it freezes; its speed is reduced to 0 until the end of its next turn." + ] + } + ], + "languages": [ + "Aquan" + ], + "traitTags": [ + "Illumination" + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 2}) bludgeoning damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "languageTags": [ + "AQ" + ], + "damageTags": [ + "B" + ] + } + ] +} \ No newline at end of file