From 066cf34d9acfbebde6345a8eca1a4ed28928a342 Mon Sep 17 00:00:00 2001 From: dmblc Date: Fri, 6 Oct 2023 09:53:12 +0700 Subject: [PATCH 1/2] add dragon warrior subclass --- ...eneralHugs; Way of the Dragon Warrior.json | 189 ++++++++++++++++++ 1 file changed, 189 insertions(+) create mode 100644 subclass/LeGeneralHugs; Way of the Dragon Warrior.json diff --git a/subclass/LeGeneralHugs; Way of the Dragon Warrior.json b/subclass/LeGeneralHugs; Way of the Dragon Warrior.json new file mode 100644 index 0000000000..a7f1f10cf5 --- /dev/null +++ b/subclass/LeGeneralHugs; Way of the Dragon Warrior.json @@ -0,0 +1,189 @@ +{ + "_meta": { + "sources": [ + { + "json": "LeGeneralHugsDragonWarrior", + "abbreviation": "WotDW", + "full": "Way of the Dragon Warrior", + "url": "https://www.gmbinder.com/share/-Mv1rMi56YbGwMeuzxHX", + "version": "1", + "authors": [ + "LeGeneralHugs" + ], + "convertedBy": [ + "dmblc" + ] + } + ], + "dateAdded": 1696559727, + "dateLastModified": 1696559727 + }, + "subclass": [ + { + "name": "Way of the Dragon Warrior", + "source": "LeGeneralHugsDragonWarrior", + "page": 1, + "shortName": "Dragon Warrior", + "className": "Monk", + "classSource": "PHB", + "subclassFeatures": [ + "Way of the Dragon Warrior|Monk||Dragon Warrior|LeGeneralHugsDragonWarrior|3", + "Draconic Technique|Monk||Dragon Warrior|LeGeneralHugsDragonWarrior|6", + "Aspect of the Dragon Warrior|Monk||Dragon Warrior|LeGeneralHugsDragonWarrior|11", + "Enter the Dragon|Monk||Dragon Warrior|LeGeneralHugsDragonWarrior|17" + ] + } + ], + "subclassFeature": [ + { + "name": "Way of the Dragon Warrior", + "source": "LeGeneralHugsDragonWarrior", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Dragon Warrior", + "subclassSource": "LeGeneralHugsDragonWarrior", + "page": 1, + "level": 3, + "entries": [ + "Long ago, the dragon gods Ryuujin, Fuujin and Raijin raised the Islands of Ukishima from the sea and imbued them with gravity-defying magic. The floating islands became home to the many dragons and draconic creatures wandering the Feywild.", + "At the center of Ukishima was The Coral Palace, an ancient monastery built atop the oldest of the islands. It was helmed by the Oracle, an Ancient Solar Dragon and offspring of Amaterasu. Alongside her were four dragons, each pertaining to one of the four seasons, Haruhi of Spring, Natsuki of Summer, Akito of Autumn and Fuyuji of Winter. Each of them inhabited a different part of Ukishima.", + "One day, a lone traveler made pilgrimage to the sacred palace. They asked the dragons for guidance and strength. The dragons accepted but only on the condition that the traveler use the gifts given to them for the good of dragonkind. Upon accepting their terms, the traveler was imparted the dragons' wisdom and trained in the sacred art of harnessing draconic energy.", + "Maintaining their sacred oath, the traveler set out to forge new bonds between the world beyond and the dragons of Ukishima. They became known as the first Dragon Warrior. Since then, disciples have also made pilgrimage to the Coral Palace with hopes of learning the Way of the Dragon Warrior.", + { + "type": "entries", + "name": "Draconic Disciple", + "entries": [ + "You can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon's breath. You gain the following benefits:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Draconic Presence}. If you fail a Charisma ({@skill Intimidation}) or Charisma ({@skill Persuasion}) check, you can use your reaction to reroll the check, as you tap into the mighty presence of dragons. Once this feature turns a failure into a success, you can't use it again until you finish a long rest.", + "{@b Draconic Strike.} When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison. Damaging a target this way also allows you to add your Wisdom modifier to the damage roll.", + "{@b Tongue of Dragons.} You learn to speak, read and write {@language Draconic}." + ] + } + ] + } + ] + }, + { + "name": "Draconic Technique", + "source": "LeGeneralHugsDragonWarrior", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Dragon Warrior", + "subclassSource": "LeGeneralHugsDragonWarrior", + "page": 1, + "level": 6, + "header": 2, + "entries": [ + "At 6th-level, your close study of dragons allows you to weave dragon-like motions into your martial arts. You gain the following benefits:", + { + "type": "list", + "items": [ + "When you use {@b Step of the Wind}, you gain a flying speed equal to half your walking speed until the end of your turn.", + "When you use {@b Patient Defense}, parts of your skin become covered by a thin sheen of dragon scales. You gain a +1 bonus to your AC until the end of your next turn.", + "When you make an attack granted by your {@b Flurry of Blows}, you can spend 1 ki point to deal extra acid, cold, fire, lightning or poison damage of your Martial Arts die to the damage. You can use this feature only once per turn." + ] + } + ] + }, + { + "name": "Aspect of the Dragon Warrior", + "source": "LeGeneralHugsDragonWarrior", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Dragon Warrior", + "subclassSource": "LeGeneralHugsDragonWarrior", + "page": 2, + "level": 11, + "header": 2, + "entries": [ + "When you reach 11th-level, the power of your draconic ki now radiates from you, protecting your allies from harm and inspiring fear in your enemies. As a bonus action, you can create an aura of draconic power that radiates 15 feet from you for 1 minute. For the duration, you gain one of the following effects of your choice:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Resistance.} Choose a damage type when you activate this aura: acid, cold, fire, lightning, or poison. You and your allies within your aura gain resistance to the chosen damage type.", + "{@b Frightful Presence.} When you create this aura, hostile creatures within the aura must succeed on a Wisdom saving throw against your ki save DC or become frightened of you for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours." + ] + }, + "Once you use this bonus action, you can't use it again until you finish a long rest, unless you expend 3 ki points to use it again." + ] + }, + { + "name": "Enter the Dragon", + "source": "LeGeneralHugsDragonWarrior", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Dragon Warrior", + "subclassSource": "LeGeneralHugsDragonWarrior", + "page": 2, + "level": 17, + "header": 2, + "entries": [ + "You have achieved mastery over the draconic energy flowing through you. You gain the following benefits:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Mind of the Dragon.} You gain blindsight out to 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're {@condition blinded} or in darkness. Moreover, you can see an {@condition invisible} creature within that range, unless the creature successfully hides from you.", + "{@b Body of the Dragon.} You have advantage on saving throws against effects that cause you to be {@condition paralyzed}, {@condition stunned} or {@condition petrified}.", + "{@b Breath of the Dragon.} You can channel destructive waves of energy, like those created by the dragons you emulate. As an action, you can exhale draconic energy in either a 60-foot cone or a 90-foot line that is 5 feet wide (your choice). Choose a damage type: acid, cold, fire, lightning, or poison. Each creature in that area must make a Dexterity saving throw against your ki save DC, taking damage of the chosen type equal to four rolls of your Martial Arts die on a failed save, or half as much damage on a successful one." + ] + }, + "You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 3 ki points to use this feature again." + ] + } + ], + "foundrySubclassFeature": [ + { + "name": "Aspect of the Dragon Warrior", + "source": "LeGeneralHugsDragonWarrior", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Dragon Warrior", + "subclassSource": "LeGeneralHugsDragonWarrior", + "level": 6, + "effects": [ + { + "transfer": true, + "changes": [ + { + "key": "data.attributes.movement.fly", + "mode": "UPGRADE", + "value": "@attributes.movement.walk/2" + }, + { + "key": "data.attributes.ac.bonus", + "mode": "ADD", + "value": "+1" + } + ] + } + ] + }, + { + "name": "Enter the Dragon", + "source": "LeGeneralHugsDragonWarrior", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Dragon Warrior", + "subclassSource": "LeGeneralHugsDragonWarrior", + "level": 17, + "effects": [ + { + "transfer": true, + "changes": [ + { + "key": "system.attributes.senses.blindsight", + "mode": "UPGRADE", + "value": "10" + } + ] + } + ] + } + ] +} \ No newline at end of file From 5217dda32c3cd40e79c1aa25ee1b8f8025909e73 Mon Sep 17 00:00:00 2001 From: dmblc Date: Fri, 6 Oct 2023 09:53:36 +0700 Subject: [PATCH 2/2] add spirit caller subclass from ryoko's guide playtest --- ...Loot Tavern Publishing; Spirit Caller.json | 328 ++++++++++++++++++ 1 file changed, 328 insertions(+) create mode 100644 subclass/Loot Tavern Publishing; Spirit Caller.json diff --git a/subclass/Loot Tavern Publishing; Spirit Caller.json b/subclass/Loot Tavern Publishing; Spirit Caller.json new file mode 100644 index 0000000000..63e8c439bc --- /dev/null +++ b/subclass/Loot Tavern Publishing; Spirit Caller.json @@ -0,0 +1,328 @@ +{ + "_meta": { + "sources": [ + { + "json": "RyokoSpiritCaller", + "abbreviation": "RGSC", + "full": "Ryoko's Guide - Spirit Caller (Playtest)", + "url": "https://drive.google.com/file/d/1sAy7Dox6hL7hTf3PwJavK3h4Ifug8INf/view", + "version": "0.2", + "authors": [ + "Loot Tavern Publishing", + "DnD Shorts" + ], + "convertedBy": [ + "dmblc" + ] + } + ], + "dateAdded": 1696559727, + "dateLastModified": 1696559727, + "status": "wip" + }, + "subclass": [ + { + "name": "Spirit Caller", + "source": "RyokoSpiritCaller", + "page": 1, + "shortName": "Spirit Caller", + "className": "Sorcerer", + "classSource": "PHB", + "subclassSpells": [ + "command", + "mage armor", + "minor illusion", + "aid", + "mirror image", + "plant growth", + "phantom steed", + "banishment", + "guardian of faith", + "reincarnate", + "seeming", + "astral projection" + ], + "subclassFeatures": [ + "Spirit Caller|Sorcerer||Spirit Caller|RyokoSpiritCaller|1", + "Spirit Synchronicity|Sorcerer||Spirit Caller|RyokoSpiritCaller|6", + "Spirit Empowerment|Sorcerer||Spirit Caller|RyokoSpiritCaller|6", + "Durable Connection|Sorcerer||Spirit Caller|RyokoSpiritCaller|14", + "Final Form Manifestation|Sorcerer||Spirit Caller|RyokoSpiritCaller|18" + ] + } + ], + "subclassFeature": [ + { + "name": "Spirit Caller", + "source": "RyokoSpiritCaller", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Spirit Caller", + "subclassSource": "RyokoSpiritCaller", + "page": 2, + "level": 1, + "entries": [ + "Legends tell that a Spirit Caller is born when the soul of a yokai and humanoid meet in the misty void that holds minds waiting to be given life. Spirit Callers are able to manifest their willpower and vitality as a spectral being, a wraith-like spirit that emerges from their body to strike at their enemies. The bond between Caller and spirit is visceral; in response to its Caller's fury, a spirit might detonate a blast of necrotic energy, magnify its size, or hone its senses. A Spirit Caller is the epitome of self-reliance and personal strength, their soul and willpower manifested as a being of its own.", + { + "type": "entries", + "name": "Spirit Caller Spells", + "entries": [ + "You learn additional spells when you reach certain levels in this class, as shown on the Spirit Caller Spellcasting table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.", + "Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an illusion or a conjura- tion spell from the sorcerer, warlock, or wizard spell list.", + { + "type": "table", + "caption": "Spirit Caller Spellcasting", + "colLabels": [ + "Sorcerer Level", + "Spell" + ], + "rows": [ + [ + "1st", + "command, mage armor, minor illusion" + ], + [ + "3rd", + "aid, mirror image" + ], + [ + "5th", + "plant growth, phantom steed" + ], + [ + "7th", + "banishment, guardian of faith" + ], + [ + "9th", + "reincarnate, seeming" + ], + [ + "17th", + "astral projection" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Conduit of the Soul", + "entries": [ + "You can use an action to manifest your spirit, which appears in an unoccupied space within 30 feet of you. It uses the Manifested Spirit stat block, which uses your proficiency bonus (PB) in several places. You decide the appearance your manifested spirit takes. For example, your spirit might appear as a shadowy clone of you, a vicious dragon, or a mighty, sword-wielding specter that crackles with fiery energy. No matter the form your spirit takes, its statistics remain the same.", + "While manifested, your spirit shares your initiative count, but it takes its turn immediately after yours. As a bonus action, you can command it to take the Attack action on its next turn; otherwise, it takes the Dodge or Help action (your choice). Your spirit remains manifested for 10 minutes, until it is reduced to 0 hit points, or until you lose your concentration, as if concentrating on a spell. After this time, your spirit retreats back into you and disappears.", + "You can use this feature twice. You regain expended uses when you finish a short or long rest." + ] + } + ] + }, + { + "name": "Spirit Synchronicity", + "source": "RyokoSpiritCaller", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Spirit Caller", + "subclassSource": "RyokoSpiritCaller", + "page": 3, + "level": 6, + "header": 2, + "entries": [ + "When you use a Metamagic option on a spell with a range other than self, you can cause the spell to originate from your manifested spirit, instead of you, if your manifested spirit is within 120 feet of you." + ] + }, + { + "name": "Spirit Empowerment", + "source": "RyokoSpiritCaller", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Spirit Caller", + "subclassSource": "RyokoSpiritCaller", + "page": 3, + "level": 6, + "header": 2, + "entries": [ + "When you manifest your spirit using your Conduit of the Soul feature, you can expend any number of sorcery points. When you do, choose one boon from the following list for each point you expend. Your manifested spirit gains these boons until it disappears. You can't select the same boon more than once at the same time, unless stated otherwise.", + { + "type": "table", + "caption": "Spirit Boons", + "colLabels": [ + "Spirit Boon", + "Effect" + ], + "rows": [ + [ + "Resistance", + "Your spirit gains resistance to one damage type of your choice. (You can select this boon up to a number of times equal to your proficiency bonus.)" + ], + [ + "Estended Stay", + "The maximum amount of time your spirit can remain manifested increases by 10 minutes. (You can select this boon up to a number of times equal to your proficiency bonus.)" + ], + [ + "Enlarge", + "Your spirit's size increases by one category. Its reach increases by 5 feet and its melee weapon attacks deal an additional 1d8 damage of the attack's type on a hit." + ], + [ + "Teleporter", + "Your spirit can use its bonus action to tele- port up to 30 feet to an unoccupied space it can see." + ], + [ + "Frenzy", + "Your spirit has advantage on all melee attack rolls, but attack rolls made against it have advantage." + ], + [ + "Detonator", + "When your spirit is reduced to 0 hit points, each creature of your choice within 20 feet of it must succeed on a Dexterity saving throw against your spell save DC or take necrotic damage equal to 2d10 + your sorcerer level." + ], + [ + "Of One Mind", + "You can use a bonus action to see through your spirit's eyes and hear what it hears until the start of your next turn. During this time, you are deaf and blind with regard to your own senses." + ], + [ + "Devil's Sight", + "Your spirit can see in dim light and darkness, both magical and nonmagical, to a distance of 120 feet." + ], + [ + "Enhanced Agility", + "Your spirit's speed is doubled." + ], + [ + "Battlefield Squire", + "After your spirit takes the Help action, it can use a bonus action that turn to take the Disengage or Dodge action." + ] + ] + } + ] + }, + { + "name": "Durable Connection", + "source": "RyokoSpiritCaller", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Spirit Caller", + "subclassSource": "RyokoSpiritCaller", + "page": 4, + "level": 14, + "header": 2, + "entries": [ + "You have advantage on Constitution saving throws made to maintain concentration on your manifested spirit and on conjuration spells.", + "In addition, you share any damage resistances that your manifested spirit has." + ] + }, + { + "name": "Final Form Manifestation", + "source": "RyokoSpiritCaller", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Spirit Caller", + "subclassSource": "RyokoSpiritCaller", + "page": 4, + "level": 18, + "header": 2, + "entries": [ + "You no longer need to maintain your concentration on your manifested spirit. You can cause it to disappear at any time (no action required).", + "In addition, you can now select the \"Enlarge\" boon to increase your spirit's size with your Spirit Empowerment feature up to a number of times equal to your proficiency bonus." + ] + } + ], + "monster": [ + { + "name": "Manifested Spirit", + "shortName": true, + "source": "RyokoSpiritCaller", + "page": 3, + "size": [ + "T", + "S" + ], + "type": "fey", + "alignment": [ + { + "alignment": [ + "A" + ], + "note": "shares your alignment" + } + ], + "ac": [ + { + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "special": "5 + five times your sorcerer level" + }, + "speed": { + "walk": 30, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 14, + "dex": 16, + "con": 16, + "int": 9, + "wis": 15, + "cha": 12, + "skill": { + "intimidation": "+1", + "stealth": "+3", + "perception": "+2" + }, + "senses": [ + "darkvision 30 ft." + ], + "passive": 12, + "languages": [ + "understands the languages you speak" + ], + "cr": { + "cr": "equal to your PB" + }, + "pbNote": "equal to your PB", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The spirit makes a number of attacks equal to half your proficiency bonus (rounded down)." + ] + }, + { + "name": "Spirit Grasp", + "entries": [ + "{@atk ms} your spell attack modifier to hit, reach 5 ft., one target. {@h}{@damage 1d8 + PB} necrotic or radiant damage (your choice)." + ] + }, + { + "name": "Spirit Rend", + "entries": [ + "{@atk rs} your spell attack modifier to hit, range 60 ft., one target. {@h}{@damage 1d6 + PB} necrotic or radiant damage (your choice)." + ] + } + ], + "bonus": [ + { + "name": "Detect", + "entries": [ + "Your spirit makes a Wisdom (Perception) check." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "N", + "R" + ] + } + ] +} \ No newline at end of file