diff --git a/spell/KibblesTasty; Kibbles' Casting Compendium.json b/spell/KibblesTasty; Kibbles' Casting Compendium.json index c94e8014d1..819a2cf84f 100644 --- a/spell/KibblesTasty; Kibbles' Casting Compendium.json +++ b/spell/KibblesTasty; Kibbles' Casting Compendium.json @@ -1,34 +1,6 @@ { "_meta": { "sources": [ - { - "json": "KibblesTasty:GS", - "abbreviation": "KGS", - "full": "Kibbles' Generic Spells", - "authors": [ - "KibblesTasty" - ], - "convertedBy": [ - "crabGoblin", - "Jenny", - "cellescent" - ], - "version": "1.2", - "url": "https://www.gmbinder.com/share/-MW5r6wBJTW_lOU6gLyU" - }, - { - "json": "KibblesTasty:EFS", - "abbreviation": "KEFS", - "full": "Kibbles' Elemental Form Spells", - "authors": [ - "KibblesTasty" - ], - "convertedBy": [ - "SasquatchBrah" - ], - "version": "1.0", - "url": "https://www.gmbinder.com/share/-MbAgTnz8O9CYIG8f2AH" - }, { "json": "KibblesTasty:CC", "abbreviation": "KCC", @@ -41,8 +13,9 @@ "cellescent", "hightouch" ], - "version": "2.1.0", - "url": "https://www.gmbinder.com/share/-MNCb8aGYVO_NBsP3v2Q" + "version": "2.2.1", + "url": "https://www.gmbinder.com/share/-MNCb8aGYVO_NBsP3v2Q", + "color": "9596d8" }, { "json": "KibblesTasty:BMS", @@ -54,17 +27,26 @@ "convertedBy": [ "hightouch" ], - "version": "0.9", - "url": "https://www.gmbinder.com/share/-MNCb8aGYVO_NBsP3v2Q" + "version": "1.1", + "url": "https://www.gmbinder.com/share/-MNCb8aGYVO_NBsP3v2Q", + "color": "C42526" } ], "dateAdded": 1622581997, - "dateLastModified": 1693671517, - "_dateLastModifiedHash": "0df27064f1" + "dateLastModified": 1694233338, + "_dateLastModifiedHash": "760a6b8677" }, "spell": [ { "name": "Acid Bubble", + "source": "KibblesTasty:CC", + "page": 8, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 5 + } + ], "level": 1, "school": "C", "time": [ @@ -111,7 +93,6 @@ "entries": [ "You create a bubble of acid that floats to the target point before bursting a shower of acid. All creatures and objects within 5 feet must make a Dexterity saving throw. On failure they take {@damage 3d4} acid damage, or half as much on a successful save." ], - "source": "KibblesTasty:CC", "components": { "v": true, "s": true @@ -134,6 +115,14 @@ }, { "name": "Acidic Pit", + "source": "KibblesTasty:CC", + "page": 8, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 5 + } + ], "level": 3, "school": "T", "time": [ @@ -182,7 +171,6 @@ "You open a pit filled with acid at a point within range. All creatures within 10 feet of the point must make a Dexterity saving throw. On failure, they fall 5 feet into a pit of acid below, taking {@damage 6d4 + 6} acid damage. On success, a creature takes half as much damage from the flooding acid and it can use its reaction to move up to its movement speed to the closest point outside of the area. If it cannot take a reaction or reach a safe point, it automatically fails its saving throw.", "When a creature ends their turn in the pit, that creature takes {@damage 2d4} acid damage. The acid in the pit remains potent for 1 minute, after which it becomes simply vile sludge that deals no further damage. The pit remains filled with vile sludge until filled or cleared." ], - "source": "KibblesTasty:CC", "components": { "v": true, "s": true @@ -198,21 +186,28 @@ ] }, { - "name": "Alacrity", + "name": "Acid Rain", "source": "KibblesTasty:CC", - "page": 7, - "level": 2, - "school": "T", + "page": 8, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 5 + } + ], + "level": 5, + "school": "C", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 300 } }, "components": { @@ -223,40 +218,36 @@ { "type": "timed", "duration": { - "type": "round", - "amount": 1 - } + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], "entries": [ - "Until the spell ends, your speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and you gain an additional action. That action can be used only to take the {@action Attack} (one weapon attack only), {@action Dash}, {@action Disengage}, {@action Hide}, or {@action Use an Object} action.", - "If you are under the effect of {@spell haste}, you gain no benefit from this spell." + "Acid rain begins falling within a 40-foot-radius 60-foot-high cylinder centered on a point you choose within range. When a creature moves into the spell's area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take {@damage 8d4} acid damage, and becomes covered in acid.", + "A creature takes {@damage 3d4} acid damage if it ends its turn while covered with acid. A creature can clear the acid with an action." + ], + "damageInflict": [ + "acid" ], "savingThrow": [ "dexterity" ], - "miscTags": [ - "ADV", - "MAC" + "areaTags": [ + "Y" ], "classes": { "fromClassList": [ { - "name": "Bard", + "name": "Druid", "source": "PHB" }, { "name": "Spellblade", "source": "KSB" }, - { - "name": "Ranger", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, { "name": "Wizard", "source": "PHB" @@ -265,10 +256,16 @@ } }, { - "name": "Arcane Ablation", + "name": "Aero Barrage", "source": "KibblesTasty:CC", - "page": 7, - "level": 1, + "page": 8, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 22 + } + ], + "level": 4, "school": "T", "time": [ { @@ -279,7 +276,8 @@ "range": { "type": "point", "distance": { - "type": "touch" + "type": "feet", + "amount": 120 } }, "components": { @@ -288,55 +286,63 @@ }, "duration": [ { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } + "type": "instant" } ], "entries": [ - "You touch a piece of worn armor or clothing and imbue it with magic. The creature wearing this imbued item gains 4 temporary hit points for the duration. When these temporary hit points are exhausted, at the start of the creature's next turn it will gain hit points equal to 1 hit point less than the previous amount gained from this spell (for example, from 4 to 3), until no temporary hit points would be gained and the spell ends." + "You create four lances of rapidly spinning condensed wind and hurl them at targets within range. You can hurl them at one target or several.", + "Make a ranged spell attack for each lance. On a hit, the target takes {@damage 2d8} slashing damage and is knocked 10 feet backwards." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "The initial temporary hit points increases by 1 for each slot level above 1st." + "When you cast this spell using a spell slot of 5th level or higher, you create one additional lance for each slot level above 4th." ] } ], + "damageInflict": [ + "slashing" + ], + "spellAttack": [ + "R" + ], "miscTags": [ - "SCL", - "THP" + "FMV", + "SCL" + ], + "areaTags": [ + "MT" ], "classes": { "fromClassList": [ { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Artificer (Revised)", - "source": "KT:A" + "name": "Spellblade", + "source": "KSB" }, { - "name": "Inventor", - "source": "KibbleInventor" + "name": "Sorcerer", + "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" + "name": "Wizard", + "source": "PHB" } ] } }, { - "name": "Arcanist's Sword", + "name": "Aether Lance", "source": "KibblesTasty:CC", "page": 8, - "level": 7, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 14 + } + ], + "level": 3, "school": "V", "time": [ { @@ -345,79 +351,52 @@ } ], "range": { - "type": "point", + "type": "line", "distance": { "type": "feet", - "amount": 60 + "amount": 30 } }, "components": { "v": true, - "s": true, - "m": { - "text": "a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp", - "cost": 25000 - } + "s": true }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } + "type": "instant" } ], "entries": [ - "You create a glowing sword-shaped plane of force that hovers within range. It lasts for the duration. When the sword appears and as a bonus action on subsequent turns, you can give the sword a command:", - { - "type": "entries", - "name": "Attack:", - "entries": [ - "The sword will move up to 20 feet toward a creature and attack it, making a melee spell attack. On a hit, the target takes {@damage 3d10} + your spell casting ability modifier force damage on hit." - ] - }, - { - "type": "entries", - "name": "Guard:", - "entries": [ - "The sword will move up 20 feet toward a creature. It grants half cover to the creature while it shares that creature's space as it attempts to deflect incoming attacks. The first time a hostile creature comes within 5 feet of the sword, it will attack that creature, making a melee spell attack. On a hit, the target takes {@damage 3d10} + your spell casting ability modifier force damage on hit. It cannot attack again until you issue a command again." - ] - }, + "You gather raw aether in your hand and expel it in a lance of power forming a line 30 foot long and 5 foot wide. Each creature in a line takes {@damage 8d4} force damage." + ], + "entriesHigherLevel": [ { "type": "entries", - "name": "Spin:", - "entries": [ - "The sword will move up to 20 feet toward a point, when it reaches that point it will begin to spin in a deadly whirl. Creatures that start their turn in the sword's space, or enter it for the first time on their turn within 5 feet of the sword must pass a Dexterity saving throw, or take {@damage 4d10} force damage." - ] - }, - { - "type": "inset", - "name": "Caius' Notes: The Lost True Version", + "name": "At Higher Levels", "entries": [ - "The true version of {@spell mordenkainen's sword|PHB|a famous wizard's floating magic sword}. Tragically most sources of the spell list an incomplete version copied by an apprentice unable to fully understand the spell. More widely known lesser versions flaws makes it unstable requiring concentration, and it lacks the later parts of functionality of the true version." + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d4} for each slot level above 3rd." ] } ], "damageInflict": [ "force" ], - "spellAttack": [ - "M" - ], "miscTags": [ - "SGT", - "UBA" + "SCL" ], "areaTags": [ - "ST" + "L" ], "classes": { "fromClassList": [ { - "name": "Bard", + "name": "Sorcerer", "source": "PHB" }, + { + "name": "Spellblade", + "source": "KSB" + }, { "name": "Wizard", "source": "PHB" @@ -426,11 +405,17 @@ } }, { - "name": "Arcane Conduit", + "name": "Aether Storm", "source": "KibblesTasty:CC", - "page": 7, - "level": 2, - "school": "T", + "page": 8, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 14 + } + ], + "level": 5, + "school": "V", "time": [ { "number": 1, @@ -440,7 +425,8 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 120 } }, "components": { @@ -452,32 +438,57 @@ "type": "timed", "duration": { "type": "minute", - "amount": 1 + "amount": 1, + "upTo": true }, "concentration": true } ], "entries": [ - "You tap directly into the arcane weave. For the duration, you have resistance to all damage from magical sources besides Force damage.", - "At the start of each of your turns while tapped into this power, you and all creatures with 5 feet of you take {@damage 1d6} Force damage. The damage increases by 1d6 each turn to a maximum of {@damage 4d6} damage." + "You conjure a storm of aether erupting from a point of your choice within range. The aether storm fills a 10-foot radius, 40-foot-high cylinder. When the storm appears, each creature within its area takes {@damage 8d4} force damage. When a creature moves into or through the storm, it takes {@damage 2d4} force damage for every 5 feet it travels, and whenever a creature ends its turn in the storm it takes an additional {@damage 8d4} force damage.", + "On each subsequent turn for the duration of the spell as a bonus action, you can move the storm 15 feet in any direction and cause it to fling forth a hail of force bolts that seek out up to 3 targets of your choice within 15 feet of the storm. Each creature targeted takes {@damage 3d4 + 3} force damage from the force bolts." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage of the storm and bolts increases by {@dice 1d4} for each slot level above 5th." + ] + } ], "damageInflict": [ "force" ], + "miscTags": [ + "SCL", + "UBA" + ], + "areaTags": [ + "Y" + ], "classes": { "fromClassList": [ { "name": "Sorcerer", "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" } ] } }, { - "name": "Arcane Weapon", + "name": "Alacrity", "source": "KibblesTasty:CC", - "page": 0, - "level": 1, + "page": 9, + "level": 2, "school": "T", "time": [ { @@ -488,7 +499,7 @@ "range": { "type": "point", "distance": { - "type": "touch" + "type": "self" } }, "components": { @@ -499,85 +510,33 @@ { "type": "timed", "duration": { - "type": "hour", + "type": "round", "amount": 1 } } ], "entries": [ - "You touch a weapon and imbue it with magic. For the duration the weapon counts as a magical weapon and any damage dealt by it is Force damage. When casting this one a weapon with the ammunition property, it no longer consumes ammunition when fired, and does not need to be reloaded." + "Until the spell ends, your speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and you gain an additional action. That action can be used only to take the {@action Attack} (one weapon attack only), {@action Dash}, {@action Disengage}, {@action Hide}, or {@action Use an Object} action.", + "If you are under the effect of {@spell haste}, you gain no benefit from this spell." ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd or 4th level, the duration becomes 8 hours. When you use a spell slot of 5th level or higher, the duration becomes 24 hours." - ] - } + "savingThrow": [ + "dexterity" ], "miscTags": [ - "SCL" + "MAC" ], "classes": { "fromClassList": [ { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Artificer (Revised)", - "source": "KT:A" + "name": "Bard", + "source": "PHB" }, { - "name": "Inventor", - "source": "KibbleInventor" - } - ] - } - }, - { - "name": "Dancing Objects (Animate Object)", - "source": "KibblesTasty:CC", - "page": 10, - "level": 2, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 + "name": "Spellblade", + "source": "KSB" }, - "concentration": true - } - ], - "entries": [ - "You bring a Tiny object to life. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. The object has the following stats: HP: 20, AC: 18, Str: 4, Dex: 18. The object has an attack modifier equal to your spell attack modifier. It deals {@damage 1d4} + your Spellcasting modifier damage on hit. If it is a weapon, it uses the weapon's damage type, otherwise it deals bludgeoning damage.", - "As a bonus action, you can mentally command the animated object as long as it is within 60 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.", - "If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has {@sense blindsight} with a radius of 30 feet and is {@condition blinded|PHB|blind} beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form." - ], - "classes": { - "fromClassList": [ { - "name": "Bard", + "name": "Ranger", "source": "PHB" }, { @@ -587,25 +546,75 @@ { "name": "Wizard", "source": "PHB" - }, - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Artificer (Revised)", - "source": "KT:A" - }, - { - "name": "Inventor", - "source": "KibbleInventor" } ] - }, - "miscTags": [ - "UBA" - ] + } }, + { + "name": "Angelic Slash", + "source": "KibblesTasty:CC", + "page": 9, + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "line", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + } + ] + }, + "entries": [ + "You summon a giant spectral angel that appears around you before crashing its greatsword down in a line. All creatures in a line 30 feet long and 5 feet wide in a direction of your choice must make a Dexterity saving throw. On failure, they take {@damage 5d8} radiant damage, and half as much on a successful save. A creature takes an additional {@damage 1d8} damage if they are undead or a fiend." + ], + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d8} for each level above 3rd." + ] + } + ], + "savingThrow": [ + "dexterity" + ], + "damageInflict": [ + "radiant" + ], + "areaTags": [ + "L" + ], + "miscTags": [ + "UBA" + ] + }, { "name": "Animate Shadow", "source": "KibblesTasty:CC", @@ -732,8 +741,10 @@ } }, { - "name": "Arctic Aura", - "level": 3, + "name": "Arcane Ablation", + "source": "KibblesTasty:CC", + "page": 10, + "level": 1, "school": "T", "time": [ { @@ -742,156 +753,67 @@ } ], "range": { - "type": "radius", + "type": "point", "distance": { - "type": "feet", - "amount": 20 + "type": "touch" } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "timed", "duration": { - "type": "minute", + "type": "hour", "amount": 1 - }, - "concentration": true + } } ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Warlock", - "source": "PHB" - } - ] - }, "entries": [ - "For the duration you unleash a freezing aura. Creatures that start their turn within 20 feet of you must succeed a Constitution saving throw, or take {@damage 2d8} cold damage and have their speed reduced to 0 until the start of their next turn. Creatures that succeed their saving throw take half as much damage and their speed is reduced by half.", - "As a bonus action on each of your turns for the duration of the spell, you can actively control the aura, excluding a number of creatures in the area up to your spellcasting ability modifier from the effect of the spell until the end of your next turn." + "You touch a piece of worn armor or clothing and imbue it with magic. The creature wearing this imbued item gains 4 temporary hit points for the duration. When these temporary hit points are exhausted, at the start of the creature's next turn it will gain hit points equal to 1 hit point less than the previous amount gained from this spell (for example, from 4 to 3), until no temporary hit points would be gained and the spell ends." ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d8} for each slot level above 3rd." + "The initial temporary hit points increases by 1 for each slot level above 1st." ] } ], - "damageInflict": [ - "cold" - ], - "savingThrow": [ - "constitution" - ], - "areaTags": [ - "S" - ], "miscTags": [ - "UBA" - ] - }, - { - "name": "Avalanche", - "level": 6, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "line", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "duration": [ - { - "type": "instant" - } + "SCL", + "THP" ], "classes": { "fromClassList": [ { - "name": "Wizard", - "source": "PHB" + "name": "Artificer", + "source": "TCE" }, { - "name": "Druid", - "source": "PHB" + "name": "Artificer (Revised)", + "source": "KT:A" }, { - "name": "Sorcerer", - "source": "PHB" + "name": "Inventor", + "source": "KibbleInventor" }, { - "name": "Warlock", - "source": "PHB" + "name": "Spellblade", + "source": "KSB" } ] - }, - "entries": [ - "You cause the earth to ripple, triggering an avalanche of rock and stone to surge forward in a 60 foot long, 15 foot wide line. The length of the line is doubled if the cast on the surface has more than a 15 degree downward slope (a moderately steep hill). Creatures caught in the surging tumble of rocks must make a Dexterity saving throw. Creatures that fail their save take {@damage 6d10} bludgeoning damage and are knocked {@condition prone}. Creatures that fail by 5 or more are {@condition stunned} until the end of their next turn, and creatures that fail by 10 or more are additionally knocked to the closest free space at the end of the line created by the spell. On a successful save, a creature takes half as much damage and suffers none of the spell's other effects.", - "The spell creates a 15 by 15 foot area of difficult terrain at the end of the line created by the spell." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 7th level or higher, the damage increases by {@dice 1d10} for each slot level above 6th." - ] - } - ], - "damageInflict": [ - "cold" - ], - "savingThrow": [ - "dexterity" - ], - "areaTags": [ - "L" - ], - "miscTags": [ - "DFT" - ] + } }, { - "name": "Awaken Rope", + "name": "Arcanist's Sword", "source": "KibblesTasty:CC", "page": 10, - "level": 1, - "school": "T", + "level": 7, + "school": "V", "time": [ { "number": 1, @@ -901,61 +823,70 @@ "range": { "type": "point", "distance": { - "type": "touch" + "type": "feet", + "amount": 60 } }, "components": { "v": true, "s": true, "m": { - "text": "10 to 60 feet of cord or rope, worth at least 1 cp", - "cost": 1 + "text": "a miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp", + "cost": 25000 } }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } } ], "entries": [ - "As an action, you can touch a rope 10 to 60 feet long and issue a single command to it, selecting from the following options:", + "You create a glowing sword-shaped plane of force that hovers within range. It lasts for the duration. When the sword appears and as a bonus action on subsequent turns, you can give the sword a command:", { "type": "entries", - "name": "Bind", + "name": "Attack:", "entries": [ - "The rope attempts to bind a creature of your choice within 20 feet of you. The creature must make a Dexterity saving throw or become {@condition restrained} until it is freed. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the rope (AC 10) also frees the creature without harming it, ending the effect and destroying the rope." + "The sword will move up to 20 feet toward a creature and attack it, making a melee spell attack. On a hit, the target takes {@damage 3d10} + your spell casting ability modifier force damage on hit." ] }, { "type": "entries", - "name": "Fasten", + "name": "Guard:", "entries": [ - "The rope flies up 60 feet and ties one end to an object or surface that a rope could be tied to, before becoming inanimate again, hanging from the object." + "The sword will move up 20 feet toward a creature. It grants half cover to the creature while it shares that creature's space as it attempts to deflect incoming attacks. The first time a hostile creature comes within 5 feet of the sword, it will attack that creature, making a melee spell attack. On a hit, the target takes {@damage 3d10} + your spell casting ability modifier force damage on hit. It cannot attack again until you issue a command again." ] }, { "type": "entries", - "name": "Grab", + "name": "Spin:", "entries": [ - "The rope lashes out grabs one Small or smaller object that is not being worn by a creature within a range equal to the length of the rope and pulls that object back to your hand. If that object is being carried by a creature, it must make a Strength saving throw. On success, it retains the object, and on failure the object is pulled from the creature." + "The sword will move up to 20 feet toward a point, when it reaches that point it will begin to spin in a deadly whirl. Creatures that start their turn in the sword's space, or enter it for the first time on their turn within 5 feet of the sword must pass a Dexterity saving throw, or take {@damage 4d10} force damage." ] - } - ], - "entriesHigherLevel": [ + }, { - "type": "entries", - "name": "At Higher Levels", + "type": "inset", + "name": "Caius' Notes: The Lost True Version", "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, you can target a chain instead of a rope. It has the same available actions, but it has a DC 15, an AC of 15, and resistance to slashing damage when taking the Bind action. When cast with a spell slot of 3rd level or higher targeting a rope, that rope is magically imbued for 1 minute, gaining an DC of 15, an AC 20, and 20 hit points." + "The true version of {@spell mordenkainen's sword|PHB|a famous wizard's floating magic sword}. Tragically most sources of the spell list an incomplete version copied by an apprentice unable to fully understand the spell. More widely known lesser versions flaws makes it unstable requiring concentration, and it lacks the later parts of functionality of the true version." ] } ], - "conditionInflict": [ - "restrained" + "damageInflict": [ + "force" ], - "savingThrow": [ - "dexterity", - "strength" + "spellAttack": [ + "M" + ], + "miscTags": [ + "SGT", + "UBA" + ], + "areaTags": [ + "ST" ], "classes": { "fromClassList": [ @@ -963,35 +894,19 @@ "name": "Bard", "source": "PHB" }, - { - "name": "Ranger", - "source": "PHB" - }, { "name": "Wizard", "source": "PHB" - }, - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Artificer (Revised)", - "source": "KT:A" - }, - { - "name": "Inventor", - "source": "KibbleInventor" } ] } }, { - "name": "Beam of Annihilation", + "name": "Arcane Conduit", "source": "KibblesTasty:CC", "page": 10, - "level": 6, - "school": "V", + "level": 2, + "school": "T", "time": [ { "number": 1, @@ -999,56 +914,51 @@ } ], "range": { - "type": "line", + "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "self" } }, "components": { + "v": true, "s": true }, "duration": [ { "type": "timed", "duration": { - "type": "round", - "amount": 3 + "type": "minute", + "amount": 1 }, "concentration": true } ], "entries": [ - "You unleash a beam of pure energy, selecting cold, fire, force, or lightning energy when you cast this spell and blasting it outward in a line that is 60 feet long and 10 feet wide that persists until the start of your next turn. Any creature that starts their turn in this beam must make a Dexterity saving throw. On a failed save they take {@damage 8d8} damage of the beam's energy type, or taking half as much on a successful save.", - "While you are concentrating on this spell, your movement speed is zero. At the start of your next turn, you can use your action to maintain the beam or redirect it, rotating it up to 90 degrees. Any creature the beam passes through while rotating (if the beam passes completely through them and they will not start their turn inside of it) must make a Dexterity saving throw immediately, taking {@damage 4d8} damage of the beams energy type on a failed save, and taking no damage on a successful save.", - "If you do not use your action maintain or redirect it, the spell ends early." + "You tap directly into the arcane weave. For the duration, you have resistance to all damage from magical sources besides Force damage.", + "At the start of each of your turns while tapped into this power, you and all creatures with 5 feet of you take {@damage 1d6} Force damage. The damage increases by 1d6 each turn to a maximum of {@damage 4d6} damage." ], - "savingThrow": [ - "dexterity" + "damageInflict": [ + "force" ], "classes": { "fromClassList": [ { "name": "Sorcerer", "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" } ] } }, { - "name": "Baba's Walking Hut", + "name": "Arcane Weapon", "source": "KibblesTasty:CC", "page": 10, - "level": 6, + "level": 1, "school": "T", "time": [ { - "number": 10, - "unit": "minute" + "number": 1, + "unit": "bonus" } ], "range": { @@ -1059,47 +969,61 @@ }, "components": { "v": true, - "s": true, - "m": "a chicken leg" + "s": true }, "duration": [ { "type": "timed", "duration": { "type": "hour", - "amount": 24 + "amount": 1 } } ], "entries": [ - "You touch a hut, cabin, or other building no more than 15 feet by 15 feet by 10 feet. On completion of the spell, the building grows legs large enough to support it, as well as the structural integrity needed stand and move, and becomes a gargantuan creature. It has 250 hit points, an AC of 12, and a walking speed of 20 feet. If it drops to 0 hit points, the spell ends.", - "On your turn, you can direct it to move (no action required) and it will continue to move as directed until you direct it to stop or reaches its destination. It can take no actions, but if it walks over a large or smaller creature, you can direct it to attempt to step on that creature, and that creature must succeed a Dexterity saving throw, or take {@damage 2d10} bludgeoning damage and be knocked {@condition prone}.", - "If you cast this spell on the same building every day for a year, the spell lasts until dispelled, or you cast it on another building." - ], - "damageInflict": [ - "bludgeoning" + "You touch a weapon and imbue it with magic. For the duration the weapon counts as a magical weapon and any damage dealt by it is Force damage. When casting this one a weapon with the ammunition property, it no longer consumes ammunition when fired, and does not need to be reloaded." ], - "conditionInflict": [ - "prone" + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd or 4th level, the duration becomes 8 hours. When you use a spell slot of 5th level or higher, the duration becomes 24 hours." + ] + } ], - "savingThrow": [ - "dexterity" + "miscTags": [ + "SCL" ], "classes": { "fromClassList": [ { - "name": "Occultist", - "source": "KT:O" + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Artificer (Revised)", + "source": "KT:A" + }, + { + "name": "Inventor", + "source": "KibbleInventor" } ] } }, { - "name": "Befuddling Curse", + "name": "Arctic Aura", "source": "KibblesTasty:CC", - "page": 11, - "level": 1, - "school": "E", + "page": 10, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 6 + } + ], + "level": 3, + "school": "T", "time": [ { "number": 1, @@ -1107,18 +1031,10 @@ } ], "range": { - "type": "point", + "type": "radius", "distance": { "type": "feet", - "amount": 60 - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "something from the target creature (such as blood, hair, or scales) which the spell consumes", - "consume": true + "amount": 20 } }, "duration": [ @@ -1131,29 +1047,72 @@ "concentration": true } ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, "entries": [ - "You befuddle a creature's mind, swapping the position of two things it can see that are of the same size and category (for example, two medium creatures or two gargantuan buildings). The target creature must make a Wisdom saving throw. On failure, it is unaware the two things have been swapped.", - "Each time the creature interacts with, attacks, or is attacked by a swapped targets, it can repeat its saving throw against the effect.", + "For the duration you unleash a freezing aura. Creatures that start their turn within 20 feet of you must succeed a Constitution saving throw, or take {@damage 2d8} cold damage and have their speed reduced to 0 until the start of their next turn. Creatures that succeed their saving throw take half as much damage and their speed is reduced by half.", + "As a bonus action on each of your turns for the duration of the spell, you can actively control the aura, excluding a number of creatures in the area up to your spellcasting ability modifier from the effect of the spell until the end of your next turn." + ], + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ { - "type": "inset", - "name": "Curse Spell Material Components", - "source": "KT:O", - "page": 6, + "type": "entries", + "name": "At Higher Levels", "entries": [ - "All curse spells require \"something from the target creature (such as blood, hair, or scales) which the spell consumes\" as the material component. This can be satisfied by either by having that material, or being in range to touch the creature while casting the spell." + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d8} for each slot level above 3rd." ] } ], + "damageInflict": [ + "cold" + ], "savingThrow": [ - "wisdom" + "constitution" + ], + "areaTags": [ + "S" + ], + "miscTags": [ + "UBA" ] }, { - "name": "Binding Curse", + "name": "Arctic Breath", "source": "KibblesTasty:CC", - "page": 12, + "page": 11, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 6 + } + ], "level": 1, - "school": "E", + "school": "C", "time": [ { "number": 1, @@ -1161,96 +1120,49 @@ } ], "range": { - "type": "point", + "type": "line", "distance": { "type": "feet", - "amount": 60 + "amount": 30 } }, "components": { "v": true, - "s": true, - "m": { - "text": "something from the target creature (such as blood, hair, or scales) which the spell consumes", - "consume": true - } + "s": true }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "instant" } ], "entries": [ - "You bind a creature to a point within 5 feet of it, causing a glowing chains of light to connect it to that point. For the duration of the spell, if the creature attempts to move away from that point, the must make a Wisdom saving throw, or be unable to move more than 5 feet away from from that point until the start of their next turn.", - "If a creature starts its turn more than 10 feet from the binding point, they must make a Strength saving throw or be dragged 5 feet toward the binding point.", + "A line of freezing arctic wind 30 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. On a failed save, a creature takes {@damage 2d8} cold damage and their movement speed is reduced by 10 feet until the end of their next turn. On a successful save, a creature takes half as much damage and isn't slowed." + ], + "entriesHigherLevel": [ { - "type": "inset", - "name": "Curse Spell Material Components", - "source": "KT:O", - "page": 6, + "type": "entries", + "name": "At Higher Levels", "entries": [ - "All curse spells require \"something from the target creature (such as blood, hair, or scales) which the spell consumes\" as the material component. This can be satisfied by either by having that material, or being in range to touch the creature while casting the spell." + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@damage 1d8} for each slot level above 1st." ] } ], + "damageInflict": [ + "cold" + ], "savingThrow": [ - "wisdom", - "strength" - ] - }, - { - "name": "Blade Mirage", - "source": "KibblesTasty:CC", - "page": 13, - "level": 1, - "school": "I", - "time": [ - { - "number": 1, - "unit": "bonus" - } + "dexterity" ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a melee weapon worth at least 1 sp", - "cost": 10 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } + "miscTags": [ + "SCL" ], - "entries": [ - "You twist illusions around a melee weapon you are holding. When you cast the spell, and on each subsequent turn for the duration as a bonus action, you can create feinting blows with the illusory copies of your blade, distracting your target and giving you advantage on the next weapon attack against that target before the end of your turn. The spell ends early if let go of the weapon you cast it on.", - "As an action, a creature that can see you can make an Intelligence ({@skill Investigation}) check against your spell save DC. On success, you no longer gain advantage from using the illusionary blades when making a feint against that creature, rendering the spell impotent against that creature." + "areaTags": [ + "L" ], "classes": { "fromClassList": [ { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Ranger", + "name": "Druid", "source": "PHB" }, { @@ -1260,77 +1172,22 @@ { "name": "Wizard", "source": "PHB" - }, - { - "name": "Spellblade", - "source": "KSB" } ] } }, { - "name": "Blazing Beacon", + "name": "Avalanche", "source": "KibblesTasty:CC", - "page": 12, - "level": 2, - "school": "E", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ + "page": 11, + "otherSources": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "source": "Generic Elemental Spells", + "page": 10 } ], - "entries": [ - "You are bathed in holy light, shedding bright light up to 30 feet and dim light for additional 30 feet.", - "Any creature targets you with an attack roll or spell that requires them to see you must make a Constitution saving throw. On failure, they are {@condition blinded} until the start of their next turn. A creature with {@sense darkvision} makes this roll with disadvantage. A creature without eyes automatically passes their saving throw." - ], - "conditionInflict": [ - "blinded" - ], - "savingThrow": [ - "constitution" - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Paladin", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - } - ] - } - }, - { - "name": "Blizzard", "level": 6, - "school": "V", + "school": "T", "time": [ { "number": 1, @@ -1338,20 +1195,15 @@ } ], "range": { - "type": "cylinder", + "type": "line", "distance": { "type": "feet", - "amount": 30 + "amount": 60 } }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "instant" } ], "classes": { @@ -1375,9 +1227,9 @@ ] }, "entries": [ - "You conjure a howling blizzard of swirling clouds of ice and snow which fills a 30-foot-radius, 40-foot-high cylinder centered at a point you can see within range. The area becomes heavily obscured and difficult terrain. Any creature that starts their turn within the area or enters it for the first time during the turn must make a Constitution saving throw. A creature takes {@damage 6d8} cold damage on a failed saving throw, or half as much on a successful one." + "You cause the earth to ripple, triggering an avalanche of rock and stone to surge forward in a 60 foot long, 15 foot wide line. The length of the line is doubled if the cast on the surface has more than a 15 degree downward slope (a moderately steep hill). Creatures caught in the surging tumble of rocks must make a Dexterity saving throw. Creatures that fail their save take {@damage 6d10} bludgeoning damage and are knocked {@condition prone}. Creatures that fail by 5 or more are {@condition stunned} until the end of their next turn, and creatures that fail by 10 or more are additionally knocked to the closest free space at the end of the line created by the spell. On a successful save, a creature takes half as much damage and suffers none of the spell's other effects.", + "The spell creates a 15 by 15 foot area of difficult terrain at the end of the line created by the spell." ], - "source": "KibblesTasty:CC", "components": { "v": true, "s": true @@ -1387,7 +1239,7 @@ "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 7th level or higher, the damage increases by {@dice 1d8} for each slot level above 6th." + "When you cast this spell using a spell slot of 7th level or higher, the damage increases by {@dice 1d10} for each slot level above 6th." ] } ], @@ -1395,25 +1247,20 @@ "cold" ], "savingThrow": [ - "constitution" + "dexterity" ], "areaTags": [ - "Y" + "L" ], "miscTags": [ - "DFT", - "OBS" + "DFT" ] }, { - "name": "Blood Bolt", - "source": "KibblesTasty:BMS", - "otherSources": [ - { - "source": "KibblesTasty:CC" - } - ], - "level": 0, + "name": "Awaken Rope", + "source": "KibblesTasty:CC", + "page": 11, + "level": 1, "school": "T", "time": [ { @@ -1424,8 +1271,15 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "10 to 60 feet of cord or rope, worth at least 1 cp", + "cost": 1 } }, "duration": [ @@ -1433,68 +1287,85 @@ "type": "instant" } ], + "entries": [ + "As an action, you can touch a rope 10 to 60 feet long and issue a single command to it, selecting from the following options:", + { + "type": "entries", + "name": "Bind", + "entries": [ + "The rope attempts to bind a creature of your choice within 20 feet of you. The creature must make a Dexterity saving throw or become {@condition restrained} until it is freed. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the rope (AC 10) also frees the creature without harming it, ending the effect and destroying the rope." + ] + }, + { + "type": "entries", + "name": "Fasten", + "entries": [ + "The rope flies up 60 feet and ties one end to an object or surface that a rope could be tied to, before becoming inanimate again, hanging from the object." + ] + }, + { + "type": "entries", + "name": "Grab", + "entries": [ + "The rope lashes out grabs one Small or smaller object that is not being worn by a creature within a range equal to the length of the rope and pulls that object back to your hand. If that object is being carried by a creature, it must make a Strength saving throw. On success, it retains the object, and on failure the object is pulled from the creature." + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, you can target a chain instead of a rope. It has the same available actions, but it has a DC 15, an AC of 15, and resistance to slashing damage when taking the Bind action. When cast with a spell slot of 3rd level or higher targeting a rope, that rope is magically imbued for 1 minute, gaining an DC of 15, an AC 20, and 20 hit points." + ] + } + ], + "conditionInflict": [ + "restrained" + ], + "savingThrow": [ + "dexterity", + "strength" + ], "classes": { "fromClassList": [ { - "name": "Occulitst", - "source": "KT:O" - }, - { - "name": "Sorcerer", + "name": "Bard", "source": "PHB" }, { - "name": "Warlock", + "name": "Ranger", "source": "PHB" }, { "name": "Wizard", "source": "PHB" + }, + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Artificer (Revised)", + "source": "KT:A" + }, + { + "name": "Inventor", + "source": "KibbleInventor" } ] - }, - "entries": [ - "You transmute a drop of blood into a crimson dart and launch it at creatures within range, making a ranged spell attack. On hit, the target takes {@damage 1d6} piercing damage and {@damage 1d6} necrotic damage.", - "The piercing and necrotic damage increase by {@dice 1d6} at 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6}). The blood consumed also increases when the damage increases at 5th (2), 11th (3), and 17th (4)." - ], - "subschools": [ - "blood magic" - ], - "components": { - "s": true, - "m": { - "text": "a drop of your blood worth at least 1 hit point, which the spell consumes", - "consume": true - } - }, - "damageInflict": [ - "necrotic", - "piercing" - ], - "spellAttack": [ - "R" - ], - "areaTags": [ - "ST" - ], - "miscTags": [ - "SCL" - ] + } }, { - "name": "Blood Frenzy", - "source": "KibblesTasty:BMS", - "otherSources": [ - { - "source": "KibblesTasty:CC" - } - ], - "level": 4, - "school": "E", + "name": "Baba's Walking Hut", + "source": "KibblesTasty:CC", + "page": 11, + "level": 6, + "school": "T", "time": [ { - "number": 1, - "unit": "action" + "number": 10, + "unit": "minute" } ], "range": { @@ -1503,70 +1374,54 @@ "type": "touch" } }, + "components": { + "v": true, + "s": true, + "m": "a chicken leg" + }, "duration": [ { "type": "timed", "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true - } - ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" + "type": "hour", + "amount": 24 } - ] - }, - "entries": [ - "You touch a willing creature, launching them into an empowered frenzy. For the duration, all attacks against the target creature have advantage, but the target gains the following benefits:", - { - "type": "list", - "items": [ - " The target is immune to the {@condition charmed} and {@condition frightened} conditions.", - " The target has advantage on melee weapon attack rolls.", - " When taking damage would reduce the creature to 0 hit points, they must make a Constitution saving throw with the DC equal to half of the damage taken. On success, they are reduced to 1 hit point instead. If you are the target of this spell, you automatically pass saving throws to maintain {@status concentration} on it as a result of taking damage." - ] } ], - "subschools": [ - "blood magic" + "entries": [ + "You touch a hut, cabin, or other building no more than 15 feet by 15 feet by 10 feet. On completion of the spell, the building grows legs large enough to support it, as well as the structural integrity needed stand and move, and becomes a gargantuan creature. It has 250 hit points, an AC of 12, and a walking speed of 20 feet. If it drops to 0 hit points, the spell ends.", + "On your turn, you can direct it to move (no action required) and it will continue to move as directed until you direct it to stop or reaches its destination. It can take no actions, but if it walks over a large or smaller creature, you can direct it to attempt to step on that creature, and that creature must succeed a Dexterity saving throw, or take {@damage 2d10} bludgeoning damage and be knocked {@condition prone}.", + "If you cast this spell on the same building every day for a year, the spell lasts until dispelled, or you cast it on another building." + ], + "damageInflict": [ + "bludgeoning" ], - "components": { - "s": true, - "m": { - "text": "a splash of your blood worth at least 4 hit points, which the spell consumes", - "consume": true - } - }, "conditionInflict": [ - "charmed", - "frightened" + "prone" ], - "areaTags": [ - "ST" + "savingThrow": [ + "dexterity" ], - "miscTags": [ - "ADV" - ] + "classes": { + "fromClassList": [ + { + "name": "Occultist", + "source": "KT:O" + } + ] + } }, { - "name": "Bloody Burst", - "source": "KibblesTasty:BMS", + "name": "Bad Blood", + "source": "KibblesTasty:CC", + "page": 12, "otherSources": [ { - "source": "KibblesTasty:CC" + "source": "Generic Elemental Spells", + "page": 17 } ], - "level": 2, + "level": 1, "school": "N", "time": [ { @@ -1581,93 +1436,55 @@ "amount": 60 } }, + "components": { + "v": true, + "s": true, + "m": "a piece of rotten meat" + }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - } - ] - }, "entries": [ - "You cause a creature's blood to erupt outward in a violent burst. The target must make a Constitution saving throw. On a failed save, it takes {@damage 4d6} necrotic damage, and any creature within 10 feet of the target must succeed on a Dexterity saving throw or take {@damage 2d6} necrotic damage from the blood spray. On a successful save, the target takes half as much damage and the blood spray does not occur. A creature without blood is immune to this spell." - ], - "subschools": [ - "blood magic" + "Targeting a creature you can see within range, you attempt to corrupt its blood. Creatures without blood are immune to this effect. The target must make a Constitution saving throw. On failure, they take {@damage 1d12} poison damage and become {@condition poisoned} for the duration.", + "At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target, on failure; they take an additional {@damage 1d4} poison as the poison continues to ravage them." ], - "components": { - "s": true, - "m": { - "text": "a drop of your blood worth at least 2 points, which the spell consumes", - "consume": true - } - }, "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage to the target increases by {@dice 2d6}, and creatures within 10 feet take an additional {@damage 1d6} damage for each level over 2nd." + "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional target for each slot level above 2nd. The targets must be within 30 feet of each other when you target them." ] } ], "damageInflict": [ - "necrotic" + "poison" + ], + "conditionInflict": [ + "poisoned" ], "savingThrow": [ "constitution" ], - "abilityCheck": [ - "dexterity" - ], - "areaTags": [ - "ST", - "S" - ], "miscTags": [ - "SCL" - ] - }, - { - "name": "Blood Divination", - "source": "KibblesTasty:BMS", - "otherSources": [ - { - "source": "KibblesTasty:CC" - } - ], - "level": 2, - "school": "D", - "time": [ - { - "number": 1, - "unit": "action" - } + "SCL", + "SGT" ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "duration": [ - { - "type": "instant" - } + "areaTags": [ + "ST" ], "classes": { "fromClassList": [ { - "name": "Sorcerer", + "name": "Druid", "source": "PHB" }, { @@ -1679,32 +1496,14 @@ "source": "PHB" } ] - }, - "entries": [ - "You can drop a single drop of your blood into a bloodstain or sample of another creature's blood while casting this spell to created a magical resonance. This tells you the creature's current condition (if it is alive, wounded, or dead), its creature type, its general distance from you (nearby, distant, or far away), and its general direction.", - "If the blood is more than 24 hours old, the spell becomes more difficult, and you must pass DC 10 spellcasting check to gain any information, with the DC increasing to 15 if the blood is more than a week old, and 20 if the DC is more than a month old." - ], - "subschools": [ - "blood magic" - ], - "components": { - "s": true, - "m": { - "text": "a drop of your blood worth at least 2 hit points which the spell consumes, and another creature's blood", - "consume": true - } } }, { - "name": "Blood Explosion", - "source": "KibblesTasty:BMS", - "otherSources": [ - { - "source": "KibblesTasty:CC" - } - ], - "level": 3, - "school": "N", + "name": "Beam of Annihilation", + "source": "KibblesTasty:CC", + "page": 12, + "level": 6, + "school": "V", "time": [ { "number": 1, @@ -1712,87 +1511,68 @@ } ], "range": { - "type": "point", + "type": "line", "distance": { "type": "feet", "amount": 60 } }, + "components": { + "s": true + }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "round", + "amount": 3 + }, + "concentration": true } ], + "entries": [ + "You unleash a beam of pure energy, selecting cold, fire, force, or lightning energy when you cast this spell and blasting it outward in a line that is 60 feet long and 10 feet wide that persists until the start of your next turn. Any creature that starts their turn in this beam must make a Dexterity saving throw. On a failed save they take {@damage 8d8} damage of the beam's energy type, or taking half as much on a successful save.", + "While you are concentrating on this spell, your movement speed is zero. At the start of your next turn, you can use your action to maintain the beam or redirect it, rotating it up to 90 degrees. Any creature the beam passes through while rotating (if the beam passes completely through them and they will not start their turn inside of it) must make a Dexterity saving throw immediately, taking {@damage 4d8} damage of the beams energy type on a failed save, and taking no damage on a successful save.", + "If you do not use your action maintain or redirect it, the spell ends early." + ], + "savingThrow": [ + "dexterity" + ], "classes": { "fromClassList": [ { "name": "Sorcerer", "source": "PHB" }, - { - "name": "Warlock", - "source": "PHB" - }, { "name": "Wizard", "source": "PHB" } ] - }, - "entries": [ - "Targeting a Medium or larger corpse of a creature that had blood that has been slain within the last minute, you seize control of the blood within it causing it to explode into piercing crimson lances. Make a ranged spell attack against up to 4 creatures of your choice within 30 feet of the corpse. On hit, creatures take {@damage 3d8} piercing damage and {@damage 3d8} necrotic damage. A corpse cannot be targeted with this spell again." - ], - "subschools": [ - "blood magic" - ], - "components": { - "s": true, - "m": { - "text": "a splash of your blood worth at least 3 hit points, which the spell consumes", - "consume": true - } - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each spell slot level above 3rd." - ] - } - ], - "damageInflict": [ - "necrotic", - "piercing" - ], - "spellAttack": [ - "R" - ], - "areaTags": [ - "MT", - "S" - ], - "miscTags": [ - "SCL" - ] + } }, { - "name": "Boil Blood", + "name": "Become Fire", "source": "KibblesTasty:CC", "page": 12, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 12 + } + ], "level": 2, - "school": "N", + "school": "T", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "self" } }, "components": { @@ -1803,48 +1583,68 @@ { "type": "timed", "duration": { - "type": "minute", + "type": "round", "amount": 1 - }, - "concentration": true + } } ], "entries": [ - "Targeting a creature that has taken slashing or piercing damage in the last minute, make it's blood heat and boil. The target creature must make a Constitution saving throw. On failure, it's blood begins to heat. At the start of it's turn while effected, it takes {@damage 3d4} fire damage and is crippled with agony, all terrain is difficult terrain for it.", - "At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target." - ], - "entriesHigherLevel": [ + "You become a burst of elemental flames. Until the start of your next turn, you gain the following benefits:", { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 2d4} for each slot level above 2nd." + "type": "list", + "items": [ + "You are resistant to fire damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks.", + "You can move through the space of other creatures and ignore difficult terrain. The first time you enter the space of another creature, it takes {@damage 1d6} fire damage.", + "Once during your turn when you roll fire damage, you can maximize the value of one die of fire damage." ] } ], "damageInflict": [ "fire" ], - "savingThrow": [ - "constitution" - ] + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } }, { - "name": "Bond Item", + "name": "Become Stone", "source": "KibblesTasty:CC", "page": 12, - "level": 1, - "school": "C", + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 8 + } + ], + "level": 2, + "school": "T", "time": [ { "number": 1, - "unit": "minute" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "touch" + "type": "self" } }, "components": { @@ -1855,55 +1655,64 @@ { "type": "timed", "duration": { - "type": "hour", - "amount": 8 + "type": "round", + "amount": 1 } } ], "entries": [ - "You touch an item weighing no more than 100 pounds and form a link between you and it. Until the spell ends, you can recall it to your hand as a bonus action.", - "If another creature is holding or wearing the item when you try to recall it, they make a Charisma saving throw to retain possession of the item, and if they succeed, the spell fails. They make this save with advantage if they have had possession of the item for more than 1 minute." + "You solidify into a stone. Until the start of your next turn, you are {@condition petrified}. Your AC becomes 20 and you gain 10 temporary hit points. Any remaining temporary hit points fade when the spell ends." ], - "savingThrow": [ - "charisma" + "conditionInflict": [ + "petrified" ], "miscTags": [ - "UBA" + "MAC", + "THP" ], "classes": { "fromClassList": [ { - "name": "Artificer", - "source": "TCE" + "name": "Druid", + "source": "PHB" }, { - "name": "Artificer (Revised)", - "source": "KT:A" + "name": "Sorcerer", + "source": "PHB" }, { - "name": "Inventor", - "source": "KibbleInventor" + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" } ] } }, { - "name": "Bramble Binding", + "name": "Become Water", "source": "KibblesTasty:CC", "page": 12, - "level": 1, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 19 + } + ], + "level": 2, "school": "T", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 30 + "type": "self" } }, "components": { @@ -1912,23 +1721,28 @@ }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } } ], "entries": [ - "Brambles burst from your hand, lashing out at a target within range. The target must make a Dexterity saving throw. On failure, they take {@damage 4d4} piercing damage and, if the target is Large or smaller, it becomes entangled by brambles. While entangled by brambles, it can't move, but it can free itself as as an action (taking no additional damage) or rip itself free using half of its movement and taking an additional {@damage 2d4} piecing damage. On a successful save, they take half as much damage and aren't entangled by brambles." - ], - "entriesHigherLevel": [ + "You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:", { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, both the initial damage and the damage taken ripping free of the brambles increases by {@damage 1d4} for each slot level above 1st." + "type": "list", + "items": [ + "You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.", + "You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked {@condition prone}." ] } ], + "conditionInflict": [ + "prone" + ], "savingThrow": [ - "dexterity" + "strength" ], "classes": { "fromClassList": [ @@ -1937,29 +1751,42 @@ "source": "PHB" }, { - "name": "Ranger", + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", "source": "PHB" } ] } }, { - "name": "Bramble Barrier", + "name": "Become Wind", "source": "KibblesTasty:CC", "page": 12, - "level": 3, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 21 + } + ], + "level": 2, "school": "T", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "self" } }, "components": { @@ -1968,24 +1795,15 @@ }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } } ], "entries": [ - "You create a line of low brambles that erupts from a point you can see within range. This line is 30 feet long and 5 feet wide, made of up of six 5-foot squares of brambles. Each patch much connect to another patch and be placed on the ground. The bramble patches are difficult terrain and a creature that enters a square of brambles takes {@damage 4d4} piecing damage and must make a Constitution saving throw. On failure, their speed becomes 0 until the end of their turn.", - "The brambles wither and die after 1 day if the area isn't suitable for them to grow. Each 5-foot-square portion of brambles requires at least 1 minute to clear by hand, or can be cleared if they take 5 or more fire damage. The brambles crumble to dust immediately if you cast this spell again." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, you can create two additional 5-foot squares of brambles for each slot level above 3rd." - ] - } - ], - "savingThrow": [ - "constitution" + "You become a burst of elemental wind until the start of the next turn. You gain resistance to lightning damage and bludgeoning, slashing, and piercing attacks damage from nonmagical attacks. Additionally, you gain flying speed of 30 feet, can move through the space of other creatures, and ignore difficult terrain, but will fall at the start of your next turn if not held aloft." ], "classes": { "fromClassList": [ @@ -1994,66 +1812,80 @@ "source": "PHB" }, { - "name": "Ranger", + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", "source": "PHB" } ] } }, { - "name": "Brilliant Blade", - "level": 3, - "school": "V", + "name": "Befuddling Curse", + "source": "KibblesTasty:CC", + "page": 13, + "level": 1, + "school": "E", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { - "type": "radius", + "type": "point", "distance": { "type": "feet", - "amount": 20 + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "something from the target creature (such as blood, hair, or scales) which the spell consumes", + "consume": true } }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Paladin", - "source": "PHB" - } - ] - }, "entries": [ - "You brandish the weapon used in this spell's casting, holding it aloft as it flashes with brilliant light. All creatures within 20 feet of you must make a Constitution saving throw. On failure, they are {@condition blinded} until the end of your next turn. On success, they are {@condition blinded} until the end of your current turn." + "You befuddle a creature's mind, swapping the position of two things it can see that are of the same size and category (for example, two medium creatures or two gargantuan buildings). The target creature must make a Wisdom saving throw. On failure, it is unaware the two things have been swapped.", + "Each time the creature interacts with, attacks, or is attacked by a swapped targets, it can repeat its saving throw against the effect.", + { + "type": "inset", + "name": "Curse Spell Material Components", + "source": "KT:O", + "page": 6, + "entries": [ + "All curse spells require \"something from the target creature (such as blood, hair, or scales) which the spell consumes\" as the material component. This can be satisfied by either by having that material, or being in range to touch the creature while casting the spell." + ] + } ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true, - "m": "a melee weapon worth at least 1 sp" - }, "savingThrow": [ - "constitution" - ], - "areaTags": [ - "S" + "wisdom" ] }, { - "name": "Burial Barrage", - "level": 5, - "school": "T", + "name": "Binding Curse", + "source": "KibblesTasty:CC", + "page": 13, + "level": 1, + "school": "E", "time": [ { "number": 1, @@ -2067,118 +1899,152 @@ "amount": 60 } }, + "components": { + "v": true, + "s": true, + "m": { + "text": "something from the target creature (such as blood, hair, or scales) which the spell consumes", + "consume": true + } + }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Warlock", - "source": "PHB" - } - ] - }, "entries": [ - "You unearth and launch a barrage of five heavy chunks of earth or stone at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each hurled object. On hit, the target takes {@damage 1d12 + 1} bludgeoning damage, and if it is Large or smaller, it is knocked {@condition prone}. Attacks made as part of this spell have advantage against {@condition prone} targets, and ignore the normal disadvantage ranged attacks made from more than 5 feet away from a {@condition prone} target have." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "conditionInflict": [ - "prone" - ], - "entriesHigherLevel": [ + "You bind a creature to a point within 5 feet of it, causing a glowing chains of light to connect it to that point. For the duration of the spell, if the creature attempts to move away from that point, the must make a Wisdom saving throw, or be unable to move more than 5 feet away from from that point until the start of their next turn.", + "If a creature starts its turn more than 10 feet from the binding point, they must make a Strength saving throw or be dragged 5 feet toward the binding point.", { - "type": "entries", - "name": "At Higher Levels", + "type": "inset", + "name": "Curse Spell Material Components", + "source": "KT:O", + "page": 6, "entries": [ - "When you cast this spell using a spell slot of 6th level or higher, you can hurl one additional object for each slot level above 5th." + "All curse spells require \"something from the target creature (such as blood, hair, or scales) which the spell consumes\" as the material component. This can be satisfied by either by having that material, or being in range to touch the creature while casting the spell." ] } ], - "damageInflict": [ - "bludgeoning" - ], - "spellAttack": [ - "R" - ], - "areaTags": [ - "MT" + "savingThrow": [ + "wisdom", + "strength" ] }, + { + "name": "Blackhole", + "source": "KibblesTasty:CC", + "page": 13, + "level": 9, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 300 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "You creature a miniature black hole at a point within range. An event horizon forms in a 15-foot radius around the point, blocking anything (including light, sound, and magical effects) from passing through that space without being engulfed into the black hole.", + "When the black hole appears, creatures within 15 feet of the point must make a Dexterity saving throw to avoid being engulfed. On success, they move up their movement speed out of the event horizon of the black hole. If they cannot move a space outside of the event horizon, they automatically fail their save, and are engulfed.", + "All creatures that are engulfed are compressed into the point at the center of the spell, taking {@damage 12d12} bludgeoning damage at the start of each of their turns while engulfed. Their speed is 0, and they are {@condition blinded}, {@condition deafened}, and {@condition restrained} while they are engulfed. As an action, they can attempt to forcibly exit the black hole, making a Strength ability check against your spell save DC. On success, they appear in an empty space at the edge of its event horizon.", + "Any spells, effects, terrain, or items that are not being worn or carried (other than those of Legendary or Artifact rarity) that are engulfed within the event horizon vanish and are destroyed. Magical items of Legendary or Artifact rarity are not destroyed, reappearing on the ground where the sphere was when the spell ends.", + "While spell persists, all movement away from within 120 feet of it is considered difficult terrain. All ranged attacks that pass within 120 feet have disadvantage. When a creature starts its turn within 120 feet of the black hole, it is pulled 5 feet toward the black hole. At the start of the caster's turn, all objects that are not being worn or carried and are not attached to the ground weighing less than 1,000 lbs within 120 feet of the black hole are pulled 10 feet toward the black hole." + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "OBJ" + ] + }, { - "name": "Burn", + "name": "Blade Mirage", "source": "KibblesTasty:CC", "page": 13, - "level": 0, - "school": "T", + "level": 1, + "school": "I", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "touch" + "type": "self" } }, "components": { "v": true, - "s": true + "s": true, + "m": { + "text": "a melee weapon worth at least 1 sp", + "cost": 10 + } }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], "entries": [ - "You ignite a brilliant flame around your hand that sears anything you touch. Make a melee spell attack against the target. On hit, the target takes {@damage 1d12} fire damage.", - "The spell's damage increases by {@dice 1d12} when you reach 5th level ({@dice 2d12}), 11th level ({@dice 3d12}), and 17th level ({@dice 4d12})." - ], - "scalingLevelDice": { - "label": "fire damage", - "scaling": { - "1": "1d12", - "5": "2d12", - "11": "3d12", - "17": "4d12" - } - }, - "damageInflict": [ - "fire" - ], - "spellAttack": [ - "M" - ], - "miscTags": [ - "SCL" + "You twist illusions around a melee weapon you are holding. When you cast the spell, and on each subsequent turn for the duration as a bonus action, you can create feinting blows with the illusory copies of your blade, distracting your target and giving you advantage on the next weapon attack against that target before the end of your turn. The spell ends early if let go of the weapon you cast it on.", + "As an action, a creature that can see you can make an Intelligence ({@skill Investigation}) check against your spell save DC. On success, you no longer gain advantage from using the illusionary blades when making a feint against that creature, rendering the spell impotent against that creature." ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Bard", + "source": "PHB" + }, + { + "name": "Ranger", "source": "PHB" }, { @@ -2186,87 +2052,87 @@ "source": "PHB" }, { - "name": "Warlock", + "name": "Wizard", "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" } ] } }, { - "name": "Burning Strike", + "name": "Blazing Beacon", "source": "KibblesTasty:CC", "page": 13, "level": 2, - "school": "T", + "school": "E", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "touch" + "type": "self" } }, "components": { "v": true, - "s": true, - "m": { - "text": "a piece of ammunition or weapon at least 1 cp", - "cost": 1 - } + "s": true }, "duration": [ { "type": "timed", "duration": { - "type": "round", + "type": "minute", "amount": 1 - } + }, + "concentration": true } ], "entries": [ - "You touch a piece of ammunition or weapon, imbuing it with licking magic flames. The first time you attack with the empowered item, it bursts into brilliant flames. On a hit, the target takes an additional {@damage 4d4} fire damage and begins to burn. On a miss, the target takes half as much damage and does not start to burn.", - "The burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet and takes {@damage 1d4} fire damage at the end of its turns unless a creature uses their action to put the flames out.", - "Once an attack has been made with the piece of ammunition or weapon, the spell ends. If you touch a weapon with the Light property, you can immediately make a single weapon attack with it as part of the same action as casting the spell." + "You are bathed in holy light, shedding bright light up to 30 feet and dim light for additional 30 feet.", + "Any creature targets you with an attack roll or spell that requires them to see you must make a Constitution saving throw. On failure, they are {@condition blinded} until the start of their next turn. A creature with {@sense darkvision} makes this roll with disadvantage. A creature without eyes automatically passes their saving throw." ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, both the initial and ongoing burn damage are increased by {@damage 1d4} damage." - ] - } + "conditionInflict": [ + "blinded" ], - "damageInflict": [ - "fire" + "savingThrow": [ + "constitution" ], "classes": { "fromClassList": [ { - "name": "Paladin", + "name": "Cleric", "source": "PHB" }, { - "name": "Ranger", + "name": "Paladin", "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" + "name": "Warlock", + "source": "PHB" } ] } }, { - "name": "Carnivorous Garden", + "name": "Blizzard", "source": "KibblesTasty:CC", - "page": 13, - "level": 4, - "school": "T", + "page": 14, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 7 + } + ], + "level": 6, + "school": "V", "time": [ { "number": 1, @@ -2274,17 +2140,12 @@ } ], "range": { - "type": "point", + "type": "cylinder", "distance": { "type": "feet", - "amount": 60 + "amount": 30 } }, - "components": { - "v": true, - "s": true, - "m": "a dried carnivorous plant" - }, "duration": [ { "type": "timed", @@ -2295,38 +2156,62 @@ "concentration": true } ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, "entries": [ - "Targeting four unoccupied spaces that you can see within range, rooted carnivorous plants erupt from the ground, filling a 5-foot cube each. The ground within 5 feet of them becomes difficult terrain. When the plants appear, they each attack a creature of your choice within 5 feet of them. Each plant makes a melee spell attack, dealing {@damage 2d8} piercing damage on hit. Make a separate attack roll for each plant.", - "If a creature ends their turn within 5 feet of one or more of the carnivorous plants, the plants automatically attack that creature unless you use your reaction to prevent them from doing so. The plants use your spell attack modifier, and deal {@damage 2d8} piercing damage on hit.", - "The plants have AC 14 and 30 hit points, and have vulnerability to fire and slashing damage. Each plant regains all its hit points at the start of your turn if it has at least 1 hit point. A plant dies if it is reduced to zero hit points. When the spell ends, the plants wither and die leaving behind difficult terrain unless they were killed be fire damage." + "You conjure a howling blizzard of swirling clouds of ice and snow which fills a 30-foot-radius, 40-foot-high cylinder centered at a point you can see within range. The area becomes heavily obscured and difficult terrain. Any creature that starts their turn within the area or enters it for the first time during the turn must make a Constitution saving throw. A creature takes {@damage 6d8} cold damage on a failed saving throw, or half as much on a successful one." ], + "components": { + "v": true, + "s": true + }, "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, you can summon 1 additional carnivorous plant for each slot level above 4th." + "When you cast this spell using a spell slot of 7th level or higher, the damage increases by {@dice 1d8} for each slot level above 6th." ] } ], "damageInflict": [ - "piercing" + "cold" ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - } - ] - } + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "Y" + ], + "miscTags": [ + "OBS", + "DFT" + ] }, { - "name": "Clay Touch", + "name": "Boil Blood", "source": "KibblesTasty:CC", "page": 14, "level": 2, - "school": "T", + "school": "N", "time": [ { "number": 1, @@ -2336,15 +2221,13 @@ "range": { "type": "point", "distance": { - "type": "touch" + "type": "feet", + "amount": 60 } }, "components": { "v": true, - "s": true, - "m": { - "text": "a small clump of clay" - } + "s": true }, "duration": [ { @@ -2357,142 +2240,89 @@ } ], "entries": [ - "You reach out to attempt to touch a creature within range. It must make a Dexterity saving throw. On failure, the target's armor (including natural or magical defenses) becomes soft and malleable, though retaining its form, and provides no protection against attacks reducing the target's AC to 10 + their dexterity for the duration of the spell.", - "Alternatively, you can touch a nonmagical object that isn't being warn or carried and is no larger than 2 feet in any dimension, reducing its AC and any Strength check required to break it to 5 for the duration of the spell.", + "Targeting a creature that has taken slashing or piercing damage in the last minute, make it's blood heat and boil. The target creature must make a Constitution saving throw. On failure, it's blood begins to heat. At the start of it's turn while effected, it takes {@damage 3d4} fire damage and is crippled with agony, all terrain is difficult terrain for it.", + "At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target." + ], + "entriesHigherLevel": [ { - "type": "inset", - "name": "Part of a larger object?", + "type": "entries", + "name": "At Higher Levels", "entries": [ - "A GM has great leeway on determining what constitutes an object, such as if the bars of a prison would count as their own object or as part of the door. Generally I would rule generously on this. There are lower level spells that can get you out of barred cell." + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 2d4} for each slot level above 2nd." ] } ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Artificer (Revised)", - "source": "KT:A" - }, - { - "name": "Inventor", - "source": "KibbleInventor" - }, - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Ranger", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "constitution" + ] }, { - "name": "Commandment", - "level": 4, - "school": "E", + "name": "Bond Item", + "source": "KibblesTasty:CC", + "page": 14, + "level": 1, + "school": "C", "time": [ { "number": 1, - "unit": "action" + "unit": "minute" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "touch" } - ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Paladin", - "source": "PHB" - } - ] }, - "entries": [ - "You issue a divine order to another creature you can see within range that can hear and understand you, invoking divine authority to punish transgressions against the order. If the target creature violates the issued order, it takes {@damage 4d6} radiant damage. Creatures only take this damage if they intentionally violate the stated rule. Once a creature takes damage this way, they cannot take damage again from it until the start of your next turn.", - "Some examples of orders you can issue would include ordering the target to not take attacks, to not move, or to not breath. The order must be possible to attempt to obey, or the spell ends." - ], - "source": "KibblesTasty:CC", "components": { "v": true, "s": true }, - "entriesHigherLevel": [ + "duration": [ { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th." - ] + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } } ], - "damageInflict": [ - "radiant" + "entries": [ + "You touch an item weighing no more than 100 pounds and form a link between you and it. Until the spell ends, you can recall it to your hand as a bonus action.", + "If another creature is holding or wearing the item when you try to recall it, they make a Charisma saving throw to retain possession of the item, and if they succeed, the spell fails. They make this save with advantage if they have had possession of the item for more than 1 minute." ], - "areaTags": [ - "ST" + "savingThrow": [ + "charisma" ], "miscTags": [ - "SCL" + "UBA" ], - "fluff": { - "entries": [ + "classes": { + "fromClassList": [ { - "type": "inset", - "name": "Divine Rules", - "entries": [ - "Possible simply means something that creature could do, but can include rules that would be harmful to the creature and they are unlikely to obey. The spell mechanically assumes the target will take the damage rather than obey for the purposes of game balance." - ] + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Artificer (Revised)", + "source": "KT:A" + }, + { + "name": "Inventor", + "source": "KibbleInventor" } ] } }, { - "name": "Compelled Convulsion", - "source": "KibblesTasty:BMS", - "otherSources": [ - { - "source": "KibblesTasty:CC" - } - ], - "level": 2, - "school": "N", + "name": "Bramble Barrier", + "source": "KibblesTasty:CC", + "page": 14, + "level": 3, + "school": "T", "time": [ { "number": 1, @@ -2503,62 +2333,51 @@ "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 60 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "instant" } ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - } - ] - }, "entries": [ - "You attempt to briefly take control of the blood of a creature within range you can see. The target must make a Constitution saving throw. On failure, you can force the creature to use its reaction to move up to 10 feet (or its movement speed, whichever is less) and make a single weapon attack against a target of your choice within reach. Creatures without blood are immune to this effect." - ], - "subschools": [ - "blood magic" + "You create a line of low brambles that erupts from a point you can see within range. This line is 30 feet long and 5 feet wide, made of up of six 5-foot squares of brambles. Each patch much connect to another patch and be placed on the ground. The bramble patches are difficult terrain and a creature that enters a square of brambles takes {@damage 4d4} piecing damage and must make a Constitution saving throw. On failure, their speed becomes 0 until the end of their turn.", + "The brambles wither and die after 1 day if the area isn't suitable for them to grow. Each 5-foot-square portion of brambles requires at least 1 minute to clear by hand, or can be cleared if they take 5 or more fire damage. The brambles crumble to dust immediately if you cast this spell again." ], - "components": { - "s": true, - "m": { - "text": "a drop of your blood worth at least 2 hit points, which the spell consumes", - "consume": true - } - }, "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, you can target an additional creature for each level above 2nd level." + "When you cast this spell using a spell slot of 4th level or higher, you can create two additional 5-foot squares of brambles for each slot level above 3rd." ] } ], "savingThrow": [ "constitution" ], - "areaTags": [ - "ST" - ], - "miscTags": [ - "FMV" - ] + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + } + ] + } }, { - "name": "Create Pit", + "name": "Bramble Binding", "source": "KibblesTasty:CC", - "page": 15, + "page": 14, "level": 1, "school": "T", "time": [ @@ -2571,7 +2390,7 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 30 } }, "components": { @@ -2584,24 +2403,20 @@ } ], "entries": [ - "You choose a point on the ground in an area of dirt or natural stone you can see. The ground buckles and a 5-foot radius, 10-foot deep pit opens around that point. If the surface is not large enough to contain the pit, the spell fails. Creatures in the area must make a Dexterity saving throw. On success, they can move 5 feet outside the radius of the spell. Creatures that fail their saving throw fall to the bottom of the bit (taking {@damage 1d6} bludgeoning damage and falling {@condition prone}). The sides of the pit are rough, and can be climbed. The pit remains until filled. If a creature saves, but cannot move 5 feet, they fall prone, hanging from the edge of the pit, and cannot stand until they move out of the pit area or fall into it.", - { - "type": "inset", - "name": "Limitations", - "entries": [ - "The spell fails if the pit would breach another opening (such as a room or cavern below) as that would be failing to contain the pit. The GM has wide discretion on what surfaces would qualify for this spell." - ] - } + "Brambles burst from your hand, lashing out at a target within range. The target must make a Dexterity saving throw. On failure, they take {@damage 4d4} piercing damage and, if the target is Large or smaller, it becomes entangled by brambles. While entangled by brambles, it can't move, but it can free itself as as an action (taking no additional damage) or rip itself free using half of its movement and taking an additional {@damage 2d4} piecing damage. On a successful save, they take half as much damage and aren't entangled by brambles." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the pit is 5-feet deeper for each slot level about 1st (to a maximum of 20 feet deep)." + "When you cast this spell using a spell slot of 2nd level or higher, both the initial damage and the damage taken ripping free of the brambles increases by {@damage 1d4} for each slot level above 1st." ] } ], + "savingThrow": [ + "dexterity" + ], "classes": { "fromClassList": [ { @@ -2609,40 +2424,27 @@ "source": "PHB" }, { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", + "name": "Ranger", "source": "PHB" } ] } }, { - "name": "Crescent Wind Slash", - "source": "KibblesTasty:CC", - "page": 15, - "level": 3, + "name": "Brilliant Blade", + "level": 15, "school": "V", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { - "type": "point", + "type": "radius", "distance": { "type": "feet", - "amount": 60 - } - }, - "components": { - "s": true, - "m": { - "text": "a melee weapon worth at least 1 sp", - "cost": 10 + "amount": 20 } }, "duration": [ @@ -2650,131 +2452,123 @@ "type": "instant" } ], - "entries": [ - "You make a series of three slashes, each one magically releasing a razor sharp blast of wind at a target within range. You can launch them at one target or several.", - "Make a weapon attack with the weapon used in the casting of this spell for each slash. On hit, the target takes {@damage 1d6} + your weapon attack modifier." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, you can create one additional slash for each slot level above 2nd." - ] - } - ], "classes": { "fromClassList": [ { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Ranger", + "name": "Cleric", "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", + "name": "Paladin", "source": "PHB" } ] - } + }, + "entries": [ + "You brandish the weapon used in this spell's casting, holding it aloft as it flashes with brilliant light. All creatures within 20 feet of you must make a Constitution saving throw. On failure, they are {@condition blinded} until the end of your next turn. On success, they are {@condition blinded} until the end of your current turn." + ], + "source": "KibblesTasty:CC", + "components": { + "v": true, + "s": true, + "m": "a melee weapon worth at least 1 sp" + }, + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "S" + ] }, { - "name": "Crimson Poison", - "source": "KibblesTasty:BMS", + "name": "Burial Barrage", + "source": "KibblesTasty:CC", + "page": 15, "otherSources": [ { - "source": "KibblesTasty:CC" + "source": "Generic Elemental Spells", + "page": 10 } ], - "level": 1, + "level": 5, "school": "T", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } + "type": "instant" } ], "classes": { "fromClassList": [ { - "name": "Sorcerer", + "name": "Wizard", "source": "PHB" }, { - "name": "Warlock", + "name": "Druid", "source": "PHB" }, { - "name": "Wizard", + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Warlock", "source": "PHB" } ] }, "entries": [ - "You sacrifice up to 5 hit points (included in the material components) and invest them into an ichorous crimson poison coating that coats a weapon you are holding. The next three times you deal damage with that weapon, it deals acid damage equal to the hit points invested. After dealing damage with the weapon three times, the spell ends. If the spell ends before dealing damage for a 3rd time, the blood dries, becoming non magical and harmless." - ], - "subschools": [ - "blood magic" + "You unearth and launch a barrage of five heavy chunks of earth or stone at targets within range. You can hurl them at one target or several. Make a ranged spell attack for each hurled object. On hit, the target takes {@damage 1d12 + 1} bludgeoning damage, and if it is Large or smaller, it is knocked {@condition prone}. Attacks made as part of this spell have advantage against {@condition prone} targets, and ignore the normal disadvantage ranged attacks made from more than 5 feet away from a {@condition prone} target have." ], "components": { - "s": true, - "m": { - "text": "a melee weapon worth at least 1 sp and a splash of your blood worth up to 5 hit points", - "consume": true - } + "v": true, + "s": true }, + "conditionInflict": [ + "prone" + ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, you can invest up to 1 additional hit point in the casting for each slot level above 1st, up to a maximum of 10 hit points at 6th level." + "When you cast this spell using a spell slot of 6th level or higher, you can hurl one additional object for each slot level above 5th." ] } ], "damageInflict": [ - "acid" + "bludgeoning" ], - "miscTags": [ - "AAD", - "SCL" + "spellAttack": [ + "R" + ], + "areaTags": [ + "MT" ] }, { - "name": "Crimson Tide", - "source": "KibblesTasty:BMS", - "otherSources": [ - { - "source": "KibblesTasty:CC" - } - ], - "level": 3, - "school": "C", + "name": "Burn", + "source": "KibblesTasty:CC", + "page": 15, + "level": 0, + "school": "T", "time": [ { "number": 1, @@ -2782,118 +2576,134 @@ } ], "range": { - "type": "radius", + "type": "point", "distance": { - "type": "feet", - "amount": 15 + "type": "touch" } }, + "components": { + "v": true, + "s": true + }, "duration": [ { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } + "type": "instant" } ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - } - ] - }, "entries": [ - "You unleash a sweeping tide of blood along the ground, transforming the terrain into difficult terrain for all creatures but yourself until the start of your next turn. Creatures in the area when you cast the spell must make a Dexterity saving throw. On failure, they take {@damage 6d6} necrotic damage, or half as much on a success.", - "At the start of your next turn, the tide recedes as the spell ends, collecting the blood and returning it to you, restoring the 10 hit points used to cast the spell." - ], - "subschools": [ - "blood magic" + "You ignite a brilliant flame around your hand that sears anything you touch. Make a melee spell attack against the target. On hit, the target takes {@damage 1d12} fire damage.", + "The spell's damage increases by {@dice 1d12} when you reach 5th level ({@dice 2d12}), 11th level ({@dice 3d12}), and 17th level ({@dice 4d12})." ], - "components": { - "s": true, - "m": { - "text": "a splash of your blood worth at least 10 hit points, which the spell consumes", - "consume": true + "scalingLevelDice": { + "label": "fire damage", + "scaling": { + "1": "1d12", + "5": "2d12", + "11": "3d12", + "17": "4d12" } }, - "miscTags": [ - "DFT" - ], "damageInflict": [ - "necrotic" + "fire" ], - "savingThrow": [ - "dexterity" + "spellAttack": [ + "M" ], - "areaTags": [ - "R" - ] + "miscTags": [ + "SCL" + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + } }, { - "name": "Crippling Agony", + "name": "Burning Strike", "source": "KibblesTasty:CC", - "page": 14, - "level": 1, - "school": "N", + "page": 15, + "level": 2, + "school": "T", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "touch" } }, "components": { "v": true, "s": true, - "m": "a joint bone" + "m": { + "text": "a piece of ammunition or weapon at least 1 cp", + "cost": 1 + } }, "duration": [ { "type": "timed", "duration": { - "type": "minute", + "type": "round", "amount": 1 - }, - "concentration": true + } } ], "entries": [ - "You can inflict crippling agony on a foe. Choose one creature that you can see within range to make a Constitution saving throw. If the target fails, it becomes crippled with horrific pain. Whenever the creation moves more than half of it's movement speed or takes an action, the crippling pain causes it to take {@damage 1d6} necrotic damage.", - "It can repeat the saving throw at the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends." - ], - "damageInflict": [ - "necrotic" + "You touch a piece of ammunition or weapon, imbuing it with licking magic flames. The first time you attack with the empowered item, it bursts into brilliant flames. On a hit, the target takes an additional {@damage 4d4} fire damage and begins to burn. On a miss, the target takes half as much damage and does not start to burn.", + "The burning target sheds bright light in a 10-foot radius and dim light for an additional 10 feet and takes {@damage 1d4} fire damage at the end of its turns unless a creature uses their action to put the flames out.", + "Once an attack has been made with the piece of ammunition or weapon, the spell ends. If you touch a weapon with the Light property, you can immediately make a single weapon attack with it as part of the same action as casting the spell." ], - "savingThrow": [ - "constitution" + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, both the initial and ongoing burn damage are increased by {@damage 1d4} damage." + ] + } ], - "miscTags": [ - "SGT" + "damageInflict": [ + "fire" ], "classes": { "fromClassList": [ { - "name": "Occultist", - "source": "KT:O" + "name": "Paladin", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" } ] } }, { - "name": "Cruel Puppetry", + "name": "Carnivorous Garden", "source": "KibblesTasty:CC", - "page": 14, - "level": 3, - "school": "N", + "page": 15, + "level": 4, + "school": "T", "time": [ { "number": 1, @@ -2904,20 +2714,13 @@ "type": "point", "distance": { "type": "feet", - "amount": 120 + "amount": 60 } }, "components": { "v": true, "s": true, - "m": { - "text": "a small humanoid doll worth at least 5 gp and something from the target creature (such as blood, hair, or scales) both of which the spell consumes", - "cost": 500, - "consume": true - } - }, - "meta": { - "ritual": true + "m": "a dried carnivorous plant" }, "duration": [ { @@ -2930,62 +2733,94 @@ } ], "entries": [ - "You attempt to bind a creatures soul to a doll, linking the creature to the doll in a sympathetic link. The target must make a Charisma saving throw. On failure, the creature becomes bound to the doll. On a successful save, the creature is not bound and the spell ends.", - "As part of casting the spell when the creature fails the save, and on subsequent turns using your action until the spell ends, you can perform one of the following actions:", + "Targeting four unoccupied spaces that you can see within range, rooted carnivorous plants erupt from the ground, filling a 5-foot cube each. The ground within 5 feet of them becomes difficult terrain. When the plants appear, they each attack a creature of your choice within 5 feet of them. Each plant makes a melee spell attack, dealing {@damage 2d8} piercing damage on hit. Make a separate attack roll for each plant.", + "If a creature ends their turn within 5 feet of one or more of the carnivorous plants, the plants automatically attack that creature unless you use your reaction to prevent them from doing so. The plants use your spell attack modifier, and deal {@damage 2d8} piercing damage on hit.", + "The plants have AC 14 and 30 hit points, and have vulnerability to fire and slashing damage. Each plant regains all its hit points at the start of your turn if it has at least 1 hit point. A plant dies if it is reduced to zero hit points. When the spell ends, the plants wither and die leaving behind difficult terrain unless they were killed be fire damage." + ], + "entriesHigherLevel": [ { - "type": "list", - "items": [ - "Hold the doll still, causing the creature to be {@condition Restrained} until start of your next turn.", - "Force the doll to move, causing the creature to move 15 feet in a direction of your choice that it can move.", - "Stab the doll, causing the creature take {@damage 4d6} piercing damage.", - "Rip the doll in half, ending the spell, destroying the doll, and dealing {@damage 4d12} necrotic damage to the creature." - ] - }, - "Each time after the first you use an action to manipulate the doll, after the effect takes place, the creature can repeat the Charisma with disadvantage, ending the effect on a successful save.", - "Once a creature has been targeted by this spell, they cannot be targeted again for 24 hours.", - { - "type": "inset", - "name": "Curse Spell Material Components", - "source": "KT:O", - "page": 6, - "entries": [ - "All curse spells require \"something from the target creature (such as blood, hair, or scales) which the spell consumes\" as the material component. This can be satisfied by either by having that material, or being in range to touch the creature while casting the spell." - ] - } - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When cast with a 5th level spell slot or above, the range of the spell becomes unlimited, as long as the target is on the same plane as the caster." + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, you can summon 1 additional carnivorous plant for each slot level above 4th." ] } ], - "conditionInflict": [ - "restrained" - ], "damageInflict": [ - "piercing", - "necrotic" - ], - "savingThrow": [ - "charisma" + "piercing" ], "classes": { "fromClassList": [ { - "name": "Occultist", - "source": "KT:O" + "name": "Druid", + "source": "PHB" } ] } }, + { + "name": "Chrono Conjunction", + "source": "KibblesTasty:CC", + "page": 16, + "level": 6, + "school": "T", + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when a creature you can see within 60 feet rolls a save, ability check, or attack roll" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "As a reaction to a creature rolling a save, ability check, or attack roll, you search all possible timelines and merge the outcome you desire with reality, selecting a value from 1 to 20 as the outcome of their roll. If the creature is an unwilling target of your temporal manipulation, they can attempt to resist it, making a Charisma saving throw. If the manipulation succeeds, you change the outcome to the selected outcome of the roll.", + "Once you cast this spell, you cannot cast it again until 24 hours have passed." + ], + "components": { + "v": true, + "s": true, + "m": "something from the past or future" + }, + "areaTags": [ + "ST" + ] + }, { - "name": "Crushing Singularity", + "name": "Clay Touch", "source": "KibblesTasty:CC", - "page": 14, - "level": 3, + "page": 16, + "level": 2, "school": "T", "time": [ { @@ -2996,48 +2831,67 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "touch" } }, "components": { "v": true, - "s": true + "s": true, + "m": { + "text": "a small clump of clay" + } }, "duration": [ { "type": "timed", "duration": { - "type": "round", + "type": "minute", "amount": 1 - } + }, + "concentration": true } ], "entries": [ - "You create an overwhelming gravitational singularity at a point within range that lasts until the start of your next turn. When you cast this spell, any creature within 15 feet of the point must make a Strength saving throw. Creatures that fail their saving throw are moved to the closest available space adjacent to the singularity and take {@damage 6d6} bludgeoning damage. Creatures that pass their saving throw take half as much damage, and are not dragged to the center of the area.", - "While within 15 feet of the singularity, moving away from the singularity requires twice as much movement. If a creature ends its turn within 15 feet of the singularity, it must make a Strength saving throw. On failure, they take {@damage 2d6} bludgeoning damage are dragged back to the closest available spot to the center of the singularity." - ], - "entriesHigherLevel": [ + "You reach out to attempt to touch a creature within range. It must make a Dexterity saving throw. On failure, the target's armor (including natural or magical defenses) becomes soft and malleable, though retaining its form, and provides no protection against attacks reducing the target's AC to 10 + their dexterity for the duration of the spell.", + "Alternatively, you can touch a nonmagical object that isn't being warn or carried and is no larger than 2 feet in any dimension, reducing its AC and any Strength check required to break it to 5 for the duration of the spell.", { - "type": "entries", - "name": "At Higher Levels", + "type": "inset", + "name": "Part of a larger object?", "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d6} for each level above 3rd." + "A GM has great leeway on determining what constitutes an object, such as if the bars of a prison would count as their own object or as part of the door. Generally I would rule generously on this. There are lower level spells that can get you out of barred cell." ] } ], - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "strength" - ], "classes": { "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Artificer (Revised)", + "source": "KT:A" + }, + { + "name": "Inventor", + "source": "KibbleInventor" + }, { "name": "Spellblade", "source": "KSB" }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, { "name": "Wizard", "source": "PHB" @@ -3046,11 +2900,17 @@ } }, { - "name": "Curse of Impotence", + "name": "Cold Snap", "source": "KibblesTasty:CC", - "page": 14, - "level": 5, - "school": "E", + "page": 16, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 6 + } + ], + "level": 2, + "school": "V", "time": [ { "number": 1, @@ -3061,49 +2921,65 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 90 } }, "components": { - "v": true, - "s": true, - "m": { - "text": "something from the target creature (such as blood, hair, or scales) which the spell consumes", - "consume": true - } + "s": true }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "instant" } ], "entries": [ - "You curse a target creature, causing an overwhelming sense of powerlessness to wash over it. Any time the target creature attempts to attack, cast a spell that deals damage, or use an action that deals damage, it must make a Wisdom saving throw. On success, they take their action as normal. On failure, they complete their action, but their action does no damage to any target.", + "A swirling burst of freezing wind erupts at a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Constitution saving throw. On a failed save, a creature takes {@damage 3d8} cold damage and becomes stuck in the ice, reducing their movement speed on their next turn by 10 feet. On a success, the target takes half as much damage and is not stuck in ice.", + "The ground in the area is covered with slick ice and snow, making it difficult terrain until the start of your next turn." + ], + "entriesHigherLevel": [ { - "type": "inset", - "name": "Curse Spell Material Components", - "source": "KT:O", - "page": 6, + "type": "entries", + "name": "At Higher Levels", "entries": [ - "All curse spells require \"something from the target creature (such as blood, hair, or scales) which the spell consumes\" as the material component. This can be satisfied by either by having that material, or being in range to touch the creature while casting the spell." + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@damage 1d8} for each slot level above 2nd." ] } ], + "damageInflict": [ + "cold" + ], "savingThrow": [ - "wisdom" - ] + "constitution" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "S" + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } }, { - "name": "Decaying Touch", + "name": "Commandment", "source": "KibblesTasty:CC", - "page": 15, - "level": 0, - "school": "T", + "page": 16, + "level": 4, + "school": "E", "time": [ { "number": 1, @@ -3113,60 +2989,83 @@ "range": { "type": "point", "distance": { - "type": "touch" + "type": "feet", + "amount": 60 } }, - "components": { - "v": true, - "s": true, - "m": "powdered remains of a dead animal" - }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + } + ] + }, "entries": [ - "You wreath your hand in necrotic decay that causes anything you touch to wither and die. Make a melee spell attack against the target. On hit, the targets takes {@damage 1d6} necrotic damage is starts to flake and decay. The first time they take damage from another source before the start of your next turn, they take an additional {@damage 1d6} necrotic damage. Targets immune to diseases are immune to this effect.", - "The both the initial and secondary damage of the spell increases by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})." + "You issue a divine order to another creature you can see within range that can hear and understand you, invoking divine authority to punish transgressions against the order. If the target creature violates the issued order, it takes {@damage 4d6} radiant damage. Creatures only take this damage if they intentionally violate the stated rule. Once a creature takes damage this way, they cannot take damage again from it until the start of your next turn.", + "Some examples of orders you can issue would include ordering the target to not take attacks, to not move, or to not breath. The order must be possible to attempt to obey, or the spell ends." ], - "scalingLevelDice": { - "label": "necrotic damage", - "scaling": { - "1": "1d6", - "5": "2d6", - "11": "3d6", - "17": "4d6" - } + "components": { + "v": true, + "s": true }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th." + ] + } + ], "damageInflict": [ - "necrotic" + "radiant" ], - "spellAttack": [ - "M" + "areaTags": [ + "ST" ], "miscTags": [ "SCL" ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, + "fluff": { + "entries": [ { - "name": "Warlock", - "source": "PHB" + "type": "inset", + "name": "Divine Rules", + "entries": [ + "Possible simply means something that creature could do, but can include rules that would be harmful to the creature and they are unlikely to obey. The spell mechanically assumes the target will take the damage rather than obey for the purposes of game balance." + ] } ] } }, { - "name": "Deglove Creature", + "name": "Crackle", "source": "KibblesTasty:CC", - "page": 15, - "level": 5, - "school": "N", + "page": 16, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 15 + } + ], + "level": 2, + "school": "V", "time": [ { "number": 1, @@ -3182,8 +3081,7 @@ }, "components": { "v": true, - "s": true, - "m": "a finger bone" + "s": true }, "duration": [ { @@ -3191,30 +3089,66 @@ } ], "entries": [ - "You point at a creature within range, and attempt to make it's skeleton rip free of it's body. The creature must make a Constitution saving throw. The target takes {@damage 7d10 + 7} necrotic damage on a failed save, or half as much damage on a successful one.", - "If this damage kills the target creature, it's flesh sloughs of it's skeleton, collapsing a pile, and the skeleton becomes a {@creature Skeleton|MM}, hostile to all living creatures that attacks the closest target." + "You create three arcs of lightning striking targets in range. You can direct them at one target or several.", + "Make a ranged spell attack for each arc. On a hit, the target takes {@damage 1d12} lightning damage. If three or more arcs hit a single target, they must make a Constitution saving throw or become {@condition shocked}, {@condition stunned|PHB|stunning} them until the start of their next turn." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you create one additional arc for each slot level above 2nd." + ] + } ], "damageInflict": [ - "necrotic" + "lightning" + ], + "spellAttack": [ + "R" ], "savingThrow": [ "constitution" ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "MT" + ], "classes": { "fromClassList": [ { - "name": "Occultist", - "source": "KT:O" + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" } ] } }, { - "name": "Devour Shadow", + "name": "Crashing Wave", "source": "KibblesTasty:CC", "page": 17, - "level": 4, - "school": "N", + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 19 + } + ], + "level": 1, + "school": "C", "time": [ { "number": 1, @@ -3222,10 +3156,10 @@ } ], "range": { - "type": "point", + "type": "cone", "distance": { "type": "feet", - "amount": 60 + "amount": 20 } }, "components": { @@ -3234,43 +3168,51 @@ }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "instant" } ], "entries": [ - "Your shadow suddenly elongates into that of a horrifying devouring abomination and attempts to eat the shadow of a target creature in range. The target must make a Charisma saving throw. On failure, the target creature's shadow is devoured and they take {@damage 6d6} necrotic damage, and are magically weakened, subtracting {@dice 1d4} from the attack rolls, saving throws, and ability checks for the duration of the spell, while you can add {@dice 1d4} to your attack rolls, saving throws, and ability checks for the duration of the spell. On success, a large bite is taken from the shadow, and they take half as much damage and are not weakened.", - "If either you or the target has no shadow, the spell fails. If their shadow is consumed, they have no shadow until the spell ends." + "A wave of water sweeps out from you. Each creature in a 15- foot cone must make a Strength saving throw. On a failed save, a creature takes {@damage 2d6} bludgeoning damage and is knocked 10 feet away from you. If a creature is knocked into a wall, another creature, or fails by 5 or more, it is additionally knocked {@condition prone}. On a successful save, the creature takes half as much damage and is not knocked back. If you have a source of water at least 5 cubic feet within 5 feet when you cast the spell, you can displace that water, increasing the range of the spell to a 25 foot cone." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell with a 5th level spell slot or higher, you can target an additional creature for each spell slot level above 4th. The bonus you gain consuming shadows does not increase beyond 1d4, even if you consume multiple shadows." + "When you cast this spell using a spell lot of 2nd level or higher, the damage increases by {@damage 1d6} for each level above 1st." ] } ], "damageInflict": [ - "necrotic" + "bludgeoning" + ], + "conditionInflict": [ + "prone" ], "savingThrow": [ - "charisma" + "strength" + ], + "miscTags": [ + "FMV", + "SCL" + ], + "areaTags": [ + "N" ], "classes": { "fromClassList": [ { - "name": "Spellblade", - "source": "KSB" + "name": "Druid", + "source": "PHB" }, { - "name": "Warlock", + "name": "Sorcerer", "source": "PHB" }, + { + "name": "Spellblade", + "source": "KSB" + }, { "name": "Wizard", "source": "PHB" @@ -3279,11 +3221,17 @@ } }, { - "name": "Devouring Darkness", + "name": "Create Pit", "source": "KibblesTasty:CC", - "page": 15, - "level": 5, - "school": "N", + "page": 17, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 8 + } + ], + "level": 1, + "school": "T", "time": [ { "number": 1, @@ -3291,10 +3239,10 @@ } ], "range": { - "type": "radius", + "type": "point", "distance": { "type": "feet", - "amount": 20 + "amount": 60 } }, "components": { @@ -3307,31 +3255,32 @@ } ], "entries": [ - "Dark tendrils burst out from you in all directions. Creatures of your choice within must make a Constitution saving throw. On failure, they take {@damage 6d8} necrotic damage, and you can move them in a straight line to within 5 feet of you if there is an empty space they can be pulled to. On success, they take half as much damage and are not moved. You regain hit points equal to one quarter (rounded down) of the necrotic damage taken by all targets effected by the spell." + "You choose a point on the ground in an area of dirt or natural stone you can see. The ground buckles and a 5-foot radius, 10-foot deep pit opens around that point. If the surface is not large enough to contain the pit, the spell fails. Creatures in the area must make a Dexterity saving throw. On success, they can move 5 feet outside the radius of the spell. Creatures that fail their saving throw fall to the bottom of the bit (taking {@damage 1d6} bludgeoning damage and falling {@condition prone}). The sides of the pit are rough, and can be climbed. The pit remains until filled. If a creature saves, but cannot move 5 feet, they fall prone, hanging from the edge of the pit, and cannot stand until they move out of the pit area or fall into it.", + { + "type": "inset", + "name": "Limitations", + "entries": [ + "The spell fails if the pit would breach another opening (such as a room or cavern below) as that would be failing to contain the pit. The GM has wide discretion on what surfaces would qualify for this spell." + ] + } ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th." + "When you cast this spell using a spell slot of 2nd level or higher, the pit is 5-feet deeper for each slot level about 1st (to a maximum of 20 feet deep)." ] } ], - "damageInflict": [ - "necrotic" - ], - "savingThrow": [ - "constitution" - ], "classes": { "fromClassList": [ { - "name": "Spellblade", - "source": "KSB" + "name": "Druid", + "source": "PHB" }, { - "name": "Warlock", + "name": "Sorcerer", "source": "PHB" }, { @@ -3342,15 +3291,11 @@ } }, { - "name": "Devouring Mist", - "source": "KibblesTasty:BMS", - "otherSources": [ - { - "source": "KibblesTasty:CC" - } - ], - "level": 7, - "school": "N", + "name": "Crescent Wind Slash", + "source": "KibblesTasty:CC", + "page": 17, + "level": 3, + "school": "V", "time": [ { "number": 1, @@ -3364,19 +3309,47 @@ "amount": 60 } }, + "components": { + "s": true, + "m": { + "text": "a melee weapon worth at least 1 sp", + "cost": 10 + } + }, "duration": [ { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } + "type": "instant" + } + ], + "entries": [ + "You make a series of three slashes, each one magically releasing a razor sharp blast of wind at a target within range. You can launch them at one target or several.", + "Make a weapon attack with the weapon used in the casting of this spell for each slash. On hit, the target takes {@damage 1d6} + your weapon attack modifier." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can create one additional slash for each slot level above 2nd." + ] } ], "classes": { "fromClassList": [ { - "name": "Warlock", + "name": "Bard", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Sorcerer", "source": "PHB" }, { @@ -3384,41 +3357,14 @@ "source": "PHB" } ] - }, - "entries": [ - "You transform into a 15-foot radius swirling cloud of blood mist. While in this form, you have a 60-foot flying speed and you have resistance to all damage besides radiant, force, and psychic damage, but cannot take any actions.", - "The first time a creature is engulfed within the blood mist (including from your movement while transformed), it must make a Constitution saving throw. On failure, they take {@damage 6d8} necrotic damage, and you regain 10 hit points. On a success, they take half as much damage, and you regain only 5 hit points. You can regain a total of 50 hit points, after which you do not regain additional hit points from this effect.", - "At the start of your next turn, you reform into your previous form." - ], - "subschools": [ - "blood magic" - ], - "components": { - "s": true, - "m": { - "text": "a splash of your blood worth at least 15 hit points, which the spell consumes", - "consume": true - } - }, - "damageInflict": [ - "necrotic" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "HL" - ], - "areaTags": [ - "S" - ] + } }, { - "name": "Disorient", + "name": "Crippling Agony", "source": "KibblesTasty:CC", - "page": 16, - "level": 2, - "school": "I", + "page": 14, + "level": 1, + "school": "N", "time": [ { "number": 1, @@ -3435,22 +3381,27 @@ "components": { "v": true, "s": true, - "m": "a mobius strip" + "m": "a joint bone" }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], "entries": [ - "Targeting a creature with you can see, you flip their perception of reality. The target creature must pass a Wisdom saving throw or become disoriented. A disoriented creature has disadvantage on all attack rolls and at the start of their turn moves 10 feet (up to its speed) in a random direction before their speed becomes zero until the start of their next turn.", - "At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends, but if the target fails by 5 or more, it fails {@condition prone}." + "You can inflict crippling agony on a foe. Choose one creature that you can see within range to make a Constitution saving throw. If the target fails, it becomes crippled with horrific pain. Whenever the creation moves more than half of it's movement speed or takes an action, the crippling pain causes it to take {@damage 1d6} necrotic damage.", + "It can repeat the saving throw at the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends." ], - "conditionInflict": [ - "prone" + "damageInflict": [ + "necrotic" ], "savingThrow": [ - "wisdom" + "constitution" ], "miscTags": [ "SGT" @@ -3458,22 +3409,18 @@ "classes": { "fromClassList": [ { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" + "name": "Occultist", + "source": "KT:O" } ] } }, { - "name": "Dispel Construct", + "name": "Cruel Puppetry", "source": "KibblesTasty:CC", - "page": 16, + "page": 17, "level": 3, - "school": "A", + "school": "N", "time": [ { "number": 1, @@ -3484,43 +3431,89 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 120 } }, "components": { "v": true, - "s": true + "s": true, + "m": { + "text": "a small humanoid doll worth at least 5 gp and something from the target creature (such as blood, hair, or scales) both of which the spell consumes", + "cost": 500, + "consume": true + } + }, + "meta": { + "ritual": true }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], "entries": [ - "You can attempt to purge the magic animating a construct within range, rendering it inert. The target takes {@damage 4d10} force damage and must succeed on a Constitution saving throw or become {@condition stunned} for 1 minute. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target. If the target has less than 50 hit points remaining when it fails, it is reduced to zero hit points." + "You attempt to bind a creatures soul to a doll, linking the creature to the doll in a sympathetic link. The target must make a Charisma saving throw. On failure, the creature becomes bound to the doll. On a successful save, the creature is not bound and the spell ends.", + "As part of casting the spell when the creature fails the save, and on subsequent turns using your action until the spell ends, you can perform one of the following actions:", + { + "type": "list", + "items": [ + "Hold the doll still, causing the creature to be {@condition Restrained} until start of your next turn.", + "Force the doll to move, causing the creature to move 15 feet in a direction of your choice that it can move.", + "Stab the doll, causing the creature take {@damage 4d6} piercing damage.", + "Rip the doll in half, ending the spell, destroying the doll, and dealing {@damage 4d12} necrotic damage to the creature." + ] + }, + "Each time after the first you use an action to manipulate the doll, after the effect takes place, the creature can repeat the Charisma with disadvantage, ending the effect on a successful save.", + "Once a creature has been targeted by this spell, they cannot be targeted again for 24 hours.", + { + "type": "inset", + "name": "Curse Spell Material Components", + "source": "KT:O", + "page": 6, + "entries": [ + "All curse spells require \"something from the target creature (such as blood, hair, or scales) which the spell consumes\" as the material component. This can be satisfied by either by having that material, or being in range to touch the creature while casting the spell." + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When cast with a 5th level spell slot or above, the range of the spell becomes unlimited, as long as the target is on the same plane as the caster." + ] + } + ], + "conditionInflict": [ + "restrained" + ], + "damageInflict": [ + "piercing", + "necrotic" ], "savingThrow": [ - "constitution" + "charisma" ], "classes": { "fromClassList": [ { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Inventor", - "source": "KibbleInventor" + "name": "Occultist", + "source": "KT:O" } ] } }, { - "name": "Dimension Cutter", + "name": "Crushing Singularity", "source": "KibblesTasty:CC", - "page": 16, - "level": 4, - "school": "C", + "page": 18, + "level": 3, + "school": "T", "time": [ { "number": 1, @@ -3528,36 +3521,46 @@ } ], "range": { - "type": "cone", + "type": "point", "distance": { "type": "feet", - "amount": 15 + "amount": 60 } }, "components": { "v": true, - "m": { - "text": "a melee weapon you are proficient with worth at least 1 cp", - "cost": 1 - } + "s": true }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } } ], "entries": [ - "You flourish a weapon weapon you are proficient with used in the casting and sweep through the air, slashing apart the dimensional space. Each creature in a 15-foot cone take {@damage 6d6} force damage." + "You create an overwhelming gravitational singularity at a point within range that lasts until the start of your next turn. When you cast this spell, any creature within 15 feet of the point must make a Strength saving throw. Creatures that fail their saving throw are moved to the closest available space adjacent to the singularity and take {@damage 6d6} bludgeoning damage. Creatures that pass their saving throw take half as much damage, and are not dragged to the center of the area.", + "While within 15 feet of the singularity, moving away from the singularity requires twice as much movement. If a creature ends its turn within 15 feet of the singularity, it must make a Strength saving throw. On failure, they take {@damage 2d6} bludgeoning damage are dragged back to the closest available spot to the center of the singularity." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d6} for each level above 3rd." + ] + } ], "damageInflict": [ - "force" + "bludgeoning" + ], + "savingThrow": [ + "strength" ], "classes": { "fromClassList": [ - { - "name": "Ranger", - "source": "PHB" - }, { "name": "Spellblade", "source": "KSB" @@ -3570,25 +3573,31 @@ } }, { - "name": "Divide Self", + "name": "Curse of Impotence", "source": "KibblesTasty:CC", - "page": 16, + "page": 18, "level": 5, - "school": "I", + "school": "E", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, "components": { - "s": true + "v": true, + "s": true, + "m": { + "text": "something from the target creature (such as blood, hair, or scales) which the spell consumes", + "consume": true + } }, "duration": [ { @@ -3601,43 +3610,27 @@ } ], "entries": [ - "You you create an exact duplicate of yourself in an empty space you can see within 30 feet of you. When you cast this spell at the start of each of your turns for the duration, you can switch places with your duplicate.", - "The duplicate has all of your stats, abilities, and equipment (including magic items). It acts on your initiative, and has its own actions, though it shares its concentration on this spell, and if either of you lose concentration, the spell ends.", - "Your current hit points are divided between you and the duplicate and shares all other resources and abilities with you (including limited use magic items), with any usage by either you or the duplicate depleting the resource for both of you.", - "Your duplicate can take any action you can take, but it can deal a maximum of 15 damage on its turn (any additional damage dealt deals no further damage, when dealing area of effect damage, damage is split between all targets equally up to the maximum).", - "If either you or the duplicate is reduced to zero hit points, the spell ends and you become the copy that was not reduced to zero hit points. When the spell ends, if both you and the duplicate are still present, decide which is you, and the other vanishes. Anything that was copied during the spell has the copied version vanish." - ], - "entriesHigherLevel": [ + "You curse a target creature, causing an overwhelming sense of powerlessness to wash over it. Any time the target creature attempts to attack, cast a spell that deals damage, or use an action that deals damage, it must make a Wisdom saving throw. On success, they take their action as normal. On failure, they complete their action, but their action does no damage to any target.", { - "type": "entries", - "name": "At Higher Levels", + "type": "inset", + "name": "Curse Spell Material Components", + "source": "KT:O", + "page": 6, "entries": [ - "When you cast this spell using a spell slot of 6th level or higher, the starting hit points of you and the duplicate both increase by 15 (up to a maximum of you and the duplicate starting with your current hit points) and the maximum damage the duplicate can do during its turn increases by 10 for each slot level above 5th" + "All curse spells require \"something from the target creature (such as blood, hair, or scales) which the spell consumes\" as the material component. This can be satisfied by either by having that material, or being in range to touch the creature while casting the spell." ] } ], - "miscTags": [ - "SGT" - ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } + "savingThrow": [ + "wisdom" + ] }, { - "name": "Divine Judgement", + "name": "Dancing Objects (Animate Object)", "source": "KibblesTasty:CC", "page": 18, "level": 2, - "school": "V", + "school": "T", "time": [ { "number": 1, @@ -3648,7 +3641,7 @@ "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 60 } }, "components": { @@ -3657,51 +3650,63 @@ }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], "entries": [ - "A brilliant sword of radiant energy forms above the target point before slamming down in a explosion of divine power. Creatures in a 10-foot-radius, 30-foot-high cylinder centered on the target point must make a Dexterity saving throw. On failure, a creature takes {@damage 2d8} radiant damage, and {@damage 2d8} damage additional radiant damage if it is an undead or fiend. On a succesful save, the target takes half as much damage.", - { - "type": "inset", - "name": "Alignment Powers", - "entries": [ - "If your DM uses alignment for creatures, they can optionally rule that the bonus damage applies all creature types as long as the creature is of the opposite moral alignment of the caster (evil to good or good to evil). as not all settings use strict alignment, this is a variant rule at the GM's discretion." - ] - } - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the base damage increases by {@damage 1d8} for each slot level above 2nd." - ] - } - ], - "damageInflict": [ - "radiant" - ], - "savingThrow": [ - "dexterity" + "You bring a Tiny object to life. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. The object has the following stats: HP: 20, AC: 18, Str: 4, Dex: 18. The object has an attack modifier equal to your spell attack modifier. It deals {@damage 1d4} + your Spellcasting modifier damage on hit. If it is a weapon, it uses the weapon's damage type, otherwise it deals bludgeoning damage.", + "As a bonus action, you can mentally command the animated object as long as it is within 60 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.", + "If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has {@sense blindsight} with a radius of 30 feet and is {@condition blinded|PHB|blind} beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form." ], "classes": { "fromClassList": [ { - "name": "Cleric", + "name": "Bard", "source": "PHB" }, { - "name": "Paladin", + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", "source": "PHB" + }, + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Artificer (Revised)", + "source": "KT:A" + }, + { + "name": "Inventor", + "source": "KibbleInventor" } ] - } + }, + "miscTags": [ + "UBA" + ] }, { - "name": "Dragon Surge", + "name": "Dancing Wave", + "source": "KibblesTasty:CC", + "page": 18, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 19 + } + ], "level": 2, - "school": "T", + "school": "C", "time": [ { "number": 1, @@ -3709,29 +3714,52 @@ } ], "range": { - "type": "radius", + "type": "point", "distance": { "type": "feet", - "amount": 0 + "amount": 30 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], - "classes": { - "fromClassList": [ + "entries": [ + "You summon a surging mass of water into existence at a point on the ground within range. The mass of water remains cohesive filling a 5 foot radius, though only rises 3 feet from the ground. The area is difficult terrain for any creature without a swimming speed.", + "For the duration of the spell, as a bonus action you can move the wave of water up to 30 feet along a surface in any direction. The first time the wave enters any creature's space during your turn, they must make a Strength saving throw or take {@damage 2d6} bludgeoning damage and be knocked {@condition prone}. A creature automatically fails this saving throw if they are {@condition prone}." + ], + "damageInflict": [ + "bludgeoning" + ], + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "strength" + ], + "miscTags": [ + "SMN", + "UBA" + ], + "classes": { + "fromClassList": [ { - "name": "Sorcerer", + "name": "Druid", "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Warlock", + "name": "Sorcerer", "source": "PHB" }, { @@ -3739,45 +3767,14 @@ "source": "PHB" } ] - }, - "entries": [ - "You channel elemental power to form draconic wings, selecting an element from acid, cold, fire, lightning, or poison. All creatures within 10 feet of you must make a Dexterity saving throw as the wings manifest in a surge of elemental power, taking {@damage 2d8} damage of that elemental type selected on a failed saving throw, or half as much on a successful save. You gain a flying speed of 30 until the end of your turn, after which the wings fade away once more." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d8} and the flying speed increases by 10 feet for each slot level above 2nd." - ] - } - ], - "savingThrow": [ - "dexterity" - ], - "damageInflict": [ - "acid", - "cold", - "fire", - "lightning", - "poison" - ], - "areaTags": [ - "S" - ], - "miscTags": [ - "SCL" - ] + } }, { - "name": "Electric Arc", + "name": "Decaying Touch", + "source": "KibblesTasty:CC", + "page": 19, "level": 0, - "school": "V", + "school": "T", "time": [ { "number": 1, @@ -3787,60 +3784,108 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "touch" } }, + "components": { + "v": true, + "s": true, + "m": "powdered remains of a dead animal" + }, "duration": [ { "type": "instant" } ], + "entries": [ + "You wreath your hand in necrotic decay that causes anything you touch to wither and die. Make a melee spell attack against the target. On hit, the targets takes {@damage 1d6} necrotic damage is starts to flake and decay. The first time they take damage from another source before the start of your next turn, they take an additional {@damage 1d6} necrotic damage. Targets immune to diseases are immune to this effect.", + "The both the initial and secondary damage of the spell increases by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})." + ], + "scalingLevelDice": { + "label": "necrotic damage", + "scaling": { + "1": "1d6", + "5": "2d6", + "11": "3d6", + "17": "4d6" + } + }, + "damageInflict": [ + "necrotic" + ], + "spellAttack": [ + "M" + ], + "miscTags": [ + "SCL" + ], "classes": { "fromClassList": [ { - "name": "Wizard", + "name": "Druid", "source": "PHB" }, { - "name": "Sorcerer", + "name": "Warlock", "source": "PHB" } ] - }, - "entries": [ - "You shoot a jolt of lightning at a creature you can see within range. Make a ranged spell attack against the target. On hit, the target takes {@dice 1d8} primary lightning damage and an arc of lightning jumps from the target to another creature within 15 feet, using the same attack roll, dealing {@dice 1d4} secondary lightning damage on hit." - ], + } + }, + { + "name": "Deglove Creature", "source": "KibblesTasty:CC", - "entriesHigherLevel": [ + "page": 19, + "level": 5, + "school": "N", + "time": [ { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "This spell's damage increases by {@dice 1d8} primary and {@damage 1d4} secondary damage when you reach 5th level ({@dice 2d8} and {@dice 2d4}), 11th level ({@dice 3d8} and {@dice 3d4}), and 17th level ({@dice 4d8} and {@dice 4d4})." - ] + "number": 1, + "unit": "action" } ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, "components": { "v": true, - "s": true + "s": true, + "m": "a finger bone" }, - "damageInflict": [ - "lightning" + "duration": [ + { + "type": "instant" + } ], - "spellAttack": [ - "R" + "entries": [ + "You point at a creature within range, and attempt to make it's skeleton rip free of it's body. The creature must make a Constitution saving throw. The target takes {@damage 7d10 + 7} necrotic damage on a failed save, or half as much damage on a successful one.", + "If this damage kills the target creature, it's flesh sloughs of it's skeleton, collapsing a pile, and the skeleton becomes a {@creature Skeleton|MM}, hostile to all living creatures that attacks the closest target." ], - "areaTags": [ - "ST" + "damageInflict": [ + "necrotic" ], - "miscTags": [ - "AAD" - ] + "savingThrow": [ + "constitution" + ], + "classes": { + "fromClassList": [ + { + "name": "Occultist", + "source": "KT:O" + } + ] + } }, { - "name": "Elemental Orb", - "level": 1, - "school": "V", + "name": "Devouring Darkness", + "source": "KibblesTasty:CC", + "page": 19, + "level": 5, + "school": "N", "time": [ { "number": 1, @@ -3848,23 +3893,41 @@ } ], "range": { - "type": "point", + "type": "radius", "distance": { "type": "feet", - "amount": 90 + "amount": 20 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "instant" } ], + "entries": [ + "Dark tendrils burst out from you in all directions. Creatures of your choice within must make a Constitution saving throw. On failure, they take {@damage 6d8} necrotic damage, and you can move them in a straight line to within 5 feet of you if there is an empty space they can be pulled to. On success, they take half as much damage and are not moved. You regain hit points equal to one quarter (rounded down) of the necrotic damage taken by all targets effected by the spell." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th." + ] + } + ], + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ], "classes": { "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, { "name": "Spellblade", "source": "KSB" @@ -3878,45 +3941,14 @@ "source": "PHB" } ] - }, - "entries": [ - "You form an orb of power, forming it into an element of your choice. Select an element damage type from acid, cold, fire, lightning, or poison. Make a ranged spell attack against a target you can see within range. On hit, the target takes {@damage 3d8} damage of the selected elemental damage type." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "acid", - "cold", - "fire", - "lightning", - "poison" - ], - "spellAttack": [ - "R" - ], - "areaTags": [ - "ST" - ], - "miscTags": [ - "SCL" - ] + } }, { - "name": "Ethereal Immolation", - "level": 2, - "school": "V", + "name": "Devour Shadow", + "source": "KibblesTasty:CC", + "page": 19, + "level": 4, + "school": "N", "time": [ { "number": 1, @@ -3927,9 +3959,13 @@ "type": "point", "distance": { "type": "feet", - "amount": 120 + "amount": 60 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "timed", @@ -3940,67 +3976,30 @@ "concentration": true } ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Spellblade", - "source": "KSB" - } - ] - }, "entries": [ - "You shroud a target in visible ethereal power that reacts violently to the presence of magic. For the duration of the spell, if the target casts a spell, it takes {@damage 2d4} force damage. This damage is increased by {@dice 1d4} for each spell level of the spell cast (no additional damage for cantrips).", - "Additionally, if the target ends their turn while {@status concentration||concentrating} on a spell, they take {@damage 1d4} force damage." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "damageInflict": [ - "force" + "Your shadow suddenly elongates into that of a horrifying devouring abomination and attempts to eat the shadow of a target creature in range. The target must make a Charisma saving throw. On failure, the target creature's shadow is devoured and they take {@damage 6d6} necrotic damage, and are magically weakened, subtracting {@dice 1d4} from the attack rolls, saving throws, and ability checks for the duration of the spell, while you can add {@dice 1d4} to your attack rolls, saving throws, and ability checks for the duration of the spell. On success, a large bite is taken from the shadow, and they take half as much damage and are not weakened.", + "If either you or the target has no shadow, the spell fails. If their shadow is consumed, they have no shadow until the spell ends." ], - "areaTags": [ - "ST" - ] - }, - { - "name": "Explode Heart", - "source": "KibblesTasty:BMS", - "otherSources": [ + "entriesHigherLevel": [ { - "source": "KibblesTasty:CC" + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell with a 5th level spell slot or higher, you can target an additional creature for each spell slot level above 4th. The bonus you gain consuming shadows does not increase beyond 1d4, even if you consume multiple shadows." + ] } ], - "level": 5, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } + "damageInflict": [ + "necrotic" ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "duration": [ - { - "type": "instant" - } + "savingThrow": [ + "charisma" ], "classes": { "fromClassList": [ { - "name": "Sorcerer", - "source": "PHB" + "name": "Spellblade", + "source": "KSB" }, { "name": "Warlock", @@ -4011,41 +4010,14 @@ "source": "PHB" } ] - }, - "entries": [ - "You point at a creature and attempt to make their heart explode in a violent spasm. If the target creature has fewer than 20 hit points, their heart explodes and they die. If they have more than 20 hit points, the target must make a Constitution saving throw. On a failed saving throw it takes {@damage 10d6} necrotic damage and are {@condition stunned} until the start of your next turn. On a successful save, they take half as much damage and are not {@condition stunned}. If this damage reduces them to 0 hit points, they die.", - "Creatures without a heart are immune to effect, though at your GM's discretion similar organs or functions (such as a golem's magic core) may qualify as a heart." - ], - "subschools": [ - "blood magic" - ], - "components": { - "s": true, - "m": { - "text": "a splash of your blood worth at least 6 hit points, which the spell consumes", - "consume": true - } - }, - "damageInflict": [ - "necrotic" - ], - "savingThrow": [ - "constitution" - ], - "areaTags": [ - "ST" - ] + } }, { - "name": "Exsanguinate", - "source": "KibblesTasty:BMS", - "otherSources": [ - { - "source": "KibblesTasty:CC" - } - ], + "name": "Dimension Cutter", + "source": "KibblesTasty:CC", + "page": 19, "level": 4, - "school": "I", + "school": "C", "time": [ { "number": 1, @@ -4053,10 +4025,17 @@ } ], "range": { - "type": "point", + "type": "cone", "distance": { "type": "feet", - "amount": 60 + "amount": 15 + } + }, + "components": { + "v": true, + "m": { + "text": "a melee weapon you are proficient with worth at least 1 cp", + "cost": 1 } }, "duration": [ @@ -4064,60 +4043,34 @@ "type": "instant" } ], + "entries": [ + "You flourish a weapon weapon you are proficient with used in the casting and sweep through the air, slashing apart the dimensional space. Each creature in a 15-foot cone take {@damage 6d6} force damage." + ], + "damageInflict": [ + "force" + ], "classes": { "fromClassList": [ { - "name": "Sorcerer", + "name": "Ranger", "source": "PHB" }, { - "name": "Warlock", - "source": "PHB" + "name": "Spellblade", + "source": "KSB" }, { "name": "Wizard", "source": "PHB" } ] - }, - "entries": [ - "You drain a creature of blood, causing it to burst forth from it. The target must make a Constitution saving throw. On failure, its current and maximum hit points are reduced by {@dice 6d6}. On success, their current hit points are reduced by half as much, and their maximum hit points are not reduced. If the target is bloodied, their current hit points are reduced by an additional {@dice 6d6} hit points (pass or fail).", - "Any reduction to maximum hit points is removed when they complete a long rest, or by the effects of the greater restoration spell. A creature without blood is immune to this spell." - ], - "subschools": [ - "blood magic" - ], - "components": { - "v": true, - "s": true, - "m": { - "text": "a splash of your blood worth at least 4 hit points, which the spell consumes", - "consume": true - } - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, the hit point reduction is increased by {@dice 1d6} for each level over 4th." - ] - } - ], - "savingThrow": [ - "constitution" - ], - "areaTags": [ - "ST" - ], - "miscTags": [ - "SCL", - "SGT" - ] + } }, { - "name": "Eyes of Immolation", - "level": 1, + "name": "Divine Judgement", + "source": "KibblesTasty:CC", + "page": 19, + "level": 2, "school": "V", "time": [ { @@ -4132,67 +4085,59 @@ "amount": 30 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "instant" } ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Warlock", - "source": "PHB" - } - ] - }, "entries": [ - "Your eyes glow with fiery light before focusing on a creature you can see within range, causing a beam of fire to shoot from your eyes. The target creature must make a Dexterity saving throw. On a failed save, it takes {@damage 3d6} fire damage and is set ablaze, taking {@damage 1d6} damage at the end of each of its turns until it or another creature within 5 feet of it spends an action to douse the flames. On a successful save, the creature takes half as much damage and is not set ablaze." + "A brilliant sword of radiant energy forms above the target point before slamming down in a explosion of divine power. Creatures in a 10-foot-radius, 30-foot-high cylinder centered on the target point must make a Dexterity saving throw. On failure, a creature takes {@damage 2d8} radiant damage, and {@damage 2d8} damage additional radiant damage if it is an undead or fiend. On a succesful save, the target takes half as much damage.", + { + "type": "inset", + "name": "Alignment Powers", + "entries": [ + "If your DM uses alignment for creatures, they can optionally rule that the bonus damage applies all creature types as long as the creature is of the opposite moral alignment of the caster (evil to good or good to evil). as not all settings use strict alignment, this is a variant rule at the GM's discretion." + ] + } ], - "source": "KibblesTasty:CC", - "components": { - "s": true - }, "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "hen you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by {@dice 1d6} for each slot level above 1st." + "When you cast this spell using a spell slot of 3rd level or higher, the base damage increases by {@damage 1d8} for each slot level above 2nd." ] } ], "damageInflict": [ - "fire" + "radiant" ], "savingThrow": [ "dexterity" ], - "areaTags": [ - "ST" - ] + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + } + ] + } }, { - "name": "Fall", + "name": "Disorient", "source": "KibblesTasty:CC", - "page": 18, - "level": 1, - "school": "T", + "page": 20, + "level": 2, + "school": "I", "time": [ { "number": 1, @@ -4202,12 +4147,14 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, "components": { "v": true, - "s": true + "s": true, + "m": "a mobius strip" }, "duration": [ { @@ -4215,21 +4162,22 @@ } ], "entries": [ - "You alter gravity for yourself, causing you to reorient which way is down for you until the end of your turn. You can pick any direction to fall as if under the effect of gravity, falling up to 500 feet before the spell ends.", - "If you collide with something during this time, you take falling damage as normal, but you can control your fall as you could under normal conditions by holding onto objects or move along a surface according to your new orientation as normal until your turn ends and gravity returns to normal." + "Targeting a creature with you can see, you flip their perception of reality. The target creature must pass a Wisdom saving throw or become disoriented. A disoriented creature has disadvantage on all attack rolls and at the start of their turn moves 10 feet (up to its speed) in a random direction before their speed becomes zero until the start of their next turn.", + "At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends, but if the target fails by 5 or more, it fails {@condition prone}." + ], + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT" ], "classes": { "fromClassList": [ { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Inventor", - "source": "KibbleInventor" - }, - { - "name": "Sorcerer", + "name": "Bard", "source": "PHB" }, { @@ -4240,11 +4188,11 @@ } }, { - "name": "Field of Stars", + "name": "Dispel Construct", "source": "KibblesTasty:CC", - "page": 18, - "level": 5, - "school": "V", + "page": 20, + "level": 3, + "school": "A", "time": [ { "number": 1, @@ -4252,7 +4200,7 @@ } ], "range": { - "type": "radius", + "type": "point", "distance": { "type": "feet", "amount": 60 @@ -4262,6 +4210,51 @@ "v": true, "s": true }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You can attempt to purge the magic animating a construct within range, rendering it inert. The target takes {@damage 4d10} force damage and must succeed on a Constitution saving throw or become {@condition stunned} for 1 minute. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target. If the target has less than 50 hit points remaining when it fails, it is reduced to zero hit points." + ], + "savingThrow": [ + "constitution" + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Inventor", + "source": "KibbleInventor" + } + ] + } + }, + { + "name": "Divide Self", + "source": "KibblesTasty:CC", + "page": 20, + "level": 5, + "school": "I", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true + }, "duration": [ { "type": "timed", @@ -4273,30 +4266,26 @@ } ], "entries": [ - "You cause 5 star-like motes of light to spring forth at points you can see within range. Each mote of light must be at least 10 feet from any other mote of light. Each mote of light sheds bright light in a 10 foot radius and dim light for an additional 10 feet. If a creature moves within a 5-foot radius of a mote of light or ends their turn within 5 feet of one, the mote explodes in a brilliant flash, dealing {@damage 4d12} radiant damage to all creatures within 5-feet of that mote before fading away.", - "For the duration of the spell, while you have any motes of light remaining, as an action you can rearrange the remaining motes, placing them anywhere within range (this movement cannot cause them to detonate)." + "You you create an exact duplicate of yourself in an empty space you can see within 30 feet of you. When you cast this spell at the start of each of your turns for the duration, you can switch places with your duplicate.", + "The duplicate has all of your stats, abilities, and equipment (including magic items). It acts on your initiative, and has its own actions, though it shares its concentration on this spell, and if either of you lose concentration, the spell ends.", + "Your current hit points are divided between you and the duplicate and shares all other resources and abilities with you (including limited use magic items), with any usage by either you or the duplicate depleting the resource for both of you.", + "Your duplicate can take any action you can take, but it can deal a maximum of 15 damage on its turn (any additional damage dealt deals no further damage, when dealing area of effect damage, damage is split between all targets equally up to the maximum).", + "If either you or the duplicate is reduced to zero hit points, the spell ends and you become the copy that was not reduced to zero hit points. When the spell ends, if both you and the duplicate are still present, decide which is you, and the other vanishes. Anything that was copied during the spell has the copied version vanish." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 6th level or higher, the range increases by 10 feet and you create an additional star-like mote of light for each slot level about 5th." + "When you cast this spell using a spell slot of 6th level or higher, the starting hit points of you and the duplicate both increase by 15 (up to a maximum of you and the duplicate starting with your current hit points) and the maximum damage the duplicate can do during its turn increases by 10 for each slot level above 5th" ] } ], - "damageInflict": [ - "radiant" - ], "miscTags": [ "SGT" ], "classes": { "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, { "name": "Sorcerer", "source": "PHB" @@ -4308,70 +4297,159 @@ ] } }, + { + "name": "Divine Descent", + "source": "KibblesTasty:CC", + "page": 22, + "level": 8, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "turn", + "amount": 3, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + } + ] + }, + "entries": [ + "You call down an spectral angelic avatar that begins to descend from the sky. The avatar fills a 30-foot-radius, 60-foot high cylinder with bright light. When you cast the spell and at the start of your next turn, you can choose to either heal all creatures within the light, restoring {@dice 4d8} hit points to each creature that is not undead or a fiend within it, or burn all creatures within the light, forcing them to make a Constitution saving throw, taking {@damage 4d8} radiant damage on a failed save or half as much on a successful save.", + "At the start of your turn on the third and final turn of the spell, you make the same decision, but the effect is doubled, either restoring {@dice 8d8} hit points or dealing {@damage 8d8} radiant damage." + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "radiant" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "Y" + ], + "miscTags": [ + "HL" + ] + }, { - "name": "Fireburst Mine", + "name": "Dragon Surge", "source": "KibblesTasty:CC", - "page": 18, - "level": 3, - "school": "A", + "page": 20, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 23 + } + ], + "level": 2, + "school": "T", "time": [ { "number": 1, - "unit": "minute" + "unit": "action" } ], "range": { - "type": "point", + "type": "radius", "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "Any tiny nonmagical item, which is destroyed by the activation of the spell", - "consume": true + "type": "feet", + "amount": 0 } }, "duration": [ { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } + "type": "instant" } ], - "entries": [ - "You can set a magical trap by infusing explosive magic into an item. You can set this item to detonate when someone comes within 5 feet of it, or by a verbal command using your reaction (one or more mines can be detonated).", - "When the magic trap detonates, each creature in a 20-foot radius sphere centered on the item must make a Dexterity saving throw. A creature takes {@damage 5d8} fire damage on a failed save, or half as much damage on a successful one. If a creature is in the area of effect of more than one fireburst mine during a turn, they take half damage from any mines beyond the first.", - "A magical mine must be set 5 feet or more from another mine, and cannot be moved once placed; any attempt to move it results in it detonating unless the caster that set it disarms it with an action." - ], - "damageInflict": [ - "fire" - ], "classes": { "fromClassList": [ { - "name": "Artificer", - "source": "TCE" + "name": "Sorcerer", + "source": "PHB" }, { - "name": "Inventor", - "source": "KibbleInventor" + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" } ] }, + "entries": [ + "You channel elemental power to form draconic wings, selecting an element from acid, cold, fire, lightning, or poison. All creatures within 10 feet of you must make a Dexterity saving throw as the wings manifest in a surge of elemental power, taking {@damage 2d8} damage of that elemental type selected on a failed saving throw, or half as much on a successful save. You gain a flying speed of 30 until the end of your turn, after which the wings fade away once more." + ], + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d8} and the flying speed increases by 10 feet for each slot level above 2nd." + ] + } + ], "savingThrow": [ "dexterity" + ], + "damageInflict": [ + "acid", + "cold", + "fire", + "lightning", + "poison" + ], + "areaTags": [ + "S" + ], + "miscTags": [ + "SCL" ] }, { - "name": "Fire Cyclone", + "name": "Dust Cyclone", "source": "KibblesTasty:CC", - "page": 19, - "level": 3, + "page": 21, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 21 + } + ], + "level": 2, "school": "C", "time": [ { @@ -4389,7 +4467,7 @@ "components": { "v": true, "s": true, - "m": "a pinch of ashes from a forest fire" + "m": "a pinch of dust" }, "duration": [ { @@ -4402,28 +4480,21 @@ } ], "entries": [ - "Targeting a point you can see, you cause a cyclone made of whipping flames with a radius of 5 feet and height of 30 feet to form.", - "When a creature starts its turn inside the cyclone's radius or enters it for the first time during a turn, it must make a Strength saving throw. On a failed saving throw, it takes {@damage 3d6} fire damage and, if it is entirely inside the cyclone's area, it's also flung 15 feet upwards and lands 15 feet in a randomly determined horizontal direction. On a successful save, the creature takes half as much damage and is not flung.", - "When a creature is not entirely inside the cyclone's radius but within 30 feet of its center at the start of its turn, it still feels the intense draw of the raging cyclone, and must spend 2 feet (or 3 feet if it is flying) of movement for every 1 foot it moves away from the cyclone. If a creature starts its turn outside of the cyclone's radius but within 10 feet of its center, it must make a Strength saving throw or be pulled 5 feet toward the center of it." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d6} and the height of the cyclone as well as the distance a creature is thrown upward increases by 5 feet for each level above 3rd." - ] - } + "Choose a target point on the ground that you can see within range. A small cyclone whips up at the target point with a radius of 5 feet and a height of 30 feet.", + "Any creature that starts its turn within the radius of the dust devil or enters its radius for the first time during its turn must make a Strength saving throw. On a failed save, the creature takes {@damage 1d12} bludgeoning damage is pushed 5 feet away from the center. On a successful save, the creature takes half as much damage isn't pushed.", + "As a bonus action, you can move the dust devil up 30 feet in any direction. The first time you pass the dust devil's radius through a creature, that creature must make the saving throw against the dust devils's damage and are pushed out its way on failure. You can continue to move the dust devil, but its strength is exhausted until the end of your turn and subsequent creatures an unaffected by it passing through them.", + "If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and heavily obscures its radius until the start of your next turn." ], "damageInflict": [ - "fire" + "bludgeoning" ], "savingThrow": [ "strength" ], "miscTags": [ "FMV", - "SGT" + "SGT", + "UBA" ], "classes": { "fromClassList": [ @@ -4432,8 +4503,8 @@ "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" + "name": "Ranger", + "source": "PHB" }, { "name": "Sorcerer", @@ -4447,21 +4518,28 @@ } }, { - "name": "Fists of Fire", + "name": "Earth Ripple", "source": "KibblesTasty:CC", - "page": 19, - "level": 0, + "page": 21, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 9 + } + ], + "level": 2, "school": "T", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, "components": { @@ -4470,20 +4548,35 @@ }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } + "type": "instant" } ], "entries": [ - "You cause your fists to erupt in flames. For the duration, your fists become a set of simple natural weapons that deal {@damage 1d6} fire damage. You are proficient in these weapons, and they have the Light property.", - "For the duration, any flammable object you attempt to hold catches fire. If you end your turn grappling another creature with your hands, it takes {@damage 1d4} fire damage.", - "You can end the spell early (no action required)." + "You cause the earth to deform and ripple, a target creature must make a Dexterity saving throw or suffer one of the following effects (your choice):", + { + "type": "list", + "items": [ + "It is pulled into the earth, taking {@damage 1d8} bludgeoning damage and reducing its movement speed to zero until a creature spends an action to dig it free.", + "It is slammed 5 feet in a direction of your choice by a wave of earth, taking {@damage 2d8} bludgeoning damage and being knocked {@condition prone}.", + "It is impaled by a spike of earth, taking {@damage 4d8} piercing damage." + ] + } ], "damageInflict": [ - "fire" + "bludgeoning", + "piercing" + ], + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "FMV" + ], + "areaTags": [ + "ST" ], "classes": { "fromClassList": [ @@ -4500,15 +4593,23 @@ "source": "PHB" }, { - "name": "Warlock", + "name": "Wizard", "source": "PHB" } ] } }, { - "name": "Flamethrower", - "level": 3, + "name": "Echoing Lance", + "source": "KibblesTasty:CC", + "page": 21, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 18 + } + ], + "level": 4, "school": "V", "time": [ { @@ -4517,109 +4618,59 @@ } ], "range": { - "type": "line", + "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 60 } }, - "duration": [ + "components": { + "v": true, + "s": true + }, + "duration": [ { "type": "timed", "duration": { "type": "minute", - "amount": 1 + "amount": 1, + "upTo": true }, "concentration": true } ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - } - ] - }, "entries": [ - "You release a stream of fire from your hands, targeting a line that is 30 feet long and 10 feet wide, filling it with a continual stream of fire. Any creature that is in the area when you cast the spell or enters the area before the start of your next turn must make a Dexterity saving throw, taking {@damage 4d6} fire damage on a failure, or half as much on a success.", - "On each subsequent turn for the duration, you can use your action to release a new line of fire with the same effect." + "You emit a targeted burst of intense sonic energy at a target within range. The target must make a Constitution saving throw. On failure, they take {@damage 3d8} thunder damage and become {@condition stunned} for the duration by the intense sound. On a successful save, the target takes half as much damage and is not {@condition stunned}.", + "At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target; on failure they take an additional {@dice 1d8} thunder from the echoes within their mind." ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd." + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@damage 1d8} for each slot level above 4th." ] } ], "damageInflict": [ - "fire" - ], - "savingThrow": [ - "dexterity" - ], - "areaTags": [ - "L" - ] - }, - { - "name": "Fling", - "source": "KibblesTasty:CC", - "page": 19, - "level": 2, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You manipulate gravity around one large or smaller creature. The target creature makes a Strength saving throw. On failure, you can fling them 40 feet straight up or 20 feet in any direction.", - "If you fling them straight up they immediately fall, taking {@damage 4d6} damage falling damage, and fall {@condition prone}. If you fling them any other direction, they take {@damage 2d6} damage and fall {@condition prone}. If their movement would be stopped early by a creature or object, both the target and creature or object takes {@damage 3d6} bludgeoning damage." - ], - "damageInflict": [ - "bludgeoning" + "thunder" ], "conditionInflict": [ - "prone" + "deafened", + "stunned" ], "savingThrow": [ - "strength" + "constitution" + ], + "areaTags": [ + "ST" ], "classes": { "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, { "name": "Spellblade", "source": "KSB" @@ -4636,15 +4687,21 @@ } }, { - "name": "Form of Familiar", + "name": "Electric Arc", "source": "KibblesTasty:CC", - "page": 20, - "level": 2, - "school": "T", + "page": 21, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 15 + } + ], + "level": 0, + "school": "V", "time": [ { "number": 1, - "unit": "minute" + "unit": "action" } ], "range": { @@ -4653,53 +4710,74 @@ "type": "self" } }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a piece of fur, feather, or scale from your familiar, which the spell consumes", - "consume": true - } - }, "duration": [ { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } + "type": "instant" } ], - "entries": [ - "You assume the form of the familiar that provided the material component to the spell. The transformation lasts for the duration, or until you drop to 0 hit points or die. Your game Statistics are replaced by the Statistics of the chosen creature, though you retain your Alignment and Intelligence, Wisdom, and Charisma scores.", - "You assume the Hit Points and Hit Dice of the new form. When you revert to your normal, you return to the number of Hit Points you had before you transformed. If you revert as a result of Dropping to 0 Hit Points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 Hit Points, you aren't knocked Unconscious. You can use an action to revert to your normal form at any time.", - "You are limited in the actions you can perform by the nature of your new form, and you can't speak, cast spells, or take any other action that requires hands or speech. Your gear melds into the new form. You cannot activate, use, wield, or otherwise benefit from any of your equipment." - ], "classes": { "fromClassList": [ { "name": "Wizard", "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" } ] - } + }, + "entries": [ + "You shoot a jolt of lightning at a creature you can see within range. Make a ranged spell attack against the target. On hit, the target takes {@dice 1d8} primary lightning damage and an arc of lightning jumps from the target to another creature within 15 feet, using the same attack roll, dealing {@dice 1d4} secondary lightning damage on hit." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "This spell's damage increases by {@dice 1d8} primary and {@damage 1d4} secondary damage when you reach 5th level ({@dice 2d8} and {@dice 2d4}), 11th level ({@dice 3d8} and {@dice 3d4}), and 17th level ({@dice 4d8} and {@dice 4d4})." + ] + } + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "lightning" + ], + "spellAttack": [ + "R" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "AAD" + ] }, { - "name": "Freeze", + "name": "Electrify", "source": "KibblesTasty:CC", "page": 21, - "level": 0, - "school": "T", + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 15 + } + ], + "level": 1, + "school": "V", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "touch" + "type": "self" } }, "components": { @@ -4708,112 +4786,141 @@ }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } } ], "entries": [ - "You instill a deadly chill into your hand. Make a melee spell attack against the target. On hit, the target takes {@damage 1d8} cold damage, and the target's movement speed is reduced by 10 feet until the end of their turn.", - "The spell's damage increases by {@dice 1d8} when you reach 5th level ({@dice 2d8}), 11th level ({@dice 3d8}), and 17th level ({@dice 4d8})." + "You channel lightning into your hands. The next time you hit a creature with a melee attack (including a melee spell attack) before the start of your next turn, the target takes {@damage 1d12} lightning damage and must make a Constitution saving throw. On a failed save, the target becomes {@condition stunned} until the start of their next turn.", + "The spell ends after dealing damage, or at the start of your next turn, whichever occurs first." ], - "scalingLevelDice": { - "label": "cold damage", - "scaling": { - "1": "1d8", - "5": "2d8", - "11": "3d8", - "17": "4d8" - } - }, "damageInflict": [ - "cold" + "lightning" ], - "spellAttack": [ - "M" + "conditionInflict": [ + "stunned" ], - "miscTags": [ - "SCL" + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Ranger", "source": "PHB" }, + { + "name": "Spellblade", + "source": "KSB" + }, { "name": "Sorcerer", "source": "PHB" }, { - "name": "Warlock", + "name": "Wizard", "source": "PHB" } ] } }, { - "name": "Gale Shot", + "name": "Electrocute", "source": "KibblesTasty:CC", - "page": 21, - "level": 4, - "school": "T", + "page": 22, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 15 + } + ], + "level": 3, + "school": "V", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "touch" + "type": "feet", + "amount": 60 } }, "components": { "v": true, - "s": true, - "m": { - "text": "a piece of ammunition or weapon with the thrown property worth at least 1 cp", - "cost": 1 - } + "s": true }, "duration": [ { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } + "type": "instant" } ], "entries": [ - "You touch a piece of ammunition or weapon with the thrown property, imbuing it with the power of a hurricane for the duration. The first time you attack with the empowered item, unleashes a blasting galeforce, greatly empowering the shot. On a hit, the target takes an additional {@damage 4d8} damage from the attack, and is knocked backwards 30 feet. Any creature the target is knocked into by this movement takes {@damage 2d8} bludgeoning damage. On a miss, the target takes half as much damage and is not knocked back.", - "Once an attack has been made with the piece of ammunition or weapon, the spell ends." + "A massive arc of lightning leaps from your hand to a target you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes {@damage 4d12} lightning damage and is {@condition stunned} until the start of your next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 5th level, the shot deals an additional {@damage 1d8} damage and the target is knocked backwards an additional 10 feet." + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d12} for each slot level above 3rd." ] } ], "damageInflict": [ - "bludgeoning" + "lightning" ], - "classes": { - "fromClassList": [ - { - "name": "Ranger", - "source": "PHB" - } - ] - } - }, + "conditionInflict": [ + "stunned" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL", + "SGT" + ], + "areaTags": [ + "ST" + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } + }, { - "name": "Ghost Step", - "level": 3, - "school": "T", + "name": "Elemental Orb", + "source": "KibblesTasty:CC", + "page": 22, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 23 + } + ], + "level": 1, + "school": "V", "time": [ { "number": 1, @@ -4823,22 +4930,19 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 90 } }, "duration": [ { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } + "type": "instant" } ], "classes": { "fromClassList": [ { - "name": "Wizard", + "name": "Sorcerer", "source": "PHB" }, { @@ -4846,30 +4950,59 @@ "source": "KSB" }, { - "name": "Sorcerer", + "name": "Warlock", "source": "PHB" }, { - "name": "Warlock", + "name": "Wizard", "source": "PHB" } ] }, "entries": [ - "You become briefly ethereal and intangible. For the duration, you can move in any direction and do not fall. You can move through creatures, objects, walls, terrain, and effects as if they were not there. You can only pass through magical objects if they do not block ethereal transit. While you are intangible, you are immune to all damage besides force damage.", - "At the start of your next turn, you once more become tangible, manifesting in your current space. If the space is occupied, you are shunted to the nearest unoccupied space, take force damage equal to twice the number of feet you are forced to move. If the space you manifest is not on the ground and you cannot fly, you fall to the ground." + "You form an orb of power, forming it into an element of your choice. Select an element damage type from acid, cold, fire, lightning, or poison. Make a ranged spell attack against a target you can see within range. On hit, the target takes {@damage 3d8} damage of the selected elemental damage type." ], - "source": "KibblesTasty:CC", "components": { "v": true, "s": true - } + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "acid", + "cold", + "fire", + "lightning", + "poison" + ], + "spellAttack": [ + "R" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SCL" + ] }, { - "name": "Gravity Surge", + "name": "Entomb", "source": "KibblesTasty:CC", - "page": 21, - "level": 2, + "page": 22, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 6 + } + ], + "level": 1, "school": "T", "time": [ { @@ -4890,27 +5023,54 @@ }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], "entries": [ - "You create a crushing field of gravity in a 15 radius sphere. Any creature within the area of effect must make a Strength saving throw. On failure, creatures take {@damage 2d6} bludgeoning damage and falls {@condition prone}. On success, creatures take half as much damage are not knocked {@condition prone}. Creatures that are not on the ground make this save with disadvantage." + "You attempt to encase a Medium or smaller creature you can see within ice. The creature must make a Strength saving throw or become {@condition restrained} by ice for the duration. At the end of each of its turns, the target takes {@damage 1d8} cold damage and can make another Strength saving throw. On success, the spell ends on the target.", + "If the creature takes more than 5 fire or bludgeoning damage from a single damage roll while {@condition restrained}, the ice breaks and the target is freed, ending the spell for the target." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@damage 1d8} for each slot level above 1st." + ] + } ], "damageInflict": [ - "bludgeoning" + "cold" ], "conditionInflict": [ - "prone" + "restrained" ], "savingThrow": [ "strength" ], + "miscTags": [ + "SCL", + "SGT" + ], + "areaTags": [ + "ST" + ], "classes": { "fromClassList": [ { "name": "Spellblade", "source": "KSB" }, + { + "name": "Sorcerer", + "source": "PHB" + }, { "name": "Wizard", "source": "PHB" @@ -4919,11 +5079,17 @@ } }, { - "name": "Grip of the Dead", + "name": "Ethereal Immolation", "source": "KibblesTasty:CC", - "page": 22, - "level": 1, - "school": "N", + "page": 22, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 14 + } + ], + "level": 2, + "school": "V", "time": [ { "number": 1, @@ -4933,13 +5099,10 @@ "range": { "type": "point", "distance": { - "type": "touch" + "type": "feet", + "amount": 120 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "timed", @@ -4950,46 +5113,45 @@ "concentration": true } ], - "entries": [ - "You channel unholy strength into you hand, and reach out to grab a creature. The creature must make a Strength saving throw or become {@condition restrained} by your deathly iron grasp. As an action on its turn, the creature can attempt to escape using a Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check against your Spell Save DC.", - "At the start of the creatures turn while you maintain the grip and the spell, it takes {@damage 1d8} necrotic damage as you drain the life from it, and regain hit points equal to half the damage dealt." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." - ] - } - ], - "damageInflict": [ - "necrotic" - ], - "conditionInflict": [ - "restrained" - ], - "savingThrow": [ - "strength" - ], "classes": { "fromClassList": [ { - "name": "Occultist", - "source": "KT:O" + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" } ] }, - "miscTags": [ - "HL" + "entries": [ + "You shroud a target in visible ethereal power that reacts violently to the presence of magic. For the duration of the spell, if the target casts a spell, it takes {@damage 2d4} force damage. This damage is increased by {@dice 1d4} for each spell level of the spell cast (no additional damage for cantrips).", + "Additionally, if the target ends their turn while {@status concentration||concentrating} on a spell, they take {@damage 1d4} force damage." + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "force" + ], + "areaTags": [ + "ST" ] }, { - "name": "Grasping Roots", + "name": "Erode", "source": "KibblesTasty:CC", "page": 22, - "level": 1, - "school": "T", + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 5 + } + ], + "level": 3, + "school": "C", "time": [ { "number": 1, @@ -5000,7 +5162,7 @@ "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 20 } }, "components": { @@ -5013,36 +5175,53 @@ } ], "entries": [ - "A twisting burst of roots launch from your hand, reaching to grab a Large or smaller target. The target must make a Strength saving throw. On success, the target is moved 5 feet in a direction of your choice. On a failure, the target is moved 20 feet in a direction of your choice. A creature can choose to fail this save." + "You blast a target with a glob of acid. The target must make a Dexterity saving throw. On failure, the target takes {@damage 8d4} acid damage immediately and becomes covered in acid. On a success, the target takes half as much damage and is not covered in acid. While covered in acid, the target takes {@damage 2d4} acid damage at the end of each of its turns. The target or a creature within 5 feet of it can end this damage by using its action to clear away the acid." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, you move a creature an additional 5 feet for each slot level above 1st." + "When you cast this spell using a spell slot of 4th level or higher, the damage (both initial and later) increases by {@damage 1d4} for each slot level above 3rd." ] } ], + "damageInflict": [ + "acid" + ], "savingThrow": [ - "strength" + "dexterity" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "ST" ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" + "name": "Spellblade", + "source": "KSB" }, { - "name": "Ranger", + "name": "Wizard", "source": "PHB" } ] } }, { - "name": "Heavenly Ray", - "level": 4, + "name": "Eyes of Immolation", + "source": "KibblesTasty:CC", + "page": 22, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 12 + } + ], + "level": 1, "school": "V", "time": [ { @@ -5054,57 +5233,68 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 30 } }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "instant" } ], "classes": { "fromClassList": [ { - "name": "Cleric", + "name": "Wizard", "source": "PHB" - } - ] - }, - "entries": [ - "A golden pillar of celestial radiance shines down in a 10-foot radius, 60-foot-high cylinder centered on a point within range. Until the spell ends, bright light fills the cylinder, and sheds dim light for 10 feet in all directions from it.", - "When a creature enters the spell's area for the first time on a turn or starts its turn there, the celestial radiance infuses its body with positive energy. If the creature is not an undead or construct, it regains {@dice 2d8} hit points and {@dice 2d8} temporary hit points. If the creature is a construct, the light has no effect, and if the creature is undead, it instead takes {@damage 2d8} radiant damage.", - "Any subsequent time a creature gains hit points from this spell after the first, they cannot gain hit points above half their maximum hit points, but still gain the temporary hit points.", - "On each of your turns after you cast this spell, you can use a bonus action to move the beam up to 60 feet in any direction." + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "Your eyes glow with fiery light before focusing on a creature you can see within range, causing a beam of fire to shoot from your eyes. The target creature must make a Dexterity saving throw. On a failed save, it takes {@damage 3d6} fire damage and is set ablaze, taking {@damage 1d6} damage at the end of each of its turns until it or another creature within 5 feet of it spends an action to douse the flames. On a successful save, the creature takes half as much damage and is not set ablaze." ], - "source": "KibblesTasty:CC", "components": { - "v": true, "s": true }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "hen you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], "damageInflict": [ - "radiant" + "fire" ], - "areaTags": [ - "Y" + "savingThrow": [ + "dexterity" ], - "miscTags": [ - "HL", - "LGT", - "THP", - "UBA" + "areaTags": [ + "ST" ] }, { - "name": "Hellfire Pit", + "name": "Fall", "source": "KibblesTasty:CC", - "page": 24, - "level": 7, + "page": 23, + "level": 1, "school": "T", "time": [ { @@ -5115,8 +5305,7 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "self" } }, "components": { @@ -5125,43 +5314,25 @@ }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "instant" } ], "entries": [ - "You open a pit to hell beneath the feet of your foes. A supernatural void opens in a 10-foot radius, 10-foot deep pit opens around a point you can see within range.", - "Creatures in the area must make a Dexterity saving throw. On success, they can move 5 feet outside the radius of the spell. If they cannot move 5 feet out of the radius of the spell (such as having no path or insufficient movement speed), they automatically fail the saving throw. Creatures that fall their saving throw fall to the bottom of the bit (taking {@damage 1d6} bludgeoning damage and falling {@condition prone}). The floor of the pit is a blazing inferno of hell. Creatures that start their turn in the pit take {@damage 4d6} fire damage and {@damage 4d6} necrotic damage.", - "The pit is difficult to escape, voraciously drawing creatures caught in to the depths of hell with strong winds, roaring fires, and infernal chains. A creature can 20 feet of movement (or 10 if they a flying or climbing speed) to attempt to escape the pit, making a Strength saving throw against your spell save DC. On success, they escape. On failure, fall back to the floor of the pit and their movement speed becomes zero until the start of their next turn.", - "When the spell ends, the supernatural void to hell closes, and all creatures in the pit are deposited on the ground where the pit opened {@condition prone}.", - { - "type": "inset", - "name": "Variant: Spells of Damnnation", - "entries": [ - "At your GM's discretion, creatures reduced to zero hit points by Hellfire Pit or Infernal Shackles die and have their soul trapped in the planes of hell. Consult with your GM about the potential cosmological and moral side effects of using spells fueled by infernal energy of damnation." - ] - } - ], - "damageInflict": [ - "bludgeoning", - "fire", - "necrotic" - ], - "savingThrow": [ - "dexterity", - "strength" - ], - "areaTags": [ - "ST" + "You alter gravity for yourself, causing you to reorient which way is down for you until the end of your turn. You can pick any direction to fall as if under the effect of gravity, falling up to 500 feet before the spell ends.", + "If you collide with something during this time, you take falling damage as normal, but you can control your fall as you could under normal conditions by holding onto objects or move along a surface according to your new orientation as normal until your turn ends and gravity returns to normal." ], "classes": { "fromClassList": [ { - "name": "Warlock", + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Inventor", + "source": "KibbleInventor" + }, + { + "name": "Sorcerer", "source": "PHB" }, { @@ -5172,11 +5343,11 @@ } }, { - "name": "Hungering Void", + "name": "Field of Stars", "source": "KibblesTasty:CC", - "page": 25, - "level": 3, - "school": "C", + "page": 23, + "level": 5, + "school": "V", "time": [ { "number": 1, @@ -5184,10 +5355,10 @@ } ], "range": { - "type": "point", + "type": "radius", "distance": { "type": "feet", - "amount": 120 + "amount": 60 } }, "components": { @@ -5205,48 +5376,32 @@ } ], "entries": [ - "You create a point pure void which swallows a 20-foot radius sphere of space, plunging it into magical darkness and forming a life devouring freezing void. A creature with {@sense darkvision} can't see through this darkness, and nonmagical light can't illuminate it unless it comes from a spell of higher level than this one.", - "A creature that starts their turn within the void must make a Constitution saving throw. On failure, they take {@damage 2d6} cold damage and {@damage 2d6} necrotic damage, and their speed is reduced by 5 feet. The reduction to their speed lasts until they start not inside the area of the void, and can stack with itself, up to a maximum effect of reducing a creature's speed to 5 feet. On a success, they take half as much damage and their speed is not reduced.", - { - "type": "inset", - "name": "A Note", - "entries": [ - "If this seems somewhat familiar to other spells that create a void of hungry darkness, I will note that other spells of that nature are not in the SRD and not available to OGL products and VTTs.", - "Spells created to stand in the roles of others will no longer mirror alternative spells as closely, as it causes more confusion than it resolves, and there is an opportunity to improve and streamline available." - ] - } + "You cause 5 star-like motes of light to spring forth at points you can see within range. Each mote of light must be at least 10 feet from any other mote of light. Each mote of light sheds bright light in a 10 foot radius and dim light for an additional 10 feet. If a creature moves within a 5-foot radius of a mote of light or ends their turn within 5 feet of one, the mote explodes in a brilliant flash, dealing {@damage 4d12} radiant damage to all creatures within 5-feet of that mote before fading away.", + "For the duration of the spell, while you have any motes of light remaining, as an action you can rearrange the remaining motes, placing them anywhere within range (this movement cannot cause them to detonate)." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a 5th level spell slot or higher, the necrotic and cold damage both increase be 1d6, and the speed reduction increases to 10 feet on a failed save (with the same minimum speed limitation)." + "When you cast this spell using a spell slot of 6th level or higher, the range increases by 10 feet and you create an additional star-like mote of light for each slot level about 5th." ] } ], "damageInflict": [ - "cold", - "necrotic" - ], - "savingThrow": [ - "constitution" + "radiant" ], - "areaTags": [ - "ST" + "miscTags": [ + "SGT" ], "classes": { "fromClassList": [ { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Sorcerer", + "name": "Druid", "source": "PHB" }, { - "name": "Warlock", + "name": "Sorcerer", "source": "PHB" }, { @@ -5257,9 +5412,17 @@ } }, { - "name": "Ice Arrow", - "level": 1, - "school": "V", + "name": "Fire Cyclone", + "source": "KibblesTasty:CC", + "page": 23, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 12 + } + ], + "level": 3, + "school": "C", "time": [ { "number": 1, @@ -5270,237 +5433,139 @@ "type": "point", "distance": { "type": "feet", - "amount": 120 + "amount": 60 } }, + "components": { + "v": true, + "s": true, + "m": "a pinch of ashes from a forest fire" + }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Targeting a point you can see, you cause a cyclone made of whipping flames with a radius of 5 feet and height of 30 feet to form.", + "When a creature starts its turn inside the cyclone's radius or enters it for the first time during a turn, it must make a Strength saving throw. On a failed saving throw, it takes {@damage 3d6} fire damage and, if it is entirely inside the cyclone's area, it's also flung 15 feet upwards and lands 15 feet in a randomly determined horizontal direction. On a successful save, the creature takes half as much damage and is not flung.", + "When a creature is not entirely inside the cyclone's radius but within 30 feet of its center at the start of its turn, it still feels the intense draw of the raging cyclone, and must spend 2 feet (or 3 feet if it is flying) of movement for every 1 foot it moves away from the cyclone. If a creature starts its turn outside of the cyclone's radius but within 10 feet of its center, it must make a Strength saving throw or be pulled 5 feet toward the center of it." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d6} and the height of the cyclone as well as the distance a creature is thrown upward increases by 5 feet for each level above 3rd." + ] } ], + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "strength" + ], + "miscTags": [ + "FMV", + "SGT" + ], "classes": { "fromClassList": [ { - "name": "Wizard", + "name": "Druid", "source": "PHB" }, { - "name": "Druid", - "source": "PHB" + "name": "Spellblade", + "source": "KSB" }, { "name": "Sorcerer", "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" + "name": "Wizard", + "source": "PHB" } ] - }, - "entries": [ - "You conjure a shard of ice before hurling it at a target you can see within range. Make a ranged spell attack. On hit, the target takes {@damage 2d8} + your spellcasting ability modifier cold damage." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each level above 1st." - ] - } - ], - "damageInflict": [ - "cold" - ], - "spellAttack": [ - "R" - ] + } }, { - "name": "Ice Weapon", + "name": "Fireburst Mine", "source": "KibblesTasty:CC", - "page": 22, - "level": 0, - "school": "T", + "page": 23, + "level": 3, + "school": "A", "time": [ { "number": 1, - "unit": "bonus" + "unit": "minute" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "touch" } }, "components": { "v": true, "s": true, - "m": "a drop of water that was once snow" + "m": { + "text": "Any tiny nonmagical item, which is destroyed by the activation of the spell", + "consume": true + } }, "duration": [ { "type": "timed", "duration": { - "type": "minute", - "amount": 1 + "type": "hour", + "amount": 8 } } ], "entries": [ - "You conjure a weapon formed from magical ice from the air.", - "You have proficiency with this weapon. When you form it and as a bonus action while wielding it, you can morph the weapon into different forms that take on the following properties. If you lose or discard the weapon, you can reform it in your hand as a bonus action.", - { - "type": "table", - "colLabels": [ - "Weapon", - "Damage", - "Properties" - ], - "colStyles": [ - "col-3 text-center", - "col-3 text-center", - "col-8 text-left" - ], - "rows": [ - [ - "Ice Spear", - "{@damage 1d6}", - "Thrown (30/90)" - ], - [ - "Ice Sword", - "{@damage 1d6}", - "Versatile ({@damage 1d8})" - ], - [ - "Ice Lance", - "{@damage 1d8}", - "Two-Handed, Reach" - ], - [ - "Ice Hammer", - "{@damage 1d10}", - "Two-Handed, Heavy" - ], - [ - "Ice Dagger", - "{@damage 1d4}", - "Finesse, Thrown (30/90)" - ] - ] - }, - "Regardless of its form, the weapon deals cold damage. You can end the spell early, letting the weapon melt to a harmless splash of water (no action required). You can have up to three ice weapons formed from this spell at a time. After forming a fourth, the first created one melts away." + "You can set a magical trap by infusing explosive magic into an item. You can set this item to detonate when someone comes within 5 feet of it, or by a verbal command using your reaction (one or more mines can be detonated).", + "When the magic trap detonates, each creature in a 20-foot radius sphere centered on the item must make a Dexterity saving throw. A creature takes {@damage 5d8} fire damage on a failed save, or half as much damage on a successful one. If a creature is in the area of effect of more than one fireburst mine during a turn, they take half damage from any mines beyond the first.", + "A magical mine must be set 5 feet or more from another mine, and cannot be moved once placed; any attempt to move it results in it detonating unless the caster that set it disarms it with an action." + ], + "damageInflict": [ + "fire" ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" + "name": "Artificer", + "source": "TCE" }, { - "name": "Wizard", - "source": "PHB" + "name": "Inventor", + "source": "KibbleInventor" } ] }, - "miscTags": [ - "UBA" + "savingThrow": [ + "dexterity" ] }, { - "name": "Ichorous Blood", - "source": "KibblesTasty:BMS", + "name": "Fissure", + "source": "KibblesTasty:CC", + "page": 23, "otherSources": [ { - "source": "KibblesTasty:CC" - } - ], - "level": 4, - "school": "N", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - } - } - ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - }, - "entries": [ - "You transmute your blood into sluggish black ichor, which forms a layer of armor as you bleed. You gain 8 temporary hit points, and for the duration of the spell, you reduce any bludgeoning, piercing, or slashing damage you take by 4 (to a minimum of 1 damage), and any time you are hit with a melee attack, the attacker takes {@damage 4} acid damage." - ], - "subschools": [ - "blood magic" - ], - "components": { - "s": true, - "m": { - "text": "a splash of your blood worth at least 4 hit points, which the spell consumes", - "consume": true - } - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell with a 5th level or higher spell slot, the damage reduction and acid damage dealt to attackers increases by 1 for each level over 4th." - ] + "source": "Generic Elemental Spells", + "page": 10 } ], - "damageInflict": [ - "acid" - ], - "miscTags": [ - "SCL", - "THP" - ] - }, - { - "name": "Impact", - "source": "KibblesTasty:CC", - "page": 23, - "level": 0, + "level": 5, "school": "T", "time": [ { @@ -5509,9 +5574,10 @@ } ], "range": { - "type": "point", + "type": "line", "distance": { - "type": "touch" + "type": "feet", + "amount": 60 } }, "components": { @@ -5524,26 +5590,20 @@ } ], "entries": [ - "You impart great force into a target you touch. Make a melee spell attack against the target. On hit, the target takes {@damage 1d10} bludgeoning damage, and is knocked 5 feet directly away from you.", - "The spell's damage increases by {@dice 1d10} when you reach 5th level ({@dice 2d10}), 11th level ({@dice 3d10}), and 17th level ({@dice 4d10})." + "You rend asunder the earth in a 60-foot-long 5-foot-wide line, targeting an area of dirt, sand, or rock at least 10 feet deep.", + "Creatures in that line must make a Dexterity saving throw. On a failure, a creature falls into a suddenly opened crevice in the ground, falling into it before it snaps shut, crushing them. Creatures that fail the saving throw take {@damage 6d10} bludgeoning damage from the fall and crushing. The creature is buried in 10 feet of rubble, and creatures without a burrowing speed require 25 feet of movement to extract themselves from the loose rubble to return to where they failed the saving throw. If they end their turn while buried, they take an additional {@damage 1d10} bludgeoning damage." ], - "scalingLevelDice": { - "label": "force damage", - "scaling": { - "1": "1d10", - "5": "2d10", - "11": "3d10", - "17": "4d10" - } - }, "damageInflict": [ "bludgeoning" ], - "spellAttack": [ - "M" + "savingThrow": [ + "dexterity" ], "miscTags": [ - "SCL" + "FMV" + ], + "areaTags": [ + "L" ], "classes": { "fromClassList": [ @@ -5551,73 +5611,93 @@ "name": "Druid", "source": "PHB" }, + { + "name": "Spellblade", + "source": "KSB" + }, { "name": "Sorcerer", "source": "PHB" }, { - "name": "Warlock", + "name": "Wizard", "source": "PHB" } ] } }, { - "name": "Imbue Luck", + "name": "Fists of Fire", "source": "KibblesTasty:CC", - "page": 23, - "level": 2, - "school": "A", + "page": 24, + "level": 0, + "school": "T", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "touch" + "type": "self" } }, "components": { "v": true, - "s": true, - "m": "a four leaf clover" + "s": true }, "duration": [ { "type": "timed", "duration": { - "type": "hour", + "type": "minute", "amount": 1 } } ], "entries": [ - "You touch a weapon or worn item and imbue luck into it. If imbued on a weapon, for the duration, on an attack roll, the wielder can roll an additional {@dice d20} (they can choose to do this after they roll, but before the outcome is determined). The creature can choose which of the {@dice d20}s is used for the attack roll.", - "If imbued into a worn item, they can roll a {@dice d20} when attacked, then choose whether the attack uses the attacker's roll or theirs.", - "With either use, the spell immediately ends upon rolling the extra {@dice d20}." + "You cause your fists to erupt in flames. For the duration, your fists become a set of simple natural weapons that deal {@damage 1d6} fire damage. You are proficient in these weapons, and they have the Light property.", + "For the duration, any flammable object you attempt to hold catches fire. If you end your turn grappling another creature with your hands, it takes {@damage 1d4} fire damage.", + "You can end the spell early (no action required)." + ], + "damageInflict": [ + "fire" ], "classes": { "fromClassList": [ { - "name": "Artificer", - "source": "TCE" + "name": "Druid", + "source": "PHB" }, { - "name": "Inventor", - "source": "KibbleInventor" + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" } ] } }, { - "name": "Immutability", + "name": "Flamethrower", "source": "KibblesTasty:CC", - "page": 23, + "page": 24, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 12 + } + ], "level": 3, - "school": "T", + "school": "V", "time": [ { "number": 1, @@ -5625,15 +5705,12 @@ } ], "range": { - "type": "point", + "type": "line", "distance": { - "type": "self" + "type": "feet", + "amount": 30 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "timed", @@ -5644,86 +5721,61 @@ "concentration": true } ], - "entries": [ - "You assume an immutable form. You become immune to other transmutation spells or magical effects that would alter your form.", - "If you don't move during your turn, you gain advantage on Strength or Constitution saving throws made before the start of your next turn, and cannot be moved or knocked down against your will.", - "While the spell is active, as a reaction to taking bludgeoning, piercing, or slashing damage you can gain resistance to that damage type until the end of your next turn, but your movement speed becomes zero until the end of your next turn." - ], "classes": { "fromClassList": [ { - "name": "Cleric", + "name": "Wizard", "source": "PHB" }, { - "name": "Wizard", + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", "source": "PHB" } ] }, - "miscTags": [ - "ADV" - ] - }, - { - "name": "Induce Headache", - "source": "KibblesTasty:CC", - "page": 23, - "level": 1, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } + "entries": [ + "You release a stream of fire from your hands, targeting a line that is 30 feet long and 10 feet wide, filling it with a continual stream of fire. Any creature that is in the area when you cast the spell or enters the area before the start of your next turn must make a Dexterity saving throw, taking {@damage 4d6} fire damage on a failure, or half as much on a success.", + "On each subsequent turn for the duration, you can use your action to release a new line of fire with the same effect." ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, "components": { "v": true, - "s": true, - "m": "a bad pun written on a scrap of parchment" + "s": true }, - "duration": [ + "entriesHigherLevel": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd." + ] } ], - "entries": [ - "Targeting a creature with 6 or more intelligence, you inflict an instantaneous headache on it. The target takes 1 psychic damage at the start of its turn, and has disadvantage on Constitution saving throws to maintain Concentration or Intelligence ability checks." - ], "damageInflict": [ - "psychic" + "fire" ], - "classes": { - "fromClassList": [ - { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "L" + ] }, { - "name": "Infernal Shackles", + "name": "Flash Freeze", "source": "KibblesTasty:CC", - "page": 27, - "level": 2, - "school": "C", + "page": 24, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 7 + } + ], + "level": 3, + "school": "V", "time": [ { "number": 1, @@ -5731,67 +5783,57 @@ } ], "range": { - "type": "point", + "type": "cone", "distance": { "type": "feet", - "amount": 60 + "amount": 30 } }, "components": { "v": true, - "s": true, - "m": { - "text": "a link from a chain burned in a fire that killed at least one creature" - } + "s": true }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "instant" } ], "entries": [ - "Chains of burning black iron spring from the ground and attempt bind a creature you can see within range. The target creature must make a Strength saving throw. On failure, it takes {@damage 3d6} fire damage and its movement speed is reduced to zero for the duration of the spell. On success, they take half as much damage and are not bound.", - "At the end of each of their turns, the target repeats its saving throw. On a success, the chains broken and the spell ends for that target. On a failure, it remains bound and takes an additional {@damage 2d6} fire damage as it is seared by the chains.", - { - "type": "inset", - "name": "Variant: Spells of Damnnation", - "entries": [ - "At your GM's discretion, creatures reduced to zero hit points by Hellfire Pit or Infernal Shackles die and have their soul trapped in the planes of hell. Consult with your GM about the potential cosmological and moral side effects of using spells fueled by infernal energy of damnation." - ] - } + "A freezing wind ripples outward. Each creature in a 30-foot cone must make a Constitution saving throw. On a fail save, a creature takes {@damage 4d8} cold damage and is {@condition restrained} by ice until the start of your next turn. On a successful save, the target takes half as much damage and isn't {@condition restrained}." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell with a 3rd level spell slot or higher, you can target an additional creature for each spell slot level above 2nd." + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d8} for each slot level above 3rd." ] } ], "damageInflict": [ - "fire" + "cold" + ], + "conditionInflict": [ + "restrained" ], "savingThrow": [ - "strength" + "constitution" + ], + "miscTags": [ + "SCL" ], "areaTags": [ - "ST" + "N" ], "classes": { "fromClassList": [ { - "name": "Spellblade", - "source": "KSB" + "name": "Sorcerer", + "source": "PHB" }, { - "name": "Warlock", - "source": "PHB" + "name": "Spellblade", + "source": "KSB" }, { "name": "Wizard", @@ -5800,147 +5842,187 @@ ] } }, + { + "name": "Flickering Strikes", + "source": "KibblesTasty:CC", + "page": 24, + "level": 5, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + } + ] + }, + "entries": [ + "You flourish a weapon you are proficient with used in the casting and then vanish, instantly teleporting to and striking up to 5 targets within range. Make a weapon attack against each target. On hit, a target takes the weapon damage from the attack{@damage + 6d6} force damage.", + "You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed." + ], + "components": { + "v": true, + "m": "a melee weapon you are proficient with worth at least 1 sp" + }, + "damageInflict": [ + "force" + ], + "areaTags": [ + "MT" + ], + "miscTags": [ + "TP" + ] + }, { - "name": "Instant Bulwark", - "level": 3, + "name": "Fling", + "source": "KibblesTasty:CC", + "page": 24, + "level": 2, "school": "T", "time": [ { "number": 1, - "unit": "reaction", - "condition": "which you can take when a creature within range takes damage from a ranged attack or area of effect." + "unit": "action" } ], "range": { "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 30 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "instant" } ], + "entries": [ + "You manipulate gravity around one large or smaller creature. The target creature makes a Strength saving throw. On failure, you can fling them 40 feet straight up or 20 feet in any direction.", + "If you fling them straight up they immediately fall, taking {@damage 4d6} damage falling damage, and fall {@condition prone}. If you fling them any other direction, they take {@damage 2d6} damage and fall {@condition prone}. If their movement would be stopped early by a creature or object, both the target and creature or object takes {@damage 3d6} bludgeoning damage." + ], + "damageInflict": [ + "bludgeoning" + ], + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "strength" + ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" + "name": "Spellblade", + "source": "KSB" }, { "name": "Sorcerer", "source": "PHB" }, - { - "name": "Spellblade", - "source": "KSB" - }, { "name": "Wizard", "source": "PHB" } ] - }, - "entries": [ - "You cause a 15-foot-long, 10-foot-tall, several inch thick wall of earth to erupt on the ground, granting total cover and blocking any damage that originates from the far side of the wall until the wall breaks. This blocks ranged attacks, and areas of effects that have a point of origin on the far side of the wall (for example, the center point of a radius spell or the source of a cone or line).", - "All damage the wall blocks is applied to the wall, even if that damage normally only affects creatures, but it takes the blocked damage only once, even if blocking the same damage against multiple creatures. The wall has {@dice 4d10} + your spellcasting modifier hit points, and crumbles to dust when it is reduced to 0 hit points. Any damage remaining after the wall is destroyed is dealt as normal. If the wall is not destroyed, it crumbles at the start of your next turn." - ], + } + }, + { + "name": "Force Blade", "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "entriesHigherLevel": [ + "page": 24, + "otherSources": [ { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the wall has {@dice 1d10} additional hit points and is 5 feet longer for each level above 3rd." - ] + "source": "Generic Elemental Spells", + "page": 14 } ], - "areaTags": [ - "W" - ] - }, - { - "name": "Instant Counter", - "source": "KibblesTasty:CC", - "page": 23, - "level": 2, - "school": "C", + "level": 4, + "school": "V", "time": [ { "number": 1, - "unit": "reaction", - "condition": "which you take in response to being damaged by a creature within 30 feet of you that you can see" + "unit": "bonus" } ], "range": { "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 5 } }, "components": { "v": true, - "s": true, - "m": { - "text": "a melee weapon worth at least 1 sp", - "cost": 10 - } + "s": true }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], "entries": [ - "You vanish, teleporting to an empty space within 5 feet of the creature that damaged you, and immediately make a weapon attack against them with the weapon used in the spell's casting.", - { - "type": "inset", - "name": "Damage Order", - "entries": [ - "This does not prevent damage from the triggering attack, as the trigger is taking the damage and it does not change the outcome of the trigger." - ] - } + "You create an oversized blade of pure scintillating force energy in your hand. For the duration of the spell, as an action, you can sweep the blade through up to two creatures within reach, dealing {@damage 2d12} force damage to each." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, you deal {@damage 1d8} bonus force damage on the hit for each slot level above 2nd." + "When you cast it using a 5th- or 6th-level spell slot, the damage increases to {@damage 3d12}. When you cast it using a spell slot of 7th level or higher, the damage increases to {@damage 4d12}." ] } ], + "damageInflict": [ + "force" + ], + "areaTags": [ + "ST" + ], "miscTags": [ - "SGT", - "TP" + "SCL" ], "classes": { "fromClassList": [ - { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Ranger", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, { "name": "Spellblade", "source": "KSB" }, { - "name": "Warlock", + "name": "Sorcerer", "source": "PHB" }, { @@ -5951,11 +6033,17 @@ } }, { - "name": "Iron Garden", + "name": "Force Bolt", "source": "KibblesTasty:CC", - "page": 27, - "level": 4, - "school": "T", + "page": 25, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 14 + } + ], + "level": 0, + "school": "V", "time": [ { "number": 1, @@ -5963,10 +6051,10 @@ } ], "range": { - "type": "radius", + "type": "point", "distance": { "type": "feet", - "amount": 20 + "amount": 120 } }, "components": { @@ -5979,21 +6067,30 @@ } ], "entries": [ - "Iron spikes lance upwards from the ground in all directions around you, impaling creatures within 20 feet of you. Creatures in the target area must succeed a Dexterity saving throw, or take 6d8 piercing damage, and their movement speed drops to zero until the end of their next turn. On a success, they take half as much damage, and their movement speed is not reduced to zero.", - "Until the start of your next turn, when a creature moves into or within the area, it takes 1d8 piercing damage for every 5 feet it travels. At the start of your next turn, the spikes rust away to dust." + "You hurl a mote of arcane energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 2d4} force damage.", + "This spell's damage increases by {@damage 2d4} when you reach 5th level ({@damage 4d4}), 11th level ({@damage 6d4}), and 17th level ({@damage 8d4})." ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When cast with a 5th level or higher spell slot, the damage increases by 1d10 for each level spell slot level above 4th." - ] + "scalingLevelDice": { + "label": "force damage", + "scaling": { + "1": "2d4", + "5": "4d4", + "11": "6d4", + "17": "8d4" } + }, + "damageInflict": [ + "force" + ], + "spellAttack": [ + "R" ], "miscTags": [ "SCL" ], + "areaTags": [ + "ST" + ], "classes": { "fromClassList": [ { @@ -6001,84 +6098,73 @@ "source": "KSB" }, { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", + "name": "Sorcerer", "source": "PHB" } ] } }, { - "name": "Iron Wind Strike", + "name": "Form of Familiar", "source": "KibblesTasty:CC", - "page": 23, + "page": 25, "level": 2, - "school": "C", + "school": "T", "time": [ { "number": 1, - "unit": "action" + "unit": "minute" } ], "range": { - "type": "radius", + "type": "point", "distance": { - "type": "feet", - "amount": 15 + "type": "self" } }, "components": { "v": true, "s": true, "m": { - "text": "a melee weapon you are proficient with worth at least 1 cp", - "cost": 1 + "text": "a piece of fur, feather, or scale from your familiar, which the spell consumes", + "consume": true } }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } } ], "entries": [ - "You flourish a weapon weapon you are proficient with used in the casting and then vanish to strike like the wind. Choose up to three creatures you can see within range. Make a melee weapon attack against each target. On a hit, a target takes {@damage 3d8} damage of the weapon's damage type.", - "You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd Level or higher, it deals an additional {@damage 1d8} damage to each target on hit for each slot level above 2nd." - ] - } - ], - "miscTags": [ - "SGT", - "TP" + "You assume the form of the familiar that provided the material component to the spell. The transformation lasts for the duration, or until you drop to 0 hit points or die. Your game Statistics are replaced by the Statistics of the chosen creature, though you retain your Alignment and Intelligence, Wisdom, and Charisma scores.", + "You assume the Hit Points and Hit Dice of the new form. When you revert to your normal, you return to the number of Hit Points you had before you transformed. If you revert as a result of Dropping to 0 Hit Points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 Hit Points, you aren't knocked Unconscious. You can use an action to revert to your normal form at any time.", + "You are limited in the actions you can perform by the nature of your new form, and you can't speak, cast spells, or take any other action that requires hands or speech. Your gear melds into the new form. You cannot activate, use, wield, or otherwise benefit from any of your equipment." ], "classes": { "fromClassList": [ { - "name": "Ranger", + "name": "Wizard", "source": "PHB" - }, - { - "name": "Spellblade", - "source": "KSB" } ] } }, { - "name": "Illusionary Dart", + "name": "Form of Fire", "source": "KibblesTasty:CC", - "page": 28, - "level": 0, - "school": "I", + "page": 25, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 13 + } + ], + "level": 6, + "school": "T", "time": [ { "number": 1, @@ -6088,8 +6174,7 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "self" } }, "components": { @@ -6098,36 +6183,45 @@ }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true } ], "entries": [ - "You create and throw an illusionary dart at a creature you can see within range. Make a ranged spell attack. On hit, they take {@damage 1d8} psychic damage. The number of darts you can throw with this spell increases when you reach 5th level (2 darts), 11th (3 darts), and 17th level (4 darts). You can direct the dart at the same target or at different ones. Make a separate attack roll for each dart." + "You become elemental fire, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Until the spell ends, you gain the following benefits:", + { + "type": "list", + "items": [ + "You are immune to fire damage.", + "You can move through the space of other creatures and ignore difficult terrain. The first time on your turn you enter the space of another creature, it takes {@damage 1d6} fire damage.", + "If a creature within 5 feet hits you with a melee attack, it takes {@damage 1d6} fire damage.", + "You can use your action to create a line of fire 30 feet long and 5 feet wide extending from you in a direction of your choice. Each creature in the line must make a Dexterity saving throw. A creature takes {@damage 6d6} fire damage on a failed save, or half as much damage on a successful one.", + "During your turn, if you roll fire damage, you can maximize one die of the damage dealt." + ] + } ], "damageInflict": [ - "psychic" - ], - "spellAttack": [ - "R" - ], - "miscTags": [ - "SGT" + "fire" ], - "areaTags": [ - "MT" + "savingThrow": [ + "dexterity" ], "classes": { "fromClassList": [ { - "name": "Bard", + "name": "Druid", "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" + "name": "Sorcerer", + "source": "PHB" }, { - "name": "Sorcerer", + "name": "Warlock", "source": "PHB" }, { @@ -6138,11 +6232,17 @@ } }, { - "name": "Illusionary Fireball", + "name": "Form of Ice", "source": "KibblesTasty:CC", - "page": 28, - "level": 3, - "school": "I", + "page": 25, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 7 + } + ], + "level": 6, + "school": "T", "time": [ { "number": 1, @@ -6152,50 +6252,51 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 120 + "type": "self" } }, "components": { "v": true, - "s": true, - "m": { - "text": "something that looks like bat guano" - } + "s": true }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true } ], "entries": [ - "A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an illusionary explosion of flame. Each creature of your choice within a 20-foot radius sphere centered on that point must make a Wisdom saving throw. A target takes {@damage 6d6} psychic damage on a failed save. A creature that passes their saves realizes the fire is illusionary and takes no damage.", - "You can make the illusory effect an explosion of ice, lightning, or pure force energy.", - { - "type": "inset", - "name": "Targets of your choice", - "entries": [ - "Unlike a fireball of actual fire, the illusionary version only hits targets of your choice, making it safe to use among allies, though it deals less damage and does no damage on a passed save (as the target realizes its illusory nature)." - ] - } - ], - "entriesHigherLevel": [ + "You freeze over, becoming a form of elemental ice. Until the spell ends, you gain the following benefits:", { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd." + "type": "list", + "items": [ + "You are immune to cold damage.", + "You can move across difficult terrain created by ice or snow without spending extra movement.", + "The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.", + "You can use your action to create a 30-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes {@damage 4d8} cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.", + "During your turn, if you roll cold damage, you gain temporary hit points equal to one die rolled (your choice)." ] } ], "damageInflict": [ - "psychic" + "cold" ], "savingThrow": [ - "wisdom" + "constitution" + ], + "miscTags": [ + "THP" ], "classes": { "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, { "name": "Sorcerer", "source": "PHB" @@ -6212,11 +6313,17 @@ } }, { - "name": "Illusory Pit", + "name": "Form of Stone", "source": "KibblesTasty:CC", - "page": 28, - "level": 1, - "school": "I", + "page": 25, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 11 + } + ], + "level": 6, + "school": "T", "time": [ { "number": 1, @@ -6226,8 +6333,7 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "self" } }, "components": { @@ -6239,31 +6345,35 @@ "type": "timed", "duration": { "type": "minute", - "amount": 1 + "amount": 10 }, "concentration": true } ], "entries": [ - "You create a 5 foot radius illusory pit at a point you can see on the ground. Creatures within the radius when the spell is cast must make a Wisdom saving throw. A creature that fails their saving throw, believes they have fallen into the pit, and falls {@condition prone}, cannot stand up, and is {@condition blinded} beyond 5 feet of the illusory pit. A creature can spend its action to attempt to climb out of the pit, repeating its Wisdom saving throw. On success, it spends all of its movement to stand up, and realizes the pit is an illusion, ending the spell for them. On failure, it cannot get out of the pit and continues to believe it is stuck in a pit. A creature can move within the spaces covered by the pit while under the effect.", - "Creatures with a flying speed are unaffected. Each time a creature under the effect takes damage, the target can make another Wisdom saving throw." - ], - "entriesHigherLevel": [ + "You become made of stone. Until the spell ends, you gain the following benefits:", { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast the spell using a spell slot of 2nd level or higher, the radius of the pit increases by 5 feet for each level above 1st, to a maximum of a 20 foot radius with a 4th level spell slot." + "type": "list", + "items": [ + "You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.", + "You can move across difficult terrain made of earth or stone without spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can't end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are {@condition stunned} until the end of your next turn.", + "You can use your action to call spikes of stone to raise from the ground. All creatures of your choice within 15 feet of you must make a Dexterity saving throw. A creature takes {@damage 4d8} piercing damage on a failed save, or half as much on a successful one. Their space becomes difficult terrain either way." ] } ], + "damageInflict": [ + "piercing" + ], + "conditionInflict": [ + "stunned" + ], "savingThrow": [ - "wisdom" + "dexterity" ], "classes": { "fromClassList": [ { - "name": "Bard", + "name": "Druid", "source": "PHB" }, { @@ -6282,11 +6392,17 @@ } }, { - "name": "Karmic Reflection", + "name": "Form of the Elements", "source": "KibblesTasty:CC", - "page": 29, - "level": 1, - "school": "E", + "page": 26, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 23 + } + ], + "level": 9, + "school": "T", "time": [ { "number": 1, @@ -6296,56 +6412,59 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 30 + "type": "self" } }, "components": { "v": true, - "s": true, - "m": { - "text": "a broken shard of a mirror" - } + "s": true }, "duration": [ { "type": "timed", "duration": { - "type": "round", - "amount": 1 - } + "type": "minute", + "amount": 10 + }, + "concentration": true } ], "entries": [ - "You place a binding on a creature you can see within range. Until the start of your next turn, any time that creature deals damage with its action, bonus action, or reaction, they take radiant damage equal to the damage dealt. The target is aware of the effect of this spell while affected. After reflecting 10 damage, spell ends." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the maximum damage increases by 10 for each spell slot level above 2nd." - ] - } - ], - "damageInflict": [ - "radiant" + "For the duration of the spell, you gain the benefits of the {@spell form of fire|kibblestasty:gs}, {@spell form of ice|kibblestasty:gs}, {@spell form of stone|kibblestasty:gs}, {@spell form of water|kibblestasty:gs}, and {@spell form of wind|kibblestasty:gs} spells." ], "classes": { "fromClassList": [ { - "name": "Cleric", + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", "source": "PHB" } ] } }, { - "name": "Killing Curse", + "name": "Form of Wind", "source": "KibblesTasty:CC", - "page": 24, - "level": 5, - "school": "N", + "page": 26, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 23 + } + ], + "level": 6, + "school": "T", "time": [ { "number": 1, @@ -6355,87 +6474,52 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "self" } }, "components": { "v": true, - "s": true, - "m": { - "text": "something from the target creature (such as blood, hair, or scales) which the spell consumes", - "consume": true - } + "s": true }, "duration": [ { "type": "timed", "duration": { "type": "minute", - "amount": 1 + "amount": 10 }, "concentration": true } ], "entries": [ - "You curse a target to die. The targets current and maximum hit points is reduced by {@dice 3d10 + 10}. If this causes a creatures to have zero hit points, the creature dies.", - "For the duration of the spell, the target cannot regain hit points unless from a spell cast using a spell slot of higher level than the spell slot this curse was cast with, and any death saving throw they roll is automatically considered a 1.", - "At the start of a creatures turn while they are under the effect of this spell, they make a Charisma saving throw. On failure, their current and maximum hit points is reduced by {@dice 1d10 + 10}. On a successful save, the spell ends. A creature's maximum hit points are restored when it takes a long rest.", + "You become a gust of elemental wind. Until the spell ends, you gain the following benefits:", { - "type": "inset", - "name": "Curse Spell Material Components", - "source": "KT:O", - "page": 6, - "entries": [ - "All curse spells require \"something from the target creature (such as blood, hair, or scales) which the spell consumes\" as the material component. This can be satisfied by either by having that material, or being in range to touch the creature while casting the spell." + "type": "list", + "items": [ + "You have a flying speed of 60 feet.", + "You can move through and occupy the space of other creatures, and you ignore difficult terrain.", + "You are {@condition invisible}.", + "You can use your action to unleash a powerful blast of wind in a 30 foot cone. Each creature in the cone must make a Strength saving throw. A creature takes {@damage 4d8} bludgeoning damage is knocked 15 feet away from you on a failed save, or half as much damage isn't knocked backward on a successful one." ] } ], - "savingThrow": [ - "charisma" - ], - "miscTags": [ - "HL" - ] - }, - { - "name": "Life Link", - "source": "KibblesTasty:BMS", - "otherSources": [ - { - "source": "KibblesTasty:CC" - } + "damageInflict": [ + "bludgeoning" ], - "level": 5, - "school": "A", - "time": [ - { - "number": 1, - "unit": "action" - } + "conditionInflict": [ + "invisible" ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true - } + "savingThrow": [ + "strength" ], "classes": { "fromClassList": [ { - "name": "Cleric", + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", "source": "PHB" }, { @@ -6447,86 +6531,78 @@ "source": "PHB" } ] - }, - "entries": [ - "You link the life of two creatures you can see within range for the duration of the spell, selecting either an life link or inverse life link, with the following effects based on which option you select:", - { - "type": "list", - "items": [ - "{@bold Life Link.} When one target regains hit points so does the other target, and one target takes damage, the other target takes an equal amount of damage as necrotic damage.", - "{@bold Inverse Life Link.} When one target loses hit points the other gains and equal number of hit points, when one target regains hit points (other than from this effect), the other takes an equal amount of necrotic damage." - ] - }, - "Regardless of the option, the link lasts until the spell ends, or the link has transfered 40 hit points of healing or damage to the other target." - ], - "subschools": [ - "blood magic" - ], - "components": { - "s": true, - "m": { - "text": "a splash of your blood worth at least 5 hit points, which the spell consumes", - "consume": true - } - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell with a 6th level spell slot or higher, the number of hit points the link can transfer increases by 10 for each level above 5th." - ] - } - ], - "damageInflict": [ - "necrotic" - ], - "miscTags": [ - "HL" - ], - "areaTags": [ - "MT" - ] + } }, { - "name": "Life Support", - "source": "KibblesTasty:BMS", + "name": "Form of Water", + "source": "KibblesTasty:CC", + "page": 26, "otherSources": [ { - "source": "KibblesTasty:CC" + "source": "Generic Elemental Spells", + "page": 20 } ], - "level": 5, - "school": "N", + "level": 6, + "school": "T", "time": [ { "number": 1, - "unit": "reaction", - "condition": "which you can take when a creature is reduced to 0 hit points within range." + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "self" } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "timed", "duration": { "type": "minute", - "amount": 1, - "upTo": true + "amount": 10 }, "concentration": true } ], + "entries": [ + "You become a surge of elemental water. Until the spell ends, you gain the following benefits:", + { + "type": "list", + "items": [ + "You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.", + "You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature, it must pass a Strength saving throw or be knocked {@condition prone}.", + "You can use your action to unleash a blast of water 15 feet long and 5 feet wide extending from you in a direction your choice. Each creature in the line must make a Strength saving throw. A creature takes {@damage 5d6} bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much and isn't knocked {@condition prone} on a successful one." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "strength" + ], "classes": { "fromClassList": [ { - "name": "Cleric", + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", "source": "PHB" }, { @@ -6534,34 +6610,18 @@ "source": "PHB" } ] - }, - "entries": [ - "When a creature is reduced to 0 hit points, you can forge a link to them, bolstering their life force with your own. For the duration of the spell, they do not fall {@condition unconscious} from being at 0 hit points and can act normally, and any damage they take is instead transferred to you.", - "If a creature regains hit points and is no longer at 0 hit points, the spell ends." - ], - "subschools": [ - "blood magic" - ], - "components": { - "s": true, - "m": { - "text": "a splash of your blood worth at least 5 hit points, which the spell consumes" - } - }, - "areaTags": [ - "ST" - ] + } }, { - "name": "Lightning Shot", + "name": "Freeze", "source": "KibblesTasty:CC", - "page": 24, - "level": 3, + "page": 26, + "level": 0, "school": "T", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { @@ -6572,54 +6632,64 @@ }, "components": { "v": true, - "s": true, - "m": { - "text": "a piece of ammunition or weapon with the thrown property worth at least 1 cp", - "cost": 1 - } + "s": true }, "duration": [ { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } + "type": "instant" } ], "entries": [ - "You touch a piece of ammunition or weapon with the thrown property, imbuing it with crackling lightning energy for the duration.", - "The first time you attack with the empowered item, it transforms into a bolt of lightning, and when fired blasts out from you in a line 100 feet long and 5 feet wide. Make the weapon's attack roll against each creature in that line, (Using the same roll against each creature) dealing {@damage 4d8} lightning damage on hit, and half as much on a miss. This damage roll does not add any modifiers or bonus associated to weapon attacks. The lightning ignites flammable objects in the area that aren't being worn or carried.", - "Once an attack has been made with the piece of ammunition or weapon, the spell ends." + "You instill a deadly chill into your hand. Make a melee spell attack against the target. On hit, the target takes {@damage 1d8} cold damage, and the target's movement speed is reduced by 10 feet until the end of their turn.", + "The spell's damage increases by {@dice 1d8} when you reach 5th level ({@dice 2d8}), 11th level ({@dice 3d8}), and 17th level ({@dice 4d8})." ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d8} for each level above 3rd, up to a maximum of {@dice 6d8} at 5th level." - ] + "scalingLevelDice": { + "label": "cold damage", + "scaling": { + "1": "1d8", + "5": "2d8", + "11": "3d8", + "17": "4d8" } + }, + "damageInflict": [ + "cold" + ], + "spellAttack": [ + "M" + ], + "miscTags": [ + "SCL" ], "classes": { "fromClassList": [ { - "name": "Ranger", + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", "source": "PHB" } ] } }, { - "name": "Macabre Marionette", - "source": "KibblesTasty:BMS", + "name": "Gale Bolt", + "source": "KibblesTasty:CC", + "page": 26, "otherSources": [ { - "source": "KibblesTasty:CC" + "source": "Generic Elemental Spells", + "page": 21 } ], - "level": 4, - "school": "N", + "level": 1, + "school": "V", "time": [ { "number": 1, @@ -6630,28 +6700,59 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 120 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "instant" + } + ], + "entries": [ + "A blast of concentrated wind streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 2d8} bludgeoning damage and if it is Large or smaller is knocked 10 feet away from you." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell lot of 2nd level or higher, the damage increases by {@damage 1d8} for each level above 1st." + ] } ], + "damageInflict": [ + "bludgeoning" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "FMV", + "SCL" + ], + "areaTags": [ + "ST" + ], "classes": { "fromClassList": [ { - "name": "Sorcerer", + "name": "Druid", "source": "PHB" }, { - "name": "Warlock", + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", "source": "PHB" }, { @@ -6659,189 +6760,80 @@ "source": "PHB" } ] - }, - "entries": [ - "You attempt to control a creature's movements by using the blood to marionette them to your commands. The target must make a Wisdom saving throw. If the target fails their saving throw, for the duration of the spell you can use your bonus action force them to spend their reaction to move up to 20 feet (or their movement speed, whichever is less) and make a single weapon attack.", - "Until the target breaks free of the spell, they cannot use their own reaction. At the end of each of the target's turns, they can repeat the saving throw against the spell, ending it on success." - ], - "subschools": [ - "blood magic" - ], - "components": { - "s": true, - "m": { - "text": "a splash of your blood worth at least 4 hit points, which the spell consumes", - "consume": true - } - }, - "savingThrow": [ - "wisdom" - ], - "areaTags": [ - "ST" - ], - "miscTags": [ - "FMV", - "UBA" - ] + } }, { - "name": "Manipulate Fate", + "name": "Gale Shot", "source": "KibblesTasty:CC", - "page": 25, - "level": 9, - "school": "D", + "page": 31, + "level": 4, + "school": "T", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "touch" } }, "components": { "v": true, "s": true, - "m": "a spool of silk thread" + "m": { + "text": "a piece of ammunition or weapon with the thrown property worth at least 1 cp", + "cost": 1 + } }, "duration": [ { "type": "timed", "duration": { - "type": "minute", + "type": "round", "amount": 1 - }, - "concentration": true + } } ], "entries": [ - "You reach out and grasp the imperceptible threads of fate, subtly manipulating them. Whenever a creature within 60 feet of you makes an attack roll, saving throw, or ability check, you can use your reaction to tweak their fate, altering the value of the roll. You can choose to manipulate fate after the die is rolled, but before the outcome is determined.", - "You can alter the roll of the die to an adjacent number to the number rolled (outcomes listed on the table below).", - { - "type": "table", - "colLabels": [ - "{@dice d20}", - "Tweaked Fates" - ], - "colStyles": [ - "col-4 text-center", - "col-8 text-left" - ], - "rows": [ - [ - "1", - "7, 13, or 19" - ], - [ - "2", - "12, 18, or 20" - ], - [ - "3", - "17, 16, or 19" - ], - [ - "4", - "11, 14, or 18" - ], - [ - "5", - "13, 15, or 18" - ], - [ - "6", - "9, 14, or 16" - ], - [ - "7", - "1, 15, or 17" - ], - [ - "8", - "10, 16, or 20" - ], - [ - "9", - "6, 11, or 19" - ], - [ - "10", - "8, 12, or 17" - ], - [ - "11", - "4, 9, or 13" - ], - [ - "12", - "2, 10, or 15" - ], - [ - "13", - "1, 5, or 11" - ], - [ - "14", - "4, 6, or 20" - ], - [ - "15", - "5, 7, 12" - ], - [ - "16", - "3, 6, or 8" - ], - [ - "17", - "3, 7, or 10" - ], - [ - "18", - "2, 4, or 5" - ], - [ - "19", - "1, 3, or 9" - ], - [ - "20", - "2, 8, or 14" - ] - ] - }, - "When you alter a roll, you can choose to cast aside subtlety and yank the thread of fate, and select any value of the {@dice d20} as the outcome of the result, but the backlash causes you to take a number {@dice d6} equal to the difference in the value selected from the value rolled in necrotic damage. The spell immediately ends after the result is changed in this more drastic way.", + "You touch a piece of ammunition or weapon with the thrown property, imbuing it with the power of a hurricane for the duration. The first time you attack with the empowered item, unleashes a blasting galeforce, greatly empowering the shot. On a hit, the target takes an additional {@damage 4d8} damage from the attack, and is knocked backwards 30 feet. Any creature the target is knocked into by this movement takes {@damage 2d8} bludgeoning damage. On a miss, the target takes half as much damage and is not knocked back.", + "Once an attack has been made with the piece of ammunition or weapon, the spell ends." + ], + "entriesHigherLevel": [ { - "type": "inset", - "name": "Editor's Note", + "type": "entries", + "name": "At Higher Levels", "entries": [ - "The numbers you can pick are the adjacent sides of a d20 to the number rolled. This represents literally nudging the die of fate." + "When you cast this spell using a spell slot of 5th level, the shot deals an additional {@damage 1d8} damage and the target is knocked backwards an additional 10 feet." ] } ], + "damageInflict": [ + "bludgeoning" + ], "classes": { "fromClassList": [ { - "name": "Wizard", + "name": "Ranger", "source": "PHB" } ] } }, { - "name": "Morbid Puppet", - "source": "KibblesTasty:BMS", + "name": "Geyser", + "source": "KibblesTasty:CC", + "page": 27, "otherSources": [ { - "source": "KibblesTasty:CC" + "source": "Generic Elemental Spells", + "page": 20 } ], - "level": 2, - "school": "T", + "level": 4, + "school": "C", "time": [ { "number": 1, @@ -6852,26 +6844,45 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 120 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - } + "type": "instant" } ], + "entries": [ + "You cause a massive eruption of water to blast upwards from the ground at a point within range. Creatures within 10 feet of the point must make a Dexterity saving throw or take {@damage 4d6} bludgeoning damage and be knocked 60 feet into the air. On a successful save, creatures take half as much damage, and are instead knocked their choice of 10 feet away from the point or 10 feet upward." + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "FMV" + ], + "areaTags": [ + "S" + ], "classes": { "fromClassList": [ { - "name": "Sorcerer", + "name": "Druid", "source": "PHB" }, { - "name": "Warlock", + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Sorcerer", "source": "PHB" }, { @@ -6879,42 +6890,14 @@ "source": "PHB" } ] - }, - "entries": [ - "You can seize control of the blood within a freshly (within the last minute) deceased Medium or smaller sized corpse or {@condition unconscious} creature. For the duration, as a bonus action you can make the corpse or creature move up to 20 feet, and make a single melee attack, using your spell casting modifier for the attack roll. If the corpse is carrying a weapon or has a natural weapon, it deals the weapon's damage (not gaining any special modifiers to that damage the living creature may have had with that weapon). Otherwise it makes a slam attack dealing {@dice 1d6} (or 1 for a Tiny sized creature) + your spellcasting modifier damage.", - "If a creature that was {@condition unconscious} regains consciousness during the duration of the spell, they can make a Charisma saving throw at the end of each of their turns to regain control of their body. You can end this spell at any time (no action required)." - ], - "subschools": [ - "blood magic" - ], - "components": { - "s": true, - "m": { - "text": "a drop of your blood worth at least 2 hit points, which the spell consumes", - "consume": true - } - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell with a 4th or higher level spell slot, you can target a Large sized corpse." - ] - } - ], - "savingThrow": [ - "charisma" - ], - "miscTags": [ - "FMV", - "SCL" - ] + } }, { - "name": "Mounting Paranoia", + "name": "Ghost Step", + "source": "KibblesTasty:CC", + "page": 27, "level": 3, - "school": "I", + "school": "T", "time": [ { "number": 1, @@ -6931,55 +6914,165 @@ { "type": "timed", "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "round", + "amount": 1 + } } ], "classes": { "fromClassList": [ { - "name": "Warlock", + "name": "Wizard", "source": "PHB" }, { - "name": "Wizard", + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", "source": "PHB" } ] }, "entries": [ - "You shroud the mind of a creature you can see within range in shadow, twisting their view of the world around them. Everything more than 15 feet from the target becomes wreathed in shadow and indistinct noises, distorting how they perceive it. If the target attempts to target a creature wreathed in shadow in this way with an attack or spell, it must pass a Wisdom saving throw, or it instead targets a random different target within range. When the target creature becomes able to see a creature that was previously wreathed in shadow, it must pass a Wisdom saving throw, or become {@condition frightened} of that creature until the start of its next turn.", - "At the end of each of the creatures turns, it makes a Wisdom saving throw. On failure, the shadows draw 5 feet closer, closing off the distance the target can see clearly. If the target's entire vision becomes shrouded with shadows (after making 3 failures), they become {@condition paralyzed} with fear until they pass the saving throw against the spell. If the target passes their saving throw, the spell ends." + "You become briefly ethereal and intangible. For the duration, you can move in any direction and do not fall. You can move through creatures, objects, walls, terrain, and effects as if they were not there. You can only pass through magical objects if they do not block ethereal transit. While you are intangible, you are immune to all damage besides force damage.", + "At the start of your next turn, you once more become tangible, manifesting in your current space. If the space is occupied, you are shunted to the nearest unoccupied space, take force damage equal to twice the number of feet you are forced to move. If the space you manifest is not on the ground and you cannot fly, you fall to the ground." ], + "components": { + "v": true, + "s": true + } + }, + { + "name": "Glacial Crash", + "source": "KibblesTasty:CC", + "page": 27, + "level": 7, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 300 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "A huge chunk of ice appears in the sky before crashing down at a point within range before shattering into an explosion of ice. Creatures within 30 feet of the point must make a Dexterity saving throw. On failure, a creature takes {@damage 6d6} cold damage, and if it was within 10 feet of the target point, it takes an additional {@damage 6d8} bludgeoning damage. On success, a creature takes half as much cold damage, and half as much bludgeoning damage (if applicable).", + "The spell's area of effect becomes difficult terrain until the end of your next turn." + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "bludgeoning", + "cold" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "DFT" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Gravity Surge", "source": "KibblesTasty:CC", + "page": 27, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, "components": { "v": true, "s": true }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You create a crushing field of gravity in a 15 radius sphere. Any creature within the area of effect must make a Strength saving throw. On failure, creatures take {@damage 2d6} bludgeoning damage and falls {@condition prone}. On success, creatures take half as much damage are not knocked {@condition prone}. Creatures that are not on the ground make this save with disadvantage." + ], + "damageInflict": [ + "bludgeoning" + ], "conditionInflict": [ - "frightened" + "prone" ], "savingThrow": [ - "wisdom" + "strength" ], - "miscTags": [ - "OBS", - "SGT" - ] + "classes": { + "fromClassList": [ + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } }, { - "name": "Multishot", + "name": "Grip of the Dead", "source": "KibblesTasty:CC", - "page": 25, + "page": 27, "level": 1, - "school": "V", + "school": "N", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { @@ -6990,49 +7083,58 @@ }, "components": { "v": true, - "s": true, - "m": { - "text": "a piece of ammunition or weapon with the thrown property worth at least 1 cp", - "cost": 1 - } + "s": true }, "duration": [ { "type": "timed", "duration": { - "type": "round", + "type": "minute", "amount": 1 - } + }, + "concentration": true } ], "entries": [ - "You touch a piece of ammunition or weapon with the thrown property, giving it a magical duplicate superimposed over it until the end of your next turn. The first time you attack with the empowered item before the end of your next turn, select a second target within range of the weapon for the attack, making a separate ranged weapon attack roll for the magically duplicated projectile. On hit, the target takes {@damage 2d8} force damage. This damage roll does not add any modifiers or bonus associated to weapon attacks.", - "Once an attack has been made with the piece of ammunition or weapon, the spell ends." + "You channel unholy strength into you hand, and reach out to grab a creature. The creature must make a Strength saving throw or become {@condition restrained} by your deathly iron grasp. As an action on its turn, the creature can attempt to escape using a Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check against your Spell Save DC.", + "At the start of the creatures turn while you maintain the grip and the spell, it takes {@damage 1d8} necrotic damage as you drain the life from it, and regain hit points equal to half the damage dealt." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 2nd Level or higher, you can select one additional target for each slot level above 1st." + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." ] } ], + "damageInflict": [ + "necrotic" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrow": [ + "strength" + ], "classes": { "fromClassList": [ { - "name": "Ranger", - "source": "PHB" + "name": "Occultist", + "source": "KT:O" } ] - } + }, + "miscTags": [ + "HL" + ] }, { - "name": "Martial Steel Wind Strike", + "name": "Grasping Roots", "source": "KibblesTasty:CC", - "page": 26, - "level": 5, - "school": "C", + "page": 27, + "level": 1, + "school": "T", "time": [ { "number": 1, @@ -7040,7 +7142,7 @@ } ], "range": { - "type": "radius", + "type": "point", "distance": { "type": "feet", "amount": 30 @@ -7048,11 +7150,7 @@ }, "components": { "v": true, - "s": true, - "m": { - "text": "a melee weapon you are proficient with worth at least 1 cp", - "cost": 1 - } + "s": true }, "duration": [ { @@ -7060,39 +7158,39 @@ } ], "entries": [ - "You flourish a weapon weapon you are proficient with used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee {@b weapon} attack against each target. On a hit, a target takes {@damage 6d10} damage of the weapon's damage type.", - "You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.", + "A twisting burst of roots launch from your hand, reaching to grab a Large or smaller target. The target must make a Strength saving throw. On success, the target is moved 5 feet in a direction of your choice. On a failure, the target is moved 20 feet in a direction of your choice. A creature can choose to fail this save." + ], + "entriesHigherLevel": [ { - "type": "inset", - "name": "Caius' Notes: Steel Wind Strike", + "type": "entries", + "name": "At Higher Levels", "entries": [ - "I have long been confused by {@spell Steel Wind Strike} - clearly a spell meant for Martials but one that they cannot seemingly use. As usual, the culprit was meddlesome Wizards, you have tweaked the spell to suit them, leaving it rather unsuitable for its intended audience. Fortunately, I have been able to reconstruct it's true form." + "When you cast this spell using a spell slot of 2nd level or higher, you move a creature an additional 5 feet for each slot level above 1st." ] } ], - "miscTags": [ - "SGT", - "TP" + "savingThrow": [ + "strength" ], "classes": { "fromClassList": [ { - "name": "Ranger", + "name": "Druid", "source": "PHB" }, { - "name": "Wizard", + "name": "Ranger", "source": "PHB" } ] } }, { - "name": "Martial Transformation", + "name": "Heavenly Ray", "source": "KibblesTasty:CC", - "page": 26, - "level": 6, - "school": "T", + "page": 28, + "level": 4, + "school": "V", "time": [ { "number": 1, @@ -7102,65 +7200,57 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, - "components": { - "v": true, - "s": true, - "m": "a few hairs from a bull" - }, "duration": [ { "type": "timed", "duration": { "type": "minute", - "amount": 10 - } - } - ], - "entries": [ - "You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can't cast spells or concentrate them, and you gain the following benefits:", - { - "type": "list", - "items": [ - "You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.", - "You have advantage on attack rolls that you make with simple and martial weapons.", - "When you hit a target with a weapon attack, that target takes an extra {@damage 2d12} force damage.", - "You have proficiency with all armor, shields, simple weapons, and martial weapons.", - "You have proficiency in Strength and Constitution saving throws.", - "You can attack twice, instead of once, when you take the {@action Attack} action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.", - "You can conjure and equip (as part of the action used to cast the spell) and set of heavy or medium armor and any simple or martial weapon of your choice. These items have no strength requirements and are magical in nature though have the same properties as their nonmagical counterparts, vanishing when the spell ends." - ] - }, - "Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of {@condition exhaustion}.", - { - "type": "inset", - "name": "Caius' Notes: The Lost True Version", - "entries": [ - "Another example of a {@spell tenser's transformation|XGE|great wizard's spell} being tragically incompletely copied from the ancient sources that clearly forgot to include the lines the equip the Wizard with gear to fit their transformation." - ] + "amount": 1, + "upTo": true + }, + "concentration": true } ], - "damageInflict": [ - "force" - ], - "miscTags": [ - "ADV", - "THP" - ], "classes": { "fromClassList": [ { - "name": "Wizard", + "name": "Cleric", "source": "PHB" } ] - } + }, + "entries": [ + "A golden pillar of celestial radiance shines down in a 10-foot radius, 60-foot-high cylinder centered on a point within range. Until the spell ends, bright light fills the cylinder, and sheds dim light for 10 feet in all directions from it.", + "When a creature enters the spell's area for the first time on a turn or starts its turn there, the celestial radiance infuses its body with positive energy. If the creature is not an undead or construct, it regains {@dice 2d8} hit points and {@dice 2d8} temporary hit points. If the creature is a construct, the light has no effect, and if the creature is undead, it instead takes {@damage 2d8} radiant damage.", + "Any subsequent time a creature gains hit points from this spell after the first, they cannot gain hit points above half their maximum hit points, but still gain the temporary hit points.", + "On each of your turns after you cast this spell, you can use a bonus action to move the beam up to 60 feet in any direction." + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "radiant" + ], + "areaTags": [ + "Y" + ], + "miscTags": [ + "HL", + "THP", + "LGT", + "UBA" + ] }, { - "name": "Melt", - "level": 6, + "name": "Hellfire Pit", + "source": "KibblesTasty:CC", + "page": 28, + "level": 7, "school": "T", "time": [ { @@ -7175,58 +7265,63 @@ "amount": 60 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - } - ] - }, "entries": [ - "You point at a creature or Large or smaller object that is not being worn or carried within range, and attempt to make it melt into a puddle of slag. If the target is a creature, it makes a Constitution saving throw. On a failure, it takes {@damage 10d10} fire damage. On a success, it takes half as much damage.", - "If the target is an object, it takes {@damage 20d10} fire damage. If this reduces it to 0 hit points, it is melted into a puddle of slag." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true - }, - "entriesHigherLevel": [ + "You open a pit to hell beneath the feet of your foes. A supernatural void opens in a 10-foot radius, 10-foot deep pit opens around a point you can see within range.", + "Creatures in the area must make a Dexterity saving throw. On success, they can move 5 feet outside the radius of the spell. If they cannot move 5 feet out of the radius of the spell (such as having no path or insufficient movement speed), they automatically fail the saving throw. Creatures that fall their saving throw fall to the bottom of the bit (taking {@damage 1d6} bludgeoning damage and falling {@condition prone}). The floor of the pit is a blazing inferno of hell. Creatures that start their turn in the pit take {@damage 4d6} fire damage and {@damage 4d6} necrotic damage.", + "The pit is difficult to escape, voraciously drawing creatures caught in to the depths of hell with strong winds, roaring fires, and infernal chains. A creature can 20 feet of movement (or 10 if they a flying or climbing speed) to attempt to escape the pit, making a Strength saving throw against your spell save DC. On success, they escape. On failure, fall back to the floor of the pit and their movement speed becomes zero until the start of their next turn.", + "When the spell ends, the supernatural void to hell closes, and all creatures in the pit are deposited on the ground where the pit opened {@condition prone}.", { - "type": "entries", - "name": "At Higher Levels", + "type": "inset", + "name": "Variant: Spells of Damnnation", "entries": [ - "When you cast this spell using a spell slot of 7th level or higher, the damage increases by {@dice 1d10} for each slot level above 6th." + "At your GM's discretion, creatures reduced to zero hit points by Hellfire Pit or Infernal Shackles die and have their soul trapped in the planes of hell. Consult with your GM about the potential cosmological and moral side effects of using spells fueled by infernal energy of damnation." ] } ], "damageInflict": [ - "fire" + "bludgeoning", + "fire", + "necrotic" ], "savingThrow": [ - "constitution" + "dexterity", + "strength" ], "areaTags": [ "ST" ], - "miscTags": [ - "OBJ" - ] + "classes": { + "fromClassList": [ + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } }, { - "name": "Melting Glob", + "name": "Hungering Void", "source": "KibblesTasty:CC", - "page": 32, - "level": 1, + "page": 28, + "level": 3, "school": "C", "time": [ { @@ -7238,7 +7333,7 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 120 } }, "components": { @@ -7251,37 +7346,43 @@ "duration": { "type": "minute", "amount": 1 - } + }, + "concentration": true } ], "entries": [ - "You hurl a glob of acid at a creature within range, making a ranged spell attack. On hit, the creature takes {@damage 4d4} acid damage, and starts to be melted by acid. For 1 minute, at the end of each of its turns, it takes {@damage 1d4} acid damage. A creature can end the effect early by using its action to clear off the acid." + "You create a point pure void which swallows a 20-foot radius sphere of space, plunging it into magical darkness and forming a life devouring freezing void. A creature with {@sense darkvision} can't see through this darkness, and nonmagical light can't illuminate it unless it comes from a spell of higher level than this one.", + "A creature that starts their turn within the void must make a Constitution saving throw. On failure, they take {@damage 2d6} cold damage and {@damage 2d6} necrotic damage, and their speed is reduced by 5 feet. The reduction to their speed lasts until they start not inside the area of the void, and can stack with itself, up to a maximum effect of reducing a creature's speed to 5 feet. On a success, they take half as much damage and their speed is not reduced.", + { + "type": "inset", + "name": "A Note", + "entries": [ + "If this seems somewhat familiar to other spells that create a void of hungry darkness, I will note that other spells of that nature are not in the SRD and not available to OGL products and VTTs.", + "Spells created to stand in the roles of others will no longer mirror alternative spells as closely, as it causes more confusion than it resolves, and there is an opportunity to improve and streamline available." + ] + } ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 2d4 for each slot level above 1st." + "When you cast this spell using a 5th level spell slot or higher, the necrotic and cold damage both increase be 1d6, and the speed reduction increases to 10 feet on a failed save (with the same minimum speed limitation)." ] } ], - "spellAttack": [ - "R" - ], "damageInflict": [ - "acid" + "cold", + "necrotic" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" ], "classes": { "fromClassList": [ - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Inventor", - "source": "KibbleInventor" - }, { "name": "Spellblade", "source": "KSB" @@ -7302,11 +7403,17 @@ } }, { - "name": "Mutate", + "name": "Hurricane Slash", "source": "KibblesTasty:CC", - "page": 26, - "level": 3, - "school": "T", + "page": 28, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 21 + } + ], + "level": 2, + "school": "V", "time": [ { "number": 1, @@ -7314,56 +7421,44 @@ } ], "range": { - "type": "point", + "type": "line", "distance": { - "type": "self" + "type": "feet", + "amount": 30 } }, "components": { "v": true, - "s": true, - "m": "something from an extinct animal" + "s": true }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - }, - "concentration": true + "type": "instant" } ], "entries": [ - "You manipulate the nature of your body with magic temporarily giving it new properties. You can select three of the following properties:", - { - "type": "list", - "items": [ - "Your body becomes malleable and amorphous. You have advantage on saves and checks against grapples and the {@condition restrained} condition, you do not suffer disadvantage from squeezing into smaller spaces, and you can squeeze through openings two sizes smaller than you.", - "You grow one additional appendage. This appendage serves as arm and a hand, though it can take the shape an arm, tentacle, or similar appendage.", - "You extend the length of your limbs, increasing the reach on melee attacks, touch spells, and object interactions by 5 feet.", - "Your flesh hardens, your base AC becomes 14 + your dexterity modifier if it is not already higher.", - "You grow more resilient, adapting against one external threat. You gain advantage on one type of saving throw of your choice.", - "You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.", - "Your body grows ablative armor. You gain temporary hit points equal to your spellcasting ability modifier at the start of each of your turns.", - "You can grow one size larger or smaller.", - "You sprout wings. You gain a flying speed of 30 feet.", - "You grow a natural weapon; this weapon can have the statistics of any martial melee weapon without the thrown property, and takes on a form vaguely reminiscent of it. You have proficiency with this weapon, and are considered to be holding it. You can use your spellcasting modifier in place of your Strength or Dexterity modifier for attack and damage rolls with this natural weapon. The natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it." - ] - }, - "For the duration of the spell, you can use an action to change one or all of the properties, losing the benefits of your previously selected properties and gaining the benefits of the new selected properties." + "You condense wind into a razor sharp blast that shreds a 30- foot-long 5-foot-wide line. Creatures in the area must make a Dexterity saving throw. A creature takes {@damage 3d8} slashing damage on a failed save or half as much on a success." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 4th or higher, you can select one additional property from the list of options, with one additional property per spell level above 3rd." + "When you cast this spell using a spell slot of 3rd level or higher, you can create an additional line of effect. A creature in the area of more than one slash is affected only once." ] } ], - "conditionInflict": [ - "restrained" + "damageInflict": [ + "slashing" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "L" ], "classes": { "fromClassList": [ @@ -7372,11 +7467,15 @@ "source": "PHB" }, { - "name": "Sorcerer", + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Ranger", "source": "PHB" }, { - "name": "Warlock", + "name": "Sorcerer", "source": "PHB" }, { @@ -7384,14 +7483,19 @@ "source": "PHB" } ] - }, - "miscTags": [ - "ADV" - ] + } }, { - "name": "Pillar of Fire", - "level": 4, + "name": "Ice Arrow", + "source": "KibblesTasty:CC", + "page": 29, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 6 + } + ], + "level": 1, "school": "V", "time": [ { @@ -7417,6 +7521,10 @@ "name": "Wizard", "source": "PHB" }, + { + "name": "Druid", + "source": "PHB" + }, { "name": "Sorcerer", "source": "PHB" @@ -7424,17 +7532,12 @@ { "name": "Spellblade", "source": "KSB" - }, - { - "name": "Warlock", - "source": "PHB" } ] }, "entries": [ - "A pillar of fire in a 5-foot-radius, 30-foot-high cylinder centered on a point within range. Each creature in the cylinder in the must make a Dexterity saving throw. A creature takes {@damage 10d6} fire damage on a failed save, or half as much on a successful save." + "You conjure a shard of ice before hurling it at a target you can see within range. Make a ranged spell attack. On hit, the target takes {@damage 2d8} + your spellcasting ability modifier cold damage." ], - "source": "KibblesTasty:CC", "components": { "v": true, "s": true @@ -7444,25 +7547,28 @@ "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d6} for each slot level above 4th." + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each level above 1st." ] } ], "damageInflict": [ - "fire" - ], - "savingThrow": [ - "dexterity" + "cold" ], - "areaTags": [ - "Y" + "spellAttack": [ + "R" ] }, { - "name": "Platinum Lances", + "name": "Ice Spike", "source": "KibblesTasty:CC", - "page": 33, - "level": 6, + "page": 28, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 7 + } + ], + "level": 4, "school": "V", "time": [ { @@ -7474,7 +7580,7 @@ "type": "point", "distance": { "type": "feet", - "amount": 150 + "amount": 60 } }, "components": { @@ -7487,89 +7593,147 @@ } ], "entries": [ - "You conjure four giant lances of radiant energy that plummet down at four different points you can see. Each creature in a 10-foot-radius, 100-foot-high cylinder centered on each point must make a Dexterity saving throw.", - "On a failed save, a creature takes {@damage 8d8} radiant damage and is knocked {@condition prone}. On a successful save, they take half as much damage and are not knocked prone.", - "A creature in the area of more than one lance is affected only once." + "You create a lance of ice that shoot up from the ground to impale a creature within range. The target must make a Dexterity saving throw. The target takes {@damage 4d8} piercing damage and {@damage 4d8} cold damage on a failed save. The target takes only the {@damage 4d8} cold damage on a successful save." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th." + "When you cast this spell using a spell slot of 6th or 7th level, you can create a second spike. When you cast this spell using a spell slot of 8th or 9th level, you can create a third spike. Additional spikes can target the same or different creatures." ] } ], + "damageInflict": [ + "cold", + "piercing" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "ST" + ], "classes": { "fromClassList": [ { - "name": "Cleric", + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Wizard", "source": "PHB" } ] } }, { - "name": "Power Torrent", - "level": 1, - "school": "V", + "name": "Ice Weapon", + "source": "KibblesTasty:CC", + "page": 29, + "level": 0, + "school": "T", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { - "type": "line", + "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "self" } }, + "components": { + "v": true, + "s": true, + "m": "a drop of water that was once snow" + }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } } ], + "entries": [ + "You conjure a weapon formed from magical ice from the air.", + "You have proficiency with this weapon. When you form it and as a bonus action while wielding it, you can morph the weapon into different forms that take on the following properties. If you lose or discard the weapon, you can reform it in your hand as a bonus action.", + { + "type": "table", + "colLabels": [ + "Weapon", + "Damage", + "Properties" + ], + "colStyles": [ + "col-3 text-center", + "col-3 text-center", + "col-8 text-left" + ], + "rows": [ + [ + "Ice Spear", + "{@damage 1d6}", + "Thrown (30/90)" + ], + [ + "Ice Sword", + "{@damage 1d6}", + "Versatile ({@damage 1d8})" + ], + [ + "Ice Lance", + "{@damage 1d8}", + "Two-Handed, Reach" + ], + [ + "Ice Hammer", + "{@damage 1d10}", + "Two-Handed, Heavy" + ], + [ + "Ice Dagger", + "{@damage 1d4}", + "Finesse, Thrown (30/90)" + ] + ] + }, + "Regardless of its form, the weapon deals cold damage. You can end the spell early, letting the weapon melt to a harmless splash of water (no action required). You can have up to three ice weapons formed from this spell at a time. After forming a fourth, the first created one melts away." + ], "classes": { "fromClassList": [ { - "name": "Sorcerer", + "name": "Druid", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", "source": "PHB" } ] }, - "entries": [ - "You unleash a massive torrent of raw arcane energy, blasting a line 60 feet long and 15 feet wide with overwhelmingly raw power. This spell passes through all obstacles, walls, and all other non-magical barriers. All creatures in the area take {@damage 4d12 + 4} force damage.", - "All spells of 1st level or lower on creatures that take this damage are dispelled, and Constitution saving throws to maintain {@status concentration} on spells triggered by this damage are made with disadvantage." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 7th level or higher, the damage is increases by {@dice 1d12 + 1} for each slot level above 6th." - ] - } - ], - "damageInflict": [ - "force" - ], - "areaTags": [ - "L" + "miscTags": [ + "UBA" ] }, { - "name": "Prismatic Flash", + "name": "Imbue Luck", "source": "KibblesTasty:CC", - "page": 33, - "level": 1, - "school": "I", + "page": 29, + "level": 2, + "school": "A", "time": [ { "number": 1, @@ -7577,60 +7741,49 @@ } ], "range": { - "type": "cone", + "type": "point", "distance": { - "type": "feet", - "amount": 15 + "type": "touch" } }, "components": { "v": true, "s": true, - "m": "a prism" + "m": "a four leaf clover" }, "duration": [ { "type": "timed", "duration": { - "type": "round", + "type": "hour", "amount": 1 } } ], "entries": [ - "A vivid rainbow of prismatic lights springs shoots from your hand. Each creature in a 15-foot cone must make a Constitution saving throw. On a failure, creatures are {@condition blinded} and dazed until the end of your next turn. While they are dazed in this way they are unable to take reactions and their movement speed is halved. If a creature fails by 10 or more, it is additionally {@condition stunned} for the duration. On a successful save, a creature is not blinded but is momentarily disoriented by the brilliant flash and has disadvantage on attack rolls until the end of your turn.", - "Creatures that are already blinded or cannot see you aren't effected as they do not see the burst." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the size of the cone expands by 5 additional feet." - ] - } + "You touch a weapon or worn item and imbue luck into it. If imbued on a weapon, for the duration, on an attack roll, the wielder can roll an additional {@dice d20} (they can choose to do this after they roll, but before the outcome is determined). The creature can choose which of the {@dice d20}s is used for the attack roll.", + "If imbued into a worn item, they can roll a {@dice d20} when attacked, then choose whether the attack uses the attacker's roll or theirs.", + "With either use, the spell immediately ends upon rolling the extra {@dice d20}." ], "classes": { "fromClassList": [ { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Sorcerer", - "source": "PHB" + "name": "Artificer", + "source": "TCE" }, { - "name": "Wizard", - "source": "PHB" + "name": "Inventor", + "source": "KibbleInventor" } ] } }, { - "name": "Pseudopod Slam", - "level": 2, - "school": "C", + "name": "Immutability", + "source": "KibblesTasty:CC", + "page": 29, + "level": 3, + "school": "T", "time": [ { "number": 1, @@ -7640,31 +7793,32 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 10 + "type": "self" } }, + "components": { + "v": true, + "s": true + }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], + "entries": [ + "You assume an immutable form. You become immune to other transmutation spells or magical effects that would alter your form.", + "If you don't move during your turn, you gain advantage on Strength or Constitution saving throws made before the start of your next turn, and cannot be moved or knocked down against your will.", + "While the spell is active, as a reaction to taking bludgeoning, piercing, or slashing damage you can gain resistance to that damage type until the end of your next turn, but your movement speed becomes zero until the end of your next turn." + ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Warlock", + "name": "Cleric", "source": "PHB" }, { @@ -7672,41 +7826,14 @@ "source": "PHB" } ] - }, - "entries": [ - "You conjure a pseudopod of acidic ooze that slams a creature or object within range. Make a melee spell attack. On hit, the target takes {@damage 8d4} acid damage and is moved 5 feet in a direction of your choice." - ], + } + }, + { + "name": "Impact", "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the amount of damage blocked increases by {@dice 2d4} for each slot level above 2nd." - ] - } - ], - "damageInflict": [ - "acid" - ], - "spellAttack": [ - "M" - ], - "areaTags": [ - "ST" - ], - "miscTags": [ - "FMV" - ] - }, - { - "name": "Pyroclastic Lance", - "level": 5, - "school": "C", + "page": 29, + "level": 0, + "school": "T", "time": [ { "number": 1, @@ -7716,73 +7843,63 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 120 + "type": "touch" } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "instant" } ], + "entries": [ + "You impart great force into a target you touch. Make a melee spell attack against the target. On hit, the target takes {@damage 1d10} bludgeoning damage, and is knocked 5 feet directly away from you.", + "The spell's damage increases by {@dice 1d10} when you reach 5th level ({@dice 2d10}), 11th level ({@dice 3d10}), and 17th level ({@dice 4d10})." + ], + "scalingLevelDice": { + "label": "force damage", + "scaling": { + "1": "1d10", + "5": "2d10", + "11": "3d10", + "17": "4d10" + } + }, + "damageInflict": [ + "bludgeoning" + ], + "spellAttack": [ + "M" + ], + "miscTags": [ + "SCL" + ], "classes": { "fromClassList": [ { - "name": "Sorcerer", + "name": "Druid", "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" + "name": "Sorcerer", + "source": "PHB" }, { - "name": "Wizard", + "name": "Warlock", "source": "PHB" } ] - }, - "entries": [ - "You conjure a lance of blazing lava before hurling it at target within range. Make a ranged spell attack. On hit, the target takes {@damage 8d6} fire damage. Hit or miss, the lance then explodes in a 10 foot radius sphere of heavily obscuring pyroclastic ash around the target until the start of your next turn. Any creature that start their turn within the ash cloud must make a Constitution saving throw or take {@damage 4d6} fire damage and be {@condition blinded} until the start of their next turn." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "conditionInflict": [ - "blinded" - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 6th level or higher, the initial damage increases by {@dice 1d6} for each slot level above 5th." - ] - } - ], - "damageInflict": [ - "fire" - ], - "spellAttack": [ - "R" - ], - "savingThrow": [ - "constitution" - ], - "areaTags": [ - "S" - ], - "miscTags": [ - "OBS" - ] + } }, { - "name": "Quick Sand", + "name": "Infernal Shackles", "source": "KibblesTasty:CC", - "page": 34, - "level": 3, - "school": "T", + "page": 30, + "level": 2, + "school": "C", "time": [ { "number": 1, @@ -7799,7 +7916,9 @@ "components": { "v": true, "s": true, - "m": "a pinch of sand" + "m": { + "text": "a link from a chain burned in a fire that killed at least one creature" + } }, "duration": [ { @@ -7812,16 +7931,42 @@ } ], "entries": [ - "You cause the ground in a 20-foot radius centered on a point you can see to turn to quicksand for the duration of the spell. A creature moving through or out of the area must spend 4 feet of movement for every 1 foot it moves. A creature that ends their turn must make a Strength saving throw. On failure, they fall {@condition prone}." + "Chains of burning black iron spring from the ground and attempt bind a creature you can see within range. The target creature must make a Strength saving throw. On failure, it takes {@damage 3d6} fire damage and its movement speed is reduced to zero for the duration of the spell. On success, they take half as much damage and are not bound.", + "At the end of each of their turns, the target repeats its saving throw. On a success, the chains broken and the spell ends for that target. On a failure, it remains bound and takes an additional {@damage 2d6} fire damage as it is seared by the chains.", + { + "type": "inset", + "name": "Variant: Spells of Damnnation", + "entries": [ + "At your GM's discretion, creatures reduced to zero hit points by Hellfire Pit or Infernal Shackles die and have their soul trapped in the planes of hell. Consult with your GM about the potential cosmological and moral side effects of using spells fueled by infernal energy of damnation." + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell with a 3rd level spell slot or higher, you can target an additional creature for each spell slot level above 2nd." + ] + } + ], + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "strength" + ], + "areaTags": [ + "ST" ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" + "name": "Spellblade", + "source": "KSB" }, { - "name": "Sorcerer", + "name": "Warlock", "source": "PHB" }, { @@ -7832,11 +7977,11 @@ } }, { - "name": "Quicksilver Steps", + "name": "Induce Headache", "source": "KibblesTasty:CC", - "page": 34, - "level": 4, - "school": "T", + "page": 30, + "level": 1, + "school": "V", "time": [ { "number": 1, @@ -7846,12 +7991,14 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, "components": { "v": true, - "s": true + "s": true, + "m": "a bad pun written on a scrap of parchment" }, "duration": [ { @@ -7864,16 +8011,10 @@ } ], "entries": [ - "For the duration of the spell your movement does not provoke attacks of opportunity, and you can move up to 10 feet each time another creature you can see or hear ends their turn (no action required), up to 4 times, regaining all uses at the start of your turn. The first attack against you after each time you move have disadvantage." + "Targeting a creature with 6 or more intelligence, you inflict an instantaneous headache on it. The target takes 1 psychic damage at the start of its turn, and has disadvantage on Constitution saving throws to maintain Concentration or Intelligence ability checks." ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, the number of times you can move at the end of another creature's turn increases by 1, equaling the level of the spell slot used." - ] - } + "damageInflict": [ + "psychic" ], "classes": { "fromClassList": [ @@ -7881,18 +8022,6 @@ "name": "Bard", "source": "PHB" }, - { - "name": "Ranger", - "source": "PHB" - }, - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, { "name": "Wizard", "source": "PHB" @@ -7901,15 +8030,22 @@ } }, { - "name": "Rain of Spiders", + "name": "Instant Bulwark", "source": "KibblesTasty:CC", - "page": 28, + "page": 30, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 9 + } + ], "level": 3, - "school": "C", + "school": "T", "time": [ { "number": 1, - "unit": "bonus" + "unit": "reaction", + "condition": "which you can take when a creature within range takes damage from a ranged attack or area of effect." } ], "range": { @@ -7919,27 +8055,11 @@ "amount": 60 } }, - "components": { - "v": true, - "s": true, - "m": "a spider leg" - }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "instant" } ], - "entries": [ - "A vertical column of spiders begins to rain down in 20 foot radius, 40 foot high cylinder, centered on a location you specify. A {@creature Swarm of Spiders|MM} descends onto each creature within the cylinder when the spell is cast.", - "This swarm is considered to be climbing on the target creature and moves with it, even if they leave the affected area, and takes its turn immediately after that creature's turn.", - "A creature can make use its action to attempt to get it off, making a Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check against the spell save DC of the caster.", - "A swarm will attack the creature it fell on if it can, or move to chase it if it has been knocked off of it. Any spiders that remain when the spell ends disappear." - ], "classes": { "fromClassList": [ { @@ -7951,37 +8071,63 @@ "source": "PHB" }, { - "name": "Warlock", - "source": "PHB" + "name": "Spellblade", + "source": "KSB" }, { "name": "Wizard", "source": "PHB" } ] - } + }, + "entries": [ + "You cause a 15-foot-long, 10-foot-tall, several inch thick wall of earth to erupt on the ground, granting total cover and blocking any damage that originates from the far side of the wall until the wall breaks. This blocks ranged attacks, and areas of effects that have a point of origin on the far side of the wall (for example, the center point of a radius spell or the source of a cone or line).", + "All damage the wall blocks is applied to the wall, even if that damage normally only affects creatures, but it takes the blocked damage only once, even if blocking the same damage against multiple creatures. The wall has {@dice 4d10} + your spellcasting modifier hit points, and crumbles to dust when it is reduced to 0 hit points. Any damage remaining after the wall is destroyed is dealt as normal. If the wall is not destroyed, it crumbles at the start of your next turn." + ], + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the wall has {@dice 1d10} additional hit points and is 5 feet longer for each level above 3rd." + ] + } + ], + "areaTags": [ + "W" + ] }, { - "name": "Repair", + "name": "Instant Counter", "source": "KibblesTasty:CC", - "page": 28, - "level": 4, - "school": "T", + "page": 30, + "level": 2, + "school": "C", "time": [ { "number": 1, - "unit": "action" + "unit": "reaction", + "condition": "which you take in response to being damaged by a creature within 30 feet of you that you can see" } ], "range": { "type": "point", "distance": { - "type": "touch" + "type": "feet", + "amount": 30 } }, "components": { "v": true, - "s": true + "s": true, + "m": { + "text": "a melee weapon worth at least 1 sp", + "cost": 10 + } }, "duration": [ { @@ -7989,38 +8135,122 @@ } ], "entries": [ - "You touch a construct or inanimate object, causing it to regain {@dice 10d6} hit points. This causes any parts or material that has broken away from the construct or object to reattach, repairing it to the condition it was in before losing those hit points.", - "If the construct or object damaged state is the result of age, you can instead repair to the condition it was in {@dice 10d6} years ago, if it was previously in a better condition during that time (the condition can only improve or not change)." + "You vanish, teleporting to an empty space within 5 feet of the creature that damaged you, and immediately make a weapon attack against them with the weapon used in the spell's casting.", + { + "type": "inset", + "name": "Damage Order", + "entries": [ + "This does not prevent damage from the triggering attack, as the trigger is taking the damage and it does not change the outcome of the trigger." + ] + } ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "The hit points restored increases by {@dice 2d6} (or the years restored) for each slot above 4th." + "When you cast this spell using a spell slot of 3rd level or higher, you deal {@damage 1d8} bonus force damage on the hit for each slot level above 2nd." ] } ], + "miscTags": [ + "SGT", + "TP" + ], "classes": { "fromClassList": [ { - "name": "Artificer", - "source": "TCE" + "name": "Bard", + "source": "PHB" }, { - "name": "Inventor", - "source": "KibbleInventor" + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" } ] + } + }, + { + "name": "Iron Garden", + "source": "KibblesTasty:CC", + "page": 31, + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 20 + } + }, + "components": { + "v": true, + "s": true }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Iron spikes lance upwards from the ground in all directions around you, impaling creatures within 20 feet of you. Creatures in the target area must succeed a Dexterity saving throw, or take 6d8 piercing damage, and their movement speed drops to zero until the end of their next turn. On a success, they take half as much damage, and their movement speed is not reduced to zero.", + "Until the start of your next turn, when a creature moves into or within the area, it takes 1d8 piercing damage for every 5 feet it travels. At the start of your next turn, the spikes rust away to dust." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When cast with a 5th level or higher spell slot, the damage increases by 1d10 for each level spell slot level above 4th." + ] + } + ], "miscTags": [ - "HL" - ] + "SCL" + ], + "classes": { + "fromClassList": [ + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } }, { - "name": "Dust Cyclone", + "name": "Iron Wind Strike", "source": "KibblesTasty:CC", - "page": 28, + "page": 31, "level": 2, "school": "C", "time": [ @@ -8030,71 +8260,61 @@ } ], "range": { - "type": "point", + "type": "radius", "distance": { "type": "feet", - "amount": 60 + "amount": 15 } }, "components": { "v": true, "s": true, - "m": "a pinch of dust" + "m": { + "text": "a melee weapon you are proficient with worth at least 1 cp", + "cost": 1 + } }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "instant" } ], "entries": [ - "Choose a target point on the ground that you can see within range. A small cyclone whips up at the target point with a radius of 5 feet and a height of 30 feet.", - "Any creature that starts its turn within the radius of the dust devil or enters its radius for the first time during its turn must make a Strength saving throw. On a failed save, the creature takes {@damage 1d12} bludgeoning damage is pushed 5 feet away from the center. On a successful save, the creature takes half as much damage isn't pushed.", - "As a bonus action, you can move the dust devil up 30 feet in any direction. The first time you pass the dust devil's radius through a creature, that creature must make the saving throw against the dust devils's damage and are pushed out its way on failure. You can continue to move the dust devil, but its strength is exhausted until the end of your turn and subsequent creatures an unaffected by it passing through them.", - "If the dust devil moves over sand, dust, loose dirt, or small gravel, it sucks up the material and heavily obscures its radius until the start of your next turn." - ], - "damageInflict": [ - "bludgeoning" + "You flourish a weapon weapon you are proficient with used in the casting and then vanish to strike like the wind. Choose up to three creatures you can see within range. Make a melee weapon attack against each target. On a hit, a target takes {@damage 3d8} damage of the weapon's damage type.", + "You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed." ], - "savingThrow": [ - "strength" + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd Level or higher, it deals an additional {@damage 1d8} damage to each target on hit for each slot level above 2nd." + ] + } ], "miscTags": [ - "FMV", "SGT", - "UBA" + "TP" ], "classes": { "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, { "name": "Ranger", "source": "PHB" }, { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" + "name": "Spellblade", + "source": "KSB" } ] } }, { - "name": "Rock Slam", + "name": "Illusionary Dart", "source": "KibblesTasty:CC", - "page": 35, + "page": 31, "level": 0, - "school": "T", + "school": "I", "time": [ { "number": 1, @@ -8105,7 +8325,7 @@ "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 60 } }, "components": { @@ -8118,13 +8338,24 @@ } ], "entries": [ - "You fling a rock a creature you can see within range. Make a ranged spell attack. On hit, the target takes {@damage 1d10} bludgeoning damage. On a critical hit, the target is knocked {@damage prone} or 10 feet backwards (your choice).", - "The spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10)." + "You create and throw an illusionary dart at a creature you can see within range. Make a ranged spell attack. On hit, they take {@damage 1d8} psychic damage. The number of darts you can throw with this spell increases when you reach 5th level (2 darts), 11th (3 darts), and 17th level (4 darts). You can direct the dart at the same target or at different ones. Make a separate attack roll for each dart." + ], + "damageInflict": [ + "psychic" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "SGT" + ], + "areaTags": [ + "MT" ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Bard", "source": "PHB" }, { @@ -8143,11 +8374,11 @@ } }, { - "name": "Rotting Curse", + "name": "Illusionary Fireball", "source": "KibblesTasty:CC", - "page": 28, - "level": 1, - "school": "N", + "page": 31, + "level": 3, + "school": "I", "time": [ { "number": 1, @@ -8158,110 +8389,70 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 120 } }, "components": { "v": true, "s": true, "m": { - "text": "something from the target creature (such as blood, hair, or scales) which the spell consumes", - "consume": true + "text": "something that looks like bat guano" } }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "instant" } ], "entries": [ - "You inflicting a rotting decay on a creature, causing it to to begin to rot. For the duration of the spell, every time the creature takes damage, it takes an additional {@damage 1d4} necrotic damage, and the effect of all healing on the creature is reduced by half.", - "The target creature has disadvantage on any Charisma checks for social interaction during the effect of the spell.", + "A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an illusionary explosion of flame. Each creature of your choice within a 20-foot radius sphere centered on that point must make a Wisdom saving throw. A target takes {@damage 6d6} psychic damage on a failed save. A creature that passes their saves realizes the fire is illusionary and takes no damage.", + "You can make the illusory effect an explosion of ice, lightning, or pure force energy.", { "type": "inset", - "name": "Curse Spell Material Components", - "source": "KT:O", - "page": 6, + "name": "Targets of your choice", "entries": [ - "All curse spells require \"something from the target creature (such as blood, hair, or scales) which the spell consumes\" as the material component. This can be satisfied by either by having that material, or being in range to touch the creature while casting the spell." + "Unlike a fireball of actual fire, the illusionary version only hits targets of your choice, making it safe to use among allies, though it deals less damage and does no damage on a passed save (as the target realizes its illusory nature)." ] } ], - "damageInflict": [ - "necrotic" - ], - "miscTags": [ - "HL" - ] - }, - { - "name": "Sanctified Charge", - "level": 2, - "school": "T", - "time": [ + "entriesHigherLevel": [ { - "number": 1, - "unit": "bonus" + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd." + ] } ], - "range": { - "type": "line", - "distance": { - "type": "feet", - "amount": 20 - } - }, - "duration": [ - { - "type": "instant" - } + "damageInflict": [ + "psychic" + ], + "savingThrow": [ + "wisdom" ], "classes": { "fromClassList": [ { - "name": "Cleric", + "name": "Sorcerer", "source": "PHB" }, { - "name": "Paladin", + "name": "Warlock", "source": "PHB" }, { - "name": "Shaman", - "source": "LLSH" + "name": "Wizard", + "source": "PHB" } ] - }, - "entries": [ - "Fueled by a burst of divine strength, you move up to 20 feet in a straight line in a swift burst of movement, ending your charge early if you collide with a creature. A creature you collide with must make a Strength saving throw. On failure, they take {@damage 2d6} radiant damage and are knocked {@condition prone}, or half as much damage on a successful save." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "damageInflict": [ - "radiant" - ], - "savingThrow": [ - "strength" - ] + } }, { - "name": "Sanguine Doom", - "source": "KibblesTasty:BMS", - "otherSources": [ - { - "source": "KibblesTasty:CC" - } - ], - "level": 6, - "school": "N", + "name": "Illusory Pit", + "source": "KibblesTasty:CC", + "page": 31, + "level": 1, + "school": "I", "time": [ { "number": 1, @@ -8272,18 +8463,43 @@ "type": "point", "distance": { "type": "feet", - "amount": 120 + "amount": 60 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You create a 5 foot radius illusory pit at a point you can see on the ground. Creatures within the radius when the spell is cast must make a Wisdom saving throw. A creature that fails their saving throw, believes they have fallen into the pit, and falls {@condition prone}, cannot stand up, and is {@condition blinded} beyond 5 feet of the illusory pit. A creature can spend its action to attempt to climb out of the pit, repeating its Wisdom saving throw. On success, it spends all of its movement to stand up, and realizes the pit is an illusion, ending the spell for them. On failure, it cannot get out of the pit and continues to believe it is stuck in a pit. A creature can move within the spaces covered by the pit while under the effect.", + "Creatures with a flying speed are unaffected. Each time a creature under the effect takes damage, the target can make another Wisdom saving throw." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast the spell using a spell slot of 2nd level or higher, the radius of the pit increases by 5 feet for each level above 1st, to a maximum of a 20 foot radius with a 4th level spell slot." + ] } ], + "savingThrow": [ + "wisdom" + ], "classes": { "fromClassList": [ { - "name": "Cleric", + "name": "Bard", "source": "PHB" }, { @@ -8299,44 +8515,20 @@ "source": "PHB" } ] - }, - "entries": [ - "You target a point within range. Darkness washes over an a 30 foot radius area extinguishing all lights (including lights caused by magical effects of a lower level spell) as blood rains down from above over the area. Creatures and objects that are not being worn or carried within the area take {@damage 4d6} acid damage, and creatures must make a Wisdom saving throw against being cursed with doom.", - "On failure, the creature gains the doomed curse, and the next time they are hit with an attack roll, that attack becomes a critical hit. On success, they suffer no further effect." - ], - "subschools": [ - "blood magic" - ], - "components": { - "s": true, - "m": { - "text": "a splash of your blood worth at least 6 hit points, which the spell consumes", - "consume": true - } - }, - "damageInflict": [ - "acid" - ], - "miscTags": [ - "OBJ" - ], - "areaTags": [ - "S" - ], - "savingThrow": [ - "wisdom" - ] + } }, { - "name": "Sanguine Spears", - "source": "KibblesTasty:BMS", + "name": "Jumping Jolt", + "source": "KibblesTasty:CC", + "page": 32, "otherSources": [ { - "source": "KibblesTasty:CC" + "source": "Generic Elemental Spells", + "page": 16 } ], - "level": 3, - "school": "T", + "level": 4, + "school": "V", "time": [ { "number": 1, @@ -8350,125 +8542,63 @@ "amount": 60 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "instant" } ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - }, "entries": [ - "You transform some of your blood into three floating spears of crimson power. While you have one or more spear remaining, you can use an action or bonus action to launch one of the spears at a creature within range making a range spell attack. On hit, the target takes {@damage 2d6} piercing damage and {@damage 2d6} necrotic damage, and you regain 5 hit points." - ], - "subschools": [ - "blood magic" + "You release an arc of lighting at a creature within range. Make a ranged spell attack roll against the target. On hit, the target takes {@damage 4d12} lightning damage, and you can cause the spell to jump to another target within 20 feet of the first target making a new attack roll for each target. The spell cannot hit the same target twice, or jump to a target out of the spells range. The spell can jump a maximum of five times.", + "On a miss, the target takes half as much damage and the spell does not jump to a new target." ], - "components": { - "s": true, - "m": { - "text": "a splash of your blood worth at least 6 hit points, which the spell consumes", - "consume": true - } - }, "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, for each spell slot level above 3rd, you can sacrifice 2 additional hit points to create an additional spear." + "When you cast this spell using a spell slot of 5th level or higher, the starting damage increases by {@damage 1d12} for each slot level above 4th." ] } ], - "spellAttack": [ - "R" - ], "damageInflict": [ - "necrotic", - "piercing" + "lightning" ], - "areaTags": [ - "ST" + "spellAttack": [ + "R" ], "miscTags": [ - "HL", - "SCL", - "UBA" - ] - }, - { - "name": "Seeking Orb", - "level": 2, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } + "SCL" ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 5 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true - } + "areaTags": [ + "MT" ], "classes": { "fromClassList": [ { - "name": "Wizard", + "name": "Sorcerer", "source": "PHB" }, { - "name": "Sorcerer", + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Wizard", "source": "PHB" } ] - }, - "entries": [ - "You create a Tiny orb of pure arcane energy that hovers within range, and designate a target creature within 120 feet. For the duration of the spell, at the end of each of your turns, the orb grows larger and moves 30 feet directly toward the creature. If the orb reaches the target, it detonates dealing {@damage 6d4} force damage and an additional {@damage 2d4} damage for each round since you cast the spell to the target up to a maximum of {@dice 10d4}. The spell ends after it deals damage. If the orb does not reach the target before the spell ends, it fades away without dealing damage." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "damageInflict": [ - "force" - ], - "areaTags": [ - "ST" - ] + } }, { - "name": "Seeking Projectile", + "name": "Karmic Reflection", "source": "KibblesTasty:CC", - "page": 29, + "page": 32, "level": 1, - "school": "T", + "school": "E", "time": [ { "number": 1, @@ -8478,45 +8608,56 @@ "range": { "type": "point", "distance": { - "type": "touch" + "type": "feet", + "amount": 30 } }, "components": { "v": true, "s": true, "m": { - "text": "a piece of ammunition or weapon with the thrown property worth at least 1 cp", - "cost": 1 + "text": "a broken shard of a mirror" } }, "duration": [ { "type": "timed", "duration": { - "type": "minute", - "amount": 10 - }, - "concentration": true + "type": "round", + "amount": 1 + } } ], "entries": [ - "You touch a piece of ammunition or weapon with the thrown property imbuing it with the property of seeking its target. When a ranged attack roll is made with that weapon, the attack roll can add your spell casting modifier to the value on the dice. If that makes the value on the die a 20 or more, the attack is a critical hit as if a 20 was rolled. After making the attack roll, the spell ends." + "You place a binding on a creature you can see within range. Until the start of your next turn, any time that creature deals damage with its action, bonus action, or reaction, they take radiant damage equal to the damage dealt. The target is aware of the effect of this spell while affected. After reflecting 10 damage, spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the maximum damage increases by 10 for each spell slot level above 2nd." + ] + } + ], + "damageInflict": [ + "radiant" ], "classes": { "fromClassList": [ { - "name": "Ranger", + "name": "Cleric", "source": "PHB" } ] } }, { - "name": "Seismic Wave", + "name": "Killing Curse", "source": "KibblesTasty:CC", - "page": 36, - "level": 3, - "school": "T", + "page": 32, + "level": 5, + "school": "N", "time": [ { "number": 1, @@ -8524,64 +8665,63 @@ } ], "range": { - "type": "cone", + "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 60 } }, "components": { "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" + "s": true, + "m": { + "text": "something from the target creature (such as blood, hair, or scales) which the spell consumes", + "consume": true + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], "entries": [ - "You release a seismic wave, slamming the ground in front of you causing the earth to explode violently in a 30 foot cone in front of you. Creatures touching the ground in the area must make a Strength saving throw. On failure, they take {@damage 4d10} bludgeoning damage and fall {condition prone}. On success, they take half as much damage and do not fall prone. Large or larger objects and structures in the area of effect automatically fail the save and take double damage. The ground becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand." - ], - "entriesHigherLevel": [ + "You curse a target to die. The targets current and maximum hit points is reduced by {@dice 3d10 + 10}. If this causes a creatures to have zero hit points, the creature dies.", + "For the duration of the spell, the target cannot regain hit points unless from a spell cast using a spell slot of higher level than the spell slot this curse was cast with, and any death saving throw they roll is automatically considered a 1.", + "At the start of a creatures turn while they are under the effect of this spell, they make a Charisma saving throw. On failure, their current and maximum hit points is reduced by {@dice 1d10 + 10}. On a successful save, the spell ends. A creature's maximum hit points are restored when it takes a long rest.", { - "type": "entries", - "name": "At Higher Levels", + "type": "inset", + "name": "Curse Spell Material Components", + "source": "KT:O", + "page": 6, "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd." + "All curse spells require \"something from the target creature (such as blood, hair, or scales) which the spell consumes\" as the material component. This can be satisfied by either by having that material, or being in range to touch the creature while casting the spell." ] } ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "HL" + ] }, { - "name": "Sense Blood", - "source": "KibblesTasty:BMS", + "name": "Lightning Charged", + "source": "KibblesTasty:CC", + "page": 32, "otherSources": [ { - "source": "KibblesTasty:CC" + "source": "Generic Elemental Spells", + "page": 15 } ], - "level": 1, - "school": "D", + "level": 2, + "school": "V", "time": [ { "number": 1, @@ -8591,80 +8731,144 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "touch" } }, + "components": { + "v": true, + "s": true, + "m": "a piece of once used lightning rod" + }, "duration": [ { "type": "timed", "duration": { - "type": "hour", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "minute", + "amount": 10 + } + } + ], + "entries": [ + "You channel lightning energy into a creature. The energy is harmless to the creature, but escapes in dangerous bursts to other nearby creatures.", + "Every time that creature strikes another creature with a melee attack, a spell with a range of touch, is struck by another creature with a melee attack, or ends their turn while grappling or being {@condition grappled} by another creature, they deal {@damage 1d6} lightning damage to that creature.", + "Once this spell has discharged 6 times (dealing up to {@damage 6d6} damage), the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "The spell can discharge damage 2 additional times (dealing {@damage 2d6} more total damage) before the spell ends for each slot level above 2nd." + ] } ], + "damageInflict": [ + "lightning" + ], + "miscTags": [ + "SCL" + ], "classes": { "fromClassList": [ { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" + "name": "Artificer", + "source": "TCE" }, { - "name": "Wizard", - "source": "PHB" + "name": "Inventor", + "source": "KibbleInventor" } ] - }, - "entries": [ - "You gain the ability to sense the blood of other creatures. For the duration, you gain advantage on your Wisdom (Perception) and Wisdom (Insight) ability checks against living creatures with blood." - ], - "subschools": [ - "blood magic" + } + }, + { + "name": "Lightning Shot", + "source": "KibblesTasty:CC", + "page": 32, + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, "components": { + "v": true, "s": true, "m": { - "text": "a drop of your blood worth at least 1 hit point, which the spell consumes", - "consume": true + "text": "a piece of ammunition or weapon with the thrown property worth at least 1 cp", + "cost": 1 } }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You touch a piece of ammunition or weapon with the thrown property, imbuing it with crackling lightning energy for the duration.", + "The first time you attack with the empowered item, it transforms into a bolt of lightning, and when fired blasts out from you in a line 100 feet long and 5 feet wide. Make the weapon's attack roll against each creature in that line, (Using the same roll against each creature) dealing {@damage 4d8} lightning damage on hit, and half as much on a miss. This damage roll does not add any modifiers or bonus associated to weapon attacks. The lightning ignites flammable objects in the area that aren't being worn or carried.", + "Once an attack has been made with the piece of ammunition or weapon, the spell ends." + ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 3rd or 4th level, the duration becomes 8 hours. When you use a spell slot of 5th level or higher, the duration becomes 24 hours." + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d8} for each level above 3rd, up to a maximum of {@dice 6d8} at 5th level." ] } ], - "miscTags": [ - "ADV", - "SCL" - ] + "classes": { + "fromClassList": [ + { + "name": "Ranger", + "source": "PHB" + } + ] + } }, { - "name": "Shadow Bind", + "name": "Lightning Tendril", + "source": "KibblesTasty:CC", + "page": 33, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 16 + } + ], "level": 1, - "school": "I", + "school": "V", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { - "type": "point", + "type": "radius", "distance": { "type": "feet", - "amount": 60 + "amount": 20 } }, + "components": { + "v": true, + "s": true, + "m": "a twig from a tree that has been struck by lightning" + }, "duration": [ { "type": "timed", @@ -8676,85 +8880,29 @@ "concentration": true } ], - "classes": { - "fromClassList": [ - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Shaman", - "source": "LLSH" - } - ] - }, "entries": [ - "You cause solidified tendrils of shadow to leap spring from a Medium or smaller creature's shadow and bind it. The target must make a Strength saving throw or become {@condition restrained} for the duration of the spell. A {@condition restrained} creature can repeat its saving throw at the end of each of its turns, ending the effect on a successful save." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "conditionInflict": [ - "restrained" + "Crackling beams of blue energy leap from your hands. For the duration of the spell, as an action, you can direct them toward a creature within range, dealing {@damage 1d12} lightning damage to that creature." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, you can target either one additional creature or a creature of one size category larger than medium for each slot level above 1st." + "When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to {@damage 2d12} and the range increases to 30 feet. When you cast it using a 5th- or 6th-level spell slot, the damage increases to {@damage 3d12} and the range increases to 60 feet. When you cast it using a spell slot of 7th level or higher, the damage increases to {@damage 4d12} and the range increases to 120 feet." ] } ], - "savingThrow": [ - "strength" - ], - "areaTags": [ - "ST" + "damageInflict": [ + "lightning" ], "miscTags": [ "SCL" - ] - }, - { - "name": "Shattering Shield", - "level": 2, - "school": "V", - "time": [ - { - "number": 1, - "unit": "reaction", - "condition": "which you can take when a creature within range is hit by a melee attack." - } ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "duration": [ - { - "type": "instant" - } + "areaTags": [ + "ST" ], "classes": { "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, { "name": "Druid", "source": "PHB" @@ -8764,36 +8912,26 @@ "source": "KSB" }, { - "name": "Warlock", + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", "source": "PHB" } ] - }, - "entries": [ - "You cause a shield of ice to erupt blocking the attack. The damage of the attack is reduced by {@dice 1d8} + your spellcasting modifier. If the attack damage is not completely blocked, the shield shatters, dealing the amount of blocked damage as cold damage to the attacking creature. If the shield is not broken, it melts away after blocking the damage." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the amount of damage blocked increases by {@dice 1d8} for each slot level above 2nd." - ] - } - ], - "damageInflict": [ - "cold" - ] + } }, { - "name": "Shadow Lash", - "level": 0, - "school": "I", + "name": "Manipulate Fate", + "source": "KibblesTasty:CC", + "page": 33, + "level": 9, + "school": "D", "time": [ { "number": 1, @@ -8803,13 +8941,127 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 10 + "type": "self" } }, + "components": { + "v": true, + "s": true, + "m": "a spool of silk thread" + }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You reach out and grasp the imperceptible threads of fate, subtly manipulating them. Whenever a creature within 60 feet of you makes an attack roll, saving throw, or ability check, you can use your reaction to tweak their fate, altering the value of the roll. You can choose to manipulate fate after the die is rolled, but before the outcome is determined.", + "You can alter the roll of the die to an adjacent number to the number rolled (outcomes listed on the table below).", + { + "type": "table", + "colLabels": [ + "{@dice d20}", + "Tweaked Fates" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "1", + "7, 13, or 19" + ], + [ + "2", + "12, 18, or 20" + ], + [ + "3", + "17, 16, or 19" + ], + [ + "4", + "11, 14, or 18" + ], + [ + "5", + "13, 15, or 18" + ], + [ + "6", + "9, 14, or 16" + ], + [ + "7", + "1, 15, or 17" + ], + [ + "8", + "10, 16, or 20" + ], + [ + "9", + "6, 11, or 19" + ], + [ + "10", + "8, 12, or 17" + ], + [ + "11", + "4, 9, or 13" + ], + [ + "12", + "2, 10, or 15" + ], + [ + "13", + "1, 5, or 11" + ], + [ + "14", + "4, 6, or 20" + ], + [ + "15", + "5, 7, 12" + ], + [ + "16", + "3, 6, or 8" + ], + [ + "17", + "3, 7, or 10" + ], + [ + "18", + "2, 4, or 5" + ], + [ + "19", + "1, 3, or 9" + ], + [ + "20", + "2, 8, or 14" + ] + ] + }, + "When you alter a roll, you can choose to cast aside subtlety and yank the thread of fate, and select any value of the {@dice d20} as the outcome of the result, but the backlash causes you to take a number {@dice d6} equal to the difference in the value selected from the value rolled in necrotic damage. The spell immediately ends after the result is changed in this more drastic way.", + { + "type": "inset", + "name": "Editor's Note", + "entries": [ + "The numbers you can pick are the adjacent sides of a d20 to the number rolled. This represents literally nudging the die of fate." + ] } ], "classes": { @@ -8817,46 +9069,20 @@ { "name": "Wizard", "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Shaman", - "source": "LLSH" } ] - }, - "entries": [ - "You form a whip of shadows that lashes out toward a creature within range. Make a melee spell attack, on hit, the target takes {@damage 2d4} psychic damage. In addition, if the target is in dim light or darkness, you make the attack roll with advantage.", - "The spell's damage increases by {@dice 2d4} when you reach 5th level ({@dice 4d4}), 11th level ({@dice 6d4}), and 17th level ({@dice 8d4})." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "damageInflict": [ - "psychic" - ], - "spellAttack": [ - "M" - ], - "areaTags": [ - "ST" - ] + } }, { - "name": "Spelltrap", + "name": "Martial Transformation", "source": "KibblesTasty:CC", - "page": 29, - "level": 2, - "school": "A", + "page": 33, + "level": 6, + "school": "T", "time": [ { "number": 1, - "unit": "minute" + "unit": "action" } ], "range": { @@ -8867,51 +9093,49 @@ }, "components": { "v": true, - "s": true + "s": true, + "m": "a few hairs from a bull" }, "duration": [ { "type": "timed", "duration": { - "type": "hour", - "amount": 8 + "type": "minute", + "amount": 10 } } ], "entries": [ - "You create a spelltrap, marking it on yourself, typically as a small glowing mark on your skin. The first time you have to make a saving throw against a 1st level or below spell, the spell is absorbed by the spell trap and none of the effects of the spell take place.", - "On your next turn, you can cast the spell absorbed the spell trap without expending a spell slot. If you do not cast the spell during your next turn, the spell trap fades and trapped spell is lost.", + "You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can't cast spells or concentrate them, and you gain the following benefits:", { - "type": "inset", - "name": "Note:", - "entries": [ - "Spelltrap absorbs the first spell you have to save against that qualifies it for the criteria." + "type": "list", + "items": [ + "You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.", + "You have advantage on attack rolls that you make with simple and martial weapons.", + "When you hit a target with a weapon attack, that target takes an extra {@damage 2d12} force damage.", + "You have proficiency with all armor, shields, simple weapons, and martial weapons.", + "You have proficiency in Strength and Constitution saving throws.", + "You can attack twice, instead of once, when you take the {@action Attack} action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.", + "You can conjure and equip (as part of the action used to cast the spell) and set of heavy or medium armor and any simple or martial weapon of your choice. These items have no strength requirements and are magical in nature though have the same properties as their nonmagical counterparts, vanishing when the spell ends." ] - } - ], - "entriesHigherLevel": [ + }, + "Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of {@condition exhaustion}.", { - "type": "entries", - "name": "At Higher Levels", + "type": "inset", + "name": "Caius' Notes: The Lost True Version", "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the level of the spell it can absorb increases by 1 for each slot level above 2nd." + "Another example of a {@spell tenser's transformation|XGE|great wizard's spell} being tragically incompletely copied from the ancient sources that clearly forgot to include the lines the equip the Wizard with gear to fit their transformation." ] } ], + "damageInflict": [ + "force" + ], + "miscTags": [ + "THP" + ], "classes": { "fromClassList": [ - { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, { "name": "Wizard", "source": "PHB" @@ -8920,15 +9144,17 @@ } }, { - "name": "Stirge Swarm", - "source": "KibblesTasty:BMS", + "name": "Melt", + "source": "KibblesTasty:CC", + "page": 34, "otherSources": [ { - "source": "KibblesTasty:CC" + "source": "Generic Elemental Spells", + "page": 13 } ], "level": 6, - "school": "C", + "school": "T", "time": [ { "number": 1, @@ -8944,58 +9170,62 @@ }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "instant" } ], "classes": { "fromClassList": [ { - "name": "Warlock", + "name": "Wizard", "source": "PHB" }, { - "name": "Wizard", + "name": "Sorcerer", "source": "PHB" } ] }, "entries": [ - "You conjure a swirling swarm of magical Stirges that swirl around within 20 foot radius of the target point. Creatures with blood other than the caster that start their turn within the area or enter it for the first time during a turn must make a Dexterity saving throw. On failure, they are drained of their blood by the swirling storm of Stirges, reducing their hit points by {@damage 4d4 + 12} damage and restoring 4 hit points to the caster. On a successful save, they half as much damage and restore 2 hit points to caster.", - "As a bonus action on each of their turns for the duration of the spell, the caster and move the swirling swarm of Stirges up to 30 feet in any direction." - ], - "subschools": [ - "blood magic" + "You point at a creature or Large or smaller object that is not being worn or carried within range, and attempt to make it melt into a puddle of slag. If the target is a creature, it makes a Constitution saving throw. On a failure, it takes {@damage 10d10} fire damage. On a success, it takes half as much damage.", + "If the target is an object, it takes {@damage 20d10} fire damage. If this reduces it to 0 hit points, it is melted into a puddle of slag." ], "components": { - "s": true, - "m": { - "text": "a splash of your blood worth at least 10 hit points, which the spell consumes", - "consume": true - } + "v": true }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 7th level or higher, the damage increases by {@dice 1d10} for each slot level above 6th." + ] + } + ], + "damageInflict": [ + "fire" + ], "savingThrow": [ - "dexterity" + "constitution" ], "areaTags": [ - "S" + "ST" ], "miscTags": [ - "HL", - "UBA" + "OBJ" ] }, { - "name": "Stone Coffin", + "name": "Melting Glob", "source": "KibblesTasty:CC", - "page": 38, - "level": 4, - "school": "T", + "page": 34, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 5 + } + ], + "level": 1, + "school": "C", "time": [ { "number": 1, @@ -9019,28 +9249,40 @@ "duration": { "type": "minute", "amount": 1 - }, - "concentration": true + } } ], "entries": [ - "You cause a surge of stone to attempt to engulf a Large or smaller creature in stone. The target must make a Dexterity saving throw. On a failure, they become {@condition restrained} and {@condition blinded} in the stone coffin. A creature can choose to fail their save. While trapped within the coffin, they have total cover against all sources. The coffin has an AC of 15 and 50 hit points, and resistance to all damage beside bludgeoning and thunder damage. When the spell ends or the coffin is reduced to 0 hit points, it crumbles to fragments and the creature within is no longer restrained and blinded.", - "For the duration of the spell you can use your bonus action to attempt to crush a creature encased in the coffin, dealing {@damage 1d10} bludgeoning damage." + "You hurl a glob of acid at a creature within range, making a ranged spell attack. On hit, the creature takes {@damage 4d4} acid damage, and starts to be melted by acid. For 1 minute, at the end of each of its turns, it takes {@damage 1d4} acid damage. A creature can end the effect early by using its action to clear off the acid." ], "entriesHigherLevel": [ { + "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, the stone coffin gains 10 additional hit points for each level above 5th." - ], - "type": "entries" + "When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 2d4 for each slot level above 1st." + ] } ], + "spellAttack": [ + "R" + ], + "damageInflict": [ + "acid" + ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Inventor", + "source": "KibbleInventor" + }, + { + "name": "Spellblade", + "source": "KSB" }, { "name": "Sorcerer", @@ -9049,31 +9291,162 @@ { "name": "Warlock", "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" } ] } }, + { + "name": "Meteor Jump", + "source": "KibblesTasty:CC", + "page": 34, + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + } + ] + }, + "entries": [ + "You drastically reduce your weight, tripling your jump distance and allowing you to immediately jump up to your maximum jumping distance without spending your movement. When you reach the height of your jump, your weight and density are rapidly increased, causing you to crash down with great force. You take no falling damage provided you fell less than 100 feet from where you started your movement, and all creatures within 10 feet of where you land must succeed a Strength saving throw, or take {@damage 2d10} bludgeoning damage and be knocked {@condition prone}. On successful save, creatures take half as much damage and not knocked {@condition prone}." + ], + "components": { + "v": true, + "s": true + }, + "conditionInflict": [ + "prone" + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "strength" + ] + }, + { + "name": "Mirror Army", + "level": 4, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "An illusory duplicate of every allied creature of your choice within 30 feet appears. Until the spell ends, the duplicates move with the creature they are a duplicate of and mimic their actions, making it impossible to track which is real. ", + "Each time a creature targets an affected creature with an attack during the spell's duration, roll a {@dice d20} to determine whether attack instead targets the duplicate. With a roll of 11 or higher, the duplicate is targeted.", + "A duplicate AC equals 10 + the affected creature's Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all duplicates are destroyed.", + "A creature unaffected by this spell if it can't see, if it relies on senses other than sight, such as {@sense blindsight}, or if it can perceive illusions as false as with {@sense truesight}." + ], + "source": "KibblesTasty:CC", + "page": 34, + "components": { + "v": true, + "s": true + }, + "miscTags": [ + "SGT" + ] + }, { - "name": "Stone Forming", + "name": "Martial Steel Wind Strike", "source": "KibblesTasty:CC", - "page": 30, - "level": 0, - "school": "T", + "page": 41, + "level": 5, + "school": "C", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { - "type": "point", + "type": "radius", "distance": { - "type": "touch" + "type": "feet", + "amount": 30 } }, "components": { "v": true, - "s": true + "s": true, + "m": { + "text": "a melee weapon you are proficient with worth at least 1 cp", + "cost": 1 + } }, "duration": [ { @@ -9081,31 +9454,39 @@ } ], "entries": [ - "You touch a stone surface or the ground, and call forth stone that shapes itself to your command. You can make any roughly shaped Small or Tiny item from the stone, including functional simple or martial melee weapons (for Medium or smaller creatures). Items made this way lose any magical durability after one hour, and become easily broken if they would not normally be functional in that shape." + "You flourish a weapon weapon you are proficient with used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee {@b weapon} attack against each target. On a hit, a target takes {@damage 6d10} damage of the weapon's damage type.", + "You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.", + { + "type": "inset", + "name": "Caius' Notes: Steel Wind Strike", + "entries": [ + "I have long been confused by {@spell Steel Wind Strike} - clearly a spell meant for Martials but one that they cannot seemingly use. As usual, the culprit was meddlesome Wizards, you have tweaked the spell to suit them, leaving it rather unsuitable for its intended audience. Fortunately, I have been able to reconstruct it's true form." + ] + } + ], + "miscTags": [ + "SGT", + "TP" ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Sorcerer", + "name": "Ranger", "source": "PHB" }, { - "name": "Warlock", + "name": "Wizard", "source": "PHB" } ] } }, { - "name": "Sprout Tree", + "name": "Mounting Paranoia", "source": "KibblesTasty:CC", - "page": 30, - "level": 2, - "school": "T", + "page": 34, + "level": 3, + "school": "I", "time": [ { "number": 1, @@ -9115,94 +9496,114 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 30 + "type": "self" } }, - "components": { - "v": true, - "s": true - }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], - "entries": [ - "Targeting a 5-foot square on the ground that you can see within range, you cause a tree to sprout from the ground, growing rapidly to 20 feet tall with a 2-foot-radius trunk. This spell can only target a surface through with a tree could grow (for example, you can't target solid rock). At the DM's discretion, it can burst through up to 6 inches of most material.", - "A Large or smaller creature in this space must make a Dexterity saving throw. On a failure, they are lifted 20 feet into the air in the branches of the tree. On a success, they move 5 feet to an occupied space of their choice (if there is no space they can move, they automatically fail). A Large or smaller creature can choose to fail their saving throw. A Huge or large creature automatically succeeds on their save. The tree stops growing if it would hit a ceiling or other object when growing.", - "The tree provides as half cover to any creature within its branches, and three-quarters cover from effects originating on the other side of its trunk. The tree has an AC 13 and 50 hit points.", - "The tree remains there, but may die rapidly if sprouted in an unsuitable location or environment. Its wood is flammable only when dried, and serves no useful purpose other than firewood." - ], - "savingThrow": [ - "dexterity" - ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", "source": "PHB" } ] - } + }, + "entries": [ + "You shroud the mind of a creature you can see within range in shadow, twisting their view of the world around them. Everything more than 15 feet from the target becomes wreathed in shadow and indistinct noises, distorting how they perceive it. If the target attempts to target a creature wreathed in shadow in this way with an attack or spell, it must pass a Wisdom saving throw, or it instead targets a random different target within range. When the target creature becomes able to see a creature that was previously wreathed in shadow, it must pass a Wisdom saving throw, or become {@condition frightened} of that creature until the start of its next turn.", + "At the end of each of the creatures turns, it makes a Wisdom saving throw. On failure, the shadows draw 5 feet closer, closing off the distance the target can see clearly. If the target's entire vision becomes shrouded with shadows (after making 3 failures), they become {@condition paralyzed} with fear until they pass the saving throw against the spell. If the target passes their saving throw, the spell ends." + ], + "components": { + "v": true, + "s": true + }, + "conditionInflict": [ + "frightened" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SGT", + "OBS" + ] }, { - "name": "Spiritual Consultation", + "name": "Multishot", "source": "KibblesTasty:CC", - "page": 31, + "page": 35, "level": 1, - "school": "N", + "school": "V", "time": [ { "number": 1, - "unit": "minute" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "touch" } }, "components": { "v": true, "s": true, "m": { - "text": "1 gp worth of incense, which the spell consumes", - "cost": 100, - "consume": true + "text": "a piece of ammunition or weapon with the thrown property worth at least 1 cp", + "cost": 1 } }, "duration": [ { "type": "timed", "duration": { - "type": "minute", - "amount": 10 + "type": "round", + "amount": 1 } } ], "entries": [ - "You call forth a spirit that is proficient in a skill from {@skill Arcana}, {@skill Animal Handling}, {@skill History}, {@skill Investigation}, {@skill Medicine}, {@skill Nature}, {@skill Perception}, {@skill Religion}, or {@skill Survival}. The spirit is ethereal and ephemeral and cannot interact with physical objects, but can provide guidance on matters relating to the skill selected when you summon it.", - "You can treat any check you make in the skill as if you have proficiency with it so long as the spirit can communicate with you. Alternatively, if the ability check is an Intelligence or Wisdom check you can have the spirit make the check, and it has a +8 modifier for the skill was summoned for.", - "The spirit will follow you and cannot stray more than 5 feet from you. You can choose to release it early, dismissing it back from whence it came." + "You touch a piece of ammunition or weapon with the thrown property, giving it a magical duplicate superimposed over it until the end of your next turn. The first time you attack with the empowered item before the end of your next turn, select a second target within range of the weapon for the attack, making a separate ranged weapon attack roll for the magically duplicated projectile. On hit, the target takes {@damage 2d8} force damage. This damage roll does not add any modifiers or bonus associated to weapon attacks.", + "Once an attack has been made with the piece of ammunition or weapon, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd Level or higher, you can select one additional target for each slot level above 1st." + ] + } ], "classes": { "fromClassList": [ { - "name": "Occultist", - "source": "KT:O" + "name": "Ranger", + "source": "PHB" } ] - }, - "miscTags": [ - "SMN" - ] + } }, { - "name": "Static Field", + "name": "Mutate", + "source": "KibblesTasty:CC", + "page": 35, "level": 3, - "school": "V", + "school": "T", "time": [ { "number": 1, @@ -9212,85 +9613,55 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "self" } }, + "components": { + "v": true, + "s": true, + "m": "something from an extinct animal" + }, "duration": [ { "type": "timed", "duration": { "type": "minute", - "amount": 1 + "amount": 10 }, "concentration": true } ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Inventor", - "source": "KibbleInventor" - }, - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Warlock", - "source": "PHB" - } - ] - }, "entries": [ - "A visible field of static energy crackles to life in a 20 foot radius around a point you can see within range. If a creature takes an action, reaction, or moves 5 feet or more within the field, they take {@damage 1d12} lightning damage. A creature can take damage from each trigger once per turn (taking an action, a reaction, or moving)." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "damageInflict": [ - "lightning" - ], - "areaTags": [ - "S" - ] - }, - { - "name": "Stone Pillar", - "level": 2, - "school": "T", - "time": [ + "You manipulate the nature of your body with magic temporarily giving it new properties. You can select three of the following properties:", { - "number": 1, - "unit": "action" - } + "type": "list", + "items": [ + "Your body becomes malleable and amorphous. You have advantage on saves and checks against grapples and the {@condition restrained} condition, you do not suffer disadvantage from squeezing into smaller spaces, and you can squeeze through openings two sizes smaller than you.", + "You grow one additional appendage. This appendage serves as arm and a hand, though it can take the shape an arm, tentacle, or similar appendage.", + "You extend the length of your limbs, increasing the reach on melee attacks, touch spells, and object interactions by 5 feet.", + "Your flesh hardens, your base AC becomes 14 + your dexterity modifier if it is not already higher.", + "You grow more resilient, adapting against one external threat. You gain advantage on one type of saving throw of your choice.", + "You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.", + "Your body grows ablative armor. You gain temporary hit points equal to your spellcasting ability modifier at the start of each of your turns.", + "You can grow one size larger or smaller.", + "You sprout wings. You gain a flying speed of 30 feet.", + "You grow a natural weapon; this weapon can have the statistics of any martial melee weapon without the thrown property, and takes on a form vaguely reminiscent of it. You have proficiency with this weapon, and are considered to be holding it. You can use your spellcasting modifier in place of your Strength or Dexterity modifier for attack and damage rolls with this natural weapon. The natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it." + ] + }, + "For the duration of the spell, you can use an action to change one or all of the properties, losing the benefits of your previously selected properties and gaining the benefits of the new selected properties." ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 60 - } - }, - "duration": [ + "entriesHigherLevel": [ { - "type": "instant" + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th or higher, you can select one additional property from the list of options, with one additional property per spell level above 3rd." + ] } ], + "conditionInflict": [ + "restrained" + ], "classes": { "fromClassList": [ { @@ -9301,251 +9672,103 @@ "name": "Sorcerer", "source": "PHB" }, + { + "name": "Warlock", + "source": "PHB" + }, { "name": "Wizard", "source": "PHB" } ] - }, - "entries": [ - "You cause a pillar of stone to rise from the ground in a space you can see. The pillar of stone has a diameter of 5 feet and raises up to 30 feet into the air. The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is Medium or smaller.", - "If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail their save. If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes {@damage 3d8} bludgeoning damage and is {@condition restrained}, pinched between the pillar and the obstacle. The {@condition restrained} creature can use an action to make a Strength or Dexterity check (the creature's choice) against the spell save DC. On a success, the creature is no longer {@condition restrained} and must either move off the pillar or fall off it.", - "The pillar has AC 5 and 30 hit points. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10-foot radius that lasts until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to clear by hand." - ], - "source": "KibblesTasty:CC", - "components": { - "v": true, - "s": true - }, - "conditionInflict": [ - "restrained" - ], - "damageInflict": [ - "bludgeoning" - ], - "abilityCheck": [ - "strength", - "dexterity" - ], - "areaTags": [ - "ST", - "Y" - ], - "miscTags": [ - "DFT", - "FMV" - ] + } }, { - "name": "Summon Archon", + "name": "Nauseating Poison", "source": "KibblesTasty:CC", - "page": 31, - "level": 2, - "school": "C", + "page": 35, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 17 + } + ], + "level": 1, + "school": "N", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 90 + "type": "self" } }, "components": { "v": true, - "s": true, - "m": { - "text": "an ornate relic worth at least 200 gp", - "cost": 20000 - } + "s": true }, "duration": [ { "type": "timed", "duration": { - "type": "hour", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "round", + "amount": 1 + } } ], - "classes": { - "fromClassList": [ - { - "name": "Cleric", - "source": "PHB" - }, - { - "name": "Paladin", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - } - ] - }, "entries": [ - "You call forth a minor celestial archon. It manifests in an unoccupied space that you can see within range. It takes the form of the {@creature archon spirit|KibblesTasty:CC} stat block. When you cast the spell, choose Hound, Lantern, or Trumpet. The creature resembles the Archon of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.", - "The creature is allied to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). if you don't issue any, it takes the {@action Dodge} action and uses its move to avoid danger." + "You shroud your hand, a weapon you are holding, or a natural weapon in dark ichorous miasma. The next time you hit a creature with a melee attack (including a melee spell attack) before the start of your next turn, the attack deals an extra {@damage 1d12} poison damage and the target must succeed on a Constitution saving throw or be {@condition poisoned} until the end of your next turn.", + "The spell ends after dealing damage, or at the start of your next turn, whichever occurs first." ], - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, use the higher level whenever the spell's level appears in the stat block." - ], - "type": "entries" - } + "damageInflict": [ + "poison" ], - "miscTags": [ - "SCL", - "SMN" - ] - }, - { - "name": "Summon Dragon", - "source": "KibblesTasty:CC", - "page": 32, - "level": 5, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } + "conditionInflict": [ + "poisoned" ], - "range": { - "type": "point", - "distance": { - "type": "feet", - "amount": 90 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1, - "upTo": true - }, - "concentration": true - } + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" ], - "components": { - "v": true, - "s": true, - "m": { - "text": "a dragon statuette worth at least 500 gp", - "cost": 50000 - } - }, "classes": { "fromClassList": [ { - "name": "Wizard", + "name": "Druid", "source": "PHB" }, + { + "name": "Shaman", + "source": "LLSH" + }, { "name": "Sorcerer", "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" } ] - }, - "entries": [ - "You call forth a magical {@creature dragon spirit|KibblesTasty:CC}. It manifests in an unoccupied space that you can see within range. It takes the form of the dragon spirit stat block. When you cast the spell choose a color from the table below. The creature resembles a dragon of that color, which determines certain traits in its stat block based on its color as per the Dragon Table below where listed in traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.", - "The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. If obeys your verbal commands (no action required by you). If you don't issue any, it takes the {@action Dodge} action and uses its move to avoid danger.", - { - "type": "table", - "caption": "Dragon Table", - "colLabels": [ - "Dragon", - "Elemental Damage", - "Breath Weapon Area" - ], - "colStyles": [ - "text-center col-2", - "text-center col-4", - "text-center col-6" - ], - "rows": [ - [ - "Black", - "Acid", - "5 by 60 ft. line (Dex. save)" - ], - [ - "Blue", - "Lightning", - "5 by 60 ft. line (Dex. save)" - ], - [ - "Brass", - "Fire", - "5 by 60 ft. line (Dex. save)" - ], - [ - "Bronze", - "Lightning", - "5 by 60 ft. line (Dex. save)" - ], - [ - "Copper", - "Acid", - "5 by 60 ft. line (Dex. save)" - ], - [ - "Gold", - "Fire", - "30 ft. cone (Dex. save)" - ], - [ - "Green", - "Poison", - "30 ft. cone (Con. save)" - ], - [ - "Red", - "Fire", - "30 ft. cone (Dex. save)" - ], - [ - "Silver", - "Cold", - "30 ft. cone (Con. save)" - ], - [ - "White", - "Cold", - "30 ft. cone (Con. save)" - ] - ] - } - ], - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, use the higher level whenever the spell's level appears in the stat block." - ], - "type": "entries" - } - ], - "miscTags": [ - "SCL", - "SMN" - ] + } }, { - "name": "Summon Monstrosity", - "level": 3, - "school": "C", + "name": "Orbital Stones", + "source": "KibblesTasty:CC", + "page": 36, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 9 + } + ], + "level": 4, + "school": "T", "time": [ { "number": 1, @@ -9555,23 +9778,44 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 90 + "type": "self" } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "timed", "duration": { - "type": "hour", + "type": "minute", "amount": 1, "upTo": true }, "concentration": true } ], + "entries": [ + "You lift three inanimate Small or Medium sized rocks or similar objects from within 10 feet of you, causing them to defy gravity and slowly circle you. With all three stones orbiting, you have three quarters cover. With at least one stone remaining, you have half cover.", + "As a bonus action while at least one stone remains in orbit, you can magically fling a stone at target within 60 feet. Make a ranged spell attack roll. On hit, the target takes {@damage 3d10} bludgeoning damage and is knocked backward 5 feet." + ], + "damageInflict": [ + "bludgeoning" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "FMV", + "UBA" + ], "classes": { "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, { "name": "Sorcerer", "source": "PHB" @@ -9581,35 +9825,90 @@ "source": "PHB" } ] + } + }, + { + "name": "Pillar of Fire", + "source": "KibblesTasty:CC", + "page": 36, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 13 + } + ], + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] }, "entries": [ - "You call forth a magical {@creature monstrosity spirit|KibblesTasty:CC}. It manifests in an occupied space that you can see within range. The corporeal form uses the Monstrosity Spirit stat block. When you cast the spell, choose Blinker, Burrower, or Displacer. The creature resembles the creature of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.", - "The creature is an ally to your and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal comments (no action required by you). If you don't issue any, it takes the {@action Dodge} action and uses its move to avoid danger." + "A pillar of fire in a 5-foot-radius, 30-foot-high cylinder centered on a point within range. Each creature in the cylinder in the must make a Dexterity saving throw. A creature takes {@damage 10d6} fire damage on a failed save, or half as much on a successful save." ], - "source": "KibblesTasty:CC", - "page": 33, "components": { "v": true, - "s": true, - "m": { - "text": "a statuette carved from a monster bone or fang worth at least 300 gp", - "cost": 30000 - } + "s": true }, "entriesHigherLevel": [ { + "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, use the higher level whenever the spell's level appears in the stat block." - ], - "type": "entries" + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d6} for each slot level above 4th." + ] } + ], + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "Y" ] }, { - "name": "Summon Ooze", - "level": 1, - "school": "C", + "name": "Platinum Lances", + "source": "KibblesTasty:CC", + "page": 36, + "level": 6, + "school": "V", "time": [ { "number": 1, @@ -9620,60 +9919,142 @@ "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 150 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "instant" + } + ], + "entries": [ + "You conjure four giant lances of radiant energy that plummet down at four different points you can see. Each creature in a 10-foot-radius, 100-foot-high cylinder centered on each point must make a Dexterity saving throw.", + "On a failed save, a creature takes {@damage 8d8} radiant damage and is knocked {@condition prone}. On a successful save, they take half as much damage and are not knocked prone.", + "A creature in the area of more than one lance is affected only once." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th." + ] } ], "classes": { "fromClassList": [ { - "name": "Wizard", + "name": "Cleric", "source": "PHB" } ] - }, - "entries": [ - "You call forth a magical ooze. It manifests in an unoccupied space that you can see within range. This corporeal form uses the {@creature Ooze Spirit|KibblesTasty:CC} stat block. When you cast the spell, choose from Green, Red, or Yellow. The creature resembles the creature of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.", - "The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the {@action Dodge} action and uses its move to avoid danger." - ], + } + }, + { + "name": "Poison Dart", "source": "KibblesTasty:CC", - "page": 33, + "page": 36, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 17 + } + ], + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, "components": { "v": true, - "s": true, - "m": { - "text": "a gold vial worth at least 100 gp", - "cost": 10000 - } + "s": true }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure a dart of pure poison and hurl it at a creature you can see within range. Make a ranged spell attack. On a hit, the target takes {@damage 3d12} poison damage and must succeed a Constitution saving throw or become {@condition poisoned} until the start of your next turn." + ], "entriesHigherLevel": [ { + "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell of 2nd level or higher, use the higher level whenever the spell's level appears in the stat block." - ], - "type": "entries" + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@damage 1d12} for each slot level above 2nd." + ] } ], + "damageInflict": [ + "poison" + ], + "conditionInflict": [ + "poisoned" + ], + "spellAttack": [ + "R" + ], + "savingThrow": [ + "constitution" + ], "miscTags": [ - "SCL", - "SMN" - ] + "SGT" + ], + "areaTags": [ + "ST" + ], + "classes": { + "fromClassList": [ + { + "name": "Shaman", + "source": "LLSH" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } }, { - "name": "Summon Plant", - "level": 3, - "school": "C", + "name": "Poison Puff", + "source": "KibblesTasty:CC", + "page": 36, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 18 + } + ], + "level": 4, + "school": "T", "time": [ { "number": 1, @@ -9681,23 +10062,41 @@ } ], "range": { - "type": "point", + "type": "cone", "distance": { "type": "feet", - "amount": 90 + "amount": 30 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "timed", "duration": { - "type": "hour", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "round", + "amount": 1 + } } ], + "entries": [ + "You exhale a cloud of poison that magically expands to fill a 30 foot cone. Creatures in that area must make a Constitution saving throw. On a failure, they take {@damage 4d12} poison damage and become {@condition poisoned} until the start of their next turn. On a success, the target takes half as much damage and is not {@condition poisoned}.", + "The area is lightly obscured until the start of your turn, and any creature that ends their turn within the area takes {@damage 2d4} poison damage." + ], + "damageInflict": [ + "poison" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "N" + ], "classes": { "fromClassList": [ { @@ -9705,43 +10104,36 @@ "source": "PHB" }, { - "name": "Ranger", + "name": "Shaman", + "source": "LLSH" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", "source": "PHB" } ] - }, - "entries": [ - "You call forth a magical plant. It manifests in an unoccupied space that you can see within range. This corporeal form uses the {@creature Plant Spirit|KibblesTasty:CC} stat block. When you cast the spell, choose Dryad, Shambling Mound, or Treant. The creature resembles the creature of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.", - "The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the {@action Dodge} action and uses its move to avoid danger." - ], + } + }, + { + "name": "Power Torrent", "source": "KibblesTasty:CC", - "page": 34, - "components": { - "v": true, - "s": true, - "m": { - "text": "a carved wooden figurine worth at least 300 gp", - "cost": 30000 - } - }, - "entriesHigherLevel": [ + "page": 36, + "otherSources": [ { - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell of 4th level or higher, use the higher level whenever the spell's level appears in the stat block." - ], - "type": "entries" + "source": "Generic Elemental Spells", + "page": 15 } ], - "miscTags": [ - "SCL", - "SMN" - ] - }, - { - "name": "Summon Swarm", - "level": 2, - "school": "C", + "level": 1, + "school": "V", "time": [ { "number": 1, @@ -9749,69 +10141,134 @@ } ], "range": { - "type": "point", + "type": "line", "distance": { "type": "feet", - "amount": 90 + "amount": 60 } }, "duration": [ { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "instant" } ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Wizard", + "name": "Sorcerer", "source": "PHB" } ] }, "entries": [ - "You call forth a magical swarm. It manifests in an unoccupied space that you can see within range. This corporeal form uses the {@creature Swarm Spirit|KibblesTasty:CC} stat block. When you cast the spell, choose from Quippers, Spiders, or Wasps. The creature resembles the creature of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.", - "The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the {@action Dodge} action and uses its move to avoid danger." + "You unleash a massive torrent of raw arcane energy, blasting a line 60 feet long and 15 feet wide with overwhelmingly raw power. This spell passes through all obstacles, walls, and all other non-magical barriers. All creatures in the area take {@damage 4d12 + 4} force damage.", + "All spells of 1st level or lower on creatures that take this damage are dispelled, and Constitution saving throws to maintain {@status concentration} on spells triggered by this damage are made with disadvantage." ], - "source": "KibblesTasty:CC", - "page": 35, "components": { "v": true, - "s": true, - "m": { - "text": "a golden insect worth at least 200 gp", - "cost": 20000 - } + "s": true }, "entriesHigherLevel": [ { + "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, use the higher level whenever the spell's level appears in the stat block." - ], - "type": "entries" + "When you cast this spell using a spell slot of 7th level or higher, the damage is increases by {@dice 1d12 + 1} for each slot level above 6th." + ] } ], - "miscTags": [ - "SCL", - "SMN" + "damageInflict": [ + "force" + ], + "areaTags": [ + "L" ] }, + { + "name": "Preservation", + "source": "KibblesTasty:CC", + "page": 37, + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 5 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "day", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "You touch a Small or smaller object or container that contains objects, slowing the passage of time for that object to half its usual pace. Food takes twice as long to spoil, a torch burns twice as long, a lamp consumes 1/2 as much oil, ice melts half as fast, etc. This effect lasts until you use the effect again, until the object changes state (such as food being eaten), or 1 day passes (at which time you can use the spell again to maintain it). This does not affect the items interactions with the world (such as a weapon being preserved in this way would not swing slower)." + ], + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "This spell's effect increases to slowing time to 1/3 its usually pace when you reach 5th level, 1/4 its usual pace when you reach 11th level, and 1/5 its usual pace when you reach 17th level." + ] + } + ], + "miscTags": [ + "SCL", + "OBJ" + ] + }, { - "name": "Swapping Curse", + "name": "Pressure Cutter", "source": "KibblesTasty:CC", - "page": 36, + "page": 37, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 20 + } + ], "level": 5, - "school": "E", + "school": "C", "time": [ { "number": 1, @@ -9819,7 +10276,7 @@ } ], "range": { - "type": "point", + "type": "line", "distance": { "type": "feet", "amount": 60 @@ -9827,105 +10284,60 @@ }, "components": { "v": true, - "s": true, - "m": { - "text": "something from each creature (such blood, hair, or scales) the spell is targeting, which the spell consumes.", - "consume": true - } + "s": true }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "instant" } ], "entries": [ - "You cast a curse targeting two individuals. Both targets must make a Charisma saving throw (which they can choose to fail). If both targets fail their saving throws, for the duration of the spell their souls are swapped. A soul controls the body it inhabits. It gains any ability score or action the body had (besides legendary actions or legendary resistance), but retains it's own spell casting (if it has the spellcasting, innate or otherwise), and has disadvantage on all attack rolls and strength, dexterity, and constitution saving throws for {@dice 1d4} turns after swapping bodies.", - "At the end of a swapped creatures turn, it can choose to repeat the saving throw, ending the effect on a successful save. It its CR (or character level if it has no CR) is higher than the body of the creature it is, it has advantage on the save.", - "If a creature dies while while it's soul is swapped, the souls return to their original bodies. If a soul was in a dying creature that returns to a living body, that creature takes {@damage 5d10} necrotic damage.", + "You unleash a blast of highly pressurized water in a 60-foot long 15-foot-wide line, slashing through everything in its path. Each creature in the line must make a Dexterity saving throw, taking {@damage 10d6} slashing damage on a failure. On a successful save, a creature takes half as much damage." + ], + "entriesHigherLevel": [ { - "type": "inset", - "name": "Curse Spell Material Components", - "source": "KT:O", - "page": 6, + "type": "entries", + "name": "At Higher Levels", "entries": [ - "All curse spells require \"something from the target creature (such as blood, hair, or scales) which the spell consumes\" as the material component. This can be satisfied by either by having that material, or being in range to touch the creature while casting the spell." + "When you cast this spell using a spell lot of 6th level or higher, the damage increases by {@damage 1d6} for each level above 5th." ] } ], "damageInflict": [ - "necrotic" + "slashing" ], "savingThrow": [ - "charisma" - ] - }, - { - "name": "Thunderburst Mine", - "source": "KibblesTasty:CC", - "page": 36, - "level": 2, - "school": "A", - "time": [ - { - "number": 1, - "unit": "minute" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": "Any tiny nonmagical item, which is destroyed by the activation of the spell" - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } - } - ], - "entries": [ - "You can set a magical trap by infusing explosive magic into an item. You can set this item to detonate when someone comes within 5 feet of it, or by a verbal command using your reaction (one or more mines can be detonated).", - "When the magic trap detonates, each creature in a 10-foot radius sphere centered on the item must make a Constitution saving throw. A creature takes {@damage 3d8} thunder damage on a failed save, or half as much damage on a successful one. If a creature is in the area of effect of more than one thunderburst mine during a turn, they take half damage from any subsequent effects of the mines.", - "A magical mine must be set 5 feet or more from another mine, and cannot be moved once placed; any attempt to move it results in it detonating unless the spellcaster that set it disarms it with an action." + "dexterity" ], - "damageInflict": [ - "thunder" + "miscTags": [ + "SCL" ], - "savingThrow": [ - "constitution" + "areaTags": [ + "L" ], "classes": { "fromClassList": [ { - "name": "Artificer", - "source": "TCE" + "name": "Sorcerer", + "source": "PHB" }, { - "name": "Inventor", - "source": "KibbleInventor" + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Wizard", + "source": "PHB" } ] } }, { - "name": "Thunder Note", + "name": "Prismatic Flash", "source": "KibblesTasty:CC", - "page": 36, - "level": 0, - "school": "V", + "page": 37, + "level": 1, + "school": "I", "time": [ { "number": 1, @@ -9933,62 +10345,68 @@ } ], "range": { - "type": "point", + "type": "cone", "distance": { "type": "feet", - "amount": 60 + "amount": 15 } }, "components": { "v": true, - "s": true + "s": true, + "m": "a prism" }, "duration": [ { - "type": "instant" - } - ], - "entries": [ - "You emit a crashing bang with a localized point of intensity targeting a creature within range. The target must succeed on a Constitution saving throw or take {@damage 1d8} thunder damage and become {@condition deafened} until the start of their next turn. Constitution saving throws to maintain concentration on spells triggered by this damage are made with disadvantage.", - "The spell's damage increases by {@dice 1d8} when you reach 5th level ({@dice 2d8}), 11th level ({@dice 3d8}), and 17th level ({@dice 4d8})." - ], - "scalingLevelDice": { - "label": "thunder damage", - "scaling": { - "1": "1d8", - "5": "2d8", - "11": "3d8", - "17": "4d8" + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } } - }, - "damageInflict": [ - "thunder" ], - "savingThrow": [ - "constitution" + "entries": [ + "A vivid rainbow of prismatic lights springs shoots from your hand. Each creature in a 15-foot cone must make a Constitution saving throw. On a failure, creatures are {@condition blinded} and dazed until the end of your next turn. While they are dazed in this way they are unable to take reactions and their movement speed is halved. If a creature fails by 10 or more, it is additionally {@condition stunned} for the duration. On a successful save, a creature is not blinded but is momentarily disoriented by the brilliant flash and has disadvantage on attack rolls until the end of your turn.", + "Creatures that are already blinded or cannot see you aren't effected as they do not see the burst." ], - "miscTags": [ - "SCL" + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the size of the cone expands by 5 additional feet." + ] + } ], "classes": { "fromClassList": [ { - "name": "Bard", + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", "source": "PHB" } ] } }, { - "name": "Transfuse Life", - "source": "KibblesTasty:BMS", + "name": "Pseudopod Slam", + "source": "KibblesTasty:CC", + "page": 37, "otherSources": [ { - "source": "KibblesTasty:CC" + "source": "Generic Elemental Spells", + "page": 5 } ], - "level": 1, - "school": "N", + "level": 2, + "school": "C", "time": [ { "number": 1, @@ -9998,7 +10416,8 @@ "range": { "type": "point", "distance": { - "type": "touch" + "type": "feet", + "amount": 10 } }, "duration": [ @@ -10008,10 +10427,18 @@ ], "classes": { "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, { "name": "Sorcerer", "source": "PHB" }, + { + "name": "Spellblade", + "source": "KSB" + }, { "name": "Warlock", "source": "PHB" @@ -10023,40 +10450,45 @@ ] }, "entries": [ - "You infuse a creature you touch with life divested from the blood used in the material component of the spell, causing the target to regain twice the hit points expended." - ], - "subschools": [ - "blood magic" + "You conjure a pseudopod of acidic ooze that slams a creature or object within range. Make a melee spell attack. On hit, the target takes {@damage 8d4} acid damage and is moved 5 feet in a direction of your choice." ], "components": { - "s": true, - "m": { - "text": "a splash of your blood worth 5 hit points, which the spell consumes", - "consume": true - } + "v": true, + "s": true }, "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the amount of hit points consumed by the spell increases by 5 (and the amount of hit points restored increases by a corresponding amount)." + "When you cast this spell using a spell slot of 3rd level or higher, the amount of damage blocked increases by {@dice 2d4} for each slot level above 2nd." ] } ], + "damageInflict": [ + "acid" + ], + "spellAttack": [ + "M" + ], "areaTags": [ "ST" ], "miscTags": [ - "HL", - "SCL" + "FMV" ] }, { - "name": "Twisting Eruption", + "name": "Pyroclastic Lance", "source": "KibblesTasty:CC", "page": 37, - "level": 7, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 13 + } + ], + "level": 5, "school": "C", "time": [ { @@ -10071,102 +10503,74 @@ "amount": 120 } }, - "components": { - "v": true, - "s": true, - "m": "a handful of dead plants" - }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "instant" } ], - "entries": [ - "You target a point and call forth tendrils, twisted vines, and gnarled roots of dark energy that erupt from the ground in a 60 foot radius. All creatures of your choice must make a Dexterity saving throw or be {@condition restrained} as the shadowy plant tendrils grasp and drain the life from it.", - "At start of a creature's turn, if it is {@condition restrained} by the spell, it takes {@damage 2d10} bludgeoning damage, and {@damage 2d10} necrotic damage. Each time a creature takes necrotic damage from this spell, the caster regains {@dice 1d4} hit points.", - "A creature {@condition restrained} by the tendrils can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself. A tendril can be destroyed, freeing a creature from its grasp. They have an AC of 10, 20 hit point, and are immune to all damage besides radiant and fire. Spells that deal radiant or fire damage to creatures in an area of effect also affect tendrils in that area.", - "Creatures that end their turn within the radius while not {@condition restrained} must make a Dexterity saving throw or become {@condition restrained} by the tendrils." - ], - "damageInflict": [ - "bludgeoning", - "necrotic" - ], - "conditionInflict": [ - "restrained" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "HL" - ], "classes": { "fromClassList": [ { - "name": "Occultist", - "source": "KT:O" + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Wizard", + "source": "PHB" } ] - } - }, - { - "name": "Unburden", - "source": "KibblesTasty:CC", - "page": 37, - "level": 1, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } }, + "entries": [ + "You conjure a lance of blazing lava before hurling it at target within range. Make a ranged spell attack. On hit, the target takes {@damage 8d6} fire damage. Hit or miss, the lance then explodes in a 10 foot radius sphere of heavily obscuring pyroclastic ash around the target until the start of your next turn. Any creature that start their turn within the ash cloud must make a Constitution saving throw or take {@damage 4d6} fire damage and be {@condition blinded} until the start of their next turn." + ], "components": { "v": true, "s": true }, - "duration": [ + "conditionInflict": [ + "blinded" + ], + "entriesHigherLevel": [ { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - } + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the initial damage increases by {@dice 1d6} for each slot level above 5th." + ] } ], - "entries": [ - "A creature you touch no longer suffers the penalties to movement speed or to their Dexterity ({@skill Stealth}) checks while wearing medium or heavy armor, and is no longer encumbered from carry weight unless they are carrying more than twice the weight that would encumber them." + "damageInflict": [ + "fire" ], - "classes": { - "fromClassList": [ - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Inventor", - "source": "KibbleInventor" - } - ] - } + "spellAttack": [ + "R" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "S" + ], + "miscTags": [ + "OBS" + ] }, { - "name": "Unholy Wave", + "name": "Quick Sand", "source": "KibblesTasty:CC", - "page": 46, - "level": 2, - "school": "N", + "page": 37, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 9 + } + ], + "level": 3, + "school": "T", "time": [ { "number": 1, @@ -10174,15 +10578,16 @@ } ], "range": { - "type": "cone", + "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 60 } }, "components": { "v": true, - "s": true + "s": true, + "m": "a pinch of sand" }, "duration": [ { @@ -10195,50 +10600,41 @@ } ], "entries": [ - "A wave of necrotic energy crashes out from your outstretch hand in a 30-foot-cone. Creatures in the area must make a Constitution saving throw, or be burned by unholy fire. On a failed saving throw, they take {@damage 4d6} necrotic damage, and wreathed in consuming unholy fire for the duration of the spell. Once per turn, if they are hit by an attack while wreathed the unholy fire their wounds are consumed by the flames, and they take an additional {@damage 1d6} necrotic damage. On a successful save, they take half as much damage and are not wreathed in radiant fire." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@damage 1d6} for each slot level above 2nd." - ] - } - ], - "savingThrow": [ - "constitution" + "You cause the ground in a 20-foot radius centered on a point you can see to turn to quicksand for the duration of the spell. A creature moving through or out of the area must spend 4 feet of movement for every 1 foot it moves. A creature that ends their turn must make a Strength saving throw. On failure, they fall {@condition prone}." ], "classes": { "fromClassList": [ { - "name": "Cleric", + "name": "Druid", "source": "PHB" }, { - "name": "Paladin", + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", "source": "PHB" } ] } }, { - "name": "Vacuum Pull", + "name": "Quicksilver Steps", "source": "KibblesTasty:CC", - "page": 37, - "level": 2, - "school": "V", + "page": 38, + "level": 4, + "school": "T", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 30 + "type": "self" } }, "components": { @@ -10247,48 +10643,44 @@ }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], "entries": [ - "You cause a sudden savage burst of wind to howl toward you, attempting to pull a Huge or smaller creature within range that you can see toward you. The target must succeed a Strength saving throw or be yanked off their feet and flung toward you, landing within 5 feet of you and falling {@condition prone}. Flying creatures make the Strength save with disadvantage." + "For the duration of the spell your movement does not provoke attacks of opportunity, and you can move up to 10 feet each time another creature you can see or hear ends their turn (no action required), up to 4 times, regaining all uses at the start of your turn. The first attack against you after each time you move have disadvantage." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell lot of 3rd level or higher, the range of the spell increases by 10 feet." + "When you cast this spell using a spell slot of 5th level or higher, the number of times you can move at the end of another creature's turn increases by 1, equaling the level of the spell slot used." ] } ], - "conditionInflict": [ - "prone" - ], - "savingThrow": [ - "strength" - ], - "miscTags": [ - "SGT" - ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Bard", "source": "PHB" }, { "name": "Ranger", "source": "PHB" }, - { - "name": "Sorcerer", - "source": "PHB" - }, { "name": "Spellblade", "source": "KSB" }, + { + "name": "Sorcerer", + "source": "PHB" + }, { "name": "Wizard", "source": "PHB" @@ -10297,15 +10689,11 @@ } }, { - "name": "Vampiric Blade", - "source": "KibblesTasty:BMS", - "otherSources": [ - { - "source": "KibblesTasty:CC" - } - ], + "name": "Rain of Spiders", + "source": "KibblesTasty:CC", + "page": 38, "level": 3, - "school": "N", + "school": "C", "time": [ { "number": 1, @@ -10315,20 +10703,37 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, + "components": { + "v": true, + "s": true, + "m": "a spider leg" + }, "duration": [ { "type": "timed", "duration": { "type": "minute", - "amount": 10 - } + "amount": 1 + }, + "concentration": true } ], + "entries": [ + "A vertical column of spiders begins to rain down in 20 foot radius, 40 foot high cylinder, centered on a location you specify. A {@creature Swarm of Spiders|MM} descends onto each creature within the cylinder when the spell is cast.", + "This swarm is considered to be climbing on the target creature and moves with it, even if they leave the affected area, and takes its turn immediately after that creature's turn.", + "A creature can make use its action to attempt to get it off, making a Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check against the spell save DC of the caster.", + "A swarm will attack the creature it fell on if it can, or move to chase it if it has been knocked off of it. Any spiders that remain when the spell ends disappear." + ], "classes": { "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, { "name": "Sorcerer", "source": "PHB" @@ -10342,31 +10747,317 @@ "source": "PHB" } ] + } + }, + { + "name": "Rain of Swords", + "source": "KibblesTasty:CC", + "page": 38, + "level": 7, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "A rain of swords begins to fall in a 20-foot-radius, 40-foot high cylinder centered on a point within range. Creatures that start their turn in the area or enter it for the first time on their turn, they must make a Dexterity saving throw. On failure, they take {@damage 6d10} slashing damage. On a successful save, the creature takes half as much damage.", + "The swords remain plunged into the ground and can be removed and used by anyone within 5 feet of the radius, and are normal longswords. All swords are vanish when the spell ends." + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "slashing" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "Y" + ] + }, + { + "name": "Repair", + "source": "KibblesTasty:CC", + "page": 38, + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } }, - "entries": [ - "You drain your own life essence to empower the weapon used in the casing of the spell with life drinking power. You sacrifice up to 10 hit points (included in the material components). When you do so, your weapon attacks deal an additional {@damage 1d8} necrotic damage, and you regain hit points equal to the necrotic damage dealt, until you have dealt necrotic damage equal to twice the hit points invested." + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } ], - "subschools": [ - "blood magic" + "entries": [ + "You touch a construct or inanimate object, causing it to regain {@dice 10d6} hit points. This causes any parts or material that has broken away from the construct or object to reattach, repairing it to the condition it was in before losing those hit points.", + "If the construct or object damaged state is the result of age, you can instead repair to the condition it was in {@dice 10d6} years ago, if it was previously in a better condition during that time (the condition can only improve or not change)." ], - "components": { - "s": true, - "m": { - "text": "a melee weapon worth at least 1 sp and a splash of your blood worth up to 10 hit points, which the spell consumes", - "consume": true + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "The hit points restored increases by {@dice 2d6} (or the years restored) for each slot above 4th." + ] } - }, - "damageInflict": [ - "necrotic" ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Inventor", + "source": "KibbleInventor" + } + ] + }, "miscTags": [ - "AAD", "HL" ] }, + { + "name": "Returning Weapon", + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 24 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Inventor", + "source": "KibbleInventor" + } + ] + }, + "entries": [ + "You touch a weapon granting it the throwing 20/60 property. If it already has the thrown property, it's range increases by 20/60. It also gains the \"returning\" property. After being thrown it automatically reappears in the throwers hand." + ], + "source": "KibblesTasty:CC", + "page": 38, + "components": { + "v": true, + "s": true + }, + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Reverberating Dash", + "source": "KibblesTasty:CC", + "page": 38, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 5 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + } + ] + }, + "entries": [ + "You imbue a resonating note of magic into a melee weapon you are holding. When you do so, you can immediately make a weapon attack against a creature within 5 feet, the blow releases a loud resonant note and deals an additional {@damage 1d8} thunder damage, and you can immediately move up to 15 feet in a straight line in any direction without provoking attacks of opportunity.", + "If this movement leaves you within 5 feet of a creature you have not hit with the casting of this spell, you can make an attack roll against them with the imbued weapon as part of the same action, dealing the weapon damage plus the bonus thunder damage to the on hit. If you hit, you can dash again, repeating the process. Each time you dash this way, the volume and tempo of the note increases, increasing the thunder damage dealt by {@dice 1d8}. You can dash and attack a maximum of 2 times after the first attack, after which, or if you dash to a place you cannot reach a target, the spell ends." + ], + "components": { + "v": true, + "s": true, + "m": "a melee weapon worth at least 1 sp" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the initial thunder damage increases by {@dice 1d8} and you can dash and attack an additional time for each slot level above 2nd, up to a maximum of five dashes with a 5th level spell slot." + ] + } + ], + "damageInflict": [ + "thunder" + ], + "areaTags": [ + "ST", + "MT" + ], + "miscTags": [ + "AAD" + ] + }, + { + "name": "Ribcage", + "source": "KibblesTasty:CC", + "page": 39, + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "You cause a series of rib bones burst from the earth surrounding a 10-foot radius area within range, trapping all creatures in the area in a hemispheric cage of bone. Small or larger creatures and attacks that deal slashing or bludgeoning damage cannot pass through the cage, while it serves as half cover against all other attacks or spells passing through it.", + "The cage has an AC of 13, and 40 hit points, with a vulnerability to bludgeoning damage. If it is reduced to 0 hit points, the cage crumbles to dust and the spell ends." + ], + "components": { + "v": true, + "s": true, + "m": "a rib bone" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When cast with a 5th level or higher spell slot, the cage has an additional 10 hit points for each level above 4th." + ] + } + ], + "areaTags": [ + "H" + ], + "miscTags": [ + "SCL" + ] + }, { - "name": "Violent Updraft", - "level": 1, + "name": "Rock Slam", + "source": "KibblesTasty:CC", + "page": 39, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 8 + } + ], + "level": 0, "school": "T", "time": [ { @@ -10378,30 +11069,34 @@ "type": "point", "distance": { "type": "feet", - "amount": 120 + "amount": 30 } }, + "components": { + "v": true, + "s": true + }, "duration": [ { "type": "instant" } ], + "entries": [ + "You fling a rock a creature you can see within range. Make a ranged spell attack. On hit, the target takes {@damage 1d10} bludgeoning damage. On a critical hit, the target is knocked {@damage prone} or 10 feet backwards (your choice).", + "The spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10)." + ], "classes": { "fromClassList": [ { "name": "Druid", "source": "PHB" }, - { - "name": "Sorcerer", - "source": "PHB" - }, { "name": "Spellblade", "source": "KSB" }, { - "name": "Warlock", + "name": "Sorcerer", "source": "PHB" }, { @@ -10409,61 +11104,87 @@ "source": "PHB" } ] - }, - "entries": [ - "You create a violent upburst of wind attempting to toss a Large or smaller creature into the air. The target must make a Strength saving throw, which it can choose to fail. On failure they are knocked 20 feet straight up into the air. If the target cannot hold onto anything or fly, they immediately fall taking {@damage 2d6} bludgeoning damage and falling {@condition prone}." - ], + } + }, + { + "name": "Rotting Curse", "source": "KibblesTasty:CC", + "page": 39, + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, "components": { "v": true, - "s": true + "s": true, + "m": { + "text": "something from the target creature (such as blood, hair, or scales) which the spell consumes", + "consume": true + } }, - "entriesHigherLevel": [ + "duration": [ { - "type": "entries", - "name": "At Higher Levels", + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You inflicting a rotting decay on a creature, causing it to to begin to rot. For the duration of the spell, every time the creature takes damage, it takes an additional {@damage 1d4} necrotic damage, and the effect of all healing on the creature is reduced by half.", + "The target creature has disadvantage on any Charisma checks for social interaction during the effect of the spell.", + { + "type": "inset", + "name": "Curse Spell Material Components", + "source": "KT:O", + "page": 6, "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the target is knocked feet additional foot higher second slot level above 1st." + "All curse spells require \"something from the target creature (such as blood, hair, or scales) which the spell consumes\" as the material component. This can be satisfied by either by having that material, or being in range to touch the creature while casting the spell." ] } ], "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "strength" - ], - "areaTags": [ - "ST" + "necrotic" ], "miscTags": [ - "FMV" + "HL" ] }, { - "name": "Vital Surge", - "level": 4, + "name": "Sanctified Charge", + "source": "KibblesTasty:CC", + "page": 49, + "level": 2, "school": "T", "time": [ { "number": 1, - "unit": "minute" + "unit": "bonus" } ], "range": { - "type": "point", + "type": "line", "distance": { "type": "feet", - "amount": 30 + "amount": 20 } }, "duration": [ { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } + "type": "instant" } ], "classes": { @@ -10473,44 +11194,41 @@ "source": "PHB" }, { - "name": "Druid", + "name": "Paladin", "source": "PHB" + }, + { + "name": "Shaman", + "source": "LLSH" } ] }, "entries": [ - "You infuse a vital surge of life into up to 4 creatures of your choice within range. Once during the duration of the spell, they can trigger this vital surge as a bonus action, regaining {@dice 4d8} hit points. When they trigger this surge, they can expend up to a number of hit dice equal to half the level of the spell slot used to cast this spell, rolling them as they normally would and adding the amount of hit points restored to the effect of this surge.", - "Once a creature triggers this healing surge, the spell ends for that creature." + "Fueled by a burst of divine strength, you move up to 20 feet in a straight line in a swift burst of movement, ending your charge early if you collide with a creature. A creature you collide with must make a Strength saving throw. On failure, they take {@damage 2d6} radiant damage and are knocked {@condition prone}, or half as much damage on a successful save." ], - "source": "KibblesTasty:CC", "components": { "v": true, "s": true }, - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th." - ] - } - ], - "areaTags": [ - "MT" + "damageInflict": [ + "radiant" ], - "miscTags": [ - "HL", - "SCL", - "UBA" + "savingThrow": [ + "strength" ] }, { - "name": "Volcanic Burst", + "name": "Seeking Orb", "source": "KibblesTasty:CC", - "page": 47, - "level": 6, - "school": "T", + "page": 39, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 14 + } + ], + "level": 2, + "school": "V", "time": [ { "number": 1, @@ -10521,60 +11239,55 @@ "type": "point", "distance": { "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a piece of obsidian" + "amount": 5 } }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], - "entries": [ - "You call fiery forces from below the earth to erupt upwards violently, causing the rocks beneath a point to melt and erupt into magma. The ground in a 10 foot radius explodes in a shower of fire and magma, raining down in a 20 foot radius. Creatures within the area must make a Dexterity saving throw. On failure, they take {@damage 4d10} bludgeoning damage and {@damage 4d6} fire damage. If a creature is within the 10-foot inner radius, then they are additionally flung 10 feet into the air, taking {@damage 1d6} bludgeoning damage and falling {@condition prone} when they land. On a successful save, a creature takes half damage, and suffers no additional effects.", - "The center 10 foot radius becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand." - ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Wizard", "source": "PHB" }, - { - "name": "Shaman", - "source": "LLSH" - }, { "name": "Sorcerer", "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" } ] - } + }, + "entries": [ + "You create a Tiny orb of pure arcane energy that hovers within range, and designate a target creature within 120 feet. For the duration of the spell, at the end of each of your turns, the orb grows larger and moves 30 feet directly toward the creature. If the orb reaches the target, it detonates dealing {@damage 6d4} force damage and an additional {@damage 2d4} damage for each round since you cast the spell to the target up to a maximum of {@dice 10d4}. The spell ends after it deals damage. If the orb does not reach the target before the spell ends, it fades away without dealing damage." + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "force" + ], + "areaTags": [ + "ST" + ] }, { - "name": "Vorpal Shot", + "name": "Seeking Projectile", "source": "KibblesTasty:CC", - "page": 37, - "level": 5, + "page": 39, + "level": 1, "school": "T", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { @@ -10595,25 +11308,17 @@ { "type": "timed", "duration": { - "type": "round", - "amount": 1 - } + "type": "minute", + "amount": 10 + }, + "concentration": true } ], "entries": [ - "You touch a piece of ammunition or weapon with the thrown property, imbuing it with the ultimate edge. The first time you attack with the empowered item, it adds +3 to attack and damage rolls, and pierces all resistances and immunities to the weapons damage type. On a hit, the creature takes {@damage 6d8} additional damage. If this damage reduces the target to zero hit points, it is killed by a mortal wound.", - "Once an attack has been made with the piece of ammunition or weapon, the spell ends." + "You touch a piece of ammunition or weapon with the thrown property imbuing it with the property of seeking its target. When a ranged attack roll is made with that weapon, the attack roll can add your spell casting modifier to the value on the dice. If that makes the value on the die a 20 or more, the attack is a critical hit as if a 20 was rolled. After making the attack roll, the spell ends." ], "classes": { "fromClassList": [ - { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Inventor", - "source": "KibbleInventor" - }, { "name": "Ranger", "source": "PHB" @@ -10622,10 +11327,16 @@ } }, { - "name": "Vorpal Weapon", + "name": "Seismic Wave", "source": "KibblesTasty:CC", - "page": 38, - "level": 5, + "page": 39, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 9 + } + ], + "level": 3, "school": "T", "time": [ { @@ -10634,9 +11345,10 @@ } ], "range": { - "type": "point", + "type": "cone", "distance": { - "type": "touch" + "type": "feet", + "amount": 30 } }, "components": { @@ -10645,35 +11357,48 @@ }, "duration": [ { - "type": "timed", - "duration": { - "type": "hour", - "amount": 1 - }, - "concentration": true + "type": "instant" } ], "entries": [ - "You touch a weapon and imbue it with power. Until the spell ends, the weapon becomes indescribably sharp, ignoring resistance to slashing damage, and gains the Siege property, dealing double damage to inanimate objects such as structures. If a weapon has a modifier of less than +3 to attack and damage rolls, its modifier becomes +3 to attack and damage rolls for the duration of the spell.", - "Additionally, if a critical strike of this weapon would leave a creature with less than 50 hitpoints, the target creature is decapitated, killing it." + "You release a seismic wave, slamming the ground in front of you causing the earth to explode violently in a 30 foot cone in front of you. Creatures touching the ground in the area must make a Strength saving throw. On failure, they take {@damage 4d10} bludgeoning damage and fall {condition prone}. On success, they take half as much damage and do not fall prone. Large or larger objects and structures in the area of effect automatically fail the save and take double damage. The ground becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd." + ] + } ], "classes": { "fromClassList": [ { - "name": "Artificer", - "source": "TCE" + "name": "Druid", + "source": "PHB" }, { - "name": "Inventor", - "source": "KibbleInventor" + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Wizard", + "source": "PHB" } ] } }, { - "name": "Wasp Barrage", - "level": 3, - "school": "C", + "name": "Shadow Bind", + "source": "KibblesTasty:CC", + "page": 40, + "level": 1, + "school": "I", "time": [ { "number": 1, @@ -10681,31 +11406,25 @@ } ], "range": { - "type": "cone", + "type": "point", "distance": { "type": "feet", - "amount": 40 + "amount": 60 } }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], "classes": { "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Ranger", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, { "name": "Spellblade", "source": "KSB" @@ -10717,221 +11436,183 @@ { "name": "Wizard", "source": "PHB" + }, + { + "name": "Shaman", + "source": "LLSH" } ] }, "entries": [ - "You conjure a swarm of magical wasps zip out to sting creatures of your choice within a 40 foot cone. Make a ranged spell attack against each chosen target. On a hit, a target takes {@damage 1} piercing damage{@damage + 4d12} poison damage. After they attack, the magic wasps fade away." + "You cause solidified tendrils of shadow to leap spring from a Medium or smaller creature's shadow and bind it. The target must make a Strength saving throw or become {@condition restrained} for the duration of the spell. A {@condition restrained} creature can repeat its saving throw at the end of each of its turns, ending the effect on a successful save." ], - "source": "KibblesTasty:CC", "components": { "v": true, "s": true }, + "conditionInflict": [ + "restrained" + ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the poison damage increases by {@dice 1d12} for each second slot level above 3nd." + "When you cast this spell using a spell slot of 2nd level or higher, you can target either one additional creature or a creature of one size category larger than medium for each slot level above 1st." ] } ], - "damageInflict": [ - "piercing", - "poison" - ], - "spellAttack": [ - "R" + "savingThrow": [ + "strength" ], "areaTags": [ - "N" + "ST" + ], + "miscTags": [ + "SCL" ] }, { - "name": "Wind Cutter", + "name": "Shadow Lash", "source": "KibblesTasty:CC", - "page": 38, - "level": 2, - "school": "T", + "page": 40, + "level": 0, + "school": "I", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a melee weapon that deals damage worth at least 1 cp", - "cost": 1 + "type": "feet", + "amount": 10 } }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1 - }, - "concentration": true + "type": "instant" } ], - "entries": [ - "You infuse the weapon used in the spell's casting with tempestuous power. For the duration, when you make an attack during your turn with the weapon, the weapon used in the spell's casting gains a reach of 30 feet, releasing slashes of razor sharp wind against foes beyond your normal reach; the weapon deals slashing damage when damaging targets beyond your normal reach.", - "For the duration, when you deal damage to a creature with the weapon used in the spell's casting, you can deal {@damage 1d4} slashing damage to up to two other creatures within 5 feet of the target as they are cut by the razor winds released by your attack." - ], - "damageInflict": [ - "slashing" - ], "classes": { "fromClassList": [ { - "name": "Artificer", - "source": "TCE" - }, - { - "name": "Inventor", - "source": "KibbleInventor" - }, - { - "name": "Druid", + "name": "Wizard", "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Ranger", + "name": "Warlock", "source": "PHB" }, { - "name": "Wizard", - "source": "PHB" + "name": "Shaman", + "source": "LLSH" } ] - } + }, + "entries": [ + "You form a whip of shadows that lashes out toward a creature within range. Make a melee spell attack, on hit, the target takes {@damage 2d4} psychic damage. In addition, if the target is in dim light or darkness, you make the attack roll with advantage.", + "The spell's damage increases by {@dice 2d4} when you reach 5th level ({@dice 4d4}), 11th level ({@dice 6d4}), and 17th level ({@dice 8d4})." + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "psychic" + ], + "spellAttack": [ + "M" + ], + "areaTags": [ + "ST" + ] }, { - "name": "Windsense", + "name": "Shattering Shield", "source": "KibblesTasty:CC", - "page": 39, + "page": 40, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 6 + } + ], "level": 2, - "school": "T", + "school": "V", "time": [ { "number": 1, - "unit": "bonus" + "unit": "reaction", + "condition": "which you can take when a creature within range is hit by a melee attack." } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, - "components": { - "v": true - }, "duration": [ { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } + "type": "instant" } ], - "entries": [ - "You cast your sense into the wind. Until the start of your next turn, you gain a {@sense blindsight} of 60 feet, and you gain advantage on Wisdom ({@skill Perception}) checks. Your passive {@skill Perception} gains +5, revealing any creature to you that is revealed by your elevated passive {@skill Perception}.", - "For the duration, when you make a ranged weapon attack, you do not require line of sight as long as it is in the range of your {@sense blindsight}, and the target creature does not benefit from cover, as you can send your shots in twisting impossible lines riding the flow of the winds that only you can see." - ], - "miscTags": [ - "ADV", - "SGT" - ], "classes": { "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, { "name": "Druid", "source": "PHB" }, { - "name": "Ranger", + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Warlock", "source": "PHB" } ] - } - }, - { - "name": "Whirling Conflagration", - "source": "KibblesTasty:CC", - "page": 39, - "level": 3, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "radius", - "distance": { - "type": "feet", - "amount": 15 - } }, + "entries": [ + "You cause a shield of ice to erupt blocking the attack. The damage of the attack is reduced by {@dice 1d8} + your spellcasting modifier. If the attack damage is not completely blocked, the shield shatters, dealing the amount of blocked damage as cold damage to the attacking creature. If the shield is not broken, it melts away after blocking the damage." + ], "components": { "v": true, - "m": { - "text": "a melee weapon you are proficient with worth at least 1 cp", - "cost": 1 - } + "s": true }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You flourish the weapon used in the casting and then whirl it around, igniting it in whirling conflagration. Make a melee weapon attack against each creature within 15 feet. (Using the same roll against each creature) Each target takes {@damage 6d6} fire damage on hit, or half as much on a miss" - ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 4th Level or higher, it deals an additional {@damage 1d6} damage to each target on hit for each slot level above 3rd." + "When you cast this spell using a spell slot of 3rd level or higher, the amount of damage blocked increases by {@dice 1d8} for each slot level above 2nd." ] } ], "damageInflict": [ - "fire" - ], - "classes": { - "fromClassList": [ - { - "name": "Ranger", - "source": "PHB" - } - ] - } + "cold" + ] }, { - "name": "Wither", + "name": "Sky Burst", "source": "KibblesTasty:CC", - "page": 39, - "level": 3, - "school": "N", + "page": 40, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 16 + } + ], + "level": 5, + "school": "V", "time": [ { "number": 1, @@ -10942,69 +11623,76 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 120 } }, "components": { "v": true, - "s": true, - "m": "a pinch of powdered bone and sand" + "s": true }, "duration": [ { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } + "type": "instant" } ], "entries": [ - "Dark energy tears the moisture from a body, sapping of life and vitality from a creature within range. The target must make a Constitution saving throw. The target takes {@damage 4d10+4} necrotic damage on a failed save and becomes withered until the start of your next turn, or half as much on a successful one and does not become withered. A withered creature gains vulnerability to fire damage if they are not resistant to it, or loses their resistance to fire if they were resistant to fire." + "Five bolts of lightning strike five points of your choice that you can see within range. Each creature within 5 feet of a chosen point must make a Dexterity saving throw. A creature takes {@damage 4d12 + 4} lightning damage on a failed save, or half as much on a successful one. A creature in the area of more than one lightning burst is affected only once." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d10} for each slot level above 5th." + "When you cast this spell using a spell slot of 6th level or higher, you can call down an additional bolt of lightning targeting another point within range for each slot level above 5th." ] } ], - "damageVulnerable": [ - "fire" - ], "damageInflict": [ - "necrotic" + "lightning" ], "savingThrow": [ - "constitution" + "dexterity" + ], + "miscTags": [ + "SCL", + "SGT" + ], + "areaTags": [ + "MT" ], "classes": { "fromClassList": [ { - "name": "Spellblade", - "source": "KSB" + "name": "Druid", + "source": "PHB" }, { - "name": "Warlock", + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" } ] } }, { - "name": "Erode", - "source": "KibblesTasty:GS", - "page": 4, + "name": "Sonic Shriek", + "source": "KibblesTasty:CC", + "page": 40, "otherSources": [ { - "source": "KibblesTasty:CC", + "source": "Generic Elemental Spells", "page": 18 } ], - "level": 3, - "school": "C", + "level": 5, + "school": "V", "time": [ { "number": 1, @@ -11012,10 +11700,10 @@ } ], "range": { - "type": "point", + "type": "cone", "distance": { "type": "feet", - "amount": 20 + "amount": 120 } }, "components": { @@ -11028,35 +11716,40 @@ } ], "entries": [ - "You blast a target with a glob of acid. The target must make a Dexterity saving throw. On failure, the target takes {@damage 8d4} acid damage immediately and becomes covered in acid. On a success, the target takes half as much damage and is not covered in acid. While covered in acid, the target takes {@damage 2d4} acid damage at the end of each of its turns. The target or a creature within 5 feet of it can end this damage by using its action to clear away the acid." + "You emit a sonic blast covering a huge area. Each creature in a 120-foot cone must make a Constitution saving throw. On a failed save, a creature takes {@damage 6d8} thunder damage. On a successful save, a creature takes half as much damage. A creature automatically succeed on its saving throw if it is more than 60 feet from you." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage (both initial and later) increases by {@damage 1d4} for each slot level above 3rd." + "When you cast this spell using a spell slot of 6th level or higher, the damage increases by {@damage 1d8} for each slot level above 5th." ] } ], - "damageInflict": [ - "acid" - ], "savingThrow": [ - "dexterity" + "constitution" ], "miscTags": [ "SCL" ], "areaTags": [ - "ST" + "N" ], "classes": { "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, { "name": "Spellblade", "source": "KSB" }, + { + "name": "Sorcerer", + "source": "PHB" + }, { "name": "Wizard", "source": "PHB" @@ -11064,29 +11757,80 @@ ] } }, + { + "name": "Spatial Swap", + "source": "KibblesTasty:CC", + "page": 40, + "level": 4, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "You switch positions with a creature you can see. If there is insufficient space for either creature at the location of the other, the spell fails. If the target is an unwilling creature, the target must make a Charisma saving throw. On success, the spell fails." + ], + "components": { + "v": true, + "s": true + }, + "savingThrow": [ + "charisma" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "TP", + "FMV" + ] + }, { - "name": "Acid Rain", - "source": "KibblesTasty:GS", - "page": 4, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 7 - } - ], - "level": 5, - "school": "C", + "name": "Spelltrap", + "source": "KibblesTasty:CC", + "page": 41, + "level": 2, + "school": "A", "time": [ { "number": 1, - "unit": "action" + "unit": "minute" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 300 + "type": "self" } }, "components": { @@ -11097,35 +11841,44 @@ { "type": "timed", "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "hour", + "amount": 8 + } } ], "entries": [ - "Acid rain begins falling within a 40-foot-radius 60-foot-high cylinder centered on a point you choose within range. When a creature moves into the spell's area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take {@damage 8d4} acid damage, and becomes covered in acid.", - "A creature takes {@damage 3d4} acid damage if it ends its turn while covered with acid. A creature can clear the acid with an action." - ], - "damageInflict": [ - "acid" - ], - "savingThrow": [ - "dexterity" + "You create a spelltrap, marking it on yourself, typically as a small glowing mark on your skin. The first time you have to make a saving throw against a 1st level or below spell, the spell is absorbed by the spell trap and none of the effects of the spell take place.", + "On your next turn, you can cast the spell absorbed the spell trap without expending a spell slot. If you do not cast the spell during your next turn, the spell trap fades and trapped spell is lost.", + { + "type": "inset", + "name": "Note:", + "entries": [ + "Spelltrap absorbs the first spell you have to save against that qualifies it for the criteria." + ] + } ], - "areaTags": [ - "Y" + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the level of the spell it can absorb increases by 1 for each slot level above 2nd." + ] + } ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Bard", "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" }, { "name": "Wizard", @@ -11135,17 +11888,17 @@ } }, { - "name": "Arctic Breath", - "source": "KibblesTasty:GS", - "page": 4, + "name": "Spider Bite", + "source": "KibblesTasty:CC", + "page": 41, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 8 + "source": "Generic Elemental Spells", + "page": 17 } ], - "level": 1, - "school": "C", + "level": 3, + "school": "T", "time": [ { "number": 1, @@ -11153,10 +11906,9 @@ } ], "range": { - "type": "line", + "type": "point", "distance": { - "type": "feet", - "amount": 30 + "type": "touch" } }, "components": { @@ -11169,28 +11921,32 @@ } ], "entries": [ - "A line of freezing arctic wind 30 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. On a failed save, a creature takes {@damage 2d8} cold damage and their movement speed is reduced by 10 feet until the end of their next turn. On a successful save, a creature takes half as much damage and isn't slowed." + "You prick a target with a tiny magical fang of venom. Make a melee spell attack against a creature within reach. On a hit, the target takes {@damage 4d12} poison damage and must succeed on a Constitution saving throw or becoming {@condition poisoned} for 1 minute. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the target is no longer {@condition poisoned}.", + "If you miss your melee attack roll, you can concentrate (as if concentrating on a spell) to maintain the attack for another attempt until the end of your next turn. (You may make subsequent attempts until you hit or lose concentration)" ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@damage 1d8} for each slot level above 1st." + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d12} for each slot level above 3rd." ] } ], "damageInflict": [ - "cold" + "poison" ], - "savingThrow": [ - "dexterity" + "conditionInflict": [ + "poisoned" ], - "miscTags": [ - "SCL" + "spellAttack": [ + "M" + ], + "savingThrow": [ + "constitution" ], "areaTags": [ - "L" + "ST" ], "classes": { "fromClassList": [ @@ -11199,7 +11955,11 @@ "source": "PHB" }, { - "name": "Sorcerer", + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Warlock", "source": "PHB" }, { @@ -11209,102 +11969,309 @@ ] } }, + { + "name": "Spirit Echo", + "source": "KibblesTasty:CC", + "page": 41, + "level": 2, + "school": "C", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + } + ] + }, + "entries": [ + "You summon a ghostly echo of yourself. It shares your space and acts automatically on your intents. For the duration of the spell, the first time on your turn you make an attack, it attacks the same target. It makes a separate attack roll, but otherwise uses your statistics for the weapon attack and damage roll, besides that on a hit the target takes force damage equal to half the damage that it would have taken from your attack." + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "force" + ] + }, { - "name": "Entomb", - "source": "KibblesTasty:GS", - "page": 4, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 18 - } - ], + "name": "Spiritual Consultation", + "source": "KibblesTasty:CC", + "page": 41, "level": 1, - "school": "T", + "school": "N", "time": [ { "number": 1, - "unit": "action" + "unit": "minute" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "self" } }, "components": { "v": true, - "s": true + "s": true, + "m": { + "text": "1 gp worth of incense, which the spell consumes", + "cost": 100, + "consume": true + } }, "duration": [ { "type": "timed", "duration": { "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "amount": 10 + } } ], "entries": [ - "You attempt to encase a Medium or smaller creature you can see within ice. The creature must make a Strength saving throw or become {@condition restrained} by ice for the duration. At the end of each of its turns, the target takes {@damage 1d8} cold damage and can make another Strength saving throw. On success, the spell ends on the target.", - "If the creature takes more than 5 fire or bludgeoning damage from a single damage roll while {@condition restrained}, the ice breaks and the target is freed, ending the spell for the target." + "You call forth a spirit that is proficient in a skill from {@skill Arcana}, {@skill Animal Handling}, {@skill History}, {@skill Investigation}, {@skill Medicine}, {@skill Nature}, {@skill Perception}, {@skill Religion}, or {@skill Survival}. The spirit is ethereal and ephemeral and cannot interact with physical objects, but can provide guidance on matters relating to the skill selected when you summon it.", + "You can treat any check you make in the skill as if you have proficiency with it so long as the spirit can communicate with you. Alternatively, if the ability check is an Intelligence or Wisdom check you can have the spirit make the check, and it has a +8 modifier for the skill was summoned for.", + "The spirit will follow you and cannot stray more than 5 feet from you. You can choose to release it early, dismissing it back from whence it came." ], - "entriesHigherLevel": [ + "classes": { + "fromClassList": [ + { + "name": "Occultist", + "source": "KT:O" + } + ] + }, + "miscTags": [ + "SMN" + ] + }, + { + "name": "Split Timeline", + "source": "KibblesTasty:CC", + "page": 41, + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "You split a willing creature's timeline in two. At the start of that creature's next turn, a temporal duplicate of them appears, lasting until the end of their turn or it drops to 0 hit points (whichever comes first). Their temporal duplicate is an exact duplicate, sharing all stats, abilities, and resources, and under the control of the character it is a duplicate of as when it splits from them. Any limited use abilities, items, or spells it uses are depleted from the character it is a duplicate of.", + "At the end of that character's turn, the temporal duplicate disappears." + ], + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When cast with a 5th level or higher spell slot, the temporal duplicate lasts for 1 additional turn for each level above 4th." + ] + } + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SMN" + ] + }, + { + "name": "Sprout Tree", + "source": "KibblesTasty:CC", + "page": 42, + "level": 2, + "school": "T", + "time": [ { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@damage 1d8} for each slot level above 1st." - ] + "number": 1, + "unit": "action" } ], - "damageInflict": [ - "cold" + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } ], - "conditionInflict": [ - "restrained" + "entries": [ + "Targeting a 5-foot square on the ground that you can see within range, you cause a tree to sprout from the ground, growing rapidly to 20 feet tall with a 2-foot-radius trunk. This spell can only target a surface through with a tree could grow (for example, you can't target solid rock). At the DM's discretion, it can burst through up to 6 inches of most material.", + "A Large or smaller creature in this space must make a Dexterity saving throw. On a failure, they are lifted 20 feet into the air in the branches of the tree. On a success, they move 5 feet to an occupied space of their choice (if there is no space they can move, they automatically fail). A Large or smaller creature can choose to fail their saving throw. A Huge or large creature automatically succeeds on their save. The tree stops growing if it would hit a ceiling or other object when growing.", + "The tree provides as half cover to any creature within its branches, and three-quarters cover from effects originating on the other side of its trunk. The tree has an AC 13 and 50 hit points.", + "The tree remains there, but may die rapidly if sprouted in an unsuitable location or environment. Its wood is flammable only when dried, and serves no useful purpose other than firewood." ], "savingThrow": [ - "strength" - ], - "miscTags": [ - "SCL", - "SGT" - ], - "areaTags": [ - "ST" + "dexterity" ], "classes": { "fromClassList": [ { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", + "name": "Druid", "source": "PHB" } ] } }, + { + "name": "Starfall", + "source": "KibblesTasty:CC", + "page": 42, + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "A false sky of a starry night swirls above you, which begins to rain down stars from above. When you cast the spell, 3 stars immediately fall, with 1 additional star falling at the start of your turn for the duration of the spell. For each star that falls, choose a creature within 60 feet of you. That creature must make a Dexterity saving throw, taking {@damage 4d8} radiant damage on failure, or half as much on a successful save. A creature cannot be targeted by more than one falling star per turn." + ], + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When cast with a 5th level or higher spell slot, the number of falling stars of the initial cast and subsequent turns increases by 1 for each level above 4th." + ] + } + ], + "damageInflict": [ + "radiant" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "MT" + ] + }, { - "name": "Cold Snap", - "source": "KibblesTasty:GS", - "page": 4, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 13 - } - ], + "name": "Star Dust", + "source": "KibblesTasty:CC", + "page": 42, "level": 2, "school": "V", "time": [ @@ -11314,13 +12281,14 @@ } ], "range": { - "type": "point", + "type": "cone", "distance": { "type": "feet", - "amount": 90 + "amount": 30 } }, "components": { + "v": true, "s": true }, "duration": [ @@ -11329,29 +12297,13 @@ } ], "entries": [ - "A swirling burst of freezing wind erupts at a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Constitution saving throw. On a failed save, a creature takes {@damage 3d8} cold damage and becomes stuck in the ice, reducing their movement speed on their next turn by 10 feet. On a success, the target takes half as much damage and is not stuck in ice.", - "The ground in the area is covered with slick ice and snow, making it difficult terrain until the start of your next turn." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@damage 1d8} for each slot level above 2nd." - ] - } + "You evoke a burst of brilliant particles of force energy sweeping out in a 30-cone originating from you. Creatures in the radius take {@damage 3d4} force damage and the next attack roll made against them before the start of your next turn has advantage." ], "damageInflict": [ - "cold" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "SCL" + "force" ], "areaTags": [ - "S" + "N" ], "classes": { "fromClassList": [ @@ -11370,14 +12322,66 @@ ] } }, + { + "name": "Star Scry", + "source": "KibblesTasty:CC", + "page": 42, + "level": 2, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "You describe a location, person, or object during the casting of the spell. On completion of the spell, an illusion of a starry night sky forms above you ahead, showing the night sky at midnight above the target described. You can then make an Intelligence (Navigator’s Tools) check to determine the general regional location of the described target, with the DC being 10 if you've been in the location before, 15 if you've been within 100 miles of the location, and 20 if you've never seen within 100 miles of the location.", + "If you give an inaccurate description or false name of the target, the spell fails to manifest any night sky. Once cast on a target, casting it on the same target again within 24 hours fails to manifest any night sky." + ], + "components": { + "v": true, + "s": true + } + }, { - "name": "Flash Freeze", - "source": "KibblesTasty:GS", - "page": 4, + "name": "Static Field", + "source": "KibblesTasty:CC", + "page": 43, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 19 + "source": "Generic Elemental Spells", + "page": 16 } ], "level": 3, @@ -11389,50 +12393,36 @@ } ], "range": { - "type": "cone", + "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 60 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { - "type": "instant" - } - ], - "entries": [ - "A freezing wind ripples outward. Each creature in a 30-foot cone must make a Constitution saving throw. On a fail save, a creature takes {@damage 4d8} cold damage and is {@condition restrained} by ice until the start of your next turn. On a successful save, the target takes half as much damage and isn't {@condition restrained}." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d8} for each slot level above 3rd." - ] + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], - "damageInflict": [ - "cold" - ], - "conditionInflict": [ - "restrained" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "SCL" - ], - "areaTags": [ - "N" - ], "classes": { "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Inventor", + "source": "KibbleInventor" + }, + { + "name": "Artificer", + "source": "TCE" + }, { "name": "Sorcerer", "source": "PHB" @@ -11442,28 +12432,37 @@ "source": "KSB" }, { - "name": "Wizard", + "name": "Warlock", "source": "PHB" } ] - } + }, + "entries": [ + "A visible field of static energy crackles to life in a 20 foot radius around a point you can see within range. If a creature takes an action, reaction, or moves 5 feet or more within the field, they take {@damage 1d12} lightning damage. A creature can take damage from each trigger once per turn (taking an action, a reaction, or moving)." + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "lightning" + ], + "areaTags": [ + "S" + ] }, { - "name": "Form of Ice", - "source": "KibblesTasty:GS", - "page": 5, + "name": "Stinging Swarm", + "source": "KibblesTasty:CC", + "page": 42, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 20 - }, - { - "source": "KibblesTasty:EFS", - "page": 2 + "source": "Generic Elemental Spells", + "page": 18 } ], - "level": 6, - "school": "T", + "level": 4, + "school": "C", "time": [ { "number": 1, @@ -11473,7 +12472,8 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, "components": { @@ -11485,32 +12485,24 @@ "type": "timed", "duration": { "type": "minute", - "amount": 10 + "amount": 1, + "upTo": true }, "concentration": true } ], "entries": [ - "You freeze over, becoming a form of elemental ice. Until the spell ends, you gain the following benefits:", - { - "type": "list", - "items": [ - "You are immune to cold damage.", - "You can move across difficult terrain created by ice or snow without spending extra movement.", - "The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.", - "You can use your action to create a 30-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes {@damage 4d8} cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.", - "During your turn, if you roll cold damage, you gain temporary hit points equal to one die rolled (your choice)." - ] - } + "You conjure a magical swarm of flying insects that fill a 5 foot cube within range. For the duration of the spell, the swarm is magically replenished and cannot be destroyed. As a bonus action, you can direct the swarm to move up to 30 feet. If the swarm enters another creature's space, it stops and swarms them, stinging repeatedly, and cannot be moved until the start of your next turn. The creature takes {@damage 2d4} piercing damage and must make a Constitution saving throw, taking {@damage 6d4} poison damage on failure." ], "damageInflict": [ - "cold" + "piercing", + "poison" ], "savingThrow": [ "constitution" ], - "miscTags": [ - "THP" + "areaTags": [ + "ST" ], "classes": { "fromClassList": [ @@ -11518,10 +12510,6 @@ "name": "Druid", "source": "PHB" }, - { - "name": "Sorcerer", - "source": "PHB" - }, { "name": "Warlock", "source": "PHB" @@ -11531,20 +12519,23 @@ "source": "PHB" } ] - } + }, + "miscTags": [ + "UBA" + ] }, { - "name": "Ice Spike", - "source": "KibblesTasty:GS", - "page": 5, + "name": "Stone Coffin", + "source": "KibblesTasty:CC", + "page": 43, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 22 + "source": "Generic Elemental Spells", + "page": 10 } ], "level": 4, - "school": "V", + "school": "T", "time": [ { "number": 1, @@ -11564,68 +12555,60 @@ }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true } ], "entries": [ - "You create a lance of ice that shoot up from the ground to impale a creature within range. The target must make a Dexterity saving throw. The target takes {@damage 4d8} piercing damage and {@damage 4d8} cold damage on a failed save. The target takes only the {@damage 4d8} cold damage on a successful save." + "You cause a surge of stone to attempt to engulf a Large or smaller creature in stone. The target must make a Dexterity saving throw. On a failure, they become {@condition restrained} and {@condition blinded} in the stone coffin. A creature can choose to fail their save. While trapped within the coffin, they have total cover against all sources. The coffin has an AC of 15 and 50 hit points, and resistance to all damage beside bludgeoning and thunder damage. When the spell ends or the coffin is reduced to 0 hit points, it crumbles to fragments and the creature within is no longer restrained and blinded.", + "For the duration of the spell you can use your bonus action to attempt to crush a creature encased in the coffin, dealing {@damage 1d10} bludgeoning damage." ], "entriesHigherLevel": [ { - "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 6th or 7th level, you can create a second spike. When you cast this spell using a spell slot of 8th or 9th level, you can create a third spike. Additional spikes can target the same or different creatures." - ] + "When you cast this spell using a spell slot of 5th level or higher, the stone coffin gains 10 additional hit points for each level above 5th." + ], + "type": "entries" } ], - "damageInflict": [ - "cold", - "piercing" - ], - "savingThrow": [ - "dexterity" - ], - "areaTags": [ - "ST" - ], "classes": { "fromClassList": [ { - "name": "Sorcerer", + "name": "Druid", "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" + "name": "Sorcerer", + "source": "PHB" }, { - "name": "Wizard", + "name": "Warlock", "source": "PHB" } ] } }, { - "name": "Become Stone", - "source": "KibblesTasty:GS", - "page": 5, + "name": "Stone Fist", + "source": "KibblesTasty:CC", + "page": 43, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 11 - }, - { - "source": "KibblesTasty:EFS", - "page": 1 + "source": "Generic Elemental Spells", + "page": 8 } ], - "level": 2, + "level": 1, "school": "T", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { @@ -11648,14 +12631,29 @@ } ], "entries": [ - "You solidify into a stone. Until the start of your next turn, you are {@condition petrified}. Your AC becomes 20 and you gain 10 temporary hit points. Any remaining temporary hit points fade when the spell ends." + "You turn your hand and forearm (or similar appendage) to stone until the start of your next turn. As part of casting the spell, you can make a melee spell attack against one creature you can reach. On a hit, the target takes {@damage 2d10} bludgeoning damage.", + "Until the start of your next turn, you can use your reaction when you take slashing or piercing damage from an attack to gain resistance to damage from that attack." ], - "conditionInflict": [ - "petrified" + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@damage 1d10} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "spellAttack": [ + "M" ], "miscTags": [ - "MAC", - "THP" + "SCL" + ], + "areaTags": [ + "ST" ], "classes": { "fromClassList": [ @@ -11679,28 +12677,27 @@ } }, { - "name": "Earth Ripple", - "source": "KibblesTasty:GS", - "page": 5, + "name": "Stone Forming", + "source": "KibblesTasty:CC", + "page": 43, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 17 + "source": "Generic Elemental Spells", + "page": 8 } ], - "level": 2, + "level": 0, "school": "T", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "touch" } }, "components": { @@ -11713,31 +12710,7 @@ } ], "entries": [ - "You cause the earth to deform and ripple, a target creature must make a Dexterity saving throw or suffer one of the following effects (your choice):", - { - "type": "list", - "items": [ - "It is pulled into the earth, taking {@damage 1d8} bludgeoning damage and reducing its movement speed to zero until a creature spends an action to dig it free.", - "It is slammed 5 feet in a direction of your choice by a wave of earth, taking {@damage 2d8} bludgeoning damage and being knocked {@condition prone}.", - "It is impaled by a spike of earth, taking {@damage 4d8} piercing damage." - ] - } - ], - "damageInflict": [ - "bludgeoning", - "piercing" - ], - "conditionInflict": [ - "prone" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "FMV" - ], - "areaTags": [ - "ST" + "You touch a stone surface or the ground, and call forth stone that shapes itself to your command. You can make any roughly shaped Small or Tiny item from the stone, including functional simple or martial melee weapons (for Medium or smaller creatures). Items made this way lose any magical durability after one hour, and become easily broken if they would not normally be functional in that shape." ], "classes": { "fromClassList": [ @@ -11745,32 +12718,22 @@ "name": "Druid", "source": "PHB" }, - { - "name": "Spellblade", - "source": "KSB" - }, { "name": "Sorcerer", "source": "PHB" }, { - "name": "Wizard", + "name": "Warlock", "source": "PHB" } ] } }, { - "name": "Fissure", - "source": "KibblesTasty:GS", - "page": 5, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 19 - } - ], - "level": 5, + "name": "Stone Pillar", + "source": "KibblesTasty:CC", + "page": 43, + "level": 2, "school": "T", "time": [ { @@ -11779,47 +12742,23 @@ } ], "range": { - "type": "line", + "type": "point", "distance": { "type": "feet", "amount": 60 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "instant" } ], - "entries": [ - "You rend asunder the earth in a 60-foot-long 5-foot-wide line, targeting an area of dirt, sand, or rock at least 10 feet deep.", - "Creatures in that line must make a Dexterity saving throw. On a failure, a creature falls into a suddenly opened crevice in the ground, falling into it before it snaps shut, crushing them. Creatures that fail the saving throw take {@damage 6d10} bludgeoning damage from the fall and crushing. The creature is buried in 10 feet of rubble, and creatures without a burrowing speed require 25 feet of movement to extract themselves from the loose rubble to return to where they failed the saving throw. If they end their turn while buried, they take an additional {@damage 1d10} bludgeoning damage." - ], - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "FMV" - ], - "areaTags": [ - "L" - ], "classes": { "fromClassList": [ { "name": "Druid", "source": "PHB" }, - { - "name": "Spellblade", - "source": "KSB" - }, { "name": "Sorcerer", "source": "PHB" @@ -11829,23 +12768,109 @@ "source": "PHB" } ] - } + }, + "entries": [ + "You cause a pillar of stone to rise from the ground in a space you can see. The pillar of stone has a diameter of 5 feet and raises up to 30 feet into the air. The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is Medium or smaller.", + "If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail their save. If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes {@damage 3d8} bludgeoning damage and is {@condition restrained}, pinched between the pillar and the obstacle. The {@condition restrained} creature can use an action to make a Strength or Dexterity check (the creature's choice) against the spell save DC. On a success, the creature is no longer {@condition restrained} and must either move off the pillar or fall off it.", + "The pillar has AC 5 and 30 hit points. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10-foot radius that lasts until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to clear by hand." + ], + "components": { + "v": true, + "s": true + }, + "conditionInflict": [ + "restrained" + ], + "damageInflict": [ + "bludgeoning" + ], + "abilityCheck": [ + "strength", + "dexterity" + ], + "areaTags": [ + "ST", + "Y" + ], + "miscTags": [ + "FMV", + "DFT" + ] }, + { + "name": "Storm Shot", + "source": "KibblesTasty:CC", + "page": 44, + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Ranger", + "source": "PHB" + } + ] + }, + "entries": [ + "You touch a piece of ammunition or weapon with the thrown property, imbuing it with the power of a hurricane for the duration. The first time you attack with the empowered item, it unleashes a blasting galeforce, greatly empowering the shot. On a hit, the target takes an additional {@damage 4d8} damage from the attack, and is knocked backwards 30 feet. Any creature the target is knocked into by this movement takes {@damage 2d8} bludgeoning damage. On a miss, the target takes half as much damage and is not knocked back.", + "Once an attack has been made with the piece of ammunition or weapon, the spell ends." + ], + "components": { + "v": true, + "s": true, + "m": "a piece of ammunition or weapon with the thrown property worth at least 1 cp" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level, the shot deals an additional {@damage 1d8} damage and the target is knocked backwards an additional 10 feet." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "miscTags": [ + "SCL", + "FMV", + "UBA", + "AAD" + ] + }, { - "name": "Form of Stone", - "source": "KibblesTasty:GS", - "page": 6, + "name": "Suffocate", + "source": "KibblesTasty:CC", + "page": 44, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 21 - }, - { - "source": "KibblesTasty:EFS", - "page": 2 + "source": "Generic Elemental Spells", + "page": 22 } ], - "level": 6, + "level": 4, "school": "T", "time": [ { @@ -11856,7 +12881,8 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, "components": { @@ -11868,45 +12894,36 @@ "type": "timed", "duration": { "type": "minute", - "amount": 10 + "amount": 1, + "upTo": true }, "concentration": true } ], "entries": [ - "You become made of stone. Until the spell ends, you gain the following benefits:", - { - "type": "list", - "items": [ - "You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.", - "You can move across difficult terrain made of earth or stone without spending extra movement. You can move through solid earth or stone as if it was air and without destabilizing it, but you can't end your movement there. If you do so, you are ejected to the nearest unoccupied space, this spell ends, and you are {@condition stunned} until the end of your next turn.", - "You can use your action to call spikes of stone to raise from the ground. All creatures of your choice within 15 feet of you must make a Dexterity saving throw. A creature takes {@damage 4d8} piercing damage on a failed save, or half as much on a successful one. Their space becomes difficult terrain either way." - ] - } - ], - "damageInflict": [ - "piercing" + "You create a whirling sphere of air around a target that causes them to struggle to breathe. The target must make a Constitution saving throw. On a failure, the target loses {@dice 5d8} hit points due to lack of air, has disadvantage on all ability checks, and cannot speak. On a success, the target takes half as much damage and suffers no other effects. For the duration, as an action, you can force the creation to make a saving throw against the ability again.", + "If a target fails their saving throw against this spell 3 times in a row, they become {@condition incapacitated} until they succeed on a save or the spell ends. If you don't use your action to force the target to make a save, it counts as a success.", + "A creature that does not need to breathe is unaffected by this spell." ], "conditionInflict": [ - "stunned" + "incapacitated" ], "savingThrow": [ - "dexterity" + "constitution" + ], + "areaTags": [ + "ST" ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" + "name": "Spellblade", + "source": "KSB" }, { "name": "Sorcerer", "source": "PHB" }, - { - "name": "Warlock", - "source": "PHB" - }, { "name": "Wizard", "source": "PHB" @@ -11914,18 +12931,139 @@ ] } }, + { + "name": "Sudden Hazards", + "source": "KibblesTasty:CC", + "page": 44, + "level": 5, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cube", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "You cause illusions of deadly traps or sudden hazards spring up filling a 60 foot cube originating from you. Blades swing on chains, spikes erupt from the ground, darts shoot unseen spots, lava spouting from the ground, vicious man eating plants, and other phantom hazards fill the mind of each creature of your choice within the area. An affected creature can move at half speed to evade the dangers, or move at their normal speed taking {@damage 1d8} psychic damage for each 5 feet they move within the area. Any affected creature that ends their turn in the area makes a Dexterity saving throw. On a failed save, they take {@damage 5d8} psychic damage, or half as much on a successful save.", + "Each time a creature takes damage from ending their turn in the effect, they can make a Wisdom saving throw. On a success, they realize the traps are fake, and the area ceases to deal damage to them or impede their movement, as all the traps become faint transparent images. Creatures that are not chosen to be affected by the caster see traps as faint transparent images." + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "psychic" + ], + "savingThrow": [ + "wisdom" + ], + "areaTags": [ + "C" + ] + }, + { + "name": "Supernova", + "source": "KibblesTasty:CC", + "page": 44, + "level": 9, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "sight" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "You form a fist sized point of light at a point you can see within range, that then explodes into a stellar supernova unleashing cataclysmic stellar energy. All creatures within a 60 foot radius of the point must make a Constitution saving throw. On a failure, a creature takes {@damage 30d8} radiant damage and becomes {@condition blinded} for 1 minute. On a success, creatures take half as much damage and are not {@condition blinded}. Blinded creatures can repeat their saving throw at the end of each of their turns, ending the effect on a success." + ], + "components": { + "v": true, + "s": true, + "m": "metal forged from a star" + }, + "conditionInflict": [ + "blinded" + ], + "damageInflict": [ + "radiant" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "S" + ], + "miscTags": [ + "SGT" + ] + }, { - "name": "Orbital Stones", - "source": "KibblesTasty:GS", - "page": 6, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 27 - } - ], - "level": 4, - "school": "T", + "name": "Summon Archon", + "source": "KibblesTasty:CC", + "page": 44, + "level": 2, + "school": "C", "time": [ { "number": 1, @@ -11935,67 +13073,69 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 90 } }, "components": { "v": true, - "s": true + "s": true, + "m": { + "text": "an ornate relic worth at least 200 gp", + "cost": 20000 + } }, "duration": [ { "type": "timed", "duration": { - "type": "minute", + "type": "hour", "amount": 1, "upTo": true }, "concentration": true } ], - "entries": [ - "You lift three inanimate Small or Medium sized rocks or similar objects from within 10 feet of you, causing them to defy gravity and slowly circle you. With all three stones orbiting, you have three quarters cover. With at least one stone remaining, you have half cover.", - "As a bonus action while at least one stone remains in orbit, you can magically fling a stone at target within 60 feet. Make a ranged spell attack roll. On hit, the target takes {@damage 3d10} bludgeoning damage and is knocked backward 5 feet." - ], - "damageInflict": [ - "bludgeoning" - ], - "spellAttack": [ - "R" - ], - "miscTags": [ - "FMV", - "UBA" - ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Cleric", "source": "PHB" }, { - "name": "Sorcerer", + "name": "Paladin", "source": "PHB" }, { - "name": "Wizard", + "name": "Warlock", "source": "PHB" } ] - } - }, - { - "name": "Stone Fist", - "source": "KibblesTasty:GS", - "page": 6, - "otherSources": [ + }, + "entries": [ + "You call forth a minor celestial archon. It manifests in an unoccupied space that you can see within range. It takes the form of the {@creature archon spirit|KibblesTasty:CC} stat block. When you cast the spell, choose Hound, Lantern, or Trumpet. The creature resembles the Archon of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.", + "The creature is allied to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). if you don't issue any, it takes the {@action Dodge} action and uses its move to avoid danger." + ], + "entriesHigherLevel": [ { - "source": "KibblesTasty:CC", - "page": 30 + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, use the higher level whenever the spell's level appears in the stat block." + ], + "type": "entries" } ], - "level": 1, - "school": "T", + "miscTags": [ + "SCL", + "SMN" + ] + }, + { + "name": "Summon Dragon", + "source": "KibblesTasty:CC", + "page": 45, + "level": 5, + "school": "C", "time": [ { "number": 1, @@ -12005,160 +13145,259 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 90 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "timed", "duration": { - "type": "round", - "amount": 1 - } + "type": "hour", + "amount": 1, + "upTo": true + }, + "concentration": true } ], + "components": { + "v": true, + "s": true, + "m": { + "text": "a dragon statuette worth at least 500 gp", + "cost": 50000 + } + }, + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, "entries": [ - "You turn your hand and forearm (or similar appendage) to stone until the start of your next turn. As part of casting the spell, you can make a melee spell attack against one creature you can reach. On a hit, the target takes {@damage 2d10} bludgeoning damage.", - "Until the start of your next turn, you can use your reaction when you take slashing or piercing damage from an attack to gain resistance to damage from that attack." + "You call forth a magical {@creature dragon spirit|KibblesTasty:CC}. It manifests in an unoccupied space that you can see within range. It takes the form of the dragon spirit stat block. When you cast the spell choose a color from the table below. The creature resembles a dragon of that color, which determines certain traits in its stat block based on its color as per the Dragon Table below where listed in traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.", + "The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. If obeys your verbal commands (no action required by you). If you don't issue any, it takes the {@action Dodge} action and uses its move to avoid danger.", + { + "type": "table", + "caption": "Dragon Table", + "colLabels": [ + "Dragon", + "Elemental Damage", + "Breath Weapon Area" + ], + "colStyles": [ + "text-center col-2", + "text-center col-4", + "text-center col-6" + ], + "rows": [ + [ + "Black", + "Acid", + "5 by 60 ft. line (Dex. save)" + ], + [ + "Blue", + "Lightning", + "5 by 60 ft. line (Dex. save)" + ], + [ + "Brass", + "Fire", + "5 by 60 ft. line (Dex. save)" + ], + [ + "Bronze", + "Lightning", + "5 by 60 ft. line (Dex. save)" + ], + [ + "Copper", + "Acid", + "5 by 60 ft. line (Dex. save)" + ], + [ + "Gold", + "Fire", + "30 ft. cone (Dex. save)" + ], + [ + "Green", + "Poison", + "30 ft. cone (Con. save)" + ], + [ + "Red", + "Fire", + "30 ft. cone (Dex. save)" + ], + [ + "Silver", + "Cold", + "30 ft. cone (Con. save)" + ], + [ + "White", + "Cold", + "30 ft. cone (Con. save)" + ] + ] + } ], "entriesHigherLevel": [ { - "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@damage 1d10} for each slot level above 1st." - ] + "When you cast this spell using a spell slot of 3rd level or higher, use the higher level whenever the spell's level appears in the stat block." + ], + "type": "entries" } ], - "damageInflict": [ - "bludgeoning" - ], - "spellAttack": [ - "M" - ], "miscTags": [ - "SCL" + "SCL", + "SMN" + ] + }, + { + "name": "Summon Monstrosity", + "source": "KibblesTasty:CC", + "page": 46, + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "areaTags": [ - "ST" + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + }, + "concentration": true + } ], "classes": { "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, { "name": "Sorcerer", "source": "PHB" }, - { - "name": "Warlock", - "source": "PHB" - }, { "name": "Wizard", "source": "PHB" } ] - } - }, - { - "name": "Become Fire", - "source": "KibblesTasty:GS", - "page": 6, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 11 - }, + }, + "entries": [ + "You call forth a magical {@creature monstrosity spirit|KibblesTasty:CC}. It manifests in an occupied space that you can see within range. The corporeal form uses the Monstrosity Spirit stat block. When you cast the spell, choose Blinker, Burrower, or Displacer. The creature resembles the creature of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.", + "The creature is an ally to your and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal comments (no action required by you). If you don't issue any, it takes the {@action Dodge} action and uses its move to avoid danger." + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "a statuette carved from a monster bone or fang worth at least 300 gp", + "cost": 30000 + } + }, + "entriesHigherLevel": [ { - "source": "KibblesTasty:EFS", - "page": 1 + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, use the higher level whenever the spell's level appears in the stat block." + ], + "type": "entries" } - ], - "level": 2, - "school": "T", + ] + }, + { + "name": "Summon Ooze", + "source": "KibblesTasty:CC", + "page": 46, + "level": 1, + "school": "C", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 30 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "timed", "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You become a burst of elemental flames. Until the start of your next turn, you gain the following benefits:", - { - "type": "list", - "items": [ - "You are resistant to fire damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks.", - "You can move through the space of other creatures and ignore difficult terrain. The first time you enter the space of another creature, it takes {@damage 1d6} fire damage.", - "Once during your turn when you roll fire damage, you can maximize the value of one die of fire damage." - ] + "type": "hour", + "amount": 1, + "upTo": true + }, + "concentration": true } ], - "damageInflict": [ - "fire" - ], "classes": { "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, { "name": "Wizard", "source": "PHB" } ] - } - }, - { - "name": "Form of Fire", - "source": "KibblesTasty:GS", - "page": 6, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 20 - }, + }, + "entries": [ + "You call forth a magical ooze. It manifests in an unoccupied space that you can see within range. This corporeal form uses the {@creature Ooze Spirit|KibblesTasty:CC} stat block. When you cast the spell, choose from Green, Red, or Yellow. The creature resembles the creature of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.", + "The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the {@action Dodge} action and uses its move to avoid danger." + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "a gold vial worth at least 100 gp", + "cost": 10000 + } + }, + "entriesHigherLevel": [ { - "source": "KibblesTasty:EFS", - "page": 1 + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell of 2nd level or higher, use the higher level whenever the spell's level appears in the stat block." + ], + "type": "entries" } ], - "level": 6, - "school": "T", + "miscTags": [ + "SCL", + "SMN" + ] + }, + { + "name": "Summon Plant", + "source": "KibblesTasty:CC", + "page": 47, + "level": 3, + "school": "C", "time": [ { "number": 1, @@ -12168,42 +13407,21 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 90 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "timed", "duration": { - "type": "minute", - "amount": 10 + "type": "hour", + "amount": 1, + "upTo": true }, "concentration": true } ], - "entries": [ - "You become elemental fire, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Until the spell ends, you gain the following benefits:", - { - "type": "list", - "items": [ - "You are immune to fire damage.", - "You can move through the space of other creatures and ignore difficult terrain. The first time on your turn you enter the space of another creature, it takes {@damage 1d6} fire damage.", - "If a creature within 5 feet hits you with a melee attack, it takes {@damage 1d6} fire damage.", - "You can use your action to create a line of fire 30 feet long and 5 feet wide extending from you in a direction of your choice. Each creature in the line must make a Dexterity saving throw. A creature takes {@damage 6d6} fire damage on a failed save, or half as much damage on a successful one.", - "During your turn, if you roll fire damage, you can maximize one die of the damage dealt." - ] - } - ], - "damageInflict": [ - "fire" - ], - "savingThrow": [ - "dexterity" - ], "classes": { "fromClassList": [ { @@ -12211,32 +13429,43 @@ "source": "PHB" }, { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Wizard", + "name": "Ranger", "source": "PHB" } ] - } - }, - { - "name": "Aether Lance", - "source": "KibblesTasty:GS", - "page": 7, - "otherSources": [ + }, + "entries": [ + "You call forth a magical plant. It manifests in an unoccupied space that you can see within range. This corporeal form uses the {@creature Plant Spirit|KibblesTasty:CC} stat block. When you cast the spell, choose Dryad, Shambling Mound, or Treant. The creature resembles the creature of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.", + "The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the {@action Dodge} action and uses its move to avoid danger." + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "a carved wooden figurine worth at least 300 gp", + "cost": 30000 + } + }, + "entriesHigherLevel": [ { - "source": "KibblesTasty:CC", - "page": 8 + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell of 4th level or higher, use the higher level whenever the spell's level appears in the stat block." + ], + "type": "entries" } ], - "level": 3, - "school": "V", + "miscTags": [ + "SCL", + "SMN" + ] + }, + { + "name": "Summon Swarm", + "source": "KibblesTasty:CC", + "page": 47, + "level": 2, + "school": "C", "time": [ { "number": 1, @@ -12244,69 +13473,67 @@ } ], "range": { - "type": "line", + "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 90 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { - "type": "instant" - } - ], - "entries": [ - "You gather raw aether in your hand and expel it in a lance of power forming a line 30 foot long and 5 foot wide. Each creature in a line takes {@damage 8d4} force damage." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d4} for each slot level above 3rd." - ] + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + }, + "concentration": true } ], - "damageInflict": [ - "force" - ], - "miscTags": [ - "SCL" - ], - "areaTags": [ - "L" - ], "classes": { "fromClassList": [ { - "name": "Sorcerer", + "name": "Druid", "source": "PHB" }, - { - "name": "Spellblade", - "source": "KSB" - }, { "name": "Wizard", "source": "PHB" } ] - } - }, - { - "name": "Aether Storm", - "source": "KibblesTasty:GS", - "otherSources": [ + }, + "entries": [ + "You call forth a magical swarm. It manifests in an unoccupied space that you can see within range. This corporeal form uses the {@creature Swarm Spirit|KibblesTasty:CC} stat block. When you cast the spell, choose from Quippers, Spiders, or Wasps. The creature resembles the creature of your choice, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.", + "The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the {@action Dodge} action and uses its move to avoid danger." + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "a golden insect worth at least 200 gp", + "cost": 20000 + } + }, + "entriesHigherLevel": [ { - "source": "KibblesTasty:CC" + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, use the higher level whenever the spell's level appears in the stat block." + ], + "type": "entries" } ], + "miscTags": [ + "SCL", + "SMN" + ] + }, + { + "name": "Swapping Curse", + "source": "KibblesTasty:CC", + "page": 48, "level": 5, - "school": "V", + "school": "E", "time": [ { "number": 1, @@ -12317,137 +13544,108 @@ "type": "point", "distance": { "type": "feet", - "amount": 120 + "amount": 60 } }, "components": { "v": true, - "s": true + "s": true, + "m": { + "text": "something from each creature (such blood, hair, or scales) the spell is targeting, which the spell consumes.", + "consume": true + } }, "duration": [ { "type": "timed", "duration": { "type": "minute", - "amount": 1, - "upTo": true + "amount": 1 }, "concentration": true } ], "entries": [ - "You conjure a storm of aether erupting from a point of your choice within range. The aether storm fills a 10-foot radius, 40-foot-high cylinder. When the storm appears, each creature within its area takes {@damage 8d4} force damage. When a creature moves into or through the storm, it takes {@damage 2d4} force damage for every 5 feet it travels, and whenever a creature ends its turn in the storm it takes an additional {@damage 8d4} force damage.", - "On each subsequent turn for the duration of the spell as a bonus action, you can move the storm 15 feet in any direction and cause it to fling forth a hail of force bolts that seek out up to 3 targets of your choice within 15 feet of the storm. Each creature targeted takes {@damage 3d4 + 3} force damage from the force bolts." - ], - "entriesHigherLevel": [ + "You cast a curse targeting two individuals. Both targets must make a Charisma saving throw (which they can choose to fail). If both targets fail their saving throws, for the duration of the spell their souls are swapped. A soul controls the body it inhabits. It gains any ability score or action the body had (besides legendary actions or legendary resistance), but retains it's own spell casting (if it has the spellcasting, innate or otherwise), and has disadvantage on all attack rolls and strength, dexterity, and constitution saving throws for {@dice 1d4} turns after swapping bodies.", + "At the end of a swapped creatures turn, it can choose to repeat the saving throw, ending the effect on a successful save. It its CR (or character level if it has no CR) is higher than the body of the creature it is, it has advantage on the save.", + "If a creature dies while while it's soul is swapped, the souls return to their original bodies. If a soul was in a dying creature that returns to a living body, that creature takes {@damage 5d10} necrotic damage.", { - "type": "entries", - "name": "At Higher Levels", + "type": "inset", + "name": "Curse Spell Material Components", + "source": "KT:O", + "page": 6, "entries": [ - "When you cast this spell using a spell slot of 6th level or higher, the damage of the storm and bolts increases by {@dice 1d4} for each slot level above 5th." + "All curse spells require \"something from the target creature (such as blood, hair, or scales) which the spell consumes\" as the material component. This can be satisfied by either by having that material, or being in range to touch the creature while casting the spell." ] } ], "damageInflict": [ - "force" - ], - "miscTags": [ - "SCL", - "UBA" - ], - "areaTags": [ - "Y" + "necrotic" ], - "classes": { - "fromClassList": [ - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Spellblade", - "source": "KSB" - } - ] - }, - "page": 7 + "savingThrow": [ + "charisma" + ] }, { - "name": "Seeking Orb", - "source": "KibblesTasty:GS", - "page": 7, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 28 - } - ], + "name": "Thunderburst Mine", + "source": "KibblesTasty:CC", + "page": 48, "level": 2, - "school": "V", + "school": "A", "time": [ { "number": 1, - "unit": "action" + "unit": "minute" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 5 + "type": "touch" } }, "components": { "v": true, - "s": true + "s": true, + "m": "Any tiny nonmagical item, which is destroyed by the activation of the spell" }, "duration": [ { "type": "timed", "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "hour", + "amount": 8 + } } ], "entries": [ - "You create a Tiny orb of pure arcane energy that hovers within range, and designate a target creature within 120 feet. For the duration of the spell, at the end of each of your turns, the orb grows larger and moves 30 feet directly toward the creature. If the orb reaches the target, it will detonate dealing {@damage 6d4} force damage and an additional {@damage 1d4} damage for each round since you cast the spell to the target. The spell ends after it deals damage. If the orb does not reach the target before the spell ends, it fades away without dealing damage." + "You can set a magical trap by infusing explosive magic into an item. You can set this item to detonate when someone comes within 5 feet of it, or by a verbal command using your reaction (one or more mines can be detonated).", + "When the magic trap detonates, each creature in a 10-foot radius sphere centered on the item must make a Constitution saving throw. A creature takes {@damage 3d8} thunder damage on a failed save, or half as much damage on a successful one. If a creature is in the area of effect of more than one thunderburst mine during a turn, they take half damage from any subsequent effects of the mines.", + "A magical mine must be set 5 feet or more from another mine, and cannot be moved once placed; any attempt to move it results in it detonating unless the spellcaster that set it disarms it with an action." ], "damageInflict": [ - "force" + "thunder" ], - "areaTags": [ - "ST" + "savingThrow": [ + "constitution" ], "classes": { "fromClassList": [ { - "name": "Sorcerer", - "source": "PHB" + "name": "Artificer", + "source": "TCE" }, { - "name": "Wizard", - "source": "PHB" + "name": "Inventor", + "source": "KibbleInventor" } ] } }, { - "name": "Force Bolt", - "source": "KibblesTasty:GS", - "page": 7, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 20 - } - ], + "name": "Thunder Note", + "source": "KibblesTasty:CC", + "page": 49, "level": 0, "school": "V", "time": [ @@ -12460,7 +13658,7 @@ "type": "point", "distance": { "type": "feet", - "amount": 120 + "amount": 60 } }, "components": { @@ -12473,66 +13671,59 @@ } ], "entries": [ - "You hurl a mote of arcane energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 2d4} force damage.", - "This spell's damage increases by {@damage 2d4} when you reach 5th level ({@damage 4d4}), 11th level ({@damage 6d4}), and 17th level ({@damage 8d4})." + "You emit a crashing bang with a localized point of intensity targeting a creature within range. The target must succeed on a Constitution saving throw or take {@damage 1d8} thunder damage and become {@condition deafened} until the start of their next turn. Constitution saving throws to maintain concentration on spells triggered by this damage are made with disadvantage.", + "The spell's damage increases by {@dice 1d8} when you reach 5th level ({@dice 2d8}), 11th level ({@dice 3d8}), and 17th level ({@dice 4d8})." ], "scalingLevelDice": { - "label": "force damage", + "label": "thunder damage", "scaling": { - "1": "2d4", - "5": "4d4", - "11": "6d4", - "17": "8d4" + "1": "1d8", + "5": "2d8", + "11": "3d8", + "17": "4d8" } }, "damageInflict": [ - "force" + "thunder" ], - "spellAttack": [ - "R" + "savingThrow": [ + "constitution" ], "miscTags": [ "SCL" ], - "areaTags": [ - "ST" - ], "classes": { "fromClassList": [ { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Sorcerer", + "name": "Bard", "source": "PHB" } ] } }, { - "name": "Force Blade", - "source": "KibblesTasty:GS", - "page": 7, + "name": "Thunder Pulse", + "source": "KibblesTasty:CC", + "page": 49, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 19 + "source": "Generic Elemental Spells", + "page": 18 } ], - "level": 4, + "level": 3, "school": "V", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { - "type": "point", + "type": "cone", "distance": { "type": "feet", - "amount": 5 + "amount": 15 } }, "components": { @@ -12551,117 +13742,63 @@ } ], "entries": [ - "You create an oversized blade of pure scintillating force energy in your hand. For the duration of the spell, as an action, you can sweep the blade through up to two creatures within reach, dealing {@damage 2d12} force damage to each." + "You gather sonic energy and can expel as a shockwave in a 15 foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes {@damage 3d8} thunder damage is knocked 10 feet away. On a successful save, the creature takes half as much damage and not being knocked away.", + "You can create a new shockwave as your action on subsequent turn until the spell ends." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast it using a 5th- or 6th-level spell slot, the damage increases to {@damage 3d12}. When you cast it using a spell slot of 7th level or higher, the damage increases to {@damage 4d12}." + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@damage 1d8} for each slot level above 2nd." ] } ], "damageInflict": [ - "force" + "thunder" ], - "areaTags": [ - "ST" + "savingThrow": [ + "constitution" ], "miscTags": [ + "FMV", "SCL" ], - "classes": { - "fromClassList": [ - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } - }, - { - "name": "Star Dust", - "source": "KibblesTasty:GS", - "page": 7, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 29 - } - ], - "level": 2, - "school": "V", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "cone", - "distance": { - "type": "feet", - "amount": 30 - } - }, - "components": { - "v": true, - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "You evoke a burst of brilliant particles of force energy sweeping out in a 30-cone originating from you. Creatures in the radius take {@damage 3d4} force damage and the next attack roll made against them before the start of your next turn has advantage." - ], - "damageInflict": [ - "force" - ], "areaTags": [ "N" ], "classes": { "fromClassList": [ { - "name": "Sorcerer", + "name": "Bard", "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" + "name": "Shaman", + "source": "LLSH" + }, + { + "name": "Sorcerer", + "source": "PHB" }, { "name": "Wizard", "source": "PHB" } ] - }, - "miscTags": [ - "ADV" - ] + } }, { - "name": "Crackle", - "source": "KibblesTasty:GS", - "page": 8, + "name": "Thunder Punch", + "source": "KibblesTasty:CC", + "page": 49, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 13 + "source": "Generic Elemental Spells", + "page": 18 } ], - "level": 2, + "level": 1, "school": "V", "time": [ { @@ -12672,8 +13809,7 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "touch" } }, "components": { @@ -12686,45 +13822,42 @@ } ], "entries": [ - "You create three arcs of lightning striking targets in range. You can direct them at one target or several.", - "Make a ranged spell attack for each arc. On a hit, the target takes {@damage 1d12} lightning damage. If three or more arcs hit a single target, they must make a Constitution saving throw or become {@condition shocked}, {@condition stunned|PHB|stunning} them until the start of their next turn." + "You charge your hand (or similar appendage) with thunder power. Make a melee spell attack against the target. On a hit, there is a thunderous crash audible from up to 300 feet of you and the target takes {@damage 3d8} thunder damage, and is knocked 10 feet away from you." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, you create one additional arc for each slot level above 2nd." + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@damage 1d8} for each slot level above 1st." ] } ], "damageInflict": [ - "lightning" + "thunder" ], "spellAttack": [ - "R" - ], - "savingThrow": [ - "constitution" + "M" ], "miscTags": [ + "FMV", "SCL" ], "areaTags": [ - "MT" + "ST" ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Bard", "source": "PHB" }, { - "name": "Sorcerer", - "source": "PHB" + "name": "Shaman", + "source": "LLSH" }, { - "name": "Warlock", + "name": "Sorcerer", "source": "PHB" }, { @@ -12734,18 +13867,348 @@ ] } }, + { + "name": "Time Anchor", + "source": "KibblesTasty:CC", + "page": 49, + "level": 8, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "You place a temporal marker on an object. For the duration of the spell, you can activate that marker, bringing it forward in time to the hand of your presence self. When you do so, no events of the current time are changed, beyond that object disappears from where it previously was, and appears in your hand. The object appears even if it was consumed or destroyed in the intervening time.", + "The object appears in the condition it was in at the time the spell was cast, including its condition, charges, and status.", + "Once cast on an object, this spell can never be cast on the same object again." + ], + "components": { + "v": true, + "s": true, + "m": "something from the past or future" + }, + "areaTags": [ + "ST" + ], + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Time Bubble", + "source": "KibblesTasty:CC", + "page": 49, + "level": 8, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "special" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "You create a 20-foot radius bubble of accelerated time around a point you can see within range. When you cast the spell, initiative (including your current turn) is interrupted and all creatures within it can take an additional turn in their initiative order immediately, but nothing they do inside the bubble can reach beyond or affect creatures outside the bubble (all attacks that pass through it miss, all spells that pass through it fail), and if they move outside the bubble, their additional turn immediately ends.", + "If any creature is intersected by the edge of the bubble (meaning it is not entirely inside or outside the bubble), the spell fails.", + "After all creatures inside the bubble have acted, the spell ends and initiative continues as normal." + ], + "components": { + "v": true, + "s": true, + "m": "something from the past or future" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell with a spell slot of 9th level, all creatures inside the bubble complete a second round of turns before the spell ends." + ] + } + ], + "areaTags": [ + "S" + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "Time Loop", + "source": "KibblesTasty:CC", + "page": 49, + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "You force a creature within range to repeat its last turn. The target must make a Wisdom saving throw or have its personal timeline adjusted so that it repeats its last action in a preordained loop on its next turn. As the rest of the world may have changed, it attempts to repeat its last action to the best of its ability, including moving the same distance in the same direction, attacking the same target, or taking the same action it previously took.", + "Where these conflict, the caster decides which part of the action takes precedence. While a creature is compelled to take this action, it cannot be compelled to move into obvious danger (such as walk off a cliff).", + { + "type": "inset", + "name": "Note Taking", + "entries": [ + " Unlike most material components, for convenience sake, this spell's material components is required by the player in addition to their character (whose detailed list does not need to by a physical object, simply the knowledge of their target's actions), and consequently requires some preparation and attention to detail on the player's part to avoid making the DM having to keep track of such details." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": "a detailed list of the actions and movement that the target creature took on its last turn, which the spell consumes" + }, + "areaTags": [ + "ST" + ], + "miscTags": [ + "FMV" + ] + }, + { + "name": "Time Skip", + "source": "KibblesTasty:CC", + "page": 50, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "You touch a willing creature, sending them a step into the future. That creature vanishes, before reappearing at the same location (or the nearest unoccupied space) at the start of their next turn." + ], + "components": { + "v": true, + "s": true, + "m": "a small symbol made up of two connected triangles" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell with a 3rd level or higher spell slot, you can send them one additional round into the future for each spell slot level above 2nd. If you cast this spell with a 9th level spell slot, the target is sent 24 hours into the future instead." + ] + } + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Time Trap", + "source": "KibblesTasty:CC", + "page": 50, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "You place a snarl in time in an empty a 5-foot cube. The first time a creature enters the square, they must make a Wisdom saving throw. On a failure, a medium or smaller creature that is completely engulfed in the cube becomes {@condition stunned} until the start of their next turn, while a Large or larger creature becomes {@condition restrained} as part of their body becomes frozen in time for the same duration. On a success, the creature's speed is halved instead. Once activated, the trap does not activate again and the spell ends at the start of the trapped creature's next turn.", + "The trapped area is subtly distorted, and any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to detect the trap." + ], + "components": { + "v": true, + "s": true, + "m": "a handful of sand from an hourglass" + }, + "conditionInflict": [ + "restrained" + ], + "areaTags": [ + "C" + ] + }, { - "name": "Electrocute", - "source": "KibblesTasty:GS", - "page": 8, + "name": "Tornado", + "source": "KibblesTasty:CC", + "page": 50, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 17 + "source": "Generic Elemental Spells", + "page": 22 } ], - "level": 3, - "school": "V", + "level": 5, + "school": "T", "time": [ { "number": 1, @@ -12756,7 +14219,7 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 120 } }, "components": { @@ -12765,47 +14228,47 @@ }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], "entries": [ - "A massive arc of lightning leaps from your hand to a target you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes {@damage 4d12} lightning damage and is {@condition stunned} until the start of your next turn. On a successful save, the target takes half as much damage and isn't {@condition stunned}." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d12} for each slot level above 3rd." - ] - } + "A whirling tornado erupts, filling a 20-foot-radius, 40-foot high cylinder centered on a point within range.", + "Any creature that starts its turn within the tornado must make a Strength saving throw. On a failed save, the creature takes {@damage 4d8} bludgeoning damage and is pushed 10 feet away and 40 feet up. On a successful save, the creature takes half as much damage and isn't pushed.", + "As a bonus action, you can move the tornado up to 30 feet in any direction. Any ranged weapon attack against a target within 20 feet of the tornado has disadvantage, and any ranged attack that passes through it automatically misses." ], "damageInflict": [ - "lightning" - ], - "conditionInflict": [ - "stunned" + "bludgeoning" ], "savingThrow": [ - "constitution" + "strength" ], "miscTags": [ - "SCL", - "SGT" + "FMV", + "UBA" ], "areaTags": [ - "ST" + "Y" ], "classes": { "fromClassList": [ { - "name": "Sorcerer", + "name": "Druid", "source": "PHB" }, { "name": "Spellblade", "source": "KSB" }, + { + "name": "Sorcerer", + "source": "PHB" + }, { "name": "Wizard", "source": "PHB" @@ -12813,88 +14276,309 @@ ] } }, + { + "name": "Tranquil Moment", + "source": "KibblesTasty:CC", + "page": 50, + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + } + ] + }, + "entries": [ + "You increase your mental perception of time, giving you time to think. You can make a Wisdom or Intelligence ability check that would normally require an action without requiring an action (such as the Search action), and if that action would have disadvantage imposed on it by circumstances of time or pressure, you would not have disadvantage on the check." + ], + "components": { + "v": true, + "s": true + }, + "miscTags": [ + "UBA" + ] + }, { - "name": "Electrify", - "source": "KibblesTasty:GS", - "page": 8, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 17 - } - ], - "level": 1, - "school": "V", + "name": "Twisting Eruption", + "source": "KibblesTasty:CC", + "page": 50, + "level": 7, + "school": "C", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 120 } }, "components": { "v": true, - "s": true + "s": true, + "m": "a handful of dead plants" }, "duration": [ { "type": "timed", "duration": { - "type": "round", + "type": "minute", "amount": 1 - } + }, + "concentration": true } ], "entries": [ - "You channel lightning into your hands. The next time you hit a creature with a melee attack (including a melee spell attack) before the start of your next turn, the target takes {@damage 1d12} lightning damage and must make a Constitution saving throw. On a failed save, the target becomes {@condition stunned} until the start of their next turn.", - "The spell ends after dealing damage, or at the start of your next turn, whichever occurs first." + "You target a point and call forth tendrils, twisted vines, and gnarled roots of dark energy that erupt from the ground in a 60 foot radius. All creatures of your choice must make a Dexterity saving throw or be {@condition restrained} as the shadowy plant tendrils grasp and drain the life from it.", + "At start of a creature's turn, if it is {@condition restrained} by the spell, it takes {@damage 2d10} bludgeoning damage, and {@damage 2d10} necrotic damage. Each time a creature takes necrotic damage from this spell, the caster regains {@dice 1d4} hit points.", + "A creature {@condition restrained} by the tendrils can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself. A tendril can be destroyed, freeing a creature from its grasp. They have an AC of 10, 20 hit point, and are immune to all damage besides radiant and fire. Spells that deal radiant or fire damage to creatures in an area of effect also affect tendrils in that area.", + "Creatures that end their turn within the radius while not {@condition restrained} must make a Dexterity saving throw or become {@condition restrained} by the tendrils." ], "damageInflict": [ - "lightning" + "bludgeoning", + "necrotic" ], "conditionInflict": [ - "stunned" + "restrained" ], "savingThrow": [ - "constitution" + "dexterity" ], - "areaTags": [ - "ST" + "miscTags": [ + "HL" ], "classes": { "fromClassList": [ { - "name": "Ranger", - "source": "PHB" + "name": "Occultist", + "source": "KT:O" + } + ] + } + }, + { + "name": "Unburden", + "source": "KibblesTasty:CC", + "page": 51, + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "entries": [ + "A creature you touch no longer suffers the penalties to movement speed or to their Dexterity ({@skill Stealth}) checks while wearing medium or heavy armor, and is no longer encumbered from carry weight unless they are carrying more than twice the weight that would encumber them." + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" }, { - "name": "Spellblade", - "source": "KSB" + "name": "Inventor", + "source": "KibbleInventor" + } + ] + } + }, + { + "name": "Unholy Wave", + "source": "KibblesTasty:CC", + "page": 51, + "level": 2, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 }, + "concentration": true + } + ], + "entries": [ + "A wave of necrotic energy crashes out from your outstretch hand in a 30-foot-cone. Creatures in the area must make a Constitution saving throw, or be burned by unholy fire. On a failed saving throw, they take {@damage 4d6} necrotic damage, and wreathed in consuming unholy fire for the duration of the spell. Once per turn, if they are hit by an attack while wreathed the unholy fire their wounds are consumed by the flames, and they take an additional {@damage 1d6} necrotic damage. On a successful save, they take half as much damage and are not wreathed in radiant fire." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@damage 1d6} for each slot level above 2nd." + ] + } + ], + "savingThrow": [ + "constitution" + ], + "classes": { + "fromClassList": [ { - "name": "Sorcerer", + "name": "Cleric", "source": "PHB" }, { - "name": "Wizard", + "name": "Paladin", "source": "PHB" } ] } }, + { + "name": "Unstable Explosion", + "source": "KibblesTasty:CC", + "page": 51, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 12 + } + ], + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "You cause an 10 foot radius unstable explosion to erupt at a point of your choice within range, rolling {@dice 3d6}. For each die that rolls a 6, roll an additional {@dice d6} and the radius of the spell expands by 5 feet. Each creature within the final range of the spell must make a Dexterity saving throw. On a failed save, they take fire damage equal to the total value of the rolled dice. On a success the target, the target takes half as much fire damage. " + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d6} for each slot level above 2nd." + ] + } + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "S" + ], + "damageInflict": [ + "fire" + ], + "miscTags": [ + "SCL" + ] + }, { - "name": "Lightning Charged", - "source": "KibblesTasty:GS", - "page": 8, + "name": "Vacuum Pull", + "source": "KibblesTasty:CC", + "page": 51, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 24 + "source": "Generic Elemental Spells", + "page": 22 } ], "level": 2, @@ -12902,91 +14586,253 @@ "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "touch" + "type": "feet", + "amount": 30 } }, "components": { "v": true, - "s": true, - "m": "a piece of once used lightning rod" + "s": true }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - } + "type": "instant" } ], "entries": [ - "You channel lightning energy into a creature. The energy is harmless to the creature, but escapes in dangerous bursts to other nearby creatures.", - "Every time that creature strikes another creature with a melee attack, a spell with a range of touch, is struck by another creature with a melee attack, or ends their turn while grappling or being {@condition grappled} by another creature, they deal {@damage 1d6} lightning damage to that creature.", - "Once this spell has discharged 6 times (dealing up to {@damage 6d6} damage), the spell ends." + "You cause a sudden savage burst of wind to howl toward you, attempting to pull a Huge or smaller creature within range that you can see toward you. The target must succeed a Strength saving throw or be yanked off their feet and flung toward you, landing within 5 feet of you and falling {@condition prone}. Flying creatures make the Strength save with disadvantage." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "The spell can discharge damage 2 additional times (dealing {@damage 2d6} more total damage) before the spell ends for each slot level above 2nd." + "When you cast this spell using a spell lot of 3rd level or higher, the range of the spell increases by 10 feet." ] } ], - "damageInflict": [ - "lightning" + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "strength" ], "miscTags": [ - "SCL" + "SGT" ], "classes": { "fromClassList": [ { - "name": "Artificer", - "source": "TCE" + "name": "Druid", + "source": "PHB" }, { - "name": "Inventor", - "source": "KibbleInventor" + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, + { + "name": "Wizard", + "source": "PHB" } ] } }, + { + "name": "Vicious Hound", + "source": "KibblesTasty:CC", + "page": 51, + "level": 2, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "You summon a particularly vicious looking illusory hound that ferociously chases a target within range. Only the target can see the hound that chases them. The target creature can attempt to flee from the hound, moving at least 30 feet in any direction from where they start their turn. If the target does not flee or is unable to move at least 30 feet from where they started by the end of their turn, they take {@damage 3d8} psychic damage from being mauled by the hound at the end of the turn. The spell ends early if the target gets more than 120 feet from you.", + "At the end of each of their turns, the target can make a Wisdom saving throw. On success, they realize the hound is an illusion, and the spell ends." + ], + "components": { + "v": true, + "s": true, + "m": "a spiked collar" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the speed of the hound increases by 10 feet for each slot level above 2nd (meaning that the target must flee 10 additional feet to avoid taking the damage)." + ] + } + ], + "damageInflict": [ + "psychic" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "SCL", + "FMV" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Violent Crush", + "source": "KibblesTasty:CC", + "page": 52, + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "You place massive omnidirectional force on a Large or smaller creature or object within range, attempting to crush it in all directions inward. The target must make a Strength saving throw. On failure, the target takes {@damage 6d12} bludgeoning damage and falls {@condition prone}. On success, it takes half as much damage and does not fall {@condition prone}." + ], + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d12} for each slot level above 4th." + ] + } + ], + "conditionInflict": [ + "prone" + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "strength" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SCL" + ] + }, { - "name": "Lightning Tendril", - "source": "KibblesTasty:GS", - "page": 8, + "name": "Vicious Vapors", + "source": "KibblesTasty:CC", + "page": 52, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 24 + "source": "Generic Elemental Spells", + "page": 17 } ], - "level": 1, - "school": "V", + "level": 2, + "school": "T", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "radius", "distance": { "type": "feet", - "amount": 20 + "amount": 30 } }, "components": { "v": true, - "s": true, - "m": "a twig from a tree that has been struck by lightning" + "s": true }, "duration": [ { @@ -13000,25 +14846,16 @@ } ], "entries": [ - "Crackling beams of blue energy leap from your hands. For the duration of the spell, as an action, you can direct them toward a creature within range, dealing {@damage 1d12} lightning damage to that creature." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to {@damage 2d12} and the range increases to 30 feet. When you cast it using a 5th- or 6th-level spell slot, the damage increases to {@damage 3d12} and the range increases to 60 feet. When you cast it using a spell slot of 7th level or higher, the damage increases to {@damage 4d12} and the range increases to 120 feet." - ] - } + "You conjure a swirling poisonous miasma around yourself. For the duration of the spell, you are lightly obscured. When you cast the spell, and as a bonus action on each subsequent turn, you can cause the vapors to surge out and swirl around up to three creatures of your choice within range. Each creature must make a Constitution saving throw. On a failed save, it takes {@damage 1d12} poison damage and becomes {@condition poisoned} until the start of your next turn. On a successful save, it takes half as much poison damage and is not {@condition poisoned}." ], "damageInflict": [ - "lightning" + "poison" ], - "miscTags": [ - "SCL" + "savingThrow": [ + "constitution" ], "areaTags": [ - "ST" + "MT" ], "classes": { "fromClassList": [ @@ -13026,14 +14863,6 @@ "name": "Druid", "source": "PHB" }, - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, { "name": "Warlock", "source": "PHB" @@ -13043,20 +14872,33 @@ "source": "PHB" } ] - } + }, + "miscTags": [ + "SCL", + "UBA" + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d12} for each slot level above 2nd." + ] + } + ] }, { - "name": "Jumping Jolt", - "source": "KibblesTasty:GS", - "page": 8, + "name": "Violent Updraft", + "source": "KibblesTasty:CC", + "page": 52, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 23 + "source": "Generic Elemental Spells", + "page": 21 } ], - "level": 4, - "school": "V", + "level": 1, + "school": "T", "time": [ { "number": 1, @@ -13067,45 +14909,20 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 120 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "instant" } ], - "entries": [ - "You release an arc of lighting at a creature within range. Make a ranged spell attack roll against the target. On hit, the target takes {@damage 4d12} lightning damage, and you can cause the spell to jump to another target within 20 feet of the first target making a new attack roll for each target. The spell cannot hit the same target twice, or jump to a target out of the spells range. The spell can jump a maximum of five times.", - "On a miss, the target takes half as much damage and the spell does not jump to a new target." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, the starting damage increases by {@damage 1d12} for each slot level above 4th." - ] - } - ], - "damageInflict": [ - "lightning" - ], - "spellAttack": [ - "R" - ], - "miscTags": [ - "SCL" - ], - "areaTags": [ - "MT" - ], "classes": { "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, { "name": "Sorcerer", "source": "PHB" @@ -13114,70 +14931,151 @@ "name": "Spellblade", "source": "KSB" }, + { + "name": "Warlock", + "source": "PHB" + }, { "name": "Wizard", "source": "PHB" } ] - } - }, - { - "name": "Sky Burst", - "source": "KibblesTasty:GS", - "page": 9, - "otherSources": [ + }, + "entries": [ + "You create a violent upburst of wind attempting to toss a Large or smaller creature into the air. The target must make a Strength saving throw, which it can choose to fail. On failure they are knocked 20 feet straight up into the air. If the target cannot hold onto anything or fly, they immediately fall taking {@damage 2d6} bludgeoning damage and falling {@condition prone}." + ], + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ { - "source": "KibblesTasty:CC" + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the target is knocked feet additional foot higher second slot level above 1st." + ] } ], - "level": 5, - "school": "V", + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "strength" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "FMV" + ] + }, + { + "name": "Vital Surge", + "source": "KibblesTasty:CC", + "page": 52, + "level": 4, + "school": "T", "time": [ { "number": 1, - "unit": "action" + "unit": "minute" } ], "range": { "type": "point", "distance": { "type": "feet", - "amount": 120 + "amount": 30 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } } ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + } + ] + }, "entries": [ - "Five bolts of lightning strike five points of your choice that you can see within range. Each creature within 5 feet of a chosen point must make a Dexterity saving throw. A creature takes {@damage 4d12 + 4} lightning damage on a failed save, or half as much on a successful one. A creature in the area of more than one lightning burst is affected only once." + "You infuse a vital surge of life into up to 4 creatures of your choice within range. Once during the duration of the spell, they can trigger this vital surge as a bonus action, regaining {@dice 4d8} hit points. When they trigger this surge, they can expend up to a number of hit dice equal to half the level of the spell slot used to cast this spell, rolling them as they normally would and adding the amount of hit points restored to the effect of this surge.", + "Once a creature triggers this healing surge, the spell ends for that creature." ], + "components": { + "v": true, + "s": true + }, "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 6th level or higher, you can call down an additional bolt of lightning targeting another point within range for each slot level above 5th." + "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th." ] } ], - "damageInflict": [ - "lightning" - ], - "savingThrow": [ - "dexterity" + "areaTags": [ + "MT" ], "miscTags": [ + "HL", "SCL", - "SGT" + "UBA" + ] + }, + { + "name": "Volcanic Burst", + "source": "KibblesTasty:CC", + "page": 52, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 11 + } + ], + "level": 6, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a piece of obsidian" + } + }, + "duration": [ + { + "type": "instant" + } ], - "areaTags": [ - "MT" + "entries": [ + "You call fiery forces from below the earth to erupt upwards violently, causing the rocks beneath a point to melt and erupt into magma. The ground in a 10 foot radius explodes in a shower of fire and magma, raining down in a 20 foot radius. Creatures within the area must make a Dexterity saving throw. On failure, they take {@damage 4d10} bludgeoning damage and {@damage 4d6} fire damage. If a creature is within the 10-foot inner radius, then they are additionally flung 10 feet into the air, taking {@damage 1d6} bludgeoning damage and falling {@condition prone} when they land. On a successful save, a creature takes half damage, and suffers no additional effects.", + "The center 10 foot radius becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand." ], "classes": { "fromClassList": [ @@ -13185,130 +15083,97 @@ "name": "Druid", "source": "PHB" }, + { + "name": "Shaman", + "source": "LLSH" + }, { "name": "Sorcerer", "source": "PHB" }, { - "name": "Wizard", + "name": "Warlock", "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" + "name": "Wizard", + "source": "PHB" } ] } }, { - "name": "Bad Blood", - "source": "KibblesTasty:GS", - "page": 9, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 10 - } - ], - "level": 1, - "school": "N", + "name": "Vorpal Shot", + "source": "KibblesTasty:CC", + "page": 52, + "level": 5, + "school": "T", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "touch" } }, "components": { "v": true, "s": true, - "m": "a piece of rotten meat" + "m": { + "text": "a piece of ammunition or weapon with the thrown property worth at least 1 cp", + "cost": 1 + } }, "duration": [ { "type": "timed", "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "round", + "amount": 1 + } } ], "entries": [ - "Targeting a creature you can see within range, you attempt to corrupt its blood. Creatures without blood are immune to this effect. The target must make a Constitution saving throw. On failure, they take {@damage 1d12} poison damage and become {@condition poisoned} for the duration.", - "At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target, on failure; they take an additional {@damage 1d4} poison as the poison continues to ravage them." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional target for each slot level above 2nd. The targets must be within 30 feet of each other when you target them." - ] - } - ], - "damageInflict": [ - "poison" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrow": [ - "constitution" - ], - "miscTags": [ - "SCL", - "SGT" - ], - "areaTags": [ - "ST" + "You touch a piece of ammunition or weapon with the thrown property, imbuing it with the ultimate edge. The first time you attack with the empowered item, it adds +3 to attack and damage rolls, and pierces all resistances and immunities to the weapons damage type. On a hit, the creature takes {@damage 6d8} additional damage. If this damage reduces the target to zero hit points, it is killed by a mortal wound.", + "Once an attack has been made with the piece of ammunition or weapon, the spell ends." ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" + "name": "Artificer", + "source": "TCE" }, { - "name": "Warlock", - "source": "PHB" + "name": "Inventor", + "source": "KibbleInventor" }, { - "name": "Wizard", + "name": "Ranger", "source": "PHB" } ] } }, { - "name": "Nauseating Poison", - "source": "KibblesTasty:GS", - "page": 9, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 27 - } - ], - "level": 1, - "school": "N", + "name": "Vorpal Weapon", + "source": "KibblesTasty:CC", + "page": 53, + "level": 5, + "school": "T", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "touch" } }, "components": { @@ -13319,60 +15184,41 @@ { "type": "timed", "duration": { - "type": "round", + "type": "hour", "amount": 1 - } + }, + "concentration": true } ], "entries": [ - "You shroud your hand, a weapon you are holding, or a natural weapon in dark ichorous miasma. The next time you hit a creature with a melee attack (including a melee spell attack) before the start of your next turn, the attack deals an extra {@damage 1d12} poison damage and the target must succeed on a Constitution saving throw or be {@condition poisoned} until the end of your next turn.", - "The spell ends after dealing damage, or at the start of your next turn, whichever occurs first." - ], - "damageInflict": [ - "poison" - ], - "conditionInflict": [ - "poisoned" - ], - "savingThrow": [ - "constitution" - ], - "areaTags": [ - "ST" + "You touch a weapon and imbue it with power. Until the spell ends, the weapon becomes indescribably sharp, ignoring resistance to slashing damage, and gains the Siege property, dealing double damage to inanimate objects such as structures. If a weapon has a modifier of less than +3 to attack and damage rolls, its modifier becomes +3 to attack and damage rolls for the duration of the spell.", + "Additionally, if a critical strike of this weapon would leave a creature with less than 50 hitpoints, the target creature is decapitated, killing it." ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Shaman", - "source": "LLSH" - }, - { - "name": "Sorcerer", - "source": "PHB" + "name": "Artificer", + "source": "TCE" }, { - "name": "Wizard", - "source": "PHB" + "name": "Inventor", + "source": "KibbleInventor" } ] } }, { - "name": "Poison Dart", - "source": "KibblesTasty:GS", - "page": 9, + "name": "Vortex Blast", + "source": "KibblesTasty:CC", + "page": 53, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 27 + "source": "Generic Elemental Spells", + "page": 22 } ], - "level": 2, - "school": "T", + "level": 3, + "school": "V", "time": [ { "number": 1, @@ -13380,10 +15226,10 @@ } ], "range": { - "type": "point", + "type": "cone", "distance": { "type": "feet", - "amount": 60 + "amount": 30 } }, "components": { @@ -13396,49 +15242,99 @@ } ], "entries": [ - "You conjure a dart of pure poison and hurl it at a creature you can see within range. Make a ranged spell attack. On a hit, the target takes {@damage 3d12} poison damage and must succeed a Constitution saving throw or become {@condition poisoned} until the start of your next turn." + "You create a sudden violent vortex that blasts outwards in a 30-foot cone, tossing characters and objects within the area. Creatures in the area take {@damage 3d6} bludgeoning damage and must succeed a Strength saving throw or be knocked 20 feet backward and 30 feet upward." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@damage 1d12} for each slot level above 2nd." + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d6} for each slot level above 3rd." ] } ], "damageInflict": [ - "poison" - ], - "conditionInflict": [ - "poisoned" - ], - "spellAttack": [ - "R" + "bludgeoning" ], "savingThrow": [ - "constitution" + "strength" ], "miscTags": [ - "SGT" + "FMV", + "SCL" ], "areaTags": [ - "ST" + "N" ], "classes": { "fromClassList": [ { - "name": "Shaman", - "source": "LLSH" + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" }, { "name": "Spellblade", "source": "KSB" }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } + }, + { + "name": "Wasp Barrage", + "source": "KibblesTasty:CC", + "page": 53, + "otherSources": [ + { + "source": "Generic Elemental Spells", + "page": 17 + } + ], + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 40 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, { "name": "Sorcerer", "source": "PHB" }, + { + "name": "Spellblade", + "source": "KSB" + }, { "name": "Warlock", "source": "PHB" @@ -13448,20 +15344,46 @@ "source": "PHB" } ] - } + }, + "entries": [ + "You conjure a swarm of magical wasps zip out to sting creatures of your choice within a 40 foot cone. Make a ranged spell attack against each chosen target. On a hit, a target takes {@damage 1} piercing damage{@damage + 4d12} poison damage. After they attack, the magic wasps fade away." + ], + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the poison damage increases by {@dice 1d12} for each second slot level above 3nd." + ] + } + ], + "damageInflict": [ + "piercing", + "poison" + ], + "spellAttack": [ + "R" + ], + "areaTags": [ + "N" + ] }, { - "name": "Poison Puff", - "source": "KibblesTasty:GS", - "page": 9, + "name": "Water Blast", + "source": "KibblesTasty:CC", + "page": 53, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 27 + "source": "Generic Elemental Spells", + "page": 19 } ], - "level": 4, - "school": "T", + "level": 1, + "school": "C", "time": [ { "number": 1, @@ -13469,7 +15391,7 @@ } ], "range": { - "type": "cone", + "type": "point", "distance": { "type": "feet", "amount": 30 @@ -13481,28 +15403,38 @@ }, "duration": [ { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } + "type": "instant" } ], "entries": [ - "You exhale a cloud of poison that magically expands to fill a 30 foot cone. Creatures in that area must make a Constitution saving throw. On a failure, they take {@damage 4d12} poison damage and become {@condition poisoned} until the start of their next turn. On a success, the target takes half as much damage and is not {@condition poisoned}.", - "The area is lightly obscured until the start of your turn, and any creature that ends their turn within the area takes {@damage 2d4} poison damage." + "You conjure a ball of water before hurling it at a target. Make a ranged spell attack against the target. On a hit, the target takes {@damage 3d6} bludgeoning damage and if it is Large or smaller must make a Strength saving throw or be knocked {@condition prone}." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell lot of 2nd level or higher, the damage increases by {@damage 1d6} for each level above 1st." + ] + } ], "damageInflict": [ - "poison" + "bludgeoning" ], "conditionInflict": [ - "poisoned" + "prone" + ], + "spellAttack": [ + "R" ], "savingThrow": [ - "constitution" + "strength" + ], + "miscTags": [ + "SCL" ], "areaTags": [ - "N" + "ST" ], "classes": { "fromClassList": [ @@ -13515,8 +15447,8 @@ "source": "LLSH" }, { - "name": "Spellblade", - "source": "KSB" + "name": "Sorcerer", + "source": "PHB" }, { "name": "Warlock", @@ -13530,15 +15462,16 @@ } }, { - "name": "Stinging Swarm", - "source": "KibblesTasty:GS", - "page": 9, + "name": "Water Bullet", + "source": "KibblesTasty:CC", + "page": 53, "otherSources": [ { - "source": "KibblesTasty:CC" + "source": "Generic Elemental Spells", + "page": 19 } ], - "level": 4, + "level": 0, "school": "C", "time": [ { @@ -13550,43 +15483,28 @@ "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 90 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "instant" } ], - "entries": [ - "You conjure a magical swarm of flying insects that fill a 5 foot cube within range. For the duration of the spell, the swarm is magically replenished and cannot be destroyed. As a bonus action, you can direct the swarm to move up to 30 feet. If the swarm enters another creature's space, it stops and swarms them, stinging repeatedly, and cannot be moved until the start of your next turn. The creature takes {@damage 2d4} piercing damage and must make a Constitution saving throw, taking {@damage 6d4} poison damage on failure." - ], - "damageInflict": [ - "piercing", - "poison" - ], - "savingThrow": [ - "constitution" - ], - "areaTags": [ - "ST" - ], "classes": { "fromClassList": [ { "name": "Druid", "source": "PHB" }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "KSB" + }, { "name": "Warlock", "source": "PHB" @@ -13597,22 +15515,36 @@ } ] }, + "entries": [ + "You create a compressed bead of water and fire it at a creature you can see within range. Make a ranged spell attack. On hit, the target takes {@damage 1d6} + your spellcasting ability modifier piercing damage.", + "This spell's damage increases by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})." + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "piercing" + ], + "areaTags": [ + "ST" + ], "miscTags": [ - "UBA" + "SCL" ] }, { - "name": "Spider Bite", - "source": "KibblesTasty:GS", - "page": 10, + "name": "Water Cannon", + "source": "KibblesTasty:CC", + "page": 53, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 30 + "source": "Generic Elemental Spells", + "page": 19 } ], "level": 3, - "school": "T", + "school": "V", "time": [ { "number": 1, @@ -13620,9 +15552,10 @@ } ], "range": { - "type": "point", + "type": "line", "distance": { - "type": "touch" + "type": "feet", + "amount": 40 } }, "components": { @@ -13635,32 +15568,22 @@ } ], "entries": [ - "You prick a target with a tiny magical fang of venom. Make a melee spell attack against a creature within reach. On a hit, the target takes {@damage 4d12} poison damage and must succeed on a Constitution saving throw or becoming {@condition poisoned} for 1 minute. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the target is no longer {@condition poisoned}.", - "If you miss your melee attack roll, you can concentrate (as if concentrating on a spell) to maintain the attack for another attempt until the end of your next turn. (You may make subsequent attempts until you hit or lose concentration)" - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d12} for each slot level above 3rd." - ] - } + "You unleash a spout of water that blasts out in a line 40-foot long and 5 foot-wide-line. Creatures in the area must make a Strength saving throw, or take {@damage 6d6} bludgeoning damage and be pushed to an open space at the end of the line away from you. If there is no open space to move to (for example they would move into a wall or another creature), they are pushed to the closest space and take an additional {@damage 2d6} bludgeoning damage and are knocked {@condition prone}. On a successful save, they take half as much damage and are not pushed." ], "damageInflict": [ - "poison" + "bludgeoning" ], "conditionInflict": [ - "poisoned" - ], - "spellAttack": [ - "M" + "prone" ], "savingThrow": [ - "constitution" + "strength" + ], + "miscTags": [ + "FMV" ], "areaTags": [ - "ST" + "L" ], "classes": { "fromClassList": [ @@ -13673,7 +15596,7 @@ "source": "KSB" }, { - "name": "Warlock", + "name": "Sorcerer", "source": "PHB" }, { @@ -13684,16 +15607,17 @@ } }, { - "name": "Vicious Vapors", - "source": "KibblesTasty:GS", - "page": 10, + "name": "Waterspout", + "source": "KibblesTasty:CC", + "page": 54, "otherSources": [ { - "source": "KibblesTasty:CC" + "source": "Generic Elemental Spells", + "page": 20 } ], - "level": 2, - "school": "T", + "level": 3, + "school": "C", "time": [ { "number": 1, @@ -13701,16 +15625,12 @@ } ], "range": { - "type": "radius", + "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 60 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "timed", @@ -13722,24 +15642,16 @@ "concentration": true } ], - "entries": [ - "You conjure a swirling poisonous miasma around yourself. For the duration of the spell, you are lightly obscured. When you cast the spell, and as a bonus action on each subsequent turn, you can cause the vapors to surge out and swirl around up to three creatures of your choice within range. Each creature must make a Constitution saving throw. On a failed save, it takes {@damage 1d12} poison damage and becomes {@condition poisoned} until the start of your next turn. On a successful save, it takes half as much poison damage and is not {@condition poisoned}." - ], - "damageInflict": [ - "poison" - ], - "savingThrow": [ - "constitution" - ], - "areaTags": [ - "MT" - ], "classes": { "fromClassList": [ { "name": "Druid", "source": "PHB" }, + { + "name": "Sorcerer", + "source": "PHB" + }, { "name": "Warlock", "source": "PHB" @@ -13750,90 +15662,139 @@ } ] }, + "entries": [ + "You conjure a large mass of water and form it into a whirling funnel around a point on the ground you can see. The whirling funnel fills a 10-foot-radius, 30-foot-high cylinder. Once per turn, when a creature's space becomes fully engulfed by the waterspout it must make a Strength saving throw. On a failure, it takes {@damage 2d8} bludgeoning damage, and becomes {@condition blinded}, {@condition deafened}, and cannot speak. At the start of its next turn, it is expelled from the water to the nearest empty space. On success, it takes half as much damage and suffers none of the spell's other effects.", + "On your turn, you can move the waterspout up to 20 feet in any direction along the ground as a bonus action, engulfing any creatures in its path. Creatures who fail their save after being engulfed by the waterspout in this way are carried along with its movement until they are ejected at the start of their turn as normal.", + "If the center point of this spell is over a Huge or larger body of water, the size of the waterspout is doubled." + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "strength" + ], + "areaTags": [ + "Y" + ], "miscTags": [ - "SCL", - "UBA" + "UBA", + "OBS" + ] + }, + { + "name": "Whirling Conflagration", + "source": "KibblesTasty:CC", + "page": 54, + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": true, + "m": { + "text": "a melee weapon you are proficient with worth at least 1 cp", + "cost": 1 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You flourish the weapon used in the casting and then whirl it around, igniting it in whirling conflagration. Make a melee weapon attack against each creature within 15 feet. (Using the same roll against each creature) Each target takes {@damage 6d6} fire damage on hit, or half as much on a miss" ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d12} for each slot level above 2nd." + "When you cast this spell using a spell slot of 4th Level or higher, it deals an additional {@damage 1d6} damage to each target on hit for each slot level above 3rd." ] } - ] + ], + "damageInflict": [ + "fire" + ], + "classes": { + "fromClassList": [ + { + "name": "Ranger", + "source": "PHB" + } + ] + } }, { - "name": "Echoing Lance", - "source": "KibblesTasty:GS", - "page": 10, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 17 - } - ], - "level": 4, - "school": "V", + "name": "Wind Cutter", + "source": "KibblesTasty:CC", + "page": 54, + "level": 2, + "school": "T", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "self" } }, "components": { "v": true, - "s": true + "s": true, + "m": { + "text": "a melee weapon that deals damage worth at least 1 cp", + "cost": 1 + } }, "duration": [ { "type": "timed", "duration": { "type": "minute", - "amount": 1, - "upTo": true + "amount": 1 }, "concentration": true } ], "entries": [ - "You emit a targeted burst of intense sonic energy at a target within range. The target must make a Constitution saving throw. On failure, they take {@damage 3d8} thunder damage and become {@condition stunned} for the duration by the intense sound. On a successful save, the target takes half as much damage and is not {@condition stunned}.", - "At the end of each of its turns, the target can make another Constitution saving throw. On a success, the spell ends on the target; on failure they take an additional {@dice 1d8} thunder from the echoes within their mind." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@damage 1d8} for each slot level above 4th." - ] - } + "You infuse the weapon used in the spell's casting with tempestuous power. For the duration, when you make an attack during your turn with the weapon, the weapon used in the spell's casting gains a reach of 30 feet, releasing slashes of razor sharp wind against foes beyond your normal reach; the weapon deals slashing damage when damaging targets beyond your normal reach.", + "For the duration, when you deal damage to a creature with the weapon used in the spell's casting, you can deal {@damage 1d4} slashing damage to up to two other creatures within 5 feet of the target as they are cut by the razor winds released by your attack." ], "damageInflict": [ - "thunder" - ], - "conditionInflict": [ - "deafened", - "stunned" - ], - "savingThrow": [ - "constitution" - ], - "areaTags": [ - "ST" + "slashing" ], "classes": { "fromClassList": [ { - "name": "Bard", + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Inventor", + "source": "KibbleInventor" + }, + { + "name": "Druid", "source": "PHB" }, { @@ -13841,7 +15802,7 @@ "source": "KSB" }, { - "name": "Sorcerer", + "name": "Ranger", "source": "PHB" }, { @@ -13852,17 +15813,17 @@ } }, { - "name": "Sonic Shriek", - "source": "KibblesTasty:GS", - "page": 10, + "name": "Windborne Weapon", + "source": "KibblesTasty:CC", + "page": 54, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 29 + "source": "Generic Elemental Spells", + "page": 21 } ], - "level": 5, - "school": "V", + "level": 0, + "school": "T", "time": [ { "number": 1, @@ -13870,10 +15831,10 @@ } ], "range": { - "type": "cone", + "type": "point", "distance": { "type": "feet", - "amount": 120 + "amount": 150 } }, "components": { @@ -13886,36 +15847,32 @@ } ], "entries": [ - "You emit a sonic blast covering a huge area. Each creature in a 120-foot cone must make a Constitution saving throw. On a failed save, a creature takes {@damage 6d8} thunder damage. On a successful save, a creature takes half as much damage. A creature automatically succeed on its saving throw if it is more than 60 feet from you." + "Make an attack with a weapon with the ammunition or thrown property as part of the action used to cast this spell, turning it into a ranged spell attack. This attack ignores cover. On hit, it deals {@damage 1d8} damage of the weapon's damage type." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 6th level or higher, the damage increases by {@damage 1d8} for each slot level above 5th." + "This spell's damage increases by {@damage 1d8} when you reach 5th level ({@damage 2d8}), 11th level ({@damage 3d8}), and 17th level ({@damage 4d8})." ] } ], - "savingThrow": [ - "constitution" - ], "miscTags": [ "SCL" ], "areaTags": [ - "N" + "ST" + ], + "spellAttack": [ + "R" ], "classes": { "fromClassList": [ { - "name": "Bard", + "name": "Druid", "source": "PHB" }, - { - "name": "Spellblade", - "source": "KSB" - }, { "name": "Sorcerer", "source": "PHB" @@ -13928,104 +15885,61 @@ } }, { - "name": "Thunder Pulse", - "source": "KibblesTasty:GS", - "page": 10, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 36 - } - ], - "level": 3, - "school": "V", + "name": "Windsense", + "source": "KibblesTasty:CC", + "page": 54, + "level": 2, + "school": "T", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { - "type": "cone", + "type": "point", "distance": { - "type": "feet", - "amount": 15 + "type": "self" } }, "components": { - "v": true, - "s": true + "v": true }, "duration": [ { "type": "timed", "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "round", + "amount": 1 + } } ], "entries": [ - "You gather sonic energy and can expel as a shockwave in a 15 foot cone. Each creature in that area must make a Constitution saving throw. On a failed save, a creature takes {@damage 3d8} thunder damage is knocked 10 feet away. On a successful save, the creature takes half as much damage and not being knocked away.", - "You can create a new shockwave as your action on subsequent turn until the spell ends." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@damage 1d8} for each slot level above 2nd." - ] - } - ], - "damageInflict": [ - "thunder" - ], - "savingThrow": [ - "constitution" + "You cast your sense into the wind. Until the start of your next turn, you gain a {@sense blindsight} of 60 feet, and you gain advantage on Wisdom ({@skill Perception}) checks. Your passive {@skill Perception} gains +5, revealing any creature to you that is revealed by your elevated passive {@skill Perception}.", + "For the duration, when you make a ranged weapon attack, you do not require line of sight as long as it is in the range of your {@sense blindsight}, and the target creature does not benefit from cover, as you can send your shots in twisting impossible lines riding the flow of the winds that only you can see." ], "miscTags": [ - "FMV", - "SCL" - ], - "areaTags": [ - "N" + "SGT" ], "classes": { "fromClassList": [ { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Shaman", - "source": "LLSH" - }, - { - "name": "Sorcerer", + "name": "Druid", "source": "PHB" }, { - "name": "Wizard", + "name": "Ranger", "source": "PHB" } ] } }, { - "name": "Thunder Punch", - "source": "KibblesTasty:GS", - "page": 10, - "otherSources": [ - { - "source": "KibblesTasty:CC", - "page": 36 - } - ], - "level": 1, - "school": "V", + "name": "Wither", + "source": "KibblesTasty:CC", + "page": 55, + "level": 3, + "school": "N", "time": [ { "number": 1, @@ -14035,126 +15949,94 @@ "range": { "type": "point", "distance": { - "type": "touch" + "type": "feet", + "amount": 60 } }, "components": { "v": true, - "s": true + "s": true, + "m": "a pinch of powdered bone and sand" }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } } ], "entries": [ - "You charge your hand (or similar appendage) with thunder power. Make a melee spell attack against the target. On a hit, there is a thunderous crash audible from up to 300 feet of you and the target takes {@damage 3d8} thunder damage, and is knocked 10 feet away from you." + "Dark energy tears the moisture from a body, sapping of life and vitality from a creature within range. The target must make a Constitution saving throw. The target takes {@damage 4d10+4} necrotic damage on a failed save and becomes withered until the start of your next turn, or half as much on a successful one and does not become withered. A withered creature gains vulnerability to fire damage if they are not resistant to it, or loses their resistance to fire if they were resistant to fire." ], "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@damage 1d8} for each slot level above 1st." + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d10} for each slot level above 5th." ] } ], - "damageInflict": [ - "thunder" - ], - "spellAttack": [ - "M" + "damageVulnerable": [ + "fire" ], - "miscTags": [ - "FMV", - "SCL" + "damageInflict": [ + "necrotic" ], - "areaTags": [ - "ST" + "savingThrow": [ + "constitution" ], "classes": { "fromClassList": [ { - "name": "Bard", - "source": "PHB" - }, - { - "name": "Shaman", - "source": "LLSH" - }, - { - "name": "Sorcerer", - "source": "PHB" + "name": "Spellblade", + "source": "KSB" }, { - "name": "Wizard", + "name": "Warlock", "source": "PHB" } ] } }, + { - "name": "Become Water", - "source": "KibblesTasty:GS", - "page": 11, + "name": "Blood Bolt", + "source": "KibblesTasty:BMS", + "page": 56, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 11 - }, - { - "source": "KibblesTasty:EFS", - "page": 1 + "page": 56 } ], - "level": 2, + "level": 0, "school": "T", "time": [ { "number": 1, - "unit": "bonus" + "unit": "action" } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { - "type": "timed", - "duration": { - "type": "round", - "amount": 1 - } - } - ], - "entries": [ - "You become a burst of elemental water. Until the start of your next turn, you gain the following benefits:", - { - "type": "list", - "items": [ - "You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.", - "You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked {@condition prone}." - ] + "type": "instant" } ], - "conditionInflict": [ - "prone" - ], - "savingThrow": [ - "strength" - ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" + "name": "Occulitst", + "source": "KT:O" }, { "name": "Sorcerer", @@ -14169,20 +16051,44 @@ "source": "PHB" } ] - } + }, + "entries": [ + "You transmute a drop of blood into a crimson dart and launch it at creatures within range, making a ranged spell attack. On hit, the target takes {@damage 1d6} piercing damage and {@damage 1d6} necrotic damage.", + "The piercing and necrotic damage increase by {@dice 1d6} at 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6}). The blood consumed also increases when the damage increases at 5th (2), 11th (3), and 17th (4)." + ], + "components": { + "s": true, + "m": { + "text": "a drop of your blood worth at least 1 hit point, which the spell consumes", + "consume": true + } + }, + "damageInflict": [ + "necrotic", + "piercing" + ], + "spellAttack": [ + "R" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SCL" + ] }, { - "name": "Crashing Wave", - "source": "KibblesTasty:GS", - "page": 11, + "name": "Bloody Burst", + "source": "KibblesTasty:BMS", + "page": 56, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 14 + "page": 56 } ], - "level": 1, - "school": "C", + "level": 2, + "school": "N", "time": [ { "number": 1, @@ -14190,81 +16096,77 @@ } ], "range": { - "type": "cone", + "type": "point", "distance": { "type": "feet", - "amount": 20 + "amount": 60 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "instant" } ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, "entries": [ - "A wave of water sweeps out from you. Each creature in a 15- foot cone must make a Strength saving throw. On a failed save, a creature takes {@damage 2d6} bludgeoning damage and is knocked 10 feet away from you. If a creature is knocked into a wall, another creature, or fails by 5 or more, it is additionally knocked {@condition prone}. On a successful save, the creature takes half as much damage and is not knocked back. If you have a source of water at least 5 cubic feet within 5 feet when you cast the spell, you can displace that water, increasing the range of the spell to a 25 foot cone." + "You cause a creature's blood to erupt outward in a violent burst. The target must make a Constitution saving throw. On a failed save, it takes {@damage 4d6} necrotic damage, and any creature within 10 feet of the target must succeed on a Dexterity saving throw or take {@damage 2d6} necrotic damage from the blood spray. On a successful save, the target takes half as much damage and the blood spray does not occur. A creature without blood is immune to this spell." ], + "components": { + "s": true, + "m": { + "text": "a drop of your blood worth at least 2 points, which the spell consumes", + "consume": true + } + }, "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell lot of 2nd level or higher, the damage increases by {@damage 1d6} for each level above 1st." + "When you cast this spell using a spell slot of 3rd level or higher, the damage to the target increases by {@dice 2d6}, and creatures within 10 feet take an additional {@damage 1d6} damage for each level over 2nd." ] } ], "damageInflict": [ - "bludgeoning" - ], - "conditionInflict": [ - "prone" + "necrotic" ], "savingThrow": [ - "strength" + "constitution" ], - "miscTags": [ - "FMV", - "SCL" + "abilityCheck": [ + "dexterity" ], "areaTags": [ - "N" + "ST", + "S" ], - "classes": { - "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } + "miscTags": [ + "SCL" + ] }, { - "name": "Dancing Wave", - "source": "KibblesTasty:GS", - "page": 11, + "name": "Blood Divination", + "source": "KibblesTasty:BMS", + "page": 56, "otherSources": [ { - "source": "KibblesTasty:CC" + "source": "KibblesTasty:CC", + "page": 56 } ], "level": 2, - "school": "C", + "school": "D", "time": [ { "number": 1, @@ -14274,50 +16176,22 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 30 + "type": "touch" } }, - "components": { - "v": true, - "s": true - }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "type": "instant" } ], - "entries": [ - "You summon a surging mass of water into existence at a point on the ground within range. The mass of water remains cohesive filling a 5 foot radius, though only rises 3 feet from the ground. The area is difficult terrain for any creature without a swimming speed.", - "For the duration of the spell, as a bonus action you can move the wave of water up to 30 feet along a surface in any direction. The first time the wave enters any creature's space during your turn, they must make a Strength saving throw or take {@damage 2d6} bludgeoning damage and be knocked {@condition prone}. A creature automatically fails this saving throw if they are {@condition prone}." - ], - "damageInflict": [ - "bludgeoning" - ], - "conditionInflict": [ - "prone" - ], - "savingThrow": [ - "strength" - ], - "miscTags": [ - "SMN", - "UBA" - ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Sorcerer", "source": "PHB" }, { - "name": "Sorcerer", + "name": "Warlock", "source": "PHB" }, { @@ -14325,24 +16199,31 @@ "source": "PHB" } ] + }, + "entries": [ + "You can drop a single drop of your blood into a bloodstain or sample of another creature's blood while casting this spell to created a magical resonance. This tells you the creature's current condition (if it is alive, wounded, or dead), its creature type, its general distance from you (nearby, distant, or far away), and its general direction.", + "If the blood is more than 24 hours old, the spell becomes more difficult, and you must pass DC 10 spellcasting check to gain any information, with the DC increasing to 15 if the blood is more than a week old, and 20 if the DC is more than a month old." + ], + "components": { + "s": true, + "m": { + "text": "a drop of your blood worth at least 2 hit points which the spell consumes, and another creature's blood", + "consume": true + } } }, { - "name": "Form of Water", - "source": "KibblesTasty:GS", - "page": 11, + "name": "Blood Explosion", + "source": "KibblesTasty:BMS", + "page": 56, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 21 - }, - { - "source": "KibblesTasty:EFS", - "page": 2 + "page": 56 } ], - "level": 6, - "school": "T", + "level": 3, + "school": "N", "time": [ { "number": 1, @@ -14352,49 +16233,17 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - }, - "concentration": true - } - ], - "entries": [ - "You become a surge of elemental water. Until the spell ends, you gain the following benefits:", - { - "type": "list", - "items": [ - "You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.", - "You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature, it must pass a Strength saving throw or be knocked {@condition prone}.", - "You can use your action to unleash a blast of water 15 feet long and 5 feet wide extending from you in a direction your choice. Each creature in the line must make a Strength saving throw. A creature takes {@damage 5d6} bludgeoning damage and is knocked {@condition prone} on a failed save, or half as much and isn't knocked {@condition prone} on a successful one." - ] + "type": "instant" } ], - "damageInflict": [ - "bludgeoning" - ], - "conditionInflict": [ - "prone" - ], - "savingThrow": [ - "strength" - ], "classes": { "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, { "name": "Sorcerer", "source": "PHB" @@ -14408,20 +16257,53 @@ "source": "PHB" } ] - } + }, + "entries": [ + "Targeting a Medium or larger corpse of a creature that had blood that has been slain within the last minute, you seize control of the blood within it causing it to explode into piercing crimson lances. Make a ranged spell attack against up to 4 creatures of your choice within 30 feet of the corpse. On hit, creatures take {@damage 3d8} piercing damage and {@damage 3d8} necrotic damage. A corpse cannot be targeted with this spell again." + ], + "components": { + "s": true, + "m": { + "text": "a splash of your blood worth at least 3 hit points, which the spell consumes", + "consume": true + } + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each spell slot level above 3rd." + ] + } + ], + "damageInflict": [ + "necrotic", + "piercing" + ], + "spellAttack": [ + "R" + ], + "areaTags": [ + "MT", + "S" + ], + "miscTags": [ + "SCL" + ] }, { - "name": "Geyser", - "source": "KibblesTasty:GS", - "page": 11, + "name": "Blood Frenzy", + "source": "KibblesTasty:BMS", + "page": 57, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 22 + "page": 57 } ], "level": 4, - "school": "C", + "school": "E", "time": [ { "number": 1, @@ -14431,67 +16313,153 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 120 + "type": "touch" } }, - "components": { - "v": true, - "s": true - }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], - "entries": [ - "You cause a massive eruption of water to blast upwards from the ground at a point within range. Creatures within 10 feet of the point must make a Dexterity saving throw or take {@damage 4d6} bludgeoning damage and be knocked 60 feet into the air. On a successful save, creatures take half as much damage, and are instead knocked their choice of 10 feet away from the point or 10 feet upward." - ], - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "FMV" - ], - "areaTags": [ - "S" - ], "classes": { "fromClassList": [ { "name": "Druid", "source": "PHB" }, - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, { "name": "Wizard", "source": "PHB" } ] - } + }, + "entries": [ + "You touch a willing creature, launching them into an empowered frenzy. For the duration, all attacks against the target creature have advantage, but the target gains the following benefits:", + { + "type": "list", + "items": [ + " The target is immune to the {@condition charmed} and {@condition frightened} conditions.", + " The target has advantage on melee weapon attack rolls.", + " When taking damage would reduce the creature to 0 hit points, they must make a Constitution saving throw with the DC equal to half of the damage taken. On success, they are reduced to 1 hit point instead. If you are the target of this spell, you automatically pass saving throws to maintain {@status concentration} on it as a result of taking damage." + ] + } + ], + "components": { + "s": true, + "m": { + "text": "a splash of your blood worth at least 4 hit points, which the spell consumes", + "consume": true + } + }, + "conditionInflict": [ + "charmed", + "frightened" + ], + "areaTags": [ + "ST" + ] }, + { + "name": "Blood Wave", + "source": "KibblesTasty:BMS", + "page": 57, + "otherSources": [ + { + "source": "KibblesTasty:CC", + "page": 57 + } + ], + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Spellblade", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Occultist", + "source": "KT:O" + } + ] + }, + "entries": [ + "You release a wave of magical blood that spreads out in a 15-foot cone. Creatures in the path of the wave must make a Strength saving throw. On failure, a creature takes {@damage 2d6} bludgeoning damage and {@damage 2d6} necrotic damage and is knocked {@condition prone}. On a success, it takes half as much damage and is not knocked {@condition prone}.", + "When the wave passes over a creature that has died within the last minute or kills a creature, if that creature had blood, it strengthens the wave and causes it to travel and additional 5 feet (turning it into a 20-foot cone or more), up to a maximum of twice its original length." + ], + "components": { + "v": true, + "s": true, + "m": "a splash of your blood worth at least 4 hit points, which the spell consumes" + }, + "conditionInflict": [ + "prone" + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the spell's range increases by 5 feet and the necrotic damage increases by {@damage 1d6} damage for each slot level above 2nd." + ] + } + ], + "damageInflict": [ + "bludgeoning", + "necrotic" + ], + "miscTags": [ + "SCL" + ] + }, { - "name": "Pressure Cutter", - "source": "KibblesTasty:GS", - "page": 11, + "name": "Compelled Convulsion", + "source": "KibblesTasty:BMS", + "page": 57, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 27 + "page": 57 } ], - "level": 5, - "school": "C", + "level": 2, + "school": "N", "time": [ { "number": 1, @@ -14499,44 +16467,90 @@ } ], "range": { - "type": "line", + "type": "point", "distance": { "type": "feet", - "amount": 60 + "amount": 30 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "instant" } ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, "entries": [ - "You unleash a blast of highly pressurized water in a 60-foot long 15-foot-wide line, slashing through everything in its path. Each creature in the line must make a Dexterity saving throw, taking {@damage 10d6} slashing damage on a failure. On a successful save, a creature takes half as much damage." + "You attempt to briefly take control of the blood of a creature within range you can see. The target must make a Constitution saving throw. On failure, you can force the creature to use its reaction to move up to 10 feet (or its movement speed, whichever is less) and make a single weapon attack against a target of your choice within reach. Creatures without blood are immune to this effect." ], + "components": { + "s": true, + "m": { + "text": "a drop of your blood worth at least 2 hit points, which the spell consumes", + "consume": true + } + }, "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell lot of 6th level or higher, the damage increases by {@damage 1d6} for each level above 5th." + "When you cast this spell using a spell slot of 3rd level or higher, you can target an additional creature for each level above 2nd level." ] } ], - "damageInflict": [ - "slashing" - ], "savingThrow": [ - "dexterity" + "constitution" + ], + "areaTags": [ + "ST" ], "miscTags": [ - "SCL" + "FMV" + ] + }, + { + "name": "Crimson Poison", + "source": "KibblesTasty:BMS", + "page": 57, + "otherSources": [ + { + "source": "KibblesTasty:CC", + "page": 57 + } ], - "areaTags": [ - "L" + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } ], "classes": { "fromClassList": [ @@ -14545,27 +16559,53 @@ "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" + "name": "Warlock", + "source": "PHB" }, { "name": "Wizard", "source": "PHB" } ] - } + }, + "entries": [ + "You sacrifice up to 5 hit points (included in the material components) and invest them into an ichorous crimson poison coating that coats a weapon you are holding. The next three times you deal damage with that weapon, it deals acid damage equal to the hit points invested. After dealing damage with the weapon three times, the spell ends. If the spell ends before dealing damage for a 3rd time, the blood dries, becoming non magical and harmless." + ], + "components": { + "s": true, + "m": { + "text": "a melee weapon worth at least 1 sp and a splash of your blood worth up to 5 hit points", + "consume": true + } + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can invest up to 1 additional hit point in the casting for each slot level above 1st, up to a maximum of 10 hit points at 6th level." + ] + } + ], + "damageInflict": [ + "acid" + ], + "miscTags": [ + "SCL", + "AAD" + ] }, { - "name": "Water Blast", - "source": "KibblesTasty:GS", - "page": 12, + "name": "Crimson Tide", + "source": "KibblesTasty:BMS", + "page": 57, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 38 + "page": 57 } ], - "level": 1, + "level": 3, "school": "C", "time": [ { @@ -14574,65 +16614,89 @@ } ], "range": { - "type": "point", + "type": "radius", "distance": { "type": "feet", - "amount": 30 + "amount": 15 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } } ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, "entries": [ - "You conjure a ball of water before hurling it at a target. Make a ranged spell attack against the target. On a hit, the target takes {@damage 3d6} bludgeoning damage and if it is Large or smaller must make a Strength saving throw or be knocked {@condition prone}." + "You unleash a sweeping tide of blood along the ground, transforming the terrain into difficult terrain for all creatures but yourself until the start of your next turn. Creatures in the area when you cast the spell must make a Dexterity saving throw. On failure, they take {@damage 6d6} necrotic damage, or half as much on a success.", + "At the start of your next turn, the tide recedes as the spell ends, collecting the blood and returning it to you, restoring the 10 hit points used to cast the spell." ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell lot of 2nd level or higher, the damage increases by {@damage 1d6} for each level above 1st." - ] + "components": { + "s": true, + "m": { + "text": "a splash of your blood worth at least 10 hit points, which the spell consumes", + "consume": true } + }, + "miscTags": [ + "DFT" ], "damageInflict": [ - "bludgeoning" + "necrotic" ], - "conditionInflict": [ - "prone" + "savingThrow": [ + "dexterity" ], - "spellAttack": [ + "areaTags": [ "R" + ] + }, + { + "name": "Devouring Mist", + "source": "KibblesTasty:BMS", + "page": 58, + "otherSources": [ + { + "source": "KibblesTasty:CC", + "page": 58 + } ], - "savingThrow": [ - "strength" - ], - "miscTags": [ - "SCL" + "level": 7, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } ], - "areaTags": [ - "ST" + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } ], "classes": { "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Shaman", - "source": "LLSH" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, { "name": "Warlock", "source": "PHB" @@ -14642,20 +16706,44 @@ "source": "PHB" } ] - } + }, + "entries": [ + "You transform into a 15-foot radius swirling cloud of blood mist. While in this form, you have a 60-foot flying speed and you have resistance to all damage besides radiant, force, and psychic damage, but cannot take any actions.", + "The first time a creature is engulfed within the blood mist (including from your movement while transformed), it must make a Constitution saving throw. On failure, they take {@damage 6d8} necrotic damage, and you regain 10 hit points. On a success, they take half as much damage, and you regain only 5 hit points. You can regain a total of 50 hit points, after which you do not regain additional hit points from this effect.", + "At the start of your next turn, you reform into your previous form." + ], + "components": { + "s": true, + "m": { + "text": "a splash of your blood worth at least 15 hit points, which the spell consumes", + "consume": true + } + }, + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "HL" + ], + "areaTags": [ + "S" + ] }, { - "name": "Water Cannon", - "source": "KibblesTasty:GS", - "page": 12, + "name": "Explode Heart", + "source": "KibblesTasty:BMS", + "page": 58, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 38 + "page": 58 } ], - "level": 3, - "school": "V", + "level": 5, + "school": "N", "time": [ { "number": 1, @@ -14663,51 +16751,25 @@ } ], "range": { - "type": "line", + "type": "point", "distance": { "type": "feet", - "amount": 40 + "amount": 30 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "instant" } ], - "entries": [ - "You unleash a spout of water that blasts out in a line 40-foot long and 5 foot-wide-line. Creatures in the area must make a Strength saving throw, or take {@damage 6d6} bludgeoning damage and be pushed to an open space at the end of the line away from you. If there is no open space to move to (for example they would move into a wall or another creature), they are pushed to the closest space and take an additional {@damage 2d6} bludgeoning damage and are knocked {@condition prone}. On a successful save, they take half as much damage and are not pushed." - ], - "damageInflict": [ - "bludgeoning" - ], - "conditionInflict": [ - "prone" - ], - "savingThrow": [ - "strength" - ], - "miscTags": [ - "FMV" - ], - "areaTags": [ - "L" - ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Sorcerer", "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Sorcerer", + "name": "Warlock", "source": "PHB" }, { @@ -14715,12 +16777,40 @@ "source": "PHB" } ] - } + }, + "entries": [ + "You point at a creature and attempt to make their heart explode in a violent spasm. If the target creature has fewer than 20 hit points, their heart explodes and they die. If they have more than 20 hit points, the target must make a Constitution saving throw. On a failed saving throw it takes {@damage 10d6} necrotic damage and are {@condition stunned} until the start of your next turn. On a successful save, they take half as much damage and are not {@condition stunned}. If this damage reduces them to 0 hit points, they die.", + "Creatures without a heart are immune to effect, though at your GM's discretion similar organs or functions (such as a golem's magic core) may qualify as a heart." + ], + "components": { + "s": true, + "m": { + "text": "a splash of your blood worth at least 6 hit points, which the spell consumes", + "consume": true + } + }, + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ] }, { - "name": "Water Bullet", - "level": 0, - "school": "C", + "name": "Exsanguinate", + "source": "KibblesTasty:BMS", + "page": 58, + "otherSources": [ + { + "source": "KibblesTasty:CC", + "page": 58 + } + ], + "level": 4, + "school": "I", "time": [ { "number": 1, @@ -14731,7 +16821,7 @@ "type": "point", "distance": { "type": "feet", - "amount": 90 + "amount": 60 } }, "duration": [ @@ -14741,18 +16831,10 @@ ], "classes": { "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, { "name": "Sorcerer", "source": "PHB" }, - { - "name": "Spellblade", - "source": "KSB" - }, { "name": "Warlock", "source": "PHB" @@ -14764,28 +16846,113 @@ ] }, "entries": [ - "You create a compressed bead of water and fire it at a creature you can see within range. Make a ranged spell attack. On hit, the target takes {@damage 1d6} + your spellcasting ability modifier piercing damage.", - "This spell's damage increases by {@dice 1d6} when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})." + "You drain a creature of blood, causing it to burst forth from it. The target must make a Constitution saving throw. On failure, its current and maximum hit points are reduced by {@dice 6d6}. On success, their current hit points are reduced by half as much, and their maximum hit points are not reduced. If the target is bloodied, their current hit points are reduced by an additional {@dice 6d6} hit points (pass or fail).", + "Any reduction to maximum hit points is removed when they complete a long rest, or by the effects of the greater restoration spell. A creature without blood is immune to this spell." ], - "source": "KibblesTasty:CC", "components": { "v": true, - "s": true + "s": true, + "m": { + "text": "a splash of your blood worth at least 4 hit points, which the spell consumes", + "consume": true + } }, - "damageInflict": [ - "piercing" + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the hit point reduction is increased by {@dice 1d6} for each level over 4th." + ] + } + ], + "savingThrow": [ + "constitution" ], "areaTags": [ "ST" ], "miscTags": [ + "SGT", "SCL" ] }, + { + "name": "Final Flame", + "source": "KibblesTasty:BMS", + "page": 58, + "otherSources": [ + { + "source": "KibblesTasty:CC", + "page": 58 + } + ], + "level": 6, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + } + ] + }, + "entries": [ + "You place an ember of divine flame within a creature, which lies dormant until it is triggered, either by the creature carrying as a bonus action, or automatically if that creature is reduced to zero hit points.", + "When the flame is activated, the creature fire explodes, causing all creatures within 20 feet to make a Dexterity saving throw. On failure, they take {@damage 8d6} radiant damage. On success, they take half as much damage. The creature that triggered the flame then regains {@dice 8d6} hit points." + ], + "components": { + "v": true, + "s": true, + "m": "a phoenix's feather" + }, + "damageInflict": [ + "radiant" + ], + "areaTags": [ + "ST", + "S" + ], + "miscTags": [ + "HL" + ], + "savingThrow": [ + "dexterity" + ] + }, { - "name": "Waterspout", - "level": 3, - "school": "C", + "name": "Ichorous Blood", + "source": "KibblesTasty:BMS", + "page": 58, + "otherSources": [ + { + "source": "KibblesTasty:CC", + "page": 58 + } + ], + "level": 4, + "school": "N", "time": [ { "number": 1, @@ -14795,8 +16962,7 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "self" } }, "duration": [ @@ -14804,18 +16970,12 @@ "type": "timed", "duration": { "type": "minute", - "amount": 1, - "upTo": true - }, - "concentration": true + "amount": 10 + } } ], "classes": { "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, { "name": "Sorcerer", "source": "PHB" @@ -14831,41 +16991,44 @@ ] }, "entries": [ - "You conjure a large mass of water and form it into a whirling funnel around a point on the ground you can see. The whirling funnel fills a 10-foot-radius, 30-foot-high cylinder. Once per turn, when a creature's space becomes fully engulfed by the waterspout it must make a Strength saving throw. On a failure, it takes {@damage 2d8} bludgeoning damage, and becomes {@condition blinded}, {@condition deafened}, and cannot speak. At the start of its next turn, it is expelled from the water to the nearest empty space. On success, it takes half as much damage and suffers none of the spell's other effects.", - "On your turn, you can move the waterspout up to 20 feet in any direction along the ground as a bonus action, engulfing any creatures in its path. Creatures who fail their save after being engulfed by the waterspout in this way are carried along with its movement until they are ejected at the start of their turn as normal.", - "If the center point of this spell is over a Huge or larger body of water, the size of the waterspout is doubled." + "You transmute your blood into sluggish black ichor, which forms a layer of armor as you bleed. You gain 8 temporary hit points, and for the duration of the spell, you reduce any bludgeoning, piercing, or slashing damage you take by 4 (to a minimum of 1 damage), and any time you are hit with a melee attack, the attacker takes {@damage 4} acid damage." ], - "source": "KibblesTasty:CC", "components": { - "v": true, - "s": true + "s": true, + "m": { + "text": "a splash of your blood worth at least 4 hit points, which the spell consumes", + "consume": true + } }, - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "strength" + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell with a 5th level or higher spell slot, the damage reduction and acid damage dealt to attackers increases by 1 for each level over 4th." + ] + } ], - "areaTags": [ - "Y" + "damageInflict": [ + "acid" ], "miscTags": [ - "OBS", - "UBA" + "THP", + "SCL" ] }, { - "name": "Aero Barrage", - "source": "KibblesTasty:GS", - "page": 12, + "name": "Life Link", + "source": "KibblesTasty:BMS", + "page": 58, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 7 + "page": 58 } ], - "level": 4, - "school": "T", + "level": 5, + "school": "A", "time": [ { "number": 1, @@ -14875,118 +17038,115 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 120 - } - }, - "components": { - "v": true, - "s": true + "type": "feet", + "amount": 30 + } }, "duration": [ { - "type": "instant" + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, "entries": [ - "You create four lances of rapidly spinning condensed wind and hurl them at targets within range. You can hurl them at one target or several.", - "Make a ranged spell attack for each lance. On a hit, the target takes {@damage 2d8} slashing damage and is knocked 10 feet backwards." + "You link the life of two creatures you can see within range for the duration of the spell, selecting either an life link or inverse life link, with the following effects based on which option you select:", + { + "type": "list", + "items": [ + "{@bold Life Link.} When one target regains hit points so does the other target, and one target takes damage, the other target takes an equal amount of damage as necrotic damage.", + "{@bold Inverse Life Link.} When one target loses hit points the other gains and equal number of hit points, when one target regains hit points (other than from this effect), the other takes an equal amount of necrotic damage." + ] + }, + "Regardless of the option, the link lasts until the spell ends, or the link has transfered 40 hit points of healing or damage to the other target." ], + "components": { + "s": true, + "m": { + "text": "a splash of your blood worth at least 5 hit points, which the spell consumes", + "consume": true + } + }, "entriesHigherLevel": [ { "type": "entries", "name": "At Higher Levels", "entries": [ - "When you cast this spell using a spell slot of 5th level or higher, you create one additional lance for each slot level above 4th." + "When you cast this spell with a 6th level spell slot or higher, the number of hit points the link can transfer increases by 10 for each level above 5th." ] } ], "damageInflict": [ - "slashing" - ], - "spellAttack": [ - "R" + "necrotic" ], "miscTags": [ - "FMV", - "SCL" + "HL" ], "areaTags": [ "MT" - ], - "classes": { - "fromClassList": [ - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Wizard", - "source": "PHB" - } - ] - } + ] }, { - "name": "Become Wind", - "source": "KibblesTasty:GS", - "page": 12, + "name": "Life Support", + "source": "KibblesTasty:BMS", + "page": 58, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 11 - }, - { - "source": "KibblesTasty:EFS", - "page": 1 + "page": 58 } ], - "level": 2, - "school": "T", + "level": 5, + "school": "N", "time": [ { "number": 1, - "unit": "bonus" + "unit": "reaction", + "condition": "which you can take when a creature is reduced to 0 hit points within range." } ], "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "timed", "duration": { - "type": "round", - "amount": 1 - } + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], - "entries": [ - "You become a burst of elemental wind until the start of the next turn. You gain resistance to lightning damage and bludgeoning, slashing, and piercing attacks damage from nonmagical attacks. Additionally, you gain flying speed of 30 feet, can move through the space of other creatures, and ignore difficult terrain, but will fall at the start of your next turn if not held aloft." - ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", + "name": "Cleric", "source": "PHB" }, { @@ -14994,20 +17154,33 @@ "source": "PHB" } ] - } + }, + "entries": [ + "When a creature is reduced to 0 hit points, you can forge a link to them, bolstering their life force with your own. For the duration of the spell, they do not fall {@condition unconscious} from being at 0 hit points and can act normally, and any damage they take is instead transferred to you.", + "If a creature regains hit points and is no longer at 0 hit points, the spell ends." + ], + "components": { + "s": true, + "m": { + "text": "a splash of your blood worth at least 5 hit points, which the spell consumes" + } + }, + "areaTags": [ + "ST" + ] }, { - "name": "Gale Bolt", - "source": "KibblesTasty:GS", - "page": 12, + "name": "Macabre Marionette", + "source": "KibblesTasty:BMS", + "page": 59, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 21 + "page": 59 } ], - "level": 1, - "school": "V", + "level": 4, + "school": "N", "time": [ { "number": 1, @@ -15018,59 +17191,28 @@ "type": "point", "distance": { "type": "feet", - "amount": 120 + "amount": 60 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { - "type": "instant" - } - ], - "entries": [ - "A blast of concentrated wind streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 2d8} bludgeoning damage and if it is Large or smaller is knocked 10 feet away from you." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell lot of 2nd level or higher, the damage increases by {@damage 1d8} for each level above 1st." - ] + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true } ], - "damageInflict": [ - "bludgeoning" - ], - "spellAttack": [ - "R" - ], - "miscTags": [ - "FMV", - "SCL" - ], - "areaTags": [ - "ST" - ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Ranger", + "name": "Sorcerer", "source": "PHB" }, { - "name": "Sorcerer", + "name": "Warlock", "source": "PHB" }, { @@ -15078,19 +17220,40 @@ "source": "PHB" } ] - } + }, + "entries": [ + "You attempt to control a creature's movements by using the blood to marionette them to your commands. The target must make a Wisdom saving throw. If the target fails their saving throw, for the duration of the spell you can use your bonus action force them to spend their reaction to move up to 20 feet (or their movement speed, whichever is less) and make a single weapon attack.", + "Until the target breaks free of the spell, they cannot use their own reaction. At the end of each of the target's turns, they can repeat the saving throw against the spell, ending it on success." + ], + "components": { + "s": true, + "m": { + "text": "a splash of your blood worth at least 4 hit points, which the spell consumes", + "consume": true + } + }, + "savingThrow": [ + "wisdom" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "FMV", + "UBA" + ] }, { - "name": "Windborne Weapon", - "source": "KibblesTasty:GS", - "page": 12, + "name": "Morbid Puppet", + "source": "KibblesTasty:BMS", + "page": 59, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 38 + "page": 59 } ], - "level": 0, + "level": 2, "school": "T", "time": [ { @@ -15102,47 +17265,26 @@ "type": "point", "distance": { "type": "feet", - "amount": 150 + "amount": 60 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { - "type": "instant" - } - ], - "entries": [ - "Make an attack with a weapon with the ammunition or thrown property as part of the action used to cast this spell, turning it into a ranged spell attack. This attack ignores cover. On hit, it deals {@damage 1d8} damage of the weapon's damage type." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "This spell's damage increases by {@damage 1d8} when you reach 5th level ({@damage 2d8}), 11th level ({@damage 3d8}), and 17th level ({@damage 4d8})." - ] + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } } ], - "miscTags": [ - "SCL" - ], - "areaTags": [ - "ST" - ], - "spellAttack": [ - "R" - ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Sorcerer", "source": "PHB" }, { - "name": "Sorcerer", + "name": "Warlock", "source": "PHB" }, { @@ -15150,20 +17292,47 @@ "source": "PHB" } ] - } + }, + "entries": [ + "You can seize control of the blood within a freshly (within the last minute) deceased Medium or smaller sized corpse or {@condition unconscious} creature. For the duration, as a bonus action you can make the corpse or creature move up to 20 feet, and make a single melee attack, using your spell casting modifier for the attack roll. If the corpse is carrying a weapon or has a natural weapon, it deals the weapon's damage (not gaining any special modifiers to that damage the living creature may have had with that weapon). Otherwise it makes a slam attack dealing {@dice 1d6} (or 1 for a Tiny sized creature) + your spellcasting modifier damage.", + "If a creature that was {@condition unconscious} regains consciousness during the duration of the spell, they can make a Charisma saving throw at the end of each of their turns to regain control of their body. You can end this spell at any time (no action required)." + ], + "components": { + "s": true, + "m": { + "text": "a drop of your blood worth at least 2 hit points, which the spell consumes", + "consume": true + } + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell with a 4th or higher level spell slot, you can target a Large sized corpse." + ] + } + ], + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "SCL", + "FMV" + ] }, { - "name": "Hurricane Slash", - "source": "KibblesTasty:GS", - "page": 12, + "name": "Sanguine Doom", + "source": "KibblesTasty:BMS", + "page": 60, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 22 + "page": 60 } ], - "level": 2, - "school": "V", + "level": 6, + "school": "N", "time": [ { "number": 1, @@ -15171,61 +17340,29 @@ } ], "range": { - "type": "line", + "type": "point", "distance": { "type": "feet", - "amount": 30 + "amount": 120 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "instant" } ], - "entries": [ - "You condense wind into a razor sharp blast that shreds a 30- foot-long 5-foot-wide line. Creatures in the area must make a Dexterity saving throw. A creature takes {@damage 3d8} slashing damage on a failed save or half as much on a success." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 3rd level or higher, you can create an additional line of effect. A creature in the area of more than one slash is affected only once." - ] - } - ], - "damageInflict": [ - "slashing" - ], - "savingThrow": [ - "dexterity" - ], - "miscTags": [ - "SCL" - ], - "areaTags": [ - "L" - ], "classes": { "fromClassList": [ { - "name": "Druid", + "name": "Cleric", "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Ranger", + "name": "Sorcerer", "source": "PHB" }, { - "name": "Sorcerer", + "name": "Warlock", "source": "PHB" }, { @@ -15233,23 +17370,42 @@ "source": "PHB" } ] - } + }, + "entries": [ + "You target a point within range. Darkness washes over an a 30 foot radius area extinguishing all lights (including lights caused by magical effects of a lower level spell) as blood rains down from above over the area. Creatures and objects that are not being worn or carried within the area take {@damage 4d6} acid damage, and creatures must make a Wisdom saving throw against being cursed with doom.", + "On failure, the creature gains the doomed curse, and the next time they are hit with an attack roll, that attack becomes a critical hit. On success, they suffer no further effect." + ], + "components": { + "s": true, + "m": { + "text": "a splash of your blood worth at least 6 hit points, which the spell consumes", + "consume": true + } + }, + "damageInflict": [ + "acid" + ], + "miscTags": [ + "OBJ" + ], + "areaTags": [ + "S" + ], + "savingThrow": [ + "wisdom" + ] }, { - "name": "Form of Wind", - "source": "KibblesTasty:GS", - "page": 13, + "name": "Sanguine Spears", + "source": "KibblesTasty:BMS", + "page": 60, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 20 - }, - { - "source": "KibblesTasty:EFS", - "page": 2 + "page": 60 } ], - "level": 6, + "level": 3, "school": "T", "time": [ { @@ -15260,50 +17416,17 @@ "range": { "type": "point", "distance": { - "type": "self" + "type": "feet", + "amount": 60 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10 - }, - "concentration": true - } - ], - "entries": [ - "You become a gust of elemental wind. Until the spell ends, you gain the following benefits:", - { - "type": "list", - "items": [ - "You have a flying speed of 60 feet.", - "You can move through and occupy the space of other creatures, and you ignore difficult terrain.", - "You are {@condition invisible}.", - "You can use your action to unleash a powerful blast of wind in a 30 foot cone. Each creature in the cone must make a Strength saving throw. A creature takes {@damage 4d8} bludgeoning damage is knocked 15 feet away from you on a failed save, or half as much damage isn't knocked backward on a successful one." - ] + "type": "instant" } ], - "damageInflict": [ - "bludgeoning" - ], - "conditionInflict": [ - "invisible" - ], - "savingThrow": [ - "strength" - ], "classes": { "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, { "name": "Sorcerer", "source": "PHB" @@ -15317,20 +17440,54 @@ "source": "PHB" } ] - } + }, + "entries": [ + "You transform some of your blood into three floating spears of crimson power. While you have one or more spear remaining, you can use an action or bonus action to launch one of the spears at a creature within range making a range spell attack. On hit, the target takes {@damage 2d6} piercing damage and {@damage 2d6} necrotic damage, and you regain 5 hit points." + ], + "components": { + "s": true, + "m": { + "text": "a splash of your blood worth at least 6 hit points, which the spell consumes", + "consume": true + } + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, for each spell slot level above 3rd, you can sacrifice 2 additional hit points to create an additional spear." + ] + } + ], + "spellAttack": [ + "R" + ], + "damageInflict": [ + "necrotic", + "piercing" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "HL", + "SCL", + "UBA" + ] }, { - "name": "Suffocate", - "source": "KibblesTasty:GS", - "page": 13, + "name": "Sense Blood", + "source": "KibblesTasty:BMS", + "page": 60, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 30 + "page": 60 } ], - "level": 4, - "school": "T", + "level": 1, + "school": "D", "time": [ { "number": 1, @@ -15340,47 +17497,28 @@ "range": { "type": "point", "distance": { - "type": "feet", - "amount": 60 + "type": "self" } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "timed", "duration": { - "type": "minute", + "type": "hour", "amount": 1, "upTo": true }, "concentration": true } ], - "entries": [ - "You create a whirling sphere of air around a target that causes them to struggle to breathe. The target must make a Constitution saving throw. On a failure, the target loses {@dice 5d8} hit points due to lack of air, has disadvantage on all ability checks, and cannot speak. On a success, the target takes half as much damage and suffers no other effects. For the duration, as an action, you can force the creation to make a saving throw against the ability again.", - "If a target fails their saving throw against this spell 3 times in a row, they become {@condition incapacitated} until they succeed on a save or the spell ends. If you don't use your action to force the target to make a save, it counts as a success.", - "A creature that does not need to breathe is unaffected by this spell." - ], - "conditionInflict": [ - "incapacitated" - ], - "savingThrow": [ - "constitution" - ], - "areaTags": [ - "ST" - ], "classes": { "fromClassList": [ { - "name": "Spellblade", - "source": "KSB" + "name": "Sorcerer", + "source": "PHB" }, { - "name": "Sorcerer", + "name": "Warlock", "source": "PHB" }, { @@ -15388,20 +17526,41 @@ "source": "PHB" } ] - } + }, + "entries": [ + "You gain the ability to sense the blood of other creatures. For the duration, you gain advantage on your Wisdom (Perception) and Wisdom (Insight) ability checks against living creatures with blood." + ], + "components": { + "s": true, + "m": { + "text": "a drop of your blood worth at least 1 hit point, which the spell consumes", + "consume": true + } + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd or 4th level, the duration becomes 8 hours. When you use a spell slot of 5th level or higher, the duration becomes 24 hours." + ] + } + ], + "miscTags": [ + "SCL" + ] }, { - "name": "Tornado", - "source": "KibblesTasty:GS", - "page": 13, + "name": "Stirge Swarm", + "source": "KibblesTasty:BMS", + "page": 60, "otherSources": [ { - "source": "KibblesTasty:CC", - "page": 37 + "source": "KibblesTasty:CC" } ], - "level": 5, - "school": "T", + "level": 6, + "school": "C", "time": [ { "number": 1, @@ -15412,13 +17571,9 @@ "type": "point", "distance": { "type": "feet", - "amount": 120 + "amount": 60 } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "timed", @@ -15430,36 +17585,10 @@ "concentration": true } ], - "entries": [ - "A whirling tornado erupts, filling a 20-foot-radius, 40-foot high cylinder centered on a point within range.", - "Any creature that starts its turn within the tornado must make a Strength saving throw. On a failed save, the creature takes {@damage 4d8} bludgeoning damage and is pushed 10 feet away and 40 feet up. On a successful save, the creature takes half as much damage and isn't pushed.", - "As a bonus action, you can move the tornado up to 30 feet in any direction. Any ranged weapon attack against a target within 20 feet of the tornado has disadvantage, and any ranged attack that passes through it automatically misses." - ], - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "strength" - ], - "miscTags": [ - "FMV", - "UBA" - ], - "areaTags": [ - "Y" - ], "classes": { "fromClassList": [ { - "name": "Druid", - "source": "PHB" - }, - { - "name": "Spellblade", - "source": "KSB" - }, - { - "name": "Sorcerer", + "name": "Warlock", "source": "PHB" }, { @@ -15467,20 +17596,41 @@ "source": "PHB" } ] - } + }, + "entries": [ + "You conjure a swirling swarm of magical Stirges that swirl around within 20 foot radius of the target point. Creatures with blood other than the caster that start their turn within the area or enter it for the first time during a turn must make a Dexterity saving throw. On failure, they are drained of their blood by the swirling storm of Stirges, reducing their hit points by {@damage 4d4 + 12} damage and restoring 4 hit points to the caster. On a successful save, they half as much damage and restore 2 hit points to caster.", + "As a bonus action on each of their turns for the duration of the spell, the caster and move the swirling swarm of Stirges up to 30 feet in any direction." + ], + "components": { + "s": true, + "m": { + "text": "a splash of your blood worth at least 10 hit points, which the spell consumes", + "consume": true + } + }, + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "S" + ], + "miscTags": [ + "HL", + "UBA" + ] }, { - "name": "Vortex Blast", - "source": "KibblesTasty:GS", - "page": 13, + "name": "Transfuse Life", + "source": "KibblesTasty:BMS", + "page": 60, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 38 + "page": 60 } ], - "level": 3, - "school": "V", + "level": 1, + "school": "N", "time": [ { "number": 1, @@ -15488,87 +17638,75 @@ } ], "range": { - "type": "cone", + "type": "point", "distance": { - "type": "feet", - "amount": 30 + "type": "touch" } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "instant" } ], - "entries": [ - "You create a sudden violent vortex that blasts outwards in a 30-foot cone, tossing characters and objects within the area. Creatures in the area take {@damage 3d6} bludgeoning damage and must succeed a Strength saving throw or be knocked 20 feet backward and 30 feet upward." - ], - "entriesHigherLevel": [ - { - "type": "entries", - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@damage 1d6} for each slot level above 3rd." - ] - } - ], - "damageInflict": [ - "bludgeoning" - ], - "savingThrow": [ - "strength" - ], - "miscTags": [ - "FMV", - "SCL" - ], - "areaTags": [ - "N" - ], "classes": { "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, { "name": "Sorcerer", "source": "PHB" }, { - "name": "Spellblade", - "source": "KSB" + "name": "Warlock", + "source": "PHB" }, { "name": "Wizard", "source": "PHB" } ] - } + }, + "entries": [ + "You infuse a creature you touch with life divested from the blood used in the material component of the spell, causing the target to regain twice the hit points expended." + ], + "components": { + "s": true, + "m": { + "text": "a splash of your blood worth 5 hit points, which the spell consumes", + "consume": true + } + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the amount of hit points consumed by the spell increases by 5 (and the amount of hit points restored increases by a corresponding amount)." + ] + } + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "HL", + "SCL" + ] }, { - "name": "Form of the Elements", - "source": "KibblesTasty:GS", - "page": 13, + "name": "Vampiric Blade", + "source": "KibblesTasty:BMS", + "page": 60, "otherSources": [ { "source": "KibblesTasty:CC", - "page": 17 - }, - { - "source": "KibblesTasty:EFS", - "page": 2 + "page": 60 } ], - "level": 9, - "school": "T", + "level": 3, + "school": "N", "time": [ { "number": 1, - "unit": "action" + "unit": "bonus" } ], "range": { @@ -15577,29 +17715,17 @@ "type": "self" } }, - "components": { - "v": true, - "s": true - }, "duration": [ { "type": "timed", "duration": { "type": "minute", "amount": 10 - }, - "concentration": true + } } ], - "entries": [ - "For the duration of the spell, you gain the benefits of the {@spell form of fire|kibblestasty:gs}, {@spell form of ice|kibblestasty:gs}, {@spell form of stone|kibblestasty:gs}, {@spell form of water|kibblestasty:gs}, and {@spell form of wind|kibblestasty:gs} spells." - ], "classes": { "fromClassList": [ - { - "name": "Druid", - "source": "PHB" - }, { "name": "Sorcerer", "source": "PHB" @@ -15613,7 +17739,24 @@ "source": "PHB" } ] - } + }, + "entries": [ + "You drain your own life essence to empower the weapon used in the casing of the spell with life drinking power. You sacrifice up to 10 hit points (included in the material components). When you do so, your weapon attacks deal an additional {@damage 1d8} necrotic damage, and you regain hit points equal to the necrotic damage dealt, until you have dealt necrotic damage equal to twice the hit points invested." + ], + "components": { + "s": true, + "m": { + "text": "a melee weapon worth at least 1 sp and a splash of your blood worth up to 10 hit points, which the spell consumes", + "consume": true + } + }, + "damageInflict": [ + "necrotic" + ], + "miscTags": [ + "HL", + "AAD" + ] } ], "condition": [ @@ -15629,7 +17772,7 @@ ] } ], - "source": "KibblesTasty:GS" + "source": "KibblesTasty:CC" } ], "feat": [ @@ -15653,10 +17796,9 @@ { "name": "Archon Spirit", "size": [ - "S", "M" ], - "sizeNote": "(for Hound or Trumpet)", + "sizeNote": "(Small for Lantern)", "type": "celestial", "source": "KibblesTasty:CC", "summonedBySpell": "Summon Archon|KibblesTasty:CC", @@ -15728,8 +17870,7 @@ ], "miscTags": [ "MW", - "AOE", - "MLW" + "AOE" ], "action": [ { @@ -16367,8 +18508,8 @@ "book": [ { "name": "Kibbles' Generic Spells", - "id": "KibblesTasty:GS", - "source": "KibblesTasty:GS", + "id": "KibblesTasty:CC", + "source": "KibblesTasty:CC", "published": "2021-05-02", "group": "homebrew", "contents": [ @@ -16401,7 +18542,9 @@ "headers": [ "Limited Availability", "Blood Components", - "Blood Damage" + "Blood Damage", + "Concentration", + "Blood Magic Type" ] } ] @@ -16409,33 +18552,74 @@ ], "bookData": [ { - "id": "KibblesTasty:GS", - "source": "KibblesTasty:GS", + "id": "KibblesTasty:CC", + "source": "KibblesTasty:CC", "data": [ { "type": "section", - "name": "Generic Spells", + "name": "Generic Elemental Spells", "page": 2, "entries": [ "One of the common things I see folks at my table and across the D&D Community looking for all the time is spells that better fit elemental archetypes beyond fire. It feels as if the fire spell list was completed, and everything else got a few leftovers. This is the complete list that gives each element it's own buffet.", "You can simple reflavor fire spells suit your needs - if that works for and your table, great! However, in my experience over the years of doing exactly that, it tends to rob the elements of the last vestige of unique flavor, subtle differences, and as consequent the world setting which should feel deep, mysterious, and magical, starts to feel more game-like, more formulaic.", "In providing this wave of new spells and their possibilities, this document can help a world have that mystifying depth of magic that represents the true scope of elemental magic and the touch of the thousands of wizards that have come before leaving behind the research, a true basis and complete system of generic elemental magic.", - { - "type": "inset", - "name": "Open Content", - "entries": [ - "The new spells (marked with {@sup K}) presented here are Open Content are meant to be as universal and generally useful as possible, and consequently are created with the intention of open and free use.", - "{@b Feel free to use them with or without credit for any use.} You can import them to your VTT of choice, you can include them in your supplements or character options or whatever you want to use them for.", - "For more details about permissions for KibblesTasty content, see {@link https://www.kthomebrew.com/permissions}." - ] - }, - "This is a list of spells that do straight forward effects of the elements and only includes damaging effects. Some types of spells have control effects beyond their damaging application, but those are not recorded here, as this just focuses on an alternative to re-theming the same fire spells for each damage type.", + "These are not spells that your world needs, but they are spells that it perhaps already has. These are the spells used by far flung tribes in elemental charged regions, spells used by the cultist of chromatic dragons, and spells used by elemental priests. How you introduce these spells is entirely up to you.", + "At the end of the day, this document is a tool. A reference or shortcut designed so you that you can skip the part of making the basic spells that should already exist, and get back to fleshing out your world, character, or whatever you were doing before someone sent you to this list, now armed with all the basic spells you'll need for the idea.", + { + "type": "entries", + "name": "SRD Expanded", + "page": 2, + "entries": [ + "The goal of this document is effectively expand the 5e SRD and provide elemental spells that cover a rich selection for all elements; something of an \"SRD++\" of sorts, combining the SRD with the KRD (Kibbles' Reference Document). The SRD and base game had a decent selection of fire spells, but left many other elements lacking - this document aims to shore that weakness up with standard spells anyone can use for any element." + ] + }, + { + "type": "entries", + "name": "Elemental Themes", + "page": 2, + "entries": [ + "The spells provided here attempt to make a consistent aspect to elemental spells of each type. These are summarized under each elemental ending below. These are not strictly followed, but simply serve to give a consistency across spells, trending toward similar saving throws and damage dice, and a collection of area of effect types that give each element enough of a list to plausible stand on its own." + ] + }, + { + "type": "entries", + "name": "Balance", + "page": 2, + "entries": [ + "The spells here have been playtested in periods ranging from years to months, but all follow straight forward principles and are largely formulaic in their power, being mostly easily comparable to existing spells.", + "This does not guarantee you will think they are balanced, and you are always encouraged to review what you allow from any source (1st or 3rd party). I think people that allow 1st party 5e products will find these not to be a major issue in most cases." + ] + }, + { + "type": "entries", + "name": "Beyond the Elements", + "page": 2, + "entries": [ + "The spells here marked with a K are created by KibblesTasty, are a subsection of Kibbles' Casting Compendium, a PDF and FoundryVTT module that contains nearly 250+ spells and is {@link available for $3 on my patreon|https://www.patreon.com/KibblesTasty}.", + "Kibbles' Casting Compendium is a collection of Kibbles' Generic Elemental Spells (this), Ranger Spells That Don't Suck, Occultist Spells, and countless Eclectic Spells I've created over the years for more classes and other content." + ] + }, + { + "type": "entries", + "name": "Feedback", + "page": 2, + "entries": [ + "If you find any errors, feel free to report them in the Error Correction Sheet If you want to leave balance feedback, use the Feedback Form.", + { + "type": "list", + "items": [ + "{@link Error Correction Sheet|https://docs.google.com/spreadsheets/d/1sXm14XZPt8cpuuMOoRwtveuaZvuTHGV_q57ktdduT6U/edit#gid=54157007}", + "{@link Feedback Form|https://forms.gle/xaW7LkWnfq1GR8pe6}" + ] + } + ] + }, { "type": "entries", - "name": "Fire", + "name": "Acid", "page": 2, "entries": [ - "Fire spells are largely complete in the default list, and consequently get the fewest new items. Fire spells typically deal the most damage, and typically operate with consistent {@damage d6} dice, and sometimes ignite for additional damage. Generally feature dexterity saves.", + "Widely features damage over time, acid deals damage with smaller initial damage and typically deals its damage in consistent {@damage d4}s. Generally features Dexterity saving throws.", { "type": "table", "colLabels": [ @@ -16448,32 +18632,28 @@ ], "rows": [ [ - "Cantrips", - "{@spell create bonfire|xge}, {@spell fire bolt}, {@spell produce flame}" + "Cantrip", + "{@spell acid splash}, {@spell primal savagery|xge}" ], [ "1st", - "{@spell burning hands}, {@spell hellish rebuke}" + "{@spell tasha's caustic brew|tce|caustic brew}, {@spell acid bubble|KibblesTasty:CC}{@sup K}, {@spell melting glob|KibblesTasty:CC}{@sup K}" ], [ "2nd", - "{@spell aganazzar's scorcher|xge}, {@spell become fire|KibblesTasty:GS}{@sup K}, {@spell flaming sphere}, {@spell scorching ray}" + "{@spell melf's acid arrow|PHB|acid arrow}, {@spell pseudopod slam|KibblesTasty:CC}{@sup K}" ], [ "3rd", - "{@spell fireball}, {@spell melf's minute meteors|xge}" + "{@spell acidic pit|KibblesTasty:CC}, {@spell erode|KibblesTasty:CC}{@sup K}" ], [ "4th", - "{@spell fire shield}, {@spell wall of fire}" + "{@spell vitriolic sphere|xge}" ], [ "5th", - "{@spell flame strike}, {@spell immolation|xge}" - ], - [ - "6th", - "{@spell form of fire|KibblesTasty:GS}{@sup K}" + "{@spell acid rain|KibblesTasty:CC}{@sup K}" ] ] } @@ -16481,10 +18661,10 @@ }, { "type": "entries", - "name": "Acid", + "name": "Cold", "page": 2, "entries": [ - "Widely features damage over time, acid deals damage with smaller initial damage and typically deals its damage in consistent {@damage d4}s. Generally features Dexterity saving throws.", + "Cold spells deal less than other types of spells, often using {@damage d8} damage dice they tend to debuff the target, slowing them, {@condition restrained|PHB|restraining} them, or leaving difficult terrain. They most often feature Constitution saves for cones and lines, and Dexterity saves for spells that burst from a point.", { "type": "table", "colLabels": [ @@ -16498,27 +18678,31 @@ "rows": [ [ "Cantrip", - "{@spell acid splash}, {@spell primal savagery|xge}" + "{@spell frostbite|xge}, {@spell ray of frost|phb}" ], [ "1st", - "{@spell tasha's caustic brew|tce|caustic brew}" + "{@spell arctic breath|kibblestasty:CC}{@sup K}, {@spell entomb|kibblestasty:CC}{@sup K}, {@spell ice knife|xge}, {@spell ice arrow|KibblesTasty:CC}{@sup K}" ], [ "2nd", - "{@spell melf's acid arrow|PHB|acid arrow}" + "{@spell cold snap|KibblesTasty:CC}{@sup K}, {@spell shattering shield|KibblesTasty:CC}{@sup K}" ], [ "3rd", - "{@spell erode|KibblesTasty:GS}{@sup K}" + "{@spell arctic aura|KibblesTasty:CC}{@sup K}, {@spell flash freeze|kibblestasty:CC}{@sup K}" ], [ "4th", - "{@spell vitriolic sphere|xge}" + "{@spell ice storm}, {@spell ice spike|kibblestasty:CC}{@sup K}" ], [ "5th", - "{@spell acid rain|KibblesTasty:GS}{@sup K}" + "{@spell cone of cold}" + ], + [ + "6th", + "{@spell blizzard|KibblesTasty:CC}{@sup K}, {@spell form of ice|KibblesTasty:CC}{@sup K}" ] ] } @@ -16526,10 +18710,10 @@ }, { "type": "entries", - "name": "Cold", + "name": "Earth", "page": 2, "entries": [ - "Cold spells deal less than other types of spells, often using {@damage d8} damage dice they tend to debuff the target, slowing them, {@condition restrained|PHB|restraining} them, or leaving difficult terrain. They most often feature Constitution saves.", + "In the unusual position of dealing a physical damage type (bludgeoning) this type most often uses {@damage d10} damage and targets Dexterity saves, often having secondary elements knocking targets around, creating difficult terrain, or creating obstacles and cover.", { "type": "table", "colLabels": [ @@ -16542,32 +18726,32 @@ ], "rows": [ [ - "Cantrip", - "{@spell frostbite|xge}, {@spell ray of frost}" + "Cantrips", + "{@spell magic stone|xge}, {@spell rock slam|phb}, {@spell stone forming|Kibblestasty:CC}{@sup K}" ], [ "1st", - "{@spell arctic breath|kibblestasty:gs}{@sup K}, {@spell entomb|kibblestasty:gs}{@sup K}, {@spell ice knife|xge}" + "{@spell create pit|kibblestasty:CC}{@sup K}, {@spell earth tremor|xge}, {@spell stone fist|kibblestasty:CC}{@sup K}" ], [ "2nd", - "{@spell cold snap|kibblestasty:gs}{@sup K}" + "{@spell become stone|kibblestasty:CC}{@sup K}, {@spell earth ripple|kibblestasty:CC}{@sup K}, {@spell stone pillar|kibblestasty:CC}{@sup K}" ], [ "3rd", - "{@spell flash freeze|kibblestasty:gs}{@sup K}" + "{@spell erupting earth|xge}, {@spell Instant bulwark|KibblesTasty:CC}{@sup K}, {@spell seismic wave|KibblesTasty:CC}{@sup K}, {@spell quicksand|kibblestasty:CC}{@sup K}" ], [ "4th", - "{@spell ice storm}, {@spell ice spike|kibblestasty:gs}{@sup K}" + "{@spell orbital stones|kibblestasty:CC}{@sup K}, {@spell stone coffin|kibblestasty:CC}{@sup K}" ], [ "5th", - "{@spell cone of cold}" + "{@spell burial barrage|KibblesTasty:CC}{@sup K}, {@spell fissure|kibblestasty:gs}{@sup K}" ], [ "6th", - "{@spell form of ice|KibblesTasty:GS}{@sup K}" + "{@spell avalanche|KibblesTasty:CC}{@sup K}, {@spell form of stone|KibblesTasty:GS}{@sup K}, {@spell volcanic burst|KibblesTasty:CC}{@sup K}" ] ] } @@ -16575,10 +18759,10 @@ }, { "type": "entries", - "name": "Earth", + "name": "Fire", "page": 2, "entries": [ - "In the unusual position of dealing a physical damage type (bludgeoning) this type most often uses {@damage d10} damage and targets Dexterity saves, often having secondary elements knocking targets around, creating difficult terrain, or creating obstacles and cover.", + "Fire spells are largely complete in the default list, and consequently get the fewest new items. Fire spells typically deal the most damage, and typically operate with consistent {@damage d6} dice, and sometimes ignite for additional damage. Generally feature Dexterity saves.", { "type": "table", "colLabels": [ @@ -16592,31 +18776,31 @@ "rows": [ [ "Cantrips", - "{@spell magic stone|xge}" + "{@spell create bonfire|xge}, {@spell fire bolt|phb}, {@spell produce flame|phb}" ], [ "1st", - "{@spell create pit|kibblestasty:gs}{@sup K}, {@spell earth tremor|xge}, {@spell stone fist|kibblestasty:gs}{@sup K}" + "{@spell burning hands|phb}, {@spell eyes of immolation|KibblesTasty:CC}{@sup K}, {@spell hellish rebuke|phb}" ], [ "2nd", - "{@spell become stone|kibblestasty:gs}{@sup K}, {@spell earth ripple|kibblestasty:gs}{@sup K}, {@spell stone pillar|kibblestasty:gs}{@sup K}" + "{@spell aganazzar's scorcher|xge}, {@spell become fire|KibblesTasty:CC}{@sup K}, {@spell flaming sphere}, {@spell scorching ray|phb}, {@spell unstable explosion|KibblesTasty:CC}{@sup K}" ], [ "3rd", - "{@spell erupting earth|xge}, {@spell quicksand|kibblestasty:gs}{@sup K}" + "{@spell fireball|phb}, {@spell fire cyclone|KibblesTasty:CC}{@sup K}, {@spell flamethrower|KibblesTasty:CC}{@sup K}, {@spell melf's minute meteors|xge}" ], [ "4th", - "{@spell orbital stones|kibblestasty:gs}{@sup K}, {@spell stone coffin|kibblestasty:gs}{@sup K}" + "{@spell fire shield|phb}, {@spell pillar of fire|KibblesTasty:CC}{@sup K}, {@spell wall of fire|phb}" ], [ "5th", - "{@spell fissure|kibblestasty:gs}{@sup K}" + "{@spell flame strike|phb}, {@spell immolation|xge}, {@spell pyroclastic lance|KibblesTasty:CC}{@sup K}" ], [ "6th", - "{@spell form of stone|KibblesTasty:GS}{@sup K}" + "{@spell form of fire|KibblesTasty:CC}{@sup K}, {@spell melt|KibblesTasty:CC}{@sup K}" ] ] } @@ -16641,7 +18825,7 @@ "rows": [ [ "Cantrip", - "{@spell force bolt|kibblestasty:gs}{@sup K}" + "{@spell force bolt|kibblestasty:CC}{@sup K}" ], [ "1st", @@ -16649,20 +18833,24 @@ ], [ "2nd", - "{@spell seeking orb|kibblestasty:gs}{@sup K},{@spell star dust|kibblestasty:gs}{@sup K}" + "{@spell ethereal immolation|KibblesTasty:CC}{@sup K}, {@spell seeking orb|kibblestasty:CC}{@sup K},{@spell star dust|kibblestasty:CC}{@sup K}" ], [ "3rd", - "{@spell aether lance|kibblestasty:gs}{@sup K}" + "{@spell aether lance|kibblestasty:CC}{@sup K}" ], [ "4th", - "{@spell force blade|kibblestasty:gs}{@sup K}" + "{@spell force blade|kibblestasty:CC}{@sup K}" ], [ "5th", - "{@spell aether storm|kibblestasty:gs}{@sup K}" - ] + "{@spell aether storm|kibblestasty:CC}{@sup K}" + ], + [ + "6th", + "{@spell power torrent|KibblesTasty:CC}{@sup K}" + ] ] } ] @@ -16686,27 +18874,27 @@ "rows": [ [ "Cantrip", - "{@spell shocking grasp}" + "{@spell electric arc|KibblesTasty:CC}{@sup K}, {@spell shocking grasp}" ], [ "1st", - "{@spell lightning tendril|kibblestasty:gs}{@sup K}" + "{@spell electrify|KibblesTasty:CC}{@sup K}, {@spell lightning tendril|kibblestasty:CC}{@sup K}" ], [ "2nd", - "{@spell crackle|kibblestasty:gs}{@sup K}, {@spell lightning charged|kibblestasty:gs}{@sup K}" + "{@spell crackle|kibblestasty:CC}{@sup K}, {@spell lightning charged|kibblestasty:CC}{@sup K}" ], [ "3rd", - "{@spell electrocute|kibblestasty:gs}{@sup K}, {@spell call lightning}, {@spell lightning bolt}" + "{@spell electrocute|kibblestasty:CC}{@sup K}, {@spell call lightning|phb}, {@spell lightning bolt|phb}, {@spell static field|KibblesTasty:CC}{@sup K}" ], [ "4th", - "{@spell jumping jolt|kibblestasty:gs}{@sup K}, {@spell storm sphere|xge}" + "{@spell jumping jolt|kibblestasty:CC}{@sup K}, {@spell storm sphere|xge}" ], [ "5th", - "{@spell sky burst|kibblestasty:gs}{@sup K}" + "{@spell sky burst|kibblestasty:CC}{@sup K}" ] ] } @@ -16735,23 +18923,23 @@ ], [ "1st", - "{@spell thunder punch|kibblestasty:gs}{@sup K}, {@spell thunderwave}" + "{@spell thunder punch|kibblestasty:CC}{@sup K}, {@spell thunderwave|phb}" ], [ "2nd", - "{@spell shatter}" + "{@spell shatter|phb}" ], [ "3rd", - "{@spell thunder pulse|kibblestasty:gs}{@sup K}" + "{@spell thunder pulse|kibblestasty:CC}{@sup K}" ], [ "4th", - "{@spell echoing lance|kibblestasty:gs}{@sup K}" + "{@spell echoing lance|kibblestasty:CC}{@sup K}" ], [ "5th", - "{@spell sonic shriek|kibblestasty:gs}{@sup K}" + "{@spell sonic shriek|kibblestasty:CC}{@sup K}" ] ] } @@ -16776,27 +18964,27 @@ "rows": [ [ "Cantrips", - "{@spell poison spray}" + "{@spell poison spray|phb}" ], [ "1st", - "{@spell bad blood|kibblestasty:gs}{@sup K}, {@spell nauseating poison|kibblestasty:gs}{@sup K}" + "{@spell bad blood|kibblestasty:CC}{@sup K}, {@spell nauseating poison|kibblestasty:CC}{@sup K}" ], [ "2nd", - "{@spell poison dart|kibblestasty:gs}{@sup K}, {@spell vicious vapors|kibblestasty:gs}{@sup K}" + "{@spell poison dart|kibblestasty:CC}{@sup K}, {@spell vicious vapors|kibblestasty:CC}{@sup K}" ], [ "3rd", - "{@spell spider bite|kibblestasty:gs}{@sup K}, {@spell stinking cloud}" + "{@spell spider bite|kibblestasty:CC}{@sup K}, {@spell stinking cloud|phb}, {@spell wasp barrage|KibblesTasty:CC}{@sup K}" ], [ "4th", - "{@spell stinging swarm|kibblestasty:gs}{@sup K}, {@spell poison puff|kibblestasty:gs}{@sup K}" + "{@spell stinging swarm|kibblestasty:CC}{@sup K}, {@spell poison puff|kibblestasty:CC}{@sup K}" ], [ "5th", - "{@spell cloudkill}" + "{@spell cloudkill|phb}" ] ] } @@ -16821,31 +19009,31 @@ "rows": [ [ "Cantrips", - "" + "{@spell water bullet|KibblesTasty:CC}{@sup K}" ], [ "1st", - "{@spell crashing wave|kibblestasty:gs}{@sup K}, {@spell water blast|kibblestasty:gs}{@sup K}" + "{@spell crashing wave|kibblestasty:CC}{@sup K}, {@spell water blast|kibblestasty:CC}{@sup K}" ], [ "2nd", - "{@spell become water|kibblestasty:gs}{@sup K}, {@spell dancing wave|kibblestasty:gs}{@sup K}" + "{@spell become water|kibblestasty:CC}{@sup K}, {@spell dancing wave|kibblestasty:CC}{@sup K}" ], [ "3rd", - "{@spell tidal wave|xge}, {@spell water cannon|kibblestasty:gs}{@sup K}" + "{@spell tidal wave|xge}, {@spell water cannon|kibblestasty:CC}{@sup K}, {@spell waterspout|KibblesTasty:CC}{@sup K}" ], [ "4th", - "{@spell geyser|kibblestasty:gs}{@sup K}" + "{@spell geyser|kibblestasty:CC}{@sup K}" ], [ "5th", - "{@spell pressure cutter|kibblestasty:gs}{@sup K}, {@spell watery sphere|xge}" + "{@spell pressure cutter|kibblestasty:CC}{@sup K}, {@spell watery sphere|xge}" ], [ "6th", - "{@spell form of water|kibblestasty:gs}{@sup K}" + "{@spell form of water|kibblestasty:CC}{@sup K}" ] ] } @@ -16870,31 +19058,64 @@ "rows": [ [ "Cantrips", - "{@spell windborne weapon|kibblestasty:gs}{@sup K}" + "{@spell windborne weapon|kibblestasty:CC}{@sup K}" ], [ "1st", - "{@spell gale bolt|kibblestasty:gs}{@sup K}" + "{@spell gale bolt|kibblestasty:CC}{@sup K}, {@spell violent updraft|KibblesTasty:CC}{@sup K}" ], [ "2nd", - "{@spell become wind|kibblestasty:gs}, {@spell dust cyclone|kibblestasty:gs}{@sup K}, {@spell hurricane slash|kibblestasty:gs}{@sup K}, {@spell vacuum pull|kibblestasty:gs}{@sup K}" + "{@spell become wind|kibblestasty:CC}{@sup K}, {@spell dust cyclone|kibblestasty:CC}{@sup K}, {@spell hurricane slash|kibblestasty:CC}{@sup K}, {@spell vacuum pull|kibblestasty:CC}{@sup K}" ], [ "3rd", - "{@spell vortex blast|kibblestasty:gs}{@sup K}" + "{@spell vortex blast|kibblestasty:CC}{@sup K}" ], [ "4th", - "{@spell aero barrage|kibblestasty:gs}{@sup K}, {@spell suffocate|kibblestasty:gs}{@sup K}" + "{@spell aero barrage|kibblestasty:CC}{@sup K}, {@spell suffocate|kibblestasty:CC}{@sup K}" ], [ "5th", - "{@spell tornado|kibblestasty:gs}{@sup K}" + "{@spell tornado|kibblestasty:CC}{@sup K}" ], [ "6th", - "{@spell form of wind|kibblestasty:gs}{@sup K}" + "{@spell form of wind|kibblestasty:CC}{@sup K}" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Chromatic", + "page": 3, + "entries": [ + "Chromatic spells are ones that encompass all elements, and such have a wider degree of variability and few standard rules.", + { + "type": "table", + "colLabels": [ + "Level", + "Spells" + ], + "colStyles": [ + "col-4 text-center", + "col-8 text-left" + ], + "rows": [ + [ + "1st", + "{@spell elemental orb|kibblestasty:CC}{@sup K}" + ], + [ + "2nd", + "{@spell dragon surge|kibblestasty:CC}{@sup K}" + ], + [ + "9th", + "{@spell form of the elements|kibblestasty:CC}{@sup K}" ] ] } @@ -16911,12 +19132,12 @@ { "type": "section", "name": "Blood Magic Spells", - "page": 1, + "page": 56, "entries": [ { "type": "entries", "name": "Limited Availability", - "page": 1, + "page": 56, "entries": [ "Blood magic is not restricted by an special feat or requirement, but your DM may rule that there are special requirements to learn blood magic. The only inherent restriction is that to use only hit points to cast blood magic is restricted to the Hemomancer feat or the Occultist's Blood Magic rite." ] @@ -16924,7 +19145,7 @@ { "type": "entries", "name": "Blood Components", - "page": 1, + "page": 56, "entries": [ "Blood magic spells all have a material component that reads \"{@bold a drop [or splash] of blood worth [X] hit points}\". If a a material component is \"{@bold up to X}\" number of hit points, it can be as little as 1 hit point up to the amount listed.", "When you cast a blood magic spell, you take damage equal to the blood required for the spell, which you can draw as part of casting the spell (no additional action required). This blood must come from you, unless you have features or feats that allow you to use other sources of blood to power your magic.", @@ -16935,18 +19156,27 @@ { "type": "entries", "name": "Blood Damage", - "page": 2, + "page": 56, "entries": [ - "Damage taken from casting blood magics reduces your current hit points and bypasses any temporary hit points or damage reduction you have (as you need blood to power the spell).", - { - "type": "inset", - "name": "Concentration", - "entries": [ - "hile not universally true, many blood magic spells lack the Concentration requirements of normal spells. This is intentional, and part of what makes them appealing options to mages, but is also somewhat necessary as blood mages often take small amounts of damage from casting their spells, making it easy for them to lose concentration to their own spell casting otherwise." - ] - } - ] - } + "Damage taken from casting blood magics reduces your current hit points and bypasses any temporary hit points or damage reduction you have (as you need blood to power the spell)." + ] + }, + { + "type": "entries", + "name": "Concentration", + "page": 56, + "entries": [ + "While not universally true, many blood magic spells lack the Concentration requirements of normal spells. This is intentional, and part of what makes them appealing options to mages, but is also somewhat necessary as blood mages often take small amounts of damage from casting their spells, making it easy for them to lose concentration to their own spell casting otherwise." + ] + }, + { + "type": "entries", + "name": "Blood Magic Type", + "page": 56, + "entries": [ + "Spells with the (blood magic) tag are considered to be Blood Magic spells. The Blood Magic type is a subtype of Arcane, meaning all Blood Magic spells are considered to be Arcane type by default." + ] + } ] } ]