From de0e930b87dfc8938b4a588155c33949d14f316c Mon Sep 17 00:00:00 2001 From: Oliver Warlow <52298102+revilowaldow@users.noreply.github.com> Date: Wed, 27 Dec 2023 17:49:21 +0000 Subject: [PATCH] feat(json): BREW-16 Ley Line Magic --- ...Kobold Press; Deep Magic 05 Ley Lines.json | 2179 +++++++++++++++++ 1 file changed, 2179 insertions(+) create mode 100644 collection/Kobold Press; Deep Magic 05 Ley Lines.json diff --git a/collection/Kobold Press; Deep Magic 05 Ley Lines.json b/collection/Kobold Press; Deep Magic 05 Ley Lines.json new file mode 100644 index 0000000000..635970a0db --- /dev/null +++ b/collection/Kobold Press; Deep Magic 05 Ley Lines.json @@ -0,0 +1,2179 @@ +{ + "_meta": { + "sources": [ + { + "json": "DM05", + "abbreviation": "DM05", + "full": "Deep Magic 5: Ley Lines", + "authors": [ + "Kobold Press", + "Dan Dillon", + "Steve Winter" + ], + "convertedBy": [ + "Lyra [he/him]" + ], + "version": "© 2016", + "color": "590b0a", + "url": "https://koboldpress.com/kpstore/product/deep-magic-ley-lines-pdf-5th-edition-copy/", + "dateReleased": "2016-09-13" + } + ], + "status": "ready", + "dateAdded": 1703685180, + "dateLastModified": 1703685180 + }, + "subclass": [ + { + "name": "Geomancy", + "shortName": "Geomancy", + "source": "DM05", + "className": "Wizard", + "classSource": "PHB", + "page": 8, + "additionalSpells": [ + { + "expanded": { + "2": [ + "Amplify Ley Field|DM05", + "Disruptive Aura|DM05", + "Energy Absorption|DM05", + "Greater Ley Pulse|DM05", + "Land Bond|DM05", + "Lesser Ley Pulse|DM05", + "Ley Disruption|DM05", + "Ley Energy Bolt|DM05", + "Ley Leech|DM05", + "Ley Sense|DM05", + "Ley Storm|DM05", + "Ley Surge|DM05", + "Ley Whip|DM05", + "Ray of Life Suppression|DM05", + "Volley Shield|DM05" + ] + } + } + ], + "subclassSpells": [ + "Amplify Ley Field|DM05", + "Disruptive Aura|DM05", + "Energy Absorption|DM05", + "Greater Ley Pulse|DM05", + "Land Bond|DM05", + "Lesser Ley Pulse|DM05", + "Ley Disruption|DM05", + "Ley Energy Bolt|DM05", + "Ley Leech|DM05", + "Ley Sense|DM05", + "Ley Storm|DM05", + "Ley Surge|DM05", + "Ley Whip|DM05", + "Ray of Life Suppression|DM05", + "Volley Shield|DM05" + ], + "subclassFeatures": [ + "Geomancy|Wizard|PHB|Geomancy|DM05|2|DM05", + "Ley Line Manipulation|Wizard|PHB|Geomancy|DM05|6|DM05", + "Ley Line Adept|Wizard|PHB|Geomancy|DM05|10|DM05", + "Ley Line Mastery|Wizard|PHB|Geomancy|DM05|14|DM05" + ] + } + ], + "subclassFeature": [ + { + "name": "Geomancy", + "source": "DM05", + "page": 8, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Geomancy", + "subclassSource": "DM05", + "level": 2, + "header": 1, + "entries": [ + "While any spellcaster can tap the potential coursing through ley lines, the tradition of geomancy teaches the art of becoming like a ley line and bonding with the great flow of power. Geomancy is sometimes looked down on by adherents of traditions that focus on individual magic schools because it eschews specialization in favor of molding any form of magic through the focused power of ley lines.", + "Geomancers have an increased facility for tapping into any ley line, but they also learn to bind themselves to a specific ley line. While other spellcasters must be within a ley line's area of influence to use it, the geomancer becomes a tributary of his or her chosen river of power, capable of siphoning its power anywhere.", + { + "type": "refSubclassFeature", + "subclassFeature": "Ley Line Savant|Wizard|PHB|Geomancy|DM05|2|DM05" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Ley Line|Wizard|PHB|Geomancy|DM05|2|DM05" + } + ] + }, + { + "name": "Channel Ley Line", + "source": "DM05", + "page": 8, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Geomancy", + "subclassSource": "DM05", + "level": 2, + "header": 2, + "entries": [ + "Starting at 2nd level, you learn to tap the power of ley lines to augment your spellcasting, as described under \"{@book Using Ley Lines|DM05|1|Using Ley Lines}.\"", + "Additionally, when you finish a short or long rest within 1 mile of a weak ley line, you can bind yourself to that ley line. You can be bound to only one ley line at a time. If you later bind yourself to a second ley line, you lose your connection to the previous one.", + "While you are bound to a ley line, you can channel the power of the line into your spellcasting from any distance, as long as you are on the same plane as the ley line. You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Ley Line Savant", + "source": "DM05", + "page": 8, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Geomancy", + "subclassSource": "DM05", + "level": 2, + "header": 2, + "entries": [ + "Beginning when you select this tradition at 2nd level, the gold and time you must spend to copy a ley line spell into your spellbook is halved.", + "When you gain a level, one of the two spells you learn for gaining a level can be a ley line magic spell, even if you've never encountered it before.", + "Additionally, you can sense the presence of ley lines within 1 mile. As an action, you can discern the intensity of the nearest ley line and the direction and distance to it." + ] + }, + { + "name": "Ley Line Manipulation", + "source": "DM05", + "page": 9, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Geomancy", + "subclassSource": "DM05", + "level": 6, + "header": 1, + "entries": [ + "Beginning at 6th level, when you augment your magic with power from a ley line, you can reroll the effect of an unlocked ley line or the result of a {@table Ley Line Backlash|DM05|backlash}. You must use the rerolled result. After rerolling, you can't use a reaction until the end of your next turn." + ] + }, + { + "name": "Ley Line Adept", + "source": "DM05", + "page": 9, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Geomancy", + "subclassSource": "DM05", + "level": 10, + "header": 1, + "entries": [ + "Starting at 10th level, you can bind yourself to weak or strong ley lines with your {@subclassFeature Channel Ley Line|Wizard|PHB|Geomancy|DM05|2|DM05} feature. In addition, you add your proficiency bonus to the ability check when tapping a ley line for power." + ] + }, + { + "name": "Ley Line Mastery", + "source": "DM05", + "page": 9, + "className": "Wizard", + "classSource": "PHB", + "subclassShortName": "Geomancy", + "subclassSource": "DM05", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, you can bind yourself to weak, strong, or titanic ley lines with your {@subclassFeature Channel Ley Line|Wizard|PHB|Geomancy|DM05|2|DM05} feature, and you have advantage on the ability check to tap the ley line.", + "As an action, you can lock or unlock a ley line within 30 feet of you. When you lock a ley line, choose one of its effects; the ley line will always have that effect for you while it remains locked. Once you use this feature to lock or unlock a ley line, you can't do so again until you finish a number of long rests depending on the intensity of the line: one for a weak ley line, two for strong, and three for titanic." + ] + } + ], + "feat": [ + { + "name": "Ley Initiate", + "source": "DM05", + "page": 7, + "prerequisite": [ + { + "ability": [ + { + "int": 13 + }, + { + "wis": 13 + } + ] + } + ], + "ability": [ + { + "choose": { + "from": [ + "int", + "wis" + ] + } + } + ], + "entries": [ + "You see ley lines and can draw on their power. You gain the following benefits:", + { + "type": "list", + "page": 7, + "items": [ + "You can sense the presence of every ley line within 1 mile of your location. If you have line of sight to the line itself, it's visible to you in some obviously magical fashion.", + "You can tap ley lines for their inherent powers.", + "When you finish a short rest within 1 mile of a ley line, you can regain one expended spell slot whose level is no higher than your Intelligence or Wisdom modifier (your choice, minimum of 1st level). You can't use this ability again until you finish a long rest." + ] + } + ] + }, + { + "name": "Ley-Bound", + "source": "DM05", + "page": 7, + "ability": [ + { + "wis": 1 + } + ], + "entries": [ + "You instinctively feel the flow of ley line energy and draw insight from it. You gain the following benefits:", + { + "type": "list", + "page": 7, + "items": [ + "You have advantage on Wisdom ({@skill Survival}) checks made to track a creature overland or to forage for food and water.", + "When you finish a long rest within 1 mile of a ley line, you gain {@variantrule inspiration|PHB}. If unused, this {@variantrule inspiration|PHB} fades away after your next long rest.", + "When you finish a long rest within 1 mile of a ley line, you can infuse ley energy into a token in your possession. If you make a saving throw while you have the infused token in your possession, you can use your reaction to roll a {@dice d4} and add the result to your saving throw. You can trigger this ability after rolling the {@dice d20} but before success or failure is revealed. You can't use this ability again until you finish a long rest." + ] + } + ] + } + ], + "spell": [ + { + "name": "Amplify Ley Field", + "source": "DM05", + "page": 9, + "level": 5, + "school": "V", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "sphere", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "You create a faintly shimmering field of charged energy around yourself. Within that area, the intensity of ley lines you're able to draw on increases from weak to strong, or from strong to titanic.", + "If no ley lines are near enough for you to draw on, you can treat the area of the spell itself as an unlocked, weak ley line." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } + }, + { + "name": "Disruptive Aura", + "source": "DM05", + "page": 9, + "level": 8, + "school": "V", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 150 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Warping, prismatic auras surround and outline each creature inside a 10-foot cube within range. The auras shed dim light to 10 feet, and the outlines reveal hidden and {@condition invisible} creatures. If an affected creature casts a spell or activates a magic item, it must make a Wisdom saving throw. On a success, the spell or magic item functions normally. On a failure, the magic effect is suppressed for the duration of the aura. Time spent suppressed counts fully against the duration of the spell or magic item effect." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 9th level, the size of the cube increases to 20 feet per side." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "conditionInflict": [ + "invisible" + ], + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Energy Absorption", + "source": "DM05", + "page": 9, + "level": 5, + "school": "A", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "For the duration, a willing creature you touch has resistance to acid, cold, fire, force, lightning, and thunder damage.", + "If the spell is used against an unwilling creature, you must make a melee spell attack with a range of 5 feet. If it hits, then for the duration of the spell, the affected creature must make a saving throw with its spellcasting ability whenever it casts a spell that causes one of the listed damage types. If the saving throw fails, the spell fails and its slot is wasted; if the saving throw succeeds, the spell is cast but its damage is halved before applying the effects of saving throws, resistance, etc." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "spellAttack": [ + "M" + ] + }, + { + "name": "Greater Ley Pulse", + "source": "DM05", + "page": 10, + "level": 7, + "school": "T", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You set up ley energy vibrations in a 20-foot cube within range, and name one type of damage. Each creature in the area must succeed on a Wisdom saving throw or lose immunity to the chosen damage type for the duration." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 9th-level spell slot, choose two damage types instead of one." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Land Bond", + "source": "DM05", + "page": 10, + "level": 1, + "school": "T", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "soil taken from a ley-influenced area" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "entries": [ + "You touch a willing creature and infuse it with ley energy, creating a bond between the creature and the land. For the duration of the spell, if the target is in contact with the ground, the target has advantage on saving throws and ability checks made to avoid being moved or knocked {@condition prone} against its will. Additionally, the creature ignores nonmagical {@quickref difficult terrain|PHB|3} and is immune to effects from extreme environments such as {@hazard extreme heat|DMG|heat}, {@hazard extreme cold|DMG|cold} (but not cold or fire damage), and {@hazard high altitude|DMG|altitude}." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "conditionInflict": [ + "prone" + ], + "miscTags": [ + "ADV" + ] + }, + { + "name": "Lesser Ley Pulse", + "source": "DM05", + "page": 11, + "level": 5, + "school": "T", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You set up ley energy vibrations in a 10-foot cube within range, and name one type of damage. Each creature in the area must make a successful Wisdom saving throw or lose resistance to the chosen damage type for the duration of the spell." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 7th-level spell slot, choose two damage types instead of one." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Ley Disruption", + "source": "DM05", + "page": 11, + "level": 2, + "school": "V", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 50 + } + }, + "components": { + "v": true, + "s": true, + "m": "a chip of broken crystal infused with ley energy" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You create a 15-foot-radius sphere filled with disruptive ley energy. The sphere is centered around a point you can see within range. Surfaces inside the sphere shift erratically, becoming {@quickref difficult terrain|PHB|3} for the duration. Any creature that starts its turn in the area or enters the area for the first time on a turn must succeed on a Strength saving throw or fall {@condition prone}. If you cast this spell in an area within the influence of a ley line, creatures have disadvantage on their saving throws against its effect.", + { + "type": "entries", + "name": "Special", + "entries": [ + "A {@class Wizard|PHB|geomancer|Geomancy|DM05} with a bound ley line is \"within the influence of a ley line\" for purposes of {@i ley disruption} as long as he or she is on the same plane as the bound line." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "strength" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Ley Energy Bolt", + "source": "DM05", + "page": 11, + "level": 3, + "school": "V", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "line", + "distance": { + "type": "feet", + "amount": 100 + } + }, + "components": { + "s": true, + "m": "a ley-infused pebble" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You transform ambient ley power into a crackling bolt of energy 100 feet long and 5 feet wide. Each creature in the line takes {@damage 5d8} force damage, or half damage with a successful Dexterity saving throw.", + "The bolt passes through the first inanimate object in its path, and creatures on the other side of the obstacle receive no bonus to their saving throw from cover. The bolt stops if it strikes a second object." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the bolt's damage increases by {@dice 1d8} for each slot level above 3rd." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Ley Leech", + "source": "DM05", + "page": 11, + "level": 5, + "school": "N", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You channel destructive ley energy through your touch. Make a melee spell attack against a creature within your reach. The target takes {@damage 8d10} necrotic damage and must succeed on a Constitution saving throw or have disadvantage on attack rolls, saving throws, and ability checks. An affected creature repeats the saving throw at the end of its turn, ending the effect on itself with a success.", + "This spell has no effect against constructs or undead." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the spell's damage increases by {@dice 1d10} for each slot level above 5th." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "spellAttack": [ + "M" + ], + "savingThrow": [ + "constitution" + ] + }, + { + "name": "Ley Sense", + "source": "DM05", + "page": 11, + "level": 3, + "school": "D", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "You tune your senses to the pulse of ambient ley energy flowing through the world. For the duration, you gain {@sense tremorsense|MM} with a range of 20 feet and you are instantly aware of the presence of any ley line within 5 miles. You know the distance and direction to every ley line within that range." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + } + }, + { + "name": "Ley Storm", + "source": "DM05", + "page": 11, + "level": 9, + "school": "C", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "sight" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "A roiling stormcloud of ley energy forms, centered around a point you can see and extending horizontally to a radius of 360 feet, with a thickness of 30 feet.", + "Shifting color shoots through the writhing cloud, and thunder roars out of it. Each creature under the cloud at the moment when it's created (no more than 5,000 feet beneath it) takes {@damage 2d6} thunder damage and is {@condition deafened} for 5 minutes; a successful Constitution saving throw negates both effects.", + "Each round you maintain {@status concentration} on this spell, the storm produces additional effects on your turn.", + { + "type": "entries", + "name": "Round 2", + "entries": [ + "Ley-infused pebbles rain from the cloud, causing {@damage 1d6} bludgeoning damage to everything beneath it (no saving throw)." + ] + }, + { + "type": "entries", + "name": "Round 3", + "entries": [ + "Up to six bolts of ley energy leap from the cloud to strike creatures or objects of your choice beneath the cloud. No creature or object can be struck by more than one bolt. A creature struck takes {@damage 8d8} force damage, or half damage with a successful Dexterity saving throw." + ] + }, + { + "type": "entries", + "name": "Round 4", + "entries": [ + "A burst of prismatic light fills a 20-foot sphere centered on a point beneath the cloud. All creatures in the sphere are affected as if targeted by a {@spell disruptive aura|DM05} spell." + ] + }, + { + "type": "entries", + "name": "Rounds 5\u201310", + "entries": [ + "Flashes of multicolored light burst through and out of the cloud, causing creatures to have disadvantage on Wisdom ({@skill Perception}) checks that rely on sight while they are beneath the cloud. In addition, each round, you trigger a burst of energy that fills a 20-foot sphere centered on a point you can see beneath the cloud. Each creature in the sphere takes {@damage 4d8} force damage (no saving throw)." + ] + }, + { + "type": "entries", + "name": "Special", + "entries": [ + "A {@class Wizard|PHB|geomancer|Geomancy|DM05} who casts this spell regains {@dice 4d10} hit points." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "bludgeoning", + "force", + "thunder" + ], + "conditionInflict": [ + "deafened" + ], + "savingThrow": [ + "constitution", + "dexterity" + ], + "miscTags": [ + "HL", + "OBJ", + "SGT" + ] + }, + { + "name": "Ley Surge", + "source": "DM05", + "page": 12, + "level": 9, + "school": "V", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 150 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You unleash the power of a ley line within 5 miles, releasing a spark that flares into a 30-foot sphere centered around a point within 150 feet of you. Each creature in the sphere takes {@damage 14d6} force damage and is {@condition stunned} for 1 minute; a successful Constitution saving throw halves the damage and negates the stun.", + "A {@condition stunned} creature repeats the saving throw at the end of its turn, ending the effect on itself on a success.", + { + "type": "entries", + "name": "Special", + "entries": [ + "A {@class Wizard|PHB|geomancer|Geomancy|DM05} with a bound ley line can cast this spell as long as he or she is on the same plane as the bound line." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "force" + ], + "conditionInflict": [ + "stunned" + ], + "savingThrow": [ + "constitution" + ] + }, + { + "name": "Ley Whip", + "source": "DM05", + "page": 12, + "level": 6, + "school": "V", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "entries": [ + "You channel the power of a ley line within 1 mile into a crackling tendril of multicolored ley energy. The tendril extends from your hand but doesn't interfere with your ability to hold or manipulate objects. When you cast the spell and as a bonus action on subsequent turns, you can direct the tendril to strike a target within 50 feet of you. Make a melee spell attack; on a hit, the tendril does {@damage 3d8} force damage and the target must make a Strength saving throw. If the saving throw fails, you can push the target away or pull it closer, up to 10 feet in either direction.", + { + "type": "entries", + "name": "Special", + "entries": [ + "A {@class Wizard|PHB|geomancer|Geomancy|DM05} with a bound ley line can cast this spell as long as he or she is on the same plane as the bound line." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "force" + ], + "spellAttack": [ + "M" + ], + "savingThrow": [ + "strength" + ], + "miscTags": [ + "FMV", + "UBA" + ] + }, + { + "name": "Ray of Life Suppression", + "source": "DM05", + "page": 12, + "level": 4, + "school": "N", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You launch a swirling ray of disruptive ley energy at a creature within range. Make a ranged spell attack. On a hit, the creature takes {@damage 6d8} necrotic damage and its maximum hit points are reduced by an equal amount.", + "This reduction lasts until the creature finishes a short or long rest, or benefits from a {@spell greater restoration} spell or comparable magic.", + "This spell has no effect on constructs or undead." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Volley Shield", + "source": "DM05", + "page": 12, + "level": 7, + "school": "A", + "subschools": [ + "ley" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You touch a willing creature and create a shimmering shield of ley energy to protect it. The shield grants the target a +5 AC bonus and gives it resistance against nonmagical bludgeoning, piercing, and slashing damage for the duration.", + "In addition, the shield can reflect hostile spells back at their casters. When the target makes a successful saving throw against a hostile spell, the caster of the spell immediately becomes its new target. The caster is entitled to the appropriate saving throw against the returned spell, if any, and suffers all effects the spell normally causes." + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "miscTags": [ + "MAC" + ] + } + ], + "table": [ + { + "name": "Ley Line Backlash", + "source": "DM05", + "page": 7, + "colLabels": [ + "d10", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "The spell produces only a harmless display of bright color and loud noise." + ], + [ + "2", + "You are {@condition incapacitated} until the end of your next turn." + ], + [ + "3", + "You fall {@condition unconscious} for 1 minute. You awake if you take damage or if another creature uses an action to shake you awake." + ], + [ + "4", + "The next spell you cast fails, and the spell slot is wasted." + ], + [ + "5", + "Targets have advantage on saving throws against your spells for 1 hour." + ], + [ + "6", + "For 1 hour, you must make a {@dc 10} Constitution saving throw every time you cast a spell. If the saving throw fails, the spell fails and the spell slot is wasted." + ], + [ + "7", + "You take {@damage 2d6} force damage per level of the spell that caused the backlash (cantrips cause {@damage 1d6} damage)." + ], + [ + "8", + "You lose one spell slot of your highest available level, and all charged magic items in your possession lose {@dice 1d4} charges." + ], + [ + "9", + "Your spell fails, and you unleash a random burst of magic as if you'd used a {@item wand of wonder}." + ], + [ + "10", + "You lose all your remaining spell slots, the ley line disappears for 24 hours, and all charged magic items in your possession fully recharge. You must make a successful {@dc 20} Charisma saving throw or fall unconscious; you awaken after 1 hour, if you take damage, or if another creature uses an action to shake you awake." + ] + ] + }, + { + "name": "Strong Ley Line Effects", + "source": "DM05", + "page": 6, + "colLabels": [ + "d10", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "You can reroll a number of damage dice up to your spellcasting ability modifier (minimum of 1)." + ], + [ + "2", + "Treat your spell as if it were cast with a spell slot one level higher." + ], + [ + "3", + "Creatures damaged by your spell are also {@condition poisoned} for 1 minute. A {@condition poisoned} creature makes a Constitution saving throw at the end of its turn to end the poisoning effect." + ], + [ + "4", + "You regain {@dice 1d6} hit points per level of the spell." + ], + [ + "5", + "Your spell ignores damage resistance." + ], + [ + "6", + "A creature that takes acid or fire damage from your spell takes an additional {@damage 3d6} damage of the same type at the start of its next turn." + ], + [ + "7", + "Targets of your spell have disadvantage on their saving throws against it." + ], + [ + "8", + "You can choose to exclude any creature you can see from the area of your spell." + ], + [ + "9", + "If your spell has a range of self, you can cast it as a touch spell instead." + ], + [ + "10", + "Roll twice on this table (treat duplicate results as \"no additional effect\"), or roll once on the {@table Titanic Ley Line Effects|DM05} table." + ] + ] + }, + { + "name": "Titanic Ley Line Effects", + "source": "DM05", + "page": 6, + "colLabels": [ + "d10", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "If your spell affects only one target, it instead affects up to six targets of your choice." + ], + [ + "2", + "If your spell affects an area, double the area's size." + ], + [ + "3", + "Creatures affected by your spell are {@condition incapacitated} for 1 minute. An {@condition incapacitated} creature makes a Wisdom saving throw at the end of its turn to end the incapacitation effect." + ], + [ + "4", + "You gain a +5 bonus to your AC until the start of your next turn." + ], + [ + "5", + "Casting your spell this turn uses only a bonus action; you still have an action to use." + ], + [ + "6", + "Creatures immune to the damage of your spell take half damage instead." + ], + [ + "7", + "Treat your spell as if it were cast with a spell slot two levels higher." + ], + [ + "8", + "{@status Concentration} on your spell can't be broken by damage." + ], + [ + "9", + "A creature damaged by your spell is pushed 10 feet away from you and knocked {@condition prone}. Its speed is reduced to 0 until it makes a successful Constitution saving throw at the start of its turn." + ], + [ + "10", + "Choose one effect listed above." + ] + ] + }, + { + "name": "Weak Ley Line Effects", + "source": "DM05", + "page": 5, + "colLabels": [ + "d10", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "If your spell attack misses or if the target makes a successful saving throw, you can choose a new target within 10 feet of the original target and within range. Make a new attack roll with disadvantage, or the new target makes a saving throw with advantage." + ], + [ + "2", + "You can delay the effect of your spell for up to 5 rounds. Choose how many rounds you want the spell to delay at the moment it's cast. The spell takes effect at the start of your turn that many rounds later. All parameters regarding the spell's targeting, area, color, etc., must be set when the spell is cast, not when it takes effect." + ], + [ + "3", + "If your spell deals acid, cold, fire, lightning, or thunder damage, you can change the damage to one of the other listed types." + ], + [ + "4", + "If your spell affects multiple creatures, choose one. That creature has disadvantage on any saving throw it makes against the spell." + ], + [ + "5", + "Double the range of your spell." + ], + [ + "6", + "A creature that takes cold damage from your spell is {@condition restrained} until the end of its next turn." + ], + [ + "7", + "Creatures damaged by your spell are also {@condition deafened} for 1 minute. A {@condition deafened} creature makes a Constitution saving throw at the end of its turn to end the deafness effect." + ], + [ + "8", + "Cast your spell without verbal components." + ], + [ + "9", + "A creature damaged by your spell is also knocked {@condition prone} unless it makes a successful Strength saving throw." + ], + [ + "10", + "Roll twice on this table (treat duplicate results as \"no additional effect\"), or roll once on the {@table Strong Ley Line Effects|DM05} table." + ] + ] + } + ], + "book": [ + { + "name": "Deep Magic 5: Ley Lines", + "id": "DM05", + "source": "DM05", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/DM05/Cover.webp", + "published": "2016-09-13", + "author": "Dan Dillon", + "contents": [ + { + "name": "Cover and Credits" + }, + { + "name": "Ley Line Magic", + "headers": [ + "Power of the Land", + "Using Ley Lines", + "Feats", + "Arcane Tradition: Geomancy", + "Ley Spell List", + "New Spells" + ] + }, + { + "name": "License" + } + ] + } + ], + "bookData": [ + { + "id": "DM05", + "source": "DM05", + "data": [ + { + "type": "section", + "name": "Cover and Credits", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/DM05/Cover-Full.webp" + }, + "title": "Deep Magic 5\u2014Ley lines", + "credit": "Marcel Mercado" + }, + { + "type": "hr" + }, + { + "type": "entries", + "style": "text-center", + "name": "Ley Lines", + "page": 2, + "entries": [ + { + "type": "list", + "style": "list-no-bullets", + "page": 5, + "items": [ + { + "type": "item", + "name": "Design:", + "entries": [ + "Dan Dillon" + ] + }, + { + "type": "item", + "name": "Development & Editing:", + "entries": [ + "Steve Winter" + ] + }, + { + "type": "item", + "name": "Art Director & Graphic Design:", + "entries": [ + "Marc Radle" + ] + }, + { + "type": "item", + "name": "Cover Art:", + "entries": [ + "Marcel Mercado" + ] + }, + { + "type": "item", + "name": "Interior Art:", + "entries": [ + "Marcel Mercado, Bryan Syme" + ] + }, + { + "type": "item", + "name": "Publisher:", + "entries": [ + "Wolfgang Baur" + ] + } + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/DM05/Logo-LL.webp" + }, + "width": 1230, + "height": 348 + }, + { + "type": "hr" + }, + { + "type": "entries", + "entries": [ + "Kobold Press, Midgard, Open Design, and their associated logos are trademarks of Open Design.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Product Identity", + "page": 5, + "entries": [ + "The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress.", + "(Elements that have previously been designated as Open Game Content are not included in this declaration.)" + ] + }, + { + "type": "entries", + "name": "Open Game Content:", + "page": 5, + "entries": [ + "The Open content in this book includes the Geomancy arcane tradition, both ley line feats, and the ley line spells.", + "No other portion of this work may be reproduced in any form without permission." + ] + } + ] + }, + { + "type": "entries", + "style": "text-center", + "entries": [ + "© 2016 Open Design", + "{@link www.koboldpress.com}" + ] + } + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/DM05/Logo-KP.webp" + }, + "width": 281, + "height": 100 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/DM05/Logo-5E.webp" + }, + "width": 223, + "height": 218 + } + ] + } + ] + }, + { + "type": "section", + "name": "Ley Line Magic", + "page": 3, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/DM05/Ley Line Magic.webp" + }, + "credit": "Marcel Mercado", + "width": 1225, + "height": 926 + }, + "Magic exists in countless forms, from the barely detectable to the massively obvious. Ley lines naturally bridge the gap between the subtle but pervasive source of magic and the concrete, applied force that moves mountains. Ley \"lines\" are actually channels where magical power flows like an invisible river wending across the landscape. They are called lines because length is their only measurement that has meaning in this dimension. Scholars and sages hotly debate the origin of ley lines, but their effects are undeniable.", + "Ley lines fuel both arcane and divine magic. The lines themselves are invisible to normal sight, but divination magic quickly reveals their presence. To spellcasters trained to find them, ley lines stand out as glowing torrents of energy, pulsing bands of light akin to aurorae, or glittering strings.", + "Ley lines are neither homogenous nor ubiquitous. Some geographic regions are rich in ley lines while others have none to speak of. They course through air, water, and solid earth with equal ease, but some environments, such as stone and narrow caverns, make them difficult to find and to trace.", + { + "type": "entries", + "name": "Power of the Land", + "page": 4, + "entries": [ + "Ley lines tend to follow the contours of the land they flow across. At the same time, the terrain also reacts to the magical current. Learned spellcasters, most notably {@class Wizard|PHB|geomancer wizards|Geomancy|DM05}, can study the features of an area to determine whether ley lines are present and to gain insight into what effects they might produce. Creatures with close ties to the land can tell the difference between an area graced with a ley line and one without. Druids, rangers, woodsmen, farmers, even miners and architects have been known to learn the telltale signs of a ley line's presence and use them to their advantage.", + "Natural pathways through the terrain (regardless of foliage) are easy channels for ley lines to follow. Like water, the magical power of ley lines follows an arcane path of least resistance; it's not uncommon for ley lines to follow or closely parallel waterways. Enterprising rulers and bold wizards sometimes manipulate the land to alter a ley line's path\u2014or at least, try to do so. Such meddling is delicate work, and it can have disastrous consequences if the job is botched. The benefits are tempting enough to outweigh the risk. Specific magical effects or even spectacular marvels such as chunks of rock or earth held aloft by the flowing power can be engineered via expertly channeled ley lines." + ] + }, + { + "type": "inset", + "page": 4, + "name": "Ley Lines in Midgard", + "entries": [ + "In the {@i Midgard Campaign Setting}, ley lines are an inextricable fixture of the world. They crisscross most of the surface world, sometimes tunneling through it or arcing above it, carrying magical power to all corners of the land.", + "Most importantly, ley lines flow along mystical passages that traverse the planes. These passages are known as fey roads or shadow roads. Fey roads allow impossibly swift travel across Midgard, and those who know the secrets of their use guard them jealously.", + "Ley lines have a particularly important place to the ramag of the Southlands. A chaotic network of atypically unstable ley lines ravages the Abandoned Lands where the ramag live, and the ramag work diligently to keep them at least somewhat under control.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/DM05/Midgard Ley Lines.webp" + }, + "title": "Midgard Ley Lines", + "imageType": "map", + "grid": { + "type": "none" + }, + "width": 1101, + "height": 713 + } + ] + }, + { + "type": "entries", + "name": "Using Ley Lines", + "page": 4, + "entries": [ + "Spellcasters can tap ley lines to fill their spells with sudden bursts of power. While this can be dangerous, a skilled caster can create fantastic effects with extra power.", + "Ley lines vary in intensity from weak trickles to titanic torrents of mystical power. In general, the more intense the ley line, the more potent its effect on magic and the more difficult it is to tap into.", + "They are also classified as either unlocked or locked. These two categories are subjective; a ley line is locked only to individual spellcasters who've locked it, while it remains unlocked to all others. Locked ley lines produce predictable, repeatable benefits when worked into magic. Unlocked ley lines are no more difficult to tap into than locked ones (of the same intensity), but they are unpredictable and dangerous to use. They also bleed magical energy into the surrounding environment, which sometimes causes strange, unnatural effects in the neighborhood.", + "To tap the potential of a ley line requires specialized knowledge, represented by either the {@feat Ley Initiate|DM05} feat or the {@class Wizard|PHB|Geomancy arcane tradition|Geomancy|DM05}. If your game doesn't utilize optional feats, you can instead allow a spellcaster who has a geomancer tutor or who has access to ample research material to learn the technique for tapping ley lines via training as a downtime activity.", + "Once a spellcaster understands how to access the energy of a ley line, the procedure is straightforward. When a spell is cast within 30 feet of a ley line, the spellcaster can tap the line's power to augment his or her magic. This requires a successful ability check using the caster's spellcasting ability but without including any proficiency bonus. The DC of the check equals 10 + the level of the spell being cast. A successful check harnesses the power of the ley line, and the spell is modified according to the line's intensity (weak, strong, or titanic). If the check fails but the result is within 4 of the DC, the spell is cast normally with no bonus effect and no penalty. If the check fails by 5 or more, the spell is cast normally but the spellcaster suffers {@table Ley Line Backlash|DM05|backlash} {@homebrew |(see below)}.", + "When a ley line is tapped successfully, the effect depends on whether the line is locked or unlocked. A locked ley line always has the same effect for the spellcaster who locked it. An unlocked ley line is unpredictable; every time it's tapped, the player rolls {@dice 1d10} and consults the table corresponding to the ley line's intensity ({@table Weak Ley Line Effects|DM05|weak}, {@table Strong Ley Line Effects|DM05|strong}, or {@table Titanic Ley Line Effects|DM05|titanic}).", + { + "type": "statblock", + "tag": "table", + "source": "DM05", + "name": "Weak Ley Line Effects", + "page": 5 + }, + { + "type": "statblock", + "tag": "table", + "source": "DM05", + "name": "Strong Ley Line Effects", + "page": 6 + }, + { + "type": "statblock", + "tag": "table", + "source": "DM05", + "name": "Titanic Ley Line Effects", + "page": 6 + }, + { + "type": "statblock", + "tag": "table", + "source": "DM05", + "name": "Ley Line Backlash", + "page": 7 + } + ] + }, + { + "type": "inset", + "page": 7, + "name": "Feats", + "entries": [ + "The following feats offer options for character to channel the power of ley lines. At the GM's discretion, a spellcaster who possesses a ley line feat can learn ley line spells without finding them in written form.", + { + "type": "statblock", + "tag": "feat", + "source": "DM05", + "name": "Ley Initiate", + "page": 7 + }, + { + "type": "statblock", + "tag": "feat", + "source": "DM05", + "name": "Ley-Bound", + "page": 7 + } + ] + }, + { + "type": "entries", + "name": "Arcane Tradition: Geomancy", + "page": 8, + "entries": [ + { + "type": "statblock", + "prop": "subclass", + "source": "DM05", + "name": "Geomancy", + "className": "Wizard", + "classSource": "PHB", + "page": 8 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/DM05/Geomancy.webp" + }, + "credit": "Bryan Syme", + "width": 889, + "height": 1319 + } + ] + }, + { + "type": "entries", + "name": "Ley Spell List", + "page": 9, + "entries": [ + "The following spells are available to druids, sorcerers, warlocks, and wizards. Ley spells can be learned only by discovering written versions of them, unless the GM allows otherwise.", + { + "type": "list", + "style": "list-hang-notitle", + "columns": 3, + "page": 9, + "items": [ + { + "type": "list", + "style": "list-no-bullets", + "page": 9, + "name": "1st Level", + "items": [ + "{@spell Land Bond|DM05}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 9, + "name": "2nd Level", + "items": [ + "{@spell Ley Disruption|DM05}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 9, + "name": "3rd Level", + "items": [ + "{@spell Ley Energy Bolt|DM05}", + "{@spell Ley Sense|DM05}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 9, + "name": "4th Level", + "items": [ + "{@spell Ray of Life Suppression|DM05}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 9, + "name": "5th Level", + "items": [ + "{@spell Amplify Ley Field|DM05}", + "{@spell Energy Absorption|DM05}", + "{@spell Lesser Ley Pulse|DM05}", + "{@spell Ley Leech|DM05}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 9, + "name": "6th Level", + "items": [ + "{@spell Ley Whip|DM05}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 9, + "name": "7th Level", + "items": [ + "{@spell Greater Ley Pulse|DM05}", + "{@spell Volley Shield|DM05}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 9, + "name": "8th Level", + "items": [ + "{@spell Disruptive Aura|DM05}" + ] + }, + { + "type": "list", + "style": "list-no-bullets", + "page": 9, + "name": "9th Level", + "items": [ + "{@spell Ley Storm|DM05}", + "{@spell Ley Surge|DM05}" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "New Spells", + "page": 9, + "entries": [ + "Whenever a description refers to casting a spell \"within the influence of a ley line\" or uses words to that effect, it refers to instances when the caster must roll on one of the ley line effects tables or receives the fixed effect of a locked ley line, unless something different is specified. Usually this requires being within 30 feet of the ley line (see \"{@book Using Ley Lines|DM05|1|Using Ley Lines},\" above), but some spells allow greater ranges.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/DM05/Spells.webp" + }, + "credit": "Marcel Mercado", + "width": 1227, + "height": 810 + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Amplify Ley Field", + "page": 9, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Disruptive Aura", + "page": 9, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Energy Absorption", + "page": 9, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Greater Ley Pulse", + "page": 10, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Land Bond", + "page": 10, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Lesser Ley Pulse", + "page": 11, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Ley Disruption", + "page": 11, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Ley Energy Bolt", + "page": 11, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Ley Leech", + "page": 11, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Ley Sense", + "page": 11, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Ley Storm", + "page": 11, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Ley Surge", + "page": 12, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Ley Whip", + "page": 12, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Ray of Life Suppression", + "page": 12, + "collapsed": true + }, + { + "type": "statblock", + "tag": "spell", + "source": "DM05", + "name": "Volley Shield", + "page": 12, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/BREW-479/_img/DM05/Book.webp" + }, + "credit": "Corwin Paradinha", + "width": 559, + "height": 411 + } + ] + } + ] + }, + { + "type": "section", + "name": "License", + "page": 13, + "entries": [ + "OPEN GAME License Version 1.0a", + "The following text is the property of Wizards of the Coast, LLC. and is Copyright 2000 Wizards of the Coast, Inc (\"Wizards\"). All Rights Reserved.", + { + "type": "list", + "style": "list-decimal", + "columns": 2, + "page": 147, + "items": [ + "Definitions: (a)\"Contributors\" means the copyright and/or trademark owners who have contributed Open Game Content; (b)\"Derivative Material\" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) \"Distribute\" means to reproduce, License, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)\"Open Game Content\" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) \"Product Identity\" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, Spells, enchantments, personalities, teams, personas, likenesses and Special abilities; places, locations, environments, creatures, Equipment, magical or supernatural Abilities or Effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the OPEN Game Content; (f) \"Trademark\" means the logos, names, mark, sign, motto, designs that are used by a Contributor to Identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) \"Use\", \"Used\" or \"Using\" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) \"You\" or \"Your\" means the licensee in terms of this agreement.", + "The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or Conditions may be applied to any Open Game Content distributed using this License.", + "Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.", + "Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive License with the exact terms of this License to Use, the Open Game Content.", + "Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original Creation and/or You have sufficient rights to grant the rights conveyed by this License.", + "Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.", + "Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a Challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.", + "Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.", + "Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.", + "Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.", + "Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.", + "Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.", + "Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.", + "Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "COPYRIGHT NOTICE", + "page": 13, + "entries": [ + "", + "{@b Open Game License v 1.0a} Copyright 2000, Wizards of the Coast, LLC.", + "{@b System Reference Document 5.0} Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.", + "{@b Deep Magic: Ley Line Magic} © 2016 Open Design; Author: Dan Dillon." + ] + } + ] + } + ] + } + ] + } + ] + } + ] + } + ] +}