diff --git a/class/LaserLlama; Alternate Fighter.json b/class/LaserLlama; Alternate Fighter.json index 8460d9df0d..bda386afcd 100644 --- a/class/LaserLlama; Alternate Fighter.json +++ b/class/LaserLlama; Alternate Fighter.json @@ -1,9834 +1,9834 @@ { -"$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", - "_meta": { - "sources": [ - { - "json": "LLAF", - "abbreviation": "LLAF", - "full": "Alternate Fighter", - "authors": [ - "LaserLlama" - ], - "convertedBy": [ - "Lxran#2292", - "ProfForp#0242", - "Dazzle" - ], - "version": "3.1.0", - "color": "4f4771", - "url": "https://www.gmbinder.com/share/-MSfA82gv8V69JAoqFVq", - "targetSchema": "1.2" - }, - { - "json": "LLAF:E", - "abbreviation": "LLAF:E", - "full": "Alternate Fighter: Expanded", - "authors": [ - "LaserLlama" - ], - "convertedBy": [ - "Lxran#2292", - "ProfForp#0242", - "Dazzle" - ], - "version": "3.1.0", - "color": "4f4771", - "url": "https://www.gmbinder.com/share/-MUkP55cdNMTFYMKlDUL", - "targetSchema": "1.2" - } - ], - "dateAdded": 1627694791, - "dateLastModified": 1687213881, - "optionalFeatureTypes": { - "FS:AF": "Fighting Style; Alternate Fighter", - "LL:ASA": "Enchanted Shots", - "LL:RNA": "Runecarver Rune", - "LL:ME": "Martial Exploit", - "LL:1DE": "1st Degree Exploit", - "LL:2DE": "2nd Degree Exploit", - "LL:3DE": "3rd Degree Exploit", - "LL:4DE": "4th Degree Exploit", - "LL:5DE": "5th Degree Exploit", - "LL:QMR": "Quartermaster Rations", - "LL:TKS": "Tinker Knight Schematics" - }, - "_dateLastModifiedHash": "35a66c83d3" - }, - "book": [ - { - "name": "Alternate Fighter", - "author": "LaserLlama", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/LLAF/Cover1.png", - "id": "LLAF", - "source": "LLAF", - "published": "2021-07-30", - "group": "homebrew", - "contents": [ - { - "name": "The Alternate Fighter", - "headers": [ - "Warrior Archetypes", - "Alternate Archetypes" - ] - }, - { - "name": "Martial Exploits", - "headers": [ - "1st-Degree Exploits", - "2nd-Degree Exploits", - "3rd-Degree Exploits", - "4th-Degree Exploits", - "5th-Degree Exploits" - ] - } - ] - }, - { - "name": "Alternate Fighter: Expanded", - "author": "LaserLlama", - "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/LLAF/Cover2.png", - "id": "LLAF:E", - "source": "LLAF:E", - "published": "2021-07-30", - "group": "homebrew", - "contents": [ - { - "name": "Alternate Fighter Expanded" - }, - { - "name": "Additional Fighting Styles" - }, - { - "name": "Addtional Martial Exploits", - "headers": [ - "1st-Degree Exploits", - "2nd-Degree Exploits", - "3rd-Degree Exploits", - "4th-Degree Exploits", - "5th-Degree Exploits" - ] - }, - { - "name": "Martial Feats" - }, - { - "name": "Alternate Fighter Builds", - "headers": [ - "Blade Master", - "Bodyguard", - "Gladiator", - "Knight", - "Marine", - "Medic", - "Mystic", - "Peacekeeper", - "Pugilist" - ] - }, - { - "name": "Warrior Archetypes" - } - ] - } - ], - "variantrule": [ - { - "name": "Alternate Rule: Style Re-Training", - "source": "LLAF:E", - "ruleType": "V", - "page": 1, - "entries": [ - "Some Fighting Styles have specific uses. Consider allowing the fighters in your game to re-train their Fighting Style over a few long rests, or a single long rest if they are high level, to adjust their technique." - ] - } - ], - "bookData": [ - { - "id": "LLAF", - "source": "LLAF", - "data": [ - { - "type": "section", - "name": "The Alternate Fighter", - "page": 1, - "entries": [ - "The Alternate Fighter class, which is presented in this supplement can be found in the {@class Alternate Fighter|LLAF|Classes} page.", - { - "type": "entries", - "page": 4, - "name": "Warrior Archetypes", - "entries": [ - "At 3rd level, a fighter chooses one of the following Archetypes that best represents their training and skills: Arcane Knight, Champion, Commander, Marksman, or Master at Arms.", - { - "type": "list", - "columns": 3, - "items": [ - "{@class Alternate Fighter|LLAF|Arcane Knight|Arcane Knight|LLAF}", - "{@class Alternate Fighter|LLAF|Champion|Champion|LLAF}", - "{@class Alternate Fighter|LLAF|Commander|Commander|LLAF}", - "{@class Alternate Fighter|LLAF|Marksman|Marksman|LLAF}", - "{@class Alternate Fighter|LLAF|Master at Arms|Master at Arms|LLAF}" - ] - }, - { - "type": "inset", - "name": "Additional Warrior Archetypes", - "entries": [ - "Looking for more options? Check out the {@book Alternate Fighter: Expanded|LLAF:E} for eight additional Archetypes, including Guardian, Quartermaster, and Swordsage!" - ] - } - ] - }, - { - "type": "entries", - "page": 14, - "name": "Alternate Archetypes", - "entries": [ - "Below are changes to the official Martial Archetypes so they work with the Alternate Fighter. Detailed here are the Sylvan Archer, Knight Errant, Shadowdancer, Runecarver, and Ronin.", - { - "type": "list", - "columns": 3, - "items": [ - "{@class Alternate Fighter|LLAF|Alternate Sylvan Archer|Sylvan Archer|LLAF}", - "{@class Alternate Fighter|LLAF|Alternate Knight Errant|Knight Errant|LLAF}", - "{@class Alternate Fighter|LLAF|Alternate Ronin|Ronin|LLAF}", - "{@class Alternate Fighter|LLAF|Alternate Shadowdancer|Shadowdancer|LLAF}", - "{@class Alternate Fighter|LLAF|Alternate Runecarver|Runecarver|LLAF}" - ] - }, - { - "type": "inset", - "name": "Where is the Psi Warrior?", - "entries": [ - "Looking to play an Alternate Fighter with Psionic abilities? Make sure you check out the {@book Alternate Fighter: Expanded|LLAF:E}, which includes the Mystic Archetype - a Psionic, Intelligence-based, spell point caster akin to the Arcane Knight." - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Martial Exploits", - "page": 9, - "entries": [ - "Below are the Exploits available to the fighter. If an Exploit has a prerequisite, like a minimum Ability Score or level, you can learn it at the same time you meet the prerequisites.", - { - "type": "entries", - "page": 9, - "name": "1st-Degree Exploits", - "entries": [ - "Exploits of the 1st-degree are minor techniques slightly more complicated then swinging a weapon. They can be learned by warriors with modest training and have no level prerequisite.", - { - "type": "list", - "columns": 3, - "items": [ - "{@optfeature Blinding Strike|LLAF}", - "{@optfeature Brace Up|LLAF}", - "{@optfeature Charlatan's Guile|LLAF}", - "{@optfeature Commander's Presence|LLAF}", - "{@optfeature Crippling Strike|LLAF}", - "{@optfeature Disarm|LLAF}", - "{@optfeature Feat of Strength|LLAF}", - "{@optfeature Feint|LLAF}", - "{@optfeature First Aid|LLAF}", - "{@optfeature Heroic Fortitude|LLAF}", - "{@optfeature Hurl|LLAF}", - "{@optfeature Keen Observation|LLAF}", - "{@optfeature Lightstep|LLAF}", - "{@optfeature Martial Focus|LLAF}", - "{@optfeature Menacing Shout|LLAF}", - "{@optfeature Mighty Leap|LLAF}", - "{@optfeature Mighty Thrust|LLAF}", - "{@optfeature Precision Strike|LLAF}", - "{@optfeature Riposte|LLAF}", - "{@optfeature Ruthless Strike|LLAF}", - "{@optfeature Scholar's Insight|LLAF}", - "{@optfeature Skilled Rider|LLAF}", - "{@optfeature Survivalist's Craft|LLAF}", - "{@optfeature Sweeping Strike|LLAF}" - ] - }, - { - "type": "inset", - "name": "Additional Martial Exploits", - "entries": [ - "Check out the {@book Alternate Fighter: Expanded|LLAF:E} for a multitude of additional Martial Exploits, including Advanced Martial Exploits based on spell effects." - ] - } - ] - }, - { - "type": "entries", - "page": 11, - "name": "2nd-Degree Exploits", - "entries": [ - "Exploits of the second degree represent the absolute peak of martial skill that is achievable by a warrior without dedicated training, or significant experience in combat. These Exploits can be learned by any fighter of 5th level or higher.", - { - "type": "list", - "columns": 3, - "items": [ - "{@optfeature Aggressive Strike|LLAF}", - "{@optfeature Concussive Blow|LLAF}", - "{@optfeature Crushing Strike|LLAF}", - "{@optfeature Defensive Stance|LLAF}", - "{@optfeature Dirty Hit|LLAF}", - "{@optfeature Execute|LLAF}", - "{@optfeature Flaming Shot|LLAF}", - "{@optfeature Heroic Will|LLAF}", - "{@optfeature Redirect|LLAF}", - "{@optfeature Shield Impact|LLAF}", - "{@optfeature Suppressing Strike|LLAF}", - "{@optfeature Take Cover|LLAF}", - "{@optfeature Volley|LLAF}", - "{@optfeature Warrior's Challenge|LLAF}", - "{@optfeature Whirlwind Strike|LLAF}" - ] - } - ] - }, - { - "type": "entries", - "page": 12, - "name": "3rd-Degree Exploits", - "entries": [ - "Exploits of this degree are only able to be mastered by elite warriors who dedicate their lives to training. They can only be learned by fighters of 9th level or higher. Each 3rd-degree Exploit can only be used once per short or long rest.", - { - "type": "list", - "columns": 3, - "items": [ - "{@optfeature Disorienting Blow|LLAF}", - "{@optfeature Heroic Focus|LLAF}", - "{@optfeature Mythic Athleticism|LLAF}", - "{@optfeature Resilient Body|LLAF}", - "{@optfeature Thunderous Shot|LLAF}", - "{@optfeature War Cry|LLAF}" - ] - } - ] - }, - { - "type": "entries", - "page": 13, - "name": "4th-Degree Exploits", - "entries": [ - "Exploits of the fourth degree are techniques only mastered by the most powerful warriors in an entire kingdom. These can only be learned by fighters of 13th level or higher. Each 4th-degree Exploit can only be used once per short or long rest.", - { - "type": "list", - "columns": 3, - "items": [ - "{@optfeature Expert Determination|LLAF}", - "{@optfeature Fluid Movements|LLAF}", - "{@optfeature Staggering Blow|LLAF}", - "{@optfeature Quick Draw|LLAF}", - "{@optfeature Unbreakable|LLAF}" - ] - } - ] - }, - { - "type": "entries", - "page": 13, - "name": "5th-Degree Exploits", - "entries": [ - "Exploits of this degree are feats of skill that rival demigods. These Exploits can only be learned by fighters of 17th level or higher, and each can only be used once per short or long rest.", - { - "type": "list", - "columns": 3, - "items": [ - "{@optfeature Storm of Arrows|LLAF}", - "{@optfeature Steel Wind Slash|LLAF}" - ] - } - ] - } - ] - } - ] - }, - { - "id": "LLAF:E", - "source": "LLAF:E", - "data": [ - { - "type": "section", - "name": "Alternate Fighter Expanded", - "page": 1, - "entries": [ - "In 5e, the fighter, while mechanically balanced, falls short of the fantasy it tries to capture. The {@class Alternate Fighter|LLAF} strives to capture the fantasy of playing a master of battle. Included below are additional options for the Alternate Fighter class:", - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Additional Fighting Styles", - "entries": [ - "The Fighting Styles included with the Alternate Fighter emulate the most common forms of combat. Fighting Styles included here can be more exotic, specific, or dangerous for those who makes use of them." - ] - } - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Advanced Martial Exploits", - "entries": [ - "The Exploits included here may be harder to learn, or require a specific master to teach. Advanced Exploits are more fantastical in nature, and are balanced based on spells that exist in 5e." - ] - } - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Martial Feats", - "entries": [ - "The feats included here allow all player characters to share in the abilities of the Alternate Fighter." - ] - } - ] - } - ] - }, - { - "type": "entries", - "entries": [ - { - "type": "entries", - "entries": [ - { - "type": "entries", - "name": "Additional Warrior Archetypes", - "entries": [ - "Included below are nine additional Archetypes for fighters to choose from at 3rd level." - ] - } - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Additional Fighting Styles", - "page": 1, - "entries": [ - "The following Fighting Styles are available to the Alternate Fighter, in addition those presented with the base class.", - { - "type": "list", - "columns": 3, - "items": [ - "{@optfeature Berserkergang|LLAF:E}", - "{@optfeature Heavyweight Fighting|LLAF:E}", - "{@optfeature Mariner|LLAF:E}", - "{@optfeature Mountaineer|LLAF:E}", - "{@optfeature Mounted Warrior|LLAF:E}", - "{@optfeature Pit Fighting|LLAF:E}", - "{@optfeature Shield Warrior|LLAF:E}", - "{@optfeature Standard Bearer|LLAF:E}", - "{@optfeature Wrestler|LLAF:E}" - ] - }, - { - "type": "inset", - "name": "Alternate Rule: Style Re-Training", - "entries": [ - "Some Fighting Styles, especially those here, are specific in application. Consider allowing fighters in your game to re-train their Fighting Style over a few long rests to adjust to the challenges ahead." - ] - } - ] - }, - { - "type": "section", - "name": "Addtional Martial Exploits", - "page": 2, - "entries": [ - "Listed below are additional Martial Exploits available to the Alternate Fighter. Each time you gain a level, you can replace one Exploit you know with another Exploit of your choice.", - { - "type": "entries", - "page": 2, - "name": "1st-Degree Exploits", - "entries": [ - "Exploits of the 1st-degree are minor techniques slightly more complicated then swinging a weapon. They can be learned by warriors with modest training and have no level prerequisite.", - { - "type": "list", - "columns": 3, - "items": [ - "{@optfeature Aristocratic Education|LLAF:E}", - "{@optfeature Lunge|LLAF:E}", - "{@optfeature Navigator's Know-how|LLAF:E}", - "{@optfeature Reposition|LLAF:E}", - "{@optfeature Street Smarts|LLAF:E}", - "{@optfeature Take Down|LLAF:E}", - "{@optfeature Tinker's Intuition|LLAF:E}", - "{@optfeature Warding Strike|LLAF:E}" - ] - } - ] - }, - { - "type": "entries", - "page": 2, - "name": "2nd-Degree Exploits", - "entries": [ - "Exploits of the second degree represent the absolute peak of martial that is skill achievable by a warrior without dedicated training, or significant experience in combat. Exploits of this level can be learned by any fighter of 5th level or higher.", - { - "type": "list", - "columns": 3, - "items": [ - "{@optfeature Glancing Blow|LLAF:E}", - "{@optfeature Immovable Stance|LLAF:E}", - "{@optfeature Improvised Skill|LLAF:E}", - "{@optfeature Intimidating Command|LLAF:E}", - "{@optfeature Shattering Slam|LLAF:E}", - "{@optfeature Thunderous Blow|LLAF:E}", - "{@optfeature Trick Shot|LLAF:E}", - "{@optfeature Weakening Blow|LLAF:E}", - "{@optfeature Zephyr Slash|LLAF:E}" - ] - } - ] - }, - { - "type": "entries", - "page": 3, - "name": "3rd-Degree Exploits", - "entries": [ - "Exploits of this degree are only able to be mastered by elite warriors who dedicate their lives to training. They can only be learned by fighters of 9th level or higher. Each 3rd-degree Exploit can only be used once per short or long rest.", - { - "type": "list", - "columns": 3, - "items": [ - "{@optfeature Daring Rescue|LLAF:E}", - "{@optfeature Destructive Slam|LLAF:E}", - "{@optfeature Gale Force Slash|LLAF:E}", - "{@optfeature Inspirational Speech|LLAF:E}", - "{@optfeature Recruit Mercenary|LLAF:E}", - "{@optfeature Survey Settlement|LLAF:E}", - "{@optfeature Survey Wilderness|LLAF:E}" - ] - } - ] - }, - { - "type": "entries", - "page": 4, - "name": "4th-Degree Exploits", - "entries": [ - "Exploits of the fourth degree are techniques only mastered by the most powerful warriors in an entire kingdom These can only be learned by fighters of 13th level or higher. Each 4th-degree Exploit can only be used once per short or long rest.", - { - "type": "list", - "columns": 3, - "items": [ - "{@optfeature Equip Militia|LLAF:E}", - "{@optfeature Sundering Strike|LLAF:E}" - ] - } - ] - }, - { - "type": "entries", - "page": 4, - "name": "5th-Degree Exploits", - "entries": [ - "Exploits of this degree are feats of skill that rival demigods. They can only be learned by fighters of 17th level or higher, and each can only be used once per short or long rest.", - { - "type": "list", - "columns": 3, - "items": [ - "{@optfeature Banishing Strike|LLAF:E}", - "{@optfeature Cataclysmic Slam|LLAF:E}", - "{@optfeature Mythic Focus|LLAF:E}", - "{@optfeature Vorpal Strike|LLAF:E}" - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Martial Feats", - "page": 5, - "entries": [ - "The feats here allow all characters to share in the abilities of the Alternate Fighter. If your game uses Feats, these can be selected in place of an Ability Score Improvement features.", - { - "type": "list", - "columns": 3, - "items": [ - "{@feat Masterful Technique|LLAF:E}", - "{@feat Martial Training|LLAF:E}", - "{@feat Signature Technique|LLAF:E}", - "{@feat Signature Weapon|LLAF:E}" - ] - } - ] - }, - { - "type": "section", - "name": "Alternate Fighter Builds", - "page": 6, - "entries": [ - "One of the goals of the Alternate Fighter class was to bring the versatility of the Battle Master Archetype found in the {@i Player's Handbook} to every fighter. Depending on a fighter's Archetype, Fighting Style, and Martial Exploit choices, they can reflect any warrior from popular fiction and fantasy.", - "The Alternate Fighter builds below suggest particular groupings of Archetypes, Fighting Styles, Martial Exploits, and Feats, all of which are from the Alternate Fighter, the {@i Player's Handbook}, or {@i Tasha's Cauldron of Everything}*.", - { - "type": "entries", - "name": "Blade Master", - "page": 6, - "entries": [ - "You are a true student of the blade, and have specialized your skills for single combat. You often seek out the most powerful foes you can find in order to test your skills against them.", - { - "type": "table", - "colStyles": [ - "col-3", - "col-9" - ], - "rows": [ - [ - "Archetype:", - "{@class Alternate Fighter|LLAF|Swordsage|Swordsage|LLAF:E}" - ], - [ - "Fighting Style:", - "{@optfeature Classical Swordplay|LLAF}, {@optfeature Versatile Fighting|LLAF}" - ], - [ - "Exploits:", - "{@optfeature Disarm|LLAF}, {@optfeature Martial Focus|LLAF}, {@optfeature Feint|LLAF}, {@optfeature Warrior's Challenge|LLAF}, {@optfeature Zephyr Slash|LLAF:E}" - ], - [ - "Feats:", - "{@feat Defensive Duelist}, {@feat Mobile}, {@feat Piercer|TCE}" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Bodyguard", - "page": 6, - "entries": [ - "You have trained to defend important figures and to escort precious cargo. When you are near, no foe, no matter their strength or abilities, can threaten that which you protect.", - { - "type": "table", - "colStyles": [ - "col-3", - "col-9" - ], - "rows": [ - [ - "Archetype:", - "{@class Alternate Fighter|LLAF|Guardian|Guardian|LLAF:E}" - ], - [ - "Fighting Style:", - "{@optfeature Protection|LLAF}, {@optfeature Shield Warrior|LLAF:E}" - ], - [ - "Exploits:", - "{@optfeature Disarm|LLAF}, {@optfeature First Aid|LLAF}, {@optfeature Reposition|LLAF:E}, {@optfeature Warding Strike|LLAF:E}, {@optfeature Shield Impact|LLAF}" - ], - [ - "Feats:", - "{@feat Alert}, {@feat Sentinel}, {@feat Shield Master}" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Gladiator", - "page": 6, - "entries": [ - "You are as much of an entertainer as you are a fighter. Often masters of exotic weapons and fighting styles, gladiators seek to build their reputation as wondrously extravagant warriors.", - { - "type": "table", - "colStyles": [ - "col-3", - "col-9" - ], - "rows": [ - [ - "Archetype:", - "{@class Alternate Fighter|LLAF|Master at Arms|Master at Arms|LLAF}" - ], - [ - "Fighting Style:", - "{@optfeature Dual Wielding|LLAF}, {@optfeature Pit Fighting|LLAF:E}" - ], - [ - "Exploits:", - "{@optfeature Disarm|LLAF}, {@optfeature Feat of Strength|LLAF}, {@optfeature Menacing Shout|LLAF}, {@optfeature Sweeping Strike|LLAF}, {@optfeature Warrior's Challenge|LLAF}" - ], - [ - "Feats:", - "{@feat Dual Wielder}, {@feat Signature Technique|LLAF:E}" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Knight", - "page": 6, - "entries": [ - "The classical knight seeks to embody the virtues of chivalry, both on and off the battlefield. They are noble warriors who support their allies and are able to navigate high society.", - { - "type": "table", - "colStyles": [ - "col-3", - "col-9" - ], - "rows": [ - [ - "Archetype:", - "{@class Alternate Fighter|LLAF|Commander|Commander|LLAF}" - ], - [ - "Fighting Style:", - "{@optfeature Defensive Fighting|LLAF}, {@optfeature Dueling|LLAF}" - ], - [ - "Exploits:", - "{@optfeature Brace Up|LLAF}, {@optfeature First Aid|LLAF}, {@optfeature Scholar's Insight|LLAF}, {@optfeature Skilled Rider|LLAF}, {@optfeature Heroic Will|LLAF}" - ], - [ - "Feats:", - "{@feat Heavy Armor Master}, {@feat Inspiring Leader}" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Marine", - "page": 6, - "entries": [ - "Marines are warriors who are trained to fight at sea or on the decks of ships. They can be elite sailors who defend precious cargo, or ruthless pirates who pillage all they come across.", - { - "type": "table", - "colStyles": [ - "col-3", - "col-9" - ], - "rows": [ - [ - "Archetype:", - "{@class Alternate Fighter|LLAF|Guerrilla|Guerrilla|LLAF:E}" - ], - [ - "Fighting Style:", - "{@optfeature Featherweight Fighting|LLAF}, {@optfeature Mariner|LLAF:E}" - ], - [ - "Exploits:", - "{@optfeature Dirty Hit|LLAF}, {@optfeature Feat of Strength|LLAF}, {@optfeature Lightstep|LLAF}, {@optfeature Navigator's Know-How|LLAF:E}, {@optfeature Improvised Skill|LLAF:E}" - ], - [ - "Feats:", - "{@feat Keen Mind}, {@feat Linguist}, {@feat Resilient|PHB|Resilient (Dexterity)}" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Medic", - "page": 6, - "entries": [ - "Medics are masters of keeping their allies in top condition, assuaging their hurts, and keeping spirits high in battle.", - { - "type": "table", - "colStyles": [ - "col-3", - "col-9" - ], - "rows": [ - [ - "Archetype:", - "{@class Alternate Fighter|LLAF|Quartermaster|Quartermaster|LLAF:E}" - ], - [ - "Fighting Style:", - "{@optfeature Defensive Fighting|LLAF}, {@optfeature Improvised Fighting|LLAF}" - ], - [ - "Exploits:", - "{@optfeature Brace Up|LLAF}, {@optfeature Feat of Strength|LLAF}, {@optfeature First Aid|LLAF}, {@optfeature Take Down|LLAF:E}, {@optfeature Redirect|LLAF}, {@optfeature Shield Impact|LLAF}" - ], - [ - "Feats:", - "{@feat Chef|TCE}, {@feat Healer}, {@feat Inspiring Leader}" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Mystic", - "page": 6, - "entries": [ - "Mystics are wandering guardians of peace and prosperity that are raised from birth to wield their psionic potential in battle. Mystics are pacifists who only use violence as a last resort.", - { - "type": "table", - "colStyles": [ - "col-3", - "col-9" - ], - "rows": [ - [ - "Archetype:", - "{@class Alternate Fighter|LLAF|Mystic|Mystic|LLAF:E}" - ], - [ - "Fighting Style:", - "{@optfeature Blind Fighting|TCE}, {@optfeature Versatile Fighting|LLAF}" - ], - [ - "Exploits:", - "{@optfeature Aristocratic Education|LLAF:E}, {@optfeature Defensive Stance|LLAF}, {@optfeature Martial Focus|LLAF}, {@optfeature Heroic Will|LLAF}, {@optfeature Zephyr Slash|LLAF:E}" - ], - [ - "Feats:", - "{@feat Alert}, {@feat Resilient|PHB|Resilient (Wisdom)}, {@feat Sentinel}" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Peacekeeper", - "page": 6, - "entries": [ - "Often found patrolling remote territories and other lawless lands, peacekeepers use their finely honed skills and deadly accuracy with firearms to enforce the law wherever they go.", - { - "type": "table", - "colStyles": [ - "col-3", - "col-9" - ], - "rows": [ - [ - "Archetype:", - "{@class Alternate Fighter|LLAF|Marksman|Marksman|LLAF}" - ], - [ - "Fighting Style:", - "{@optfeature Featherweight Fighting|LLAF}, {@optfeature Melee Marksman|LLAF}" - ], - [ - "Exploits:", - "{@optfeature Blinding Shot|LLAF:E}, {@optfeature Crippling Shot|LLAF:E}, {@optfeature Martial Focus|LLAF}, {@optfeature Take Down|LLAF:E}, {@optfeature Trick Shot|LLAF:E}" - ], - [ - "Feats:", - "{@feat Alert}, {@feat Gunner|TCE}, {@feat Piercer|TCE}, {@feat Sharpshooter}" - ] - ] - } - ] - }, - { - "type": "entries", - "name": "Pugilist", - "page": 6, - "entries": [ - "You have honed your body into a deadly weapon. While other unarmed warriors rely on their speed to strike, you use your raw power to rain devastating blows down on your foes.", - { - "type": "table", - "colStyles": [ - "col-3", - "col-9" - ], - "rows": [ - [ - "Archetype:", - "{@class Alternate Fighter|LLAF|Champion|Champion|LLAF}" - ], - [ - "Fighting Style:", - "{@optfeature Brawler|LLAF}, {@optfeature Wrestler|LLAF:E}" - ], - [ - "Exploits:", - "{@optfeature Brace Up|LLAF}, {@optfeature Disarm|LLAF}, {@optfeature Hurl|LLAF}, {@optfeature Feint|LLAF}, {@optfeature Mighty Thrust|LLAF}, {@optfeature Thunderous Blow|LLAF:E}" - ], - [ - "Feats:", - "{@feat Crusher|TCE}, {@feat Durable}, {@feat Tavern Brawler}, {@feat Tough}" - ] - ] - } - ] - } - ] - }, - { - "type": "section", - "name": "Warrior Archetypes", - "page": 7, - "entries": [ - "Choose one of the following Warrior Archetypes that best represents the skill set and training of your fighter: Crusader, Guardian, Guerrilla, Hound Master, Mystic, Quartermaster, Swordsage, Tinker Knight, or Witchblade.", - { - "type": "list", - "columns": 3, - "items": [ - "{@class Alternate Fighter|LLAF|Crusader|Crusader|LLAF:E}", - "{@class Alternate Fighter|LLAF|Guardian|Guardian|LLAF:E}", - "{@class Alternate Fighter|LLAF|Guerrilla|Guerrilla|LLAF:E}", - "{@class Alternate Fighter|LLAF|Hound Master|Hound Master|LLAF:E}", - "{@class Alternate Fighter|LLAF|Mystic|Mystic|LLAF:E}", - "{@class Alternate Fighter|LLAF|Quartermaster|Quartermaster|LLAF:E}", - "{@class Alternate Fighter|LLAF|Tinker Knight|Tinker Knight|LLAF:E}", - "{@class Alternate Fighter|LLAF|Witchblade|Witchblade|LLAF:E}" - ] - } - ] - } - ] - } - ], - "class": [ - { - "name": "Alternate Fighter", - "source": "LLAF", - "page": 1, - "hd": { - "number": 1, - "faces": 10 - }, - "proficiency": [ - "str", - "con" - ], - "startingProficiencies": { - "armor": [ - "light", - "medium", - "heavy", - "{@item shield|phb|shields}" - ], - "weapons": [ - "simple", - "martial" - ], - "tools": [ - "one set of {@item artisan's tools|phb} of your choice." - ], - "skills": [ - { - "choose": { - "from": [ - "acrobatics", - "athletics", - "history", - "intimidation", - "perception", - "stealth", - "survival" - ], - "count": 2 - } - } - ] - }, - "startingEquipment": { - "additionalFromBackground": true, - "default": [ - "(a) {@item chain mail|PHB} or (b) {@item leather armor|PHB}, a {@item longbow|PHB}, {@item Arrows (20)|PHB|20 arrows}", - "(a) {@filter martial weapon|items|source=phb|category=basic|type=martial weapon} and {@item shield|PHB} or (b) two {@filter martial weapons|items|source=phb|category=basic|type=martial weapon}", - "(a) {@item light crossbow|PHB} and {@item Crossbow Bolts (20)|PHB|20 bolts} or (b) two {@item handaxe|phb|handaxes}", - "(a) a {@item dungeoneer's pack|PHB} or (b) an {@item explorer's pack|PHB}" - ], - "defaultData": [ - { - "a": [ - "chain mail|phb" - ], - "b": [ - "leather armor|phb", - "longbow|phb", - "arrows (20)|phb" - ] - }, - { - "a": [ - { - "equipmentType": "weaponMartial" - }, - "shield|phb" - ], - "b": [ - { - "equipmentType": "weaponMartial", - "quantity": 2 - } - ] - }, - { - "a": [ - "light crossbow|phb", - "crossbow bolts (20)|phb" - ], - "b": [ - { - "item": "handaxe|phb", - "quantity": 2 - } - ] - }, - { - "a": [ - "dungeoneer's pack|phb" - ], - "b": [ - "explorer's pack|phb" - ] - } - ] - }, - "optionalfeatureProgression": [ - { - "name": "Martial Exploits", - "featureType": [ - "LL:ME" - ], - "progression": [ - 0, - 2, - 3, - 3, - 4, - 4, - 5, - 5, - 6, - 6, - 7, - 7, - 8, - 8, - 9, - 9, - 10, - 10, - 10, - 10 - ] - } - ], - "multiclassing": { - "requirements": { - "or": [ - { - "str": 13, - "dex": 13 - } - ] - }, - "proficienciesGained": { - "armor": [ - "light", - "medium", - "{@item shield|phb|shields}" - ], - "weapon": [ - "simple", - "martial" - ] - } - }, - "classTableGroups": [ - { - "colLabels": [ - "Exploits Known", - "Exploit Die", - "Exploit Dice" - ], - "rows": [ - [ - 0, - 0, - 0 - ], - [ - 2, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 6 - } - ] - }, - 2 - ], - [ - 3, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 6 - } - ] - }, - 2 - ], - [ - 3, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 6 - } - ] - }, - 3 - ], - [ - 4, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 8 - } - ] - }, - 3 - ], - [ - 4, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 8 - } - ] - }, - 3 - ], - [ - 5, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 8 - } - ] - }, - 3 - ], - [ - 5, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 8 - } - ] - }, - 4 - ], - [ - 6, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 8 - } - ] - }, - 4 - ], - [ - 6, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 8 - } - ] - }, - 4 - ], - [ - 7, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 10 - } - ] - }, - 4 - ], - [ - 7, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 10 - } - ] - }, - 5 - ], - [ - 8, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 10 - } - ] - }, - 5 - ], - [ - 8, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 10 - } - ] - }, - 5 - ], - [ - 9, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 10 - } - ] - }, - 5 - ], - [ - 9, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 10 - } - ] - }, - 6 - ], - [ - 10, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 12 - } - ] - }, - 6 - ], - [ - 10, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 12 - } - ] - }, - 6 - ], - [ - 10, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 12 - } - ] - }, - 6 - ], - [ - 10, - { - "type": "dice", - "toRoll": [ - { - "number": 1, - "faces": 12 - } - ] - }, - 6 - ] - ] - } - ], - "classFeatures": [ - "Fighting Style|Alternate Fighter|LLAF|1", - "Second Wind (1)|Alternate Fighter|LLAF|1", - "Martial Exploits|Alternate Fighter|LLAF|2", - "Know Your Enemy|Alternate Fighter|LLAF|3", - { - "classFeature": "Warrior Archetype|Alternate Fighter|LLAF|3", - "gainSubclassFeature": true - }, - "Ability Score Improvement|Alternate Fighter|LLAF|4", - "Extra Attack (1)|Alternate Fighter|LLAF|5", - "Action Surge (1)|Alternate Fighter|LLAF|6", - { - "classFeature": "Archetype Feature|Alternate Fighter|LLAF|7", - "gainSubclassFeature": true - }, - "Ability Score Improvement|Alternate Fighter|LLAF|8", - "Indomitable (1)|Alternate Fighter|LLAF|9", - { - "classFeature": "Archetype Feature|Alternate Fighter|LLAF|10", - "gainSubclassFeature": true - }, - "Extra Attack (2)|Alternate Fighter|LLAF|11", - "Ability Score Improvement|Alternate Fighter|LLAF|12", - "Indomitable (2)|Alternate Fighter|LLAF|13", - "Ability Score Improvement|Alternate Fighter|LLAF|14", - "Second Wind (2)|Alternate Fighter|LLAF|14", - { - "classFeature": "Archetype Feature|Alternate Fighter|LLAF|15", - "gainSubclassFeature": true - }, - "Ability Score Improvement|Alternate Fighter|LLAF|16", - "Extra Attack (3)|Alternate Fighter|LLAF|17", - "Indomitable (3)|Alternate Fighter|LLAF|17", - { - "classFeature": "Archetype Feature|Alternate Fighter|LLAF|18", - "gainSubclassFeature": true - }, - "Ability Score Improvement|Alternate Fighter|LLAF|19", - "Action Surge (2)|Alternate Fighter|LLAF|20", - "Relentless|Alternate Fighter|LLAF|20" - ], - "subclassTitle": "Warrior Archetype", - "fluff": [ - { - "source": "LLAF", - "type": "section", - "name": "The Fighter", - "page": 1, - "entries": [ - "The young guard quietly slipped past his comrades out the back door of the armory where the townsfolk were hiding. A bandit gang had come upon their village suddenly that morning, and their leader had issued a challenge. If a warrior from the town could best him in single combat, his gang of bandits would leave peacefully. Even though the young human had only joined the town guard one season ago, he could already best every other guard with the sword. To the surprise of the townsfolk, he drew his sword, muttered a prayer, and stepped forward to defend his home.", - "A graying dwarf surveyed the enemy camp as the sun began to set. Along with three of her best soldiers, she had made her way to the enemy general's tent with the intent to rout the army or die in the attempt. In a fully pitched battle, the small band of dwarves under her command wouldn't stand a chance against this great host. However, if her group of elite soldiers followed her orders to the letter, they had a chance to cut off the head of the army before it came to battle. For what could be her final mission, she gripped her battleaxe and gave the order to move out.", - "The flamboyant elven gladiator paused for a brief moment, basking in the cheers of the crowd. He remembered his first gladiatorial match in the underground arena, surrounded by drunken pirates and slavers. Now he performed for the king and queen amidst the bustle of the largest metropolis in the kingdom. After savoring the moment, he whirled about and plunged his gilded spear into his opponent's heart, ending what would be his final fight and earning him his freedom.", - { - "type": "entries", - "name": "Masters of the Battlefield", - "page": 1, - "entries": [ - "Not every city guardsman, mercenary, or professional soldier is considered to be a true fighter. Born with the innate talent for war and keen battle instincts, a born fighter cannot resist the call of the battlefield. Hailing from the ranks of military officers, elite bodyguards, veteran mercenaries, and anointed knights, fighters are known for their masterful skill in battle.", - "Dungeon delving, monster slaying, and other dangerous work common amongst adventurers is second nature for a fighter. Something deep within them compels them to seek out conflict and throw themselves into the midst of it. Often champions of fair competition, fighters make for loyal allies." - ] - }, - { - "type": "entries", - "name": "The Armaments of War", - "page": 1, - "entries": [ - "Every fighter can swing an axe, fence with a rapier, cut down a foe with a longsword, and use a bow with a high degree of skill. Likewise, a fighter is adept with shields and every form of armor. Fighters wield their weapons and armor of choice as an extension of their very self, transforming into beautiful yet deadly whirls of sharpened steel on the battlefield.", - "While they all have skill in battle, the nature of a fighter's training can greatly vary. Some cultivate immense physical might, crushing their foes with overwhelming blows. Some prefer to strike from afar, slaying their enemies before they are aware of their presence. Others use tactical insights to coordinate their allies. And a rare few augment their martial abilities with limited, but potent, arcane spells." - ] - }, - { - "type": "entries", - "name": "Creating Your Fighter", - "page": 1, - "entries": [ - "When creating a fighter, the most important thing to consider is where they gained their skill with the armaments of war. Are you the scion of a noble house, trained from birth by the best warriors in your family's employ? Are you a gladiator who fought for sport, forced to learn to fight or perish? Did you come from nothing and earn food, shelter, and coin at the tip of your sword as a member of a mercenary company?", - "Also, consider your fighter's style of combat and how the way you fight sets you apart from other warriors. Are you a artist with your weapons, gracefully flowing about the field of battle? Are you especially ruthless, reveling in the chaos and carnage of war? Or, do you fight with honor and respect, only challenging those that you deem your equal with the sword?", - { - "type": "inset", - "name": "Multiclassing and the Fighter", - "entries": [ - "If your group uses the optional multiclassing rule, here's what you need to know if you choose to take your first level in the fighter class.", - { - "type": "entries", - "name": "Ability Score Minimum", - "entries": [ - "As a multiclass character, you must have at least a Strength (or Dexterity) score of 13 to take a level in this class, or to take a level in another class if you are already a fighter." - ] - }, - { - "type": "entries", - "name": "Proficiencies", - "entries": [ - "If fighter isn't your initial class, here are the proficiencies you gain when you take your first level as a fighter: light armor, medium armor, shields, simple weapons and martial weapons." - ] - }, - { - "type": "entries", - "name": "Exploits", - "entries": [ - "If you have another feature that allows you to learn and perform Exploits, add all of your Exploit Dice together into one pool, and they all become the size of your largest Exploit Die. You can then use any of these Exploit Dice to perform any Exploits you know from either source." - ] - } - ] - }, - { - "type": "entries", - "name": "Quick Build", - "entries": [ - "You can make a fighter quickly by using these suggestions. First, depending on the weapons you wish to use, make your Strength (heavy or melee weapons) or your Dexterity (ranged weapons or dual wielding) your highest ability score, followed by Constitution. Second, choose the {@background soldier|phb} background." - ] - } - ] - } - ] - } - ] - } - ], - "subclass": [ - { - "name": "Arcane Knight", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "shortName": "Arcane Knight", - "page": 5, - "subclassSpells": [ - "blade ward", - "booming blade|tce", - "chill touch", - "control flames|xge", - "prestidigitation", - "fire bolt", - "green-flame blade|tce", - "gust|xge", - "light", - "lightning lure|tce", - "mold earth|xge", - "resistance", - "shape water|xge", - "shocking grasp", - "sword burst|tce", - "true strike", - "absorb elements|xge", - "burning hands", - "catapult|xge", - "chromatic orb", - "compelled duel", - "earth tremor|xge", - "hellish rebuke", - "mage armor", - "magic missile", - "protection from evil and good", - "searing smite", - "shield", - "thunderous smite", - "thunderwave", - "aganazzar's scorcher|xge", - "branding smite", - "flame blade", - "gust of wind", - "magic weapon", - "misty step", - "protection from poison", - "scorching ray", - "shatter", - "shadow blade|xge", - "warding wind|xge", - "blinding smite", - "counterspell", - "dispel magic", - "elemental weapon", - "fireball", - "lightning bolt", - "magic circle", - "melf's minute meteors|xge", - "protection from energy", - "banishment", - "death ward", - "fire shield", - "freedom of movement", - "ice storm", - "otiluke's resilient sphere", - "staggering smite", - "storm sphere|xge" - ], - "spellcastingAbility": "int", - "casterProgression": "1/3", - "cantripProgression": [ - 0, - 0, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 3, - 3, - 3, - 3, - 3, - 3, - 3, - 3, - 3, - 3, - 3 - ], - "spellsKnownProgression": [ - 0, - 0, - 3, - 4, - 5, - 5, - 6, - 6, - 7, - 7, - 8, - 8, - 9, - 9, - 10, - 10, - 11, - 11, - 12, - 12 - ], - "subclassTableGroups": [ - { - "subclasses": [ - { - "name": "Arcane Knight", - "source": "LLAF" - } - ], - "colLabels": [ - "{@filter Cantrips Known|spells|level=0|subclass=Alternate Fighter: Arcane Knight (LLAF)}", - 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"shortName": "Champion", - "subclassFeatures": [ - "Champion|Alternate Fighter|LLAF|Champion|LLAF|3", - "Peak Athlete|Alternate Fighter|LLAF|Champion|LLAF|7", - "Devastating Critical|Alternate Fighter|LLAF|Champion|LLAF|10", - "Legendary Champion|Alternate Fighter|LLAF|Champion|LLAF|18" - ] - }, - { - "name": "Commander", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 8, - "shortName": "Commander", - "subclassFeatures": [ - "Commander|Alternate Fighter|LLAF|Commander|LLAF|3", - "Strategic Command|Alternate Fighter|LLAF|Commander|LLAF|7", - "Heroic Surge|Alternate Fighter|LLAF|Commander|LLAF|10", - "Inspiring Commands|Alternate Fighter|LLAF|Commander|LLAF|15" - ] - }, - { - "name": "Knight Errant", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 8, - "shortName": "Knight Errant", - "subclassFeatures": [ - "Knight Errant|Alternate Fighter|LLAF|Knight Errant|LLAF|3", - "Noble Guardian|Alternate Fighter|LLAF|Knight Errant|LLAF|7", - "Unyielding Knight|Alternate Fighter|LLAF|Knight Errant|LLAF|10", - "Perilous Charge|Alternate Fighter|LLAF|Knight Errant|LLAF|15", - "Legendary Knight Errant|Alternate Fighter|LLAF|Knight Errant|LLAF|18" - ] - }, - { - "name": "Marksman", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 9, - "shortName": "Marksman", - "subclassFeatures": [ - "Marksman|Alternate Fighter|LLAF|Marksman|LLAF|3", - "Cunning Shot|Alternate Fighter|LLAF|Marksman|LLAF|7", - "Reposition|Alternate Fighter|LLAF|Marksman|LLAF|10", - "Reliable Shot|Alternate Fighter|LLAF|Marksman|LLAF|15", - "Legendary Marksman|Alternate Fighter|LLAF|Marksman|LLAF|18" - ] - }, - { - "name": "Master at Arms", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 9, - "shortName": "Master at Arms", - "subclassFeatures": [ - "Master at Arms|Alternate Fighter|LLAF|Master at Arms|LLAF|3", - "Master of Forms|Alternate Fighter|LLAF|Master at Arms|LLAF|7", - "Masterful Surge|Alternate Fighter|LLAF|Master at Arms|LLAF|10", - "Warrior of Legend|Alternate Fighter|LLAF|Master at Arms|LLAF|18" - ] - }, - { - "name": "Runecarver", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 9, - "shortName": "Runecarver", - "subclassFeatures": [ - "Runecarver|Alternate Fighter|LLAF|Runecarver|LLAF|3", - "Runic Ward|Alternate Fighter|LLAF|Runecarver|LLAF|7", - "Unyielding|Alternate Fighter|LLAF|Runecarver|LLAF|10", - "Ancient Insight|Alternate Fighter|LLAF|Runecarver|LLAF|15", - "Legendary Runecarver|Alternate Fighter|LLAF|Runecarver|LLAF|18" - ] - }, - { - "name": "Shadowdancer", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 9, - "shortName": "Runecarver", - "subclassFeatures": [ - "Shadowdancer|Alternate Fighter|LLAF|Shadowdancer|LLAF|3", - "Shade Strike|Alternate Fighter|LLAF|Shadowdancer|LLAF|7", - "Umbral Voyage|Alternate Fighter|LLAF|Shadowdancer|LLAF|7", - "Dark Sacrifice|Alternate Fighter|LLAF|Shadowdancer|LLAF|10", - "Restorative Shadows|Alternate Fighter|LLAF|Shadowdancer|LLAF|15", - "Legendary Shadowdancer|Alternate Fighter|LLAF|Shadowdancer|LLAF|18" - ] - }, - { - "name": "Crusader", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 7, - "shortName": "Crusader", - "subclassFeatures": [ - "Crusader|Alternate Fighter|LLAF|Crusader|LLAF:E|3", - "Renewed Fervor|Alternate Fighter|LLAF|Crusader|LLAF:E|7", - "Zealous Fury|Alternate Fighter|LLAF|Crusader|LLAF:E|10", - "Righteous Judgment|Alternate Fighter|LLAF|Crusader|LLAF:E|15", - "Legendary Crusader|Alternate Fighter|LLAF|Crusader|LLAF:E|18" - ] - }, - { - "name": "Guardian", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 8, - "shortName": "Guardian", - "subclassFeatures": [ - "Guardian|Alternate Fighter|LLAF|Guardian|LLAF:E|3", - "Rallying Wind|Alternate Fighter|LLAF|Guardian|LLAF:E|7", - "Stalwart Defender|Alternate Fighter|LLAF|Guardian|LLAF:E|10", - "Improved Stance|Alternate Fighter|LLAF|Guardian|LLAF:E|15", - "Legendary Guardian|Alternate Fighter|LLAF|Guardian|LLAF:E|18" - ] - }, - { - "name": "Guerrilla", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 9, - "shortName": "Guerrilla", - "subclassFeatures": [ - "Guerrilla|Alternate Fighter|LLAF|Guerrilla|LLAF:E|3", - "By Land or Sea|Alternate Fighter|LLAF|Guerrilla|LLAF:E|7", - "Adaptable Fighting Style|Alternate Fighter|LLAF|Guerrilla|LLAF:E|10", - "Unwavering|Alternate Fighter|LLAF|Guerrilla|LLAF:E|15", - "Legendary Guerrilla|Alternate Fighter|LLAF|Guerrilla|LLAF:E|18" - ] - }, - { - "name": "Hound Master", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 9, - "shortName": "Hound Master", - "subclassFeatures": [ - "Hound Master|Alternate Fighter|LLAF|Hound Master|LLAF:E|3", - "Iron Jaws|Alternate Fighter|LLAF|Hound Master|LLAF:E|7", - "Steadfast Companion|Alternate Fighter|LLAF|Hound Master|LLAF:E|10", - "Canine Fury|Alternate Fighter|LLAF|Hound Master|LLAF:E|15", - "Hound of Legend|Alternate Fighter|LLAF|Hound Master|LLAF:E|18" - ] - }, - { - "name": "Pugilist", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 9, - "shortName": "Pugilist", - "subclassFeatures": [ - "Pugilist|Alternate Fighter|LLAF|Pugilist|LLAF:E|3", - "Counter|Alternate Fighter|LLAF|Pugilist|LLAF:E|7", - "Evasive Footwork|Alternate Fighter|LLAF|Pugilist|LLAF:E|10", - "Diamond Physique|Alternate Fighter|LLAF|Pugilist|LLAF:E|15", - "Legendary Pugilist|Alternate Fighter|LLAF|Pugilist|LLAF:E|18" - ] - }, - { - "name": "Mystic", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 11, - "shortName": "Mystic", - "subclassTableGroups": [ - { - "subclasses": [ - { - "name": "Mystic", - "source": "LLAF:E" - } - ], - "colLabels": [ - "Spells Known", - "Psi Points", - "Mental Limit" - ], - "rows": [ - [ - 0, - 0, - 0 - ], - [ - 0, - 0, - 0 - ], - [ - 2, - 2, - "1st" - ], - [ - 2, - 3, - "1st" - ], - [ - 3, - 3, - "1st" - ], - [ - 3, - 4, - "1st" - ], - [ - 4, - 4, - "2nd" - ], - [ - 4, - 5, - "2nd" - ], - [ - 5, - 5, - "2nd" - ], - [ - 5, - 6, - "2nd" - ], - [ - 5, - 6, - "2nd" - ], - [ - 5, - 7, - "2nd" - ], - [ - 6, - 7, - "3rd" - ], - [ - 6, - 8, - "3rd" - ], - [ - 6, - 8, - "3rd" - ], - [ - 6, - 9, - "3rd" - ], - [ - 7, - 9, - "3rd" - ], - [ - 7, - 10, - "3rd" - ], - [ - 7, - 10, - "4th" - ], - [ - 7, - 11, - "4th" - ] - ] - } - ], - "subclassFeatures": [ - "Mystic|Alternate Fighter|LLAF|Mystic|LLAF:E|3", - "Phase Step|Alternate Fighter|LLAF|Mystic|LLAF:E|7", - "Inscrutable Mind|Alternate Fighter|LLAF|Mystic|LLAF:E|10", - "Psionic Ward|Alternate Fighter|LLAF|Mystic|LLAF:E|15", - "Legendary Mystic|Alternate Fighter|LLAF|Mystic|LLAF:E|18" - ] - }, - { - "name": "Quartermaster", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 12, - "shortName": "Quartermaster", - "subclassFeatures": [ - "Quartermaster|Alternate Fighter|LLAF|Quartermaster|LLAF:E|3", - "Dependable|Alternate Fighter|LLAF|Quartermaster|LLAF:E|7", - "Improved Rations|Alternate Fighter|LLAF|Quartermaster|LLAF:E|10", - "Ever Ready|Alternate Fighter|LLAF|Quartermaster|LLAF:E|15", - "Legendary Quarteramaster|Alternate Fighter|LLAF|Quartermaster|LLAF:E|18" - ] - }, - { - "name": "Swordsage", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 14, - "shortName": "Swordsage", - "subclassFeatures": [ - "Swordsage|Alternate Fighter|LLAF|Swordsage|LLAF:E|3", - "Heightened Reflexes|Alternate Fighter|LLAF|Swordsage|LLAF:E|7", - "Trance of the Master|Alternate Fighter|LLAF|Swordsage|LLAF:E|10", - "Storm of Steel|Alternate Fighter|LLAF|Swordsage|LLAF:E|15", - "Legendary Swordsage|Alternate Fighter|LLAF|Swordsage|LLAF:E|18" - ] - }, - { - "name": "Sylvan Archer", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 14, - "shortName": "Sylvan Archer", - "subclassFeatures": [ - "Sylvan Archer|Alternate Fighter|LLAF|Sylvan Archer|LLAF|3", - "Sylvan Shot|Alternate Fighter|LLAF|Sylvan Archer|LLAF|7", - "Enchanted Quiver|Alternate Fighter|LLAF|Sylvan Archer|LLAF|15", - "Legendary Sylvan Archer|Alternate Fighter|LLAF|Sylvan Archer|LLAF|18" - ] - }, - { - "name": "Tinker Knight", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 14, - "shortName": "Tinker Knight", - "subclassFeatures": [ - "Tinker Knight|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|3", - "Tinker's Expertise|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|7", - "Mechanical Synergy|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|10", - "Flexible Innovation|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|15", - "Legendary Inventions|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|18" - ] - }, - { - "name": "Witchblade", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 16, - "shortName": "Witchblade", - "spellcastingAbility": "cha", - "subclassSpells": [ - "blade ward", - "booming blade|tce", - "chill touch", - "green-flame blade|tce", - "minor illusion", - "poison spray", - "prestidigitation", - "resistance", - "sword burst|tce", - "toll the dead|xge", - "true strike", - "absorb elements|xge", - "armor of agathys", - "arms of hadar", - "burning hands", - "cause fear|xge", - "detect evil and good", - "expeditious retreat", - "false life", - "hellish rebuke", - "hex", - "illusory script", - "inflict wounds", - "protection from good and evil", - "searing smite", - "shield", - "thunderous smite", - "unseen servant", - "witch bolt", - "cloud of daggers", - "crown of madness", - "darkness", - "hold person", - "invisibility", - "mind spike|xge", - "mirror image", - "misty step", - "ray of enfeeblement", - "shadow blade|xge", - "shatter", - "spider climb", - "blinding smite", - "counterspell", - "dispel magic", - "enemies abound|xge", - "fear", - "hunger of hadar", - "intellect fortress|tce", - "magic circle", - "major image", - "vampiric touch", - "banishment", - "blight", - "dimension door", - "hallucinatory terrain", - "phantasmal killer", - "staggering smite", - "shadow of moil|xge", - "sickening radiance|xge" - ], - "cantripProgression": [ - 0, - 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2, - 2 - ], - "spellsKnownProgression": [ - 0, - 0, - 2, - 2, - 3, - 3, - 4, - 4, - 5, - 5, - 5, - 5, - 6, - 6, - 6, - 6, - 7, - 7, - 7, - 7 - ], - "subclassTableGroups": [ - { - "subclasses": [ - { - "name": "Witchblade", - "source": "LLAF:E" - } - ], - "colLabels": [ - "Cantrips", - "Spells Known", - "Spell Slots", - "Slot Level" - ], - "rows": [ - [ - 0, - 0, - 0, - 0 - ], - [ - 0, - 0, - 0, - 0 - ], - [ - 1, - 2, - 1, - "{@filter 1st|spells|level=1|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 1, - 2, - 2, - "{@filter 1st|spells|level=1|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 1, - 3, - 2, - "{@filter 1st|spells|level=1|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 1, - 3, - 2, - "{@filter 1st|spells|level=1|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 1, - 4, - 2, - "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 1, - 4, - 2, - "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 1, - 5, - 2, - "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 2, - 5, - 2, - "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 2, - 5, - 2, - "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 2, - 5, - 2, - "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 2, - 6, - 2, - "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 2, - 6, - 2, - "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 2, - 6, - 2, - "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 2, - 6, - 2, - "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 2, - 7, - 2, - "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 2, - 7, - 2, - "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 2, - 7, - 2, - "{@filter 4th|spells|level=4|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ], - [ - 2, - 7, - 2, - "{@filter 4th|spells|level=4|subclass=Alternate Fighter: Witchblade (LLAF:E)}" - ] - ] - } - ], - "subclassFeatures": [ - "Witchblade|Alternate Fighter|LLAF|Witchblade|LLAF:E|3", - "Otherworldly Step|Alternate Fighter|LLAF|Witchblade|LLAF:E|7", - "Enchanted Strikes|Alternate Fighter|LLAF|Witchblade|LLAF:E|10", - "Improved Sanguine Offering|Alternate Fighter|LLAF|Witchblade|LLAF:E|15", - "Profane Sacrifice|Alternate Fighter|LLAF|Witchblade|LLAF:E|18" - ] - } - ], - "classFeature": [ - { - "name": "Fighting Style", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 2, - "level": 1, - "entries": [ - "At 1st level, choose the Fighting Style from the options below that best reflect your martial training and skill with weapons. You cannot select a Fighting Style more than once, even if a feature allows you to select an additional Fighting Style.", - "Whenever you gain a level in this class, you can switch your Fighting Style for another Fighting Style of your choice.", - { - "type": "options", - "count": 1, - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Archery|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Classical Swordplay|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Defensive Fighting|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Dual Wielding|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Dueling|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Featherweight Fighting|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Great Weapon Fighting|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Heavyweight Fighting|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Improvised Fighting|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Mariner|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Melee Marksman|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Mountaineer|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Mounted Warrior|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Pit Fighting|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Protection|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Shield Warrior|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Standard Bearer|LLAF:E" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Strongbow|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Thrown Weapon Fighting|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Brawler|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Versatile Fighting|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Wrestler|LLAF:E" - } - ] - }, - { - "type": "inset", - "name": "Alternate Rule: Style Re-Training", - "entries": [ - "Some Fighting Styles have specific uses. Consider allowing the fighters in your game to re-train their Fighting Style over a few long rests, or a single long rest if they are high level, to adjust their technique." - ] - } - ] - }, - { - "name": "Second Wind (1)", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 3, - "level": 1, - "entries": [ - "Starting at 1st level, you can use a bonus action to regain hit points equal to {@dice 1d10} + your fighter level. Once you do so, you must finish a short or long rest before you can do so again.", - "When you reach 14th level in this class, you can use your Second Wind feature twice between each short or long rest." - ] - }, - { - "name": "Second Wind (2)", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 3, - "level": 14, - "entries": [ - "At 14th level, you can use your Second Wind twice before you must finish a short or long rest." - ] - }, - { - "name": "Martial Exploits", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 3, - "level": 2, - "entries": [ - "At 2nd level, you have begun to master unique techniques to enhance your martial skill, both on and off the field of battle.", - { - "type": "entries", - "name": "Exploit Dice", - "page": 3, - "entries": [ - "The Fighter table shows how many Exploit Dice you have to perform the Exploits you know. To use an Exploit, you must expend one of these Dice. You can only use one Exploit per attack, ability check, or saving throw, and you regain your expended Exploit Dice when you finish a short or long rest.", - "Your Exploit Dice begin as {@dice d6}s, and increase in size as you gain levels in this class, as indicated in the Fighter table." - ] - }, - { - "type": "entries", - "name": "Exploits Known", - "page": 3, - "entries": [ - "You know two {@filter Exploits|optionalfeatures|feature type=LL:ME} of your choice from the list at the end of this class. The Exploits Known column of the Fighter table shows when you learn more Exploits of your choice. To learn an Exploit you must meet any prerequisites it may have, like a minimum Ability Score or a minimum fighter level.", - "Whenever you gain a fighter level, you can replace one of the Exploits you know with another {@filter Exploit|optionalfeatures|feature type=LL:ME} of your choice." - ] - }, - { - "type": "entries", - "name": "Saving Throws", - "page": 3, - "entries": [ - "If an Exploit requires a creature to make a saving throw, your Exploit saving throw DC is calculated as follows:", - { - "type": "abilityDc", - "name": "Exploit", - "attributes": [ - "str", - "dex" - ] - } - ] - } - ] - }, - { - "name": "Know Your Enemy", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 3, - "entries": [ - "Beginning at 3rd level, you can measure the skills of others in comparison to your own. As an action, choose a creature you can see within 60 feet. You learn if it is your equal, superior, or inferior in regards to one of the following attributes:", - { - "type": "table", - "colStyles": [ - "col-6 text-center", - "col-6 text-center" - ], - "rows": [ - [ - "Armor Class", - "Strength Score" - ], - [ - "Current or Total Hit Points", - "Dexterity Score" - ], - [ - "Proficiency Bonus", - "Constitution Score" - ], - [ - "Fighter Class Levels", - "Exploits Known" - ] - ] - }, - "Once you learn something about a creature, you can't use this feature on that creature again until you finish a long rest.", - "When you reach 14th level, you can use this feature to learn of your foe's strengths through battle. Once per turn, you can use this feature when you hit with a weapon attack, and you can use this feature to learn three things about a creature between each short or long rest" - ] - }, - { - "name": "Warrior Archetype", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 3, - "entries": [ - "At 3rd level, choose the Warrior Archetype from the options below that best represents your skills and training: Arcane Knight, Champion, Commander, Marksman, or Master at Arms.", - "Also included at the end of this class are Archetypes inspired by official options for Fighters: Sylvan Archer, Knight Errant, Shadowdancer, Ronin, and Runecarver.", - "Your Warrior Archetype grants you features at 3rd level and again at 7th, 10th, 15th, and 18th levels.", - { - "type": "entries", - "name": "Archetype Exploits", - "page": 4, - "entries": [ - "Each Archetype has a list of Archetype Exploits you learn at the fighter levels noted in your Archetype's description. They don't count against your total number of Exploits Known and can't be switched out for other Exploits. If you don't meet an Archetype Exploit's prerequisites, you learn it regardless." - ] - } - ] - }, - { - "name": "Archetype Feature", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 7, - "entries": [ - "At 7th level, you gain a feature granted by your Warrior Archetype." - ] - }, - { - "name": "Archetype Feature", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 10, - "entries": [ - "At 10th level, you gain a feature granted by your Warrior Archetype." - ] - }, - { - "name": "Archetype Feature", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 15, - "entries": [ - "At 15th level, you gain a feature granted by your Warrior Archetype." - ] - }, - { - "name": "Archetype Feature", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 18, - "entries": [ - "At 18th level, you gain a feature granted by your Warrior Archetype." - ] - }, - { - "name": "Ability Score Improvement", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 4, - "entries": [ - "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." - ] - }, - { - "name": "Ability Score Improvement", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 8, - "entries": [ - "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." - ] - }, - { - "name": "Ability Score Improvement", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 12, - "entries": [ - "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." - ] - }, - { - "name": "Ability Score Improvement", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 14, - "entries": [ - "When you reach 14th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." - ] - }, - { - "name": "Ability Score Improvement", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 16, - "entries": [ - "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." - ] - }, - { - "name": "Ability Score Improvement", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 19, - "entries": [ - "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." - ] - }, - { - "name": "Extra Attack (1)", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 5, - "entries": [ - "Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn.", - "When you reach certain levels in this class, the number of attacks you can make as part of your Attack action increases; at 11th level (3 attacks) and at 17th level (4 attacks)." - ] - }, - { - "name": "Extra Attack (2)", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 11, - "entries": [ - "At 11th level, you can attack three times whenever you take the {@action Attack} action on your turn." - ] - }, - { - "name": "Martial Superiority", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 11, - "entries": [ - "Your martial skill eclipses even that of professional warriors. Starting at 11th level, whenever you use your Second Wind feature you regain one of your expended Exploit Dice.", - "Also, you regain all Expended Exploit dice if you spend 10 minutes doing only activity that would be part of a short rest." - ] - }, - { - "name": "Extra Attack (3)", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 17, - "entries": [ - "At 17th level, you can attack four times whenever you take the {@action Attack} action on your turn." - ] - }, - { - "name": "Action Surge (1)", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 6, - "entries": [ - "Starting at 6th level, you can push yourself past your limits, if only for a moment. On your turn, you can take one additional action on that current turn. Once you do so, you must finish a short or long rest before you can use this feature again.", - "When you reach 20th level, you can use this feature twice between each short or long rest, but only once per turn." - ] - }, - { - "name": "Action Surge (2)", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 20, - "entries": [ - "At 20th level, you can use your Action Surge feature twice per short or long rest, but only once per turn." - ] - }, - { - "name": "Indomitable (1)", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 9, - "entries": [ - "Your fighting spirit allows you to grasp success from the jaws of defeat. Beginning at 9th level, when you fail a saving throw, you can choose to succeed instead. Once you use this feature you must finish a long rest before you can use it again.", - "At certain fighter levels you can use this feature additional times between each long rest. You can use this feature twice starting at 13th level, and three times starting at 17th level." - ] - }, - { - "name": "Indomitable (2)", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 13, - "entries": [ - "At 13th level, you can use Indomitable twice between long rests." - ] - }, - { - "name": "Indomitable (3)", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 17, - "entries": [ - "At 17th level, you can use Indomitable three times between long rests." - ] - }, - { - "name": "Relentless", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 4, - "level": 20, - "entries": [ - "At 20th level, your skills in combat are those of legend. When you roll initiative, you regain all expended Exploit Dice.", - "Also, if you start your turn with no Exploit Dice remaining, you immediately regain one of your expended Exploit Dice." - ] - } - ], - "subclassFeature": [ - { - "name": "Arcane Knight", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Arcane Knight", - "page": 5, - "level": 3, - "entries": [ - "Arcane Knights supplement their skill with the armaments of war with arcane knowledge. Compared to mages who study only magic, Arcane Knights can only produce minor spells, but, when combined with their deadly skill with the weapons of warfare, these minor spells become potent enhancements.", - { - "type": "refSubclassFeature", - "subclassFeature": "Weapon Bond|Alternate Fighter|LLAF|Arcane Knight|LLAF|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Spellcasting|Alternate Fighter|LLAF|Arcane Knight|LLAF|3" - } - ] - }, - { - "name": "Spellcasting", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Arcane Knight", - "page": 5, - "level": 3, - "entries": [ - "When you adopt the Arcane Knight Archetype at 3rd level, you learn to cast minor arcane spells, much like a wizard.", - { - "type": "entries", - "name": "Cantrips", - "page": 5, - "entries": [ - "You learn two cantrips of your choice from the {@filter Arcane Knight spell list|spells|subclass=Alternate Fighter: Arcane Knight (LLAF)|level=0}. You learn one additional Arcane Knight cantrip at 10th level." - ] - }, - { - "type": "entries", - "name": "Spell Slots", - "page": 5, - "entries": [ - "The Arcane Knight Spellcasting table shows how many spell slots you have to cast your spells of 1st-level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell {@spell shield} and have a 1st-level and a 2nd-level spell slot available, you can cast {@spell shield} using either slot." - ] - }, - { - "type": "entries", - "name": "Spells Known of 1st-Level and Higher", - "page": 5, - "entries": [ - "You know three 1st-level {@filter Arcane Knight spells|spells|subclass=Alternate Fighter: Arcane Knight (LLAF)}. The Spells Known column of your Spellcasting table shows when you learn more spells of 1st-level or higher, of a level for which you have spell slots.", - "When you gain a level, you can replace one of your Spells Known with another spell from the Arcane Knight spell list. The spell must be of a level for which you have spell slots." - ] - }, - { - "type": "entries", - "name": "Spellcasting Ability", - "page": 5, - "entries": [ - "Intelligence is your spellcasting ability for your Arcane Knight spells. You use Intelligence whenever a spell refers to your spellcasting ability. You also use your Intelligence modifier when setting the saving throw DC or making a spell attack roll for an Arcane Knight spell.", - { - "type": "abilityDc", - "name": "Spell", - "attributes": [ - "int" - ] - }, - { - "type": "abilityAttackMod", - "name": "Spell", - "attributes": [ - "int" - ] - } - ] - } - ] - }, - { - "name": "Weapon Bond", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Arcane Knight", - "page": 5, - "level": 3, - "entries": [ - "At 3rd level, you can magically bond yourself to your weapon. At the end of a short or long rest, you can touch a weapon, forging a magical bond between you and that weapon.", - "You cannot be disarmed of a bonded weapon unless you are {@condition incapacitated}. If it is on the same plane of existence, you can use a bonus action to instantly summon it to you. It can be used as a spellcasting focus for your Arcane Knight spells.", - "You can have up to two bonded weapons at any one time, though, they must be summoned one at a time. If you bond a third weapon, you break the bond with one of the other two.", - { - "type": "inset", - "name": "Master Sword & Spell!", - "entries": [ - "Interested in playing a true master of both sword and spell? Check out the {@link Magus Class|https://www.gmbinder.com/share/-Mslo6ktmq1Yg5WTSjDQ}, the arcane half-caster companion to the paladin and ranger!" - ] - } - ] - }, - { - "name": "War Magic", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Arcane Knight", - "page": 6, - "level": 7, - "header": 2, - "entries": [ - "You can seamlessly weave minor spells with weapon attacks. When you use your action to cast an Arcane Knight spell you can make a weapon attack as a bonus action on that turn." - ] - }, - { - "name": "Enchanted Strikes", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Arcane Knight", - "page": 6, - "level": 10, - "header": 2, - "entries": [ - "Your weapons weaken a creature's resistance to your magic. Starting at 10th level, when you hit a creature with a weapon attack, it has disadvantage on the next saving throw it makes against a spell cast by you, before the end of your next turn." - ] - }, - { - "name": "Arcane Surge", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Arcane Knight", - "page": 6, - "level": 15, - "header": 2, - "entries": [ - "Starting at 15th level, when you use your Action Surge, you can teleport up to 30 feet to an unoccupied space you can see. You can teleport before or after the additional action." - ] - }, - { - "name": "Legendary Arcane Knight", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Arcane Knight", - "page": 6, - "level": 18, - "header": 2, - "entries": [ - "You expertly weave spell and sword together. When you take the Attack action on your turn, you can cast an Arcane Knight spell with a casting time of one action in place of one attack." - ] - }, - { - "name": "Champion", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Champion", - "page": 6, - "level": 3, - "entries": [ - "Champions forgo all other forms of improvement to focus on enhancing their raw physical might. These immense figures strive to maintain peak physical condition through relentless training. In battle, Champions perform supernatural feats of athleticism and overwhelm their foes with their raw power.", - { - "type": "refSubclassFeature", - "subclassFeature": "Champion Exploits|Alternate Fighter|LLAF|Champion|LLAF|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Mighty Warrior|Alternate Fighter|LLAF|Champion|LLAF|3" - } - ] - }, - { - "name": "Champion Exploits", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Champion", - "page": 6, - "level": 3, - "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Champion Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature feat of strength|LLAF}, {@optfeature ruthless strike|LLAF}" - ], - [ - "5th", - "{@optfeature concussive blow|LLAF}, {@optfeature heroic will|LLAF}" - ], - [ - "9th", - "{@optfeature mythic athleticism|LLAF}" - ] - ] - } - ] - }, - { - "name": "Mighty Warrior", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Champion", - "page": 6, - "level": 3, - "entries": [ - "You raw physical might enhances your attacks. Your weapon attacks score a critical hit on a roll of 19 or 20 on the d20.", - "At 15th level, your critical hit range increases again, and you score a critical hit on a roll of 18-20 on the d20." - ] - }, - { - "name": "Remarkable Strength", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Champion", - "page": 6, - "level": 7, - "header": 2, - "entries": [ - "You easily perform feats of raw strength and endurance that would seem impossible. Whenever you make a Strength or Constitution ability check or saving throw you gain a bonus to your roll equal to one roll of your Exploit Die." - ] - }, - { - "name": "Peak Athlete", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Champion", - "page": 6, - "level": 7, - "header": 2, - "entries": [ - "You easily perform Your physical abilities are peerless. You gain a climbing and swimming speed equal to your walking speed, and when you use Second Wind you gain the benefits of the Dash action.eats of raw strength and endurance that would seem impossible. Whenever you make a Strength or Constitution ability check or saving throw you gain a bonus to your roll equal to one roll of your Exploit Die." - ] - }, - { - "name": "Devastating Critical", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Champion", - "page": 7, - "level": 10, - "header": 2, - "entries": [ - "Whenever you score a critical hit with a weapon attack you can deal additional damage equal to your Fighter level.", - "At 15th level, when you score a critical hit with a weapon attack, you can maximize the damage instead of rolling. Once you do you must finish a long rest before you can do so again." - ] - }, - { - "name": "Legendary Champion", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Champion", - "page": 7, - "level": 18, - "header": 2, - "entries": [ - "You are a nearly perfect specimen of physical vigor, and have become exceedingly hard to kill. Starting at 18th level, if you start your turn with half of your hit points or less remaining, you regain hit points equal to 5 + your Constitution modifier.", - "You do not regain any hit points if you are at 0 hit points." - ] - }, - { - "name": "Commander", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Commander", - "page": 7, - "level": 3, - "entries": [ - "Not all fighters rely solely on themselves in battle, some use their deep knowledge of battlefield tactics to coordinate their allies. Commanders are warriors who lead from the front of the battle, issuing orders and inspiring greatness in others by their own brave deeds. By their presence, a Commander can transform an unorganized militia into a deadly fighting force.", - { - "type": "refSubclassFeature", - "subclassFeature": "Commander Exploits|Alternate Fighter|LLAF|Commander|LLAF|3|LLAF" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Student of War|Alternate Fighter|LLAF|Commander|LLAF|3|LLAF" - } - ] - }, - { - "name": "Commander Exploits", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Commander", - "page": 7, - "level": 3, - "entries": [ - "You learn certain Tactical Exploits from the {@link warlord class|https://www.gmbinder.com/share/-MrUNf61qoDb0Csw8a9r} at the fighter levels noted in the table below. They don't count against your total number of Exploits Known. Each time you gain a level, you can replace one of the Exploits you learned from this feature with a Tactical Exploit of your choice.", - "If a Tactical Exploit has a warlord level prerequisite, you can learn it if your fighter level meets that prerequisite. Some Tactical Exploits require a Leadership modifier. Choose either Intelligence, Wisdom, or Charisma to be your Leadership modifier for these Exploits.", - { - "type": "table", - "caption": "Commander Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "attack order, maneuvering order" - ], - [ - "5th", - "defensive order, surprise attack" - ], - [ - "9th", - "tactical reposition" - ] - ] - } - ] - }, - { - "name": "Student of War", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Commander", - "page": 7, - "level": 3, - "entries": [ - "You have studied the strategy of both politics and war. You gain proficiency in either History, Insight, or Persuasion, and whenever you make an ability check with that skill you gain a bonus to your roll equal to one roll of your Exploit Die." - ] - }, - { - "name": "Strategic Command", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Commander", - "page": 7, - "level": 7, - "header": 2, - "entries": [ - "You can organize your allies even as you fight. When you use Second Wind, you can choose up to three creatures within 30 feet that can see or hear you to regain hit points equal to one roll of your Exploit Die + your Leadership modifier." - ] - }, - { - "name": "Heroic Surge", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Commander", - "page": 7, - "level": 10, - "header": 2, - "entries": [ - "10th-level Commander Archetype feature When you use Action Surge, you can choose another creature within 30 feet that can see or hear you. It can use its reaction to move up to its full speed without provoking opportunity attacks and then make a single weapon attack.", - "At 18th level, you can target two creatures with this feature." - ] - }, - { - "name": "Inspiring Commands", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Commander", - "page": 7, - "level": 15, - "header": 2, - "entries": [ - "Once per turn when you use a Tactical Exploit that targets at least one friendly creature, one target of your choice gains temporary hit points equal to your Leadership modifier." - ] - } - { - "name": "Marksman", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Marksman", - "page": 7, - "level": 3, - "entries": [ - "While all fighters learn to draw a bow or hurl a javelin, those who train as Marksmen dedicate themselves to mastering ranged weapons of all types. Often, their deadly skills are backed up with an unmistakable swagger and unshakable confidence. Relying on their innate talents and signature grit, there are few challenges a true Marksman cannot overcome.", - { - "type": "refSubclassFeature", - "subclassFeature": "Marksman Exploits|Alternate Fighter|LLAF|Marksman|LLAF|3|LLAF" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Elite Training|Alternate Fighter|LLAF|Marksman|LLAF|3|LLAF" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Marksman's Focus|Alternate Fighter|LLAF|Marksman|LLAF|3|LLAF" - }, - { - "type": "inset", - "name": "Gunpowder & Firearms", - "entries": [ - "If your game includes firearms and gunpowder, and your Marksman has been exposed to the operation of such weapons, they are proficient with them." - ] - } - ] - }, - { - "name": "Marksman Exploits", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Marksman", - "page": 7, - "level": 3, - "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Marksman Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature arresting strike|LLAF}, {@optfeature inquisitive eye|LLAF}" - ], - [ - "5th", - "{@optfeature crippling strike|LLAF}, {@optfeature volley|LLAF}" - ], - [ - "9th", - "{@optfeature thunderous shot|LLAF}" - ] - ] - } - ] - }, - { - "name": "Elite Training", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Marksman", - "page": 8, - "level": 3, - "entries": [ - "Your training has enhanced your reaction times. Starting at 3rd level, when you make a Dexterity check or saving throw, you can expend an Exploit Die and add it to your roll. You can do so after you roll, but before you know if you succeed or fail." - ] - }, - { - "name": "Marksman's Focus", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Marksman", - "page": 8, - "level": 3, - "entries": [ - "You can quiet your body to fire with deadly accuracy. When you begin your turn and are not surprised or incapacitated, you can choose to enter a state of Focus, which imposes the following benefits and effects until the end of your turn:", - { - "type": "list", - "items": [ - "Your speed is reduced to 0 feet.", - "Until you hit a creature with a ranged weapon attack, you have advantage on all ranged weapon attack rolls.", - "When you roll a 1 or 2 on a damage die for an attack you make with a ranged weapon, you can re-roll the die. You must use this new roll, even if the new roll is a 1 or a 2." - ] - } - ] - }, - { - "name": "Cunning Shot", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Marksman", - "page": 8, - "level": 7, - "header": 2, - "entries": [ - "You react to danger at a moment's notice. Beginning at 7th level, you add your proficiency bonus to your Initiative rolls.", - "Your elite marksmanship allows you to exploit even the smallest weakness in your enemy's defenses. Your ranged weapon attacks ignore any resistance to piercing damage." - ] - }, - { - "name": "Reposition", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Marksman", - "page": 8, - "level": 10, - "header": 2, - "entries": [ - "Starting at 10th level, when you use your Second Wind, your speed increases by 10 feet and any opportunity attacks targeting you have disadvantage until the end of your turn." - ] - }, - { - "name": "Reliable Shot", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Marksman", - "page": 8, - "level": 15, - "header": 2, - "entries": [ - "You make even impossible shots with ease. Your normal and long range for ranged weapon attacks increases by a number of feet equal to 10 times your Fighter level.", - "Also, once per turn, when you have advantage on a ranged weapon attack, you can forgo advantage and make one additional ranged weapon attack against it." - ] - }, - { - "name": "Legendary Marksman", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Marksman", - "page": 8, - "level": 18, - "header": 2, - "entries": [ - "Your marksmanship is supernaturally accurate. When you Focus, the benefits last for 1 minute, and you have advantage on all ranged weapon attacks for the duration. Finally, your speed is only reduced to 10 feet. At the start of your turn you can end your Focus (no action required)." - ] - }, - { - "name": "Master at Arms", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Master at Arms", - "page": 8, - "level": 3, - "entries": [ - "While most fighters master one specific martial discipline, a Master at Arms is the rare warrior who is able to truly master multiple styles of combat. Whether through grit, dedication, or extraordinary skill, these elite fighters learn all they can about the theory of combat. A Master at Arms is always on the lookout for a new weapon or style of fighting to master.", - { - "type": "refSubclassFeature", - "subclassFeature": "Advanced Technique|Alternate Fighter|LLAF|Master at Arms|LLAF|3|LLAF" - } - ] - }, - { - "name": "Advanced Technique", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Master at Arms", - "page": 8, - "level": 3, - "entries": [ - "Your ability to learn and execute martial techniques exceeds that of most other warriors and even other trained Fighters. You gain the following benefits to your Fighter features:", - { - "type": "entries", - "name": "Exploits", - "page": 5, - "entries": [ - "You learn two 1st-degree Martial Exploits of your choice from the list at the end of this class. These Exploits do not count against your total number of Exploits Known.", - "You learn additional Martial Exploits following the same rules at certain levels: at 5th level you learn two 2nd-degree Exploits, and at 9th level you learn one 3rd-degree Exploit." - ] - }, - { - "type": "entries", - "name": "Exploit Dice", - "page": 5, - "entries": [ - "Your total number of Exploit Dice increases by 1, and all of your Exploit Dice increase to become d8s.", - "At certain levels your Exploit Dice increase again; at 5th level they become d10s, and at 11th level they become d12s." - ] - }, - { - "type": "entries", - "name": "Fighting Styles", - "page": 5, - "entries": [ - "You learn one additional Fighting Style of your choice from those available to the Fighter. However, you can only benefit from one Fighter Fighting Style at a time.", - "As a bonus action, you can switch your current Fighting Style for another Fighter Fighting Style that you know.", - "You learn an additional Fighting Style of your choice at 7th level, and again when you reach 15th level in this class. You can still only benefit from one Fighting Style at a time." - ] - } - ] - }, - { - "name": "Master of Forms", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Master at Arms", - "page": 9, - "level": 7, - "header": 2, - "entries": [ - "By 7th level, your technical skill with the weapons of war has grown, allowing you to learn exotic techniques from a variety of disciplines. Choose two {@filter Exploits|optionalfeatures|feature type=LL:1DE;LL:2DE;LL:3DE;LL:4DE;LL:5DE} from any class, including this one. If the Exploit has a prerequisite level, you can learn it as long as your fighter level meets that prerequisite.", - "These Exploits count as Martial Exploits for you, but they don't count against your total number of Exploits Known.", - "You learn one additional Exploit of your choice from any class at 15th level, and one final Exploit at 18th level.", - { - "type": "inset", - "name": "Advanced Martial Classes", - "entries": [ - "{@i Master of Forms} references learning Exploits from any class. Other than the Alternate Fighter, there are currently two other classes that use Exploits:", - { - "type": "list", - "items": [ - "The Alternate Fighter: Expanded - {@book Found Here|LLAF:E|0|Alternate Fighter:Expanded}", - "The Alternate Barbarian - {@link Found here|https://www.gmbinder.com/share/-N2gn3QXALCVqwAFJe5v}", - "The Warlord - {@link Found here|https://www.gmbinder.com/share/-MrUNf61qoDb0Csw8a9r}" - ] - } - ] - } - ] - }, - { - "name": "Masterful Surge", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Master at Arms", - "page": 9, - "level": 10, - "header": 2, - "entries": [ - "You can draw on your techniques as a reflex in times of great need. Starting at 10th level, when you use your Action Surge, you gain a single Exploit Die that must be used as part of the additional action granted to you by your Action Surge. If not used, it disappears at the end of your additional action.", - "Also, you can benefit from two of Fighting Styles you know at once. Though, you can only switch one per bonus action." - ] - }, - { - "name": "Warrior of Legend", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Master at Arms", - "page": 9, - "level": 18, - "header": 2, - "entries": [ - "Your mastery of the weapons of war is near-supernatural. Once per turn when you use an Exploit in combat, you can roll a d6 in place of expending an Exploit Die.", - "Also, over the course of 1 hour, which can be during a short or long rest, you can practice your techniques to replace one Exploit you know with a Martial Exploit of the same degree." - ] - }, - { - "name": "Sylvan Archer", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Sylvan Archer", - "subclassSource": "LLAF", - "page": 14, - "level": 3, - "entries": [ - "Originally hailing from the elder forests of the world, Fighters who train to become Sylvan Archers learn to enchant arrows with ancient elven magics. Traditionally, these warriors serve as guardians of places of great natural power, but they have been known to train worth outsiders in their signature magic.", - { - "type": "refSubclassFeature", - "subclassFeature": "Sylvan Archer Exploits|Alternate Fighter|LLAF|Sylvan Archer|LLAF|3|LLAF" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Sylvan Lore|Alternate Fighter|LLAF|Sylvan Archer|LLAF|3|LLAF" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Enchanted Arrows|Alternate Fighter|LLAF|Sylvan Archer|LLAF|3|LLAF" - } - ] - }, - { - "name": "Sylvan Archer Exploits", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Sylvan Archer", - "subclassSource": "LLAF", - "page": 14, - "level": 3, - "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Sylvan Archer Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature flaming shot|LLAF}, {@optfeature rustic intuition|LLAF}" - ], - [ - "5th", - "{@optfeature martial focus|LLAF}, {@optfeature volley|LLAF}" - ], - [ - "9th", - "{@optfeature thunderous shot|LLAF}" - ] - ] - } - ] - }, - { - "name": "Sylvan Lore", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Sylvan Archer", - "subclassSource": "LLAF", - "page": 14, - "level": 3, - "entries": [ - "You are learned in the Sylvan arts. You learn to speak, read, and write Sylvan, the ancient language of forests. You also gain proficiency in Nature. You can make Wisdom (Nature) check in place of the normal Intelligence (Nature) checks.", - "Finally, you learn the druidcraft cantrip, and Wisdom is your spellcasting modifier for it. When you cast druidcraft you can use a piece of ammunition as a spellcasting focus." - ] - }, - { - "name": "Enchanted Arrows", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Sylvan Archer", - "subclassSource": "LLAF", - "page": 14, - "level": 3, - "entries": [ - "You have learned to enchant arrows and other ammunition with elder Sylvan magic. You gain the benefits listed below:", - { - "type": "entries", - "name": "Shots Known", - "page": 5, - "entries": [ - "You learn two Enchanted Shots of your choice from the list at the end of this Archetype description. You learn one additional Enchanted Shot of your choice when you reach 7th, 10th, 15th and 18th level in this class.", - "When you gain a level in this class you can replace one of the Shots you know with another Shot of your choice." - ] - }, - { - "type": "entries", - "name": "Enchanting a Shot", - "page": 5, - "entries": [ - "Whenever you hit a creature with a ranged weapon attack, you can magically apply the effects of one Enchanted Shot you know as part of that attack.", - "You can use a number of Enchanted Shots equal to your Wisdom modifier (minimum of 1). You regain all expended uses when you finish a long rest. If you have no uses left, you can expend an Exploit Die to use one of your Shots again." - ] - }, - { - "type": "entries", - "name": "Saving Throws", - "page": 5, - "entries": [ - "You can use a number of EnchIf one of your Enchanted Shots forces a creature to make a saving throw or an ability check, it makes its roll against your Exploit save DC." - ] - } - ] - }, - { - "name": "Sylvan Shot", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Sylvan Archer", - "subclassSource": "LLAF", - "page": 14, - "header": 2, - "level": 7, - "entries": [ - "You weave small amounts of magic into every shot you take. Your ranged weapon attacks count as magical for the sake of overcoming resistance and immunity to nonmagical attacks.", - "Moreover, once per turn when you make a ranged weapon attack and miss, you can use your reaction to curve that shot and repeat the attack with the same ammunition against another target of your choice within range of that weapon." - ] - }, - { - "name": "Enchanted Quiver", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Sylvan Archer", - "subclassSource": "LLAF", - "page": 14, - "header": 2, - "level": 15, - "entries": [ - "You can conjure ammunition for your favored weapons from thin air. Whenever you make a ranged weapon attack you can conjure a piece of magical ammunition as part of the attack. After the attack, hit or miss, this ammunition vanishes.", - "In addition, when you have no uses of your Enchanted Shot remaining, you can expend an Exploit Die to use it again." - ] - }, - { - "name": "Legendary Sylvan Archer", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Sylvan Archer", - "subclassSource": "LLAF", - "page": 14, - "header": 2, - "level": 18, - "entries": [ - "The power of your enchantments rivals that of the eldest elves. When you use an Enchanted Shot it deals additional force damage equal to one roll of your Exploit Die.", - "Also, you can overload one of your Enchanted Shots with overwhelming magic. When you use an Enchanted Shot you can empower it, causing creatures of your choice within 20 feet to suffer the effects of the Shot along with the target.", - "Once you empower an Enchanted Shot in this way you must finish a long rest before you can do so again." - ] - }, - { - "name": "Knight Errant", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Knight Errant", - "subclassSource": "LLAF", - "page": 14, - "level": 3, - "entries": [ - "Often raised at court or in the upper circles of the nobility, the archetypal Knight Errant is a chivalric warrior of the highest order. They excel at mounted combat and wander the world in search of adventure and opportunities for heroism. These paragons of virtue are bound to defend the weak and weary.", - { - "type": "refSubclassFeature", - "subclassFeature": "Knight Errant Exploits|Alternate Fighter|LLAF|Knight Errant|LLAF|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Courtly Pedigree|Alternate Fighter|LLAF|Knight Errant|LLAF|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Chivalric Mark|Alternate Fighter|LLAF|Knight Errant|LLAF|3" - } - ] - }, - { - "name": "Knight Errant Exploits", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Knight Errant", - "subclassSource": "LLAF", - "page": 14, - "level": 3, - "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Knight Errant Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature shield impact|LLAF}, {@optfeature skilled rider|LLAF}" - ], - [ - "5th", - "{@optfeature defensive stance|LLAF}, {@optfeature warrior's challenge|LLAF}" - ], - [ - "9th", - "{@optfeature mythic resilience|LLAF}" - ] - ] - } - ] - }, - { - "name": "Chivalric Mark", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Knight Errant", - "subclassSource": "LLAF", - "page": 14, - "level": 3, - "entries": [ - "You punish any foe who attacks those under your protection. Once per turn when you hit a creature with a melee weapon attack, you can Mark it until the end of your next turn. While Marked, it has disadvantage on attack rolls against targets other than you, so long as you are within 10 feet of it.", - "If your Mark deals damage to a creature other than you, you can use your reaction to make a melee weapon attack against it. As part of this reaction you can expend an Exploit Die to grant yourself advantage on the attack roll, and on hit, you deal bonus damage equal to one roll of your Exploit Die." - ] - }, - { - "name": "Courtly Pedigree", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Knight Errant", - "page": 8, - "level": 3, - "entries": [ - "You have been tutored in the traditional skills of the nobility and the chivalric virtues. You gain the benefits listed below:", - { - "type": "list", - "items": [ - "You learn to speak, read, and write one extra language.", - "You gain proficiency in your choice of Animal Handling, History, Insight, Performance, or Persuasion.", - "If you are mounted, you cannot be knocked from a trained mount against your will unless you or the mount are incapacitated.", - "It only costs you 5 feet of movement to mount or dismount a creature, rather than half of your movement speed." - ] - } - ] - }, - { - "name": "Noble Guardian", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Knight Errant", - "subclassSource": "LLAF", - "page": 14, - "header": 2, - "level": 7, - "entries": [ - "You have trained to defend yourself, your mount, and most importantly, your allies from harm. You gain the Protector Fighting Style, and whenever you use the reaction you can add one roll of your Exploit Die to the target's Armor Class instead of your normal proficiency bonus. If the triggering attack still hits, you can expend an Exploit Die to grant the target resistance to the damage of the attack.", - "If you already have the Protector Fighting Style you gain an additional Fighting Style of your choice." - ] - }, - { - "name": "Unyielding Knight", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Knight Errant", - "subclassSource": "LLAF", - "page": 14, - "header": 2, - "level": 10, - "entries": [ - "No one can move past you without your approval. Creatures provoke an opportunity attack from you whenever they move while within the reach of a weapon you are wielding. Also, whenever you hit a creature with an opportunity attack its speed is reduced to 0 until the beginning of its next turn.", - "Finally, you can use the {@optfeature skilled rider|LLAF} exploit at will without expending an Exploit Die." - ] - }, - { - "name": "Perilous Charge", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Knight Errant", - "subclassSource": "LLAF", - "page": 14, - "header": 2, - "level": 15, - "entries": [ - "You run down your foes, mounted or on foot. Once per turn, when you move 10 feet in a straight line then hit a creature with a melee weapon attack, it must succeed on a Strength saving throw or be knocked prone. If you are mounted, the creature has disadvantage on this saving throw." - ] - }, - { - "name": "Legendary Knight Errant", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Knight Errant", - "subclassSource": "LLAF", - "page": 14, - "header": 2, - "level": 18, - "entries": [ - "You will defend your allies against any foe. You gain a special reaction that you can take once during every turn, but you can only use this special reaction for an opportunity attack or your Protector Fighting Style reaction.", - "Moreover, if you are riding a trained mount and it takes damage, you can choose to take that damage in its place." - ] - }, - { - "name": "Ronin", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Ronin", - "subclassSource": "LLAF", - "page": 15, - "level": 3, - "entries": [ - "Though they have been known by many names over the ages, Ronin are Fighters who have been expelled from the service of their original lord or land. Regardless of the reason, these highly skilled warriors now roam the wild seeking absolution through battle. With nothing left to lose, these warriors fight with a deadly ferocity and ruthless focus unlike any other.", - { - "type": "refSubclassFeature", - "subclassFeature": "Exiled Courtier|Alternate Fighter|LLAF|Ronin|LLAF|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Ronin Exploits|Alternate Fighter|LLAF|Ronin|LLAF|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Unyielding Spirit|Alternate Fighter|LLAF|Ronin|LLAF|3" - } - ] - }, - { - "name": "Ronin Exploits", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Ronin", - "subclassSource": "LLAF", - "page": 15, - "level": 3, - "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Ronin Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature aggressive sprint|LLAF}, {@optfeature commanding presence|LLAF}" - ], - [ - "5th", - "{@optfeature heroic will|LLAF}, {@optfeature warrior's challenge|LLAF}" - ], - [ - "9th", - "{@optfeature heroic focus|LLAF}" - ] - ] - } - ] - }, - { - "name": "Exiled Courtier", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Ronin", - "subclassSource": "LLAF", - "page": 15, - "level": 3, - "entries": [ - "You were once an influential member of a noble court or an important advisor. You learn to speak, read, and write one additional language of your choice and gain proficiency in either History, Insight, Performance, or Persuasion." - ] - }, - { - "name": "Unyielding Spirit", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Ronin", - "subclassSource": "LLAF", - "page": 15, - "level": 3, - "entries": [ - "You fight with the unrivaled focus and ruthless ferocity of a warrior with nothing left to lose. As a bonus action, you can focus yourself to gain advantage on all weapon attack rolls and ignore any levels of exhaustion you have until the end of your current turn. When you use this bonus action you also gain temporary hit points equal to your Fighter level.", - "Once you use this bonus action to focus yourself you must finish a short or long rest before you can use it again. When you have no uses remaining you can use this feature again, but you gain one level of exhaustion at the end of that turn." - ] - }, - { - "name": "Lordly Bearing", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Ronin", - "subclassSource": "LLAF", - "page": 15, - "level": 7, - "entries": [ - "Your experience and former station shine through no matter how downtrodden you may become. Whenever you make an ability check with your skill gained from Exiled Courtier, you gain a bonus to your roll equal to one roll of your Exploit Die.", - "You also gain proficiency in Wisdom saving throws. If you are already proficient in Wisdom saving throws, you instead gain proficiency in Charisma or Intelligence saving throws." - ] - }, - { - "name": "Lordly Bearing", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Ronin", - "subclassSource": "LLAF", - "page": 15, - "level": 10, - "entries": [ - "You are able to push through adversity that would defeat a lesser warrior. When you roll initiative with no uses of your Unyielding Spirit feature remaining, you regain one use.", - "Moreover, whenever you use your Second Wind feature, your current level of exhaustion, if any, is reduced by 1." - ] - }, - { - "name": "Swift Strikes", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Ronin", - "subclassSource": "LLAF", - "page": 15, - "level": 15, - "entries": [ - "You rain blows down upon foes like raindrops in a storm. Once per turn when you have advantage on a weapon attack roll against a creature, you can forgo your advantage to make one additional weapon attack against that creature." - ] - }, - { - "name": "Legendary Ronin", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Ronin", - "subclassSource": "LLAF", - "page": 15, - "level": 18, - "entries": [ - "Your battle focus is so absolute that you can avoid the grasp of death itself, if only for a short time. When you are reduced to 0 hit points, you can immediately take an extra turn.", - "During this extra turn, you remain at 0 hit points, and any damage you take causes you death saving throw failures as normal. At the end of this extra turn, you immediately fall to the ground unconscious with 0 hit points, and if you gained three death saving throw failures during that turn, you die.", - "Once you use this feature you must complete a long rest before you can use it again. If you have no uses left, you can expend a use of Action Surge to use this feature again." - ] - }, - { - "name": "Shadowdancer", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Shadowdancer", - "subclassSource": "LLAF", - "page": 15, - "level": 3, - "entries": [ - "The energies of the Shadowfell grant many strange and dark abilities to those who can wield them. The Fighters known as Shadowdancers learn to draw these sinister powers through themselves to create an exact copy of their bodies in combat.", - { - "type": "refSubclassFeature", - "subclassFeature": "Shadowdancer Exploits|Alternate Fighter|LLAF|Shadowdancer|LLAF|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Conjure Shade|Alternate Fighter|LLAF|Shadowdancer|LLAF|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Dance of Shadows|Alternate Fighter|LLAF|Shadowdancer|LLAF|3" - } - ] - }, - { - "name": "Shadowdancer Exploits", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Shadowdancer", - "subclassSource": "LLAF", - "page": 15, - "level": 3, - "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Shadowdancer Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature martial focus|LLAF}, {@optfeature scholar's insight|LLAF}" - ], - [ - "5th", - "{@optfeature heroic will|LLAF}, {@optfeature whirlwind strike|LLAF}" - ], - [ - "9th", - "{@optfeature heroic focus|LLAF}" - ] - ] - } - ] - }, - { - "name": "Conjure Shade", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Shadowdancer", - "subclassSource": "LLAF", - "page": 15, - "level": 3, - "entries": [ - "As a bonus action, you can draw on the umbral power of the Shadowfell to conjure a Shade in an unoccupied space you can see within 15 feet. This Shade is a magical copy of you created from shadow that uses the Shade stat block below. Though it resembles you, it has no personality of its own.", - "The Shade shares your turn in combat, but it cannot act on its own. You can telepathically command it to move up to its speed your turn, but if you end your turn and your Shade is more than 30 feet away from you it is instantly destroyed.", - "Whenever you take the Attack action, you can choose for each individual attack to originate for you, or your Shade. If you attack from your Shade, you make the attack as if you were in its space, with all of your benefits to that attack.", - "Your Shade lasts until it is destroyed, or you use your bonus action to dismiss it, or you conjure another Shade." - ] - }, - { - "name": "Dance of Shadows", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Shadowdancer", - "subclassSource": "LLAF", - "page": 15, - "level": 3, - "entries": [ - "You and your Shade dance about in a blur of shadow. If your Shade is within 30 feet of you, you can use a bonus action to switch places with it without provoking opportunity attacks." - ] - }, - { - "name": "Shade Strike", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Shadowdancer", - "subclassSource": "LLAF", - "page": 15, - "level": 7, - "entries": [ - "Your connection to shadow magic has grown, empowering your Shades. Immediately after you use Dance of Shadows you can make a single weapon attack from either you or the space of your Shade, as par to of the same bonus action.", - "You can make this bonus attack a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a short or long rest. When you have no uses left, you can expend an Exploit Die as part of Dance of Shadows to make this bonus attack again." - ] - }, - { - "name": "Umbral Voyage", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Shadowdancer", - "subclassSource": "LLAF", - "page": 15, - "level": 7, - "entries": [ - "As an action, you can experience the world through your Shades senses. When you do so, you are blind and deaf to your own surroundings, but your Shade can move up to 1 mile away from you without being instantly destroyed.", - "This effect lasts for 10 minutes, but it ends early if your Shade is destroyed. or you use your bonus action to end it." - ] - }, - { - "name": "Dark Sacrifice", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Shadowdancer", - "subclassSource": "LLAF", - "page": 15, - "level": 10, - "entries": [ - "When a creature within 10 feet of your Shade is hit by an attack, you can use your reaction to cause your Shade to intercept the attack, reducing the damage that the target would take by an amount equal to your Fighter level." - ] - }, - { - "name": "Reclaim Potential", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Shadowdancer", - "subclassSource": "LLAF", - "page": 15, - "header": 2, - "level": 15, - "entries": [ - "You draw the dark power of your Shades back to yourself when they are destroyed. Whenever one of your Shades is destroyed, you can gain temporary hit points equal to one roll of your Exploit Die + your Charisma modifier." - ] - }, - { - "name": "Runecarver", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Runecarver", - "subclassSource": "LLAF", - "page": 15, - "level": 3, - "entries": [ - "Before the mortal races rose to power, the world was ruled by giants and their powerful Rune magic. Traces of this ancient magic can still be found in the wild and remote places of the world, and Fighters who learn to use the power of Runes to augment combat ability become known as Runecarvers.", - { - "type": "refSubclassFeature", - "subclassFeature": "Rune Carving|Alternate Fighter|LLAF|Runecarver|LLAF|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Runic Might|Alternate Fighter|LLAF|Runecarver|LLAF|3" - } - ] - }, - { - "name": "Rune Carving", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Runecarver", - "page": 11, - "level": 3, - "entries": [ - "You have learned the ancient art of carving Runes. You learn to speak, read, and write Giant, the language of your Runes, and you gain proficiency with calligrapher's supplies. Your knowledge of Runes also grants you the benefits below:", - { - "type": "entries", - "name": "Runes Known", - "page": 11, - "entries": [ - "You learn two Runes of your choice from the list at the end of this Archetype. Some Runes have a Fighter level prerequisite, which you can learn as soon as you reach that Fighter level. You learn one additional Rune of your choice when you reach 7th, 10th, 15th, and 18th level in this class.", - "When you gain a level in this class you can replace one of the Runes you know with another Rune of your choice." - ] - }, - { - "type": "entries", - "name": "Inscribing a Rune", - "page": 11, - "entries": [ - "Over the course of 1 hour, which can be during a short or long rest, you can use your calligrapher's supplies to inscribe a Rune you know into a weapon, suit of armor, or another object you can wear or hold. While wearing or wielding that object you gain the benefits of that Rune.", - "Each Rune can only be inscribed in one object. Inscribing it into another object dispels any previous inscriptions." - ] - }, - { - "type": "entries", - "name": "Invoking a Rune", - "page": 11, - "entries": [ - "While you are wearing or wielding an object inscribed with a Rune you can invoke its effect. Once invoked, a Rune cannot be invoked again until you complete a short or long rest. Only you can invoke your Runes." - ] - }, - { - "type": "entries", - "name": "Runic Exploits", - "page": 11, - "entries": [ - "Any Exploits you learn from your Runes do not count against your number of Exploits Known, and you can use them at will without expending an Exploit Die." - ] - }, - { - "type": "entries", - "name": "Saving Throws", - "page": 11, - "entries": [ - "If a Rune requires a creature to make a saving throw, it does so against your Exploit save DC." - ] - } - ] - }, - { - "name": "Runic Might", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Runecarver", - "subclassSource": "LLAF", - "page": 15, - "level": 3, - "entries": [ - "As a bonus action, you can empower your body with Runic Might, granting you the following benefits for 1 minute:", - { - "type": "list", - "items": [ - "You and anything you are wearing grows to become Large in size, so long as there is room for you to grow.", - "Once per turn when you make a Strength-based ability check, saving throw, or a weapon damage roll you gain a bonus to the roll equal to one roll of your Exploit Die." - ] - }, - "You can empower yourself in this way a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest." - ] - }, - { - "name": "Runic Ward", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Runecarver", - "subclassSource": "LLAF", - "page": 15, - "header": 2, - "level": 7, - "entries": [ - "You can shield your allies with the stalwart magic of Runes. When a target you can see within 30 feet is hit by an attack, you can use your reaction to add your Constitution modifier (minimum of +1) to its Armor Class against that attack.", - "You can use this reaction a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest." - ] - }, - { - "name": "Unyielding", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Runecarver", - "subclassSource": "LLAF", - "page": 15, - "header": 2, - "level": 10, - "entries": [ - "The elder magic of the giants has caused physical changes. You have advantage on saving throws to resist being moved against your will, knocked prone, poisoned, or stunned." - ] - }, - { - "name": "Ancient Insight", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Runecarver", - "subclassSource": "LLAF", - "page": 15, - "header": 2, - "level": 15, - "entries": [ - "Your understanding of the ancient magic of Runes has grown deeper. When you have no uses of a Rune remaining you can expend one Exploit Die to invoke that Rune again." - ] - }, - { - "name": "Legendary Runecarver", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Runecarver", - "subclassSource": "LLAF", - "page": 15, - "header": 2, - "level": 18, - "entries": [ - "When you use Runic Might, you can become Huge, so long as there is room for you to grow. While Huge, your reach increases by 5 feet." - ] - }, - { - "name": "Crusader", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Crusader", - "page": 7, - "level": 3, - "entries": [ - "Many warriors swear Oaths to gods of battle and war, but not all are blessed with the divine power of paladins or clerics. Those who fight for the gods without their explicit blessing are known as Crusaders. These zealots stand as champions of divine causes, their fervent belief fueling their battle fury.", - "Crusaders serve many gods and causes, but they all have one thing in common; their fanatical devotion to what they believe is right. Their belief is forged in the fires of devotion, and a dedicated Crusader will often snap rather than bend.", - { - "type": "refSubclassFeature", - "subclassFeature": "Crusader Exploits|Alternate Fighter|LLAF|Crusader|LLAF:E|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Crusader's Ire|Alternate Fighter|LLAF|Crusader|LLAF:E|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Fanatical Disciple|Alternate Fighter|LLAF|Crusader|LLAF:E|3" - }, - { - "type": "inset", - "name": "Optional Rule: Oathbreaker Paladin", - "entries": [ - "Should a Paladin break or forsake their Oath in your game, the Crusader Archetype here can be used to represent a Paladin who has lost their divine power." - ] - } - ] - }, - { - "name": "Crusader Exploits", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Crusader", - "page": 7, - "level": 3, - "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Crusader Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature commanding presence|LLAF}, {@optfeature warding strike|LLAF:E}" - ], - [ - "5th", - "{@optfeature execute|LLAF}, {@optfeature intimidating command|LLAF:E}" - ], - [ - "9th", - "{@optfeature inspirational speech|LLAF:E}" - ] - ] - } - ] - }, - { - "name": "Crusader's Ire", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Crusader", - "page": 7, - "level": 3, - "entries": [ - "You mark your foes for divine judgment. As a bonus action, you can Mark a creature within 60 feet as the target of your Crusader's Ire, granting you the following benefits:", - { - "type": "list", - "items": [ - "Once per turn when you miss the creature with a weapon attack, you can immediately make another weapon attack against that creature using the same weapon.", - "When the creature is within your reach and casts a spell or makes an attack against a creature other then you, you can use your reaction to make an opportunity attack.", - "When the creature forces you to make a saving throw, you gain a bonus to your roll equal to your Exploit Die." - ] - }, - "Your Mark lasts for 1 minute, or until the creature is slain. Once you use this feature you must finish a long rest before you can use it again. When you have no uses remaining, you can expend an Exploit Die to use this feature again." - ] - }, - { - "name": "Fanatical Disciple", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Crusader", - "page": 7, - "level": 3, - "entries": [ - "You gain proficiency in Religion, and whenever you make an Intelligence (Religion) check related to your god or cause, you gain a bonus to your roll equal to one roll of your Exploit Die." - ] - }, - { - "name": "Renewed Fervor", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Crusader", - "page": 7, - "header": 2, - "level": 7, - "entries": [ - "Your fanaticism grants you bursts of fervor in battle. When you use Second Wind you regain the use of Crusader's Ire.", - "In addition, when you Mark a creature as the target of your Crusader's Ire, you can move up to 30 feet toward it as part of the same bonus action without expending your movement." - ] - }, - { - "name": "Zealous Fury", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Crusader", - "page": 7, - "header": 2, - "level": 10, - "entries": [ - "Your conviction allows you to survive blows that would slay those of lesser faith. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead, and immediately make one weapon attack against your attacker.", - "Once you use this feature you must finish a short or long rest before you can use it again. If you have no uses left, you can use it again, but you instantly gain a level of {@condition exhaustion}." - ] - }, - { - "name": "Righteous Judgment", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Crusader", - "page": 7, - "header": 2, - "level": 15, - "entries": [ - "You are the arbiter of divine wrath. When you hit the target of Crusader's Ire with a weapon attack, you can end the Mark to have your attack to deal maximum damage instead of rolling.", - "If the attack reduces the target to 0 hit points you instantly regain the use of Crusader's Ire." - ] - }, - { - "name": "Legendary Crusader", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Crusader", - "page": 7, - "header": 2, - "level": 18, - "entries": [ - "When the target of Crusader's Ire target's you with an attack, you can use your reaction to make a single weapon attack against that creature. If you use this reaction after the attack hits you, your weapon attack is made with advantage." - ] - }, - { - "name": "Guardian", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guardian", - "page": 8, - "level": 3, - "entries": [ - "Guardians are elite defensive warriors whose strengths shine while fighting side by side with their allies. Though trained to use weapons of all types, Guardians are especially effective when using a protective style of fighting with a weapon and shield. Alone, a Guardian is a small threat, but when fighting alongside their allies they are impenetrable walls of steel.", - { - "type": "refSubclassFeature", - "subclassFeature": "Guardian Exploits|Alternate Fighter|LLAF|Guardian|LLAF:E|3|LLAF:E" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Warrior Smith|Alternate Fighter|LLAF|Guardian|LLAF:E|3|LLAF:E" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Guardian Stance|Alternate Fighter|LLAF|Guardian|LLAF:E|3|LLAF:E" - } - ] - }, - { - "name": "Guardian Exploits", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guardian", - "page": 8, - "level": 3, - "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Guardian Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature reposition|LLAF:E}, {@optfeature shield impact|LLAF}" - ], - [ - "5th", - "{@optfeature immovable stance|LLAF:E}, {@optfeature defensive stance|LLAF}" - ], - [ - "9th", - "{@optfeature resilient body|LLAF}" - ] - ] - } - ] - }, - { - "name": "Warrior Smith", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guardian", - "page": 8, - "level": 3, - "entries": [ - "You gain the skills to maintain your arms and armor so that you may defend your allies to the best of your ability. You gain proficiency with {@item leatherworker's tools|PHB} and {@item smith's tools|PHB}.", - "During a long rest, you can spend 1 hour using either set of tools to reinforce a shield or a set of armor you touch. The object grants its wearer an additional +1 bonus to their Armor Class that lasts until the end of your next long rest." - ] - }, - { - "name": "Guardian Stance", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guardian", - "page": 8, - "level": 3, - "entries": [ - "While you are wielding a {@item shield|phb}, you can use a bonus action to enter a Guardian Stance which lasts indefinitely. It ends if you are incapacitated, you doff your shield, or you end it as a free action. Your Stance grants you the following features:", - { - "type": "list", - "items": [ - "Your speed is reduced by 10 feet.", - "Creatures of your choice within 5 feet that are also wielding a shield gain a +1 bonus to their Armor Class.", - "As a reaction, when a creature within 5 feet of you is hit by an attack, you can become the target of the attack, taking the damage of the attack if it would hit you.", - "You can make a {@action Shove} attack as a bonus action." - ] - } - ] - }, - { - "name": "Rallying Wind", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guardian", - "page": 8, - "level": 7, - "header": 2, - "entries": [ - "You inspire your allies to hold their position against all odds. When you use Second Wind while in your Guardian Stance, creatures of your choice within 5 feet of you that can see or hear you gain temporary hit points equal to your fighter level." - ] - }, - { - "name": "Stalwart Defender", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guardian", - "page": 8, - "level": 10, - "header": 2, - "entries": [ - "You are strongest when standing side by side, and shield by shield, with your allies. You gain the following benefits:", - { - "type": "list", - "items": [ - "You gain a +1 bonus to your Armor Class for each friendly creature within 5 feet of you that is wielding a {@item shield|PHB}.", - "You cannot be moved against your will while conscious.", - "Both you, and friendly creatures within 5 feet of you, have advantage on Strength and Constitution saving throws.", - "When you roll initiative you can immediately enter your Guardian Stance as long as you are not surprised." - ] - } - ] - }, - { - "name": "Improved Stance", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guardian", - "page": 8, - "level": 15, - "header": 2, - "entries": [ - "You gain proficiency in ReligioYou improve your defensive technique to better defend those who stand beside you. The range of your Guardian Stance, and all its features, now extends to creatures of your choice within 10 feet of you. Moreover, your Guardian Stance grants creatures half cover, in place of the +1 bonus to Armor Class." - ] - }, - { - "name": "Legendary Guardian", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guardian", - "page": 8, - "level": 18, - "header": 2, - "entries": [ - "You are a master Guardian and a near-supernatural shield to defend the weak. The range of all your Guardian Stance and its features include creatures of your choice within 15 feet of you." - ] - }, - { - "name": "Guerrilla", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guerrilla", - "page": 8, - "level": 3, - "entries": [ - "No matter the mission, a Guerrilla will execute it with utmost perfection. Sometimes known as commandos, these warriors are marked by their determination and adaptability. Whether harsh terrain, vicious monsters, enemy soldiers, or powerful spellcasters, nothing short of death will cause the willpower of a Guerrilla warrior to waver in the pursuit of their goals.", - { - "type": "refSubclassFeature", - "subclassFeature": "Adaptable Warrior|Alternate Fighter|LLAF|Guerrilla|LLAF:E|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Guerrilla Exploits|Alternate Fighter|LLAF|Guerrilla|LLAF:E|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Survivalist|Alternate Fighter|LLAF|Guerrilla|LLAF:E|3" - } - ] - }, - { - "name": "Adaptable Warrior", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guerrilla", - "page": 8, - "level": 3, - "entries": [ - "You can adjust your skills to meet any challenge. Over the course of 1 hour, which can be during a short or long rest, you can practice new techniques and forms to replace one Martial Exploit you know with another Martial Exploit of your choice, for which you meet its prerequisites." - ] - }, - { - "name": "Guerrilla Exploits", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guerrilla", - "page": 9, - "level": 3, - "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and they cannot be switched upon gaining a level, or by using your Adaptable Exploits feature.", - { - "type": "table", - "caption": "Guerrilla Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature mighty leap|LLAF}, {@optfeature savvy explorer|LLAF:E}" - ], - [ - "5th", - "{@optfeature improvised skill|LLAF:E}, {@optfeature adrenaline rush|LLAF}" - ], - [ - "9th", - "{@optfeature survey wilderness|LLAF:E}" - ] - ] - } - ] - }, - { - "name": "Survivalist", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guerrilla", - "page": 9, - "level": 3, - "entries": [ - "You are an expert at overcoming natural obstacles. You gain proficiency in two of the skills below: Athletics, Perception, Stealth, or Survival. If you are already proficient in that skill, then whenever you make an ability check with that skill you gain a bonus to the roll equal to one roll of your Exploit Die.", - "When you reach 7th level, you can choose two more skills from the list above to gain these benefits." - ] - }, - { - "name": "By Land or Sea", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guerrilla", - "page": 9, - "level": 7, - "header": 2, - "entries": [ - "You have trained to find success in any environment, either it be land, sea, or sky. You gain the benefits listed below:", - { - "type": "list", - "items": [ - "You gain a climbing speed and swimming speed equal to your walking speed.", - "When you fall, you can use your reaction to reduce any falling damage you would take by your Fighter level.", - "You can hold your breath for up to 1 hour underwater.", - "You ignore the effects of nonmagical difficult terrain." - ] - } - ] - }, - { - "name": "Adaptable Fighting Style", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guerrilla", - "page": 9, - "level": 10, - "header": 2, - "entries": [ - "You can adapt your style of fighting to better counter your enemies. Over the course of 1 hour, which can be during a short or long rest, you can replace one Fighting Style you know with another Fighter Fighting Style of your choice." - ] - }, - { - "name": "Unwavering", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guerrilla", - "page": 9, - "level": 15, - "header": 2, - "entries": [ - "You are remarkably hardy, even compared to other fighters. When you use Second Wind you gain the following benefits:", - { - "type": "list", - "items": [ - "You regain one of your expended Exploit Dice.", - "Your level of {@condition exhaustion}, if any, is reduced by 1.", - "You gain a bonus to the next Strength, Dexterity, or Constitution ability check or saving throw you make within the next minute equal to your Exploit Die." - ] - } - ] - }, - { - "name": "Legendary Guerrilla", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Guerrilla", - "page": 9, - "level": 18, - "header": 2, - "entries": [ - "There is nothing that can stand between you and your goals should you have time to prepare. You can use your Adaptable Fighting Style feature at the end of each short or long rest.", - "Moreover, when you roll initiative and are not {@quickref Surprise|PHB|3|0|surprised}, you gain one of the following benefits of your choice:", - { - "type": "list", - "items": [ - "You gain temporary hit points equal to your fighter level.", - "You can immediately move up to your full speed." - ] - } - ] - }, - { - "name": "Hound Master", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Hound Master", - "page": 9, - "level": 3, - "entries": [ - "Since the dawn of civilization, beasts have worked alongside mortals. Most notable of these domesticated animals is the dog. The earliest hunters worked in tandem with these loyal beasts, sharing food and fire. Some fighters still take up this mantle and train {@creature Loyal Hound|LLAF:E|Loyal Hounds} to adventure by their side.", - { - "type": "refSubclassFeature", - "subclassFeature": "Hound Master Exploits|Alternate Fighter|LLAF|Hound Master|LLAF:E|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Loyal Hound|Alternate Fighter|LLAF|Hound Master|LLAF:E|3" - }, - { - "type": "inset", - "name": "Loyal Hounds & Other Canines", - "entries": [ - "Depending on your table and game setting, there are many creatures that could be a Loyal Hound.", - "In a more mundane or low-magic setting, your Hound is most likely going to be a dog or wolf.", - "In other more fantastical games, any four legged beast or monstrosity could serve as a Loyal Hound." - ] - } - ] - }, - { - "name": "Hound Master Exploits", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Hound Master", - "page": 9, - "level": 3, - "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Hound Master Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature reposition|LLAF:E}, {@optfeature cunning instinct|LLAF}" - ], - [ - "5th", - "{@optfeature intimidating command|LLAF:E}, {@optfeature exposing strike|LLAF:E}" - ], - [ - "9th", - "{@optfeature survey wilderness|LLAF:E}" - ] - ] - } - ] - }, - { - "name": "Loyal Hound", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Hound Master", - "page": 10, - "level": 3, - "entries": [ - "When you adopt this Archetype, you complete the training of a {@creature Loyal Hound|LLAF:E}. Your Hound is friendly to you and your allies and obeys your commands. It uses the Loyal Hound stat block, which uses your proficiency bonus (PB) and Exploit save DC.", - "In combat, your Hound acts during your turn. It can move and use its reaction on its own, but it only takes the Dodge action unless you use a bonus action to command it to take an action from its stat block, or another action. Also, when you take the Attack action on your turn, you can forgo one of your attacks to order your Hound to make a Bite or Maul attack. If you are incapacitated, your Hound can act on its own and it will defend both you and itself to the best of its abilities.", - "If your Hound is reduced to 0 hit points, it makes death saving throws like a player character would. Should it die, your skills allow you to find a canine-like creature and train it as a {@creature Loyal Hound|LLAF:E} over the course of a long rest, at which point, that creature uses the Loyal Hound stat block." - ] - }, - { - "name": "Iron Jaws", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Hound Master", - "page": 10, - "header": 2, - "level": 7, - "entries": [ - "Your Hound has been infused with a portion of your own heroic fighting spirit. Your Loyal Hound's Bite and Maul attacks ignore resistance to nonmagical piercing and slashing damage.", - "In addition, any creature that is at least one size smaller than your Hound has disadvantage on its Strength saving throw to resist the Hound's {@action grapple}." - ] - }, - { - "name": "Steadfast Companion", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Hound Master", - "page": 10, - "header": 2, - "level": 10, - "entries": [ - "You can face any foe so long as your Hound is by your side. Your Hound has advantage on any saving throw it is forced to make so long as it is within 30 feet and can see or hear you.", - "Also, whenever you use Second Wind, your Loyal Hound also regains hit points equal to 1d10 + your Fighter level so long as it is within 30 feet and can see or hear you." - ] - }, - { - "name": "Canine Fury", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Hound Master", - "page": 10, - "header": 2, - "level": 15, - "entries": [ - "Your commands inspire wild fury. Whenever you command your Loyal Hound to take the {@action Attack} action, it can make two Maul attacks, or one Maul attack and one Bite attack." - ] - }, - { - "name": "Hound of Legend", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Hound Master", - "page": 10, - "header": 2, - "level": 18, - "entries": [ - "Thanks to your training, your Hound has come to rival the great beasts of legend. When you use Action Surge, your Hound also gains one extra action on that turn.", - "Moreover, your Loyal Hound's Strength and Dexterity scores each become 18, thereby increasing the bonus to hit and damage of both its Bite and Maul attacks by +2 each." - ] - }, - { - "name": "Mystic", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Mystic", - "page": 11, - "level": 3, - "entries": [ - "Where most Fighters look to increase their physical abilities, those known as Mystics work to unlock the psionic potential of their mind. Drawing upon wondrous inner power, these ascetic warriors can perform feats that would be impossible through strength alone. Where others strive for physical victory in battle, Mystics strive for spiritual enlightenment.", - { - "type": "refSubclassFeature", - "subclassFeature": "Psionics|Alternate Fighter|LLAF|Mystic|LLAF:E|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Minor Telekinesis|Alternate Fighter|LLAF|Mystic|LLAF:E|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Mystic Exploits|Alternate Fighter|LLAF|Mystic|LLAF:E|3" - }, - { - "type": "inset", - "name": "Unleash your Psionic Potential", - "entries": [ - "The Mystic Archetype presented here is a replacement for the Psi Knight publshed in Tasha's Cauldron of Everything. As the Eldritch Knight is to the wizard, so the Mystic Knight it to the {@link Psion|https://www.gmbinder.com/share/-MPkCSxSj0OETiEd3Pyf}." - ] - } - ] - }, - { - "name": "Psionics", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Mystic", - "page": 11, - "level": 3, - "entries": [ - "You have unlocked the true potential of your mind, and have learned to manifest spells, much like a true {@link psion|https://www.gmbinder.com/share/-MPkCSxSj0OETiEd3Pyf} does.", - { - "type": "entries", - "name": "Psi Points", - "page": 11, - "entries": [ - "The potential of your mind is represented by a pool of Psi Points. The Mystic Psionics table on the following page shows how many Psi Points you have to manifest your spells of 1st-level and higher. To manifest a spell, you expend Psi Points equal to the spell's level (0 for cantrips). You regain all expended Psi Points when you finish a short or long rest." - ] - }, - { - "type": "entries", - "name": "Mental Limit", - "page": 11, - "entries": [ - "Your Fighter level limits the potency of spells you can psionically manifest. This limit is reflected in the Mental Limit column of the Mystic Psionics Table." - ] - }, - { - "type": "entries", - "name": "Spells Known of 1st-Level and Higher", - "page": 11, - "entries": [ - "You learn two 1st-level spells of your choice from the {@link psion spell list|https://www.gmbinder.com/share/-MPkCSxSj0OETiEd3Pyf}. The Spells Known column of the Mystic Psionics table shows when you learn more Psion spells of 1st-level or higher. Your spells must be of a level equal to your Mental Limit or lower.", - "Whenever you gain a Fighter level, you can choose one of the Psion spells you know and replace it with a Psion spell of your choice, of a level equal to your Mental Limit or lower." - ] - }, - { - "type": "entries", - "name": "Spellcasting Focus", - "page": 11, - "entries": [ - "Your mind itself is your spellcasting focus for your Psion spells. You must have at least one free hand to cast spells with somatic or material components, and you must provide material components that are consumed by the spell or have a required gold cost. When you manifest a spell with your psionics, you exhibit noticeable changes." - ] - }, - { - "type": "entries", - "name": "Spellcasting Ability", - "page": 11, - "entries": [ - "Intelligence is your spellcasting ability for your Psion spells. You use Intelligence whenever a spell refers to your spellcasting ability. You also use your Intelligence modifier when setting the saving throw DC or making a spell attack roll for a Psion spell you know.", - { - "type": "abilityDc", - "name": "Spell", - "attributes": [ - "int" - ] - }, - { - "type": "abilityAttackMod", - "name": "Spell", - "attributes": [ - "int" - ] - } - ] - } - ] - }, - { - "name": "Minor Telekinesis", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Mystic", - "page": 11, - "level": 3, - "entries": [ - "You can move objects with pure psionic power. You learn the {@spell mage hand} spell, and when you manifest it you do not need to provide the verbal or the somatic components. Your mage hand is invisible, and it can lift a number of pounds equal to 10 times your Intelligence modifier (minimum of 10 pounds)." - ] - }, - { - "name": "Mystic Exploits", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Mystic", - "page": 11, - "level": 3, - "entries": [ - "You enhance your techniques with psionic power. When an Exploit would use your Strength, Dexterity, or Constitution, you can choose to use your Intelligence instead.", - "Also, once per turn when you damage a creature with a Martial Exploit you know, you can choose for the Exploit to deal psychic damage in place of its normal damage type." - ] - }, - { - "name": "Phase Step", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Mystic", - "page": 11, - "level": 7, - "header": 2, - "entries": [ - "When you use Second Wind, you also gain the benefits of the Dash action and partially discorporate. Until the end of your current turn, you can move through solid nonmagical objects and creatures as if they were difficult terrain.", - "If you end your movement inside an object or creature, you are instantly shunted to the nearest unoccupied space, taking 1d10 force damage for every 5 feet you are forced to move." - ] - }, - { - "name": "Inscrutable Mind", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Mystic", - "page": 11, - "level": 10, - "header": 2, - "entries": [ - "The vast power of your mind makes you difficult for others to dominate. You have advantage on saving throws to resist being charmed, frightened, or having your thoughts read.", - "Also, whenever you succeed on an Intelligence, Wisdom, or Charisma saving throw, you can spend 1 Psi Point to force the attacker to make an Intelligence saving throw. On a failed save, it takes psychic damage equal to your Fighter level." - ] - }, - { - "name": "Psionic Ward", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Mystic", - "page": 12, - "level": 15, - "header": 2, - "entries": [ - "You can project psionic power to defend allied minds. As a bonus action, you can spend 5 Psi Points to project a Psionic Ward which emanates out from you in a 30-foot radius for 1 minute. You, and creatures of your choice within range gain resistance to psychic damage and can add your Intelligence modifier (minimum of +1) to any Intelligence, Wisdom, and Charisma saving throws that you are forced to make." - ] - }, - { - "name": "Legendary Mystic", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Mystic", - "page": 12, - "level": 18, - "header": 2, - "entries": [ - "You have unlocked the full potential of your mind. You learn the telekinesis spell, but it does not count against your total number of Spells Known. You can manifest this spell once, without expending any Psi Points.", - "Once you manifest telekinesis in this way, you must finish a long rest before you can manifest it again. If you have no uses left, you can expend 5 Psi Points to manifest this spell again.", - "Finally, when you use Phase Step, you gain a flying speed equal to your walking speed until the end of that turn." - ] - }, - { - "name": "Quartermaster", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Quartermaster", - "page": 12, - "level": 3, - "entries": [ - "Every successful adventurer knows the value of teamwork, but none value it more then those known as Quartermasters. These supportive warriors strive to help their allies reach their full potential. Constantly putting the needs of their companions before their own, Quartermasters keep their team in top condition with a fresh Ration and a helping hand.", - { - "type": "refSubclassFeature", - "subclassFeature": "Down to Earth|Alternate Fighter|LLAF|Quartermaster|LLAF:E|3|LLAF:E" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Quartermaster Exploits|Alternate Fighter|LLAF|Quartermaster|LLAF:E|3|LLAF:E" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Rations|Alternate Fighter|LLAF|Quartermaster|LLAF:E|3|LLAF:E" - } - ] - }, - { - "name": "Down to Earth", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Quartermaster", - "page": 12, - "level": 3, - "entries": [ - "You gain proficiency with {@item cook's utensils|PHB}, {@filter land vehicles|items|type=!treasure;!renaissance;vehicle (land);!modern;!futuristic}, and in {@skill Animal Handling}. Whenever you make an ability check that uses one of the proficiencies you gained through this feature, you a bonus to your roll equal to your Exploit Die." - ] - }, - { - "name": "Quartermaster Exploits", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Quartermaster", - "page": 12, - "level": 3, - "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Quartermaster Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature first aid|LLAF}, {@optfeature rustic intuition|LLAF}" - ], - [ - "5th", - "{@optfeature immovable stance|LLAF:E}, {@optfeature take cover|LLAF}" - ], - [ - "9th", - "{@optfeature daring rescue|LLAF:E}" - ] - ] - } - ] - }, - { - "name": "Rations", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Quartermaster", - "page": 12, - "level": 3, - "entries": [ - "You are able to prepare potent morsels of food that keep your allies in peak condition. At the end of a long rest, you can use cook's utensils to prepare a number of Rations equal to your Constitution modifier from the list at the end of this subclass.", - "As a bonus action, you can eat a prepared Ration, or feed a Ration to a creature within 5 feet. Consuming a Ration ends any current Ration effects on that creature. Any Rations you have prepared become inert at the end of your next long rest.", - "As an action, you can expend an Exploit Die to prepare an additional Ration of your choice, though you don't regain that Exploit Die until that Ration is eaten. You can eat a Ration or feed it to a creature as part of the action used to create it." - ] - }, - { - "name": "Dependable", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Quartermaster", - "page": 12, - "level": 7, - "header": 2, - "entries": [ - "You are always there to lend a helping hand to your allies.", - "You can take the following special actions as a bonus action:", - { - "type": "entries", - "name": "Administer", - "entries": [ - "You feed a potion, Ration, or consumable item to a willing or unconscious creature within 5 feet of you." - ] - }, - { - "type": "entries", - "name": "Arm", - "entries": [ - "You give a weapon, item, or any ammunition you are carrying to a creature within 5 feet. The creature can then equip the given item, and stow one item as a free action." - ] - }, - { - "type": "entries", - "name": "Encourage", - "entries": [ - "You take the {@action Help} action, targeting a creature of your choice within 10 feet that can see or hear you." - ] - }, - { - "type": "entries", - "name": "Wrangle", - "entries": [ - "You make a Wisdom ({@skill Animal Handling}) or a {@filter land vehicles|items|type=!treasure;!renaissance;vehicle (land);!modern;!futuristic} check to control a mount or cart you are riding." - ] - } - ] - }, - { - "name": "Improved Rations", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Quartermaster", - "page": 12, - "level": 10, - "header": 2, - "entries": [ - "You have greatly improved the speed at which you prepare Rations. You can use a bonus action on your turn to create a Ration of your choice, eating it or feeding it to a creature within 5 feet of you as part of that same bonus action." - ] - }, - { - "name": "Ever Ready", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Quartermaster", - "page": 13, - "level": 15, - "header": 2, - "entries": [ - "You are always ready to support your companions. When you roll initiative, so long as you are not {@quickref Surprise|PHB|3|0|surprised}, you prepare one Ration of your choice without expending an Exploit Die." - ] - }, - { - "name": "Legendary Quartermaster", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Quartermaster", - "page": 13, - "level": 18, - "header": 2, - "entries": [ - "Your experiments with Rations have toughened your body. Your Constitution score, and maximum Constitution score, increase by 2, and you are immune to the poisoned condition.", - "In addition, you are always under the effects of one Ration of your choice with a duration of at least 1 minute. You can change the Ration effect at the end of each short or long rest." - ] - }, - { - "name": "Swordsage", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Swordsage", - "page": 14, - "level": 3, - "entries": [ - "Swordsage, blade master, sword saints; expert warriors who dedicate their lives to the art of battle have had many names throughout history. Only drawing their weapon when they are prepared to kill, a Swordsage will only slay another creature when necessary. A master Swordsage will only take a single apprentice, teaching everything they know to a single warrior.", - { - "type": "refSubclassFeature", - "subclassFeature": "Student of the Blade|Alternate Fighter|LLAF|Swordsage|LLAF:E|3|LLAF:E" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Swordsage Exploits|Alternate Fighter|LLAF|Swordsage|LLAF:E|3|LLAF:E" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Battle Trance|Alternate Fighter|LLAF|Swordsage|LLAF:E|3|LLAF:E" - } - ] - }, - { - "name": "Student of the Blade", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Swordsage", - "page": 14, - "level": 3, - "entries": [ - "In your studies you have mastered skills adjacent to swordplay. You gain proficiency in Acrobatics and Performance, and whenever you would make a Charisma (Performance) check, you can choose to make a Dexterity (Performance) check instead.", - "Moreover, whenever you make a Dexterity (Acrobatics) or Dexterity (Performance) check that incorporates a sword you gain a bonus to your roll equal to one roll of your Exploit Die." - ] - }, - { - "name": "Swordsage Exploits", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Swordsage", - "page": 14, - "level": 3, - "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Swordsage Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature lightstep|LLAF}, {@optfeature mighty leap|LLAF}" - ], - [ - "5th", - "{@optfeature whirlwind strike|LLAF}, {@optfeature zephyr slash|LLAF:E}" - ], - [ - "9th", - "{@optfeature gale slash|LLAF:E}" - ] - ] - } - ] - }, - { - "name": "Battle Trance", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Swordsage", - "page": 14, - "level": 3, - "entries": [ - "You have learned to clear your mind and enter the legendary trance that gives Swordsages their reputation. So long as you are not wearing heavy armor or wielding a shield, you can use a bonus action on to enter a Battle Trance. Your Battle Trance grants you the following benefits for 1 minute:", - { - "type": "list", - "items": [ - "You can take the {@action Dash} action as a bonus action.", - "You gain a +1 bonus to your Armor Class.", - "You have advantage on Dexterity ({@skill Acrobatic}) checks.", - "Once per turn when you use a Swordsage Exploit, you can roll a {@dice d4} instead of expending one of your Exploit Dice." - ] + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", + "_meta": { + "sources": [ + { + "json": "LLAF", + "abbreviation": "LLAF", + "full": "Alternate Fighter", + "authors": [ + "LaserLlama" + ], + "convertedBy": [ + "Lxran#2292", + "ProfForp#0242", + "Dazzle" + ], + "version": "3.1.0", + "color": "4f4771", + "url": "https://www.gmbinder.com/share/-MSfA82gv8V69JAoqFVq", + "targetSchema": "1.2" }, - "Your Battle Trance ends early if you are incapacitated, or if you don a shield or heavy armor. Once you enter your Battle Trance you must finish a short or long rest before you can use it again. If you have no uses of this feature remaining, you can expend an Exploit Die to enter a Battle Trance again." - ] - }, - { - "name": "Heightened Reflexes", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Swordsage", - "page": 14, - "level": 7, - "header": 2, - "entries": [ - "You have honed your reflexes to a point in pursuit of martial perfection. You gain proficiency in Dexterity saving throws, and you add your proficiency bonus to your initiative rolls. Also, while you are in your Battle Trance, the bonus to your Armor Class increases by 1, for a total bonus of +2." - ] - }, - { - "name": "Trance of the Master", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Swordsage", - "page": 14, - "level": 10, - "header": 2, - "entries": [ - "You have mastered the Battle Trance. When you roll initiative, so long as you are not surprised or incapacitated, you can enter a Battle Trance without expending any resources." - ] - }, - { - "name": "Storm of Steel", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Swordsage", - "page": 14, - "level": 15, - "header": 2, - "entries": [ - "You become a whirlwind of deadly steel while in your Battle Trance. Once per turn while you are in a Battle Trance, you can use any Exploit that you know, rolling a d6 in place of expending one of your Exploit Dice.", - "At 18th level, the d6 from this feature becomes a d8." - ] - }, - { - "name": "Legendary Swordsage", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Swordsage", - "page": 14, - "level": 18, - "header": 2, - "entries": [ - "You have reached the end of your journey and have become a Swordsage worthy of your own legends. When a creature you can see damages you with an attack, you can use your reaction to expend one Exploit Die, roll it, and reduce the damage you would take by twice the amount rolled." - ] - }, - { - "name": "Tinker Knight", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Tinker Knight", - "page": 14, - "level": 3, - "entries": [ - "The fighters known as Tinker Knights seek an unorthodox form of martial skill. Rather than master martial techniques they look to augment their physical ability with mechanical inventions and innovative weaponry. Though they spend most of their time theorizing, tinkering, and experimenting with new Schematics, Tinker Knights and their inventive arsenals are a force to be reckoned with on the field of battle.", - { - "type": "refSubclassFeature", - "subclassFeature": "Analytical Mind|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|3|LLAF:E" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Inventive Arsenal|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|3|LLAF:E" - }, - { - "type": "inset", - "name": "Tinker's Knight in Your Setting", - "entries": [ - "Tinker Knights value brains over brawn. While the descriptive text here describes gears and springs, they can just as easily create their inventions with wood, rocks, crystals, bones, sticks, and scales." - ] - } - ] - }, - { - "name": "Analytical Mind", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Tinker Knight", - "page": 14, - "level": 3, - "entries": [ - "You have spent as much time in workshops as you have in the training yard. You gain proficiency with tinker's tools and smith's tools. If you are already proficient with these tools, you gain proficiency with another set of tools of your choice.", - "You also learn the {@optfeature Mechanical Insight|LLAF:E} Exploit, but it does not count against your total number of Exploits Known." - ] - }, - { - "name": "Inventive Arsenal", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Tinker Knight", - "page": 14, - "level": 3, - "entries": [ - "You have invented a cacophony of wondrous modifications for your weapons, shields, and armor, known as Schematics:", - { - "type": "entries", - "name": "Schematics Known", - "page": 16, - "entries": [ - "You know two Schematics from the list at the end of this Archetype. Some Schematics have a Fighter level prerequisite, and you can learn them at the same time that you meet that prerequisite Fighter level.", - "You learn one additional Schematic of your choice when you reach 7th, 10th, 15th, and 18th level in this class.", - "When you gain a level, you can replace one Schematic you know with another Schematic of your choice." - ] - }, - { - "type": "entries", - "name": "Modifying an Object", - "page": 16, - "entries": [ - "During a long rest, you can use tinker's or smith's tools to touch a number of objects equal to the number of Schematics you know, modifying each object with the effects of one of the Schematics. Each Schematic can only be used to modify one object, and one object can only be modified by the effects of one Schematic at a time. These effects last until the end of your next long rest.", - "In order to modify an object with a Schematic, it must meet the requirements in the Schematic's description." - ] - }, - { - "type": "entries", - "name": "Saving Throw", - "page": 16, - "entries": [ - "If a Schematic requires a saving throw, your Schematic save DC is calculated as follows:", - { - "type": "abilityDc", - "name": "Spell", - "attributes": [ - "int" - ] - } - ] - } - ] - }, - { - "name": "Tinker's Expertise", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Tinker Knight", - "page": 14, - "level": 7, - "header": 2, - "entries": [ - "Your proficiency bonus is doubled for any ability check that uses your proficiency with {@item tinker's tools|phb|tinker's} or {@item smith's tools|phb}.", - "In addition, items modified by your Schematics count as magical for overcoming resistances and immunities, and you can apply Schematics to magic weapons and armor." - ] - }, - { - "name": "Mechanical Synergy", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Tinker Knight", - "page": 14, - "level": 10, - "header": 2, - "entries": [ - "Your modifications can work in tandem with each other. You can apply two Schematics to one object, so long as the object meets the prerequisites for both Schematics." - ] - }, - { - "name": "Flexible Innovation", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Tinker Knight", - "page": 14, - "level": 15, - "header": 2, - "entries": [ - "Your inventive arsenal can adjust to meet the challenges at hand. At the end of a short rest, you can transfer a Schematic from one object to another, so long as the new object meets the prerequisites. If a Schematic has a limited amount of charges, the number of expended charges remains the same.", - "In addition, you can apply up to three Schematics to one object, so long as it meets all the Schematic prerequisites." - ] - }, - { - "name": "Legendary Inventions", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Tinker Knight", - "page": 14, - "level": 18, - "header": 2, - "entries": [ - "Weapons modified by your Schematics gain a +1 bonus to its attack and damage rolls for each Schematic applied to it, and any set of armor modified by a Schematic gains a +1 bonus to its Armor Class for each of your Schematics applied to it.", - "Weapons and armor modified by your Schematics cannot gain a bonus greater then +3, regardless of any bonuses the item may have had before applying your Schematics." - ] - }, - { - "name": "Pugilist", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Pugilist", - "page": 14, - "level": 3, - "entries": [ - "Most often coming from the school of hard knocks, Fighters known as Pugilists learned to fight in the dark underbelly of society. Where others use tactics and practiced techniques, Pugilists rely on brute force and dirty tricks. To them, every fight is a fight for their life and they find victory at any cost.", - { - "type": "refSubclassFeature", - "subclassFeature": "Contender|Alternate Fighter|LLAF|Pugilist|LLAF:E|3|LLAF:E" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Pugilist Exploits|Alternate Fighter|LLAF|Pugilist|LLAF:E|3|LLAF:E" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Iron Physique|Alternate Fighter|LLAF|Pugilist|LLAF:E|3|LLAF:E" - } - ] - }, - { - "name": "Contender", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Pugilist", - "page": 14, - "level": 3, - "entries": [ - "You have learned to fight with anything that you can get your hands on. You learn one additional Fighting Style from the following list: Brawler, Improvised Fighting, or Wrestler.", - "You learn another Fighting Style from this list at 7th and 10th level. If you already know all three Fighting Styles, you instead learn a Fighter Fighting Style of your choice." - ] - }, - { - "name": "Pugilist Exploits", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Pugilist", - "page": 14, - "level": 3, - "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Pugilist Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature streetwise|LLAF:E}, {@optfeature take down|LLAF:E}" - ], - [ - "5th", - "{@optfeature concussive blow|LLAF}, {@optfeature defensive stance|LLAF}" - ], - [ - "9th", - "{@optfeature disorienting blow|LLAF}" - ] - ] - } - ] - }, - { - "name": "Iron Physique", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Pugilist", - "page": 14, - "level": 3, - "entries": [ - "You have learned to take a punch better than most people. You can use your Constitution, in place of Dexterity, when calculating your Armor Class in light and medium armor.", - "Also, if you are not wearing any armor or wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier." - ] - }, - { - "name": "Counter", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Pugilist", - "page": 14, - "level": 7, - "header": 2, - "entries": [ - "You have learned to exploit every opening your foes give you. When a creature you can see misses you with a melee attack, you can use your reaction to make a single unarmed strike, improvised weapon, shove, or grapple attack against it.", - "If you make an Athletics check as part of this reaction, you gain a bonus to your roll equal to one roll of your Exploit Die.", - "Finally, your pure grit empowers your unarmed strikes and improvised weapon attacks to count as magical attacks." - ] - }, - { - "name": "Evasive Footwork", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Pugilist", - "page": 14, - "level": 10, - "header": 2, - "entries": [ - "You have trained to evade your foes' strikes in combat. When you take the Attack action on your turn and make at least one unarmed strike, grapple, or shove, you can take the Dash or Disengage action in place of one of your attacks on that turn." - ] - }, - { - "name": "Diamond Physique", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Pugilist", - "page": 14, - "level": 15, - "header": 2, - "entries": [ - "You have learned to take hits that would be deadly to weaker warriors. You learn the unbreakable Exploit, but it does not count against your total number of Exploits Known.", - "Moreover, you can use the unbreakable Exploit more than once between each long rest, however, in order to do so you must expend your Hit Dice in place of Exploit Dic" - ] - }, - { - "name": "Legendary Pugilist", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Pugilist", - "page": 14, - "level": 18, - "header": 2, - "entries": [ - "Your fists have become weapons of legend. When you score a critical hit with an unarmed strike and the creature has 50 hit points or fewer, you can choose to instantly reduce it to 0 hit points. Once you do so, you must finish a short or long rest before you can do so again." - ] - }, - { - "name": "Witchblade", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Witchblade", - "page": 16, - "level": 3, - "entries": [ - "Those who walk the dark path of the Witchblade are driven by an overwhelming desire to destroy the great evils of the world. Those especially dedicated, those willing to give up anything, are often approached by Eldritch Powers, beings of otherworldly might. These benefactors offer power in return for a fraction of the warrior's soul or unquestioning fealty.", - { - "type": "refSubclassFeature", - "subclassFeature": "Pact Magic|Alternate Fighter|LLAF|Witchblade|LLAF:E|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Sanguine Offering|Alternate Fighter|LLAF|Witchblade|LLAF:E|3" - } - ] - }, - { - "name": "Pact Magic", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Witchblade", - "page": 16, - "level": 3, - "entries": [ - "The bargain you have struck with your Patron has granted you the ability to cast spells, much like a warlock does.", - { - "type": "entries", - "name": "Cantrips", - "page": 16, - "entries": [ - "You learn one cantrip of your choice from the {@filter Arcane Knight spell list|spells|subclass=Alternate Fighter: Witch Blade (LLAF)|level=0}. Upon reaching 10th level in this class you learn one additional warlock cantrip of your choice." - ] - }, - { - "type": "entries", - "name": "Spell Slots", - "page": 16, - "entries": [ - "The Witchblade Spellcasting table shows how many spell slots you have, and the level of those spell slots. All of your spell slots from this feature are the same level. To cast one of your warlock spells of 1st-level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest." - ] - }, - { - "type": "entries", - "name": "Spells Known of 1st-Level and Higher", - "page": 16, - "entries": [ - "You learn two 1st-level spells of your choice from the {@filter warlock spell list|spells|class=Warlock}. The Spells Known column of the Witchblade Spellcasting table shows when you learn more warlock spells of 1st-level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level.", - "When you gain a level, you can choose a warlock spell you know and replace it with another spell from the warlock spell list, which must be of a level for which you have spell slots." - ] - }, - { - "type": "entries", - "name": "Spellcasting Ability", - "page": 16, - "entries": [ - "Charisma is your spellcasting ability for your warlock spells. You use your Charisma whenever a spell refers to your spellcasting ability, when setting the saving throw DC, and when making a spell attack roll.", - { - "type": "abilityDc", - "name": "Spell", - "attributes": [ - "cha" - ] - }, - { - "type": "abilityAttackMod", - "name": "Spell", - "attributes": [ - "cha" - ] - } - ] - } - ] - }, - { - "name": "Sanguine Offering", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Witchblade", - "page": 17, - "level": 3, - "entries": [ - "Once per turn, when you hit a creature with a melee weapon attack, you can expend one of your fighter Hit Dice as part of the attack to deal an additional {@damage 2d6} necrotic damage to the target, in addition to the normal damage of your weapon." - ] - }, - { - "name": "Otherworldly Step", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Witchblade", - "page": 17, - "level": 7, - "header": 2, - "entries": [ - "You can use Eldritch power to slip through cracks in reality. When you use Second Wind, you can teleport up to 60 feet to an unoccupied space you can see. If you appear within 5 feet of a creature, you can make one weapon attack against it." - ] - }, - { - "name": "Enchanted Strikes", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Witchblade", - "page": 17, - "level": 10, - "header": 2, - "entries": [ - "The Eldritch magic within your blood seeps into your weapon strikes. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn." - ] - }, - { - "name": "Improved Sanguine Offering", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Witchblade", - "page": 17, - "level": 15, - "header": 2, - "entries": [ - "You can restore your own vitality by inflicting pain on others. When you use Sanguine Offering, you gain temporary hit points equal to the necrotic damage dealt to the creature.", - "Temporary hit points from this ability last for one minute, or until you gain temporary hit points from a different source." - ] - }, - { - "name": "Profane Sacrifice", - "source": "LLAF:E", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF:E", - "subclassShortName": "Witchblade", - "page": 7, - "level": 18, - "header": 2, - "entries": [ - "You can offer the death of your foes to your Eldritch Power for enhanced abilities. As a reaction when a creature dies within 30 feet of you, you can regain one of your expended Pact Magic spell slots, or {@dice 1d4} of your expended Hit Dice.", - "Once you use this feature you must finish a short or long rest before you can use it again." - ] - } - ], - "optionalfeature": [ - { - "name": "Archery", - "source": "LLAF", - "page": 2, - "entries": [ - "You gain a +2 bonus to attack rolls with ranged weapons." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Classical Swordplay", - "source": "LLAF", - "page": 2, - "entries": [ - "While wielding a finesse weapon and no other weapons, you gain a +1 bonus to your attack rolls and a +1 to your Armor Class so long as you are not using heavy armor or a shield." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Defensive Fighting", - "source": "LLAF", - "page": 2, - "entries": [ - "While wearing armor or wielding a shield, you gain a +1 bonus to your Armor Class." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Dual Wielding", - "source": "LLAF", - "page": 2, - "entries": [ - "When you take the {@action Attack} action while two-weapon fighting, you can make a single additional attack with your off-hand weapon as part of your action instead of your bonus action, adding your ability modifier to the damage of this attack" - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Dueling", - "source": "LLAF", - "page": 2, - "entries": [ - "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with it." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Featherweight Fighting", - "source": "LLAF", - "page": 3, - "entries": [ - "While you are wielding only light weapons, and nothing else your speed increases by 10 feet. You also gain a +1 bonus to damage rolls with light weapons, so long as you are not wearing medium or heavy armor, or wielding a shield." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Great Weapon Fighting", - "source": "LLAF", - "page": 3, - "entries": [ - "Whenever you make an attack with a heavy melee weapon as part of your Attack action, you can treat a total roll of 5 or lower on the weapon's damage dice as a 6. You must be wielding the weapon with two hands." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Improvised Fighting", - "source": "LLAF", - "page": 3, - "entries": [ - "You gain proficiency with improvised weapons. Once per turn, when you hit with a improvised weapon attack, you can roll the damage die twice and take the higher roll. When you do this, the improvised weapon is destroyed and cannot be used for further attacks. You can't use this feature to destroy magical objects." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Melee Marksman", - "source": "LLAF", - "page": 3, - "entries": [ - "Having a hostile creature within 5 feet of you does not impose disadvantage on your ranged weapon attacks, so long as you are attacking a creature within 5 feet.", - "When you make a ranged weapon attack against a creature within 5 feet, you can use your bonus action to make a melee attack against it with your ranged weapon. On hit, you deal bludgeoning damage equal to {@dice 1d4} + your Strength modifier." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Protector", - "source": "LLAF", - "page": 3, - "entries": [ - "When a creature you can see attacks you, or a target within 5 feet, you can use your reaction to add your proficiency bonus to the target's Armor Class against that attack. You must be wielding a shield or a melee weapon to gain this benefit." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Strongbow", - "source": "LLAF", - "page": 3, - "entries": [ - "You can use your Strength modifier, in place of Dexterity, for attack and damage rolls with longbows and shortbows. When you do so, you gain a +1 to damage rolls with those weapons." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Thrown Weapon Fighting", - "source": "LLAF", - "page": 3, - "entries": [ - "You can draw a weapon that has the thrown property as part of the attack you make with the weapon. Moreover, when you hit with a ranged weapon attack using a thrown weapon, you gain a +2 bonus to the damage roll of that attack." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Brawler", - "source": "LLAF", - "page": 3, - "entries": [ - "Your unarmed strikes deal bludgeoning damage equal to {dice 1d6} + your Strength modifier on hit. If you have two free hands and use your action to make only unarmed strikes you can make a single unarmed strike as a bonus action on that turn." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Versatile Fighting", - "source": "LLAF", - "page": 3, - "entries": [ - "While wielding a single versatile weapon and no shield, you gain a +1 bonus to your attack rolls with that weapon. While doing so, you can also use your bonus action to make a single grapple or shove attack, or to take the Use an Object action." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Blind Warrior", - "source": "LLAF:E", - "page": 1, - "entries": [ - "You have blindsight with a range in feet equal to 5 times your proficiency bonus. In that range, you can see invisible targets and anything that isn't behind total cover or hidden from you.", - "You also have advantage on Wisdom (Perception) checks that rely on your sense of hearing beyond this radius." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Heavyweight Fighting", - "source": "LLAF:E", - "page": 1, - "entries": [ - "You can use your weight, and the weight of your weapon, to land devastating blows. While you are wielding a heavy weapon, you gain a +1 bonus to damage rolls and you have advantage on Strength (Athletics) checks made to Shove." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Mariner", - "source": "LLAF:E", - "page": 1, - "entries": [ - "When you are not wearing medium or heavy armor, or using a shield, you have a swimming speed equal to your walking speed, and you gain a +1 bonus to your Armor Class." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Mountaineer", - "source": "LLAF:E", - "page": 1, - "entries": [ - "When you are not wearing medium or heavy armor, or using a shield, you have a climbing speed equal to your movement speed, and you gain a +1 bonus to your Armor Class." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Mounted Warrior", - "source": "LLAF:E", - "page": 1, - "entries": [ - "While you are riding a controlled mount, both you and your mount gain a +1 bonus to your Armor Class, and you can use a bonus action on each of your turns to command the mount to take one action from its stat block." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Pit Fighting", - "source": "LLAF:E", - "page": 1, - "entries": [ - "Your have trained to fight with weapons typically associated with gladiators, granting you the following benefits:", - { - "type": "list", - "items": [ - "For you, {@item trident|PHB|tridents} deal {@dice 1d8} ({@dice 1d10}) piercing damage on hit.", - "When making an attack roll with a {@item net|PHB} against a creature within 5 feet, you do not have disadvantage on the roll.", - "When you take the {@action Attack} action on your turn, making an attack with a {@item net|PHB} only takes the place of one attack." - ] - } - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Shield Warrior", - "source": "LLAF:E", - "page": 1, - "entries": [ - "You gain proficiency with shields as a martial melee weapon, and on hit, your shield deals 2d4 bludgeoning damage. If you are wielding a shield and nothing else, you gain a +1 bonus to your shield attack rolls and to your Armor Class." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Standard Bearer", - "source": "LLAF:E", - "page": 1, - "entries": [ - "When a creature within 5 feet of you makes an attack against a creature that you can see, you can grant them advantage on their attack roll as a reaction. You must be carrying a banner, flag, or standard in your hand to use this reaction." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Wrestler", - "source": "LLAF:E", - "page": 1, - "entries": [ - "When you hit a creature with a melee attack on your turn, you can use a bonus action on that turn to attempt to grapple or shove that creature, so long as you have a free hand to do so. Also, you can drag grappled creatures up to your full speed." - ], - "featureType": [ - "FS:AF" - ] - }, - { - "name": "Beguiling Shot", - "source": "LLAF", - "page": 14, - "foundryImg": "icons/magic/control/debuff-energy-hold-pink.webp", - "featureType": [ - "LL:ASA" - ], - "entries": [ - "The creature must succeed on a Wisdom saving throw or take psychic damage equal to two rolls of your Exploit Die and be charmed by a creature of your choice that it can see until the start of your next turn. This charm effect ends early if you or your allies attack the charmed creature, damage it in any way, or force it to make a saving throw.", - "Starting at 7th level, the creature also takes half as much psychic damage on a successful saving throw." - ] - }, - { - "name": "Bursting Shot", - "source": "LLAF", - "page": 14, - "foundryImg": "icons/skills/ranged/bomb-grenade-thrown-orange.webp", - "featureType": [ - "LL:ASA" - ], - "entries": [ - "The creature and any other creature within 10 feet of it must succeed on Dexterity saving throw or they take your choice of acid, cold, fire, lightning, poison, or thunder damage equal to two rolls of your Exploit Die.", - "Starting at 7th level, the creatures also take half as much damage of the type you chose on a successful saving throw." - ] - }, - { - "name": "Enfeebling Shot", - "source": "LLAF", - "page": 14, - "foundryImg": "icons/skills/ranged/dart-thrown-poison-green.webp", - "featureType": [ - "LL:ASA" - ], - "entries": [ - "The creature must succeed on a Constitution saving throw or take necrotic damage equal to two rolls of your Exploit Die, and for 1 minute, the damage of its weapon attacks is halved. The creature can repeat this saving throw at the start of each of its turns, ending this effect on a success.", - "Starting at 7th level, the creature also takes half as much necrotic damage on a successful saving throw." - ] - }, - { - "name": "Grasping Shot", - "source": "LLAF", - "page": 14, - "foundryImg": "icons/magic/nature/root-vine-entangled-humanoid.webp", - "featureType": [ - "LL:ASA" - ], - "entries": [ - "The creature must succeed on a Dexterity saving throw or take poison damage equal to two rolls of your Exploit Die and become wrapped in thorns for 1 minute. While wrapped in thorns, its speed is halved, and the first time it moves on its turn without teleporting it takes piercing damage equal to two rolls of your Exploit Die. A creature can use its action to make a Strength check, removing the thorns on a success.", - "Starting at 7th level, the creature also takes half as much poison damage when it succeeds on the initial saving throw." - ] - }, - { - "name": "Piercing Shot", - "source": "LLAF", - "page": 14, - "foundryImg": "icons/skills/ranged/arrow-strike-apple-orange.webp", - "featureType": [ - "LL:ASA" - ], - "entries": [ - "The creature, and any creature directly behind it in a straight line out to 30 feet must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Exploit Die.", - "Starting at 7th level, the creatures also take half as much force damage on a successful saving throw." - ] - }, - { - "name": "Seeking Shot", - "source": "LLAF", - "page": 14, - "foundryImg": "icons/skills/ranged/rocket-skull-fire-blue.webp", - "featureType": [ - "LL:ASA" - ], - "entries": [ - "In place of an attack, you can use this Enchanted Shot to cause a piece of ammunition to fly from a ranged weapon you are holding and magically seek out a creature within range of that weapon that you have seen within the past minute. There must be a path that the ammunition can follow to hit it. The creature must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Exploit Die and you instantly learn its current location.", - "Starting at 7th level, it also half as much force damage on a successful saving throw, but you do not learn its location." - ] - }, - { - "name": "Shadow Shot", - "source": "LLAF", - "page": 14, - "foundryImg": "icons/skills/ranged/arrow-gem-flying-poisoned-green.webp", - "featureType": [ - "LL:ASA" - ], - "entries": [ - "The creature must succeed on an Intelligence saving throw or take psychic damage equal to two rolls of your Exploit Die and be surrounded by visual hallucinations, blinding it for 1 minute. The creature can repeat the saving throw at the start of each turn, ending this effect on a success.", - "Starting at 7th level, the creature also takes half as much damage psychic damage on a successful saving throw." - ] - }, - { - "name": "Banishing Shot", - "source": "LLAF", - "page": 14, - "foundryImg": "icons/creatures/unholy/demon-horned-winged-laughing.webp", - "featureType": [ - "LL:ASA" - ], - "entries": [ - "The creature must succeed on a Charisma saving throw or be banished to a harmless demiplane for 1 minute. On each of its turns while it is banished, the creature can use its action to repeat the saving throw, ending the effect on a success. When it ends, it reappears in the space that it was banished from, or if that space is occupied, the closest unoccupied space." - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Alternate Fighter" - } - } - } - ] - }, - { - "name": "Severing Shot", - "source": "LLAF", - "page": 14, - "foundryImg": "icons/magic/control/silhouette-aura-energy.webp", - "featureType": [ - "LL:ASA" - ], - "entries": [ - "The creature must succeed on a Constitution saving throw or take force damage equal to two rolls of your Exploit Die and be unable to cast spells for 1 minute. The creature can repeat this saving throw at the start of each turn, ending the effect on a success." - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Alternate Fighter" - } - } - } - ] - }, - { - "name": "Technical Shot", - "source": "LLAF", - "page": 14, - "foundryImg": "icons/skills/ranged/person-archery-bow-attack-gray.webp", - "featureType": [ - "LL:ASA" - ], - "entries": [ - "The creature must succeed on a Dexterity saving throw or suffer the effects of one Marital Exploit you know. You can use this Enchanted Shot to deliver the effects of Exploits that normally require a you to hit with a melee weapon attack." - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Alternate Fighter" - } - } - } - ] - }, - { - "name": "Transporting Shot", - "source": "LLAF", - "page": 14, - "foundryImg": "icons/skills/movement/arrow-upward-yellow.webp", - "featureType": [ - "LL:ASA" - ], - "entries": [ - "The creature must succeed ona Charisma saving throw or take force damage equal to two rolls of your Exploit Die and instantly switch places with you. Neither you nor the target provoke opportunity attacks with this movement. Creatures take half as much force damage on a successful saving throw." - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Alternate Fighter" - } - } - } - ] - }, - { - "name": "Cloud Rune", - "source": "LLAF", - "page": 15, - "foundryImg": "icons/magic/symbols/rune-sigil-rough-white-teal.webp", - "featureType": [ - "LL:RNA" - ], - "entries": [ - "This Rune is imbued with the wily and deceptive magic of Cloud Giants. You learn the {@optfeature subtle con|LLAF} Exploit.", - "When you or a creature you can see within 30 feet is targeted by an attack roll, you can use a reaction to invoke this Rune and force the attacker to target another creature of your choice within range of its attack. You cannot cause the attacker to attack itself." - ] - }, - { - "name": "Fire Rune", - "source": "LLAF", - "page": 15, - "foundryImg": "icons/magic/symbols/rune-sigil-red-orange.webp", - "featureType": [ - "LL:RNA" - ], - "entries": [ - "This Rune is imbued with the craftsmanship of the Fire Giants. When you make a check with a tool set you gain a bonus to your roll equal to one roll of your Exploit Die.", - "When you hit a creature with a melee weapon attack, you can invoke this Rune to conjure molten restraints. It must succeed on a Strength saving throw or it takes fire damage equal to two rolls of your Exploit Die and becomes {@condition restrained} for 1 minute. It can repeat this saving throw at the end of each of its turns, taking fire damage equal to two rolls of your Exploit Die on a failure, and escaping on a success." - ] - }, - { - "name": "Frost Rune", - "source": "LLAF", - "page": 15, - "foundryImg": "icons/magic/symbols/runes-star-pentagon-blue.webp", - "featureType": [ - "LL:RNA" - ], - "entries": [ - "This Rune is imbued with the savage instincts and intuition of the Frost Giants. You learn the {@optfeature cunning instinct|LLAF} Exploit.", - "As a bonus action, you can invoke this Rune to empower your physicality and endurance. For the next 10 minutes, you gain a bonus to all Strength and Constitution ability checks and saving throws equal to one roll of your Exploit Die." - ] - }, - { - "name": "Hill Rune", - "source": "LLAF", - "page": 15, - "foundryImg": "icons/commodities/treasure/token-engraved-yellow-glowing.webp", - "featureType": [ - "LL:RNA" - ], - "entries": [ - "This Rune is imbued with the stubborn and resilient magic of the Hill Giants. You learn the {@optfeature brace up|LLAF} Exploit.", - "As a bonus action on your turn, you can invoke this Rune to gain resistance to all bludgeoning, piercing, and slashing damage for 1 minute. Moreover, when you use Runic Might, you can invoke this Rune as part of that same bonus action." - ], - "prerequisite": [ - { - "level": { - "level": 7, - "class": { - "name": "Alternate Fighter" - } - } - } - ] - }, - { - "name": "Stone Rune", - "source": "LLAF", - "page": 15, - "foundryImg": "icons/commodities/treasure/token-runed-os-grey.webp", - "featureType": [ - "LL:RNA" - ], - "entries": [ - "This Rune is imbued with the esoteric and dreamlike magic of the Stone Giants. You learn the {@optfeature inquisitive eye|LLAF} Exploit.", - "When a creature ends its turn within 30 feet of you, you can use a reaction to invoke this Rune and force it to make a Wisdom saving throw. On a failed save, it descends into a waking dream, is incapacitated, and has a speed of 0 for 1 minute. It can repeat this saving throw at the end of each of its turns, ending these effects on a successful save." - ] - }, - { - "name": "Storm Rune", - "source": "LLAF", - "page": 15, - "foundryImg": "icons/commodities/treasure/token-engraved-blue-glowing.webp", - "featureType": [ - "LL:RNA" - ], - "entries": [ - "This Rune is imbued with the prophetic and wise magic of the Storm Giants. You learn the {@optfeature scholarly recall|LLAF} Exploit.", - "As a bonus action on your turn, you can enter a prophetic state that lasts for 1 minute or until you are incapacitated. For the duration, when you or a creature you can see within 30 feet makes an ability check, attack roll, or a saving throw, you can use your reaction to add or subtract one roll of your Exploit Die from the roll. You can use this reaction after the creature rolls, but before you know if it succeeds or fails." - ], - "prerequisite": [ - { - "level": { - "level": 7, - "class": { - "name": "Alternate Fighter" - } - } - } - ] - }, - { - "name": "Commanding Presence", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/commodities/treasure/bust-carved-stone.webp", - "entries": [ - "When you make a Charisma (Persuasion) or Charisma (Intimidation) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed. Also, whenever you would make a Charisma (Intimidation) check, you can make a Strength (Intimidation) check instead." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "int": 11 - }, - { - "cha": 11 - } - ] - } - ] - }, - { - "name": "Cunning Instinct", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/creatures/abilities/paw-print-pair-purple.webp", - "entries": [ - "When you make a Wisdom (Perception) or a Wisdom (Survival) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "wis": 11 - } - ] - } - ] - }, - { - "name": "Inquisitive Eye", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/tools/scribal/magnifying-glass.webp", - "entries": [ - "When you make an Intelligence (Investigation) or a Wisdom (Insight) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "int": 11 - }, - { - "wis": 11 - } - ] - } - ] - }, - { - "name": "Rustic Intuition", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/skills/trades/farming-planet-bulb-orange.webp", - "entries": [ - "When you make an Intelligence (Nature), Wisdom (Animal Handling), or Wisdom (Medicine) check you can expend an Exploit Die, roll it, and add the result to your ability check. You can do so after you roll, but before you know the result." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "wis": 11 - } - ] - } - ] - }, - { - "name": "Aggressive Sprint", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/skills/movement/feet-bladed-boots-fire.webp", - "entries": [ - "As a bonus action on your turn, you can expend one Exploit Die to draw upon your battle fury and move up to your full walking speed toward a hostile creature that you can see.", - "Starting at 5th level, you can make a single melee weapon attack at the end of this movement." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ] - }, - { - "name": "Blinding Debris", - "source": "LLAF", - "page": 9, - "foundryImg": "icons/commodities/biological/eye-brown-red.webp", - "entries": [ - "As a bonus action, you can expend an Exploit Die to attempt to blind a creature with debris. A creature you can see within 10 feet must succeed on a Constitution saving throw or take piercing damage equal to one roll of your Exploit Die and become blinded until the beginning of your next turn." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - }, - { - "ability": [ - { - "dex": 13 - } - ] - } - ] - }, - { - "name": "Brace Up", - "source": "LLAF", - "page": 9, - "foundryImg": "icons/skills/melee/hand-grip-staff-teal.webp", - "entries": [ - "You steel yourself for combat, preparing yourself to take a hit. As a bonus action, you can expend one Exploit Die and gain temporary hit points equal to 1 + one roll of your Exploit Die." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "con": 11 - } - ] - } - ] - }, - { - "name": "Subtle Con", - "source": "LLAF", - "page": 9, - "foundryImg": "icons/sundries/gaming/dice-runed-brown.webp", - "entries": [ - "When you make a Dexterity ({@skill Sleight of Hand}), Charisma ({@skill Deception}), or a Charisma ({@skill Performance}) check, you can expend an Exploit Die and add it to result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "dex": 11 - }, - { - "cha": 11 - } - ] - } - ] - }, - { - "name": "Arresting Strike", - "source": "LLAF", - "page": 9, - "foundryImg": "icons/skills/wounds/bone-broken-knee-beam.webp", - "entries": [ - "When you hit a target with a weapon attack, you can expend one Exploit Die and force it to make a Dexterity saving throw. On a failure, it takes bonus damage equal to one roll of your Exploit Die and its speed is 0 until the start of your next turn." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ] - }, - { - "name": "Disarm", - "source": "LLAF", - "page": 9, - "foundryImg": "icons/skills/melee/sword-damaged-broken-glow-red.webp", - "entries": [ - "When you hit a creature with a weapon attack, you can expend an Exploit Die to force it to make a Strength saving throw. On a failure, it takes additional damage equal to your Exploit Die, and it drops an item of your choice at its feet." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ] - }, - { - "name": "Feat of Strength", - "source": "LLAF", - "page": 9, - "foundryImg": "icons/magic/control/buff-strength-muscle-damage.webp", - "entries": [ - "When you make a Strength or Constitution ability check you can expend Exploit Dice (up to your proficiency bonus), roll those dice, and add the result to your ability check." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "str": 11 - }, - { - "con": 11 - } - ] - } - ] - }, - { - "name": "Feint", - "source": "LLAF", - "page": 9, - "foundryImg": "icons/skills/melee/maneuver-sword-katana-yellow.webp", - "entries": [ - "As a bonus action, you can expend one Exploit Die to feint, forcing a creature that can see you within 15 feet to make a Wisdom saving throw. On a failed save, you have advantage on your attacks against it until the end of your current turn." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ] - }, - { - "name": "First Aid", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/magic/life/heart-hand-gold-green-light.webp", - "entries": [ - "As an action, you can touch a conscious, willing creature and administer first aid. You then expend Exploit Dice (up to your proficiency bonus), roll those dice, and it gains temporary hit points equal to the amount rolled + its Constitution modifier." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ] - }, - { - "name": "Heroic Fortitude", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/magic/holy/barrier-shield-winged-cross.webp", - "entries": [ - "Whenever you are forced to make a Strength, Dexterity, or Constitution saving throw, you can expend an Exploit Die and add it to the result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ] - }, - { - "name": "Hurl", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/magic/earth/projectile-stone-ball-blue.webp", - "entries": [ - "In place of an attack, you can expend an Exploit Die to throw an object that you are holding at a target you can see within 60 feet. The target must succeed on a Dexterity saving throw or both the object and target take bludgeoning damage equal to one roll of your Exploit Die + your Strength modifier.", - "At 11th level, the range of this Exploit becomes 120 feet." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "str": 11 - } - ] - } - ] - }, - { - "name": "Lightstep", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/creatures/mammals/humanoid-cat-skulking-teal.webp", - "entries": [ - "When you make a Dexterity (Acrobatics) or a Dexterity (Stealth) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "dex": 11 - } - ] - } - ] - }, - { - "name": "Martial Focus", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/environment/settlement/target-dummy.webp", - "entries": [ - "When you make a weapon attack, you can expend an Exploit Die as part of the attack to grant yourself advantage on your attack roll. You can use this Exploit after you roll, but before you know whether your attack hits or misses your target." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Menacing Shout", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/skills/wounds/injury-eyes-blood-red-pink.webp", - "entries": [ - "As a bonus action, you can expend one Exploit Die and force one creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn and must use its action to move as far away from you as possible without harming itself." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ] - }, - { - "name": "Mighty Leap", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/creatures/mammals/deer-movement-leap-green.webp", - "entries": [ - "When you move at least 10 feet immediately before you jump, you can expend Exploit Dice (up to your proficiency bonus) to increase the distance of your jump by 10 feet for each Exploit Die expended, even if this exceeds your remaining speed." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "str": 11 - } - ] - } - ] - }, - { - "name": "Mighty Thrust", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/weapons/maces/mace-skull-ram.webp", - "entries": [ - "In place of an attack, you can expend an Exploit Die to force one target you touch to make a Strength saving throw. On a failed save, it is knocked back in a line number of feet equal to 5 times your Strength modifier. A target that is more than one size larger than you has advantage on its saving throw." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "str": 11 - } - ] - } - ] - }, - { - "name": "Precision Strike", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/skills/targeting/target-strike-triple-blue.webp", - "entries": [ - "When you make a weapon attack, you can expend an Exploit Die and add it to the attack roll. You can use this Exploit after you roll, but before you know if the attack hits or misses." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "dex": 11 - } - ] - } - ] - }, - { - "name": "Parry", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/skills/melee/swords-parry-block-blue.webp", - "entries": [ - "When a creature that you can see targets you with a melee attack, you can use your reaction to expend one Exploit Die, roll it, and add it to your Armor Class against the attack. You must be holding a melee weapon or shield to use this Exploit.", - "Starting at 5th level, if you use this Exploit and the attack misses, you can make a single melee weapon attack against the creature that attacked you as part of the same reaction." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "dex": 11 - } - ] - } - ] - }, - { - "name": "Ruthless Strike", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/skills/melee/strike-flail-spiked-pink.webp", - "entries": [ - "When you hit a target with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus), roll the dice, and add them to the damage roll of that attack." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "str": 11 - } - ] - } - ] - }, - { - "name": "Savvy Explorer", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/tools/navigation/map-chart-tan.webp", - "entries": [ - "When you make an ability check with cartographer's tools, navigator's tools, land or water vehicles you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "int": 11 - }, - { - "wis": 11 - } - ] - } - ] - }, - { - "name": "Scholarly Recall", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/sundries/books/book-symbol-triangle-silver-purple.webp", - "entries": [ - "Whenever you make an Intelligence (Arcana), Intelligence (History), or Intelligence (Religion) check you can expend an Exploit Die, roll it, and add the result to your ability check. You can do so after you roll, but before you know the result." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "int": 11 - } - ] - } - ] - }, - { - "name": "Skilled Rider", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/environment/creatures/horse-tan.webp", - "entries": [ - "When you are riding a trained mount and the mount makes an ability check, attack roll, or saving throw, or you make a Wisdom ({@skill Animal Handling}) check to control it, you can expend an Exploit Die and add it to the roll. You can use this Exploit after roll, but before you know if it succeed or failed." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "wis": 11 - } - ] - } - ] - }, - { - "name": "Sweeping Strike", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/skills/melee/hand-grip-staff-blue.webp", - "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to force it to make a Dexterity saving throw. On a failed save, it falls {@condition prone} and takes bludgeoning damage equal to your Exploit Die. Creatures more than one size larger than you have advantage on their saving throw." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ] - }, - { - "name": "Concussive Blow", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/weapons/clubs/club-simple-barbed.webp", - "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to empower your attack and force it to make a Constitution saving throw. On a failed save, the target suffers the effects below until the beginning of your next turn:", - { - "type": "list", - "items": [ - "Its speed becomes 0, and it can speak only falteringly.", - "It has disadvantage on attack rolls and ability checks.", - "It has disadvantage on Dexterity saving throws.", - "Attack rolls against it have advantage." - ] - } - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - }, - { - "ability": [ - { - "str": 13 - } - ] - } - ] - }, - { - "name": "Rending Strike", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/skills/melee/shield-damaged-broken-orange.webp", - "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to rend its armor. It must succeed on a Dexterity saving throw or it takes additional damage equal to one roll of your Exploit Die and its Armor Class is reduced by 1 until the damage is repaired, or it finishes a long rest." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - }, - { - "ability": [ - { - "str": 13 - } - ] - } - ] - }, - { - "name": "Defensive Stance", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/equipment/shield/round-wooden-boss-steel-red.webp", - "entries": [ - "As a bonus action, you can expend an Exploit Die to enter a defensive stance which lasts until the start of your next turn. Each time a creature that you can see hits you with an attack while you are in your defensive stance, you roll your Exploit Die and add it to your Armor Class against the attack." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Dirty Hit", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/skills/wounds/injury-pain-impaled-hand-blood.webp", - "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to strike at a vulnerable area. It must succeed on a Constitution saving throw or it takes additional damage equal to a roll of your Exploit Die, falls prone, and it cannot take reactions until the start of your next turn." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - }, - { - "ability": [ - { - "dex": 13 - } - ] - } - ] - }, - { - "name": "Execute", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/skills/melee/strike-axe-energy-pink.webp", - "entries": [ - "In place of an attack, you can spend Exploit Dice (up to your proficiency bonus) to attempt to execute an incapacitated or prone creature within range of a melee weapon that you are holding. For each Exploit Die you spend you roll two Exploit Dice, adding your Strength modifier to the total. If the total exceeds the creature's remaining hit points, its current hit points are reduced to 0 and it is instantly slain.", - "If this total doesn't exceed the creature's remaining hit points you deal damage equal to a roll of your Exploit Die." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - }, - { - "ability": [ - { - "str": 13 - } - ] - } - ] - }, - { - "name": "Flaming Shot", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/magic/fire/projectile-arrow-fire-orange-yellow.webp", - "entries": [ - "When you make a ranged weapon attack, you can expend an Exploit Die to light the ammunition aflame. On hit, the target takes additional fire damage equal to your Exploit Die.", - "If your target is a flammable object that is not being worn or carried, you can ignite it in place of dealing damage." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Heroic Will", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/magic/life/heart-glowing-red.webp", - "entries": [ - "Whenever you are forced to make an Intelligence, Wisdom, or Charisma saving throw, you can expend an Exploit Die and add it to the result of your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Redirect", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/skills/movement/arrow-upward-yellow.webp", - "entries": [ - "As a reaction when a creature you can see misses you with a melee attack, you can expend an Exploit Die and force it to repeat its attack against a target of your choice within reach. On hit, it deals additional damage equal to your Exploit Die." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Shield Impact", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/skills/melee/shield-block-fire-orange.webp", - "entries": [ - "When a creature you can see hits you with an attack, you can use a reaction to expend Exploit Dice (up to your proficiency bonus), roll those dice, and reduce the damage of that attack by an amount equal to the total you rolled + your Strength modifier. You must be wielding a shield to use this Exploit." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ] - }, - { - "name": "Crippling Strike", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/skills/wounds/injury-eyes-blood-red.webp", - "entries": [ - "When you hit a creature with a weapon attack, you can expend an Exploit Die and force it to make a Constitution saving throw. On a failed save, it takes additional damage equal to your Exploit Die, and it is {@condition blinded}, {@condition deafened}, or muted (your choice) until the start of your next turn." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Take Cover", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/skills/movement/figure-running-gray.webp", - "entries": [ - "As a reaction when a creature you can see targets you with a ranged attack or forces you to make a Dexterity saving throw, you can expend an Exploit Die to immediately fall {@condition prone} and gain temporary hit points equal to your Exploit Die." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Volley", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/skills/ranged/arrows-flying-triple-blue.webp", - "entries": [ - "As an action, you can expend an Exploit Die to fire a volley of ammunition at a point you can see within the normal range of your weapon. Creatures of your choice within 5 feet of that point must make a Dexterity Saving throw. On a failed save, they take piercing damage equal to your Exploit Die + your Dexterity modifier, and half as much damage on a success.", - "You must have enough ammunition to hit each target." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "dex": 13 - } - ] - } - ] - }, - { - "name": "Warrior's Challenge", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/skills/social/intimidation-impressing.webp", - "entries": [ - "As a bonus action, you can expend an Exploit Die and force a creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it has disadvantage on any attack roll it makes against targets other than you for one minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. This effect ends early if you attack a creature other than the target." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Whirlwind Strike", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/magic/air/wind-tornado-cyclone-red-orange.webp", - "entries": [ - "In place of an attack, you can expend an Exploit Die and force each creature within range of melee weapon you are wielding to make a Dexterity saving throw. They take damage equal to your Exploit Die + either your Strength or Dexterity modifier on a failure, and half as much on a successful save." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 13 - }, - { - "dex": 13 - } - ] - } - ] - }, - { - "name": "Disorienting Blow", - "source": "LLAF", - "page": 12, - "foundryImg": "icons/creatures/magical/spirit-undead-masked-blue.webp", - "entries": [ - "When you hit with a melee weapon attack, you can expend an Exploit Die to strike with overwhelming force. The creature takes additional damage equal to twice your Exploit Die and it suffers the following effects for 1 minute:", - { - "type": "list", - "items": [ - "Its speed is halved.", - "It cannot take reactions.", - "Its Armor Class is reduced by 2.", - "It has disadvantage on Dexterity saving throws.", - "On its turn it can only take an action or a bonus action.", - "It cannot make more than one attack during its turn, even if a feature would allow it to make multiple." - ] - }, - "The creature can make a Wisdom saving throw at the end of each of its turns, ending the effects of this Exploit on a successful save.", - "This Exploit's effects do not stack with {@spell slow|phb}." - ], - "featureType": [ - "LL:ME", - "LL:3DE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 15 - } - ] - } - ] - }, - { - "name": "Heroic Focus", - "source": "LLAF", - "page": 12, - "foundryImg": "icons/magic/lightning/fist-unarmed-strike-blue.webp", - "entries": [ - "As a bonus action, you can expend an Exploit Die to enter a heightened state of combat focus which you must concentrate on as if you were concentrating on a spell. For the next minute, or until you lose your concentration, you gain the following benefits:", - { - "type": "list", - "items": [ - "Your speed is doubled.", - "You gain a +2 bonus to your Armor Class.", - "You have advantage on Dexterity saving throws.", - "You gain an additional action on each of your turns. It can only be used to take the {@action Attack} (one weapon attack only), {@action Dash}, {@action Disengage}, {@action Hide}, {@action Search}, or {@action Use an Object} action." - ] - }, - "When the effect ends, you must succeed on a Constitution saving throw against your Exploit save DC, or you can't move or take actions until after the end of your next turn.", - "This Exploit's effects do not stack with the {@spell haste|phb} spell." - ], - "featureType": [ - "LL:ME", - "LL:3DE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Mythic Athleticism", - "source": "LLAF", - "page": 12, - "foundryImg": "icons/magic/control/control-influence-rally-purple.webp", - "entries": [ - "As a bonus action, you can expend Exploit Dice (up to your proficiency bonus) to enter a heightened state of physical performance which you must concentrate on as if you were concentrating on a spell. You gain the benefits listed below:", - { - "type": "list", - "items": [ - "Whenever you make a Strength or Constitution check, you can treat a roll of 9 or lower on the d20 as a 10.", - "Your speed increases by a number of feet equal to 5 times your Strength modifier (minimum of 5 feet).", - "You count as one size larger for the purposes of carrying capacity and the size of creatures that you can grapple.", - "Both your long and high jump distances double, even if that distance would exceed your remaining movement." - ] - }, - "The effects last for 10 minutes for each Exploit Die spent as part of this Exploit, and end early if you are incapacitated." - ], - "featureType": [ - "LL:ME", - "LL:3DE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 15 - }, - { - "con": 15 - } - ] - } - ] - }, - { - "name": "Mythic Resilience", - "source": "LLAF", - "page": 12, - "foundryImg": "icons/magic/earth/strike-fist-stone-light.webp", - "entries": [ - "When you take damage from a source you can see, you can expend Exploit Dice (up to your proficiency bonus) to reduce the incoming damage. For each Exploit Die you expend you roll three Exploit Dice, adding your Constitution modifier to the total of all the dice. You reduce the damage by the total.", - "If the total rolled exceeds the amount of damage, you gain temporary hit points equal to the remaining amount." - ], - "featureType": [ - "LL:ME", - "LL:3DE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "con": 15 - } - ] - } - ] - }, - { - "name": "Thunderous Shot", - "source": "LLAF", - "page": 12, - "foundryImg": "icons/skills/ranged/cannon-barrel-firing-yellow.webp", - "entries": [ - "In place of an attack, you can expend an Exploit Die and fire a piece of ammunition in a straight line, forcing creatures in that line out to the normal range of the weapon to make a Dexterity saving throw. Creatures take your weapon's normal damage plus piercing damage equal to twice your Exploit Die on a failed save, and half as much damage on a success." - ], - "featureType": [ - "LL:ME", - "LL:3DE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 15 - }, - { - "dex": 15 - } - ] - } - ] - }, - { - "name": "War Cry", - "source": "LLAF", - "page": 12, - "foundryImg": "icons/skills/wounds/injury-face-impact-orange.webp", - "entries": [ - "As an action, you can expend an Exploit Die and issue a mighty war cry, forcing any creatures in an adjacent 30 foot cone that can hear you to make a Wisdom saving throw. On a failed save, creatures drop whatever they are holding and are {@condition frightened} of you for one minute. If a creature ends its turn in a location where it doesn't have line of sight to you, it can repeat the saving throw, ending the effect on a success." - ], - "featureType": [ - "LL:ME", - "LL:3DE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Quick Draw", - "source": "LLAF", - "page": 13, - "foundryImg": "icons/weapons/guns/gun-pistol-brown.webp", - "entries": [ - "As a bonus action, you can expend an Exploit Die and enter into a heightened state of focus which you must concentrate on as if concentrating on a spell. For the next minute, or until you lose concentration, you can use a bonus action to make two ranged weapon attacks so long as you have ammunition.", - "This Exploit's effects don't stack with the {@spell swift quiver|phb} spell." - ], - "featureType": [ - "LL:ME", - "LL:4DE" - ], - "prerequisite": [ - { - "level": { - "level": 13, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "dex": 17 - } - ] - } - ] - }, - { - "name": "Expert Determination", - "source": "LLAF", - "page": 13, - "foundryImg": "icons/skills/trades/smithing-anvil-silver-red.webp", - "entries": [ - "As an action, you can expend an Exploit Die to focus your mind and temporarily sharpen one of your skills. Choose a skill or tool that you are proficient in. For the next hour, you can add your Exploit Die to any check you make that uses the chosen skill, without expending one of your Exploit Dice." - ], - "featureType": [ - "LL:ME", - "LL:4DE" - ], - "prerequisite": [ - { - "level": { - "level": 13, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Fluid Movements", - "source": "LLAF", - "page": 13, - "foundryImg": "icons/magic/water/water-hand.webp", - "entries": [ - "As a bonus action, you can expend an Exploit Die to enter a heightened state of movement which you must concentrate on as if you were concentrating on a spell. For 1 minute, or until you lose concentration, you gain the following benefits:", - { - "type": "list", - "items": [ - "Your movement is unaffected by {@quickref Difficult Terrain|PHB|3|0|difficult terrain}.", - "You can use a bonus action on your turn to gain the benefits of both the {@action Dash} and {@action Disengage} action.", - "Spells and other magical effects can neither reduce the your speed nor cause you to be {@condition paralyzed} or {@condition restrained}.", - "You can spend 5 feet of movement to instantly escape from nonmagical restraints like manacles or a grapple.", - "Swimming or being underwater imposes no penalties on your movements or your attack rolls." - ] - } - ], - "featureType": [ - "LL:ME", - "LL:4DE" - ], - "prerequisite": [ - { - "level": { - "level": 13, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "dex": 17 - } - ] - } - ] - }, - { - "name": "Staggering Blow", - "source": "LLAF", - "page": 13, - "foundryImg": "icons/skills/melee/strike-flail-destructive-yellow.webp", - "entries": [ - "When you hit a creature with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus) to strike with legendary power and force it to make a Wisdom saving throw. On a failed save, it takes additional damage equal to three rolls of your Exploit Die for each Exploit Die you spent and for 1 minute it has disadvantage on all attack rolls, ability checks, and it cannot take reactions. On a success, it takes half as much damage and suffers no additional effects. The creature can make a Wisdom saving throw at the start of each of its turns, ending the effects of this Exploit on a successful save." - ], - "featureType": [ - "LL:ME", - "LL:4DE" - ], - "prerequisite": [ - { - "level": { - "level": 13, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 17 - } - ] - } - ] - }, - { - "name": "Unbreakable", - "source": "LLAF", - "page": 13, - "foundryImg": "icons/magic/life/ankh-gold-blue.webp", - "entries": [ - "When you take damage that would reduce you to 0 hit points, even if that damage would kill you outright, you can expend Exploit Dice (up to your proficiency bonus) and fall to 1 hit point. For each Exploit Die you spent, roll three Exploit Dice, and you gain temporary hit points equal to the total roll." - ], - "featureType": [ - "LL:ME", - "LL:4DE" - ], - "prerequisite": [ - { - "level": { - "level": 13, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "con": 17 - } - ] - } - ] - }, - { - "name": "Storm of Arrows", - "source": "LLAF", - "foundryImg": "icons/skills/ranged/arrows-flying-salvo-blue.webp", - "page": 13, - "entries": [ - "When you make a Charisma (PersuasioAs an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) to fire a volley of ammunition at a point you can see within the range of your weapon. Creatures of your choice within 30 feet of that point must succeed on a Dexterity saving throw or they take piercing damage equal to two rolls of your Exploit Die for each Exploit Die you spent + your Dexterity modifier. Any creature that succeeds on its saving throw takes half as much piercing damage.", - "You must have enough ammunition to hit each target." - ], - "featureType": [ - "LL:ME", - "LL:5DE" - ], - "prerequisite": [ - { - "level": { - "level": 17, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "dex": 19 - } - ] - } - ] - }, - { - "name": "Steel Wind Slash", - "source": "LLAF", - "page": 13, - "foundryImg": "icons/skills/melee/maneuver-daggers-paired-orange.webp", - "entries": [ - "to your proficiency bonus) and flourish a melee weapon then vanish. Choose up to five targets that you can see within 30 feet and make one melee weapon attack against each one.", - "On a hit, each target takes damage of your weapon's type equal to two rolls of your Exploit Die for each Exploit Die you spent + either your Strength or Dexterity modifier.", - "You then appear in an unoccupied space of your choice you can see within 5 feet of one of the targets of this Exploit." - ], - "featureType": [ - "LL:ME", - "LL:5DE" - ], - "prerequisite": [ - { - "level": { - "level": 17, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 19 - }, - { - "dex": 19 - } - ] - } - ] - }, - { - "name": "Counter", - "source": "LLAF:E", - "page": 8, - "foundryImg": "icons/skills/melee/weapons-crossed-swords-black-gray.webp", - "featureType": [ - "LL:1DE", - "LL:ME" - ], - "prerequisite": [ - { - "ability": [ - { - "dex": 11 - } - ] - } - ], - "entries": [ - "When a creature you can see misses you with a melee attack, you can use your reaction to expend an Exploit Die and make a single melee weapon attack against your attacker. On hit, you add your Exploit Die to the damage roll of that attack." - ] - }, - { - "name": "Destructive Strike", - "source": "LLAF:E", - "page": 8, - "foundryImg": "icons/consumables/eggs/egg-broken-blue.webp", - "featureType": [ - "LL:1DE", - "LL:ME" - ], - "prerequisite": [ - { - "ability": [ - { - "str": 11 - } - ] - } - ], - "entries": [ - "When you hit a nonmagical object with an attack, you can expend an Exploit Die, adding it to the damage roll of that attack, and causing that attack to deal maximum damage." - ] - }, - { - "name": "Lunge", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/weapons/polearms/pike-flared-brown.webp", - "entries": [ - "When you make a melee weapon attack, you can expend an Exploit Die to increase the range of that attack by 5 feet. On hit, you add your Exploit Die to the damage roll of the attack." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ] - }, - { - "name": "Reposition", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/magic/time/arrows-circling-pink.webp", - "entries": [ - "As a bonus action, you can expend one Exploit Die to switch places with a conscious and willing creature within 5 feet of you. This movement does not provoke opportunity attacks.", - "Either you or the creature you switched places with gains temporary hit points equal to one roll of your Exploit Die." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ] - }, - { - "name": "Streetwise", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/creatures/unholy/demon-fire-imp.webp", - "entries": [ - "If you are in a settlement, you can make Charisma (History) and Charisma (Investigation) checks instead of the normal Intelligence (History) or Intelligence (Investigation) checks.", - "Also, when you make a Charisma (History) or a Charisma (Investigation) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "cha": 11 - } - ] - } - ] - }, - { - "name": "Take Down", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/skills/melee/unarmed-punch-fist.webp", - "entries": [ - "As a bonus action, you can expend an Exploit Die to make a {@action Shove} or {@action Grapple} attack against a creature in your reach, adding your Exploit Die to your Strength ({@skill Athletics}) check." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "str": 11 - } - ] - } - ] - }, - { - "name": "Mechanical Insight", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/commodities/tech/cog-gold.webp", - "entries": [ - "Whenever you make an ability check with a set of thieves' tools or tinker's tools you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "int": 11 - } - ] - } - ] - }, - { - "name": "Warding Strike", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/skills/melee/shield-block-bash-yellow.webp", - "entries": [ - "When a creature moves into the reach of a melee weapon you are wielding, you can use your reaction to expend an Exploit Die and make a melee weapon attack against that creature. On hit, you add your Exploit Die to the damage of the attack." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ] - }, - { - "name": "Adrenaline Rush", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/skills/wounds/anatomy-organ-heart-red.webp", - "featureType": [ - "LL:2DE", - "LL:ME" - ], - "prerequisite": [ - { - "level": 5, - "ability": [ - { - "str": 13 - }, - { - "con": 13 - } - ] - } - ], - "entries": [ - "As a bonus action, you can expend an Exploit Die to increase your speed, if only temporarily. For the next minute, you can take the Dash action as a bonus action on each of your turns.", - "When this Exploit ends you must succeed on a DC 13 Constitution saving throw or suffer 1 level of exhaustion." - ] - }, - { - "name": "Exposing Strike", - "source": "LLAF:E", - "foundryImg": "icons/skills/melee/shield-damaged-broken-blue.webp", - "page": 7, - "featureType": [ - "LL:2DE", - "LL:ME" - ], - "prerequisite": [ - { - "level": 5 - } - ], - "entries": [ - "When you hit a creature with a weapon attack, you can expend an Exploit Die to temporarily weaken it. The first attack made against it before the start of your next turn has advantage and deals extra damage equal to your Exploit Die." - ] - }, - { - "name": "Glancing Blow", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/skills/melee/strike-slashes-red.webp", - "entries": [ - "When you make a melee weapon attack and miss, you can expend an Exploit Die to immediately repeat your attack against another target within the reach of your weapon." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Immovable Stance", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/magic/earth/construct-stone.webp", - "entries": [ - "As a bonus action, you can expend an Exploit Die to enter an immovable stance that lasts until you move from the space. Each time a creature attempts to grapple, move you against your will, or move through your space while you are in this stance it must first succeed on a Strength saving throw. On a failed save, you can instantly grapple it or knock it Prone." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 13 - }, - { - "con": 13 - } - ] - } - ] - }, - { - "name": "Improvised Skill", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/magic/control/buff-luck-fortune-gold.webp", - "entries": [ - "When you make an ability check that doesn't include your proficiency bonus, you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Intimidating Command", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/magic/control/control-influence-puppet.webp", - "entries": [ - "As a bonus action, you can expend an Exploit Die and shout a one-word command at a creature that can hear you within 30 feet, and force it to make a Wisdom saving throw. On a failure, it obeys your command on its next turn, unless the command is directly harmful to itself or impossible to follow." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "cha": 13 - } - ] - } - ] - }, - { - "name": "Ringing Strike", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/magic/sonic/bell-alarm-red-purple.webp", - "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to send it reeling. It must succeed on a Wisdom saving throw or it must subtract 1d4 from all ability checks, attack rolls, and saving throws it makes for 1 minute.", - "A creature can repeat this saving throw at the end of each of its turns, ending the effect on a success." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 13 - } - ] - } - ] - }, - { - "name": "Shattering Slam", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/skills/melee/strike-hammer-destructive-blue.webp", - "entries": [ - "In place of an attack, you can expend an Exploit Die to strike the ground at your feet, forcing creatures within 5 feet of you to make a Dexterity saving throw. On a failed save, creatures take bludgeoning damage equal to your Exploit Die + your Strength modifier and are knocked {@condition prone}. On a successful save, creatures take half damage and do not fall {@condition prone}.", - "If the area you strike is loose earth or stone, it becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} until a creature uses its action to clear it." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 13 - } - ] - } - ] - }, - { - "name": "Thunderous Blow", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/magic/movement/trail-streak-impact-blue.webp", - "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die and force it to make a Strength saving throw. On a failure, it takes additional bludgeoning damage equal to your Exploit Die and is pushed away from you a number of feet equal to 5 times your Strength modifier. A creature larger than you has advantage on its saving throw." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 13 - } - ] - } - ] - }, - { - "name": "Trick Shot", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/skills/ranged/person-archery-bow-attack-orange.webp", - "entries": [ - "As a bonus action, you can expend an Exploit Die to make a special ranged weapon attack with a weapon that has both the finesse and thrown properties.", - "This ranged attack ignores the benefits of cover, so long as it can ricochet off one surface and hit a target within range. If this attack would normally have disadvantage, it does not. On hit, you add your Exploit Die to the damage roll of the attack." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "dex": 13 - }, - { - "int": 13 - } - ] - } - ] - }, - { - "name": "Weakening Blow", - "source": "LLAF:E", - "page": 3, - "foundryImg": "icons/skills/melee/strike-stake-gray.webp", - "entries": [ - "When you hit a creature with a weapon attack, you can expend an Exploit Die to temporarily weaken it. The first attack made against it before the start of your next turn has advantage and deals extra damage equal to your Exploit Die." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Zephyr Slash", - "source": "LLAF:E", - "page": 3, - "foundryImg": "icons/weapons/swords/sword-katana.webp", - "entries": [ - "As an action, you can expend an Exploit Die and flourish your melee weapon then instantly move up to 30 feet in a straight line. Creatures you pass through must succeed on a Dexterity saving throw or take damage equal to twice your Exploit Die + your Strength or Dexterity modifier (your choice).", - "This movement does not provoke opportunity attacks." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 13 - }, - { - "dex": 13 - } - ] - } - ] - }, - { - "name": "Daring Rescue", - "source": "LLAF:E", - "page": 3, - "foundryImg": "icons/magic/defensive/shield-barrier-deflect-gold.webp", - "entries": [ - "As a reaction when a creature within 30 feet is reduced to 0 hit points, you can expend an Exploit Die and attempt to save it. You can immediately move up to twice your speed, so long as you end your movement within 5 feet of the downed ally.", - "Your ally can then expend one of its Hit Dice to instantly regain hit points equal to its Hit Die roll + its Constitution modifier + temporary hit points equal to one roll of your Exploit Die for each opportunity attack you provoked." - ], - "featureType": [ - "LL:ME", - "LL:3DE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Destructive Slam", - "source": "LLAF:E", - "page": 3, - "foundryImg": "icons/magic/earth/explosion-lava-stone-red.webp", - "entries": [ - "In place of an attack, you can expend an Exploit Die to strike the ground at your feet, forcing creatures in an adjacent 20-foot cube to make a Dexterity saving throw. On a failed save, creatures take bludgeoning damage equal to two rolls of your Exploit Die + your Strength modifier and fall prone. On a success, they take half damage and don't fall prone. Objects within this area take the maximum amount of damage.", - "The area of the 20-foot cube becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} until a creature takes 1 minute to clear it." - ], - "featureType": [ - "LL:ME", - "LL:3DE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 15 - } - ] - } - ] - }, - { - "name": "Gale Slash", - "source": "LLAF:E", - "page": 3, - "foundryImg": "icons/magic/air/air-wave-gust-blue.webp", - "entries": [ - "In place of an attack, you can expend Exploit Dice (up to your proficiency bonus) to rend the air in front of you with a melee weapon, forcing targets in an adjacent 20-foot cone to make a Constitution saving throw. On a failure, targets take slashing damage equal to two rolls of your Exploit Die for each Exploit Die spent + either your Strength or Dexterity modifier. On a successful save, targets take half as much damage." - ], - "featureType": [ - "LL:ME", - "LL:3DE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 15 - }, - { - "dex": 15 - } - ] - } - ] - }, - { - "name": "Inspirational Speech", - "source": "LLAF:E", - "page": 3, - "foundryImg": "icons/magic/lightning/fist-unarmed-strike-blue-green.webp", - "entries": [ - "You can expend an Exploit Die and spend 1 minute giving an inspirational speech to a number of creatures that can hear you equal to 1 + your Charisma modifier. At the end of this speech, targets gain temporary hit points equal to your level.", - "While the temporary hit points from this Exploit last, the creatures have advantage on Wisdom saving throws." - ], - "featureType": [ - "LL:ME", - "LL:3DE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "cha": 15 - } - ] - } - ] - }, - { - "name": "Recruit Mercenary", - "source": "LLAF:E", - "page": 3, - "foundryImg": "icons/commodities/currency/coins-stitched-pouch-brown.webp", - "entries": [ - "You can expend an Exploit Die and spend 1 hour to recruit a humanoid Mercenary from a settlement you currently occupy. For this Exploit to work, there must be a willing humanoid, such as a bounty hunter, adventurer, or other sellsword in a settlement of significant size, as determined by the DM.", - "You choose to recruit a {@creature Brute|LLAF:E|Mercenary (Brute)} or a {@creature Scout|LLAF:E|Mercenary (Scout)}, which determines certain traits in their stat block. They use the Mercenary stat block below and roll their own initiative in combat. On their turn, they do their best to follow any orders you have given. If not, they will defend themselves to the best of their ability.", - "The Mercenary remains in your service until you dismiss them, they abandon you, or they die. You do not regain the Exploit Die spent on this Exploit until they leave your service.", - "You can only have one Mercenary in your service at a time. Recruiting another causes others to abandon you." - ], - "featureType": [ - "LL:ME", - "LL:3DE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "int": 15 - }, - { - "cha": 15 - } - ] - } - ] - }, - { - "name": "Survey Settlement", - "source": "LLAF:E", - "page": 4, - "foundryImg": "icons/environment/settlement/house-farmland-small.webp", - "entries": [ - "You can expend an Exploit Die and spend 1 hour gathering information on up to 1 square mile of a settlement that you currently occupy. At the end of the hour, you gain knowledge about three of the following as they relate to the area:", - { - "type": "list", - "items": [ - "Any active factions and faction outposts within the area.", - "Prominent buildings, gathering places, and cultural sites.", - "Powerful (CR 1 or higher) politicians or military leaders.", - "Loyalties, beliefs, and fears of the local populace.", - "Secret alleyways, doors, hideouts, or storefronts." - ] - }, - "Once you use this Exploit to survey a settlement you must finish a long rest before you can use it in that location again." - ], - "featureType": [ - "LL:ME", - "LL:3DE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "dex": 15 - }, - { - "cha": 15 - } - ] - } - ] - }, - { - "name": "Survey Wilderness", - "source": "LLAF:E", - "page": 4, - "foundryImg": "icons/environment/wilderness/tree-ash.webp", - "entries": [ - "You can expend an Exploit Die and spend 1 hour gathering information on up to 1 square mile of a wilderness that you currently occupy. At the end of the hour, you gain knowledge about three of the following as they relate to the area:", - { - "type": "list", - "items": [ - "Any settlements or camps with five or more occupants.", - "Prominent natural formations, bodies of water, and ruins.", - "Native plants, animals, weather, and ecosystems.", - "Powerful (CR 1 or higher) creatures that reside within, or have passed through the area within the last 24 hours." - ] - }, - "Once you use this Exploit to survey an area of wilderness you must finish a long rest before you can use it there again." - ], - "featureType": [ - "LL:ME", - "LL:3DE" - ], - "prerequisite": [ - { - "level": { - "level": 9, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 15 - }, - { - "wis": 15 - } - ] - } - ] - }, - { - "name": "Equip Militia", - "source": "LLAF:E", - "page": 4, - "foundryImg": "icons/sundries/lights/torch-brown-lit.webp", - "entries": [ - "You can expend an Exploit Die and spend 1 hour training a number of humanoid creatures equal to your level to fight. Creatures that spend the full hour listening and training with you gain two of the following benefits of your choice:", - { - "type": "list", - "items": [ - "They gain proficiency with one {@filter martial weapon|items|type=!futuristic;martial weapon;!modern;!renaissance;!treasure|miscellaneous=mundane}.", - "They gain proficiency with {@filter light armor|items|type=!futuristic;light armor;!modern;!renaissance;!treasure|miscellaneous=mundane} and {@item shield|phb|shields}.", - "They gain temporary hit points equal to your Exploit Die.", - "They gain proficiency in one of the following skills: {@skill Animal Handling}, {@skill Athletics}, {@skill Medicine}, {@skill Survival}, or {@skill Stealth}.", - "They have advantage on saving throws to resist being {@condition charmed} or {@condition frightened}." - ] - }, - "The benefits you choose for these creatures last until they are {@condition incapacitated}, or until the end of their next long rest." - ], - "featureType": [ - "LL:ME", - "LL:4DE" - ], - "prerequisite": [ - { - "level": { - "level": 13, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Dance of Death", - "source": "LLAF:E", - "page": 4, - "foundryImg": "icons/skills/melee/strike-scythe-fire-green.webp", - "entries": [ - "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) and instantly strike with a melee weapon you are holding at a number of enemies within 30 feet equal to 1 + the number of dice expended. Targets must succeed on a Dexterity saving throw or take damage of your weapon's type equal to two rolls of your Exploit Die + your Dexterity modifier.", - "After making these attacks you instantly reappear in the spot where you used this Exploit." - ], - "featureType": [ - "LL:ME", - "LL:4DE" - ], - "prerequisite": [ - { - "level": { - "level": 13, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "dex": 17 - } - ] - } - ] - }, - { - "name": "Sundering Strike", - "source": "LLAF:E", - "page": 4, - "foundryImg": "icons/magic/defensive/barrier-shield-dome-deflect-blue.webp", - "entries": [ - "In place of an attack, you can expend an Exploit Die to strike a creation of magical force, such as a {@spell prismatic wall}, {@spell otiluke's resilient sphere}, or {@spell forcecage}. Any magic creation of 3rd-level or lower is instantly destroyed. If the target was created with a spell of 4th-level or higher, make a Strength check. The DC equals 10 + the spell's level. On a successful check, it is dispelled." - ], - "featureType": [ - "LL:ME", - "LL:4DE" - ], - "prerequisite": [ - { - "level": { - "level": 13, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 17 - } - ] - } - ] - }, - { - "name": "Banishing Strike", - "source": "LLAF:E", - "page": 4, - "foundryImg": "icons/creatures/unholy/demon-horned-black-yellow.webp", - "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to empower your blow with legendary force, and force the target to make a Charisma saving throw. It takes additional force damage equal to three rolls of your Exploit Die on a failure, and half as much on a success.", - "If this attack reduces the target to 50 hit points of fewer, it shunted to a harmless demiplane where it is {@condition incapacitated}. The creature reappears in the unoccupied space nearest to the last space it occupied at the end of your next turn." - ], - "featureType": [ - "LL:ME", - "LL:5DE" - ], - "prerequisite": [ - { - "level": { - "level": 17, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 19 - } - ] - } - ] - }, - { - "name": "Cataclysmic Slam", - "source": "LLAF:E", - "page": 4, - "foundryImg": "icons/magic/earth/orb-ringed-lava-black-orange.webp", - "entries": [ - "In place of an attack, you can expend an Exploit De and strike the ground at your feet with legendary power. A shockwave of earth and thunderous force erupts from you, forcing any creatures within 30 feet to make a Constitution saving throw. On a failed save, creatures take bludgeoning damage equal to three rolls of your Exploit Die + your Strength modifier and are knocked {@condition prone}. On a successful save, creatures take half as much damage and don't fall {@condition prone}. Any objects within this area take the maximum amount of damage.", - "The area becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} until a creature uses its action to clear one 5 foot square of this difficult terrain." - ], - "featureType": [ - "LL:ME", - "LL:5DE" - ], - "prerequisite": [ - { - "level": { - "level": 17, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 19 - } - ] - } - ] - }, - { - "name": "Mythic Focus", - "source": "LLAF:E", - "page": 4, - "foundryImg": "icons/equipment/head/helm-barbute-horned-gold-red.webp", - "entries": [ - "As a bonus action, you can expend an Exploit Die to enter a legendary state of focus which you must concentrate on as if you were concentrating on a spell. For 1 minute, or until you lose concentration, you gain the following benefits:", - { - "type": "list", - "items": [ - "You gain 50 temporary hit points. If any of these remain when the effects of this Exploit end, they are lost.", - "You have advantage on any weapon attacks you make.", - "Once per turn when you hit a target with a weapon attack, you can deal additional damage equal to your Exploit Die.", - "You gain a bonus to Strength, Dexterity, and Constitution saving throws equal to your Exploit Die.", - "When you take the {@action Attack} action on your turn, you can make an additional weapon attack as part of that action." - ] - }, - "When the effect ends, you can't move or take actions until after your next turn, as a wave of lethargy sweeps over you.", - "This Exploit doesn't stack with {@spell tenser's transformation|xge}." - ], - "featureType": [ - "LL:ME", - "LL:5DE" - ], - "prerequisite": [ - { - "level": { - "level": 17, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Vorpal Strike", - "source": "LLAF:E", - "page": 4, - "foundryImg": "icons/skills/melee/strike-blade-hooked-blue-red.webp", - "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die and attempt to behead it. If the target's remaining hit points after your attack are equal to your level + your Strength or Dexterity score (your choice) + three rolls of your Exploit Die, or lower, you cut off one of its heads.", - "The creature instantly dies if it cannot survive without the lost head. A creature is immune to this Exploit if it is immune to slashing damage, or if it doesn't have or need a head." - ], - "featureType": [ - "LL:ME", - "LL:5DE" - ], - "prerequisite": [ - { - "level": { - "level": 17, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - }, - "ability": [ - { - "str": 19 - }, - { - "dex": 19 - } - ] - } - ] - }, - { - "name": "Fortifying Ration", - "source": "LLAF:E", - "page": 13, - "entries": [ - "Upon consumption, the creature chooses either Strength, Dexterity, or Constitution. For 1 minute, the creature can add your Constitution modifier (minimum of +1) to any ability check or saving throw for the chosen ability score.", - "At 10th level the duration of the effect increases to 1 hour." - ], - "featureType": [ - "LL:QMR" - ], - "prerequisite": [ - { - "level": { - "level": 3, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Invigorating Ration", - "source": "LLAF:E", - "page": 13, - "entries": [ - "Upon consumption, the creature regains hit points equal to {@dice 1d10} + your Constitution modifier (minimum of +1).", - "Starting at 10th level, this Ration restores an additional {@dice 1d10} hit points, and any hit points they regain that exceed their hit point maximum become temporary hit points." - ], - "featureType": [ - "LL:QMR" - ], - "prerequisite": [ - { - "level": { - "level": 3, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Revitalizing Ration", - "source": "LLAF:E", - "page": 13, - "entries": [ - "Upon consumption, the creature ends one of the following conditions currently affecting it: {@condition blinded|phb|blindness}, {@condition deafened|phb|deafness}, {@condition poisoned|phb|poison}, or they reduce their {@condition exhaustion} level by 1.", - "Starting at 10th level, this Ration can also cure the {@condition charmed}, {@condition frightened}, {@condition paralyzed}, and {@condition stunned} conditions." - ], - "featureType": [ - "LL:QMR" - ], - "prerequisite": [ - { - "level": { - "level": 3, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Stimulating Ration", - "source": "LLAF:E", - "page": 13, - "entries": [ - "This Ration must be consumed as part of a short rest. Upon consumption, the creature gains advantage on the roll for any Hit Dice they choose to expend during that short rest.", - "Starting at 10th level, consuming this Ration allows the creature to treat any Hit Dice they expend during the short rest as their maximum possible result instead of rolling." - ], - "featureType": [ - "LL:QMR" - ], - "prerequisite": [ - { - "level": { - "level": 3, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Limbering Ration", - "source": "LLAF:E", - "page": 13, - "entries": [ - "Upon consumption, the creature's speed increases by 10 feet.", - "At 10th level, in place of increasing the creature's speed, the creature can take the Dash action as a bonus action." - ], - "featureType": [ - "LL:QMR" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Thickening Ration", - "source": "LLAF:E", - "page": 13, - "entries": [ - "Upon consumption, the creature gains resistance to either bludgeoning, piercing, or slashing damage (their choice) for 1 minute.", - "Starting at 10th level consuming this Ration grants resistance to bludgeoning, piercing, and slashing damage." - ], - "featureType": [ - "LL:QMR" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Engorgening Ration", - "source": "LLAF:E", - "page": 13, - "entries": [ - "Upon consumption, the creature grows by one size category, for example, from Medium to Large. While the creature's size is increased in this way, its reach increases by 5 feet, it has advantage on Strength checks and saving throws, and any melee weapon attacks it makes deal a bonus 1d4 damage.", - "At 10th level, the duration of the effect becomes 1 hour." - ], - "featureType": [ - "LL:QMR" - ], - "prerequisite": [ - { - "level": { - "level": 7, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Heightening Ration", - "source": "LLAF:E", - "page": 13, - "entries": [ - "Upon consumption, the creature chooses either Intelligence, Wisdom, or Charisma. For the duration, the creature can add your Constitution modifier (minimum of +1) to any ability check or saving throw for the chosen ability score.", - "At 10th level the duration of the effect increases to 1 hour." - ], - "featureType": [ - "LL:QMR" - ], - "prerequisite": [ - { - "level": { - "level": 7, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Warding Ration", - "source": "LLAF:E", - "page": 13, - "entries": [ - "Upon consumption, the creature gains resistance to acid, cold, fire, poison, lightning, or thunder damage (their choice) for 1 minute.", - "At 10th level the duration of the effect increases to 1 hour, and the creature can choose from force, necrotic, psychic, or radiant damage in addition to the other damage types." - ], - "featureType": [ - "LL:QMR" - ], - "prerequisite": [ - { - "level": { - "level": 7, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Tenacious Ration", - "source": "LLAF:E", - "page": 13, - "entries": [ - "Upon consumption, the creature gains immunity to one of the following conditions (their choice): {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition poisoned}, {@condition paralyzed}, or {@condition stunned} for 1 hour." - ], - "featureType": [ - "LL:QMR" - ], - "prerequisite": [ - { - "level": { - "level": 10, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Berserker Ration", - "source": "LLAF:E", - "page": 14, - "entries": [ - "Upon consumption, for the next hour the creature does not fall {@condition unconscious} when it is reduced to 0 hit points. However, it still makes death saving throws as normal, dying upon failing three." - ], - "featureType": [ - "LL:QMR" - ], - "prerequisite": [ - { - "level": { - "level": 15, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Rejuvenating Ration", - "source": "LLAF:E", - "page": 14, - "entries": [ - "Upon consumption, the creature gains all the benefits of a short rest, including the ability to expend its Hit Dice as part of consuming the Ration. At the end of its current turn, the creature gains 1 level of {@condition exhaustion}. After a creature eats this Ration, it must finish a long rest before it can gain the benefits of any other Ration you prepare." - ], - "featureType": [ - "LL:QMR" - ], - "prerequisite": [ - { - "level": { - "level": 15, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Featherweight Schematic", - "source": "LLAF:E", - "page": 15, - "entries": [ - "You modify the metallurgic makeup of an item, making it significantly lighter. The bearer of an object modified by this Schematic has their base speed increased by 10 feet.", - { - "type": "entries", - "name": "Heavy Armor", - "entries": [ - "The wearer ignores penalties to Dexterity ({@skill Stealth}) checks or Strength requirements of this armor." - ] - }, - { - "type": "entries", - "name": "Light Armor", - "entries": [ - "The wearer can subtract up to 100 feet from their fall distance when calculating fall damage and can move horizontally 2 feet for every 1 foot they fall." - ] - }, - { - "type": "entries", - "name": "Weapon", - "entries": [ - "A Heavy weapon looses the Heavy property, and a non-heavy weapon gains the Light and Finesse properties." - ] - } - ], - "featureType": [ - "LL:TKS" - ] - }, - { - "name": "Intuitive Schematic", - "source": "LLAF:E", - "page": 15, - "entries": [ - "You modify an item to enhance your investigative instincts. The bearer of an object modified by this Schematic gains proficiency in Investigation and adds double their proficiency bonus to any Intelligence ({@skill Investigation}) checks they make.", - { - "type": "entries", - "name": "Armor", - "entries": [ - "The wearer can use their Intelligence in place of Dexterity when calculating their Armor Class in this armor." - ] - }, - { - "type": "entries", - "name": "Weapon", - "entries": [ - "The wielder uses their Intelligence modifier, in place of the normal Strength or Dexterity, for their attack and damage rolls with this weapon." - ] - } - ], - "featureType": [ - "LL:TKS" - ] - }, - { - "name": "Radiant Schematic", - "source": "LLAF:E", - "page": 16, - "entries": [ - "You imbue an item with radiant energy. The bearer of an object modified by this Schematic can use a bonus action to cause the object to emit (or extinguish) bright light in a 15-foot radius, and dim light 15 feet beyond that.", - { - "type": "entries", - "name": "Armor", - "entries": [ - "As a reaction when you are hit by an attack, you can force the attacker to make a Constitution saving throw. On a failed save, it is {@condition blinded} for 1 minute. It can repeat the save at the end of each turn, ending the effect on a success.", - "Once you use this reaction, you must finish a short or long rest before you can use it again." - ] - }, - { - "type": "entries", - "name": "Weapon", - "entries": [ - "When you hit a creature with this weapon, you can force it to make a Constitution saving throw. On a failure, it is {@condition blinded} for 1 minute. It can repeat its save at the end of each turn, ending the effect on a success.", - "Once you use this reaction, you must finish a short or long rest before you can use it again." - ] - } - ], - "featureType": [ - "LL:TKS" - ] - }, - { - "name": "Rebounding Schematic", - "source": "LLAF:E", - "page": 16, - "entries": [ - "You imbue and item with elastic properties. As a reaction when the bearer of an object modified by this Schematic is hit by an attack, it can to add your Intelligence modifier (minimum of +1) to their Armor Class against that attack.", - { - "type": "entries", - "name": "Armor", - "entries": [ - "As a reaction when the wearer is hit by an attack, it can reduce the incoming damage by an amount equal to your Exploit Die + your Intelligence modifier. If this reaction reduces the incoming damage to 0, the attacker takes the full damage of the attack as if they had been the original target.", - "Once you use this feature you must finish a short or long rest before you can use it again." - ] - }, - { - "type": "entries", - "name": "Non-Heavy Weapon", - "entries": [ - "When applied, the weapon gains the Thrown property with a range of 20 feet. After making an attack with this weapon, it instantly returns to the wielder." - ] - } - ], - "featureType": [ - "LL:TKS" - ] - }, - { - "name": "Empowered Schematic", - "source": "LLAF:E", - "page": 16, - "entries": [ - "You modify an object with clockwork mechanics that improve both power and reflexes. The bearer of an object modified by this Schematic gains a bonus to its initiative rolls equal to your Intelligence modifier (minimum of +1).", - { - "type": "entries", - "name": "Heavy Armor", - "entries": [ - "The wearer of this armor can use your Intelligence score, in place of Strength, for any Strength-based ability checks or Strength saving throws it makes." - ] - }, - { - "type": "entries", - "name": "Light Armor", - "entries": [ - "The wearer of this armor can use your Intelligence score, in place of Dexterity, for any Dexterity-based ability checks or Dexterity saving throws they make." - ] - }, - { - "type": "entries", - "name": "Weapon", - "entries": [ - "When applied, anytime the wielder rolls a 1 or 2 for a damage roll with this weapon, they can choose to re-roll the die, but you must use the new result even if it is a 1 or 2." - ] - } - ], - "featureType": [ - "LL:TKS" - ], - "prerequisite": [ - { - "level": { - "level": 7, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - }, - { - "name": "Resilient Schematic", - "source": "LLAF:E", - "page": 16, - "entries": [ - "You modify the metallurgic makeup of this item to greatly increase its resilience. The bearer of an object modified by this Schematic has advantage on saving throws to resist being {@condition grappled} or moved against their will.", - { - "type": "entries", - "name": "Armor", - "entries": [ - "The wearer of this armor gains resistance to nonmagical bludgeoning, piercing, and slashing damage." - ] - }, - { - "type": "entries", - "name": "Weapon", - "entries": [ - "When the wielder scores a critical hit with this weapon, it deals bonus damage equal to your Intelligence modifier (minimum of 1) + your fighter level." - ] - } - ], - "featureType": [ - "LL:TKS" - ], - "prerequisite": [ - { - "level": { - "level": 7, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } - ] - } - ], - "monster": [ - { - "name": "Mercenary (Brute)", - "source": "LLAF:E", - "page": 3, - "summonedByClass": "Alternate Fighter|LLAF", - "size": [ - "M" - ], - "type": "humanoid", - "alignment": [ - "A" - ], - "ac": [ - { - "special": "18 (scale mail, shield)" - } - ], - "hp": { - "special": "6 + five times your fighter level" - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 16, - "con": 13, - "int": 10, - "wis": 12, - "cha": 8, - "save": { - "str": "+6", - "dex": "+6" - }, - "skill": { - "athletics": "+6" - }, - "passive": 12, - "languages": [ - "Common", - "and one other language" - ], - "trait": [ - { - "name": "Hit Dice", - "entries": [ - "The Mercenary has a number of {@dice d10} Hit Dice equal to your level. It also gains all the normal benefits of both short and long rests." - ] - }, - { - "name": "Morale", - "entries": [ - "If you fall to 0 hit points the Mercenary does everything in its power to flee and return home." - ] - }, - { - "name": "Rough & Tumble", - "entries": [ - "The Mercenary can use a bonus action to attempt a {@action Shove} or {@action Grapple}." - ] - } - ], - "action": [ - { - "name": "Battleaxe", - "entries": [ - "{@atk mw} +6 to hit, reach 5 ft., one target. {@h}{@damage 1d8 + 3} slashing damage." - ] - } - ], - "attachedItems": [ - "battleaxe|phb" - ], - "miscTags": [ - "MLW" - ] - }, - { - "name": "Mercenary (Scout)", - "source": "LLAF:E", - "page": 3, - "summonedByClass": "Alternate Fighter|LLAF", - "size": [ - "M" - ], - "type": "humanoid", - "alignment": [ - "A" - ], - "ac": [ - { - "special": "15 (studded leather)" - } - ], - "hp": { - "special": "6 + five times your fighter level" - }, - "speed": { - "walk": 30 - }, - "str": 16, - "dex": 16, - "con": 13, - "int": 10, - "wis": 12, - "cha": 8, - "save": { - "str": "+6", - "dex": "+6" - }, - "skill": { - "stealth": "+6" - }, - "passive": 12, - "languages": [ - "Common", - "and one other language" - ], - "trait": [ - { - "name": "Hit Dice", - "entries": [ - "The Mercenary has a number of {@dice d10} Hit Dice equal to your level. It also gains all the normal benefits of both short and long rests." - ] - }, - { - "name": "Morale", - "entries": [ - "If you fall to 0 hit points the Mercenary does everything in its power to flee and return home." - ] - }, - { - "name": "Slippery", - "entries": [ - "The Mercenary can use a bonus action to take the {@action Disengage} or {@action Hide} action." - ] - } - ], - "action": [ - { - "name": "Shortsword", - "entries": [ - "{@atk mw} +6 to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 3} slashing damage." - ] - }, - { - "name": "Shortbow", - "entries": [ - "{@atk mw} +6 to hit, range 80/320 ft., one target. {@h}{@damage 1d6 + 3} piercing damage." - ] - } - ], - "attachedItems": [ - "shortbow|phb", - "shortsword|phb" - ], - "miscTags": [ - "MLW" - ] - }, - { - "name": "Loyal Hound", - "source": "LLAF:E", - "page": 10, - "summonedByClass": "Alternate Fighter|LLAF", - "size": [ - "M" - ], - "type": "beast", - "alignment": [ - "N" - ], - "ac": [ - { - "special": "13 + PB (natural armor)" - } - ], - "hp": { - "special": "5 + five times your fighter level" - }, - "speed": { - "walk": 40, - "swim": 20 - }, - "str": 14, - "dex": 14, - "con": 15, - "int": 8, - "wis": 14, - "cha": 11, - "passive": 12, - "languages": [ - "understands the languages you speak" - ], - "pbNote": "equals your bonus", - "trait": [ - { - "name": "Hit Dice", - "entries": [ - "Your Hound has a total number of {@dice d8} Hit Dice equal to your fighter level. It also gains all the normal benefits of both short and long rests." - ] - }, - { - "name": "Loyal Companion", - "entries": [ - "You add your PB to any ability check or saving throw that your Hound makes." - ] - }, - { - "name": "Keen Senses", - "entries": [ - "Your Hound has advantage on any ability check that relies on their hearing or smell." - ] - } - ], - "action": [ - { - "name": "Bite", - "entries": [ - "{@atk mw} +2 + PB to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 2 + PB} piercing damage. On hit, the target must succeed on a Strength saving throw (DC equals 10 + PB) or be {@condition grappled}. The Hound can only grapple one creature at a time." - ] - }, - { - "name": "Maul", - "entries": [ - "{@atk mw} +2 + PB to hit, reach 5 ft., one target. {@h}{@damage 1d8 + 2 + PB} slashing damage." - ] - } - ], - "traitTags": [ - "Keen Senses" - ], - "attachedItems": [ - "maul|phb" - ], - "miscTags": [ - "MLW" - ] - }, - { - "name": "Shade", - "source": "LLAF", - "page": 3, - "summonedByClass": "Alternate Fighter|LLAF", - "size": [ - "M" - ], - "type": "undead", - "alignment": [ - "A" - ], - "ac": [ - { - "special": "14 + your Charisma modifier" - } - ], - "hp": { - "special": "1" - }, - "speed": { - "walk": 30 - }, - "str": 10, - "dex": 10, - "con": 10, - "int": 10, - "wis": 10, - "cha": 10, - "passive": 12, - "languages": [ - "Understands the languages you know" - ], - "trait": [ - { - "name": "Dark Bond", - "entries": [ - "If your Shade is forced to make a saving throw it uses your saving throw bonus for the roll." - ] - }, - { - "name": "Incorporeal Echo", - "entries": [ - "The Shade has no physical presence and counts as difficult terrain for creatures that move through its space. It cannot hold or interact with any objects, nor can it attune to or use any magic items." - ] - }, - { - "name": "Umbral Guardian", - "entries": [ - "When a creature would provoke an opportunity attack from your Shade, you can use your reaction to make an opportunity attack against that creature as if you were in your Shade's space." - ] - } - ], - "miscTags": [ - "MLW" - ] - } - ], - "feat": [ - { - "name": "Masterful Technique", - "source": "LLAF:E", - "page": 5, - "entries": [ - "You have learned to change your fighting stance to best meet the challenges you face. You gain the following benefits:", - { - "type": "list", - "items": [ - "You increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.", - "You learn another {@filter Fighting Style from those available to the Alternate Fighter|optionalfeatures|feature type=fs:af}. However, you can only be under the effect of one Fighting Style you know.", - "As a bonus action on your turn, you can switch your Fighting Style to another Fighting Style you know." - ] - } - ], - "ability": [ - { - "choose": { - "from": [ - "str", - "dex", - "con" - ], - "amount": 1 - } - } - ], - "prerequisite": [ - { - "other": "At least one Fighting Style Known" - } - ] - }, - { - "name": "Martial Training", - "source": "LLAF:E", - "page": 5, - "entries": [ - "You have studied combat techniques which allow you to perform {@filter Martial Exploits|optionalfeatures|feature type=ll:1de;ll:me=u~u~sand}. You gain the following benefits:", - { - "type": "list", - "items": [ - "You learn two 1st-degree {@filter Martial Exploits|optionalfeatures|feature type=ll:1de;ll:me=u~u~sand} of your choice from those available to the Alternate Fighter. If an Exploit you use requires the target to make a saving throw to resist the effects, the DC is equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).", - "Each time you gain a level, you can replace one Exploit you know with another 1st-degree Exploit of your choice.", - "You gain two {@dice d4} Exploit Dice to fuel your Exploits. An Exploit Die is expended when you use it. You regain all of your Exploit Dice when you finish a short or long rest.", - "If you already have Exploit Dice from another source, you only gain one Exploit Die equal to your other Exploit Dice." - ] - } - ] - }, - { - "name": "Alternate Weapon Master", - "source": "LLAF:E", - "page": 5, - "entries": [ - "You have trained to use the most potent armaments and weapons of war. You gain the benefits listed below:", - { - "type": "list", - "items": [ - "You increase either your Strength or Dexterity score by 1, up to a maximum of 20.", - "You gain proficiency in all simple and martial weapons.", - "If you are already proficient with all simple and martial weapons, you can instead choose four types of weapons. Whenever you make a weapon attack with one of those weapons, you can treat a roll equal to your proficiency bonus or lower on the d20 as your proficiency bonus." - ] + { + "json": "LLAF:E", + "abbreviation": "LLAF:E", + "full": "Alternate Fighter: Expanded", + "authors": [ + "LaserLlama" + ], + "convertedBy": [ + "Lxran#2292", + "ProfForp#0242", + "Dazzle" + ], + "version": "3.1.0", + "color": "4f4771", + "url": "https://www.gmbinder.com/share/-MUkP55cdNMTFYMKlDUL", + "targetSchema": "1.2" } - ], - "prerequisite": [ - { - "other": "At least one Fighting Style Known" - } - ], - "ability": [ - { - "choose": { - "from": [ - "str", - "dex" - ], - "amount": 1 - } - } - ] - }, - { - "name": "Alternate Defensive Duelist", - "source": "LLAF:E", - "page": 5, - "entries": [ - "When a creature you can see hits you with a melee attack while you are wielding a finesse weapon you are proficient with, you can use a reaction to add your Dexterity modifier (minimum of +1) to your Armor Class against that attack.", - "If this bonus to your Armor Class would cause the attack to miss, you can make an attack with that finesse weapon against the attacker as part of the same reaction." - ], - "prerequisite": [ - { - "ability": [ - { - "dex": 13 - } - ] - } - ] - }, - { - "name": "Signature Technique", - "source": "LLAF:E", - "page": 5, - "entries": [ - "You have practiced and mastered a single technique so that you can utilize it at a whim. Choose one 1st-degree Martial Exploit that you know to be your Signature Exploit.", - "Once on each of your turns, you can use your Signature Exploit, rolling a d4 in place of expending an Exploit Die.", - "You can choose this Feat more than once, however, you are always limited to one Signature Exploit per turn." - ], - "prerequisite": [ - { - "other": "At least one Exploit Known" - } - ] - }, - { - "name": "Signature Weapon", - "source": "LLAF:E", - "page": 5, - "entries": [ - "Rather then master many weapons you have chosen to hone your skills with one. You gain the benefits below:", - { - "type": "list", - "items": [ - "You increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.", - "Choose a weapon that you are proficient with to be your Signature Weapon. When you attack with that weapon, its damage die increases by one, as shown in the table below.", - "When you roll a 1 on the damage die for that weapon you can reroll that die. You must use the new damage roll.", - "You can spend 7 consecutive long rests to change your Signature Weapon to another weapon of your choice." - ] - }, - { - "type": "table", - "name": "Signature Weapon Damage Increase", - "colLabels": [ - "Original", - "Signature" - ], - "colStyles": [ - "col-6 text-center", - "col-6 text-center" - ], - "rows": [ - [ - "1", - "{@dice 1d4}" - ], - [ - "{@dice 1d4}", - "{@dice 1d6}" - ], - [ - "{@dice 1d6}", - "{@dice 1d8}" - ], - [ - "{@dice 1d8}", - "{@dice 1d10}" - ], - [ - "{@dice 1d10}", - "{@dice 1d12}" - ], - [ - "{@dice 2d6}/{@dice 1d12}", - "{@dice 2d6}+1" - ] - ] - } - ], - "ability": [ - { - "choose": { - "from": [ - "str", - "dex", - "con" - ], - "amount": 1 - } - } - ] - } - ] -} + ], + "dateAdded": 1627694791, + "dateLastModified": 1687213881, + "optionalFeatureTypes": { + "FS:AF": "Fighting Style; Alternate Fighter", + "LL:ASA": "Enchanted Shots", + "LL:RNA": "Runecarver Rune", + "LL:ME": "Martial Exploit", + "LL:1DE": "1st Degree Exploit", + "LL:2DE": "2nd Degree Exploit", + "LL:3DE": "3rd Degree Exploit", + "LL:4DE": "4th Degree Exploit", + "LL:5DE": "5th Degree Exploit", + "LL:QMR": "Quartermaster Rations", + "LL:TKS": "Tinker Knight Schematics" + }, + "_dateLastModifiedHash": "35a66c83d3" + }, + "book": [ + { + "name": "Alternate Fighter", + "author": "LaserLlama", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/LLAF/Cover1.png", + "id": "LLAF", + "source": "LLAF", + "published": "2021-07-30", + "group": "homebrew", + "contents": [ + { + "name": "The Alternate Fighter", + "headers": [ + "Warrior Archetypes", + "Alternate Archetypes" + ] + }, + { + "name": "Martial Exploits", + "headers": [ + "1st-Degree Exploits", + "2nd-Degree Exploits", + "3rd-Degree Exploits", + "4th-Degree Exploits", + "5th-Degree Exploits" + ] + } + ] + }, + { + "name": "Alternate Fighter: Expanded", + "author": "LaserLlama", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/LLAF/Cover2.png", + "id": "LLAF:E", + "source": "LLAF:E", + "published": "2021-07-30", + "group": "homebrew", + "contents": [ + { + "name": "Alternate Fighter Expanded" + }, + { + "name": "Additional Fighting Styles" + }, + { + "name": "Addtional Martial Exploits", + "headers": [ + "1st-Degree Exploits", + "2nd-Degree Exploits", + "3rd-Degree Exploits", + "4th-Degree Exploits", + "5th-Degree Exploits" + ] + }, + { + "name": "Martial Feats" + }, + { + "name": "Alternate Fighter Builds", + "headers": [ + "Blade Master", + "Bodyguard", + "Gladiator", + "Knight", + "Marine", + "Medic", + "Mystic", + "Peacekeeper", + "Pugilist" + ] + }, + { + "name": "Warrior Archetypes" + } + ] + } + ], + "variantrule": [ + { + "name": "Alternate Rule: Style Re-Training", + "source": "LLAF:E", + "ruleType": "V", + "page": 1, + "entries": [ + "Some Fighting Styles have specific uses. Consider allowing the fighters in your game to re-train their Fighting Style over a few long rests, or a single long rest if they are high level, to adjust their technique." + ] + } + ], + "bookData": [ + { + "id": "LLAF", + "source": "LLAF", + "data": [ + { + "type": "section", + "name": "The Alternate Fighter", + "page": 1, + "entries": [ + "The Alternate Fighter class, which is presented in this supplement can be found in the {@class Alternate Fighter|LLAF|Classes} page.", + { + "type": "entries", + "page": 4, + "name": "Warrior Archetypes", + "entries": [ + "At 3rd level, a fighter chooses one of the following Archetypes that best represents their training and skills: Arcane Knight, Champion, Commander, Marksman, or Master at Arms.", + { + "type": "list", + "columns": 3, + "items": [ + "{@class Alternate Fighter|LLAF|Arcane Knight|Arcane Knight|LLAF}", + "{@class Alternate Fighter|LLAF|Champion|Champion|LLAF}", + "{@class Alternate Fighter|LLAF|Commander|Commander|LLAF}", + "{@class Alternate Fighter|LLAF|Marksman|Marksman|LLAF}", + "{@class Alternate Fighter|LLAF|Master at Arms|Master at Arms|LLAF}" + ] + }, + { + "type": "inset", + "name": "Additional Warrior Archetypes", + "entries": [ + "Looking for more options? Check out the {@book Alternate Fighter: Expanded|LLAF:E} for eight additional Archetypes, including Guardian, Quartermaster, and Swordsage!" + ] + } + ] + }, + { + "type": "entries", + "page": 14, + "name": "Alternate Archetypes", + "entries": [ + "Below are changes to the official Martial Archetypes so they work with the Alternate Fighter. Detailed here are the Sylvan Archer, Knight Errant, Shadowdancer, Runecarver, and Ronin.", + { + "type": "list", + "columns": 3, + "items": [ + "{@class Alternate Fighter|LLAF|Alternate Sylvan Archer|Sylvan Archer|LLAF}", + "{@class Alternate Fighter|LLAF|Alternate Knight Errant|Knight Errant|LLAF}", + "{@class Alternate Fighter|LLAF|Alternate Ronin|Ronin|LLAF}", + "{@class Alternate Fighter|LLAF|Alternate Shadowdancer|Shadowdancer|LLAF}", + "{@class Alternate Fighter|LLAF|Alternate Runecarver|Runecarver|LLAF}" + ] + }, + { + "type": "inset", + "name": "Where is the Psi Warrior?", + "entries": [ + "Looking to play an Alternate Fighter with Psionic abilities? Make sure you check out the {@book Alternate Fighter: Expanded|LLAF:E}, which includes the Mystic Archetype - a Psionic, Intelligence-based, spell point caster akin to the Arcane Knight." + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Martial Exploits", + "page": 9, + "entries": [ + "Below are the Exploits available to the fighter. If an Exploit has a prerequisite, like a minimum Ability Score or level, you can learn it at the same time you meet the prerequisites.", + { + "type": "entries", + "page": 9, + "name": "1st-Degree Exploits", + "entries": [ + "Exploits of the 1st-degree are minor techniques slightly more complicated then swinging a weapon. They can be learned by warriors with modest training and have no level prerequisite.", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Blinding Strike|LLAF}", + "{@optfeature Brace Up|LLAF}", + "{@optfeature Charlatan's Guile|LLAF}", + "{@optfeature Commander's Presence|LLAF}", + "{@optfeature Crippling Strike|LLAF}", + "{@optfeature Disarm|LLAF}", + "{@optfeature Feat of Strength|LLAF}", + "{@optfeature Feint|LLAF}", + "{@optfeature First Aid|LLAF}", + "{@optfeature Heroic Fortitude|LLAF}", + "{@optfeature Hurl|LLAF}", + "{@optfeature Keen Observation|LLAF}", + "{@optfeature Lightstep|LLAF}", + "{@optfeature Martial Focus|LLAF}", + "{@optfeature Menacing Shout|LLAF}", + "{@optfeature Mighty Leap|LLAF}", + "{@optfeature Mighty Thrust|LLAF}", + "{@optfeature Precision Strike|LLAF}", + "{@optfeature Riposte|LLAF}", + "{@optfeature Ruthless Strike|LLAF}", + "{@optfeature Scholar's Insight|LLAF}", + "{@optfeature Skilled Rider|LLAF}", + "{@optfeature Survivalist's Craft|LLAF}", + "{@optfeature Sweeping Strike|LLAF}" + ] + }, + { + "type": "inset", + "name": "Additional Martial Exploits", + "entries": [ + "Check out the {@book Alternate Fighter: Expanded|LLAF:E} for a multitude of additional Martial Exploits, including Advanced Martial Exploits based on spell effects." + ] + } + ] + }, + { + "type": "entries", + "page": 11, + "name": "2nd-Degree Exploits", + "entries": [ + "Exploits of the second degree represent the absolute peak of martial skill that is achievable by a warrior without dedicated training, or significant experience in combat. These Exploits can be learned by any fighter of 5th level or higher.", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Aggressive Strike|LLAF}", + "{@optfeature Concussive Blow|LLAF}", + "{@optfeature Crushing Strike|LLAF}", + "{@optfeature Defensive Stance|LLAF}", + "{@optfeature Dirty Hit|LLAF}", + "{@optfeature Execute|LLAF}", + "{@optfeature Flaming Shot|LLAF}", + "{@optfeature Heroic Will|LLAF}", + "{@optfeature Redirect|LLAF}", + "{@optfeature Shield Impact|LLAF}", + "{@optfeature Suppressing Strike|LLAF}", + "{@optfeature Take Cover|LLAF}", + "{@optfeature Volley|LLAF}", + "{@optfeature Warrior's Challenge|LLAF}", + "{@optfeature Whirlwind Strike|LLAF}" + ] + } + ] + }, + { + "type": "entries", + "page": 12, + "name": "3rd-Degree Exploits", + "entries": [ + "Exploits of this degree are only able to be mastered by elite warriors who dedicate their lives to training. They can only be learned by fighters of 9th level or higher. Each 3rd-degree Exploit can only be used once per short or long rest.", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Disorienting Blow|LLAF}", + "{@optfeature Heroic Focus|LLAF}", + "{@optfeature Mythic Athleticism|LLAF}", + "{@optfeature Resilient Body|LLAF}", + "{@optfeature Thunderous Shot|LLAF}", + "{@optfeature War Cry|LLAF}" + ] + } + ] + }, + { + "type": "entries", + "page": 13, + "name": "4th-Degree Exploits", + "entries": [ + "Exploits of the fourth degree are techniques only mastered by the most powerful warriors in an entire kingdom. These can only be learned by fighters of 13th level or higher. Each 4th-degree Exploit can only be used once per short or long rest.", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Expert Determination|LLAF}", + "{@optfeature Fluid Movements|LLAF}", + "{@optfeature Staggering Blow|LLAF}", + "{@optfeature Quick Draw|LLAF}", + "{@optfeature Unbreakable|LLAF}" + ] + } + ] + }, + { + "type": "entries", + "page": 13, + "name": "5th-Degree Exploits", + "entries": [ + "Exploits of this degree are feats of skill that rival demigods. These Exploits can only be learned by fighters of 17th level or higher, and each can only be used once per short or long rest.", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Storm of Arrows|LLAF}", + "{@optfeature Steel Wind Slash|LLAF}" + ] + } + ] + } + ] + } + ] + }, + { + "id": "LLAF:E", + "source": "LLAF:E", + "data": [ + { + "type": "section", + "name": "Alternate Fighter Expanded", + "page": 1, + "entries": [ + "In 5e, the fighter, while mechanically balanced, falls short of the fantasy it tries to capture. The {@class Alternate Fighter|LLAF} strives to capture the fantasy of playing a master of battle. Included below are additional options for the Alternate Fighter class:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Additional Fighting Styles", + "entries": [ + "The Fighting Styles included with the Alternate Fighter emulate the most common forms of combat. Fighting Styles included here can be more exotic, specific, or dangerous for those who makes use of them." + ] + } + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Advanced Martial Exploits", + "entries": [ + "The Exploits included here may be harder to learn, or require a specific master to teach. Advanced Exploits are more fantastical in nature, and are balanced based on spells that exist in 5e." + ] + } + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Martial Feats", + "entries": [ + "The feats included here allow all player characters to share in the abilities of the Alternate Fighter." + ] + } + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Additional Warrior Archetypes", + "entries": [ + "Included below are nine additional Archetypes for fighters to choose from at 3rd level." + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Additional Fighting Styles", + "page": 1, + "entries": [ + "The following Fighting Styles are available to the Alternate Fighter, in addition those presented with the base class.", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Berserkergang|LLAF:E}", + "{@optfeature Heavyweight Fighting|LLAF:E}", + "{@optfeature Mariner|LLAF:E}", + "{@optfeature Mountaineer|LLAF:E}", + "{@optfeature Mounted Warrior|LLAF:E}", + "{@optfeature Pit Fighting|LLAF:E}", + "{@optfeature Shield Warrior|LLAF:E}", + "{@optfeature Standard Bearer|LLAF:E}", + "{@optfeature Wrestler|LLAF:E}" + ] + }, + { + "type": "inset", + "name": "Alternate Rule: Style Re-Training", + "entries": [ + "Some Fighting Styles, especially those here, are specific in application. Consider allowing fighters in your game to re-train their Fighting Style over a few long rests to adjust to the challenges ahead." + ] + } + ] + }, + { + "type": "section", + "name": "Addtional Martial Exploits", + "page": 2, + "entries": [ + "Listed below are additional Martial Exploits available to the Alternate Fighter. Each time you gain a level, you can replace one Exploit you know with another Exploit of your choice.", + { + "type": "entries", + "page": 2, + "name": "1st-Degree Exploits", + "entries": [ + "Exploits of the 1st-degree are minor techniques slightly more complicated then swinging a weapon. They can be learned by warriors with modest training and have no level prerequisite.", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Aristocratic Education|LLAF:E}", + "{@optfeature Lunge|LLAF:E}", + "{@optfeature Navigator's Know-how|LLAF:E}", + "{@optfeature Reposition|LLAF:E}", + "{@optfeature Street Smarts|LLAF:E}", + "{@optfeature Take Down|LLAF:E}", + "{@optfeature Tinker's Intuition|LLAF:E}", + "{@optfeature Warding Strike|LLAF:E}" + ] + } + ] + }, + { + "type": "entries", + "page": 2, + "name": "2nd-Degree Exploits", + "entries": [ + "Exploits of the second degree represent the absolute peak of martial that is skill achievable by a warrior without dedicated training, or significant experience in combat. Exploits of this level can be learned by any fighter of 5th level or higher.", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Glancing Blow|LLAF:E}", + "{@optfeature Immovable Stance|LLAF:E}", + "{@optfeature Improvised Skill|LLAF:E}", + "{@optfeature Intimidating Command|LLAF:E}", + "{@optfeature Shattering Slam|LLAF:E}", + "{@optfeature Thunderous Blow|LLAF:E}", + "{@optfeature Trick Shot|LLAF:E}", + "{@optfeature Weakening Blow|LLAF:E}", + "{@optfeature Zephyr Slash|LLAF:E}" + ] + } + ] + }, + { + "type": "entries", + "page": 3, + "name": "3rd-Degree Exploits", + "entries": [ + "Exploits of this degree are only able to be mastered by elite warriors who dedicate their lives to training. They can only be learned by fighters of 9th level or higher. Each 3rd-degree Exploit can only be used once per short or long rest.", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Daring Rescue|LLAF:E}", + "{@optfeature Destructive Slam|LLAF:E}", + "{@optfeature Gale Force Slash|LLAF:E}", + "{@optfeature Inspirational Speech|LLAF:E}", + "{@optfeature Recruit Mercenary|LLAF:E}", + "{@optfeature Survey Settlement|LLAF:E}", + "{@optfeature Survey Wilderness|LLAF:E}" + ] + } + ] + }, + { + "type": "entries", + "page": 4, + "name": "4th-Degree Exploits", + "entries": [ + "Exploits of the fourth degree are techniques only mastered by the most powerful warriors in an entire kingdom These can only be learned by fighters of 13th level or higher. Each 4th-degree Exploit can only be used once per short or long rest.", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Equip Militia|LLAF:E}", + "{@optfeature Sundering Strike|LLAF:E}" + ] + } + ] + }, + { + "type": "entries", + "page": 4, + "name": "5th-Degree Exploits", + "entries": [ + "Exploits of this degree are feats of skill that rival demigods. They can only be learned by fighters of 17th level or higher, and each can only be used once per short or long rest.", + { + "type": "list", + "columns": 3, + "items": [ + "{@optfeature Banishing Strike|LLAF:E}", + "{@optfeature Cataclysmic Slam|LLAF:E}", + "{@optfeature Mythic Focus|LLAF:E}", + "{@optfeature Vorpal Strike|LLAF:E}" + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Martial Feats", + "page": 5, + "entries": [ + "The feats here allow all characters to share in the abilities of the Alternate Fighter. If your game uses Feats, these can be selected in place of an Ability Score Improvement features.", + { + "type": "list", + "columns": 3, + "items": [ + "{@feat Masterful Technique|LLAF:E}", + "{@feat Martial Training|LLAF:E}", + "{@feat Signature Technique|LLAF:E}", + "{@feat Signature Weapon|LLAF:E}" + ] + } + ] + }, + { + "type": "section", + "name": "Alternate Fighter Builds", + "page": 6, + "entries": [ + "One of the goals of the Alternate Fighter class was to bring the versatility of the Battle Master Archetype found in the {@i Player's Handbook} to every fighter. Depending on a fighter's Archetype, Fighting Style, and Martial Exploit choices, they can reflect any warrior from popular fiction and fantasy.", + "The Alternate Fighter builds below suggest particular groupings of Archetypes, Fighting Styles, Martial Exploits, and Feats, all of which are from the Alternate Fighter, the {@i Player's Handbook}, or {@i Tasha's Cauldron of Everything}*.", + { + "type": "entries", + "name": "Blade Master", + "page": 6, + "entries": [ + "You are a true student of the blade, and have specialized your skills for single combat. You often seek out the most powerful foes you can find in order to test your skills against them.", + { + "type": "table", + "colStyles": [ + "col-3", + "col-9" + ], + "rows": [ + [ + "Archetype:", + "{@class Alternate Fighter|LLAF|Swordsage|Swordsage|LLAF:E}" + ], + [ + "Fighting Style:", + "{@optfeature Classical Swordplay|LLAF}, {@optfeature Versatile Fighting|LLAF}" + ], + [ + "Exploits:", + "{@optfeature Disarm|LLAF}, {@optfeature Martial Focus|LLAF}, {@optfeature Feint|LLAF}, {@optfeature Warrior's Challenge|LLAF}, {@optfeature Zephyr Slash|LLAF:E}" + ], + [ + "Feats:", + "{@feat Defensive Duelist}, {@feat Mobile}, {@feat Piercer|TCE}" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Bodyguard", + "page": 6, + "entries": [ + "You have trained to defend important figures and to escort precious cargo. When you are near, no foe, no matter their strength or abilities, can threaten that which you protect.", + { + "type": "table", + "colStyles": [ + "col-3", + "col-9" + ], + "rows": [ + [ + "Archetype:", + "{@class Alternate Fighter|LLAF|Guardian|Guardian|LLAF:E}" + ], + [ + "Fighting Style:", + "{@optfeature Protection|LLAF}, {@optfeature Shield Warrior|LLAF:E}" + ], + [ + "Exploits:", + "{@optfeature Disarm|LLAF}, {@optfeature First Aid|LLAF}, {@optfeature Reposition|LLAF:E}, {@optfeature Warding Strike|LLAF:E}, {@optfeature Shield Impact|LLAF}" + ], + [ + "Feats:", + "{@feat Alert}, {@feat Sentinel}, {@feat Shield Master}" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Gladiator", + "page": 6, + "entries": [ + "You are as much of an entertainer as you are a fighter. Often masters of exotic weapons and fighting styles, gladiators seek to build their reputation as wondrously extravagant warriors.", + { + "type": "table", + "colStyles": [ + "col-3", + "col-9" + ], + "rows": [ + [ + "Archetype:", + "{@class Alternate Fighter|LLAF|Master at Arms|Master at Arms|LLAF}" + ], + [ + "Fighting Style:", + "{@optfeature Dual Wielding|LLAF}, {@optfeature Pit Fighting|LLAF:E}" + ], + [ + "Exploits:", + "{@optfeature Disarm|LLAF}, {@optfeature Feat of Strength|LLAF}, {@optfeature Menacing Shout|LLAF}, {@optfeature Sweeping Strike|LLAF}, {@optfeature Warrior's Challenge|LLAF}" + ], + [ + "Feats:", + "{@feat Dual Wielder}, {@feat Signature Technique|LLAF:E}" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Knight", + "page": 6, + "entries": [ + "The classical knight seeks to embody the virtues of chivalry, both on and off the battlefield. They are noble warriors who support their allies and are able to navigate high society.", + { + "type": "table", + "colStyles": [ + "col-3", + "col-9" + ], + "rows": [ + [ + "Archetype:", + "{@class Alternate Fighter|LLAF|Commander|Commander|LLAF}" + ], + [ + "Fighting Style:", + "{@optfeature Defensive Fighting|LLAF}, {@optfeature Dueling|LLAF}" + ], + [ + "Exploits:", + "{@optfeature Brace Up|LLAF}, {@optfeature First Aid|LLAF}, {@optfeature Scholar's Insight|LLAF}, {@optfeature Skilled Rider|LLAF}, {@optfeature Heroic Will|LLAF}" + ], + [ + "Feats:", + "{@feat Heavy Armor Master}, {@feat Inspiring Leader}" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Marine", + "page": 6, + "entries": [ + "Marines are warriors who are trained to fight at sea or on the decks of ships. They can be elite sailors who defend precious cargo, or ruthless pirates who pillage all they come across.", + { + "type": "table", + "colStyles": [ + "col-3", + "col-9" + ], + "rows": [ + [ + "Archetype:", + "{@class Alternate Fighter|LLAF|Guerrilla|Guerrilla|LLAF:E}" + ], + [ + "Fighting Style:", + "{@optfeature Featherweight Fighting|LLAF}, {@optfeature Mariner|LLAF:E}" + ], + [ + "Exploits:", + "{@optfeature Dirty Hit|LLAF}, {@optfeature Feat of Strength|LLAF}, {@optfeature Lightstep|LLAF}, {@optfeature Navigator's Know-How|LLAF:E}, {@optfeature Improvised Skill|LLAF:E}" + ], + [ + "Feats:", + "{@feat Keen Mind}, {@feat Linguist}, {@feat Resilient|PHB|Resilient (Dexterity)}" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Medic", + "page": 6, + "entries": [ + "Medics are masters of keeping their allies in top condition, assuaging their hurts, and keeping spirits high in battle.", + { + "type": "table", + "colStyles": [ + "col-3", + "col-9" + ], + "rows": [ + [ + "Archetype:", + "{@class Alternate Fighter|LLAF|Quartermaster|Quartermaster|LLAF:E}" + ], + [ + "Fighting Style:", + "{@optfeature Defensive Fighting|LLAF}, {@optfeature Improvised Fighting|LLAF}" + ], + [ + "Exploits:", + "{@optfeature Brace Up|LLAF}, {@optfeature Feat of Strength|LLAF}, {@optfeature First Aid|LLAF}, {@optfeature Take Down|LLAF:E}, {@optfeature Redirect|LLAF}, {@optfeature Shield Impact|LLAF}" + ], + [ + "Feats:", + "{@feat Chef|TCE}, {@feat Healer}, {@feat Inspiring Leader}" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Mystic", + "page": 6, + "entries": [ + "Mystics are wandering guardians of peace and prosperity that are raised from birth to wield their psionic potential in battle. Mystics are pacifists who only use violence as a last resort.", + { + "type": "table", + "colStyles": [ + "col-3", + "col-9" + ], + "rows": [ + [ + "Archetype:", + "{@class Alternate Fighter|LLAF|Mystic|Mystic|LLAF:E}" + ], + [ + "Fighting Style:", + "{@optfeature Blind Fighting|TCE}, {@optfeature Versatile Fighting|LLAF}" + ], + [ + "Exploits:", + "{@optfeature Aristocratic Education|LLAF:E}, {@optfeature Defensive Stance|LLAF}, {@optfeature Martial Focus|LLAF}, {@optfeature Heroic Will|LLAF}, {@optfeature Zephyr Slash|LLAF:E}" + ], + [ + "Feats:", + "{@feat Alert}, {@feat Resilient|PHB|Resilient (Wisdom)}, {@feat Sentinel}" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Peacekeeper", + "page": 6, + "entries": [ + "Often found patrolling remote territories and other lawless lands, peacekeepers use their finely honed skills and deadly accuracy with firearms to enforce the law wherever they go.", + { + "type": "table", + "colStyles": [ + "col-3", + "col-9" + ], + "rows": [ + [ + "Archetype:", + "{@class Alternate Fighter|LLAF|Marksman|Marksman|LLAF}" + ], + [ + "Fighting Style:", + "{@optfeature Featherweight Fighting|LLAF}, {@optfeature Melee Marksman|LLAF}" + ], + [ + "Exploits:", + "{@optfeature Blinding Shot|LLAF:E}, {@optfeature Crippling Shot|LLAF:E}, {@optfeature Martial Focus|LLAF}, {@optfeature Take Down|LLAF:E}, {@optfeature Trick Shot|LLAF:E}" + ], + [ + "Feats:", + "{@feat Alert}, {@feat Gunner|TCE}, {@feat Piercer|TCE}, {@feat Sharpshooter}" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Pugilist", + "page": 6, + "entries": [ + "You have honed your body into a deadly weapon. While other unarmed warriors rely on their speed to strike, you use your raw power to rain devastating blows down on your foes.", + { + "type": "table", + "colStyles": [ + "col-3", + "col-9" + ], + "rows": [ + [ + "Archetype:", + "{@class Alternate Fighter|LLAF|Champion|Champion|LLAF}" + ], + [ + "Fighting Style:", + "{@optfeature Brawler|LLAF}, {@optfeature Wrestler|LLAF:E}" + ], + [ + "Exploits:", + "{@optfeature Brace Up|LLAF}, {@optfeature Disarm|LLAF}, {@optfeature Hurl|LLAF}, {@optfeature Feint|LLAF}, {@optfeature Mighty Thrust|LLAF}, {@optfeature Thunderous Blow|LLAF:E}" + ], + [ + "Feats:", + "{@feat Crusher|TCE}, {@feat Durable}, {@feat Tavern Brawler}, {@feat Tough}" + ] + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Warrior Archetypes", + "page": 7, + "entries": [ + "Choose one of the following Warrior Archetypes that best represents the skill set and training of your fighter: Crusader, Guardian, Guerrilla, Hound Master, Mystic, Quartermaster, Swordsage, Tinker Knight, or Witchblade.", + { + "type": "list", + "columns": 3, + "items": [ + "{@class Alternate Fighter|LLAF|Crusader|Crusader|LLAF:E}", + "{@class Alternate Fighter|LLAF|Guardian|Guardian|LLAF:E}", + "{@class Alternate Fighter|LLAF|Guerrilla|Guerrilla|LLAF:E}", + "{@class Alternate Fighter|LLAF|Hound Master|Hound Master|LLAF:E}", + "{@class Alternate Fighter|LLAF|Mystic|Mystic|LLAF:E}", + "{@class Alternate Fighter|LLAF|Quartermaster|Quartermaster|LLAF:E}", + "{@class Alternate Fighter|LLAF|Tinker Knight|Tinker Knight|LLAF:E}", + "{@class Alternate Fighter|LLAF|Witchblade|Witchblade|LLAF:E}" + ] + } + ] + } + ] + } + ], + "class": [ + { + "name": "Alternate Fighter", + "source": "LLAF", + "page": 1, + "hd": { + "number": 1, + "faces": 10 + }, + "proficiency": [ + "str", + "con" + ], + "startingProficiencies": { + "armor": [ + "light", + "medium", + "heavy", + "{@item shield|phb|shields}" + ], + "weapons": [ + "simple", + "martial" + ], + "tools": [ + "one set of {@item artisan's tools|phb} of your choice." + ], + "skills": [ + { + "choose": { + "from": [ + "acrobatics", + "athletics", + "history", + "intimidation", + "perception", + "stealth", + "survival" + ], + "count": 2 + } + } + ] + }, + "startingEquipment": { + "additionalFromBackground": true, + "default": [ + "(a) {@item chain mail|PHB} or (b) {@item leather armor|PHB}, a {@item longbow|PHB}, {@item Arrows (20)|PHB|20 arrows}", + "(a) {@filter martial weapon|items|source=phb|category=basic|type=martial weapon} and {@item shield|PHB} or (b) two {@filter martial weapons|items|source=phb|category=basic|type=martial weapon}", + "(a) {@item light crossbow|PHB} and {@item Crossbow Bolts (20)|PHB|20 bolts} or (b) two {@item handaxe|phb|handaxes}", + "(a) a {@item dungeoneer's pack|PHB} or (b) an {@item explorer's pack|PHB}" + ], + "defaultData": [ + { + "a": [ + "chain mail|phb" + ], + "b": [ + "leather armor|phb", + "longbow|phb", + "arrows (20)|phb" + ] + }, + { + "a": [ + { + "equipmentType": "weaponMartial" + }, + "shield|phb" + ], + "b": [ + { + "equipmentType": "weaponMartial", + "quantity": 2 + } + ] + }, + { + "a": [ + "light crossbow|phb", + "crossbow bolts (20)|phb" + ], + "b": [ + { + "item": "handaxe|phb", + "quantity": 2 + } + ] + }, + { + "a": [ + "dungeoneer's pack|phb" + ], + "b": [ + "explorer's pack|phb" + ] + } + ] + }, + "optionalfeatureProgression": [ + { + "name": "Martial Exploits", + "featureType": [ + "LL:ME" + ], + "progression": [ + 0, + 2, + 3, + 3, + 4, + 4, + 5, + 5, + 6, + 6, + 7, + 7, + 8, + 8, + 9, + 9, + 10, + 10, + 10, + 10 + ] + } + ], + "multiclassing": { + "requirements": { + "or": [ + { + "str": 13, + "dex": 13 + } + ] + }, + "proficienciesGained": { + "armor": [ + "light", + "medium", + "{@item shield|phb|shields}" + ], + "weapon": [ + "simple", + "martial" + ] + } + }, + "classTableGroups": [ + { + "colLabels": [ + "Exploits Known", + "Exploit Die", + "Exploit Dice" + ], + "rows": [ + [ + 0, + 0, + 0 + ], + [ + 2, + { + "type": "dice", 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A bandit gang had come upon their village suddenly that morning, and their leader had issued a challenge. If a warrior from the town could best him in single combat, his gang of bandits would leave peacefully. Even though the young human had only joined the town guard one season ago, he could already best every other guard with the sword. To the surprise of the townsfolk, he drew his sword, muttered a prayer, and stepped forward to defend his home.", + "A graying dwarf surveyed the enemy camp as the sun began to set. Along with three of her best soldiers, she had made her way to the enemy general's tent with the intent to rout the army or die in the attempt. In a fully pitched battle, the small band of dwarves under her command wouldn't stand a chance against this great host. However, if her group of elite soldiers followed her orders to the letter, they had a chance to cut off the head of the army before it came to battle. For what could be her final mission, she gripped her battleaxe and gave the order to move out.", + "The flamboyant elven gladiator paused for a brief moment, basking in the cheers of the crowd. He remembered his first gladiatorial match in the underground arena, surrounded by drunken pirates and slavers. Now he performed for the king and queen amidst the bustle of the largest metropolis in the kingdom. After savoring the moment, he whirled about and plunged his gilded spear into his opponent's heart, ending what would be his final fight and earning him his freedom.", + { + "type": "entries", + "name": "Masters of the Battlefield", + "page": 1, + "entries": [ + "Not every city guardsman, mercenary, or professional soldier is considered to be a true fighter. Born with the innate talent for war and keen battle instincts, a born fighter cannot resist the call of the battlefield. Hailing from the ranks of military officers, elite bodyguards, veteran mercenaries, and anointed knights, fighters are known for their masterful skill in battle.", + "Dungeon delving, monster slaying, and other dangerous work common amongst adventurers is second nature for a fighter. Something deep within them compels them to seek out conflict and throw themselves into the midst of it. Often champions of fair competition, fighters make for loyal allies." + ] + }, + { + "type": "entries", + "name": "The Armaments of War", + "page": 1, + "entries": [ + "Every fighter can swing an axe, fence with a rapier, cut down a foe with a longsword, and use a bow with a high degree of skill. Likewise, a fighter is adept with shields and every form of armor. Fighters wield their weapons and armor of choice as an extension of their very self, transforming into beautiful yet deadly whirls of sharpened steel on the battlefield.", + "While they all have skill in battle, the nature of a fighter's training can greatly vary. Some cultivate immense physical might, crushing their foes with overwhelming blows. Some prefer to strike from afar, slaying their enemies before they are aware of their presence. Others use tactical insights to coordinate their allies. And a rare few augment their martial abilities with limited, but potent, arcane spells." + ] + }, + { + "type": "entries", + "name": "Creating Your Fighter", + "page": 1, + "entries": [ + "When creating a fighter, the most important thing to consider is where they gained their skill with the armaments of war. Are you the scion of a noble house, trained from birth by the best warriors in your family's employ? Are you a gladiator who fought for sport, forced to learn to fight or perish? Did you come from nothing and earn food, shelter, and coin at the tip of your sword as a member of a mercenary company?", + "Also, consider your fighter's style of combat and how the way you fight sets you apart from other warriors. Are you a artist with your weapons, gracefully flowing about the field of battle? Are you especially ruthless, reveling in the chaos and carnage of war? Or, do you fight with honor and respect, only challenging those that you deem your equal with the sword?", + { + "type": "inset", + "name": "Multiclassing and the Fighter", + "entries": [ + "If your group uses the optional multiclassing rule, here's what you need to know if you choose to take your first level in the fighter class.", + { + "type": "entries", + "name": "Ability Score Minimum", + "entries": [ + "As a multiclass character, you must have at least a Strength (or Dexterity) score of 13 to take a level in this class, or to take a level in another class if you are already a fighter." + ] + }, + { + "type": "entries", + "name": "Proficiencies", + "entries": [ + "If fighter isn't your initial class, here are the proficiencies you gain when you take your first level as a fighter: light armor, medium armor, shields, simple weapons and martial weapons." + ] + }, + { + "type": "entries", + "name": "Exploits", + "entries": [ + "If you have another feature that allows you to learn and perform Exploits, add all of your Exploit Dice together into one pool, and they all become the size of your largest Exploit Die. You can then use any of these Exploit Dice to perform any Exploits you know from either source." + ] + } + ] + }, + { + "type": "entries", + "name": "Quick Build", + "entries": [ + "You can make a fighter quickly by using these suggestions. First, depending on the weapons you wish to use, make your Strength (heavy or melee weapons) or your Dexterity (ranged weapons or dual wielding) your highest ability score, followed by Constitution. Second, choose the {@background soldier|phb} background." + ] + } + ] + } + ] + } + ] + } + ], + "subclass": [ + { + "name": "Arcane Knight", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "shortName": "Arcane Knight", + "page": 5, + "subclassSpells": [ + "blade ward", + "booming blade|tce", + "chill touch", + "control flames|xge", + "prestidigitation", + "fire bolt", + "green-flame blade|tce", + "gust|xge", + "light", + "lightning lure|tce", + "mold earth|xge", + "resistance", + "shape water|xge", + "shocking grasp", + "sword burst|tce", + "true strike", + "absorb elements|xge", + "burning hands", + "catapult|xge", + "chromatic orb", + "compelled duel", + "earth tremor|xge", + "hellish rebuke", + "mage armor", + "magic missile", + "protection from evil and good", + "searing smite", + "shield", + "thunderous smite", + "thunderwave", + "aganazzar's scorcher|xge", + "branding smite", + "flame blade", + "gust of wind", + "magic weapon", + "misty step", 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"classSource": "LLAF", + "page": 7, + "shortName": "Champion", + "subclassFeatures": [ + "Champion|Alternate Fighter|LLAF|Champion|LLAF|3", + "Peak Athlete|Alternate Fighter|LLAF|Champion|LLAF|7", + "Devastating Critical|Alternate Fighter|LLAF|Champion|LLAF|10", + "Legendary Champion|Alternate Fighter|LLAF|Champion|LLAF|18" + ] + }, + { + "name": "Commander", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 8, + "shortName": "Commander", + "subclassFeatures": [ + "Commander|Alternate Fighter|LLAF|Commander|LLAF|3", + "Strategic Command|Alternate Fighter|LLAF|Commander|LLAF|7", + "Heroic Surge|Alternate Fighter|LLAF|Commander|LLAF|10", + "Inspiring Commands|Alternate Fighter|LLAF|Commander|LLAF|15" + ] + }, + { + "name": "Knight Errant", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 8, + "shortName": "Knight Errant", + "subclassFeatures": [ + "Knight Errant|Alternate Fighter|LLAF|Knight 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Arms|LLAF|3", + "Master of Forms|Alternate Fighter|LLAF|Master at Arms|LLAF|7", + "Masterful Surge|Alternate Fighter|LLAF|Master at Arms|LLAF|10", + "Warrior of Legend|Alternate Fighter|LLAF|Master at Arms|LLAF|18" + ] + }, + { + "name": "Runecarver", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 9, + "shortName": "Runecarver", + "subclassFeatures": [ + "Runecarver|Alternate Fighter|LLAF|Runecarver|LLAF|3", + "Runic Ward|Alternate Fighter|LLAF|Runecarver|LLAF|7", + "Unyielding|Alternate Fighter|LLAF|Runecarver|LLAF|10", + "Ancient Insight|Alternate Fighter|LLAF|Runecarver|LLAF|15", + "Legendary Runecarver|Alternate Fighter|LLAF|Runecarver|LLAF|18" + ] + }, + { + "name": "Shadowdancer", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 9, + "shortName": "Runecarver", + "subclassFeatures": [ + "Shadowdancer|Alternate Fighter|LLAF|Shadowdancer|LLAF|3", + "Shade Strike|Alternate 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] + }, + { + "name": "Quartermaster", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 12, + "shortName": "Quartermaster", + "subclassFeatures": [ + "Quartermaster|Alternate Fighter|LLAF|Quartermaster|LLAF:E|3", + "Dependable|Alternate Fighter|LLAF|Quartermaster|LLAF:E|7", + "Improved Rations|Alternate Fighter|LLAF|Quartermaster|LLAF:E|10", + "Ever Ready|Alternate Fighter|LLAF|Quartermaster|LLAF:E|15", + "Legendary Quarteramaster|Alternate Fighter|LLAF|Quartermaster|LLAF:E|18" + ] + }, + { + "name": "Swordsage", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 14, + "shortName": "Swordsage", + "subclassFeatures": [ + "Swordsage|Alternate Fighter|LLAF|Swordsage|LLAF:E|3", + "Heightened Reflexes|Alternate Fighter|LLAF|Swordsage|LLAF:E|7", + "Trance of the Master|Alternate Fighter|LLAF|Swordsage|LLAF:E|10", + "Storm of Steel|Alternate Fighter|LLAF|Swordsage|LLAF:E|15", + "Legendary Swordsage|Alternate Fighter|LLAF|Swordsage|LLAF:E|18" + ] + }, + { + "name": "Sylvan Archer", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 14, + "shortName": "Sylvan Archer", + "subclassFeatures": [ + "Sylvan Archer|Alternate Fighter|LLAF|Sylvan Archer|LLAF|3", + "Sylvan Shot|Alternate Fighter|LLAF|Sylvan Archer|LLAF|7", + "Enchanted Quiver|Alternate Fighter|LLAF|Sylvan Archer|LLAF|15", + "Legendary Sylvan Archer|Alternate Fighter|LLAF|Sylvan Archer|LLAF|18" + ] + }, + { + "name": "Tinker Knight", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 14, + "shortName": "Tinker Knight", + "subclassFeatures": [ + "Tinker Knight|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|3", + "Tinker's Expertise|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|7", + "Mechanical Synergy|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|10", + "Flexible Innovation|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|15", + "Legendary Inventions|Alternate 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You cannot select a Fighting Style more than once, even if a feature allows you to select an additional Fighting Style.", + "Whenever you gain a level in this class, you can switch your Fighting Style for another Fighting Style of your choice.", + { + "type": "options", + "count": 1, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Archery|LLAF" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Classical Swordplay|LLAF" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Defensive Fighting|LLAF" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dual Wielding|LLAF" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dueling|LLAF" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Featherweight Fighting|LLAF" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Great Weapon Fighting|LLAF" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Heavyweight Fighting|LLAF:E" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Improvised Fighting|LLAF" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Mariner|LLAF:E" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Melee Marksman|LLAF" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Mountaineer|LLAF:E" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Mounted Warrior|LLAF:E" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Pit Fighting|LLAF:E" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Protection|LLAF" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Shield Warrior|LLAF:E" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Standard Bearer|LLAF:E" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Strongbow|LLAF" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Thrown Weapon Fighting|LLAF" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Brawler|LLAF" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Versatile Fighting|LLAF" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Wrestler|LLAF:E" + } + ] + }, + { + "type": "inset", + "name": "Alternate Rule: Style Re-Training", + "entries": [ + "Some Fighting Styles have specific uses. Consider allowing the fighters in your game to re-train their Fighting Style over a few long rests, or a single long rest if they are high level, to adjust their technique." + ] + } + ] + }, + { + "name": "Second Wind (1)", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 3, + "level": 1, + "entries": [ + "Starting at 1st level, you can use a bonus action to regain hit points equal to {@dice 1d10} + your fighter level. Once you do so, you must finish a short or long rest before you can do so again.", + "When you reach 14th level in this class, you can use your Second Wind feature twice between each short or long rest." + ] + }, + { + "name": "Second Wind (2)", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 3, + "level": 14, + "entries": [ + "At 14th level, you can use your Second Wind twice before you must finish a short or long rest." + ] + }, + { + "name": "Martial Exploits", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 3, + "level": 2, + "entries": [ + "At 2nd level, you have begun to master unique techniques to enhance your martial skill, both on and off the field of battle.", + { + "type": "entries", + "name": "Exploit Dice", + "page": 3, + "entries": [ + "The Fighter table shows how many Exploit Dice you have to perform the Exploits you know. To use an Exploit, you must expend one of these Dice. You can only use one Exploit per attack, ability check, or saving throw, and you regain your expended Exploit Dice when you finish a short or long rest.", + "Your Exploit Dice begin as {@dice d6}s, and increase in size as you gain levels in this class, as indicated in the Fighter table." + ] + }, + { + "type": "entries", + "name": "Exploits Known", + "page": 3, + "entries": [ + "You know two {@filter Exploits|optionalfeatures|feature type=LL:ME} of your choice from the list at the end of this class. The Exploits Known column of the Fighter table shows when you learn more Exploits of your choice. To learn an Exploit you must meet any prerequisites it may have, like a minimum Ability Score or a minimum fighter level.", + "Whenever you gain a fighter level, you can replace one of the Exploits you know with another {@filter Exploit|optionalfeatures|feature type=LL:ME} of your choice." + ] + }, + { + "type": "entries", + "name": "Saving Throws", + "page": 3, + "entries": [ + "If an Exploit requires a creature to make a saving throw, your Exploit saving throw DC is calculated as follows:", + { + "type": "abilityDc", + "name": "Exploit", + "attributes": [ + "str", + "dex" + ] + } + ] + } + ] + }, + { + "name": "Know Your Enemy", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 3, + "entries": [ + "Beginning at 3rd level, you can measure the skills of others in comparison to your own. As an action, choose a creature you can see within 60 feet. You learn if it is your equal, superior, or inferior in regards to one of the following attributes:", + { + "type": "table", + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Armor Class", + "Strength Score" + ], + [ + "Current or Total Hit Points", + "Dexterity Score" + ], + [ + "Proficiency Bonus", + "Constitution Score" + ], + [ + "Fighter Class Levels", + "Exploits Known" + ] + ] + }, + "Once you learn something about a creature, you can't use this feature on that creature again until you finish a long rest.", + "When you reach 14th level, you can use this feature to learn of your foe's strengths through battle. Once per turn, you can use this feature when you hit with a weapon attack, and you can use this feature to learn three things about a creature between each short or long rest" + ] + }, + { + "name": "Warrior Archetype", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 3, + "entries": [ + "At 3rd level, choose the Warrior Archetype from the options below that best represents your skills and training: Arcane Knight, Champion, Commander, Marksman, or Master at Arms.", + "Also included at the end of this class are Archetypes inspired by official options for Fighters: Sylvan Archer, Knight Errant, Shadowdancer, Ronin, and Runecarver.", + "Your Warrior Archetype grants you features at 3rd level and again at 7th, 10th, 15th, and 18th levels.", + { + "type": "entries", + "name": "Archetype Exploits", + "page": 4, + "entries": [ + "Each Archetype has a list of Archetype Exploits you learn at the fighter levels noted in your Archetype's description. They don't count against your total number of Exploits Known and can't be switched out for other Exploits. If you don't meet an Archetype Exploit's prerequisites, you learn it regardless." + ] + } + ] + }, + { + "name": "Archetype Feature", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 7, + "entries": [ + "At 7th level, you gain a feature granted by your Warrior Archetype." + ] + }, + { + "name": "Archetype Feature", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 10, + "entries": [ + "At 10th level, you gain a feature granted by your Warrior Archetype." + ] + }, + { + "name": "Archetype Feature", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 15, + "entries": [ + "At 15th level, you gain a feature granted by your Warrior Archetype." + ] + }, + { + "name": "Archetype Feature", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 18, + "entries": [ + "At 18th level, you gain a feature granted by your Warrior Archetype." + ] + }, + { + "name": "Ability Score Improvement", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 4, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 8, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 12, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 14, + "entries": [ + "When you reach 14th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Extra Attack (1)", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 5, + "entries": [ + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn.", + "When you reach certain levels in this class, the number of attacks you can make as part of your Attack action increases; at 11th level (3 attacks) and at 17th level (4 attacks)." + ] + }, + { + "name": "Extra Attack (2)", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 11, + "entries": [ + "At 11th level, you can attack three times whenever you take the {@action Attack} action on your turn." + ] + }, + { + "name": "Martial Superiority", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 11, + "entries": [ + "Your martial skill eclipses even that of professional warriors. Starting at 11th level, whenever you use your Second Wind feature you regain one of your expended Exploit Dice.", + "Also, you regain all Expended Exploit dice if you spend 10 minutes doing only activity that would be part of a short rest." + ] + }, + { + "name": "Extra Attack (3)", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 17, + "entries": [ + "At 17th level, you can attack four times whenever you take the {@action Attack} action on your turn." + ] + }, + { + "name": "Action Surge (1)", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 6, + "entries": [ + "Starting at 6th level, you can push yourself past your limits, if only for a moment. On your turn, you can take one additional action on that current turn. Once you do so, you must finish a short or long rest before you can use this feature again.", + "When you reach 20th level, you can use this feature twice between each short or long rest, but only once per turn." + ] + }, + { + "name": "Action Surge (2)", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 20, + "entries": [ + "At 20th level, you can use your Action Surge feature twice per short or long rest, but only once per turn." + ] + }, + { + "name": "Indomitable (1)", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 9, + "entries": [ + "Your fighting spirit allows you to grasp success from the jaws of defeat. Beginning at 9th level, when you fail a saving throw, you can choose to succeed instead. Once you use this feature you must finish a long rest before you can use it again.", + "At certain fighter levels you can use this feature additional times between each long rest. You can use this feature twice starting at 13th level, and three times starting at 17th level." + ] + }, + { + "name": "Indomitable (2)", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 13, + "entries": [ + "At 13th level, you can use Indomitable twice between long rests." + ] + }, + { + "name": "Indomitable (3)", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 17, + "entries": [ + "At 17th level, you can use Indomitable three times between long rests." + ] + }, + { + "name": "Relentless", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 20, + "entries": [ + "At 20th level, your skills in combat are those of legend. When you roll initiative, you regain all expended Exploit Dice.", + "Also, if you start your turn with no Exploit Dice remaining, you immediately regain one of your expended Exploit Dice." + ] + } + ], + "subclassFeature": [ + { + "name": "Arcane Knight", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Arcane Knight", + "page": 5, + "level": 3, + "entries": [ + "Arcane Knights supplement their skill with the armaments of war with arcane knowledge. Compared to mages who study only magic, Arcane Knights can only produce minor spells, but, when combined with their deadly skill with the weapons of warfare, these minor spells become potent enhancements.", + { + "type": "refSubclassFeature", + "subclassFeature": "Weapon Bond|Alternate Fighter|LLAF|Arcane Knight|LLAF|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Spellcasting|Alternate Fighter|LLAF|Arcane Knight|LLAF|3" + } + ] + }, + { + "name": "Spellcasting", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Arcane Knight", + "page": 5, + "level": 3, + "entries": [ + "When you adopt the Arcane Knight Archetype at 3rd level, you learn to cast minor arcane spells, much like a wizard.", + { + "type": "entries", + "name": "Cantrips", + "page": 5, + "entries": [ + "You learn two cantrips of your choice from the {@filter Arcane Knight spell list|spells|subclass=Alternate Fighter: Arcane Knight (LLAF)|level=0}. You learn one additional Arcane Knight cantrip at 10th level." + ] + }, + { + "type": "entries", + "name": "Spell Slots", + "page": 5, + "entries": [ + "The Arcane Knight Spellcasting table shows how many spell slots you have to cast your spells of 1st-level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell {@spell shield} and have a 1st-level and a 2nd-level spell slot available, you can cast {@spell shield} using either slot." + ] + }, + { + "type": "entries", + "name": "Spells Known of 1st-Level and Higher", + "page": 5, + "entries": [ + "You know three 1st-level {@filter Arcane Knight spells|spells|subclass=Alternate Fighter: Arcane Knight (LLAF)}. The Spells Known column of your Spellcasting table shows when you learn more spells of 1st-level or higher, of a level for which you have spell slots.", + "When you gain a level, you can replace one of your Spells Known with another spell from the Arcane Knight spell list. The spell must be of a level for which you have spell slots." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "page": 5, + "entries": [ + "Intelligence is your spellcasting ability for your Arcane Knight spells. You use Intelligence whenever a spell refers to your spellcasting ability. You also use your Intelligence modifier when setting the saving throw DC or making a spell attack roll for an Arcane Knight spell.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "int" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "int" + ] + } + ] + } + ] + }, + { + "name": "Weapon Bond", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Arcane Knight", + "page": 5, + "level": 3, + "entries": [ + "At 3rd level, you can magically bond yourself to your weapon. At the end of a short or long rest, you can touch a weapon, forging a magical bond between you and that weapon.", + "You cannot be disarmed of a bonded weapon unless you are {@condition incapacitated}. If it is on the same plane of existence, you can use a bonus action to instantly summon it to you. It can be used as a spellcasting focus for your Arcane Knight spells.", + "You can have up to two bonded weapons at any one time, though, they must be summoned one at a time. If you bond a third weapon, you break the bond with one of the other two.", + { + "type": "inset", + "name": "Master Sword & Spell!", + "entries": [ + "Interested in playing a true master of both sword and spell? Check out the {@link Magus Class|https://www.gmbinder.com/share/-Mslo6ktmq1Yg5WTSjDQ}, the arcane half-caster companion to the paladin and ranger!" + ] + } + ] + }, + { + "name": "War Magic", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Arcane Knight", + "page": 6, + "level": 7, + "header": 2, + "entries": [ + "You can seamlessly weave minor spells with weapon attacks. When you use your action to cast an Arcane Knight spell you can make a weapon attack as a bonus action on that turn." + ] + }, + { + "name": "Enchanted Strikes", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Arcane Knight", + "page": 6, + "level": 10, + "header": 2, + "entries": [ + "Your weapons weaken a creature's resistance to your magic. Starting at 10th level, when you hit a creature with a weapon attack, it has disadvantage on the next saving throw it makes against a spell cast by you, before the end of your next turn." + ] + }, + { + "name": "Arcane Surge", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Arcane Knight", + "page": 6, + "level": 15, + "header": 2, + "entries": [ + "Starting at 15th level, when you use your Action Surge, you can teleport up to 30 feet to an unoccupied space you can see. You can teleport before or after the additional action." + ] + }, + { + "name": "Legendary Arcane Knight", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Arcane Knight", + "page": 6, + "level": 18, + "header": 2, + "entries": [ + "You expertly weave spell and sword together. When you take the Attack action on your turn, you can cast an Arcane Knight spell with a casting time of one action in place of one attack." + ] + }, + { + "name": "Champion", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Champion", + "page": 6, + "level": 3, + "entries": [ + "Champions forgo all other forms of improvement to focus on enhancing their raw physical might. These immense figures strive to maintain peak physical condition through relentless training. In battle, Champions perform supernatural feats of athleticism and overwhelm their foes with their raw power.", + { + "type": "refSubclassFeature", + "subclassFeature": "Champion Exploits|Alternate Fighter|LLAF|Champion|LLAF|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mighty Warrior|Alternate Fighter|LLAF|Champion|LLAF|3" + } + ] + }, + { + "name": "Champion Exploits", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Champion", + "page": 6, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Champion Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature feat of strength|LLAF}, {@optfeature ruthless strike|LLAF}" + ], + [ + "5th", + "{@optfeature concussive blow|LLAF}, {@optfeature heroic will|LLAF}" + ], + [ + "9th", + "{@optfeature mythic athleticism|LLAF}" + ] + ] + } + ] + }, + { + "name": "Mighty Warrior", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Champion", + "page": 6, + "level": 3, + "entries": [ + "You raw physical might enhances your attacks. Your weapon attacks score a critical hit on a roll of 19 or 20 on the d20.", + "At 15th level, your critical hit range increases again, and you score a critical hit on a roll of 18-20 on the d20." + ] + }, + { + "name": "Remarkable Strength", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Champion", + "page": 6, + "level": 7, + "header": 2, + "entries": [ + "You easily perform feats of raw strength and endurance that would seem impossible. Whenever you make a Strength or Constitution ability check or saving throw you gain a bonus to your roll equal to one roll of your Exploit Die." + ] + }, + { + "name": "Peak Athlete", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Champion", + "page": 6, + "level": 7, + "header": 2, + "entries": [ + "You easily perform Your physical abilities are peerless. You gain a climbing and swimming speed equal to your walking speed, and when you use Second Wind you gain the benefits of the Dash action.eats of raw strength and endurance that would seem impossible. Whenever you make a Strength or Constitution ability check or saving throw you gain a bonus to your roll equal to one roll of your Exploit Die." + ] + }, + { + "name": "Devastating Critical", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Champion", + "page": 7, + "level": 10, + "header": 2, + "entries": [ + "Whenever you score a critical hit with a weapon attack you can deal additional damage equal to your Fighter level.", + "At 15th level, when you score a critical hit with a weapon attack, you can maximize the damage instead of rolling. Once you do you must finish a long rest before you can do so again." + ] + }, + { + "name": "Legendary Champion", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Champion", + "page": 7, + "level": 18, + "header": 2, + "entries": [ + "You are a nearly perfect specimen of physical vigor, and have become exceedingly hard to kill. Starting at 18th level, if you start your turn with half of your hit points or less remaining, you regain hit points equal to 5 + your Constitution modifier.", + "You do not regain any hit points if you are at 0 hit points." + ] + }, + { + "name": "Commander", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Commander", + "page": 7, + "level": 3, + "entries": [ + "Not all fighters rely solely on themselves in battle, some use their deep knowledge of battlefield tactics to coordinate their allies. Commanders are warriors who lead from the front of the battle, issuing orders and inspiring greatness in others by their own brave deeds. By their presence, a Commander can transform an unorganized militia into a deadly fighting force.", + { + "type": "refSubclassFeature", + "subclassFeature": "Commander Exploits|Alternate Fighter|LLAF|Commander|LLAF|3|LLAF" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Student of War|Alternate Fighter|LLAF|Commander|LLAF|3|LLAF" + } + ] + }, + { + "name": "Commander Exploits", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Commander", + "page": 7, + "level": 3, + "entries": [ + "You learn certain Tactical Exploits from the {@link warlord class|https://www.gmbinder.com/share/-MrUNf61qoDb0Csw8a9r} at the fighter levels noted in the table below. They don't count against your total number of Exploits Known. Each time you gain a level, you can replace one of the Exploits you learned from this feature with a Tactical Exploit of your choice.", + "If a Tactical Exploit has a warlord level prerequisite, you can learn it if your fighter level meets that prerequisite. Some Tactical Exploits require a Leadership modifier. Choose either Intelligence, Wisdom, or Charisma to be your Leadership modifier for these Exploits.", + { + "type": "table", + "caption": "Commander Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "attack order, maneuvering order" + ], + [ + "5th", + "defensive order, surprise attack" + ], + [ + "9th", + "tactical reposition" + ] + ] + } + ] + }, + { + "name": "Student of War", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Commander", + "page": 7, + "level": 3, + "entries": [ + "You have studied the strategy of both politics and war. You gain proficiency in either History, Insight, or Persuasion, and whenever you make an ability check with that skill you gain a bonus to your roll equal to one roll of your Exploit Die." + ] + }, + { + "name": "Strategic Command", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Commander", + "page": 7, + "level": 7, + "header": 2, + "entries": [ + "You can organize your allies even as you fight. When you use Second Wind, you can choose up to three creatures within 30 feet that can see or hear you to regain hit points equal to one roll of your Exploit Die + your Leadership modifier." + ] + }, + { + "name": "Heroic Surge", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Commander", + "page": 7, + "level": 10, + "header": 2, + "entries": [ + "10th-level Commander Archetype feature When you use Action Surge, you can choose another creature within 30 feet that can see or hear you. It can use its reaction to move up to its full speed without provoking opportunity attacks and then make a single weapon attack.", + "At 18th level, you can target two creatures with this feature." + ] + }, + { + "name": "Inspiring Commands", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Commander", + "page": 7, + "level": 15, + "header": 2, + "entries": [ + "Once per turn when you use a Tactical Exploit that targets at least one friendly creature, one target of your choice gains temporary hit points equal to your Leadership modifier." + ] + }, + { + "name": "Marksman", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Marksman", + "page": 7, + "level": 3, + "entries": [ + "While all fighters learn to draw a bow or hurl a javelin, those who train as Marksmen dedicate themselves to mastering ranged weapons of all types. Often, their deadly skills are backed up with an unmistakable swagger and unshakable confidence. Relying on their innate talents and signature grit, there are few challenges a true Marksman cannot overcome.", + { + "type": "refSubclassFeature", + "subclassFeature": "Marksman Exploits|Alternate Fighter|LLAF|Marksman|LLAF|3|LLAF" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Elite Training|Alternate Fighter|LLAF|Marksman|LLAF|3|LLAF" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Marksman's Focus|Alternate Fighter|LLAF|Marksman|LLAF|3|LLAF" + }, + { + "type": "inset", + "name": "Gunpowder & Firearms", + "entries": [ + "If your game includes firearms and gunpowder, and your Marksman has been exposed to the operation of such weapons, they are proficient with them." + ] + } + ] + }, + { + "name": "Marksman Exploits", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Marksman", + "page": 7, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Marksman Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature arresting strike|LLAF}, {@optfeature inquisitive eye|LLAF}" + ], + [ + "5th", + "{@optfeature crippling strike|LLAF}, {@optfeature volley|LLAF}" + ], + [ + "9th", + "{@optfeature thunderous shot|LLAF}" + ] + ] + } + ] + }, + { + "name": "Elite Training", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Marksman", + "page": 8, + "level": 3, + "entries": [ + "Your training has enhanced your reaction times. Starting at 3rd level, when you make a Dexterity check or saving throw, you can expend an Exploit Die and add it to your roll. You can do so after you roll, but before you know if you succeed or fail." + ] + }, + { + "name": "Marksman's Focus", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Marksman", + "page": 8, + "level": 3, + "entries": [ + "You can quiet your body to fire with deadly accuracy. When you begin your turn and are not surprised or incapacitated, you can choose to enter a state of Focus, which imposes the following benefits and effects until the end of your turn:", + { + "type": "list", + "items": [ + "Your speed is reduced to 0 feet.", + "Until you hit a creature with a ranged weapon attack, you have advantage on all ranged weapon attack rolls.", + "When you roll a 1 or 2 on a damage die for an attack you make with a ranged weapon, you can re-roll the die. You must use this new roll, even if the new roll is a 1 or a 2." + ] + } + ] + }, + { + "name": "Cunning Shot", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Marksman", + "page": 8, + "level": 7, + "header": 2, + "entries": [ + "You react to danger at a moment's notice. Beginning at 7th level, you add your proficiency bonus to your Initiative rolls.", + "Your elite marksmanship allows you to exploit even the smallest weakness in your enemy's defenses. Your ranged weapon attacks ignore any resistance to piercing damage." + ] + }, + { + "name": "Reposition", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Marksman", + "page": 8, + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level, when you use your Second Wind, your speed increases by 10 feet and any opportunity attacks targeting you have disadvantage until the end of your turn." + ] + }, + { + "name": "Reliable Shot", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Marksman", + "page": 8, + "level": 15, + "header": 2, + "entries": [ + "You make even impossible shots with ease. Your normal and long range for ranged weapon attacks increases by a number of feet equal to 10 times your Fighter level.", + "Also, once per turn, when you have advantage on a ranged weapon attack, you can forgo advantage and make one additional ranged weapon attack against it." + ] + }, + { + "name": "Legendary Marksman", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Marksman", + "page": 8, + "level": 18, + "header": 2, + "entries": [ + "Your marksmanship is supernaturally accurate. When you Focus, the benefits last for 1 minute, and you have advantage on all ranged weapon attacks for the duration. Finally, your speed is only reduced to 10 feet. At the start of your turn you can end your Focus (no action required)." + ] + }, + { + "name": "Master at Arms", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Master at Arms", + "page": 8, + "level": 3, + "entries": [ + "While most fighters master one specific martial discipline, a Master at Arms is the rare warrior who is able to truly master multiple styles of combat. Whether through grit, dedication, or extraordinary skill, these elite fighters learn all they can about the theory of combat. A Master at Arms is always on the lookout for a new weapon or style of fighting to master.", + { + "type": "refSubclassFeature", + "subclassFeature": "Advanced Technique|Alternate Fighter|LLAF|Master at Arms|LLAF|3|LLAF" + } + ] + }, + { + "name": "Advanced Technique", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Master at Arms", + "page": 8, + "level": 3, + "entries": [ + "Your ability to learn and execute martial techniques exceeds that of most other warriors and even other trained Fighters. You gain the following benefits to your Fighter features:", + { + "type": "entries", + "name": "Exploits", + "page": 5, + "entries": [ + "You learn two 1st-degree Martial Exploits of your choice from the list at the end of this class. These Exploits do not count against your total number of Exploits Known.", + "You learn additional Martial Exploits following the same rules at certain levels: at 5th level you learn two 2nd-degree Exploits, and at 9th level you learn one 3rd-degree Exploit." + ] + }, + { + "type": "entries", + "name": "Exploit Dice", + "page": 5, + "entries": [ + "Your total number of Exploit Dice increases by 1, and all of your Exploit Dice increase to become d8s.", + "At certain levels your Exploit Dice increase again; at 5th level they become d10s, and at 11th level they become d12s." + ] + }, + { + "type": "entries", + "name": "Fighting Styles", + "page": 5, + "entries": [ + "You learn one additional Fighting Style of your choice from those available to the Fighter. However, you can only benefit from one Fighter Fighting Style at a time.", + "As a bonus action, you can switch your current Fighting Style for another Fighter Fighting Style that you know.", + "You learn an additional Fighting Style of your choice at 7th level, and again when you reach 15th level in this class. You can still only benefit from one Fighting Style at a time." + ] + } + ] + }, + { + "name": "Master of Forms", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Master at Arms", + "page": 9, + "level": 7, + "header": 2, + "entries": [ + "By 7th level, your technical skill with the weapons of war has grown, allowing you to learn exotic techniques from a variety of disciplines. Choose two {@filter Exploits|optionalfeatures|feature type=LL:1DE;LL:2DE;LL:3DE;LL:4DE;LL:5DE} from any class, including this one. If the Exploit has a prerequisite level, you can learn it as long as your fighter level meets that prerequisite.", + "These Exploits count as Martial Exploits for you, but they don't count against your total number of Exploits Known.", + "You learn one additional Exploit of your choice from any class at 15th level, and one final Exploit at 18th level.", + { + "type": "inset", + "name": "Advanced Martial Classes", + "entries": [ + "{@i Master of Forms} references learning Exploits from any class. Other than the Alternate Fighter, there are currently two other classes that use Exploits:", + { + "type": "list", + "items": [ + "The Alternate Fighter: Expanded - {@book Found Here|LLAF:E|0|Alternate Fighter:Expanded}", + "The Alternate Barbarian - {@link Found here|https://www.gmbinder.com/share/-N2gn3QXALCVqwAFJe5v}", + "The Warlord - {@link Found here|https://www.gmbinder.com/share/-MrUNf61qoDb0Csw8a9r}" + ] + } + ] + } + ] + }, + { + "name": "Masterful Surge", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Master at Arms", + "page": 9, + "level": 10, + "header": 2, + "entries": [ + "You can draw on your techniques as a reflex in times of great need. Starting at 10th level, when you use your Action Surge, you gain a single Exploit Die that must be used as part of the additional action granted to you by your Action Surge. If not used, it disappears at the end of your additional action.", + "Also, you can benefit from two of Fighting Styles you know at once. Though, you can only switch one per bonus action." + ] + }, + { + "name": "Warrior of Legend", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Master at Arms", + "page": 9, + "level": 18, + "header": 2, + "entries": [ + "Your mastery of the weapons of war is near-supernatural. Once per turn when you use an Exploit in combat, you can roll a d6 in place of expending an Exploit Die.", + "Also, over the course of 1 hour, which can be during a short or long rest, you can practice your techniques to replace one Exploit you know with a Martial Exploit of the same degree." + ] + }, + { + "name": "Sylvan Archer", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Sylvan Archer", + "subclassSource": "LLAF", + "page": 14, + "level": 3, + "entries": [ + "Originally hailing from the elder forests of the world, Fighters who train to become Sylvan Archers learn to enchant arrows with ancient elven magics. Traditionally, these warriors serve as guardians of places of great natural power, but they have been known to train worth outsiders in their signature magic.", + { + "type": "refSubclassFeature", + "subclassFeature": "Sylvan Archer Exploits|Alternate Fighter|LLAF|Sylvan Archer|LLAF|3|LLAF" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Sylvan Lore|Alternate Fighter|LLAF|Sylvan Archer|LLAF|3|LLAF" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Enchanted Arrows|Alternate Fighter|LLAF|Sylvan Archer|LLAF|3|LLAF" + } + ] + }, + { + "name": "Sylvan Archer Exploits", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Sylvan Archer", + "subclassSource": "LLAF", + "page": 14, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Sylvan Archer Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature flaming shot|LLAF}, {@optfeature rustic intuition|LLAF}" + ], + [ + "5th", + "{@optfeature martial focus|LLAF}, {@optfeature volley|LLAF}" + ], + [ + "9th", + "{@optfeature thunderous shot|LLAF}" + ] + ] + } + ] + }, + { + "name": "Sylvan Lore", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Sylvan Archer", + "subclassSource": "LLAF", + "page": 14, + "level": 3, + "entries": [ + "You are learned in the Sylvan arts. You learn to speak, read, and write Sylvan, the ancient language of forests. You also gain proficiency in Nature. You can make Wisdom (Nature) check in place of the normal Intelligence (Nature) checks.", + "Finally, you learn the druidcraft cantrip, and Wisdom is your spellcasting modifier for it. When you cast druidcraft you can use a piece of ammunition as a spellcasting focus." + ] + }, + { + "name": "Enchanted Arrows", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Sylvan Archer", + "subclassSource": "LLAF", + "page": 14, + "level": 3, + "entries": [ + "You have learned to enchant arrows and other ammunition with elder Sylvan magic. You gain the benefits listed below:", + { + "type": "entries", + "name": "Shots Known", + "page": 5, + "entries": [ + "You learn two Enchanted Shots of your choice from the list at the end of this Archetype description. You learn one additional Enchanted Shot of your choice when you reach 7th, 10th, 15th and 18th level in this class.", + "When you gain a level in this class you can replace one of the Shots you know with another Shot of your choice." + ] + }, + { + "type": "entries", + "name": "Enchanting a Shot", + "page": 5, + "entries": [ + "Whenever you hit a creature with a ranged weapon attack, you can magically apply the effects of one Enchanted Shot you know as part of that attack.", + "You can use a number of Enchanted Shots equal to your Wisdom modifier (minimum of 1). You regain all expended uses when you finish a long rest. If you have no uses left, you can expend an Exploit Die to use one of your Shots again." + ] + }, + { + "type": "entries", + "name": "Saving Throws", + "page": 5, + "entries": [ + "You can use a number of EnchIf one of your Enchanted Shots forces a creature to make a saving throw or an ability check, it makes its roll against your Exploit save DC." + ] + } + ] + }, + { + "name": "Sylvan Shot", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Sylvan Archer", + "subclassSource": "LLAF", + "page": 14, + "header": 2, + "level": 7, + "entries": [ + "You weave small amounts of magic into every shot you take. Your ranged weapon attacks count as magical for the sake of overcoming resistance and immunity to nonmagical attacks.", + "Moreover, once per turn when you make a ranged weapon attack and miss, you can use your reaction to curve that shot and repeat the attack with the same ammunition against another target of your choice within range of that weapon." + ] + }, + { + "name": "Enchanted Quiver", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Sylvan Archer", + "subclassSource": "LLAF", + "page": 14, + "header": 2, + "level": 15, + "entries": [ + "You can conjure ammunition for your favored weapons from thin air. Whenever you make a ranged weapon attack you can conjure a piece of magical ammunition as part of the attack. After the attack, hit or miss, this ammunition vanishes.", + "In addition, when you have no uses of your Enchanted Shot remaining, you can expend an Exploit Die to use it again." + ] + }, + { + "name": "Legendary Sylvan Archer", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Sylvan Archer", + "subclassSource": "LLAF", + "page": 14, + "header": 2, + "level": 18, + "entries": [ + "The power of your enchantments rivals that of the eldest elves. When you use an Enchanted Shot it deals additional force damage equal to one roll of your Exploit Die.", + "Also, you can overload one of your Enchanted Shots with overwhelming magic. When you use an Enchanted Shot you can empower it, causing creatures of your choice within 20 feet to suffer the effects of the Shot along with the target.", + "Once you empower an Enchanted Shot in this way you must finish a long rest before you can do so again." + ] + }, + { + "name": "Knight Errant", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Knight Errant", + "subclassSource": "LLAF", + "page": 14, + "level": 3, + "entries": [ + "Often raised at court or in the upper circles of the nobility, the archetypal Knight Errant is a chivalric warrior of the highest order. They excel at mounted combat and wander the world in search of adventure and opportunities for heroism. These paragons of virtue are bound to defend the weak and weary.", + { + "type": "refSubclassFeature", + "subclassFeature": "Knight Errant Exploits|Alternate Fighter|LLAF|Knight Errant|LLAF|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Courtly Pedigree|Alternate Fighter|LLAF|Knight Errant|LLAF|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Chivalric Mark|Alternate Fighter|LLAF|Knight Errant|LLAF|3" + } + ] + }, + { + "name": "Knight Errant Exploits", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Knight Errant", + "subclassSource": "LLAF", + "page": 14, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Knight Errant Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature shield impact|LLAF}, {@optfeature skilled rider|LLAF}" + ], + [ + "5th", + "{@optfeature defensive stance|LLAF}, {@optfeature warrior's challenge|LLAF}" + ], + [ + "9th", + "{@optfeature mythic resilience|LLAF}" + ] + ] + } + ] + }, + { + "name": "Chivalric Mark", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Knight Errant", + "subclassSource": "LLAF", + "page": 14, + "level": 3, + "entries": [ + "You punish any foe who attacks those under your protection. Once per turn when you hit a creature with a melee weapon attack, you can Mark it until the end of your next turn. While Marked, it has disadvantage on attack rolls against targets other than you, so long as you are within 10 feet of it.", + "If your Mark deals damage to a creature other than you, you can use your reaction to make a melee weapon attack against it. As part of this reaction you can expend an Exploit Die to grant yourself advantage on the attack roll, and on hit, you deal bonus damage equal to one roll of your Exploit Die." + ] + }, + { + "name": "Courtly Pedigree", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Knight Errant", + "page": 8, + "level": 3, + "entries": [ + "You have been tutored in the traditional skills of the nobility and the chivalric virtues. You gain the benefits listed below:", + { + "type": "list", + "items": [ + "You learn to speak, read, and write one extra language.", + "You gain proficiency in your choice of Animal Handling, History, Insight, Performance, or Persuasion.", + "If you are mounted, you cannot be knocked from a trained mount against your will unless you or the mount are incapacitated.", + "It only costs you 5 feet of movement to mount or dismount a creature, rather than half of your movement speed." + ] + } + ] + }, + { + "name": "Noble Guardian", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Knight Errant", + "subclassSource": "LLAF", + "page": 14, + "header": 2, + "level": 7, + "entries": [ + "You have trained to defend yourself, your mount, and most importantly, your allies from harm. You gain the Protector Fighting Style, and whenever you use the reaction you can add one roll of your Exploit Die to the target's Armor Class instead of your normal proficiency bonus. If the triggering attack still hits, you can expend an Exploit Die to grant the target resistance to the damage of the attack.", + "If you already have the Protector Fighting Style you gain an additional Fighting Style of your choice." + ] + }, + { + "name": "Unyielding Knight", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Knight Errant", + "subclassSource": "LLAF", + "page": 14, + "header": 2, + "level": 10, + "entries": [ + "No one can move past you without your approval. Creatures provoke an opportunity attack from you whenever they move while within the reach of a weapon you are wielding. Also, whenever you hit a creature with an opportunity attack its speed is reduced to 0 until the beginning of its next turn.", + "Finally, you can use the {@optfeature skilled rider|LLAF} exploit at will without expending an Exploit Die." + ] + }, + { + "name": "Perilous Charge", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Knight Errant", + "subclassSource": "LLAF", + "page": 14, + "header": 2, + "level": 15, + "entries": [ + "You run down your foes, mounted or on foot. Once per turn, when you move 10 feet in a straight line then hit a creature with a melee weapon attack, it must succeed on a Strength saving throw or be knocked prone. If you are mounted, the creature has disadvantage on this saving throw." + ] + }, + { + "name": "Legendary Knight Errant", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Knight Errant", + "subclassSource": "LLAF", + "page": 14, + "header": 2, + "level": 18, + "entries": [ + "You will defend your allies against any foe. You gain a special reaction that you can take once during every turn, but you can only use this special reaction for an opportunity attack or your Protector Fighting Style reaction.", + "Moreover, if you are riding a trained mount and it takes damage, you can choose to take that damage in its place." + ] + }, + { + "name": "Ronin", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Ronin", + "subclassSource": "LLAF", + "page": 15, + "level": 3, + "entries": [ + "Though they have been known by many names over the ages, Ronin are Fighters who have been expelled from the service of their original lord or land. Regardless of the reason, these highly skilled warriors now roam the wild seeking absolution through battle. With nothing left to lose, these warriors fight with a deadly ferocity and ruthless focus unlike any other.", + { + "type": "refSubclassFeature", + "subclassFeature": "Exiled Courtier|Alternate Fighter|LLAF|Ronin|LLAF|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Ronin Exploits|Alternate Fighter|LLAF|Ronin|LLAF|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Unyielding Spirit|Alternate Fighter|LLAF|Ronin|LLAF|3" + } + ] + }, + { + "name": "Ronin Exploits", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Ronin", + "subclassSource": "LLAF", + "page": 15, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Ronin Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature aggressive sprint|LLAF}, {@optfeature commanding presence|LLAF}" + ], + [ + "5th", + "{@optfeature heroic will|LLAF}, {@optfeature warrior's challenge|LLAF}" + ], + [ + "9th", + "{@optfeature heroic focus|LLAF}" + ] + ] + } + ] + }, + { + "name": "Exiled Courtier", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Ronin", + "subclassSource": "LLAF", + "page": 15, + "level": 3, + "entries": [ + "You were once an influential member of a noble court or an important advisor. You learn to speak, read, and write one additional language of your choice and gain proficiency in either History, Insight, Performance, or Persuasion." + ] + }, + { + "name": "Unyielding Spirit", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Ronin", + "subclassSource": "LLAF", + "page": 15, + "level": 3, + "entries": [ + "You fight with the unrivaled focus and ruthless ferocity of a warrior with nothing left to lose. As a bonus action, you can focus yourself to gain advantage on all weapon attack rolls and ignore any levels of exhaustion you have until the end of your current turn. When you use this bonus action you also gain temporary hit points equal to your Fighter level.", + "Once you use this bonus action to focus yourself you must finish a short or long rest before you can use it again. When you have no uses remaining you can use this feature again, but you gain one level of exhaustion at the end of that turn." + ] + }, + { + "name": "Lordly Bearing", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Ronin", + "subclassSource": "LLAF", + "page": 15, + "level": 7, + "entries": [ + "Your experience and former station shine through no matter how downtrodden you may become. Whenever you make an ability check with your skill gained from Exiled Courtier, you gain a bonus to your roll equal to one roll of your Exploit Die.", + "You also gain proficiency in Wisdom saving throws. If you are already proficient in Wisdom saving throws, you instead gain proficiency in Charisma or Intelligence saving throws." + ] + }, + { + "name": "Lordly Bearing", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Ronin", + "subclassSource": "LLAF", + "page": 15, + "level": 10, + "entries": [ + "You are able to push through adversity that would defeat a lesser warrior. When you roll initiative with no uses of your Unyielding Spirit feature remaining, you regain one use.", + "Moreover, whenever you use your Second Wind feature, your current level of exhaustion, if any, is reduced by 1." + ] + }, + { + "name": "Swift Strikes", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Ronin", + "subclassSource": "LLAF", + "page": 15, + "level": 15, + "entries": [ + "You rain blows down upon foes like raindrops in a storm. Once per turn when you have advantage on a weapon attack roll against a creature, you can forgo your advantage to make one additional weapon attack against that creature." + ] + }, + { + "name": "Legendary Ronin", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Ronin", + "subclassSource": "LLAF", + "page": 15, + "level": 18, + "entries": [ + "Your battle focus is so absolute that you can avoid the grasp of death itself, if only for a short time. When you are reduced to 0 hit points, you can immediately take an extra turn.", + "During this extra turn, you remain at 0 hit points, and any damage you take causes you death saving throw failures as normal. At the end of this extra turn, you immediately fall to the ground unconscious with 0 hit points, and if you gained three death saving throw failures during that turn, you die.", + "Once you use this feature you must complete a long rest before you can use it again. If you have no uses left, you can expend a use of Action Surge to use this feature again." + ] + }, + { + "name": "Shadowdancer", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Shadowdancer", + "subclassSource": "LLAF", + "page": 15, + "level": 3, + "entries": [ + "The energies of the Shadowfell grant many strange and dark abilities to those who can wield them. The Fighters known as Shadowdancers learn to draw these sinister powers through themselves to create an exact copy of their bodies in combat.", + { + "type": "refSubclassFeature", + "subclassFeature": "Shadowdancer Exploits|Alternate Fighter|LLAF|Shadowdancer|LLAF|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Conjure Shade|Alternate Fighter|LLAF|Shadowdancer|LLAF|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Dance of Shadows|Alternate Fighter|LLAF|Shadowdancer|LLAF|3" + } + ] + }, + { + "name": "Shadowdancer Exploits", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Shadowdancer", + "subclassSource": "LLAF", + "page": 15, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Shadowdancer Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature martial focus|LLAF}, {@optfeature scholar's insight|LLAF}" + ], + [ + "5th", + "{@optfeature heroic will|LLAF}, {@optfeature whirlwind strike|LLAF}" + ], + [ + "9th", + "{@optfeature heroic focus|LLAF}" + ] + ] + } + ] + }, + { + "name": "Conjure Shade", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Shadowdancer", + "subclassSource": "LLAF", + "page": 15, + "level": 3, + "entries": [ + "As a bonus action, you can draw on the umbral power of the Shadowfell to conjure a Shade in an unoccupied space you can see within 15 feet. This Shade is a magical copy of you created from shadow that uses the Shade stat block below. Though it resembles you, it has no personality of its own.", + "The Shade shares your turn in combat, but it cannot act on its own. You can telepathically command it to move up to its speed your turn, but if you end your turn and your Shade is more than 30 feet away from you it is instantly destroyed.", + "Whenever you take the Attack action, you can choose for each individual attack to originate for you, or your Shade. If you attack from your Shade, you make the attack as if you were in its space, with all of your benefits to that attack.", + "Your Shade lasts until it is destroyed, or you use your bonus action to dismiss it, or you conjure another Shade." + ] + }, + { + "name": "Dance of Shadows", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Shadowdancer", + "subclassSource": "LLAF", + "page": 15, + "level": 3, + "entries": [ + "You and your Shade dance about in a blur of shadow. If your Shade is within 30 feet of you, you can use a bonus action to switch places with it without provoking opportunity attacks." + ] + }, + { + "name": "Shade Strike", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Shadowdancer", + "subclassSource": "LLAF", + "page": 15, + "level": 7, + "entries": [ + "Your connection to shadow magic has grown, empowering your Shades. Immediately after you use Dance of Shadows you can make a single weapon attack from either you or the space of your Shade, as par to of the same bonus action.", + "You can make this bonus attack a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a short or long rest. When you have no uses left, you can expend an Exploit Die as part of Dance of Shadows to make this bonus attack again." + ] + }, + { + "name": "Umbral Voyage", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Shadowdancer", + "subclassSource": "LLAF", + "page": 15, + "level": 7, + "entries": [ + "As an action, you can experience the world through your Shades senses. When you do so, you are blind and deaf to your own surroundings, but your Shade can move up to 1 mile away from you without being instantly destroyed.", + "This effect lasts for 10 minutes, but it ends early if your Shade is destroyed. or you use your bonus action to end it." + ] + }, + { + "name": "Dark Sacrifice", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Shadowdancer", + "subclassSource": "LLAF", + "page": 15, + "level": 10, + "entries": [ + "When a creature within 10 feet of your Shade is hit by an attack, you can use your reaction to cause your Shade to intercept the attack, reducing the damage that the target would take by an amount equal to your Fighter level." + ] + }, + { + "name": "Reclaim Potential", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Shadowdancer", + "subclassSource": "LLAF", + "page": 15, + "header": 2, + "level": 15, + "entries": [ + "You draw the dark power of your Shades back to yourself when they are destroyed. Whenever one of your Shades is destroyed, you can gain temporary hit points equal to one roll of your Exploit Die + your Charisma modifier." + ] + }, + { + "name": "Runecarver", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Runecarver", + "subclassSource": "LLAF", + "page": 15, + "level": 3, + "entries": [ + "Before the mortal races rose to power, the world was ruled by giants and their powerful Rune magic. Traces of this ancient magic can still be found in the wild and remote places of the world, and Fighters who learn to use the power of Runes to augment combat ability become known as Runecarvers.", + { + "type": "refSubclassFeature", + "subclassFeature": "Rune Carving|Alternate Fighter|LLAF|Runecarver|LLAF|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Runic Might|Alternate Fighter|LLAF|Runecarver|LLAF|3" + } + ] + }, + { + "name": "Rune Carving", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Runecarver", + "page": 11, + "level": 3, + "entries": [ + "You have learned the ancient art of carving Runes. You learn to speak, read, and write Giant, the language of your Runes, and you gain proficiency with calligrapher's supplies. Your knowledge of Runes also grants you the benefits below:", + { + "type": "entries", + "name": "Runes Known", + "page": 11, + "entries": [ + "You learn two Runes of your choice from the list at the end of this Archetype. Some Runes have a Fighter level prerequisite, which you can learn as soon as you reach that Fighter level. You learn one additional Rune of your choice when you reach 7th, 10th, 15th, and 18th level in this class.", + "When you gain a level in this class you can replace one of the Runes you know with another Rune of your choice." + ] + }, + { + "type": "entries", + "name": "Inscribing a Rune", + "page": 11, + "entries": [ + "Over the course of 1 hour, which can be during a short or long rest, you can use your calligrapher's supplies to inscribe a Rune you know into a weapon, suit of armor, or another object you can wear or hold. While wearing or wielding that object you gain the benefits of that Rune.", + "Each Rune can only be inscribed in one object. Inscribing it into another object dispels any previous inscriptions." + ] + }, + { + "type": "entries", + "name": "Invoking a Rune", + "page": 11, + "entries": [ + "While you are wearing or wielding an object inscribed with a Rune you can invoke its effect. Once invoked, a Rune cannot be invoked again until you complete a short or long rest. Only you can invoke your Runes." + ] + }, + { + "type": "entries", + "name": "Runic Exploits", + "page": 11, + "entries": [ + "Any Exploits you learn from your Runes do not count against your number of Exploits Known, and you can use them at will without expending an Exploit Die." + ] + }, + { + "type": "entries", + "name": "Saving Throws", + "page": 11, + "entries": [ + "If a Rune requires a creature to make a saving throw, it does so against your Exploit save DC." + ] + } + ] + }, + { + "name": "Runic Might", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Runecarver", + "subclassSource": "LLAF", + "page": 15, + "level": 3, + "entries": [ + "As a bonus action, you can empower your body with Runic Might, granting you the following benefits for 1 minute:", + { + "type": "list", + "items": [ + "You and anything you are wearing grows to become Large in size, so long as there is room for you to grow.", + "Once per turn when you make a Strength-based ability check, saving throw, or a weapon damage roll you gain a bonus to the roll equal to one roll of your Exploit Die." + ] + }, + "You can empower yourself in this way a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Runic Ward", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Runecarver", + "subclassSource": "LLAF", + "page": 15, + "header": 2, + "level": 7, + "entries": [ + "You can shield your allies with the stalwart magic of Runes. When a target you can see within 30 feet is hit by an attack, you can use your reaction to add your Constitution modifier (minimum of +1) to its Armor Class against that attack.", + "You can use this reaction a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Unyielding", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Runecarver", + "subclassSource": "LLAF", + "page": 15, + "header": 2, + "level": 10, + "entries": [ + "The elder magic of the giants has caused physical changes. You have advantage on saving throws to resist being moved against your will, knocked prone, poisoned, or stunned." + ] + }, + { + "name": "Ancient Insight", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Runecarver", + "subclassSource": "LLAF", + "page": 15, + "header": 2, + "level": 15, + "entries": [ + "Your understanding of the ancient magic of Runes has grown deeper. When you have no uses of a Rune remaining you can expend one Exploit Die to invoke that Rune again." + ] + }, + { + "name": "Legendary Runecarver", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Runecarver", + "subclassSource": "LLAF", + "page": 15, + "header": 2, + "level": 18, + "entries": [ + "When you use Runic Might, you can become Huge, so long as there is room for you to grow. While Huge, your reach increases by 5 feet." + ] + }, + { + "name": "Crusader", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Crusader", + "page": 7, + "level": 3, + "entries": [ + "Many warriors swear Oaths to gods of battle and war, but not all are blessed with the divine power of paladins or clerics. Those who fight for the gods without their explicit blessing are known as Crusaders. These zealots stand as champions of divine causes, their fervent belief fueling their battle fury.", + "Crusaders serve many gods and causes, but they all have one thing in common; their fanatical devotion to what they believe is right. Their belief is forged in the fires of devotion, and a dedicated Crusader will often snap rather than bend.", + { + "type": "refSubclassFeature", + "subclassFeature": "Crusader Exploits|Alternate Fighter|LLAF|Crusader|LLAF:E|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Crusader's Ire|Alternate Fighter|LLAF|Crusader|LLAF:E|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Fanatical Disciple|Alternate Fighter|LLAF|Crusader|LLAF:E|3" + }, + { + "type": "inset", + "name": "Optional Rule: Oathbreaker Paladin", + "entries": [ + "Should a Paladin break or forsake their Oath in your game, the Crusader Archetype here can be used to represent a Paladin who has lost their divine power." + ] + } + ] + }, + { + "name": "Crusader Exploits", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Crusader", + "page": 7, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Crusader Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature commanding presence|LLAF}, {@optfeature warding strike|LLAF:E}" + ], + [ + "5th", + "{@optfeature execute|LLAF}, {@optfeature intimidating command|LLAF:E}" + ], + [ + "9th", + "{@optfeature inspirational speech|LLAF:E}" + ] + ] + } + ] + }, + { + "name": "Crusader's Ire", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Crusader", + "page": 7, + "level": 3, + "entries": [ + "You mark your foes for divine judgment. As a bonus action, you can Mark a creature within 60 feet as the target of your Crusader's Ire, granting you the following benefits:", + { + "type": "list", + "items": [ + "Once per turn when you miss the creature with a weapon attack, you can immediately make another weapon attack against that creature using the same weapon.", + "When the creature is within your reach and casts a spell or makes an attack against a creature other then you, you can use your reaction to make an opportunity attack.", + "When the creature forces you to make a saving throw, you gain a bonus to your roll equal to your Exploit Die." + ] + }, + "Your Mark lasts for 1 minute, or until the creature is slain. Once you use this feature you must finish a long rest before you can use it again. When you have no uses remaining, you can expend an Exploit Die to use this feature again." + ] + }, + { + "name": "Fanatical Disciple", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Crusader", + "page": 7, + "level": 3, + "entries": [ + "You gain proficiency in Religion, and whenever you make an Intelligence (Religion) check related to your god or cause, you gain a bonus to your roll equal to one roll of your Exploit Die." + ] + }, + { + "name": "Renewed Fervor", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Crusader", + "page": 7, + "header": 2, + "level": 7, + "entries": [ + "Your fanaticism grants you bursts of fervor in battle. When you use Second Wind you regain the use of Crusader's Ire.", + "In addition, when you Mark a creature as the target of your Crusader's Ire, you can move up to 30 feet toward it as part of the same bonus action without expending your movement." + ] + }, + { + "name": "Zealous Fury", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Crusader", + "page": 7, + "header": 2, + "level": 10, + "entries": [ + "Your conviction allows you to survive blows that would slay those of lesser faith. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead, and immediately make one weapon attack against your attacker.", + "Once you use this feature you must finish a short or long rest before you can use it again. If you have no uses left, you can use it again, but you instantly gain a level of {@condition exhaustion}." + ] + }, + { + "name": "Righteous Judgment", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Crusader", + "page": 7, + "header": 2, + "level": 15, + "entries": [ + "You are the arbiter of divine wrath. When you hit the target of Crusader's Ire with a weapon attack, you can end the Mark to have your attack to deal maximum damage instead of rolling.", + "If the attack reduces the target to 0 hit points you instantly regain the use of Crusader's Ire." + ] + }, + { + "name": "Legendary Crusader", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Crusader", + "page": 7, + "header": 2, + "level": 18, + "entries": [ + "When the target of Crusader's Ire target's you with an attack, you can use your reaction to make a single weapon attack against that creature. If you use this reaction after the attack hits you, your weapon attack is made with advantage." + ] + }, + { + "name": "Guardian", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guardian", + "page": 8, + "level": 3, + "entries": [ + "Guardians are elite defensive warriors whose strengths shine while fighting side by side with their allies. Though trained to use weapons of all types, Guardians are especially effective when using a protective style of fighting with a weapon and shield. Alone, a Guardian is a small threat, but when fighting alongside their allies they are impenetrable walls of steel.", + { + "type": "refSubclassFeature", + "subclassFeature": "Guardian Exploits|Alternate Fighter|LLAF|Guardian|LLAF:E|3|LLAF:E" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Warrior Smith|Alternate Fighter|LLAF|Guardian|LLAF:E|3|LLAF:E" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Guardian Stance|Alternate Fighter|LLAF|Guardian|LLAF:E|3|LLAF:E" + } + ] + }, + { + "name": "Guardian Exploits", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guardian", + "page": 8, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Guardian Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature reposition|LLAF:E}, {@optfeature shield impact|LLAF}" + ], + [ + "5th", + "{@optfeature immovable stance|LLAF:E}, {@optfeature defensive stance|LLAF}" + ], + [ + "9th", + "{@optfeature resilient body|LLAF}" + ] + ] + } + ] + }, + { + "name": "Warrior Smith", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guardian", + "page": 8, + "level": 3, + "entries": [ + "You gain the skills to maintain your arms and armor so that you may defend your allies to the best of your ability. You gain proficiency with {@item leatherworker's tools|PHB} and {@item smith's tools|PHB}.", + "During a long rest, you can spend 1 hour using either set of tools to reinforce a shield or a set of armor you touch. The object grants its wearer an additional +1 bonus to their Armor Class that lasts until the end of your next long rest." + ] + }, + { + "name": "Guardian Stance", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guardian", + "page": 8, + "level": 3, + "entries": [ + "While you are wielding a {@item shield|phb}, you can use a bonus action to enter a Guardian Stance which lasts indefinitely. It ends if you are incapacitated, you doff your shield, or you end it as a free action. Your Stance grants you the following features:", + { + "type": "list", + "items": [ + "Your speed is reduced by 10 feet.", + "Creatures of your choice within 5 feet that are also wielding a shield gain a +1 bonus to their Armor Class.", + "As a reaction, when a creature within 5 feet of you is hit by an attack, you can become the target of the attack, taking the damage of the attack if it would hit you.", + "You can make a {@action Shove} attack as a bonus action." + ] + } + ] + }, + { + "name": "Rallying Wind", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guardian", + "page": 8, + "level": 7, + "header": 2, + "entries": [ + "You inspire your allies to hold their position against all odds. When you use Second Wind while in your Guardian Stance, creatures of your choice within 5 feet of you that can see or hear you gain temporary hit points equal to your fighter level." + ] + }, + { + "name": "Stalwart Defender", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guardian", + "page": 8, + "level": 10, + "header": 2, + "entries": [ + "You are strongest when standing side by side, and shield by shield, with your allies. You gain the following benefits:", + { + "type": "list", + "items": [ + "You gain a +1 bonus to your Armor Class for each friendly creature within 5 feet of you that is wielding a {@item shield|PHB}.", + "You cannot be moved against your will while conscious.", + "Both you, and friendly creatures within 5 feet of you, have advantage on Strength and Constitution saving throws.", + "When you roll initiative you can immediately enter your Guardian Stance as long as you are not surprised." + ] + } + ] + }, + { + "name": "Improved Stance", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guardian", + "page": 8, + "level": 15, + "header": 2, + "entries": [ + "You gain proficiency in ReligioYou improve your defensive technique to better defend those who stand beside you. The range of your Guardian Stance, and all its features, now extends to creatures of your choice within 10 feet of you. Moreover, your Guardian Stance grants creatures half cover, in place of the +1 bonus to Armor Class." + ] + }, + { + "name": "Legendary Guardian", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guardian", + "page": 8, + "level": 18, + "header": 2, + "entries": [ + "You are a master Guardian and a near-supernatural shield to defend the weak. The range of all your Guardian Stance and its features include creatures of your choice within 15 feet of you." + ] + }, + { + "name": "Guerrilla", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guerrilla", + "page": 8, + "level": 3, + "entries": [ + "No matter the mission, a Guerrilla will execute it with utmost perfection. Sometimes known as commandos, these warriors are marked by their determination and adaptability. Whether harsh terrain, vicious monsters, enemy soldiers, or powerful spellcasters, nothing short of death will cause the willpower of a Guerrilla warrior to waver in the pursuit of their goals.", + { + "type": "refSubclassFeature", + "subclassFeature": "Adaptable Warrior|Alternate Fighter|LLAF|Guerrilla|LLAF:E|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Guerrilla Exploits|Alternate Fighter|LLAF|Guerrilla|LLAF:E|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Survivalist|Alternate Fighter|LLAF|Guerrilla|LLAF:E|3" + } + ] + }, + { + "name": "Adaptable Warrior", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guerrilla", + "page": 8, + "level": 3, + "entries": [ + "You can adjust your skills to meet any challenge. Over the course of 1 hour, which can be during a short or long rest, you can practice new techniques and forms to replace one Martial Exploit you know with another Martial Exploit of your choice, for which you meet its prerequisites." + ] + }, + { + "name": "Guerrilla Exploits", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guerrilla", + "page": 9, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and they cannot be switched upon gaining a level, or by using your Adaptable Exploits feature.", + { + "type": "table", + "caption": "Guerrilla Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature mighty leap|LLAF}, {@optfeature savvy explorer|LLAF:E}" + ], + [ + "5th", + "{@optfeature improvised skill|LLAF:E}, {@optfeature adrenaline rush|LLAF}" + ], + [ + "9th", + "{@optfeature survey wilderness|LLAF:E}" + ] + ] + } + ] + }, + { + "name": "Survivalist", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guerrilla", + "page": 9, + "level": 3, + "entries": [ + "You are an expert at overcoming natural obstacles. You gain proficiency in two of the skills below: Athletics, Perception, Stealth, or Survival. If you are already proficient in that skill, then whenever you make an ability check with that skill you gain a bonus to the roll equal to one roll of your Exploit Die.", + "When you reach 7th level, you can choose two more skills from the list above to gain these benefits." + ] + }, + { + "name": "By Land or Sea", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guerrilla", + "page": 9, + "level": 7, + "header": 2, + "entries": [ + "You have trained to find success in any environment, either it be land, sea, or sky. You gain the benefits listed below:", + { + "type": "list", + "items": [ + "You gain a climbing speed and swimming speed equal to your walking speed.", + "When you fall, you can use your reaction to reduce any falling damage you would take by your Fighter level.", + "You can hold your breath for up to 1 hour underwater.", + "You ignore the effects of nonmagical difficult terrain." + ] + } + ] + }, + { + "name": "Adaptable Fighting Style", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guerrilla", + "page": 9, + "level": 10, + "header": 2, + "entries": [ + "You can adapt your style of fighting to better counter your enemies. Over the course of 1 hour, which can be during a short or long rest, you can replace one Fighting Style you know with another Fighter Fighting Style of your choice." + ] + }, + { + "name": "Unwavering", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guerrilla", + "page": 9, + "level": 15, + "header": 2, + "entries": [ + "You are remarkably hardy, even compared to other fighters. When you use Second Wind you gain the following benefits:", + { + "type": "list", + "items": [ + "You regain one of your expended Exploit Dice.", + "Your level of {@condition exhaustion}, if any, is reduced by 1.", + "You gain a bonus to the next Strength, Dexterity, or Constitution ability check or saving throw you make within the next minute equal to your Exploit Die." + ] + } + ] + }, + { + "name": "Legendary Guerrilla", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Guerrilla", + "page": 9, + "level": 18, + "header": 2, + "entries": [ + "There is nothing that can stand between you and your goals should you have time to prepare. You can use your Adaptable Fighting Style feature at the end of each short or long rest.", + "Moreover, when you roll initiative and are not {@quickref Surprise|PHB|3|0|surprised}, you gain one of the following benefits of your choice:", + { + "type": "list", + "items": [ + "You gain temporary hit points equal to your fighter level.", + "You can immediately move up to your full speed." + ] + } + ] + }, + { + "name": "Hound Master", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Hound Master", + "page": 9, + "level": 3, + "entries": [ + "Since the dawn of civilization, beasts have worked alongside mortals. Most notable of these domesticated animals is the dog. The earliest hunters worked in tandem with these loyal beasts, sharing food and fire. Some fighters still take up this mantle and train {@creature Loyal Hound|LLAF:E|Loyal Hounds} to adventure by their side.", + { + "type": "refSubclassFeature", + "subclassFeature": "Hound Master Exploits|Alternate Fighter|LLAF|Hound Master|LLAF:E|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Loyal Hound|Alternate Fighter|LLAF|Hound Master|LLAF:E|3" + }, + { + "type": "inset", + "name": "Loyal Hounds & Other Canines", + "entries": [ + "Depending on your table and game setting, there are many creatures that could be a Loyal Hound.", + "In a more mundane or low-magic setting, your Hound is most likely going to be a dog or wolf.", + "In other more fantastical games, any four legged beast or monstrosity could serve as a Loyal Hound." + ] + } + ] + }, + { + "name": "Hound Master Exploits", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Hound Master", + "page": 9, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Hound Master Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature reposition|LLAF:E}, {@optfeature cunning instinct|LLAF}" + ], + [ + "5th", + "{@optfeature intimidating command|LLAF:E}, {@optfeature exposing strike|LLAF:E}" + ], + [ + "9th", + "{@optfeature survey wilderness|LLAF:E}" + ] + ] + } + ] + }, + { + "name": "Loyal Hound", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Hound Master", + "page": 10, + "level": 3, + "entries": [ + "When you adopt this Archetype, you complete the training of a {@creature Loyal Hound|LLAF:E}. Your Hound is friendly to you and your allies and obeys your commands. It uses the Loyal Hound stat block, which uses your proficiency bonus (PB) and Exploit save DC.", + "In combat, your Hound acts during your turn. It can move and use its reaction on its own, but it only takes the Dodge action unless you use a bonus action to command it to take an action from its stat block, or another action. Also, when you take the Attack action on your turn, you can forgo one of your attacks to order your Hound to make a Bite or Maul attack. If you are incapacitated, your Hound can act on its own and it will defend both you and itself to the best of its abilities.", + "If your Hound is reduced to 0 hit points, it makes death saving throws like a player character would. Should it die, your skills allow you to find a canine-like creature and train it as a {@creature Loyal Hound|LLAF:E} over the course of a long rest, at which point, that creature uses the Loyal Hound stat block." + ] + }, + { + "name": "Iron Jaws", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Hound Master", + "page": 10, + "header": 2, + "level": 7, + "entries": [ + "Your Hound has been infused with a portion of your own heroic fighting spirit. Your Loyal Hound's Bite and Maul attacks ignore resistance to nonmagical piercing and slashing damage.", + "In addition, any creature that is at least one size smaller than your Hound has disadvantage on its Strength saving throw to resist the Hound's {@action grapple}." + ] + }, + { + "name": "Steadfast Companion", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Hound Master", + "page": 10, + "header": 2, + "level": 10, + "entries": [ + "You can face any foe so long as your Hound is by your side. Your Hound has advantage on any saving throw it is forced to make so long as it is within 30 feet and can see or hear you.", + "Also, whenever you use Second Wind, your Loyal Hound also regains hit points equal to 1d10 + your Fighter level so long as it is within 30 feet and can see or hear you." + ] + }, + { + "name": "Canine Fury", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Hound Master", + "page": 10, + "header": 2, + "level": 15, + "entries": [ + "Your commands inspire wild fury. Whenever you command your Loyal Hound to take the {@action Attack} action, it can make two Maul attacks, or one Maul attack and one Bite attack." + ] + }, + { + "name": "Hound of Legend", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Hound Master", + "page": 10, + "header": 2, + "level": 18, + "entries": [ + "Thanks to your training, your Hound has come to rival the great beasts of legend. When you use Action Surge, your Hound also gains one extra action on that turn.", + "Moreover, your Loyal Hound's Strength and Dexterity scores each become 18, thereby increasing the bonus to hit and damage of both its Bite and Maul attacks by +2 each." + ] + }, + { + "name": "Mystic", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Mystic", + "page": 11, + "level": 3, + "entries": [ + "Where most Fighters look to increase their physical abilities, those known as Mystics work to unlock the psionic potential of their mind. Drawing upon wondrous inner power, these ascetic warriors can perform feats that would be impossible through strength alone. Where others strive for physical victory in battle, Mystics strive for spiritual enlightenment.", + { + "type": "refSubclassFeature", + "subclassFeature": "Psionics|Alternate Fighter|LLAF|Mystic|LLAF:E|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Minor Telekinesis|Alternate Fighter|LLAF|Mystic|LLAF:E|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mystic Exploits|Alternate Fighter|LLAF|Mystic|LLAF:E|3" + }, + { + "type": "inset", + "name": "Unleash your Psionic Potential", + "entries": [ + "The Mystic Archetype presented here is a replacement for the Psi Knight publshed in Tasha's Cauldron of Everything. As the Eldritch Knight is to the wizard, so the Mystic Knight it to the {@link Psion|https://www.gmbinder.com/share/-MPkCSxSj0OETiEd3Pyf}." + ] + } + ] + }, + { + "name": "Psionics", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Mystic", + "page": 11, + "level": 3, + "entries": [ + "You have unlocked the true potential of your mind, and have learned to manifest spells, much like a true {@link psion|https://www.gmbinder.com/share/-MPkCSxSj0OETiEd3Pyf} does.", + { + "type": "entries", + "name": "Psi Points", + "page": 11, + "entries": [ + "The potential of your mind is represented by a pool of Psi Points. The Mystic Psionics table on the following page shows how many Psi Points you have to manifest your spells of 1st-level and higher. To manifest a spell, you expend Psi Points equal to the spell's level (0 for cantrips). You regain all expended Psi Points when you finish a short or long rest." + ] + }, + { + "type": "entries", + "name": "Mental Limit", + "page": 11, + "entries": [ + "Your Fighter level limits the potency of spells you can psionically manifest. This limit is reflected in the Mental Limit column of the Mystic Psionics Table." + ] + }, + { + "type": "entries", + "name": "Spells Known of 1st-Level and Higher", + "page": 11, + "entries": [ + "You learn two 1st-level spells of your choice from the {@link psion spell list|https://www.gmbinder.com/share/-MPkCSxSj0OETiEd3Pyf}. The Spells Known column of the Mystic Psionics table shows when you learn more Psion spells of 1st-level or higher. Your spells must be of a level equal to your Mental Limit or lower.", + "Whenever you gain a Fighter level, you can choose one of the Psion spells you know and replace it with a Psion spell of your choice, of a level equal to your Mental Limit or lower." + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "page": 11, + "entries": [ + "Your mind itself is your spellcasting focus for your Psion spells. You must have at least one free hand to cast spells with somatic or material components, and you must provide material components that are consumed by the spell or have a required gold cost. When you manifest a spell with your psionics, you exhibit noticeable changes." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "page": 11, + "entries": [ + "Intelligence is your spellcasting ability for your Psion spells. You use Intelligence whenever a spell refers to your spellcasting ability. You also use your Intelligence modifier when setting the saving throw DC or making a spell attack roll for a Psion spell you know.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "int" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "int" + ] + } + ] + } + ] + }, + { + "name": "Minor Telekinesis", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Mystic", + "page": 11, + "level": 3, + "entries": [ + "You can move objects with pure psionic power. You learn the {@spell mage hand} spell, and when you manifest it you do not need to provide the verbal or the somatic components. Your mage hand is invisible, and it can lift a number of pounds equal to 10 times your Intelligence modifier (minimum of 10 pounds)." + ] + }, + { + "name": "Mystic Exploits", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Mystic", + "page": 11, + "level": 3, + "entries": [ + "You enhance your techniques with psionic power. When an Exploit would use your Strength, Dexterity, or Constitution, you can choose to use your Intelligence instead.", + "Also, once per turn when you damage a creature with a Martial Exploit you know, you can choose for the Exploit to deal psychic damage in place of its normal damage type." + ] + }, + { + "name": "Phase Step", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Mystic", + "page": 11, + "level": 7, + "header": 2, + "entries": [ + "When you use Second Wind, you also gain the benefits of the Dash action and partially discorporate. Until the end of your current turn, you can move through solid nonmagical objects and creatures as if they were difficult terrain.", + "If you end your movement inside an object or creature, you are instantly shunted to the nearest unoccupied space, taking 1d10 force damage for every 5 feet you are forced to move." + ] + }, + { + "name": "Inscrutable Mind", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Mystic", + "page": 11, + "level": 10, + "header": 2, + "entries": [ + "The vast power of your mind makes you difficult for others to dominate. You have advantage on saving throws to resist being charmed, frightened, or having your thoughts read.", + "Also, whenever you succeed on an Intelligence, Wisdom, or Charisma saving throw, you can spend 1 Psi Point to force the attacker to make an Intelligence saving throw. On a failed save, it takes psychic damage equal to your Fighter level." + ] + }, + { + "name": "Psionic Ward", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Mystic", + "page": 12, + "level": 15, + "header": 2, + "entries": [ + "You can project psionic power to defend allied minds. As a bonus action, you can spend 5 Psi Points to project a Psionic Ward which emanates out from you in a 30-foot radius for 1 minute. You, and creatures of your choice within range gain resistance to psychic damage and can add your Intelligence modifier (minimum of +1) to any Intelligence, Wisdom, and Charisma saving throws that you are forced to make." + ] + }, + { + "name": "Legendary Mystic", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Mystic", + "page": 12, + "level": 18, + "header": 2, + "entries": [ + "You have unlocked the full potential of your mind. You learn the telekinesis spell, but it does not count against your total number of Spells Known. You can manifest this spell once, without expending any Psi Points.", + "Once you manifest telekinesis in this way, you must finish a long rest before you can manifest it again. If you have no uses left, you can expend 5 Psi Points to manifest this spell again.", + "Finally, when you use Phase Step, you gain a flying speed equal to your walking speed until the end of that turn." + ] + }, + { + "name": "Quartermaster", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Quartermaster", + "page": 12, + "level": 3, + "entries": [ + "Every successful adventurer knows the value of teamwork, but none value it more then those known as Quartermasters. These supportive warriors strive to help their allies reach their full potential. Constantly putting the needs of their companions before their own, Quartermasters keep their team in top condition with a fresh Ration and a helping hand.", + { + "type": "refSubclassFeature", + "subclassFeature": "Down to Earth|Alternate Fighter|LLAF|Quartermaster|LLAF:E|3|LLAF:E" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Quartermaster Exploits|Alternate Fighter|LLAF|Quartermaster|LLAF:E|3|LLAF:E" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Rations|Alternate Fighter|LLAF|Quartermaster|LLAF:E|3|LLAF:E" + } + ] + }, + { + "name": "Down to Earth", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Quartermaster", + "page": 12, + "level": 3, + "entries": [ + "You gain proficiency with {@item cook's utensils|PHB}, {@filter land vehicles|items|type=!treasure;!renaissance;vehicle (land);!modern;!futuristic}, and in {@skill Animal Handling}. Whenever you make an ability check that uses one of the proficiencies you gained through this feature, you a bonus to your roll equal to your Exploit Die." + ] + }, + { + "name": "Quartermaster Exploits", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Quartermaster", + "page": 12, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Quartermaster Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature first aid|LLAF}, {@optfeature rustic intuition|LLAF}" + ], + [ + "5th", + "{@optfeature immovable stance|LLAF:E}, {@optfeature take cover|LLAF}" + ], + [ + "9th", + "{@optfeature daring rescue|LLAF:E}" + ] + ] + } + ] + }, + { + "name": "Rations", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Quartermaster", + "page": 12, + "level": 3, + "entries": [ + "You are able to prepare potent morsels of food that keep your allies in peak condition. At the end of a long rest, you can use cook's utensils to prepare a number of Rations equal to your Constitution modifier from the list at the end of this subclass.", + "As a bonus action, you can eat a prepared Ration, or feed a Ration to a creature within 5 feet. Consuming a Ration ends any current Ration effects on that creature. Any Rations you have prepared become inert at the end of your next long rest.", + "As an action, you can expend an Exploit Die to prepare an additional Ration of your choice, though you don't regain that Exploit Die until that Ration is eaten. You can eat a Ration or feed it to a creature as part of the action used to create it." + ] + }, + { + "name": "Dependable", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Quartermaster", + "page": 12, + "level": 7, + "header": 2, + "entries": [ + "You are always there to lend a helping hand to your allies.", + "You can take the following special actions as a bonus action:", + { + "type": "entries", + "name": "Administer", + "entries": [ + "You feed a potion, Ration, or consumable item to a willing or unconscious creature within 5 feet of you." + ] + }, + { + "type": "entries", + "name": "Arm", + "entries": [ + "You give a weapon, item, or any ammunition you are carrying to a creature within 5 feet. The creature can then equip the given item, and stow one item as a free action." + ] + }, + { + "type": "entries", + "name": "Encourage", + "entries": [ + "You take the {@action Help} action, targeting a creature of your choice within 10 feet that can see or hear you." + ] + }, + { + "type": "entries", + "name": "Wrangle", + "entries": [ + "You make a Wisdom ({@skill Animal Handling}) or a {@filter land vehicles|items|type=!treasure;!renaissance;vehicle (land);!modern;!futuristic} check to control a mount or cart you are riding." + ] + } + ] + }, + { + "name": "Improved Rations", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Quartermaster", + "page": 12, + "level": 10, + "header": 2, + "entries": [ + "You have greatly improved the speed at which you prepare Rations. You can use a bonus action on your turn to create a Ration of your choice, eating it or feeding it to a creature within 5 feet of you as part of that same bonus action." + ] + }, + { + "name": "Ever Ready", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Quartermaster", + "page": 13, + "level": 15, + "header": 2, + "entries": [ + "You are always ready to support your companions. When you roll initiative, so long as you are not {@quickref Surprise|PHB|3|0|surprised}, you prepare one Ration of your choice without expending an Exploit Die." + ] + }, + { + "name": "Legendary Quartermaster", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Quartermaster", + "page": 13, + "level": 18, + "header": 2, + "entries": [ + "Your experiments with Rations have toughened your body. Your Constitution score, and maximum Constitution score, increase by 2, and you are immune to the poisoned condition.", + "In addition, you are always under the effects of one Ration of your choice with a duration of at least 1 minute. You can change the Ration effect at the end of each short or long rest." + ] + }, + { + "name": "Swordsage", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Swordsage", + "page": 14, + "level": 3, + "entries": [ + "Swordsage, blade master, sword saints; expert warriors who dedicate their lives to the art of battle have had many names throughout history. Only drawing their weapon when they are prepared to kill, a Swordsage will only slay another creature when necessary. A master Swordsage will only take a single apprentice, teaching everything they know to a single warrior.", + { + "type": "refSubclassFeature", + "subclassFeature": "Student of the Blade|Alternate Fighter|LLAF|Swordsage|LLAF:E|3|LLAF:E" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Swordsage Exploits|Alternate Fighter|LLAF|Swordsage|LLAF:E|3|LLAF:E" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Battle Trance|Alternate Fighter|LLAF|Swordsage|LLAF:E|3|LLAF:E" + } + ] + }, + { + "name": "Student of the Blade", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Swordsage", + "page": 14, + "level": 3, + "entries": [ + "In your studies you have mastered skills adjacent to swordplay. You gain proficiency in Acrobatics and Performance, and whenever you would make a Charisma (Performance) check, you can choose to make a Dexterity (Performance) check instead.", + "Moreover, whenever you make a Dexterity (Acrobatics) or Dexterity (Performance) check that incorporates a sword you gain a bonus to your roll equal to one roll of your Exploit Die." + ] + }, + { + "name": "Swordsage Exploits", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Swordsage", + "page": 14, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Swordsage Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature lightstep|LLAF}, {@optfeature mighty leap|LLAF}" + ], + [ + "5th", + "{@optfeature whirlwind strike|LLAF}, {@optfeature zephyr slash|LLAF:E}" + ], + [ + "9th", + "{@optfeature gale slash|LLAF:E}" + ] + ] + } + ] + }, + { + "name": "Battle Trance", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Swordsage", + "page": 14, + "level": 3, + "entries": [ + "You have learned to clear your mind and enter the legendary trance that gives Swordsages their reputation. So long as you are not wearing heavy armor or wielding a shield, you can use a bonus action on to enter a Battle Trance. Your Battle Trance grants you the following benefits for 1 minute:", + { + "type": "list", + "items": [ + "You can take the {@action Dash} action as a bonus action.", + "You gain a +1 bonus to your Armor Class.", + "You have advantage on Dexterity ({@skill Acrobatic}) checks.", + "Once per turn when you use a Swordsage Exploit, you can roll a {@dice d4} instead of expending one of your Exploit Dice." + ] + }, + "Your Battle Trance ends early if you are incapacitated, or if you don a shield or heavy armor. Once you enter your Battle Trance you must finish a short or long rest before you can use it again. If you have no uses of this feature remaining, you can expend an Exploit Die to enter a Battle Trance again." + ] + }, + { + "name": "Heightened Reflexes", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Swordsage", + "page": 14, + "level": 7, + "header": 2, + "entries": [ + "You have honed your reflexes to a point in pursuit of martial perfection. You gain proficiency in Dexterity saving throws, and you add your proficiency bonus to your initiative rolls. Also, while you are in your Battle Trance, the bonus to your Armor Class increases by 1, for a total bonus of +2." + ] + }, + { + "name": "Trance of the Master", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Swordsage", + "page": 14, + "level": 10, + "header": 2, + "entries": [ + "You have mastered the Battle Trance. When you roll initiative, so long as you are not surprised or incapacitated, you can enter a Battle Trance without expending any resources." + ] + }, + { + "name": "Storm of Steel", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Swordsage", + "page": 14, + "level": 15, + "header": 2, + "entries": [ + "You become a whirlwind of deadly steel while in your Battle Trance. Once per turn while you are in a Battle Trance, you can use any Exploit that you know, rolling a d6 in place of expending one of your Exploit Dice.", + "At 18th level, the d6 from this feature becomes a d8." + ] + }, + { + "name": "Legendary Swordsage", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Swordsage", + "page": 14, + "level": 18, + "header": 2, + "entries": [ + "You have reached the end of your journey and have become a Swordsage worthy of your own legends. When a creature you can see damages you with an attack, you can use your reaction to expend one Exploit Die, roll it, and reduce the damage you would take by twice the amount rolled." + ] + }, + { + "name": "Tinker Knight", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Tinker Knight", + "page": 14, + "level": 3, + "entries": [ + "The fighters known as Tinker Knights seek an unorthodox form of martial skill. Rather than master martial techniques they look to augment their physical ability with mechanical inventions and innovative weaponry. Though they spend most of their time theorizing, tinkering, and experimenting with new Schematics, Tinker Knights and their inventive arsenals are a force to be reckoned with on the field of battle.", + { + "type": "refSubclassFeature", + "subclassFeature": "Analytical Mind|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|3|LLAF:E" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Inventive Arsenal|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|3|LLAF:E" + }, + { + "type": "inset", + "name": "Tinker's Knight in Your Setting", + "entries": [ + "Tinker Knights value brains over brawn. While the descriptive text here describes gears and springs, they can just as easily create their inventions with wood, rocks, crystals, bones, sticks, and scales." + ] + } + ] + }, + { + "name": "Analytical Mind", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Tinker Knight", + "page": 14, + "level": 3, + "entries": [ + "You have spent as much time in workshops as you have in the training yard. You gain proficiency with tinker's tools and smith's tools. If you are already proficient with these tools, you gain proficiency with another set of tools of your choice.", + "You also learn the {@optfeature Mechanical Insight|LLAF:E} Exploit, but it does not count against your total number of Exploits Known." + ] + }, + { + "name": "Inventive Arsenal", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Tinker Knight", + "page": 14, + "level": 3, + "entries": [ + "You have invented a cacophony of wondrous modifications for your weapons, shields, and armor, known as Schematics:", + { + "type": "entries", + "name": "Schematics Known", + "page": 16, + "entries": [ + "You know two Schematics from the list at the end of this Archetype. Some Schematics have a Fighter level prerequisite, and you can learn them at the same time that you meet that prerequisite Fighter level.", + "You learn one additional Schematic of your choice when you reach 7th, 10th, 15th, and 18th level in this class.", + "When you gain a level, you can replace one Schematic you know with another Schematic of your choice." + ] + }, + { + "type": "entries", + "name": "Modifying an Object", + "page": 16, + "entries": [ + "During a long rest, you can use tinker's or smith's tools to touch a number of objects equal to the number of Schematics you know, modifying each object with the effects of one of the Schematics. Each Schematic can only be used to modify one object, and one object can only be modified by the effects of one Schematic at a time. These effects last until the end of your next long rest.", + "In order to modify an object with a Schematic, it must meet the requirements in the Schematic's description." + ] + }, + { + "type": "entries", + "name": "Saving Throw", + "page": 16, + "entries": [ + "If a Schematic requires a saving throw, your Schematic save DC is calculated as follows:", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "int" + ] + } + ] + } + ] + }, + { + "name": "Tinker's Expertise", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Tinker Knight", + "page": 14, + "level": 7, + "header": 2, + "entries": [ + "Your proficiency bonus is doubled for any ability check that uses your proficiency with {@item tinker's tools|phb|tinker's} or {@item smith's tools|phb}.", + "In addition, items modified by your Schematics count as magical for overcoming resistances and immunities, and you can apply Schematics to magic weapons and armor." + ] + }, + { + "name": "Mechanical Synergy", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Tinker Knight", + "page": 14, + "level": 10, + "header": 2, + "entries": [ + "Your modifications can work in tandem with each other. You can apply two Schematics to one object, so long as the object meets the prerequisites for both Schematics." + ] + }, + { + "name": "Flexible Innovation", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Tinker Knight", + "page": 14, + "level": 15, + "header": 2, + "entries": [ + "Your inventive arsenal can adjust to meet the challenges at hand. At the end of a short rest, you can transfer a Schematic from one object to another, so long as the new object meets the prerequisites. If a Schematic has a limited amount of charges, the number of expended charges remains the same.", + "In addition, you can apply up to three Schematics to one object, so long as it meets all the Schematic prerequisites." + ] + }, + { + "name": "Legendary Inventions", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Tinker Knight", + "page": 14, + "level": 18, + "header": 2, + "entries": [ + "Weapons modified by your Schematics gain a +1 bonus to its attack and damage rolls for each Schematic applied to it, and any set of armor modified by a Schematic gains a +1 bonus to its Armor Class for each of your Schematics applied to it.", + "Weapons and armor modified by your Schematics cannot gain a bonus greater then +3, regardless of any bonuses the item may have had before applying your Schematics." + ] + }, + { + "name": "Pugilist", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 3, + "entries": [ + "Most often coming from the school of hard knocks, Fighters known as Pugilists learned to fight in the dark underbelly of society. Where others use tactics and practiced techniques, Pugilists rely on brute force and dirty tricks. To them, every fight is a fight for their life and they find victory at any cost.", + { + "type": "refSubclassFeature", + "subclassFeature": "Contender|Alternate Fighter|LLAF|Pugilist|LLAF:E|3|LLAF:E" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Pugilist Exploits|Alternate Fighter|LLAF|Pugilist|LLAF:E|3|LLAF:E" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Iron Physique|Alternate Fighter|LLAF|Pugilist|LLAF:E|3|LLAF:E" + } + ] + }, + { + "name": "Contender", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 3, + "entries": [ + "You have learned to fight with anything that you can get your hands on. You learn one additional Fighting Style from the following list: Brawler, Improvised Fighting, or Wrestler.", + "You learn another Fighting Style from this list at 7th and 10th level. If you already know all three Fighting Styles, you instead learn a Fighter Fighting Style of your choice." + ] + }, + { + "name": "Pugilist Exploits", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Pugilist Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature streetwise|LLAF:E}, {@optfeature take down|LLAF:E}" + ], + [ + "5th", + "{@optfeature concussive blow|LLAF}, {@optfeature defensive stance|LLAF}" + ], + [ + "9th", + "{@optfeature disorienting blow|LLAF}" + ] + ] + } + ] + }, + { + "name": "Iron Physique", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 3, + "entries": [ + "You have learned to take a punch better than most people. You can use your Constitution, in place of Dexterity, when calculating your Armor Class in light and medium armor.", + "Also, if you are not wearing any armor or wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier." + ] + }, + { + "name": "Counter", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 7, + "header": 2, + "entries": [ + "You have learned to exploit every opening your foes give you. When a creature you can see misses you with a melee attack, you can use your reaction to make a single unarmed strike, improvised weapon, shove, or grapple attack against it.", + "If you make an Athletics check as part of this reaction, you gain a bonus to your roll equal to one roll of your Exploit Die.", + "Finally, your pure grit empowers your unarmed strikes and improvised weapon attacks to count as magical attacks." + ] + }, + { + "name": "Evasive Footwork", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 10, + "header": 2, + "entries": [ + "You have trained to evade your foes' strikes in combat. When you take the Attack action on your turn and make at least one unarmed strike, grapple, or shove, you can take the Dash or Disengage action in place of one of your attacks on that turn." + ] + }, + { + "name": "Diamond Physique", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 15, + "header": 2, + "entries": [ + "You have learned to take hits that would be deadly to weaker warriors. You learn the unbreakable Exploit, but it does not count against your total number of Exploits Known.", + "Moreover, you can use the unbreakable Exploit more than once between each long rest, however, in order to do so you must expend your Hit Dice in place of Exploit Dic" + ] + }, + { + "name": "Legendary Pugilist", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 18, + "header": 2, + "entries": [ + "Your fists have become weapons of legend. When you score a critical hit with an unarmed strike and the creature has 50 hit points or fewer, you can choose to instantly reduce it to 0 hit points. Once you do so, you must finish a short or long rest before you can do so again." + ] + }, + { + "name": "Witchblade", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Witchblade", + "page": 16, + "level": 3, + "entries": [ + "Those who walk the dark path of the Witchblade are driven by an overwhelming desire to destroy the great evils of the world. Those especially dedicated, those willing to give up anything, are often approached by Eldritch Powers, beings of otherworldly might. These benefactors offer power in return for a fraction of the warrior's soul or unquestioning fealty.", + { + "type": "refSubclassFeature", + "subclassFeature": "Pact Magic|Alternate Fighter|LLAF|Witchblade|LLAF:E|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Sanguine Offering|Alternate Fighter|LLAF|Witchblade|LLAF:E|3" + } + ] + }, + { + "name": "Pact Magic", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Witchblade", + "page": 16, + "level": 3, + "entries": [ + "The bargain you have struck with your Patron has granted you the ability to cast spells, much like a warlock does.", + { + "type": "entries", + "name": "Cantrips", + "page": 16, + "entries": [ + "You learn one cantrip of your choice from the {@filter Arcane Knight spell list|spells|subclass=Alternate Fighter: Witch Blade (LLAF)|level=0}. Upon reaching 10th level in this class you learn one additional warlock cantrip of your choice." + ] + }, + { + "type": "entries", + "name": "Spell Slots", + "page": 16, + "entries": [ + "The Witchblade Spellcasting table shows how many spell slots you have, and the level of those spell slots. All of your spell slots from this feature are the same level. To cast one of your warlock spells of 1st-level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest." + ] + }, + { + "type": "entries", + "name": "Spells Known of 1st-Level and Higher", + "page": 16, + "entries": [ + "You learn two 1st-level spells of your choice from the {@filter warlock spell list|spells|class=Warlock}. The Spells Known column of the Witchblade Spellcasting table shows when you learn more warlock spells of 1st-level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level.", + "When you gain a level, you can choose a warlock spell you know and replace it with another spell from the warlock spell list, which must be of a level for which you have spell slots." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "page": 16, + "entries": [ + "Charisma is your spellcasting ability for your warlock spells. You use your Charisma whenever a spell refers to your spellcasting ability, when setting the saving throw DC, and when making a spell attack roll.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "cha" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "cha" + ] + } + ] + } + ] + }, + { + "name": "Sanguine Offering", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Witchblade", + "page": 17, + "level": 3, + "entries": [ + "Once per turn, when you hit a creature with a melee weapon attack, you can expend one of your fighter Hit Dice as part of the attack to deal an additional {@damage 2d6} necrotic damage to the target, in addition to the normal damage of your weapon." + ] + }, + { + "name": "Otherworldly Step", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Witchblade", + "page": 17, + "level": 7, + "header": 2, + "entries": [ + "You can use Eldritch power to slip through cracks in reality. When you use Second Wind, you can teleport up to 60 feet to an unoccupied space you can see. If you appear within 5 feet of a creature, you can make one weapon attack against it." + ] + }, + { + "name": "Enchanted Strikes", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Witchblade", + "page": 17, + "level": 10, + "header": 2, + "entries": [ + "The Eldritch magic within your blood seeps into your weapon strikes. When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn." + ] + }, + { + "name": "Improved Sanguine Offering", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Witchblade", + "page": 17, + "level": 15, + "header": 2, + "entries": [ + "You can restore your own vitality by inflicting pain on others. When you use Sanguine Offering, you gain temporary hit points equal to the necrotic damage dealt to the creature.", + "Temporary hit points from this ability last for one minute, or until you gain temporary hit points from a different source." + ] + }, + { + "name": "Profane Sacrifice", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Witchblade", + "page": 7, + "level": 18, + "header": 2, + "entries": [ + "You can offer the death of your foes to your Eldritch Power for enhanced abilities. As a reaction when a creature dies within 30 feet of you, you can regain one of your expended Pact Magic spell slots, or {@dice 1d4} of your expended Hit Dice.", + "Once you use this feature you must finish a short or long rest before you can use it again." + ] + } + ], + "optionalfeature": [ + { + "name": "Archery", + "source": "LLAF", + "page": 2, + "entries": [ + "You gain a +2 bonus to attack rolls with ranged weapons." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Classical Swordplay", + "source": "LLAF", + "page": 2, + "entries": [ + "While wielding a finesse weapon and no other weapons, you gain a +1 bonus to your attack rolls and a +1 to your Armor Class so long as you are not using heavy armor or a shield." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Defensive Fighting", + "source": "LLAF", + "page": 2, + "entries": [ + "While wearing armor or wielding a shield, you gain a +1 bonus to your Armor Class." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Dual Wielding", + "source": "LLAF", + "page": 2, + "entries": [ + "When you take the {@action Attack} action while two-weapon fighting, you can make a single additional attack with your off-hand weapon as part of your action instead of your bonus action, adding your ability modifier to the damage of this attack" + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Dueling", + "source": "LLAF", + "page": 2, + "entries": [ + "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with it." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Featherweight Fighting", + "source": "LLAF", + "page": 3, + "entries": [ + "While you are wielding only light weapons, and nothing else your speed increases by 10 feet. You also gain a +1 bonus to damage rolls with light weapons, so long as you are not wearing medium or heavy armor, or wielding a shield." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Great Weapon Fighting", + "source": "LLAF", + "page": 3, + "entries": [ + "Whenever you make an attack with a heavy melee weapon as part of your Attack action, you can treat a total roll of 5 or lower on the weapon's damage dice as a 6. You must be wielding the weapon with two hands." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Improvised Fighting", + "source": "LLAF", + "page": 3, + "entries": [ + "You gain proficiency with improvised weapons. Once per turn, when you hit with a improvised weapon attack, you can roll the damage die twice and take the higher roll. When you do this, the improvised weapon is destroyed and cannot be used for further attacks. You can't use this feature to destroy magical objects." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Melee Marksman", + "source": "LLAF", + "page": 3, + "entries": [ + "Having a hostile creature within 5 feet of you does not impose disadvantage on your ranged weapon attacks, so long as you are attacking a creature within 5 feet.", + "When you make a ranged weapon attack against a creature within 5 feet, you can use your bonus action to make a melee attack against it with your ranged weapon. On hit, you deal bludgeoning damage equal to {@dice 1d4} + your Strength modifier." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Protector", + "source": "LLAF", + "page": 3, + "entries": [ + "When a creature you can see attacks you, or a target within 5 feet, you can use your reaction to add your proficiency bonus to the target's Armor Class against that attack. You must be wielding a shield or a melee weapon to gain this benefit." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Strongbow", + "source": "LLAF", + "page": 3, + "entries": [ + "You can use your Strength modifier, in place of Dexterity, for attack and damage rolls with longbows and shortbows. When you do so, you gain a +1 to damage rolls with those weapons." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Thrown Weapon Fighting", + "source": "LLAF", + "page": 3, + "entries": [ + "You can draw a weapon that has the thrown property as part of the attack you make with the weapon. Moreover, when you hit with a ranged weapon attack using a thrown weapon, you gain a +2 bonus to the damage roll of that attack." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Brawler", + "source": "LLAF", + "page": 3, + "entries": [ + "Your unarmed strikes deal bludgeoning damage equal to {dice 1d6} + your Strength modifier on hit. If you have two free hands and use your action to make only unarmed strikes you can make a single unarmed strike as a bonus action on that turn." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Versatile Fighting", + "source": "LLAF", + "page": 3, + "entries": [ + "While wielding a single versatile weapon and no shield, you gain a +1 bonus to your attack rolls with that weapon. While doing so, you can also use your bonus action to make a single grapple or shove attack, or to take the Use an Object action." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Blind Warrior", + "source": "LLAF:E", + "page": 1, + "entries": [ + "You have blindsight with a range in feet equal to 5 times your proficiency bonus. In that range, you can see invisible targets and anything that isn't behind total cover or hidden from you.", + "You also have advantage on Wisdom (Perception) checks that rely on your sense of hearing beyond this radius." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Heavyweight Fighting", + "source": "LLAF:E", + "page": 1, + "entries": [ + "You can use your weight, and the weight of your weapon, to land devastating blows. While you are wielding a heavy weapon, you gain a +1 bonus to damage rolls and you have advantage on Strength (Athletics) checks made to Shove." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Mariner", + "source": "LLAF:E", + "page": 1, + "entries": [ + "When you are not wearing medium or heavy armor, or using a shield, you have a swimming speed equal to your walking speed, and you gain a +1 bonus to your Armor Class." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Mountaineer", + "source": "LLAF:E", + "page": 1, + "entries": [ + "When you are not wearing medium or heavy armor, or using a shield, you have a climbing speed equal to your movement speed, and you gain a +1 bonus to your Armor Class." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Mounted Warrior", + "source": "LLAF:E", + "page": 1, + "entries": [ + "While you are riding a controlled mount, both you and your mount gain a +1 bonus to your Armor Class, and you can use a bonus action on each of your turns to command the mount to take one action from its stat block." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Pit Fighting", + "source": "LLAF:E", + "page": 1, + "entries": [ + "Your have trained to fight with weapons typically associated with gladiators, granting you the following benefits:", + { + "type": "list", + "items": [ + "For you, {@item trident|PHB|tridents} deal {@dice 1d8} ({@dice 1d10}) piercing damage on hit.", + "When making an attack roll with a {@item net|PHB} against a creature within 5 feet, you do not have disadvantage on the roll.", + "When you take the {@action Attack} action on your turn, making an attack with a {@item net|PHB} only takes the place of one attack." + ] + } + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Shield Warrior", + "source": "LLAF:E", + "page": 1, + "entries": [ + "You gain proficiency with shields as a martial melee weapon, and on hit, your shield deals 2d4 bludgeoning damage. If you are wielding a shield and nothing else, you gain a +1 bonus to your shield attack rolls and to your Armor Class." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Standard Bearer", + "source": "LLAF:E", + "page": 1, + "entries": [ + "When a creature within 5 feet of you makes an attack against a creature that you can see, you can grant them advantage on their attack roll as a reaction. You must be carrying a banner, flag, or standard in your hand to use this reaction." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Wrestler", + "source": "LLAF:E", + "page": 1, + "entries": [ + "When you hit a creature with a melee attack on your turn, you can use a bonus action on that turn to attempt to grapple or shove that creature, so long as you have a free hand to do so. Also, you can drag grappled creatures up to your full speed." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Beguiling Shot", + "source": "LLAF", + "page": 14, + "foundryImg": "icons/magic/control/debuff-energy-hold-pink.webp", + "featureType": [ + "LL:ASA" + ], + "entries": [ + "The creature must succeed on a Wisdom saving throw or take psychic damage equal to two rolls of your Exploit Die and be charmed by a creature of your choice that it can see until the start of your next turn. This charm effect ends early if you or your allies attack the charmed creature, damage it in any way, or force it to make a saving throw.", + "Starting at 7th level, the creature also takes half as much psychic damage on a successful saving throw." + ] + }, + { + "name": "Bursting Shot", + "source": "LLAF", + "page": 14, + "foundryImg": "icons/skills/ranged/bomb-grenade-thrown-orange.webp", + "featureType": [ + "LL:ASA" + ], + "entries": [ + "The creature and any other creature within 10 feet of it must succeed on Dexterity saving throw or they take your choice of acid, cold, fire, lightning, poison, or thunder damage equal to two rolls of your Exploit Die.", + "Starting at 7th level, the creatures also take half as much damage of the type you chose on a successful saving throw." + ] + }, + { + "name": "Enfeebling Shot", + "source": "LLAF", + "page": 14, + "foundryImg": "icons/skills/ranged/dart-thrown-poison-green.webp", + "featureType": [ + "LL:ASA" + ], + "entries": [ + "The creature must succeed on a Constitution saving throw or take necrotic damage equal to two rolls of your Exploit Die, and for 1 minute, the damage of its weapon attacks is halved. The creature can repeat this saving throw at the start of each of its turns, ending this effect on a success.", + "Starting at 7th level, the creature also takes half as much necrotic damage on a successful saving throw." + ] + }, + { + "name": "Grasping Shot", + "source": "LLAF", + "page": 14, + "foundryImg": "icons/magic/nature/root-vine-entangled-humanoid.webp", + "featureType": [ + "LL:ASA" + ], + "entries": [ + "The creature must succeed on a Dexterity saving throw or take poison damage equal to two rolls of your Exploit Die and become wrapped in thorns for 1 minute. While wrapped in thorns, its speed is halved, and the first time it moves on its turn without teleporting it takes piercing damage equal to two rolls of your Exploit Die. A creature can use its action to make a Strength check, removing the thorns on a success.", + "Starting at 7th level, the creature also takes half as much poison damage when it succeeds on the initial saving throw." + ] + }, + { + "name": "Piercing Shot", + "source": "LLAF", + "page": 14, + "foundryImg": "icons/skills/ranged/arrow-strike-apple-orange.webp", + "featureType": [ + "LL:ASA" + ], + "entries": [ + "The creature, and any creature directly behind it in a straight line out to 30 feet must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Exploit Die.", + "Starting at 7th level, the creatures also take half as much force damage on a successful saving throw." + ] + }, + { + "name": "Seeking Shot", + "source": "LLAF", + "page": 14, + "foundryImg": "icons/skills/ranged/rocket-skull-fire-blue.webp", + "featureType": [ + "LL:ASA" + ], + "entries": [ + "In place of an attack, you can use this Enchanted Shot to cause a piece of ammunition to fly from a ranged weapon you are holding and magically seek out a creature within range of that weapon that you have seen within the past minute. There must be a path that the ammunition can follow to hit it. The creature must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Exploit Die and you instantly learn its current location.", + "Starting at 7th level, it also half as much force damage on a successful saving throw, but you do not learn its location." + ] + }, + { + "name": "Shadow Shot", + "source": "LLAF", + "page": 14, + "foundryImg": "icons/skills/ranged/arrow-gem-flying-poisoned-green.webp", + "featureType": [ + "LL:ASA" + ], + "entries": [ + "The creature must succeed on an Intelligence saving throw or take psychic damage equal to two rolls of your Exploit Die and be surrounded by visual hallucinations, blinding it for 1 minute. The creature can repeat the saving throw at the start of each turn, ending this effect on a success.", + "Starting at 7th level, the creature also takes half as much damage psychic damage on a successful saving throw." + ] + }, + { + "name": "Banishing Shot", + "source": "LLAF", + "page": 14, + "foundryImg": "icons/creatures/unholy/demon-horned-winged-laughing.webp", + "featureType": [ + "LL:ASA" + ], + "entries": [ + "The creature must succeed on a Charisma saving throw or be banished to a harmless demiplane for 1 minute. On each of its turns while it is banished, the creature can use its action to repeat the saving throw, ending the effect on a success. When it ends, it reappears in the space that it was banished from, or if that space is occupied, the closest unoccupied space." + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Alternate Fighter" + } + } + } + ] + }, + { + "name": "Severing Shot", + "source": "LLAF", + "page": 14, + "foundryImg": "icons/magic/control/silhouette-aura-energy.webp", + "featureType": [ + "LL:ASA" + ], + "entries": [ + "The creature must succeed on a Constitution saving throw or take force damage equal to two rolls of your Exploit Die and be unable to cast spells for 1 minute. The creature can repeat this saving throw at the start of each turn, ending the effect on a success." + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Alternate Fighter" + } + } + } + ] + }, + { + "name": "Technical Shot", + "source": "LLAF", + "page": 14, + "foundryImg": "icons/skills/ranged/person-archery-bow-attack-gray.webp", + "featureType": [ + "LL:ASA" + ], + "entries": [ + "The creature must succeed on a Dexterity saving throw or suffer the effects of one Marital Exploit you know. You can use this Enchanted Shot to deliver the effects of Exploits that normally require a you to hit with a melee weapon attack." + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Alternate Fighter" + } + } + } + ] + }, + { + "name": "Transporting Shot", + "source": "LLAF", + "page": 14, + "foundryImg": "icons/skills/movement/arrow-upward-yellow.webp", + "featureType": [ + "LL:ASA" + ], + "entries": [ + "The creature must succeed ona Charisma saving throw or take force damage equal to two rolls of your Exploit Die and instantly switch places with you. Neither you nor the target provoke opportunity attacks with this movement. Creatures take half as much force damage on a successful saving throw." + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Alternate Fighter" + } + } + } + ] + }, + { + "name": "Cloud Rune", + "source": "LLAF", + "page": 15, + "foundryImg": "icons/magic/symbols/rune-sigil-rough-white-teal.webp", + "featureType": [ + "LL:RNA" + ], + "entries": [ + "This Rune is imbued with the wily and deceptive magic of Cloud Giants. You learn the {@optfeature subtle con|LLAF} Exploit.", + "When you or a creature you can see within 30 feet is targeted by an attack roll, you can use a reaction to invoke this Rune and force the attacker to target another creature of your choice within range of its attack. You cannot cause the attacker to attack itself." + ] + }, + { + "name": "Fire Rune", + "source": "LLAF", + "page": 15, + "foundryImg": "icons/magic/symbols/rune-sigil-red-orange.webp", + "featureType": [ + "LL:RNA" + ], + "entries": [ + "This Rune is imbued with the craftsmanship of the Fire Giants. When you make a check with a tool set you gain a bonus to your roll equal to one roll of your Exploit Die.", + "When you hit a creature with a melee weapon attack, you can invoke this Rune to conjure molten restraints. It must succeed on a Strength saving throw or it takes fire damage equal to two rolls of your Exploit Die and becomes {@condition restrained} for 1 minute. It can repeat this saving throw at the end of each of its turns, taking fire damage equal to two rolls of your Exploit Die on a failure, and escaping on a success." + ] + }, + { + "name": "Frost Rune", + "source": "LLAF", + "page": 15, + "foundryImg": "icons/magic/symbols/runes-star-pentagon-blue.webp", + "featureType": [ + "LL:RNA" + ], + "entries": [ + "This Rune is imbued with the savage instincts and intuition of the Frost Giants. You learn the {@optfeature cunning instinct|LLAF} Exploit.", + "As a bonus action, you can invoke this Rune to empower your physicality and endurance. For the next 10 minutes, you gain a bonus to all Strength and Constitution ability checks and saving throws equal to one roll of your Exploit Die." + ] + }, + { + "name": "Hill Rune", + "source": "LLAF", + "page": 15, + "foundryImg": "icons/commodities/treasure/token-engraved-yellow-glowing.webp", + "featureType": [ + "LL:RNA" + ], + "entries": [ + "This Rune is imbued with the stubborn and resilient magic of the Hill Giants. You learn the {@optfeature brace up|LLAF} Exploit.", + "As a bonus action on your turn, you can invoke this Rune to gain resistance to all bludgeoning, piercing, and slashing damage for 1 minute. Moreover, when you use Runic Might, you can invoke this Rune as part of that same bonus action." + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Alternate Fighter" + } + } + } + ] + }, + { + "name": "Stone Rune", + "source": "LLAF", + "page": 15, + "foundryImg": "icons/commodities/treasure/token-runed-os-grey.webp", + "featureType": [ + "LL:RNA" + ], + "entries": [ + "This Rune is imbued with the esoteric and dreamlike magic of the Stone Giants. You learn the {@optfeature inquisitive eye|LLAF} Exploit.", + "When a creature ends its turn within 30 feet of you, you can use a reaction to invoke this Rune and force it to make a Wisdom saving throw. On a failed save, it descends into a waking dream, is incapacitated, and has a speed of 0 for 1 minute. It can repeat this saving throw at the end of each of its turns, ending these effects on a successful save." + ] + }, + { + "name": "Storm Rune", + "source": "LLAF", + "page": 15, + "foundryImg": "icons/commodities/treasure/token-engraved-blue-glowing.webp", + "featureType": [ + "LL:RNA" + ], + "entries": [ + "This Rune is imbued with the prophetic and wise magic of the Storm Giants. You learn the {@optfeature scholarly recall|LLAF} Exploit.", + "As a bonus action on your turn, you can enter a prophetic state that lasts for 1 minute or until you are incapacitated. For the duration, when you or a creature you can see within 30 feet makes an ability check, attack roll, or a saving throw, you can use your reaction to add or subtract one roll of your Exploit Die from the roll. You can use this reaction after the creature rolls, but before you know if it succeeds or fails." + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Alternate Fighter" + } + } + } + ] + }, + { + "name": "Commanding Presence", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/commodities/treasure/bust-carved-stone.webp", + "entries": [ + "When you make a Charisma (Persuasion) or Charisma (Intimidation) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed. Also, whenever you would make a Charisma (Intimidation) check, you can make a Strength (Intimidation) check instead." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "int": 11 + }, + { + "cha": 11 + } + ] + } + ] + }, + { + "name": "Cunning Instinct", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/creatures/abilities/paw-print-pair-purple.webp", + "entries": [ + "When you make a Wisdom (Perception) or a Wisdom (Survival) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "wis": 11 + } + ] + } + ] + }, + { + "name": "Inquisitive Eye", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/tools/scribal/magnifying-glass.webp", + "entries": [ + "When you make an Intelligence (Investigation) or a Wisdom (Insight) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "int": 11 + }, + { + "wis": 11 + } + ] + } + ] + }, + { + "name": "Rustic Intuition", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/skills/trades/farming-planet-bulb-orange.webp", + "entries": [ + "When you make an Intelligence (Nature), Wisdom (Animal Handling), or Wisdom (Medicine) check you can expend an Exploit Die, roll it, and add the result to your ability check. You can do so after you roll, but before you know the result." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "wis": 11 + } + ] + } + ] + }, + { + "name": "Aggressive Sprint", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/skills/movement/feet-bladed-boots-fire.webp", + "entries": [ + "As a bonus action on your turn, you can expend one Exploit Die to draw upon your battle fury and move up to your full walking speed toward a hostile creature that you can see.", + "Starting at 5th level, you can make a single melee weapon attack at the end of this movement." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ] + }, + { + "name": "Blinding Debris", + "source": "LLAF", + "page": 9, + "foundryImg": "icons/commodities/biological/eye-brown-red.webp", + "entries": [ + "As a bonus action, you can expend an Exploit Die to attempt to blind a creature with debris. A creature you can see within 10 feet must succeed on a Constitution saving throw or take piercing damage equal to one roll of your Exploit Die and become blinded until the beginning of your next turn." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + }, + { + "ability": [ + { + "dex": 13 + } + ] + } + ] + }, + { + "name": "Brace Up", + "source": "LLAF", + "page": 9, + "foundryImg": "icons/skills/melee/hand-grip-staff-teal.webp", + "entries": [ + "You steel yourself for combat, preparing yourself to take a hit. As a bonus action, you can expend one Exploit Die and gain temporary hit points equal to 1 + one roll of your Exploit Die." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "con": 11 + } + ] + } + ] + }, + { + "name": "Subtle Con", + "source": "LLAF", + "page": 9, + "foundryImg": "icons/sundries/gaming/dice-runed-brown.webp", + "entries": [ + "When you make a Dexterity ({@skill Sleight of Hand}), Charisma ({@skill Deception}), or a Charisma ({@skill Performance}) check, you can expend an Exploit Die and add it to result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "dex": 11 + }, + { + "cha": 11 + } + ] + } + ] + }, + { + "name": "Arresting Strike", + "source": "LLAF", + "page": 9, + "foundryImg": "icons/skills/wounds/bone-broken-knee-beam.webp", + "entries": [ + "When you hit a target with a weapon attack, you can expend one Exploit Die and force it to make a Dexterity saving throw. On a failure, it takes bonus damage equal to one roll of your Exploit Die and its speed is 0 until the start of your next turn." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ] + }, + { + "name": "Disarm", + "source": "LLAF", + "page": 9, + "foundryImg": "icons/skills/melee/sword-damaged-broken-glow-red.webp", + "entries": [ + "When you hit a creature with a weapon attack, you can expend an Exploit Die to force it to make a Strength saving throw. On a failure, it takes additional damage equal to your Exploit Die, and it drops an item of your choice at its feet." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ] + }, + { + "name": "Feat of Strength", + "source": "LLAF", + "page": 9, + "foundryImg": "icons/magic/control/buff-strength-muscle-damage.webp", + "entries": [ + "When you make a Strength or Constitution ability check you can expend Exploit Dice (up to your proficiency bonus), roll those dice, and add the result to your ability check." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "str": 11 + }, + { + "con": 11 + } + ] + } + ] + }, + { + "name": "Feint", + "source": "LLAF", + "page": 9, + "foundryImg": "icons/skills/melee/maneuver-sword-katana-yellow.webp", + "entries": [ + "As a bonus action, you can expend one Exploit Die to feint, forcing a creature that can see you within 15 feet to make a Wisdom saving throw. On a failed save, you have advantage on your attacks against it until the end of your current turn." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ] + }, + { + "name": "First Aid", + "source": "LLAF", + "page": 10, + "foundryImg": "icons/magic/life/heart-hand-gold-green-light.webp", + "entries": [ + "As an action, you can touch a conscious, willing creature and administer first aid. You then expend Exploit Dice (up to your proficiency bonus), roll those dice, and it gains temporary hit points equal to the amount rolled + its Constitution modifier." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ] + }, + { + "name": "Heroic Fortitude", + "source": "LLAF", + "page": 10, + "foundryImg": "icons/magic/holy/barrier-shield-winged-cross.webp", + "entries": [ + "Whenever you are forced to make a Strength, Dexterity, or Constitution saving throw, you can expend an Exploit Die and add it to the result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ] + }, + { + "name": "Hurl", + "source": "LLAF", + "page": 10, + "foundryImg": "icons/magic/earth/projectile-stone-ball-blue.webp", + "entries": [ + "In place of an attack, you can expend an Exploit Die to throw an object that you are holding at a target you can see within 60 feet. The target must succeed on a Dexterity saving throw or both the object and target take bludgeoning damage equal to one roll of your Exploit Die + your Strength modifier.", + "At 11th level, the range of this Exploit becomes 120 feet." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "str": 11 + } + ] + } + ] + }, + { + "name": "Lightstep", + "source": "LLAF", + "page": 10, + "foundryImg": "icons/creatures/mammals/humanoid-cat-skulking-teal.webp", + "entries": [ + "When you make a Dexterity (Acrobatics) or a Dexterity (Stealth) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "dex": 11 + } + ] + } + ] + }, + { + "name": "Martial Focus", + "source": "LLAF", + "page": 10, + "foundryImg": "icons/environment/settlement/target-dummy.webp", + "entries": [ + "When you make a weapon attack, you can expend an Exploit Die as part of the attack to grant yourself advantage on your attack roll. You can use this Exploit after you roll, but before you know whether your attack hits or misses your target." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Menacing Shout", + "source": "LLAF", + "page": 10, + "foundryImg": "icons/skills/wounds/injury-eyes-blood-red-pink.webp", + "entries": [ + "As a bonus action, you can expend one Exploit Die and force one creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn and must use its action to move as far away from you as possible without harming itself." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ] + }, + { + "name": "Mighty Leap", + "source": "LLAF", + "page": 10, + "foundryImg": "icons/creatures/mammals/deer-movement-leap-green.webp", + "entries": [ + "When you move at least 10 feet immediately before you jump, you can expend Exploit Dice (up to your proficiency bonus) to increase the distance of your jump by 10 feet for each Exploit Die expended, even if this exceeds your remaining speed." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "str": 11 + } + ] + } + ] + }, + { + "name": "Mighty Thrust", + "source": "LLAF", + "page": 10, + "foundryImg": "icons/weapons/maces/mace-skull-ram.webp", + "entries": [ + "In place of an attack, you can expend an Exploit Die to force one target you touch to make a Strength saving throw. On a failed save, it is knocked back in a line number of feet equal to 5 times your Strength modifier. A target that is more than one size larger than you has advantage on its saving throw." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "str": 11 + } + ] + } + ] + }, + { + "name": "Precision Strike", + "source": "LLAF", + "page": 10, + "foundryImg": "icons/skills/targeting/target-strike-triple-blue.webp", + "entries": [ + "When you make a weapon attack, you can expend an Exploit Die and add it to the attack roll. You can use this Exploit after you roll, but before you know if the attack hits or misses." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "dex": 11 + } + ] + } + ] + }, + { + "name": "Parry", + "source": "LLAF", + "page": 10, + "foundryImg": "icons/skills/melee/swords-parry-block-blue.webp", + "entries": [ + "When a creature that you can see targets you with a melee attack, you can use your reaction to expend one Exploit Die, roll it, and add it to your Armor Class against the attack. You must be holding a melee weapon or shield to use this Exploit.", + "Starting at 5th level, if you use this Exploit and the attack misses, you can make a single melee weapon attack against the creature that attacked you as part of the same reaction." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "dex": 11 + } + ] + } + ] + }, + { + "name": "Ruthless Strike", + "source": "LLAF", + "page": 10, + "foundryImg": "icons/skills/melee/strike-flail-spiked-pink.webp", + "entries": [ + "When you hit a target with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus), roll the dice, and add them to the damage roll of that attack." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "str": 11 + } + ] + } + ] + }, + { + "name": "Savvy Explorer", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/tools/navigation/map-chart-tan.webp", + "entries": [ + "When you make an ability check with cartographer's tools, navigator's tools, land or water vehicles you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "int": 11 + }, + { + "wis": 11 + } + ] + } + ] + }, + { + "name": "Scholarly Recall", + "source": "LLAF", + "page": 10, + "foundryImg": "icons/sundries/books/book-symbol-triangle-silver-purple.webp", + "entries": [ + "Whenever you make an Intelligence (Arcana), Intelligence (History), or Intelligence (Religion) check you can expend an Exploit Die, roll it, and add the result to your ability check. You can do so after you roll, but before you know the result." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "int": 11 + } + ] + } + ] + }, + { + "name": "Skilled Rider", + "source": "LLAF", + "page": 10, + "foundryImg": "icons/environment/creatures/horse-tan.webp", + "entries": [ + "When you are riding a trained mount and the mount makes an ability check, attack roll, or saving throw, or you make a Wisdom ({@skill Animal Handling}) check to control it, you can expend an Exploit Die and add it to the roll. You can use this Exploit after roll, but before you know if it succeed or failed." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "wis": 11 + } + ] + } + ] + }, + { + "name": "Sweeping Strike", + "source": "LLAF", + "page": 10, + "foundryImg": "icons/skills/melee/hand-grip-staff-blue.webp", + "entries": [ + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to force it to make a Dexterity saving throw. On a failed save, it falls {@condition prone} and takes bludgeoning damage equal to your Exploit Die. Creatures more than one size larger than you have advantage on their saving throw." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ] + }, + { + "name": "Concussive Blow", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/weapons/clubs/club-simple-barbed.webp", + "entries": [ + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to empower your attack and force it to make a Constitution saving throw. On a failed save, the target suffers the effects below until the beginning of your next turn:", + { + "type": "list", + "items": [ + "Its speed becomes 0, and it can speak only falteringly.", + "It has disadvantage on attack rolls and ability checks.", + "It has disadvantage on Dexterity saving throws.", + "Attack rolls against it have advantage." + ] + } + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + }, + { + "ability": [ + { + "str": 13 + } + ] + } + ] + }, + { + "name": "Rending Strike", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/skills/melee/shield-damaged-broken-orange.webp", + "entries": [ + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to rend its armor. It must succeed on a Dexterity saving throw or it takes additional damage equal to one roll of your Exploit Die and its Armor Class is reduced by 1 until the damage is repaired, or it finishes a long rest." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + }, + { + "ability": [ + { + "str": 13 + } + ] + } + ] + }, + { + "name": "Defensive Stance", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/equipment/shield/round-wooden-boss-steel-red.webp", + "entries": [ + "As a bonus action, you can expend an Exploit Die to enter a defensive stance which lasts until the start of your next turn. Each time a creature that you can see hits you with an attack while you are in your defensive stance, you roll your Exploit Die and add it to your Armor Class against the attack." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Dirty Hit", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/skills/wounds/injury-pain-impaled-hand-blood.webp", + "entries": [ + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to strike at a vulnerable area. It must succeed on a Constitution saving throw or it takes additional damage equal to a roll of your Exploit Die, falls prone, and it cannot take reactions until the start of your next turn." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + }, + { + "ability": [ + { + "dex": 13 + } + ] + } + ] + }, + { + "name": "Execute", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/skills/melee/strike-axe-energy-pink.webp", + "entries": [ + "In place of an attack, you can spend Exploit Dice (up to your proficiency bonus) to attempt to execute an incapacitated or prone creature within range of a melee weapon that you are holding. For each Exploit Die you spend you roll two Exploit Dice, adding your Strength modifier to the total. If the total exceeds the creature's remaining hit points, its current hit points are reduced to 0 and it is instantly slain.", + "If this total doesn't exceed the creature's remaining hit points you deal damage equal to a roll of your Exploit Die." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + }, + { + "ability": [ + { + "str": 13 + } + ] + } + ] + }, + { + "name": "Flaming Shot", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/magic/fire/projectile-arrow-fire-orange-yellow.webp", + "entries": [ + "When you make a ranged weapon attack, you can expend an Exploit Die to light the ammunition aflame. On hit, the target takes additional fire damage equal to your Exploit Die.", + "If your target is a flammable object that is not being worn or carried, you can ignite it in place of dealing damage." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Heroic Will", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/magic/life/heart-glowing-red.webp", + "entries": [ + "Whenever you are forced to make an Intelligence, Wisdom, or Charisma saving throw, you can expend an Exploit Die and add it to the result of your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Redirect", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/skills/movement/arrow-upward-yellow.webp", + "entries": [ + "As a reaction when a creature you can see misses you with a melee attack, you can expend an Exploit Die and force it to repeat its attack against a target of your choice within reach. On hit, it deals additional damage equal to your Exploit Die." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Shield Impact", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/skills/melee/shield-block-fire-orange.webp", + "entries": [ + "When a creature you can see hits you with an attack, you can use a reaction to expend Exploit Dice (up to your proficiency bonus), roll those dice, and reduce the damage of that attack by an amount equal to the total you rolled + your Strength modifier. You must be wielding a shield to use this Exploit." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ] + }, + { + "name": "Crippling Strike", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/skills/wounds/injury-eyes-blood-red.webp", + "entries": [ + "When you hit a creature with a weapon attack, you can expend an Exploit Die and force it to make a Constitution saving throw. On a failed save, it takes additional damage equal to your Exploit Die, and it is {@condition blinded}, {@condition deafened}, or muted (your choice) until the start of your next turn." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Take Cover", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/skills/movement/figure-running-gray.webp", + "entries": [ + "As a reaction when a creature you can see targets you with a ranged attack or forces you to make a Dexterity saving throw, you can expend an Exploit Die to immediately fall {@condition prone} and gain temporary hit points equal to your Exploit Die." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Volley", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/skills/ranged/arrows-flying-triple-blue.webp", + "entries": [ + "As an action, you can expend an Exploit Die to fire a volley of ammunition at a point you can see within the normal range of your weapon. Creatures of your choice within 5 feet of that point must make a Dexterity Saving throw. On a failed save, they take piercing damage equal to your Exploit Die + your Dexterity modifier, and half as much damage on a success.", + "You must have enough ammunition to hit each target." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "dex": 13 + } + ] + } + ] + }, + { + "name": "Warrior's Challenge", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/skills/social/intimidation-impressing.webp", + "entries": [ + "As a bonus action, you can expend an Exploit Die and force a creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it has disadvantage on any attack roll it makes against targets other than you for one minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. This effect ends early if you attack a creature other than the target." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Whirlwind Strike", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/magic/air/wind-tornado-cyclone-red-orange.webp", + "entries": [ + "In place of an attack, you can expend an Exploit Die and force each creature within range of melee weapon you are wielding to make a Dexterity saving throw. They take damage equal to your Exploit Die + either your Strength or Dexterity modifier on a failure, and half as much on a successful save." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 13 + }, + { + "dex": 13 + } + ] + } + ] + }, + { + "name": "Disorienting Blow", + "source": "LLAF", + "page": 12, + "foundryImg": "icons/creatures/magical/spirit-undead-masked-blue.webp", + "entries": [ + "When you hit with a melee weapon attack, you can expend an Exploit Die to strike with overwhelming force. The creature takes additional damage equal to twice your Exploit Die and it suffers the following effects for 1 minute:", + { + "type": "list", + "items": [ + "Its speed is halved.", + "It cannot take reactions.", + "Its Armor Class is reduced by 2.", + "It has disadvantage on Dexterity saving throws.", + "On its turn it can only take an action or a bonus action.", + "It cannot make more than one attack during its turn, even if a feature would allow it to make multiple." + ] + }, + "The creature can make a Wisdom saving throw at the end of each of its turns, ending the effects of this Exploit on a successful save.", + "This Exploit's effects do not stack with {@spell slow|phb}." + ], + "featureType": [ + "LL:ME", + "LL:3DE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 15 + } + ] + } + ] + }, + { + "name": "Heroic Focus", + "source": "LLAF", + "page": 12, + "foundryImg": "icons/magic/lightning/fist-unarmed-strike-blue.webp", + "entries": [ + "As a bonus action, you can expend an Exploit Die to enter a heightened state of combat focus which you must concentrate on as if you were concentrating on a spell. For the next minute, or until you lose your concentration, you gain the following benefits:", + { + "type": "list", + "items": [ + "Your speed is doubled.", + "You gain a +2 bonus to your Armor Class.", + "You have advantage on Dexterity saving throws.", + "You gain an additional action on each of your turns. It can only be used to take the {@action Attack} (one weapon attack only), {@action Dash}, {@action Disengage}, {@action Hide}, {@action Search}, or {@action Use an Object} action." + ] + }, + "When the effect ends, you must succeed on a Constitution saving throw against your Exploit save DC, or you can't move or take actions until after the end of your next turn.", + "This Exploit's effects do not stack with the {@spell haste|phb} spell." + ], + "featureType": [ + "LL:ME", + "LL:3DE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Mythic Athleticism", + "source": "LLAF", + "page": 12, + "foundryImg": "icons/magic/control/control-influence-rally-purple.webp", + "entries": [ + "As a bonus action, you can expend Exploit Dice (up to your proficiency bonus) to enter a heightened state of physical performance which you must concentrate on as if you were concentrating on a spell. You gain the benefits listed below:", + { + "type": "list", + "items": [ + "Whenever you make a Strength or Constitution check, you can treat a roll of 9 or lower on the d20 as a 10.", + "Your speed increases by a number of feet equal to 5 times your Strength modifier (minimum of 5 feet).", + "You count as one size larger for the purposes of carrying capacity and the size of creatures that you can grapple.", + "Both your long and high jump distances double, even if that distance would exceed your remaining movement." + ] + }, + "The effects last for 10 minutes for each Exploit Die spent as part of this Exploit, and end early if you are incapacitated." + ], + "featureType": [ + "LL:ME", + "LL:3DE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 15 + }, + { + "con": 15 + } + ] + } + ] + }, + { + "name": "Mythic Resilience", + "source": "LLAF", + "page": 12, + "foundryImg": "icons/magic/earth/strike-fist-stone-light.webp", + "entries": [ + "When you take damage from a source you can see, you can expend Exploit Dice (up to your proficiency bonus) to reduce the incoming damage. For each Exploit Die you expend you roll three Exploit Dice, adding your Constitution modifier to the total of all the dice. You reduce the damage by the total.", + "If the total rolled exceeds the amount of damage, you gain temporary hit points equal to the remaining amount." + ], + "featureType": [ + "LL:ME", + "LL:3DE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "con": 15 + } + ] + } + ] + }, + { + "name": "Thunderous Shot", + "source": "LLAF", + "page": 12, + "foundryImg": "icons/skills/ranged/cannon-barrel-firing-yellow.webp", + "entries": [ + "In place of an attack, you can expend an Exploit Die and fire a piece of ammunition in a straight line, forcing creatures in that line out to the normal range of the weapon to make a Dexterity saving throw. Creatures take your weapon's normal damage plus piercing damage equal to twice your Exploit Die on a failed save, and half as much damage on a success." + ], + "featureType": [ + "LL:ME", + "LL:3DE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 15 + }, + { + "dex": 15 + } + ] + } + ] + }, + { + "name": "War Cry", + "source": "LLAF", + "page": 12, + "foundryImg": "icons/skills/wounds/injury-face-impact-orange.webp", + "entries": [ + "As an action, you can expend an Exploit Die and issue a mighty war cry, forcing any creatures in an adjacent 30 foot cone that can hear you to make a Wisdom saving throw. On a failed save, creatures drop whatever they are holding and are {@condition frightened} of you for one minute. If a creature ends its turn in a location where it doesn't have line of sight to you, it can repeat the saving throw, ending the effect on a success." + ], + "featureType": [ + "LL:ME", + "LL:3DE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Quick Draw", + "source": "LLAF", + "page": 13, + "foundryImg": "icons/weapons/guns/gun-pistol-brown.webp", + "entries": [ + "As a bonus action, you can expend an Exploit Die and enter into a heightened state of focus which you must concentrate on as if concentrating on a spell. For the next minute, or until you lose concentration, you can use a bonus action to make two ranged weapon attacks so long as you have ammunition.", + "This Exploit's effects don't stack with the {@spell swift quiver|phb} spell." + ], + "featureType": [ + "LL:ME", + "LL:4DE" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "dex": 17 + } + ] + } + ] + }, + { + "name": "Expert Determination", + "source": "LLAF", + "page": 13, + "foundryImg": "icons/skills/trades/smithing-anvil-silver-red.webp", + "entries": [ + "As an action, you can expend an Exploit Die to focus your mind and temporarily sharpen one of your skills. Choose a skill or tool that you are proficient in. For the next hour, you can add your Exploit Die to any check you make that uses the chosen skill, without expending one of your Exploit Dice." + ], + "featureType": [ + "LL:ME", + "LL:4DE" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Fluid Movements", + "source": "LLAF", + "page": 13, + "foundryImg": "icons/magic/water/water-hand.webp", + "entries": [ + "As a bonus action, you can expend an Exploit Die to enter a heightened state of movement which you must concentrate on as if you were concentrating on a spell. For 1 minute, or until you lose concentration, you gain the following benefits:", + { + "type": "list", + "items": [ + "Your movement is unaffected by {@quickref Difficult Terrain|PHB|3|0|difficult terrain}.", + "You can use a bonus action on your turn to gain the benefits of both the {@action Dash} and {@action Disengage} action.", + "Spells and other magical effects can neither reduce the your speed nor cause you to be {@condition paralyzed} or {@condition restrained}.", + "You can spend 5 feet of movement to instantly escape from nonmagical restraints like manacles or a grapple.", + "Swimming or being underwater imposes no penalties on your movements or your attack rolls." + ] + } + ], + "featureType": [ + "LL:ME", + "LL:4DE" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "dex": 17 + } + ] + } + ] + }, + { + "name": "Staggering Blow", + "source": "LLAF", + "page": 13, + "foundryImg": "icons/skills/melee/strike-flail-destructive-yellow.webp", + "entries": [ + "When you hit a creature with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus) to strike with legendary power and force it to make a Wisdom saving throw. On a failed save, it takes additional damage equal to three rolls of your Exploit Die for each Exploit Die you spent and for 1 minute it has disadvantage on all attack rolls, ability checks, and it cannot take reactions. On a success, it takes half as much damage and suffers no additional effects. The creature can make a Wisdom saving throw at the start of each of its turns, ending the effects of this Exploit on a successful save." + ], + "featureType": [ + "LL:ME", + "LL:4DE" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 17 + } + ] + } + ] + }, + { + "name": "Unbreakable", + "source": "LLAF", + "page": 13, + "foundryImg": "icons/magic/life/ankh-gold-blue.webp", + "entries": [ + "When you take damage that would reduce you to 0 hit points, even if that damage would kill you outright, you can expend Exploit Dice (up to your proficiency bonus) and fall to 1 hit point. For each Exploit Die you spent, roll three Exploit Dice, and you gain temporary hit points equal to the total roll." + ], + "featureType": [ + "LL:ME", + "LL:4DE" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "con": 17 + } + ] + } + ] + }, + { + "name": "Storm of Arrows", + "source": "LLAF", + "foundryImg": "icons/skills/ranged/arrows-flying-salvo-blue.webp", + "page": 13, + "entries": [ + "When you make a Charisma (PersuasioAs an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) to fire a volley of ammunition at a point you can see within the range of your weapon. Creatures of your choice within 30 feet of that point must succeed on a Dexterity saving throw or they take piercing damage equal to two rolls of your Exploit Die for each Exploit Die you spent + your Dexterity modifier. Any creature that succeeds on its saving throw takes half as much piercing damage.", + "You must have enough ammunition to hit each target." + ], + "featureType": [ + "LL:ME", + "LL:5DE" + ], + "prerequisite": [ + { + "level": { + "level": 17, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "dex": 19 + } + ] + } + ] + }, + { + "name": "Steel Wind Slash", + "source": "LLAF", + "page": 13, + "foundryImg": "icons/skills/melee/maneuver-daggers-paired-orange.webp", + "entries": [ + "to your proficiency bonus) and flourish a melee weapon then vanish. Choose up to five targets that you can see within 30 feet and make one melee weapon attack against each one.", + "On a hit, each target takes damage of your weapon's type equal to two rolls of your Exploit Die for each Exploit Die you spent + either your Strength or Dexterity modifier.", + "You then appear in an unoccupied space of your choice you can see within 5 feet of one of the targets of this Exploit." + ], + "featureType": [ + "LL:ME", + "LL:5DE" + ], + "prerequisite": [ + { + "level": { + "level": 17, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 19 + }, + { + "dex": 19 + } + ] + } + ] + }, + { + "name": "Counter", + "source": "LLAF:E", + "page": 8, + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black-gray.webp", + "featureType": [ + "LL:1DE", + "LL:ME" + ], + "prerequisite": [ + { + "ability": [ + { + "dex": 11 + } + ] + } + ], + "entries": [ + "When a creature you can see misses you with a melee attack, you can use your reaction to expend an Exploit Die and make a single melee weapon attack against your attacker. On hit, you add your Exploit Die to the damage roll of that attack." + ] + }, + { + "name": "Destructive Strike", + "source": "LLAF:E", + "page": 8, + "foundryImg": "icons/consumables/eggs/egg-broken-blue.webp", + "featureType": [ + "LL:1DE", + "LL:ME" + ], + "prerequisite": [ + { + "ability": [ + { + "str": 11 + } + ] + } + ], + "entries": [ + "When you hit a nonmagical object with an attack, you can expend an Exploit Die, adding it to the damage roll of that attack, and causing that attack to deal maximum damage." + ] + }, + { + "name": "Lunge", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/weapons/polearms/pike-flared-brown.webp", + "entries": [ + "When you make a melee weapon attack, you can expend an Exploit Die to increase the range of that attack by 5 feet. On hit, you add your Exploit Die to the damage roll of the attack." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ] + }, + { + "name": "Reposition", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/magic/time/arrows-circling-pink.webp", + "entries": [ + "As a bonus action, you can expend one Exploit Die to switch places with a conscious and willing creature within 5 feet of you. This movement does not provoke opportunity attacks.", + "Either you or the creature you switched places with gains temporary hit points equal to one roll of your Exploit Die." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ] + }, + { + "name": "Streetwise", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/creatures/unholy/demon-fire-imp.webp", + "entries": [ + "If you are in a settlement, you can make Charisma (History) and Charisma (Investigation) checks instead of the normal Intelligence (History) or Intelligence (Investigation) checks.", + "Also, when you make a Charisma (History) or a Charisma (Investigation) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "cha": 11 + } + ] + } + ] + }, + { + "name": "Take Down", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/skills/melee/unarmed-punch-fist.webp", + "entries": [ + "As a bonus action, you can expend an Exploit Die to make a {@action Shove} or {@action Grapple} attack against a creature in your reach, adding your Exploit Die to your Strength ({@skill Athletics}) check." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "str": 11 + } + ] + } + ] + }, + { + "name": "Mechanical Insight", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/commodities/tech/cog-gold.webp", + "entries": [ + "Whenever you make an ability check with a set of thieves' tools or tinker's tools you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "int": 11 + } + ] + } + ] + }, + { + "name": "Warding Strike", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/skills/melee/shield-block-bash-yellow.webp", + "entries": [ + "When a creature moves into the reach of a melee weapon you are wielding, you can use your reaction to expend an Exploit Die and make a melee weapon attack against that creature. On hit, you add your Exploit Die to the damage of the attack." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ] + }, + { + "name": "Adrenaline Rush", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/skills/wounds/anatomy-organ-heart-red.webp", + "featureType": [ + "LL:2DE", + "LL:ME" + ], + "prerequisite": [ + { + "level": 5, + "ability": [ + { + "str": 13 + }, + { + "con": 13 + } + ] + } + ], + "entries": [ + "As a bonus action, you can expend an Exploit Die to increase your speed, if only temporarily. For the next minute, you can take the Dash action as a bonus action on each of your turns.", + "When this Exploit ends you must succeed on a DC 13 Constitution saving throw or suffer 1 level of exhaustion." + ] + }, + { + "name": "Exposing Strike", + "source": "LLAF:E", + "foundryImg": "icons/skills/melee/shield-damaged-broken-blue.webp", + "page": 7, + "featureType": [ + "LL:2DE", + "LL:ME" + ], + "prerequisite": [ + { + "level": 5 + } + ], + "entries": [ + "When you hit a creature with a weapon attack, you can expend an Exploit Die to temporarily weaken it. The first attack made against it before the start of your next turn has advantage and deals extra damage equal to your Exploit Die." + ] + }, + { + "name": "Glancing Blow", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/skills/melee/strike-slashes-red.webp", + "entries": [ + "When you make a melee weapon attack and miss, you can expend an Exploit Die to immediately repeat your attack against another target within the reach of your weapon." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Immovable Stance", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/magic/earth/construct-stone.webp", + "entries": [ + "As a bonus action, you can expend an Exploit Die to enter an immovable stance that lasts until you move from the space. Each time a creature attempts to grapple, move you against your will, or move through your space while you are in this stance it must first succeed on a Strength saving throw. On a failed save, you can instantly grapple it or knock it Prone." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 13 + }, + { + "con": 13 + } + ] + } + ] + }, + { + "name": "Improvised Skill", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/magic/control/buff-luck-fortune-gold.webp", + "entries": [ + "When you make an ability check that doesn't include your proficiency bonus, you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Intimidating Command", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/magic/control/control-influence-puppet.webp", + "entries": [ + "As a bonus action, you can expend an Exploit Die and shout a one-word command at a creature that can hear you within 30 feet, and force it to make a Wisdom saving throw. On a failure, it obeys your command on its next turn, unless the command is directly harmful to itself or impossible to follow." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "cha": 13 + } + ] + } + ] + }, + { + "name": "Ringing Strike", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/magic/sonic/bell-alarm-red-purple.webp", + "entries": [ + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to send it reeling. It must succeed on a Wisdom saving throw or it must subtract 1d4 from all ability checks, attack rolls, and saving throws it makes for 1 minute.", + "A creature can repeat this saving throw at the end of each of its turns, ending the effect on a success." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 13 + } + ] + } + ] + }, + { + "name": "Shattering Slam", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/skills/melee/strike-hammer-destructive-blue.webp", + "entries": [ + "In place of an attack, you can expend an Exploit Die to strike the ground at your feet, forcing creatures within 5 feet of you to make a Dexterity saving throw. On a failed save, creatures take bludgeoning damage equal to your Exploit Die + your Strength modifier and are knocked {@condition prone}. On a successful save, creatures take half damage and do not fall {@condition prone}.", + "If the area you strike is loose earth or stone, it becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} until a creature uses its action to clear it." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 13 + } + ] + } + ] + }, + { + "name": "Thunderous Blow", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/magic/movement/trail-streak-impact-blue.webp", + "entries": [ + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die and force it to make a Strength saving throw. On a failure, it takes additional bludgeoning damage equal to your Exploit Die and is pushed away from you a number of feet equal to 5 times your Strength modifier. A creature larger than you has advantage on its saving throw." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 13 + } + ] + } + ] + }, + { + "name": "Trick Shot", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/skills/ranged/person-archery-bow-attack-orange.webp", + "entries": [ + "As a bonus action, you can expend an Exploit Die to make a special ranged weapon attack with a weapon that has both the finesse and thrown properties.", + "This ranged attack ignores the benefits of cover, so long as it can ricochet off one surface and hit a target within range. If this attack would normally have disadvantage, it does not. On hit, you add your Exploit Die to the damage roll of the attack." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "dex": 13 + }, + { + "int": 13 + } + ] + } + ] + }, + { + "name": "Weakening Blow", + "source": "LLAF:E", + "page": 3, + "foundryImg": "icons/skills/melee/strike-stake-gray.webp", + "entries": [ + "When you hit a creature with a weapon attack, you can expend an Exploit Die to temporarily weaken it. The first attack made against it before the start of your next turn has advantage and deals extra damage equal to your Exploit Die." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Zephyr Slash", + "source": "LLAF:E", + "page": 3, + "foundryImg": "icons/weapons/swords/sword-katana.webp", + "entries": [ + "As an action, you can expend an Exploit Die and flourish your melee weapon then instantly move up to 30 feet in a straight line. Creatures you pass through must succeed on a Dexterity saving throw or take damage equal to twice your Exploit Die + your Strength or Dexterity modifier (your choice).", + "This movement does not provoke opportunity attacks." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 13 + }, + { + "dex": 13 + } + ] + } + ] + }, + { + "name": "Daring Rescue", + "source": "LLAF:E", + "page": 3, + "foundryImg": "icons/magic/defensive/shield-barrier-deflect-gold.webp", + "entries": [ + "As a reaction when a creature within 30 feet is reduced to 0 hit points, you can expend an Exploit Die and attempt to save it. You can immediately move up to twice your speed, so long as you end your movement within 5 feet of the downed ally.", + "Your ally can then expend one of its Hit Dice to instantly regain hit points equal to its Hit Die roll + its Constitution modifier + temporary hit points equal to one roll of your Exploit Die for each opportunity attack you provoked." + ], + "featureType": [ + "LL:ME", + "LL:3DE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Destructive Slam", + "source": "LLAF:E", + "page": 3, + "foundryImg": "icons/magic/earth/explosion-lava-stone-red.webp", + "entries": [ + "In place of an attack, you can expend an Exploit Die to strike the ground at your feet, forcing creatures in an adjacent 20-foot cube to make a Dexterity saving throw. On a failed save, creatures take bludgeoning damage equal to two rolls of your Exploit Die + your Strength modifier and fall prone. On a success, they take half damage and don't fall prone. Objects within this area take the maximum amount of damage.", + "The area of the 20-foot cube becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} until a creature takes 1 minute to clear it." + ], + "featureType": [ + "LL:ME", + "LL:3DE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 15 + } + ] + } + ] + }, + { + "name": "Gale Slash", + "source": "LLAF:E", + "page": 3, + "foundryImg": "icons/magic/air/air-wave-gust-blue.webp", + "entries": [ + "In place of an attack, you can expend Exploit Dice (up to your proficiency bonus) to rend the air in front of you with a melee weapon, forcing targets in an adjacent 20-foot cone to make a Constitution saving throw. On a failure, targets take slashing damage equal to two rolls of your Exploit Die for each Exploit Die spent + either your Strength or Dexterity modifier. On a successful save, targets take half as much damage." + ], + "featureType": [ + "LL:ME", + "LL:3DE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 15 + }, + { + "dex": 15 + } + ] + } + ] + }, + { + "name": "Inspirational Speech", + "source": "LLAF:E", + "page": 3, + "foundryImg": "icons/magic/lightning/fist-unarmed-strike-blue-green.webp", + "entries": [ + "You can expend an Exploit Die and spend 1 minute giving an inspirational speech to a number of creatures that can hear you equal to 1 + your Charisma modifier. At the end of this speech, targets gain temporary hit points equal to your level.", + "While the temporary hit points from this Exploit last, the creatures have advantage on Wisdom saving throws." + ], + "featureType": [ + "LL:ME", + "LL:3DE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "cha": 15 + } + ] + } + ] + }, + { + "name": "Recruit Mercenary", + "source": "LLAF:E", + "page": 3, + "foundryImg": "icons/commodities/currency/coins-stitched-pouch-brown.webp", + "entries": [ + "You can expend an Exploit Die and spend 1 hour to recruit a humanoid Mercenary from a settlement you currently occupy. For this Exploit to work, there must be a willing humanoid, such as a bounty hunter, adventurer, or other sellsword in a settlement of significant size, as determined by the DM.", + "You choose to recruit a {@creature Brute|LLAF:E|Mercenary (Brute)} or a {@creature Scout|LLAF:E|Mercenary (Scout)}, which determines certain traits in their stat block. They use the Mercenary stat block below and roll their own initiative in combat. On their turn, they do their best to follow any orders you have given. If not, they will defend themselves to the best of their ability.", + "The Mercenary remains in your service until you dismiss them, they abandon you, or they die. You do not regain the Exploit Die spent on this Exploit until they leave your service.", + "You can only have one Mercenary in your service at a time. Recruiting another causes others to abandon you." + ], + "featureType": [ + "LL:ME", + "LL:3DE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "int": 15 + }, + { + "cha": 15 + } + ] + } + ] + }, + { + "name": "Survey Settlement", + "source": "LLAF:E", + "page": 4, + "foundryImg": "icons/environment/settlement/house-farmland-small.webp", + "entries": [ + "You can expend an Exploit Die and spend 1 hour gathering information on up to 1 square mile of a settlement that you currently occupy. At the end of the hour, you gain knowledge about three of the following as they relate to the area:", + { + "type": "list", + "items": [ + "Any active factions and faction outposts within the area.", + "Prominent buildings, gathering places, and cultural sites.", + "Powerful (CR 1 or higher) politicians or military leaders.", + "Loyalties, beliefs, and fears of the local populace.", + "Secret alleyways, doors, hideouts, or storefronts." + ] + }, + "Once you use this Exploit to survey a settlement you must finish a long rest before you can use it in that location again." + ], + "featureType": [ + "LL:ME", + "LL:3DE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "dex": 15 + }, + { + "cha": 15 + } + ] + } + ] + }, + { + "name": "Survey Wilderness", + "source": "LLAF:E", + "page": 4, + "foundryImg": "icons/environment/wilderness/tree-ash.webp", + "entries": [ + "You can expend an Exploit Die and spend 1 hour gathering information on up to 1 square mile of a wilderness that you currently occupy. At the end of the hour, you gain knowledge about three of the following as they relate to the area:", + { + "type": "list", + "items": [ + "Any settlements or camps with five or more occupants.", + "Prominent natural formations, bodies of water, and ruins.", + "Native plants, animals, weather, and ecosystems.", + "Powerful (CR 1 or higher) creatures that reside within, or have passed through the area within the last 24 hours." + ] + }, + "Once you use this Exploit to survey an area of wilderness you must finish a long rest before you can use it there again." + ], + "featureType": [ + "LL:ME", + "LL:3DE" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 15 + }, + { + "wis": 15 + } + ] + } + ] + }, + { + "name": "Equip Militia", + "source": "LLAF:E", + "page": 4, + "foundryImg": "icons/sundries/lights/torch-brown-lit.webp", + "entries": [ + "You can expend an Exploit Die and spend 1 hour training a number of humanoid creatures equal to your level to fight. Creatures that spend the full hour listening and training with you gain two of the following benefits of your choice:", + { + "type": "list", + "items": [ + "They gain proficiency with one {@filter martial weapon|items|type=!futuristic;martial weapon;!modern;!renaissance;!treasure|miscellaneous=mundane}.", + "They gain proficiency with {@filter light armor|items|type=!futuristic;light armor;!modern;!renaissance;!treasure|miscellaneous=mundane} and {@item shield|phb|shields}.", + "They gain temporary hit points equal to your Exploit Die.", + "They gain proficiency in one of the following skills: {@skill Animal Handling}, {@skill Athletics}, {@skill Medicine}, {@skill Survival}, or {@skill Stealth}.", + "They have advantage on saving throws to resist being {@condition charmed} or {@condition frightened}." + ] + }, + "The benefits you choose for these creatures last until they are {@condition incapacitated}, or until the end of their next long rest." + ], + "featureType": [ + "LL:ME", + "LL:4DE" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Dance of Death", + "source": "LLAF:E", + "page": 4, + "foundryImg": "icons/skills/melee/strike-scythe-fire-green.webp", + "entries": [ + "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) and instantly strike with a melee weapon you are holding at a number of enemies within 30 feet equal to 1 + the number of dice expended. Targets must succeed on a Dexterity saving throw or take damage of your weapon's type equal to two rolls of your Exploit Die + your Dexterity modifier.", + "After making these attacks you instantly reappear in the spot where you used this Exploit." + ], + "featureType": [ + "LL:ME", + "LL:4DE" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "dex": 17 + } + ] + } + ] + }, + { + "name": "Sundering Strike", + "source": "LLAF:E", + "page": 4, + "foundryImg": "icons/magic/defensive/barrier-shield-dome-deflect-blue.webp", + "entries": [ + "In place of an attack, you can expend an Exploit Die to strike a creation of magical force, such as a {@spell prismatic wall}, {@spell otiluke's resilient sphere}, or {@spell forcecage}. Any magic creation of 3rd-level or lower is instantly destroyed. If the target was created with a spell of 4th-level or higher, make a Strength check. The DC equals 10 + the spell's level. On a successful check, it is dispelled." + ], + "featureType": [ + "LL:ME", + "LL:4DE" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 17 + } + ] + } + ] + }, + { + "name": "Banishing Strike", + "source": "LLAF:E", + "page": 4, + "foundryImg": "icons/creatures/unholy/demon-horned-black-yellow.webp", + "entries": [ + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to empower your blow with legendary force, and force the target to make a Charisma saving throw. It takes additional force damage equal to three rolls of your Exploit Die on a failure, and half as much on a success.", + "If this attack reduces the target to 50 hit points of fewer, it shunted to a harmless demiplane where it is {@condition incapacitated}. The creature reappears in the unoccupied space nearest to the last space it occupied at the end of your next turn." + ], + "featureType": [ + "LL:ME", + "LL:5DE" + ], + "prerequisite": [ + { + "level": { + "level": 17, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 19 + } + ] + } + ] + }, + { + "name": "Cataclysmic Slam", + "source": "LLAF:E", + "page": 4, + "foundryImg": "icons/magic/earth/orb-ringed-lava-black-orange.webp", + "entries": [ + "In place of an attack, you can expend an Exploit De and strike the ground at your feet with legendary power. A shockwave of earth and thunderous force erupts from you, forcing any creatures within 30 feet to make a Constitution saving throw. On a failed save, creatures take bludgeoning damage equal to three rolls of your Exploit Die + your Strength modifier and are knocked {@condition prone}. On a successful save, creatures take half as much damage and don't fall {@condition prone}. Any objects within this area take the maximum amount of damage.", + "The area becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} until a creature uses its action to clear one 5 foot square of this difficult terrain." + ], + "featureType": [ + "LL:ME", + "LL:5DE" + ], + "prerequisite": [ + { + "level": { + "level": 17, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 19 + } + ] + } + ] + }, + { + "name": "Mythic Focus", + "source": "LLAF:E", + "page": 4, + "foundryImg": "icons/equipment/head/helm-barbute-horned-gold-red.webp", + "entries": [ + "As a bonus action, you can expend an Exploit Die to enter a legendary state of focus which you must concentrate on as if you were concentrating on a spell. For 1 minute, or until you lose concentration, you gain the following benefits:", + { + "type": "list", + "items": [ + "You gain 50 temporary hit points. If any of these remain when the effects of this Exploit end, they are lost.", + "You have advantage on any weapon attacks you make.", + "Once per turn when you hit a target with a weapon attack, you can deal additional damage equal to your Exploit Die.", + "You gain a bonus to Strength, Dexterity, and Constitution saving throws equal to your Exploit Die.", + "When you take the {@action Attack} action on your turn, you can make an additional weapon attack as part of that action." + ] + }, + "When the effect ends, you can't move or take actions until after your next turn, as a wave of lethargy sweeps over you.", + "This Exploit doesn't stack with {@spell tenser's transformation|xge}." + ], + "featureType": [ + "LL:ME", + "LL:5DE" + ], + "prerequisite": [ + { + "level": { + "level": 17, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Vorpal Strike", + "source": "LLAF:E", + "page": 4, + "foundryImg": "icons/skills/melee/strike-blade-hooked-blue-red.webp", + "entries": [ + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die and attempt to behead it. If the target's remaining hit points after your attack are equal to your level + your Strength or Dexterity score (your choice) + three rolls of your Exploit Die, or lower, you cut off one of its heads.", + "The creature instantly dies if it cannot survive without the lost head. A creature is immune to this Exploit if it is immune to slashing damage, or if it doesn't have or need a head." + ], + "featureType": [ + "LL:ME", + "LL:5DE" + ], + "prerequisite": [ + { + "level": { + "level": 17, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "str": 19 + }, + { + "dex": 19 + } + ] + } + ] + }, + { + "name": "Fortifying Ration", + "source": "LLAF:E", + "page": 13, + "entries": [ + "Upon consumption, the creature chooses either Strength, Dexterity, or Constitution. For 1 minute, the creature can add your Constitution modifier (minimum of +1) to any ability check or saving throw for the chosen ability score.", + "At 10th level the duration of the effect increases to 1 hour." + ], + "featureType": [ + "LL:QMR" + ], + "prerequisite": [ + { + "level": { + "level": 3, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Invigorating Ration", + "source": "LLAF:E", + "page": 13, + "entries": [ + "Upon consumption, the creature regains hit points equal to {@dice 1d10} + your Constitution modifier (minimum of +1).", + "Starting at 10th level, this Ration restores an additional {@dice 1d10} hit points, and any hit points they regain that exceed their hit point maximum become temporary hit points." + ], + "featureType": [ + "LL:QMR" + ], + "prerequisite": [ + { + "level": { + "level": 3, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Revitalizing Ration", + "source": "LLAF:E", + "page": 13, + "entries": [ + "Upon consumption, the creature ends one of the following conditions currently affecting it: {@condition blinded|phb|blindness}, {@condition deafened|phb|deafness}, {@condition poisoned|phb|poison}, or they reduce their {@condition exhaustion} level by 1.", + "Starting at 10th level, this Ration can also cure the {@condition charmed}, {@condition frightened}, {@condition paralyzed}, and {@condition stunned} conditions." + ], + "featureType": [ + "LL:QMR" + ], + "prerequisite": [ + { + "level": { + "level": 3, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Stimulating Ration", + "source": "LLAF:E", + "page": 13, + "entries": [ + "This Ration must be consumed as part of a short rest. Upon consumption, the creature gains advantage on the roll for any Hit Dice they choose to expend during that short rest.", + "Starting at 10th level, consuming this Ration allows the creature to treat any Hit Dice they expend during the short rest as their maximum possible result instead of rolling." + ], + "featureType": [ + "LL:QMR" + ], + "prerequisite": [ + { + "level": { + "level": 3, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Limbering Ration", + "source": "LLAF:E", + "page": 13, + "entries": [ + "Upon consumption, the creature's speed increases by 10 feet.", + "At 10th level, in place of increasing the creature's speed, the creature can take the Dash action as a bonus action." + ], + "featureType": [ + "LL:QMR" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Thickening Ration", + "source": "LLAF:E", + "page": 13, + "entries": [ + "Upon consumption, the creature gains resistance to either bludgeoning, piercing, or slashing damage (their choice) for 1 minute.", + "Starting at 10th level consuming this Ration grants resistance to bludgeoning, piercing, and slashing damage." + ], + "featureType": [ + "LL:QMR" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Engorgening Ration", + "source": "LLAF:E", + "page": 13, + "entries": [ + "Upon consumption, the creature grows by one size category, for example, from Medium to Large. While the creature's size is increased in this way, its reach increases by 5 feet, it has advantage on Strength checks and saving throws, and any melee weapon attacks it makes deal a bonus 1d4 damage.", + "At 10th level, the duration of the effect becomes 1 hour." + ], + "featureType": [ + "LL:QMR" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Heightening Ration", + "source": "LLAF:E", + "page": 13, + "entries": [ + "Upon consumption, the creature chooses either Intelligence, Wisdom, or Charisma. For the duration, the creature can add your Constitution modifier (minimum of +1) to any ability check or saving throw for the chosen ability score.", + "At 10th level the duration of the effect increases to 1 hour." + ], + "featureType": [ + "LL:QMR" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Warding Ration", + "source": "LLAF:E", + "page": 13, + "entries": [ + "Upon consumption, the creature gains resistance to acid, cold, fire, poison, lightning, or thunder damage (their choice) for 1 minute.", + "At 10th level the duration of the effect increases to 1 hour, and the creature can choose from force, necrotic, psychic, or radiant damage in addition to the other damage types." + ], + "featureType": [ + "LL:QMR" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Tenacious Ration", + "source": "LLAF:E", + "page": 13, + "entries": [ + "Upon consumption, the creature gains immunity to one of the following conditions (their choice): {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition poisoned}, {@condition paralyzed}, or {@condition stunned} for 1 hour." + ], + "featureType": [ + "LL:QMR" + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Berserker Ration", + "source": "LLAF:E", + "page": 14, + "entries": [ + "Upon consumption, for the next hour the creature does not fall {@condition unconscious} when it is reduced to 0 hit points. However, it still makes death saving throws as normal, dying upon failing three." + ], + "featureType": [ + "LL:QMR" + ], + "prerequisite": [ + { + "level": { + "level": 15, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Rejuvenating Ration", + "source": "LLAF:E", + "page": 14, + "entries": [ + "Upon consumption, the creature gains all the benefits of a short rest, including the ability to expend its Hit Dice as part of consuming the Ration. At the end of its current turn, the creature gains 1 level of {@condition exhaustion}. After a creature eats this Ration, it must finish a long rest before it can gain the benefits of any other Ration you prepare." + ], + "featureType": [ + "LL:QMR" + ], + "prerequisite": [ + { + "level": { + "level": 15, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Featherweight Schematic", + "source": "LLAF:E", + "page": 15, + "entries": [ + "You modify the metallurgic makeup of an item, making it significantly lighter. The bearer of an object modified by this Schematic has their base speed increased by 10 feet.", + { + "type": "entries", + "name": "Heavy Armor", + "entries": [ + "The wearer ignores penalties to Dexterity ({@skill Stealth}) checks or Strength requirements of this armor." + ] + }, + { + "type": "entries", + "name": "Light Armor", + "entries": [ + "The wearer can subtract up to 100 feet from their fall distance when calculating fall damage and can move horizontally 2 feet for every 1 foot they fall." + ] + }, + { + "type": "entries", + "name": "Weapon", + "entries": [ + "A Heavy weapon looses the Heavy property, and a non-heavy weapon gains the Light and Finesse properties." + ] + } + ], + "featureType": [ + "LL:TKS" + ] + }, + { + "name": "Intuitive Schematic", + "source": "LLAF:E", + "page": 15, + "entries": [ + "You modify an item to enhance your investigative instincts. The bearer of an object modified by this Schematic gains proficiency in Investigation and adds double their proficiency bonus to any Intelligence ({@skill Investigation}) checks they make.", + { + "type": "entries", + "name": "Armor", + "entries": [ + "The wearer can use their Intelligence in place of Dexterity when calculating their Armor Class in this armor." + ] + }, + { + "type": "entries", + "name": "Weapon", + "entries": [ + "The wielder uses their Intelligence modifier, in place of the normal Strength or Dexterity, for their attack and damage rolls with this weapon." + ] + } + ], + "featureType": [ + "LL:TKS" + ] + }, + { + "name": "Radiant Schematic", + "source": "LLAF:E", + "page": 16, + "entries": [ + "You imbue an item with radiant energy. The bearer of an object modified by this Schematic can use a bonus action to cause the object to emit (or extinguish) bright light in a 15-foot radius, and dim light 15 feet beyond that.", + { + "type": "entries", + "name": "Armor", + "entries": [ + "As a reaction when you are hit by an attack, you can force the attacker to make a Constitution saving throw. On a failed save, it is {@condition blinded} for 1 minute. It can repeat the save at the end of each turn, ending the effect on a success.", + "Once you use this reaction, you must finish a short or long rest before you can use it again." + ] + }, + { + "type": "entries", + "name": "Weapon", + "entries": [ + "When you hit a creature with this weapon, you can force it to make a Constitution saving throw. On a failure, it is {@condition blinded} for 1 minute. It can repeat its save at the end of each turn, ending the effect on a success.", + "Once you use this reaction, you must finish a short or long rest before you can use it again." + ] + } + ], + "featureType": [ + "LL:TKS" + ] + }, + { + "name": "Rebounding Schematic", + "source": "LLAF:E", + "page": 16, + "entries": [ + "You imbue and item with elastic properties. As a reaction when the bearer of an object modified by this Schematic is hit by an attack, it can to add your Intelligence modifier (minimum of +1) to their Armor Class against that attack.", + { + "type": "entries", + "name": "Armor", + "entries": [ + "As a reaction when the wearer is hit by an attack, it can reduce the incoming damage by an amount equal to your Exploit Die + your Intelligence modifier. If this reaction reduces the incoming damage to 0, the attacker takes the full damage of the attack as if they had been the original target.", + "Once you use this feature you must finish a short or long rest before you can use it again." + ] + }, + { + "type": "entries", + "name": "Non-Heavy Weapon", + "entries": [ + "When applied, the weapon gains the Thrown property with a range of 20 feet. After making an attack with this weapon, it instantly returns to the wielder." + ] + } + ], + "featureType": [ + "LL:TKS" + ] + }, + { + "name": "Empowered Schematic", + "source": "LLAF:E", + "page": 16, + "entries": [ + "You modify an object with clockwork mechanics that improve both power and reflexes. The bearer of an object modified by this Schematic gains a bonus to its initiative rolls equal to your Intelligence modifier (minimum of +1).", + { + "type": "entries", + "name": "Heavy Armor", + "entries": [ + "The wearer of this armor can use your Intelligence score, in place of Strength, for any Strength-based ability checks or Strength saving throws it makes." + ] + }, + { + "type": "entries", + "name": "Light Armor", + "entries": [ + "The wearer of this armor can use your Intelligence score, in place of Dexterity, for any Dexterity-based ability checks or Dexterity saving throws they make." + ] + }, + { + "type": "entries", + "name": "Weapon", + "entries": [ + "When applied, anytime the wielder rolls a 1 or 2 for a damage roll with this weapon, they can choose to re-roll the die, but you must use the new result even if it is a 1 or 2." + ] + } + ], + "featureType": [ + "LL:TKS" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, + { + "name": "Resilient Schematic", + "source": "LLAF:E", + "page": 16, + "entries": [ + "You modify the metallurgic makeup of this item to greatly increase its resilience. The bearer of an object modified by this Schematic has advantage on saving throws to resist being {@condition grappled} or moved against their will.", + { + "type": "entries", + "name": "Armor", + "entries": [ + "The wearer of this armor gains resistance to nonmagical bludgeoning, piercing, and slashing damage." + ] + }, + { + "type": "entries", + "name": "Weapon", + "entries": [ + "When the wielder scores a critical hit with this weapon, it deals bonus damage equal to your Intelligence modifier (minimum of 1) + your fighter level." + ] + } + ], + "featureType": [ + "LL:TKS" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + } + ], + "monster": [ + { + "name": "Mercenary (Brute)", + "source": "LLAF:E", + "page": 3, + "summonedByClass": "Alternate Fighter|LLAF", + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ + { + "special": "18 (scale mail, shield)" + } + ], + "hp": { + "special": "6 + five times your fighter level" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 16, + "con": 13, + "int": 10, + "wis": 12, + "cha": 8, + "save": { + "str": "+6", + "dex": "+6" + }, + "skill": { + "athletics": "+6" + }, + "passive": 12, + "languages": [ + "Common", + "and one other language" + ], + "trait": [ + { + "name": "Hit Dice", + "entries": [ + "The Mercenary has a number of {@dice d10} Hit Dice equal to your level. It also gains all the normal benefits of both short and long rests." + ] + }, + { + "name": "Morale", + "entries": [ + "If you fall to 0 hit points the Mercenary does everything in its power to flee and return home." + ] + }, + { + "name": "Rough & Tumble", + "entries": [ + "The Mercenary can use a bonus action to attempt a {@action Shove} or {@action Grapple}." + ] + } + ], + "action": [ + { + "name": "Battleaxe", + "entries": [ + "{@atk mw} +6 to hit, reach 5 ft., one target. {@h}{@damage 1d8 + 3} slashing damage." + ] + } + ], + "attachedItems": [ + "battleaxe|phb" + ], + "miscTags": [ + "MLW" + ] + }, + { + "name": "Mercenary (Scout)", + "source": "LLAF:E", + "page": 3, + "summonedByClass": "Alternate Fighter|LLAF", + "size": [ + "M" + ], + "type": "humanoid", + "alignment": [ + "A" + ], + "ac": [ + { + "special": "15 (studded leather)" + } + ], + "hp": { + "special": "6 + five times your fighter level" + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 16, + "con": 13, + "int": 10, + "wis": 12, + "cha": 8, + "save": { + "str": "+6", + "dex": "+6" + }, + "skill": { + "stealth": "+6" + }, + "passive": 12, + "languages": [ + "Common", + "and one other language" + ], + "trait": [ + { + "name": "Hit Dice", + "entries": [ + "The Mercenary has a number of {@dice d10} Hit Dice equal to your level. It also gains all the normal benefits of both short and long rests." + ] + }, + { + "name": "Morale", + "entries": [ + "If you fall to 0 hit points the Mercenary does everything in its power to flee and return home." + ] + }, + { + "name": "Slippery", + "entries": [ + "The Mercenary can use a bonus action to take the {@action Disengage} or {@action Hide} action." + ] + } + ], + "action": [ + { + "name": "Shortsword", + "entries": [ + "{@atk mw} +6 to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 3} slashing damage." + ] + }, + { + "name": "Shortbow", + "entries": [ + "{@atk mw} +6 to hit, range 80/320 ft., one target. {@h}{@damage 1d6 + 3} piercing damage." + ] + } + ], + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "miscTags": [ + "MLW" + ] + }, + { + "name": "Loyal Hound", + "source": "LLAF:E", + "page": 10, + "summonedByClass": "Alternate Fighter|LLAF", + "size": [ + "M" + ], + "type": "beast", + "alignment": [ + "N" + ], + "ac": [ + { + "special": "13 + PB (natural armor)" + } + ], + "hp": { + "special": "5 + five times your fighter level" + }, + "speed": { + "walk": 40, + "swim": 20 + }, + "str": 14, + "dex": 14, + "con": 15, + "int": 8, + "wis": 14, + "cha": 11, + "passive": 12, + "languages": [ + "understands the languages you speak" + ], + "pbNote": "equals your bonus", + "trait": [ + { + "name": "Hit Dice", + "entries": [ + "Your Hound has a total number of {@dice d8} Hit Dice equal to your fighter level. It also gains all the normal benefits of both short and long rests." + ] + }, + { + "name": "Loyal Companion", + "entries": [ + "You add your PB to any ability check or saving throw that your Hound makes." + ] + }, + { + "name": "Keen Senses", + "entries": [ + "Your Hound has advantage on any ability check that relies on their hearing or smell." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} +2 + PB to hit, reach 5 ft., one target. {@h}{@damage 1d6 + 2 + PB} piercing damage. On hit, the target must succeed on a Strength saving throw (DC equals 10 + PB) or be {@condition grappled}. The Hound can only grapple one creature at a time." + ] + }, + { + "name": "Maul", + "entries": [ + "{@atk mw} +2 + PB to hit, reach 5 ft., one target. {@h}{@damage 1d8 + 2 + PB} slashing damage." + ] + } + ], + "traitTags": [ + "Keen Senses" + ], + "attachedItems": [ + "maul|phb" + ], + "miscTags": [ + "MLW" + ] + }, + { + "name": "Shade", + "source": "LLAF", + "page": 3, + "summonedByClass": "Alternate Fighter|LLAF", + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "A" + ], + "ac": [ + { + "special": "14 + your Charisma modifier" + } + ], + "hp": { + "special": "1" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 10, + "con": 10, + "int": 10, + "wis": 10, + "cha": 10, + "passive": 12, + "languages": [ + "Understands the languages you know" + ], + "trait": [ + { + "name": "Dark Bond", + "entries": [ + "If your Shade is forced to make a saving throw it uses your saving throw bonus for the roll." + ] + }, + { + "name": "Incorporeal Echo", + "entries": [ + "The Shade has no physical presence and counts as difficult terrain for creatures that move through its space. It cannot hold or interact with any objects, nor can it attune to or use any magic items." + ] + }, + { + "name": "Umbral Guardian", + "entries": [ + "When a creature would provoke an opportunity attack from your Shade, you can use your reaction to make an opportunity attack against that creature as if you were in your Shade's space." + ] + } + ], + "miscTags": [ + "MLW" + ] + } + ], + "feat": [ + { + "name": "Masterful Technique", + "source": "LLAF:E", + "page": 5, + "entries": [ + "You have learned to change your fighting stance to best meet the challenges you face. You gain the following benefits:", + { + "type": "list", + "items": [ + "You increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.", + "You learn another {@filter Fighting Style from those available to the Alternate Fighter|optionalfeatures|feature type=fs:af}. However, you can only be under the effect of one Fighting Style you know.", + "As a bonus action on your turn, you can switch your Fighting Style to another Fighting Style you know." + ] + } + ], + "ability": [ + { + "choose": { + "from": [ + "str", + "dex", + "con" + ], + "amount": 1 + } + } + ], + "prerequisite": [ + { + "other": "At least one Fighting Style Known" + } + ] + }, + { + "name": "Martial Training", + "source": "LLAF:E", + "page": 5, + "entries": [ + "You have studied combat techniques which allow you to perform {@filter Martial Exploits|optionalfeatures|feature type=ll:1de;ll:me=u~u~sand}. You gain the following benefits:", + { + "type": "list", + "items": [ + "You learn two 1st-degree {@filter Martial Exploits|optionalfeatures|feature type=ll:1de;ll:me=u~u~sand} of your choice from those available to the Alternate Fighter. If an Exploit you use requires the target to make a saving throw to resist the effects, the DC is equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).", + "Each time you gain a level, you can replace one Exploit you know with another 1st-degree Exploit of your choice.", + "You gain two {@dice d4} Exploit Dice to fuel your Exploits. An Exploit Die is expended when you use it. You regain all of your Exploit Dice when you finish a short or long rest.", + "If you already have Exploit Dice from another source, you only gain one Exploit Die equal to your other Exploit Dice." + ] + } + ] + }, + { + "name": "Alternate Weapon Master", + "source": "LLAF:E", + "page": 5, + "entries": [ + "You have trained to use the most potent armaments and weapons of war. You gain the benefits listed below:", + { + "type": "list", + "items": [ + "You increase either your Strength or Dexterity score by 1, up to a maximum of 20.", + "You gain proficiency in all simple and martial weapons.", + "If you are already proficient with all simple and martial weapons, you can instead choose four types of weapons. Whenever you make a weapon attack with one of those weapons, you can treat a roll equal to your proficiency bonus or lower on the d20 as your proficiency bonus." + ] + } + ], + "prerequisite": [ + { + "other": "At least one Fighting Style Known" + } + ], + "ability": [ + { + "choose": { + "from": [ + "str", + "dex" + ], + "amount": 1 + } + } + ] + }, + { + "name": "Alternate Defensive Duelist", + "source": "LLAF:E", + "page": 5, + "entries": [ + "When a creature you can see hits you with a melee attack while you are wielding a finesse weapon you are proficient with, you can use a reaction to add your Dexterity modifier (minimum of +1) to your Armor Class against that attack.", + "If this bonus to your Armor Class would cause the attack to miss, you can make an attack with that finesse weapon against the attacker as part of the same reaction." + ], + "prerequisite": [ + { + "ability": [ + { + "dex": 13 + } + ] + } + ] + }, + { + "name": "Signature Technique", + "source": "LLAF:E", + "page": 5, + "entries": [ + "You have practiced and mastered a single technique so that you can utilize it at a whim. Choose one 1st-degree Martial Exploit that you know to be your Signature Exploit.", + "Once on each of your turns, you can use your Signature Exploit, rolling a d4 in place of expending an Exploit Die.", + "You can choose this Feat more than once, however, you are always limited to one Signature Exploit per turn." + ], + "prerequisite": [ + { + "other": "At least one Exploit Known" + } + ] + }, + { + "name": "Signature Weapon", + "source": "LLAF:E", + "page": 5, + "entries": [ + "Rather then master many weapons you have chosen to hone your skills with one. You gain the benefits below:", + { + "type": "list", + "items": [ + "You increase your Strength, Dexterity, or Constitution score by 1, to a maximum of 20.", + "Choose a weapon that you are proficient with to be your Signature Weapon. When you attack with that weapon, its damage die increases by one, as shown in the table below.", + "When you roll a 1 on the damage die for that weapon you can reroll that die. You must use the new damage roll.", + "You can spend 7 consecutive long rests to change your Signature Weapon to another weapon of your choice." + ] + }, + { + "type": "table", + "name": "Signature Weapon Damage Increase", + "colLabels": [ + "Original", + "Signature" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "1", + "{@dice 1d4}" + ], + [ + "{@dice 1d4}", + "{@dice 1d6}" + ], + [ + "{@dice 1d6}", + "{@dice 1d8}" + ], + [ + "{@dice 1d8}", + "{@dice 1d10}" + ], + [ + "{@dice 1d10}", + "{@dice 1d12}" + ], + [ + "{@dice 2d6}/{@dice 1d12}", + "{@dice 2d6}+1" + ] + ] + } + ], + "ability": [ + { + "choose": { + "from": [ + "str", + "dex", + "con" + ], + "amount": 1 + } + } + ] + } + ] + }