From 9ee20a2515d1bed5f3a75abcccdc664e0ebb49d9 Mon Sep 17 00:00:00 2001 From: Angus McDougal McTavish <60561312+SnortsAlot@users.noreply.github.com> Date: Fri, 6 Dec 2024 09:49:12 -0600 Subject: [PATCH] Data for Tables, Start of Homebrew Monster custom traits inclusion Fixed Variant rule out of place comma --- ...; Dr Dhrolins Dictionary of Dinosaurs.json | 657 +++++++++++++++++- 1 file changed, 654 insertions(+), 3 deletions(-) diff --git a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json index fd64dff0f..344e2e0ab 100644 --- a/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json +++ b/collection/PaleoGames; Dr Dhrolins Dictionary of Dinosaurs.json @@ -13603,6 +13603,650 @@ } ], "table": [ + { + "name": "Minor Mutation", + "source": "DrDhrolinsDictionaryDinosaurs", + "caption": "Minor Mutation", + "colLabels": [ + "{@dice d20)", + "Mutation", + "Effect", + "Environment" + ], + "colStyles": [ + "col-2 text-center", + "col-4 text-center", + "col-4", + "col-2 text-center" + ], + "rows": [ + [ + 1, + "Tusked – {@i Two bulbous teeth protrude from this creature’s lower jaw}.", + "If this creature hits with an attack that uses its head, the hit creature must succeed a DC (8 + Strength bonus + PB) Strength saving throw or take an additional 1d6 + PB piercing damage.", + { + "type": "image", + "href": { + "type": "external", + "url": "" + }, + "title": "Plains/Scrublands ; Tundra/Polar Frozen" + } + ], + [ + 2, + "Extended apnea – {@i High-capacity lungs allow this creature to hold its breath for a prolonged period}.", + "This creature may hold its breath for up to an hour with no detrimental side-effects.", + "River/Lake ; Ocean/Deep Water ; Swamp/Wetlands" + ], + [ + 3, + "Symbiotic – {@i This creature lives benevolently among another species}.", + "Select another non-humanoid creature. All creatures of that species treat this creature as an ally. Additionally, this creature gains proficiency in all ability checks while within 5 ft. of the selected creature.", + "Jungle/Rainforest" + ], + [ + 4, + "Diminutive size – {@i This creature is particularly small}.", + "Decrease the size category of this creature by one stage (to a minimum of Tiny), decrease any damage it deals by 2 (to a minimum of 1), but add +2 to its Dexterity saving throws.", + "Island/Archipelago" + ], + [ + 5, + "Rapid coagulation – {@i Blood oozing from wounds instantly clots when exposed to air}.", + "This creature cannot lose more than one third of its HP in a single turn from any combination of bludgeoning, piercing, or slashing damage.", + "" + ], + [ + 6, + "Elongate – {@i The limbs, tail, or muzzle of this creature are particularly long}.", + "Select one melee attack this creature has and increase its range by 5 ft.", + "Swamp/Wetland ; Mountain/Volcano ; River/Lake" + ], + [ + 7, + "Vivid plumage – {@i Beautifully coloured feathers or fur cover this creature’s body}.", + "This creature has advantage on any Charisma checks.", + "Jungle/Rainforest ; Island/Archipelago" + ], + [ + 8, + "Thermal vision – {@i Fleshy red spots on this creature’s head allow it to detect heat}.", + "This creature can see other creatures while in any light level but struggles to distinguish them from other heat sources (such as torches).", + "Tundra/Polar Frozen" + ], + [ + 9, + "Pachycephalisation – {@i The skull of this creature is huge and bulbous, giving it bony nodules that it can use as a weapon}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a skull bash attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage.", + "" + ], + [ + 10, + "Reinforced muscle fibres – {@i Metallic fibres line this creature’s muscles}.", + "This creature has advantage on Strength saving throws.", + "Jungle/Rainforest ; Mountain/Volcano" + ], + [ + 11, + "Prehensile tail – {@i This creature can control its tail as though it were a limb, grasping or attacking with it}.", + "This creature can use its bonus action to attack a creature within 5/10 ft. (DM's choice). That creature must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB bludgeoning damage.", + "Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 12, + "Alopecia – {@i All feathers, hair, and scales fall away from this creature, leaving only bare skin}.", + "This creature is vulnerable to slashing damage. Instead of increasing its CR with this mutation, reduce it.", + "" + ], + [ + 13, + "Digital pads – {@i Soft cat-like paw pads cover the soles of this creature’s feet}.", + "This creature makes no sound when it moves. Once per day, the first time it fails a Stealth check, it may instead choose to pass.", + "Plains/Scrublands ; Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 14, + "Hypertrophy – {@i Huge, bulging muscles cover this creature’s body}.", + "This creature has advantage on Strength checks.", + "" + ], + [ + 15, + "Spinnerets – {@i Silk-producing glands protrude from this creature’s body, allowing it to spin webs quickly}.", + "This creature may cast {@spell Web|PHB} at 2nd level (spell save DC (8 + Dexterity bonus + PB)) without components and without requiring a spell slot.", + "Swamp/Wetland ; Temperate Forest/Conifer Forest" + ], + [ + 16, + "Aquatic – {@i This creature has webbed hands and feet, as well as gills on its neck}.", + "This creature gains a swim speed equal to its walking speed and may potentially breathe underwater (DM’s choice).", + "Swamp/Wetland ; Ocean/Deepwater ; River/Lake ; Coastal/Eastuary ; Island/Archipelago" + ], + [ + 17, + "Thermal sink – {@i A specialised organ in this creature’s chest is able to absorb heat}.", + "As a bonus action, all other creatures within 5 ft. must succeed a DC (8 + Constitution bonus) Constitution saving throw or take 1d4 + PB cold damage.", + "Tundra/Polar Frozen" + ], + [ + 18, + "Toxic secretions – {@i Poisons seep through this creature’s skin or scales}.", + "When hit by a melee attack, this creature may use its reaction to deal 1d6 + PB poison damage to the attacking creature.", + "Swamp/Wetland ; Jungle/Rainforest" + ], + [ + 19, + "Sail-backed – {@i A row of tall skin-covered bony protrusions line this creature’s back, linking to form a sail}.", + "This creature gets +2 to Intimidation checks and is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit).", + "Badland/Desert" + ], + [ + 20, + "Bristle-backed – {@i Large quills or spines protrude from this creature’s back}.", + { + "type": "entries", + "entries": [ + "In addition to any other attack, this creature may make one ranged attack with the profile:", + "Bristle Shot. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: {@dice 1d6} + PB piercing damage." + ] + }, + "Plains/Scrublands" + ], + [ + 21, + "Puffable coat – {@i This creature can puff itself up with a thick fluffy coat of fur or feathers}.", + "When hit by an attack or when failing a saving throw, this creature may use its reaction to reduce incoming cold damage by 1d6 + PB. This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit).", + "Tundra/Polar Frozen" + ], + [ + 22, + "Photosynthetic – {@i This creature has a vibrant green colour, as it’s skin, hair, or feathers contain plant-like cells}.", + "This creature requires only a few hours of sunlight for a full day’s nourishment. It also counts as a plant for the purposes of spells and abilities that target plants.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 23, + "Floral mimicry – {@i This creature’s features look remarkably plant-like. Small frills of skin and feathers mimic leaves and flowers}.", + "While motionless, this creature is indistinguishable from plant life. A DC (8 + Charisma bonus + PB) Nature or Investigation", + "Swamp/Wetland ; Jungle/Rainforest ; Temperate Forest/Conifer Forest ; Island/Archipelago" + ], + [ + 24, + "Septic saliva – {@i A noxious smell emanates from this creature’s mouth, as it contains a horrible mixture of dangerous bacteria}.", + "Add {@dice 1d6} necrotic damage to any attack made by this creature that involves its mouth.", + "Swamp/Wetland" + ], + [ + 25, + "Stem cell reservoir – {@i A specialised organ holds a cluster of blank cells that can rapidly redeploy, re-growing any damaged body part}.", + "Once per day as an action, this creature may recover up to one third of its hit points.", + "" + ], + [ + 26, + "Bioluminescent – {@i Some part, or all, of this creature’s body glows beautifully with vibrant colours while in the dark}.", + "This creature emits a dim hue of light in a 15 ft. radius when in the dark.", + "Ocean/Deep Water" + ], + [ + 27, + "Club-tail – {@i This creature’s tail ends in a bony mass that it can use to bash targets}.", + { + "type": "entries", + "entries": [ + "As a bonus action, this creature may make one melee attack with the profile:", + "{@b Club-tail}. Melee Weapon Attack: range, 5 ft., +(Strength bonus + PB) to hit, one target. Hit: 1d6 + PB bludgeoning damage." + ] + }, + "" + ], + [ + 28, + "Gastric barrier – {@i This creature has a specialised digestive system that makes it particularly hardy}.", + "This creature has advantage on Constitution saving throws.", + "Swamp/Wetland" + ], + [ + 29, + "Ink sacs – {@i By squeezing specialised sacs on this creature’s neck, it can spray ink from its mouth}.", + "As a bonus action, this creature may squirt ink at an opponent. Select a creature within 20 ft. It must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or be blinded for two rounds.", + "River/Lake ; Ocean/Deep Water" + ], + [ + 30, + "Nocturnal – {@i This creature naturally prefers the dark and has very large eyes}.", + "This creature gains dark vision equal to its normal vision, or increases its dark vision range by 30 ft. It is generally only active at night.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 31, + "Telepathic cortex – {@i A large bump at the back of this creature’s skull houses an extra brain cortex}.", + "This creature is able to telepathically communicate with any other members of its species within 200 ft.", + "" + ], + [ + 32, + "Opposable claws – {@i One claw on each hand is bent inwards, forming a thumb}.", + "This creature may interact with objects that require simple or complex movements, such as opening a door or using a trinket.", + "Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 33, + "Interlocking scales – {@i Thick, tightly locked scales coat this creature’s body}.", + "This creature gains resistance to piercing damage.", + "Badland/Desert" + ], + [ + 34, + "Horned – {@i Fused scales protrude from this creature’s forehead or snout, forming pointed horns}.", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make a horn attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity save or take 1d6 + PB piercing damage.", + "Plains/Scrublands ; Tundra/Polar Frozen" + ], + [ + 35, + "Fusiform – {@i This creature can tuck its arms and legs to its sides and adopt a fish-like shape}.", + "If this creature can swim, double its swim speed.", + "River/Lake ; Ocean/Deep Water" + ], + [ + 36, + "Enhanced hepatocytes – {@i This creature’s liver is able to filter out any poisons almost instantly}.", + "This creature is immune to the poisoned condition.", + "Swamp/Wetland ; Jungle/Rainforest" + ], + [ + 37, + "Quick-witted – {@i This creature can react quickly to changing situations}.", + "This creature has advantage on Intelligence saving throws.", + "" + ], + [ + 38, + "Elongated snout – {@i The snout and nose of this creature is extended, giving it a much more powerful sense of smell}.", + "This creature has advantage on Perception checks that involve smell.", + "Badland/Desert ; Jungle/Rainforest ; Temperate Forest/Conifer Forest" + ], + [ + 39, + "Dermal spines – {@i Thick scales protrude from this creature, giving its body a spikey appearance}.", + "When hit by a melee attack, this creature can use its reaction to deal {@dice 1d6} + PB piercing damage to the attacking creature.", + "Badland/Desert" + ], + [ + 40, + "Gelatinous saliva – {@i Thick globules of slimy saliva drip from this creature’s mouth}.", + "Attacks from this creature that involve its mouth reduce a hit creature’s movement speed by 10 ft. (to a minimum of 5 ft., non-cumulative).", + "Swamp/Wetlands" + ], + [ + 41, + "Tonic immobility – {@i This creature can feign death, falling on its back with its belly up and tongue hanging out}.", + "If this creature would be reduced to 0 hit points, it is instead reduced to 1. It feigns death, appearing dead unless it is inspected with a DC (8 + Wisdom bonus + PB) Investigation or Nature check (their choice). It may choose to exit this feign at any point.", + "" + ], + [ + 42, + "Fearsome roar – {@i Powerful lungs allow this creature to let out a gaudy and terrifying roar}.", + "As an action, this creature can roar. Each other creature within 30 ft. must succeed a DC (8 + Charisma bonus + PB) Wisdom saving throw or be frightened of this creature for 1 minute. They may repeat this save at the end of their turn and on a successful save are immune to the effect for 24 hours.", + "Jungle/Rainforest ; Plains/Scrublands" + ], + [ + 43, + "Automimicry – {@i Strange patterns and growths make it difficult to determine where this creature’s head is}.", + "If this creature would be critically hit, the attack is instead resolved as a normal hit.", + "Jungle/Rainforest ; Island/Archipelago" + ], + [ + 44, + "Sciurus tail – {@i This creature has a large fluffy tail that it can flick rapidly}.", + "This creature is unaffected by temperatures as low as -20°C Celsius (-4°F Fahrenheit) and can communicate silently with any other creatures of the same species that can see it.", + "Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 45, + "Serrated denticles – {@i The claws or teeth of this creature are jagged and saw-like}.", + "All melee attacks this creature makes deal an additional {@dice 1d4} slashing damage.", + "River/Lake ; Ocean/Deep Water ; Coastal/Estuary" + ], + [ + 46, + "Hereditary memory – {@i Ancestral memories are encoded into this creature's DNA}.", + "This creature has advantage on Wisdom saving throws.", + "" + ], + [ + 47, + "Antlered – {@i Multi-pronged antlers protrude from this creature’s skull. It can swing them back and forth, slashing at foes.}", + "If this creature moves at least 20 ft. towards a creature, it can use its bonus action to make an antler attack. If that creature is within 5 ft., it must succeed a DC (8 + Dexterity bonus + PB) Dexterity saving throw or take 1d6 + PB slashing damage", + "Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 48, + "Pneumatisation – {@i This creature has air sacs and chambers within its bones, making it much lighter}.", + "Half this creature’s weight and increase its walking speed by 10 ft.", + "Jungle/Rainforest ; Coastal/Eastuary ; Temperate Forest/Conifer Forest" + ], + [ + 49, + "Mana-infused cortex – {@i A pale-blue glow around this creature’s head reveals it has innate magical abilities}.", + "Select one cantrip of your choice. This creature knows that cantrip. Its spell save DC is (8 + Wisdom Bonus + PB) and spell attack modifier is (Wisdom bonus + PB).", + "" + ], + [ + 50, + "Bombardier gland – {@i Bulbous sacs on this creature’s body allow it to spit or secrete reactive chemicals that ignite when they mix}.", + "Add {@dice 1d4} fire damage to any attack made by this creature.", + "Swamp/Wetlands" + ], + [ + 51, + "Thin dermis – {@i The skin of this creature is sickly thin and its veins are visible below the surface}.", + "This creature is vulnerable to piercing damage. Instead of increasing its CR with this mutation, decrease it.", + "Island/Archipelago" + ], + [ + 52, + "Waxy skin – {@i This creature has a thick waxy coating on its skin}.", + "This creature is unaffected by temperatures as high as 40°C Celsius (104°F Fahrenheit). Reduce any slashing, piercing, or bludgeoning damage this creature takes by 2.", + "Badland/Desert" + ], + [ + 53, + "Viperism – {@i A soft tissue frill can extend from this creature’s neck, and it can spit like a viper}.", + { + "type": "entries", + "entries": [ + "As a bonus action, this creature may make one attack with the profile:", + "Venom Spit. Ranged Weapon Attack: range, 30 ft., +(Dexterity bonus + PB) to hit, one target. Hit: 1d6 + PB acid damage." + ] + }, + "Badland/Desert ; Jungle/Rainforest" + ], + [ + 54, + "Finned tail – {@i This creature has a large fleshy fin on the end of its tail}.", + "While in water, this creature has advantage on Dexterity saving throws and can dash as a bonus action.", + "River/Lake ; Ocean/Deep Water ; Coastal/Eastuary" + ], + [ + 55, + "Beaked – {@i A keratinous beak sheathes this creature’s snout, concealing its mouth below}.", + "This creature may add {@dice 1d6} piercing damage to any attack that involves its mouth.", + "" + ], + [ + 56, + "Bony frill – {@i A broad bony frill projects from the back of this creature’s head, allowing it to shield its body from attacks}.", + "Increase the AC of this creature by 2.", + "Plains/Scrublands" + ], + [ + 57, + "Strong swimmer – {@i This creature has powerful limbs and broad claws/paws/hands that aid it in moving through water}.", + "This creature gains a swim speed equal to 75% of its walking speed (rounded up to the nearest 5 ft.)", + "Swamp/Wetland ; River/Lake ; Coastal/Eastuary ; Island/Archipelago" + ], + [ + 58, + "Augmentative size – {@i This creature is much larger than you would expect}.", + "Increase this creature’s size by one stage, and its attacks deal an additional 1d4 damage (of the same damage type that they normally deal), but -2 from any Dexterity saving throws.", + "Plains/Scrublands ; Coastal/Eastuary" + ], + [ + 59, + "Hyper-bioluminescence – {@i Rather than glowing dimly, for a moment this creature can flash an extremely bright bioluminescent light}.", + "Once per day as an action, this creature may produce a flash of bright light. All other creatures within 20 ft. that can see it must succeed a DC (8 + Constitution bonus + PB) Dexterity saving throw or be blinded for 2 rounds.", + "Ocean/Deep Water" + ], + [ + 60, + "Complex inner-ear – When other creatures would fall over, this creature is able to stagger and stabilise itself}.", + "This creature cannot be knocked prone.", + "Jungle/Rainforest ; Mountain/Volcano" + ], + [ + 61, + "Thick plumage – Particularly dense and thick feathers or fur cover this creature, giving it a puffy appearance}.", + "This creature gains resistance to cold damage.", + "Mountain/Volcano ; Tundra/Polar Frozen" + ], + [ + 62, + "Xerophytic – {@i Specialised fleshy flaps cover this creature’s nostrils, and it has waxy skin or scales}.", + "This creature can survive without water for up to one week.", + "Badland/Desert" + ], + [ + 63, + "Excessive myelin – {@i This creature has a reinforced nervous system}.", + "This creature is immune to the paralyzed condition.", + "" + ], + [ + 64, + "Frail – {@i This creature appears thin and brittle}.", + "This creature has disadvantage on Strength checks and Strength saving throws. Instead of increasing its CR with this mutation, decrease it.", + "Island/Archipelago" + ], + [ + 65, + "Venomous – {@i Horrible green venom seeps from grooves in this creature’s claws and teeth}.", + "Add {@dice 1d4} poison damage to any melee attack made by this creature.", + "Jungle/Rainforest" + ], + [ + 66, + "Agile – {@i This creature is slender and lean, able to move quickly on its feet}.", + "This creature has advantage on Dexterity saving throws.", + "" + ], + [ + 67, + "Dorsal wings – {@i A small pair of wings or wing-like flaps extend from this creature’s back}.", + "This creature knows the {@spell Gust|PHB| cantrip (spell save DC (8 + Wisdom bonus + PB)) and is immune to falling damage, so long as it is not incapacitated.", + "Mountain/Volcano" + ], + [ + 68, + "Gripping digital pads – {@i This creature has rough pads on its feet that strongly gripsurfaces}.", + "While climbing, this creature can dash as a bonus action.", + "Jungle/Rainforest ; Mountain/Volcano ; Temperate Forest/Conifer Forest" + ], + [ + 69, + "Sparse osteoderms – {@i Dense bony lumps dot this creature’s back and flanks}.", + "This creature gains resistance to slashing damage.", + "Plains/Scrublands" + ], + [ + 70, + "Symbiotic spores – {@i Unusual cysts cover this creature’s shoulders. They can pop when disturbed, filling the air with a noxious cloud}.", + "At the start of this creature’s turn, any other creature of a different species within 10 ft. of it must succeed a DC (8 + Constitution bonus + PB) Constitution saving throw or take 1d4 + PB necrotic damage.", + "Swamp/Wetland" + ], + [ + 71, + "Rapid thermal regulation - {@i This creature can flush extremities with blood to rapidly cool itself}.", + "This creature gains resistance to fire damage.", + "Badland/Desert" + ], + [ + 72, + "Spermaceti organ (minor) – {@i This creature can emit a deafeningly loud ultra-high-pitched sound}.", + "As a bonus action, this creature may perform a sonic attack. All other creatures of a different species within 20 ft. of it must succeed a DC (8 + Constitution bonus + PB) Wisdom saving throw or take {@dice 1d4} thunder damage and be deafened for 1 minute.", + "Ocean/Deep Water" + ], + [ + 73, + "Pachydermatous – {@i The skin and scales of this creature are noticeably thickened}.", + "This creature gains resistance to bludgeoning damage.", + "Badland/Desert ; Tundra/Polar Frozen" + ], + [ + 74, + "Hyper-pigmentation – {@i This creature’s skin, feathers, spines, and/or fur are jet black in colour}.", + "This creature gains resistance to radiant damage.", + "Badland/Desert" + ], + [ + 75, + "Alluring pheromones – This creature gives off a sweet, intoxicating smell}.", + "Once per day, this creature may cast {@spell Charm Person|PHB} at 1st level (spell save DC (8 + Charisma bonus + PB)) without components and without requiring a spell slot.", + "Jungle/Rainforest ; Island/Archipelago" + ], + [ + 76, + "Arboreal – {@i This creature is adapted to climbing trees, with hooked claws on its hands and feet}.", + "This creature gains a climbing speed equal to its walking speed.", + "Swamp/Wetland ; Jungle/Rainforest ; ;Temperate Forest/Conifer Forest" + ], + [ + 77, + "Mana gland – Specialised glands on this creature’s body allow it to infuse magical energies into its attacks}.", + "Add {@dice 1d4} force damage to any attack made by this creature.", + "" + ], + [ + 78, + "Dazzling plates – {@i Large vertical plates line this creature’s back that can produce sudden bright red colouration when flushed with blood}.", + "This creature has advantage on {@skill Intimidation|PHB} checks.", + "Plains/Scrubland" + ], + [ + 79, + "Chitinous – {@i Invertebrate-like plates cover this creature’s flank}.", + "Increase this creature’s AC by {@dice 1d4}.", + "" + ], + [ + 80, + "Lithophagic – {@i This creature is able to ingest rocks and stones for sustenance}.", + "This creature can sustain itself by consuming rocks. Any attacks involving its mouth deal an additional {@dice 1d6} bludgeoning damage.", + "Mountain/Volcano" + ], + [ + 81, + "Binocular vision – {@i Two forward-facing eyes allow this creature to easily track prey}.", + "This creature has advantage on Perception checks that involve sight.", + "" + ], + [ + 82, + "Hoofed – {@i This creature has single stub hooved/clawed feet}.", + "Increase this creature’s walking speed by 20 ft. However, this creature is slowed to 10 ft. per round in difficult terrain (rather than speed halved).", + "Mountain/Volcano ; Plains/Scrubland" + ], + [ + 83, + "Enhanced cerebrum – {@i A bulbous node on this creature’s skull causes its eyes to protrude a little}.", + "As a bonus action, another creature within 60 ft. must succeed a DC (8 + Intelligence bonus + PB) Wisdom saving throw or take 1d6 + PB psychic damage.", + "" + ], + [ + 84, + "Fossorial – {@i Scoop-like powerful forelimbs allow this creature to dig}.", + "This creature gains a burrowing speed of 15 ft.", + "Mountain/Volcano ; Plains/Scrubland ; Tundra/Polar Frozen ; Badlands/Desert" + ], + [ + 85, + "Hematophagic (minor) – {@i As it injures its opponent, this creature drinks their blood}.", + "Whenever this creature deals damage with a melee attack, it gains 1d4 temporary hit points (temporary hit points do not stack).", + "" + ], + [ + 86, + "Macropod – {@i With its unusually large feet, this creature is able to jump or rear up and perform a powerful stomp}.", + "As a bonus action, this creature may perform a Thunder-stomp. Every other creature within 5 ft. of it must succeed a DC (8 + Strength bonus + PB) Dexterity saving throw or be knocked prone.", + "Plains/Scrublands" + ], + [ + 87, + "Hypermobility – {@i With flexible limbs and a lean body, this creature is particularly fast}.", + "Increase this creature’s walking speed by 15 ft.", + "Badlands/Desert ; Plains/Scrublands" + ], + [ + 88, + "Electrocytes – {@i Yellow domed pods of specialised cell clusters dot this creature’s back, crackling with electricity}.", + "Add {@dice 1d4} lightning damage to any attack made by this creature.", + "River/Lake ; Ocean/Deep Water" + ], + [ + 89, + "Pinnae – {@i Pointed wolf-like ears protrude from this creature’s head}.", + "This creature has advantage on Perception checks that involve sound.", + "Badlands/Desert ; Plains/Scrublands ; Tundra/Polar Frozen ; Temperate Forest/Conifer Forest" + ], + [ + 90, + "Reverberating membranes – {@i Specialised flaps of skin line this creature’s flanks. It can vibrate them suddenly, producing small shockwaves}.", + "Add (@dice 1d4} thunder damage to any attack made by this creature.", + "Mountain/Volcano" + ], + [ + 91, + "Regenerative torpor – {@i A miniature hibernation allows this creature to recover rapidly}.", + "This creature may gain all the benefits from completing a long rest when it completes a short rest.", + "Tundra/Polar Frozen" + ], + [ + 92, + "Dynamic camouflage – {@i The scales or feathers of this creature can change colour slightly, allowing it to blend into its surroundings}.", + "This creature has advantage on Stealth checks.", + "Ocean/Deepwater ; Jungle/Rainforest ; River/Lake ; Temperate Forest/Conifer Forest ; Island/Arcipelago" + ], + [ + 93, + "Hyena-like giggle – {@i The constant cackling of this creature is unnerving}.", + "This creature knows the {@spell Vicious Mockery|PHB} cantrip (spell save DC (8 + Charisma bonus + PB)).", + "Plains/Scrublands ; Badlands/Desert ; Temperate Forest/Conifer Forest" + ], + [ + 94, + "Wader – {@i This creature has webbed feet and thin ankles}.", + "This creature is not slowed by moving through shallow or waist-deep water.", + "Swamp/Wetland ; River/Lake ; Coastal/Eastuary" + ], + [ + 95, + "Hyperdontia – {@i The teeth of this creature are particularly large}.", + "If this creature misses with an attack involving its mouth, as a reaction, it may attempt that attack again.", + "" + ], + [ + 96, + "Springy tendons – {@i Frog-like spring-loaded limbs allow this creature to bound forward}.", + "This creature can jump up to 10 ft. further than it normally could.", + "Swamp/Wetland ; Mountain/Volcano ; Jungle/Rainforest" + ], + [ + 97, + "Seismic organs – {@i Specialised sensory hairs and quills on this creature allow it to sense movement}.", + "This creature gains tremor sense 30 ft.", + "Badland/Desert ; Mountain/Volcano ; Tundra/Polar Frozen" + ], + [ + 98, + "Volplane membrane – {@i Broad membranes link this creature’s front limbs and back limbs, allowing it to glide}.", + "This creature is immune to falling damage, so long as it is not incapacitated. While falling, it can move 1 ft. horizontally for every 2 ft. it descends.", + "Temparte Forest/Conifer Forest ; Mountain/Volcano ; Swamp/Wetland" + ], + [ + 99, + "Chameleon-like tongue – {@i In a flash, this creature can fire it’s long, sticky, retractable tongue}.", + "", + "Island/Archipelgo ; Jungle/Rainforest ; Swamp/Wetland" + ], + [ + 100, + "Echolocation – {@i Through high-pitched clicks, this creature can sense its surroundings}.", + "This creature gains a blindsight of 20 ft.", + "River/Lake ; Ocean/Deep Water" + ] + ] + }, { "name": "Major Mutation", "source": "DrDhrolinsDictionaryDinosaurs", @@ -15050,7 +15694,6 @@ }, - { "name": "Suggested Crafting Table", "source": "DrDhrolinsDictionaryDinosaurs", @@ -15201,9 +15844,17 @@ "Dominated creatures automatically fail their {@skill Survival|PHB} check.", "A player using {@spell Speak with Animals|PHB} has advantage and expertise on their {@skill Animal Handling|PHB} check." ] - }, - + } ] } + ], + "makebrewCreatureTrait": [ + { + "name": "name", + "entries": [ + "description" + ], + "source": "DrDhrolinsDictionaryDinosaurs" + } ] }