diff --git a/creature/Lair of Dragons; 5 Low Level Villains.json b/creature/Lair of Dragons; 5 Low Level Villains.json new file mode 100644 index 0000000000..aaf70d37ff --- /dev/null +++ b/creature/Lair of Dragons; 5 Low Level Villains.json @@ -0,0 +1,1103 @@ +{ + "_meta": { + "sources": [ + { + "json": "5LowLevelVillains", + "abbreviation": "5LLV", + "full": "5 Low Level Villains", + "authors": [ + "Lair of Dragons" + ], + "convertedBy": [ + "Lyra [he/him]" + ], + "version": "1", + "color": "005144", + "url": "https://www.dmsguild.com/product/324404/5-Low-Level-Villains", + "dateReleased": "2020-08-15" + } + ], + "status": "ready", + "dateAdded": 1699719947, + "dateLastModified": 1699719947 + }, + "item": [ + { + "name": "Akjiro's Frigid Club", + "source": "5LowLevelVillains", + "page": 4, + "baseItem": "club|PHB", + "type": "M", + "rarity": "rare", + "weight": 2, + "weaponCategory": "simple", + "property": [ + "L" + ], + "dmg1": "1d4", + "dmgType": "B", + "bonusWeapon": "+1", + "entries": [ + "You gain a +1 bonus to attack and damage rolls made with this magic weapon.", + "When you hit with this weapon, you deal an additional {@damage 1d10} cold damage." + ] + }, + { + "name": "Atunhotep's Scepter", + "source": "5LowLevelVillains", + "page": 5, + "type": "RD", + "rarity": "very rare", + "reqAttune": true, + "entries": [ + "While holding this scepter, you can cast the {@spell bestow curse} spell at 3rd level.", + "In addition, the wielder can use the scepter to perform a 5-day long ritual that causes all buried dead within a five mile radius to rise from their graves as {@creature skeleton|MM|skeletons} or {@creature zombie|MM|zombies} determining on their decomposition." + ], + "attachedSpells": [ + "bestow curse" + ] + }, + { + "name": "Cormag's Red Mask", + "source": "5LowLevelVillains", + "page": 2, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "recharge": "dawn", + "entries": [ + "While wearing this mask, you can use an action to cast the {@spell fear} spell (save {@dc 13}) from it. Once used, this property can't be used again until the next dawn." + ], + "attachedSpells": [ + "fear" + ] + } + ], + "monster": [ + { + "name": "Akjiro the Blue", + "isNamedCreature": true, + "source": "5LowLevelVillains", + "page": 4, + "size": [ + "L" + ], + "type": "giant", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 110, + "formula": "13d10 + 39" + }, + "speed": { + "walk": 30, + "fly": 30 + }, + "str": 19, + "dex": 11, + "con": 16, + "int": 14, + "wis": 12, + "cha": 15, + "save": { + "dex": "+3", + "con": "+6", + "wis": "+4", + "cha": "+5" + }, + "skill": { + "arcana": "+5", + "deception": "+8", + "perception": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "immune": [ + "cold" + ], + "conditionImmune": [ + "frightened", + "charmed" + ], + "languages": [ + "Common", + "Giant" + ], + "cr": "7", + "spellcasting": [ + { + "name": "Innate Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "The oni's innate Spellcasting Ability is Charisma (spell save {@dc 13}). The oni can innately cast the following Spells, requiring no material components:" + ], + "will": [ + "{@spell darkness}", + "{@spell invisibility}" + ], + "daily": { + "1e": [ + "{@spell charm person}", + "{@spell cone of cold}", + "{@spell gaseous form}", + "{@spell sleep}" + ] + }, + "ability": "cha" + } + ], + "trait": [ + { + "name": "Special Equipment", + "entries": [ + "Akjiro the Blue wields {@item Akjiro's Frigid Club|5LowLevelVillains}" + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The oni's weapon attacks are magical." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The oni regains 10 Hit Points at the start of its turn if it has at least 1 hit point." + ] + }, + { + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when the Akjiro the Blue hits with it (included in the attack)." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Akjiro the Blue makes two attacks, either with his claws or his club." + ] + }, + { + "name": "Claw (Oni Form Only)", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + ] + }, + { + "name": "Frigid Club", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}10 ({@damage 4d4 + 5}) slashing damage plus 5 ({@damage 1d10}) cold damage, or 8 ({@damage 2d4 + 5}) slashing damage plus 5 ({@damage 1d10}) cold damage in Small or Medium form." + ] + }, + { + "name": "Change Shape", + "entries": [ + "Akjiro the Blue magically polymorphs into a Small or Medium Humanoid, into a Large giant, or back into his true form. Other than his size, his statistics are the same in each form. The only equipment that is transformed is his club, which shrinks so that it can be wielded in humanoid form. If Akjiro the Blue dies, he reverts to its true form." + ] + } + ], + "traitTags": [ + "Brute", + "Magic Weapons", + "Regeneration" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack", + "Shapechanger" + ], + "languageTags": [ + "C", + "GI" + ], + "damageTags": [ + "C", + "S" + ], + "damageTagsSpell": [ + "C" + ], + "spellcastingTags": [ + "I" + ], + "miscTags": [ + "MLW", + "MW", + "RCH" + ], + "conditionInflictSpell": [ + "charmed", + "invisible", + "unconscious" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ], + "fluff": { + "_monsterFluff": { + "name": "Akjiro the Blue", + "source": "5LowLevelVillains" + } + } + }, + { + "name": "Atunhotep", + "isNamedCreature": true, + "source": "5LowLevelVillains", + "page": 5, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 12, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 58, + "formula": "9d8 + 18" + }, + "speed": { + "walk": 20 + }, + "str": 16, + "dex": 8, + "con": 15, + "int": 10, + "wis": 10, + "cha": 12, + "save": { + "wis": "+2" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], + "languages": [ + "Common" + ], + "cr": "4", + "trait": [ + { + "name": "Special Equipment", + "entries": [ + "Atunhotep wields {@item Atunhotep's Scepter|5LowLevelVillains}" + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Atunhotep can use its Dreadful Glare and makes one Attack with its rotting fist." + ] + }, + { + "name": "Rotting Fist", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw or be cursed with mummy rot. The cursed target can't regain Hit Points, and its hit point maximum decreases by 10 ({@dice 3d6}) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the {@spell Remove Curse} spell or other magic." + ] + }, + { + "name": "Dreadful Glare", + "entries": [ + "Atunhotep targets one creature it can see within 60 ft. of it. If the target can see Atunhotep, it must succeed on a {@dc 11} Wisdom saving throw against this magic or become {@condition frightened} until the end of Atunhotep's next turn. If the target fails the saving throw by 5 or more, it is also {@condition paralyzed} for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours." + ] + }, + { + "name": "Cursed Scepter (1/Day)", + "entries": [ + "Atunhotep uses {@item Atunhotep's Scepter|5LowLevelVillains} to cast {@spell Bestow Curse} at 3rd level (Wis save {@dc 10})" + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "B", + "N" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "frightened", + "paralyzed" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "fluff": { + "_monsterFluff": { + "name": "Atunhotep", + "source": "5LowLevelVillains" + } + } + }, + { + "name": "Baroness Skovgar", + "isNamedCreature": true, + "source": "5LowLevelVillains", + "page": 6, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "sahuagin" + ] + }, + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item breastplate|PHB}" + ] + } + ], + "hp": { + "average": 76, + "formula": "9d10 + 27" + }, + "speed": { + "walk": 30, + "swim": 50 + }, + "str": 19, + "dex": 15, + "con": 16, + "int": 14, + "wis": 13, + "cha": 17, + "save": { + "dex": "+5", + "con": "+6", + "int": "+5", + "wis": "+4" + }, + "skill": { + "perception": "+7" + }, + "senses": [ + "darkvision 120 ft." + ], + "passive": 17, + "languages": [ + "Sahuagin", + "common" + ], + "cr": "5", + "trait": [ + { + "name": "Blood Frenzy", + "entries": [ + "Baroness Skovgar has advantage on melee attack rolls against any creature that doesn't have all its hit points." + ] + }, + { + "name": "Limited Amphibiousness", + "entries": [ + "Baroness Skovgar can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating." + ] + }, + { + "name": "Shark Telepathy", + "entries": [ + "Baroness Skovgar can magically command any shark within 120 feet of it, using a limited telepathy." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Baroness Skovgar makes five attacks: one with her bite and four with her scimitars." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}9 ({@damage 2d4 + 4}) piercing damage." + ] + }, + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + ] + }, + { + "name": "War Horn (1/Day)", + "entries": [ + "Each creature of Baroness Skovgar's choice that is within 30 feet of it, can hear it, and not already affected by War Horn gain advantage on attack rolls until the start of Baroness Skovgar's next turn. Baroness Skovgar can then make one attack as a bonus action." + ] + } + ], + "attachedItems": [ + "scimitar|phb" + ], + "senseTags": [ + "SD" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "OTH" + ], + "damageTags": [ + "P", + "S" + ], + "miscTags": [ + "MLW", + "MW" + ], + "fluff": { + "_monsterFluff": { + "name": "Baroness Skovgar", + "source": "5LowLevelVillains" + } + } + }, + { + "name": "Cormag the Vicious", + "isNamedCreature": true, + "source": "5LowLevelVillains", + "page": 2, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item studded leather armor|PHB|studded leather}" + ] + } + ], + "hp": { + "average": 65, + "formula": "10d8 + 20" + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 16, + "con": 14, + "int": 14, + "wis": 11, + "cha": 16, + "save": { + "str": "+4", + "dex": "+5", + "wis": "+2" + }, + "skill": { + "athletics": "+4", + "deception": "+4" + }, + "passive": 10, + "languages": [ + "Common", + "Orcish" + ], + "cr": "2", + "trait": [ + { + "name": "Special Equipment", + "entries": [ + "Cormag the Vicious wears {@item Cormag's Red Mask|5LowLevelVillains}" + ] + }, + { + "name": "Violent Focus", + "entries": [ + "Cormag the Vicious has advantage on saving throws to maintain {@status concentration} when he is using {@item Cormag's Red Mask|5LowLevelVillains}" + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Cormag the Vicious makes three melee attacks: two with his scimitar and one with his dagger. Or Cormag the Vicious makes two ranged attacks with his daggers." + ] + }, + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + ] + }, + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}6 ({@damage 1d4 + 3}) slashing damage." + ] + }, + { + "name": "Red Mask (1/Day)", + "entries": [ + "Cormag the Vicious uses {@item Cormag's Red Mask|5LowLevelVillains} to cast {@spell fear} (Wis save {@dc 13})." + ] + } + ], + "attachedItems": [ + "Cormag's Red Mask|5LowLevelVillains", + "dagger|phb", + "scimitar|phb" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C" + ], + "damageTags": [ + "S" + ], + "miscTags": [ + "MLW", + "MW", + "RW", + "THW" + ], + "fluff": { + "_monsterFluff": { + "name": "Cormag the Vicious", + "source": "5LowLevelVillains" + } + } + }, + { + "name": "General Drognurz", + "isNamedCreature": true, + "source": "5LowLevelVillains", + "page": 3, + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "goblinoid" + ] + }, + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item chain mail|PHB}", + "{@item shield|PHB}" + ] + } + ], + "hp": { + "average": 153, + "formula": "18d8 + 72" + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 11, + "con": 18, + "int": 14, + "wis": 16, + "cha": 14, + "save": { + "wis": "+5", + "cha": "+5" + }, + "skill": { + "athletics": "+7", + "deception": "+5", + "intimidation": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "languages": [ + "Common", + "Goblin" + ], + "cr": "8", + "spellcasting": [ + { + "name": "Spellcasting", + "type": "spellcasting", + "headerEntries": [ + "General Drognurz is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 33}, {@hit 5} to hit with spell attacks). It has the following paladin spells prepared:" + ], + "spells": { + "1": { + "slots": 4, + "spells": [ + "{@spell command}", + "{@spell protection from evil and good}", + "{@spell thunderous smite}" + ] + }, + "2": { + "slots": 3, + "spells": [ + "{@spell branding smite}", + "{@spell find steed}" + ] + }, + "3": { + "slots": 2, + "spells": [ + "{@spell blinding smite}", + "{@spell dispel magic}" + ] + } + }, + "ability": "cha" + } + ], + "trait": [ + { + "name": "Blessed of Maglubiyet", + "entries": [ + "General Drognurz can perform the somatic components of spells even when he has weapons or a shield in one or both hands." + ] + }, + { + "name": "Martial Advantage", + "entries": [ + "Once per turn, the hobgoblin can deal an extra 7 ({@damage 2d6}) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't {@condition incapacitated}." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "General Drognurz makes three attacks with his battleaxe or his shortbow." + ] + }, + { + "name": "Battleaxe", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + ] + }, + { + "name": "Shortbow", + "entries": [ + "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + } + ], + "attachedItems": [ + "battleaxe|phb", + "shortbow|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "C", + "GO" + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "R", + "T" + ], + "spellcastingTags": [ + "CP" + ], + "miscTags": [ + "MLW", + "MW", + "RW" + ], + "conditionInflictSpell": [ + "blinded", + "prone" + ], + "savingThrowForcedSpell": [ + "constitution", + "strength", + "wisdom" + ], + "fluff": { + "_monsterFluff": { + "name": "General Drognurz", + "source": "5LowLevelVillains" + } + } + } + ], + "monsterFluff": [ + { + "name": "Akjiro the Blue", + "source": "5LowLevelVillains", + "entries": [ + "Akjiro the Blue is a nightmarish oni, a shapechanging creature of the night. He is a silent killer, sneaking into village homes at dusk, slicing his victim's throats and taking the bodies to his lair to feed. Other villagers wake, and find no clue as to where their neighbor has gone.", + { + "type": "entries", + "name": "Backstory", + "page": 4, + "entries": [ + "Akjiro the Blue was raised by frost giants in an icy region of your campaign setting. Akjiro, like all oni, had a taste for the flesh of humanoids, and he left his frost giant guardians when he matured, heading for human, elvish, or dwarven villages while in the form of a male human traveler.", + "After a few years of rampant serial killing, Akjiro decided to settle down near a town that would feed him for the rest of his days. This brought him to his current home, a deep forest near a town within your campaign setting." + ] + }, + { + "type": "entries", + "name": "Goals", + "page": 4, + "entries": [ + "Akjiro delights in the suffering of others, making torment of the town his highest priority. He does this by killing townsfolk in the night and taking them to his forest lair to consume their bodies. A few days later, he takes the skeleton of his victim back to their home.", + "When the family and friends of Akjiro's victim hold a funeral, he disguises himself as a human traveler and attends the funeral, trying desperately to hide his toothy grin." + ] + }, + { + "type": "entries", + "name": "Resources", + "page": 4, + "entries": [ + "The mayor of the town began to investigate these murders, but they were given a midnight visit by Akjiro the Blue. Akjiro warned them that if they were to continue looking into Akjiro's deeds, he would be taken to the forest and tortured for years. Due to this, the mayor lives in fear, and insists that the deaths are due to a curse.", + "Akjiro the Blue has also set 5 {@trap Pit Trap|XGE|spiked pit traps} throughout his forest. Akjiro knows every crack and crevice of the forest, making it easy for him to hide and escape into it." + ] + }, + { + "type": "entries", + "name": "Adventure Hooks", + "page": 4, + "entries": [ + { + "type": "list", + "page": 4, + "items": [ + "A citizen of the town hires the party to investigate the murders.", + "An important NPC hires the party to investigate the murders.", + "An important NPC is murdered by Akjiro the Blue.", + "Akjiro the Blue tricks the party into the town to murder them.", + "An important NPC suspects the presence of an oni." + ] + } + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "5LowLevelVillains", + "name": "Akjiro's Frigid Club", + "page": 4 + } + ] + }, + { + "name": "Atunhotep", + "source": "5LowLevelVillains", + "entries": [ + "Atunhotep is an ancient mummy, plotting and waiting in an ancient tomb, until he can unleash his vengeance upon the world. Cursed long ago by an ancient enemy, Atunhotep has never let the sands of time erode his hatred.", + { + "type": "entries", + "name": "Backstory", + "page": 5, + "entries": [ + "Around 500 years ago, Atunhotep was the ruler of a minor state in your campaign setting. His power quickly went to his head, causing him to overtax his people. His lust for power and gold drove him to invade and steal from neighboring states, creating many wars that took the lives of thousands of his countrymen.", + "A mage living in Atunhotep's state led a swift revolution against him, dethroning him. The people executed Atunhotep, but the mage wanted his torment to continue. So, he locked Atunhotep in an ancient tomb and turned him into a mummy, cursed to live forever but never feel food or drink touch his lips again. Unbeknownst to the mage, this tomb had a large magical presence, one that had a great affect upon {@item Atunhotep's scepter|5LowLevelVillains}." + ] + }, + { + "type": "entries", + "name": "Goals", + "page": 5, + "entries": [ + "Atunhotep still holds great hatred towards the region that he tyrannized centuries ago. As the years went on, he desperately attempted to consider methods of escaping and destroying the mage who cursed him. All the time, the ruling scepter that he was buried with began to develop mystical power.", + "As history forgot Atunhotep, grave robbers began to break into his tomb and steal his ancient belongings. Atunhotep slaughtered them. As time passed, the magic of the tomb gave {@item Atunhotep's scepter|5LowLevelVillains} the power of necromancy. It also granted the power to curse the land, making buried dead rise from their graves. He hopes to spread this curse throughout the region." + ] + }, + { + "type": "entries", + "name": "Resources", + "page": 5, + "entries": [ + "Over the years, many grave robbers have attempted to steal from Atumhotep's tomb. He slew them and used his scepter to turn them into undead servants, protecting his tomb as he works his dark magic. In total, he has a guard of 8 {@creature skeleton|MM|skeletons} and 12 {@creature zombie|MM|zombies}.", + "His tomb is also heavily trapped, and includes 3 {@trap Poison Darts|DMG|poison dart traps} and 1 {@trap rolling sphere|DMG} trap." + ] + }, + { + "type": "entries", + "name": "Adventure Hooks", + "page": 5, + "entries": [ + { + "type": "list", + "page": 5, + "items": [ + "The town hires the party to investigate the curse.", + "An important NPC hires the party to investigate the curse.", + "The party is attacked by undead when they are on the road.", + "A nearby town is attacked by undead.", + "The town that the party occupies is being attacked by undead." + ] + } + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "5LowLevelVillains", + "name": "Atunhotep's Scepter", + "page": 5 + } + ] + }, + { + "name": "Baroness Skovgar", + "source": "5LowLevelVillains", + "entries": [ + "Baroness Skovgar is violent and ruthless sahuagin warlord. She raids coastal settlements in your campaign setting, massacring their people and stealing their goods. She has a special animosity against elves, a group that is hated by many sahuagin.", + { + "type": "entries", + "name": "Backstory", + "page": 6, + "entries": [ + "Baroness Skovgar was born in a group of five sahuagin sisters. She was born with four arms, destined to take control of and lead her tribe. Her sisters were blessed by the shark god Sekolah, making them priestesses and practitioners of clerical magic.", + "They were raised with bloodlust and dominance instilled into them, as well as a traditional sahuagin hatred of elves. They began to expand their tribe, taking more ocean and moving towards coastal towns. They also raid ships, earning them their tribe the name of the \"green pirates\"." + ] + }, + { + "type": "entries", + "name": "Goals", + "page": 6, + "entries": [ + "Baroness Skovgar wishes to grow her tribe, slay elves, and dominate the seas. She is a vicious and violent ruler, one that is not afraid to kill sahuagin who displease her. Her sisters insure that she is obeyed and that she serves the will of the shark god.", + "Baroness Skovgar raids settlements with swift, lethal tactics, causing a quick victory. She and her shock troops charge into the town, burning the boats and dispatching the town militia with ease. They then take the foods and gold from the people, and after that, Skovgar rounds up all of the elves in the village and executes them. Baroness Skovgar and her warband then vanish into the sea." + ] + }, + { + "type": "entries", + "name": "Resources", + "page": 6, + "entries": [ + "Baroness Skovgar has created a warband of 12 {@creature sahuagin|MM} and her 4 {@creature sahuagin priestess|MM} sisters. Collectively, they have accrued about 79 gp, 567 sp, and 982 cp. These pieces are kept mostly for show in a chest.", + "Baroness Skovgar's tribe does not have a real lair, as they are nomads, moving from one town's coastline to the next. The sahuagin tribe are also accompanied by a small group of 7 {@creature reef shark|MM|reef sharks} which aid in nautical combat." + ] + }, + { + "type": "entries", + "name": "Adventure Hooks", + "page": 6, + "entries": [ + { + "type": "list", + "page": 6, + "items": [ + "A nearby town is raided by Baroness Skovgar", + "The town that the party occupies is raided by Baroness Skovgar", + "An important NPC hires the party to kill Baroness Skovgar", + "A town hires the party to kill Baroness Skovgar", + "A ship that the party is sailing on is attacked by Baroness Skovgar" + ] + } + ] + } + ] + }, + { + "name": "Cormag the Vicious", + "source": "5LowLevelVillains", + "entries": [ + "Cormag the Vicious is the infamous human leader of the Red Mask Gang, a criminal group that preys on travelers and supply caravans. He is widely feared by travelers, but he hides a dark secret.", + { + "type": "entries", + "name": "Backstory", + "page": 2, + "entries": [ + "Cormag used to be known by the name Elric Thaton around twenty years ago. He was a noble, one of the two sons of a governor, baron, or other ruler of a nearby town or city in your campaign. He was the eldest son, and was the heir to the seat of power. His treacherous brother, the now upmost ruler of this town, framed Elric for murder, thus removing him from the throne. Most would hang for this crime, but Elric was exiled due to his father's position.", + "In the surrounding wilderness, he fumed, changing his name to Cormag and preparing to take his revenge. He soon allied himself with a small group of bandits, which he slowly transformed into a large gang with his charismatic leadership. In the early days of his criminal life, he robbed a traveling wizard, and claimed the magical Red Mask, which his gang soon became named after." + ] + }, + { + "type": "entries", + "name": "Goals", + "page": 2, + "entries": [ + "In the first years of his exile, Cormag simply wanted to undermine his brother's town by stopping the flow of goods to it. Soon, however, he got a taste for the adrenaline that crime provided as well as the abundance of goods that it supplied. His lust for vengeance still remains, but it has become overshadowed by his addiction to thievery.", + "Cormag personally leads most of the highway robberies, and usually goes along with about five Red Mask Gangsters. He has gained great infamy this way, by always showing himself and his horrifying red mask." + ] + }, + { + "type": "entries", + "name": "Resources", + "page": 2, + "entries": [ + "The Red Mask Gang consists of around 12 {@creature bandit|MM|bandits} of all humanoid races spread around the wilderness of your campaign. They are centered around a small camp consisting of 7 large tents, a rotisserie spit for cooking, and a wooden building where Cormag and his lieutenants live. They have an accrued wealth of 1172 cp, 739 sp, and 125 gp in their camp and 57 pounds of food.", + "Cormag has two {@creature thug|MM} lieutenants who loyally serve him. They are half-orc siblings named Graum and Niezra. Graum is a tactician, and is Cormag's right-hand man. Niezra is an enforcer, a brutal combatant who keeps the rest of the gang disciplined." + ] + }, + { + "type": "entries", + "name": "Adventure Hooks", + "page": 2, + "entries": [ + { + "type": "list", + "page": 2, + "items": [ + "The Red Mask Gang attacks the party when they are on the road.", + "The Red Mask Gang attacks an important NPC when they are on the road.", + "The party has been hired to kill Cormag the Vicious.", + "The Red Mask Gang has made a failed attempt to assassinate/has succeeded in assassinating Governor Thaton.", + "The Red Mask Gang has invited a party member to join the gang." + ] + } + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "5LowLevelVillains", + "name": "Cormag's Red Mask", + "page": 2 + } + ] + }, + { + "name": "General Drognurz", + "source": "5LowLevelVillains", + "entries": [ + "General Drognurz is a brilliant hobgoblin warlord, renowned and feared amongst small villages within your campaign setting. He is one of the few figures who are able to unite chaotic goblinoid tribes and successfully war against good-aligned humanoids.", + { + "type": "entries", + "name": "Backstory", + "page": 3, + "entries": [ + "Drognurz was but a young boy when he had his first taste of combat, a midnight raid against an encampment of traveling merchants. One of their guards engaged Drognurz in combat, and clubbed him with a mace to the head. The goblinoids were victorious in this skirmish, but when the smoke cleared, they found Drognurz dead from heavy blood loss from his skull wound. They left him on the battlefield as per hobgoblin funeral tradition and traveled back to camp.", + "Drognurz returned three days later alive and with new, mystical powers. The tribe shaman determined that he had been blessed by the goblin god Maglubiyet. Drognurz quickly rose up the goblinoid totem pole through a quickly rising prowess in martial combat as well as tactical genius, gaining the title of general. He is know renowned in goblinoid circles and rightfully feared in more civilized ones." + ] + }, + { + "type": "entries", + "name": "Goals", + "page": 3, + "entries": [ + "General Drognurz desires to uphold Maglubiyet's teachings of war, dominance, and brutality and fight against societies of dwarves, halflings, humans, and elves. To conquer is to honor the wishes of Maglubiyet, and that is exactly what General Drognurz intends. He typically invades small villages at night, stealing the food, burning the buildings, and capturing the people.", + "These people are then taking to Drognurz's encampment where they are forced to dig trenches and fortify the encampment until they drop dead of exhaustion. This has supplied General Drognurz with a very capable and defendable headquarters that not many regional militias can take." + ] + }, + { + "type": "entries", + "name": "Resources", + "page": 3, + "entries": [ + "General Drognurz has corralled a relatively large contingent of goblinoids, a warband consisting of 27 {@creature goblin|MM|goblins}, 11 {@creature bugbear|MM|bugbears}, and 17 {@creature hobgoblin|MM|hobgoblins}. At Dorgnurz's base, there are around 18 {@creature goblin|MM|goblins}, 5 {@creature bugbear|MM|bugbears}, and 11 {@creature hobgoblin|MM|hobgoblins} at the encampment at one time. The other goblinoids are typically hunting and gathering. The base consists of many small tents and five larger wooden buildings that house hobgoblins and act as command centers. A 3 foot wide, 10 foot deep trench surround the camp, and crude wooden spikes are wedged into bottom of the trench.", + "General Drognurz has three {@creature bugbear chief|MM|bugbear chiefs} that act as his lieutenants when it comes to leadership and disciplining fellow goblinoids and as his bodyguards in combat. Drognurz also rides a {@creature worg|MM} into combat." + ] + }, + { + "type": "entries", + "name": "Adventure Hooks", + "page": 3, + "entries": [ + { + "type": "list", + "page": 3, + "items": [ + "General Drognurz's goblins attack the party when they are on the road.", + "General Drognurz's goblins attack an important NPC when they are on the road.", + "A nearby town has been conquered by General Drognurz.", + "The town that the party occupies in being conquered by General Drognurz.", + "The party has been hired to kill General Drognurz and dissolve his warband." + ] + } + ] + } + ] + } + ] +}