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Alternate Fighter.json +++ b/class/LaserLlama; Alternate Fighter.json @@ -1,4 +1,5 @@ { + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", "_meta": { "sources": [ { @@ -10,9 +11,10 @@ ], "convertedBy": [ "Lxran#2292", - "ProfForp#0242" + "ProfForp#0242", + "Dazzle" ], - "version": "2.5.1", + "version": "3.1.0", "color": "4f4771", "url": "https://www.gmbinder.com/share/-MSfA82gv8V69JAoqFVq", "targetSchema": "1.2" @@ -26,20 +28,21 @@ ], "convertedBy": [ "Lxran#2292", - "ProfForp#0242" + "ProfForp#0242", + "Dazzle" ], - "version": "2.5.1", + "version": "3.1.0", "color": "4f4771", "url": "https://www.gmbinder.com/share/-MUkP55cdNMTFYMKlDUL", "targetSchema": "1.2" } ], "dateAdded": 1627694791, - "dateLastModified": 1693666789, + "dateLastModified": 1695830799, "optionalFeatureTypes": { "FS:AF": "Fighting Style; Alternate Fighter", - "LL:ASA": "Arcane Shot (Alternate Fighter)", - "LL:RNA": "Rune Knight Rune (Alternate Fighter)", + "LL:ASA": "Enchanted Shots", + "LL:RNA": "Runecarver Rune", "LL:ME": "Martial Exploit", "LL:1DE": "1st Degree Exploit", "LL:2DE": "2nd Degree Exploit", @@ -49,7 +52,7 @@ "LL:QMR": "Quartermaster Rations", "LL:TKS": "Tinker Knight Schematics" }, - "_dateLastModifiedHash": "70c1fde6bb" + "_dateLastModifiedHash": "a17eb8c8a8" }, "book": [ { @@ -181,23 +184,23 @@ "page": 14, "name": "Alternate Archetypes", "entries": [ - "Below are changes to the official Martial Archetypes so they work with the Alternate Fighter. Detailed here are the Arcane Archer, Cavalier, Echo Knight, Rune Knight, and Samurai.", + "Below are changes to the official Martial Archetypes so they work with the Alternate Fighter. Detailed here are the Sylvan Archer, Knight Errant, Shadowdancer, Runecarver, and Ronin.", { "type": "list", "columns": 3, "items": [ - "{@class Alternate Fighter|LLAF|Alternate Arcane Archer|Arcane Archer|LLAF}", - "{@class Alternate Fighter|LLAF|Alternate Cavalier|Cavalier|LLAF}", - "{@class Alternate Fighter|LLAF|Alternate Samurai|Samurai|LLAF}", - "{@class Alternate Fighter|LLAF|Alternate Echo Knight|Echo Knight|LLAF}", - "{@class Alternate Fighter|LLAF|Alternate Rune Knight|Rune Knight|LLAF}" + "{@class Alternate Fighter|LLAF|Alternate Sylvan Archer|Sylvan Archer|LLAF}", + "{@class Alternate Fighter|LLAF|Alternate Knight Errant|Knight Errant|LLAF}", + "{@class Alternate Fighter|LLAF|Alternate Ronin|Ronin|LLAF}", + "{@class Alternate Fighter|LLAF|Alternate Shadowdancer|Shadowdancer|LLAF}", + "{@class Alternate Fighter|LLAF|Alternate Runecarver|Runecarver|LLAF}" ] }, { "type": "inset", "name": "Where is the Psi Warrior?", "entries": [ - "Looking to play an Alternate Fighter with Psionic abilities? Make sure you check out the {@book Alternate Fighter: Expanded|LLAF:E}, which includes the Mystic Warrior Archetype - a Psionic, Intelligence-based, spell point caster akin to the Arcane Knight." + "Looking to play an Alternate Fighter with Psionic abilities? Make sure you check out the {@book Alternate Fighter: Expanded|LLAF:E}, which includes the Mystic Archetype - a Psionic, Intelligence-based, spell point caster akin to the Arcane Knight." ] } ] @@ -799,7 +802,7 @@ "rows": [ [ "Archetype:", - "{@class Alternate Fighter|LLAF|Mystic Warrior|Mystic Warrior|LLAF:E}" + "{@class Alternate Fighter|LLAF|Mystic|Mystic|LLAF:E}" ], [ "Fighting Style:", @@ -869,7 +872,7 @@ ], [ "Fighting Style:", - "{@optfeature Unarmed Fighting|LLAF}, {@optfeature Wrestler|LLAF:E}" + "{@optfeature Brawler|LLAF}, {@optfeature Wrestler|LLAF:E}" ], [ "Exploits:", @@ -890,7 +893,7 @@ "name": "Warrior Archetypes", "page": 7, "entries": [ - "Choose one of the following Warrior Archetypes that best represents the skill set and training of your fighter: Crusader, Guardian, Guerrilla, Master of Hounds, Mystic Warrior, Quartermaster, Swordsage, Tinker Knight, or Witch Knight.", + "Choose one of the following Warrior Archetypes that best represents the skill set and training of your fighter: Crusader, Guardian, Guerrilla, Hound Master, Mystic, Quartermaster, Swordsage, Tinker Knight, or Witchblade.", { "type": "list", "columns": 3, @@ -898,11 +901,11 @@ "{@class Alternate Fighter|LLAF|Crusader|Crusader|LLAF:E}", "{@class Alternate Fighter|LLAF|Guardian|Guardian|LLAF:E}", "{@class Alternate Fighter|LLAF|Guerrilla|Guerrilla|LLAF:E}", - "{@class Alternate Fighter|LLAF|Master of Hounds|Master of Hounds|LLAF:E}", - "{@class Alternate Fighter|LLAF|Mystic Warrior|Mystic Warrior|LLAF:E}", + "{@class Alternate Fighter|LLAF|Hound Master|Hound Master|LLAF:E}", + "{@class Alternate Fighter|LLAF|Mystic|Mystic|LLAF:E}", "{@class Alternate Fighter|LLAF|Quartermaster|Quartermaster|LLAF:E}", "{@class Alternate Fighter|LLAF|Tinker Knight|Tinker Knight|LLAF:E}", - "{@class Alternate Fighter|LLAF|Witch Knight|Witch Knight|LLAF:E}" + "{@class Alternate Fighter|LLAF|Witchblade|Witchblade|LLAF:E}" ] } ] @@ -1456,6 +1459,7 @@ "booming blade|tce", "chill touch", "control flames|xge", + "prestidigitation", "fire bolt", "green-flame blade|tce", "gust|xge", @@ -1466,16 +1470,13 @@ "shape water|xge", "shocking grasp", "sword burst|tce", - "thunderclap|xge", "true strike", "absorb elements|xge", - "armor of agathys", "burning hands", "catapult|xge", "chromatic orb", "compelled duel", "earth tremor|xge", - "frost fingers|idrotf", "hellish rebuke", "mage armor", "magic missile", @@ -1486,7 +1487,6 @@ "thunderwave", "aganazzar's scorcher|xge", "branding smite", - "darkness", "flame blade", "gust of wind", "magic weapon", @@ -1505,7 +1505,6 @@ "magic circle", "melf's minute meteors|xge", "protection from energy", - "leomund's tiny hut", "banishment", "death ward", "fire shield", @@ -1811,11 +1810,8 @@ "shortName": "Champion", "subclassFeatures": [ "Champion|Alternate Fighter|LLAF|Champion|LLAF|3", - "Remarkable Athlete|Alternate Fighter|LLAF|Champion|LLAF|7", - "Brutal Critical|Alternate Fighter|LLAF|Champion|LLAF|10", - "Mighty Warrior Improvement|Alternate Fighter|LLAF|Champion|LLAF|15", - "Remarkable Athlete Improvement|Alternate Fighter|LLAF|Champion|LLAF|15", - "Brutal Critical Improvement|Alternate Fighter|LLAF|Champion|LLAF|15", + "Peak Athlete|Alternate Fighter|LLAF|Champion|LLAF|7", + "Devastating Critical|Alternate Fighter|LLAF|Champion|LLAF|10", "Legendary Champion|Alternate Fighter|LLAF|Champion|LLAF|18" ] }, @@ -1830,8 +1826,22 @@ "Commander|Alternate Fighter|LLAF|Commander|LLAF|3", "Strategic Command|Alternate Fighter|LLAF|Commander|LLAF|7", "Heroic Surge|Alternate Fighter|LLAF|Commander|LLAF|10", - "Inspiring Commands|Alternate Fighter|LLAF|Commander|LLAF|15", - "Legendary Commander|Alternate Fighter|LLAF|Commander|LLAF|18" + "Inspiring Commands|Alternate Fighter|LLAF|Commander|LLAF|15" + ] + }, + { + "name": "Knight Errant", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 8, + "shortName": "Knight Errant", + "subclassFeatures": [ + "Knight Errant|Alternate Fighter|LLAF|Knight Errant|LLAF|3", + "Noble Guardian|Alternate Fighter|LLAF|Knight Errant|LLAF|7", + "Unyielding Knight|Alternate Fighter|LLAF|Knight Errant|LLAF|10", + "Perilous Charge|Alternate Fighter|LLAF|Knight Errant|LLAF|15", + "Legendary Knight Errant|Alternate Fighter|LLAF|Knight Errant|LLAF|18" ] }, { @@ -1858,95 +1868,55 @@ "shortName": "Master at Arms", "subclassFeatures": [ "Master at Arms|Alternate Fighter|LLAF|Master at Arms|LLAF|3", - "Consistent Skill|Alternate Fighter|LLAF|Master at Arms|LLAF|7", "Master of Forms|Alternate Fighter|LLAF|Master at Arms|LLAF|7", - "Fluid Stances (2)|Alternate Fighter|LLAF|Master at Arms|LLAF|7", "Masterful Surge|Alternate Fighter|LLAF|Master at Arms|LLAF|10", - "Fluid Stances (3)|Alternate Fighter|LLAF|Master at Arms|LLAF|15", - "Master of Forms (2)|Alternate Fighter|LLAF|Master at Arms|LLAF|15", - "Master of Forms (3)|Alternate Fighter|LLAF|Master at Arms|LLAF|18", "Warrior of Legend|Alternate Fighter|LLAF|Master at Arms|LLAF|18" ] }, { - "name": "Alternate Arcane Archer", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 14, - "shortName": "Arcane Archer", - "subclassFeatures": [ - "Arcane Archer|Alternate Fighter|LLAF|Arcane Archer|LLAF|3", - "Magic Ammunition|Alternate Fighter|LLAF|Arcane Archer|LLAF|7", - "Curving Shot|Alternate Fighter|LLAF|Arcane Archer|LLAF|7", - "Additional Arcane Shot Option|Fighter|PHB|Arcane Archer|XGE|7", - "Additional Arcane Shot Option|Fighter|PHB|Arcane Archer|XGE|10", - "Ever-Ready Shot|Fighter|PHB|Arcane Archer|XGE|15", - "Additional Arcane Shot Option|Fighter|PHB|Arcane Archer|XGE|15", - "Additional Arcane Shot Option|Fighter|PHB|Arcane Archer|XGE|18" - ] - }, - { - "name": "Alternate Cavalier", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "page": 14, - "shortName": "Cavalier", - "subclassFeatures": [ - "Cavalier|Alternate Fighter|LLAF|Cavalier|LLAF|3", - "Warding Maneuver|Alternate Fighter|LLAF|Cavalier|LLAF|7", - "Hold the Line|Fighter|PHB|Cavalier|XGE|10", - "Ferocious Charger|Alternate Fighter|LLAF|Cavalier|LLAF|15", - "Vigilant Defender|Fighter|PHB|Cavalier|XGE|18" - ] - }, - { - "name": "Alternate Samurai", + "name": "Ronin", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "page": 15, - "shortName": "Samurai", + "page": 12, + "shortName": "Ronin", "subclassFeatures": [ - "Samurai|Alternate Fighter|LLAF|Samurai|LLAF|3", - "Elegant Courtier|Fighter|PHB|Samurai|XGE|7", - "Tireless Spirit|Fighter|PHB|Samurai|XGE|10", - "Rapid Strike|Fighter|PHB|Samurai|XGE|15", - "Strength before Death|Fighter|PHB|Samurai|XGE|18" + "Ronin|Alternate Fighter|LLAF|Ronin|LLAF|3", + "Lordly Bearing|Alternate Fighter|LLAF|Ronin|LLAF|7", + "Unrelenting|Alternate Fighter|LLAF|Ronin|LLAF|10", + "Swift Strikes|Alternate Fighter|LLAF|Ronin|LLAF|15", + "Legendary Ronin|Alternate Fighter|LLAF|Ronin|LLAF|18" ] }, { - "name": "Alternate Echo Knight", + "name": "Runecarver", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "page": 15, - "shortName": "Echo Knight", + "page": 9, + "shortName": "Runecarver", "subclassFeatures": [ - "Echo Knight|Alternate Fighter|LLAF|Echo Knight|LLAF|3", - "Echo Avatar|Fighter|PHB|Echo Knight|EGW|7", - "Shadow Martyr|Fighter|PHB|Echo Knight|EGW|10", - "Reclaim Potential|Alternate Fighter|LLAF|Echo Knight|LLAF|15", - "Legion of One|Fighter|PHB|Echo Knight|EGW|18" + "Runecarver|Alternate Fighter|LLAF|Runecarver|LLAF|3", + "Runic Ward|Alternate Fighter|LLAF|Runecarver|LLAF|7", + "Unyielding|Alternate Fighter|LLAF|Runecarver|LLAF|10", + "Ancient Insight|Alternate Fighter|LLAF|Runecarver|LLAF|15", + "Legendary Runecarver|Alternate Fighter|LLAF|Runecarver|LLAF|18" ] }, { - "name": "Alternate Rune Knight", + "name": "Shadowdancer", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "page": 15, - "shortName": "Rune Knight", + "page": 9, + "shortName": "Shadowdancer", "subclassFeatures": [ - "Rune Knight|Alternate Fighter|LLAF|Rune Knight|LLAF|3", - "Runic Shield|Fighter|PHB|Rune Knight|TCE|7", - "Additional Rune Known|Fighter|PHB|Rune Knight|TCE|7", - "Great Stature|Fighter|PHB|Rune Knight|TCE|10", - "Additional Rune Known|Fighter|PHB|Rune Knight|TCE|10", - "Master of Runes|Fighter|PHB|Rune Knight|TCE|15", - "Additional Rune Known|Fighter|PHB|Rune Knight|TCE|15", - "Runic Juggernaut|Fighter|PHB|Rune Knight|TCE|18" + "Shadowdancer|Alternate Fighter|LLAF|Shadowdancer|LLAF|3", + "Shade Strike|Alternate Fighter|LLAF|Shadowdancer|LLAF|7", + "Umbral Voyage|Alternate Fighter|LLAF|Shadowdancer|LLAF|7", + "Dark Sacrifice|Alternate Fighter|LLAF|Shadowdancer|LLAF|10", + "Restorative Shadows|Alternate Fighter|LLAF|Shadowdancer|LLAF|15", + "Legendary Shadowdancer|Alternate Fighter|LLAF|Shadowdancer|LLAF|18" ] }, { @@ -1975,7 +1945,7 @@ "Guardian|Alternate Fighter|LLAF|Guardian|LLAF:E|3", "Rallying Wind|Alternate Fighter|LLAF|Guardian|LLAF:E|7", "Stalwart Defender|Alternate Fighter|LLAF|Guardian|LLAF:E|10", - "Improved Guardian Stance|Alternate Fighter|LLAF|Guardian|LLAF:E|15", + "Improved Stance|Alternate Fighter|LLAF|Guardian|LLAF:E|15", "Legendary Guardian|Alternate Fighter|LLAF|Guardian|LLAF:E|18" ] }, @@ -1995,32 +1965,47 @@ ] }, { - "name": "Master of Hounds", + "name": "Hound Master", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", "page": 9, - "shortName": "Master of Hounds", + "shortName": "Hound Master", "subclassFeatures": [ - "Master of Hounds|Alternate Fighter|LLAF|Master of Hounds|LLAF:E|3", - "Iron Jaws|Alternate Fighter|LLAF|Master of Hounds|LLAF:E|7", - "Steadfast Companion|Alternate Fighter|LLAF|Master of Hounds|LLAF:E|10", - "Canine Fury|Alternate Fighter|LLAF|Master of Hounds|LLAF:E|15", - "Hound of Legend|Alternate Fighter|LLAF|Master of Hounds|LLAF:E|18" + "Hound Master|Alternate Fighter|LLAF|Hound Master|LLAF:E|3", + "Iron Jaws|Alternate Fighter|LLAF|Hound Master|LLAF:E|7", + "Steadfast Companion|Alternate Fighter|LLAF|Hound Master|LLAF:E|10", + "Canine Fury|Alternate Fighter|LLAF|Hound Master|LLAF:E|15", + "Hound of Legend|Alternate Fighter|LLAF|Hound Master|LLAF:E|18" ] }, { - "name": "Mystic Warrior", + "name": "Pugilist", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 9, + "shortName": "Pugilist", + "subclassFeatures": [ + "Pugilist|Alternate Fighter|LLAF|Pugilist|LLAF:E|3", + "Counter|Alternate Fighter|LLAF|Pugilist|LLAF:E|7", + "Evasive Footwork|Alternate Fighter|LLAF|Pugilist|LLAF:E|10", + "Diamond Physique|Alternate Fighter|LLAF|Pugilist|LLAF:E|15", + "Legendary Pugilist|Alternate Fighter|LLAF|Pugilist|LLAF:E|18" + ] + }, + { + "name": "Mystic", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", "page": 11, - "shortName": "Mystic Warrior", + "shortName": "Mystic", "subclassTableGroups": [ { "subclasses": [ { - "name": "Mystic Warrior", + "name": "Mystic", "source": "LLAF:E" } ], @@ -2134,11 +2119,11 @@ } ], "subclassFeatures": [ - "Mystic Warrior|Alternate Fighter|LLAF|Mystic Warrior|LLAF:E|3", - "Phase Step|Alternate Fighter|LLAF|Mystic Warrior|LLAF:E|7", - "Inscrutable Mind|Alternate Fighter|LLAF|Mystic Warrior|LLAF:E|10", - "Greater Telekinesis|Alternate Fighter|LLAF|Mystic Warrior|LLAF:E|15", - "Legendary Mystic|Alternate Fighter|LLAF|Mystic Warrior|LLAF:E|18" + "Mystic|Alternate Fighter|LLAF|Mystic|LLAF:E|3", + "Phase Step|Alternate Fighter|LLAF|Mystic|LLAF:E|7", + "Inscrutable Mind|Alternate Fighter|LLAF|Mystic|LLAF:E|10", + "Psionic Ward|Alternate Fighter|LLAF|Mystic|LLAF:E|15", + "Legendary Mystic|Alternate Fighter|LLAF|Mystic|LLAF:E|18" ] }, { @@ -2153,7 +2138,7 @@ "Dependable|Alternate Fighter|LLAF|Quartermaster|LLAF:E|7", "Improved Rations|Alternate Fighter|LLAF|Quartermaster|LLAF:E|10", "Ever Ready|Alternate Fighter|LLAF|Quartermaster|LLAF:E|15", - "Iron Stomach|Alternate Fighter|LLAF|Quartermaster|LLAF:E|18" + "Legendary Quartermaster|Alternate Fighter|LLAF|Quartermaster|LLAF:E|18" ] }, { @@ -2166,9 +2151,23 @@ "subclassFeatures": [ "Swordsage|Alternate Fighter|LLAF|Swordsage|LLAF:E|3", "Heightened Reflexes|Alternate Fighter|LLAF|Swordsage|LLAF:E|7", - "Improved Battle Trance|Alternate Fighter|LLAF|Swordsage|LLAF:E|10", - "Legendary Swordsage (d6)|Alternate Fighter|LLAF|Swordsage|LLAF:E|15", - "Legendary Swordsage (d8)|Alternate Fighter|LLAF|Swordsage|LLAF:E|18" + "Trance of the Master|Alternate Fighter|LLAF|Swordsage|LLAF:E|10", + "Storm of Steel|Alternate Fighter|LLAF|Swordsage|LLAF:E|15", + "Legendary Swordsage|Alternate Fighter|LLAF|Swordsage|LLAF:E|18" + ] + }, + { + "name": "Sylvan Archer", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 14, + "shortName": "Sylvan Archer", + "subclassFeatures": [ + "Sylvan Archer|Alternate Fighter|LLAF|Sylvan Archer|LLAF|3", + "Sylvan Shot|Alternate Fighter|LLAF|Sylvan Archer|LLAF|7", + "Enchanted Quiver|Alternate Fighter|LLAF|Sylvan Archer|LLAF|15", + "Legendary Sylvan Archer|Alternate Fighter|LLAF|Sylvan Archer|LLAF|18" ] }, { @@ -2183,22 +2182,77 @@ "Tinker's Expertise|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|7", "Mechanical Synergy|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|10", "Flexible Innovation|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|15", - "Masterwork Inventions|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|18" + "Legendary Inventions|Alternate Fighter|LLAF|Tinker Knight|LLAF:E|18" ] }, { - "name": "Witch Knight", + "name": "Witchblade", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", "page": 16, - "shortName": "Witch Knight", + "shortName": "Witchblade", "spellcastingAbility": "cha", "subclassSpells": [ - { - "className": "Warlock", - "classSource": "PHB" - } + "blade ward", + "booming blade|tce", + "chill touch", + "green-flame blade|tce", + "minor illusion", + "poison spray", + "prestidigitation", + "resistance", + "sword burst|tce", + "toll the dead|xge", + "true strike", + "absorb elements|xge", + "armor of agathys", + "arms of hadar", + "burning hands", + "cause fear|xge", + "detect evil and good", + "expeditious retreat", + "false life", + "hellish rebuke", + "hex", + "illusory script", + "inflict wounds", + "protection from good and evil", + "searing smite", + "shield", + "thunderous smite", + "unseen servant", + "witch bolt", + "cloud of daggers", + "crown of madness", + "darkness", + "hold person", + "invisibility", + "mind spike|xge", + "mirror image", + "misty step", + "ray of enfeeblement", + "shadow blade|xge", + "shatter", + "spider climb", + "blinding smite", + "counterspell", + "dispel magic", + "enemies abound|xge", + "fear", + "hunger of hadar", + "intellect fortress|tce", + "magic circle", + "major image", + "vampiric touch", + "banishment", + "blight", + "dimension door", + "hallucinatory terrain", + "phantasmal killer", + "staggering smite", + "shadow of moil|xge", + "sickening radiance|xge" ], "cantripProgression": [ 0, @@ -2248,7 +2302,7 @@ { "subclasses": [ { - "name": "Witch Knight", + "name": "Witchblade", "source": "LLAF:E" } ], @@ -2275,119 +2329,119 @@ 1, 2, 1, - "{@filter 1st|spells|level=1|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 1st|spells|level=1|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 1, 2, 2, - "{@filter 1st|spells|level=1|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 1st|spells|level=1|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 1, 3, 2, - "{@filter 1st|spells|level=1|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 1st|spells|level=1|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 1, 3, 2, - "{@filter 1st|spells|level=1|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 1st|spells|level=1|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 1, 4, 2, - "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 1, 4, 2, - "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 1, 5, 2, - "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 2, 5, 2, - "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 2, 5, 2, - "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 2, 5, 2, - "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 2nd|spells|level=2|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 2, 6, 2, - "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 2, 6, 2, - "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 2, 6, 2, - "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 2, 6, 2, - "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 2, 7, 2, - "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 2, 7, 2, - "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 3rd|spells|level=3|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 2, 7, 2, - "{@filter 4th|spells|level=4|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 4th|spells|level=4|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ], [ 2, 7, 2, - "{@filter 4th|spells|level=4|subclass=Alternate Fighter: Witch Knight (LLAF:E)}" + "{@filter 4th|spells|level=4|subclass=Alternate Fighter: Witchblade (LLAF:E)}" ] ] } ], "subclassFeatures": [ - "Witch Knight|Alternate Fighter|LLAF|Witch Knight|LLAF:E|3", - "Otherworldly Step|Alternate Fighter|LLAF|Witch Knight|LLAF:E|7", - "Enchanted Strikes|Alternate Fighter|LLAF|Witch Knight|LLAF:E|10", - "Improved Sanguine Offering|Alternate Fighter|LLAF|Witch Knight|LLAF:E|15", - "Profane Sacrifice|Alternate Fighter|LLAF|Witch Knight|LLAF:E|18" + "Witchblade|Alternate Fighter|LLAF|Witchblade|LLAF:E|3", + "Otherworldly Step|Alternate Fighter|LLAF|Witchblade|LLAF:E|7", + "Enchanted Strikes|Alternate Fighter|LLAF|Witchblade|LLAF:E|10", + "Improved Sanguine Offering|Alternate Fighter|LLAF|Witchblade|LLAF:E|15", + "Profane Sacrifice|Alternate Fighter|LLAF|Witchblade|LLAF:E|18" ] } ], @@ -2410,10 +2464,6 @@ "type": "refOptionalfeature", "optionalfeature": "Archery|LLAF" }, - { - "type": "refOptionalfeature", - "optionalfeature": "Berserkergang|LLAF:E" - }, { "type": "refOptionalfeature", "optionalfeature": "Classical Swordplay|LLAF" @@ -2438,6 +2488,10 @@ "type": "refOptionalfeature", "optionalfeature": "Great Weapon Fighting|LLAF" }, + { + "type": "refOptionalfeature", + "optionalfeature": "Blind Warrior|LLAF:E" + }, { "type": "refOptionalfeature", "optionalfeature": "Heavyweight Fighting|LLAF:E" @@ -2468,7 +2522,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Protection|LLAF" + "optionalfeature": "Protector|LLAF" }, { "type": "refOptionalfeature", @@ -2488,7 +2542,7 @@ }, { "type": "refOptionalfeature", - "optionalfeature": "Unarmed Fighting|LLAF" + "optionalfeature": "Brawler|LLAF" }, { "type": "refOptionalfeature", @@ -2612,7 +2666,7 @@ ] }, "Once you learn something about a creature, you can't use this feature on that creature again until you finish a long rest.", - "When you reach 14th level in this class, you can use this feature as either an action or bonus action on your turn." + "When you reach 14th level, you can use this feature to learn of your foe's strengths through battle. Once per turn, you can use this feature when you hit with a weapon attack, and you can use this feature to learn three things about a creature between each short or long rest" ] }, { @@ -2623,8 +2677,9 @@ "page": 4, "level": 3, "entries": [ - "At 3rd level, choose one of the following Warrior Archetypes that best represents your skills and training from the list of available archetypes.", - "The Warrior Archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.", + "At 3rd level, choose the Warrior Archetype from the options below that best represents your skills and training: Arcane Knight, Champion, Commander, Marksman, or Master at Arms.", + "Also included at the end of this class are Archetypes inspired by official options for Fighters: Sylvan Archer, Knight Errant, Shadowdancer, Ronin, and Runecarver.", + "Your Warrior Archetype grants you features at 3rd level and again at 7th, 10th, 15th, and 18th levels.", { "type": "entries", "name": "Archetype Exploits", @@ -2774,6 +2829,18 @@ "At 11th level, you can attack three times whenever you take the {@action Attack} action on your turn." ] }, + { + "name": "Martial Superiority", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "page": 4, + "level": 11, + "entries": [ + "Your martial skill eclipses even that of professional warriors. Starting at 11th level, whenever you use your Second Wind feature you regain one of your expended Exploit Dice.", + "Also, you regain all Expended Exploit dice if you spend 10 minutes doing only activity that would be part of a short rest." + ] + }, { "name": "Extra Attack (3)", "source": "LLAF", @@ -2850,7 +2917,8 @@ "page": 4, "level": 20, "entries": [ - "Upon reaching 20th level, your skills in combat are those of a hero of legend. When you start your turn with no Exploit Dice remaining, you immediately regain an expended Exploit Die." + "At 20th level, your skills in combat are those of legend. When you roll initiative, you regain all expended Exploit Dice.", + "Also, if you start your turn with no Exploit Dice remaining, you immediately regain one of your expended Exploit Dice." ] } ], @@ -2969,7 +3037,7 @@ "level": 7, "header": 2, "entries": [ - "You can seamlessly weave minor spells with weapon attacks. Starting at 7th level, when you take the {@action Attack} action on your turn, you can cast a cantrip in place of one of your attacks." + "You can seamlessly weave minor spells with weapon attacks. When you use your action to cast an Arcane Knight spell you can make a weapon attack as a bonus action on that turn." ] }, { @@ -3011,7 +3079,7 @@ "level": 18, "header": 2, "entries": [ - "You are a master of spell and sword. Starting at 18th level, when you take the {@action Attack} action on your turn, you can cast an Arcane Knight spell in place of one of your weapon attacks." + "You expertly weave spell and sword together. When you take the Attack action on your turn, you can cast an Arcane Knight spell with a casting time of one action in place of one attack." ] }, { @@ -3029,6 +3097,10 @@ "type": "refSubclassFeature", "subclassFeature": "Champion Exploits|Alternate Fighter|LLAF|Champion|LLAF|3" }, + { + "type": "refSubclassFeature", + "subclassFeature": "Remarkable Strength|Alternate Fighter|LLAF|Champion|LLAF|3" + }, { "type": "refSubclassFeature", "subclassFeature": "Mighty Warrior|Alternate Fighter|LLAF|Champion|LLAF|3" @@ -3060,7 +3132,7 @@ "rows": [ [ "3rd", - "{@optfeature feat of strength|LLAF}, {@optfeature mighty leap|LLAF}" + "{@optfeature feat of strength|LLAF}, {@optfeature ruthless strike|LLAF}" ], [ "5th", @@ -3084,80 +3156,51 @@ "page": 6, "level": 3, "entries": [ - "When you adopt this Archetype at 3rd level, the raw physical might that you have cultivated enhances your attacks. Your weapon attacks now score a critical hit on a roll of 19 or 20.", - "When you reach 15th level, your critical hit range increase again, you score a critical hit on a roll of 18-20 on the d20." - ] - }, - { - "name": "Remarkable Athlete", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Champion", - "page": 6, - "level": 7, - "header": 2, - "entries": [ - "You can regularly perform feats of athleticism that would be impossible for most mortals. Starting at 7th level, whenever you use either {@optfeature feat of strength|LLAF} or {@optfeature mighty leap|LLAF}, you can roll a d6 and use it instead of expending an Exploit Die.", - "When you reach 15th level, this {@dice d6} becomes a {@dice d10}." - ] - }, - { - "name": "Brutal Critical", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Champion", - "page": 7, - "level": 10, - "header": 2, - "entries": [ - "Starting at 10th level, you roll one additional weapon damage die when determining the extra damage for a critical hit.", - "This increases to two additional damage dice at 15th level." + "You raw physical might enhances your attacks. Your weapon attacks score a critical hit on a roll of 19 or 20 on the d20.", + "At 15th level, your critical hit range increases again, and you score a critical hit on a roll of 18-20 on the d20." ] }, { - "name": "Mighty Warrior Improvement", + "name": "Remarkable Strength", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF", "subclassShortName": "Champion", "page": 6, - "level": 15, + "level": 3, "header": 2, "entries": [ - "When you reach 15th level, your critical hit range increase again, you score a critical hit on a roll of 18-20 on the d20." + "You easily perform feats of raw strength and endurance that would seem impossible. Whenever you make a Strength or Constitution ability check or saving throw you gain a bonus to your roll equal to one roll of your Exploit Die." ] }, { - "name": "Remarkable Athlete Improvement", + "name": "Peak Athlete", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF", "subclassShortName": "Champion", "page": 6, - "level": 15, + "level": 7, "header": 2, "entries": [ - "When you reach 15th level, the {@dice d6} you can use in place you expending an Exploit Die for {@optfeature feat of strength|LLAF} or {@optfeature mighty leap|LLAF} becomes a {@dice d10}." + "You easily perform Your physical abilities are peerless. You gain a climbing and swimming speed equal to your walking speed, and when you use Second Wind you gain the benefits of the Dash action.eats of raw strength and endurance that would seem impossible. Whenever you make a Strength or Constitution ability check or saving throw you gain a bonus to your roll equal to one roll of your Exploit Die." ] }, { - "name": "Brutal Critical Improvement", + "name": "Devastating Critical", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF", "subclassShortName": "Champion", "page": 7, - "level": 15, + "level": 10, "header": 2, "entries": [ - "When you reach 15th level, you roll two additional weapon damage die when determining the extra damage for a critical hit." + "Whenever you score a critical hit with a weapon attack you can deal additional damage equal to your Fighter level.", + "At 15th level, when you score a critical hit with a weapon attack, you can maximize the damage instead of rolling. Once you do you must finish a long rest before you can do so again." ] }, { @@ -3207,7 +3250,7 @@ "level": 3, "entries": [ "You learn certain Tactical Exploits from the {@link warlord class|https://www.gmbinder.com/share/-MrUNf61qoDb0Csw8a9r} at the fighter levels noted in the table below. They don't count against your total number of Exploits Known. Each time you gain a level, you can replace one of the Exploits you learned from this feature with a Tactical Exploit of your choice.", - "If a Tactical Exploit has a warlord level prerequisite, you can learn it if your fighter level meets that prerequisite. If a Tactical Exploit requires a Leadership modifier, you can use Intelligence, Wisdom, or Charisma modifier (your choice).", + "If a Tactical Exploit has a warlord level prerequisite, you can learn it if your fighter level meets that prerequisite. Some Tactical Exploits require a Leadership modifier. Choose either Intelligence, Wisdom, or Charisma to be your Leadership modifier for these Exploits.", { "type": "table", "caption": "Commander Exploits", @@ -3246,7 +3289,7 @@ "page": 7, "level": 3, "entries": [ - "You have studied the strategy of both politics and war. At 3rd level, you learn {@optfeature commander's presence|LLAF}, and whenever you use it, you can roll a {@dice d4} in place of expending an Exploit Die." + "You have studied the strategy of both politics and war. You gain proficiency in either History, Insight, or Persuasion, and whenever you make an ability check with that skill you gain a bonus to your roll equal to one roll of your Exploit Die." ] }, { @@ -3260,7 +3303,7 @@ "level": 7, "header": 2, "entries": [ - "You can organize your allies even as you fight. Beginning at 7th level, when you use Second Wind, you can choose three creatures within 30 feet that can see or hear you to regain hit points equal to your Exploit Die + your proficiency bonus." + "You can organize your allies even as you fight. When you use Second Wind, you can choose up to three creatures within 30 feet that can see or hear you to regain hit points equal to one roll of your Exploit Die + your Leadership modifier." ] }, { @@ -3274,7 +3317,8 @@ "level": 10, "header": 2, "entries": [ - "Beginning at 10th level, when you use Action Surge, choose a creature within 30 feet that can see or hear you. The creature can use its reaction to move its speed, without provoking any opportunity attacks, then it can make a single weapon attack." + "When you use Action Surge, you can choose another creature within 30 feet that can see or hear you. It can use its reaction to move up to its full speed without provoking opportunity attacks and then make a single weapon attack.", + "At 18th level, you can target two creatures with this feature." ] }, { @@ -3288,21 +3332,7 @@ "level": 15, "header": 2, "entries": [ - "Starting at 15th level, once per turn, when you use a Tactical Exploit that targets allied creatures, one target of your choice gains temporary hit points equal to your proficiency bonus." - ] - }, - { - "name": "Legendary Commander", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Commander", - "page": 7, - "level": 18, - "header": 2, - "entries": [ - "Your ability to inspire others and lead allies into battle rivals the great conquerers and commanders of legend. Starting at 18th level, your Heroic Surge can affect up to two creatures of your choice within 30 feet that can see or hear you." + "Once per turn when you use a Tactical Exploit that targets at least one friendly creature, one target of your choice gains temporary hit points equal to your Leadership modifier." ] }, { @@ -3362,11 +3392,11 @@ "rows": [ [ "3rd", - "{@optfeature crippling strike|LLAF}, {@optfeature keen observation|LLAF}" + "{@optfeature arresting strike|LLAF}, {@optfeature inquisitive eye|LLAF}" ], [ "5th", - "{@optfeature flaming shot|LLAF}, {@optfeature volley|LLAF}" + "{@optfeature crippling strike|LLAF}, {@optfeature volley|LLAF}" ], [ "9th", @@ -3399,7 +3429,7 @@ "page": 8, "level": 3, "entries": [ - "You can quiet your body so as to fire with deadly accuracy. Beginning at 3rd level, when you start your turn and are not {@quickref Surprise|PHB|3|0|surprised} or {@condition incapacitated}, you can choose to Focus, granting you the following benefits until the end of your current turn:", + "You can quiet your body to fire with deadly accuracy. When you begin your turn and are not surprised or incapacitated, you can choose to enter a state of Focus, which imposes the following benefits and effects until the end of your turn:", { "type": "list", "items": [ @@ -3450,8 +3480,8 @@ "level": 15, "header": 2, "entries": [ - "You make even impossible shots with ease. Beginning at 15th level, your normal and long range for ranged weapon attacks increases by a number of feet equal to 10 times your level.", - "In addition, once per turn, when you have advantage on a ranged weapon attack, you can forgo advantage and make one additional ranged weapon attack against that creature." + "You make even impossible shots with ease. Your normal and long range for ranged weapon attacks increases by a number of feet equal to 10 times your Fighter level.", + "Also, once per turn, when you have advantage on a ranged weapon attack, you can forgo advantage and make one additional ranged weapon attack against it." ] }, { @@ -3465,7 +3495,7 @@ "level": 18, "header": 2, "entries": [ - "Your marksmanship is supernatural in precision. Starting at 18th level, when you use Marksman's Focus, the benefits last for 1 minute, and you have advantage on all ranged weapon attacks for the duration. Your Focus only ends early if you move more then 10 feet in a turn, or you are {@condition incapacitated}." + "Your marksmanship is supernaturally accurate. When you Focus, the benefits last for 1 minute, and you have advantage on all ranged weapon attacks for the duration. Finally, your speed is only reduced to 10 feet. At the start of your turn you can end your Focus (no action required)." ] }, { @@ -3479,22 +3509,14 @@ "level": 3, "entries": [ "While most fighters master one specific martial discipline, a Master at Arms is the rare warrior who is able to truly master multiple styles of combat. Whether through grit, dedication, or extraordinary skill, these elite fighters learn all they can about the theory of combat. A Master at Arms is always on the lookout for a new weapon or style of fighting to master.", - { - "type": "refSubclassFeature", - "subclassFeature": "Master at Arms Exploits|Alternate Fighter|LLAF|Master at Arms|LLAF|3|LLAF" - }, { "type": "refSubclassFeature", "subclassFeature": "Advanced Technique|Alternate Fighter|LLAF|Master at Arms|LLAF|3|LLAF" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Fluid Stances|Alternate Fighter|LLAF|Master at Arms|LLAF|3|LLAF" } ] }, { - "name": "Master at Arms Exploits", + "name": "Advanced Technique", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", @@ -3503,77 +3525,37 @@ "page": 8, "level": 3, "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + "Your ability to learn and execute martial techniques exceeds that of most other warriors and even other trained Fighters. You gain the following benefits to your Fighter features:", { - "type": "table", - "caption": "Master at Arms Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature lightstep|LLAF}, {@optfeature riposte|LLAF}" - ], - [ - "5th", - "{@optfeature defensive stance|LLAF}, {@optfeature warrior's challenge|LLAF}" - ], - [ - "9th", - "{@optfeature heroic focus|LLAF}" - ] + "type": "entries", + "name": "Exploits", + "page": 5, + "entries": [ + "You learn two 1st-degree Martial Exploits of your choice from the list at the end of this class. These Exploits do not count against your total number of Exploits Known.", + "You learn additional Martial Exploits following the same rules at certain levels: at 5th level you learn two 2nd-degree Exploits, and at 9th level you learn one 3rd-degree Exploit." + ] + }, + { + "type": "entries", + "name": "Exploit Dice", + "page": 5, + "entries": [ + "Your total number of Exploit Dice increases by 1, and all of your Exploit Dice increase to become d8s.", + "At certain levels your Exploit Dice increase again; at 5th level they become d10s, and at 11th level they become d12s." + ] + }, + { + "type": "entries", + "name": "Fighting Styles", + "page": 5, + "entries": [ + "You learn one additional Fighting Style of your choice from those available to the Fighter. However, you can only benefit from one Fighter Fighting Style at a time.", + "As a bonus action, you can switch your current Fighting Style for another Fighter Fighting Style that you know.", + "You learn an additional Fighting Style of your choice at 7th level, and again when you reach 15th level in this class. You can still only benefit from one Fighting Style at a time." ] } ] }, - { - "name": "Advanced Technique", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Master at Arms", - "page": 8, - "level": 3, - "entries": [ - "Your ability to learn and utilize martial techniques exceeds most other warriors. When you adopt this Archetype at 3rd level, your total number of Exploit Dice increases by 2.", - "Your training has also made your Exploits more potent than the average fighter. Your Exploit Dice become {@dice d8}s. At certain fighter levels they increase again; at 5th level they become {@dice d10}s, and finally at 11th level they become {@dice d12}s." - ] - }, - { - "name": "Fluid Stances", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Master at Arms", - "page": 8, - "level": 3, - "entries": [ - "Whether by talent or training, you are a master of multiple combat styles. At 3rd level, you learn an additional {@filter Fighting Style|optionalfeatures|feature type=fs:af} of your choice. However, you can only benefit from one Fighting Style at a time. You can use a bonus action to switch your Fighting Style to another Fighting Style you know.", - "You learn an additional Fighting Style of your choice at 7th level, and again when you reach 15th level in this class. You can still only benefit from one Fighting Style at a time." - ] - }, - { - "name": "Consistent Skill", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Master at Arms", - "page": 8, - "level": 7, - "header": 2, - "entries": [ - "You are able to fight at your peak capability for longer than most other warriors. Starting at 7th level, when you use your Second Wind, you regain one of your expended Exploit Dice." - ] - }, { "name": "Master of Forms", "source": "LLAF", @@ -3605,19 +3587,6 @@ } ] }, - { - "name": "Fluid Stances (2)", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Master at Arms", - "page": 8, - "level": 7, - "entries": [ - "At 7th level, you learn an additional {@filter Fighting Style|optionalfeatures|feature type=fs:af} of your choice. You can still only benefit from one Fighting Style at a time." - ] - }, { "name": "Masterful Surge", "source": "LLAF", @@ -3634,112 +3603,59 @@ ] }, { - "name": "Fluid Stances (3)", + "name": "Warrior of Legend", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF", "subclassShortName": "Master at Arms", - "page": 8, - "level": 15, + "page": 9, + "level": 18, + "header": 2, "entries": [ - "At 15th level, you learn an additional {@filter Fighting Style|optionalfeatures|feature type=fs:af} of your choice. You can still only benefit from one Fighting Style at a time." + "Your mastery of the weapons of war is near-supernatural. Once per turn when you use an Exploit in combat, you can roll a d6 in place of expending an Exploit Die.", + "Also, over the course of 1 hour, which can be during a short or long rest, you can practice your techniques to replace one Exploit you know with a Martial Exploit of the same degree." ] }, { - "name": "Master of Forms (2)", + "name": "Sylvan Archer", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", + "subclassShortName": "Sylvan Archer", "subclassSource": "LLAF", - "subclassShortName": "Master at Arms", - "page": 8, - "level": 15, + "page": 14, + "level": 3, "entries": [ - "At 15th level, you learn one additional {@filter Exploit|optionalfeatures|feature type=LL:1DE;LL:2DE;LL:3DE;LL:4DE;LL:5DE} of your choice from any class.", - "This Exploit counts as a Martial Exploit for you, but doesn't count against your total number of Exploits Known." + "Originally hailing from the elder forests of the world, Fighters who train to become Sylvan Archers learn to enchant arrows with ancient elven magics. Traditionally, these warriors serve as guardians of places of great natural power, but they have been known to train worth outsiders in their signature magic.", + { + "type": "refSubclassFeature", + "subclassFeature": "Sylvan Archer Exploits|Alternate Fighter|LLAF|Sylvan Archer|LLAF|3|LLAF" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Sylvan Lore|Alternate Fighter|LLAF|Sylvan Archer|LLAF|3|LLAF" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Enchanted Arrows|Alternate Fighter|LLAF|Sylvan Archer|LLAF|3|LLAF" + } ] }, { - "name": "Master of Forms (3)", + "name": "Sylvan Archer Exploits", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", + "subclassShortName": "Sylvan Archer", "subclassSource": "LLAF", - "subclassShortName": "Master at Arms", - "page": 8, - "level": 18, - "entries": [ - "At 18th level, you learn one additional {@filter Exploit|optionalfeatures|feature type=LL:1DE;LL:2DE;LL:3DE;LL:4DE;LL:5DE} of your choice from any class.", - "This Exploit counts as a Martial Exploit for you, but doesn't count against your total number of Exploits Known." - ] - }, - { - "name": "Warrior of Legend", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassSource": "LLAF", - "subclassShortName": "Master at Arms", - "page": 9, - "level": 18, - "header": 2, - "entries": [ - "By 18th level, your mastery with the weapons of war is near-supernatural. Once per turn when you use an Exploit, you can roll a {@dice d6} in place of expending an Exploit Die.", - "Also, at the end of a long rest, you can replace an Exploit or Fighting Style you know with another Exploit or Fighting Style of your choice." - ] - }, - { - "name": "Arcane Archer", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Arcane Archer", - "subclassSource": "LLAF", - "page": 14, - "level": 3, - "entries": [ - "An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.", - { - "type": "refSubclassFeature", - "subclassFeature": "Arcane Archer Exploits|Alternate Fighter|LLAF|Arcane Archer|LLAF|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Arcane Archer Lore|Fighter|PHB|Arcane Archer|XGE|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Arcane Shot|Alternate Fighter|LLAF|Arcane Archer|LLAF|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Arcane Shot Options|Alternate Fighter|LLAF|Arcane Archer|LLAF|3" - }, - { - "type": "inset", - "name": "Order of Arcane Archers", - "entries": [ - "Want to play a true master of both bow and spell that can imbue arrows with any spell they know?", - "Check out the Order of Arcane Archers for the {@link Magus|https://www.gmbinder.com/share/-Mslo6ktmq1Yg5WTSjDQ}, an Intelligence-based arcane half-caster companion class to the paladin and ranger!" - ] - } - ] - }, - { - "name": "Arcane Archer Exploits", - "source": "LLAF", - "className": "Alternate Fighter", - "classSource": "LLAF", - "subclassShortName": "Arcane Archer", - "subclassSource": "LLAF", - "page": 14, - "level": 3, + "page": 14, + "level": 3, "entries": [ "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", { "type": "table", - "caption": "Arcane Archer Exploits", + "caption": "Sylvan Archer Exploits", "colLabels": [ "Fighter Level", "Exploits" @@ -3751,11 +3667,11 @@ "rows": [ [ "3rd", - "{@optfeature precision strike|LLAF}, {@optfeature scholar's insight|LLAF}" + "{@optfeature flaming shot|LLAF}, {@optfeature rustic intuition|LLAF}" ], [ "5th", - "{@optfeature flaming shot|LLAF}, {@optfeature volley|LLAF}" + "{@optfeature martial focus|LLAF}, {@optfeature volley|LLAF}" ], [ "9th", @@ -3766,143 +3682,135 @@ ] }, { - "name": "Arcane Shot", + "name": "Sylvan Lore", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Arcane Archer", + "subclassShortName": "Sylvan Archer", "subclassSource": "LLAF", "page": 14, "level": 3, "entries": [ - "You learn to imbue your ammunition with magic. At 3rd level, you learn two Arcane Shots from the list of Arcane Shots (see Arcane Shot Options below).", - "Once per turn, when you hit a target with a ranged attack from a longbow, shortbow, light crossbow, or heavy crossbow, you can apply one of the Arcane Shots you know to that hit.", - "You can use this ability a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a short or long rest.", - "You learn an additional Arcane Shot of your choice at certain levels in this class: 7th, 10th, 15th, and 18th level." + "You are learned in the Sylvan arts. You learn to speak, read, and write Sylvan, the ancient language of forests. You also gain proficiency in Nature. You can make Wisdom (Nature) check in place of the normal Intelligence (Nature) checks.", + "Finally, you learn the druidcraft cantrip, and Wisdom is your spellcasting modifier for it. When you cast druidcraft you can use a piece of ammunition as a spellcasting focus." ] }, { - "name": "Arcane Shot Options", + "name": "Enchanted Arrows", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Arcane Archer", + "subclassShortName": "Sylvan Archer", "subclassSource": "LLAF", "page": 14, "level": 3, "entries": [ - "The Arcane Shot feature lets you choose options for it at certain levels. The options are presented here in alphabetical order. They are all magical effects, and each one is associated with one of the schools of magic.", - "If an option requires a saving throw, your Arcane Shot save DC is calculated as follows:", + "You have learned to enchant arrows and other ammunition with elder Sylvan magic. You gain the benefits listed below:", { - "type": "abilityDc", - "name": "Arcane Shot", - "attributes": [ - "int" + "type": "entries", + "name": "Shots Known", + "page": 5, + "entries": [ + "You learn two {@filter Enchanted Shots|optionalfeatures|feature type=LL:ASA} of your choice from the list at the end of this Archetype description. You learn one additional Enchanted Shot of your choice when you reach 7th, 10th, 15th and 18th level in this class.", + "When you gain a level in this class you can replace one of the Shots you know with another Shot of your choice." ] }, { - "type": "options", - "count": 2, + "type": "entries", + "name": "Enchanting a Shot", + "page": 5, "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Banishing Arrow|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Beguiling Arrow|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Bursting Arrow|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Enfeebling Arrow|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Grasping Arrow|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Piercing Arrow|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Seeking Arrow|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Shadow Arrow|LLAF" - } + "Whenever you hit a creature with a ranged weapon attack, you can magically apply the effects of one Enchanted Shot you know as part of that attack.", + "You can use a number of Enchanted Shots equal to your Wisdom modifier (minimum of 1). You regain all expended uses when you finish a long rest. If you have no uses left, you can expend an Exploit Die to use one of your Shots again." + ] + }, + { + "type": "entries", + "name": "Saving Throws", + "page": 5, + "entries": [ + "You can use a number of EnchIf one of your Enchanted Shots forces a creature to make a saving throw or an ability check, it makes its roll against your Exploit save DC." ] } ] }, { - "name": "Magic Ammunition", + "name": "Sylvan Shot", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Arcane Archer", + "subclassShortName": "Sylvan Archer", "subclassSource": "LLAF", "page": 14, "header": 2, "level": 7, "entries": [ - "At 7th level, you gain the ability to infuse ammunition with magic. Whenever you fire a nonmagical piece of ammunition from a shortbow, longbow, light crossbow, or heavy crossbow, it counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks. The magic fades from the ammunition immediately after it hits or misses its target." + "You weave small amounts of magic into every shot you take. Your ranged weapon attacks count as magical for the sake of overcoming resistance and immunity to nonmagical attacks.", + "Moreover, once per turn when you make a ranged weapon attack and miss, you can use your reaction to curve that shot and repeat the attack with the same ammunition against another target of your choice within range of that weapon." ] }, { - "name": "Curving Shot", + "name": "Enchanted Quiver", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Arcane Archer", + "subclassShortName": "Sylvan Archer", "subclassSource": "LLAF", "page": 14, "header": 2, - "level": 7, + "level": 15, + "entries": [ + "You can conjure ammunition for your favored weapons from thin air. Whenever you make a ranged weapon attack you can conjure a piece of magical ammunition as part of the attack. After the attack, hit or miss, this ammunition vanishes.", + "In addition, when you have no uses of your Enchanted Shot remaining, you can expend an Exploit Die to use it again." + ] + }, + { + "name": "Legendary Sylvan Archer", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Sylvan Archer", + "subclassSource": "LLAF", + "page": 14, + "header": 2, + "level": 18, "entries": [ - "At 7th level, you can direct an errant shot at a new target. When you make an attack with a magic piece of ammunition and miss, you can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target." + "The power of your enchantments rivals that of the eldest elves. When you use an Enchanted Shot it deals additional force damage equal to one roll of your Exploit Die.", + "Also, you can overload one of your Enchanted Shots with overwhelming magic. When you use an Enchanted Shot you can empower it, causing creatures of your choice within 20 feet to suffer the effects of the Shot along with the target.", + "Once you empower an Enchanted Shot in this way you must finish a long rest before you can do so again." ] }, { - "name": "Cavalier", + "name": "Knight Errant", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Cavalier", + "subclassShortName": "Knight Errant", "subclassSource": "LLAF", "page": 14, "level": 3, "entries": [ - "The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of these fighters leave their lives of comfort to embark on glorious adventure.", + "Often raised at court or in the upper circles of the nobility, the archetypal Knight Errant is a chivalric warrior of the highest order. They excel at mounted combat and wander the world in search of adventure and opportunities for heroism. These paragons of virtue are bound to defend the weak and weary.", { "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiency|Fighter|PHB|Cavalier|XGE|3" + "subclassFeature": "Knight Errant Exploits|Alternate Fighter|LLAF|Knight Errant|LLAF|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Born to the Saddle|Fighter|PHB|Cavalier|XGE|3" + "subclassFeature": "Courtly Pedigree|Alternate Fighter|LLAF|Knight Errant|LLAF|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Cavalier Exploits|Alternate Fighter|LLAF|Cavalier|LLAF|3" - }, - { - "type": "refSubclassFeature", - "subclassFeature": "Unwavering Mark|Alternate Fighter|LLAF|Cavalier|LLAF|3" + "subclassFeature": "Chivalric Mark|Alternate Fighter|LLAF|Knight Errant|LLAF|3" } ] }, { - "name": "Cavalier Exploits", + "name": "Knight Errant Exploits", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Cavalier", + "subclassShortName": "Knight Errant", "subclassSource": "LLAF", "page": 14, "level": 3, @@ -3910,7 +3818,7 @@ "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", { "type": "table", - "caption": "Cavalier Exploits", + "caption": "Knight Errant Exploits", "colLabels": [ "Fighter Level", "Exploits" @@ -3922,94 +3830,146 @@ "rows": [ [ "3rd", - "{@optfeature brace up|LLAF}, {@optfeature skilled rider|LLAF}" + "{@optfeature shield impact|LLAF}, {@optfeature skilled rider|LLAF}" ], [ "5th", - "{@optfeature defensive stance|LLAF}, {@optfeature take cover|LLAF}" + "{@optfeature defensive stance|LLAF}, {@optfeature warrior's challenge|LLAF}" ], [ "9th", - "{@optfeature resilient body|LLAF}" + "{@optfeature mythic resilience|LLAF}" ] ] } ] }, { - "name": "Unwavering Mark", + "name": "Chivalric Mark", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Cavalier", + "subclassShortName": "Knight Errant", "subclassSource": "LLAF", "page": 14, "level": 3, "entries": [ - "Beginning at 3rd level, you menace your foes, foiling attacks and punishing them for harming your allies. When you hit a creature with a melee weapon attack, you can Mark it as your foe until the end of your next turn. While it can see you, it has disadvantage on any attack roll not against you.", - "If the Marked creature deals damage to a creature other than you, you can use your reaction to make a melee weapon attack against it. You have advantage on this attack roll, and on hit, you deal additional damage equal to your Exploit Die.", - "If you have already used your reaction, you can expend an Exploit Die to make this special reaction attack again." + "You punish any foe who attacks those under your protection. Once per turn when you hit a creature with a melee weapon attack, you can Mark it until the end of your next turn. While Marked, it has disadvantage on attack rolls against targets other than you, so long as you are within 10 feet of it.", + "If your Mark deals damage to a creature other than you, you can use your reaction to make a melee weapon attack against it. As part of this reaction you can expend an Exploit Die to grant yourself advantage on the attack roll, and on hit, you deal bonus damage equal to one roll of your Exploit Die." + ] + }, + { + "name": "Courtly Pedigree", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Knight Errant", + "page": 8, + "level": 3, + "entries": [ + "You have been tutored in the traditional skills of the nobility and the chivalric virtues. You gain the benefits listed below:", + { + "type": "list", + "items": [ + "You learn to speak, read, and write one extra language.", + "You gain proficiency in your choice of Animal Handling, History, Insight, Performance, or Persuasion.", + "If you are mounted, you cannot be knocked from a trained mount against your will unless you or the mount are incapacitated.", + "It only costs you 5 feet of movement to mount or dismount a creature, rather than half of your movement speed." + ] + } ] }, { - "name": "Warding Maneuver", + "name": "Noble Guardian", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Cavalier", + "subclassShortName": "Knight Errant", "subclassSource": "LLAF", "page": 14, "header": 2, "level": 7, "entries": [ - "At 7th level, you learn to fend off strikes directed at you, your mount, or other creatures nearby. As a reaction when you or another creature within 5 feet of you is hit by an attack, you can expend an Exploit Die and add it to the creature's Armor Class against the triggering attack. If the attack still hits, the target has resistance against the attack's damage. You must be wielding a melee weapon or shield to use this reaction." + "You have trained to defend yourself, your mount, and most importantly, your allies from harm. You gain the Protector Fighting Style, and whenever you use the reaction you can add one roll of your Exploit Die to the target's Armor Class instead of your normal proficiency bonus. If the triggering attack still hits, you can expend an Exploit Die to grant the target resistance to the damage of the attack.", + "If you already have the Protector Fighting Style you gain an additional Fighting Style of your choice." ] }, { - "name": "Ferocious Charger", + "name": "Unyielding Knight", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Cavalier", + "subclassShortName": "Knight Errant", + "subclassSource": "LLAF", + "page": 14, + "header": 2, + "level": 10, + "entries": [ + "No one can move past you without your approval. Creatures provoke an opportunity attack from you whenever they move while within the reach of a weapon you are wielding. Also, whenever you hit a creature with an opportunity attack its speed is reduced to 0 until the beginning of its next turn.", + "Finally, you can use the {@optfeature skilled rider|LLAF} exploit at will without expending an Exploit Die." + ] + }, + { + "name": "Perilous Charge", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Knight Errant", "subclassSource": "LLAF", "page": 14, "header": 2, "level": 15, "entries": [ - "Starting at 15th level, you run down your foes, mounted or not. Once per turn, when you move 10 feet in a straight line then hit a creature with a melee weapon attack, it must succeed on a Strength saving throw or be knocked {@condition prone}." + "You run down your foes, mounted or on foot. Once per turn, when you move 10 feet in a straight line then hit a creature with a melee weapon attack, it must succeed on a Strength saving throw or be knocked prone. If you are mounted, the creature has disadvantage on this saving throw." ] }, { - "name": "Samurai", + "name": "Legendary Knight Errant", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Samurai", + "subclassShortName": "Knight Errant", + "subclassSource": "LLAF", + "page": 14, + "header": 2, + "level": 18, + "entries": [ + "You will defend your allies against any foe. You gain a special reaction that you can take once during every turn, but you can only use this special reaction for an opportunity attack or your Protector Fighting Style reaction.", + "Moreover, if you are riding a trained mount and it takes damage, you can choose to take that damage in its place." + ] + }, + { + "name": "Ronin", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Ronin", "subclassSource": "LLAF", "page": 15, "level": 3, "entries": [ - "The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai's resolve is nearly unbreakable, and the enemies in a Samurai's path have two choices: yield or die fighting.", + "Though they have been known by many names over the ages, Ronin are Fighters who have been expelled from the service of their original lord or land. Regardless of the reason, these highly skilled warriors now roam the wild seeking absolution through battle. With nothing left to lose, these warriors fight with a deadly ferocity and ruthless focus unlike any other.", { "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiency|Fighter|PHB|Samurai|XGE|3" + "subclassFeature": "Exiled Courtier|Alternate Fighter|LLAF|Ronin|LLAF|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Samurai Exploits|Alternate Fighter|LLAF|Samurai|LLAF|3" + "subclassFeature": "Ronin Exploits|Alternate Fighter|LLAF|Ronin|LLAF|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Fighting Spirit|Alternate Fighter|LLAF|Samurai|LLAF|3" + "subclassFeature": "Unyielding Spirit|Alternate Fighter|LLAF|Ronin|LLAF|3" } ] }, { - "name": "Samurai Exploits", + "name": "Ronin Exploits", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Samurai", + "subclassShortName": "Ronin", "subclassSource": "LLAF", "page": 15, "level": 3, @@ -4017,7 +3977,7 @@ "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", { "type": "table", - "caption": "Samurai Exploits", + "caption": "Ronin Exploits", "colLabels": [ "Fighter Level", "Exploits" @@ -4029,11 +3989,11 @@ "rows": [ [ "3rd", - "{@optfeature commander's presence|LLAF}, {@optfeature martial focus|LLAF}" + "{@optfeature aggressive sprint|LLAF}, {@optfeature commanding presence|LLAF}" ], [ "5th", - "{@optfeature aggressive strike|LLAF}, {@optfeature heroic will|LLAF}" + "{@optfeature heroic will|LLAF}, {@optfeature warrior's challenge|LLAF}" ], [ "9th", @@ -4044,50 +4004,119 @@ ] }, { - "name": "Fighting Spirit", + "name": "Exiled Courtier", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Samurai", + "subclassShortName": "Ronin", "subclassSource": "LLAF", "page": 15, "level": 3, "entries": [ - "Starting at 3rd level, you can use a bonus action on your turn, to give yourself advantage on all weapon attack rolls until the end of your current turn. When you use this bonus action, you also gain temporary hit points equal to your Fighter level.", - "Once you use this feature you must finish a short or long rest before you can use it again." + "You were once an influential member of a noble court or an important advisor. You learn to speak, read, and write one additional language of your choice and gain proficiency in either History, Insight, Performance, or Persuasion." + ] + }, + { + "name": "Unyielding Spirit", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Ronin", + "subclassSource": "LLAF", + "page": 15, + "level": 3, + "entries": [ + "You fight with the unrivaled focus and ruthless ferocity of a warrior with nothing left to lose. As a bonus action, you can focus yourself to gain advantage on all weapon attack rolls and ignore any levels of exhaustion you have until the end of your current turn. When you use this bonus action you also gain temporary hit points equal to your Fighter level.", + "Once you use this bonus action to focus yourself you must finish a short or long rest before you can use it again. When you have no uses remaining you can use this feature again, but you gain one level of exhaustion at the end of that turn." + ] + }, + { + "name": "Lordly Bearing", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Ronin", + "subclassSource": "LLAF", + "page": 15, + "level": 7, + "entries": [ + "Your experience and former station shine through no matter how downtrodden you may become. Whenever you make an ability check with your skill gained from Exiled Courtier, you gain a bonus to your roll equal to one roll of your Exploit Die.", + "You also gain proficiency in Wisdom saving throws. If you are already proficient in Wisdom saving throws, you instead gain proficiency in Charisma or Intelligence saving throws." + ] + }, + { + "name": "Unrelenting", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Ronin", + "subclassSource": "LLAF", + "page": 15, + "level": 10, + "entries": [ + "You are able to push through adversity that would defeat a lesser warrior. When you roll initiative with no uses of your Unyielding Spirit feature remaining, you regain one use.", + "Moreover, whenever you use your Second Wind feature, your current level of exhaustion, if any, is reduced by 1." + ] + }, + { + "name": "Swift Strikes", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Ronin", + "subclassSource": "LLAF", + "page": 15, + "level": 15, + "entries": [ + "You rain blows down upon foes like raindrops in a storm. Once per turn when you have advantage on a weapon attack roll against a creature, you can forgo your advantage to make one additional weapon attack against that creature." ] }, { - "name": "Echo Knight", + "name": "Legendary Ronin", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Echo Knight", + "subclassShortName": "Ronin", + "subclassSource": "LLAF", + "page": 15, + "level": 18, + "entries": [ + "Your battle focus is so absolute that you can avoid the grasp of death itself, if only for a short time. When you are reduced to 0 hit points, you can immediately take an extra turn.", + "During this extra turn, you remain at 0 hit points, and any damage you take causes you death saving throw failures as normal. At the end of this extra turn, you immediately fall to the ground unconscious with 0 hit points, and if you gained three death saving throw failures during that turn, you die.", + "Once you use this feature you must complete a long rest before you can use it again. If you have no uses left, you can expend a use of Action Surge to use this feature again." + ] + }, + { + "name": "Shadowdancer", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Shadowdancer", "subclassSource": "LLAF", "page": 15, "level": 3, "entries": [ - "A mysterious and feared frontline warrior of the Kryn Dynasty, the Echo Knight has mastered the art of using dunamis to summon the fading shades of unrealized timelines to aid them in battle. Surrounded by echoes of their own might, they charge into the fray as a cycling swarm of shadows and strikes.", + "The energies of the Shadowfell grant many strange and dark abilities to those who can wield them. The Fighters known as Shadowdancers learn to draw these sinister powers through themselves to create an exact copy of their bodies in combat.", { "type": "refSubclassFeature", - "subclassFeature": "Echo Knight Exploits|Alternate Fighter|LLAF|Echo Knight|LLAF|3" + "subclassFeature": "Shadowdancer Exploits|Alternate Fighter|LLAF|Shadowdancer|LLAF|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Manifest Echo|Alternate Fighter|LLAF|Echo Knight|LLAF|3" + "subclassFeature": "Conjure Shade|Alternate Fighter|LLAF|Shadowdancer|LLAF|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Unleash Incarnation|Alternate Fighter|LLAF|Echo Knight|LLAF|3" + "subclassFeature": "Dance of Shadows|Alternate Fighter|LLAF|Shadowdancer|LLAF|3" } ] }, { - "name": "Echo Knight Exploits", + "name": "Shadowdancer Exploits", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Echo Knight", + "subclassShortName": "Shadowdancer", "subclassSource": "LLAF", "page": 15, "level": 3, @@ -4095,7 +4124,7 @@ "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", { "type": "table", - "caption": "Echo Knight Exploits", + "caption": "Shadowdancer Exploits", "colLabels": [ "Fighter Level", "Exploits" @@ -4107,11 +4136,11 @@ "rows": [ [ "3rd", - "{@optfeature martial focus|LLAF}, {@optfeature scholar's insight|LLAF}" + "{@optfeature feint|LLAF}, {@optfeature lightstep|LLAF}" ], [ "5th", - "{@optfeature heroic will|LLAF}, {@optfeature whirlwind strike|LLAF}" + "{@optfeature dirty hit|LLAF}, {@optfeature whirlwind strike|LLAF}" ], [ "9th", @@ -4122,223 +4151,259 @@ ] }, { - "name": "Manifest Echo", + "name": "Conjure Shade", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Echo Knight", + "subclassShortName": "Shadowdancer", "subclassSource": "LLAF", "page": 15, "level": 3, "entries": [ - "You can use a bonus action to magically manifest an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're {@condition incapacitated}.", - "Your echo has AC 14 + your Charisma modifier, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.", - "You can use the echo in the following ways:", - { - "type": "list", - "items": [ - "As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you.", - "When you take the {@action Attack} action on your turn, any attack you make with that action can originate from your space or the echo's space. You make this choice for each attack.", - "Your Exploits can originate from yourself or your echo.", - "When a creature that you can see within 5 feet of your echo moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the echo's space." - ] - } + "As a bonus action, you can draw on the umbral power of the Shadowfell to conjure a Shade in an unoccupied space you can see within 15 feet. This Shade is a magical copy of you created from shadow that uses the Shade stat block below. Though it resembles you, it has no personality of its own.", + "The Shade shares your turn in combat, but it cannot act on its own. You can telepathically command it to move up to its speed your turn, but if you end your turn and your Shade is more than 30 feet away from you it is instantly destroyed.", + "Whenever you take the Attack action, you can choose for each individual attack to originate for you, or your Shade. If you attack from your Shade, you make the attack as if you were in its space, with all of your benefits to that attack.", + "Your Shade lasts until it is destroyed, or you use your bonus action to dismiss it, or you conjure another Shade." ] }, { - "name": "Unleash Incarnation", + "name": "Dance of Shadows", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Echo Knight", + "subclassShortName": "Shadowdancer", "subclassSource": "LLAF", "page": 15, + "header": 2, "level": 3, "entries": [ - "Also at 3rd level, whenever you take the {@action Attack} action, you can make one additional melee attack from your Echo.", - "You can use this feature a number of times equal to your Charisma modifier (a minimum of once), and you regain all expended uses when you finish a long rest." + "You and your Shade dance about in a blur of shadow. If your Shade is within 30 feet of you, you can use a bonus action to switch places with it without provoking opportunity attacks." + ] + }, + { + "name": "Shade Strike", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Shadowdancer", + "subclassSource": "LLAF", + "page": 15, + "header": 2, + "level": 7, + "entries": [ + "Your connection to shadow magic has grown, empowering your Shades. Immediately after you use Dance of Shadows you can make a single weapon attack from either you or the space of your Shade, as par to of the same bonus action.", + "You can make this bonus attack a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a short or long rest. When you have no uses left, you can expend an Exploit Die as part of Dance of Shadows to make this bonus attack again." + ] + }, + { + "name": "Umbral Voyage", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Shadowdancer", + "subclassSource": "LLAF", + "page": 15, + "header": 2, + "level": 7, + "entries": [ + "As an action, you can experience the world through your Shades senses. When you do so, you are blind and deaf to your own surroundings, but your Shade can move up to 1 mile away from you without being instantly destroyed.", + "This effect lasts for 10 minutes, but it ends early if your Shade is destroyed. or you use your bonus action to end it." ] }, { - "name": "Reclaim Potential", + "name": "Dark Sacrifice", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Echo Knight", + "subclassShortName": "Shadowdancer", + "subclassSource": "LLAF", + "page": 15, + "header": 2, + "level": 10, + "entries": [ + "When a creature within 10 feet of your Shade is hit by an attack, you can use your reaction to cause your Shade to intercept the attack, reducing the damage that the target would take by an amount equal to your Fighter level." + ] + }, + { + "name": "Restorative Shadows", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Shadowdancer", "subclassSource": "LLAF", "page": 15, "header": 2, "level": 15, "entries": [ - "Starting at 15th level, whenever your Echo is destroyed by taking damage, you can choose to gain temporary hit points equal to your Exploit Die + your Charisma modifier.", - "You can use this feature a number of times equal to your Charisma modifier (a minimum of once), and you regain all expended uses when you finish a long rest." + "You can draw some of the power of your destroyed Shades back to you. If your Shade is destroyed by damage, you can use your reaction to gain temporary hit points equal to one roll of your Exploit Die + your Charisma modifier." ] }, { - "name": "Rune Knight", + "name": "Legendary Shadowdancer", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Rune Knight", + "subclassShortName": "Shadowdancer", + "subclassSource": "LLAF", + "page": 15, + "header": 2, + "level": 18, + "entries": [ + "Your command over the shadow magic you use is unrivaled. Whenever you conjure a Shade, you can choose to conjure two Shades, without expending any additional resources." + ] + }, + { + "name": "Runecarver", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Runecarver", "subclassSource": "LLAF", "page": 15, "level": 3, "entries": [ - "Rune Knights enhance their martial prowess using the supernatural power of runes, an ancient practice that originated with giants. Rune cutters can be found among any family of giants, and you likely learned your methods first or second hand from such a mystical artisan. Whether you found the giant's work carved into a hill or cave, learned of the runes from a sage, or met the giant in person, you studied the giant's craft and learned how to apply magic runes to empower your equipment.", + "Before the mortal races rose to power, the world was ruled by giants and their powerful Rune magic. Traces of this ancient magic can still be found in the wild and remote places of the world, and Fighters who learn to use the power of Runes to augment combat ability become known as Runecarvers.", { "type": "refSubclassFeature", - "subclassFeature": "Bonus Proficiencies|Fighter||Rune Knight|TCE|3" + "subclassFeature": "Rune Carving|Alternate Fighter|LLAF|Runecarver|LLAF|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Runic Exploits|Alternate Fighter|LLAF|Rune Knight|LLAF|3" + "subclassFeature": "Runic Might|Alternate Fighter|LLAF|Runecarver|LLAF|3" + } + ] + }, + { + "name": "Rune Carving", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF", + "subclassShortName": "Runecarver", + "page": 11, + "level": 3, + "entries": [ + "You have learned the ancient art of carving Runes. You learn to speak, read, and write Giant, the language of your Runes, and you gain proficiency with calligrapher's supplies. Your knowledge of Runes also grants you the benefits below:", + { + "type": "entries", + "name": "Runes Known", + "page": 11, + "entries": [ + "You learn two Runes of your choice from the list at the end of this Archetype. Some Runes have a Fighter level prerequisite, which you can learn as soon as you reach that Fighter level. You learn one additional Rune of your choice when you reach 7th, 10th, 15th, and 18th level in this class.", + "When you gain a level in this class you can replace one of the Runes you know with another Rune of your choice." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Rune Carver|Alternate Fighter|LLAF|Rune Knight|LLAF|3" + "type": "entries", + "name": "Inscribing a Rune", + "page": 11, + "entries": [ + "Over the course of 1 hour, which can be during a short or long rest, you can use your calligrapher's supplies to inscribe a Rune you know into a weapon, suit of armor, or another object you can wear or hold. While wearing or wielding that object you gain the benefits of that Rune.", + "Each Rune can only be inscribed in one object. Inscribing it into another object dispels any previous inscriptions." + ] }, { - "type": "refSubclassFeature", - "subclassFeature": "Giant's Might|Alternate Fighter|LLAF|Rune Knight|LLAF|3" + "type": "entries", + "name": "Invoking a Rune", + "page": 11, + "entries": [ + "While you are wearing or wielding an object inscribed with a Rune you can invoke its effect. Once invoked, a Rune cannot be invoked again until you complete a short or long rest. Only you can invoke your Runes." + ] + }, + { + "type": "entries", + "name": "Runic Exploits", + "page": 11, + "entries": [ + "Any Exploits you learn from your Runes do not count against your number of Exploits Known, and you can use them at will without expending an Exploit Die." + ] + }, + { + "type": "entries", + "name": "Saving Throws", + "page": 11, + "entries": [ + "If a Rune requires a creature to make a saving throw, it does so against your Exploit save DC." + ] } ] }, { - "name": "Runic Exploits", + "name": "Runic Might", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Runecarver", + "subclassSource": "LLAF", + "page": 15, + "level": 3, + "entries": [ + "As a bonus action, you can empower your body with Runic Might, granting you the following benefits for 1 minute:", + { + "type": "list", + "items": [ + "You and anything you are wearing grows to become Large in size, so long as there is room for you to grow.", + "Once per turn when you make a Strength-based ability check, saving throw, or a weapon damage roll you gain a bonus to the roll equal to one roll of your Exploit Die." + ] + }, + "You can empower yourself in this way a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Runic Ward", + "source": "LLAF", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassShortName": "Runecarver", + "subclassSource": "LLAF", + "page": 15, + "header": 2, + "level": 7, + "entries": [ + "You can shield your allies with the stalwart magic of Runes. When a target you can see within 30 feet is hit by an attack, you can use your reaction to add your Constitution modifier (minimum of +1) to its Armor Class against that attack.", + "You can use this reaction a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Unyielding", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Rune Knight", + "subclassShortName": "Runecarver", "subclassSource": "LLAF", "page": 15, - "level": 3, + "header": 2, + "level": 10, "entries": [ - "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", - { - "type": "table", - "caption": "Echo Knight Exploits", - "colLabels": [ - "Fighter Level", - "Exploits" - ], - "colStyles": [ - "col-2 text-center", - "col-10" - ], - "rows": [ - [ - "3rd", - "{@optfeature hurl|LLAF}, {@optfeature scholar's insight|LLAF}" - ], - [ - "5th", - "{@optfeature crushing strike|LLAF}, {@optfeature heroic will|LLAF}" - ], - [ - "9th", - "{@optfeature resilient body|LLAF}" - ] - ] - } + "The elder magic of the giants has caused physical changes. You have advantage on saving throws to resist being moved against your will, knocked prone, poisoned, or stunned." ] }, { - "name": "Rune Carver", + "name": "Ancient Insight", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Rune Knight", + "subclassShortName": "Runecarver", "subclassSource": "LLAF", "page": 15, - "level": 3, + "header": 2, + "level": 15, "entries": [ - "You can use magic runes to enhance your gear. You learn two runes of your choice, from among the runes described below, and each time you gain a level in this class, you can replace one rune you know with a different one from this feature. When you reach certain levels in this class, you learn additional runes, as shown in the Runes Known table.", - "Whenever you finish a long rest, you can touch a number of objects equal to the number of runes you know, and you inscribe a different rune onto each of the objects. To be eligible, an object must be a weapon, a suit of armor, a shield, a piece of jewelry, or something else you can wear or hold in a hand. Your rune remains on an object until you finish a long rest, and an object can bear only one of your runes at a time.", - { - "type": "table", - "caption": "Runes Known", - "colLabels": [ - "Fighter Level", - "Number of Runes" - ], - "colStyles": [ - "col-6 text-center", - "col-6 text-center" - ], - "rows": [ - [ - "3rd", - "2" - ], - [ - "7th", - "3" - ], - [ - "10th", - "4" - ], - [ - "15th", - "5" - ] - ] - }, - "The following runes are available to you when you learn a rune. If a rune has a level requirement, you must be at least that level in this class to learn the rune. If a rune requires a saving throw, your Rune Magic save DC equals 8 + your proficiency bonus + your Constitution modifier.", - { - "type": "options", - "count": 2, - "entries": [ - { - "type": "refOptionalfeature", - "optionalfeature": "Cloud Rune|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Fire Rune|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Frost Rune|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Stone Rune|LLAF" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Hill Rune|LLAF", - "name": "Hill Rune (7th Level or Higher)" - }, - { - "type": "refOptionalfeature", - "optionalfeature": "Storm Rune|LLAF", - "name": "Storm Rune (7th Level or Higher)" - } - ] - } + "Your understanding of the ancient magic of Runes has grown deeper. When you have no uses of a Rune remaining you can expend one Exploit Die to invoke that Rune again." ] }, { - "name": "Giant's Might", + "name": "Legendary Runecarver", "source": "LLAF", "className": "Alternate Fighter", "classSource": "LLAF", - "subclassShortName": "Rune Knight", + "subclassShortName": "Runecarver", "subclassSource": "LLAF", "page": 15, - "level": 3, + "header": 2, + "level": 18, "entries": [ - "At 3rd level, you can use a bonus action on your turn to transform and gain the following benefits for 1 minute:", - { - "type": "list", - "items": [ - "If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large in size, your size doesn't change.", - "You gain a bonus to both your Strength checks and Strength saving throws equal to your Exploit Die.", - "Once per turn, when you hit a target with a melee or thrown weapon attack, you can deal additional damage of the weapon's type equal to your Exploit Die on hit." - ] - }, - "You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses of it when you finish a long rest." + "When you use Runic Might, you can become Huge, so long as there is room for you to grow. While Huge, your reach increases by 5 feet." ] }, { @@ -4399,7 +4464,7 @@ "rows": [ [ "3rd", - "{@optfeature commander's presence|LLAF}, {@optfeature warding strike|LLAF}" + "{@optfeature commanding presence|LLAF}, {@optfeature warding strike|LLAF:E}" ], [ "5th", @@ -4445,7 +4510,7 @@ "page": 7, "level": 3, "entries": [ - "You gain proficiency in {@skill Religion}, and whenever you make an Intelligence ({@skill Religion}) check related to the god or cause you serve you gain a bonus to your roll equal to your Exploit Die." + "You gain proficiency in Religion, and whenever you make an Intelligence (Religion) check related to your god or cause, you gain a bonus to your roll equal to one roll of your Exploit Die." ] }, { @@ -4557,15 +4622,15 @@ "rows": [ [ "3rd", - "{@optfeature reposition|LLAF:E}, {@optfeature warding strike|LLAF:E}" + "{@optfeature reposition|LLAF:E}, {@optfeature shield impact|LLAF}" ], [ "5th", - "{@optfeature immovable stance|LLAF:E}, {@optfeature shield impact|LLAF}" + "{@optfeature immovable stance|LLAF:E}, {@optfeature defensive stance|LLAF}" ], [ "9th", - "{@optfeature resilient body|LLAF}" + "{@optfeature mythic resilience|LLAF}" ] ] } @@ -4645,7 +4710,7 @@ ] }, { - "name": "Improved Guardian Stance", + "name": "Improved Stance", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -4655,7 +4720,7 @@ "level": 15, "header": 2, "entries": [ - "At 15th level, you improve your defensive technique to better defend those who stand beside you. While in your Guardian Stance, you grant friendly creatures within 5 feet of you the benefits of {@quickref Cover|PHB|3|0|half cover}, in place of the +1 Armor Class bonus." + "You gain proficiency in ReligioYou improve your defensive technique to better defend those who stand beside you. The range of your Guardian Stance, and all its features, now extends to creatures of your choice within 10 feet of you. Moreover, your Guardian Stance grants creatures half cover, in place of the +1 bonus to Armor Class." ] }, { @@ -4669,7 +4734,7 @@ "level": 18, "header": 2, "entries": [ - "You are a master Guardian and serve as a supernatural shield to defend the weak. The range of all your Guardian features increase to include any creature of your choice within 15 feet." + "You are a master Guardian and a near-supernatural shield to defend the weak. The range of all your Guardian Stance and its features include creatures of your choice within 15 feet of you." ] }, { @@ -4685,7 +4750,7 @@ "No matter the mission, a Guerrilla will execute it with utmost perfection. Sometimes known as commandos, these warriors are marked by their determination and adaptability. Whether harsh terrain, vicious monsters, enemy soldiers, or powerful spellcasters, nothing short of death will cause the willpower of a Guerrilla warrior to waver in the pursuit of their goals.", { "type": "refSubclassFeature", - "subclassFeature": "Adaptable Exploits|Alternate Fighter|LLAF|Guerrilla|LLAF:E|3" + "subclassFeature": "Adaptable Warrior|Alternate Fighter|LLAF|Guerrilla|LLAF:E|3" }, { "type": "refSubclassFeature", @@ -4698,7 +4763,7 @@ ] }, { - "name": "Adaptable Exploits", + "name": "Adaptable Warrior", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -4707,8 +4772,7 @@ "page": 8, "level": 3, "entries": [ - "You can adjust your skills to meet any challenge. At the end of each long rest, you can replace one Exploit you know with another Exploit for which you meet the prerequisites.", - "When you reach 10th level in this class, you can use this feature at the end of a short rest. Once you do so, you must finish a long rest before you can use it in that way again." + "You can adjust your skills to meet any challenge. Over the course of 1 hour, which can be during a short or long rest, you can practice new techniques and forms to replace one Martial Exploit you know with another Martial Exploit of your choice, for which you meet its prerequisites." ] }, { @@ -4736,11 +4800,11 @@ "rows": [ [ "3rd", - "{@optfeature mighty leap|LLAF}, {@optfeature navigator's know-how|LLAF:E}" + "{@optfeature mighty leap|LLAF}, {@optfeature savvy explorer|LLAF:E}" ], [ "5th", - "{@optfeature improvised skill|LLAF:E}, {@optfeature take cover|LLAF}" + "{@optfeature improvised skill|LLAF:E}, {@optfeature adrenaline rush|LLAF:E}" ], [ "9th", @@ -4760,8 +4824,8 @@ "page": 9, "level": 3, "entries": [ - "You are an expert at overcoming natural obstacles. Choose two of the following skills: {@skill Athletics}, {@skill Perception}, {@skill Stealth}, or {@skill Survival}. Whenever you make an ability check with that skill you gain a bonus to your roll equal to your Exploit Die.", - "Upon reaching 7th level in this class, you can choose two additional skills from the list above to gain the same benefit." + "You are an expert at overcoming natural obstacles. You gain proficiency in two of the skills below: Athletics, Perception, Stealth, or Survival. If you are already proficient in that skill, then whenever you make an ability check with that skill you gain a bonus to the roll equal to one roll of your Exploit Die.", + "When you reach 7th level, you can choose two more skills from the list above to gain these benefits." ] }, { @@ -4775,21 +4839,14 @@ "level": 7, "header": 2, "entries": [ - "You have trained to succeed in any environment. At 7th level, and again at 15th level you gain one of the following features:", - { - "type": "entries", - "name": "Alpine Combatant", - "page": 9, - "entries": [ - "You have trained for battle at great heights. You gain a climbing speed equal to your walking speed, and when you fall, you can use your reaction to reduce any falling damage by an amount equal to your fighter level." - ] - }, + "You have trained to find success in any environment, either it be land, sea, or sky. You gain the benefits listed below:", { - "type": "entries", - "name": "Marine Combatant", - "page": 9, - "entries": [ - "You prepare for amphibious combat. You gain a swimming speed equal to your walking speed, and you can hold your breath for up to 1 hour underwater." + "type": "list", + "items": [ + "You gain a climbing speed and swimming speed equal to your walking speed.", + "When you fall, you can use your reaction to reduce any falling damage you would take by your Fighter level.", + "You can hold your breath for up to 1 hour underwater.", + "You ignore the effects of nonmagical difficult terrain." ] } ] @@ -4805,7 +4862,7 @@ "level": 10, "header": 2, "entries": [ - "You can adapt your style of fighting to better counter your enemies. When you finish a long rest, you can replace one {@filter Fighting Style|optionalfeatures|feature type=fs:af} you know with another Style of your choice." + "You can adapt your style of fighting to better counter your enemies. Over the course of 1 hour, which can be during a short or long rest, you can replace one Fighting Style you know with another Fighter Fighting Style of your choice." ] }, { @@ -4853,23 +4910,23 @@ ] }, { - "name": "Master of Hounds", + "name": "Hound Master", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Master of Hounds", + "subclassShortName": "Hound Master", "page": 9, "level": 3, "entries": [ "Since the dawn of civilization, beasts have worked alongside mortals. Most notable of these domesticated animals is the dog. The earliest hunters worked in tandem with these loyal beasts, sharing food and fire. Some fighters still take up this mantle and train {@creature Loyal Hound|LLAF:E|Loyal Hounds} to adventure by their side.", { "type": "refSubclassFeature", - "subclassFeature": "Hound Master Exploits|Alternate Fighter|LLAF|Master of Hounds|LLAF:E|3" + "subclassFeature": "Hound Master Exploits|Alternate Fighter|LLAF|Hound Master|LLAF:E|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Loyal Hound|Alternate Fighter|LLAF|Master of Hounds|LLAF:E|3" + "subclassFeature": "Loyal Hound|Alternate Fighter|LLAF|Hound Master|LLAF:E|3" }, { "type": "inset", @@ -4888,14 +4945,14 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Master of Hounds", + "subclassShortName": "Hound Master", "page": 9, "level": 3, "entries": [ "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", { "type": "table", - "caption": "Master of Hounds Exploits", + "caption": "Hound Master Exploits", "colLabels": [ "Fighter Level", "Exploits" @@ -4907,7 +4964,7 @@ "rows": [ [ "3rd", - "{@optfeature reposition|LLAF:E}, {@optfeature survivalist's craft|LLAF}" + "{@optfeature reposition|LLAF:E}, {@optfeature cunning instinct|LLAF}" ], [ "5th", @@ -4927,13 +4984,13 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Master of Hounds", + "subclassShortName": "Hound Master", "page": 10, "level": 3, "entries": [ - "When you adopt this Archetype at 3rd level, you complete the training of a {@creature Loyal Hound|LLAF:E}. Your Hound is friendly to you and obeys your commands. It uses the {@creature Loyal Hound|LLAF:E} stat block, which uses your proficiency bonus (PB) in several places.", - "In combat, your Hound acts during your turn. It can move and use its reaction on its own, but it only takes the {@action Dodge} action unless you use a bonus action to command it to take an action from its stat block, or another action. Whenever you take the {@action Attack} action, you can command the Hound to take the {@action Attack} action in place of one of your attacks. If you are {@condition incapacitated}, your Hound acts on its own.", - "If your Hound is reduced to 0 hit points, it makes death saving throws like a player character would. If your Hound dies, your special skills allow you to find a canine-like creature and train it as a {@creature Loyal Hound|LLAF:E} over the course of a long rest, at which point, that creature uses the {@creature Loyal Hound|LLAF:E} stat block." + "When you adopt this Archetype, you complete the training of a {@creature Loyal Hound|LLAF:E}. Your Hound is friendly to you and your allies and obeys your commands. It uses the Loyal Hound stat block, which uses your proficiency bonus (PB) and Exploit save DC.", + "In combat, your Hound acts during your turn. It can move and use its reaction on its own, but it only takes the Dodge action unless you use a bonus action to command it to take an action from its stat block, or another action. Also, when you take the Attack action on your turn, you can forgo one of your attacks to order your Hound to make a Bite or Maul attack. If you are incapacitated, your Hound can act on its own and it will defend both you and itself to the best of its abilities.", + "If your Hound is reduced to 0 hit points, it makes death saving throws like a player character would. Should it die, your skills allow you to find a canine-like creature and train it as a {@creature Loyal Hound|LLAF:E} over the course of a long rest, at which point, that creature uses the Loyal Hound stat block." ] }, { @@ -4942,7 +4999,7 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Master of Hounds", + "subclassShortName": "Hound Master", "page": 10, "header": 2, "level": 7, @@ -4957,13 +5014,13 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Master of Hounds", + "subclassShortName": "Hound Master", "page": 10, "header": 2, "level": 10, "entries": [ "You can face any foe so long as your Hound is by your side. Your Hound has advantage on any saving throw it is forced to make so long as it is within 30 feet and can see or hear you.", - "Also, whenever you use Second Wind, your Loyal Hound also regains hit points equal to 1d10 + your Fighter level." + "Also, whenever you use Second Wind, your Loyal Hound also regains hit points equal to 1d10 + your Fighter level so long as it is within 30 feet and can see or hear you." ] }, { @@ -4972,7 +5029,7 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Master of Hounds", + "subclassShortName": "Hound Master", "page": 10, "header": 2, "level": 15, @@ -4986,7 +5043,7 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Master of Hounds", + "subclassShortName": "Hound Master", "page": 10, "header": 2, "level": 18, @@ -4996,33 +5053,33 @@ ] }, { - "name": "Mystic Warrior", + "name": "Mystic", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Mystic Warrior", + "subclassShortName": "Mystic", "page": 11, "level": 3, "entries": [ - "Where most fighters look to maximize their physical abilities, those known as Mystic Warriors work to unlock the psionic potential of their minds. Drawing upon this wondrous power ability, these ascetic warriors can perform feats that would be impossible through strength alone. Where others strive for strength in battle, a Mystic Warrior strives for enlightenment.", + "Where most Fighters look to increase their physical abilities, those known as Mystics work to unlock the psionic potential of their mind. Drawing upon wondrous inner power, these ascetic warriors can perform feats that would be impossible through strength alone. Where others strive for physical victory in battle, Mystics strive for spiritual enlightenment.", { "type": "refSubclassFeature", - "subclassFeature": "Psionics|Alternate Fighter|LLAF|Mystic Warrior|LLAF:E|3" + "subclassFeature": "Psionics|Alternate Fighter|LLAF|Mystic|LLAF:E|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Minor Telekinesis|Alternate Fighter|LLAF|Mystic Warrior|LLAF:E|3" + "subclassFeature": "Minor Telekinesis|Alternate Fighter|LLAF|Mystic|LLAF:E|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Mystic Exploits|Alternate Fighter|LLAF|Mystic Warrior|LLAF:E|3" + "subclassFeature": "Mystic Exploits|Alternate Fighter|LLAF|Mystic|LLAF:E|3" }, { "type": "inset", "name": "Unleash your Psionic Potential", "entries": [ - "The Mystic Warrior Archetype presented here is a replacement for the Psi Knight publshed in Tasha's Cauldron of Everything. As the Eldritch Knight is to the wizard, so the Mystic Knight it to the {@link Psion|https://www.gmbinder.com/share/-MPkCSxSj0OETiEd3Pyf}." + "The Mystic Archetype presented here is a replacement for the Psi Knight publshed in Tasha's Cauldron of Everything. As the Eldritch Knight is to the wizard, so the Mystic Knight it to the {@link Psion|https://www.gmbinder.com/share/-MPkCSxSj0OETiEd3Pyf}." ] } ] @@ -5033,7 +5090,7 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Mystic Warrior", + "subclassShortName": "Mystic", "page": 11, "level": 3, "entries": [ @@ -5043,7 +5100,7 @@ "name": "Psi Points", "page": 11, "entries": [ - "The potential of your mind is represented by a pool of psi points. The Mystic Warrior table shows how many psi points you have to manifest your spells of 1st-level and higher. To manifest one of these spells, you must expend psi points equal to the spell's level (0 for cantrips). You regain all of your psi points each time you finish a short or long rest." + "The potential of your mind is represented by a pool of Psi Points. The Mystic Psionics table on the following page shows how many Psi Points you have to manifest your spells of 1st-level and higher. To manifest a spell, you expend Psi Points equal to the spell's level (0 for cantrips). You regain all expended Psi Points when you finish a short or long rest." ] }, { @@ -5051,7 +5108,7 @@ "name": "Mental Limit", "page": 11, "entries": [ - "Your fighter level limits the potency of spells you can manifest with your psionics. This limit is reflected in the Mental Limit column of the Mystic Warrior Table." + "Your Fighter level limits the potency of spells you can psionically manifest. This limit is reflected in the Mental Limit column of the Mystic Psionics Table." ] }, { @@ -5059,8 +5116,8 @@ "name": "Spells Known of 1st-Level and Higher", "page": 11, "entries": [ - "You learn two 1st-level spells of your choice from the {@link psion spell list|https://www.gmbinder.com/share/-MPkCSxSj0OETiEd3Pyf}. The Spells Known column of the Mystic Warrior table shows when you learn more psion spells of 1st-level or higher. Any spell you learn must be of a level equal to your Mental Limit or lower.", - "When you gain a level in this class, you can choose one of the psion spells you know and replace it with a psion spell of your choice, of a level equal to your Mental Limit or lower." + "You learn two 1st-level spells of your choice from the {@link psion spell list|https://www.gmbinder.com/share/-MPkCSxSj0OETiEd3Pyf}. The Spells Known column of the Mystic Psionics table shows when you learn more Psion spells of 1st-level or higher. Your spells must be of a level equal to your Mental Limit or lower.", + "Whenever you gain a Fighter level, you can choose one of the Psion spells you know and replace it with a Psion spell of your choice, of a level equal to your Mental Limit or lower." ] }, { @@ -5068,7 +5125,7 @@ "name": "Spellcasting Focus", "page": 11, "entries": [ - "Your mind itself is your spellcasting focus. You must have at least one free hand to cast spells that require somatic or material components, and you also must provide material components that are consumed by the spell or have a required gold cost. When you manifest a spell with your psionics, you exhibit noticeable changes." + "Your mind itself is your spellcasting focus for your Psion spells. You must have at least one free hand to cast spells with somatic or material components, and you must provide material components that are consumed by the spell or have a required gold cost. When you manifest a spell with your psionics, you exhibit noticeable changes." ] }, { @@ -5076,7 +5133,7 @@ "name": "Spellcasting Ability", "page": 11, "entries": [ - "Intelligence is your spellcasting ability for your Psion spells. You use Intelligence whenever a spell refers to your spellcasting ability. You also use your Intelligence modifier when setting the saving throw DC or making a spell attack roll for a psion spell you know.", + "Intelligence is your spellcasting ability for your Psion spells. You use Intelligence whenever a spell refers to your spellcasting ability. You also use your Intelligence modifier when setting the saving throw DC or making a spell attack roll for a Psion spell you know.", { "type": "abilityDc", "name": "Spell", @@ -5101,11 +5158,11 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Mystic Warrior", + "subclassShortName": "Mystic", "page": 11, "level": 3, "entries": [ - "You have learned to move objects with nothing but your mind. You learn the {@spell mage hand} cantrip, and when you manifest it you do not need to provide the verbal or the somatic components. Your {@spell mage hand} is invisible, and it can lift a total number of pounds equal to 10 times your Intelligence modifier (minimum of 10)." + "You can move objects with pure psionic power. You learn the {@spell mage hand} spell, and when you manifest it you do not need to provide the verbal or the somatic components. Your mage hand is invisible, and it can lift a number of pounds equal to 10 times your Intelligence modifier (minimum of 10 pounds)." ] }, { @@ -5114,12 +5171,12 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Mystic Warrior", + "subclassShortName": "Mystic", "page": 11, "level": 3, "entries": [ - "You learn the {@optfeature mighty leap|LLAF} and {@optfeature mighty thrust|LLAF} Exploits, but they don't count against your total number of Exploits known, and you cannot replace them when you gain a level in this class.", - "Moreover, whenever you use either of these Exploits you gain a bonus to yoru roll equal to your Intelligence modifier." + "You enhance your techniques with psionic power. When an Exploit would use your Strength, Dexterity, or Constitution, you can choose to use your Intelligence instead.", + "Also, once per turn when you damage a creature with a Martial Exploit you know, you can choose for the Exploit to deal psychic damage in place of its normal damage type." ] }, { @@ -5128,13 +5185,13 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Mystic Warrior", + "subclassShortName": "Mystic", "page": 11, "level": 7, "header": 2, "entries": [ - "When you use Second Wind, you also gain the benefits of the {@action Dash} action and partially discorporate. Until the end of your current turn, you can move through solid nonmagical objects and creatures as if they were difficult terrain.", - "If you end your movement inside an object or creature, you are instantly shunted to the nearest unoccupied space, taking {@dice 1d10} force damage for every 5 feet you are forced to move." + "When you use Second Wind, you also gain the benefits of the Dash action and partially discorporate. Until the end of your current turn, you can move through solid nonmagical objects and creatures as if they were difficult terrain.", + "If you end your movement inside an object or creature, you are instantly shunted to the nearest unoccupied space, taking 1d10 force damage for every 5 feet you are forced to move." ] }, { @@ -5143,28 +5200,27 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Mystic Warrior", + "subclassShortName": "Mystic", "page": 11, "level": 10, "header": 2, "entries": [ - "The raw power of your mind makes you difficult for others to dominate. You have advantage on any saving throw to resist being {@condition charmed}, {@condition frightened}, or to have your thoughts read.", - "Also, whenever you succeed on an Intelligence, Wisdom, or Charisma saving throw, you can spend 1 psi point to force the attacker to make an Intelligence saving throw. On a failed save, it takes psychic damage equal to your fighter level." + "The vast power of your mind makes you difficult for others to dominate. You have advantage on saving throws to resist being charmed, frightened, or having your thoughts read.", + "Also, whenever you succeed on an Intelligence, Wisdom, or Charisma saving throw, you can spend 1 Psi Point to force the attacker to make an Intelligence saving throw. On a failed save, it takes psychic damage equal to your Fighter level." ] }, { - "name": "Greater Telekinesis", + "name": "Psionic Ward", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Mystic Warrior", + "subclassShortName": "Mystic", "page": 12, "level": 15, "header": 2, "entries": [ - "You have unlocked even more of your psionic potential. You learn the {@spell telekinesis} spell, but it doesn't count against your total number of Spells Known. You can manifest this spell once, without expending any psi points.", - "Once you manifest {@spell telekinesis} in this way, you must finish a long rest before you can manifest it again, unless you expend 5 psi points to manifest the spell an additional time." + "You can project psionic power to defend allied minds. As a bonus action, you can spend 5 Psi Points to project a Psionic Ward which emanates out from you in a 30-foot radius for 1 minute. You, and creatures of your choice within range gain resistance to psychic damage and can add your Intelligence modifier (minimum of +1) to any Intelligence, Wisdom, and Charisma saving throws that you are forced to make." ] }, { @@ -5173,22 +5229,14 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Mystic Warrior", + "subclassShortName": "Mystic", "page": 12, "level": 18, "header": 2, "entries": [ - "You can briefly tap into the full psionic potential of your mind and take on an ascended luminous form. As a bonus action, you can transform into a being of pure psionic energy. While in this ascended form, you gain the following benefits:", - { - "type": "list", - "items": [ - "You become translucent and emit otherworldly bright light, in a 5-foot radius, and dim light 5 feet beyond that.", - "You gain a flying speed equal to your walking speed, and while flying in this way you can hover in place.", - "You can move through other creatures and objects as if they were {@quickref Difficult Terrain|PHB|3|0|difficult terrain}. If you end your movement inside another object or creature, you are immediately shunted to the nearest unoccupied space, taking {@dice 1d10} force damage for every 5 feet you were forced to travel.", - "Whenever you deal damage with an Exploit, you can choose for its additional damage to by psychic damage." - ] - }, - "You can remain in this form for up to 1 minute. It ends early if you are {@condition incapacitated} or you end it as a bonus action. Once you use this feature, you cannot use it again until you finish a long rest, unless you expend 7 psi points to do so." + "You have unlocked the full potential of your mind. You learn the telekinesis spell, but it does not count against your total number of Spells Known. You can manifest this spell once, without expending any Psi Points.", + "Once you manifest telekinesis in this way, you must finish a long rest before you can manifest it again. If you have no uses left, you can expend 5 Psi Points to manifest this spell again.", + "Finally, when you use Phase Step, you gain a flying speed equal to your walking speed until the end of that turn." ] }, { @@ -5254,7 +5302,7 @@ "rows": [ [ "3rd", - "{@optfeature first aid|LLAF}, {@optfeature skilled rider|LLAF}" + "{@optfeature first aid|LLAF}, {@optfeature rustic intuition|LLAF}" ], [ "5th", @@ -5278,9 +5326,9 @@ "page": 12, "level": 3, "entries": [ - "You are able to prepare potent morsels of food that keep your allies in peak condition. At the end of each long rest, you can prepare a number of these {@filter Rations|optionalfeatures|feature type=ll:qmr} equal to your Constitution modifier (minimum of 1) from the list at end of this subclass.", + "You are able to prepare potent morsels of food that keep your allies in peak condition. At the end of a long rest, you can use cook's utensils to prepare a number of Rations equal to your Constitution modifier from the list at the end of this subclass.", "As a bonus action, you can eat a prepared Ration, or feed a Ration to a creature within 5 feet. Consuming a Ration ends any current Ration effects on that creature. Any Rations you have prepared become inert at the end of your next long rest.", - "As an action, you can expend an Exploit Die to prepare an additional Ration of your choice. You can eat a Ration or feed it to a creature as part of the same action used to create it." + "As an action, you can expend an Exploit Die to prepare an additional Ration of your choice, though you don't regain that Exploit Die until that Ration is eaten. You can eat a Ration or feed it to a creature as part of the action used to create it." ] }, { @@ -5355,7 +5403,7 @@ ] }, { - "name": "Iron Stomach", + "name": "Legendary Quartermaster", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -5365,8 +5413,8 @@ "level": 18, "header": 2, "entries": [ - "Your experiments with new Ration formulas have toughened your body and hardened your stomach. Your Constitution score, and maximum Constitution score, increase by 2, and you are immune to the {@condition poisoned} condition.", - "In addition, you are always under the effects of one Ration of your choice with a duration of at least 1 minute. It does not need to be a Ration that you prepared, and you can change the Ration effect at the end of each short or long rest." + "Your experiments with Rations have toughened your body. Your Constitution score, and maximum Constitution score, increase by 2, and you are immune to the poisoned condition.", + "In addition, you are always under the effects of one Ration of your choice with a duration of at least 1 minute. You can change the Ration effect at the end of each short or long rest." ] }, { @@ -5404,8 +5452,8 @@ "page": 14, "level": 3, "entries": [ - "In your studies you have mastered other skills adjacent to swordplay. You gain proficiency in one of the following skills: {@skill Athletics}, {@skill Acrobatics}, {@skill Insight}, {@skill Intimidation}, or {@skill Performance}.", - "Whenever you make an ability check with the chosen skill you gain a bonus to your roll equal to your Exploit Die." + "In your studies you have mastered skills adjacent to swordplay. You gain proficiency in Acrobatics and Performance, and whenever you would make a Charisma (Performance) check, you can choose to make a Dexterity (Performance) check instead.", + "Moreover, whenever you make a Dexterity (Acrobatics) or Dexterity (Performance) check that incorporates a sword you gain a bonus to your roll equal to one roll of your Exploit Die." ] }, { @@ -5433,7 +5481,7 @@ "rows": [ [ "3rd", - "{@optfeature lightstep|LLAF}, {@optfeature martial focus|LLAF}" + "{@optfeature lightstep|LLAF}, {@optfeature mighty leap|LLAF}" ], [ "5th", @@ -5441,7 +5489,7 @@ ], [ "9th", - "{@optfeature gale force slash|LLAF:E}" + "{@optfeature gale slash|LLAF:E}" ] ] } @@ -5457,17 +5505,17 @@ "page": 14, "level": 3, "entries": [ - "So long as you are not wearing heavy armor or a shield, you can use a bonus action to enter a Battle Trance. Your Battle Trance grants you the following benefits for 1 minute:", + "You have learned to clear your mind and enter the legendary trance that gives Swordsages their reputation. So long as you are not wearing heavy armor or wielding a shield, you can use a bonus action on to enter a Battle Trance. Your Battle Trance grants you the following benefits for 1 minute:", { "type": "list", "items": [ "You can take the {@action Dash} action as a bonus action.", "You gain a +1 bonus to your Armor Class.", "You have advantage on Dexterity ({@skill Acrobatic}) checks.", - "Once per turn when you use a Swordsage Exploit, you can roll a {@dice d4} instead of expending one of your Exploit Dice.", - "As a reaction when you are forced to make a saving throw, you can expend an Exploit Die and add it to your roll." + "Once per turn when you use a Swordsage Exploit, you can roll a {@dice d4} instead of expending one of your Exploit Dice." ] - } + }, + "Your Battle Trance ends early if you are incapacitated, or if you don a shield or heavy armor. Once you enter your Battle Trance you must finish a short or long rest before you can use it again. If you have no uses of this feature remaining, you can expend an Exploit Die to enter a Battle Trance again." ] }, { @@ -5481,11 +5529,11 @@ "level": 7, "header": 2, "entries": [ - "You have honed your reflexes in pursuit of martial perfection. At 7th level, you gain proficiency in Dexterity saving throws, and you can add your proficiency bonus to initiative rolls." + "You have honed your reflexes to a point in pursuit of martial perfection. You gain proficiency in Dexterity saving throws, and you add your proficiency bonus to your initiative rolls. Also, while you are in your Battle Trance, the bonus to your Armor Class increases by 1, for a total bonus of +2." ] }, { - "name": "Improved Battle Trance", + "name": "Trance of the Master", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -5495,11 +5543,11 @@ "level": 10, "header": 2, "entries": [ - "You have mastered the Battle Trance of the Swordsage. Starting at 10th level, when you roll initiative, you can enter your Battle Trance without expending an Exploit Die." + "You have mastered the Battle Trance. When you roll initiative, so long as you are not surprised or incapacitated, you can enter a Battle Trance without expending any resources." ] }, { - "name": "Legendary Swordsage (d6)", + "name": "Storm of Steel", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -5509,12 +5557,12 @@ "level": 15, "header": 2, "entries": [ - "You become a whirlwind of deadly steel while in your Battle Trance. Once per turn while you are in a Battle Trance, you can use any Exploit that you know, rolling a {@dice d6} in place of expending one of your Exploit Dice.", - "At 18th level the {@dice d6} from this feature becomes a {@dice d8}." + "You become a whirlwind of deadly steel while in your Battle Trance. Once per turn while you are in a Battle Trance, you can use any Exploit that you know, rolling a d6 in place of expending one of your Exploit Dice.", + "At 18th level, the d6 from this feature becomes a d8." ] }, { - "name": "Legendary Swordsage (d8)", + "name": "Legendary Swordsage", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -5524,7 +5572,7 @@ "level": 18, "header": 2, "entries": [ - "At 18th level the {@dice d6} from your Legendary Swordsage feature becomes a {@dice d8}." + "You have reached the end of your journey and have become a Swordsage worthy of your own legends. When a creature you can see damages you with an attack, you can use your reaction to expend one Exploit Die, roll it, and reduce the damage you would take by twice the amount rolled." ] }, { @@ -5565,8 +5613,8 @@ "page": 14, "level": 3, "entries": [ - "You gain proficiency with {@item tinker's tools|phb|tinker's} and {@item smith's tools|phb}. If you already proficient with these tools, you gain proficiency with another set of tools of your choice.", - "You also learn the {@optfeature tinker's intuition|LLAF:E} Exploit, but it doesn't count against your total number of Exploits Known." + "You have spent as much time in workshops as you have in the training yard. You gain proficiency with tinker's tools and smith's tools. If you are already proficient with these tools, you gain proficiency with another set of tools of your choice.", + "You also learn the {@optfeature Mechanical Insight|LLAF:E} Exploit, but it does not count against your total number of Exploits Known." ] }, { @@ -5579,18 +5627,35 @@ "page": 14, "level": 3, "entries": [ - "You have come up with a cacophony of strange modifications for weapons and armor, known as {@filter Schematics|optionalfeatures|feature type=ll:tks}. You know two Schematics from the list at the end of this subclass. When you gain a level in this class, you can replace one Schematic you know with another Schematic of your choice.", - "As you gain levels in this class, your number of Schematics known grows; at 7th level (3), 10th level (4), and 15th level (5).", - "At the end of each a long rest, you can touch a number of objects equal to your number of Schematics Known and you modify each object with the features of one Schematic. These features last until the end of your next long rest. Each object can only be modified by one Schematic at a time, and it must meet the requirements in the Schematic description.", + "You have invented a cacophony of wondrous modifications for your weapons, shields, and armor, known as Schematics:", { "type": "entries", - "name": "Saving Throws", - "page": 14, + "name": "Schematics Known", + "page": 16, + "entries": [ + "You know two Schematics from the list at the end of this Archetype. Some Schematics have a Fighter level prerequisite, and you can learn them at the same time that you meet that prerequisite Fighter level.", + "You learn one additional Schematic of your choice when you reach 7th, 10th, 15th, and 18th level in this class.", + "When you gain a level, you can replace one Schematic you know with another Schematic of your choice." + ] + }, + { + "type": "entries", + "name": "Modifying an Object", + "page": 16, + "entries": [ + "During a long rest, you can use tinker's or smith's tools to touch a number of objects equal to the number of Schematics you know, modifying each object with the effects of one of the Schematics. Each Schematic can only be used to modify one object, and one object can only be modified by the effects of one Schematic at a time. These effects last until the end of your next long rest.", + "In order to modify an object with a Schematic, it must meet the requirements in the Schematic's description." + ] + }, + { + "type": "entries", + "name": "Saving Throw", + "page": 16, "entries": [ "If a Schematic requires a saving throw, your Schematic save DC is calculated as follows:", { "type": "abilityDc", - "name": "Schematic", + "name": "Spell", "attributes": [ "int" ] @@ -5644,7 +5709,7 @@ ] }, { - "name": "Masterwork Inventions", + "name": "Legendary Inventions", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", @@ -5659,23 +5724,174 @@ ] }, { - "name": "Witch Knight", + "name": "Pugilist", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 3, + "entries": [ + "Most often coming from the school of hard knocks, Fighters known as Pugilists learned to fight in the dark underbelly of society. Where others use tactics and practiced techniques, Pugilists rely on brute force and dirty tricks. To them, every fight is a fight for their life and they find victory at any cost.", + { + "type": "refSubclassFeature", + "subclassFeature": "Contender|Alternate Fighter|LLAF|Pugilist|LLAF:E|3|LLAF:E" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Pugilist Exploits|Alternate Fighter|LLAF|Pugilist|LLAF:E|3|LLAF:E" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Iron Physique|Alternate Fighter|LLAF|Pugilist|LLAF:E|3|LLAF:E" + } + ] + }, + { + "name": "Contender", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 3, + "entries": [ + "You have learned to fight with anything that you can get your hands on. You learn one additional Fighting Style from the following list: Brawler, Improvised Fighting, or Wrestler.", + "You learn another Fighting Style from this list at 7th and 10th level. If you already know all three Fighting Styles, you instead learn a Fighter Fighting Style of your choice." + ] + }, + { + "name": "Pugilist Exploits", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 3, + "entries": [ + "You learn certain Exploits at the fighter levels noted in the table below. They don't count against your total number of Exploits Known and can't be switched upon gaining a level.", + { + "type": "table", + "caption": "Pugilist Exploits", + "colLabels": [ + "Fighter Level", + "Exploits" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "3rd", + "{@optfeature streetwise|LLAF:E}, {@optfeature take down|LLAF:E}" + ], + [ + "5th", + "{@optfeature concussive blow|LLAF}, {@optfeature defensive stance|LLAF}" + ], + [ + "9th", + "{@optfeature disorienting blow|LLAF}" + ] + ] + } + ] + }, + { + "name": "Iron Physique", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 3, + "entries": [ + "You have learned to take a punch better than most people. You can use your Constitution, in place of Dexterity, when calculating your Armor Class in light and medium armor.", + "Also, if you are not wearing any armor or wielding a shield, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier." + ] + }, + { + "name": "Counter", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 7, + "header": 2, + "entries": [ + "You have learned to exploit every opening your foes give you. When a creature you can see misses you with a melee attack, you can use your reaction to make a single unarmed strike, improvised weapon, shove, or grapple attack against it.", + "If you make an Athletics check as part of this reaction, you gain a bonus to your roll equal to one roll of your Exploit Die.", + "Finally, your pure grit empowers your unarmed strikes and improvised weapon attacks to count as magical attacks." + ] + }, + { + "name": "Evasive Footwork", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 10, + "header": 2, + "entries": [ + "You have trained to evade your foes' strikes in combat. When you take the Attack action on your turn and make at least one unarmed strike, grapple, or shove, you can take the Dash or Disengage action in place of one of your attacks on that turn." + ] + }, + { + "name": "Diamond Physique", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 15, + "header": 2, + "entries": [ + "You have learned to take hits that would be deadly to weaker warriors. You learn the unbreakable Exploit, but it does not count against your total number of Exploits Known.", + "Moreover, you can use the unbreakable Exploit more than once between each long rest, however, in order to do so you must expend your Hit Dice in place of Exploit Dic" + ] + }, + { + "name": "Legendary Pugilist", + "source": "LLAF:E", + "className": "Alternate Fighter", + "classSource": "LLAF", + "subclassSource": "LLAF:E", + "subclassShortName": "Pugilist", + "page": 14, + "level": 18, + "header": 2, + "entries": [ + "Your fists have become weapons of legend. When you score a critical hit with an unarmed strike and the creature has 50 hit points or fewer, you can choose to instantly reduce it to 0 hit points. Once you do so, you must finish a short or long rest before you can do so again." + ] + }, + { + "name": "Witchblade", "source": "LLAF:E", "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Witch Knight", + "subclassShortName": "Witchblade", "page": 16, "level": 3, "entries": [ - "Those who walk the dark path of the Witch Knight are driven by an overwhelming desire to destroy the great evils of the world. Those especially dedicated, those willing to give up anything, are often approached by Eldritch Powers, beings of otherworldly might. These benefactors offer power in return for a fraction of the warrior's soul or unquestioning fealty.", + "Those who walk the dark path of the Witchblade are driven by an overwhelming desire to destroy the great evils of the world. Those especially dedicated, those willing to give up anything, are often approached by Eldritch Powers, beings of otherworldly might. These benefactors offer power in return for a fraction of the warrior's soul or unquestioning fealty.", { "type": "refSubclassFeature", - "subclassFeature": "Pact Magic|Alternate Fighter|LLAF|Witch Knight|LLAF:E|3" + "subclassFeature": "Pact Magic|Alternate Fighter|LLAF|Witchblade|LLAF:E|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Sanguine Offering|Alternate Fighter|LLAF|Witch Knight|LLAF:E|3" + "subclassFeature": "Sanguine Offering|Alternate Fighter|LLAF|Witchblade|LLAF:E|3" } ] }, @@ -5685,7 +5901,7 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Witch Knight", + "subclassShortName": "Witchblade", "page": 16, "level": 3, "entries": [ @@ -5695,7 +5911,7 @@ "name": "Cantrips", "page": 16, "entries": [ - "You learn one cantrip of your choice from the {@filter warlock spell list|spells|class=Warlock}. Upon reaching 10th level in this class you learn one additional warlock cantrip of your choice." + "You learn one cantrip of your choice from the {@filter Witchblade spell list|spells|subclass=Alternate Fighter: Witchblade (LLAF:E)|level=0}. Upon reaching 10th level in this class you learn one additional warlock cantrip of your choice." ] }, { @@ -5703,7 +5919,7 @@ "name": "Spell Slots", "page": 16, "entries": [ - "The Witch Knight Spellcasting table shows how many spell slots you have, and the level of those spell slots. All of your spell slots from this feature are the same level. To cast one of your warlock spells of 1st-level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest." + "The Witchblade Spellcasting table shows how many spell slots you have, and the level of those spell slots. All of your spell slots from this feature are the same level. To cast one of your witchblade spells of 1st-level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest." ] }, { @@ -5711,8 +5927,8 @@ "name": "Spells Known of 1st-Level and Higher", "page": 16, "entries": [ - "You learn two 1st-level spells of your choice from the {@filter warlock spell list|spells|class=Warlock}. The Spells Known column of the Witch Knight Spellcasting table shows when you learn more warlock spells of 1st-level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level.", - "When you gain a level, you can choose a warlock spell you know and replace it with another spell from the warlock spell list, which must be of a level for which you have spell slots." + "You learn two 1st-level spells of your choice from the {@filter Witchblade spells|spells|subclass=Alternate Fighter: Witchblade (LLAF:E)}. The Spells Known column of the Witchblade Spellcasting table shows when you learn more warlock spells of 1st-level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level.", + "When you gain a level, you can choose a witchblade spell you know and replace it with another spell from the witchblade spell list, which must be of a level for which you have spell slots." ] }, { @@ -5745,7 +5961,7 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Witch Knight", + "subclassShortName": "Witchblade", "page": 17, "level": 3, "entries": [ @@ -5758,7 +5974,7 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Witch Knight", + "subclassShortName": "Witchblade", "page": 17, "level": 7, "header": 2, @@ -5772,7 +5988,7 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Witch Knight", + "subclassShortName": "Witchblade", "page": 17, "level": 10, "header": 2, @@ -5786,7 +6002,7 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Witch Knight", + "subclassShortName": "Witchblade", "page": 17, "level": 15, "header": 2, @@ -5801,7 +6017,7 @@ "className": "Alternate Fighter", "classSource": "LLAF", "subclassSource": "LLAF:E", - "subclassShortName": "Witch Knight", + "subclassShortName": "Witchblade", "page": 7, "level": 18, "header": 2, @@ -5883,8 +6099,7 @@ "source": "LLAF", "page": 3, "entries": [ - "When you roll a 1 or 2 on the damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the damage, though you must use the new roll, even if the new roll is a 1 or a 2.", - "The weapon must have the heavy, versatile, or two-handed property to gain this benefit." + "Whenever you make an attack with a heavy melee weapon as part of your Attack action, you can treat a total roll of 5 or lower on the weapon's damage dice as a 6. You must be wielding the weapon with two hands." ], "featureType": [ "FS:AF" @@ -5914,11 +6129,11 @@ ] }, { - "name": "Protection", + "name": "Protector", "source": "LLAF", "page": 3, "entries": [ - "When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a melee weapon or a shield to use this reaction." + "When a creature you can see attacks you, or a target within 5 feet, you can use your reaction to add your proficiency bonus to the target's Armor Class against that attack. You must be wielding a shield or a melee weapon to gain this benefit." ], "featureType": [ "FS:AF" @@ -5929,7 +6144,7 @@ "source": "LLAF", "page": 3, "entries": [ - "You can use your Strength modifier, in place of Dexterity, for your attack and damage rolls with {@item longbow|phb|longbows} and {@item shortbow|phb|shortbows}." + "You can use your Strength modifier, in place of Dexterity, for attack and damage rolls with longbows and shortbows. When you do so, you gain a +1 to damage rolls with those weapons." ], "featureType": [ "FS:AF" @@ -5947,12 +6162,11 @@ ] }, { - "name": "Unarmed Fighting", + "name": "Brawler", "source": "LLAF", "page": 3, "entries": [ - "Your unarmed strikes can deal bludgeoning damage equal to {@dice 1d6} + your Strength modifier on a hit. If you have two free hands when you make the attack roll, the {@dice d6} becomes a {@dice d8}.", - "At the beginning of each of your turns, you can deal {@dice 1d4} bludgeoning damage to one creature you are grappling." + "Your unarmed strikes deal bludgeoning damage equal to {dice 1d6} + your Strength modifier on hit. If you have two free hands and use your action to make only unarmed strikes you can make a single unarmed strike as a bonus action on that turn." ], "featureType": [ "FS:AF" @@ -5963,18 +6177,19 @@ "source": "LLAF", "page": 3, "entries": [ - "While wielding a single versatile weapon and no shield, you can choose to wield your weapon one or two-handed until the start of your next turn. When wielding it one-handed you gain a +1 bonus to attack rolls and to your Armor Class. Wielding it two-handed you gain a +2 bonus to your damage rolls." + "While wielding a single versatile weapon and no shield, you gain a +1 bonus to your attack rolls with that weapon. While doing so, you can also use your bonus action to make a single grapple or shove attack, or to take the Use an Object action." ], "featureType": [ "FS:AF" ] }, { - "name": "Berserkergang", + "name": "Blind Warrior", "source": "LLAF:E", "page": 1, "entries": [ - "You fight with reckless abandon in battle. Once per turn, you can grant yourself advantage on a single melee wepaon attack roll. Once you take this advantaged attack, your Armor Class is reduced by 2 until the beginning of your next turn." + "You have blindsight with a range in feet equal to 5 times your proficiency bonus. In that range, you can see invisible targets and anything that isn't behind total cover or hidden from you.", + "You also have advantage on Wisdom (Perception) checks that rely on your sense of hearing beyond this radius." ], "featureType": [ "FS:AF" @@ -5985,7 +6200,7 @@ "source": "LLAF:E", "page": 1, "entries": [ - "You use the weight of your weapon, to land devastating blows. While you are wielding a heavy weapon, you gain a +2 bonus to damage rolls and you have advantage on Strength ({@skill Athletics}) checks made to {@action shove|phb}." + "You can use your weight, and the weight of your weapon, to land devastating blows. While you are wielding a heavy weapon, you gain a +1 bonus to damage rolls and you have advantage on Strength (Athletics) checks made to Shove." ], "featureType": [ "FS:AF" @@ -6018,7 +6233,7 @@ "source": "LLAF:E", "page": 1, "entries": [ - "Once per turn, when you hit a creature with a melee attack while riding a mount, you can force the target to make a Strength saving throw against your Exploit save DC. On a failed save, a Large or smaller target is knocked {@condition prone}." + "While you are riding a controlled mount, both you and your mount gain a +1 bonus to your Armor Class, and you can use a bonus action on each of your turns to command the mount to take one action from its stat block." ], "featureType": [ "FS:AF" @@ -6048,7 +6263,7 @@ "source": "LLAF:E", "page": 1, "entries": [ - "You gain proficiency with {@item shield|phb|shields} as a martial melee weapon, and on hit, your shield deals {@dice 2d4} bludgeoning damage. If you are wielding a shield and nothing else, you gain a +1 bonus to your shield attack damage rolls and to your Armor Class." + "You gain proficiency with shields as a martial melee weapon, and on hit, your shield deals 2d4 bludgeoning damage. If you are wielding a shield and nothing else, you gain a +1 bonus to your shield attack rolls and to your Armor Class." ], "featureType": [ "FS:AF" @@ -6062,154 +6277,249 @@ "When a creature within 5 feet of you makes an attack against a creature that you can see, you can grant them advantage on their attack roll as a reaction. You must be carrying a banner, flag, or standard in your hand to use this reaction." ], "featureType": [ - "FS:AF" + "FS:AF" + ] + }, + { + "name": "Wrestler", + "source": "LLAF:E", + "page": 1, + "entries": [ + "When you hit a creature with a melee attack on your turn, you can use a bonus action on that turn to attempt to grapple or shove that creature, so long as you have a free hand to do so. Also, you can drag grappled creatures up to your full speed." + ], + "featureType": [ + "FS:AF" + ] + }, + { + "name": "Beguiling Shot", + "source": "LLAF", + "page": 14, + "foundryImg": "icons/magic/control/debuff-energy-hold-pink.webp", + "featureType": [ + "LL:ASA" + ], + "entries": [ + "The creature must succeed on a Wisdom saving throw or take psychic damage equal to two rolls of your Exploit Die and be charmed by a creature of your choice that it can see until the start of your next turn. This charm effect ends early if you or your allies attack the charmed creature, damage it in any way, or force it to make a saving throw.", + "Starting at 7th level, the creature also takes half as much psychic damage on a successful saving throw." + ] + }, + { + "name": "Bursting Shot", + "source": "LLAF", + "page": 14, + "foundryImg": "icons/skills/ranged/bomb-grenade-thrown-orange.webp", + "featureType": [ + "LL:ASA" + ], + "entries": [ + "The creature and any other creature within 10 feet of it must succeed on Dexterity saving throw or they take your choice of acid, cold, fire, lightning, poison, or thunder damage equal to two rolls of your Exploit Die.", + "Starting at 7th level, the creatures also take half as much damage of the type you chose on a successful saving throw." ] }, { - "name": "Wrestler", - "source": "LLAF:E", - "page": 1, - "entries": [ - "When you hit a creature with a melee attack, you can attempt to {@action grapple} that creature as a bonus action on that turn, so long as you have a free hand to do so. Also, you can drag {@condition grappled} creatures up to your full speed." - ], + "name": "Enfeebling Shot", + "source": "LLAF", + "page": 14, + "foundryImg": "icons/skills/ranged/dart-thrown-poison-green.webp", "featureType": [ - "FS:AF" + "LL:ASA" + ], + "entries": [ + "The creature must succeed on a Constitution saving throw or take necrotic damage equal to two rolls of your Exploit Die, and for 1 minute, the damage of its weapon attacks is halved. The creature can repeat this saving throw at the start of each of its turns, ending this effect on a success.", + "Starting at 7th level, the creature also takes half as much necrotic damage on a successful saving throw." ] }, { - "name": "Banishing Arrow", + "name": "Grasping Shot", "source": "LLAF", "page": 14, + "foundryImg": "icons/magic/nature/root-vine-entangled-humanoid.webp", "featureType": [ "LL:ASA" ], "entries": [ - "You use abjuration magic to try to temporarily banish your target to a harmless location in the Feywild. The creature hit by the arrow takes extra force damage equal to one roll of your Exploit Die, and must also succeed on a Charisma saving throw or be banished. While banished in this way, the target's speed is 0, and it is {@condition incapacitated}. At the end of its next turn, the target reappears in the space it vacated or in the nearest unoccupied space if that space is occupied." + "The creature must succeed on a Dexterity saving throw or take poison damage equal to two rolls of your Exploit Die and become wrapped in thorns for 1 minute. While wrapped in thorns, its speed is halved, and the first time it moves on its turn without teleporting it takes piercing damage equal to two rolls of your Exploit Die. A creature can use its action to make a Strength check, removing the thorns on a success.", + "Starting at 7th level, the creature also takes half as much poison damage when it succeeds on the initial saving throw." ] }, { - "name": "Beguiling Arrow", + "name": "Piercing Shot", "source": "LLAF", "page": 14, + "foundryImg": "icons/skills/ranged/arrow-strike-apple-orange.webp", "featureType": [ "LL:ASA" ], "entries": [ - "Your enchantment magic causes this arrow to temporarily beguile its target. The creature hit by the arrow takes extra psychic damage equal to two rolls of your Exploit Die, and choose one of your allies within 30 feet of the target. The target must succeed on a Wisdom saving throw, or it is {@condition charmed} by the chosen ally until the start of your next turn. This effect ends early if the chosen ally attacks the {@condition charmed} target, deals damage to it, or forces it to make a saving throw." + "The creature, and any creature directly behind it in a straight line out to 30 feet must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Exploit Die.", + "Starting at 7th level, the creatures also take half as much force damage on a successful saving throw." ] }, { - "name": "Bursting Arrow", + "name": "Seeking Shot", "source": "LLAF", "page": 14, + "foundryImg": "icons/skills/ranged/rocket-skull-fire-blue.webp", "featureType": [ "LL:ASA" ], "entries": [ - "You imbue your arrow with force energy drawn from the school of evocation. The energy detonates after your attack. Immediately after the arrow hits the creature, the target and all other creatures within 10 feet of it each take force damage equal to two rolls of your Exploit Die." + "In place of an attack, you can use this Enchanted Shot to cause a piece of ammunition to fly from a ranged weapon you are holding and magically seek out a creature within range of that weapon that you have seen within the past minute. There must be a path that the ammunition can follow to hit it. The creature must succeed on a Dexterity saving throw or take force damage equal to two rolls of your Exploit Die and you instantly learn its current location.", + "Starting at 7th level, it also half as much force damage on a successful saving throw, but you do not learn its location." ] }, { - "name": "Enfeebling Arrow", + "name": "Shadow Shot", "source": "LLAF", "page": 14, + "foundryImg": "icons/skills/ranged/arrow-gem-flying-poisoned-green.webp", "featureType": [ "LL:ASA" ], "entries": [ - "You weave necromantic magic into your arrow. The creature hit by the arrow takes extra necrotic damage equal to two rolls of your Exploit Die. The target must also succeed on a Constitution saving throw, or the damage dealt by its weapon attacks is halved until the start of your next turn." + "The creature must succeed on an Intelligence saving throw or take psychic damage equal to two rolls of your Exploit Die and be surrounded by visual hallucinations, blinding it for 1 minute. The creature can repeat the saving throw at the start of each turn, ending this effect on a success.", + "Starting at 7th level, the creature also takes half as much damage psychic damage on a successful saving throw." ] }, { - "name": "Grasping Arrow", + "name": "Banishing Shot", "source": "LLAF", "page": 14, + "foundryImg": "icons/creatures/unholy/demon-horned-winged-laughing.webp", "featureType": [ "LL:ASA" ], "entries": [ - "When this arrow strikes its target, conjuration magic creates grasping, poisonous brambles, which wrap around the target. The creature hit by the arrow takes extra poison damage equal to two rolls of your Exploit Die, its speed is reduced by 10 feet, and it takes slashing damage equal to two rolls of your Exploit Die the first time on each turn it moves 1 foot or more without teleporting. The target or any creature that can reach it can use its action to remove the brambles with a successful Strength ({@skill Athletics}) check against your Arcane Shot save DC. Otherwise, the brambles last for 1 minute or until you use this option again." + "The creature must succeed on a Charisma saving throw or be banished to a harmless demiplane for 1 minute. On each of its turns while it is banished, the creature can use its action to repeat the saving throw, ending the effect on a success. When it ends, it reappears in the space that it was banished from, or if that space is occupied, the closest unoccupied space." + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Alternate Fighter" + } + } + } ] }, { - "name": "Piercing Arrow", + "name": "Severing Shot", "source": "LLAF", "page": 14, + "foundryImg": "icons/magic/control/silhouette-aura-energy.webp", "featureType": [ "LL:ASA" ], "entries": [ - "You use transmutation magic to give your arrow an ethereal quality. When you use this option, you don't make an attack roll for the attack. Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus extra piercing damage equal to one roll of your Exploit Die. On a successful save, a target takes half as much damage." + "The creature must succeed on a Constitution saving throw or take force damage equal to two rolls of your Exploit Die and be unable to cast spells for 1 minute. The creature can repeat this saving throw at the start of each turn, ending the effect on a success." + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Alternate Fighter" + } + } + } ] }, { - "name": "Seeking Arrow", + "name": "Technical Shot", "source": "LLAF", "page": 14, + "foundryImg": "icons/skills/ranged/person-archery-bow-attack-gray.webp", "featureType": [ "LL:ASA" ], "entries": [ - "Using divination magic, you grant your arrow the ability to seek out a target. When you use this option, you don't make an attack roll for the attack. Instead, choose one creature you have seen in the past minute. The arrow flies toward that creature, moving around corners if necessary and ignoring three-quarters cover and half cover. If the target is within the weapon's range and there is a path large enough for the arrow to travel to the target, the target must make a Dexterity saving throw. Otherwise, the arrow disappears after traveling as far as it can. On a failed save, the target takes damage as if it were hit by the arrow, plus extra force damage equal to one roll of your Exploit Die, and you learn the target's current location. On a successful save, the target takes half as much damage, and you don't learn its location." + "The creature must succeed on a Dexterity saving throw or suffer the effects of one Marital Exploit you know. You can use this Enchanted Shot to deliver the effects of Exploits that normally require a you to hit with a melee weapon attack." + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Alternate Fighter" + } + } + } ] }, { - "name": "Shadow Arrow", + "name": "Transporting Shot", "source": "LLAF", "page": 14, + "foundryImg": "icons/skills/movement/arrow-upward-yellow.webp", "featureType": [ "LL:ASA" ], "entries": [ - "You weave illusion magic into your arrow, causing it to occlude your foe's vision with shadows. The creature hit by the arrow takes extra psychic damage equal to two rolls of your Exploit Die, and it must succeed on a Wisdom saving throw or be unable to see anything farther than 5 feet away until the start of your next turn." + "The creature must succeed on a Charisma saving throw or take force damage equal to two rolls of your Exploit Die and instantly switch places with you. Neither you nor the target provoke opportunity attacks with this movement. Creatures take half as much force damage on a successful saving throw." + ], + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Alternate Fighter" + } + } + } ] }, { "name": "Cloud Rune", "source": "LLAF", "page": 15, + "foundryImg": "icons/magic/symbols/rune-sigil-rough-white-teal.webp", "featureType": [ "LL:RNA" ], "entries": [ - "This rune emulates the deceptive magic used by some cloud giants. While you wear or carry an object with this Rune, you gain a bonus to Dexterity ({@skill Sleight of Hand}) and Charisma ({@skill Deception}) checks equal to your Exploit Die.", - "In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack's effects regardless of the attack's range. Once you invoke this rune, you can't do so again until you finish a short or long rest." + "This Rune is imbued with the wily and deceptive magic of Cloud Giants. You learn the {@optfeature subtle con|LLAF} Exploit.", + "When you or a creature you can see within 30 feet is targeted by an attack roll, you can use a reaction to invoke this Rune and force the attacker to target another creature of your choice within range of its attack. You cannot cause the attacker to attack itself." ] }, { "name": "Fire Rune", "source": "LLAF", "page": 15, + "foundryImg": "icons/magic/symbols/rune-sigil-red-orange.webp", "featureType": [ "LL:RNA" ], "entries": [ - "This rune's magic channels the masterful craftsmanship of great smiths. While you wear or carry an object with this Rune, you gain a bonus to any tool proficiency checks you make equal to your Exploit Die.", - "In addition, when you hit a creature with an attack using a weapon, you can invoke the rune to summon fiery shackles: the target takes extra fire damage equal to two rolls of your Exploit Die, and it must succeed on a Strength saving throw or be {@condition restrained} for 1 minute. While {@condition restrained} by the shackles, the target takes fire damage equal to two rolls of your Exploit Die at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke this rune, you can't do so again until you finish a short or long rest." + "This Rune is imbued with the craftsmanship of the Fire Giants. When you make a check with a tool set you gain a bonus to your roll equal to one roll of your Exploit Die.", + "When you hit a creature with a melee weapon attack, you can invoke this Rune to conjure molten restraints. It must succeed on a Strength saving throw or it takes fire damage equal to two rolls of your Exploit Die and becomes {@condition restrained} for 1 minute. It can repeat this saving throw at the end of each of its turns, taking fire damage equal to two rolls of your Exploit Die on a failure, and escaping on a success." ] }, { "name": "Frost Rune", "source": "LLAF", "page": 15, + "foundryImg": "icons/magic/symbols/runes-star-pentagon-blue.webp", "featureType": [ "LL:RNA" ], "entries": [ - "This rune's magic evokes the might of those who survive in the wintry wilderness, such as frost giants. While you wear or carry an object with this Rune, you gain a bonus to Wisdom ({@skill Animal Handling}) and Charisma ({@skill Intimidation}) checks equal to your Exploit Die.", - "In addition, you can invoke the rune as a bonus action to increase your sturdiness. For 10 minutes, you gain a +2 bonus to all ability checks and saving throws that use Strength or Constitution. Once you invoke this rune, you can't do so again until you finish a short or long rest." + "This Rune is imbued with the savage instincts and intuition of the Frost Giants. You learn the {@optfeature cunning instinct|LLAF} Exploit.", + "As a bonus action, you can invoke this Rune to empower your physicality and endurance. For the next 10 minutes, you gain a bonus to all Strength and Constitution ability checks and saving throws equal to one roll of your Exploit Die." ] }, { "name": "Hill Rune", "source": "LLAF", "page": 15, + "foundryImg": "icons/commodities/treasure/token-engraved-yellow-glowing.webp", "featureType": [ "LL:RNA" ], "entries": [ - "This rune's magic bestows a resilience reminiscent of a hill giant. While wearing or carrying an object that bears this rune, you have advantage on saving throws against being {@condition poisoned}, and you have resistance against poison damage.", - "In addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke this rune, you can't do so again until you finish a short or long rest." + "This Rune is imbued with the stubborn and resilient magic of the Hill Giants. You learn the {@optfeature brace up|LLAF} Exploit.", + "As a bonus action on your turn, you can invoke this Rune to gain resistance to all bludgeoning, piercing, and slashing damage for 1 minute. Moreover, when you use Runic Might, you can invoke this Rune as part of that same bonus action." ], "prerequisite": [ { @@ -6217,9 +6527,6 @@ "level": 7, "class": { "name": "Alternate Fighter" - }, - "subclass": { - "name": "Rune Knight" } } } @@ -6229,24 +6536,26 @@ "name": "Stone Rune", "source": "LLAF", "page": 15, + "foundryImg": "icons/commodities/treasure/token-runed-os-grey.webp", "featureType": [ "LL:RNA" ], "entries": [ - "This rune's magic channels the judiciousness associated with stone giants. While you wear or carry an object with this Rune, you gain a bonus to Wisdom ({@skill Insight}) checks equal to your Exploit Die, and you have 120-foot radius {@sense darkvision}.", - "In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the rune and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is {@condition charmed} by you for 1 minute. While {@condition charmed} in this way, the creature has a speed of 0 and is {@condition incapacitated}, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can't do so again until you finish a short or long rest." + "This Rune is imbued with the esoteric and dreamlike magic of the Stone Giants. You learn the {@optfeature inquisitive eye|LLAF} Exploit.", + "When a creature ends its turn within 30 feet of you, you can use a reaction to invoke this Rune and force it to make a Wisdom saving throw. On a failed save, it descends into a waking dream, is incapacitated, and has a speed of 0 for 1 minute. It can repeat this saving throw at the end of each of its turns, ending these effects on a successful save." ] }, { "name": "Storm Rune", "source": "LLAF", "page": 15, + "foundryImg": "icons/commodities/treasure/token-engraved-blue-glowing.webp", "featureType": [ "LL:RNA" ], "entries": [ - "Using this rune, you can glimpse the future like a storm giant seer. While you wear or carry an object with this Rune, you gain a bonus to Intelligence ({@skill Arcana}) checks equal to your Exploit Die, and you can't be surprised as long as you aren't {@condition incapacitated}.", - "In addition, you can invoke the rune as a bonus action to enter a prophetic state for 1 minute or until you're {@condition incapacitated}. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke this rune, you can't do so again until you finish a short or long rest." + "This Rune is imbued with the prophetic and wise magic of the Storm Giants. You learn the {@optfeature scholarly recall|LLAF} Exploit.", + "As a bonus action on your turn, you can enter a prophetic state that lasts for 1 minute or until you are incapacitated. For the duration, when you or a creature you can see within 30 feet makes an ability check, attack roll, or a saving throw, you can use your reaction to add or subtract one roll of your Exploit Die from the roll. You can use this reaction after the creature rolls, but before you know if it succeeds or fails." ], "prerequisite": [ { @@ -6254,47 +6563,65 @@ "level": 7, "class": { "name": "Alternate Fighter" - }, - "subclass": { - "name": "Rune Knight" } } } ] }, { - "name": "Aggressive Sprint", + "name": "Commanding Presence", "source": "LLAF", "page": 11, - "foundryImg": "icons/skills/movement/feet-bladed-boots-fire.webp", + "foundryImg": "icons/commodities/treasure/bust-carved-stone.webp", "entries": [ - "As a bonus action on your turn, you can expend an Exploit Die to draw upon your battle fury and move up to your full speed toward a hostile creature you can see." + "When you make a Charisma (Persuasion) or Charisma (Intimidation) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed. Also, whenever you would make a Charisma (Intimidation) check, you can make a Strength (Intimidation) check instead." ], "featureType": [ "LL:ME", "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "str": 11 + }, + { + "cha": 11 + } + ] + } ] }, { - "name": "Blinding Debris", + "name": "Cunning Instinct", "source": "LLAF", - "page": 9, - "foundryImg": "icons/commodities/biological/eye-brown-red.webp", + "page": 11, + "foundryImg": "icons/creatures/abilities/paw-print-pair-purple.webp", "entries": [ - "As a bonus action, you can expend an Exploit Die and force a creature within 10 feet to make a Constitution saving throw. On a failure, it takes piercing damage equal to your Exploit Die and is {@condition blinded} until the start of your next turn." + "When you make a Wisdom (Perception) or a Wisdom (Survival) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ], "featureType": [ "LL:ME", "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "wis": 11 + } + ] + } ] }, { - "name": "Brace Up", + "name": "Inquisitive Eye", "source": "LLAF", - "page": 9, - "foundryImg": "icons/skills/melee/hand-grip-staff-teal.webp", + "page": 11, + "foundryImg": "icons/tools/scribal/magnifying-glass.webp", "entries": [ - "You steel yourself for combat, preparing to take incoming blows. As a bonus action, you can expend an Exploit Die to gain temporary hit points equal to 1 + your Exploit Die." + "When you make an Intelligence (Investigation) or a Wisdom (Insight) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ], "featureType": [ "LL:ME", @@ -6304,19 +6631,22 @@ { "ability": [ { - "con": 11 + "int": 11 + }, + { + "wis": 11 } ] } ] }, { - "name": "Charlatan's Guile", + "name": "Rustic Intuition", "source": "LLAF", - "page": 9, - "foundryImg": "icons/sundries/gaming/dice-runed-brown.webp", + "page": 11, + "foundryImg": "icons/skills/trades/farming-planet-bulb-orange.webp", "entries": [ - "When you make a Dexterity ({@skill Sleight of Hand}), Charisma ({@skill Deception}), or a Charisma ({@skill Performance}) check, you can expend an Exploit Die and add it to result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." + "When you make an Intelligence (Nature), Wisdom (Animal Handling), or Wisdom (Medicine) check you can expend an Exploit Die, roll it, and add the result to your ability check. You can do so after you roll, but before you know the result." ], "featureType": [ "LL:ME", @@ -6326,22 +6656,65 @@ { "ability": [ { - "dex": 11 - }, + "wis": 11 + } + ] + } + ] + }, + { + "name": "Aggressive Sprint", + "source": "LLAF", + "page": 11, + "foundryImg": "icons/skills/movement/feet-bladed-boots-fire.webp", + "entries": [ + "As a bonus action on your turn, you can expend one Exploit Die to draw upon your battle fury and move up to your full walking speed toward a hostile creature that you can see.", + "Starting at 5th level, you can make a single melee weapon attack at the end of this movement." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ] + }, + { + "name": "Blinding Debris", + "source": "LLAF", + "page": 9, + "foundryImg": "icons/commodities/biological/eye-brown-red.webp", + "entries": [ + "As a bonus action, you can expend an Exploit Die to attempt to blind a creature with debris. A creature you can see within 10 feet must succeed on a Constitution saving throw or take piercing damage equal to one roll of your Exploit Die and become blinded until the beginning of your next turn." + ], + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + }, + { + "ability": [ { - "cha": 11 + "dex": 13 } ] } ] }, { - "name": "Commander's Presence", + "name": "Brace Up", "source": "LLAF", "page": 9, - "foundryImg": "icons/commodities/treasure/bust-carved-stone.webp", + "foundryImg": "icons/skills/melee/hand-grip-staff-teal.webp", "entries": [ - "When you make a Charisma ({@skill Intimidation}), Charisma ({@skill Persuasion}), or a Intelligence ({@skill History}) check, you can expend an Exploit Die and add it to result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." + "You steel yourself for combat, preparing yourself to take a hit. As a bonus action, you can expend one Exploit Die and gain temporary hit points equal to 1 + one roll of your Exploit Die." ], "featureType": [ "LL:ME", @@ -6351,7 +6724,29 @@ { "ability": [ { - "int": 11 + "con": 11 + } + ] + } + ] + }, + { + "name": "Subtle Con", + "source": "LLAF", + "page": 9, + "foundryImg": "icons/sundries/gaming/dice-runed-brown.webp", + "entries": [ + "When you make a Dexterity ({@skill Sleight of Hand}), Charisma ({@skill Deception}), or a Charisma ({@skill Performance}) check, you can expend an Exploit Die and add it to result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." + ], + "featureType": [ + "LL:ME", + "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "dex": 11 }, { "cha": 11 @@ -6361,12 +6756,12 @@ ] }, { - "name": "Crippling Strike", + "name": "Arresting Strike", "source": "LLAF", "page": 9, "foundryImg": "icons/skills/wounds/bone-broken-knee-beam.webp", "entries": [ - "When you hit a creature with a weapon attack, you can expend an Exploit Die and force it to make a Dexterity saving throw. On a failure, it takes additional damage equal to your Exploit Die and its speed is 0 until the start of your next turn." + "When you hit a target with a weapon attack, you can expend one Exploit Die and force it to make a Dexterity saving throw. On a failure, it takes bonus damage equal to one roll of your Exploit Die and its speed is 0 until the start of your next turn." ], "featureType": [ "LL:ME", @@ -6392,7 +6787,7 @@ "page": 9, "foundryImg": "icons/magic/control/buff-strength-muscle-damage.webp", "entries": [ - "Whenever you make a Strength or Constitution-based ability check or saving throw, you can expend an Exploit Die and add it to the result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." + "When you make a Strength or Constitution ability check you can expend Exploit Dice (up to your proficiency bonus), roll those dice, and add the result to your ability check." ], "featureType": [ "LL:ME", @@ -6417,7 +6812,7 @@ "page": 9, "foundryImg": "icons/skills/melee/maneuver-sword-katana-yellow.webp", "entries": [ - "When you make a melee weapon attack, you can expend an Exploit Die to attempt a feint. One creature of your choice that can see you within range of your weapon must make a Wisdom saving throw. On a failed save, you add your Exploit Die to both your attack roll and damage roll for that attack." + "As a bonus action, you can expend one Exploit Die to feint, forcing a creature that can see you within 15 feet to make a Wisdom saving throw. On a failed save, you have advantage on your attacks against it until the end of your current turn." ], "featureType": [ "LL:ME", @@ -6430,7 +6825,7 @@ "page": 10, "foundryImg": "icons/magic/life/heart-hand-gold-green-light.webp", "entries": [ - "As an action, you can touch a conscious and willing creature and expend an Exploit Die to heal them. As a reaction, the creature can expend one of their Hit Dice to immediately regain hit points equal to their Hit Die + your Exploit Die." + "As an action, you can touch a conscious, willing creature and administer first aid. You then expend Exploit Dice (up to your proficiency bonus), roll those dice, and it gains temporary hit points equal to the amount rolled + its Constitution modifier." ], "featureType": [ "LL:ME", @@ -6456,7 +6851,8 @@ "page": 10, "foundryImg": "icons/magic/earth/projectile-stone-ball-blue.webp", "entries": [ - "In place of an attack, you can expend an Exploit Die to throw an object you are holding at a target you can see within 60 feet, forcing it to make a Dexterity saving throw. On a failed save, both the object and target take bludgeoning damage equal to your Exploit Die + your Strength modifier." + "In place of an attack, you can expend an Exploit Die to throw an object that you are holding at a target you can see within 60 feet. The target must succeed on a Dexterity saving throw or both the object and target take bludgeoning damage equal to one roll of your Exploit Die + your Strength modifier.", + "At 11th level, the range of this Exploit becomes 120 feet." ], "featureType": [ "LL:ME", @@ -6472,38 +6868,13 @@ } ] }, - { - "name": "Keen Observation", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/magic/perception/eye-slit-orange.webp", - "entries": [ - "When you make a Intelligence ({@skill Investigation}), Wisdom ({@skill Insight}), or a Wisdom ({@skill Perception}) check, you can expend an Exploit Die and add it to result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "int": 11 - }, - { - "wis": 11 - } - ] - } - ] - }, { "name": "Lightstep", "source": "LLAF", "page": 10, "foundryImg": "icons/creatures/mammals/humanoid-cat-skulking-teal.webp", "entries": [ - "Whenever you make a Dexterity ({@skill Acrobatics}) or a Dexterity ({@skill Stealth}) check, or roll initiative, you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." + "When you make a Dexterity (Acrobatics) or a Dexterity (Stealth) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ], "featureType": [ "LL:ME", @@ -6530,6 +6901,18 @@ "featureType": [ "LL:ME", "LL:2DE" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } ] }, { @@ -6538,12 +6921,20 @@ "page": 10, "foundryImg": "icons/skills/wounds/injury-eyes-blood-red-pink.webp", "entries": [ - "As a bonus action, you can expend an Exploit Die and force a creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it is {@condition frightened} of you for one minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.", - "The fear effect ends early for the target if the frightened creature sees you take damage of any kind." + "As a bonus action, you can expend one Exploit Die and force one creature within 30 feet that can see or hear you to make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn and must use its action to move as far away from you as possible without harming itself." ], "featureType": [ "LL:ME", "LL:1DE" + ], + "prerequisite": [ + { + "ability": [ + { + "cha": 11 + } + ] + } ] }, { @@ -6552,7 +6943,7 @@ "page": 10, "foundryImg": "icons/creatures/mammals/deer-movement-leap-green.webp", "entries": [ - "When you make a running or standing jump, you can expend an Exploit Die to increase your jump distance by a number of feet equal to your Exploit Die roll + your Strength modifier, even if the distance exceeds your remaining movement speed." + "When you move at least 10 feet immediately before you jump, you can expend Exploit Dice (up to your proficiency bonus) to increase the distance of your jump by 10 feet for each Exploit Die expended, even if this exceeds your remaining speed." ], "featureType": [ "LL:ME", @@ -6574,7 +6965,7 @@ "page": 10, "foundryImg": "icons/weapons/maces/mace-skull-ram.webp", "entries": [ - "In place of an attack, you can expend an Exploit Die to force a creature within reach to make a Strength saving throw. On a failure, it is pushed away from you a number of feet equal to 5 times your Strength modifier. Creatures more than one size larger than you have advantage on the saving throw." + "In place of an attack, you can expend an Exploit Die to force one target you touch to make a Strength saving throw. On a failed save, it is knocked back in a line number of feet equal to 5 times your Strength modifier. A target that is more than one size larger than you has advantage on its saving throw." ], "featureType": [ "LL:ME", @@ -6613,12 +7004,13 @@ ] }, { - "name": "Riposte", + "name": "Parry", "source": "LLAF", "page": 10, "foundryImg": "icons/skills/melee/swords-parry-block-blue.webp", "entries": [ - "As a reaction when a creature you can see targets you with a melee attack, you can expend an Exploit Die and add it to your Armor Class against the attack. If the attack misses, you can immediately make a weapon attack against your attacker." + "When a creature that you can see targets you with a melee attack, you can use your reaction to expend one Exploit Die, roll it, and add it to your Armor Class against the attack. You must be holding a melee weapon or shield to use this Exploit.", + "Starting at 5th level, if you use this Exploit and the attack misses, you can make a single melee weapon attack against the creature that attacked you as part of the same reaction." ], "featureType": [ "LL:ME", @@ -6640,7 +7032,7 @@ "page": 10, "foundryImg": "icons/skills/melee/strike-flail-spiked-pink.webp", "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die and add it to the damage of the attack. You can use this Exploit after you know if your attack hits." + "When you hit a target with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus), roll the dice, and add them to the damage roll of that attack." ], "featureType": [ "LL:ME", @@ -6657,12 +7049,12 @@ ] }, { - "name": "Scholar's Insight", - "source": "LLAF", - "page": 10, - "foundryImg": "icons/sundries/books/book-symbol-triangle-silver-purple.webp", + "name": "Savvy Explorer", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/tools/navigation/map-chart-tan.webp", "entries": [ - "When you make a Intelligence ({@skill Arcana}), Intelligence ({@skill Nature}), or a Intelligence ({@skill Religion}) check, you can expend an Exploit Die and add it to result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." + "When you make an ability check with cartographer's tools, navigator's tools, land or water vehicles you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ], "featureType": [ "LL:ME", @@ -6673,18 +7065,21 @@ "ability": [ { "int": 11 + }, + { + "wis": 11 } ] } ] }, { - "name": "Skilled Rider", + "name": "Scholarly Recall", "source": "LLAF", "page": 10, - "foundryImg": "icons/environment/creatures/horse-tan.webp", + "foundryImg": "icons/sundries/books/book-symbol-triangle-silver-purple.webp", "entries": [ - "When you are riding a trained mount and the mount makes an ability check, attack roll, or saving throw, or you make a Wisdom ({@skill Animal Handling}) check to control it, you can expend an Exploit Die and add it to the roll. You can use this Exploit after roll, but before you know if it succeed or failed." + "Whenever you make an Intelligence (Arcana), Intelligence (History), or Intelligence (Religion) check you can expend an Exploit Die, roll it, and add the result to your ability check. You can do so after you roll, but before you know the result." ], "featureType": [ "LL:ME", @@ -6694,19 +7089,19 @@ { "ability": [ { - "wis": 11 + "int": 11 } ] } ] }, { - "name": "Survivalist's Craft", + "name": "Skilled Rider", "source": "LLAF", "page": 10, - "foundryImg": "icons/skills/trades/woodcutting-logging-axe-stump.webp", + "foundryImg": "icons/environment/creatures/horse-tan.webp", "entries": [ - "When you make a Wisdom ({@skill Animal Handling}), Wisdom ({@skill Medicine}), or a Wisdom ({@skill Survival}) check, you can expend an Exploit Die and add it to result of your roll. You can use this Exploit after you roll, but before you know whether you succeed or fail." + "When you are riding a trained mount and the mount makes an ability check, attack roll, or saving throw, or you make a Wisdom ({@skill Animal Handling}) check to control it, you can expend an Exploit Die and add it to the roll. You can use this Exploit after roll, but before you know if it succeed or failed." ], "featureType": [ "LL:ME", @@ -6716,7 +7111,7 @@ { "ability": [ { - "int": 11 + "wis": 11 } ] } @@ -6741,14 +7136,14 @@ "page": 11, "foundryImg": "icons/weapons/clubs/club-simple-barbed.webp", "entries": [ - "When you hit a creature with a melee attack, you can expend an Exploit Die to empower your attack, and force it to make a Constitution saving throw. On a failed save, the target suffers the following effects until the beginning of your next turn:", + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to empower your attack and force it to make a Constitution saving throw. On a failed save, the target suffers the effects below until the beginning of your next turn:", { "type": "list", "items": [ - "Its speed is reduced to 0.", - "It can speak only falteringly.", - "It cannot take actions, bonus actions, or reactions.", - "It has disadvantage on Dexterity saving throws." + "Its speed becomes 0, and it can speak only falteringly.", + "It has disadvantage on attack rolls and ability checks.", + "It has disadvantage on Dexterity saving throws.", + "Attack rolls against it have advantage." ] } ], @@ -6777,12 +7172,12 @@ ] }, { - "name": "Crushing Strike", + "name": "Rending Strike", "source": "LLAF", "page": 11, "foundryImg": "icons/skills/melee/shield-damaged-broken-orange.webp", "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die and force it to make a Constitution saving throw. On a failed save, it takes extra damage equal to your Exploit Die, and its Armor Class is reduced by 1 until its defenses are repaired, or it finishes a short or long rest." + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to rend its armor. It must succeed on a Dexterity saving throw or it takes additional damage equal to one roll of your Exploit Die and its Armor Class is reduced by 1 until the damage is repaired, or it finishes a long rest." ], "featureType": [ "LL:ME", @@ -6839,7 +7234,7 @@ "page": 11, "foundryImg": "icons/skills/wounds/injury-pain-impaled-hand-blood.webp", "entries": [ - "When you hit a creature with a weapon attack, you can expend an Exploit Die and force it to make a Constitution saving throw. On a failed save, it takes additional damage equal to your Exploit Die, and until the start of your next turn it cannot take reactions and its speed is halved." + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to strike at a vulnerable area. It must succeed on a Constitution saving throw or it takes additional damage equal to a roll of your Exploit Die, falls prone, and it cannot take reactions until the start of your next turn." ], "featureType": [ "LL:ME", @@ -6871,7 +7266,8 @@ "page": 11, "foundryImg": "icons/skills/melee/strike-axe-energy-pink.webp", "entries": [ - "In place of an attack, you can expend an Exploit Die to try to execute an {@condition incapacitated} or {@condition prone} creature within 5 feet of you. Make an attack roll with a melee weapon and add your Exploit die to the attack roll. If your attack roll exceeds the target's remaining hit points, its hit points are reduced to 0." + "In place of an attack, you can spend Exploit Dice (up to your proficiency bonus) to attempt to execute an incapacitated or prone creature within range of a melee weapon that you are holding. For each Exploit Die you spend you roll two Exploit Dice, adding your Strength modifier to the total. If the total exceeds the creature's remaining hit points, its current hit points are reduced to 0 and it is instantly slain.", + "If this total doesn't exceed the creature's remaining hit points you deal damage equal to a roll of your Exploit Die." ], "featureType": [ "LL:ME", @@ -6899,28 +7295,16 @@ }, { "name": "Flaming Shot", - "source": "LLAF", - "page": 11, - "foundryImg": "icons/magic/fire/projectile-arrow-fire-orange-yellow.webp", - "entries": [ - "When you make a ranged weapon attack, you can expend an Exploit Die to light the ammunition aflame. On hit, the target takes additional fire damage equal to your Exploit Die.", - "If your target is a flammable object that is not being worn or carried, you can ignite it in place of dealing damage." - ], - "featureType": [ - "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } + "source": "LLAF", + "page": 11, + "foundryImg": "icons/magic/fire/projectile-arrow-fire-orange-yellow.webp", + "entries": [ + "When you make a ranged weapon attack, you can expend an Exploit Die to light the ammunition aflame. On hit, the target takes additional fire damage equal to your Exploit Die.", + "If your target is a flammable object that is not being worn or carried, you can ignite it in place of dealing damage." + ], + "featureType": [ + "LL:ME", + "LL:1DE" ] }, { @@ -6979,27 +7363,15 @@ "page": 11, "foundryImg": "icons/skills/melee/shield-block-fire-orange.webp", "entries": [ - "As a reaction when a creature you can see hits you with an attack, you can expend an Exploit Die to reduce the damage by an amount equal to your Exploit Die + your Constitution modifier. You must be wielding a {@item shield|phb} to use this Exploit." + "When a creature you can see hits you with an attack, you can use a reaction to expend Exploit Dice (up to your proficiency bonus), roll those dice, and reduce the damage of that attack by an amount equal to the total you rolled + your Strength modifier. You must be wielding a shield to use this Exploit." ], "featureType": [ "LL:ME", - "LL:2DE" - ], - "prerequisite": [ - { - "level": { - "level": 5, - "class": { - "name": "Alternate Fighter", - "source": "LLAF", - "visible": true - } - } - } + "LL:1DE" ] }, { - "name": "Suppressing Strike", + "name": "Crippling Strike", "source": "LLAF", "page": 11, "foundryImg": "icons/skills/wounds/injury-eyes-blood-red.webp", @@ -7150,9 +7522,9 @@ "Its speed is halved.", "It cannot take reactions.", "Its Armor Class is reduced by 2.", - "Its Dexterity saving throw bonus is reduced by 2.", + "It has disadvantage on Dexterity saving throws.", "On its turn it can only take an action or a bonus action.", - "It cannot make more then one attack during its turn." + "It cannot make more than one attack during its turn, even if a feature would allow it to make multiple." ] }, "The creature can make a Wisdom saving throw at the end of each of its turns, ending the effects of this Exploit on a successful save.", @@ -7196,7 +7568,7 @@ "You gain an additional action on each of your turns. It can only be used to take the {@action Attack} (one weapon attack only), {@action Dash}, {@action Disengage}, {@action Hide}, {@action Search}, or {@action Use an Object} action." ] }, - "When the effect ends, you can't move or take actions until after your next turn, as a wave of lethargy sweeps over you.", + "When the effect ends, you must succeed on a Constitution saving throw against your Exploit save DC, or you can't move or take actions until after the end of your next turn.", "This Exploit's effects do not stack with the {@spell haste|phb} spell." ], "featureType": [ @@ -7222,7 +7594,7 @@ "page": 12, "foundryImg": "icons/magic/control/control-influence-rally-purple.webp", "entries": [ - "As a bonus action, you can expend an Exploit Die to enter a heightened state of physical performance which you must concentrate on as if you were concentrating on a spell. For the next 10 minutes, you gain the benefits listed below:", + "As a bonus action, you can expend Exploit Dice (up to your proficiency bonus) to enter a heightened state of physical performance which you must concentrate on as if you were concentrating on a spell. You gain the benefits listed below:", { "type": "list", "items": [ @@ -7232,7 +7604,7 @@ "Both your long and high jump distances double, even if that distance would exceed your remaining movement." ] }, - "When the effects of this Exploit would end you can expend one of your Hit Dice to increase the duration by 10 minutes." + "The effects last for 10 minutes for each Exploit Die spent as part of this Exploit, and end early if you are incapacitated." ], "featureType": [ "LL:ME", @@ -7260,12 +7632,13 @@ ] }, { - "name": "Resilient Body", + "name": "Mythic Resilience", "source": "LLAF", "page": 12, "foundryImg": "icons/magic/earth/strike-fist-stone-light.webp", "entries": [ - "When you take damage from a source you can see, you can expend an Exploit Die to reduce the damage by twice your Exploit Die + your Constitution modifier. Any hit points not consumed by the attack become temporary hit points." + "When you take damage from a source you can see, you can expend Exploit Dice (up to your proficiency bonus) to reduce the incoming damage. For each Exploit Die you expend you roll three Exploit Dice, adding your Constitution modifier to the total of all the dice. You reduce the damage by the total.", + "If the total rolled exceeds the amount of damage, you gain temporary hit points equal to the remaining amount." ], "featureType": [ "LL:ME", @@ -7312,6 +7685,9 @@ } }, "ability": [ + { + "str": 15 + }, { "dex": 15 } @@ -7446,8 +7822,7 @@ "page": 13, "foundryImg": "icons/skills/melee/strike-flail-destructive-yellow.webp", "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to strike with near-supernatural force. The creature takes additional bludgeoning damage equal to three times your Exploit Die, and it has disadvantage attack rolls and ability checks, and can't take reactions for 1 minute.", - "The creature can make a Wisdom saving throw at the end of each of its turns, ending these effects on a success." + "When you hit a creature with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus) to strike with legendary power and force it to make a Wisdom saving throw. On a failed save, it takes additional damage equal to three rolls of your Exploit Die for each Exploit Die you spent and for 1 minute it has disadvantage on all attack rolls, ability checks, and it cannot take reactions. On a success, it takes half as much damage and suffers no additional effects. The creature can make a Wisdom saving throw at the start of each of its turns, ending the effects of this Exploit on a successful save." ], "featureType": [ "LL:ME", @@ -7477,7 +7852,7 @@ "page": 13, "foundryImg": "icons/magic/life/ankh-gold-blue.webp", "entries": [ - "When you take damage that would reduce you to 0 hit points, even if that damage would kill you outright, you can use your reaction to expend an Exploit Die to fall to 1 hit point." + "When you take damage that would reduce you to 0 hit points, even if that damage would kill you outright, you can expend Exploit Dice (up to your proficiency bonus) and fall to 1 hit point. For each Exploit Die you spent, roll three Exploit Dice, and you gain temporary hit points equal to the total roll." ], "featureType": [ "LL:ME", @@ -7507,7 +7882,7 @@ "foundryImg": "icons/skills/ranged/arrows-flying-salvo-blue.webp", "page": 13, "entries": [ - "In place of an attack, you can expend an Exploit Die to fire a volley of ammunition at a point you can see within the range of your weapon. Creatures of your choice within 30 feet of that point must make a Dexterity saving throw. Targets take piercing damage equal to four rolls of your Exploit Die + your Dexterity modifier on a failed save, and half on a success.", + "When you make a Charisma (PersuasioAs an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) to fire a volley of ammunition at a point you can see within the range of your weapon. Creatures of your choice within 30 feet of that point must succeed on a Dexterity saving throw or they take piercing damage equal to two rolls of your Exploit Die for each Exploit Die you spent + your Dexterity modifier. Any creature that succeeds on its saving throw takes half as much piercing damage.", "You must have enough ammunition to hit each target." ], "featureType": [ @@ -7538,8 +7913,9 @@ "page": 13, "foundryImg": "icons/skills/melee/maneuver-daggers-paired-orange.webp", "entries": [ - "In place of an attack, you expend an Exploit Die and flourish your melee weapon then vanish. Choose up to five creatures you can see within 30 feet of, making a melee weapon attack against each one. On a hit, each target takes damage of your weapon's type equal to four rolls of your Exploit Die + either your Strength or Dexterity modifier (your choice).", - "You then appear in an unoccupied space of your choice that you can see within 5 feet of one of the targets of this Exploit." + "to your proficiency bonus) and flourish a melee weapon then vanish. Choose up to five targets that you can see within 30 feet and make one melee weapon attack against each one.", + "On a hit, each target takes damage of your weapon's type equal to two rolls of your Exploit Die for each Exploit Die you spent + either your Strength or Dexterity modifier.", + "You then appear in an unoccupied space of your choice you can see within 5 feet of one of the targets of this Exploit." ], "featureType": [ "LL:ME", @@ -7567,13 +7943,10 @@ ] }, { - "name": "Aristocratic Education", + "name": "Counter", "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/sundries/books/book-tooled-eye-gold-red.webp", - "entries": [ - "When you make an Intelligence ({@skill History}), Wisdom ({@skill Animal Handling}), or Charisma ({@skill Persuasion}) check, you can expend an Exploit Die and add it to the roll. You can use this Exploit after you roll, but before you know if you succeed or fail." - ], + "page": 8, + "foundryImg": "icons/skills/melee/weapons-crossed-swords-black-gray.webp", "featureType": [ "LL:ME", "LL:1DE" @@ -7582,10 +7955,13 @@ { "ability": [ { - "int": 11 + "dex": 11 } ] } + ], + "entries": [ + "When a creature you can see misses you with a melee attack, you can use your reaction to expend an Exploit Die and make a single melee weapon attack against your attacker. On hit, you add your Exploit Die to the damage roll of that attack." ] }, { @@ -7594,8 +7970,8 @@ "page": 8, "foundryImg": "icons/consumables/eggs/egg-broken-blue.webp", "featureType": [ - "LL:1DE", - "LL:ME" + "LL:ME", + "LL:1DE" ], "prerequisite": [ { @@ -7607,7 +7983,7 @@ } ], "entries": [ - "When you hit a nonmagical object with an attack, you can expend an Exploit Die, adding it to the damage roll of that attack, and causing that attack to deal maximum damage." + "When you hit a nonmagical object with an attack, you can expend an Exploit Die, add it to the damage roll, and cause that attack to deal maximum damage in place of rolling." ] }, { @@ -7623,39 +7999,14 @@ "LL:1DE" ] }, - { - "name": "Navigator's Know-how", - "source": "LLAF:E", - "page": 2, - "foundryImg": "icons/weapons/polearms/pike-flared-brown.webp", - "entries": [ - "When you make an ability check with {@item cartographer's tools|phb}, {@item navigator's tools}, or {@filter land or water vehicles|items|source=|type=vehicle (land);vehicle}, you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." - ], - "featureType": [ - "LL:ME", - "LL:1DE" - ], - "prerequisite": [ - { - "ability": [ - { - "int": 11 - }, - { - "wis": 11 - } - ] - } - ] - }, { "name": "Reposition", "source": "LLAF:E", "page": 2, "foundryImg": "icons/magic/time/arrows-circling-pink.webp", "entries": [ - "As a bonus action, you can expend an Exploit Die to switch places with a conscious and willing creature within 5 feet of you, without either of you provoking opportunity attacks.", - "Moreover, the first one of you that gets hit with an attack before the beginning or your next turn gains a bonus to their Armor Class against that attack equal to your Exploit Die." + "As a bonus action, you can expend one Exploit Die to switch places with a conscious and willing creature within 5 feet of you. This movement does not provoke opportunity attacks.", + "Either you or the creature you switched places with gains temporary hit points equal to one roll of your Exploit Die." ], "featureType": [ "LL:ME", @@ -7663,12 +8014,13 @@ ] }, { - "name": "Street Smarts", + "name": "Streetwise", "source": "LLAF:E", "page": 2, "foundryImg": "icons/creatures/unholy/demon-fire-imp.webp", "entries": [ - "Whenever you make a Charisma ({@skill Investigation}), Charisma ({@skill Persuasion}), or Charisma ({@skill History}) check, you can expend an Exploit Die and add it to the roll. You can use this Exploit after you roll, but before you know if you succeed or fail." + "If you are in a settlement, you can make Charisma (History) and Charisma (Investigation) checks instead of the normal Intelligence (History) or Intelligence (Investigation) checks.", + "Also, when you make a Charisma (History) or a Charisma (Investigation) check you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ], "featureType": [ "LL:ME", @@ -7707,12 +8059,12 @@ ] }, { - "name": "Tinker's Intuition", + "name": "Mechanical Insight", "source": "LLAF:E", "page": 2, "foundryImg": "icons/commodities/tech/cog-gold.webp", "entries": [ - "Whenever you make an ability check with a set of {@filter artisan's tools|items|source=|type=artisan's tools}, {@item thieves' tools|phb}, or {@item tinker's tools|phb}, you can expend an Exploit Die and add it to your roll. You can use this Exploit after you roll, but before you know if you succeed or fail." + "Whenever you make an ability check with a set of thieves' tools or tinker's tools you can expend one Exploit Die, roll it, and add the result to your ability check. You can do so after you roll the d20, but before you know if you succeed or fail." ], "featureType": [ "LL:ME", @@ -7741,14 +8093,41 @@ "LL:1DE" ] }, + { + "name": "Adrenaline Rush", + "source": "LLAF:E", + "page": 2, + "foundryImg": "icons/skills/wounds/anatomy-organ-heart-red.webp", + "featureType": [ + "LL:ME", + "LL:2DE" + ], + "prerequisite": [ + { + "level": 5, + "ability": [ + { + "str": 13 + }, + { + "con": 13 + } + ] + } + ], + "entries": [ + "As a bonus action, you can expend an Exploit Die to increase your speed, if only temporarily. For the next minute, you can take the Dash action as a bonus action on each of your turns.", + "When this Exploit ends you must succeed on a DC 13 Constitution saving throw or suffer 1 level of exhaustion." + ] + }, { "name": "Exposing Strike", "source": "LLAF:E", "foundryImg": "icons/skills/melee/shield-damaged-broken-blue.webp", "page": 7, "featureType": [ - "LL:2DE", - "LL:ME" + "LL:ME", + "LL:2DE" ], "prerequisite": [ { @@ -7790,7 +8169,7 @@ "page": 2, "foundryImg": "icons/magic/earth/construct-stone.webp", "entries": [ - "As a bonus action, you can expend an Exploit Die and plant your feet in an immovable stance. Until you move from that space, a creature that would move you, or move through your space, must succeed on a Strength saving throw to do so." + "As a bonus action, you can expend an Exploit Die to enter an immovable stance that lasts until you move from the space. Each time a creature attempts to grapple, move you against your will, or move through your space while you are in this stance it must first succeed on a Strength saving throw. On a failed save, you can instantly grapple it or knock it Prone." ], "featureType": [ "LL:ME", @@ -7848,7 +8227,7 @@ "page": 2, "foundryImg": "icons/magic/control/control-influence-puppet.webp", "entries": [ - "As a bonus action, you can expend an Exploit Die and shout a one-word command at a creature that can hear you within 30 feet, and force it to make a Wisdom saving throw. On a failure, it obeys your command on its next turn, unless the command is directly harmful to itself or impossible to follow." + "As a bonus action, you can expend an Exploit Die to shout a one-word command at one creature that can hear you within 30 feet. It must succeed on a Wisdom saving throw, or it is compelled to obey your command to the best of its ability on its next turn unless its actions would be directly harmful to it." ], "featureType": [ "LL:ME", @@ -7873,13 +8252,13 @@ ] }, { - "name": "Shattering Slam", + "name": "Ringing Strike", "source": "LLAF:E", "page": 2, - "foundryImg": "icons/skills/melee/strike-hammer-destructive-blue.webp", + "foundryImg": "icons/magic/sonic/bell-alarm-red-purple.webp", "entries": [ - "In place of an attack, you can expend an Exploit Die to strike the ground at your feet, forcing creatures within 5 feet of you to make a Dexterity saving throw. On a failed save, creatures take bludgeoning damage equal to your Exploit Die + your Strength modifier and are knocked {@condition prone}. On a successful save, creatures take half damage and do not fall {@condition prone}.", - "If the area you strike is loose earth or stone, it becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} until a creature uses its action to clear it." + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to send it reeling. It must succeed on a Wisdom saving throw or it must subtract 1d4 from all ability checks, attack rolls, and saving throws it makes for 1 minute.", + "A creature can repeat this saving throw at the end of each of its turns, ending the effect on a success." ], "featureType": [ "LL:ME", @@ -7904,12 +8283,13 @@ ] }, { - "name": "Thunderous Blow", + "name": "Shattering Slam", "source": "LLAF:E", "page": 2, - "foundryImg": "icons/magic/movement/trail-streak-impact-blue.webp", + "foundryImg": "icons/skills/melee/strike-hammer-destructive-blue.webp", "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die and force it to make a Strength saving throw. On a failure, it takes additional bludgeoning damage equal to your Exploit Die and is pushed away from you a number of feet equal to 5 times your Strength modifier. A creature larger than you has advantage on its saving throw." + "In place of an attack, you can expend an Exploit Die to strike the ground at your feet, forcing creatures within 5 feet of you to make a Dexterity saving throw. On a failed save, creatures take bludgeoning damage equal to your Exploit Die + your Strength modifier and are knocked {@condition prone}. On a successful save, creatures take half damage and do not fall {@condition prone}.", + "If the area you strike is loose earth or stone, it becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} until a creature uses its action to clear it." ], "featureType": [ "LL:ME", @@ -7934,13 +8314,12 @@ ] }, { - "name": "Trick Shot", + "name": "Thunderous Blow", "source": "LLAF:E", "page": 2, - "foundryImg": "icons/skills/ranged/person-archery-bow-attack-orange.webp", + "foundryImg": "icons/magic/movement/trail-streak-impact-blue.webp", "entries": [ - "As a bonus action, you can make a ranged weapon attack with a weapon that has the finesse and thrown properties.", - "This ranged attack ignores the benefits of cover, so long as it can ricochet off one surface and hit a target within range. If this attack would normally have disadvantage, it does not. On hit, you add your Exploit Die to the damage roll of the attack." + "When you hit a creature with a melee weapon attack, you can expend an Exploit Die to empower your attack with immense force. The creature must succeed on a Strength saving throw or take additional damage equal to a roll of your Exploit Die and be knocked back in a straight line number of feet equal to 5 times your Strength modifier. Creatures more than one size larger than you have advantage on their saving throw." ], "featureType": [ "LL:ME", @@ -7958,22 +8337,20 @@ }, "ability": [ { - "dex": 13 - }, - { - "int": 13 + "str": 13 } ] } ] }, { - "name": "Weakening Blow", + "name": "Trick Shot", "source": "LLAF:E", - "page": 3, - "foundryImg": "icons/skills/melee/strike-stake-gray.webp", + "page": 2, + "foundryImg": "icons/skills/ranged/person-archery-bow-attack-orange.webp", "entries": [ - "When you hit a creature with a weapon attack, you can expend an Exploit Die to temporarily weaken it. The first attack made against it before the start of your next turn has advantage and deals extra damage equal to your Exploit Die." + "As a bonus action, you can expend an Exploit Die to make a special ranged weapon attack with a weapon that has both the finesse and thrown properties.", + "This ranged attack ignores the benefits of cover, so long as it can ricochet off one surface and hit a target within range. If this attack would normally have disadvantage, it does not. On hit, you add your Exploit Die to the damage roll of the attack." ], "featureType": [ "LL:ME", @@ -7988,7 +8365,15 @@ "source": "LLAF", "visible": true } - } + }, + "ability": [ + { + "dex": 13 + }, + { + "int": 13 + } + ] } ] }, @@ -8084,12 +8469,12 @@ ] }, { - "name": "Gale Force Slash", + "name": "Gale Slash", "source": "LLAF:E", "page": 3, "foundryImg": "icons/magic/air/air-wave-gust-blue.webp", "entries": [ - "In place of an attack, you can expend an Exploit Die to rend the air in front of you with a melee weapon. Creatures in an adjacent 20-foot cone to must make a Constitution saving throw. Targets take slashing damage equal to twice your Exploit Die + either your Strength or your Dexterity modifier (your choice), on a failure, and half as much on a success." + "In place of an attack, you can expend Exploit Dice (up to your proficiency bonus) to rend the air in front of you with a melee weapon, forcing targets in an adjacent 20-foot cone to make a Constitution saving throw. On a failure, targets take slashing damage equal to two rolls of your Exploit Die for each Exploit Die spent + either your Strength or Dexterity modifier. On a successful save, targets take half as much damage." ], "featureType": [ "LL:ME", @@ -8153,10 +8538,10 @@ "page": 3, "foundryImg": "icons/commodities/currency/coins-stitched-pouch-brown.webp", "entries": [ - "You can expend an Exploit Die and spend 1 hour to recruit a humanoid Mercenary from a settlement you currently occupy. For this Exploit to work, there must be a willing humanoid in a settlement of significant size, as determined by the DM.", - "When you use this Exploit, you choose to recruit a {@creature Brute|LLAF:E|Mercenary (Brute)} or a {@creature Scout|LLAF:E|Mercenary (Scout)}, which determines certain traits in its stat block.", - "The Mercenary uses the stat block below, and rolls its own initiative in combat. On its turn, it does its best to follow any orders you have given it. Other then that, it will defend itself to the best of its ability. If you fall to 0 hit points or die, they abandon you and do everything in their power to flee home.", - "Once you use this Exploit in a settlement, you cannot use it there again for 7 days. You can only have one Mercenary following you at a time. Recruiting another causes any other Mercenaries to immediately abandon you and return home." + "You can expend an Exploit Die and spend 1 hour to recruit a humanoid Mercenary from a settlement you currently occupy. For this Exploit to work, there must be a willing humanoid, such as a bounty hunter, adventurer, or other sellsword in a settlement of significant size, as determined by the DM.", + "You choose to recruit a {@creature Brute|LLAF:E|Mercenary (Brute)} or a {@creature Scout|LLAF:E|Mercenary (Scout)}, which determines certain traits in their stat block. They use the Mercenary stat block below and roll their own initiative in combat. On their turn, they do their best to follow any orders you have given. If not, they will defend themselves to the best of their ability.", + "The Mercenary remains in your service until you dismiss them, they abandon you, or they die. You do not regain the Exploit Die spent on this Exploit until they leave your service.", + "You can only have one Mercenary in your service at a time. Recruiting another causes others to abandon you." ], "featureType": [ "LL:ME", @@ -8306,13 +8691,45 @@ } ] }, + { + "name": "Dance of Death", + "source": "LLAF:E", + "page": 4, + "foundryImg": "icons/skills/melee/strike-scythe-fire-green.webp", + "entries": [ + "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) and instantly strike with a melee weapon you are holding at a number of enemies within 30 feet equal to 1 + the number of dice expended. Targets must succeed on a Dexterity saving throw or take damage of your weapon's type equal to two rolls of your Exploit Die + your Dexterity modifier.", + "After making these attacks you instantly reappear in the spot where you used this Exploit." + ], + "featureType": [ + "LL:ME", + "LL:4DE" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + }, + "ability": [ + { + "dex": 17 + } + ] + } + ] + }, { "name": "Sundering Strike", "source": "LLAF:E", "page": 4, "foundryImg": "icons/magic/defensive/barrier-shield-dome-deflect-blue.webp", "entries": [ - "In place of an attack, you can expend an Exploit Die to strike a creation of magical force, such as a {@spell prismatic wall}, {@spell otiluke's resilient sphere}, or {@spell forcecage}. Any magic creation of 3rd-level or lower is instantly destroyed. If the target was created with a spell of 4th-level or higher, make a Strength check. The DC equals 10 + the spell's level. On a successful check, it is dispelled." + "In place of an attack, you can expend an Exploit Die to strike a creation of magical force, such as a prismatic wall, resilient sphere, or forcecage with a melee weapon you are wielding. Any magical creations created with a spell slot of 3rd-level or lower are instantly destroyed by your strike.", + "If the magical creation was created with a spell of 4th-level or higher, make a Strength check. The DC equals 10 + the level of the spell slot used to create it. On a successful check, the magical creation is instantly destroyed by your strike." ], "featureType": [ "LL:ME", @@ -8373,8 +8790,8 @@ "page": 4, "foundryImg": "icons/magic/earth/orb-ringed-lava-black-orange.webp", "entries": [ - "In place of an attack, you can expend an Exploit De and strike the ground at your feet with legendary power. A shockwave of earth and thunderous force erupts from you, forcing any creatures within 30 feet to make a Constitution saving throw. On a failed save, creatures take bludgeoning damage equal to three rolls of your Exploit Die + your Strength modifier and are knocked {@condition prone}. On a successful save, creatures take half as much damage and don't fall {@condition prone}. Any objects within this area take the maximum amount of damage.", - "The area becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} until a creature uses its action to clear one 5 foot square of this difficult terrain." + "As an action on your turn, you can expend Exploit Dice (up to your proficiency bonus) to strike the ground with mythic power. A shockwave of thunderous force erupts from you, forcing all creatures within 30 feet to make a Constitution saving throw. On a failure, they take bludgeoning damage equal to three rolls of your Exploit Die for each Exploit Die you spent + your Strength modifier and are knocked prone, and on a success, they take half as much damage and don't fall prone. Objects in this area take maximum damage.", + "The area becomes {@quickref Difficult Terrain|PHB|3|0|difficult terrain} and a creature can use its action to clear one 5-foot square of this difficult terrain." ], "featureType": [ "LL:ME", @@ -8441,8 +8858,9 @@ "page": 4, "foundryImg": "icons/skills/melee/strike-blade-hooked-blue-red.webp", "entries": [ - "When you hit a creature with a melee weapon attack, you can expend an Exploit Die and attempt to behead it. If the target's remaining hit points after your attack are equal to your level + your Strength or Dexterity score (your choice) + three rolls of your Exploit Die, or lower, you cut off one of its heads.", - "The creature instantly dies if it cannot survive without the lost head. A creature is immune to this Exploit if it is immune to slashing damage, or if it doesn't have or need a head." + "When you hit a creature with a melee weapon attack, you can expend Exploit Dice (up to your proficiency bonus) to strike it with lethal force in an attempt to behead the creature.", + "It takes additional damage of your weapon's type equal to four rolls of your Exploit Die for each Exploit Die you spent.", + "If the damage from this weapon attack reduces the target's remaining hit points to an amount lower than your Fighter level + your Strength or Dexterity score, you cut off one of the creature's heads. If the creature cannot survive without the lost head, it is instantly killed. Creatures that don't have, or don't need a head are immune to this effect." ], "featureType": [ "LL:ME", @@ -8570,8 +8988,8 @@ "source": "LLAF:E", "page": 13, "entries": [ - "Upon consumption, the creature's speed increases by 10 feet for 1 minute.", - "At 10th level the creature's speed increases by 20 feet." + "Upon consumption, the creature's speed increases by 10 feet.", + "At 10th level, in place of increasing the creature's speed, the creature can take the Dash action as a bonus action." ], "featureType": [ "LL:QMR" @@ -8613,6 +9031,30 @@ } ] }, + { + "name": "Engorgening Ration", + "source": "LLAF:E", + "page": 13, + "entries": [ + "Upon consumption, the creature grows by one size category, for example, from Medium to Large. While the creature's size is increased in this way, its reach increases by 5 feet, it has advantage on Strength checks and saving throws, and any melee weapon attacks it makes deal a bonus 1d4 damage.", + "At 10th level, the duration of the effect becomes 1 hour." + ], + "featureType": [ + "LL:QMR" + ], + "prerequisite": [ + { + "level": { + "level": 7, + "class": { + "name": "Alternate Fighter", + "source": "LLAF", + "visible": true + } + } + } + ] + }, { "name": "Heightening Ration", "source": "LLAF:E", @@ -9053,12 +9495,6 @@ "If you fall to 0 hit points the Mercenary does everything in its power to flee and return home." ] }, - { - "name": "Cunning Strike", - "entries": [ - "If the Mercenary makes an attack with advantage, it deals {@dice 2d6} bonus damage." - ] - }, { "name": "Slippery", "entries": [ @@ -9166,6 +9602,63 @@ "miscTags": [ "MLW" ] + }, + { + "name": "Shade", + "source": "LLAF", + "page": 3, + "summonedByClass": "Alternate Fighter|LLAF", + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "A" + ], + "ac": [ + { + "special": "14 + your Charisma modifier" + } + ], + "hp": { + "special": "1" + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 10, + "con": 10, + "int": 10, + "wis": 10, + "cha": 10, + "passive": 12, + "languages": [ + "Understands the languages you know" + ], + "trait": [ + { + "name": "Dark Bond", + "entries": [ + "If your Shade is forced to make a saving throw it uses your saving throw bonus for the roll." + ] + }, + { + "name": "Incorporeal Echo", + "entries": [ + "The Shade has no physical presence and counts as difficult terrain for creatures that move through its space. It cannot hold or interact with any objects, nor can it attune to or use any magic items." + ] + }, + { + "name": "Umbral Guardian", + "entries": [ + "When a creature would provoke an opportunity attack from your Shade, you can use your reaction to make an opportunity attack against that creature as if you were in your Shade's space." + ] + } + ], + "miscTags": [ + "MLW" + ] } ], "feat": [ @@ -9214,7 +9707,57 @@ "You learn two 1st-degree {@filter Martial Exploits|optionalfeatures|feature type=ll:1de;ll:me=u~u~sand} of your choice from those available to the Alternate Fighter. If an Exploit you use requires the target to make a saving throw to resist the effects, the DC is equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).", "Each time you gain a level, you can replace one Exploit you know with another 1st-degree Exploit of your choice.", "You gain two {@dice d4} Exploit Dice to fuel your Exploits. An Exploit Die is expended when you use it. You regain all of your Exploit Dice when you finish a short or long rest.", - "If you have Exploit Dice from another source, these are added to your pool and are the size of your other Dice." + "If you already have Exploit Dice from another source, you only gain one Exploit Die equal to your other Exploit Dice." + ] + } + ] + }, + { + "name": "Alternate Weapon Master", + "source": "LLAF:E", + "page": 5, + "entries": [ + "You have trained to use the most potent armaments and weapons of war. You gain the benefits listed below:", + { + "type": "list", + "items": [ + "You increase either your Strength or Dexterity score by 1, up to a maximum of 20.", + "You gain proficiency in all simple and martial weapons.", + "If you are already proficient with all simple and martial weapons, you can instead choose four types of weapons. Whenever you make a weapon attack with one of those weapons, you can treat a roll equal to your proficiency bonus or lower on the d20 as your proficiency bonus." + ] + } + ], + "prerequisite": [ + { + "other": "At least one Fighting Style Known" + } + ], + "ability": [ + { + "choose": { + "from": [ + "str", + "dex" + ], + "amount": 1 + } + } + ] + }, + { + "name": "Alternate Defensive Duelist", + "source": "LLAF:E", + "page": 5, + "entries": [ + "When a creature you can see hits you with a melee attack while you are wielding a finesse weapon you are proficient with, you can use a reaction to add your Dexterity modifier (minimum of +1) to your Armor Class against that attack.", + "If this bonus to your Armor Class would cause the attack to miss, you can make an attack with that finesse weapon against the attacker as part of the same reaction." + ], + "prerequisite": [ + { + "ability": [ + { + "dex": 13 + } ] } ] @@ -9224,8 +9767,9 @@ "source": "LLAF:E", "page": 5, "entries": [ - "You have practiced and mastered a single technique so that you can utilize it at a whim. Choose one {@filter 1st-degree Exploit|optionalfeatures|feature type=ll:1de} that you know to be your Signature Exploit.", - "Once per turn when you use your Signature Exploit, you can roll a {@dice d4} in place of expending an Exploit Die." + "You have practiced and mastered a single technique so that you can utilize it at a whim. Choose one 1st-degree Martial Exploit that you know to be your Signature Exploit.", + "Once on each of your turns, you can use your Signature Exploit, rolling a d4 in place of expending an Exploit Die.", + "You can choose this Feat more than once, however, you are always limited to one Signature Exploit per turn." ], "prerequisite": [ { @@ -9282,7 +9826,7 @@ ], [ "{@dice 2d6}/{@dice 1d12}", - "{@dice 2d8}" + "{@dice 2d6}+1" ] ] } diff --git a/class/LaserLlama; Magus Class.json b/class/LaserLlama; Magus Class.json index 8b1daedb7c..d02c91d2cf 100644 --- a/class/LaserLlama; Magus Class.json +++ b/class/LaserLlama; Magus Class.json @@ -11,7 +11,8 @@ "convertedBy": [ "JoeyJoestar", "Kachow#2737", - "Dazzle" + "Dazzle", + "ACOG_Muffin" ], "version": "3.1.0", "color": "025b79", @@ -20,8 +21,8 @@ } ], "dateAdded": 1647980495, - "dateLastModified": 1688332570, - "_dateLastModifiedHash": "94d94a4b2b", + "dateLastModified": 1695830799, + "_dateLastModifiedHash": "d94c5579e8", "optionalFeatureTypes": { "FS:LLMC": "Fighting Style; Magus" } @@ -791,9 +792,9 @@ "classSource": "LLMC", "level": 6, "entries": [ - "At 6th level, you learn to conjure an Aegis, a barrier of arcane power to disrupt magical assaults. If you take damage from a spell or a magical effect, you can use a reaction to reduce the damage by 1d8 + your Intelligence modifier. If you reduce the damage to 0, that instance of the spell or effect is instantly dispelled and has no effect on you or any of its other targets.", - "For example, if you if you reduced the damage of a fireball to 0, the fireball is dispelled. But, if you reduce the damage of a bolt from call lightning to 0, only that bolt is dispelled.", - "As part of this reaction, you can expend one spell slot and further reduce the damage by an additional 2d8 for a 1st-level spell slot, plus another 1d8 for each spell level above 1st, to a maximum of 6d8 (a total of 7d8 + your Intelligence modifier)." + "At 6th level, you learn to conjure an Aegis, a barrier of arcane power to disrupt magical assaults. If you take damage from a spell or a magical effect, you can use a reaction to reduce the damage by {@dice 1d8} + your Intelligence modifier. If you reduce the damage to 0, that instance of the spell or effect is instantly dispelled and has no effect on you or any of its other targets.", + "For example, if you if you reduced the damage of a {@spell fireball} to 0, the fireball is dispelled. But, if you reduce the damage of a bolt from {@spell call lightning} to 0, only that bolt is dispelled.", + "As part of this reaction, you can expend one spell slot and further reduce the damage by an additional {@dice 2d8} for a 1st-level spell slot, plus another {@dice 1d8} for each spell level above 1st, to a maximum of {@dice 6d8} (a total of {@dice 7d8} + your Intelligence modifier)." ] }, { @@ -858,7 +859,7 @@ "classSource": "LLMC", "level": 14, "entries": [ - "Your Aegis is a stalwart shield against the arcane and can be used to restore your spent power. Starting at 14th level, you roll d10s, in place of d8s, whenever you use your Aegis.", + "Your Aegis is a stalwart shield against the arcane and can be used to restore your spent power. Starting at 14th level, you roll {@dice d10s}, in place of {@dice d8}s, whenever you use your Aegis.", "In addition, when you expend a spell slot to empower your Aegis and reduce the damage of the incoming spell to 0, you instantly regain one expended spell slot of your choice that is at least one level lower than the spell slot you expended." ] }, @@ -1196,7 +1197,7 @@ "source": "LLMC", "className": "Magus", "classSource": "LLMC", - "shortName": "Sentinels", + "shortName": "Shades", "subclassFeatures": [ "Order of Shades|Magus|LLMC|Shades|LLMC|3", "From the Shadows|Magus|LLMC|Shades|LLMC|7", @@ -1376,7 +1377,7 @@ "items": [ "You learn {@filter two cantrips of your choice from the wizard spell list|spells|level=0|class=Wizard}. They count as Magus spells for you, and they use your Intelligence as their spellcasting ability, but they don't count against your total number of Spells Known.", "At the end of each long rest, you can replace one Magus spell you know with a Magus spell of the same level.", - "You gain the ability to cast any Magus spell you know asa ritual, so long as that spell has the ritual tag." + "You gain the ability to cast any Magus spell you know as a ritual, so long as that spell has the ritual tag." ] } ] @@ -1456,7 +1457,7 @@ "level": 3, "header": 1, "entries": [ - "When you gain a level in this class, you can reaplce one spell from this feature with an evocation spell of the same level from either the Sorcerer or the Wizard spell list.", + "When you gain a level in this class, you can replace one spell from this feature with an evocation spell of the same level from either the Sorcerer or the Wizard spell list.", { "type": "table", "colLabels": [ @@ -1615,7 +1616,7 @@ "rows": [ [ "3rd", - "{@spell armor of agathys|phb}, {@spell shield of faith|phb}" + "{@spell armor of Agathys|phb}, {@spell shield of faith|phb}" ], [ "5th", @@ -1712,9 +1713,9 @@ { "type": "list", "items": [ - "When you spend Frost as part of an attack you roll a d6 in place of the normal d4 for any cold damage you do.", + "When you spend Frost as part of an attack you roll a {@dice d6} in place of the normal {@dice d4} for any cold damage you do.", "If you reduce a creature's speed to 0 with Rimeguard or Glacial Defense it is also restrained while its speed is 0.", - "A creature with temporary hit points from Glacial Defense is resistant to bludgeoning, piercing, and slashing damage" + "A creature with temporary hit points from Glacial Defense is resistant to bludgeoning, piercing, and slashing damage." ] } ] @@ -1730,44 +1731,13 @@ "level": 3, "entries": [ "The Magi known as Blade Dancers dedicate their lives to mastery over the secret combat style of the Blade Dance. This esoteric trance allows a Magi to empty their mind of any emotions or distractions and become one with blade and spell, transforming into a deadly whirlwind of arcane power and deadly steel. Magi traditionally pass this secret technique from master to apprentice in an unbroken chain.", - { - "type": "refSubclassFeature", - "subclassFeature": "Blade Dance|Magus|LLMC|Blade Dancers|LLMC|3" - }, { "type": "refSubclassFeature", "subclassFeature": "Blade Dancer Spells|Magus|LLMC|Blade Dancers|LLMC|3" - } - ] - }, - { - "name": "Blade Dance", - "source": "LLMC", - "className": "Magus", - "classSource": "LLMC", - "page": 7, - "subclassShortName": "Blade Dancers", - "subclassSource": "LLMC", - "level": 3, - "header": 1, - "entries": [ - "You have learned the signature technique of your Order, the Blade Dance. So long as you are not wearing heavy armor or wielding a heavy weapon, you can use a bonus action to enter a Blade Dance. Your Blade Dance lasts for 1 minute, and while the Blade Dance is active, you gain the benefits listed below:", - { - "type": "list", - "items": [ - "Your walking speed increases by 10 feet.", - "You gain a +1 bonus to your Armor Class.", - "Once on your turn when you roll damage for an attack or spell, you can roll the damage dice twice and use the higher result.", - "You have advantage on {@skill Acrobatics} and {@skill Athletics} checks." - ] }, - "Your Blade Dance instantly ends if you are incapacitated, if you don heavy armor or use a heavy weapon, or you end it as a bonus action. Once you use this feature you must complete a short or long rest before you can use it again. If you have no uses left, you can expend a spell slot of 1st-level or higher to use this feature again.", { - "type": "inset", - "name": "Blade Song & Dance", - "entries": [ - "The Order of Blade Dancers serves as the Magus' counterpart to the Wizard's School of Bladesinging. While the abilities differ mechanically, the benefits of Blade Dance and Bladesong should not stack." - ] + "type": "refSubclassFeature", + "subclassFeature": "Blade Dance|Magus|LLMC|Blade Dancers|LLMC|3" } ] }, @@ -1818,6 +1788,37 @@ } ] }, + { + "name": "Blade Dance", + "source": "LLMC", + "className": "Magus", + "classSource": "LLMC", + "page": 7, + "subclassShortName": "Blade Dancers", + "subclassSource": "LLMC", + "level": 3, + "header": 1, + "entries": [ + "You have learned the signature technique of your Order, the Blade Dance. So long as you are not wearing heavy armor or wielding a heavy weapon, you can use a bonus action to enter a Blade Dance. Your Blade Dance lasts for 1 minute, and while the Blade Dance is active, you gain the benefits listed below:", + { + "type": "list", + "items": [ + "Your walking speed increases by 10 feet.", + "You gain a +1 bonus to your Armor Class.", + "Once on your turn when you roll damage for an attack or spell, you can roll the damage dice twice and use the higher result.", + "You have advantage on {@skill Acrobatics} and {@skill Athletics} checks." + ] + }, + "Your Blade Dance instantly ends if you are incapacitated, if you don heavy armor or use a heavy weapon, or you end it as a bonus action. Once you use this feature you must complete a short or long rest before you can use it again. If you have no uses left, you can expend a spell slot of 1st-level or higher to use this feature again.", + { + "type": "inset", + "name": "Blade Song & Dance", + "entries": [ + "The Order of Blade Dancers serves as the Magus' counterpart to the Wizard's School of Bladesinging. While the abilities differ mechanically, the benefits of Blade Dance and Bladesong should not stack." + ] + } + ] + }, { "name": "Fluid Steps", "source": "LLMC", @@ -2054,10 +2055,9 @@ "level": 20, "header": 2, "entries": [ - "You have mastered the sinister blood magic within your soul. As an aciton, you can take on the form of a vampiric warlord, gaining the following benefits for 1 minute:", + "You have mastered the sinister blood magic within your soul. As an action, you can take on the form of a vampiric warlord, gaining the following benefits for 1 minute:", { "type": "list", - "style": "list-no-bullets", "items": [ "When you deal necrotic damage to a creature with a spell of 1st-level or higher, you can gain yourself temporary hit points equal to half the necrotic damage you dealt.", "You gain a flying speed equal to your walking speed.", @@ -2195,7 +2195,7 @@ "items": [ "It becomes Medium in size, and can bear you as a rider so long as you are also Medium in size, or smaller.", "It gains temporary hit points equal to your Magus level.", - "You roll d6s for its Claw attack damage in place of d4s.", + "You roll {@dice d6}s for its Claw attack damage in place of {@dice d4}s.", "As a bonus action, you can command your Companion to exhale Essence breath in a 15-foot cone, forcing creatures in that area to make a Dexterity saving throw. Targets take {@dice 3d6} damage of its Essence damage type on a failed save, and half as much damage on a successful save." ] }, @@ -2243,7 +2243,7 @@ "items": [ "It retains its alignment and personality.", "It replaces any mentions of fire with its Essence type.", - "It has a number of d10 hit dice equal to your Magus level.", + "It has a number of {@dice d10} hit dice equal to your Magus level.", "It no longer benefits from Infusion of Might.", "It gains the ability to move through any space that is large enough for a Medium creature without squeezing, so long as it is not flying or carrying a rider on its back." ] @@ -2408,11 +2408,11 @@ "Magi who join the Order of Sentinels almost always do so for noble reasons. Combing their talent for the arcane with their signature style of defensive combat to serve as guardians for mages, nobles, and other important figures. While they are ultimately loyal to their Order, Sentinels make fierce friends and will stand side by side with their allies against any foe.", { "type": "refSubclassFeature", - "subclassFeature": "Armored Guardian|Magus|LLMC|Sentinels|LLMC|3" + "subclassFeature": "Sentinel Spells|Magus|LLMC|Sentinels|LLMC|3" }, { "type": "refSubclassFeature", - "subclassFeature": "Sentinel Spells|Magus|LLMC|Sentinels|LLMC|3" + "subclassFeature": "Armored Guardian|Magus|LLMC|Sentinels|LLMC|3" }, { "type": "refSubclassFeature", @@ -2420,20 +2420,6 @@ } ] }, - { - "name": "Armored Guardian", - "source": "LLMC", - "className": "Magus", - "classSource": "LLMC", - "page": 10, - "subclassShortName": "Sentinels", - "subclassSource": "LLMC", - "level": 3, - "header": 1, - "entries": [ - "Unlike most Magi you have trained to take a hit. When you join this Order, you gain proficiency with heavy armor, and your walking speed is not reduced by wearing heavy armor." - ] - }, { "name": "Sentinel Spells", "source": "LLMC", @@ -2481,6 +2467,20 @@ } ] }, + { + "name": "Armored Guardian", + "source": "LLMC", + "className": "Magus", + "classSource": "LLMC", + "page": 10, + "subclassShortName": "Sentinels", + "subclassSource": "LLMC", + "level": 3, + "header": 1, + "entries": [ + "Unlike most Magi you have trained to take a hit. When you join this Order, you gain proficiency with heavy armor, and your walking speed is not reduced by wearing heavy armor." + ] + }, { "name": "Sentinel's Bond", "source": "LLMC", @@ -2508,7 +2508,7 @@ "level": 7, "header": 2, "entries": [ - "The magic of your Aegis and your Sentinel's Bond empower each other. When you use your Aegis to reduce the damage of a spell or effect that also targets your Ward, you can roll d12s in place of any d8s you would roll to reduce the damage.", + "The magic of your Aegis and your Sentinel's Bond empower each other. When you use your Aegis to reduce the damage of a spell or effect that also targets your Ward, you can roll {@dice d12}s in place of any {@dice d8}s you would roll to reduce the damage.", "Also, if you start your turn within 10 feet of your Ward, you can grant both you and your Ward temporary hit points equal to your Intelligence modifier (minimum of 1)." ] }, @@ -2681,7 +2681,7 @@ "level": 15, "header": 2, "entries": [ - "You have learned to use your Aegis to reflect the magic of your foes onto them. If you expend a spell slot to empower your Aegis and reduce the damage of the spell or effect to zero, you can reflect the spell back at the caster instead of regaining one of your expended spell slots.", + "You have learned to use your Aegis to reflect the magic of your foes onto them. If you expend a spell slot to empower your Aegis and reduce the damage of the spell or effect to 0, you can reflect the spell back at the caster instead of regaining one of your expended spell slots.", "When you do, you instantly cast the spell as part of the same reaction, using your Magus Spellcasting ability, without expending a spell slot, but you must target the original caster.", "If the spell you reflect requires concentration, you must concentrate on the spell in order to maintain its effects." ] @@ -2738,7 +2738,7 @@ "source": "LLMC", "page": 2, "entries": [ - "You gain proficiency with shields as a martial melee weapon. On hit, your shield attacks deal 2d4 bludgeoning damage. If you are wielding a shield and no other weapon, you gain a +1 bonus to your shield attack rolls and to your Armor Class." + "You gain proficiency with shields as a martial melee weapon. On hit, your shield attacks deal {@dice 2d4} bludgeoning damage. If you are wielding a shield and no other weapon, you gain a +1 bonus to your shield attack rolls and to your Armor Class." ], "featureType": [ "FS:LLMC" @@ -2796,7 +2796,7 @@ } ], "hp": { - "special": "5 + five times your magus level ({@italic the Companion has a number of d6 hit dice equal to your magus level})" + "special": "5 + five times your magus level ({@italic the Companion has a number of {@dice d6} hit dice equal to your magus level})" }, "speed": { "walk": 20, diff --git a/collection/Karl Nicolas; Tome of Mystical Tattoos.json b/collection/Karl Nicolas; Tome of Mystical Tattoos.json index 3184fb5482..ce30fd8467 100644 --- a/collection/Karl Nicolas; Tome of Mystical Tattoos.json +++ b/collection/Karl Nicolas; Tome of Mystical Tattoos.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1643302562, - "dateLastModified": 1695071994, - "_dateLastModifiedHash": "601fe97ca2" + "dateLastModified": 1695830643, + "_dateLastModifiedHash": "9dda479077" }, "adventure": [ { @@ -124,7 +124,7 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1joW0ZkjLjv14LsHhewDpnaRl4_LyEkJl" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1joW0ZkjLjv14LsHhewDpnaRl4_LyEkJl.png" }, "title": "Asseo's Tattoo Parlor" }, @@ -210,7 +210,7 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=16C9GpXbHVREcocYhJVKCgdW_lQ0oCenY" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/16C9GpXbHVREcocYhJVKCgdW_lQ0oCenY.png" }, "title": "Bayo's Moving Castle - Ground Floor & Second Floor" }, @@ -218,7 +218,7 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1o0KlaviDn8Q_4H4QV6AO7Dw6a_jVmUj3" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1o0KlaviDn8Q_4H4QV6AO7Dw6a_jVmUj3.png" }, "title": "Bayo's Moving Castle - Third Floor & Roof" }, @@ -401,7 +401,7 @@ "published": "2021-05-07", "group": "homebrew", "source": "ToMT", - "coverUrl": "https://drive.google.com/uc?id=11h4U6Z4VcrPVYPIWsSzbuBryMBDjcaxK", + "coverUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/11h4U6Z4VcrPVYPIWsSzbuBryMBDjcaxK.png", "contents": [ { "name": "Credits" @@ -1065,7 +1065,7 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1fD160q0OEF4-UoEXIk2tht2kP5shHdF8" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1fD160q0OEF4-UoEXIk2tht2kP5shHdF8.jpg" } }, { @@ -2268,7 +2268,7 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=12rTuV1KKZNPaePX0YCCT8zPm0JpUB2xg" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/12rTuV1KKZNPaePX0YCCT8zPm0JpUB2xg.jpg" } } ] @@ -2327,7 +2327,7 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=18QD3g2LXdNcppH1ABx2rV7r-0wF-T-US" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/18QD3g2LXdNcppH1ABx2rV7r-0wF-T-US.jpg" } } ] @@ -2456,7 +2456,7 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1i29lfqNk6ISwrga8CvrML5YgR82qQ3F5" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1i29lfqNk6ISwrga8CvrML5YgR82qQ3F5.jpg" } } ] @@ -2483,14 +2483,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1bUOlCEP4lkiHEPns_oQ8NecMXQBsPGPK" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1bUOlCEP4lkiHEPns_oQ8NecMXQBsPGPK.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1dhOTn-KKl3ljhFfvY6f1M9K3GMBwRRUW" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1dhOTn-KKl3ljhFfvY6f1M9K3GMBwRRUW.jpg" } } ] @@ -2521,14 +2521,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1062tNbdxpBr4D_uNMIe4aAdtL4A5Bho3" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1062tNbdxpBr4D_uNMIe4aAdtL4A5Bho3.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1f9_HpaumIjSu5KFhdPAiovX8H9dRPi3S" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1f9_HpaumIjSu5KFhdPAiovX8H9dRPi3S.jpg" } } ] @@ -2578,14 +2578,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1PcYnoqCvLvrsVyK9_1wdGHtKSw0mo46D" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1PcYnoqCvLvrsVyK9_1wdGHtKSw0mo46D.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1u1jfDaBRbii4DlSmQtbJ5f6MbMNsgqqt" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1u1jfDaBRbii4DlSmQtbJ5f6MbMNsgqqt.jpg" } } ] @@ -2614,14 +2614,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1Hmgb6qTCmjGliGlhM1hXKJXcSYgaH2Is" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1Hmgb6qTCmjGliGlhM1hXKJXcSYgaH2Is.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1z9je9JDwOBWAYW3WdQ5ZQqy6z7k1OjSl" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1z9je9JDwOBWAYW3WdQ5ZQqy6z7k1OjSl.jpg" } } ] @@ -2649,14 +2649,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=19vMmkSpkYL0VsrSNC04Pye0AbCKTXZYu" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/19vMmkSpkYL0VsrSNC04Pye0AbCKTXZYu.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1oWqDK5pu6ngYz9_rUsMKevzTvYVHM0RZ" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1oWqDK5pu6ngYz9_rUsMKevzTvYVHM0RZ.jpg" } } ] @@ -2683,14 +2683,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1rGSO3l5QFm_cMlxkDYVttlF7WYCM062e" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1rGSO3l5QFm_cMlxkDYVttlF7WYCM062e.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1PEaAEaFPzHcf3Walyefzh7PofRtoK8QX" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1PEaAEaFPzHcf3Walyefzh7PofRtoK8QX.jpg" } } ] @@ -2722,14 +2722,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1DQgJen8SpzsxG-Zh9nfPOPSopvk6Jqg6" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1DQgJen8SpzsxG-Zh9nfPOPSopvk6Jqg6.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1QsVMOxpXzJg5KTJwbyHKc0t4oG0Tm0IY" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1QsVMOxpXzJg5KTJwbyHKc0t4oG0Tm0IY.jpg" } } ] @@ -2759,14 +2759,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1_JilSRr_Jfva5epw_MojFCTzXEOfpF7R" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1_JilSRr_Jfva5epw_MojFCTzXEOfpF7R.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1jjRN2p8khWY_rBve3WWfLNuayErP9APv" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1jjRN2p8khWY_rBve3WWfLNuayErP9APv.jpg" } } ] @@ -2796,14 +2796,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1mBiX6inI3TIR9O1eKtDySt1shPwaCydy" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1mBiX6inI3TIR9O1eKtDySt1shPwaCydy.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1q63KMGai1CTaMlIIls7z6Tnvb3-ktD1V" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1q63KMGai1CTaMlIIls7z6Tnvb3-ktD1V.jpg" } } ] @@ -2832,14 +2832,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=16NPGY7eQMstrlhq8CGy670Y9hU_aFFUi" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/16NPGY7eQMstrlhq8CGy670Y9hU_aFFUi.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=17LtalJ9fDXuY0Ku1Ncih1YB_x_0irK_q" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/17LtalJ9fDXuY0Ku1Ncih1YB_x_0irK_q.jpg" } } ] @@ -2869,14 +2869,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1q4enWMWcCWcC7gAGUVDw4qtBUApxyNBr" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1q4enWMWcCWcC7gAGUVDw4qtBUApxyNBr.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1-si-uwMVfYDB5JV_Lk4Auzcxvkoj7Q_V" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1-si-uwMVfYDB5JV_Lk4Auzcxvkoj7Q_V.jpg" } } ] @@ -2903,14 +2903,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=11pjR-2BgKCKpWwvWHe_9et0IxWY_AG0B" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/11pjR-2BgKCKpWwvWHe_9et0IxWY_AG0B.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1TiZaerCaAlEhVeB-UNc7JANo1bIQqjA1" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1TiZaerCaAlEhVeB-UNc7JANo1bIQqjA1.jpg" } } ] @@ -2941,14 +2941,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1xctIojeaJikHqNu1sEa-sGs9Mn0rnDk1" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1xctIojeaJikHqNu1sEa-sGs9Mn0rnDk1.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=13qk0m2U_MzaKZHLmNsD3qt98vSKiAlNM" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/13qk0m2U_MzaKZHLmNsD3qt98vSKiAlNM.jpg" } } ] @@ -2978,14 +2978,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1E2rGRfRYAyJNLECBBPcb7fDpAGTP8mkc" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1E2rGRfRYAyJNLECBBPcb7fDpAGTP8mkc.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1eYZPF9ahbOPESQmZH-vUO7scXIdcDzM4" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1eYZPF9ahbOPESQmZH-vUO7scXIdcDzM4.jpg" } } ] @@ -3018,14 +3018,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1QjslzVNJydhjbfFFWaRu2HARW7sspp3S" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1QjslzVNJydhjbfFFWaRu2HARW7sspp3S.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1sC_fJu3QeE21uOBRF9rp7A5xfErP3oNV" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1sC_fJu3QeE21uOBRF9rp7A5xfErP3oNV.jpg" } } ] @@ -3055,14 +3055,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1vZGKhihlLJqWpejIUk-JSDwe8OtbIRQD" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1vZGKhihlLJqWpejIUk-JSDwe8OtbIRQD.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1JG0GzjpJlihkkhy0SjfBkar6g8Z4unSR" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1JG0GzjpJlihkkhy0SjfBkar6g8Z4unSR.jpg" } } ] @@ -3091,14 +3091,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=135IGl8h1dhRqO9dnvrB5plZkiPvDrq21" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/135IGl8h1dhRqO9dnvrB5plZkiPvDrq21.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=19_hDLRscY6_u_Myot1DS8aVu0eEmHVET" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/19_hDLRscY6_u_Myot1DS8aVu0eEmHVET.jpg" } } ] @@ -3127,14 +3127,14 @@ "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=16Zc_FO4hXYjptgNrEZ8n5-593PUTRh3m" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/16Zc_FO4hXYjptgNrEZ8n5-593PUTRh3m.jpg" } }, { "type": "image", "href": { "type": "external", - "url": "https://drive.google.com/uc?id=1PrvIhA521NYP9gakaGl693DcCJ7fpmqP" + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/ToMT/1PrvIhA521NYP9gakaGl693DcCJ7fpmqP.jpg" } } ] @@ -3164,14 +3164,14 @@ "type": "image", "href": { "type": "external", - 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