diff --git a/_doc/Spec_Copy.md b/_doc/Spec_Copy.md index a03de7bb2a..0d18691878 100644 --- a/_doc/Spec_Copy.md +++ b/_doc/Spec_Copy.md @@ -41,15 +41,15 @@ An example homebrew file might contain the following information in it's `_meta` "dependencies": { "monster": [ // Use the property name first "MM", // Then the source ID - "TDCSR" // Homebrew sources can also be used, but must be stored in the repo + "GHPG" // Homebrew sources can also be used, but must be stored in the repo ], "monsterFluff": [ "MM", - "TDCSR" + "GHPG" ], "subclass": [ "fighter", // Note the use of the class name for (sub)class(Feature) dependencies - "TDCSR" // Homebrew (sub)class(Feature) dependencies use the normal source + "GHPG" // Homebrew (sub)class(Feature) dependencies use the normal source ] }, "internalCopies": [ // A list of properties from the current document that are copied @@ -58,7 +58,7 @@ An example homebrew file might contain the following information in it's `_meta` ], "includes": { // A map of properties to be loaded from sources "spell": [ - "TDCSR" + "GHPG" ] } ``` diff --git a/_generated/index-meta.json b/_generated/index-meta.json index 2da728e9ab..af8969561e 100644 --- a/_generated/index-meta.json +++ b/_generated/index-meta.json @@ -1 +1 @@ -{"Sample - Giddy; 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"adventure": [ { @@ -1592,7 +1592,7 @@ "type": "image", "href": { "type": "external", - "url": "https://5etools-mirror-1.github.io/img/bestiary/MM/Werebear.jpg" + "url": "https://5etools-mirror-1.github.io/img/bestiary/MM/Werebear.webp" } } ] @@ -1785,7 +1785,7 @@ "type": "image", "href": { "type": "external", - "url": "https://5etools-mirror-1.github.io/img/bestiary/MM/Werebear.jpg" + "url": "https://5etools-mirror-1.github.io/img/bestiary/MM/Werebear.webp" } } ] diff --git a/adventure/DMsGuild; Rats of Waterdeep.json b/adventure/DMsGuild; Rats of Waterdeep.json new file mode 100644 index 0000000000..ccff98dc30 --- /dev/null +++ b/adventure/DMsGuild; Rats of Waterdeep.json @@ -0,0 +1,2128 @@ +{ + "_meta": { + "sources": [ + { + "json": "RatsofWaterdeep", + "abbreviation": "RoW", + "full": "Rats of Waterdeep", + "authors": [ + "Will Doyle", + "Lysa Penrose" + ], + "convertedBy": [ + "Eulum" + ], + "version": "1.4", + "url": "https://www.dmsguild.com/product/240322/Rats-of-Waterdeep", + "color": "cf0369" + } + ], + "dateAdded": 1696083705, + "dateLastModified": 1696083705, + "_dateLastModifiedHash": "8e07f07b05" + }, + "adventure": [ + { + "name": "Rats of Waterdeep", + "id": "RoW", + "source": "RatsofWaterdeep", + "group": "homebrew", + "storyline": "Waterdeep", + "level": { + "custom": "1-4" + }, + "published": "2020-02-29", + "contents": [ + { + "name": "Introduction", + "headers": [ + "Adventure Primer", + { + "depth": 1, + "header": "Overview" + }, + { + "depth": 1, + "header": "Background" + }, + { + "depth": 1, + "header": "Character Hooks" + }, + "Adjusting the Adventure", + "Adventure Flow" + ] + }, + { + "name": "Murder Most Foul", + "headers": [ + "Waterdeep Noir", + "The Crime Scene", + "Enter the Kingpin" + ], + "ordinal": { + "type": "part", + "identifier": 1 + } + }, + { + "name": "Trail of the Rat", + "headers": [ + "Doctor Ward's Apothecary", + "The Secret Laboratory", + "Harbor Holdings", + "The Temple of Rot" + ], + "ordinal": { + "type": "part", + "identifier": 2 + } + }, + { + "name": "Revealing the Rat", + "headers": [ + "Into the Sewers", + "The Rat King's Lair", + "The Salvation Parade", + "Bonus: Foil the Xanathar" + ], + "ordinal": { + "type": "part", + "identifier": 3 + } + }, + { + "name": "Rewards", + "headers": [ + "Experience", + "Treasure" + ] + }, + { + "name": "New Player Options", + "headers": [ + "Background: Detective", + "Ranger Archetype: Rat King", + "Druid Archetype: Circle of Plagues" + ], + "ordinal": { + "type": "appendix", + "identifier": "A" + } + }, + { + "name": "Monster/NPC Statistics", + "headers": [ + "" + ], + "ordinal": { + "type": "appendix", + "identifier": "B" + } + }, + { + "name": "Handouts", + "headers": [ + "Quarantine Zone Map", + "Straight Talk from the Docks", + "Doc Ward's Papers", + "Cipher Wheel", + "Security Box Puzzles", + "Security Box Papers" + ], + "ordinal": { + "identifier": "C", + "type": "appendix" + } + } + ] + } + ], + "adventureData": [ + { + "id": "RoW", + "source": "RatsofWaterdeep", + "data": [ + { + "type": "section", + "name": "Introduction", + "page": 2, + "entries": [ + "Rats of Waterdeep is a DUNGEONS AND DRAGONS adventure for characters of level 1-4, optimized for 1st-level characters, and designed for roughly three to four hours of play. The adventure comprises the following sections:", + { + "type": "list", + "items": [ + "{@adventure Adventure Primer.|RoW|0,adventure primer} An overview of the adventure, including character hooks and advice for scaling the adventure.", + "{@adventure Part 1: Murder Most Foul.|RoW|1} The characters investigate the disappearance of a sea captain, uncover a murder, and meet the kingpin who, unbeknownst to them, is behind it all.", + "{@adventure Part 2: Trail of the Rat.|RoW|2} The characters chase up clues from the murder site, and reveal a portion of the true plot the captain discovered: a secret romance between two powerful figures.", + "{@adventure Part 3: Revealing the Rat.|RoW|3} The characters confront the heartbroken Rat King and, perhaps, a spy who reveals the truth behind the lovers' breakup. Then, they rush to the Salvation Parade for a final showdown.", + "{@adventure Rewards.|RoW|4} A summary of experience points, treasure, and magic items available in the adventure.", + "{@adventure Appendix A: New Player Options.|RoW|5} A new background, Detective, and two new class archetypes: Rat King for the ranger, and Circle of Plagues for the druid.", + "{@adventure Appendix B: Monster/NPC Statistics.|RoW|6} Stat blocks for all the villains in the adventure.", + "{@adventure Appendix C: Handouts.|RoW|7} Player handouts and maps for use at the table." + ] + }, + { + "type": "section", + "name": "Adventure Primer", + "page": 3, + "entries": [ + { + "type": "entries", + "name": "Overview", + "entries": [ + "A magical plague has forced the Lords of Waterdeep to quarantine part of the Dock Ward. Amid the confusion, an old sea captain is found dead in suspicious circumstances within the quarantine zone. With the City Watch too fearful to enter, the characters investigate the murder to bring those responsible to justice.", + "Their trail unearths a feud between two shadowy characters: the so-called 'Rat King' of Waterdeep, and the mysterious 'Lady of Plagues'. Their grudge culminates at the Salvation Parade: a prayer-march organized by the faithful of Ilmater. If the characters don't intervene, hundreds of innocents could be transformed into rats.", + "By uncovering the right clues, the players learn that the Lady of Plagues and the Rat King are estranged lovers. Each thinks their partner plotted their murder: when in fact, the Xanathar crime boss orchestrated their feud, and is using the ensuing confusion to smuggle a shipment of slaves into Skullport. With the right evidence, the characters can reunite the lovers, turn them against the Xanathar's agents, and free the slaves." + ], + "page": 3 + }, + { + "type": "entries", + "name": "Background", + "entries": [ + "For years, the Rat King protected the slums from fire, thievery, and oppression. Out of disguise, this vigilante was the lowly sewer scavenger Catarina Brisby, who lived alone with her father, a retired sea captain.", + "In recent months, Catarina learned that a druid from the Circle of Plagues was concocting a magical disease that would transform the poor folk of the docks into rats. She traced this 'Lady of Plagues' to an apothecary on the docks: a front for the druid's plague laboratory. Here she learned that her enemy was trialing the virus on criminals and murderers: the same foes the Rat King brawled with each night. Rather than fight her, Catarina reached out to the Lady of Plagues, and found a kindred spirit called Maladie Song.", + "They met often and in secret, and as time passed their rivalry blossomed into love. Catarina persuaded Maladie to lock her plagues away in a casket, and live in peace with her in the city. She introduced her to her father, Captain Brisby, and together they made plans for their future.", + "Soon after, an outbreak of Rat Pox struck the Dock Ward. Unable to find Maladie, Catarina faced the horrible realization that her lover had betrayed her. As the Rat King hunted anew for the Lady of Plagues, Catarina's father conducted his own investigations through the district's seedier taverns. He discovered that the Xanathar crime boss had stolen and unleashed Maladie's plague, and was using the outbreak to smuggle slaves into the city through the docks. The old captain arranged a covert meeting with the port authorities, but before he could act on it, the Xanathar's minions murdered him and pinned the crime on his own daughter, the Rat King.", + "Such is the situation when the characters enter the story..." + ] + }, + { + "type": "entries", + "name": "Character Hooks", + "entries": [ + "Use the following hooks to draw the characters into the adventure, or devise your own. All hooks should point to the meeting with Swordcaptain Morrow in {@adventure Part 1: \"Murder Most Foul\".|RoW|1}", + "{@b Detectives.} The City of Splendors swills with intrigue and sleaze, fueling a burgeoning market in sleuths-for-hire. You've put yourself up for work, and the City Watch have taken the bait. This hook is especially relevant to characters with the {@background Detective|RoW} background (see appendix A: \"New Character Options\").", + "{@b Troubled Relatives.} Rat Pox has quarantined the streets where someone special to you lives. There's no way to contact them, so you've appealed to the City Watch for help. They can smuggle you inside, but they want a favor in return...", + "{@b Faction Agents.} The Rat Pox represents a threat to the city's order that no faction can abide. Your superiors have sent you to the docks to uncover the source of the plague and quash it." + ] + } + ] + }, + { + "type": "section", + "name": "Adjusting the Adventure", + "page": 4, + "entries": [ + "{@i Rats of Waterdeep} is optimized for a group of five characters with an average party level (APL) of 1st-level. It is playable with higher-level groups using the following adjustments (maximum character level 4) :", + { + "type": "table", + "colLabels": [ + "Encounter", + "Adjustments" + ], + "colStyles": [ + "col-6", + "col-6" + ], + "rows": [ + [ + "Enter the Kingpin", + "Add two {@creature thug|MM|thugs} for every APL above first." + ], + [ + "Doctor Ward's Apothecary", + "Add three {@creature cultist|MM|cultists} for every APL above first." + ], + [ + "Harbor Holdings", + "Above first level, replacce the twins with {@creature thug|MM|thugs}. Add one {@creature thug} for every APL above second (i.e. they become triplets or quadruplets!)." + ], + [ + "Temple of Rot", + "Add two {@creature swarm of rats|MM|swarms of rats} for every APL above first." + ], + [ + "Rat King's Lair", + "Add two {@creature swarm of rats|MM|swarms of rats} for every APL above first." + ], + [ + "Salvation Parade", + "Add three {@creature cultist|MM|cultists} for every APL above first." + ], + [ + "Foil the Xanathar", + "Add two {@creature apprentice wizard|VGM|apprentice wizards} for every APL above first." + ] + ] + }, + { + "type": "inset", + "name": "Waterdeep, City of Splendors", + "entries": [ + "Also known as the Crown of the North, Waterdeep is a grand metropolis hewn into the cliffs of the Sword Coast. It ' s the largest city on Faer ûn, if not all Toril, and trades with every corner of the world. Famed for its decadent nobles and powerful guilds, the city attracts thousands of visitors each day. Above ground, a council of Masked Lords regulate the city's strict laws, which are upheld by an army of watchmen. Below the streets, the sprawling dungeon of Undermountain draws adventurers from afar, and criminal gangs vie for control of the subterranean hideout of Skullport. For more information on Waterdeep, refer to the {@book Sword Coast Adventurer's Guide|SCAG}." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/hlov1J1.png" + } + } + ] + }, + { + "type": "section", + "name": "Adventure Flow", + "page": 5, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/UQtRjBQ.png" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Part 1: Murder Most Foul", + "page": 6, + "entries": [ + "The characters investigate the disappearance of a sea captain, uncover a murder, and meet the kingpin who, unbeknownst to them, is behind it all.", + { + "name": "Waterdeep Noir", + "type": "entries", + "entries": [ + "Swordcaptain Arvene Morrow summons the characters to her City Watch office in the Castle Ward. When they enter, the sergeant is seated at her desk, and her intern and detective-in-training, Watchman Bogarte Locks, is staring out the window and muttering to himself.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/KqhV8xz.png" + } + }, + "Swordcaptain Morrow greets the characters, introduces them to her intern, and then shares the following information:", + { + "type": "list", + "page": 6, + "items": [ + "A mysterious disease is rampaging through the Dock Ward of Waterdeep, forcing the city to quarantine the entire district. The disease, which goes by many nicknames including Rat Pox, is believed to be magical in nature and thus can't easily be cured. Symptoms begin with a simple cough, after which the subjects start to grow rat-like features such as whiskers, hairy ears, claws, fur, and tails. It's feared the final stage turns residents into actual rats.", + "The entire City Watch is focused on discovering the root of the outbreak and, hopefully, its cure. Morrow thought she had a lead when a retired sea captain, Jerald Brisby, sent a message claiming that he had top secret information about the truth behind Rat Pox." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/YUUjbjH.png" + } + }, + { + "type": "list", + "columns": 0, + "page": 6, + "items": [ + "Captain Brisby didn't show for their rendezvous, and Morrow fears the worst. She's found the captain's address, but it's inside the quarantine zone and Morrow doesn't want to risk her health chasing up the lead. Watchman Locks has offered to venture inside, but it's too dangerous for him \u2013 a fledgling detective \u2013 to investigate alone.", + "If the characters escort Watchman Locks, investigate what happened to the captain, and uncover the \"truth,\" Swordcaptain Morrow promises to reward them 200 gp.", + "Swordcaptain Morrow says the civilians inside the quarantine zone are planning a prayer march this evening. She expects the characters to complete their investigation before the march, called the Salvation Parade, concludes." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/xYtCHiD.png" + }, + "title": "Bogarte Locks" + }, + { + "type": "list", + "page": 7, + "items": [ + "If characters seem wary of entering the quarantine zone, Swordcaptain Morrow offers them posies of fragrant freesia blossoms. The peppery scent is said to ward disease." + ] + }, + { + "type": "inset", + "page": 7, + "name": "Roleplaying Swordcaptain Arvene Morrow", + "entries": [ + "With a discerning eye honed by years of experience, this middle-aged human woman speaks in a soft, measured tone that leaves no room for nonsense. She's direct but not unkind and, regarding her trainee watchman, an endless fount of patience." + ] + }, + { + "type": "inset", + "page": 7, + "name": "Roleplaying Watchman Bogarte Locks", + "entries": [ + "For an aspiring detective, this young male tiefling seems to keep his head in the clouds, often staring into space and narrating his surroundings with fanciful yet jaded metaphors. However, he certainly looks the part with a leather fedora under his horns, a tan trench coat, and chiseled features to match. Oddly, to him at least, his coworkers opt for the city-mandated uniform." + ] + }, + { + "type": "entries", + "name": "Development", + "entries": [ + "With Watchman Locks leading the way, the characters easily bypass the security at the quarantine line and find the captain's apartment.", + "{@b At this point, give the player's} {@adventure Handout 1: the quarantine zone map.|RoW|7,quarantine zone map}" + ] + }, + { + "type": "inset", + "page": 7, + "name": "Rat Pox", + "entries": [ + "Exploring the quarantine zone is dangerous. Each time the characters enter a new location of this adventure, they must succeed on a DC 12 Constitution saving throw to avoid infection. On a failure, the character gains a new rat feature by rolling 1d6 on the table below, rerolling if they receive a feature they already have.", + { + "type": "table", + "page": 0, + "colLabels": [ + "{@dice d6}", + "" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-center" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1 + } + }, + "Your eyes become beady rat eyes. You have disadvantage on Wisdom (Perception) checks that rely on sight." + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + " You sprout whiskers and a rat-like snout. You gain advantage on Wisdom (Perception) checks that rely on smell." + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "Rat ears sprout from your head. You gain advantage on Wisdom (Perception) checks that rely on hearing." + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "Mottled rat fur covers your skin. You have disadvantage on Charisma (Persuasion or Performance) checks." + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "Your hands morph into rat-like claws. You have disadvantage on Dexterity (Sleight of Hand) checks, and when you attack and roll a natural 1, you drop any weapon you're carrying in your hands." + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "You sprout a tail, and it seems to have a mind of its own." + ] + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "The Crime Scene", + "page": 7, + "entries": [ + "Traveling through the Dock Ward, the characters witness many destitute and sick residents huddled along the streets, with rodents skittering everywhere.", + "Captain Brisby lives in a shabby tenement building on Cloak Lane. Entering the apartment, the characters discover he's been murdered.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/8MRLWN8.png" + } + }, + { + "type": "entries", + "name": "Clues", + "entries": [ + "Captain Brisby's apartment is small and sparsely furnished, with a combined living room and kitchen, and an adjoining bedroom. Among the typical items one might find in a bachelor's pad, the characters can uncover the following clues.", + "{@b The Body.} The captain's corpse is covered in puncture wounds and lies in a pool of blood. Any character investigating the body can discern tiny rodent bite and claw marks everywhere. Judging by the wounds, they didn't prey on the body after death: they took his life! The bloody trails of tiny clawed feet are easily tracked. The tracks lead out of the window, and down the street to the Temple of Rot in Part 2.", + "{@b The Newspaper.} Any character searching under the bed finds a rolled broadsheet next to the chamber pot. {@b Give the players} {@adventure Handout 2: 'Straight Talk from the Docks'.|RoW|7,straight talk from the docks} This broadsheet holds threads to several parts of this adventure, but the primary clue is an advertisement for a local doctor's office. This leads the characters to Doctor Ward's Apothecary in Part 2.", + "The main story details a feud between the 'Rat King' and the 'Lady of Plagues'. Characters who read this can make a DC 10 Intelligence (History) check to recall the following information:", + { + "type": "list", + "page": 7, + "items": [ + "Rat Kings are the legendary, unseen guardians of sewers, back-alleys, and slums. When fire, disease, or invasion threatens a Rat King's domain, it steps from the shadows to defend it.", + "According to legend, each large city in the North has its own mysterious Rat King (who may be male or female). To become a Rat King, the existing Rat King must be driven off or slain.", + "The Rat King represents the spirit of the urban sprawl, where the weak perish and the mob rule. Each Rat King can summon swarms of vermin to fight at their side." + ] + }, + "The Lady of Plagues is more of an enigma, but any character who succeeds on a DC 12 Intelligence (Nature) check recalls that some druids follow the Circle of Plagues. These zealots believe nature is strengthened by regular culls, and thus visit cities to spread pestilence and disease.", + "{@b The Hidden Note.} Any character searching the body and succeeding on a DC 10 Intelligence (Investigation) check finds a tiny piece of parchment hidden in the captain's left sock. This check is made with advantage if the character has the City Watch, Detective, Inquisitor, or Spy background. The note has the letters \"HH\" and the numbers \"908\" scribbled on it. Combined with the newspaper, which includes an advertisement for the local bank, the note leads to Harbor Holdings in Part 2.", + "{@b The Icebox.} Any character searching the kitchen finds the icebox and a carton of crackers. The icebox is full of cheese. Every type of cheese. The smell is overwhelming. These clues are useful if characters go to Harbor Holdings in Part 2.", + "{@b The Sketches.} Any character searching the living room finds framed and colored sketches of the captain with a young child. The girl has red hair and a wealth of freckles. A successful DC 12 Intelligence (Investigation) check reveals that one of the sketches has the words \"Cat, Age 6\" written on the back. This clue is useful if the characters go to Harbor Holdings in Part 2." + ] + }, + { + "type": "entries", + "name": "Development", + "entries": [ + "Once their thirst for clues is satisfied, characters can leave to pursue the paths they've discovered. However, their progress is disrupted by Waterdeep's infamous beholder crime lord..." + ] + } + ] + }, + { + "type": "entries", + "name": "Enter the Kingpin", + "page": 8, + "entries": [ + "As they're leaving the apartment, the Xanathar and his goons discover the characters.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/DIzZpEj.png" + } + }, + "Glancing over the characters with a mix of contempt and boredom, the Xanathar proceeds to interrogate them about their investigation (in truth, it's just a chance for him to brag about himself). Those foolish enough to defy him are disintegrated on the spot \u2013 although the Xanathar always targets Watchman Locks first as a warning. The Xanathar's 'questions' could include:", + { + "type": "list", + "page": 8, + "items": [ + "\"So, the worthless City Watch dare to cross the barricade. Here to investigate a 'crime', no doubt?\"", + "\"What leads do you have? No, don't tell me, I can tell from your faces. Nobody can read a face like me.\"", + "\"I love the people of the docks. Love 'em. And they love me. That's why I'm here, to see they're well cared for. Unlike your City Watch.\"", + "\"Everybody knows you people have treated me very unfairly. It's disgusting. Really, I think you should apologize.\"" + ] + }, + "Tiring of the interrogation, the Xanathar orders its thugs to \"deal with\" the nuisance, and then floats away, commanding the mind flayer to follow. The three {@creature thug|MM|thugs} attack the characters. Watchman Locks is a {@creature guard} that fights alongside the characters.", + { + "type": "entries", + "name": "Treasure", + "entries": [ + "The thugs carry a combined 30 gp in loose change and cheap jewelry. One of them has a pearl carved like an eye sewn into his bandana (20 gp)." + ] + }, + { + "type": "entries", + "name": "Development", + "entries": [ + "After dispatching the Xanathar's thugs, the characters can continue to their chosen destination in Part 2. Should the thugs knock them unconscious, you can choose for their bodies to be found by cultists, brought to the Temple of Rot, and revived." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/QlxjiUO.png" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Part 2: Trail of the Rat", + "page": 9, + "entries": [ + "The characters chase up clues from the murder site and reveal a portion of the true plot the captain discovered: a secret romance between two powerful figures.", + { + "type": "entries", + "name": "Doctor Ward's Apothecary", + "entries": [ + "The characters visit Doctor Ward's apothecary, which turns out to be a front for the Lady of Plague's experimental disease laboratory.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/PyHCpV3.png" + } + }, + "Doctor Ward's apothecary lies on Dark Lane, and is identifiable only by a small hand-painted sign in the window of an otherwise unmarked storefront. Entering the apothecary, the characters notice the following features:", + { + "type": "list", + "page": 9, + "items": [ + "The walls are lined with small square drawers and shelves filled with dusty bottles of potions and oils.", + "In the center of the room, an aquarium of leeches rests on a small table flanked by two utilitarian couches.", + "A young woman sits behind a desk facing this reception area, with a curtained doorway behind her. A small placard on the desk identifies the woman as Joy Hultmark." + ] + }, + { + "type": "entries", + "name": "The Front", + "page": 9, + "entries": [ + "Joy acts as \"receptionist\" for the \"doctor\". Since the Lady of Plagues hand-picks her victims, Joy spends her time reading newspaper gossip columns and trying to make visitors go away. Her master's carefully-selected clients are lured into the surgery and thrown into the cellar, where the cultists conduct revolting experiments on them.", + "Joy is a trained {@creature spy}, but she won't attack unless intruders enter the secret laboratory. Joy makes half-hearted attempts to encourage the characters to leave the office. Here are some examples of how she might interact:", + { + "type": "list", + "page": 9, + "items": [ + "As characters enter, Joy tells them the appointment books are full and they're to come again another time. Or not. Whatever.", + "If characters browse the shelves of snake oils and false potions and try to purchase anything, Joy pauses with an annoyed look and then says the items are floor samples. Not for sale.", + "If characters ask about the curtained doorway, she simply states it isn't their business.", + "If characters force their way past her and through the curtain, she shrugs and halfheartedly insists they stop \u2013 \"Oh... no... please... don't...\" \u2013 without looking up from her newspaper." + ] + }, + { + "type": "inset", + "page": 9, + "name": "Roleplaying Receptionist Joy Hultmark", + "entries": [ + "Playing the role of a fake receptionist would be a dull affair for most, but this young woman really can't be bothered to do anything else. Joy is apathetic to the world and speaks in annoyed pauses and bored sighs. Beneath her guise as an office administrator, however, Joy is a trained and ruthless killer, but she only exercises her skills when necessary. Killing is just, like, so much effort." + ] + } + ] + }, + { + "type": "entries", + "name": "The Surgery", + "entries": [ + "A small surgery is located behind the curtain. If the characters enter here, they notice the following features:", + { + "type": "list", + "page": 9, + "items": [ + "A wooden chair squats in the middle of the floor, surrounded by trays of surgical equipment. A lever set into the chair's base appears to control the angle of its backrest.", + "Shelves on the walls contain pickled organs and jars of leeches." + ] + }, + "If a character pulls the lever, the chair tips over as a trapdoor opens underneath it, revealing a deep pit with an iron ladder is set into its walls. Anyone seated in the chair is dumped into the secret laboratory 20 feet below.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/yViIiLS.png" + } + } + ] + } + ] + }, + { + "type": "entries", + "name": "The Secret Laboratory", + "entries": [ + "The Lady of Plagues and her minions use this laboratory to experiment with vile substances and create new diseases.", + "The secret laboratory contains the following features:", + { + "type": "list", + "items": [ + "Steel tables covered in all manner of glass vials and flasks, filled with sludge-colored liquids simmering over open flames.", + "Cages filled with rats that immediately start screeching when the characters enter.", + "Six humanoids wearing black suits, widebrimmed hats, and beaked masks." + ] + }, + "The plague-masked humanoids are six {@creature cultist|MM|cultists} loyal to the druid, who are continuing her experiments as she prepares her attack on the Salvation Parade. They attack at once.", + "{@b Interrogation.} If the cultists are captured and questioned, they admit that they work for the Lady of Plagues and reveal that they're concocting a virus to turn the residents of Waterdeep into rats. Characters who ask about the Rat King are told that the Lady of Plagues foolishly fell in love with the Rat King but was betrayed and has now sworn revenge on the city. Their mistress is the only one with an antidote for the Rat Pox, but she has no intention of using it now. She's currently somewhere in the city above, preparing to unleash the plague.", + "{@b Rats.} Characters who examine the caged rats can make a DC 13 Intelligence (Nature) or Wisdom (Medicine) check. On a success, they realize the rats appear diseased. At best, some are disoriented or feverish. At worst, they're covered in pustules. Oddly, one of them has an oversized gold tooth.", + { + "type": "entries", + "name": "The Lady of Plagues' Secret", + "entries": [ + "A desk in the corner is strewn with original copies of advertisements much like the one in the newspaper, and a parchment that suggests the cultists have been experimenting on criminals and murderers. Give the players {@adventure Handout 3: Doc Ward's papers.|RoW|7,doc ward's papers}", + "Characters searching the desk drawers find a cipher wheel, which can be used to interpret the letters bordering the advertisements. {@b Give the characters} {@adventure Handout 4: the cipher wheel|RoW|7,cipher wheel}" + ] + }, + { + "type": "entries", + "name": "Treasure", + "entries": [ + "The cultists carry 45 gp in loose change and jewelry. The gold tooth is worth 5 gp." + ] + }, + { + "type": "inset", + "name": "Solving the Puzzle", + "entries": [ + "Each advertisement contains a clue to using the cipher wheel; for example, \"8% off\" means you should click the upper wheel eight letters back, and \"gain 4 free leeches!\" means you should click it four letters ahead. Once correctly set, the players can use the cipher wheel to decode the seemingly random letters bordering each advertisement. The solutions to these puzzles are as follows:", + { + "type": "list", + "items": [ + "I WISH FOR THE DAY OUR LOVE IS NOT HIDDEN", + "SAW A RAT TODAY AND THOUGHT OF YOU", + "IT WASN'T ME WHY CAN'T YOU SEE IT" + ] + }, + "The Lady of Plagues used the advertisements to communicate secretly with her lover, although the note in the paper indicates their romance has fallen on hard times (I WILL NEVER FORGIVE YOU THIS IS WAR)." + ] + } + ] + }, + { + "type": "entries", + "name": "Harbor Holdings", + "entries": [ + "The characters visit a family-run bank in the Dock Ward and deceive their way into Captain Brisby's lock box.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/HkkSVrA.png" + } + }, + "Entering the building, the characters find themselves inside a simple reception.", + { + "type": "list", + "items": [ + "The reception is furnished with potted plants and a pair of gaudy sofas.", + "An iron doorway opposite is flanked by two male gnomes who look exactly alike.", + "When the characters enter, an elderly, hunched female gnome pokes her head out of the door, squints, and hobbles over to greet them, saying \"Hello dearies! Do you have a lockbox number?\"" + ] + }, + "Snixxy Silverhearth is the terribly near-sighted proprietor of Harbor Holdings. If characters provide the number found in Captain Brisby's sock or hand Snixxy the parchment - which she reads as close to her face as possible - Snixxy greets one of them as Captain Brisby and notes \"how many lovely friends\" he's brought with him today.", + "Snixxy's twin sons \u2013 Samwise and Wisesam \u2013 are the {@creature guard|MM|guards} of Harbor Holdings. The twins are suspicious of the characters, but can't remember what Captain Brisby looks like, so they don't know for sure their mother is wrong. Should the situation come to blows, the twins have the following added action:", + "{@b Multiattack.} The twins make two melee attacks.", + { + "type": "inset", + "name": "Roleplaying Snixxy Silverhearth", + "entries": [ + "Snixxy is as charming and complimentary as she is nearly blind. Her sons are always trying to save her from herself, but she thinks they're \"such silly boys.\" She goes out of the way to deny her poor eyesight. For instance, if called out for holding a piece of paper upside down, she rotates it slightly and claims it's \"aahhh, all better.\"" + ] + }, + { + "type": "inset", + "name": "Roleplaying Samewise and Wisesam Silverhearth", + "entries": [ + "Snixxy's precious boys don't share their mother's social flare. Usually terse and quiet, they sometimes speak up to correct their mother, who is often misled by her blurry vision, but they're quick to back down when she hushes them. If they catch someone lying, however, they'll do anything to protect Snixxy and the family business." + ] + }, + { + "type": "entries", + "name": "Security Measures", + "entries": [ + "Snixxy takes the characters into the back room, where she taps on Box 908 among the many that line the walls. Before she can open it, however, she informs the characters that they must solve some simple puzzles using \"security hints.\" With that, she hands a parchment to \"Captain Brisby\". Give characters {@adventure Handout 5: security box puzzles.|RoW|7,security box puzzles}", + "The twins have their eyes on the characters' every move. Each time they attempt to answer a question, they must succeed a DC 12 Charisma (Deception) check. The check is made with advantage if the question is answered correctly. On a failed check, the twins declare the characters frauds and attack.", + { + "type": "inset", + "page": 11, + "name": "Solving the Puzzle", + "entries": [ + "To solve the first part of the puzzle, the character must fill in the blanks by writing down three different ingredients: \"Cheese\", \"Crackers\" and \"Grapes\". In the second part, they must outline the word \"Red\" in the word search. In the final part, they must rearrange the letters to spell \"Catarina\"." + ] + } + ] + }, + { + "type": "entries", + "name": "Treasure", + "entries": [ + "Snixxy opens the lockbox if the characters succeed on all three Charisma (Deception) checks. The lockbox can be unlocked using the key in Snixxy's possession, or picked with a DC 15 Dexterity check made with thieves' tools. Inside, the characters find a pouch of 50 gp, a toy rat, and a sheaf of letters. {@b Give the characters} {@adventure Handout 5: security box papers.|RoW|7,security box papers}", + "The letters prove that the Rat King is Captain Brisby's daughter and reveal she was having a romantic relationship with the Lady of Plagues. Her most recent correspondence indicates that their relationship has dramatically soured. An unsent letter from Captain Brisby suggests the Lady of Plagues is innocent of the crimes his daughter attributed to her.", + "When a character picks up the toy, the pressure from their hand causes the rat to squeak, and a motherly voice from within says, \"Mr. Squeaks loves you!\"" + ] + } + ] + }, + { + "type": "entries", + "name": "The Temple of Rot", + "entries": [ + "The disease- and despair-ridden residents of the Dock Ward assemble and worship the Lady of Plagues at this temple, hoping she'll take pity on them and lift the disease.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/I3cyqDG.png" + } + }, + "The trail of rat tracks from Captain Brisby's apartment goes cold in the churned-up mud of this plaza. The worshipers, who are all ages, genders, and races, display different rat-like features. They share the following information at your discretion:", + { + "type": "list", + "items": [ + "\"The statue? That there's the Lady of Plagues. Don't know much 'bout her 'cept she's the queen o' death 'n' disease.\"", + "\"The Lady of Plagues is the only one who can lift this plague! She can save us!\"", + "\"She's a real mystery woman. All I know is she arrived just before the first case of Rat Pox. They say she's the only one with the cure, so... here I am.\"", + "\"Dock Ward is the Rat King's turf. If you ask me, the Lady of Plagues unleashed Rat Pox to wipe out the King's men.\"", + "\"The Rat King?! Don't say that name here. We worship only the Lady of Plagues!\"", + "\"The Rat King and the Lady of Plagues hate each other, and the Dock Ward has suffered for it. So many fights. So much blood. As if we didn't have it bad enough with the Xanathar prowling about!\"", + "\"Maybe the Rat King spread Rat Pox to frame the Lady of Plagues?!\" \"Please. Don't be a conspiracy theorist.\"", + "\"I hear the priests of Ilmater have organized a prayer march. The Salvation Parade? This is a bad idea. We must only worship the Lady of Plagues!\"" + ] + }, + { + "type": "entries", + "name": "Oh, Rats!", + "entries": [ + "As the characters mingle with the worshipers, screams suddenly break out in the crowd as rats overwhelm the temple! Shouts from the crowd exclaim they've angered the Rat King, and several worshipers move to protect the statue. During the stampede, the characters are attacked by three {@creature swarm of rats|MM|swarms of rats}.", + "When the fight begins, a furry-eared halfling stumbles and falls to the floor, where he's soon surrounded by angry rats. This is Wash Meadsocks, a halfling sewer worker. If a character tries to rescue him, award them inspiration. Through halfling luck, Wash survives the encounter even if he's left to fend for himself." + ] + }, + { + "type": "entries", + "name": "Development", + "entries": [ + "If the characters defeat the swarms, the remaining rats terrorizing the crowd flee toward a nearby sewer grate. Wash Meadsocks exclaims: \"The sewers... That's where the Rat King lives!\" He provides the following information.", + { + "type": "list", + "items": [ + "The Rat King lives down there in the sewers. Wash thinks he knows where. He can show the characters if they want.", + "Wash advises that they don't enter the sewers unless they're completely ready to face the Rat King. That's her home turf, you see. Yes, she's a woman. Wash has seen her." + ] + }, + "Wash can lead the players to the Rat King's lair, but warns them against venturing down too hastily. If the characters head into the sewers, go to Part 3: \"Revealing the Rat\". Wash has the statistics of a {@creature commoner} but flees at the first sign of danger." + ] + }, + { + "type": "inset", + "name": "RUNNING THINGS OUT OF ORDER", + "entries": [ + "It's possible that the players bypass the sewers to search for the Lady of Plagues, perhaps after interrogating the cultists at the secret laboratory. Don't prevent them from doing so: if they devise a good way of finding the Lady of Plagues in the city, try to channel them back into the sewers after meeting her. For example, if confronted with evidence she was set-up, the Lady of Plagues could demand that the characters bring Catarina to her, so she can talk with her in person." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/1swnzgh.png" + } + } + ] + } + ] + }, + { + "type": "section", + "name": "Part 3: Revealing the Rat", + "page": 13, + "entries": [ + "The characters confront the heartbroken Rat King and, perhaps, a Xanathar spy who reveals the truth behind the lovers' breakup. Then, they rush to the Salvation Parade for a final showdown.", + { + "type": "entries", + "name": "Into the Sewers", + "entries": [ + "Exploring the sewers beneath the Dock Ward, the characters soon approach the Rat King's lair.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/hhVrMZx.png" + } + }, + "The sewer tunnels are coated in thick, greentinged sludge littered with debris. As the group sloughs through, the lead character notices a glimmer of something small and shiny resting atop the sludge... a bag of gold coins.", + { + "type": "inset", + "name": "Mouse Trap", + "entries": [ + "A giant {@b mouse trap} lurks under the muck, with the coin bag placed as bait on its triggering mechanism.", + "{@b Detection and Disabling.} Characters who search around the bag discover the presence of a large, submerged object with a successful DC 13 Wisdom (Perception) check. Once detected, a successful DC 10 Intelligence (Investigation) check deduces that removing the bag sets off a giant mouse trap. The mechanism can be jammed, or the bag swapped for an object of equal weight, with a successful DC 13 Dexterity (Sleight of Hand) check.", + "{@b Trigger.} Taking the bait releases a metal bar hidden under the sludge, which snaps forward loudly and strikes anyone standing within 5 feet of the trap.", + "{@b Effect.} All targets in range of the trap when it triggers must make a DC 15 Dexterity saving throw, taking 7 ({@dice 2d6}) bludgeoning damage on a failure or half as much damage on a success. Characters who fail the check are restrained by the iron bar, taking an additional 3 ({@dice 1d6}) bludgeoning damage at the start of each of their turns until they are freed. As an action, a creature can attempt a DC 12 Strength check to free itself or another creature pinned under the bar." + ] + }, + { + "type": "entries", + "name": "Treasure", + "entries": [ + "The cloth bag used as bait contains 50gp." + ] + } + ] + }, + { + "type": "entries", + "name": "The Rat King's Lair", + "entries": [ + "The Rat King's lair lies just beyond the mouse trap. Describe the following features:", + { + "type": "list", + "items": [ + "Rounding a corner, the characters enter a large drain at the intersection of many sewer tunnels.", + "In the center of the chamber, atop a throne made of discarded junk, is a human woman draped in a thin black veil.", + "Hundreds of brown rats envelop her lower body, nuzzling against her protectively." + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/LieJnlG.png" + } + }, + "The {@creature Rat King|RatsofWaterdeep} is distraught over the death of her father, Captain Brisby, and is likely to turn hostile if surprised (see \"Fight It Out\", below). If the characters approach tactfully, a successful DC 13 Charisma (Persuasion or Deception) check convinces her to parlay (see 'Talk It Out'). Good roleplaying should reward advantage on this check. Mentioning the Rat King's romance with the Lady of Plagues ensures she talks willingly.", + { + "type": "entries", + "name": "Fight It Out", + "entries": [ + "If the characters can't convince the Rat King to talk, she attacks. If she hasn't already informed them about the attack on the Salvation Parade (see \"Talk It Out\"), she does so when she's defeated, vengefully laughing that it's too late to stop her rival's attack.", + "{@b Lair actions.} When fighting inside her lair, the Rat King can invoke the rats around her to take lair actions. On initiative count 20 (losing initiative ties), the Rat King can take one lair action to cause one of the following effects:", + { + "type": "list", + "items": [ + "Rats lift the Rat King and carry her up to 30 feet without her provoking opportunity attacks.", + "Swarms overwhelm enemy creatures in a 15- foot square area within sight of the Rat King. Each enemy inside this area must succeed a DC 10 Strength saving throw or be knocked prone. Enemies that fail by 5 or more are also grappled (escape DC 13).", + "Rats bite and claw viciously to protect the Rat King. Enemies within 10 feet of the Rat King must succeed a DC 10 Dexterity saving throw or take 3 ({@dice 1d6}) piercing damage." + ] + }, + "The rats that empower these actions are separate from the {@creature swarm of rats|MM|swarms of rats} the Rat King summons, and are too numerous to target. If the Rat King is defeated, all her rats scatter into the sewers." + ] + }, + { + "type": "entries", + "name": "Talk It Out", + "entries": [ + "If convinced to talk, the Rat King shares the following information:", + { + "type": "list", + "items": [ + "Have the people forgotten how kind the Rat King has been to them, keeping the Xanathar's goons in check here at the Docks?", + "Now the Rat King's father, Captain Brisby, has been murdered, and the Rat King framed for the crime. Death by rats? An insult! The Lady of Plagues will pay!", + "The Rat King knows that the Lady of Plagues is responsible for the Rat Pox and her father's murder. How? None of your business.", + "The Lady of Plagues plans to unleash a new strain of her virus on the Salvation Parade. The Rat King sent her minions to ambush and stop her. If the characters want to help, they should join them. Hurry! The parade is about to start!" + ] + }, + "If the characters bring up the Rat King's secret relationship with the Lady of Plagues, she tells them more:", + { + "type": "list", + "items": [ + "Yes, well, the Rat King was enamored with the Lady of Plagues once. A kindred soul, yet so misguided. So beautiful.", + "The Lady of Plagues came to Waterdeep to cull the city with plague: to \"strengthen the stock\", she'd said. The Rat King persuaded her to hold back. Wouldn't the common cold do instead?", + "In time, the Rat King trusted the Lady of Plagues enough to share her own secrets: her true name, Catarina \"Cat\" Brisby, and her only relative, her father Captain Brisby. There's no point keeping such secrets now...", + "After the Rat King confided in the Lady of Plagues, the sickness took hold in the Dock Ward, and before long her father was found dead. Is she supposed to believe that's a coincidence? No, it was a betrayal." + ] + }, + { + "type": "inset", + "page": 14, + "name": "Roleplaying the Rat King", + "entries": [ + "Catarina \"Cat\" Brisby is a brooding woman with a chip on her shoulder. Having grown up teased for her fascination with rodents, Cat is used to being an outcast; slow to trust, fast to take offense, and often abrupt in her mannerisms. She's completely unequipped to handle her emotions regarding the Lady of Plagues and the loss of her father." + ] + }, + { + "type": "entries", + "name": "Optional: A Rat Among Rats", + "entries": [ + "If the characters show the Rat King the unfinished advertisement from the secret laboratory, or the letter from Brisby's strongbox, a misshapen rat scurries from the swarm and begins to panic and run around. Any character who succeeds on a DC 12 Intelligence (Nature) check recognizes it as a {@creature cranium rat|VGM}: a telepathic rodent that often gathers in swarms to spy for the mind flayers.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/6OC8Ftb.png" + } + }, + "The cranium rat is identical to the one held by the Xanathar's mind flayer aide; in fact, it's a Xanathar spy. The Rat King is genuinely disgusted to see it in her swarm and asks the characters to help her catch it. Each character can take a single action to stop the rat before it flees into the sewers.", + "If caught, the cranium rat begs telepathically for its life in exchange for information. Even if slain, it sends the following images to one of the characters before it dies:", + { + "type": "insetReadaloud", + "entries": [ + "Several images flash through your mind in an instant!", + "First, you see the cranium rat nestled in the arms of the mind flayer as it stands before the Xanathar crime lord. \"We can transport the slaves, my Xanathar. We just need the proper distraction to keep the City Watch busy. How about that old enemy of yours, the Rat King?\"", + "Then you see the cranium rat hiding amidst a rat swarm, spying on the Rat King and the Lady of Plagues as they hold hands inside a laboratory. With great care, the Lady of Plagues locks a vial of green gas inside her strongbox.", + "Next, you see the Rat King introducing the Lady of Plagues to her father, Captain Brisby. As the trio sit down for a meal in Brisby's apartment, you see the cranium rat spying on them through the window.", + "Then you see the mind flayer standing in front of the Xanathar again. \"Unleashing her plague will create the distraction we need. After that, all we need do is turn them against each other...\"", + "Finally, you see a swarm of cranium rats pouring through a window to attack Captain Brisby!" + ] + }, + "The characters now know that the Xanathar has been playing the Rat King and the Lady of Plagues against each other. If anything seems unclear, the Rat King can fill in the blanks for them (refer to the \"{@adventure Background|RoW|0,background}\" section for details).", + "If the characters question the cranium rat about the Xanathar's motives, they learn that the crime boss plans to smuggle a shipment of slaves down Cloak Lane soon after the Salvation Parade.", + "Regardless, and assuming she's still alive, the Rat King rushes above ground to stop her lover from unleashing the disease!" + ] + } + ] + }, + { + "type": "entries", + "name": "Treasure", + "entries": [ + "The Rat King carries {@item pipes of the sewers}, which she offers as thanks if characters help reveal the truth. She also carries one {@item potion of healing|PHB} for every character in the group, which she gives to any characters headed to the Salvation Parade." + ] + } + ] + }, + { + "type": "entries", + "name": "The Salvation Parade", + "entries": [ + "As the characters return to the streets of the Dock Ward, they find the Salvation Parade in full swing. Describe the following:", + { + "type": "list", + "items": [ + "Throngs of Ilmater worshipers fill the streets, handing out blankets and care baskets to the Rat Pox-afflicted bystanders along the curb.", + "The kind murmurs of the marchers soon give way to startled shrieks as the crowd parts. A fearsome woman in a beaked mask appears above them, holding a glass vial above her head. Her cloak billows behind her dramatically although there is no wind." + ] + }, + "The {@creature Lady of Plagues|RatsofWaterdeep} is flanked by three {@creature cultist} henchmen. As the crowd scatters around her, she screams this information:", + { + "type": "list", + "items": [ + "How quick the Rat King was to blame the Lady of Plagues for her own misfortune! Quick to blame, to label, to put her in a box. Now her people will suffer for her presumptions!" + ] + }, + "The Lady of Plague is poised to attack, but if the characters try to negotiate, she shares more information:", + { + "type": "list", + "items": [ + "The Lady of Plagues was betrayed by the Dock Ward's precious protector, the Rat King; the only other person who knew about her \"masterpiece\". She thinks the Rat King released her disease against her will and framed her.", + "Yes, the Lady of Plagues created the disease, but she's an \"artiste,\" not a mass murderer. It's designed to turn people into rats, but it seems it hasn't done so yet. What a disappointment! This new strain won't prove so ineffective." + ] + }, + "If the characters found all the clues and uncovered the Xanathar's plot, the presence of the Rat King stops the Lady of Plagues from attacking (see \"Development\"). If not, three {@creature swarm of rats|MM|swarms of rats} emerge from hiding to face the Lady of Plagues and her followers.", + { + "type": "inset", + "name": "Roleplaying the Lady of Plagues", + "entries": [ + "Maladie Song sees herself as an artiste with an 'E'. Germs are her medium of choice, and the human body is her canvas. She's confident, fiery, pretentious, and oh so dramatic. Beneath her signature beaked mask, she's a classic fairytale beauty with ivory skin, long waves of deep black hair, and ruby lips, but a childhood disease marred the left side of her face, about which she is very sensitive." + ] + }, + { + "type": "entries", + "name": "The Street Brawl", + "entries": [ + "The {@creature swarm of rats|MM|swarms of rats} converge on the {@creature cultist|MM|cultists}, and violence breaks out across the street. Use these tips for combat between the rival parties:", + { + "type": "list", + "items": [ + "The Lady of Plagues faces the characters directly. Resolve her actions as normal.", + "The cultists pair off against the rat swarms. If they're not disrupted by a character, roll {@dice 1d20} for each pairing at the end of each round. On an odd result, the cultist hits the swarm. On an even result, the swarm hits the cultist.", + "If characters disrupt combat between a cultist and a swarm of rats \u2013 by attacking with a melee weapon, for example \u2013 the creatures attack the character instead.", + "If a cultist or swarm of rats is left unpaired with a rival, the creature attacks the nearest character instead." + ] + } + ] + }, + { + "type": "entries", + "name": "Treasure", + "entries": [ + "The Lady of Plagues wears a {@item cloak of billowing|XGE} and carries several vials of Rat Pox antidote." + ] + }, + { + "type": "entries", + "name": "Development", + "entries": [ + "Character who defeat or talk down the Lady of Plagues can secure the Rat Pox antidote she carries. Swordcaptain Morrow sends the cure to be replicated, and the Dock Ward is saved. Any characters infected by the virus are now cured.", + "If the characters kill the Lady of Plagues, the Xanathar secretly drives his slaves through the commotion. The players are successful, but the true villain escapes justice.", + "If the characters found all the clues and uncovered the Xanathar's plot, the jilted lovers cautiously approach each other and make up. The characters can now play a bonus encounter to foil the Xanathar's plans!", + "Regardless, the lovers retire from their roles if they survive. Before they hang up their spurs, they can teach any ranger or druid characters their mystical ways. These characters can now take the Rat King or Circle of Plagues archetypes (see {@adventure Appendix A: New Player Options|RoW|5})." + ] + } + ] + }, + { + "type": "entries", + "name": "Bonus: Foil the Xanathar", + "entries": [ + "Characters who uncovered the Xanathar's plot can head to Cloak Lane to rescue the slaves.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/H2tcvVZ.png" + } + }, + "There's no time to warn the City Watch about the Xanathar's operation. If they're alive, the Lady of Plagues and the Rat King gladly join the characters. Any remaining cultists disappear into the crowd, unwilling to openly defy the kingpin.", + "Arriving at Cloak Lane, the character with the highest passive Perception notices a line of tied and gagged humanoids being led quietly through shadows by the Xanathar's goons: two {@creature apprentice wizards|VGM|apprentice wizards}, four {@creature guard|MM|guards} and two {@creature thug|MM|thugs}. The criminals fight to the death to carry out their mission.", + { + "type": "entries", + "name": "Treasure", + "entries": [ + "The criminals carry 150 gp in loose coin and jewelry." + ] + }, + { + "type": "entries", + "name": "Development", + "entries": [ + "Any defeated goons inform the characters that the Xanathar is sure to find out what they've done and won't ever forgive them. As they say this, the characters spot a watching cranium rat darting around a corner. Should the characters cross paths with the Xanathar's network in the future, their reputation as troublemakers precedes them..." + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Rewards", + "page": 17, + "entries": [ + "Characters can earn the following rewards by playing this adventure.", + { + "type": "entries", + "name": "Experience", + "entries": [ + "Total up all combat experience earned for defeated foes, and divide by the number of characters present in the combat. For non-combat experience, the rewards are listed per character.", + { + "type": "table", + "caption": "Combat Awards", + "colLabels": [ + "Name of Foe", + "XP Per Foe" + ], + "colStyles": [ + "col-10", + "col-2 text-center " + ], + "rows": [ + [ + "Apprentice Wizard", + "50" + ], + [ + "Cultist", + "25" + ], + [ + "Guard", + "25" + ], + [ + "Lady of Plagues", + "200" + ], + [ + "Rat King", + "200" + ], + [ + "Spy", + "200" + ], + [ + "Swarm of Rats", + "50" + ], + [ + "Thug", + "100" + ] + ] + }, + { + "type": "table", + "caption": "Non-Combat Awards", + "colLabels": [ + "Task or Accomplishment", + "XP Per Character" + ], + "colStyles": [ + "col-10", + "col-2 text-center " + ], + "rows": [ + [ + "Find all the murder site clues", + "25" + ], + [ + "Persuade the Rat King to explain herself", + "50" + ], + [ + "Negotiate peace with the Lady of Plagues", + "50" + ], + [ + "Solve the Harbor Holdings vault puzzles", + "75" + ], + [ + "Decipher the coded advertisements", + "75" + ], + [ + "Watchman Locks survives the adventure", + "75" + ], + [ + "Free the slaves", + "50" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Treasure", + "entries": [ + "The characters receive the following treasure, divided up amongst the party. Gold piece values listed for sellable gear are calculated at their selling price, not their purchase price.", + { + "type": "table", + "caption": "Treasure Awards", + "colLabels": [ + "Item Name", + "GP Value" + ], + "colStyles": [ + "col-10", + "col-2 text-center " + ], + "rows": [ + [ + "Swordcaptain Morrow's reward", + "200" + ], + [ + "Treasure from the Xanathar's thugs", + "50" + ], + [ + "Treasure from Doctor Wards laboratory", + "50" + ], + [ + "Lockbox treasure from Harbor Holdings", + "50" + ], + [ + "Coin bag from mouse trap", + "50" + ], + [ + "Treasure from the slave escorts", + "150" + ] + ] + }, + { + "type": "list", + "columns": 3, + "items": [ + "{@item Pipes of the Sewers}", + "{@item Clock of Billowing}", + "{@item Potion of Healing|PHB}" + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Appendix A: New Player Options", + "page": 18, + "entries": [ + { + "type": "entries", + "name": "Background: Detective", + "entries": [ + { + "type": "list", + "items": [ + "{@background Detective|RatsofWaterdeep}" + ] + } + ] + }, + { + "type": "entries", + "name": "Ranger Archetype: Rat King", + "entries": [ + { + "type": "list", + "items": [ + "{@link Rat King|https://5e.tools/classes.html#ranger_phb,state:sub-rat-king-ratsofwaterdeep=b1}" + ] + } + ] + }, + { + "type": "entries", + "name": "Druid Archetype: Circle of Plagues", + "entries": [ + { + "type": "list", + "items": [ + "{@link Circle of Plagues|https://5e.tools/classes.html#druid_phb,state:sub-plagues-ratsofwaterdeep=b1}" + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Appendix B: Monster/NPC Statistics", + "page": 21, + "entries": [ + { + "type": "list", + "columns": 4, + "items": [ + "{@creature Apprentice Wizard|VGM}", + "{@creature Commoner}", + "{@creature Cultist}", + "{@creature Guard}", + "{@creature Lady of Plagues|RatsofWaterdeep}", + "{@creature Rat King|RatsofWaterdeep}", + "{@creature Spy}", + "{@creature Swarm of Rats}", + "{@creature Thug}" + ] + } + ] + }, + { + "type": "section", + "name": "Appendix C: Handouts", + "page": 24, + "entries": [ + { + "type": "entries", + "name": "Handout 1: Quarantine Zone Map", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/G6Hnscq.png" + } + } + ] + }, + { + "type": "entries", + "name": "Handout 2: Straight Talk from the Docks", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/VGTxfIj.png" + } + } + ] + }, + { + "type": "entries", + "name": "Handout 3: Doc Ward's Papers", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/X2FQPp6.png" + } + } + ] + }, + { + "type": "entries", + "name": "Handout 4: Cipher Wheel (Requires Assembly!)", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/8Y6QP0O.png" + } + } + ] + }, + { + "type": "entries", + "name": "Handout 5: Security Box Puzzles", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/HBAKjCd.png" + } + } + ] + }, + { + "type": "entries", + "name": "Handout 5: Security Box Papers", + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/bEEppx7.png" + } + } + ] + } + ] + } + ] + } + ], + "monster": [ + { + "name": "Lady of Plagues", + "size": [ + "M" + ], + "type": "humanoid", + "source": "RatsofWaterdeep", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 12, + "from": [ + "{@item leather armor|phb}" + ] + } + ], + "hp": { + "formula": "4d8 + 8", + "average": 26 + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 12, + "con": 14, + "int": 14, + "wis": 14, + "cha": 16, + "passive": 14, + "cr": "1", + "page": 22, + "skill": { + "insight": "+4", + "medicine": "+4", + "nature": "+4", + "perception": "+4" + }, + "resist": [ + "poison" + ], + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The Lady of Plagues is a 3rd-level spellcaster. Her spellcasting ability is Wisdom (spell save {@dc 12}, +4 to hit with spell attacks). She has the following druid spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell guidance}", + "{@spell infestation|XGE}" + ] + }, + "1": { + "spells": [ + "{@spell cure wounds}", + "{@spell entangle}", + "{@spell healing word}", + "{@spell longstrider}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell barkskin}", + "{@spell lesser restoration}" + ], + "slots": 2 + } + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "CD" + ], + "action": [ + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage. On a hit, the target must succeed a {@dc 10} Constitution saving throw or take 2 ({@damage 1d4}) poison damage and be {@condition poisoned} until the end of its next turn." + ] + } + ], + "conditionInflict": [ + "poisoned" + ], + "miscTags": [ + "MW", + "MLW" + ], + "attachedItems": [ + "scimitar|phb" + ], + "languages": [ + "Any two languages" + ], + "fluff": { + "entries": [ + "Maladie Song sees herself as an artiste with an 'E'. Germs are her medium of choice, and the human body is her canvas. She's confident, fiery, pretentious, and oh so dramatic. Beneath her signature beaked mask, she's a classic fairytale beauty with ivory skin, long waves of deep black hair, and ruby lips, but a childhood disease marred the left side of her face, about which she is very sensitive." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/mQFLDiK.png" + } + } + ] + }, + "tokenUrl": "https://i.imgur.com/SId1Sqo.png", + "damageTags": [ + "I", + "S" + ], + "damageTagsSpell": [ + "I" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "strength" + ] + }, + { + "name": "Rat King", + "size": [ + "M" + ], + "type": "humanoid", + "source": "RatsofWaterdeep", + "alignment": [ + "N" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item studded leather armor|phb}" + ] + } + ], + "hp": { + "formula": "3d8 + 9", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 16, + "int": 14, + "wis": 12, + "cha": 14, + "passive": 14, + "cr": "1", + "page": 22, + "skill": { + "animal handling": "+4", + "perception": "+4", + "stealth": "+5" + }, + "tokenUrl": "https://i.imgur.com/jVtcGLI.png", + "fluff": { + "entries": [ + "Catarina \"Cat\" Brisby is a brooding woman with a chip on her shoulder. Having grown up teased for her fascination with rodents, Cat is used to being an outcast; slow to trust, fast to take offense, and often abrupt in her mannerisms. She's completely unequipped to handle her emotions regarding the Lady of Plagues and the loss of her father." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/8n1B61i.png" + } + } + ] + }, + "action": [ + { + "name": "Multiattack", + "entries": [ + "The rat king makes two melee attacks or two ranged attacks." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 4} to hit, ranged 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + ] + }, + { + "name": "Summon Swarm {@recharge}", + "entries": [ + "The rat king summons a swarm of rats under its control. The swarm acts on its own initiative." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "attachedItems": [ + "longbow|phb", + "shortsword|phb" + ], + "languages": [ + "any two languages" + ], + "languageTags": [ + "X" + ], + "damageTags": [ + "P" + ] + } + ], + "background": [ + { + "name": "Detective", + "source": "RatsofWaterdeep", + "skillProficiencies": [ + { + "perception": true, + "investigation": true + } + ], + "languageProficiencies": [ + { + "anyStandard": 2 + } + ], + "startingEquipment": [ + { + "_": [ + { + "special": "A magnifying glass" + }, + { + "special": "a bottle of ink" + }, + { + "special": "a quill" + }, + { + "special": "a folded parchment notepad" + }, + { + "special": "a set of {@item common clothes|PHB} including a greatcoat and hat" + }, + { + "item": "pouch|PHB", + "containsValue": 800 + } + ] + } + ], + "entries": [ + "The grand cities of the North are rife with sleaze, scandal, and skulduggery, giving rise to a gamut of crimes that the traditional City Watch are illequipped to deal with. In such cases, the private detective steps from the lamplight to investigate, employing a diverse range of mental and social talents to unravel each mystery.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Skill Proficiencies", + "entry": "{@skill Perception}, {@skill Investigation}" + }, + { + "type": "item", + "name": "Languages", + "entry": "Two of your choice" + }, + { + "type": "item", + "name": "Equipment", + "entry": "A magnifying glass, a bottle of ink, a quill, a folded parchment notepad, a set of common clothes including a greatcoat and hat, and a pouch containing 8 gp." + } + ] + }, + { + "type": "entries", + "name": "Feature: Master Sleuth", + "entries": [ + "If you spend ten minutes talking to a stranger, you uncover hidden information about them by studying their mannerisms, tiny scuffs on their clothing, and so forth. At the DM's discretion, you deduce one of the following pieces of information about them: a recent location they've visited, an object they've handled, or a person they've spoken with." + ], + "data": { + "isFeature": true + } + }, + { + "type": "entries", + "name": "Suggested Characteristics", + "entries": [ + "Adventurers are well adjusted to life on the road. They are often comfortable doing dangerous things, such as dungeoneering and fighting. They can stay level-headed in the face of danger, but may not be well adjusted to other parts of life.", + { + "type": "table", + "colLabels": [ + "d8", + "Personality Trait" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "1", + "Before I leave a room, I often turn to ask one last question." + ], + [ + "2", + "I don't play by the rules." + ], + [ + "3", + "I find ignorance amusing." + ], + [ + "4", + "I like to reveal my findings to a captive audience." + ], + [ + "5", + "I'm witheringly sarcastic." + ], + [ + "6", + "I rarely reveal my true feelings." + ], + [ + "7", + "I solve crimes because life bores me." + ], + [ + "8", + "I'm oddly superstitious." + ] + ] + }, + { + "type": "table", + "colLabels": [ + "d6", + "Ideal" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "1", + "{@bold Adventure.} I'm sworn to bring criminals to justice (Lawful)" + ], + [ + "2", + "{@bold Intellect.} The mind is a muscle that must be exercised to achieve brilliance (Any)" + ], + [ + "3", + "{@bold Greed.} I need coin to dig me out of this pit (Neutral)" + ], + [ + "4", + "{@bold Redemption.} I'm trying to undo all the bad things I've done in my life (Any)" + ], + [ + "5", + "{@bold Recklessness.} If they break the rules, so can I (Chaotic)" + ], + [ + "6", + "{@bold Curiosity.} We don't learn anything unless we experiment (Any)" + ] + ] + }, + { + "type": "table", + "colLabels": [ + "d6", + "Bond" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "1", + "The same nemesis is secretly behind many of my greatest investigations." + ], + [ + "2", + "I wear a signature article of clothing, moustache style, or accessory." + ], + [ + "3", + "My assistant travels everywhere with me." + ], + [ + "4", + "I've a trauma in my past that still haunts me." + ], + [ + "5", + "I'm immaculately dressed/" + ], + [ + "6", + "I'm attracted to people who live fast and dangerously." + ] + ] + }, + { + "type": "table", + "colLabels": [ + "d6", + "Flaw" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "1", + "I have a self-destructive vice that I indulge in secret." + ], + [ + "2", + "I lack empathy for my prey." + ], + [ + "3", + "I underestimate or look down upon the common folk." + ], + [ + "4", + "All my relationships end in ruin." + ], + [ + "5", + "I'm cripplingly obsessive." + ], + [ + "6", + "I don't know how to handle failure." + ] + ] + } + ] + } + ] + } + ], + "subclass": [ + { + "name": "Circle of Plagues", + "source": "RatsofWaterdeep", + "shortName": "Plagues", + "className": "Druid", + "classSource": "PHB", + "subclassFeatures": [ + "Circle of Plagues|Druid||Plagues|RatsofWaterdeep|2", + "Plague Mastery|Druid||Plagues|RatsofWaterdeep|6", + "Master of Pestilence|Druid||Plagues|RatsofWaterdeep|10", + "Pestilent Rebirth|Druid||Plagues|RatsofWaterdeep|14" + ], + "subclassSpells": [ + "Infestation|xge", + "Detect Poison and Disease", + "Lesser Restoration", + "Contagion" + ] + }, + { + "name": "Rat King", + "source": "RatsofWaterdeep", + "shortName": "Rat King", + "className": "Ranger", + "classSource": "PHB", + "subclassSpells": [ + { + "className": "Ranger", + "classSource": "PHB" + }, + "comprehend languages", + "darkness", + "fear", + "greater invisibility", + "mislead", + "animal messenger", + "clairvoyance" + ], + "additionalSpells": [ + { + "prepared": { + "3": [ + "animal messenger" + ], + "7": [ + "clairvoyance" + ] + } + } + ], + "subclassFeatures": [ + "Rat King|Ranger||Rat King|RatsofWaterdeep|3", + "Eyes Everywhere|Ranger||Rat King|RatsofWaterdeep|7", + "Master of Swarms|Ranger||Rat King|RatsofWaterdeep|11", + "Rat Runs|Ranger||Rat King|RatsofWaterdeep|15" + ] + } + ], + "subclassFeature": [ + { + "name": "Circle of Plagues", + "source": "RatsofWaterdeep", + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Plagues", + "subclassSource": "RatsofWaterdeep", + "level": 2, + "entries": [ + "Druids of the Circle of Plagues understand that nature benefits from regular culls. Just as the field grows stronger when charred, so life grows stronger when decimated by plague. Contagion thrives where carriers are plentiful, so druids from this circle often dwell within urban hubs.", + { + "type": "refSubclassFeature", + "subclassFeature": "Rite of Rebirth|Druid|PHB|Plagues|RatsofWaterdeep|2" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Warden of Pestilence|Druid|PHB|Plagues|RatsofWaterdeep|2" + } + ] + }, + { + "name": "Rite of Rebirth", + "source": "RatsofWaterdeep", + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Plagues", + "subclassSource": "RatsofWaterdeep", + "level": 2, + "header": 1, + "entries": [ + "When you choose this circle at 2nd level, you gain primal control over the circle of life and death. You learn the {@spell infestation|XGE} cantrip. Once per turn when you kill a living creature using a spell on the druid spell list, you can add a {@dice d6} to your pool of primal energy. The number of d6s in your pool cannot exceed your druid level. When you or an ally within 30 feet of you that you can see drops to 0 hit points and falls unconscious, you can choose to spend dice from your pool to heal them. Roll the spent dice and add them together. The target regains hit points equal to the total." + ] + }, + { + "name": "Warden of Pestilence", + "source": "RatsofWaterdeep", + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Plagues", + "subclassSource": "RatsofWaterdeep", + "level": 2, + "header": 1, + "entries": [ + "Starting at 2nd level, you gain advantage on saving throws against disease and poison. If you succeed on a saving throw against disease or poison, you are immune to its effects for 24 hours." + ] + }, + { + "name": "Plague Mastery", + "source": "RatsofWaterdeep", + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Plagues", + "subclassSource": "RatsofWaterdeep", + "level": 6, + "header": 2, + "entries": [ + "At 6th level, you gain mastery over the {@spell detect poison and disease} and {@spell lesser restoration} spells. These spells are always prepared, and don't count against the number of spells you can prepare each day. When you expend a spell slot to cast one of these spells, you regain an expended slot of that level during your next short rest. At 9th level, you also gain mastery over the {@spell contagion} spell." + ] + }, + { + "name": "Master of Pestilence", + "source": "RatsofWaterdeep", + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Plagues", + "subclassSource": "RatsofWaterdeep", + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level, you are immune to disease and gain resistance to poison damage." + ] + }, + { + "name": "Pestilent Rebirth", + "source": "RatsofWaterdeep", + "className": "Druid", + "classSource": "PHB", + "subclassShortName": "Plagues", + "subclassSource": "RatsofWaterdeep", + "level": 14, + "header": 2, + "entries": [ + "At 14th level, your Rite of Rebirth triggers a necrotic backlash against your enemies. When you use Rite of Rebirth, all enemies within 15 feet of the target must make a Constitution saving throw, taking necrotic damage equal to the hit points regained on a failed save, or half as much necrotic damage on a successful one." + ] + }, + { + "name": "Rat King", + "source": "RatsofWaterdeep", + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Rat King", + "subclassSource": "RatsofWaterdeep", + "level": 3, + "page": 96, + "entries": [ + "The Rat Kings are the unseen guardians of the city's sewers and back-alleys. You represent the primal spirit of the urban sprawl, where the weak perish and the mob rule. As a ranger, you were drawn from the wilds to prowl the stone jungle. According to legend, each city has its own mysterious Rat King (who may be male or female).", + { + "type": "refSubclassFeature", + "subclassFeature": "Rat King Magic|Ranger||Rat King|RatsofWaterdeep|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Urban Prowler|Ranger||Rat King|RatsofWaterdeep|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Rat Swarm|Ranger||Rat King|RatsofWaterdeep|3" + } + ] + }, + { + "name": "Urban Prowler", + "entries": [ + "When you choose this archetype at 3rd level, your favored terrain feature is modified to include urban terrain, which you gain automatically as an additional favored terrain. You also gain the ability to forage for food in urban environments." + ], + "source": "RatsofWaterdeep", + "page": 96, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Rat King", + "subclassSource": "RatsofWaterdeep", + "level": 3, + "header": 1 + }, + { + "name": "Rat Swarm", + "entries": [ + "At 3rd level, you can summon a {@creature swarm of rats} to accompany you and defend you in combat.", + "To summon the swarm, you must perform a tenminute ritual within an urban environment. You can perform this ritual a number of times equal to your Wisdom modifier (a minimum of once), but you can only have one swarm active at a time. You regain all expended uses when you finish a long rest. You can use your action to dismiss the swarm, causing it to disassemble and vanish.", + "The swarm acts on its own initiative in combat. On its turn, you can use your Reaction to command the swarm to attack a creature you can see or move its speed to a location you can see. If you don't give the swarm a command, it focuses on protecting you.", + "While you have a swarm present, you always have the {@spell animal messenger} spell prepared and can cast it as a ritual. This spell doesn't count against the number of spells you can cast each day." + ], + "source": "RatsofWaterdeep", + "page": 96, + "className": "Ranger", + "classSource": "PHB", + "subclassShortName": "Rat King", + "subclassSource": "RatsofWaterdeep", + "level": 3, + "header": 1 + }, + { + "name": "Rat King Magic", + "source": "RatsofWaterdeep", + "page": 2, + "className": "Ranger", + "classSource": "PHB", + "level": 3, + "subclassShortName": "Rat King", + "subclassSource": "RatsofWaterdeep", + "header": 1, + "entries": [ + "Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Rat King Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.", + { + "type": "table", + "caption": "Rat King Spells", + "colLabels": [ + "Ranger Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell comprehend languages}" + ], + [ + "5th", + "{@spell darkness}" + ], + [ + "9th", + "{@spell fear}" + ], + [ + "13th", + "{@spell greater invisibility}" + ], + [ + "17th", + "{@spell mislead}" + ] + ] + } + ] + }, + { + "name": "Eyes Everywhere", + "source": "RatsofWaterdeep", + "page": 3, + "className": "Ranger", + "classSource": "PHB", + "level": 7, + "subclassShortName": "Rat King", + "subclassSource": "RatsofWaterdeep", + "header": 2, + "entries": [ + "Beginning at 7th level, you can cast {@spell clairvoyance} without expending a spell slot or requiring material components. The target of the spell must be within an urban settlement that you currently occupy, and the invisible sensor is replaced by a single, obedient rat. The spell ends if the rat is killed. You can use this power once, but regain the expended use when you finish a long rest." + ] + }, + { + "name": "Master of Swarms", + "source": "RatsofWaterdeep", + "page": 3, + "className": "Ranger", + "classSource": "PHB", + "level": 11, + "subclassShortName": "Rat King", + "subclassSource": "RatsofWaterdeep", + "header": 2, + "entries": [ + "Starting at 11th level, you can have more than one {@creature swarm of rats} active at the same time. All swarms under your control act on the same initiative. On the swarms' turn, you can use your Reaction to command all the swarms under your control, assigning a different order to each swarm." + ] + }, + { + "name": "Rat Runs", + "source": "RatsofWaterdeep", + "page": 3, + "className": "Ranger", + "classSource": "PHB", + "level": 15, + "subclassShortName": "Rat King", + "subclassSource": "RatsofWaterdeep", + "header": 2, + "entries": [ + "Beginning at 15th level, you can travel magically between urban locations. While within a large, urban settlement, you can climb into any sewer outlet and emerge instantly from another outlet in the same settlement. You can use this power once, but regain the expended use when you finish a long rest." + ] + } + ] +} diff --git a/adventure/JVC Parry; Call from the Deep.json b/adventure/JVC Parry; Call from the Deep.json index 939f9f9586..2ba177fa25 100644 --- a/adventure/JVC Parry; Call from the Deep.json +++ b/adventure/JVC Parry; Call from the Deep.json @@ -22,8 +22,8 @@ }, "status": "ready", "dateAdded": 1579711362, - "dateLastModified": 1695071994, - "_dateLastModifiedHash": "6438ce385f" + "dateLastModified": 1696710914, + "_dateLastModifiedHash": "e4df0c1732" }, "adventure": [ { @@ -48728,7 +48728,9 @@ "name": "Black Ice Ram", "source": "CallfromtheDeep", "page": 229, - "size": "L", + "size": [ + "L" + ], "objectType": "SW", "ac": 15, "hp": 100, @@ -48769,7 +48771,9 @@ "objectType": "SW", "ac": 15, "hp": 30, - "size": "L", + "size": [ + "L" + ], "immune": [ "poison", "psychic" @@ -48797,7 +48801,9 @@ "objectType": "SW", "ac": 19, "hp": 25, - "size": "L", + "size": [ + "L" + ], "immune": [ "poison", "psychic" diff --git a/adventure/The Aciduous Adventurer; TheMarvelousMechanicalMansionofFritzvonWeerg.json b/adventure/The Aciduous Adventurer; TheMarvelousMechanicalMansionofFritzvonWeerg.json new file mode 100644 index 0000000000..00d6e78cc2 --- /dev/null +++ b/adventure/The Aciduous Adventurer; TheMarvelousMechanicalMansionofFritzvonWeerg.json @@ -0,0 +1,2594 @@ +{ + "_meta": { + "sources": [ + { + "json": "TMMMoFvW", + "abbreviation": "TMMMoFvW", + "full": "The Marvelous Mechanical Mansion of Fritz von Weerg", + "authors": [ + "The Aciduous Adventurer" + ], + "convertedBy": [ + "Eulum" + ], + "version": "1.0", + "url": "https://www.dmsguild.com/product/327576/The-Marvelous-Mechanical-Mansion-of-Fritz-von-Weerg", + "color": "5E860E" + } + ], + "dateAdded": 1696459650, + "dateLastModified": 1696459650, + "_dateLastModifiedHash": "5f79bebf6e" + }, + "monster": [ + { + "name": "Workshop Guardian", + "size": [ + "H" + ], + "type": "construct", + "source": "TMMMoFvW", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "15d12 + 70", + "average": 167 + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 6, + "con": 18, + "int": 14, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "7", + "page": 20, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "senseTags": [ + "B", + "D" + ], + "languages": [ + "understands commands given in any language but can't speak" + ], + "languageTags": [ + "CS", + "X" + ], + "vulnerable": [ + "lightning" + ], + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from non magical attacks that aren't adamantine", + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "poisoned" + ], + "trait": [ + { + "name": "Self-repairing", + "entries": [ + "The workshop guardian regains 10 hit points at the start of its turn if it has at least 1 hit point." + ] + }, + { + "name": "Overheat", + "entries": [ + "If the guardian is subjected to any fire damage, roll {@dice 1d6}. On a 1 or 2 it is {@condition incapacitated} until the end of its turn." + ] + }, + { + "name": "Guardian Bond", + "entries": [ + "Any construct within 30ft of the guardian is bonded to it by an arc of electricity. These constructs receive a +1 to their AC and saving throws and have resistance to all damage. Also, each time another construct connected to the guardian takes damage, the guardian takes the same amount of damage." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The guardian makes two fist attacks or two shock charge attacks." + ] + }, + { + "name": "Fist", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + ] + }, + { + "name": "Shock Charge", + "entries": [ + "{@atk ms} {@hit 5} to hit, reach 5ft., one target. {@h}11 ({@damage 2d8 + 3}) damage. The workshop guardian has advantage on the Attack roll if the target is wearing armor made of metal. On a hit, the target can't take Reactions until the start of its next turn." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW" + ], + "reaction": [ + { + "name": "Conductive Reasoning", + "entries": [ + "When a creature makes an attack against any other construct that the workshop guardian can see within 60ft, the guardian can generate an arc of electricity that deals {@damage 1d12} lightning damage to the target of the attack." + ] + } + ], + "legendaryGroup": { + "name": "Workshop Guardian", + "source": "TMMMoFvW" + }, + "tokenUrl": "https://i.imgur.com/ZlpVKgX.png", + "damageTags": [ + "B" + ], + "damageTagsLegendary": [ + "B" + ] + }, + { + "name": "Fritz von Weerg", + "size": [ + "S" + ], + "type": "construct", + "source": "TMMMoFvW", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "13d6 + 13", + "average": 53 + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 9, + "dex": 17, + "con": 12, + "int": 18, + "wis": 12, + "cha": 15, + "passive": 14, + "cr": "6", + "page": 19, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Gnomish" + ], + "languageTags": [ + "C", + "G" + ], + "save": { + "dex": "+6", + "cha": "+5" + }, + "skill": { + "arcana": "+7", + "deception": "+5", + "history": "+7", + "perception": "+4", + "performance": "+5", + "persuasion": "+5" + }, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from non magical attacks that aren't adamantine", + "cond": true + } + ], + "immune": [ + "lightning", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "trait": [ + { + "name": "Firearms Knowledge", + "entries": [ + "Fritz's mastery of his own inventions enables him to ignore the loading property of firearms." + ] + }, + { + "name": "Lightning Absorption", + "entries": [ + "Whenever Fritz is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt." + ] + }, + { + "name": "Flawed Targeting", + "entries": [ + "Roll a {@dice d6} at the start of Fritz's turn. If you roll a 1, he makes attack rolls with disadvantage until the end of his turn." + ] + } + ], + "traitTags": [ + "Damage Absorption" + ], + "isNamedCreature": true, + "action": [ + { + "name": "Multiattack", + "entries": [ + "Fritz makes two pistol attacks or two blunderbuss attacks." + ] + }, + { + "name": "Pistol", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 30/90 ft., one target. {@h}8 ({@damage 1d10 + 3}) piercing damage." + ] + }, + { + "name": "Blunderbuss", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 20/60 ft., one target. {@h}13 ({@damage 2d8 + 3}) piercing damage." + ] + }, + { + "name": "Scrap Metal Scattershot {@recharge 5}", + "entries": [ + "Fritz stuffs a smattering of gears and scrap metal into the barrel of his blunderbuss and fires them in a 20ft cone. Each creature in that area must make a DC15 Dexterity saving throw, taking 17 ({@damage 5d6}) piercing damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "RW" + ], + "attachedItems": [ + "pistol|dmg" + ], + "legendaryHeader": [ + "Fritz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Fritz regains spent legendary actions at the start of his turn." + ], + "legendary": [ + { + "name": "Inventor's Agility", + "entries": [ + "Fritz moves up to his speed without provoking opportunity attacks using his mechanical spider legs." + ] + }, + { + "name": "Master Tinkerer", + "entries": [ + "Fritz quickly crafts and summons a small-sized {@creature Monodrone} within 15ft of himself. A newly summoned Monodrone can make one attack with its dagger or javelin." + ] + }, + { + "name": "Rapid Repair", + "entries": [ + "Fritz applies his masterful knowledge of his own body and repairs some broken bits and regains Hit Points equal to {@dice 1d6}." + ] + }, + { + "name": "Construct Commander (Costs 2 actions)", + "entries": [ + "Fritz can instruct two Monodrones he can see within 30ft to attack a target they can see within 5ft of them." + ] + } + ], + "tokenUrl": "https://i.imgur.com/NlIsAiO.png", + "damageTags": [ + "P" + ] + }, + { + "name": "Carionette", + "size": [ + "T" + ], + "type": "construct", + "source": "TMMMoFvW", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "3d4", + "average": 7 + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 10, + "dex": 16, + "con": 11, + "int": 8, + "wis": 13, + "cha": 5, + "passive": 11, + "cr": "1", + "page": 20, + "languages": [ + "understands Common but doesn't speak and can't read or write" + ], + "languageTags": [ + "C" + ], + "skill": { + "acrobatics": "+5" + }, + "immune": [ + "poison" + ], + "conditionImmune": [ + "paralyzed", + "petrified", + "poisoned" + ], + "trait": [ + { + "name": "Ambusher", + "entries": [ + "The carionette has advantage on attack rolls against any creature it has {@quickref Surprise|PHB|3|0|surprised}." + ] + }, + { + "name": "Swift Movement", + "entries": [ + "The carionette can move through the space of any creature that is of a size larger than it." + ] + } + ], + "traitTags": [ + "Ambusher" + ], + "action": [ + { + "name": "Needle", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage. The target must make a {@dc 13} Constitution saving throw, taking 2 ({@damage 1d4}) poison damage on a failed save or half as much damage on a successful one. A creature that fails the saving throw is also {@condition poisoned} for 10 minutes. Until this poison ends, the target is {@condition paralyzed}. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success." + ] + } + ], + "conditionInflict": [ + "paralyzed", + "poisoned" + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "I", + "P" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Clockwork Servant", + "size": [ + "M" + ], + "type": "construct", + "source": "TMMMoFvW", + "alignment": [ + "U" + ], + "ac": [ + 10 + ], + "hp": { + "average": 4, + "formula": "1d8" + }, + "speed": { + "walk": 25 + }, + "str": 14, + "dex": 12, + "con": 13, + "int": 8, + "wis": 12, + "cha": 7, + "passive": 15, + "cr": "1/8", + "skill": { + "animal handling": "+3", + "investigation": "+3", + "perception": "+5" + }, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "immune": [ + "poison", + "psychic" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "shortName": "servant", + "trait": [ + { + "name": "Immutable Form", + "entries": [ + "The servant is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The servant has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Domestic Retainer", + "entries": [ + "The servant can cast the {@spell mending} and {@spell prestidigitation} cantrips at will without requiring spell components." + ] + } + ], + "traitTags": [ + "Immutable Form", + "Magic Resistance" + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "fluff": { + "entries": [ + "The mechanical servant offers drinks and conversation, though it is prone to uncoordinated jerks and occasional graceless, lurching movements.", + "{@b Advanced Social Skills.} Clockwork servants have few defensive capabilities, though they boast enhanced minds compared to other clockwork automata. Particularly expensive clockwork servants can even carry on full conversations, though their memory gears must be routinely replaced or they develop something quite close to emotion and free will. They understand the basic language, etiquette, and protocol of their country of creation.", + "Creating or employing a clockwork assassin is a capital crime. The gearforged oppose the creation of clockwork assassins not only because making an assassin requires the corruption of a soul gem, but also because the public might easily confuse honest gearforged with the look-alike assassins. The temple of Rava and the gearforged both make efforts to uncover and destroy these constructs and those who make or employ them." + ] + }, + "damageTags": [ + "B" + ] + } + ], + "legendaryGroup": [ + { + "name": "Workshop Guardian", + "mythicEncounter": [], + "source": "TMMMoFvW", + "lairActions": [ + "• If the guardian has moved on this turn it can harness that momentum and shake the chamber. The aging panels of the room begin to tremble. Any creature standing on the ground must make a DC14 Dexterity saving throw or fall prone.", + "• Magma erupts from the forge, creating a 10-foot-high, 10- foot-radius geyser. Each creature in the geyser's area must make a DC 16 Dexterity saving throw, taking 12 (4d6) fire damage on a failed save, or half as much damage on a successful one.", + "• Pipes from the forge overflow with steam and fill a 20ft radius sphere centered on a point in the chamber with heavy steam. The steam heavily obscures vision", + "• The guardian removes a 5-foot-square floor panel and targets one creature it can see within 40ft. It throws the panel, making a ranged weapon attack using the following action:", + "• {@b Panel.} {@i Ranged Weapon Attack:} {@dice d20+7|+7} to hit, reach 40 ft., one target. Hit: 19 ({@dice 3d10 + 4}) bludgeoning damage." + ] + } + ], + "adventure": [ + { + "id": "TMMMoFvW", + "published": "2020-09-07", + "level": { + "custom": "6-9" + }, + "name": "The Marvelous Mechanical Mansion of Fritz von Weerg", + "storyline": "Ravenloft", + "group": "homebrew", + "source": "TMMMoFvW", + "contents": [ + { + "name": "Introduction", + "headers": [ + "The Tragedy of Fritz von Weerg", + { + "depth": 1, + "header": "The Magnificent Maker" + }, + { + "depth": 1, + "header": "A Fool's Errand" + }, + { + "depth": 1, + "header": "A Whisper in the Night" + }, + { + "depth": 1, + "header": "Winter's Cold Embrace" + }, + { + "depth": 1, + "header": "The Mad Inventor" + }, + { + "depth": 1, + "header": "The Old von Weerg Place" + }, + "Adding the Mansion to Curse of Strahd", + { + "depth": 1, + "header": "Plot Hooks" + }, + "Adding the Mansion to Another Adventure", + { + "depth": 1, + "header": "Plot Hooks" + } + ] + }, + { + "name": "The Mansion", + "headers": [ + { + "depth": 1, + "header": "General Traits" + }, + "Exterior", + "Interior - First Floor", + { + "depth": 1, + "header": "Entrance Hall" + }, + { + "depth": 1, + "header": "1A. Foyer" + }, + { + "depth": 1, + "header": "1B. Crawl space" + }, + { + "depth": 1, + "header": "1C. Real Entry Hall" + }, + { + "depth": 1, + "header": "1D. Real Foyer" + }, + { + "depth": 1, + "header": "1E. Drawing Room" + }, + { + "depth": 1, + "header": "1F. Dining Room" + }, + { + "depth": 1, + "header": "1G. Game Room" + }, + { + "depth": 1, + "header": "1H. Kitchen" + }, + { + "depth": 1, + "header": "1I. Servants' Quarters (Charging Stations)" + }, + { + "depth": 1, + "header": "1J. Elevator" + }, + "Interior - Second Floor", + { + "depth": 1, + "header": "2A. Trophy Room" + }, + { + "depth": 1, + "header": "2B. Storage Room" + }, + { + "depth": 1, + "header": "2C. Hallway" + }, + { + "depth": 1, + "header": "2D. Study" + }, + { + "depth": 1, + "header": "2E. Backup Workshop" + }, + { + "depth": 1, + "header": "2F. Bathroom" + }, + { + "depth": 1, + "header": "2G. Junk Room" + }, + { + "depth": 1, + "header": "2H. Bedroom" + }, + { + "depth": 1, + "header": "2I. Secret Workshop Entrance" + }, + "Interior - Basement Floor", + { + "depth": 1, + "header": "3A. The Rotating Room" + }, + { + "depth": 1, + "header": "3B. Secret Workshop" + }, + { + "depth": 1, + "header": "3C. Fritz Von Weerg's Secret Bunker" + } + ] + }, + { + "name": "Appendix A: NPCs", + "ordinal": { + "identifier": "A", + "type": "appendix" + } + }, + { + "name": "Appendix B: Stat Blocks", + "ordinal": { + "identifier": "B", + "type": "appendix" + } + }, + { + "name": "Appendix C: Madam Nimira's Fortunes", + "ordinal": { + "identifier": "C", + "type": "appendix" + } + }, + { + "name": "Appendix D - Maps and Handouts", + "ordinal": { + "identifier": "D", + "type": "appendix" + } + }, + { + "name": "Appendix E - Blueprints & Firearm Upgrades", + "headers": [ + "Blueprints and Crafting Rules", + "Sample schematics", + "Firearm Upgrades", + "Firearm Upgrades", + "Minor Firearm Upgrades", + "Major Firearm Upgrades" + ] + }, + { + "name": "Appendix F: Credits" + } + ] + } + ], + "adventureData": [ + { + "id": "TMMMoFvW", + "source": "TMMMoFvW", + "data": [ + { + "name": "Introduction", + "type": "section", + "entries": [ + "Centuries ago, the name Fritz von Weerg was well on its way to becoming a household name. His amazing creations made many of his fans believe he could hail a new era of creativity and industry. Few witnessed the rise and construction of his first (and only) Mechanical Mansion, but those that did claimed it was the next wonder of the modern world.", + "Shortly after it was finished, however, Fritz von Weerg vanished. The mansion's doors were shuttered, and he was never seen again. No one knows what happened to Fritz or his spectacular inventions, but his legacy has lingered. The Mechanical Mansion still stands today, long abandoned, but tales of the house having a life of its own and the fear of a dreaded curse on von Weerg's name have protected it from vandals, looters, and adventurers alike. Are you brave enough to see what lies inside?", + "Welcome to the master's mansion. Sir Fritz Maur Kuffner Ornberg Braumüller Eichenfeld von Weerg IV extends his best wishes to you. Good luck.", + { + "type": "section", + "name": "The Tragedy of Fritz von Weerg", + "entries": [ + { + "name": "The Magnificent Maker", + "type": "entries", + "entries": [ + "Von Weerg was once a name giggled from the mouths of giddy children and hailed by master craftsmen. His famous maker's mark could be found on trinkets, dolls, and toy soldiers from foreign farms to the homes of local lordships.", + "In his decades of creating like a madman, he had never thought to pursue paths others deemed necessary: marriage, family, a home. That is, until he met the Duchess Dorfniya Dilisnya, a noblewoman that was fascinated by his work and his mind.", + "Her fascination with his talents led her to commission Fritz to craft a unique gift for her niece. He happily obliged. She also requested they have dinner to discuss her ideas for the present. He obliged again. Dinner became a standing, weekly event. When he finally finished the present, they parted ways. Several months passed before she returned with a new request. She wondered, if after spending years crafting small trinkets, the mad maker had ever thought to try something larger. A life-sized puppet, perhaps.", + "Strahd von Zarovich, a lord to which her family's banner was sworn, was supposedly fascinated and bemused by her court jester\u2014a charismatic man named Pidlwick\u2014and his family always seemed disappointed that Pidlwick could not stay after each visit. Dorfniya hoped that Fritz could craft a clockwork duplicate of Pidlwick that she may present as a gift to the lord's court." + ] + }, + { + "type": "entries", + "name": "A Fool's Errand", + "entries": [ + "The project was surely not insurmountable, but granting life to the lifeless was well beyond the skill of a mere toymaker. But Fritz was not just any toymaker. Fritz nonetheless agreed and set out to work. He spent months on the project, hoping to create the perfect gift for his dear Dorfniya.", + "She resumed her weekly visits to the workshop. Then they became daily, using the Pidlwick project as an excuse to leave her family's castle and see Fritz. throughout the process. The two eventually fell in love, despite her family's protests that it was her duty to woo and wed Lord Strahd von Zarovich. Dorfniya respected her family's wishes, but she was also terribly aware that the new Lord of Barovia had no interest in her.", + "The day of Dorfniya's next journey to the land of Barovia neared, and a fear grew in Fritz. Pidlwick II was not ready. Instilling the jester's range of emotion and intelligence into a toy required research beyond a tinkerer's knowledge and despite Fritz's attempts, he found no solution in texts on the anatomical nor the arcane. He would disappoint Dorfniya and damage her reputation. He'd failed her." + ] + }, + { + "type": "entries", + "name": "A Whisper in the Night", + "entries": [ + "Hoping he could crack the case, Fritz insisted that he travel to Barovia alongside the Dilisnyas. He worked on the road, and as they drew nearer to their destination, the inventor heard a distant voice in what may have been a dream. A voice that assured him that he could be successful, albeit with its aid.", + "In a dream-spun fervor and cold sweat, Fritz awoke one evening with a horrid, gluttonous desire to create. It was that night that, unbeknownst to Fritz von Weerg, he surrendered a piece of his own soul to bring life to Pidlwick II.", + "Dorfniya was overjoyed by his incredible act of creation, and the clockwork man exceeded any imaginable expectation. The lovers parted ways that day. Fritz was not formally invited to join the Dilisnyas at Castle Ravenloft, but they promised they would write to one another in the months they were apart. Unfortunately, those months were ravaged by the harshest winter in Barovian history." + ] + }, + { + "type": "entries", + "name": "Winter's Cold Embrace", + "entries": [ + "Nearly two months after their separation, Dorfniya informed Fritz that she was with child. His child. While waiting for his new family to return, an elated Fritz dedicated himself to constructing a home unlike any other.", + "A magnificent mansion where they could build their life together and impress the other members of her house. The manor was a technical marvel. Something they could not ignore.", + "He also set to work on another project for the Dilisnyas: the construction of a mechanical army. The Dilisnyas were a prominent banking family, and their hunger for power was no secret to the world. Fritz believed elevating their family name would earn their respect and make him worthy of Dorfniya's hand in their eyes.", + "He was wrong.", + "When winter passed, Fritz leapt to see his beloved. Her letters had stopped coming. He presumed this was due to the heavy blizzard season. He rode swiftly to Ravenloft and requested court with Lord von Zarovich himself so that he may see Dorfniya and their child.", + "He was accepted by Strahd, and it was from the Lord himself that Fritz learned of Dorfniya Dilisnya's death. She, along with several other guests, passed away from a terrible fever. Her child, a boy, survived the winter, and he was taken home with the rest of the Dilisnya clan." + ] + }, + { + "type": "entries", + "name": "The Mad Inventor", + "entries": [ + "The Dilisnyas refused to acknowledge that the child belonged to Fritz, and he was turned away at their gate when he asked to see his son. Even his experiments and prototype soldiers were laughed off as children's playthings. With nothing left in the outside world, he retreated to his mansion. Dorfniya had inspired and challenged him to create something the world had never seen. He had to harness that desire again.", + "In the years that followed, Fritz was contacted by Strahd von Zarovich himself. The Lord of Barovia was hoping to update the trapped halls of Castle Ravenloft.", + "Fritz was compensated well for his work. In another life, this would have been thrilling, but he found no fulfillment in the work. Grief consumed him. He sealed himself inside of his mansion. He turned party gags and wonder makers into traps for trespassers, locked out any visitors, and set to work. He would not be disturbed. Pidlwick II was only the beginning. He could be better. Dorfniya believed he could be better. Maybe he could rebuild her? Maybe he could still build his life here." + ] + }, + { + "type": "entries", + "name": "The Old von Weerg Place", + "entries": [ + "Fritz's house still stands today, but no one goes near it. Occasionally loud metal clangs can be heard if you press your ear to the door or the walls, but anyone that has ever stepped inside has either fled in fear or has never been seen again." + ] + } + ] + }, + { + "type": "section", + "name": "Adding the Mansion to Curse of Strahd", + "entries": [ + "For Dungeon Masters looking for an additional location to include in Curse of Strahd, Fritz's mansion can easily be added to a reclusive corner of Krezk or even as a stray landmark swallowed by the Svalich Woods.", + { + "type": "entries", + "name": "Plot Hooks", + "entries": [ + "Here are a few potential plot hooks for introducing the mansion to your players.", + { + "type": "entries", + "name": "Befriending Blinsky", + "entries": [ + "The Vallakian toymaker, Gadof Blinsky, has heard rumors of his idol's infamous workshop, but he's never left Vallaki. If any brave adventurers find the mansion and bring him proof of its existence\u2014better yet, schematics from the master himself\u2014they can forever have any ally and friend in Blinsky." + ] + }, + { + "type": "entries", + "name": "Pidlwick's Premonition", + "entries": [ + "Pidlwick II does not have any memory of the workshop, but they may feel some distant connection to Fritz and know that he is alive. If this hook sounds interesting, you may also choose to move Pidlwick II into Rictavio's wagon in the Arasek Stockyard." + ] + }, + { + "type": "entries", + "name": "Artificial Ancestry", + "entries": [ + "Any Artificers or other tinkering-minded characters may be a descendent of Fritz's long lost child. The family resemblance is uncanny. Strahd or other especially old NPCs may recognize them and ask if they are related. In order to showcase the connection, you might also want to change Fritz's appearance to match more closely with the character!" + ] + }, + { + "type": "entries", + "name": "Terrifying Tales", + "entries": [ + "Villagers (likely Krezkian citizens) have been disappearing near the mansion for years. Most locals know to simply ignore it and tell their children stories of the long-abandoned building in the hopes of scaring them away from it. Though those same people may point inquisitive adventurers toward it.", + "If the party is particularly interested in heroics, some local children may have gone missing after being repeatedly warned by their parents to stay away from the building.They went to play near the house and vanished. More superstitious folks believe the cursed mansion swallowed them.", + "The parents or the town leadership will happily pay some reward to get the children back. If the characters set out to find them, the children, all aged 15, can be found in the following locations:", + { + "type": "list", + "items": [ + "{@b Mathilda} Unconscious on the floor of the {@adventure Real Entry Hall (area 1c)|TMMMoFvW|1,1c. real entry hall}", + "{@b Alastroi} Asleep on the couch in the {@adventure Real Foyer (area 1d)|TMMMoFvW|1,1d. real foyer}", + "{@b Vasha} In one of the cages in the {@adventure Secret Workshop (area 3b)|TMMMoFvW|1,3b. secret workshop}" + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Adding the Mansion to Another Adventure", + "entries": [ + "For Dungeon Masters interested in expanding their homebrew world or other adventures with a tech-savvy tinkerer's workshop and some horror elements, the mansion can easily be placed into a small town with the following revisions:", + { + "type": "list", + "items": [ + "Any mentions of Strahd von Zarovich in Fritz's history can be replaced with another local lord or lady.", + "Pidlwick II may be purchased in an auction or found along the road, in a different dungeon nearby, or in the service of a noble's court." + ] + }, + { + "type": "entries", + "name": "Plot Hooks", + "entries": [ + { + "type": "entries", + "name": "The Tinkerer's Trouble", + "entries": [ + "A local tinkerer has lost his inspiration. They were raised on stories of the remarkable Fritz von Weerg's astonishing creations, and the awe spurred their career. Some even say his trinkets were alive! If they could just see some of Fritz's work or some of his unfinished plans, they may rekindle their love of invention." + ] + }, + { + "type": "entries", + "name": "An Invented Invasion", + "entries": [ + "A foreign army is marching against the castle of a noble whose army is primarily made up of armed, untrained peasants. The ruler cares deeply for their people, and they know that they will lose and innocents will die. There is an old, stone mansion about a day's travel from the castle that once belonged to a talented inventor. The inventor, at one point, was supposedly creating an army of mechanical soldiers, but no one ever saw the final result. The noble's advisors believe that this is simply a childrens' story, but the ruler thinks the soldiers may turn the tide of the battle." + ] + }, + { + "type": "entries", + "name": "Descendent's Duty", + "entries": [ + "A distant descendent of Fritz von Weerg has recently arrived in the village and has been showcasing extraordinary pieces of technology from their traveling caravan. When the characters arrive in town, the inventor is putting on a street show enhanced by magic. They've spent years trying to locate their ancestor's mechanical mansion, and they believe they've finally found it. They want to continue Fritz's life's work, and they can pay handsomely for support from some brave warriors." + ] + }, + { + "type": "entries", + "name": "Missing Mischief Makers", + "entries": [ + "Locals are horrified by the impenetrable stone walls of the haunted house that resides on the outskirts of town. It has been there for centuries, and villagers have been raised to avoid it. Children will often dare one another to go inside. Yesterday, a group of three teenagers went missing. Their friends told their parents that they were planning to go to the old mansion, despite being told to stay away from it.", + "The parents or the town leadership will happily pay some reward to get the children back. If the characters set out to find them, the children, all aged 15, can be found in the following locations:", + { + "type": "list", + "items": [ + "{@b Mathilda} Unconscious on the floor of the {@adventure Real Entry Hall (area 1c)|TMMMoFvW|1,1c. real entry hall}", + "{@b Alastroi} Asleep on the couch in the {@adventure Real Foyer (area 1d)|TMMMoFvW|1,1d. real foyer}", + "{@b Vasha} In one of the cages in the {@adventure Secret Workshop (area 3b)|TMMMoFvW|1,3b. secret workshop}" + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "The Mansion", + "entries": [ + { + "type": "entries", + "name": "General Traits", + "entries": [ + { + "type": "list", + "items": [ + "All of the building's interior walls are separated from the exterior by 5ft of stone, wood, and mechanical parts.", + "The constructs inside (aside from the Carionettes, Rust Monsters, and the Bronze Scouts) can speak both Common and Gnomish. If you would like an added layer of challenge, they may only speak Gnomish.", + "The constructs in the house are powered by a combination of electricity and clockwork machinery. This grants them immunity to lightning damage and gives them the \"Lightning Absorption\" ability. They also regain 1 Hit Point if the {@spell Mending} spell is cast on them.", + "The heat from the furnace in the basement is intense enough to heat the entire house. The mansion is kept at a balmy 74 degrees Fahrenheit.", + "The heat and steam from the furnace also cause the crawl spaces and the elevator (as they are the least insulated) to be much hotter. These spaces are a humid 95 degrees Fahrenheit." + ] + }, + { + "type": "inset", + "name": "Tick-tock Tunes", + "entries": [ + "These two tracks from the incredibly talented Michael Gelfi make for perfect ambient clockwork sounds inside of the house.", + { + "type": "list", + "items": [ + "{@link Clockwork Plane|https://open.spotify.com/track/7aDhkjlmv0U1NPRjjr5qzp?si=K-D30xpuTauuNyOgD1UL7w}", + "{@link Tinkerer's Workshop|https://open.spotify.com/track/5e16R6mkzEj2OKWynqjLQs?si=UIHNk-8lTA2MJ68jobUcpg}" + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Exterior", + "entries": [ + { + "type": "insetReadaloud", + "entries": [ + "Tucked far beyond a crumbling stone fence and shrouded in towering pine trees stands a cobblestone mansion that towers over the sleepy, single story cottages of the surrounding town. While the skeleton of the stone structure itself stands firm, wooden braces and support beams have been eaten away by rot and grasping vines.", + "The building has no discernible windows, but there is a single prominent door at the end of the dirt path." + ] + }, + "The building is eerily quiet and solid all the way around. Its walls are nearly 5ft thick, with alternating layers of stone and wood. They are supremely durable and each 10ft square section has an AC of 19 and 150 Hit Points.", + "Breaking through the exterior wall reveals the clockwork abyss of the mansion's interior that descends 60ft from the ground floor. Any creature that falls through takes {@dice 6d6} bludgeoning damage from the fall and {@dice 5d6} bludgeoning damage as they are crushed by gears on their way down.", + "The door to the house is unlocked and barely hanging onto its hinges after having been opened and slammed shut so many times over the centuries." + ] + }, + { + "type": "section", + "name": "Interior - First Floor", + "entries": [ + { + "type": "entries", + "name": "Entrance Hall", + "entries": [ + "The entrance hall is a fairly standard-looking, wood-paneled hallway. When the front door opens, read:", + { + "type": "insetReadaloud", + "entries": [ + "You open the door and a cold wind dances along your ear drum in a whisper. Ahead of you is a narrow entry hall that leads ten feet forward into a grandiose, dilapidated foyer." + ] + } + ] + }, + { + "type": "entries", + "name": "1A. Foyer", + "entries": [ + "The foyer ahead is an illusion but an extremely convincing one. Almost no one who comes here makes it beyond this room.", + { + "type": "insetReadaloud", + "entries": [ + "A sprawling, chillingly quiet, and destitute ballroom is populated entirely by furniture draped with dust-coated sheets. A grand balcony extends across the entirety of the second floor encircling the room overhead. Out of the corner of your eye, you could swear that you see one the sheets move. Ever so slightly..." + ] + }, + "The real walls of the room are entirely obscured by two mechanical rigs powered by gemstones and projecting a permanent version of the {@spell Major Image} spell. The spell is creating the illusion of an enormous room and the false interior of a run down mansion whose grand foyer extends to the far walls of the building (nearly 100ft). In reality, this is a relatively small, 15ft by 20ft entry hall.", + "Any character that steps into the foyer triggers a pressure plate at the end of the Entrance Hall that releases a poisonous gas into the chamber. It takes one round for the gas to fill the room. Any character in the room must make a {@b DC 16 Wisdom saving throw} or be affected by the {@b Fear} spell and forced to flee from their worst fears (and out of the mansion).", + "Any character that walks 20ft north, 15ft east or west, or 10ft straight up bumps into the true walls of the room. They are able to discern that there is an illusion in place, but are only able to see through the illusion with a {@b DC 18 {@skill Investigation} check} or if the Illusion Projectors are destroyed. The projectors are made of iron, have an AC of 17, and 8 Hit Points.", + "Any character that sees through the illusion can easily notice a small hatch in the southwest corner of the room. The hatch opens to a small tunnel.", + { + "type": "inset", + "name": "Spooky Scary Time", + "entries": [ + "For an added punch to the Fear spell, have your players provide a few examples of things their characters are afraid of before you get here.", + "For even better scare tactics, pull the individuals affected by the gas aside and describe what they see as each character will have a unique visual hallucination." + ] + } + ] + }, + { + "type": "entries", + "name": "1B. Crawl space", + "entries": [ + "When a character discovers the hatch and opens it, read:", + { + "type": "insetReadaloud", + "entries": [ + "The metal hatch in the wall squeals open to the echo of dozens of clockwork ticking sounds overlapping in a cacophony of clicks and gears turning. Ahead is a dark tunnel that extends a few feet forward before turning in a sharp Ushape northward." + ] + }, + "This passageway is large enough for a creature of size Small or smaller. A Medium sized creature must squeeze into the crawl space.", + "When a character turns the corner, they can see the crumpled form of a tiny, wooden marionette lying limp ahead of them. The center panel of this crawl space is rigged to trigger if anything weighing more than 60lbs steps on it. A {@b DC 15 Intelligence ({@skill Investigation}) check} reveals that it is a trap, and it can be deactivated with a DC 16 Dexterity check using Thieves' Tools.", + "If the trap is activated, three panels open in the ceiling and three {@creature carionette|TMMMoFvW|carionettes} drop into the tunnel." + ] + }, + { + "type": "entries", + "name": "1C. Real Entry Hall", + "entries": [ + "The Real Entry Hall isn't as grand as the one at the front of the building, but it houses some truly tricky machinery. When a character climbs out of the crawl space, read:", + { + "type": "insetReadaloud", + "entries": [ + "The metal, paneled floor of this landing is littered with rusting gears and springs that lead to a heavy metal door barred by three, jolting streams of arcane electricity. Three levers protrude from the wall just outside of the door." + ] + }, + "The door is rusted and jammed in its frame from age, but it is otherwise unlocked. Pushing it open requires a {@b DC 13 Strength check}. The jolts of electricity are illusory, but they produce a minor sensory effect that makes them feel hot if any creature places their hand near the door.", + "The three levers are not connected to the door, but they are intended to catch an intruder's eye. Pulling the first lever activates a cloud of gas that fills the hall. Anyone inside the hall must succeed on a {@b DC 15 Constitution saving throw} or fall unconscious for 1 hour, or until they take damage or someone uses an action to shake or slap them awake. Undead and creatures immune to being charmed are unaffected by this gas.", + "Pulling the second lever activates diodes hidden under the illusory electricity that shoots a blast of electrical energy. Any character in the hallway must make a {@b DC 14 Dexterity saving throw} or take {@dice 3d6} lightning damage on a failed save or half on a successful one.", + "Pulling the third lever deploys 3 mechanical crossbows from the walls which fire at the person that pulled the lever. Each crossbow makes a ranged weapon attack ({@dice d20+6|+6} to hit and deals {@dice 1d6} piercing damage)." + ] + }, + { + "type": "entries", + "name": "1D. Real Foyer", + "entries": [ + "This room was designed to be Fritz's hosting space. His original design of the mansion would have had full-size hallways with moving floors, but when he went mad, he did everything in his power to make the house's living quarters inaccessible. When the door to the room opens, read:", + { + "type": "insetReadaloud", + "entries": [ + "The incessant, overlapping tick and hum of machinery is dulled slightly as you step into a glimmering, vibrantly illuminated but aging foyer, and the steady swing of a pendulum sets a mellow tone in the room. An iron furnace connected to a series of pipes leading up into the ceiling and down into the floor emits a dissipating cloud of steam into the air.", + "In the center of the room, a luxurious but fraying set of seats frame a worn rug. Beyond them is nestled a gilded, wrought-iron spiral staircase that appears to lead to a second story. Two doors lead further into the building: one on the south wall, and one directly to the north in the east wall." + ] + }, + "The steam from the furnace is a byproduct of the forge in the basement and provides some heat to the house. The pipes leading to the second floor heat the floorboards and walls.", + "Sitting on the couch summons Harkus, the mechanical servant, who can otherwise be found charging in the Servant's Quarters. Harkus is a {@creature Clockwork Servant|TMMMoFvW}, but the arcane runes beneath his exterior plating have worn down, and he no longer has access to his spells. Harkus' visual sensors have dulled, and he is considered {@condition Blinded}. He also has a sending stone embedded in his head that is connected to its sister stone in the {@adventure Bedroom (area 2h)|TMMMoFvW|1,2h. bedroom}.", + "Any character that climbs 10 feet up the 15 foot tall staircase triggers a trap step that turns the stairs into a slide and causes a cage to rise from the floor at their base. Any character on the staircase when the trap is triggered can make a {@b DC 15 Dexterity saving throw} or slide down into the cage which closes automatically either when anything weighing more than 50lbs presses on its base or one round passes.", + "There is only enough room in the cell for two Mediumsized creatures. If a third creature is on the slide, they are hit by the door as it clamps shut. A character hit by the closing door takes {@dice 1d6} bludgeoning damage. Someone climbing the staircase cautiously can notice the trap step with a successful {@b DC 16 Intelligence ({@skill Investigation}) check}. Anyone inspecting the second floor as they approach sees a second floor landing. The landing is illusory, and the stairs end at the ceiling. A character can through the illusion with a successful {@b DC 18 Intelligence ({@skill Investigation}) check}.", + "A grandfather clock on the north wall is programmed with a series of magic mouth spells that are triggered by the position of gears inside the clock. At each hour, a 2\" tall mechanical man steps out onto a platform and speaks the time. This effect is also triggered if anyone comes within 5ft of the clock." + ] + }, + { + "type": "entries", + "name": "1E. Drawing Room", + "entries": [ + "This room was designed for both relaxation and business meetings with important clients. When the party approaches the room, read:", + { + "type": "insetReadaloud", + "entries": [ + "Two extravagant armchairs face an elaborate multi-tiered machine connected to various pipes, tubes, and bars. The machine is mounted above a dust blanketed, cobblestone hearth that still burns with a crackling fire. At your feet, just inside the room is a heavy, rusting bear trap that appears to be armed." + ] + }, + "The bear trap is a joke set up by Fritz ages ago to prank guests. The trap itself is real, but stepping on it does not do anything. The floor tile on the other side of the trap is a pressure plate. If the bear trap is deactivated or someone steps on the panel, a trap door in the ceiling opens and a bear skeleton drops to the floor.", + "When Fritz was alive, he managed to wrangle and train this bear, Orsov, as both a pet and guard. He was also a massive hit at parties. When Fritz shed his mortal coil, he also lost any semblance of empathy, and he had no need to leave the basement. Orsov perished.", + "The two chairs facing the fireplace are adjacent to a small side table set with some rotted food and dusty dinnerware. If a character sits in one of the chairs they activate Fritz's \"Relaxation Protocol.\" Gemstone powered illusion projectors set up in the corners of the room cast the {@spell Major Image} spell on the walls to depict a random, scenic Barovian landscape, and reproduce the smells and sounds of the outdoors.", + "If the characters have not yet summoned Harkus, he arrives shortly after the projectors start and asks what he can do for his master's guests.", + "If a character approaches the southern wall read:", + { + "type": "insetReadaloud", + "entries": [ + "A complex series of pipes, cogs, runes, and wooden panels cover much of the wall above the stone fireplace. Each extraneous piece can, with some difficulty, be traced back to a ticking clock at the center of the wall over the mantle." + ] + }, + "The fireplace has remained lit due a Continual Flame spell cast on it centuries ago. Any character that approaches the mantle notices a heavy-looking iron key with a {@b DC 10 Intelligence ({@skill Investigation}) check}. This key opens the third lock on the door in the {@adventure Bedroom (area 2h)|TMMMoFvW|1,2h. bedroom}", + "The cuckoo clock mounted over the fireplace is primarily a confusing showpiece. Its true purpose, aside from keeping time, is long lost, even to Fritz von Weerg himself. For every 10 minutes characters spend in this room, roll {@dice 1d20}. On a 1 the clock chimes a strange sound, a raven figure glides out on a small platform, and the clock face glows. Roll on the {@table Wild Magic Surge|PHB} table to determine the clock's effect.", + { + "type": "inset", + "name": "A Wild Time", + "entries": [ + "You may want to roll on the table a few times before your party arrives to determine an assortment of strange effects that have built up in the room over the years." + ] + } + ] + }, + { + "type": "entries", + "name": "1F. Dining Room", + "entries": [ + "In another life, this dining room would have been host to beautiful, laughter-filled family feasts catered by constructs. Today, it is a broken, somber place. When a character enters, read:", + { + "type": "insetReadaloud", + "entries": [ + "A wood-carved dining table with brass fittings stretches the length of most of this room. Nine web-coated chairs are seated around it, and neat piles of scrap and debris have been swept beneath them. Suspended overhead, around the perimeter of the room, is a narrow track that loops in and out of a hole on the southern wall. Through an open door frame at the other end of the table, you can see another, darker room set with two more tables." + ] + }, + "The rig surrounding the room is a trolley track that once carried a series of small carts that brought plates in from the {@adventure Kitchen (area 1h)|TMMMoFvW|1,1h kitchen}. kitchen. The track leads to a crawl space designed for Tiny-sized constructs to enter and exit.", + "If a character looks at the scraps on the floor they can easily find a few intact servant bots (Tiny-sized {@creature Monodrone|MM|Monodrones}). These servants flew using propellers on their backs and delivered plates of food from the trolley to the table. After centuries of neglect, they have rusted and collapsed. They were not sophisticated enough to charge or repair themselves.", + "The trolley track is full of dozens of plates of rotting food\u2014 now mostly turned to dust\u2014which was prepared ad nauseum by Emeric, Fritz's loyal chef. A malfunction left him to prepare an endless feast, even after the guests had stopped eating and wait staff had stopped serving." + ] + }, + { + "type": "entries", + "name": "1G. Game Room", + "entries": [ + "As he prepared to woo the Dilisnyas and other nobles, Fritz crafted a number of trinkets and mechanical games to entertain even the stuffiest of crowds. This room was built to house the most advanced and most unique entertainment this side of the Balinok mountains.", + "When a character steps into the room, read:", + { + "type": "insetReadaloud", + "entries": [ + "Two tables stand end to end across this hall. A large oil painting hangs on the northern wall, flanked on either side by six, five foot long sticks resting in wooden racks. Standing in the far corner is a 6ft tall box with windows on each side and a handle jutting from the front. The smell of rancid decay and mold hang in the air near a closed door in the southwestern corner, and the occasional spark flashes from another doorway on the same wall." + ] + }, + "The painting hanging in the center of the wall is a 5-foot-tall, 3-foot-wide portrait of Fritz von Weerg modeled after the {@link Self Portrait in the Uniform of the Jaegers by Willem Jodocus Mattheus Engelberts|https://commons.m.wikimedia.org/wiki/File:Zelfportret_in_het_uniform_van_de_Jagers_Rijksmuseum_SK-A-4074.jpeg}", + "Behind the painting is a recessed wall safe. A character can unlock the safe either by finding the correct billiard cue connected to the mechanism with a successful {@b DC 15 Intelligence ({@skill Investigation}) check} and pulling it or a successful {@b DC 18 Dexterity check} using Thieves Tools.", + "Inside of the safe is a small pouch containing 23 gp, two gemstones worth 30 gp each, and a flintlock pistol.", + "The box in the corner is a mechanical Vistani seer named Nimira. The windows are covered in a thick layer of dust and grime. Pulling the small lever at the front causes lights to flicker on inside, a small spark to pop from her hinges, her eyes to illuminate, and for her to speak a fortune from the table in {@adventure Appendix C|TMMMoFvW|4}.", + "If anyone wipes away the dust on the glass to get a clear look inside of Nimira's box, read:", + { + "type": "insetReadaloud", + "entries": [ + "The facsimile of a woman in shimmering, purple and red silks with golden hoop earrings and wrinkled, faux skin stands with her eyes shut as if in prayer. Her hands, wreathed in rings and gemstones, are suspended over five, silver and black cards that lie face down in a cross shape atop an inky black cloth. A banner hanging behind her reads \"The All-Seeing Madam Nimira.\"" + ] + }, + "The tables that take up the center of the room are billiards tables. A switch on the western edge of the table triggers a series of mechanisms inside of it that release the stored billiard balls. They are deposited in a basket-like structure next to the switch.", + "The doorways on the south wall lead to the {@adventure Kitchen (area 1h)|TMMMoFvW|1,1h. kitchen} and the {@adventure Servants' Quarters (area 1i)|TMMMoFvW|1,1i. servants' quarters (charging stations)}.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Treasure", + "entries": [ + "The wall safe contains 23 gp, 2 gemstones (worth 30 gp each), and a flintlock pistol." + ] + } + ] + }, + { + "type": "inset", + "name": "Barovian Billiards", + "entries": [ + "If your players are interested in gathering around for a casual game of billiards, you can use the following rules for a skill challenge mini-game. The first team to 8 successes wins! I would highly recommend giving players the opportunity to pitch various abilities, but the rules below can serve as a baseline.", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Break:", + "entries": [ + "The break must be the first move performed once the game begins. Roll initiative to determine who goes first. Whoever performs the break must make a DC11 Dexterity ({@skill Athletics}) check. If they succeed by 2 or more, they sink one ball of their type. If they succeed by 6 or more, they sink two balls of their type. If they fail, the other team must attempt the break." + ] + }, + { + "type": "item", + "name": "Taking Turns:", + "entries": [ + "Once a character attempts a roll and the roll's effect is resolved, their turn ends. This is contrary to typical 8-ball rules, but in Barovian Billiards, it prevents high-Dexterity characters from winning before others get a turn." + ] + }, + { + "type": "item", + "name": "Regular Shot:", + "entries": [ + "On their turn, a character must make a DC11 Intelligence ({@skill Sleight of Hand}) or Dexterity ({@skill Sleight of Hand}) check. On a success, they sink 1 ball of their type. If they succeed by 2 or more, they sink 2 balls of their type. If they succeed by 6 or more they sink 3 balls of their type." + ] + }, + { + "type": "item", + "name": "Failure:", + "entries": [ + "If a character rolls a 1 on a regular shot, they sink a ball of the opponent's type and that character's turn ends." + ] + }, + { + "type": "item", + "name": "Difficulty Scaling:", + "entries": [ + "Each ball that is sunk for your team increases the base DC by 1. (e.g. On the first turn\u2014with all 14 balls on the table\u2014the DC is 11. If they sink 1 ball, on their next turn the DC is 12)" + ] + }, + { + "type": "item", + "name": "Trick Shot:", + "entries": [ + "A character can perform a trick-shot with a Dexterity ({@skill Performance}) check, increasing the shot DC by 2. On a success, their opponent has Disadvantage on their next turn." + ] + }, + { + "type": "item", + "name": "Trick Shot Failure:", + "entries": [ + "On a trick-shot failure, roll 1d8-x (where x is how many balls the opponent has left). On a result of 1 or lower, an opponent's ball is sunk and the shooter has Disadvantage on their next turn." + ] + }, + { + "type": "item", + "name": "Trick Shot Loss:", + "entries": [ + "If a character rolls a 1 on a trickshot, they sink the 8-ball and lose the game." + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "1H. Kitchen", + "entries": [ + "If the characters approach the door, read:", + { + "type": "insetReadaloud", + "entries": [ + "The walls around the door frame warp and bend slightly, almost drowning in a cloud of rotten air that pours from under the door ahead." + ] + }, + "The door to the kitchen has swollen in its frame and is blocked by a pile of pots, pans, and kitchen tools that the chef construct, Emeric, flung around the room. A character attempting to open it can force the door open with a DC 15 Strength check.", + "With the door open, read:", + { + "type": "insetReadaloud", + "entries": [ + "Bangs and bongs of piled pots and pans crash down onto a checkered marble floor. The door groans open to reveal a tightly packed, rusting kitchen. A thin pan sits melted to an unattended stove. A preparation table and a small set of drawers are chipped and cut nearly to splinters. Molding, spore-covered containers pack the shelves around the room, their contents spilling out and rotting already weakened wooden beams in the exposed wall. Heaped in a pile of junk is a humanoid form coated in a dull copper." + ] + }, + "The construct on the floor is Emeric, Fritz's personal chef and one of his first attempts at replicating his work on Pidlwick II. While propped up against the wall, Emeric blocks off the crawl space that connects to the elevator.", + "His ability to speak is rudimentary as he was originally designed as a single-task servant. In order to fulfill his duty, he continued preparing food long after Fritz's death. Without his master to repair him, he eventually fell into disuse and then further into madness. His hands that can change into a variety of chefs' tools defaulted to knives and he began chopping up the servant bots and furniture in the kitchen.", + "If a creature gets within 5ft of Emeric, he jolts awake and attacks. Emeric is a {@creature Nimblewright|WDH} that uses chefs knives in lieu of their dagger and rapier.", + "If Emeric is moved out of the way, a character investigating the room can find the servant's hatch to the {@adventure Elevator (area 1j)|TMMMoFvW|1,1j elevator} with a {@b DC 13 Intelligence ({@skill Investigation}) check}." + ] + }, + { + "type": "entries", + "name": "1I. Servants' Quarters (Charging Stations)", + "entries": [ + "While planning the mansion, Fritz considered using this room as a bunk room for human servants. When he realized that a true mechanical mansion would also operate with mechanical servants, a bedchamber seemed extraneous. Rather than building beds, Fritz installed six pedestals imbued with arcane electrical energy. When a character enters, read:", + { + "type": "insetReadaloud", + "entries": [ + "Dirt and cobwebs mar a collapsing wooden floor. Brass and copper pipes and valves run along bare stone walls like veins. Six, four-foot-round, 6\" tall pedestals encased in copper line the floor, three on either side of the room. The complex series of pipes slough across the floor like thick tree roots and connect to the pedestals." + ] + }, + "If Harkus was not summoned to the Real Foyer or the Drawing Room, he can be found charging here. Add:", + { + "type": "insetReadaloud", + "entries": [ + "Standing stoic atop the nearest pedestal is a well-dressed artificial man, with brass facial features bolted to his wooden head." + ] + }, + "Any character that looks closely at a pedestal can easily see a sigil etched into its surface. A character can determine that the sigil is a common arcane rune for \"lightning\" with a successful {@b DC 12 Intelligence ({@skill Arcana}) check}.", + "Any contact with a pedestal causes it to zap the creature or item that touched it, dealing 1 lightning damage. The glyph must recharge for 1 minute before it zaps again. If Emeric is subdued and placed on a pedestal, the surge of energy will cause him to revert back to his former, subservient self and will listen to any commands given by Harkus, Fritz, or guests in the home. A construct left on a pedestal for 1 hour will remain functioning for 24 hours.", + "Harkus is still attentive enough to his own functions that he will return here of his own accord for one hour every 24 hours to maintain a charge.", + "The pedestals can be picked up and weigh 75lbs each.", + "Anyone that walks into the room notices a small knob on the south wall. A {@b DC 11 Wisdom ({@skill Perception}) check} also reveals the seams of a small door. This leads to a crawl space that connects to the {@adventure Elevator (area 1j)|TMMMoFvW|1,1j. elevator}." + ] + }, + { + "type": "entries", + "name": "1J. Elevator", + "entries": [ + "If a character crawls through either crawl space toward the elevator for the first time, read:", + { + "type": "insetReadaloud", + "entries": [ + "A ten foot square, wood-paneled chamber sits in silence. A lever extends from the wall of the crawl space, just before the entrance to the room. Inside, another lever is built into the wall. Two stylized arrows are branded into the wood next to it, one pointing up, the other down." + ] + }, + "The levers in the crawl space can be used to call the elevator back to the first floor if it is currently elsewhere.", + "The walls inside of the elevator are wood-paneled but copper wiring runs through the wood grain and underneath the paneling. Due to its exposed, thin walls, the elevator is much hotter than the rest of the house.", + "The main lever inside the elevator has three settings:", + { + "type": "list", + "items": [ + "Up: Brings the elevator the 2nd floor", + "Center: Brings the elevator to the 1st floor", + "Down: Brings the elevator to the basement" + ] + }, + "If the main lever is set to \"Down,\" and a living creature is standing in the elevator, a {@spell Magic Mouth} spell is triggered and Fritz von Weerg's voice loudly announces from a point in the wall directly above the lever:", + "{@i \"As per usual you are looking ravishing today, sir. Per your request, might you verify your name?\"}", + "In order to reach the basement, characters must speak Fritz von Weerg's full name:", + "{@b Sir Fritz Maur Kuffner Ornberg Braumüller Eichenfeld von Weerg IV}", + "If a character attempts to pull the lever down to the basement but does not speak the proper name in response the elevator shocks anyone inside for {@dice 2d6} lightning damage.", + "When the elevator moves, the sound of gears and metal grinding through the walls intensify as chains connected to its top and bottom screech along long-static drums." + ] + } + ] + }, + { + "type": "section", + "name": "Interior - Second Floor", + "entries": [ + "Without the bare-minimum work that Harkus has committed himself to downstairs, the second floor is in significantly worse condition. The wood is worn, the lighting fixtures are mostly broken, and the rooms are unlit and unkempt.", + { + "type": "entries", + "name": "2A. Trophy Room", + "entries": [ + "When the elevator arrives on the second floor, the panel on the west wall is blocked by solid metal. If a character exits through the crawl space on the east wall, read:", + { + "type": "insetReadaloud", + "entries": [ + "Stale air chokes this long-forgotten landing. A decaying, faded rug that swallows most of the floor. Six glass cases encircle the room and model wings made of flaking leather sway gently from unraveling ropes secured to the ceiling. A hallway leads through the center of the western wall, and a weighted wooden door ahead is bolted shut with 10 locks of varying sizes and shapes." + ] + }, + "The cases pressed to the walls are displays for nonfunctioning prototypes of some of Fritz's most prized inventions:", + "1. A blunderbuss.", + "2. A calculator (akin to the Rock Gnome trinket).", + "3. A broad-shouldered, armored humanoid figure with massive metal plates, standing 12\" tall. This was Fritz's template for the Mighty Mechanical Soldier. It is also a scaled down version of what became the Workshop Guardian in the basement.", + "4. An 8\" tall doll of Pidlwick II.", + "5. A small set of mechanical spider legs, sized for the Pidlwick II doll. The full version of these legs can be found mounted on Fritz's back and they function as non-magical {@item Slippers of Spider Climbing}.", + "6. A toy-sized {@link Da Vinci tank|https://www.bbc.co.uk/staticarchive/d6b0d3de7bcff78855e788427a3a53ee4db3a60c.jpg}. Fritz was in love with the concept but could not find a way to make it work.", + "The door on the north wall is bolted shut, though many of the locks have rusted and broken. Only two of the ten locks are currently functional: a chain and a single padlock. They can be easily broken with a DC 10 Strength check. Any attempt to pick the padlock with Thieves Tools causes the lock to immediately crack open.", + "The door itself is warped and splintering near the frame. A character that inspects the frame can determine that it has been pressed and beaten from the inside with a {@b DC 13 Investigation ({@skill Intelligence}) check}. Additionally, if they listen at the door, they can hear skittering movement scratching along the floor on the other side with a successful {@b DC 15 Wisdom ({@skill Perception}) check}.", + "The hallway leads to the remaining rooms on this floor." + ] + }, + { + "type": "entries", + "name": "2B. Storage Room", + "entries": [ + "This large storage closet was once stocked with shelves of refined metal ingots. It is now home to starving, mechanical creatures that have attempted to feed on one another.", + "When someone enters the room, read:", + { + "type": "insetReadaloud", + "entries": [ + "Splintered piles of wood litter the floor, and the metallic scent of wet iron fills the air. A sudden rush of skittering claws scratch across the wood floor as three knee-high, metalplated, pill bug-like creatures charge toward you." + ] + }, + "The creatures are {@creature Rust Monster|MM|Rust Monsters}. Fritz built them ages ago as cleaning assistants that could process excess metals, but when they malfunctioned and would not stop eating his inventions, he had to trap them and lock them in this storage closet, dooming large stores of metal to save the rest of the mansion.", + "They possess the same all-consuming drive as biological rust monsters, and they have fought for centuries to eat each other to no avail.", + "They will attack on sight if they smell ferrous metal.", + "The steel supports of the shelves in this room have been gnawed through and the storage units reduced to splinters. At the back the chamber is a broom, leaning against a pile of crates.", + { + "type": "inset", + "name": "A Broom by Any Other Name", + "entries": [ + "At the back of the room is a plain broom, undisturbed by the creatures and suspiciously pristine. If your players experienced the trauma of Curse of Strahd's Death House, now is a great time to play on some dramatic irony and tension without adding another real threat." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Treasure", + "entries": [ + "Littered among the splinters on the floor is a gnarled {@item Wand of Magic Detection} and a {@item Wand of Pyrotechnics|XGE}. The shells of the monsters can also be dismantled and recycled to help repair other constructs in the mansion." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "2C. Hallway", + "entries": [ + "When a character looks down the hallway, read:", + { + "type": "insetReadaloud", + "entries": [ + "The hall appears to run the length of the second floor. One of the doors is slightly ajar and you can see a grime-coated metal placard nailed to its surface. Near the end of the hall, another door lies chipped and charred on the floor." + ] + }, + "Alternating floor panels of the hallway are trapped and rigged to a series of {@spell Magic Mouth} spells that speak when activated:", + "1. In Fritz's voice: \"I see you. Turn around now, and you can leave safely.\"", + "2. In a rigid, robotic voice: \"You have disobeyed the master's wishes, and you are no longer permitted to leave.\" This is followed by the sound of doors slamming and locking downstairs.", + "3. A large rumbling sound and the sound of the elevator activating.", + "Directly in front of the door to the {@adventure Bedroom (area 2h)|TMMMoFvW|1,2h. bedroom} is a thick, fraying rope tied to a metal loop and rigged through the wall. Anyone that approaches the door can discern that it is attached to something on the other side with a {@b DC 11 Investigation ({@skill Intelligence}) check}.", + "If the rope is disarmed, a large crash can be heard from the bedroom. This sound is an illusion. Disabling this tripwire arms a pressure plate on the other side of the door. The rope itself is harmless and is not actually a trap.", + "Some of the doors in the hall are open. Others are not. If a character begins to walk down the hall, you can refer to this list to determine what they see:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "2d:", + "entries": [ + "open slightly" + ] + }, + { + "type": "item", + "name": "2e:", + "entries": [ + "closed" + ] + }, + { + "type": "item", + "name": "2f:", + "entries": [ + "blasted off from an explosion inside the room" + ] + }, + { + "type": "item", + "name": "2g:", + "entries": [ + "locked (DC 22 lock)" + ] + }, + { + "type": "item", + "name": "2h:", + "entries": [ + "closed" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "2D. Study", + "entries": [ + "A metal placard on the door reads: \"Sir von Weerg\"", + "If anyone opens the door, read:", + { + "type": "insetReadaloud", + "entries": [ + "A faded rainbow of thick spines with brassy lettering flows from shelves along the wall behind the door. A desk cluttered with stacks of patchwork books, crumpled and torn parchment, assorted bones, and faceless miniature mannequins posed in motion rests in an uncomfortable quiet." + ] + }, + "The books that fill the bookshelf are a diverse assortment of scientific and pseudo-scientific treatises, many of which are dedicated to finding alternatives to arcane solutions. As Fritz never understood that a piece of his soul was surrendered in the moment of Pidlwick II's creation, he believed there must be some non-magical solution for the project's success.", + "Alongside the larger, more formal academic texts are dozens of journals filled with sketches, schematics, and notes. They are written in {@language Gnomish}.", + "A character who can read {@language Gnomish} (or {@language Dwarvish} since they share a script) and succeeds on a {@b DC 15 Intelligence ({@skill Investigation}) check} can learn how to repair any of the broken constructs in the mansion.", + "The repair process requires proficiency in Tinker's Tools and 1 hour of time working on the construct to return it to its working state. Once the repairs are complete, a construct must be jump started with at least 1 point of lightning damage.", + "Many of the notes and scraps on the desk are just that, but one notebook in the pile litter documents the creation of {@creature Pidlwick II|CoS}. It also contains any of the history of the puppet's creation that is detailed in their NPC entry in the Curse of Strahd module. Von Weerg's knowledge ends with an almost certainty that his creation was responsible for killing its predecessor. He also finds this fact a bit amusing.", + "A journal resting atop the pile is open, and the most recent entry appears to end mid-sentence. It is titled: {@b \"Documenting Diabolism: Manufacturing a Machine to Safely Summon Fiends.\"}", + "It goes on to detail a cage-like chamber, powered by electricity and maintained by a series of gears and tubes that is designed to harness conjuration magic. It goes on to explain that it does not work quite right. While the conjuration magic seems replicable, one cannot safely reproduce the binding effects of a summoning spell. The last line of the page references a large scorch mark on the floorboards as an example." + ] + }, + { + "type": "entries", + "name": "2E. Backup Workshop", + "entries": [ + "Fritz's main workshop is securely located in the basement, but this smaller workshop is a backup room reserved for the frequent nights where inspiration struck in his sleep or while he poured over books in his study.", + "If a character enters the room, read:", + { + "type": "insetReadaloud", + "entries": [ + "Assorted tools and bins and buckets of cogs, gears, and screws tightly pack a workbench scarred by cuts, holes, and electrical burns. Nestled in the mess are worn down toys and two approximations of human arms made of wood. Three spindly, sharp appendages extend from a hole in the north wall, one of the limp arms appears to be wrapped around the handle of a bucket. Another of its multi-jointed limbs clutches a handle on a chest of drawers. In the recessed area of the wall, you can see two faintly flickering crystals staring toward you." + ] + }, + "The figure is Jarzinka, Fritz's A.I.D. (Autonomous Industrial Drone). Her remaining two crab-like legs are currently stored in the wall with her torso. The hole was intended to be a charging station similar to those in the Servants' Quarters so that Jarzinka could work and re-energize simultaneously. Her station, however, lost power.", + "Jarzinka can be temporarily reactivated if she sustains any lightning damage and will remain conscious for {@dice 3d10} minutes from an external charge. Jarzinka can generate a full charge if she is placed on one the charging pedestals from the {@adventure Servants' Quarters|TMMMoFvW|1,1i. servants' quarters (charging stations)} or the pedestal buried in the {@adventure Junk Room (area 2g)|TMMMoFvW|1,2g. junk room}", + "If Jarzinka is awakened and subsequently threatened, she will enter a defensive mode. She has the statistics of a {@creature Pentadrone}. Jarzinka also has the following information and will share it with a non-hostile party:", + { + "type": "list", + "items": [ + "The location of any tools in this room. A character that follows her directions can cobble together 1 set of Tinker's Tools, 1 set of Carpenter's Tools, and 1 set of Woodcarver's Tools.", + "The location of any specific items in the Junk Room." + ] + }, + "If a character can successfully convince Jarzinka that they are working for Fritz, she will also share:", + { + "type": "list", + "items": [ + "The location of any specific information in the study library.", + "How to formally address the master of the house (i.e. his full name)", + "The names of the other constructs in the house." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Treasure", + "entries": [ + "The drawers on the eastern wall are chock full of other tools and scrap metal worth a total of 30 gp. The drawer that Jarzinka's arm is hooked onto contains the key to the Junk Room. One of the toys on the workbench is a {@item Talking Doll|XGE}. The doll is preloaded with a few of Madam Nimira's fortunes and mournful lines from a lonely Fritz von Weerg near the end of his mortal life." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "2F. Bathroom", + "entries": [ + "One of the many things Dorfniya Dilisnya taught Fritz was how to appreciate the little things. This included pampering himself with luxury after a day of manic creation and invention. His spa-like bathroom reflects this. Or it did in its prime. When a character peers around the imploded door frame, read:", + { + "type": "insetReadaloud", + "entries": [ + "A wispy cloud of steam hangs in the air. Shelves full of glittering, magical tonics, vials of wilting plants, and other apothecary's oddities stand opposite a set of stone stairs leading to an algae coated stone basin. A wooden handle connected to a chain dangles over the stone." + ] + }, + "The alchemical mixtures on the shelves have retained some of their potency but have been dulled or otherwise altered with age. More than half of the containers are simply bubble bath solutions that change the color of the bathwater and smell heavily of perfume.", + { + "type": "inset", + "name": "Oldies but, well, not so Goodies", + "entries": [ + "The effects of age on the various liquids have altered how the components interact.", + { + "type": "list", + "items": [ + "{@link You can roll on this table for random effects for liquid.|http://dndspeak.com/2019/06/random-potion-generator/}", + "{@link You can also then roll here for adverse effects of age on the tonics.|https://hinterlandet.com/2017/12/31/unstable-potions-d20-strange-and-unexpected-effects-for-your-dd-potions/}" + ] + } + ] + }, + "The basin is a massive hot tub heated by the furnace on the first floor which is, in turn, heated by the forge in the basement. In its disuse the water has long since evaporated. The chain hanging overhead was once used to heat the water, but the burst pipe causes it to propel a jet of scalding, stagnant water instead.", + "If a character pulls the chain, water is shot from the pipe in a 10ft cone originating from a pipe at the center of the eastern wall. Anyone in the cone must succeed on a {@b DC 12 Dexterity Saving throw} or take {@dice 1d4} force damage and {@dice 1d4} fire damage. This jet expels the last of the water in the pipe and dissipates the cloud of steam. The jet cannot be triggered again." + ] + }, + { + "type": "entries", + "name": "2G. Junk Room", + "entries": [ + "Everyone needs somewhere to store their trash and miscellany. Unwilling to leave his mansion and with his cleaning assistants malfunctioning, Fritz resorted to throwing his failed experiments and scraps into this spare room\u2014his son's room.", + "The door to the Junk Room is locked. A character can unlock it with the key from the {@adventure Backup Workshop (area 2e)|TMMMoFvW|1,2e. backup workshop}, a successful {@b DC 17 Dexterity check} using Thieves' Tools, or break open the latch with a {@b DC 18 Strength check}.", + "With the door open, read:", + { + "type": "insetReadaloud", + "entries": [ + "A mound of bent, fragmented, warped, seared, and all other manner of ruined machine parts, wood, shards of crystals and gemstones, and religious symbols shifts slightly with the creak of floorboards. Scraps and garbage cover every inch of the floor, even offering some resistance as the door presses the living mass back into its own space." + ] + }, + "The \"living mass\" is not just figurative language: over the years, a few of the broken experiments have cobbled themselves together into {@dice 1d4} autonomous, worm-like constructs ({@creature Bronze Scout|MTF|Bronze Scouts} with 45 Hit Points) that slither in and out of the junk. When they are not moving they are entirely indistinguishable from the trash on the floor.", + "The pile rises 3ft from the ground, allowing the junk monsters to use their burrow movement speed and lie in wait for their prey.", + "A few hidden treasures have accidentally fallen into the discard pile here. Near the bottom of the pile is a still functional charging station identical to the six in the Servant's Quarters. A character that searches the pile can find an item from the list below with a successful {@b DC 16 Intelligence ({@skill Investigation}) check}. If they succeed by 3 or more, they also discover one of the keys for the {@adventure Secret Workshop Entrance|TMMMoFvW|1,2i. secret workshop entrance}. A character searching for anything of value with Jarzinka's guidance succeeds automatically. Roll to determine what object they are able to locate.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Treasure", + "entries": [ + "The pile contains 1 {@item Clockwork Amulet|XGE}, 1 {@link Mend-A-Pillar|https://www.reddit.com/r/TheGriffonsSaddlebag/comments/frsjwp/the_griffons_saddlebag_clockwork_mendapillar/} {@dice 1d4} arcane foci (worth 20 gp), gemstone shards (worth 30 gp), scrap metal (worth 10 gp), {@dice 1d4} art objects (worth 45 gp), and {@dice 1d4} gothic trinkets." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "2H. Bedroom", + "entries": [ + "The master bedroom of the home is in a bit of disarray but remains exceedingly extravagant, and relative to the rest of the floor is suspiciously pristine. When the characters enter the room, read:", + { + "type": "insetReadaloud", + "entries": [ + "Lavishly gilded metal bars weave around themselves to form a spider-like chandelier chained to the ceiling. At the end of each leg, orbs of flame spark alive, illuminating the room and glittering on gaudy fabrics draped over an equally ostentatious four-poster bed. At its foot is a heavy, banded chest, and beside it, a rickety bedside table slouches against the wall, tilting away from a broken leg." + ] + }, + "The chandelier overhead is set to turn on whenever the door to the room is opened and can be turned off by speaking its command word: cintha, the gnomish word for \"alight\".", + "If the rope in the hallway has been severed, the trapped panel just on the other side of the door is armed. Any character that steps on the panel must succeed on a {@b DC 16 Dexterity saving throw} or fall into a solid metal box built into the interior of the house. Another humanoid skeleton rests at the bottom of the pit.", + "The panel closes overhead and the cell begins to fill with poisonous gas. Any creature inside that can breath must make a {@b DC 18 Constitution saving throw} or be reduced to 0 hit points. Additionally, air is limited in the cell. A character in the box can breathe the toxic air for 1 minute before they begin to suffocate.", + "The night table was broken by Fritz in a fit of rage. He never bothered to fix it. A piece of parchment resting on top has a hastily sketched diagram of a human heart with a series of rigid pipes piercing its sides.", + "A small drawer has a few scattered metal trinkets and a {@item Sending Stones|DMG|Sending Stones} that is connected to one embedded in Harkus' head.", + "The chest is locked with a weakened, rusting iron padlock. When it is cracked open, a small needle sputters out of the keyhole that was once set with a potent poison. It is now harmless. The chest contains:", + { + "type": "list", + "items": [ + "21 sp", + "13 gp", + "{@dice 2d4} gemstones (worth 15 gp each)", + "{@item Spell Scroll (2nd Level)|DMG|Spell scroll} ({@spell Magic Mouth}, {@spell Continual Flame}, or {@spell Pyrotechnics|XGE}", + "Fritz's personal journal (See {@adventure Appendix D|TMMMoFvW|5})", + "A heavy iron key that opens the first lock to the {@adventure Secret Workshop Entrance|TMMMoFvW|1,2i. secret workshop entrance}" + ] + }, + "The only other door in the room is located on the south wall. Three keyholes bolt the door firmly in place. Each key can be found in the following places in the mansion:", + { + "type": "list", + "items": [ + "The first is resting in the chest at the foot of Fritz's bed", + "The second is buried in the pile in the {@adventure Junk Room (area 2g)|TMMMoFvW|1,2g. junk room}.", + "The third is resting on the mantel in the {@adventure Drawing Room (area 1e)|TMMMoFvW|1,1e. drawing room}." + ] + }, + "A character can also pick the lock with a successful {@b DC 25 Dexterity Check} using Thieves' Tools. On a failed check the culprit must make a {@b DC 17 Intelligence saving throw} or suffer the effects of the {@spell Phantasmal Force} spell, believing that a tiny, mechanical creature is crawling on them and stabbing them with pins and needles. Roll initiative as this is resolved." + ] + }, + { + "type": "entries", + "name": "2I. Secret Workshop Entrance", + "entries": [ + "Fritz's securely bolted closet is actually the entrance to his laboratory in the basement, but there is one last line of defense between a would-be adventurer and the bottom floor. When a character enters the closet, read:", + { + "type": "insetReadaloud", + "entries": [ + "A cramped, 5ft square closet is primarily occupied by a polished marble dais atop which rests a glowing, leather case." + ] + }, + "Inside of the case is a platinum, gem encrusted wrench. The wrench appears as an object imbued with Abjuration magic to the effects of {@spell Detect Magic}. It is, however, a magic-craft decoy and will turn to dust 24 hours after it is removed from the pedestal.", + "The real secret in the room is the illusory western wall. The false panel can be seen through with a {@b DC 14 Intelligence ({@skill Investigation}) check}. Physical interaction with the wall also reveals it to be an illusion, because things can pass through it.", + "On the other side of the illusory wall is an obvious trapdoor in the floor that opens to a ladder. The ladder descends 5ft to the top of a slide that weaves through the house's clockwork interior and drops the rider off in {@adventure Fritz Von Weerg's Secret Bunker (area 3c)|TMMMoFvW|1,3c. fritz von weerg's secret bunker}." + ] + } + ] + }, + { + "type": "section", + "name": "Interior - Basement Floor", + "entries": [ + "The lowest level of the mansion is the most secure\u2014and the most deadly. Each of the three rooms are supported by metal braces and stand amidst large rotating gears that keep the mansion moving. The furthest depths of the interior plummet 60ft below the first floor above.", + { + "type": "entries", + "name": "3A. The Rotating Room", + "entries": [ + "The lower level of the mansion is hotter than the upper floors. The proximity to the forge and smelting pools and a lack of real ventilation keeps the temperature on the verge of unbearable.", + "If the characters arrive in the landing via the elevator, read:", + { + "type": "insetReadaloud", + "entries": [ + "The doors open and a spray of scalding steam presses against your face. The metal surface of the connecting crawlspace is starting to burn your skin. At the end of the tunnel you meet a wall of fumes that obscures your view. The groaning and grinding of gauges and gears echo through the room." + ] + }, + "This room is filled with a thick cloud of steam that heavily obscures vision. It is pouring in from the open doorway to {@adventure area 3b|TMMMoFvW|1,3b. secret workshop} and the holes on the east wall. The room is a 25ft cube, and each wall of the room is made of discrete, 5ft square panels. Anyone that closely examines the floor or walls can identify the small spaces between panels that make up the surfaces with a successful {@b DC 13 Intelligence ({@skill Investigation}) check}. If they succeed by 3 or more they can also see that the panels can open.", + "A vent in the ceiling once siphoned steam from the room, but as steam now fills the interior of the entire house, it has been overwhelmed and no longer works. A character can attempt to repair the ventilation and clear the steam with a {@b DC 14 Intelligence check} using Tinkers' Tools. If they have read Fritz's notes from the study they have advantage on the roll.", + "The tunnel connecting this room to the {@adventure Secret Workshop|TMMMoFvW|1,3b. secret workshop} rusted and fell into the depths of the house. The door on the other side of the 5ft gap is a sealed, thick metal door. Any character that looks into the gap and can see hundreds of gears that make up the mansion's interior and a stone floor 15 feet below all dimly illuminated by a reddish orange glow coming from the {@adventure Secret Workshop (area 3b)|TMMMoFvW|1,3b. secret workshop}.", + "Jagged holes in the east wall have been eaten away by rust. This wall is weak and cannot support more than 200lbs of weight. If it collapses, anyone standing on its surface falls 15ft down to the stone floor below and is ground between the enormous metal gears inside of the house, taking {@dice 1d6} bludgeoning damage for the fall and {@dice 5d6} bludgeoning damage as they are crushed by the gears.", + "A control panel with six levers extends from the western wall. Gripping a handle and pulling the lever causes the control panel to retreat into the wall and the room to rotate. When the room rotates, all of the open panels\u2014the control panel, the air vent, the elevator, and the door to {@adventure area 3b|TMMMoFvW|1,3b. secret workshop}\u2014close.", + "The levers are numbered 1-6 from left to right. Refer to the table below to view which lever corresponds to which position for the room. When a lever is pulled, its corresponding wall becomes the western wall of the room. The cube rotates using the fewest steps possible to reach its new position. When it stops moving, the panels that align with the control panel, the air vent, the elevator, and the door to area 3b open again.", + { + "type": "table", + "caption": "Lever Controls", + "page": 0, + "colLabels": [ + "Lever # (from left to right)", + "Wall facing west" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Lever 1", + "West wall (starting position)" + ], + [ + "Lever 2", + "North wall" + ], + [ + "Lever 3", + "Floor" + ], + [ + "Lever 4", + "South Wall" + ], + [ + "Lever 5", + "East Wall" + ], + [ + "Lever 6", + "Ceiling" + ] + ] + }, + "When a character enters the room for the first time, you can roll {@dice 1d6} to determine the location of the remaining connective tunnel (or tunnels) or simply choose a wall which has an intact tunnel that connects to {@adventure area 3b|TMMMoFvW|1,3b. secret workshop}. It may be more than one!", + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/yeFNmGw.png" + } + } + ] + }, + { + "type": "entries", + "name": "3B. Secret Workshop", + "entries": [ + "The colossal workshop of {@creature Fritz von Weerg|TMMMoFvW} is fit to bursting with tools and resources for construction. The workshop also serves as the primary engine and control room for the rest of the moving parts of the mansion. The furnace that burns here is not only used for smelting and forging, it also harnesses its own energy and magic to generate power for the rest of the building's machinery and warm the interior.", + "When characters enter the room, read:", + { + "type": "insetReadaloud", + "entries": [ + "Steam fills this chamber in the same way it did the previous room. Though it isn't as thick, the heat is much worse. A fiery glow points you to its source: a gargantuan forge and furnace. Pipes pierce it's surface at every angle and climb the wall like ivy. Molten metal pours from its mouth toward a quenching trough abuzz with tiny, fluttering figures guiding the material into gear-shaped molds.", + "Standing opposite you, far in the distance and shrouded in the rising cloud encircling the vast chamber, is a hulking silhouette, standing 12ft tall. A rhythmic ticking clicks from its body and overtakes similar sounds muted by the solid walls. Just behind its form is a portcullis and four, barred cages." + ] + }, + "The forge is perpetually maintained by Fritz's servants. Its steam exhaust is used to power the mechanical functions of the basement level as well as the elevator. Its heat warms the rest of the house but in this room the heat is nearly unbearable and is considered {@hazard Extreme Heat}.", + "There are three smaller, clockwork figures operating the forge. They are near mindless and have the statistics of {@creature Duodrone|MM|Duodrones}. Their role is to maintain the furnace and continue recycling material from Fritz's failed experiments and turning them back into gears of varying sizes, rivets, and panels. They will not pay the characters any mind unless instructed to do so by their overseer, the {@creature Workshop Guardian|TMMMoFvW}, or {@creature Fritz von Weerg|TMMMoFvW|Fritz} himself.", + "Barrels and crates of broken, crushed, and warped scraps, similar to those in the Junk Room, sit in wait for their time to be repurposed.", + "The {@creature Workshop Guardian|TMMMoFvW} (aka Pidlwick III) is the final version of Fritz's prototype for a clockwork soldier on display in the Trophy Room. It also serves as the supervisor to the clockwork servants that operate the forge. The original design for the Dilisnyas was intended to be a Medium-sized humanoid.", + "In his madness, Fritz insisted that he could make the necessary improvements that would prove to the Dilisnyas that he was not just a joke by building on and improving the existing prototype. Its form eventually became so unruly that it could no longer leave the workshop. Fritz realized with its level of intelligence it must be put to some work and left it in charge of his existing servants as he set to work on his next, and final, project.", + { + "type": "inset", + "name": "Combat Difficulty", + "entries": [ + "For a lower level or smaller party, reduce the number of Duodrones and remove the guardian's Lair Actions." + ] + }, + "Beyond the guardian, along the west wall, are four, heavily barred cells. These were designed as holding cells for any particularly adept investigators that overcame Fritz's traps. Most intruders that survived the mansion's protective measures were incapacitated and thrown out, made to believe their excursion inside was nothing more than a dream. Near the end of his life, however, Fritz began to believe that the key to properly bringing life to his constructs may require the use of a soul, and he instructed his servants to bring prisoners here instead.", + "Three of the cells are empty, but a humanoid skeleton in a molded, rotten silk tunic rests crumpled in the cage. These are the remains of Marek Fidatov, a long lost relative of an old Krezkian family who managed to navigate many of the winding halls and traps of the mansion before being knocked unconscious by Jarzinka and dragged here to await Fritz himself. They never met, and Marek starved in his cell.", + "The portcullis is typically controlled by the {@creature Workshop Guardian|TMMMoFvW} from this side of the door and can only be lifted with a successful {@b DC 22 Strength check}. Otherwise, the portcullis can be raised or lowered by turning a mechanical wheel on the other side. It has AC20 and 30 Hit Points.", + "The sections of the wall above the cages are actually windows made of thick glass. There is an illusion covering them that prevents anyone on the workshop side from seeing through, but the illusion can be seen through with a {@b DC 18 Intelligence ({@skill Investigation}) check}. The window beneath the illusion is much weaker than the wall and has AC15 and 12 Hit Points.", + { + "type": "inset", + "name": "Don't disturb the boss", + "entries": [ + "Be on your toes during an encounter in this room! A stray explosion or other area of effect may hit the wall and shatter the window! The master of the house may not take kindly to his work area being breached." + ] + } + ] + }, + { + "type": "entries", + "name": "3C. Fritz Von Weerg's Secret Bunker", + "entries": [ + "{@creature Fritz von Weerg|TMMMoFvW|Fritz}'s workshop is one of the most heavily secured locations in all of Barovia, second only, perhaps, to Castle Ravenloft. The workshop is a busy, wildly disorganized hall. It is also the final resting place of the mortal remains of Fritz von Weerg and the current resting place of his ensouled, manufactured body. If the characters enter through the door, read:", + { + "type": "insetReadaloud", + "entries": [ + "The layered plates of the portcullis spark as they scrape against the heat-swollen frame. The room on the other side is quiet. A scarlet red banner adorned with crossed rifles dresses the far wall alongside a purple banner with a roaring lion. The steady flicker of torchlight dazzles on mounds of gem shards pouring over the lip of a barrel in the south of the hall.", + "Thick, hardwood tables clearly carved of the ash-grey trunks of the Svalich Wood form a U-shape following the north wall and are overflowing with a slew of bits, baubles, and books. Hastily heaped under the desk is a mound of bones.", + "A man\u2014or the likeness of one\u2014wearing a dark leather smock stares at you through thick goggles. Rivets and sharp joints press taught against faux leather flesh betraying the facade of life, but the telltale tick of comparable constructs is no longer present." + ] + }, + "If the characters enter through the slide, read:", + { + "type": "insetReadaloud", + "entries": [ + "The rapid ticking of clocks rush by your ears as the slick, steep tunnel bends and weaves through the house. Veering downward the slope opens to a hole below you. You crash into a cold, marble floor. The room is silent. The steady flicker of torchlight dazzles on mounds of gem shards in barrels behind you and a heavy pyramid of iron, gold, and platinum bars nearly swallows the floor near your feet.", + "Thick, hardwood tables clearly carved of the ash-grey trunks of the Svalich Wood form a U-shape following the north wall and are overflowing with a slew of bits, baubles, and books. Hastily heaped under the desk is a mound of bones.", + "A man\u2014or the likeness of one\u2014wearing a dark leather smock stares at you through thick goggles. Rivets and sharp joints press taught against faux leather flesh betraying the facade of life, but the telltale tick of comparable constructs is no longer present." + ] + }, + "The exit of the slide is a simple hole in the ceiling. The walls of the chute itself are smooth and cannot be scaled without the aid of magic or a Climber's kit.", + "The skeleton under the desk once belonged to Fritz von Weerg.", + "The barrels and boxes on the south end of the room are the finest components that Fritz has left for artificing.", + "The banners on the wall are house banners. The red showcases the never before seen rifles of the Von Weerg house and the purple is adorned with the gilded lions Dilisnya house.", + "Fritz has successfully manufactured a mechanical heart that trapped his mortal soul inside. With a distant, unknowing connection to some dark power, he once again woke in the middle of the night and inadvertently created a phylactery.", + "Even though his mortal body died centuries ago, as he neared death, he knew his soul would be trapped by the mists and lost. Fritz refused to die and insisted that he had to survive until he could be reunited with his family. He was able to successfully transfer his soul into this mechanical body. With his consciousness intact, he has had uninterrupted decades upon decades to work.", + "Some things to keep in mind while roleplaying as Fritz include:", + { + "type": "list", + "items": [ + "After succeeding in creating his heart and trapping his own soul, Fritz felt that he finally replicated the pinnacle of scientific innovation: he once again gave life to the lifeless. Yet, even after untold centuries of work, he has not been able to bring back his dear Dorfniya.", + "He has been in the basement for almost 200 years. He is aware of the mists surrounding Barovia, but he does not know what they do.", + "He has no knowledge of Strahd beyond their brief business interactions and the day that Strahd told him of Dorfniya's death.", + "He does know the location and function of the traps that he built for the castle, including: the moving suits of armor in the Grand Landing ( area {@adventure K19|CoS|5,k19. grand landing}), the mechanical Strahd in the King's Hall (area {@adventure K27|CoS|5,k27. king's hall}), the trapworks controls (area {@adventure K31a & K31b|CoS|5,k31. trapworks}), the secret fireplace door in the Study (area {@adventure K37|CoS|5,k37. study}), the secret door in the Closet (area {@adventure K51|CoS|5,k51. closet}), the elevator trap (area {@adventure K61|CoS|5,k61. elevator trap}), and the Marble Slide (area {@adventure K82|CoS|5,k82. marble slide}).", + "He no longer needs food, water, or air to survive and has dedicated his entire immortal existence to creation, but his current resources are severely limited, so he makes due with recycling what he has.", + "The mechanical nature of Fritz's phylactery has allowed him to circumnavigate the need to feed it with other souls, but it has rapidly cost him his sanity. Over the centuries, he has become increasingly paranoid, faster to anger, and dangerously curious.", + "Fritz's loneliness and isolation are at emotional war with his insanity. The sane bits of Fritz are willing to trade with adventurers for curios that may be useful for making something new or finally discovering how to properly give something life. However, it will take some convincing to make him believe anything is more impressive than his own makeshift body or that anyone else is intelligent enough to understand his work." + ] + }, + { + "type": "inset", + "name": "A Man and his Puppet", + "entries": [ + "If the characters arrive with {@creature Pidlwick II|CoS} accompanying them, Fritz regards his creation as an old, cherished friend. His impression of the party will largely be dictated by Pidlwick II's judgement. Pidlwick II sees Fritz as their father. If the party has already begun to fight the Workshop Guardian and Fritz arrives, he will order the guardian to stand down when he sees his first masterpiece among the visitors. Pidlwick II will likewise refuse to attack Fritz under any circumstance." + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Treasure", + "entries": [ + "Fritz personally is carrying a number of valuable including his blunderbuss (worth 500 gp), his mechanical legs that function as non-magical {@item Slippers of Spider Climbing}, and his Mechanical Heart. The desk carries 6 broken pieces of jewelry (75 gp each), 1d4 arcane foci (worth 10 gp each), and a pair of {@link Sharpshooter Spectacles|https://i.imgur.com/Cxf6UON.jpeg}. The barrels at the south of the hall are filled with gem dust of assorted gems (worth 357 gp), 6 platinum ingots (50 gp each), 6 gold ingots (10gp each) and 100 iron ingots (1 gp each)." + ] + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Appendix A: NPCs", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Harkus", + "entries": [ + "Harkus does his best to keep the house in order but without his magic, he can't really help much. The upper corners are dusty, and he's sad and lonely. He's generally helpful to guests but will not willingly divulge any of his master's secrets." + ] + }, + { + "type": "entries", + "name": "Madam Nimira", + "entries": [ + "Madam Nimira is not particularly chatty. She will only speak when the lever is pulled. A skilled artificer may make use of Fritz's notes and give her a little more autonomy. She still won't be able to move, but she loves to idly chit chat. She is an entertainer through and through." + ] + }, + { + "type": "entries", + "name": "Emeric", + "entries": [ + "Emeric is a single-minded, task-focused servant. His sole desire is to prepare food. Even if repaired, he has limited conversational skills and will mostly follow Harkus' instructions." + ] + }, + { + "type": "entries", + "name": "Jarzinka", + "entries": [ + "Jarzinka wants nothing more than to be of assistance. She is overjoyed by being helpful and revels in even the smallest expressions of gratitude." + ] + }, + { + "type": "entries", + "name": "Workshop Guardian", + "entries": [ + ". Fritz built the guardian on the skeleton of the perfect soldier, but it is not entirely without feeling. Though it will never betray Fritz's word, it takes great pride in its performance as the mansion's defender." + ] + }, + { + "type": "entries", + "name": "Fritz von Weerg", + "entries": [ + "Fritz was always a madman, but isolation and frustration have pushed him to dangerous extremes. The promise of companionship, novel ideas, and any possibility of seeing his family again will make him stop and at least consider not outright murdering intruders." + ] + } + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Appendix B: Stat Blocks", + "entries": [ + { + "type": "list", + "columns": 3, + "items": [ + "{@creature Fritz von Weerg|TMMMoFvW}", + "{@creature Carionette|TMMMoFvW}", + "{@creature Workshop Guardian|TMMMoFvW}" + ] + } + ] + }, + { + "type": "section", + "name": "Appendix C: Madam Nimira's Fortunes", + "entries": [ + { + "type": "table", + "caption": "Madam Nimira's Fortunes", + "colLabels": [ + "d100", + "Fortune" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-left" + ], + "rows": [ + [ + "1", + "A fresh start will put you on your way." + ], + [ + "2", + "In order to take, one must first give." + ], + [ + "3", + "Now is the time to try something new." + ], + [ + "4", + "Take the high road." + ], + [ + "5", + "\"Welcome\" is a powerful word." + ], + [ + "6", + "When your heart is pure, your mind is clear." + ], + [ + "7", + "Someone you care about seeks reconciliation." + ], + [ + "8", + "Practice makes perfect." + ], + [ + "9", + "Don't just think, act!" + ], + [ + "10", + "An important person will offer you support." + ], + [ + "11", + "You will be pleasantly surprised tonight." + ], + [ + "12", + "Your mind is your greatest asset." + ], + [ + "13", + "It is a good time to amend loose ends." + ], + [ + "14", + "Better ask twice than lose yourself once." + ], + [ + "15", + "An old friend will swing by." + ], + [ + "16", + "Always remember to breathe." + ], + [ + "17", + "Look at the horizon and steady yourself." + ], + [ + "18", + "The quill can cut deeper than the sword." + ], + [ + "19", + "Stop and smell the flowers." + ], + [ + "20", + "Look within for the truth you seek." + ], + [ + "21", + "You are doomed if you do not try." + ], + [ + "22", + "Don't lose your path before the journey begins." + ], + [ + "23", + "A broken clock is right twice but is still broken." + ], + [ + "24", + "Fortune smiles on those who prepare." + ], + [ + "25", + "Share your wealth so others may do the same." + ], + [ + "26", + "Sometimes it is wiser to walk away." + ], + [ + "27", + "A single smile can turn the fate of the day." + ], + [ + "28", + "It's not lost just because it's not where it used to be." + ], + [ + "29", + "Advice, when most needed, is least heeded." + ], + [ + "30", + "Curiosity kills boredom. Nothing kills curiosity." + ], + [ + "31", + "Loose lips sink ships." + ], + [ + "32", + "All you need is love." + ], + [ + "33", + "Be careful or you could fall for some tricks today." + ], + [ + "34", + "Go take a rest; you deserve it." + ], + [ + "35", + "Good to begin well; better to end well." + ], + [ + "36", + "Miles are covered one step at a time." + ], + [ + "37", + "Miles are covered one step at a time." + ], + [ + "38", + "A watched caldron never boils." + ], + [ + "39", + "Breathe deeply to remember you are alive." + ], + [ + "40", + "You may catch no fish then catch many at once." + ], + [ + "41", + "Brew some tea and expect company." + ], + [ + "42", + "You have to give to receive." + ], + [ + "43", + "Gold slips easily between fingers." + ], + [ + "44", + "Immerse yourself in your work." + ], + [ + "45", + "Disregard the last fortune." + ], + [ + "46", + "It is better to be an optimist and proven a fool than to be a pessimist and proven right." + ], + [ + "47", + "Living with a commitment to excellence shall take you far." + ], + [ + "48", + "A test of faith is on your horizon." + ], + [ + "49", + "Mediation with an old enemy is advised." + ], + [ + "50", + "There is a thin line between a martyr and a fool." + ], + [ + "51", + "You don't vote for a king." + ], + [ + "52", + "Be greater than the sum of your parts." + ], + [ + "53", + "The early bird catches the worm." + ], + [ + "54", + "A fool with a tool is still a fool." + ], + [ + "55", + "Talk is silver, silence is gold." + ], + [ + "56", + "New ideas could be profitable." + ], + [ + "57", + "One can never fill another's shoes, rather they must outgrow them." + ], + [ + "58", + "Don't be caught beneath a turning wheel." + ], + [ + "59", + "The seed only grows if it is planted deep enough." + ], + [ + "60", + "Remember the birthday but never the age." + ], + [ + "61", + "Something is exactly what it seems." + ], + [ + "62", + "Be unbound from your inhibitions." + ], + [ + "63", + "Live this day as if it were your first." + ], + [ + "64", + "The stars shine upon you." + ], + [ + "65", + "Surrender yourself to a lesser power." + ], + [ + "66", + "A new star is rising." + ], + [ + "67", + "A chain is only as strong as its weakest link." + ], + [ + "68", + "If you want something done, give it to someone who is busy." + ], + [ + "69", + "The change you started already has far reaching effects. Be ready." + ], + [ + "70", + "This calls for decisiveness." + ], + [ + "71", + "Remember, no matter where you go, there you are." + ], + [ + "72", + "Nothing is exactly as it seems." + ], + [ + "73", + "A dubious friend may be an enemy in camouflage." + ], + [ + "74", + "A light heart carries you through all the hard times." + ], + [ + "75", + "If certainty were truth, we would never be wrong." + ], + [ + "76", + "New ideas could be profitable." + ], + [ + "77", + "Pick battles big enough to matter, small enough to win." + ], + [ + "78", + "Now is the time to try something new." + ], + [ + "79", + "Savor your freedom \u2013 it is precious." + ], + [ + "80", + "The sure way to predict the future is to invent it." + ], + [ + "81", + "Well done is better than well said." + ], + [ + "82", + "You have a yearning for perfection." + ], + [ + "83", + "You only treasure what you lost." + ], + [ + "84", + "Your talents will be recognized and rewarded." + ], + [ + "85", + "Man is born to live and not prepared to live." + ], + [ + "86", + "Nature, time, and patience are the best physicians." + ], + [ + "87", + "Long life is in store for you." + ], + [ + "88", + "It's time to move. Your spirit will lift accordingly." + ], + [ + "89", + "Today is to conserve yourself as things just won't budge." + ], + [ + "90", + "Fearless courage is the foundation of victory." + ], + [ + "91", + "When more becomes too much, it's the same as being not enough." + ], + [ + "92", + "You are a talented storyteller." + ], + [ + "93", + "You are going to have some new clothes." + ], + [ + "94", + "Your mentality is alert, practical, and analytical." + ], + [ + "95", + "A soft voice may be awfully persuasive." + ], + [ + "96", + "Advice is like kissing. It costs nothing and is a pleasant thing to do." + ], + [ + "97", + "Because you demand more from yourself, others respect you deeply." + ], + [ + "98", + "Do not let ambitions overshadow your small successes." + ], + [ + "99", + "Don't confuse recklessness with confidence." + ], + [ + "100", + "Every wise man started out by asking many questions." + ] + ] + } + ] + }, + { + "type": "section", + "name": "Appendix D - Maps and Handouts", + "entries": [ + "1. {@link Full Maps of the Mansion|https://imgur.com/a/ao4Qzjx}", + "2. {@link Fritz von Weerg's journal (Prop)|https://drive.google.com/file/d/1bauzhI4rPSquU3t2ClwVgb6M_8y_QjUe/view?usp=sharing}", + "3. {@link Fritz von Weerg's journal (Plain text)|https://docs.google.com/document/d/14sv2wfWDZ80f2-sMcCcK7t4vrBEUdHwKgmAloEHfexQ/edit?usp=sharing}", + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/w3kDqlY.jpeg" + }, + "title": "First Floor" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/3leIQVI.jpeg" + }, + "title": "Second Floor" + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/ta6QAHx.jpeg" + }, + "title": "Basement" + } + ] + }, + { + "type": "section", + "name": "Appendix E - Blueprints & Firearm Upgrades", + "entries": [ + "If your party has anyone that is particularly crafty you may wish to sprinkle some of Master von Weerg's infamous schematics in your world as rewards.", + { + "type": "entries", + "name": "Blueprints and Crafting Rules", + "entries": [ + "You can use the following steps to turn specific items into short quests:", + { + "type": "list", + "items": [ + "Fritz von Weerg's schematics all have his monogrammed stamp on each page of the document: a stylized \"V.W.\"", + "Any character proficient with Tinker's Tools may make an Intelligence ({@skill Investigation}) check and spend one hour of time to decipher the blueprints in order to estimate the materials required to build the project. The DC is dependent on the item's rarity: Uncommon (DC 15), Rare (DC 18), Very Rare (DC 19), Legendary (DC 23).", + "Divide the cost of these magic items into groups of components including wood, metal, and leather.", + "Once a character has deciphered the schematics, they must also succeed on an Intelligence check with Tinker's Tools to construct the item. Each building session requires four hours of time. The DC for each check is the same as the list above." + ] + }, + { + "type": "inset", + "name": "Building in Barovia", + "entries": [ + "Barovia is notorious for its lack of resources. If your adventurer is trying to build Fritz's marvelous inventions while trapped in the mists, they can likely purchase additional resources from the Vistani people.", + "The leaders of the Vallaki Vistani camp may be willing to trade with adventurers that save Arabelle or otherwise get in their good graces." + ] + } + ] + }, + { + "name": "Sample schematics", + "type": "entries", + "entries": [ + "Here are two devices that may be found in Fritz's mansion or elsewhere in your party's adventures.", + { + "type": "entries", + "name": "Von Weerg's Whimsical Wings of Wonder", + "entries": [ + "Designed by the famous inventor Fritz von Weerg. Once constructed, these wings functions as non-magical {@item Winged Boots} (or if you are playing in a lower magic world, you may consider making these available as a {@item Wingwear|PotA} suit:", + { + "type": "entries", + "name": "Required components", + "entries": [ + { + "type": "list", + "items": [ + "200gp worth of wood or similar material", + "200gp worth of leather or similar material", + "100gp worth of brass for rivets and bolts" + ] + } + ] + }, + { + "type": "entries", + "name": "Crafting", + "entries": [ + "Once you have the required components, you may spend 4 hours working on the project and make an Intelligence check with your Tinker's Tools to determine your progress for that crafting session." + ] + } + ] + }, + { + "type": "entries", + "name": "Fritz's Ferocious Firearm", + "entries": [ + "Designed by the famous inventor Fritz von Weerg. This flintlock pistol has the following statistics:", + { + "type": "table", + "colLabels": [ + "Name", + "Cost", + "Damage", + "Weight", + "Properties" + ], + "colStyles": [ + "col-1 text-left", + "col-2 text-left", + "col-3 text-left", + "col-1 text-left", + "col-5 text-left" + ], + "rows": [ + [ + "Pistol", + "250gp", + "{@dice 1d10} piercing", + "3lbs", + "Ammunition (Firearms), (Range 30/90), Loading" + ] + ] + }, + { + "type": "entries", + "name": "Required components", + "entries": [ + { + "type": "list", + "items": [ + "125gp worth of wood or similar material", + "100gp worth of steel or iron", + "25gp worth of brass for rivets and bolts" + ] + } + ] + }, + { + "type": "entries", + "name": "Crafting", + "entries": [ + "Once you have the required components, you may spend 4 hours working on the project and make a Tinkerer's Tools check to determine your progress for that crafting session. This process also includes the first 10 bullets for the gun.", + "Once constructed, you can craft up to 10 bullets per hour of crafting time using Tinker's Tools and 3gp worth of metal" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Firearm Upgrades", + "entries": [ + "The following upgrades are available for free from {@i Wizards of the Coast's Legends of Runeterra: Dark Tides of Bilgewater}. A single firearm can carry a maximum of two upgrades. Additionally, prerequisites determine what type of firearm each upgrade may be applied to.", + "Minor upgrades require 4 hours of time to complete and 50 gp worth of wood, metal, or various other resources (determined by the DM). Major upgrades require 8 hours of time to complete and 100 gp worth of the appropriate resources. The hours spent upgrading do not have to be continuous." + ] + }, + { + "type": "entries", + "name": "Firearm Upgrades", + "entries": [ + "Unlike many tinkerers who labor studiously in their workshops, expert adventurers that know their way around a firearm augment their weapon to suit their dangerous lifestyle. The following list provides various options to enhance your firearm's capabilities. These upgrades may be personal touches you put on your weapon, or scavenged bits of technology that you've discovered and rigged to work with your weapon.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Saving Throws", + "entries": [ + "Some of these upgrades require your targets to make a saving throw to resist the effect. The saving throw DC is calculated as follows:", + "{@b Firearm Upgrade save DC} = 8 + your proficiency bonus + your Intelligence modifier" + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Minor Firearm Upgrades", + "entries": [ + { + "type": "entries", + "name": "Blade and Black Powder", + "entries": [ + "{@b Prerequisite: Pistol}", + "You create a matching blade to accompany your firearm, rendering you a deadly opponent in both melee and ranged combat. Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls. Additionally, when you use your action to make an attack with a firearm, you can use your bonus action to strike at a creature within melee range.", + "Make a melee attack roll. The attack roll uses your Dexterity modifier, and you are proficient with the attack. On a hit, the attack deals slashing damage equal to 1d6 + your Dexterity modifier." + ] + }, + { + "type": "entries", + "name": "Caliber Net", + "entries": [ + "{@b Prerequisite: Sniper or Blunderbuss}", + "You equip your gun with a net meant to trap opponents. As an action, choose a creature within range of your firearm. The creature must succeed on a Strength saving throw or be restrained. At the end of each of its turns, the target can repeat this saving throw, ending the effect on a success. Once you use this feature, you cannot use it again until you finish a short or long rest." + ] + }, + { + "type": "entries", + "name": "Collateral Damage", + "entries": [ + "{@b Prerequisite: Sniper or Blunderbuss}", + "You alter your ammunition to have explosive capabilities. When you hit a target with a successful attack from your firearm, all creatures within 5 feet of the target must succeed on a Dexterity saving throw or take {@dice 1d6} piercing damage." + ] + }, + { + "type": "entries", + "name": "Scout's Bayonet", + "entries": [ + "{@b Prerequisite: Sniper or Blunderbuss}", + "You create a matching blade to accompany your firearm, rendering you a deadly opponent in both melee and ranged combat. The blade has the same statistics as a Rapier and may be used as its own weapon. The attack roll uses your Dexterity modifier, and you are proficient with the attack." + ] + }, + { + "type": "entries", + "name": "Crosshairs", + "entries": [ + "You equip your firearm with a targeting mechanism. If you haven't moved this turn, you can aim down your sights as a bonus action, reducing your speed to 0 and granting you advantage on the next attack you make using this firearm until the end of your turn." + ] + }, + { + "type": "entries", + "name": "Double-Barrel", + "entries": [ + "You add a second barrel to your firearm. When you take the Attack Action and Attack with the upgraded firearm, you can use a Bonus Action to take a second shot. You don't add your ability modifier to the damage of the bonus Attack, unless that modifier is negative. If the firearm has the Loading property, you can reload both barrels at the same time." + ] + }, + { + "type": "entries", + "name": "Smoke Screen", + "entries": [ + "As an action, you alter the firing mechanism of your gun to release a burst of ash and smoke. This cloud forms a 10-foot cube centered on a point of your choice within the firearm's range, spreading around corners, and the area covered by this cube is considered heavily obscured. This smoke lasts for 10 minutes or until a strong wind (at least 25 miles per hour) disperses it. Once you use this feature, you cannot use it again until you finish a short or long rest." + ] + } + ] + }, + { + "type": "entries", + "name": "Major Firearm Upgrades", + "entries": [ + { + "type": "entries", + "name": "Barrage", + "entries": [ + "As an action, you can fire a barrage of bullets. Each creature in a 15-foot cone originating from yourself must make a Dexterity saving throw, taking piercing damage equal to {@dice 3d10} + your Dexterity modifier on a failure and half as much on a success. Once you use this feature, you cannot use it again until you finish a short or long rest." + ] + }, + { + "type": "entries", + "name": "Double Up", + "entries": [ + "When you hit a creature with a successful ranged weapon attack with a firearm, you can immediately cause the bullet to hit another creature within 15 feet of the original target. The second target takes piercing damage equal to your Dexterity modifier (minimum of one). You can redirect a bullet in this way a number of times equal to your Intelligence modifier, and regain all expended uses after a short or long rest." + ] + }, + { + "type": "entries", + "name": "Lightning Round", + "entries": [ + "You equip your firearm with a volatile arcane rune, allowing you to release a piercing bolt of electricity as an action on your turn. The lightning fires from you in a straight line that is 1 foot wide and 30 feet long. Each creature in the line must make a Dexterity saving throw, taking {@dice 3d8} lightning damage on a failure and half as much on a success. Once you use this feature, you cannot use it again until you finish a short or long rest." + ] + }, + { + "type": "entries", + "name": "Trial by Fire", + "entries": [ + "As a bonus action, you can charge your weapons with blazing force. Until the start of your next turn, whenever you make a successful attack, you deal extra fire damage equal to half your character level, rounded up. You can charge your weapons this way a number of times equal to your Intelligence modifier (minimum of once), and regain all uses after a short or long rest." + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Appendix F: Credits", + "entries": [ + "1. Wizards of the Coast for providing the wonderful Fritz von Weerg in Curse of Strahd and the firearm upgrades available in Appendix E.", + "2. My amazing party, specifically Toredoro Haliflax Smaulphea, the inspiration for the workshop and my portrayal of Fritz von Weerg. The player is also the illustrator for the art on page 16! {@link Check it out here|https://www.artstation.com/rydernr}.", + "3. {@link r/CurseofStrahd|https://www.reddit.com/r/CurseofStrahd/} for helping me playtest and revise this project.", + "4. {@link Forgotten Adventures|https://www.forgotten-adventures.net/} for their spectacular mapmaking assets.", + "5. {@link DungeonDraft|https://dungeondraft.net/} for helping me lay the foundations of the mansion with their amazing dungeon building tool.", + "6. {@link The Griffon's Saddlebag|https://www.reddit.com/r/TheGriffonsSaddlebag/} for their great magic items, including the Mend-A-Pillar!", + "7. Additional art credits: {@link J.M. Brunswick & Balke Co. Billiards Poster|https://i.etsystatic.com/20227672/r/il/699869/1969027751/il_570xN.1969027751_1z6t.jpg}, {@link Rust Monster|https://vignette.wikia.nocookie.net/forgottenrealms/images/f/f7/Monster_Manual_2_4e_-_Rust_Monster_-_p178_-_Jason_Engle.jpg/revision/latest?cb=20141115190731} as depicted by Jason A. Engle in {@link Monster Manual 2: 4th edition|https://forgottenrealms.fandom.com/wiki/Monster_Manual_2_4th_edition}, Castlevania: Lords of Shadow Reveries {@link promotional poster|https://vignette.wikia.nocookie.net/castlevania/images/c/c6/ClockTower.jpg/revision/latest?cb=20101223053253}, and {@link Dwarven colossus concept art by Corey Loving|https://imgur.com/r/elderscrollsonline/OZ0QF}.", + "8. {@link InkGangBoss|https://gumroad.com/inkgangboss} for their paper texture and Typeline Studio for their font, {@link Photgraph Signature|https://www.dafont.com/typeline-studio.d7285?text=Hello%2C+I+am+Fritz+von+Weerg}, both of which were used to create Frit'z journal.", + "9. Last, but certainly not least, thank you to {@link Homebrewery|https://homebrewery.naturalcrit.com/} for the stunning formatting assistance and u/flammableconcrete for {@link their beautiful page stains|https://homebrewery.naturalcrit.com/}." + ] + } + ] + } + ] +} diff --git a/adventure/Winghorn Press; A Most Potent Brew.json b/adventure/Winghorn Press; A Most Potent Brew.json new file mode 100644 index 0000000000..538c675c50 --- /dev/null +++ b/adventure/Winghorn Press; A Most Potent Brew.json @@ -0,0 +1,377 @@ +{ + "_meta": { + "sources": [ + { + "json": "AMostPotentBrew", + "abbreviation": "AMPB", + "full": "A Most Potent Brew", + "authors": [ + "Richard Jansen-Parkes", + "Winghorn Press" + ], + "convertedBy": [ + "Eulum" + ], + "version": "1.4", + "url": "https://github.com/TheGiddyLimit/homebrew", + "color": "afAF09" + } + ], + "dateAdded": 1696157081, + "dateLastModified": 1696157081, + "_dateLastModifiedHash": "27598413e5" + }, + "monster": [ + { + "name": "Giant Inferno Spider", + "size": [ + "L" + ], + "type": "monstrosity", + "source": "AMostPotentBrew", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "5d10 + 5", + "average": 32 + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 14, + "dex": 14, + "con": 12, + "int": 2, + "wis": 11, + "cha": 4, + "passive": 10, + "cr": "1", + "page": 4, + "senses": [ + "blindsight 10 ft.", + "darkvision 60 ft." + ], + "senseTags": [ + "B", + "D" + ], + "skill": { + "stealth": "+6" + }, + "resist": [ + "fire" + ], + "trait": [ + { + "name": "Spider Climb", + "entries": [ + "The giant inferno spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + } + ], + "traitTags": [ + "Spider Climb" + ], + "action": [ + { + "name": "Flaming Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one creature. {@h}6 ({@damage 1d8 + 2}) piercing damage, and the target must make a {@dc 11} Constitution saving throw, taking 7 ({@damage 2d6}) fire damage on a failed save." + ] + }, + { + "name": "Burning Web {@recharge 5}", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 30/60 ft., one creature. {@h}The target is {@condition Restrained} by flaming webbing. While Restrained in this way, the target takes 3 ({@damage 1d6}) fire damage at the start of their turn. As an action, the {@condition Restrained} target can make a {@dc 12} Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; HP 5; immunity to bludgeoning, poison, fire and psychic damage)." + ] + } + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "restrained" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/Z9uapRT.png" + } + } + ] + }, + "tokenUrl": "https://i.imgur.com/CCePEib.png", + "damageTags": [ + "F", + "P" + ], + "savingThrowForced": [ + "constitution" + ] + } + ], + "adventure": [ + { + "name": "A Most Potent Brew", + "id": "AMPB", + "source": "AMostPotentBrew", + "group": "homebrew", + "storyline": "None", + "published": "2016-06-26", + "level": { + "start": 1, + "end": 2 + }, + "contents": [ + { + "name": "A Most Potent Brew", + "headers": [ + "Introduction", + "Meeting Glowkindle", + { + "header": "1. Beer Cellar", + "depth": 1 + }, + { + "header": "2. Mosaic Corridor", + "depth": 1 + }, + { + "header": "3. Well Room", + "depth": 1 + }, + { + "header": "4. The Lab", + "depth": 1 + }, + { + "header": "5. Storeroom", + "depth": 1 + }, + "Returning to Glowkindle", + "What's Next?" + ] + } + ] + } + ], + "adventureData": [ + { + "id": "AMPB", + "source": "AMostPotentBrew", + "data": [ + { + "name": "A Most Potent Brew", + "type": "section", + "entries": [ + { + "type": "entries", + "name": "Introduction", + "entries": [ + { + "type": "entries", + "name": "What is this Adventure?", + "entries": [ + "This first-level adventure is designed for D&D veterans and complete beginners alike. It only uses rules, items, monsters and conepts found in the free basic ruleset that can be downloaded from the Wizards of the Coast website.", + "That means that you and your friends can play this without having to buy anything other than snacks, drinks and maybe some dice - though even these can be replaced by the many free Dice Roller apps available for phones and tablets." + ] + }, + { + "type": "entries", + "name": "How do I play?", + "entries": [ + "The basic rules of Dungeons & Dragpms 5th Edotopm cam be downloaded {@link here|https://dndbeyond.com/playdnd}" + ] + }, + { + "name": "Summary", + "type": "entries", + "entries": [ + "The party is sent to deal with a problem that should be instantly familiar to all rookie adventurers - exterminating giant rats that have taken up residence in a beer cellar. However, if they are to achieve their goal our heroes are going to have to get their first taste of a real dungeon as they explore the ruins of an ancient Wizard's Tower." + ] + }, + { + "type": "entries", + "name": "Set-up", + "entries": [ + "The Wizard's Tower Brewing Co. - a craft brewery known for its hoppy summer ales - is in dire need of help from a band of reliable, affordable adventurers. The owner has posted a job on the local notice boards and is calling in favors from friendly inkeepers all over town to spread the word.", + "The party may hear about the work by examining job boards set up in the square, talking to an old friend or simply chatting to the locals over a pint.", + "However this happens, they are instructed to ask for {@b Glowkindle} at the Wizards' Tower Brewery. Most innkeepers and beer aficionados will be able to point hopeful adventurers in the brewery's direction, so long as they ask politely and maybe buy a drink first!", + "If you are running the game for ney players, it may be best to start the adventure with them already on the road." + ] + } + ] + }, + { + "type": "entries", + "name": "Meeting Glowkindle", + "entries": [ + { + "type": "insetReadaloud", + "entries": [ + "You follow the directions you've been given, trudging maybe a mile or two out of town along an old dirt road that winds its way up a low hill.", + "As you near the top a large stone building comes into view, flanked by a couple of barns. By the door is a brightly painted sign that reads 'The Wizard's Tower Brewing Co. For the Freshest Pint in the Realm!'" + ] + }, + "Should the Adventurers knock on the door it will be answered by a fairly young Gnome who neverthe;ess sports and impressive beard, as well as a white shirt and tight black trousers held up with green suspenders. This is {@b Glowkindle}, the owner of the brewery.", + "After a moment of confusion he will notice the party's weaponry and magical tools and realise they must be adventurers. The gnome offers to explain what he needs from the party over a drink and - if they're willing - will lead them into a small bar set up in a corner of the brewery.", + "The entire building is infused with the smell of hops and beer, but is clean and well-organised. A few humans and halflings, dressed much as thier boss, wander about, checking on barrels and vats of bubbling liquid with no sense of urgency.", + "After handing out pints of Tashalar Pale Ale to anybody who wants it, Glowkindle explains:", + { + "type": "list", + "items": [ + "The business has been doing well and was looking to expand its operations. In order to do this, they first needed to expand their beer cellar.", + "He had some workmen down there, digging out some extra room, when they uncovered an old wall - the remnant of some lon-forgotten ruin, presumably. Curious, they knocked a hole in the wall, only to be attacked by {@i \"black rats the size of dogs! Big dogs too, not poodles, you know?\"} which emerged from the darkness on the other side.", + "They all managed to escape with nothing worse than a few cuts and bruises, but the cellars are completely unusable. If they want to get production started again, he needs the adventurers to deal with the giant rat infestation.", + "He isn't sure wjere the rat came from, but the brewery took its name from the old Wizard's Tower that used to be on the site, so it may be something to do with that." + ] + }, + "The terms of the job are that the party disposes of the rats, finds out where they came from and make sure they won't suffer any other similar surprises in the future. In return, he will pay {@b 25gp per party member.}", + "Should they agree, Glowkindle will lead the adventurers to the cellar entrance - a hatch in the floor of their main brewing area - and wish them luck.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/8qO3WMr.png" + } + }, + { + "type": "entries", + "name": "1. Beer Cellar", + "entries": [ + { + "type": "insetReadaloud", + "entries": [ + "The wooden stairs creak as you descend into the cool, dry air of the cellar, which is infused with the smell of beer and damp fur. Somewhere in the darkness you hear the scrabbling sound of claws on floorboards and a faint squeaking noise." + ] + }, + "The cellar is completely dark, and much of floor is taken up by barrels and casks of beer that make it hard to see the entire room at once. The only relatively clear area is towards the far side of the cellar, which has a dirt floor littered with stones and workman's tools.", + "Adventurers with {@sense Darkvision} or lit torches will be able to make out the hole in the wall mentioned by Glowkindle. The hole is around 4 ft. high and 3 ft wide.", + "Eight {@creature giant rat|MM|Giant Rats} are lurking in the shadows and behind barrels. Once more than half of the adventurers have entered the room they will attempt and ambush. Spotting the rats before then requires a DC 10 Wisdom ({@skill Perception}) check from adventurers in the room. If none of them succeed the Giant Rats begin combat with a {@quickref Surprise} Round.", + "In combat, the Giant Rats will not attempt to use any tactics beyond swarming the adventurers. Once five Giant Rats have been killed the survivors will attempt to flee back through the hole in the wall. Any that successfully escape will be killed in the trap in the {@b Mosaic Corridor.}" + ] + }, + { + "type": "entries", + "name": "2. Mosaic Corridor", + "entries": [ + { + "type": "insetReadaloud", + "entries": [ + "Through the hole in the wall you can see a dusty stone corridor, its floor lying around a foot below that of the cellar where you stand.", + "Over to the left you can see the start of a staircase buried in collapsed masonry, earth and rubble that block the way completely. To the right the passage heads around a corner, but on the wall you can just make out what appears to be writing in a clear gold script." + ] + }, + "This is the first area in the basement of the old Wizard's Tower. the staircase leading to its upper levels has been completely blocked by a collapsed ceiling.", + "The writing has been engraved on the wall in a golden script that appears to be shining slightly, even in complete darkness. It is written in {@language Common} and reads:", + "\"Dawn breaks with stirring air. As sun shines down on a new day fair.", + "Midday blaze bakes earth and grass. The farmer waits for heat to pass.", + "Evening coll brings water, wine. Drink and laughter passing time.", + "Night sees shining, roaring fire, as wood and coals burn on the pyre.\"", + "The passageway continues to the left and ends with two doorways, one heading left and the other straight on. In front of them is a 20 ft. section of floor covered in a mosaic that depicts a rural scene (illustrated below). It shows the sun, the sky, a hillside, and a river. There are four 5 ft. 'panels', each showing the scene at a differnt time of day.", + "However, as soon as they draw near the adventurers will notice that two halves of a Giant Rat seemingly cut by a giant blade lie on the river section of the second and third panels.", + "The mosaic is a trap, and standing on the wrong portions of the floor causes a large blade to slice at the trespassers. The safe areas relate to which of the four elements was mentioned in the appropriate verse. They are:", + "First panel - {@b Air (Sky)}", + "Second panel - {@b Earth (Hill)}", + "Third panel - {@b Water (River)}", + "Fourth panel - {@b Fire (Fire)}", + "Any creature standing on any area other than these must make a DC 12 Dexterity saving throw, taking 5 ({@dice 1d10}) slashing damage on a failure or half as much on a success. This trap activates each time a creature steps on an unsafe panel.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/c87W6tX.png" + } + } + ] + }, + { + "type": "entries", + "name": "3. Well Room", + "entries": [ + { + "type": "insetReadaloud", + "entries": [ + "In the center of the small room ahead of you is a large stone well, topped with a wooden handle and the rotten remnants of a heavily frayed rope that descends into the shaft.", + "In the far right corner the ceiling has collapsed slightly, and a narrow shaft of weak sunlight shines through a narrow hole.", + "To the far left is a plain wooden table, crusted with dirt and dust and laden with old plates, buckets and other strange pieces of tableware." + ] + }, + "Anyone able to make a DC 12 Wisdom ({@skill Perception}) check while searching the room, or who examines the table directly, will notice that several of the old plates are made from tarnished silver. Once cleaned up, the set should be worth around 50gp.", + "Any adventurer who crosses the room without attempting to move quiestly, however, will attract the attention of three {@creature Giant Centipedes|MM|Giant Centipedes} that crawl up from within the well. The creatures will attempt to knock and adventurer unconscious and then drag them down the well so they can eat the unlucky victim at their leisure.", + "The well shaft is 50 ft. deep and has around 10 ft. of standing water at the bottom that will break the fall of anyone who falls in." + ] + }, + { + "type": "entries", + "name": "4. The Lab", + "entries": [ + { + "type": "insetReadaloud", + "entries": [ + "The door opens onto what might once have been a lab or workroom. To your left sits a mouldering desk and the shattered remnants of alchemical glassware, while the centre of the room is dominated by a set of tall bookcases arranged back-to-back.", + "All around, however, are scorch marks and signs of countless small fires and the air is filled with the smell of smoke and burned meat.", + "The wooden furniture is blackened and burned in places, while what may once have been a pile of books has been reduced to ash. Singed traces of what may be webbing hanf from the ceiling.", + "As you enter you feel something crunch beneath your feet - glancing down, you realise that it's the charred hindquarters of a Giant Rat." + ] + }, + "A {@creature Giant Inferno Spider|AMostPotentBrew} - the product of a couple of spilled potions from the Storeroom - is lurking in the shadows at the southwest corner of the room. The beast is around eight feet across but is adept at hiding on the ceiling of its lair, giving it Advantage on Dexterity ({@skill Stealth} checks.", + "The creature will scuttle along as stealthily as possible in the hope of ambushing and adventurer with its Burning Web ability, which it will use as often as possible.", + "Years of waste and the flames spread by the Giant Inferno Spider have rendered most of the books and equipment completely unusable. However, a character that searches the room and is able to make a DC 13 Wisdom ({@skill Peception}) check will notice that one of the books seems strangely undamaged.", + "The book is a Wizard's Spellbook that contains the {@spell Detect Magic}, {@spell Identify} and {@spell Arcane Lock} spells." + ] + }, + { + "type": "entries", + "name": "5. Storeroom", + "entries": [ + { + "type": "insetReadaloud", + "entries": [ + "The rear wall of this small room is lined with sturdy-looking wooden shelves. Clearly these were once laden with bottles and glass vials, but over the years many of these have been reduced to glittering shards of glass on the floor.", + "There's a flicker of movement among the wreckage and you see a small black rat lapping up the last remnants of liquid left the shattered remains of a dark blue bottle." + ] + }, + "The broken bottle the rat is drinking from has the torn remains of a white label affixed to it. The writing on it reads {@i '-tion of enlargement'}. After roughly one minute the rat will transform into a {@creature Giant Rat} unless disposed of.", + "Another smashed and empty bottle on the floor is labelled {@i 'Essence of Fire Ele-'}.", + "There are a handful of bottles still left on the shelves, however. There are two {@item Potion of Healing}, a {@item Potion of Invisibility} and a {@item Potion of Vitality}." + ] + } + ] + }, + { + "type": "entries", + "name": "Returning to Glowkindle", + "entries": [ + "The bearded Gnome will be waiting anxiously by the trapdoor that leads to the cellar. Once the adventurers return he will quiz them on how their journey went, preferable over a pint or two!", + "He will be very happy to pay the adventurers and is more than happy to let them keep any valuable they found in the old cellars.", + "Characters that have helped to clear out the cellars of thw Wizard's Tower Brewery each earn an extra {@b 100xp} or enough to allow them to reach second level, whichever is higher." + ] + }, + { + "type": "entries", + "name": "What's Next?", + "entries": [ + "There are dozens of ways to keep the adventure going from here. Now that they have a job under their belt more people in need of heroes may look to hire them, or maybe the reward is enough for them to start and adventure in the wild!" + ] + } + ] + } + ] + } + ] +} diff --git a/book/2CGaming; Total Party Kill Bestiary - Vol. 1.json b/book/2CGaming; Total Party Kill Bestiary - Vol. 1.json index 259bf3d832..fd575dff3e 100644 --- a/book/2CGaming; Total Party Kill Bestiary - Vol. 1.json +++ b/book/2CGaming; Total Party Kill Bestiary - Vol. 1.json @@ -18,7 +18,7 @@ } ], "dateAdded": 0, - "dateLastModified": 1695071994, + "dateLastModified": 1696710914, "optionalFeatureTypes": { "AE": "Animal Essence", "ET": "Expanded Trait" @@ -26,7 +26,7 @@ "internalCopies": [ "monsterFluff" ], - "_dateLastModifiedHash": "c96dc21196" + "_dateLastModifiedHash": "3fb6ad5344" }, "book": [ { @@ -40043,7 +40043,9 @@ "name": "Molten Core", "source": "TPK", "page": 207, - "size": "H", + "size": [ + "H" + ], "objectType": "SW", "ac": 21, "hp": 300, diff --git a/book/Walrock Homebrew; Traders and Merchants.json b/book/Walrock Homebrew; Traders and Merchants.json index a8eb665a71..7b8e158d67 100644 --- a/book/Walrock Homebrew; Traders and Merchants.json +++ b/book/Walrock Homebrew; Traders and Merchants.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1590413017, - "dateLastModified": 1687213881, - "_dateLastModifiedHash": "56440ef466" + "dateLastModified": 1697372063, + "_dateLastModifiedHash": "750e0861f3" }, "book": [ { @@ -2590,7 +2590,7 @@ "{@item Copper|PHB}", "5 sp / lb.", "{@dice 1d4 * 2|1d4 x 2} lbs.", - "{@book PHB 157}", + "{@book PHB 157|PHB}", "\u2014" ], [ @@ -2614,7 +2614,7 @@ "{@item Iron|PHB}", "1 sp / lb.", "{@dice 1d4 * 5|1d4 x 5} lbs.", - "{@book PHB 157}", + "{@book PHB 157|PHB}", "\u2014" ], [ @@ -2686,7 +2686,7 @@ "{@item Silver|PHB}", "5 gp / lb.", "{@dice 1d4} lbs.", - "{@book PHB 157}", + "{@book PHB 157|PHB}", "\u2014" ], [ @@ -3712,7 +3712,7 @@ "{@item Bucket|PHB}", "5 cp", "{@dice 1d4 * 2|1d4 x 2}", - "{@book PHB 150}", + "{@book PHB 150|PHB}", "Anything is armor if you're foolhardy enough" ], [ @@ -5004,7 +5004,7 @@ "{@item Book|PHB|Book, \"{@i How to steal}\"}", "25 gp", "Only 1, ever", - "{@book PHB 150}", + "{@book PHB 150|PHB}", "The outside is locked, and the inside is blank" ], [ @@ -10061,7 +10061,7 @@ "{@item Copper|PHB}", "5 sp / lb.", "{@dice 1d4 * 2|1d4 x 2} lbs.", - "{@book PHB 157}", + "{@book PHB 157|PHB}", "\u2014" ], [ @@ -10085,7 +10085,7 @@ "{@item Iron|PHB}", "1 sp / lb.", "{@dice 1d4 * 5|1d4 x 5} lbs.", - "{@book PHB 157}", + "{@book PHB 157|PHB}", "\u2014" ], [ @@ -10157,7 +10157,7 @@ "{@item Silver|PHB}", "5 gp / lb.", "{@dice 1d4} lbs.", - "{@book PHB 157}", + "{@book PHB 157|PHB}", "\u2014" ], [ @@ -11125,7 +11125,7 @@ "{@item Bucket|PHB}", "5 cp", "{@dice 1d4 * 2|1d4 x 2}", - "{@book PHB 150}", + "{@book PHB 150|PHB}", "Anything is armor if you're foolhardy enough" ], [ @@ -12373,7 +12373,7 @@ "{@item Book|PHB|Book, \"{@i How to steal}\"}", "25 gp", "Only 1, ever", - "{@book PHB 150}", + "{@book PHB 150|PHB}", "The outside is locked, and the inside is blank" ], [ diff --git a/class/ChronicleOfHeroes; Weaveknight.json b/class/ChronicleOfHeroes; Weaveknight.json new file mode 100644 index 0000000000..034dacd06d --- /dev/null +++ b/class/ChronicleOfHeroes; Weaveknight.json @@ -0,0 +1,8093 @@ +{ + "_meta": { + "sources": [ + { + "json": "WVK", + "abbreviation": "WVK", + "full": "Weaveknight", + "authors": [ + "ChronicleOfHeroes" + ], + "convertedBy": [ + "Voxeldoodle" + ], + "version": "4.0", + "url": "https://drive.google.com/file/d/1RVUUfaQKmQMLaeK9pEQjpiljvHbrFX74/view", + "targetSchema": "1.0.0", + "color": "38f5d5" + } + ], + "optionalFeatureTypes": { + "WV:ST": "Weaveknight: Stances", + "WV:SA": "Weaveknight: Secret Arts" + }, + "status": "wip", + "dateAdded": 1587779972, + "dateLastModified": 1696710914, + "_dateLastModifiedHash": "96f5849fce" + }, + "class": [ + { + "name": "Weaveknight", + "source": "WVK", + "hd": { + "number": 1, + "faces": 8 + }, + "proficiency": [ + "con", + "int" + ], + "classTableGroups": [ + { + "colLabels": [ + "Stances Known", + "{@filter Spells Known|spells|class=Weaveknight (WVK)}" + ], + "rows": [ + [ + 2, + 2 + ], + [ + 2, + 3 + ], + [ + 2, + 4 + ], + [ + 2, + 5 + ], + [ + 3, + 6 + ], + [ + 3, + 7 + ], + [ + 3, + 8 + ], + [ + 3, + 9 + ], + [ + 4, + 10 + ], + [ + 4, + 10 + ], + [ + 4, + 11 + ], + [ + 4, + 11 + ], + [ + 5, + 12 + ], + [ + 5, + 12 + ], + [ + 5, + 13 + ], + [ + 5, + 13 + ], + [ + 6, + 14 + ], + [ + 6, + 14 + ], + [ + 6, + 15 + ], + [ + 6, + 15 + ] + ] + }, + { + "colLabels": [ + "Arts Known" + ], + "rows": [ + [ + 0 + ], + [ + 2 + ], + [ + 2 + ], + [ + 2 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 3 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 5 + ], + [ + 5 + ], + [ + 6 + ], + [ + 6 + ], + [ + 7 + ], + [ + 7 + ], + [ + 8 + ], + [ + 8 + ] + ] + }, + { + "title": "Spell Slots per Spell Level", + "colLabels": [ + "{@filter 1st|spells|level=1|class=Weaveknight (WVK)}", + "{@filter 2nd|spells|level=2|class=Weaveknight (WVK)}", + "{@filter 3rd|spells|level=3|class=Weaveknight (WVK)}", + "{@filter 4th|spells|level=4|class=Weaveknight (WVK)}", + "{@filter 5th|spells|level=5|class=Weaveknight (WVK)}" + ], + "rows": [ + [ + 2, + 0, + 0, + 0, + 0 + ], + [ + 2, + 0, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0, + 0 + ], + [ + 4, + 3, + 2, + 0, + 0 + ], + [ + 4, + 3, + 2, + 0, + 0 + ], + [ + 4, + 3, + 3, + 0, + 0 + ], + [ + 4, + 3, + 3, + 0, + 0 + ], + [ + 4, + 3, + 3, + 1, + 0 + ], + [ + 4, + 3, + 3, + 1, + 0 + ], + [ + 4, + 3, + 3, + 2, + 0 + ], + [ + 4, + 3, + 3, + 2, + 0 + ], + [ + 4, + 3, + 3, + 3, + 1 + ], + [ + 4, + 3, + 3, + 3, + 1 + ], + [ + 4, + 3, + 3, + 3, + 2 + ], + [ + 4, + 3, + 3, + 3, + 2 + ] + ] + } + ], + "startingProficiencies": { + "armor": [ + "light", + "medium", + "{@item shield|phb|shields}" + ], + "weapons": [ + "simple", + "martial" + ], + "skills": [ + { + "choose": { + "count": 2, + "from": [ + "acrobatics", + "arcana", + "athletics", + "history", + "investigation", + "nature", + "perception", + "religion" + ] + } + } + ] + }, + "startingEquipment": { + "additionalFromBackground": true, + "default": [ + "(a) {@item scale mail|phb} or (b) {@item leather armor|phb}", + "(a) A {@filter martial weapon|items|source=phb|category=basic|type=martial weapon} and a {@item shield|phb} or (b) two {@filter martial weapons|items|source=phb|category=basic|type=martial weapon} or a {@item longbow|phb} and {@item arrows (20)|phb|20 arrows}", + "(a) a {@item scholar's pack|phb} or (b) an {@item explorer's pack|phb}", + "(a) a {@item component pouch|phb} or (b) an {@item arcane focus|phb}" + ], + "goldAlternative": "{@dice 5d4×10|5d4 × 10|Starting Gold}", + "defaultData": [ + { + "a": [ + "scale mail|phb" + ], + "b": [ + "leather armor|phb" + ] + }, + { + "a": [ + { + "equipmentType": "weaponMartial" + }, + "shield|phb" + ], + "b": [ + { + "equipmentType": "weaponMartial", + "quantity": 2 + } + ], + "c": [ + "longbow|phb", + "arrows (20)|phb" + ] + }, + { + "a": [ + "scholar's pack|phb" + ], + "b": [ + "explorer's pack|phb" + ] + }, + { + "a": [ + "component pouch|phb" + ], + "b": [ + "arcane focus|phb" + ] + } + ] + }, + "multiclassing": { + "requirements": { + "or": [ + { + "str": 13, + "dex": 13 + } + ], + "int": 13 + }, + "proficienciesGained": { + "armor": [ + "light", + "medium", + "{@item shield|phb|shields}" + ], + "weapons": [ + "simple", + "martial" + ] + } + }, + "classFeatures": [ + "Arcane Armaments|Weaveknight|WVK|1", + "Arcane Warcraft|Weaveknight|WVK|1", + "Spellcasting|Weaveknight|WVK|1", + "Spellstrike|Weaveknight|WVK|2", + "Secret Arts|Weaveknight|WVK|2", + { + "classFeature": "Weaveknight Discipline|Weaveknight|WVK|3", + "gainSubclassFeature": true + }, + "Arcane Surge (1/rest)|Weaveknight|WVK|3", + "Ability Score Improvement|Weaveknight|WVK|4", + "Extra Attack|Weaveknight|WVK|5", + "Spellblade's Lore|Weaveknight|WVK|5", + "Arcane Power (1st Level)|Weaveknight|WVK|6", + { + "classFeature": "Discipline Feature|Weaveknight|WVK|7", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Weaveknight|WVK|8", + "Greater Magic Sense|Weaveknight|WVK|9", + "Student of Magic and War|Weaveknight|WVK|10", + "Arcane Power (2nd Level)|Weaveknight|WVK|10", + "Improved Spellstrike|Weaveknight|WVK|11", + "Ability Score Improvement|Weaveknight|WVK|12", + "Arcane Durability|Weaveknight|WVK|13", + "Arcane Power (3rd Level)|Weaveknight|WVK|14", + "Arcane Surge (2/rest)|Weaveknight|WVK|14", + { + "classFeature": "Discipline Feature|Weaveknight|WVK|15", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Weaveknight|WVK|16", + "Spellstrike Mastery|Weaveknight|WVK|17", + "Arcane Power (4th Level)|Weaveknight|WVK|18", + "Ability Score Improvement|Weaveknight|WVK|19", + { + "classFeature": "Discipline Feature|Weaveknight|WVK|20", + "gainSubclassFeature": true + } + ], + "classSpells": [ + "alarm", + "blade mirage", + "burning hands", + "crackling bolt|wvk", + "detect magic", + "elemental blast", + "elemental redirection|WVK", + "earth burst", + "earthen ward|wvk", + "expeditious retreat", + "faerie fire", + "feather fall", + "glacial breath|wvk", + "grease", + "hideous laughter", + "identify", + "jump", + "longstrider", + "mage armor", + "magic missile", + "protection from evil & good", + "scholarly touch", + "shield", + "thunderwave", + "warp strike|WVK", + "acid arrow", + "blindness/deafness", + "blur", + "darkness", + "darkvision", + "enhance ability", + "enlarge/reduce", + "hold person", + "ice blast", + "invisibility", + "lesser fire form|wvk", + "lesser ice form|wvk", + "lesser stone form|wvk", + "lesser water form|wvk", + "lesser wind form|wvk", + "levitate", + "locate object", + "magic weapon", + "mirror image", + "misty step", + "mystic blade charge|wvk", + "retaliating counter|wvk", + "rolling stone", + "see invisibility", + "shatter", + "spider climb", + "web", + "whirlwind slash", + "arcane lance|wvk", + "blink", + "combustion|wvk", + "counterspell", + "dimensional slash|wvk", + "dispel magic", + "earthglide|wvk", + "entropic touch|wvk", + "fireball", + "fly", + "glyph of warding", + "ground slam", + "haste", + "ice lance", + "lightning bolt", + "magic circle", + "magic vestment", + "phantom steed", + "protection from energy", + "sending", + "slow", + "wraithstrike|wvk", + "arcane blast", + "banishment", + "dimension door", + "dimensional anchor", + "electrocute", + "emergency transposition|wvk", + "fire shield", + "fissure", + "flash freeze", + "freedom of movement", + "greater invisibility", + "ice storm", + "locate creature", + "polymorph", + "reaving weapon", + "stoneskin", + "storm shield", + "arcane hand", + "cloudkill", + "cone of cold", + "dominate person", + "false sending", + "geas", + "hold monster", + "lightning blast", + "pyroblast", + "scrying", + "seeming", + "teleportation circle", + "vortex strike|WVK", + "wall of force", + "wondrous projectiles" + ], + "subclassTitle": "Discipline", + "fluff": [ + { + "type": "section", + "name": "Weaveknight", + "source": "WVK", + "entries": [ + "Surrounded by undead profanities, an elven woman clad inmithral armor that reflects the crimson flames that frame the walls of the unholy sanctum readies her mighty blade, eyeing the evil necromancer about to complete the ritual. As the creatures charge her, she vanishes in a flash of blue light and reappears above the mage, weapon bathed in arcane energy, felling her foe with a mighty warcry.", + "A dragonborn dressed in silver and blue robes waves his torch, shedding light in the ancient texts carved upon the ruin's walls. As he begins to decrypt the message, the growling of two large beasts emerging from the shadows draws his attention. Smiling, the scholar draws his longsword and assumes a martial stance, sword held high above his head and crackling with lighting.", + "A human carefuly streches the string of her bow, waiting for her allies to give her an opening against the demon. As soon as she sees it, she releases the arrow, muttering incantations and imbuing it with power. As the arrow travels, it is engulfed in a brilliant light, and the demon roars loudly before it explodes in a blast of radiance.", + " Despite their unique styles, all weaveknights expertly weave powerful spells and strikes alike in a deadly combination. Whether lone warriors defending the realms, teachers and scholars, or adventurers seeking new wonders, weaveknights are united by the dedication in their art and their pursuit of excellence.", + { + "type": "entries", + "name": "Magic and Steel", + "entries": [ + "Born through the perfection of mixing warfare and arcane knowledge, weaveknights seek to master the esoteric art they have dedicated grand portions of their life to.", + "Unlike sorcerers or wizards, who approach arcane magic as panacea in all their endeavors, weaveknights view it as avaluable tool in their greater arsenal. Being versatile in their training, they achieve supremacy in both combat of magic and weaponry.", + "Weaveknights of sufficient skill have determined and cultivated a portfolio of skills appropriate to their taste, as such not only is it near impossible to mimic but also rendered moot to do so, by any other." + ] + }, + { + "type": "entries", + "name": "Knowledge is Power", + "entries": [ + "A weaveknight understands the beauty hidden in unearthed secrets of a world filled with magic and wonder, as well as the malicious ways in which such powers can be wielded. Weaving spells and using secret esoteric techniques varying amongst each of their orders, all weaveknights are students of both war and magic, creating unique fighting styles and honing their skills in the pursuit of greater knowledge.", + "Discipline is a core characteristic of a weaveknight, forged into their hearts during years of intense training, but kindness and empathy are also encouraged for they are the only way these magical knights can remember the worth of caring for others and stay true to their cause.", + "Regardless of their differences, weaveknights defend the innocent from rogue spellcasters and magical threats, bound by a sense of duty towards society.", + "While many weaveknights live a life of solitude and dedicated study, striving to uncover ancient relics and texts, there are those that seek to connect with and teach others as they consider true knowledge a giftto be shared with the world." + ] + }, + { + "type": "entries", + "name": "Creating an Weaveknight", + "entries": [ + "A weaveknight's life is almost synonymous with adventure. There is always some piece of lore or knowledge long forgotten in the world, waiting to be unveiled by a weaveknight.", + "Furthermore, a weaveknight's character background should incorporate the reasons they decided to pursue the art, as well as their various personal goals that drove them to endure the harsh training. How did you first realize your potential for the arcane arts? Were you a soldier with untapped magical potential, discovered by another weaveknight? Perhaps one of your ancestors was a member of a weaveknight order and you found their bonded weapon and books.", + "What weaveknight order did you train under and what relationships did you form? Were you groomed to be in the frontlines against abusers of magic, to become a teacher yourself and enlighten the future generations, or perhaps to undergo secret missions to recover lost artifacts? What secret arts and techniques did you decide to dedicate yourself to, as you polished your own unique way of fighting?", + { + "type": "entries", + "name": "Quick Build", + "page": 27, + "entries": [ + "You can make a weaveknight quickly by following these suggestions. First, your highest ability score should be Strength or Dexterity, depending on your combat style and tactics. Your next highest ability score should be Intelligence, as it determines the power of your spellcasting and various magical abilities. Second, choose the {@background sage} or {@background spellsword initiate|WVK} background." + ] + } + ] + } + ] + } + ], + "spellsKnownProgression": [ + 0, + 2, + 3, + 3, + 4, + 4, + 5, + 5, + 6, + 6, + 7, + 7, + 8, + 8, + 9, + 9, + 10, + 10, + 11, + 11 + ] + } + ], + "classFeature": [ + { + "name": "Arcane Armaments", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 1, + "entries": [ + "Your style of fighting allows you to imbue items in your arsenal with arcane power.", + "You can initiate a 10 minute ritual with a weapon, suit of armor or shield that you are proficient with, which can be done during a short rest.", + "After the ritual is completed, you mark the weapon, suit of armor or shield with a personalized special rune, turning it into an Arcane Armament.", + "As a bonus action, you can either shunt any number of your Arcane Armaments into an extradimensional space, or summon any number of your Arcane Armaments, instantly equipping them (weapon) or donning them (suit of armor or shield), provided that they are in the same plane of existence as you and you have a free hand (weapon or shield) or aren't wearing any armor (suit of armor).", + "The maximum number of Arcane Armaments you can have at a time is equal to 2, and it increases when you reach certain levels in this class: at 5th level (3), at 9th level (4), at 13th level (5) and at 17th level (6).", + "If you attempt to turn a weapon, suit of armor or shield into an Arcane Armament while you 're at your maximum, you must select one of your Arcane Armaments to lose the benefits of this feature.", + "Arcane Armaments appear at your feet if they are in the extradimensional space when they lose the benefits of this feature." + ] + }, + { + "name": "Arcane Warcraft", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 1, + "entries": [ + "You learn two Stances of your choice from the list of Stances detailed at the end of the class description.", + "When you gain certain weaveknight levels, you learn additional Stances of your choice as shown in the Stances Known column of the Weaveknight table. Stances are unique combat forms that grant you certain benefits while you're maintaining them.", + "You can enter a stance that you know as a bonus action, gaining its benefits for 1 minute. You can only maintain one stance at a time.", + "You can end a stance at any time (no action required), and you don't gain a stance's benefits while incapacitated.", + "Each stance is also associated with an Arcane Strike spell (all Arcane Strike spells have the arcane strike tag, and are not spells on the weaveknight spell list).", + "While you know a Stance, you also know its associated Arcane Strike spell, which counts as a weaveknight spell for you but doesn't count against the number of weaveknight spells you know.", + "You can only cast an Arcane Strike spell while you are maintaining the stance it is associated with.", + "Additionally, when you gain a level in this class, you can choose one of the Stances you know and replace it with another Stance that you could learn at that level." + ] + }, + { + "name": "Spellcasting", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 1, + "entries": [ + "You have learned to harness arcane magic to complement your martial skills.", + { + "type": "entries", + "name": "Spell Slots", + "entries": [ + "The Weaveknight table shows how many spell slots you have to cast your weaveknight spells of 1st level and higher. To cast one of these weaveknight spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "For example, if you know the 1st-level spell {@spell burning hands} and have a 1st-level and a 2nd-level spell slot available, you can cast {@spell burning hands} using either slot." + ] + }, + { + "type": "entries", + "name": "Spell Known of 1st-Level and Higher", + "entries": [ + "You know two 1st-level spells of your choice from the Weaveknight spell list.", + "The Spells Known column of the Weaveknight table shows when you learn more Weaveknight spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.", + "Additionally, when you gain a level in this class, you can choose one of the Weaveknight spells you know and replace it with another spell from the Weaveknight spell list, which also must be of a level for which you have spell slots." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "Intelligence is your spellcasting ability for your Weaveknight spells, since you learn magic through study and practice. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Weaveknight spell you cast and when making an attack roll with one", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "int" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "int" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "entries": [ + "You can use an arcane focus or an Arcane Armament weapon or shield as your spellcasting focus for your weaveknight spells, and you can perform the somatic components of weaveknight spells while holding an Arcane Armament in one or both hands." + ] + } + ] + }, + { + "name": "Spellstrike", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 2, + "entries": [ + "You can use your action to cast a weaveknight spell of 1st-level or higher in a special way, channeling it through an Arcane Armament melee weapon you're wielding, instead of having it take effect immediately. To be eligible, the spell must have a casting time of 1 action and either require a single spell attack roll or force a target affected by it to make a saving throw to resist its effects.", + "As part of casting a spell with this feature, you make a single attack using the Arcane Armament weapon that you're channeling the spell through. On a miss, the spell fails and has no effect. On a hit, the spell takes effect against the attack's target as detailed below:", + { + "type": "list", + "items": [ + "If the spell would normally require an attack roll against the target to affect it, it takes effect as if you had succeeded on the attack roll, and you add any damage dealt by the spell on a hit to the attack's damage. Any addifiontal effects of the spell except dealing damage on a hit take place immediately after the target takes the attack's damage.", + "If the spell would normally force a target to make a saving throw to resist its effects, it takes effect immediately after the target takes the attack's damage.", + "If the spell targets or affects an area, it takes effect immediately after the target takes the attack's damage, and you must choose the affected area in a way so that it includes the target's space." + ] + }, + "When you cast a spell with this feature, you can only cast it at a level up to the highest level weaveknight spell you know." + ] + }, + { + "name": "Secret Arts", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 2, + "entries": [ + "Dedicating yourself to the study of martial combat and arcane lore, you have unearthed knowledge about special techniques usable only by ones who have trained rigorously as weaveknights. You learn two Secret Arts of your choice. Your Secret Art options are detailed at the end of the class description. When you gain certain weaveknight levels, you gain additional secret arts of your choice, as shown in the Arts Known column of the Weaveknight Table.", + "Additionally, when you gain a level in this class, you can choose one of the Secret Arts you know and replace it with another Secret Art that you could learn at that level.", + { + "type": "item", + "name": "Saving Throws", + "entries": [ + "Some Secret Arts require your target to make a saving throw to resist the Secret Art's effects. The saving throw DC is equal to your weaveknight spell save DC." + ] + } + ] + }, + { + "name": "Weaveknight Discipline", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 3, + "entries": [ + "You choose a discipline that you strive to perfect. Choose between the Magus, the Spellwarden, the Spellbow, the Magehunter, the Initiate of Arcana Mystara, the Armsmeister or the Godsbane, all described at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 11th, 15th and 20th level.", + { + "type": "entries", + "name": "Archetype Spells", + "entries": [ + "Each archetype has a list of associated spells. You learn these spells at the levels specified in the archetype description. The spells count as Weaveknight spells for you, but they don't count against the number of Weaveknight spells you know.Each discipline has a list of spells \u2014 its discipline spells that you learn at the weaveknight levels noted in the discipline's description. Spells you learn from a discipline count as weaveknight spells for you, but they don't count against the number of weaveknight spells you know." + ] + } + ] + }, + { + "name": "Arcane Surge (1/rest)", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 3, + "entries": [ + "Once per turn, you can channel arcane energy to fuel different magical effects. You start knowing three such effects; Sense Magic and two other effects that are determined by your Weaveknight Discipline.", + "When you use your Arcane Surge, you choose which effect to produce.", + "Once you use this feature, you can't use it again until you finish a short or long rest.", + "When you reach 14th level in this class, you can use it twice before a rest.", + "While you have no uses of this feature available, you can expened a spell slot to use this feature again, but can still only use of this feature once per turn. If you expend a spell slot of 2nd-level or higher to use this feature again, you also regain one expended spell slot of a level lower than the level of the spell slot you expended to use this feature.", + { + "type": "entries", + "name": "Arcane Surge: Sense Magic", + "entries": [ + "As an action, you can use your Arcane Surge to open your awareness to magical forces. For the next 10 minutes or until you become incapacitated, you know the location of any creature that is able to cast at least one spell within 30 feet of you that is not behind total cover. You also learn each of those creatures' spellcasting abilities, provided they have one. Within the same radius, you also detect the presence of any place or object that has been infused with orthat consists of magic, such as a magic item or a ley line." + ] + } + ] + }, + { + "name": "Ability Score Improvement", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 4, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Extra Attack", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 5, + "entries": [ + "You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can use your Spellstrike feature in place of one of those attacks." + ] + }, + { + "name": "Spellblade's Lore", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 5, + "entries": [ + "You are well versed in the lore of magical armaments. If you spend at least 1 hour studying lore about a specific magic weapon, magic suit of armor or magic shield that you're proficient with, you can replace the total for any Intelligence check you make regarding the lore of that specific item with your weaveknight level + your Intelligence modifier.", + "Once you use this feature with an Intelligence check regarding a specific item, you can't use it again with an Intelligence check regarding the same item." + ] + }, + { + "name": "Arcane Power (1st Level)", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 6, + "entries": [ + "Constantly utilizing magic to augment your martial abilities has expanded your capacity for spellcraft. You gain one additional 1st-level spell slot. Spells slots you gain from this feature are not included in the Weaveknight table.", + "When you reach higher levels in this class, you gain more spell slots that you can expend this way: at 10th level (one additional 2nd-level spell slot), at 14th level (one additional 3rd-level spell slot) and at 18th level (one additional 4th-level spell slot).", + "You regain all expended spell slots that you have from this feature when you finish a long rest." + ] + }, + { + "name": "Discipline Feature", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 7, + "entries": [ + "At 7th level, you gain a feature granted to you by your Discipline." + ] + }, + { + "name": "Ability Score Improvement", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 8, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Greater Magic Sense", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 9, + "entries": [ + "While your Sense Magic is active, you can add your Intelligence modifier to any saving throw you make against a spell or magical effect that originates from a space within its radius." + ] + }, + { + "name": "Student of Magic and War", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 10, + "entries": [ + "You have honed the craft of masterfully weaving spells even amidst the most dire of situations, steeling your focus. When you fail a Constitution saving throw that you make to maintain concentration on a weaveknight spell, you can choose to succeed instead.", + "Once you use this feature, you can't use it again until you finish a short or long rest, unless you expend a use of your Arcane Surge to use it again." + ] + }, + { + "name": "Arcane Power (2nd Level)", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 10, + "entries": [ + "You gain one additional 2nd-level spell slot" + ] + }, + { + "name": "Improved Spellstrike", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 11, + "entries": [ + "When you cast a spell with your Spellstrike feature by expending a spell slot, the spell slot you expend to cast it counts as one level higher than the spell slot's original level, up to 5th level." + ] + }, + { + "name": "Ability Score Improvement", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 12, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Arcane Durability", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 13, + "entries": [ + "While maintaining a stance, you gain resistance to the damage type dealt by the Arcane Strike spell associated with that stance, or resistance to force damgae if the associated spell doesn't deal any damage." + ] + }, + { + "name": "Arcane Power (3rd Level)", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 14, + "entries": [ + "You gain one additional 3rd-level spell slot" + ] + }, + { + "name": "Arcane Surge (2/rest)", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 14, + "entries": [ + "You can now use your Arcane Surge feature twice before a rest." + ] + }, + { + "name": "Discipline Feature", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 15, + "entries": [ + "At 15th level, you gain a feature granted to you by your Discipline." + ] + }, + { + "name": "Ability Score Improvement", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Spellstrike Mastery", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 17, + "entries": [ + "You have mastered the art of weaving spells while performing your deadly martial strikes. When you cast a spell with your Spellstrike feature, the spell isn't lost if you miss with the weapon attack you make to channel it, and you can have it take effect against any creature that you hit with a weapon attack using the Arcane Armament weapon that you channeled it through as described in your Spellstrike feature, instead.", + "If you cast another spell, or the spell hasn't taken effect against any target until the end of your next turn after casting it, then it fails and is lost." + ] + }, + { + "name": "Arcane Power (4th Level)", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 18, + "entries": [ + "You gain one additional 4th-level spell slot" + ] + }, + { + "name": "Ability Score Improvement", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Discipline Feature", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "level": 20, + "entries": [ + "At 20th level, you gain a feature granted to you by your Discipline." + ] + } + ], + "subclassFeature": [ + { + "name": "Magus", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Magus", + "subclassSource": "WVK", + "level": 3, + "entries": [ + "The discipline of the Magus, perhaps the most knightly order of the weaveknights, is a path of flashing steel and arcane might. Fit for those who wish to fight in the frontlines with bravery, these weaveknights teleport around the battlefield and channel magic to devastate their enemies in fearsome shows of superiority. Never one to back down from a challenge, a Magus pursuits their goals in the most direct way: cut down anything that stands in between.", + { + "type": "refSubclassFeature", + "subclassFeature": "Discipline Spells|Weaveknight|WVK|Magus|WVK|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Warrior|Weaveknight|WVK|Magus|WVK|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Surge of the Magus|Weaveknight|WVK|Magus|WVK|3" + } + ] + }, + { + "name": "Discipline Spells", + "entries": [ + "You learn discipline spells at the weaveknight levels listed in the Magus Spells table. Discipline spells count as weaveknight spells for you, but they don't count against the number of weaveknight spells you know.", + { + "type": "table", + "caption": "Magus Spells", + "colLabels": [ + "Weaveknight Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell warp strike|WVK}" + ], + [ + "5th", + "{@spell mirror image}" + ], + [ + "9th", + "{@spell blink}" + ], + [ + "13th", + "{@spell dimension door}" + ], + [ + "17th", + "{@spell vortex strike|WVK}" + ] + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Magus", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Arcane Warrior", + "entries": [ + "When you attack with an Arcane Armament melee weapon, you can use your Intelligence modifier, instead of Strength or Dexterity, for the attack and damage rolls." + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Magus", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Surge of the Magus", + "entries": [ + "You gain the following two Arcane Surge options:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Arcane Cleave", + "entries": [ + "When you deal damage to a creature with an attack using an Arcane Armament melee weapon, you can expend one use of your Arcane Surge to target a second creature that you can see within 5 feet of the first creature. The target takes force damage equal to half the damage you dealt to the first creature with the attack." + ] + }, + { + "type": "item", + "name": "Warp Step", + "entries": [ + "As a bonus action, you can expend one use of your Arcane Surge to teleport to an unoccupied space you can see. The chosen space must be within 10 feet of you. The range you can teleport to increases when you reach certain levels in this class: at 5th level (15 feet), 9th level (20 feet), 13th level (25 feet) and 17th level (30 feet)." + ] + } + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Magus", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Reaving Spellstrike", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Magus", + "subclassSource": "WVK", + "level": 7, + "header": 2, + "entries": [ + "When you make an attack with an Arcane Armament weapon as part of using your Spellstrike feature, you can expend one use of your Arcane Surge to gain advantage on the attack roll." + ] + }, + { + "name": "Rebuking Spellstrike", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Magus", + "subclassSource": "WVK", + "level": 15, + "header": 2, + "entries": [ + "When a creature within 5 feet of you hits you with an attack, you can use your reaction to use your Spellstrike feature against the target. When you do so, the spell must target only that creature." + ] + }, + { + "name": "Arcane Flurry", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Magus", + "subclassSource": "WVK", + "level": 20, + "header": 2, + "entries": [ + "As a bonus action, you can enter a state of extreme focus for 1 minute, amplifying the amount of arcane energy you can channel. For the duration, you gain the following benefits:", + { + "type": "list", + "items": [ + "You can produce up to two effects that require you to expend a use of your Arcane Surge per turn, provided they're different effects.", + "You can use your Arcane Cleave and Warp Step features without expending any uses of your Arcane Surge.", + "Whenever you take the Attack action and expened a spell slot to cast a spell with your Spellstrike feature in place of one of the attacks you make as part of that action, you can make an additional number of attacks equal to half the spell slot's level as part of that action." + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again." + ] + }, + { + "name": "Spellwarden", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Spellwarden", + "subclassSource": "WVK", + "level": 3, + "entries": [ + "Spellwardens are abjuration specialists. However, these weaveknights are able to touch the very essence of abjuration magic and learn how to empower their physical and mental abilities with arcane energies. The Spellwarden discipline requires the practitioner to be brave and face the terrors of the world with conviction, as well as develop innate endurance towards magic. Spellwardens are team players, leading fights as unyielding rocks their allies can always depend on.", + { + "type": "refSubclassFeature", + "subclassFeature": "Discipline Spells|Weaveknight|WVK|Spellwarden|WVK|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Abjurant Defense|Weaveknight|WVK|Spellwarden|WVK|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Surge of the Spellwarden|Weaveknight|WVK|Spellwarden|WVK|3" + } + ] + }, + { + "name": "Discipline Spells", + "entries": [ + "You learn discipline spells at the weaveknight levels listed in the Spellwarden Spells table. Discipline spells count as weaveknight spells for you, but they don't count against the number of weaveknight spells you know.", + { + "type": "table", + "caption": "Spellwarden Spells", + "colLabels": [ + "Weaveknight Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell elemental redirection|WVK}" + ], + [ + "5th", + "{@spell aid}" + ], + [ + "9th", + "{@spell dispel magic}" + ], + [ + "13th", + "{@spell death ward}" + ], + [ + "17th", + "{@spell antilife shell}" + ] + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Spellwarden", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Abjurant Defense", + "entries": [ + "You gain proficiency with heavy armor. While you 're wearing an Arcane Armament suit of armor, bludgeoning, piercing, and slashing damage that you take from nonmagical attacks is reduced by 2. This reduction increases when you reach certain levels in this class: at 5th level (3), at 9th level (4), at 13th level (5) and 17th level (6)." + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Spellwarden", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Surge of the Spellwarden", + "entries": [ + "You gain the following two Arcane Surge options:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Arcane Bulwark", + "entries": [ + "As a bonus action, you can expend one use of your Arcane Surge to grant yourself or one creature that you can see within 30 feet of you temporary hit points equal to your weaveknight level + your Intelligence modifier (minimum of 1 temporary hit point). These temporary hit points last for 1 minute or until you use this feature again." + ] + }, + { + "type": "item", + "name": "Extended Abjuration", + "entries": [ + "When you cast an abjuration weaveknight spell that targets only you, you can expend one use of your Arcane Surge to choose a second creature within 30 feet of you. The spell also targets the chosen creature." + ] + } + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Spellwarden", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Aegis", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Spellwarden", + "subclassSource": "WVK", + "level": 7, + "header": 2, + "entries": [ + "When you or a creature you can see within 30 feet of you takes damage or makes a saving throw, you can use your reaction and expend one use of your Arcane Surge to reduce the damage taken by an amount equal to {@dice 1d8} + your weaveknight level + your Intelligence modifier (minimum 1), or grant it a bonus to the saving throw equal to your Intelligence modifier (minimum 1)." + ] + }, + { + "name": "Spell Resistance", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Spellwarden", + "subclassSource": "WVK", + "level": 15, + "header": 2, + "entries": [ + "You have advantage on saving throws against spells and resistance against the damage of spells." + ] + }, + { + "name": "Mass Warding", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Spellwarden", + "subclassSource": "WVK", + "level": 20, + "header": 2, + "entries": [ + "As a bonus action, you can create a powerful warding that lasts for 1 minute. For the duration, you gain the following benefits:", + { + "type": "list", + "items": [ + "You can use your Arcane Bulwark and Extended Abjuration features without expending uses of your Arcane Surge, but you can still produce only one effect that requires you to expend a use of your Arcane Surge per turn.", + "When you use your Arcane Bulwark or Extended Abjuration feature, you can target a number of creatures up to your Intelligence modifier with that feature.", + "While a creature has temporary hit points from your Arcane Bulwark feature, it also gains the benefits of your Spell Resistance feature." + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again." + ] + }, + { + "name": "Spellbow", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Spellbow", + "subclassSource": "WVK", + "level": 3, + "entries": [ + "Incorporating ancient elven techniques that amplify their ranged spells and arrows, the Spellbows are the tacticians of the weaveknights. Observing and tactically handpicking targets, it was once said that a single company of master Spellbows felled an entire army of demons. This discipline involves patience, self reflection and quick thinking. To achieve the perfect shot, to never miss and to always flow like the weave of magic they swore to protect, the Spellbows never accept failure.", + { + "type": "refSubclassFeature", + "subclassFeature": "Discipline Spells|Weaveknight|WVK|Spellbow|WVK|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Archer|Weaveknight|WVK|Spellbow|WVK|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Surge of the Spellbow|Weaveknight|WVK|Spellbow|WVK|3" + } + ] + }, + { + "name": "Discipline Spells", + "entries": [ + "You learn discipline spells at the weaveknight levels listed in the Spellbow Spells table. Discipline spells count as weaveknight spells for you, but they don't count against the number of weaveknight spells you know.", + { + "type": "table", + "caption": "Spellbow Spells", + "colLabels": [ + "Weaveknight Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell guiding bolt}" + ], + [ + "5th", + "{@spell acid arrow}" + ], + [ + "9th", + "{@spell arcane lance|WVK}" + ], + [ + "13th", + "{@spell freedom of movement}" + ], + [ + "17th", + "{@spell wondrous projectiles|WVK}" + ] + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Spellbow", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Arcane Archer", + "entries": [ + "Your training allows you to fire shots based on predictions rather than natural precision. When you attack with an Arcane Armament ranged weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.", + "In addition, you can use your Spellstrike feature with Arcane Armament weapons that are ranged, instead of only melee weapons." + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Spellbow", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Surge of the Spellbow", + "entries": [ + "You gain the following two Arcane Surge options:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Bursting Spellshot", + "entries": [ + "When you deal damage to a creature with a ranged attack using an Arcane Armament weapon, you can expend one use of your Arcane Surge to cause an eruption of arcane energy around the target. Each creature within 10 feet of the attack's target, except the target, must succeed on a Dexterity saving throw against your weaveknight spell save DC or take force damage equal to {@dice 1d10} + half your weaveknight level." + ] + }, + { + "type": "item", + "name": "Piercing Spellshot", + "entries": [ + "When you make a ranged attack with an Arcane Armament weapon, you can expend one use of your Arcane Surge to augment the attack. The attack ignores half and three-quarters cover and on a hit, its target takes a penalty to its AC equal to half your proficiency bonus until the start of its next turn." + ] + } + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Spellbow", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Arcing Shot", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Spellbow", + "subclassSource": "WVK", + "level": 7, + "header": 2, + "entries": [ + "When you make a ranged attack with an Arcane Armament weapon and miss, you can use your reaction and expend one use of your Arcane Surge to reroll the attack roll against a different target within 60 feet of the attack's original target." + ] + }, + { + "name": "Piercing Shots", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Spellbow", + "subclassSource": "WVK", + "level": 15, + "header": 2, + "entries": [ + "When you make a ranged attack with an Arcane Armament weapon as part of using your Spellstrike feature and use your Surge of the Spellbow feature with the attack, the benefits of your Surge of the Spellbow feature improve, as detailed below:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Bursting Spellshot", + "entries": [ + "You add twice the level of the channeled spell to the damage that the eruption of arcane energy deals to creatures on a failed save." + ] + }, + { + "type": "item", + "name": "Piercing Spellshot", + "entries": [ + "The attack's damage ignores any resistance to its damage that its target has." + ] + } + ] + } + ] + }, + { + "name": "Perfect Shot", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Spellbow", + "subclassSource": "WVK", + "level": 20, + "header": 2, + "entries": [ + "As a bonus action, you can draw mana into your body to sharpen your senses to the extreme for 1 minute. For the duration, you gain the following benefits:", + { + "type": "list", + "items": [ + "The damage of your Bursting Spellshot is doubled and attacks affected by your Piercing Spellshot also ignore total cover, as long as there is a path the attack can follow to reach the target.", + "Whenever you take the Attack action, you can make an additional attack as part of that action, provided it is a ranged attack you make with an Arcane Armament.", + "Whenever you reduce a creature's hit points to below twice your weaveknight level + your Intelligence modifier with damage from an attack you make, a weaveknight spell you cast or your Bursting Spellshot feature, that creature must succeed on a Constitution saving throw against your weaveknight spell save DC or die." + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again." + ] + }, + { + "name": "Magehunter", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Magehunter", + "subclassSource": "WVK", + "level": 3, + "entries": [ + "Of all the weaveknights, the Magehunters understand the importance of balance most. This discipline enforces the practitioner to endure excruciating mental pain, as learning how to bend the arcane energy around other creatures, partially severing their connection to the weave of magic is a dreadful task. Many Magehunters have lost loved ones or witnessed destruction in the face of untamed magicians, and have sworn themselves their eternal enemies. If the most powerful of spellcasters can be called demi-gods, then the Magehunters are one of the few reminders of their mortality.", + { + "type": "refSubclassFeature", + "subclassFeature": "Discipline Spells|Weaveknight|WVK|Magehunter|WVK|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Hunter's Vigilance|Weaveknight|WVK|Magehunter|WVK|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Surge of the Magehunter|Weaveknight|WVK|Magehunter|WVK|3" + } + ] + }, + { + "name": "Discipline Spells", + "entries": [ + "You learn discipline spells at the weaveknight levels listed in the Magehunter Spells table. Discipline spells count as weaveknight spells for you, but they don't count against the number of weaveknight spells you know.", + { + "type": "table", + "caption": "Magehunter Spells", + "colLabels": [ + "Weaveknight Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell hunter's mark}" + ], + [ + "5th", + "{@spell silence}" + ], + [ + "9th", + "{@spell counterspell}" + ], + [ + "13th", + "{@spell greater invisibility}" + ], + [ + "17th", + "{@spell scrying}" + ] + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Magehunter", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Hunter's Vigilance", + "entries": [ + "Your studies have taught you to always be ready to strike. You can add your Intelligence modifier to your initiative rolls." + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Magehunter", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Surge of the Magehunter", + "entries": [ + "You gain the following two Arcane Surge options:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Dispelling Strike", + "entries": [ + "When you hit a creature with an attack using an Arcane Armament weapon, you can expend one use of your Arcane Surge to end one spell on the target. If the spell is of a level higher than half your proficiency bonus, you must succeed on an Intelligence check with a DC equal to 10 + the spell's level to end it. When you use this feature, you can choose to deal no damage to the attack's target." + ] + }, + { + "type": "item", + "name": "Magehunter's Brand", + "entries": [ + "As a bonus action, you can expend one use of your Arcane Surge feature to choose a creature that you can see within 30 feet of you. The target is marked for 1 minute. The mark fades early if the target dies, you die, you use this feature to mark another creature, or you are incapacitated. Until the mark fades, you gain the benefits of your Sense Magic feature against the marked creature, and the first time you hit that creature with an attack using an Arcane Armament weapon on a turn, you can deal extra psychic damage to the target equal to your proficiency bonus. This damage is doubled if the target is concentrating on a spell. If this attack causes the marked creature to make a Constitution saving throw to maintain concentration on a spell, it must subtract your Intelligence modifier from the total rolled for its saving throw." + ] + } + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Magehunter", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Spellcarving Brand", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Magehunter", + "subclassSource": "WVK", + "level": 7, + "header": 2, + "entries": [ + "When you force a creature to make a saving throw against a weaveknight spell you cast or a weaveknight class feature, you can expend one use of your Arcane Surge to give the target disadvantage on the roll (no action required). If the target is currently marked with your Magehunter's Brand, you can end it on the target to use this feature instead." + ] + }, + { + "name": "Magic Mettle", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Magehunter", + "subclassSource": "WVK", + "level": 15, + "header": 2, + "entries": [ + "Your training allows you to completely resist spells that would affect you normally. When you succeed on a saving throw against a spell or magical effect that targets only you and would still affect you on a successful save, the spell or magical effect instead has no effect on you." + ] + }, + { + "name": "Anti-Magic Aura", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Magehunter", + "subclassSource": "WVK", + "level": 20, + "header": 2, + "entries": [ + "Your prowess over hunting mages manifests fully. As a bonus action, you emit an anti-magical aura, causing violent arcane energies to surround you in a 30-foot radius, gaining the following benefits for 1 minute:", + { + "type": "list", + "items": [ + "You gain the benefits of your Sense Magic feature.", + "Creatures of your choice that start their turn within the aura's radius must succeed on a Wisdom saving throw against your weaveknight spell save DC or be unable to cast spells until the start of their next turn.", + "When you cast an abjuration spell that requires you to make an ability check as a part of casting that spell (such as counterspell and dispel magic) or an ability check with your Dispelling Strike feature, you add your proficiency bonus to that ability check." + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again." + ] + }, + { + "name": "Initiate of Arcana Mystara", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Mystara", + "subclassSource": "WVK", + "level": 3, + "entries": [ + "The search for knowledge and secrets is inherent to all weaveknights, but the Initiates of Arcana Mystara value only the truths of the world and thus are rewarded with extraordinary mastery over the weave. This discipline requires incredible dedication and study, as master Initiates are able to match the most powerful of wizards toe to toe in spellcasting as well as channel magic into their weapons to divine their enemies' weakness with each blow. As revered arcane acolytes, they command respect even amongst the most seasoned weaveknights, often becoming spiritual guides in dark times.", + { + "type": "refSubclassFeature", + "subclassFeature": "Discipline Spells|Weaveknight|WVK|Mystara|WVK|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcana Esoterica|Weaveknight|WVK|Mystara|WVK|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Surge of the Arcana Mystara Initiate|Weaveknight|WVK|Mystara|WVK|3" + } + ] + }, + { + "name": "Discipline Spells", + "entries": [ + "You learn discipline spells at the weaveknight levels listed in the Initiate of Arcana Mystara Spells table. Discipline spells count as weaveknight spells for you, but they don't count against the number of weaveknight spells you know.", + { + "type": "table", + "caption": "Initiate of Arcana Mystara Spells", + "colLabels": [ + "Weaveknight Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell scholarly touch|WVK}" + ], + [ + "5th", + "{@spell arcanist's magic aura}" + ], + [ + "9th", + "{@spell tongues}" + ], + [ + "13th", + "{@spell arcane eye}" + ], + [ + "17th", + "{@spell legend lore}" + ] + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Mystara", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Arcana Esoterica", + "entries": [ + "Your focus on the sorcery side of sword and sorcery grants you an extra edge over other weaveknights. You become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion.", + "In addition, choose a class that has a spell list other than this class. Whenever you would learn a weaveknight spell with your Spellcasting feature, you can also choose that spell from the spell list of the class you chose with this feature, instead of only the weaveknight spell list, and it counts as a weaveknight spell for you." + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Mystara", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Surge of the Arcana Mystara Initiate", + "entries": [ + "You gain the following two Arcane Surge options:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Arcane Retaliation", + "entries": [ + "Your manipulation of the weave enables you to reflect incoming spells. When a creature that you can see casts a spell that targets only you or an allied creature within 5 feet of you, you can use your reaction and expend one use of your Arcane Surge to make an Intelligence (Arcana) check contested by the creature's Intelligence (Arcana) check. If the result of your roll is higher than the opposing roll, the spell has no effect on you or your ally and instead targets the caster, using the slot level of the caster, but your weaveknight spell save DC, spell attack bonus and spellcasting ability." + ] + }, + { + "type": "item", + "name": "Esoteric Spellstrike", + "entries": [ + "When you use your Spellstrike feature, you can expend one use of your Arcane Surge to cast any spell on the weaveknight spell list with it, provided it is eligible for Spellstrike, even if you don't know the spell. You still expend a spell slot to cast the spell as normal." + ] + } + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Mystara", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Calculating Mind", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Mystara", + "subclassSource": "WVK", + "level": 7, + "header": 2, + "entries": [ + "You find ways to solve problems through the power of your mind. Whenever you make a Wisdom or Charisma ability check or saving throw, you can expend one use of your Arcane Surge to make an Intelligence ability check or saving throw instead." + ] + }, + { + "name": "Favored by Magic", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Mystara", + "subclassSource": "WVK", + "level": 15, + "header": 2, + "entries": [ + "Your dedication towards studying the arcane arts makes magic favor you. While you are concentrating on a spell, you gain the following benefits:", + { + "type": "list", + "items": [ + "You can add your Intelligence modifier to the damage rolls of weapon attacks you make with Arcane Armaments you're wielding (with a minimum bonus of +1).", + "You gain a flying speed equal to your walking speed and can hover.", + "If your total for an Intelligence ability check or saving throw is less than your Intelligence score, you can use that score in place of the total." + ] + } + ] + }, + { + "name": "Grand Arcana Esoterica", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Mystara", + "subclassSource": "WVK", + "level": 20, + "header": 2, + "entries": [ + "Your mastery over the arcane arts manifests fully. As an action, you can name a spell of your choice from the spell list of the class you chose with your Arcana Esoterica feature that is 8th level or lower and has a casting time of 1 action, forcing the weave of magic to obey your will. You don't need to meet any requirements of the spell, including any costly components: the spell simply takes effect as part of this action.", + "Once you use this feature, you can't use it again until you finish a long rest." + ] + }, + { + "name": "Armsmeister", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Armsmeister", + "subclassSource": "WVK", + "level": 3, + "entries": [ + "As the various weaveknight disciplines spread, new styles emerge. Most innovative among them being that of Armsmeisters, expert warriors manifesting their magic into arcane weapons. Utilizing evocation and conjuration magic, they have attained an unparalleled mastery over warfare, reflected by their abilities to wield multiple armaments through sheer mental commands. Armsmeister weaveknights are pioneers of a new era, ready to cement their discipline as the superior school.", + { + "type": "refSubclassFeature", + "subclassFeature": "Discipline Spells|Weaveknight|WVK|Armsmeister|WVK|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Arsenal|Weaveknight|WVK|Armsmeister|WVK|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Surge of the Armsmeister|Weaveknight|WVK|Armsmeister|WVK|3" + } + ] + }, + { + "name": "Discipline Spells", + "entries": [ + "You learn discipline spells at the weaveknight levels listed in the Armsmeister Spells table. Discipline spells count as weaveknight spells for you, but they don't count against the number of weaveknight spells you know.", + { + "type": "table", + "caption": "Armsmeister Spells", + "colLabels": [ + "Weaveknight Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell floating disk}" + ], + [ + "5th", + "{@spell spiritual weapon}" + ], + [ + "9th", + "{@spell spirit guardians}" + ], + [ + "13th", + "{@spell resilient sphere}" + ], + [ + "17th", + "{@spell arcane hand}" + ] + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Armsmeister", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Arcane Arsenal", + "entries": [ + "When you summon an Arcane Armament melee weapon, you can cause it to appear in any unoccupied space that you can see within 30 feet of you and become animated, floating in space. A creature that tries to wield one of your animated Arcane Armaments against your will must first succeed on a Strength check against your weaveknight spell save DC or it can't move the animated Arcane Armament at all. Attacks you make with animated Arcane Armaments use your Intelligence modifier for the attack and damage rolls, and you can use your Spellstrike feature with any animate Arcane Armament, even if you aren't wielding it.", + { + "type": "list", + "items": [ + "On your turn, you can mentally command any number of animated Arcane Armaments to move up to 30 feet in any direction (no action required). If an animated Arcane Armament is ever more than 60 feet from you at the end of your turn, it is shunted back into the extradimensional space you summoned it from.", + "Any attack you make on your turn can originate from your space or an animated Arcane Armament's space.", + "When a creature that you can see within 5 feet of an animated Arcane Armament moves at least 5 feet away from it, you can use your reaction to make an opportunity attack against that creature as if you were in the Arcane Armament's space." + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Armsmeister", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Surge of the Armsmeister", + "entries": [ + "You gain the following two Arcane Surge options:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Armament Warp", + "entries": [ + "As a bonus action, you can expend one use of your Arcane Surge to teleport, magically swapping places with an animated Arcane Armament within 30 feet of you." + ] + }, + { + "type": "item", + "name": "Arsenal Assault", + "entries": [ + "As an action, you can expend one use of your Arcane Surge to make an attack with each of your animated Arcane Armaments." + ] + } + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Armsmeister", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Armsmeister's Parry", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Armsmeister", + "subclassSource": "WVK", + "level": 7, + "header": 2, + "entries": [ + "When a creature you can see hits a target within 5 feet of an animate Arcane Armament with an attack, you can use your reaction and expend one use of your Arcane Surge to command that armament to defend against the attack. The damage the target takes from the attack is reduced by an amount equal to the damage dice of the animated Arcane Armament + your Intelligence modifier + half your weaveknight level. After reducing the damage of an attack this way, the animated Arcane Armament is shunted back to the extradimensional space you summoned it from." + ] + }, + { + "name": "Empowered Arsenal", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Armsmeister", + "subclassSource": "WVK", + "level": 15, + "header": 2, + "entries": [ + "The benefits of your Surge of the Armsmeister feature improve, as detailed below:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Armament Warp", + "entries": [ + "When you finish teleporting with this feature, all creatures in a 5-foot-wide line between the space you left and the space you appear in must make a Dexterity saving throw against your weaveknight spell save DC. On a failed save, a creature takes force damage equal to the damage dice of the animated Arcane Armament you swapped places with + your Intelligence modifier." + ] + }, + { + "type": "item", + "name": "Arsenal Assault", + "entries": [ + "When you use this feature, you can use your Spellstrike feature in place of one of the attacks you make with an animated Arcane Armament, but you can only use your Spellstrike feature with an animated Arcane Armament." + ] + } + ] + } + ] + }, + { + "name": "Summoner's Flourish", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Armsmeister", + "subclassSource": "WVK", + "level": 20, + "header": 2, + "entries": [ + "As a bonus action, you can enhance all of your animated Arcane Armaments for 1 minute, gaining the following benefits for the duration:", + { + "type": "list", + "items": [ + "You can use your Armament Warp and Arsenal Assault features without expending uses of your Arcane Surge, but you can still produce only one effect that requires you to expend a use of your Arcane Surge per turn.", + "When you use your Arsenal Assault feature and cast a spell with your Spellstrike feature as part of the same action on your turn, any attacks you make with your animated Arcane Armaments deal extra force damage equal to twice the channelled spell's level on a hit until the end of that turn.", + "After you deal damage to a creature with an animated Arcane Armament on a turn, you have advantage on the next weapon attack you make against that creature until the end of that turn." + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again." + ] + }, + { + "name": "The Godsbane", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Godsbane", + "subclassSource": "WVK", + "level": 3, + "entries": [ + "Though unmentioned in history, weaveknight tradition did not just begin with a quest for knowledge. Some of the first weaveknights viewed the influence of divinity as a cosmic limit placed on the true potential of mortals. Thus, they followed a lonely path, training relentlessly to become sentinels of the mortal realm, slaying gods and fiends alike whenever they attempted to meddle as was common in the old ages. They became legends, striking fear throughout the higher and lower planes alike, as the ones who put the term immortal to the test.", + { + "type": "refSubclassFeature", + "subclassFeature": "Godsbane Magic|Weaveknight|WVK|Godsbane|WVK|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Unearthing Divinity|Weaveknight|WVK|Godsbane|WVK|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Surge of the Godsbane|Weaveknight|WVK|Godsbane|WVK|3" + } + ] + }, + { + "name": "Godsbane Magic", + "entries": [ + "You learn an additional spell when you reach certain levels in this class, as shown in the Godsbane Spells table. The spell counts as a weaveknight spell for you, but it doesn't count against the number of weaveknight spells you know.", + { + "type": "table", + "caption": "Godsbane Spells", + "colLabels": [ + "Weaveknight Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell bane}" + ], + [ + "5th", + "{@spell see invisibility}" + ], + [ + "9th", + "{@spell fear}" + ], + [ + "13th", + "{@spell dimensional anchor|WVK}" + ], + [ + "17th", + "{@spell dispel evil and good}" + ] + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Godsbane", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Unearthing Divinity", + "entries": [ + "You have studied the origins of divinity. You have advantage on ability checks that you make to recall or discern the lore, status and goals of aberrations, celestials, elementals, fey and fiends, as well as advantage on Wisdom (Insight) checks you make against creatures of those types." + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Godsbane", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Surge of the Godsbane", + "entries": [ + "You gain the following two Arcane Surge options:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Arcane Chains", + "entries": [ + "As a bonus action, you can expend one use of your Arcane Surge and choose a creature that you can see within 30 feet of you, causing ethereal chains to encompass it. The target must make a Wisdom saving throw against your weaveknight spell save DC. On a failed save, the target becomes frightened of you for 1 minute. While frightened in this way, the target must subtract your Intelligence modifier from any saving throws it makes, except Wisdom saving throws. The target can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + }, + { + "type": "item", + "name": "Mortal Defiance", + "entries": [ + "When a creature forces you to make a saving throw, you use your reaction and expend one use of your Arcane Surge to gain a bonus to the roll equal to your Inteligence modifier (minimum +1). If you succeed on the saving throw, the creature that forced you to make the saving throw takes psychic damage equal to half your weaveknight level + your Intelligence modifier (minimum of 1)." + ] + } + ] + } + ], + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Godsbane", + "subclassSource": "WVK", + "level": 3, + "header": 1 + }, + { + "name": "Mortal Sentinel", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Godsbane", + "subclassSource": "WVK", + "level": 7, + "header": 2, + "entries": [ + "You have become accustomed to the ways extraplanar beings fight and learnt how to prepare against them. You have advantage on saving throws against being charmed or frightened.", + "In addition, when you finish a long rest, you gain resistance to one damage type of your choice except bludgeoning, piercing or slashing until the end of your next long rest." + ] + }, + { + "name": "Unyielding Spirit", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Godsbane", + "subclassSource": "WVK", + "level": 15, + "header": 2, + "entries": [ + "You have molded your mind and body to become a weapon against the extraplanar. All creatures affected by your Arcane Chains lose any immunity they might have to the charmed or frightened condition.", + "In addition, when you succeed on a saving throw that benefitted from your Mortal Defiance, and a creature affected by your Arcane Chains forced you to make that saving throw, the damage it takes from Mortal Defiance is doubled." + ] + }, + { + "name": "Godslayer", + "source": "WVK", + "className": "Weaveknight", + "classSource": "WVK", + "subclassShortName": "Godsbane", + "subclassSource": "WVK", + "level": 20, + "header": 2, + "entries": [ + "You can channel the arcane energies and the wrath in your soul to transform yourself. As a bonus action, you gain the following benefits for 1 minute:", + { + "type": "list", + "items": [ + "You have resistance to all damage, and immunity to the damage type you chose with your Mortal Sentinel feature.", + "You have advantage on weapon attacks against creatures affected by your Arcane Chains, and your weapon attacks with Arcane Armaments against them deal an extra {@dice 2d6} force damage on a hit.", + "When you take the Attack action, you can make an additional attack as part of that action against a creature affected by your Arcane Chains or that is charmed or frightened of you." + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again." + ] + } + ], + "subclass": [ + { + "name": "Magus", + "subclassFeatures": [ + "Magus|Weaveknight|WVK|Magus|WVK|3", + "Reaving Spellstrike|Weaveknight|WVK|Magus|WVK|7", + "Rebuking Spellstrike|Weaveknight|WVK|Magus|WVK|15", + "Arcane Flurry|Weaveknight|WVK|Magus|WVK|20" + ], + "source": "WVK", + "shortName": "Magus", + "className": "Weaveknight", + "classSource": "WVK" + }, + { + "name": "Spellwarden", + "subclassFeatures": [ + "Spellwarden|Weaveknight|WVK|Spellwarden|WVK|3", + "Aegis|Weaveknight|WVK|Spellwarden|WVK|7", + "Spell Resistance|Weaveknight|WVK|Spellwarden|WVK|15", + "Mass Warding|Weaveknight|WVK|Spellwarden|WVK|20" + ], + "source": "WVK", + "shortName": "Spellwarden", + "className": "Weaveknight", + "classSource": "WVK" + }, + { + "name": "Spellbow", + "subclassFeatures": [ + "Spellbow|Weaveknight|WVK|Spellbow|WVK|3", + "Arcing Shot|Weaveknight|WVK|Spellbow|WVK|7", + "Piercing Shots|Weaveknight|WVK|Spellbow|WVK|15", + "Perfect Shot|Weaveknight|WVK|Spellbow|WVK|20" + ], + "source": "WVK", + "shortName": "Spellbow", + "className": "Weaveknight", + "classSource": "WVK" + }, + { + "name": "Magehunter", + "subclassFeatures": [ + "Magehunter|Weaveknight|WVK|Magehunter|WVK|3", + "Spellcarving Brand|Weaveknight|WVK|Magehunter|WVK|7", + "Magic Mettle|Weaveknight|WVK|Magehunter|WVK|15", + "Anti-Magic Aura|Weaveknight|WVK|Magehunter|WVK|20" + ], + "source": "WVK", + "shortName": "Magehunter", + "className": "Weaveknight", + "classSource": "WVK" + }, + { + "name": "Initiate of Arcana Mystara", + "subclassFeatures": [ + "Initiate of Arcana Mystara|Weaveknight|WVK|Mystara|WVK|3", + "Calculating Mind|Weaveknight|WVK|Mystara|WVK|7", + "Favored by Magic|Weaveknight|WVK|Mystara|WVK|15", + "Grand Arcana Esoterica|Weaveknight|WVK|Mystara|WVK|20" + ], + "source": "WVK", + "shortName": "Mystara", + "className": "Weaveknight", + "classSource": "WVK" + }, + { + "name": "Armsmeister", + "subclassFeatures": [ + "Armsmeister|Weaveknight|WVK|Armsmeister|WVK|3", + "Armsmeister's Parry|Weaveknight|WVK|Armsmeister|WVK|7", + "Empowered Arsenal|Weaveknight|WVK|Armsmeister|WVK|15", + "Summoner's Flourish|Weaveknight|WVK|Armsmeister|WVK|20" + ], + "source": "WVK", + "shortName": "Armsmeister", + "className": "Weaveknight", + "classSource": "WVK" + }, + { + "name": "The Godsbane", + "subclassFeatures": [ + "The Godsbane|Weaveknight|WVK|Godsbane|WVK|3", + "Mortal Sentinel|Weaveknight|WVK|Godsbane|WVK|7", + "Unyielding Spirit|Weaveknight|WVK|Godsbane|WVK|15", + "Godslayer|Weaveknight|WVK|Godsbane|WVK|20" + ], + "source": "WVK", + "shortName": "Godsbane", + "className": "Weaveknight", + "classSource": "WVK" + } + ], + "spell": [ + { + "name": "Venomous Spellstrike", + "source": "WVK", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 3d6} poison damage and must succeed on a Constitution saving throw or become poisoned until the spell ends.", + "A creature poisoned by this spell makes another Constitutioon saving throw at the end of each of its turns. On a successful save, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd-level or higher, the damage increases by {@scaledamage 4d6|1-9|1d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "poison" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Corrosive Spellstrike", + "source": "WVK", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 3d6} acid damage and must succeed on a Dexterity saving throw or nonmagical armor worn by the target takes a non-cumulative penalty to the AC it offers equal to this spell's level until the spell ends.", + "A creature affected by this spell makes another Dexterity saving throw at the end of each of its turns. On a successful save, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "acid" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Ignited Spellstrike", + "source": "WVK", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 3d6} fire damage and catches on fire.", + "At the end of each of its turns until the spell ends, a creature that has caught on fire by this spell must make a Constitution saving throw or take {@dice 1d6} fire damage. On a successful save, the spell ends.", + "If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the initial fire damage dealt by the spell increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Shocking Spellstrike", + "source": "WVK", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 3d6} lightning damage and must succeed on a Constitution saving throw or become unable to take reactions until the spell ends.", + "A creature affected by this spell makes another Constitution throw at the end of each of its turns. On a successful save, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "lightning" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Frigid Spellstrike", + "source": "WVK", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 3d6} cold damage and must succeed on a Constitution saving throw or have its speed become 0 until the spell ends.", + "A creature affected by this spell makes another Constitution throw at the end of each of its turns. On a successful save, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "cold" + ], + "conditionInflict": [ + "restrained" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Mindshattering Spellstrike", + "source": "WVK", + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 4d6} psychic damage and must succeed on a Wisdom saving throw or become frightened of you until the spell ends.", + "A creature frightened by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd-level or higher, the damage increases by {@scaledamage 4d6|2-9|1d6} for each slot level above 2nd." + ] + } + ], + "damageInflict": [ + "psychic" + ], + "savingThrow": [ + "wisdom" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Jade Spellstrike", + "source": "WVK", + "level": 2, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 4d6} psychic damage and one creature of your choice that you can see within 30 feet of you gains temporary hit points equal to half the amount of psychic damage dealt that last until the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d6} for each slot level above 2nd." + ] + } + ], + "damageInflict": [ + "psychic" + ], + "miscTags": [ + "SGT" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Thundering Spellstrike", + "source": "WVK", + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 4d6} thunder damage and must succeed on a Strength saving throw or be pushed up to 10 feet away from you in a straight line. If a Large or smaller creature fails this saving throw, it is also knocked prone.", + "This spell creates a loud noise audible up to 300 feet away." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d6} for each slot level above 2nd." + ] + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "strength" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Warmaster's Spellstrike", + "source": "WVK", + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, up to two creatures of your choice within 5 feet of the target can immediately use their reactions, if available, to make a melee weapon attack against it." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can choose one additional creature with this spell for each slot level above 2nd." + ] + } + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Vampiric Spellstrike", + "source": "WVK", + "level": 3, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 5d6} necrotic damage and you regain an amount of hit points equal to half the amount of necrotic damage dealt." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "necrotic" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ], + "miscTags": [ + "HL" + ] + }, + { + "name": "Radiant Spellstrike", + "source": "WVK", + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 5d6} radiant damage and must succeed on a Constitution saving throw or become blinded until the spell ends.", + "A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "radiant" + ], + "savingThrow": [ + "constitution" + ], + "conditionInflict": [ + "blinded" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Iron Spellstrike", + "source": "WVK", + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 5d6} bludgeoning damage and must succeed on a Constitution saving throw or become stunned until the spell ends.", + "A creature stunned by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "constitution" + ], + "conditionInflict": [ + "stunned" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Disjuncting Spellstrike", + "source": "WVK", + "level": 3, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 5d6} force damage and whenever it casts a spell while this spell lasts, it must succeed on a Constitution saving throw or the spell it tries to cast fails and is lost.", + "A creature affected by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Amber Spellstrike", + "source": "WVK", + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 6d6} lightning damage and must succeed on a Constitution saving throw or become restrained until the spell ends.", + "A creature restrained by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d6} for each slot level above 4th." + ] + } + ], + "damageInflict": [ + "lightning" + ], + "savingThrow": [ + "constitution" + ], + "conditionInflict": [ + "restrained" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Enervating Spellstrike", + "source": "WVK", + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 6d6} cold damage and must succeed on a Constitution saving throw or suffer one level of exhaustion per level of this spell until the spell ends. This spell can't bring a creature's level of exhaustion above 5.", + "A creature affected by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d6} for each slot level above 4th." + ] + } + ], + "damageInflict": [ + "cold" + ], + "savingThrow": [ + "constitution" + ], + "conditionInflict": [ + "exhaustion" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Mirage Spellstrike", + "source": "WVK", + "level": 4, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 6d6} psychic damage and must succeed on an Intelligence saving throw or become incapacitated until the spell ends.", + "A creature affected by this spell makes another Intelligence saving throw at the end of each of its turns. On a successful save, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d6} for each slot level above 4th." + ] + } + ], + "damageInflict": [ + "psychic" + ], + "savingThrow": [ + "intelligence" + ], + "conditionInflict": [ + "incapacitated" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Ruby Spellstrike", + "source": "WVK", + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target and each creature of your choice within 20 feet of it must make a Dexterity saving throw. On a failed save, a creature takes {@dice 6d6} fire damage, or half as much on a successful one." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d6} for each slot level above 4th." + ] + } + ], + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Novaburst Spellstrike", + "source": "WVK", + "level": 5, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target and each creature of your choice within 10 feet of it must make a Constitution saving throw. On a failed save, a creature takes {@dice 7d6} radiant damage, or half as much on a successful one." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage increases by {@dice 1d6} for each slot level above 5th." + ] + } + ], + "damageInflict": [ + "radiant" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Astral Spellstrike", + "source": "WVK", + "level": 5, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Make a melee spell attack against a creature you can touch.", + "On a hit, the target takes {@dice 7d6} psychic damage and must succeed on an Intelligence saving throw or have its mind overcome by psychic energy until the spell ends. While a creature's mind is overcome by psychic energy with this spell, that creature doesn't add its proficiency bonus to any attack rolls and ability checks it normally would.", + "A creature affected by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage increases by {@dice 1d6} for each slot level above 5th." + ] + } + ], + "damageInflict": [ + "psychic" + ], + "savingThrow": [ + "intelligence", + "constitution" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Blade Mirage", + "source": "WVK", + "level": 1, + "school": "I", + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true, + "m": { + "text": "a melee weapon you are proficient with worth at least 1 sp", + "cost": 10 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You touch the weapon used in the spell's casting and imbue it with illusory magic. When you cast the spell and as a bonus action on subsequent turns until the spell ends, you can cause illusory copies of the weapon to assault a creature of your choice you can see, forcing it to make an Intelligence saving throw. On a failed save, you gain advantage on the next attack you make with the weapon against the target before the end of the current turn.", + "As an action, a creature that can see you can make an Intelligence (Investigation) check against your spell save DC. If it succeeds, you can no longer gain advantage on attacks with the weapon against that creature with this spell for the duration.", + "Creatures that are blind, don't rely on sight to perceive their surroundings, such as with blindsight, or can see through illusions, such as with truesight, are immune to the effects of this spell." + ], + "savingThrow": [ + "intelligence" + ], + "spellAttack": [ + "M" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SGT", + "UBA", + "ADV" + ] + }, + { + "name": "Crackling Bolt", + "source": "WVK", + "level": 1, + "school": "V", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Crackling blue energy is gathered at the tips of your hands. When you cast the spell, and as an action on subsequent turns for the duration, you can direct the energy towards a creature you can see within range. When you do so, make a ranged spell attack against the target. You have advantage on the attack roll if the target has taken lightning damage within the last round. On a hit, the target takes {@dice 1d12} lightning damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 3rd- or 4th- level spell slot, the damage increases to {@dice 2d12}. When you cast this spell using a 5th- or 6th-level spell slot, the damage increases to {@dice 3d12}. When you cast this spell using a spell slot of 7th level or higher, the damage increases to {@dice 4d12}." + ] + } + ], + "damageInflict": [ + "lightning" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "SGT", + "ADV" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Elemental Redirection", + "source": "WVK", + "level": 1, + "school": "T", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when you take acid, cold, fire, lightning or thunder damage" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You manipulate the elemental energy assaulting you, redirecting some of it. The damage you take from the triggering damage type is reduced by an amount equal to {@dice 2d10} + your spellcasting ability, and you can choose one creature you can see within 30 feet of you. The target must make a Dexterity saving throw. The target takes damage of the triggering damage type equal to the amount of damage you reduced with this spell on a failed save, or half as much damage on a successful one." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage you reduce with this spell increases by {@dice 2d10} for each slot level above 1st." + ] + } + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Earthen Ward", + "source": "WVK", + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when you are hit by an attack and are within 5 feet of the ground or a surface made of stone" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 5 + } + }, + "components": { + "v": false, + "s": true, + "m": "a pinch of dirt" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You cause the ground or stone within 5 feet of you to rise into the form of an earthen ward between you and the triggering attack. The ward appears in the form of a 5-by-5 foot panel that is 6 inches thick. It has an AC of 11 + your spellcasting ability modifier and 10 hit points. If the ward cuts through a creature's space when it appears, the creature is pushed to one side of the ward (your choice).", + "The ward takes the damage from the triggering attack instead of you. If the attack reduces the ward to 0 damage, the ward is destroyed, and you take any remaining damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the ward's AC increases by 1 and its hit points increase by 10 for each slot level above 1st." + ] + } + ] + }, + { + "name": "Glacial Breath", + "source": "WVK", + "level": 1, + "school": "V", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Holding your open palm under your chin, you exhale a freezing cold wind from your mouth. Each creature in a 15-foot cone must make a Constitution saving throw. A creature takes {@dice 2d8} cold damage on a failed save, or half as much damage on a successful one. Creatures that fail their saving throw also have their speed reduced by 10 feet until the end of their next turn.", + "The cold from your breath freezes all nonmagical liquids in the area that aren't being worn or carried." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "cold" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "N" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Scholarly Touch", + "source": "WVK", + "level": 1, + "school": "D", + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true, + "m": "a shard of clear glass" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You touch one nonmagical object covered in writing, such as a book or a scroll, and absorb the knowledge contained within it as if you had just read it. The knowledge you acquire is equal to a thorough reading, but not deep study. Therefore, you do not recall all the information contained in the object perfectly, but can give a perfectly good summary of it, and remember important details that you were looking for or found interesting.", + "Casting this spell again on the same object does not convey any further information, but can refresh your memory on details specified when casting the spell. This spell has no effect if you touch an object covered in writing in a language that you can't read." + ], + "meta": { + "ritual": true + } + }, + { + "name": "Elemental Blast", + "source": "WVK", + "level": 1, + "school": "V", + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You gather elemental energy at your fingertips and hurl it at a creature of your choice you can see within range. Choose acid, cold, fire, lightning or poison for the type of energy you gather and then make a ranged spell attack against the target. On a hit, the target takes {@dice 3d8} damage of the type you chose." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d8} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "acid", + "cold", + "fire", + "lightning", + "poison" + ], + "spellAttack": [ + "R" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Warp Strike", + "source": "WVK", + "level": 1, + "school": "C", + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": false, + "s": true, + "m": { + "text": "a melee weapon you are proficient with worth at least 1 sp", + "cost": 10 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You brandish the weapon used in the spell's casting and then slash with it, warping space. Choose a creature you can see within 60 feet of you. Make a melee attack against the target with the weapon used in the spell's casting. On a hit, the target suffers the weapon attack's normal effects and takes an additional {@dice 2d6} force damage." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d6}, and the range increases by 10 feet for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "force" + ], + "spellAttack": [ + "M" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SGT", + "OBJ" + ] + }, + { + "name": "Ice Blast", + "source": "WVK", + "level": 2, + "school": "V", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "v": true, + "s": true, + "m": "a pinch of salt" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "The moisture in the air condenses into ice and then erupts in a freezing burst at a point you choose within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes {@dice 3d8} cold damage on a failed save, or half as much damage on a successful one.", + "The ground in the area is covered with a thick layer of ice, and is considered difficult terrain until the start of your next turn." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d8} for each slot level above 2nd." + ] + } + ], + "damageInflict": [ + "cold" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "S" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "DFT", + "OBJ" + ] + }, + { + "name": "Lesser Fire Form", + "source": "WVK", + "level": 2, + "school": "T", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Your form shifts, assuming the nature of elemental flames. For the duration, you gain the following benefits:", + { + "type": "list", + "items": [ + "You shed bright light in a 30-foot radius and dim light for an additional 30 feet, and you have resistance to cold and fire damage.", + "Your movement is unaffected by difficult terrain, and you can move through the space of other creatures. The first time on your turn that you enter a creature's space, that creature takes {@dice 1d10} fire damage." + ] + } + ], + "damageInflict": [ + "fire" + ], + "miscTags": [ + "LGT" + ] + }, + { + "name": "Lesser Ice Form", + "source": "WVK", + "level": 2, + "school": "T", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Your form shifts, assuming the nature of elemental ice. For the duration, you gain the following benefits:", + { + "type": "list", + "items": [ + "You have resistance to cold and fire damage and you can move across difficult terrain created by ice or snow without spending extra movement.", + "The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you." + ] + } + ], + "areaTags": [ + "S" + ], + "miscTags": [ + "DFT" + ] + }, + { + "name": "Lesser Stone Form", + "source": "WVK", + "level": 2, + "school": "T", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Your form shifts, assuming the nature of elemental earth. For the duration, you gain the following benefits:", + { + "type": "list", + "items": [ + "You have resistance to bludgeoning, piercing and slashing damage from nonmagical attacks.", + "Your AC becomes equal to your spellcasting ability score, if it was lower." + ] + } + ], + "miscTags": [ + "MAC" + ] + }, + { + "name": "Lesser Water Form", + "source": "WVK", + "level": 2, + "school": "T", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Your form shifts, assuming the nature of elemental water. For the duration, you gain the following benefits:", + { + "type": "list", + "items": [ + "You have resistance to acid and fire damage.", + "Your movement is unaffected by difficult terrain and you can move through the space of other creatures. The first time on a turn that you move through the space of a creature no more than one size larger than you, that creature must succeed on a Strength saving throw or be knocked prone." + ] + } + ], + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "strength" + ] + }, + { + "name": "Lesser Wind Form", + "source": "WVK", + "level": 2, + "school": "T", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Your form shifts, assuming the nature of elemental wind. For the duration, you gain the following benefits:", + { + "type": "list", + "items": [ + "You have resistance to lightning and thunder damage.", + "Your movement is unaffected by difficult terrain and you can move through the space of other creatures. During your turn, you gain a flying speed equal to half your walking speed but can't hover. If you are still flying when your turn or the spell ends, you fall, unless you somehow prevent it." + ] + } + ] + }, + { + "name": "Mystic Blade Charge", + "source": "WVK", + "level": 2, + "school": "C", + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": false, + "s": true, + "m": { + "text": "a melee weapon you are proficient with worth at least 1 sp", + "cost": 10 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You brandish the weapon used in the spell's casting and transform into a torrent of ethereal arcane energy. Choose a creature you can see within range. You teleport to an unoccupied space of your choice you can see within 5 feet of the target.", + "When you finish teleporting, you can make a weapon attack with the weapon used in the spell's casting against the target. On a hit, the target suffers the weapon attack's normal effects and takes an additional {@dice 2d6} force damage.", + "Additionally, immediately after you finish teleporting, the path in a 5-foot-wide line between the space you left and the space you appear in is ravaged by arcane energy. Any creature within 5 feet of the line, excluding you and the target, must make a Dexterity saving throw. On a failed save, a creature takes force damage equal to the damage dice of the weapon plus your spellcasting ability modifier." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet, and the damage increases by {@dice 1d6} for each slot level above 2nd." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ], + "spellAttack": [ + "M" + ], + "areaTags": [ + "ST", + "L" + ], + "miscTags": [ + "SGT", + "TP" + ] + }, + { + "name": "Retaliating Counter", + "source": "WVK", + "level": 2, + "school": "C", + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when a creature that you can see within the spell's range deals damage to you" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": false, + "s": true, + "m": { + "text": "a melee weapon you are proficient with worth at least 1 sp", + "cost": 10 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You brandish the weapon used in the spell's casting and vanish to perform a retaliating strike. You teleport to an unoccupied space you can see within 5 feet of the creature that dealt damage to you and can immediately make a weapon attack against it with the weapon used in the spell's casting." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd, and on a hit, the weapon attack you make as part of casting this spell deals an extra {@dice 1d8} force damage for each slot level above 2nd." + ] + } + ], + "damageInflict": [ + "force" + ], + "miscTags": [ + "TP" + ], + "spellAttack": [ + "M" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Rolling Stone", + "source": "WVK", + "level": 2, + "school": "T", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a stone object of medium size you can see within the spell's range, which the spell consumes", + "consume": true + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You imbue the object used in the spell's casting with magic and immediately cause it to travel in a straight line towards a point of your choice within range that is on the ground or a solid surface. When the object reaches the point you chose, it stops traveling, and the spell ends. The spell ends early if the object is destroyed while traveling or if it stops while traveling due to it being unable to move (such as by slamming into a wall of force spell).", + "While the object is traveling, any creature within 5 feet of its path must make a Dexterity saving throw. A creature takes {@dice 2d10} bludgeoning damage and is knocked prone on a failed save, or half as much damage and isn't knocked prone on a successful one." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d10}, and the range increases by 30 feet for each slot level above 2nd.", + "When you cast this spell using a 3rd- or 4th-level spell slot, the size of the object used in the spell's casting can be medium or large.", + "When you cast this spell using a 5th- or 6th-level spell slot, the size of the object used in the spell's casting can be medium, large, or huge." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "L" + ], + "conditionInflict": [ + "prone" + ] + }, + { + "name": "Whirlwind Slash", + "source": "WVK", + "level": 2, + "school": "V", + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "s": true, + "m": { + "text": "a melee weapon you are proficient with worth at least 1 sp", + "cost": 10 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You brandish the weapon used in the spell's casting and perform three powerful slashes in quick succession, sending a razor-sharp torrent of wind towards a creature of your choice you can see within range with each slash. You can direct all slashes towards the same target or towards different targets.", + "For each slash, make a melee weapon attack with the weapon used in the spell's casting. On a hit, the target of a slash suffers the attack's normal effects and is pushed 10 feet away from you." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can perform one additional slash for each slot level above 2nd." + ] + } + ], + "spellAttack": [ + "M" + ], + "areaTags": [ + "MT" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Arcane Lance", + "source": "WVK", + "level": 3, + "school": "V", + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You condense raw magic in your hand and hurl it in the form of a lance at a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes {@dice 6d6} force damage.", + "The lance travels in a straight 5-foot wide line between you and the target. Each creature excluding you and the target within 5 feet of the line as the lance travels must make a Constitution saving throw, taking {@dice 6d6} force damage on a failed save, and half as much damage on a successful one." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST", + "L" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Combustion", + "source": "WVK", + "level": 3, + "school": "V", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "A spontaneous explosion of flame manifests around a point you choose within range. Each creature in a 15-foot radius sphere centered on that point must make a Dexterity saving throw. On a failed save, a creature takes {@dice 6d6} fire damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. The explosion ignites flammable objects in the area that aren't being worn or carried and pushes them 30 feet away from the explosion's center if they are Large or smaller." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "S" + ], + "conditionInflict": [ + "prone" + ], + "miscTags": [ + "SGT", + "OBJ" + ] + }, + { + "name": "Dimensional Slash", + "source": "WVK", + "level": 3, + "school": "C", + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": false, + "s": true, + "m": { + "text": "a melee weapon you are proficient with worth at least 1 sp", + "cost": 10 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You brandish the weapon used in the spell's casting and unleash a slash, cutting through dimensions. Each creature in a 15-foot cone must make a Constitution saving throw. A creature takes force damage equal to the damage dice of the weapon used in the spell's casting plus an additional {@dice 4d6} force damage on a failed save, or half as much damage on a successful one.", + "This spell also affects creatures in the ethereal plane." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "force" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "N" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Earthglide", + "source": "WVK", + "level": 3, + "school": "T", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": "a handful of wet soil" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "You touch a willing creature. For the duration, the target gains a burrowing speed of 30 feet and can burrow through nonmagical, unworked earth and stone. While doing so, the target doesn't disturb the material it moves through.", + "If the spell ends while the target is burrowing, the target is immediately shunted to the space it started burrowing from or the closest unoccupied space to it if it is occupied." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd." + ] + } + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Entropic Touch", + "source": "WVK", + "level": 3, + "school": "N", + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "Entropic energy engulfs your hand. Make a melee spell attack against a creature within your reach. On a hit, the target takes {@dice 5d8} necrotic damage and for the duration, the target must roll a d4 at the start of each of its turns to determine how the entropic energy affects it until the start of its next turn, as shown in the table below.", + { + "type": "table", + "colLabels": [ + "d4", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "The target has disadvantage on Strength, Dexterity and Constitution saving throws." + ], + [ + "2", + "The target has disadvantage on all attack rolls and all damage it deals is halved." + ], + [ + "3", + "The target's speed is halved, it can't make more than one attack during its turn, and it can't take reactions." + ], + [ + "4", + "The target becomes blinded and it can't speak." + ] + ] + }, + "A target affected by the entropic energy can make a Constitution saving throw at the end of each of its turns. On a successful save, the entropic energy disappears and the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d8} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ], + "spellAttack": [ + "M" + ], + "conditionInflict": [ + "blinded" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "RO" + ] + }, + { + "name": "Ground Slam", + "source": "WVK", + "level": 3, + "school": "T", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": false, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You slam or stomp on the ground, causing a powerful ripple in a 30-foot radius around you. Each creature in contact with the ground in the affected area other than you must make a Dexterity saving throw. A creature takes {@dice 3d10} bludgeoning damage, is moved 5 feet in a direction of your choice and knocked prone on a failed save, or takes half as much damage and isn't moved or knocked prone on a successful one." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th-level or higher, the damage increases by {@dice 1d10} and the radius of the affected area around you increases by 10 feet for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "S" + ], + "conditionInflict": [ + "prone" + ] + }, + { + "name": "Ice Lance", + "source": "WVK", + "level": 3, + "school": "C", + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You conjure pure frost, forming it into an icy spear, which you hurl at a target within range. Make a ranged spell attack against the target. On a hit, the target takes {@dice 4d6} piercing damage and {@dice 4d6} cold damage.", + "In addition, a target that takes cold damage from this spell has its speed reduced to 0 and can't take reactions until the end of its next turn." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, both the piercing and cold damage increase by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "piercing", + "cold" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "SGT" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Magic Vestment", + "source": "WVK", + "level": 3, + "school": "T", + "classes": { + "fromClassList": [ + { + "name": "Paladin", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You touch a suit of nonmagical armor or a nonmagical shield. Until the spell ends, the item you touched gains the following properties depending on its type:", + { + "type": "item", + "name": "Suit of Armor", + "entries": [ + "The suit of armor becomes magical and any creature wearing it has a +1 bonus to AC." + ] + }, + { + "type": "item", + "name": "Shield", + "entries": [ + "The shield becomes magical and any creature holding it has a +1 bonus to AC, in addition to the shield's normal bonus to AC." + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the bonus increases to +2. When you use a spell slot of 7th level or higher, the bonus increases to +3." + ] + } + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "MAC" + ] + }, + { + "name": "Wraithstrike", + "source": "WVK", + "level": 3, + "school": "T", + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": false, + "s": true, + "m": { + "text": "a weapon you are proficient with worth at least 1 sp", + "cost": 10 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You touch and transmute the weapon used in the spell's casting. Until the spell ends, whenever you make a weapon attack using the weapon, if the target is wearing nonmagical armor or no armor at all (even if it has natural armor), you treat its AC as 10 + their Dexterity modifier.", + "Magical armor as well as magical effects that increase the target's AC can't be bypassed with this spell (such as the mage armor and shield spells)." + ], + "miscTags": [ + "MAC" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Arcane Blast", + "source": "WVK", + "level": 4, + "school": "V", + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 20 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You gather magical energy within yourself and unleash it in a powerful blast. All creatures within 20 feet of you must make a Constitution saving throw. A creature takes {@dice 7d6} force damage on a failed save, or half as much damage on a successful one, and every creature that fails the save is pushed 10 feet away from you and knocked prone.", + "In addition, unsecured objects within the area of the blast take {@dice 7d6} force damage and are likewise pushed 10 feet away from you." + ], + "savingThrow": [ + "constitution" + ], + "damageInflict": [ + "force" + ], + "conditionInflict": [ + "prone" + ], + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Dimensional Anchor", + "source": "WVK", + "level": 4, + "school": "A", + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "Green-tinted energy encircles your hand and streaks towards a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target becomes unable to move or be moved using teleportation or by extradimensional or interplanar means until the spell ends. This also prevents the target from passing or being pulled through an interdimensional portal, such as the one made by teleportation circle.", + "At the end of each of the target's turns, it can make a Charisma saving throw against the spell. On a success, the spell ends. If the target of the spell is a summoned creature, the summoned creature is not prevented from disappearing at the appropriate time, such as when the spell that summoned it ends." + ], + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "SGT" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Emergency Transposition", + "source": "WVK", + "level": 4, + "school": "C", + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when a creature that you can can see targets you with an attack" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You attempt to evade an incoming attack by teleporting yourself out of harm's way, swapping places with another creature, except the creature that targeted you with the triggering attack.", + "Choose a space within range that is occupied by a Small or Medium creature that you can see. If that creature is willing, you both teleport, swapping places, and the creature becomes the new target of the attack. If that creature is unwilling, it must make a Charisma saving throw. On a successful save, the spell fails and has no effect. On a failed save, you both teleport, swapping places, and the creature becomes the new target of the attack." + ], + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "SGT", + "TP" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Fissure", + "source": "WVK", + "level": 4, + "school": "T", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "line", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You create a fissure, rending the earth in a 60-foot long, 10-foot wide and 10-foot deep line originating from you and heading towards a direction of your choice. Each creature in the line must make a Dexterity saving throw. On a failed save, a creature falls into the fissure, taking {@dice 5d10} bludgeoning damage from the fall and being knocked prone. On a successful save, a creature is pushed away from the fissure's edge in a direction vertical to the fissure, until it reaches a space 5 feet away from the fissure's edge.", + "The area affected by the fissure becomes difficult terrain as it is filled with rubble. Objects within the area affected by the fissure take {@dice 5d10} bludgeoning damage from this spell and may collapse completely or partially." + ], + "savingThrow": [ + "dexterity" + ], + "damageInflict": [ + "bludgeoning" + ], + "conditionInflict": [ + "prone" + ], + "miscTags": [ + "OBJ", + "DFT" + ], + "areaTags": [ + "L" + ] + }, + { + "name": "Flash Freeze", + "source": "WVK", + "level": 4, + "school": "V", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "v": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You evoke a wave of freezing cold energy around a point of your choice within range. Each creature in a 30-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes {@dice 5d8} cold damage and is restrained until the start of your next turn on a failed save, or half as much damage and isn't restrained on a successful one." + ], + "savingThrow": [ + "constitution" + ], + "damageInflict": [ + "cold" + ], + "conditionInflict": [ + "restrained" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Reaving Weapon", + "source": "WVK", + "level": 4, + "school": "V", + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You imbue a weapon you touch with reaving arcane power. Until the spell ends, the weapon becomes magical if it wasn't already, and the first time on a turn that a creature deals damage with an attack using the weapon, it can choose up to two creatures within 5 feet of the attack's target. Each of the chosen creatures must succeed on a Dexterity saving throw or take force damage equal to half of the attack's damage." + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Storm Shield", + "source": "WVK", + "level": 4, + "school": "V", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": "salt and water" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minutes", + "amount": 10 + } + } + ], + "entries": [ + "A veil of wind and lightning engulfs your body for the duration. You can end the spell early by using an action to dismiss it.", + "The veil provides you with a charged shield or a booming shield, as you choose. Whenever a creature within 5 feet of you hits you with an attack, it takes {@dice 2d8} lightning damage and can't take reactions until the end of the current turn from a charged shield, or {@dice 2d8} thunder damage and is pushed 10 feet away from you from a booming shield." + ], + "damageInflict": [ + "thunder" + ] + }, + { + "name": "False Sending", + "source": "WVK", + "level": 5, + "school": "I", + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "unlimited" + } + }, + "components": { + "v": true, + "s": true, + "m": "A short piece of corroded copper wire" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "entries": [ + "You send a short message of twenty-five words or less to a creature with which you are familiar. When you do so, you may choose to impersonate another creature that both you and the recipient of the message are familiar with and try to make it appear so that the sender of the message was the impersonated creature.", + "The recipient of the message hears the message in its mind, and must make a Wisdom saving throw against your spell save DC. On a failed save, the recipient of the message is convinced that the sender is the impersonated creature. On a successful save, the recipient of the message understands the nature of the impersonation and knows that the impersonated creature and the sender are not the same person, but can't discern your real identity even if it knows you. The creature receiving the message can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.", + "You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive." + ], + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Lightning Blast", + "source": "WVK", + "level": 5, + "school": "V", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 150 + } + }, + "components": { + "v": true, + "s": true, + "m": "A small piece of amber" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A powerful blast of lightning is unleashed around a point you choose within range. Each creature in a 30-foot radius centered on that point must make a Constitution saving throw. A creature has disadvantage on the saving throw if it is wearing metal armor or if it is a creature made of metal. A creature takes {@dice 4d12} lightning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw can't take reactions until the start of its next turn." + ], + "savingThrow": [ + "constitution" + ], + "damageInflict": [ + "lightning" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Pyroblast", + "source": "WVK", + "level": 5, + "school": "V", + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You create a 20-foot-radius sphere of condensed fire and hurl it towards a point of your choice that you can see within range. When the sphere reaches the point you chose, it explodes into roaring flames, and each creature within 60 feet of the point at which the sphere stopped must make a Dexterity saving throw. A creature takes {@dice 10d6} fire damage on a failed save, or half as much damage on a successful one.", + "The sphere travels in a straight line between you and the point you chose. Each creature caught in the sphere's path as it travels must succeed on a Strength saving throw or be dragged alongside the sphere." + ], + "savingThrow": [ + "dexterity", + "strength" + ], + "damageInflict": [ + "fire" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Vortex Strike", + "source": "WVK", + "level": 5, + "school": "C", + "classes": { + "fromClassList": [ + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "s": true, + "m": { + "text": "a melee weapon you are proficient with worth at least 1 sp", + "cost": 10 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You brandish the weapon used in the spell's casting and then vanish to strike through dimensions. Choose up to five creatures you can see within 30 feet of you. Make a melee attack against each target with the weapon used in the spell's casting. On a hit, a target suffers the weapon attack's normal effects and takes an additional {@dice 5d10} force damage.", + "You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed." + ], + "damageInflict": [ + "force" + ], + "areaTags": [ + "MT" + ], + "spellAttack": [ + "M" + ], + "miscTags": [ + "TP" + ] + }, + { + "name": "Wondrous Projectiles", + "source": "WVK", + "level": 5, + "school": "T", + "classes": { + "fromClassList": [ + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Weaveknight", + "source": "WVK" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "s": true, + "m": { + "text": "a ranged weapon with the ammunition property you are proficient with worth at least 1 sp", + "cost": 10 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You touch and transmute the weapon used in the spell's casting. Until the spell ends, the weapon ignores the loading property if it has it. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it, which deals an additional {@dice 2d6} force damage on a hit. The ammunition created by the weapon vanishes the instant after it hits or misses a target, or when the spell ends. If the weapon leaves your possession, the spell ends.", + "When you make a ranged attack with the weapon using a piece of magic ammunition created by the weapon, you can enchant the piece of ammunition as part of the attack, giving it one of the following effects:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Disintegration", + "entries": [ + "A creature hit by the piece of ammunition takes an additional {@dice 4d6} force damage. If this damage reduces a creature to 0 hit points, the target is disintegrated." + ] + }, + { + "type": "item", + "name": "Displacement", + "entries": [ + "A creature hit by the piece of ammunition must succeed on a Charisma saving throw or be teleported to an unoccupied space you can see within 30 feet of its location." + ] + }, + { + "type": "item", + "name": "Enthrallment", + "entries": [ + "A creature hit by the piece of ammunition must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you." + ] + }, + { + "type": "item", + "name": "Vacuum", + "entries": [ + "A creature hit by the piece of ammunition and all creatures within 30 feet of it must make a Constitution saving throw. On a failed save, they take {@dice 4d6} thunder damage and are deafened until the spell ends. On a successful save, they take half as much damage and are not deafened. Deafened creatures can repeat this saving throw at the end of each of their turns, ending the effect on themselves on a success." + ] + } + ] + } + ], + "damageInflict": [ + "force", + "thunder" + ], + "savingThrow": [ + "charisma", + "wisdom", + "constitution" + ], + "areaTags": [ + "ST" + ] + } + ], + "optionalfeature": [ + { + "name": "Coiling Viper Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "entries": [ + "While maintaining this stance, the reach of your melee attacks increases by 5 feet and the range of your ranged attacks is doubled.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Venomous Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Fluid Ooze Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "entries": [ + "While maintaining this stance, you can't be restrained.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Corrosive Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Rising Phoenix Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "entries": [ + "While maintaining this stance, you gain a flying speed equal to your walking speed and can hover, as long as you are within 5 feet of a horizontal surface, such as the ground.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Ignited Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Sky's Veins Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "entries": [ + "While maintaining this stance, your speed increases by 10 feet.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Shocking Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Winter Wolf Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "entries": [ + "While maintaining this stance, you have advantage on the first melee attack roll that you make on your turn against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Frigid Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Cleansed Mind Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "While maintaining this stance, you can't be charmed andyou have advantage on Wisdom saving throws.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Mindshattering Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Jade Lotus Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "While maintaining this stance, immediately after a creature misses you with an attack, you can move up to 5 feet without provoking opportunity attacks (no action required). You can only do so once per turn.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Jade Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Roaring Lion Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "While maintaining this stance, you have advantage on Strength saving throws.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Thundering Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Silver Raven Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "While maintaining this stance, creatures of your choice that start their turns within 5 feet of you have advantage on the first weapon attack they make on their turn.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Warmaster's Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Crimson Moon Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "While maintaining this stance, magic can't put you to sleep and your hit point maximum cannot be reduced.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Vampiric Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Radiant Sun Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "While maintaining this stance, you and friendly creatures within 10 feet of you have advantage on saving throws against being frightened.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Radiant Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Steel Warden Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "While maintaining this stance, hardened mana covers your body, reducing bludgeoning, piercing and slashing damage you take from nonmagical attacks by an amount equal to 1 + your Intelligence modifier (minimum reduction of 1).", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Iron Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "War Sage Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "While maintaining this stance, you have advantage on Constitution saving throws that you make to maintain concentration on a spell.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Disjuncting Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Amber Azalea Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "While maintaining this stance, electric sparks pulse around you. Creatures of your choice that start their turns within 5 feet of you take lightning damage equal to {@dice 1d6} + your Intelligence modifier.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Amber Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Creeping Shadow Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "While maintaining this stance, you become incorporeal.", + "You can move through other creatures and objects as if they were difficult terrain. If you end your turn inside an object, you are shunted to the nearest unoccupied space, and take {@dice 1d10} force damage.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Enervating Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Desert Wind Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "While maintaining this stance, attacks against you that rely on sight have disadvantage. If you take damage, you lose this benefit until the start of your next turn.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Mirage Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Ruby Rose Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "While maintaining this stance, a pulsing cloak of fire envelops you. Whenever a creature within 5 feet of you hits you with an attack, a thorn of flame bursts from the cloak and the attacker takes fire damage equal to {@dice 1d6} + your Intelligence modifier.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Ruby Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Collapsing Star Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "prerequisite": [ + { + "level": { + "level": 17, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "While maintaining this stance, the area in a 30-foot radius centered on you becomes consumed by immense gravitational pressure. Creatures of your choice that start their turns within the affected area have their speed reduced to 0 until the start of their next turn, and must succeed on a Constitution saving throw against your weaveknight spell save DC or be pulled 10 feet towards you.", + "Whenever you expend a spell slot while maintaining this stance, residues of the magical energy remain within the area of gravity, and you gain a number of nova charges equal to the slot's level. All nova charges you have vanish when the stance ends. At the start of each of your turns, and whenever you cast novaburst spellstrike, creatures other than you within 10 feet of you take radiant damage equal to the number of nova charges you have.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Novaburst Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Psychic Storm Stance", + "source": "WVK", + "featureType": [ + "WV:ST" + ], + "prerequisite": [ + { + "level": { + "level": 17, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "While maintaining this stance, strong psychic winds rise in a 15-foot radius area centered on you. Creatures of your choice that start their turns within the affected area must succeed on an Intelligence saving throw against your weaveknight spell save DC or become psychically distorted until the start of their next turn. A psychically distorted creature is unable to expend spell slots, can't concentrate on spells and must subtract your Intelligence modifier (minimum of 1) from any attack roll or ability check it makes.", + "The Arcane Strike spell associated with this stance is the following one:", + { + "type": "statblock", + "tag": "spell", + "source": "WVK", + "name": "Astral Spellstrike", + "style": "inset" + } + ] + }, + { + "name": "Spellblade Style", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "entries": [ + "You adopt a particular style of fighting as an arcane warrior. Choose one of the following options. You can't take a Spellblade Style option more than once, even if you later get to choose again.", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Arcane Archery", + "entries": [ + "While maintaining a stance, you don't have disadvantage on ranged attacks due to being within 5 feet of a hostile creature who can see you and isn't incapacitated." + ] + }, + { + "type": "item", + "name": "Arcane Defense", + "entries": [ + "While maintaining a stance, immediately after you expend a spell slot to cast a spell with your Spellstrike feature, you gain a bonus to AC equal to the slot's level. This bonus lasts until the start of your next turn, until you use your Spellstrike feature again, until you stop maintaining a stance or until a creature hits or misses you with an attack." + ] + }, + { + "type": "item", + "name": "Arcane Dueling", + "entries": [ + "While maintaining a stance, when you are wielding an Arcane Armament weapon that you're holding in one hand and no other weapons, you can add your Intelligence modifier to one damage roll of a spell you cast with your Spellstrike feature." + ] + }, + { + "type": "item", + "name": "Arcane Warmongering", + "entries": [ + "While maintaining a stance, when you roll a 1 or 2 on a damage die for the damage of a spell you cast with your Spellstrike feature, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. You only gain this benefit when you hit a creature with a weapon attack using a weapon that has the two-handed or versatile property and use your Spellstrike feature." + ] + } + ] + } + ] + }, + { + "name": "Arcane Disciple", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "entries": [ + "You learn one spell of your choice from the weaveknight spell list. The spell must be of a level for which you have spell slots and it counts as a weaveknight spell for you, but it doesn't count against the number of weaveknight spells you know.", + "When you gain a level in this class, you can change the spell you chose with this secret art, but the new spell you choose must still be of a level for which you have spell slots." + ] + }, + { + "name": "Battlemage's Shield", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "spell": [ + "shield|phb" + ] + } + ], + "entries": [ + "When you cast the shield spell, you also gain resistance to one of the damage types of the triggering attack (your choice) until the start of your next turn." + ] + }, + { + "name": "Enhance Armament", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "entries": [ + "When you finish a long rest, you can imbue an Arcane Armament weapon, suit of armor or shield with magical power until you die or use this secret art again. For the duration, the imbued armament gains the following benefits depending on its type:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Weapon", + "entries": [ + "The armament becomes a magic weapon and gains a +1 bonus to its attack and damage rolls while you're wielding it, unless it is a magic weapon that already has a bonus to those rolls." + ] + }, + { + "type": "item", + "name": "Suit of armor or shield", + "entries": [ + "The armament becomes magical and grants you a +1 bonus to AC while you're donning it, unless it is a magic suit of armor or shield that already grants you a bonus to AC." + ] + } + ] + } + ] + }, + { + "name": "Expanded Armory", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "entries": [ + "You can also turn potions, scrolls and wondrous items into Arcane Armaments. You can have a number of potions, scrolls and wondrous items up to your Intelligence modifier turned into Arcane Armaments without those items counting against your maximum for your Arcane Armaments." + ] + }, + { + "name": "Loremaster", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "entries": [ + "You can cast the identify spell at will, without expending a spell slot, but you must choose a weapon, suit of armor or shield that you are proficient with as the target when you do so. In addition to any magical properties, you learn the target's original creator, its intended purpose and the name of the last person to wield it." + ] + }, + { + "name": "Manaforging", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "entries": [ + "When you roll initiative or as a bonus action, you can condense mana around you to to create a Tiny or Small object out of pure magic. This can include any simple or martial weapon you are proficient with, provided that the weapon you create is appropriately sized for Medium or smaller creatures. Objects you create with this Secret Art can be dismissed at any time (no action required).", + "A weapon you create with this Secret Art counts as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage, and attacks you make with it count as attacks you make with an Arcane Armament weapon. If you load no ammunition in a ranged weapon you create with this Secret Art, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it.", + "Objects you make this way have an AC equal to your Intelligence score and hit points equal to twice your weaveknight level. You can have a number of objects created with this Secret Art up to half your weaveknight level. If you create a new object with this Secret Art while at your maximum, the oldest object you made with this Secret Art dissipates." + ] + }, + { + "name": "Practiced Arcane Strikes", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "entries": [ + "You've become incredibly accustomed to the hand motions required to perform certain spells. Arcane Strike spells you cast with your Spellstrike feature don't require any spell components." + ] + }, + { + "name": "Runic Armor", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "entries": [ + "You 've learned a potent runic enchantment. You can perform a 10 minute ritual with an Arcane Armament suit of armor, which can be done during a short rest. At the end of the ritual, you mark the suit of armor with the rune. While the marked armor has the benefits of your Arcane Armaments feature or until you perform this ritual and mark another suit of armor, you can use your Intelligence modifier, instead of Dexterity modifier, to determine your AC while wearing it." + ] + }, + { + "name": "Skilled Practitioner", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "entries": [ + "You gain proficiency in two skills of your choice from the weaveknight class skill list." + ] + }, + { + "name": "Spellblast", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "entries": [ + "When you take the Attack action while maintaining a stance, you can make a special attack with a free hand in place of any of your attacks.", + "This special attack is called a spellblast, and it can be either a ranged spell attack with a range of 120 feet, or a melee spell attack with a range of touch (your choice each time you make the attack). A spellblast attack uses your weaveknight spell attack bonus and targets one creature or object of your choice that you can see within its range.", + "On a hit, a spellblast deals damage equal to {@dice 1d8} + your Intelligence modifier. The type of the attack's damage is the type of damage dealt by the Arcane Strike spell associated with the stance you're maintaining, or force if the associated spell doesn't deal damage." + ] + }, + { + "name": "Spell Flux", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "entries": [ + "While concentrating on a weaveknight spell that you've cast by expending a spell slot, your Strength score becomes equal to your Intelligence score, if it was lower." + ] + }, + { + "name": "Additional Enhancements", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + }, + "otherSummary": { + "entry": "{@optfeature Enhance Armament|wvk}", + "entrySummary": "Enhance Armament Secret Art" + } + } + ], + "entries": [ + "You can imbue up to two different Arcane Armaments with magical power when you use your Enhanced Armaments secret art." + ] + }, + { + "name": "Arcane Push", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "As a bonus action, you expend one use of your Arcane Surge to force all creatures within 10 feet of you to make a Strength saving throw against your weaveknight spell save DC. On a failed save, a creature is pushed 10 feet away from you. Objects within 10 feet of you that are not being worn, carried or secured in place, are pushed the same distance away from you in a straight line automatically. The range you push creatures away from you increases when you reach certain levels in this class: at 11th level (15 feet), and at 17th level (20 feet)." + ] + }, + { + "name": "Binding Chains", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Godsbane weaveknight discipline" + ] + } + ], + "entries": [ + "As a bonus action or in place of one of your attacks when you take the Attack action, you can target a creature within 30 feet of you that is affected by your Arcane Chains feature.", + "The target is pulled up to 10 feet closer to you, and takes psychic damage equal to your Intelligence modifier." + ] + }, + { + "name": "Consuming Brand", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Magehunter weaveknight discipline" + ] + } + ], + "entries": [ + "When a creature you've marked with your Magehunter's Brand feature dies and you aren't incapacitated, you can either gain temporary hit points equal to your weaveknight level + your Intelligence modifier or immediately apply the mark to a different creature you can see within 30 feet of you." + ] + }, + { + "name": "Dedicated Scholar", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Mystara weaveknight discipline" + ] + } + ], + "entries": [ + "You learn how to create scrolls imbued with magic. You can transcribe any weaveknight spell that you know into a scroll, by expending a spell slot with a level equal to the spell's level, as well as 2 hours and 50 gp for each level of the spell, in addition to any material components the spell already has.", + "Once you have created a scroll with this Secret Art, it retains its magical potency for a number of days equal to your Intelligence modifier (minimum of 1). After this time has passed, the scroll loses its potency and becomes non-magical as the spell is lost." + ] + }, + { + "name": "Elemental Enhancement: Cold", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + }, + "otherSummary": { + "entry": "{@optfeature Enhance Armament|wvk}", + "entrySummary": "Enhance Armament Secret Art" + } + } + ], + "entries": [ + "As a bonus action, you can expend one use of your Arcane Surge feature to enhance an Arcane Armament that's benefiting from your Improved Armaments secret art. For the next minute, until you become incapacitated or until you enhance it with a Secret Art that has the Enhance Armament Secret Art as a prerequisite again, the armament gains the following benefits depending on its type:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Weapon", + "entries": [ + "While you're wielding it, the armament deals cold damage instead of its normal damage type." + ] + }, + { + "type": "item", + "name": "Suit of armor or shield", + "entries": [ + "The armament radiates freezing energy. Any creature that starts its turn within 5 feet of you has its speed reduced by 10 feet until the start of its next turn." + ] + } + ] + } + ] + }, + { + "name": "Elemental Enhancement: Lightning", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + }, + "otherSummary": { + "entry": "{@optfeature Enhance Armament|wvk}", + "entrySummary": "Enhance Armament Secret Art" + } + } + ], + "entries": [ + "As a bonus action, you can expend one use of your Arcane Surge feature to enhance an Arcane Armament that's benefiting from your Improved Armaments secret art. For the next minute, until you become incapacitated or until you enhance it with a Secret Art that has the Enhance Armament Secret Art as a prerequisite again, the armament gains the following benefits depending on its type:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Weapon", + "entries": [ + "While you're wielding it, the armament deals lightning damage instead of its normal damage type." + ] + }, + { + "type": "item", + "name": "Suit of armor or shield", + "entries": [ + "The armament crackles with lightning. Any creature that hits you with an attack while within 5 feet of you is pushed 5 feet away from you if it is equal to your size or smaller." + ] + } + ] + } + ] + }, + { + "name": "Elemental Enhancement: Fire", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + }, + "otherSummary": { + "entry": "{@optfeature Enhance Armament|wvk}", + "entrySummary": "Enhance Armament Secret Art" + } + } + ], + "entries": [ + "As a bonus action, you can expend one use of your Arcane Surge feature to enhance an Arcane Armament that's benefiting from your Improved Armaments secret art. For the next minute, until you become incapacitated or until you enhance it with a Secret Art that has the Enhance Armament Secret Art as a prerequisite again, the armament gains the following benefits depending on its type:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Weapon", + "entries": [ + "While you're wielding it, the armament deals fire damage instead of its normal damage type." + ] + }, + { + "type": "item", + "name": "Suit of armor or shield", + "entries": [ + "The armament radiates intense heat. Any creature that hits you with an attack while within 5 feet of you takes fire damage equal to your Intelligence modifier (minimum of 1)." + ] + } + ] + } + ] + }, + { + "name": "Improved Defense", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Spellwarden weaveknight discipline" + ] + } + ], + "entries": [ + "Immediately after you expend a use of your Arcane Surge, the damage reduction of your Abjurant Defense feature is doubled and applies to bludgeoning, piercing and slashing damage from magical attacks as well. This benefit lasts until the start of your next turn, or until you expend a use of your Arcane Surge again." + ] + }, + { + "name": "Improved Warp Step", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Magus weaveknight discipline" + ] + } + ], + "entries": [ + "Immediately after you use your Warp Step feature, your speed increases by 10 feet until the end of the current turn and your movement is unaffected by nonmagical difficult terrain." + ] + }, + { + "name": "Shared Knowledge", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "Choose one Arcane Surge effect available to a Weaveknight's Discipline other than your own at 3rd-level.", + "You add that effect to the list of effects you can produce with your Arcane Surge feature." + ] + }, + { + "name": "Dimension Warp", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Armsmeister weaveknight discipline" + ] + } + ], + "entries": [ + "When you use your Armament Warp feature, you can swap places with any creature that you can see within 5 feet of an animated Arcane Armament instead of that armament, provided that creature is willing and within 30 feet of you." + ] + }, + { + "name": "Empowered Shot", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Spellbow weaveknight discipline" + ] + } + ], + "entries": [ + "When you hit a creature with an attack that benefits from your Piercing Spellshot feature, the target has disadvantage on the first saving throw it makes to resist the effects of the next weaveknight spell you cast before the end of your next turn." + ] + }, + { + "name": "Fervorous Brand", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Magehunter weaveknight discipline" + ] + } + ], + "entries": [ + "Immediately after you use your Spellcarving Brand feature on a creature, you gain advantage on the next weapon attack you make against that creature before the end of your next turn." + ] + }, + { + "name": "Innovated Stance", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + }, + "otherSummary": { + "entry": "{@filter Stance without a level prerequisite|optionalfeatures|source=|feature type=wv:st|level=!weaveknight level 5;!weaveknight level 9;!weaveknight level 13;!weaveknight level 17}", + "entrySummary": "Stance without a level prerequisite" + } + } + ], + "entries": [ + "You 've started innovating new ways of fighting. When you finish a long rest, you can choose two stances you know, one of which must not have a level prerequisite. You then create an innovated stance, by making the following choices:", + { + "type": "list", + "items": [ + "Choose one of the two stances to become the form. The form determines the benefits you gain while maintaining the innovated stance (they are the same benefits as the form's). These benefits do not include the form's associated Arcane Strike spell.", + "The stance that you didn't choose as a form, becomes the strike. The strike determines the innovated stance's associated Arcane Strike spell (it is the same associated Arcane Strike spell as the strike's)." + ] + }, + "The innovated stance doesn't count against the number of stances you know. You can enter the innovated stance as described in your Arcane Warcraft feature, and you know the innovated stance until you use this Secret Art to create an innovated stance again." + ] + }, + { + "name": "Knowledge of the Scholar", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Mystara weaveknight discipline" + ] + } + ], + "entries": [ + "You learn how to extract knowledge out of every strike. When you deal damage to a creature with a weaveknight spell, you immediately learn one of the following (your choice):", + { + "type": "list", + "items": [ + "The creature's bonus to one saving throw of your choice.", + "All of the creature's damage resistances.", + "All of the creature's damage immunities.", + "All of the creature's condition immunities." + ] + } + ] + }, + { + "name": "Reflective Defense", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Spellwarden weaveknight discipline" + ] + } + ], + "entries": [ + "Whenever a creature within 5 feet of you hits you with an attack, and you reduce the attack's damage to 0 or cause it to miss with a weaveknight class feature or weaveknight spell you cast, you reflect some of the energy. The attacker takes force damage equal to the damage reduction of your Abjurant Defense." + ] + }, + { + "name": "Relentless Chains", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Godsbane weaveknight discipline" + ] + } + ], + "entries": [ + "As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of a target affected by your Arcane Chains. To teleport in this way, you must be able to see the affected target." + ] + }, + { + "name": "Runic Shield", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "As a bonus action, you can expend one use of your Arcane Surge to cause an Arcane Armament shield to animate and hover around your space, protecting you as if you were wielding it.", + "This effect lasts for 1 minute, until you use a bonus action to end the effect, until you equip a shield or until you die or become incapacitated, at which point the shield falls to the ground or into your hand if you have one free." + ] + }, + { + "name": "Sculpted Spellstrike", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "When you cast a spell with your Spellstrike feature, and that spell affects you or other creatures that you can see, you can choose a number of them equal to your Intelligence modifier (minimum 1). The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save." + ] + }, + { + "name": "Surging Power", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Magus weaveknight discipline" + ] + } + ], + "entries": [ + "Immediately after you expend a use of your Arcane Surge feature, any dice you roll for the damage of a spell you cast with your Spellstrike feature increase by one step until the start of your next turn (for example, d6s become d8s)." + ] + }, + { + "name": "Transmute Armament: Speed", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + }, + "otherSummary": { + "entry": "{@optfeature Enhance Armament|wvk}", + "entrySummary": "Enhance Armament Secret Art" + } + } + ], + "entries": [ + "As a bonus action, you can expend one use of your Arcane Surge feature to enhance an Arcane Armament weapon that's benefiting from your Enhance Armament secret art.", + "For the next minute, until you become incapacitated or until you enhance it with a Secret Art that has the Enhance Armament Secret Art as a prerequisite again, whenever you take the attack action, and attack only with the transmuted weapon, you can make a single additional attack with it as part of that action. You can do so only once during each of your turns, even if you take the Attack action more than once during a turn." + ] + }, + { + "name": "Warding Armament", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 9, + "class": { + "name": "Weaveknight" + } + }, + "otherSummary": { + "entry": "an {@filter Elemental Enhancement Secret Art|optionalfeatures|feature type=wv:sa|level=weaveknight level 5|search=elemental}", + "entrySummary": "Elemental Enhancement Secret Art" + } + } + ], + "entries": [ + "While you're donning an Arcane Armament suit of armor or shield that you've enhanced with an Elemental Enhancement Secret Art, you have resistance to that Elemental Enhancement Secret Art's damage type." + ] + }, + { + "name": "Absorb Knowledge", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Mystara weaveknight discipline" + ] + } + ], + "entries": [ + "When you successfully use your Arcane Retaliation feature against a spell for which you have spell slots, you seize knowledge of its inner workings. You learn that spell and it counts as weaveknight spell for you but it doesn't count against the number of weaveknight spells you know. You know that spell until you finish a long rest or you use this Secret Art again, at which point the knowledge of its inner workings is released from your mind." + ] + }, + { + "name": "Anathema", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Godsbane weaveknight discipline" + ] + } + ], + "entries": [ + "Once per turn, when you hit a creature affected by your Arcane Chains with an attack using an Arcane Armament, you can activate one of the following effects:", + { + "type": "list", + "items": [ + "Gain temporary hit points equal to half the target's challenge rating, which last until the start of your next turn.", + "Cause the target to lose all of its damage resistances untilthe start of your next turn.", + "Cause the target to lose one use of its Legendary Actions or expend one use of your Arcane Surge to cause the target to become unable to use its Legendary Resistance until the start of your next turn (your choice)." + ] + } + ] + }, + { + "name": "Arcane Charge", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Magus weaveknight discipline" + ] + } + ], + "entries": [ + "Once per turn, immediately after you finish teleporting with a weaveknight class feature or weaveknight spell you cast, you can make one melee weapon attack against a creature you can reach (no action required)." + ] + }, + { + "name": "Arcane Shroud", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "When you enter a stance with a level prerequisite of 13th-level or lower, you can expend one use of your Arcane Surge to create a shroud of arcane power within 10 feet of you. The shroud lasts until you stop maintaining the stance, or until you dismiss it (no action required). Creatures of your choice within the shroud gain the benefits of the stance you're maintaining." + ] + }, + { + "name": "Armament Resonance", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Armsmeister weaveknight discipline" + ] + } + ], + "entries": [ + "When you cast a weaveknight spell or use a weaveknight class feature that affects one of your Arcane Armament weapons, such as the magic weapon spell or a Secret Art, you can cause all of your animated Arcane Armaments to also be affected by that weaveknight spell or class feature (at no additional cost). Once you use this Secret Art, you can't use it again until you finish a long rest." + ] + }, + { + "name": "Overwhelming Spellstrike", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "The damage of Arcane Strike spells you cast with your Spellstrike feature ignores any resistances to its damage type that a creature affected by it has." + ] + }, + { + "name": "Persist Enhancement", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + }, + "otherSummary": { + "entry": "{@filter Elemental Enhancement|optionalfeatures|feature type=wv:sa|level=weaveknight level 5|search=elemental} or an {@filter Transmute Armament |optionalfeatures|feature type=wv:sa|level=weaveknight level 5;weaveknight level 9|search=transmute} Secret Art", + "entrySummary": "Elemental Enhancement or Transmute Armament Secret Art" + } + } + ], + "entries": [ + "When you enhance an Arcane Armament with an Elemental Enhancement or Transmute Armament Secret Art, you can expend a spell slot to change the enhancement's duration to a number of hours equal to the spell slot's level." + ] + }, + { + "name": "Phalanx", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Spellbow weaveknight discipline" + ] + } + ], + "entries": [ + "When you use your Piercing Spellshot feature, you can choose a creature other than yourself that you can see within 10 feet of you. The next time the chosen creature makes a ranged attack before the start of your next turn, it can apply the same effect to its attack." + ] + }, + { + "name": "Relentless Pursuit", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Magehunter weaveknight discipline" + ] + } + ], + "entries": [ + "When a creature marked by your Magehunter's Brand feature within 5 feet of you casts a spell or forces you to make a saving throw, you can use your reaction to make a melee weapon attack against that creature." + ] + }, + { + "name": "Split Defense", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + }, + "feature": [ + "Spellwarden weaveknight discipline" + ] + } + ], + "entries": [ + "When you target a creature with an abjuration weaveknight spell you cast or affect it with your Aegis feature, you can grant that creature the damage reduction of your Abjurant Defense feature until the start of your next turn." + ] + }, + { + "name": "Versatile Spellcaster", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "Your grasp over magic allows you to manipulate the arcane energies to your will depending on your needs. When you cast a weaveknight spell by expending a spell slot, you can expend two spell slots to cast it, instead of one. The combined level of the expended spell slots must be equal to or higher than the spell's lowest level. When you cast a spell this way, the spell is cast at a level equal to the combined level of the slots you expended, up to a level equal to the highest level weaveknight spell you can cast.", + "For example, you can expend two 1st-level spell slots to cast the 2nd-level spell hold person with this Secret Art." + ] + }, + { + "name": "Battlemage's Arcanum", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 17, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "You learn one 6th-level spell of your choice from the wizard's spell list that is eligible to be cast with yourSpellstrike feature. It counts as a weaveknight spell for you, but it doesn't count against the number of spells you know.", + "You can cast that spell once without expending a spell slot or material components, and you regain the ability to do so when you finish a long rest." + ] + }, + { + "name": "Spellbreaker", + "source": "WVK", + "featureType": [ + "WV:SA" + ], + "prerequisite": [ + { + "level": { + "level": 17, + "class": { + "name": "Weaveknight" + } + } + } + ], + "entries": [ + "Whenever you hit a creation of magical force produced by a spell, such as a wall of force, with an attack using an Arcane Armament weapon, you can expend one use of your Arcane Surge to attempt to break it. If the object of magical force doesn't have an AC normally, you treat its AC as equal to the spell save DC of the spell's caster. On a hit, you disintegrate the creation of magical force if it is Large or smaller (as per the disintegrate spell). If the creation of magical force is Huge or larger, succeeding on your attack roll disintegrates a 10-foot-cube portion of it." + ] + } + ], + "background": [ + { + "name": "Spellsword Initiate", + "source": "WVK", + "skillProficiencies": [ + { + "arcana": true, + "choose": { + "from": [ + "achrobatics", + "athletics", + "investigation" + ], + "count": 1 + } + } + ], + "toolProficiencies": [ + { + "choose": { + "from": [ + "gaming set", + "anyArtisansTool" + ] + } + } + ], + "startingEquipment": [ + { + "_": [ + "traveler's clothes|phb", + { + "special": "a letter of recommendation to a magical academy" + }, + { + "special": "a book from an ancestor of yours containing martial and meditative techniques" + }, + { + "item": "pouch|phb", + "containsValue": 1000 + } + ] + } + ], + "languageProficiencies": [ + { + "anyStandard": 1 + } + ], + "entries": [ + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Skill Proficiencies", + "entry": "{@skill Arcana}, plus one from among {@skill Acrobatics}, {@skill Athletics} and {@skill Investigation}." + }, + { + "type": "item", + "name": "Tool Proficiencies", + "entry": "One type of {@filter artisan's tools|items|source=phb|miscellaneous=mundane|type=artisan's tools} or one {@filter gaming set|items|source=phb|miscellaneous=mundane|type=gaming set} of your choice" + }, + { + "type": "item", + "name": "Languages", + "entry": "One language of your choice." + }, + { + "type": "item", + "name": "Equipment", + "entry": "A set of {@item traveler's clothes|phb}, a letter of recommendation to a magical academy, a book from an ancestor of yours containing martial and meditative techniques, and a {@item pouch|phb} containing 10 gp" + } + ] + }, + { + "name": "Feature: Sword and Sorcery", + "type": "entries", + "entries": [ + "You have associated yourself with both practitioners of the arcane and hard trained warriors. Always keeping an ear on the ground, you have a knack for blending in with these kinds of people. As a result, you always pick up rumors about magical shops and auctions of rare antiquities, as well as offers of mercenary work." + ], + "data": { + "isFeature": true + } + }, + { + "name": "Suggested Characteristics", + "type": "entries", + "entries": [ + { + "type": "table", + "colLabels": [ + "d8", + "Personality Trait" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "I have a lot of acquaintances, not a lot of friends." + ], + [ + "2", + "I smile in the face of the impossible." + ], + [ + "3", + "I try to be discreet, but I can't help jumping into action." + ], + [ + "4", + "I lose myself in the realm of possibilities." + ], + [ + "5", + "I feel most comfortable in the company of books and blades." + ], + [ + "6", + "I starve for knowledge and new experiences." + ], + [ + "7", + "I suffer in the presence of ignorance." + ], + [ + "8", + "I'm an open book, but people are illiterate." + ] + ] + }, + { + "type": "table", + "colLabels": [ + "d6", + "Ideal" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "{@b Community.} Knowledge is a gift to be shared. (Good)" + ], + [ + "2", + "{@b Balance.} The true wonders of the world lie within its principles. (Lawful)" + ], + [ + "3", + "{@b Freedom.} The freedom to travel is the freedom to learn. (Chaotic)" + ], + [ + "4", + "{@b Greed.} Power is a privilege of the strong. (Evil)" + ], + [ + "5", + "{@b Knowledge.} True knowledge is my conviction. (Neutral)" + ], + [ + "6", + "{@b Responsibility.} A life full of challenges is a life well lived.(Any)" + ] + ] + }, + { + "type": "table", + "colLabels": [ + "d6", + "Bond" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "My life's purpose is to perfect my art." + ], + [ + "2", + "I always go out of my way to help those who earned my respect." + ], + [ + "3", + "Actions speak louder than words." + ], + [ + "4", + "Someone saw potential in me. To this day, I never refuse their guidance." + ], + [ + "5", + "I respect warriors of all kinds." + ], + [ + "6", + "I always see things through to the end." + ] + ] + }, + { + "type": "table", + "colLabels": [ + "d6", + "Flaw" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "My curiosity often puts me in dire situations." + ], + [ + "2", + "I tend to misjudge my opponents." + ], + [ + "3", + "I am willing to search anywhere for the right answers." + ], + [ + "4", + "In my travels, I've encountered things that still haunt me." + ], + [ + "5", + "I always try to correct mistakes, even if they're not my own." + ], + [ + "6", + "I push people away to stay focused on my goals." + ] + ] + } + ] + } + ] + } + ] +} diff --git a/class/D&D Wiki; Swashbuckler.json b/class/D&D Wiki; Swashbuckler.json index a57eb31b48..3101a12e99 100644 --- a/class/D&D Wiki; Swashbuckler.json +++ b/class/D&D Wiki; Swashbuckler.json @@ -16,13 +16,13 @@ } ], "dateAdded": 0, - "dateLastModified": 1671646965, + "dateLastModified": 1697372400, "optionalFeatureTypes": { "MFM": "Masterful Maneuver", "SM": "Swashbuckling Maneuvers", "TB": "Trickster Bomb" }, - "_dateLastModifiedHash": "4c60e26312" + "_dateLastModifiedHash": "f557752931" }, "class": [ { @@ -743,7 +743,7 @@ "name": "Concussive Bomb", "source": "SC", "featureType": [ - "MB" + "TB" ], "entries": [ "Creates a concussive shock-wave. All creatures within a 60 foot radius that have Line of Sight to the area must succeed on a Dexterity saving throw vs your ability save or be {@condition stunned}. All creatures must make a Wisdom save at the end of each of their turns to snap out of it." @@ -753,7 +753,7 @@ "name": "Fury Bomb", "source": "SC", "featureType": [ - "MB" + "TB" ], "entries": [ "Releases a cloud of gas. All creatures in a 20ft radius must succeed on a Constitution saving throw vs your ability save or fall under similar effects of the {@spell confusion} spell. All creatures must make a Wisdom save at the end of each of their turns to overcome the gas." @@ -763,7 +763,7 @@ "name": "Incendiary Bomb", "source": "SC", "featureType": [ - "MB" + "TB" ], "entries": [ "Creates a deadly explosion. All creatures in a 10ft radius must succeed on a Dexterity saving throw vs your ability save or take {@dice 6d10} fire damage, half as much on a successful save." @@ -773,7 +773,7 @@ "name": "Sleep Bomb", "source": "SC", "featureType": [ - "MB" + "TB" ], "entries": [ "Releases a cloud of gas. All creatures in a 30 foot radius must succeed on a Constitution saving throw vs your ability save or be knocked {@condition unconscious}. All creatures must make a Wisdom save at the end of each of their turns to overcome the gas. A sleeping creature awakens when attacked." @@ -1296,7 +1296,7 @@ "level": 15, "header": 2, "entries": [ - "Starting at 15th level, you learn to create more powerful {@filter bombs|optionalfeatures|Feature Type=MB}. To create these new bombs you must spend 50 gold pieces and spend 6 hours in a village, town, or city. You are only allowed to have one of each bomb at a time, they are too dangerous to give to others, and cannot be sold without raising suspicion. The radius of affect for all bombs you make with Explosives Expert increases by 5 feet and they may be thrown up to 40 feet. Furthermore, when creating the bombs listed under explosives expert ability, you roll a {@dice d6} plus 2 to determine how many bombs you create." + "Starting at 15th level, you learn to create more powerful {@filter bombs|optionalfeatures|Feature Type=TB}. To create these new bombs you must spend 50 gold pieces and spend 6 hours in a village, town, or city. You are only allowed to have one of each bomb at a time, they are too dangerous to give to others, and cannot be sold without raising suspicion. The radius of affect for all bombs you make with Explosives Expert increases by 5 feet and they may be thrown up to 40 feet. Furthermore, when creating the bombs listed under explosives expert ability, you roll a {@dice d6} plus 2 to determine how many bombs you create." ] }, { diff --git a/class/Foxfire94; Vampire.json b/class/Foxfire94; Vampire.json index b3333c993d..019373b947 100644 --- a/class/Foxfire94; Vampire.json +++ b/class/Foxfire94; Vampire.json @@ -17,7 +17,7 @@ } ], "dateAdded": 1638501610, - "dateLastModified": 1693671517, + "dateLastModified": 1697302097, "spellSchools": { "ANI": { "full": "Animalism", @@ -75,7 +75,7 @@ "color": "210000" } }, - "_dateLastModifiedHash": "861556f2ab" + "_dateLastModifiedHash": "583cd5250c" }, "class": [ { @@ -11338,7 +11338,7 @@ "type": "image", "href": { "type": "external", - "url": "https://5etools-mirror-1.github.io/img/bestiary/MM/Zombie.jpg" + "url": "https://5etools-mirror-1.github.io/img/bestiary/MM/Zombie.webp" } } ] @@ -11452,7 +11452,7 @@ "type": "image", "href": { "type": "external", - "url": "https://5etools-mirror-1.github.io/img/bestiary/MM/Ghost.jpg" + "url": "https://5etools-mirror-1.github.io/img/bestiary/MM/Ghost.webp" } } ] @@ -11549,7 +11549,7 @@ "type": "image", "href": { "type": "external", - "url": "https://5etools-mirror-1.github.io/img/bestiary/MM/Crawling Claw.jpg" + "url": "https://5etools-mirror-1.github.io/img/bestiary/MM/Crawling Claw.webp" } } ] @@ -11658,7 +11658,7 @@ "type": "image", "href": { "type": "external", - "url": "https://5etools-mirror-1.github.io/img/bestiary/MM/Zombie.jpg" + "url": "https://5etools-mirror-1.github.io/img/bestiary/MM/Zombie.webp" } } ] diff --git a/class/LaserLlama; Alternate Fighter.json b/class/LaserLlama; Alternate Fighter.json index 8b82b68a74..a14a932203 100644 --- a/class/LaserLlama; Alternate Fighter.json +++ b/class/LaserLlama; Alternate Fighter.json @@ -38,7 +38,7 @@ } ], "dateAdded": 1627694791, - "dateLastModified": 1695830799, + "dateLastModified": 1696191493, "optionalFeatureTypes": { "FS:AF": "Fighting Style; Alternate Fighter", "LL:ASA": "Enchanted Shots", @@ -52,7 +52,7 @@ "LL:QMR": "Quartermaster Rations", "LL:TKS": "Tinker Knight Schematics" }, - "_dateLastModifiedHash": "a17eb8c8a8" + "_dateLastModifiedHash": "bed4f4d833" }, "book": [ { @@ -1349,6 +1349,7 @@ "gainSubclassFeature": true }, "Extra Attack (2)|Alternate Fighter|LLAF|11", + "Martial Superiority|Alternate Fighter|LLAF|11", "Ability Score Improvement|Alternate Fighter|LLAF|12", "Indomitable (2)|Alternate Fighter|LLAF|13", "Ability Score Improvement|Alternate Fighter|LLAF|14", diff --git a/class/LaserLlama; Magus Class.json b/class/LaserLlama; Magus Class.json index d02c91d2cf..9162848a44 100644 --- a/class/LaserLlama; Magus Class.json +++ b/class/LaserLlama; Magus Class.json @@ -21,8 +21,8 @@ } ], "dateAdded": 1647980495, - "dateLastModified": 1695830799, - "_dateLastModifiedHash": "d94c5579e8", + "dateLastModified": 1695837605, + "_dateLastModifiedHash": "169c5a3a6d", "optionalFeatureTypes": { "FS:LLMC": "Fighting Style; Magus" } diff --git a/class/MCDM Productions; The Illrigger Class.json b/class/MCDM Productions; The Illrigger Class.json index b185033bde..ca6c678e5b 100644 --- a/class/MCDM Productions; The Illrigger Class.json +++ b/class/MCDM Productions; The Illrigger Class.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1620498967, - "dateLastModified": 1693666789, - "_dateLastModifiedHash": "a2d4ba5bcb" + "dateLastModified": 1697372460, + "_dateLastModifiedHash": "bf8b72a419" }, "class": [ { @@ -61,27 +61,60 @@ }, "startingEquipment": { "default": [ - "(a) a martial weapon and a shield or (b) two martial weapons", - "(a) chain shirt or (b) leather armor, longbow, and 20 arrows", - "(a) a priest's pack or (b) a dungeoneer's pack", - "A holy symbol, two daggers, and five javelins" + "(a) a {@filter martial weapon|items|source=phb|category=basic|type=martial weapon} and a {@item shield|phb} or (b) two {@filter martial weapons|items|source=phb|category=basic|type=martial weapon}", + "(a) {@item chain shirt|phb} or (b) {@item leather armor|phb}, {@item longbow|phb}, and {@item arrows (20)|phb|20 arrows}", + "(a) a {@item priest's pack|phb} or (b) an {@item dungeoneer's pack|phb}", + "A {@item holy symbol|phb}, two {@item dagger|phb|daggers}, and five {@item javelin|phb|javelins}" ], "additionalFromBackground": true, "defaultData": [ { - "a": [], - "b": [] + "a": [ + { + "equipmentType": "weaponMartial" + }, + "shield|phb" + ], + "b": [ + { + "equipmentType": "weaponMartial", + "quantity": 2 + } + ] }, { - "a": [], - "b": [] + "a": [ + "chain shirt|phb" + ], + "b": [ + "leather armor|phb", + "longbow|phb", + "arrows (20)|phb" + ] }, { - "a": [], - "b": [] + "a": [ + "priest's pack|phb" + ], + "b": [ + "dungeoneer's pack|phb" + ] }, { - "_": [] + "_": [ + { + "item": "holy symbol|phb", + "quantity": 1 + }, + { + "item": "dagger|phb", + "quantity": 2 + }, + { + "item": "javelin|phb", + "quantity": 5 + } + ] } ] }, diff --git a/class/Troubadore; Runeblade (v0.10).json b/class/Troubadore; Runeblade (v0.10).json new file mode 100644 index 0000000000..4b9421459e --- /dev/null +++ b/class/Troubadore; Runeblade (v0.10).json @@ -0,0 +1,2241 @@ +{ + "_meta": { + "sources": [ + { + "json": "TTR", + "abbreviation": "TTR", + "full": "Troubadore's Runeblade v0.10", + "authors": [ + "Troubadore" + ], + "convertedBy": [ + "Troubadore#6995", + "voxeldoodle" + ], + "version": "0.10", + "url": "https://drive.google.com/file/d/1yJ0zZANl7ZqQvMiNdqbH28DdjfVGOyR1/view", + "targetSchema": "1.0.0", + "color": "03fc94" + } + ], + "dateAdded": 1587779972, + "dateLastModified": 1696708287, + "_dateLastModifiedHash": "a91c95f3de" + }, + "class": [ + { + "name": "Runeblade", + "source": "TTR", + "hd": { + "number": 1, + "faces": 8 + }, + "proficiency": [ + "con", + "int" + ], + "classTableGroups": [ + { + "colLabels": [ + "{@filter Cantrips Known|spells|level=0|class=Runeblade (TTR)}", + "{@filter Spells Known|spells|class=Runeblade (TTR)}" + ], + "rows": [ + [ + 0, + 0 + ], + [ + 2, + 2 + ], + [ + 2, + 3 + ], + [ + 2, + 3 + ], + [ + 2, + 4 + ], + [ + 2, + 4 + ], + [ + 2, + 5 + ], + [ + 2, + 5 + ], + [ + 3, + 6 + ], + [ + 3, + 6 + ], + [ + 3, + 7 + ], + [ + 3, + 7 + ], + [ + 3, + 8 + ], + [ + 4, + 8 + ], + [ + 4, + 9 + ], + [ + 4, + 9 + ], + [ + 4, + 10 + ], + [ + 4, + 10 + ], + [ + 4, + 11 + ], + [ + 4, + 11 + ] + ] + }, + { + "title": "Spell Slots per Spell Level", + "colLabels": [ + "{@filter 1st|spells|level=1|class=Runeblade (TTR)}", + "{@filter 2nd|spells|level=2|class=Runeblade (TTR)}", + "{@filter 3rd|spells|level=3|class=Runeblade (TTR)}", + "{@filter 4th|spells|level=4|class=Runeblade (TTR)}", + "{@filter 5th|spells|level=5|class=Runeblade (TTR)}" + ], + "rows": [ + [ + 0, + 0, + 0, + 0, + 0 + ], + [ + 2, + 0, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0, + 0 + ], + [ + 3, + 0, + 0, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0, + 0 + ], + [ + 4, + 2, + 0, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0, + 0 + ], + [ + 4, + 3, + 0, + 0, + 0 + ], + [ + 4, + 3, + 2, + 0, + 0 + ], + [ + 4, + 3, + 2, + 0, + 0 + ], + [ + 4, + 3, + 3, + 0, + 0 + ], + [ + 4, + 3, + 3, + 0, + 0 + ], + [ + 4, + 3, + 3, + 1, + 0 + ], + [ + 4, + 3, + 3, + 1, + 0 + ], + [ + 4, + 3, + 3, + 2, + 0 + ], + [ + 4, + 3, + 3, + 2, + 0 + ], + [ + 4, + 3, + 3, + 3, + 1 + ], + [ + 4, + 3, + 3, + 3, + 1 + ], + [ + 4, + 3, + 3, + 3, + 2 + ], + [ + 4, + 3, + 3, + 3, + 2 + ] + ] + } + ], + "startingProficiencies": { + "armor": [ + "light", + "medium", + "heavy", + "{@item shield|phb|shields}" + ], + "weapons": [ + "simple", + "martial" + ], + "skills": [ + { + "choose": { + "count": 2, + "from": [ + "acrobatics", + "arcana", + "athletics", + "history", + "intimidation", + "investigation", + "perception", + "persuasion" + ] + } + } + ] + }, + "startingEquipment": { + "additionalFromBackground": true, + "default": [ + "(a) {@item chain mail|phb} or (b) {@item leather armor|phb}", + "(a) A {@filter martial melee weapon|items|source=phb|category=basic|type=martial weapon;melee weapon=u~u~sand} and a {@item shield|phb} or (b) two {@filter simple|items|source=phb|category=basic|type=simple weapon;melee weapon=u~u~sand} or {@filter martial melee weapons|items|source=phb|category=basic|type=martial weapon;melee weapon=u~u~sand}", + "(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}", + "(a) Any {@filter ranged weapon|items|source=phb|category=basic|type=ranged weapon} and a container with 20 pieces of ammunition" + ], + "goldAlternative": "{@dice 5d4×10|5d4 × 10|Starting Gold}", + "defaultData": [ + { + "a": [ + "chain mail|phb" + ], + "b": [ + "leather armor|phb" + ] + }, + { + "a": [ + { + "equipmentType": "weaponMartialMelee" + }, + "shield|phb" + ], + "b": [ + { + "equipmentType": "weaponMartialMelee", + "quantity": 2 + } + ] + }, + { + "a": [ + "dungeoneer's pack|phb" + ], + "b": [ + "explorer's pack|phb" + ] + }, + { + "a": [ + { + "equipmentType": "weaponRanged" + } + ] + } + ] + }, + "multiclassing": { + "requirements": { + "or": [ + { + "str": 13, + "dex": 13 + } + ], + "int": 13 + }, + "proficienciesGained": { + "armor": [ + "light", + "medium", + "{@item shield|phb|shields}" + ], + "weapons": [ + "simple", + "martial" + ] + } + }, + "classFeatures": [ + "Rune Weapon|Runeblade|TTR|1", + "Glyph of Protection|Runeblade|TTR|1", + "Fighting Style|Runeblade|TTR|2", + "Spellcasting|Runeblade|TTR|2", + "Arcane Strike|Runeblade|TTR|2", + { + "classFeature": "Runeblade Discipline|Runeblade|TTR|3", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Runeblade|TTR|4", + "Extra Attack|Runeblade|TTR|5", + "Glyph of Power|Runeblade|TTR|6", + { + "classFeature": "Runeblade Discipline Feature|Runeblade|TTR|7", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Runeblade|TTR|8", + "Glyph of Mist|Runeblade|TTR|10", + "Sword & Sorcery|Runeblade|TTR|11", + "Ability Score Improvement|Runeblade|TTR|12", + "Glyph of Focus|Runeblade|TTR|14", + { + "classFeature": "Runeblade Discipline Feature|Runeblade|TTR|15", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Runeblade|TTR|16", + "Glyph of Mastery|Runeblade|TTR|18", + "Ability Score Improvement|Runeblade|TTR|19", + { + "classFeature": "Runeblade Discipline Feature|Runeblade|TTR|20", + "gainSubclassFeature": true + } + ], + "classSpells": [ + "Blade Ward", + "Fire Bolt", + "frostbite|xge", + "Thorn Whip", + "resistance", + "Sapping Sting|egw", + "absorb elements|xge", + "booming blade|tce", + "Armor of Agathys", + "Command", + "Compelled Duel", + "Detect Magic", + "Divine Favor", + "Ray of Frost", + "Expeditious Retreat", + "Hail of Thorns", + "green-flame blade|tce", + "True Strike", + "Shocking Grasp", + "lightning lure|tce", + "primal savagery|xge", + "thunderclap|xge", + "Heroism", + "Identify", + "Jump", + "Longstrider", + "Mage Armor", + "Searing Smite", + "Shield", + "Shield of Faith", + "Thunderous Smite", + "sword burst|tce", + "Wrathful Smite", + "zephyr strike|xge", + "Aid", + "Barkskin", + "Blur", + "warding wind|xge", + "Branding Smite", + "earthbind|xge", + "Enhance Ability", + "Find Traps", + "Flame Blade", + "kinetic jaunt|scc", + "Magic Weapon", + "Misty Step", + "Warding Bond", + "shadow blade|xge", + "Blinding Smite", + "Ashardalon's Stride|ftd", + "Blink", + "catnap|xge", + "Conjure Barrage", + "thunder step|xge", + "Dispel Magic", + "Elemental Weapon", + "Fireball", + "flame arrows|xge", + "Glyph of Warding", + "Haste", + "lightning bolt", + "Magic Circle", + "pulse wave|egw", + "Protection From Energy", + "dimension door", + "elemental bane|xge", + "Fire Shield", + "Freedom of Movement", + "Staggering Smite", + "shadow of moil|xge", + "Stoneskin", + "Banishing Smite", + "Conjure Volley", + "far step|xge", + "holy weapon|xge", + "skill empowerment|xge", + "steel wind strike|xge", + "Teleportation Circle" + ], + "subclassTitle": "Runeblade Discipline", + "fluff": [ + { + "entries": [ + { + "type": "entries", + "name": "Masters of Sword & Sorcery", + "entries": [ + "Where there are warriors, training their body and technique to reach the pinnacle of martial superiority, and great magicians, unlocking the potential of mystical powers, runeblades are those who aim to walk both paths.", + "Runeblades aim to blend magical ability and martial prowess, both complementing the other, creating one harmonious style of combat. A runeblade's power is incomplete without one or the other." + ] + }, + { + "type": "entries", + "name": "Glyphs of Magic", + "entries": [ + "At the center of the runeblade's magical ability are mystical glyphs etched onto their signature weapon. These symbols can imbue the runeblade's arms with great power, at the same time letting the runeblade use the weapon to channel their own magic and perform spells.", + "As the runeblade becomes stronger, they may study, create, or discover more glyphs to etch onto their weapon, further enhancing their abilities." + ] + } + ], + "name": "The Runeblade", + "source": "TTR", + "type": "section" + } + ], + "cantripProgression": [ + 0, + 2, + 2, + 2, + 2, + 2, + 2, + 2, + 3, + 3, + 3, + 3, + 3, + 4, + 4, + 4, + 4, + 4, + 4, + 4 + ], + "spellsKnownProgression": [ + 0, + 2, + 3, + 3, + 4, + 4, + 5, + 5, + 6, + 6, + 7, + 7, + 8, + 8, + 9, + 9, + 10, + 10, + 11, + 11 + ] + } + ], + "classFeature": [ + { + "name": "Rune Weapon", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 1, + "entries": [ + "You can inscribe runes to a weapon to release its latent magical power. The weapon must be a weapon you are proficient with. The inscription of the runes takes 1 hour to complete, and it can be done during a short or long rest.", + "Once the inscription is complete, the weapon becomes a rune weapon, and gains the following benefits:", + { + "type": "list", + "items": [ + "The rune weapon becomes magical, if it isn't already.", + "If your rune weapon is on the same plane of existence, you can summon it as a bonus action on your turn, causing it to teleport instantly to your hand.", + "You can use your rune weapon as a spellcasting focus for your spells, and you can perform the somatic components of spells with your rune weapon instead of using a free hand." + ] + }, + "You can only have one rune weapon. If you attempt to perform the inscription on a second weapon, the magical inscripted runes of the first weapon fades." + ] + }, + { + "name": "Glyph of Protection", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 1, + "entries": [ + "When you are hit by an attack or you fail a saving throw while holding your rune weapon, you can use your reaction to gain a bonus to your AC against that attack or to that saving throw. The bonus is equal to your Intelligence modifier (minimum of 1).", + "You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). You regain all expended uses at the end of a long rest." + ] + }, + { + "name": "Fighting Style", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 2, + "entries": [ + "At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.", + { + "type": "options", + "entries": [ + { + "type": "entries", + "name": "Archery", + "entries": [ + "You gain a +2 bonus to attack rolls you make with ranged weapons." + ] + }, + { + "type": "entries", + "name": "Defense", + "entries": [ + "While you are wearing armor, you gain a +1 bonus to AC." + ] + }, + { + "type": "entries", + "name": "Dueling", + "entries": [ + "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon." + ] + }, + { + "type": "entries", + "name": "Great Weapon Fighting", + "entries": [ + "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit" + ] + }, + { + "type": "entries", + "name": "Two-Weapon Fighting", + "entries": [ + "When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack." + ] + } + ] + } + ] + }, + { + "name": "Spellcasting", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 2, + "entries": [ + "By the time you reach 2nd level, your dedication to the study of the arcane to augment your martial skill gives you the ability to cast spells.", + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "At 2nd level, you know two cantrips of your choice from the runeblade spell list. You learn additional runeblade cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Runeblade table." + ] + }, + { + "type": "entries", + "name": "Spell Slots", + "entries": [ + "The Runeblade table shows how many spell slots you have to cast your runeblade spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "For example, if you know the 1st-level spell {@spell thunderous smite} and have a 1st-level and a 2nd-level spell slot available, you can cast {@spell thunderous smite} using either slot." + ] + }, + { + "type": "entries", + "name": "Spell Known of 1st-Level and Higher", + "entries": [ + "You know two 1st-level spells of your choice from the runeblade spell list.", + "The Spells Known column of the Runeblade table shows when you learn more runeblade spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.", + "Additionally, when you gain a level in this class, you can choose one of the runeblade spells you know and replace it with another spell from the runeblade spell list, which also must be of a level for which you have spell slots." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "Intelligence is your spellcasting ability for your runeblade spells, since you learn magic through study and practice. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a runeblade spell you cast and when making an attack roll with one", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "int" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "int" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "entries": [ + "You can use your rune weapon as a spellcasting focus for your runeblade spells." + ] + } + ] + }, + { + "name": "Arcane Strike", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 2, + "entries": [ + "Starting at 2nd level, when you hit a creature with a weapon attack using your rune weapon, you can expend one spell slot to deal force damage to the target, in addition to the weapon's damage. The extra damage is {@dice 2d6} for a 1st-level spell slot, plus {@dice 1d6} for each spell level higher than 1st, to a maximum of {@dice 6d6}." + ] + }, + { + "name": "Runeblade Discipline", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 3, + "entries": [ + "At 3rd level, you choose to emulate the ideals and training of a runeblade discipline from the list of available disciplines. Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include discipline spells.", + { + "type": "entries", + "name": "Discipline Spells", + "entries": [ + "Each discipline has a list of associated spells. You learn these spells at the levels specified in the discipline description. The spells count as runeblade spells for you, but they don't count against the number of runeblade spells you know." + ] + } + ] + }, + { + "name": "Ability Score Improvement", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 4, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Extra Attack", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 5, + "entries": [ + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." + ] + }, + { + "name": "Glyph of Power", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 6, + "entries": [ + "Starting at 6th level, when you attack using your rune weapon, it gains a +1 bonus to its attack and damage rolls, unless it already has a bonus to those rolls. The bonus increases to +2 when you reach 10th level in this class, and to +3 at 17th level." + ] + }, + { + "name": "Runeblade Discipline Feature", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 7, + "entries": [ + "At 7th level, you gain a feature granted to you by your Runeblade Discipline." + ] + }, + { + "name": "Ability Score Improvement", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 8, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Glyph of Mist", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 10, + "entries": [ + "Starting at 10th level, when you take the {@action Attack} action, you can teleport up to 10 feet before each attack to an unoccupied space you can see if you're holding your rune weapon." + ] + }, + { + "name": "Sword & Sorcery", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 11, + "entries": [ + "Starting at 11th level, once on each of your turns when you take the {@action Attack} action, you can forego one of your attacks to instead {@action cast a spell} with a casting time of one action." + ] + }, + { + "name": "Ability Score Improvement", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 12, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Glyph of Focus", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 14, + "entries": [ + "Starting at 14th level, while holding your rune weapon, you can't be disarmed, and your {@condition concentration} can't be broken as a result of taking damage." + ] + }, + { + "name": "Runeblade Discipline Feature", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 15, + "entries": [ + "At 15th level, you gain a feature granted to you by your Runeblade Discipline." + ] + }, + { + "name": "Ability Score Improvement", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Glyph of Mastery", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 18, + "entries": [ + "Starting at 18th level, you can use your Glyph of Protection an unlimited number of times. Additionally, once per round, you can use your Arcane Strike without spending a spell slot, as if you spent a 1st-level spell slot." + ] + }, + { + "name": "Ability Score Improvement", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Runeblade Discipline Feature", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "level": 20, + "entries": [ + "At 20th level, you gain a feature granted to you by your Runeblade Discipline." + ] + } + ], + "subclassFeature": [ + { + "name": "Runic Knight", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Runic Knight", + "subclassSource": "TTR", + "level": 3, + "entries": [ + "The origins of this discipline can be traced back to ancient giant warrior tribes, but are now associated with goliaths, who have inherited the tradition, and to dwarves who learned it and made it their own. The Runic Knights are stalwart shieldbearers who learn magical glyphs to complement their martial abilities. Many go on treacherous expeditions to ruins deep underground to uncover ancient glyphs left by lost civilizations, bringing back knowledge to strengthen themselves and their homeland.", + { + "type": "refSubclassFeature", + "subclassFeature": "Discipline Spells|Runeblade|TTR|Runic Knight|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Rune Shield|Runeblade|TTR|Runic Knight|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Glyph of the Aegis|Runeblade|TTR|Runic Knight|TTR|3" + } + ] + }, + { + "name": "Discipline Spells", + "entries": [ + "You gain discipline spells at the runeblade levels listed.", + { + "type": "table", + "caption": "Runic Knight Spells", + "colLabels": [ + "Runeblade Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell armor of agathys}" + ], + [ + "5th", + "{@spell warding bond}" + ], + [ + "9th", + "{@spell glyph of warding}" + ], + [ + "13th", + "{@spell death ward}" + ], + [ + "17th", + "{@spell circle of power}" + ] + ] + } + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Runic Knight", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Rune Shield", + "entries": [ + "At 3rd level, you can inscribe your runes onto a shield to make it into your rune weapon.", + "When you do, it gains the following properties when you wield it:", + { + "type": "list", + "items": [ + "It's considered a martial melee weapon that deals {@dice 1d8} bludgeoning damage on a hit and has the thrown (20/60) property.", + "It returns to your hand immediately after it is used to make a ranged attack." + ] + } + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Runic Knight", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Glyph of the Aegis", + "entries": [ + "At 3rd level, your weapon gains a protective rune to help defend your allies. You regain one use of your Glyph of Protection feature at the beginning of each combat. When another creature you can see within 20 feet of you is hit by an attack or makes a saving throw, you can use your reaction to expend a use of your Glyph of Protection feature to add half your Intelligence modifier (minimum of 1) to their AC or to their saving throw.", + "When you reach 11th level in this class, you can add your Intelligence modifier (minimum of 1) instead of half." + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Runic Knight", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Glyph of the Resolute", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Runic Knight", + "subclassSource": "TTR", + "level": 7, + "header": 2, + "entries": [ + "At 7th level, you can use a bonus action on your turn to turn your rune shield's bonus to attack and damage rolls into a bonus to your AC and saving throws instead, or vice versa. If your rune weapon is a magical shield that already grants a bonus to AC, you don't benefit from the bonus to AC from this feature." + ] + }, + { + "name": "Improved Glyph of Protection", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Runic Knight", + "subclassSource": "TTR", + "level": 15, + "header": 2, + "entries": [ + "At 15th level, you learn a glyph that channels magic into your runes, creating a resilient aura. Whenever you expend a use of your Glyph of Protection feature, you gain temporary hit points equal to your Intelligence modifier (minimum of 1).", + "If you expend it to use your Glyph of the Aegis feature, your target gains the temporary hit points instead." + ] + }, + { + "name": "Glyph of the Ancients", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Runic Knight", + "subclassSource": "TTR", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, you discover the inscription that lends you the tenacity and purpose of legendary heroes of old. You have resistance to bludgeoning, piercing, and slashing damage while holding your rune weapon." + ] + }, + { + "name": "Blade Dancer", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Dancer", + "subclassSource": "TTR", + "level": 3, + "entries": [ + "The first Blade Dancers came from the secretive tribes of Zakhara, far south of Faerûn, although the exact origins are contested. Some believe that genies granted these runes to warriors of old, while others say the gods graced those who perform worship through dance. In any case, the tradition lives on and has spread - the discipline of following the flow of battle as water does through a stream - effortless and graceful.", + { + "type": "refSubclassFeature", + "subclassFeature": "Discipline Spells|Runeblade|TTR|Blade Dancer|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Glyph of Revolution|Runeblade|TTR|Blade Dancer|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Blade Dance|Runeblade|TTR|Blade Dancer|TTR|3" + } + ] + }, + { + "name": "Discipline Spells", + "entries": [ + "You gain discipline spells at the runeblade levels listed.", + { + "type": "table", + "caption": "Blade Dancer Spells", + "colLabels": [ + "Runeblade Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell compelled duel}" + ], + [ + "5th", + "{@spell magic weapon}" + ], + [ + "9th", + "{@spell Ashardalon's Stride|ftd}" + ], + [ + "13th", + "{@spell freedom of movement}" + ], + [ + "17th", + "{@spell steel wind strike|xge}" + ] + ] + } + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Dancer", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Glyph of Revolution", + "entries": [ + "At 3rd level, your weapon flows along with your strikes, deliberate and precise. Before you make a weapon attack with a rune weapon you are holding, you can morph its form into a different kind of weapon. For example, you can morph your {@item longsword|phb} rune weapon into a {@item longbow|phb}. The weapon retains its magical properties. The weapon stays morphed as long as you are holding it.", + "If you morph your rune weapon into a {@filter light melee weapons|items|source=phb|property=light|type=melee weapon}, you can also create a duplicate of it in your other hand. The duplicate is a nonmagical weapon that gains the benefits of your Rune Weapon feature, and it disappears when you are no longer holding it, or your original rune weapon.", + "When you would make an attack that requires a specific type of weapon to do (such as using a light melee weapon to make a two-weapon fighting attack), you can't morph your weapon into something that would disqualify it for that attack.", + "When you morph your rune weapon, you can change the Fighting Style you chose for your Runeblade class into another one from the choices available from the feature. When you change your Fighting Style into another before an attack, it gains an additional effect for that attack, as seen on the Glyph of Revolution Effects table.", + { + "type": "table", + "caption": "Glyph of Revolution Effects", + "colLabels": [ + "Fighting Style", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-9" + ], + "rows": [ + [ + "Archery", + "You gain an additional +1 bonus to attack rolls you make with ranged weapons." + ], + [ + "Defense", + "When you hit a creature with a weapon attack, you gain 2 temporary hit points." + ], + [ + "Dueling", + "When you are wielding a melee weapon in one hand and no other weapons, you gain an additional +2 bonus to damage rolls with that weapon." + ], + [ + "Great Weapon Fighting", + "When you hit a creature with a weapon attack using a melee weapon that you are wielding with two hands, you can push the creature up to 5 feet away from you in a straight line. The weapon must have the {@filter two-handed or versatile|items|source=phb|property=two-handed;versatile} property for you to gain this benefit." + ], + [ + "Two-Weapon Fighting", + "When you use a bonus action to engage in two-weapon fighting, your speed is increased by 15 feet until the end of the turn." + ] + ] + } + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Dancer", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Blade Dance", + "entries": [ + "At 3rd level, the sight of your mastery over weaponry is akin to a graceful performance. While holding your rune weapon, you gain a bonus to Dexterity ({@skill Acrobatics}) checks and Charisma ({@skill Performance}) checks equal to your Intelligence modifier (minimum of 1)." + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Dancer", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Weapon Warp", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Dancer", + "subclassSource": "TTR", + "level": 7, + "header": 2, + "entries": [ + "At 7th level, you can use a bonus action on your turn to throw your rune weapon at an unoccupied space you can see within 60 feet of you. You teleport to that space holding your rune weapon, and each creature of your choice within 5 feet of you must make a Constitution saving throw against your Runeblade spell save DC or take force damage equal to {@dice 1d4} + your Intelligence modifier.", + "Once you use this feature, you can't use it again until you finish a short or long rest, unless you expend a spell slot of any level to use it again." + ] + }, + { + "name": "Feather Step", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Dancer", + "subclassSource": "TTR", + "level": 15, + "header": 2, + "entries": [ + "At 15th level, your movement through the battlefield appears as an ever-flowing dance. When you move on your turn, you gain a +2 bonus to your AC and Dexterity saving throws until the start of your next turn. You lose this bonus if you are prone, take damage, or if your speed becomes 0." + ] + }, + { + "name": "Dance of Hurricanes", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Dancer", + "subclassSource": "TTR", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, you can use a bonus action on your turn to begin a war dance that lasts for one minute. While in this dance, your walking speed is doubled, and you can make an additional attack whenever you take the Attack action.", + "Once you use this feature, you can't use it again until the end of a long rest, unless you expend a spell slot of any level to use it again." + ] + }, + { + "name": "Parivir", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Parivir", + "subclassSource": "TTR", + "level": 3, + "entries": [ + "Parivir are swordsmasters, who learn runes to augment their martial skills with devastating elemental magic. Their prowess and precision with the blade is unmatched. Many an aspiring Runeblade take up this discipline, though only a select few master it.", + { + "type": "refSubclassFeature", + "subclassFeature": "Discipline Spells|Runeblade|TTR|Parivir|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Flair|Runeblade|TTR|Parivir|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Foresight Slash|Runeblade|TTR|Parivir|TTR|3" + } + ] + }, + { + "name": "Discipline Spells", + "entries": [ + "You gain discipline spells at the runeblade levels listed.", + { + "type": "table", + "caption": "Parivir Spells", + "colLabels": [ + "Runeblade Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell searing smite}" + ], + [ + "5th", + "{@spell branding smite}" + ], + [ + "9th", + "{@spell blinding smite}" + ], + [ + "13th", + "{@spell staggering smite}" + ], + [ + "17th", + "{@spell banishing smite}" + ] + ] + } + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Parivir", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Flair", + "entries": [ + "At 3rd level, your swordsmanship allows you to gracefully finish your foes with flair.", + "Choose two Flair options to prepare from the Flair table below. Whenever you use an Arcane Strike with a melee weapon, you can choose to perform one of your prepared Flairs. The Flair determines the Arcane Strike's damage type as well as its effect as detailed on the table below.", + "Whenever you finish a short or long rest, you can change which two Flair options you have prepared.", + "When you reach 17th level in this class, you have each option prepared at all times.", + { + "type": "table", + "caption": "Flair", + "colLabels": [ + "Flair", + "Damage Type", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-1 text-center", + "col-9" + ], + "rows": [ + [ + "Windstrike Blade", + "bludgeoning", + "You push your target 15 feet away from you." + ], + [ + "Skyfury Blade", + "lightning", + "Until the start of your next turn, the target has disadvantage on attacks against creatures other than you." + ], + [ + "Hoarfrost Blade", + "cold", + "Until the start of your next turn, the target's speed is halved." + ], + [ + "Shimmering Blade", + "fire", + "Until the end of your next turn, you have advantage on your next attack against the target, unless that target can't be {@condition blinded}." + ], + [ + "Addling Blade", + "force", + "Until the start of your next turn, the target is {@condition deafened} and can't take reactions." + ], + [ + "Venomdrench Blade", + "poison", + "Until the end of your next turn, the target has disadvantage on the next saving throw you force it to make." + ], + [ + "Bloodthirst Blade", + "necrotic", + "You gain temporary hit points equal to half the Arcane Strike damage dealt." + ] + ] + } + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Parivir", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Foresight Slash", + "entries": [ + "At 3rd level, when you use your Glyph of Protection against an attack to turn a hit into a miss, you can make one melee weapon attack as part of that reaction." + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Parivir", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Wind Slash", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Parivir", + "subclassSource": "TTR", + "level": 7, + "header": 2, + "entries": [ + "At 7th level, you perform weapon strikes faster than the eye can see. Whenever you use an Arcane Strike with a melee weapon, the target takes an additional {@dice 1d6} magical slashing damage at the end of the turn." + ] + }, + { + "name": "Glyph of Sacrifice", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Parivir", + "subclassSource": "TTR", + "level": 15, + "header": 2, + "entries": [ + "At 15th level, as an action, you can deal slashing damage to yourself equal to half your maximum hit points.", + "This damage can't be prevented or reduced in any way. When you do, choose an effect:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Unburden Soul", + "entries": [ + "Each creature of your choice within 90 feet of you (other than yourself) regains 20 hit points and is cured of all effects making them {@condition poisoned}, {@condition blinded}, or {@condition deafened}." + ] + }, + { + "type": "item", + "name": "Bloodlust Blade", + "entries": [ + "For ten minutes, you deal additional necrotic damage with your rune weapon equal to half your level." + ] + } + ] + } + ] + }, + { + "name": "Lifethread Blade", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Parivir", + "subclassSource": "TTR", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, your mastery over the blade lets you cut a life's thread short. When you hit a creature with an attack on your turn, you can choose to doom the target for one minute. A doomed target dies whenever it has 100 hit points or fewer. Constructs and undead are immune to this effect.", + "Once you use this feature, you can't use it again until the end of a long rest. You also regain the use of this feature if a target immediately dies when you doom it." + ] + }, + { + "name": "Spellbow Archer", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Spellbow Archer", + "subclassSource": "TTR", + "level": 3, + "entries": [ + "Although the martial tradition of weaving magic into archery was originally borne and perfected by elven masters, many others have begun to emulate the art. Spellbow Archers combine deadly aim and wicked magic to overwhelm their opponents from range.", + { + "type": "refSubclassFeature", + "subclassFeature": "Discipline Spells|Runeblade|TTR|Spellbow Archer|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Conjure Ammunition|Runeblade|TTR|Spellbow Archer|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Spell Shot|Runeblade|TTR|Spellbow Archer|TTR|3" + } + ] + }, + { + "name": "Discipline Spells", + "entries": [ + "You gain discipline spells at the runeblade levels listed.", + { + "type": "table", + "caption": "Spellbow Archer Spells", + "colLabels": [ + "Runeblade Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell zephyr strike|xge}" + ], + [ + "5th", + "{@spell cordon of arrows}" + ], + [ + "9th", + "{@spell lightning arrow}" + ], + [ + "13th", + "{@spell freedom of movement}" + ], + [ + "17th", + "{@spell swift quiver}" + ] + ] + } + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Spellbow Archer", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Conjure Ammunition", + "entries": [ + "At 3rd level, when you make an attack with a rune weapon that has the ammunition property, you can choose to magically conjure a piece of ammunition (such as an arrow or crossbow bolt) to use with your weapon as part of the attack. The ammunition disappears at the end of the turn or after it hits or misses." + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Spellbow Archer", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Spell Shot", + "entries": [ + "At 3rd level, you can infuse your arrows with the magic of your spells. While holding a ranged rune weapon, the range of spells you cast that do not have a range of self or target each creature within its range is equal to the spell's normal range, or your rune weapon's normal range, whichever is higher." + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Spellbow Archer", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Take a Bead", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Spellbow Archer", + "subclassSource": "TTR", + "level": 7, + "header": 2, + "entries": [ + "At 7th level, your strikes leave a trace of magic that lets you aim at your target with ease. Whenever you use your Arcane Strike, until the end of your next turn, you gain advantage on your next attack against that creature." + ] + }, + { + "name": "Phasing Shots", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Spellbow Archer", + "subclassSource": "TTR", + "level": 15, + "header": 2, + "entries": [ + "At 15th level, spells you cast while holding a ranged rune weapon and attacks you make using a ranged rune weapon ignore cover." + ] + }, + { + "name": "Glyph of Hawks", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Spellbow Archer", + "subclassSource": "TTR", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, if your rune weapon that has the {@filter ammunition or thrown|items|source=phb|property=ammunition;thrown} property, both its normal range and long range are doubled. Additionally, when you miss with a ranged attack using your rune weapon, you can choose to hit instead.", + "You can use this feature a number of times equal to your Intelligence modifier. You regain all expended uses at the end of a long rest." + ] + }, + { + "name": "Blade Juggler", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Juggler", + "subclassSource": "TTR", + "level": 3, + "entries": [ + "Blade Jugglers are performers and tricksters, using their runes on knives and daggers to captivate an audience. Their deadly precision with sharpened blades is fearsome. They can juggle and throw an astounding number of blades at once, as well as mystify and confound by creating doubles of themselves.", + { + "type": "refSubclassFeature", + "subclassFeature": "Discipline Spells|Runeblade|TTR|Blade Juggler|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Glyph of the Gemini|Runeblade|TTR|Blade Juggler|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Juggler|Runeblade|TTR|Blade Juggler|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Blade Cascade|Runeblade|TTR|Blade Juggler|TTR|3" + } + ] + }, + { + "name": "Discipline Spells", + "entries": [ + "You gain discipline spells at the runeblade levels listed.", + { + "type": "table", + "caption": "Blade Juggler Spells", + "colLabels": [ + "Runeblade Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell hail of thorns}" + ], + [ + "5th", + "{@spell mirror image}" + ], + [ + "9th", + "{@spell conjure barrage}" + ], + [ + "13th", + "{@spell conjure barrage}" + ], + [ + "17th", + "{@spell conjure volley}" + ] + ] + } + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Juggler", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Glyph of the Gemini", + "entries": [ + "At 3rd level, you can etch your runes onto more of your implements. You can create a second rune weapon if both your rune weapons would be light melee weapons with the thrown property. If you attempt to create a third rune weapon, your runic magics fade on all of the weapons.", + "You can summon your two rune weapons as a bonus action, with one weapon teleporting to each of your hands." + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Juggler", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Arcane Juggler", + "entries": [ + "At 3rd level, you can have your rune weapon teleport back to your hand immediately after being used to make a ranged weapon attack. Also, you also gain a bonus to ability checks to catch, throw, or juggle objects equal to your Intelligence modifier (minimum of 1)." + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Juggler", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Blade Cascade", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Juggler", + "subclassSource": "TTR", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, when you use a bonus action to engage in two-weapon fighting to make a ranged weapon attack with one of your rune weapons, you can make another ranged weapon attack with your other rune weapon in the same bonus action.", + "You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). As a bonus action on your turn, you can expend a spell slot to regain a number of expended uses equal to the spell level expended. You also regain all expended uses at the end of a long rest." + ] + }, + { + "name": "Flash Double", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Juggler", + "subclassSource": "TTR", + "level": 7, + "header": 2, + "entries": [ + "At 7th level, you can use an action to either teleport 15 feet and create an illusory duplicate where you were standing, or to create an illusory duplicate in an empty space within 15 feet of you. The duplicate is an object with AC equal to your Runeblade spell save DC.", + "The duplicate looks and sounds like you but physical interaction with it reveals it to be an illusion, because things can pass through it.", + "Once on your turn, you can mentally command your duplicate to move up to 30 feet in any direction and make it gesture, speak, and behave in whatever way you choose (no action required).", + "The duplicate disappears when you or it take any damage, if you become incapacitated, if you dismiss it as a bonus action, if you create another duplicate, or if it is ever 30 feet away from you at the end of your turn.", + "A creature can use an action to make an Intelligence (Investigation) check against your spell save DC, determining the duplicate to be an illusion on a success.", + "As a bonus action on your turn, you can teleport, magically swapping places with the duplicate at a cost of 15 feet of your movement, regardless of the distance between the two of you." + ] + }, + { + "name": "Flechette Shower", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Juggler", + "subclassSource": "TTR", + "level": 15, + "header": 2, + "entries": [ + "At 15th level, you can use your action to cast the {@spell conjure barrage} spell three times in the same action. You can move in between each casting. Once you use this feature, you can't use it again until the end of a short or long rest.", + "When you reach 20th level in this class, you cast the spell five times in one action instead." + ] + }, + { + "name": "Flash Triple", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Blade Juggler", + "subclassSource": "TTR", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, your Flash Double feature gains the following improvements:", + { + "type": "list", + "items": [ + "You can make up to three duplicates instead of just one. If you attempt to make a fourth duplicate, the first one disappears. When you mentally command your duplicates to move, you move each of them separately up to 30 feet.", + "Your duplicates disappear when they are 60 feet away from you at the end of your turn, instead of 30.", + "You can teleport to swap places with a duplicate on your turn using 5 feet of movement, instead of 15 (no action required)." + ] + } + ] + }, + { + "name": "Rune Spectre", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Rune Spectre", + "subclassSource": "TTR", + "level": 3, + "entries": [ + "The glyphs of the Spectre are considered hidden knowledge, privy only to a select few. Kingdoms only employ a few hand selected Spectres to perform covert missions, in an attempt to keep the techniques shrouded in mystery. Those who are deemed worthy to become Spectres are trained and are taught glyphs which help them stay undetected, fight in the shadows, and gather information. Those who fail the training often become maddened by what they see.", + { + "type": "refSubclassFeature", + "subclassFeature": "Discipline Spells|Runeblade|TTR|Rune Spectre|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Glyph of the Poltergeist|Runeblade|TTR|Rune Spectre|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Spectre Training|Runeblade|TTR|Rune Spectre|TTR|3" + } + ] + }, + { + "name": "Discipline Spells", + "entries": [ + "You gain discipline spells at the runeblade levels listed.", + { + "type": "table", + "caption": "Rune Spectre Spells", + "colLabels": [ + "Runeblade Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell disguise self}" + ], + [ + "5th", + "{@spell pass without trace}" + ], + [ + "9th", + "{@spell major image}" + ], + [ + "13th", + "{@spell greater invisibility}" + ], + [ + "17th", + "{@spell passwall}" + ] + ] + } + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Rune Spectre", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Glyph of the Poltergeist", + "entries": [ + "At 3rd level, the ghastly rune you imprint on your weapon also imprints onto your soul. While holding your rune weapon, you can make it invisible as a bonus action on your turn. While your weapon is invisible, ammunition it uses also become invisible until it either hits or misses. The first weapon attack you make against a creature that can see you but not your invisible rune weapon gains advantage. You can gain advantage against the same creature again using this feature after 24 hours.", + "You can end the invisibility at any time (no action required). It ends early when you become incapacitated, or when you die." + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Rune Spectre", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Spectre Training", + "entries": [ + "At 3rd level, you benefit from extensive training in covert operations. You gain proficiency in thieves' tools and the Stealth skill. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies." + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Rune Spectre", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Spectre's Ambush", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Rune Spectre", + "subclassSource": "TTR", + "level": 7, + "header": 2, + "entries": [ + "At 7th level, at home unseen in the shadows, you learn to take advantage of an opponent's defenselessness. Weapon attacks you make with advantage or against surprised creatures deal an additional {@dice 1d6} damage of the weapon's type." + ] + }, + { + "name": "Ghastly Reconnaissance", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Rune Spectre", + "subclassSource": "TTR", + "level": 15, + "header": 2, + "entries": [ + "At 15th level, the deathly magic of your runes binds your soul closer to the realm of the dead. You are always under the effects of a {@spell see invisibility} spell, and you can cast the {@spell speak with dead} spell at will." + ] + }, + { + "name": "Glyph of the Phantom", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Rune Spectre", + "subclassSource": "TTR", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, your soul is forever altered by your spectral runes and is now indistinguishable from the dead - even to the barrier between worlds. While holding your rune weapon, you can cast the {@spell etherealness} spell at will without using a spell slot or requiring a verbal component. The spell ends early if you end it as a bonus action on your turn, are no longer carrying your rune weapon, fall unconscious, or die." + ] + }, + { + "name": "Spectral Soulblade", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Spectral Soulblade", + "subclassSource": "TTR", + "level": 3, + "entries": [ + "Soulblades are mystic warriors who harness the magic of weapons into spectral blades that can slash through enemies with uncanny precision, or devastating waves of pure energy with a slash. Soulblades are both formidable and enigmatic, seamlessly blending the material and spectral realms to deliver swift and deadly strikes, leaving foes bewildered and awestruck by their spectral prowess.", + { + "type": "refSubclassFeature", + "subclassFeature": "Discipline Spells|Runeblade|TTR|Spectral Soulblade|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Spectral Blades|Runeblade|TTR|Spectral Soulblade|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cross Slash|Runeblade|TTR|Spectral Soulblade|TTR|3" + } + ] + }, + { + "name": "Discipline Spells", + "entries": [ + "You gain discipline spells at the runeblade levels listed.", + { + "type": "table", + "caption": "Spectral Soulblade Spells", + "colLabels": [ + "Runeblade Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell zephyr strike|xge}" + ], + [ + "5th", + "{@spell cloud of daggers}" + ], + [ + "9th", + "{@spell conjure barrage}" + ], + [ + "13th", + "{@spell shadow of moil}" + ], + [ + "17th", + "{@spell steel wind strike|xge}" + ] + ] + } + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Spectral Soulblade", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Spectral Blades", + "entries": [ + "At 3rd level, you can conjure magical spectral copies of your rune weapon that shoot out towards your targets like spears. You can make ranged attacks with a melee rune weapon, out to a range of 30 feet. This attack uses the same ability modifier as a melee attack for its attack roll and damage roll. The weapon's damage die for this attack is a d4, and the attack deals force damage." + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Spectral Soulblade", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Cross Slash", + "entries": [ + "At 3rd level, when you use the Attack action, you can make one melee weapon attack using your rune weapon as a bonus action. You can use this feature a number of times equal to your Intelligence modifier (a minimum of once).", + "As a bonus action on your turn, you can expend a spell slot to regain a number of expended uses equal to the spell level expended. You also regain all expended uses at the end of a long rest." + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Spectral Soulblade", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Blade Beam", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Spectral Soulblade", + "subclassSource": "TTR", + "level": 7, + "header": 2, + "entries": [ + "At 7th level, once on each of your turns when you take the Attack action, you can spend a spell slot and forego one of your attacks to instead send out a beam of energy with a swing of your weapon. The beam travels in a 30-foot-long and 5-foot-wide line originating from you, in a direction you choose. Each creature in the line must make a Dexterity saving throw against your Runeblade spell save DC. A creature takes {@dice 3d6} force damage on a failed save. When you spend a spell slot of 2nd level or higher, the damage increases by {@dice 1d6}, and the line's length increases by 10 feet for each slot level above 1st." + ] + }, + { + "name": "Aura of Blades", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Spectral Soulblade", + "subclassSource": "TTR", + "level": 15, + "header": 2, + "entries": [ + "At 15th level, you can use an action to summon magical blades in a 15-foot radius sphere centered on you for one minute. You can choose to dismiss the aura at any time (no action required). When another creature enters the area for the first time on a turn or starts its turn there, you can force it to make a Dexterity saving throw against your Runeblade spell save DC. On a failed save, the creature takes slashing damage equal to your Intelligence modifier (minimum of 1). On a successful save, the creature takes half as much damage." + ] + }, + { + "name": "Sword Storm", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Spectral Soulblade", + "subclassSource": "TTR", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, you can use your action to cast the {@spell blade barrier} spell three times. When cast using this feature, the spell does not require {@condition concentration}, you are immune to the spell's effects, and you can end each spell at any time (no action required). Until the spell ends, you use a bonus action on your turn to disperse one of the walls and reform it at another point within 90 feet of you.", + "Once you use this feature, you can't use it again until the end of a long rest." + ] + }, + { + "name": "Witchblade", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Witchblade", + "subclassSource": "TTR", + "level": 3, + "entries": [ + "Witchblades wield dark and malevolent magic to afflict their adversaries. With their cursed blades, they can siphon the life force from their foes, leaving them weakened and vulnerable. These formidable spellcasters combine their proficiency with runic weaponry and arcane curses to unleash a deadly blend of martial and mystical prowess, instilling fear in those who dare to cross their path while harnessing the power of darkness to ensure their dominance on the battlefield.", + { + "type": "refSubclassFeature", + "subclassFeature": "Discipline Spells|Runeblade|TTR|Witchblade|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Cursemark Glyph|Runeblade|TTR|Witchblade|TTR|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Baneful Blade|Runeblade|TTR|Witchblade|TTR|3" + } + ] + }, + { + "name": "Discipline Spells", + "entries": [ + "You gain discipline spells at the runeblade levels listed.", + { + "type": "table", + "caption": "Witchblade Spells", + "colLabels": [ + "Runeblade Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell bane}" + ], + [ + "5th", + "{@spell blindness/deafness}" + ], + [ + "9th", + "{@spell bestow curse}" + ], + [ + "13th", + "{@spell blight}" + ], + [ + "17th", + "{@spell contagion}" + ] + ] + } + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Witchblade", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Cursemark Glyph", + "entries": [ + "At 3rd level, you can use a bonus action to curse a creature you can see within 30 feet of you, manifesting on it as a glyph, symbol, or mark. The target is cursed for 1 minute. The curse ends early if you curse another target, the target dies, you die, or you are incapacitated.", + "A target cursed by this feature doesn't benefit from invisibility against you and can't be hidden from you. If the cursed target dies, you can recover an expended 1st level spell slot, as your curse drains its vanishing vitality. You can recover spell slots using this feature a number of times equal to your Intelligence modifier (minimum of once)." + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Witchblade", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Baneful Blade", + "entries": [ + "At 3rd level, when you use an Arcane Strike, the target has disadvantage on the next saving throw you force it to make until the end of your next turn." + ], + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Witchblade", + "subclassSource": "TTR", + "level": 3, + "header": 1 + }, + { + "name": "Awakened Malediction", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Witchblade", + "subclassSource": "TTR", + "level": 7, + "header": 2, + "entries": [ + "At 7th level, you can add {@dice 1d4} to your attack rolls against targets cursed by your Cursemark Glyph.", + "Once per long rest, you can recover a spell slot of any level when a target cursed by your Cursemark Glyph dies." + ] + }, + { + "name": "Voodoo Armor", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Witchblade", + "subclassSource": "TTR", + "level": 15, + "header": 2, + "entries": [ + "At 15th level, when you take damage while a target is cursed by your Cursemark Glyph, you can choose to prevent {@dice 2d4} of that damage and the cursed target takes that much necrotic damage." + ] + }, + { + "name": "Glyph of the Familiar", + "source": "TTR", + "className": "Runeblade", + "classSource": "TTR", + "subclassShortName": "Witchblade", + "subclassSource": "TTR", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, you can conduct a ten-minute ritual to summon a dark creature curse-bound to your bidding. The ritual can be done during a short or long rest, being completed at the end of the rest. At the end of the ritual, you cast one of the following spells* at 9th level without needing material components: {@spell summon shadowspawn|tce}, {@spell summon undead|tce}, or {@spell summon fiend|tce}. The spell does not require {@condition concentration}, and its duration is until the end of your next long rest." + ] + } + ], + "subclass": [ + { + "name": "Runic Knight", + "subclassFeatures": [ + "Runic Knight|Runeblade|TTR|Runic Knight|TTR|3", + "Glyph of the Resolute|Runeblade|TTR|Runic Knight|TTR|7", + "Improved Glyph of Protection|Runeblade|TTR|Runic Knight|TTR|15", + "Glyph of the Ancients|Runeblade|TTR|Runic Knight|TTR|20" + ], + "source": "TTR", + "shortName": "Runic Knight", + "className": "Runeblade", + "classSource": "TTR" + }, + { + "name": "Blade Dancer", + "subclassFeatures": [ + "Blade Dancer|Runeblade|TTR|Blade Dancer|TTR|3", + "Weapon Warp|Runeblade|TTR|Blade Dancer|TTR|7", + "Feather Step|Runeblade|TTR|Blade Dancer|TTR|15", + "Dance of Hurricanes|Runeblade|TTR|Blade Dancer|TTR|20" + ], + "source": "TTR", + "shortName": "Blade Dancer", + "className": "Runeblade", + "classSource": "TTR" + }, + { + "name": "Parivir", + "subclassFeatures": [ + "Parivir|Runeblade|TTR|Parivir|TTR|3", + "Wind Slash|Runeblade|TTR|Parivir|TTR|7", + "Glyph of Sacrifice|Runeblade|TTR|Parivir|TTR|15", + "Lifethread Blade|Runeblade|TTR|Parivir|TTR|20" + ], + "source": "TTR", + "shortName": "Parivir", + "className": "Runeblade", + "classSource": "TTR" + }, + { + "name": "Spellbow Archer", + "subclassFeatures": [ + "Spellbow Archer|Runeblade|TTR|Spellbow Archer|TTR|3", + "Take a Bead|Runeblade|TTR|Spellbow Archer|TTR|7", + "Phasing Shots|Runeblade|TTR|Spellbow Archer|TTR|15", + "Glyph of Hawks|Runeblade|TTR|Spellbow Archer|TTR|20" + ], + "source": "TTR", + "shortName": "Spellbow Archer", + "className": "Runeblade", + "classSource": "TTR" + }, + { + "name": "Blade Juggler", + "subclassFeatures": [ + "Blade Juggler|Runeblade|TTR|Blade Juggler|TTR|3", + "Flash Double|Runeblade|TTR|Blade Juggler|TTR|7", + "Flechette Shower|Runeblade|TTR|Blade Juggler|TTR|15", + "Flash Triple|Runeblade|TTR|Blade Juggler|TTR|20" + ], + "source": "TTR", + "shortName": "Blade Juggler", + "className": "Runeblade", + "classSource": "TTR" + }, + { + "name": "Rune Spectre", + "subclassFeatures": [ + "Rune Spectre|Runeblade|TTR|Rune Spectre|TTR|3", + "Spectre's Ambush|Runeblade|TTR|Rune Spectre|TTR|7", + "Ghastly Reconnaissance|Runeblade|TTR|Rune Spectre|TTR|15", + "Glyph of the Phantom|Runeblade|TTR|Rune Spectre|TTR|20" + ], + "source": "TTR", + "shortName": "Rune Spectre", + "className": "Runeblade", + "classSource": "TTR" + }, + { + "name": "Spectral Soulblade", + "subclassFeatures": [ + "Spectral Soulblade|Runeblade|TTR|Spectral Soulblade|TTR|3", + "Blade Beam|Runeblade|TTR|Spectral Soulblade|TTR|7", + "Aura of Blades|Runeblade|TTR|Spectral Soulblade|TTR|15", + "Sword Storm|Runeblade|TTR|Spectral Soulblade|TTR|20" + ], + "source": "TTR", + "shortName": "Spectral Soulblade", + "className": "Runeblade", + "classSource": "TTR" + }, + { + "name": "Witchblade", + "subclassFeatures": [ + "Witchblade|Runeblade|TTR|Witchblade|TTR|3", + "Awakened Malediction|Runeblade|TTR|Witchblade|TTR|7", + "Voodoo Armor|Runeblade|TTR|Witchblade|TTR|15", + "Glyph of the Familiar|Runeblade|TTR|Witchblade|TTR|20" + ], + "source": "TTR", + "shortName": "Witchblade", + "className": "Runeblade", + "classSource": "TTR" + } + ] +} diff --git a/class/Troubadore; Runeblade.json b/class/Troubadore; Runeblade.json index badc90f253..498d7a679d 100644 --- a/class/Troubadore; Runeblade.json +++ b/class/Troubadore; Runeblade.json @@ -17,9 +17,10 @@ "color": "03fc94" } ], + "status": "deprecated", "dateAdded": 1587779972, - "dateLastModified": 1687213881, - "_dateLastModifiedHash": "50a3c56956" + "dateLastModified": 1696710914, + "_dateLastModifiedHash": "96bfe4a2e8" }, "class": [ { diff --git a/collection/Amellwind; Amellwind's Guide to Monster Hunting.json b/collection/Amellwind; Amellwind's Guide to Monster Hunting.json index 87f077d422..37d5ee1fd9 100644 --- a/collection/Amellwind; Amellwind's Guide to Monster Hunting.json +++ b/collection/Amellwind; Amellwind's Guide to Monster Hunting.json @@ -20,8 +20,8 @@ }, "status": "ready", "dateAdded": 1620294246, - "dateLastModified": 1693666789, - "_dateLastModifiedHash": "f0ffb99a0b" + "dateLastModified": 1696710914, + "_dateLastModifiedHash": "217b88b38d" }, "background": [ { @@ -23260,7 +23260,9 @@ "name": "Dragonator", "source": "AGMH", "page": 83, - "size": "L", + "size": [ + "L" + ], "objectType": "SW", "ac": 25, "hp": 100, @@ -23299,7 +23301,9 @@ "name": "Dragonrazer", "source": "AGMH", "page": 83, - "size": "L", + "size": [ + "L" + ], "objectType": "SW", "ac": 19, "hp": 100, @@ -23337,7 +23341,9 @@ "name": "Large Boulder", "source": "AGMH", "page": 83, - "size": "V", + "size": [ + "V" + ], "objectType": "SW", "ac": { "special": "--" diff --git a/collection/Anthony Turco; Korranberg Chronicle Psions Primer.json b/collection/Anthony Turco; Korranberg Chronicle Psions Primer.json index e7e8029783..510a4e189a 100644 --- a/collection/Anthony Turco; Korranberg Chronicle Psions Primer.json +++ b/collection/Anthony Turco; Korranberg Chronicle Psions Primer.json @@ -141,8 +141,8 @@ } }, "dateAdded": 1558019431, - "dateLastModified": 1693671517, - "_dateLastModifiedHash": "2cb0d26470" + "dateLastModified": 1696801326, + "_dateLastModifiedHash": "cac13ba205" }, "feat": [ { @@ -34931,7 +34931,6 @@ "type": "entries", "name": "Icon", "page": 6, - "id": "016", "entries": [ { "type": "gallery", diff --git a/collection/Giuseppe Rotondo; Mysteriously_Missing.json b/collection/Giuseppe Rotondo; Mysteriously_Missing.json new file mode 100644 index 0000000000..ca9a83e4df --- /dev/null +++ b/collection/Giuseppe Rotondo; Mysteriously_Missing.json @@ -0,0 +1,967 @@ +{ + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", + "_meta": { + "sources": [ + { + "json": "MysteriouslyMissing", + "abbreviation": "MysteriouslyMissing", + "full": "Mysteriously Missing and Merrily Met - Sample", + "authors": [ + "Mysteriously_Missing" + ], + "color": "452A00", + "convertedBy": [ + "VAD" + ], + "version": "2023.09.29", + "url": "https://www.drivethrurpg.com/product/378185/Mysteriously-Missing--Merrily-Met" + } + ], + "dateAdded": 1696033867, + "dateLastModified": 1696736716, + "_dateLastModifiedHash": "892989619b" + }, + "book": [ + { + "name": "Mysteriously Missing and Merrily Met - Sample", + "id": "MysteriouslyMissing", + "source": "MysteriouslyMissing", + "published": "2021-11-23", + "group": "homebrew", + "coverUrl": "https://i.imgur.com/2YuGUIb.png", + "contents": [ + { + "name": "Cover Page & Credits" + }, + { + "name": "Introduction" + }, + { + "name": "Last Seen in Town" + }, + { + "name": "Last Seen in a Dungeon" + }, + { + "name": "Last Seen in the Wilderness" + } + ] + } + ], + "bookData": [ + { + "id": "MysteriouslyMissing", + "source": "MysteriouslyMissing", + "data": [ + { + "type": "section", + "name": "Mysteriously Missing and Merrily Met - Sample", + "page": 1, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/2YuGUIb.png" + }, + "credit": "", + "altText": "The cover of {@b Mysteriously Missing and Merrily Met}" + }, + { + "type": "section", + "name": "Credits", + "page": 2, + "entries": [ + "Optional Story Tables for Old-School Essentials by {@b Giuseppe Rotondo}", + { + "type": "entries", + "name": "Cover Art:", + "entries": [ + "Carlos Castilho" + ] + }, + { + "type": "entries", + "name": "Images:", + "entries": [ + "Carlos Castilho" + ] + }, + { + "type": "entries", + "name": "Layout:", + "entries": [ + "A.Sword.In.Da.Eye. Studio" + ] + }, + { + "type": "entries", + "name": "Slabbo font by:", + "entries": [ + "Mauro GATTI" + ] + }, + { + "type": "entries", + "name": "{@b Thanks} to:", + "entries": [ + "George Patterson" + ] + }, + "Old-School Essentials is a trademark of Necrotic Gnome.", + "The trademark and Old-School Essentials logo are use with permission of Necrotic Gnome, under license." + ] + } + ] + }, + { + "type": "section", + "name": "Introduction", + "page": 4, + "entries": [ + "The follwing tables and rules require {@b Old-School Essentials}, and are generally compatible with any other Original, BX, or BECMI clone of the classic fantasy role-playing game.", + "These tables provide an instant, retroactive story to explain why a character disappeared and was not around during the last session, when a player could not participate in the game.", + "These tables aim at providing intereseting events to inject more story into the campaign. Sometimes the results are simple and bear little or no consequence; sometimes a result may produce a significant change in the character's story.", + "The referee is expected to adree with the players on using these tables in their games.", + "This is important because these tables often \"steal\" the power of decision from the players, determining specific courses of action for their characters, and these may have positive or negative outcomes.", + "Use these tables when a player misses one or more sessions. The assumption is that the rest of the party continue playing, even though one of their comrades has somehow disappeared. There is no trace of them, no clue. As soon as the player joins the game again, it's time to answer the obvious question: {@i Where have you been?} The player rolls on the appropriate table, determined by the referee, who checks the table and informs them of the reason why their character disappeared and what they have been up to. If a player misses more than one session, the referee may require a roll for each missed session, using the appropriate tables required to catch up with the party.", + "{@b Truth of Lies}: The tables tell what really happened. The player may always decide to tell a slightly or completely different story to the party, so the referee and the player should work it out aside from the other players.", + "{@b Take Your Time but Make it Quick}: The referee and the player should take five minutes to work out the result, fleshing out the details where necessary, but not longer than that.", + "{@b No Dying}: No result may cause the character's death. If a result drops the character's hit piints to 0 or lower, they are returned to 1." + ] + }, + { + "type": "table", + "caption": "Last Seen in Town", + "page": 7, + "colLabels": [ + "{@dice d20}", + "result" + ], + "colStyles": [ + "col-1 text-center", + "col-8" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1, + "pad": true + } + }, + "Old creditors pursued the character, who owes them 1d100 gp per character level. The player may decide to finally pay their debt, or face the consequences (which may involve the local criminal underworld, at the referee's discretion)." + ], + [ + { + "type": "cell", + "roll": { + "exact": 2, + "pad": true + } + }, + "The character was sick and needed to rest. The player must make a Constitution check. If the check fails, the character suffers 1d3 damage but gains 1 point of Constitution." + ], + [ + { + "type": "cell", + "roll": { + "exact": 3, + "pad": true + } + }, + "The character fruitlessly courted a romantic interest, and they've spent 1d100 gp per character level in gifts, dinners, entertaining and fancy clothes. At least now they have some elegant clothes! The player must make a Charisma check. If the cehck fails, the character spend 1d100 gp more, but gains 1 point of Charisma." + ], + [ + { + "type": "cell", + "roll": { + "exact": 4, + "pad": true + } + }, + "A rabdin uten frin tge cgaracter's inventory was stolen, ad they tried to get it back. The character retrieved it if they now succeed in three ability checks. The player can choose the ability, but each roll must be a different ability." + ], + [ + { + "type": "cell", + "roll": { + "exact": 5, + "pad": true + } + }, + "The achracter was in jail as a consequence of a \"misunderstanding\" with the local authorities. Everything is settled now, but the guards will keep an eye on the character from now on, unless the character bribes them with 1d100 gp per character level." + ], + [ + { + "type": "cell", + "roll": { + "exact": 6, + "pad": true + } + }, + "The character was offered a dangerous task. If they accepted, the player must make an ability check with an ability of their choice. If the Character succeeds, the character has earned 1d100 platinum pieces per level. If the check fails, the character sufferes 1d3 damage per character level." + ], + [ + { + "type": "cell", + "roll": { + "exact": 7, + "pad": true + } + }, + "The character drank a \"miraculous\" concoction bought from a peddler. They've now recovered from the dizziness, and the player must reroll a random ability score with 4d6 (maximum result 18). At the referee's discretion, this effect can be canceled with some kind of treatment (e.g. a dissolve magic or remove curse spell)." + ], + [ + { + "type": "cell", + "roll": { + "exact": 8, + "pad": true + } + }, + "A mighty wizard from another plane summoned the character to take part in a glorious quest! They don't remember much, except the flying ships and the treasures they could not carry over to this plane. Also, any alcoholic beverage the character had is now gone, along with 4d10 gold pieces (if they had them)." + ], + [ + { + "type": "cell", + "roll": { + "exact": 9, + "pad": true + } + }, + "The character has met the love of their life... and the two are about to marry! The character has spent 1/3 of their riches to buy a house in town, and is ready to spend as much for the celebration. Congratulations! If the character is already married, this result is the beginning of a secret affair instead." + ], + [ + { + "type": "cell", + "roll": { + "exact": 10, + "pad": true + } + }, + "The character had a great hand, so they bet they would have cleaned the whole tavern if they had lost. Which they did. The tavern is now pristine! Several people in town now call the character \"The cleanser\"." + ], + [ + { + "type": "cell", + "roll": { + "exact": 11, + "pad": true + } + }, + "The character accidentally bumped their head somewhere. For a few days they lost their memory and lived like a beggar, until a bunch of street rascals \"healed\" them with a volley of stones. They've also earned 3d6 copper pieces." + ], + [ + { + "type": "cell", + "roll": { + "exact": 12, + "pad": true + } + }, + "The character joined a secret religious ritual. They are healed of all damage and cleansed of all disease, poison and curse (including cursed items)." + ], + [ + { + "type": "cell", + "roll": { + "exact": 13, + "pad": true + } + }, + "The character took care of sick stray dog or cat, who is now well and happy to follow them." + ], + [ + { + "type": "cell", + "roll": { + "exact": 14, + "pad": true + } + }, + "The character met an old sage who taught them about his life experiences. Increase the character's Intelligence by 1 (maximum 18)." + ], + [ + { + "type": "cell", + "roll": { + "exact": 15, + "pad": true + } + }, + "The character spent their time reseaching old books or talking to the right people. The referee must reveal to the player a clue, rumor or other useful information." + ], + [ + { + "type": "cell", + "roll": { + "exact": 16, + "pad": true + } + }, + "The character has undergone a mystical crisis and has spent all this time praying. The player may change the character's alignment, or increase their Wisdom by 1 point." + ], + [ + { + "type": "cell", + "roll": { + "exact": 17, + "pad": true + } + }, + "The character met a traveler from another land, has learned the basics of their language." + ], + [ + { + "type": "cell", + "roll": { + "exact": 18, + "pad": true + } + }, + "The character came across an old debtor. The player may make a Charisma or Strength check. If the check succeeds, the character gets 2d100 gp back. If the check fails, the chosen ability increases by 1 point." + ], + [ + { + "type": "cell", + "roll": { + "exact": 19, + "pad": true + } + }, + "The character took care of an easy job, and has earned 1d100 gp per character level." + ], + [ + { + "type": "cell", + "roll": { + "exact": 20, + "pad": true + } + }, + "The character made friends with an important, powerful NPC who had them as their guest at their abode. Roll 1d6 for more details about the NPC:", + { + "type": "table", + "colLabels": [ + "{@dice d6}", + "Item" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1, + "pad": true + } + }, + "Ruling class" + ], + [ + { + "type": "cell", + "roll": { + "exact": 2, + "pad": true + } + }, + "Merchant" + ], + [ + { + "type": "cell", + "roll": { + "exact": 3, + "pad": true + } + }, + "Criminal underworld" + ], + [ + { + "type": "cell", + "roll": { + "exact": 4, + "pad": true + } + }, + "Clergy" + ], + [ + { + "type": "cell", + "roll": { + "exact": 5, + "pad": true + } + }, + "Adventurer" + ], + [ + { + "type": "cell", + "roll": { + "exact": 6, + "pad": true + } + }, + "Magical" + ] + ] + } + ] + ] + }, + { + "type": "table", + "caption": "Last Seen in a Dungeon", + "page": 11, + "colLabels": [ + "{@dice d20}", + "result" + ], + "colStyles": [ + "col-1 text-center", + "col-8" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1, + "pad": true + } + }, + "The character fell into a deep pit or pit trap, and they had to climb back up to freedom. The player must make a Dexterity check. If the check fails, their Dexterity increases by 1 but they suffer 3d6+3 damage. If the check succeeds, they climb back up unscathed." + ], + [ + { + "type": "cell", + "roll": { + "exact": 2, + "pad": true + } + }, + "The character was ambushed and taken prisoner by a group of monsters of the same type as the party last encountered! They took all the gold and treasure the character had with them and then set them free." + ], + [ + { + "type": "cell", + "roll": { + "exact": 3, + "pad": true + } + }, + "The character fell into a deep pit or pit trap. Before they rejoin the party, they might bave to face a Wondering Monster (standard chances for the dungeon they were in)." + ], + [ + { + "type": "cell", + "roll": { + "exact": 4, + "pad": true + } + }, + "The character touched a tiny, brilliant rune on the wall, and was teleported to the last bed they had slept upon!" + ], + [ + { + "type": "cell", + "roll": { + "exact": 5, + "pad": true + } + }, + "The character fell into a pit or pit trap, and they had to use all their strength to break free. The player must make a Strength check. If they fail, their Strength increases by 1 but they suffer 1d3+1 damage. If they succeed, they suffer 1 damage." + ], + [ + { + "type": "cell", + "roll": { + "exact": 6, + "pad": true + } + }, + "A mighty wizard from another plane summoned the character to take part in a glorious quest! They don't remember much, except the burning lava wastes and the treasures they could not carry over to this plane. Also, any alcoholic beverage they had with them is now gone." + ], + [ + { + "type": "cell", + "roll": { + "exact": 7, + "pad": true + } + }, + "The character tasted something that looked like cheese, and they've only regained consciousness now. Luckily, nothing ate them while they were unconscious. They player must make a Wisdom check. If they fail, their Wisdom increases by 1." + ], + [ + { + "type": "cell", + "roll": { + "exact": 8, + "pad": true + } + }, + "The character found a potion and carelessly drank it. They passed out and have only recovered now. The player must reroll a random ability score with 4d6 (maximum result 18). At the referee's discretion, this effect can be canceled with some kind of treatment (e.g. a dissolve magic or remove curse spell)." + ], + [ + { + "type": "cell", + "roll": { + "exact": 9, + "pad": true + } + }, + "An extremely short-sighted carcass crawler mistook the character for one of its offspring. It paralyzed them and took them to its lair, where it lovingly fed them with garbage. The cahracter must save versus paralysis or lose 1 point of Dexterity. From now on they are immune to paralysis caused by carcass crawlers, and they add +2 to all saves versus paralysis from any other source." + ], + [ + { + "type": "cell", + "roll": { + "exact": 10, + "pad": true + } + }, + "The character saw an eerie apparition behind a corner, and was magically lured to follow it. It was the ghost of an adventurer who died here! The spirit has warned them through a vision about a great threat in the dungeon." + ], + [ + { + "type": "cell", + "roll": { + "exact": 11, + "pad": true + } + }, + "The character found a coin stuck between two stones, and remained behind to recover it. The player must make a Strength check. If they fail, the character's Strength increases by 1. If they succeed, the characters gains 1 gp!" + ], + [ + { + "type": "cell", + "roll": { + "exact": 12, + "pad": true + } + }, + "The character remained behind to decipher a graffiti, which revealed a clue about the dungeon (at the referee's discretion)." + ], + [ + { + "type": "cell", + "roll": { + "exact": 13, + "pad": true + } + }, + "The character was kidnapped by a group of sprites, who taught them the manguage of mice!" + ], + [ + { + "type": "cell", + "roll": { + "exact": 14, + "pad": true + } + }, + "The player must make up another story, because what has happened must remain a secret. The character touched a small rune, and is now imprisoned inside it, while their evil twin came out. The player now plays the evil twin (which has the same game statistics), until the twin is slain or discovered. The actual characte still receives the experience the player would gain, plus a 10% bonus for each sentient creature it manages to kill (please note it doesn't have to be the other players' characters, as they are probably more useful as allies... until they find out). When the evil twin dies or is detected, the original character is released from the magic rune prison, but must roll 2 times on this table and 1 time on the {@b Last Seen In the Wilderness} table." + ], + [ + { + "type": "cell", + "roll": { + "exact": 15, + "pad": true + } + }, + "The character followed a Will-o-the-Wisp which led them out of the dungeon (through a different way than they came in, if available)." + ], + [ + { + "type": "cell", + "roll": { + "exact": 16, + "pad": true + } + }, + "The character pushed a brick or rock, the wall rotated and they found a secret passage to a hidden treasure: 1d100 platinum pieces and 50% chance of a random magic item! Then they spent hours and hours trying to open the secret passage again." + ], + [ + { + "type": "cell", + "roll": { + "exact": 17, + "pad": true + } + }, + "The character found a coin stuck between two stones and remained behind to recover it. The player makes a Strength check. If the check fails, their Strength increases by 1. If the check succeeds, they discover it was not a coin at all, but a random magic ring!" + ], + [ + { + "type": "cell", + "roll": { + "exact": 18, + "pad": true + } + }, + "The character heard a soft moaning and followed it to a lost adventureer (a level 1 Fighter), the sole survivor of a party that entered the dungeon shortly after or before they players. The rest of their group is either dead or has fled the dungeon, so the lone warrior wants to follow the player's character." + ], + [ + { + "type": "cell", + "roll": { + "exact": 19, + "pad": true + } + }, + "As above [19], except the lost adventure actually is a Doppelganger." + ], + [ + { + "type": "cell", + "roll": { + "exact": 20, + "pad": true + } + }, + "The character heard a soft moaning and followed it to a young creature that wandered the dungeon and got lost. The character fed it out of compassion and now the creature follows them loyally. Roll a d10 to determine the creature type. it only has 1 HD and consequent THAC0 and saves. The creature grows to adult size and maximum HD by 1 HD per month.", + { + "type": "table", + "colLabels": [ + "{@dice d10}", + "creature" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1, + "pad": true + } + }, + "Draco (1d3 damage)" + ], + [ + { + "type": "cell", + "roll": { + "exact": 2, + "pad": true + } + }, + "Owl Bear (1d3 damage)" + ], + [ + { + "type": "cell", + "roll": { + "exact": 3, + "pad": true + } + }, + "Warp Beast (1d3 damage)" + ], + [ + { + "type": "cell", + "roll": { + "exact": 4, + "pad": true + } + }, + "Blink Dog (1d3 damage)" + ], + [ + { + "type": "cell", + "roll": { + "exact": 5, + "pad": true + } + }, + "Goblin (already adult)" + ], + [ + { + "type": "cell", + "roll": { + "exact": 6, + "pad": true + } + }, + "Giant Weasel (1d3 damage)" + ], + [ + { + "type": "cell", + "roll": { + "exact": 7, + "pad": true + } + }, + "Stirge (already adult)" + ], + [ + { + "type": "cell", + "roll": { + "exact": 8, + "pad": true + } + }, + "Giant Bat (already adult)" + ], + [ + { + "type": "cell", + "roll": { + "exact": 9, + "pad": true + } + }, + "Cave Bear (1d3 damage)" + ], + [ + { + "type": "cell", + "roll": { + "exact": 10, + "pad": true + } + }, + "Gnome (already adult)" + ] + ] + } + ] + ] + }, + { + "type": "table", + "caption": "Last Seen in the Wilderness", + "page": 11, + "colLabels": [ + "{@dice d20}", + "result" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1, + "pad": true + } + }, + "The character remained behind to contemplate the landscape. The player must make a Wisdom check. If the check fails, the character's Wisdom increases by 1." + ], + [ + { + "type": "cell", + "roll": { + "exact": 2, + "pad": true + } + }, + "The character got lost but managed to spy another group of adventureers, who seem to have the same objective as the group!" + ], + [ + { + "type": "cell", + "roll": { + "exact": 3, + "pad": true + } + }, + "The character stepped on a mysterious brown substance. After cleaning their boots, they found themselves alone. Roll again." + ], + [ + { + "type": "cell", + "roll": { + "exact": 4, + "pad": true + } + }, + "The character found a coin stuck between two stones and remained behind to recover it. The player must make a Strength check. If the check fails, the character's Strength increases by 1. If the check succeeds, the character gainst 1gp!" + ], + [ + { + "type": "cell", + "roll": { + "exact": 5, + "pad": true + } + }, + "A wizard from another plane summoned the character to take part on a glorious quest! They don't remember much, except the emerald suns and the treasures they could not carry over to this plane. Also, any alcoholic beverage they had with them is now gone." + ], + [ + { + "type": "cell", + "roll": { + "exact": 6, + "pad": true + } + }, + "The character fell asleep. A farmer or wayfarer woke them up, treated them to a nice breakfast and also gifted them a cheese wheel." + ], + [ + { + "type": "cell", + "roll": { + "exact": 7, + "pad": true + } + }, + "The character was kidnapped by a group of sprites! They imprisoned them in the dark, and set them free only after they agreed to yield one of their items (randomly determined)!" + ], + [ + { + "type": "cell", + "roll": { + "exact": 8, + "pad": true + } + }, + "The character was kidnapped by a group of sprites! They invited them to a feast and treated them to a magical concoction. The player must reroll a random ability score with 4d6 (maximize 18). At the referee's discretion, this effect can be canceled with some kind of treatment (e.g. a dissolve magic or remove curse spell)." + ], + [ + { + "type": "cell", + "roll": { + "exact": 9, + "pad": true + } + }, + "The character fell into a ditch or down a precipice, and bumped their head, suffering 1d3 damage." + ], + [ + { + "type": "cell", + "roll": { + "exact": 10, + "pad": true + } + }, + "The character pursued a hare for hours and hours, driven by a primordial instinct. The player must make a Dexterity check. If the check fails, the character's Dexterity increases by 1. If the check succeeds, the character caught it and here they are, with dinner for two." + ], + [ + { + "type": "cell", + "roll": { + "exact": 11, + "pad": true + } + }, + "The character bumped their head against a branch. The player must make a save versus death or lose 1 point of Intelligence. A squirrel has grown fond of the character and follows them." + ], + [ + { + "type": "cell", + "roll": { + "exact": 12, + "pad": true + } + }, + "That silly nursery rhyme scrambled on a piece of scroll actually was a powerful spell! The character was with the party all the time, inside someone's backpack, because they've been shrunk to the size of an apple. Same effects of a Potion of Diminution, but the duraction is permanent, unless a Dispel Magic or Remove Curse spell is cast of them." + ], + [ + { + "type": "cell", + "roll": { + "exact": 13, + "pad": true + } + }, + "The character wandered alone following their curiosity and inspiration. The players gains one useful clue, rumor or information about the area." + ], + [ + { + "type": "cell", + "roll": { + "exact": 14, + "pad": true + } + }, + "The character got lost and met a hermit, who treated them to a herbal twa of visions. The referee must reveal to the player a clue of something that {@i might} be in their future." + ], + [ + { + "type": "cell", + "roll": { + "exact": 15, + "pad": true + } + }, + "The character saw something shining in a glade, a sword stuck into a rock! The player must make a Strength check: if the check fails, their Strength increases by 1; if the check succeeds, they got the sword: roll a d100. 1-50: It's just an old, rusted sword; 51-99: it is a random magic sword; 100: it is a random sentient sword." + ], + [ + { + "type": "cell", + "roll": { + "exact": 16, + "pad": true + } + }, + "The character got lost and stumbled upon an isolated group of sentient creatures that live in this area (farmers, or more exotic creatures including those found in the random encounter tables for this region or terrain type). The character has made friends with them and can't wait to introduce them to the rest of the group." + ], + [ + { + "type": "cell", + "roll": { + "exact": 17, + "pad": true + } + }, + "The cahracter got lost and met a caravan of merchants. They can buy any items they want from the Adventuring Gear section." + ], + [ + { + "type": "cell", + "roll": { + "exact": 18, + "pad": true + } + }, + "The cahracter got lost and met a caravan of travellers from another land or culture. They've learned the basics of their language and also received standard rations for 7 days as a gift." + ], + [ + { + "type": "cell", + "roll": { + "exact": 19, + "pad": true + } + }, + "The character got lost, so they followed a set of tracks that they believed were their friends'. " + ], + [ + { + "type": "cell", + "roll": { + "exact": 20, + "pad": true + } + }, + "The character got lost and stumbled upon a mysterious wanderer. Make a standard Reaction roll (apply the NPC reaction modifier due to Charisma). The wanderer actually is a Golden Dragon in human form. Whatever the Reaction result, this encounter does not become a combat, but the dragon might keep an eye on the character's adventures." + ] + ] + } + ] + } + ] +} diff --git a/collection/HapHazred; Wyldefarne.json b/collection/HapHazred; Wyldefarne.json new file mode 100644 index 0000000000..1c8dd117ca --- /dev/null +++ b/collection/HapHazred; Wyldefarne.json @@ -0,0 +1,1644 @@ +{ + "_meta": { + "sources": [ + { + "json": "Wyldefarne", + "abbreviation": "Wyl", + "full": "Wyldefarne", + "url": "https://homebrewery.naturalcrit.com/share/Jf2NRNpk_qaE?fbclid=IwAR2qGKr-7JDeVydeAIUAewd9AI2rZU0G7mmimeXVh-9g4mQgtQN_3NBxmSE", + "authors": [ + "HapHazred" + ], + "convertedBy": [ + "Lyra [he/him]" + ], + "version": "2022-01-02T16:49:53.155Z", + "dateReleased": "2020-10-13", + "color": "f1ecd8" + } + ], + "status": "ready", + "dateAdded": 1641154357, + "dateLastModified": 1697372443, + "_dateLastModifiedHash": "e34a985787" + }, + "spell": [ + { + "name": "Elderwood's Practical Levitation", + "source": "Wyldefarne", + "page": 1, + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a feather and a piece of clear glass worth 1 cp", + "cost": 1 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10, + "upTo": true + }, + "concentration": true + } + ], + "entries": [ + "One willing creature of your choice gains a flying (hover) speed of 20ft for the duration of the spell. When the spell ends, the target falls if it is still aloft, unless it can stop the fall." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd." + ], + "type": "entries" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "fluff": { + "entries": [ + { + "type": "entries", + "name": "Elderwood's adventures", + "entries": [ + "{@i Justin Avarisyus Elderwood} spent his youth adventuring, and found a need for added mobility in various dungeons, caves, and ruins. He favoured practical and simple spells. The Practical Levitation was a modification of an existing spell that he felt more suited for his needs as an explorer.", + "Later in life he found himself more drawn to the explosive arts. Cast {@spell levitate} and you can reach a high ledge in a dungeon once; cast {@homebrew Ultimate Detonation} on the entire mountain and you'll be picking arcane relics out of your hair for months." + ] + }, + { + "type": "inset", + "name": "The Magical Studies of Wyldefarne", + "entries": [ + "There have been a variety of spellcasters residing in the land of Wyldefarne of great power. Whilst many are freelancers and roam the land in search of power and fame, the most powerful of these frequently band together in order to better keep an eye on one another. The two opposing schools of Aegetor and Moantur are examples of these. ", + "The tradition of Moantur is led by {@i Archmage Zordian}, who resents his more powerful counterparts in the north. Conversely, in Aegetor, the archmages who study in the mighty {@i Tower of Stars} do not have a single leader and operate by council. Currently the council of Aegetor is fractured, as their most powerful members, {@i Justin Avarisyus Elderwood} and {@i Zerdax}, have left the city, leaving the overwhelmed {@i Shia} to maintain order among the mages." + ] + } + ] + }, + "foundryImg": "icons/magic/air/air-smoke-casting.webp" + }, + { + "name": "Iridescent Eye of Insight", + "source": "Wyldefarne", + "page": 1, + "level": 1, + "school": "D", + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "before making an {@skill Insight} check" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "An {@condition invisible} spectral eye hovers in front of the caster's forehead, magically increasing the caster's capacity to read body language, facial cues, and other clues as to a person's intent. Before making an {@skill Insight} check, the caster can use their reaction to cast the spell.", + "The caster gains a +10 bonus to the check." + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + } + ] + }, + "miscTags": [ + "SGT" + ], + "fluff": { + "entries": [ + { + "type": "entries", + "name": "The Lady in the Tower", + "entries": [ + "{@i Shia El'Drey d'Tan} was Zerdax's prize pupil who resided in Aegetor. She developed the Iridescent Eye of Insight at the behest of the spymaster of Aegetor at the time as a means to assist interrogations discreetly, although as the spymaster was incapable of casting the spell, its use has been limited. Regardless, Shia teaches the spell to her own pupils as a sign of trust that they will use the skill responsibly in her presence.", + "So far she has not been disappointed." + ] + }, + { + "type": "inset", + "name": "The Magical Studies of Wyldefarne", + "entries": [ + "There have been a variety of spellcasters residing in the land of Wyldefarne of great power. Whilst many are freelancers and roam the land in search of power and fame, the most powerful of these frequently band together in order to better keep an eye on one another. The two opposing schools of Aegetor and Moantur are examples of these. ", + "The tradition of Moantur is led by {@i Archmage Zordian}, who resents his more powerful counterparts in the north. Conversely, in Aegetor, the archmages who study in the mighty {@i Tower of Stars} do not have a single leader and operate by council. Currently the council of Aegetor is fractured, as their most powerful members, {@i Justin Avarisyus Elderwood} and {@i Zerdax}, have left the city, leaving the overwhelmed {@i Shia} to maintain order among the mages." + ] + } + ] + }, + "foundryImg": "icons/magic/perception/third-eye-blue-red.webp" + }, + { + "name": "Zerdax's Simple Sequencer", + "source": "Wyldefarne", + "page": 1, + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a sheet of paper and gold dust worth 25gp", + "cost": 2500 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "The caster summons a small object no larger than tiny that hovers around the caster. This object can be made {@condition invisible} with a bonus action on the caster's turn and otherwise has 10 hp and an AC of 10. The object floats near the caster, occupying the same space as them at all times. If the caster is teleported, the object teleports with them. The spell ends if the object is destroyed.", + "Upon being cast, the caster can 'store' a single known spell with a casting time of 1 action and up to level 3 inside the object. Storing a spell inside the object costs a spell slot of equivalent level.", + "As a bonus action, the caster can cause the object to cast the stored spell.", + "The object shares spell save DC and spellcasting modifiers with the caster. Once its stored spell is cast or the spell ends, the object vanishes and the stored spell is lost." + ], + "entriesHigherLevel": [ + { + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a slot of 4th level or higher, the maximum level of the spell being stored in the object increases by 1 for every level above 3, up to level 8." + ], + "type": "entries" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "miscTags": [ + "OBJ", + "SMN", + "UBA" + ], + "fluff": { + "entries": [ + { + "type": "entries", + "name": "Zerdax", + "entries": [ + "{@i Zerdax's} ambition compelled him to design multiple tools that would allow him to overcome careless rivals during his life, of which he had a great multitude. It was with his Simple Sequencer that he was admitted to the lecturing staff at the {@i Vanator Academy} when he was in his late twenties; not because of it's value to the community, but because he used it as part of a magic duel in which he incinerated the previous occupier of the position, thus liberating his office." + ] + }, + { + "type": "inset", + "name": "The Magical Studies of Wyldefarne", + "entries": [ + "There have been a variety of spellcasters residing in the land of Wyldefarne of great power. Whilst many are freelancers and roam the land in search of power and fame, the most powerful of these frequently band together in order to better keep an eye on one another. The two opposing schools of Aegetor and Moantur are examples of these. ", + "The tradition of Moantur is led by {@i Archmage Zordian}, who resents his more powerful counterparts in the north. Conversely, in Aegetor, the archmages who study in the mighty {@i Tower of Stars} do not have a single leader and operate by council. Currently the council of Aegetor is fractured, as their most powerful members, {@i Justin Avarisyus Elderwood} and {@i Zerdax}, have left the city, leaving the overwhelmed {@i Shia} to maintain order among the mages." + ] + } + ] + }, + "foundryImg": "icons/magic/symbols/runes-star-pentagon-orange.webp" + } + ], + "item": [ + { + "name": "Accordion of Appetites", + "source": "Wyldefarne", + "page": 3, + "type": "INS", + "rarity": "uncommon", + "reqAttune": "by a creature with proficiency with pianos or other keyed instruments", + "weight": 1, + "recharge": "restLong", + "rechargeAmount": 3, + "charges": "3", + "entries": [ + "This accordion is made of various animal hides and adorned with bronze. Motifs of cheeses, pastries, and sausages are displayed upon this expertly crafted accordion. It smells faintly of tomato and oregano when played.", + { + "type": "entries", + "name": "Stored Spells", + "entries": [ + "The Accordion of Appetites allows you to cast {@spell Purify Food and Drink} three times, and regains all expended charges on a long rest." + ] + }, + { + "type": "entries", + "name": "Mouthwatering Performance", + "entries": [ + "When you perform for at least a minute using this instrument, those who listen to the performance will find themselves slightly hungry if they are not consuming food. If they are, then their meal tastes sweeter, fresher, or better seasoned for the duration of the performance." + ] + } + ], + "attachedSpells": [ + "purify food and drink" + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "I can still remember the perfect blend of oregano, cheese, and tomato. The music was okay, too." + ], + "by": "Viz" + } + ] + } + }, + { + "name": "Animated Instrument", + "source": "Wyldefarne", + "page": 5, + "type": "INS", + "rarity": "rare", + "reqAttune": "by a character with proficiency in an instrument", + "weight": 2, + "entries": [ + "This instrument at first glance appears to be either a {@item lute|PHB}, a guitar, a {@item horn|PHB}, a {@item drum|PHB} kit, or other instrument no larger than a small creature. However, when attuned to, the instrument grows a pair of legs and runs after you when you speak a command word you choose upon attuning to the instrument.", + "The animated instrument has the following stat block:", + { + "type": "statblock", + "tag": "creature", + "source": "Wyldefarne", + "name": "Animated Instrument", + "page": 5, + "collapsed": true, + "style": "inset" + }, + "Upon being reduced to 0 hit points, the Animated Instrument cannot be re-animated until the user has completed a long rest and repaired the Animated Instrument using appropriate materials worth 50 gp.", + "The Animated Instrument shares your initiative and takes its turn after you. It obeys instructions given to it by you to the best of its ability. In combat, on its turn it will only take the {@action dodge} action unless its user takes a bonus action to order the Animated Instrument to perform a different action, which it will carry out on its turn.", + "The animated instrument has no arms but is capable of playing itself magically when not handled. It can be picked up by you and played normally as an instrument." + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Perfect if you aren't popular enough to start a band." + ], + "by": "Viz" + } + ] + } + }, + { + "name": "Bad Screamer", + "source": "Wyldefarne", + "page": 6, + "type": "INS", + "rarity": "rare", + "reqAttune": true, + "curse": true, + "weight": 0.5, + "entries": [ + "This wand appears to be a normal {@item screamer|Wyldefarne}. Upon being attuned to, you cannot be separated from the Bad Screamer unless the spell {@spell Remove Curse} is used on you. Whilst in your possession, the Screamer gives you disadvantage on persuasion and deception ability checks, as it colours your speech with rude, insensitive, or inflammatory terms and sayings. The Bad Screamer grants you the ability to, by singing into the wand tip, generate a magical aura of power that can greatly intimidate others. When held, as an action, you can force a creature you can see within 30 ft. who can hear you to subtract a {@dice d10} on their next attack roll or ability check." + ] + }, + { + "name": "Ballistic Bass", + "source": "Wyldefarne", + "page": 3, + "type": "INS", + "rarity": "rare", + "reqAttune": "by a character with proficiency in {@item lute|PHB|lutes} or other stringed instruments", + "weight": 2, + "recharge": "restLong", + "entries": [ + "This bass has been adjusted to be portable via a dark leather strap. The entirety of the instrument is made out of metal, and is adorned with motifs of skulls. The metal overlaps in places, and hints at a greater mechanism within the instrument itself. From the top of the head emerges a small nozzle, and at the base of the body is a larger cavity.", + { + "type": "entries", + "name": "Destructive Salvo", + "entries": [ + "As an action, the user can fire a series of magical projectiles form the head of the instrument. Perform a spell attack against a target you can see within 60ft. On a hit, the target takes {@damage 2d6} force damage. On a critical hit, the Ballistic Bass backfires, and the user must make a strength saving throw against a DC of 14 or take {@damage 2d6} force damage and be knocked {@condition prone}. On a success, the damage is halved and the user is not knocked {@condition prone}." + ] + }, + { + "type": "entries", + "name": "Rockin' Rocket", + "entries": [ + "As a bonus action, the user can fire a deadly magical rocket from the base of the Ballistic Bass. The missile will shoot towards a target of your choosing that you can see within 120 ft. and detonate upon impact. The target must take a {@dc 14} Dexterity save or take {@damage 6d6} fire damage and be knocked {@condition prone}. On a successful save, the damage is halved and the target is not not knocked {@condition prone}. This rocket cannot be fired again until you finish a long rest." + ] + } + ] + }, + { + "name": "Cello of Moving", + "source": "Wyldefarne", + "page": 3, + "type": "INS", + "rarity": "rare", + "reqAttune": "by a character with proficiency in the {@item viol|PHB} or other bowed instrument", + "weight": 2, + "bonusSpellAttack": "+1", + "bonusSpellSaveDc": "+1", + "focus": [ + "Bard" + ], + "entries": [ + "The Cello of Moving is a large, cumbersome instrument on first sight, but when picked up feels incredibly light, as if it were only half of its size. It is built of a wood of unknown origin, carved and reinforced with silver. Blue stones adorn the head of the instrument.", + "When attuned to, the Cello of Moving grants you the ability to cast the spell {@spell Mage Hand} at will without expending a spell slot. In addition, {@quickref difficult terrain||3} no longer costs any additional movement when carrying this instrument whilst attuned to it. When used as a spellcasting focus for bard spells, you gain a +1 bonus to spell attack rolls and to the saving throw DC of your spells.", + { + "type": "entries", + "name": "Burst of Movement", + "entries": [ + "When used as a spellcasting focus for a bard spell, the caster gains an increase to their movement speed equal to the spell level times 5." + ] + }, + { + "type": "entries", + "name": "Walking Cello", + "entries": [ + "When the instrument is played as part of a performance for at least a minute, those who listen to the performance will feel restless and feel slightly compelled to move in some way, whether it is by dancing, pacing, tapping, or even leaving to go for a stroll, at the DM's discretion." + ] + }, + { + "type": "entries", + "name": "Packaged Performance", + "entries": [ + "Over the course of a minute, you can use the Cello of Moving to cause items that fit in a space of up to 5ft by 5ft to disappear into a pocket dimension. The user can cause these items to reappear again as an action using the instrument. Only one set of items can be stored in this pocket dimension at a time; if the Cello of Moving is used to store a second set of items whilst another is already inside, the previous contents of the pocket dimension are expelled. Living creatures cannot be stored inside the Cello of Moving's pocket dimension." + ] + } + ], + "attachedSpells": [ + "mage hand" + ] + }, + { + "name": "Conductor's Wand", + "source": "Wyldefarne", + "page": 6, + "type": "INS", + "typeAlt": "WD", + "rarity": "very rare", + "reqAttune": " by a bard", + "reqAttuneTags": [ + { + "class": "bard" + } + ], + "sentient": true, + "weight": 0.5, + "recharge": "restLong", + "entries": [ + "Unlike most wands, which solely channel magic through materials tempered by arcane craftsman, it is believed that Conductor's Wand achieves this through some limited form of sentience. Furthermore, as its wearer grows, so does the wand. These wands are made from the wood of trees found near to druidic groves or permanent portals and magic circles linked to the Feywild. If you have not moved on your turn, as a bonus action or as part of using your {@classFeature Bardic Inspiration|Bard||1} feature, you can activate the wand as part of a dazzling performance to target one creature within 30ft with a spell attack (using your spellcasting ability). You cannot perform this if you have cast a spell of first level or higher, and using the item in this way reduces your movement to 0 ft. until the start of your next turn. On a hit, the wand deals thunder damage equal to {@damage 1d6} + your spellcasting modifier. Furthermore, once you hit a creature with this spell attack, you are able to use your reaction to employ one of the following techniques:", + { + "type": "entries", + "name": "Cue The Music", + "entries": [ + "When you hit a creature with a wand spell attack, choose a friendly creature who can see or hear you within 30ft. That creature can immediately use its reaction to make one weapon attack, adding an additional {@damage 1d6} to the attack's damage roll." + ] + }, + { + "type": "entries", + "name": "Ravvivando", + "entries": [ + "When you hit a creature with a wand spell attack, choose a friendly creature who can see or hear you within 30ft and bolster their resolve. When you do so, that creature gains temporary hit points equal to the {@dice 1d6} + your Charisma modifier." + ] + }, + { + "type": "entries", + "name": "Curtain Call", + "entries": [ + "When you hit a creature with a wand spell attack, you can manoeuvre one of your comrades into a more advantageous position. You add an additional {@dice 1d6} to the attack's damage roll, and you choose a friendly creature who can see or hear you within 30ft. That creature can use its reaction to move up to half its speed without provoking {@action opportunity attack|PHB|opportunity attacks} from the target of your attack." + ] + }, + "A wielder of the wand is able to utilise these techniques a number of times equal to their proficiency modifier and regains all expended uses upon completing a long rest." + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Never needed a wand to make people do things for me, personally." + ], + "by": "Viz" + } + ] + } + }, + { + "name": "Dyvarran Dreadnought", + "source": "Wyldefarne", + "page": 4, + "type": "INS", + "rarity": "very rare", + "reqAttune": "by a character with proficiency in the {@item lute|PHB} or other stringed instrument", + "weight": 2, + "bonusSpellAttack": "+2", + "bonusSpellSaveDc": "+2", + "bonusAc": "+1", + "focus": [ + "Bard" + ], + "entries": [ + "After the Ascension of Eredus at the dawn of the Age of the Phoenix, the Dyvarre of Wyldefarne, Tiacele Niuvelar Devaste, took up a variety of nonviolent outlets under recommendation from her therapist, which she took to with the same level of raw single-mindedness as she did every aspect of her life. One such creative outlet was music, and over time she became rather taken with playing a hand-crafted dreadnought guitar (woodworking was another such creative outlet) and would practice it regularly during her stay in New Valora. She would become a competent player, but her attempts to form a music group failed due to the majority of the Black Knights having scattered to the four winds. When used as a spellcasting focus for bard spells, you gain a +2 bonus to spell attack rolls and to the saving throw DC of your spells.", + "The instrument itself appears simple enough outside of the signature 'TND' on the underside of the instrument. Originally it was not intended to be made magical, however the Dyvarre's natural magic imbued the guitar with some of her eldritch power.", + { + "type": "entries", + "name": "Custom Crafted", + "entries": [ + "This guitar was hand-built by Tiacele Niuvelar Devaste, and is uniquely suited to her figure. If you are an elven female, you gain a bonus of +1 to any performance ability check." + ] + }, + { + "type": "entries", + "name": "Destiny Dreadnought", + "entries": [ + "When you play with the Destiny Dreadnought for at least one minute roll a {@dice d20} and record the number rolled. As a reaction, you can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with this roll. You must choose to do so before the roll, and you can only replace a roll in this way once per turn. You may not use this ability again until you finish a long rest." + ] + }, + { + "type": "entries", + "name": "Cosmic Carapace", + "entries": [ + "The Dyvarran Dreadnought has been imbued with some of the supernatural resilience of its creator. Whilst slung on your back or carried, you gain a +1 to your armour class." + ] + } + ] + }, + { + "name": "Electric Eye", + "source": "Wyldefarne", + "page": 4, + "type": "INS", + "rarity": "rare", + "reqAttune": "by a character with proficiency with {@item lute|PHB|lutes} or other stringed instrument", + "weight": 2, + "bonusSpellAttack": "+1", + "bonusSpellSaveDc": "+1", + "focus": [ + "Bard" + ], + "entries": [ + "This {@item lute|PHB} crackles with electricity when played. It is dark coloured and stringed with bright silver strings, and adorned with motifs of lightning. When played, this instrument grants the user the capacity to see over vast distances. When used as a spellcasting focus for bard spells, you gain a +1 bonus to spell attack rolls and to the saving throw DC of your spells.", + { + "type": "entries", + "name": "Stored Spells", + "entries": [ + "The Electric Eye allows you to cast the spell {@spell scrying} three times per day." + ] + }, + { + "type": "entries", + "name": "Minds Eye", + "entries": [ + "When the Electric Eye is used as a spellcasting focus for a bard spell, you can make a creature within 120 ft. that you can see take a Wisdom saving throw against their spell save DC. On a fail, they are subject to the effects of the {@spell Detect Thoughts} spell, as if they had failed on their saving throw against that spell." + ] + }, + { + "type": "entries", + "name": "Enhanced Vision", + "entries": [ + "The Electric Eye enhances your vision whilst attuned to it. You gain {@sense darkvision} up to 60 ft. If you already had {@sense darkvision}, it is extended by a further 60 ft." + ] + } + ], + "attachedSpells": [ + "scrying", + "detect thoughts" + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Mephistopheles Cleric is my favourite old-school Baharian band." + ], + "by": "Viz" + } + ] + }, + "foundryEffects": [ + { + "name": "Enhanced Vision", + "changes": [ + { + "key": "data.attributes.senses.darkvision", + "mode": "UPGRADE", + "value": "60" + } + ] + } + ] + }, + { + "name": "Emerald Menace", + "source": "Wyldefarne", + "page": 1, + "type": "INS", + "rarity": "legendary", + "reqAttune": "by a character with proficiency with {@item lute|PHB|lutes} or other stringed instrument", + "curse": true, + "weight": 2, + "bonusSpellAttack": "+2", + "bonusSpellSaveDc": "+2", + "rechargeAmount": 0, + "charges": "3", + "focus": [ + "Bard" + ], + "entries": [ + "The Emerald Menace is a luxurious guitar commissioned by a noble from Lusim State under mysterious circumstances. Said to be a cursed instrument, the guitar has been passed from collection to collection following the Baharian Revolution and occasionally makes its way to all manner of performances, typically before being traded away or stolen. Its name is associated with trouble and revolt, and those who play it find it to grant them incredible, if fleeting, popularity.", + "The guitar is a vibrant green and features a long, narrow neck. The guitar head is shaped like a green dragon's head, and golden spikes adorn the base of the body. It is a very delicate instrument prone to requiring retuning regularly, and its strings burn to the touch, as if touching bleach or other chemicals, but do not cause harm.", + { + "type": "entries", + "name": "Frantic Performance", + "entries": [ + "As a bonus action, when wielding the Emerald Menace you can increase the charges held within the Emerald Menace by 1. The Emerald Menace can hold up to 3 charges. The Emerald Menace loses all stored charges one minute after the last time a charge was added.", + "After gaining 1 charge, the Emerald Menace grants you +2 to your spellcasting modifier and to spell save DC, as well as a \u22121 malus to all saves.", + "After gaining 2 charges, the Emerald Menace causes an electrifying shimmer in the air around the user; every time the user gets hit with a weapon or spell attack, roll a {@dice d20}; on a 5 or lower, the attack misses instead. Additionally, the user's speed is reduced by half. The bonus to your spellcasting modifier and spell save DC increases to +3.", + "After gaining 3 charges, the performance ends with a crashing solo; the user chooses a number of creatures they can see within 60 ft. up to their proficiency modifier. These creatures must succeed a Constitution save against the user's spell save DC or take thunder damage equal to the user's character level, or half on a successful save. The user must also take thunder damage equal to half their level. The number of charges then resets to 0, and the Emerald Menace cannot have charges added to it until an action is spent to re-tune the guitar, as the magic inside it has knocked the guitar strings out of tune." + ] + }, + { + "type": "entries", + "name": "Chord of Confusion", + "entries": [ + "When you use the Emerald Menace as a spellcasting focus for a bard spell, a single creature within 30 ft. of you that you can see and that can hear you must make a Wisdom saving throw against your spell save DC. On a failure, roll a {@dice d6}; on a roll of a 1 or 2, the target is {@condition Stunned}; on a roll of a 3 or 4, they are {@condition Frightened} of the user; on a roll of a 5 or 6 they are {@condition Blinded}. This effect lasts until the beginning of the user's next turn." + ] + }, + { + "type": "entries", + "name": "Riff of Rebellion", + "entries": [ + "When used to perform for over a minute, the user can instill a sense of restlessness in those who listen to it. This may manifest in a variety of ways, from increased signs of aggression, a sense of discontent at hierarchy, or a bias towards chaotic alignments, at the DM's discretion. A listener may resist these effects by succeeding a {@dc 18} Charisma saving throw." + ] + } + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Okay this next one I should be getting royalties for. She's pretty unstable but nothing gets a crowd riled up like the Menace." + ], + "by": "Viz" + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Wyldefarne/_img/Wyl/Emerald-Menace.png" + }, + "title": "The Emerald Menace", + "credit": "HapHazred" + } + ] + } + }, + { + "name": "Floating Keyboard", + "source": "Wyldefarne", + "page": 2, + "type": "INS", + "rarity": "uncommon", + "reqAttune": "by a character with proficiency in keyed instruments", + "weight": 4, + "recharge": "dawn", + "rechargeAmount": 3, + "charges": "3", + "entries": [ + "This lightweight keyboard is made of wood and is adorned with carvings of clouds. When a specific command word is spoken (which is chosen by you upon attuning to the instrument) the keyboard will hover above the ground and remain within playing distance of you whilst attuned. The instrument will follow you by taking the shortest possible distance to you should you move, and will stop moving if it encounters an obstacle. This effect stops if the character moves more than 30 ft. away, at which point it will gradually lower itself to the ground and remain still until you speak the command word again.", + { + "type": "entries", + "name": "Stored Spells", + "entries": [ + "The Floating Keyboard allows you to cast the spell {@spell Levitate} three times per day. Stored spells are restored upon completing a long rest." + ] + } + ], + "attachedSpells": [ + "levitate" + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Tried this for a while when I was into piano; it really does make a difference when you can carry your instrument around with you. Shame about the {@spell levitate} spell." + ], + "by": "Viz" + } + ] + } + }, + { + "name": "Instrument of Transformation", + "source": "Wyldefarne", + "page": 3, + "type": "INS", + "rarity": "uncommon", + "reqAttune": "by a character with proficiency in at least one musical instrument", + "weight": 10, + "recharge": "restShort", + "entries": [ + "This odd contraption is made of a confusing tangle of brass, wood, and wire, which upon speaking a specific command word determined upon attuning to the device, transforms into an instrument of your choosing. The instrument of Transformation can also adjust its size and weight to accommodate you, as well as take the form of custom instruments to suit specific roles. These instruments cannot be larger than 6ft. in any direction, and will always weigh 10 lbs.", + { + "type": "entries", + "name": "Adaptive Allegretto", + "entries": [ + "The Instrument of Transformation allows you to, over the course of a minute's worth of playing, cast the spell {@spell Alter Self} without expending a spell slot. When the spell is cast in this way, it does not require {@status concentration}. This effect can be done once, and can be done again at the end of a short rest." + ] + } + ], + "attachedSpells": [ + "alter self" + ] + }, + { + "name": "Laser Musicmaker", + "source": "Wyldefarne", + "page": 5, + "type": "INS", + "rarity": "uncommon", + "reqAttune": "by a character with proficiency in pianos or keyed instruments", + "weight": 4, + "bonusSpellAttack": "+1", + "bonusSpellSaveDc": "+1", + "focus": [ + "Bard" + ], + "entries": [ + "The Laser Musicmaker is a slick, metal contraption with thirty keys along its side, between a foot and two feet in length. Upon pressing the keys, the device lights up in a variety of colours ranging from red to purple, and emits a strange synthetic sound unlike any other instrument. When used as a spellcasting focus for bard spells, you gain a +1 bonus to spell attack rolls and to the saving throw DC of your spells.", + { + "type": "entries", + "name": "Synthetic Effects", + "entries": [ + "The Laser Musicmaker allows you to cast the spell {@spell Faerie Fire} up to two times per day. You can also cast the cantrip {@spell Thaumaturgy} at will." + ] + }, + { + "type": "entries", + "name": "Laser Master", + "entries": [ + "When playing the Laser Musicmaker, you can project a laser in a straight line up to 300ft originating from the instrument for up to a minute. This laser can be of any colour. This laser is stopped by opaque objects. You can project up to six of these lasers at a given moment." + ] + } + ], + "attachedSpells": [ + "Faerie Fire", + "Thaumaturgy" + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "This crazy contraption is like one of those weird Institute-like golem things, all beeps and whirring noises. Not the most low-key instrument out there, is it?" + ], + "by": "Viz" + } + ] + } + }, + { + "name": "Maracas of Mayhem", + "source": "Wyldefarne", + "page": 4, + "type": "INS", + "typeAlt": "M", + "rarity": "very rare", + "reqAttune": "by a character with proficiency with a percussive instrument", + "weight": 1, + "weightNote": "(both)", + "weaponCategory": "simple", + "property": [ + "L" + ], + "dmg1": "1d4", + "dmgType": "B", + "bonusWeapon": "+2", + "recharge": "restLong", + "entries": [ + "The Maracas of Mayhem are a pair of small but weighty wooden maracas painted with a bright array of rainbow colours that seem to change every time one looks at them, and no two people can agree what the images represent. Those that hold them feel a slight tingling in their hands that only disappears when they are shaken.", + "The Maracas of Mayhem can only be used as a pair, one held in each hand. When held in this way they can be used as {@item +2 club|DMG|+2 clubs}. When used separately they make no sound.", + { + "type": "entries", + "name": "Rhythm of Recklessness", + "entries": [ + "When both Maracas are held, one in each hand, you can choose to attack four times when you tke the {@action Attack} action on your turn. If you choose to do this, attacks against you have advantage until the start of your next turn." + ] + }, + { + "type": "entries", + "name": "Shake and Break", + "entries": [ + "You can cast the spell {@spell Otto's Irresistible Dance|PHB|Irresistible Dance} once per day without expending a spell slot. You regain all expended uses at the end of a long rest. The DC for this spell is 15." + ] + }, + { + "type": "entries", + "name": "Shakamaraka", + "entries": [ + "You can cast the spell {@spell Confusion} three times per day without expending a spell slot. You regain all expended uses at the end of a long rest. The DC for this spell is 15." + ] + } + ], + "attachedSpells": [ + "Otto's Irresistible Dance", + "confusion" + ] + }, + { + "name": "Panpipes of Defence", + "source": "Wyldefarne", + "page": 2, + "type": "INS", + "typeAlt": "S", + "rarity": "legendary", + "reqAttune": "by a character with proficiency in {@item flute|PHB|flutes} or other wind instrument and is proficient with {@item shield|PHB|shields}", + "weight": 5, + "recharge": "restLong", + "rechargeAmount": 3, + "charges": "3", + "focus": [ + "Bard" + ], + "entries": [ + "This set of panpipes is large enough to be held by a heavy leather strap along the inside of the instrument. Reinforced with adamantine and gold, this large and cumbersome instrument is a far cry from the typical wooden instrument commonly seen. It can be both played as a standard set of panpipes and used as a shield. It was commissioned by a Moantur noble, but was held in customs on the Elemental Plane of Fire before being stolen. Its location is currently unknown.", + { + "type": "entries", + "name": "Spellbreaker", + "entries": [ + "The Panpipes of defence were designed to counter both magic and conventional weapons. When a creature the user can see casts a spell that targets you when you have the Panpipes of Defence equipped, you can use your reaction to roll a {@dice d20}. On an 11 or higher, the spell is negated and has no effect. This has no effect on spells with an area of effect that does not directly target you. You can use this ability up to three times per long rest." + ] + }, + { + "type": "entries", + "name": "Swordbreaker", + "entries": [ + "You can cast the spell {@spell Shield} three times per long rest without expending a spell slot." + ] + }, + { + "type": "entries", + "name": "Shielding Solo", + "entries": [ + "When the Panpipes of Defence are used as a spellcasting focus for a bard spell, you gain {@dice 2d6} temporary hit points that last until the beginning of your next turn. If these temporary hit points are reduced to 0 before then, you can as a reaction cause a creature they can see within 60 ft. to take a Constitution saving throw against your Spell Save DC. On a failure, the target takes {@damage 2d6} force damage and is knocked back 15 ft and becomes {@condition prone}. On a successful save, the damage is halved and the target suffers no other effect." + ] + } + ], + "attachedSpells": [ + "shield" + ] + }, + { + "name": "Puppeteer's Harmonium", + "source": "Wyldefarne", + "page": 7, + "type": "INS", + "rarity": "very rare", + "reqAttune": "by a bard or wizard", + "reqAttuneTags": [ + { + "class": "bard" + }, + { + "class": "wizard" + } + ], + "wondrous": true, + "curse": true, + "weight": 45, + "recharge": "dawn", + "rechargeAmount": "1d4 + 1", + "charges": 5, + "focus": [ + "bard", + "wizard" + ], + "entries": [ + "This large ebony harmonium is lined with old corroded brass trim. The large keys are stained black and the small keys are made of ivory. A perpetual soft drone or wail can be heard when the bellows are unlatched. No one is quite sure how old this instrument really is, and any attempt to spruce it up is magically undone the next day. While attuned to this instrument, you can use it as a spellcasting focus. Additionally, you gain a +2 bonus to spell attack rolls.", + { + "type": "entries", + "name": "Cumbersome", + "entries": [ + "The harmonium is a cumbersome instrument to store and use. As an action, you can set up or stow the instrument. While playing this instrument, your movement speed is reduced to 0ft." + ] + }, + { + "type": "entries", + "name": "Unnerving Drone", + "entries": [ + "Once the instrument is set up, an ominous drone naturally starts to play, which can be heard up to 60ft. You can designate any number of creatures you can see to be unaffected by it. When an affected creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw against your spell save DC or be {@condition frightened}. An affected creature can repeat the saving throw at the end of its turn. If the effect on it ends, that creature is immune to the drone's effects for the next 24 hours." + ] + }, + { + "type": "entries", + "name": "Puppeteering Notes", + "entries": [ + "This instrument has 5 charges and regains {@dice 1d4 + 1} charges on at the next dawn. Once the instrument is setup, as an action, you can expend charges to use the following effects: 1 charge. you can cast the spell {@spell Cause Fear} without expending a spell slot. 2 charges. you can cast the spells {@spell Animate Dead} or {@spell Summon Undead} without expending a spell slot. 4 charges. you can cast the spell Danse Macabre without expending a spell slot. 5 charges. The notes played take hold of a target within 60ft. The target must make must make a wisdom saving throw against the user's spell save DC. If the creature is undead, they have disadvantage on the save. On a failed save, the creature is {@condition paralyzed} and their arms raise to form a t-pose. As a bonus action, you can command the creature to use their turn to perform one of the following actions: {@action attack}, {@action dash}, {@action grapple}, {@action help}, or {@action use an object}. The target can repeat the saving throw at the end of their turn." + ] + }, + { + "type": "entries", + "name": "Curse", + "entries": [ + "This instrument is cursed. Attuning to it curses you until you are targeted by a {@spell Remove Curse} spell or similar magic. If 3 or more charges in total are consumed, the wielder must make a {@dc 15} constitution saving throw. On a failed save, the wielder gains one point of {@condition exhaustion} which cannot be removed until the wielder's curse is removed. For each point of {@condition exhaustion}, the wielder slowly turns into a wooden puppet of themselves. Returning a creature to their original form can be done through a {@spell Greater Restoration} or {@spell Wish} spell." + ] + }, + "Your spellcasting ability for all features and spells of this instrument is your choice of Intelligence, Wisdom, or Charisma." + ], + "attachedSpells": [ + "cause fear", + "animate dead", + "summon undead" + ] + }, + { + "name": "Saxophone of Sending", + "source": "Wyldefarne", + "page": 1, + "type": "INS", + "rarity": "rare", + "reqAttune": "by a character with {@item horn|PHB} proficiency or similar instrument", + "weight": 2, + "bonusSpellAttack": "+1", + "bonusSpellSaveDc": "+1", + "recharge": "restLong", + "rechargeAmount": 3, + "charges": "3", + "focus": [ + "Bard" + ], + "entries": [ + "This cerulean tinged saxophone has letters inscribed around the nozzle that spell out the verbal components of the {@spell sending} spell. When played, the letters glow blue. When used as a spellcasting focus for bard spells, you gain a +1 bonus to spell attack rolls and to the saving throw DC of your spells.", + "When attuned to this instrument, you can cast the spell {@spell Sending} 3 times per day. You regain all expended use on a long rest.", + { + "type": "entries", + "name": "Launching Note", + "entries": [ + "As an action, you can use the Saxophone of Sending to force a creature within 30 ft. to take a strength save against your spell save DC. On a fail, they are launched 30 ft. in any direction. If they collide with a solid object, they stop moving. You can use this ability once per long rest." + ] + } + ], + "attachedSpells": [ + "sending" + ] + }, + { + "name": "Screamer", + "source": "Wyldefarne", + "page": 6, + "type": "INS", + "rarity": "rare", + "reqAttune": true, + "weight": 0.5, + "bonusSpellAttack": "+1", + "bonusSpellSaveDc": "+1", + "focus": [ + "Bard" + ], + "entries": [ + "This wand grants you the ability to, by singing into the wand tip, generate a magical aura of power that can inspire or intimidate others. When held, as an action, you can grant a creature that can hear them within 30 ft. the ability to add a {@dice d4} to one attack roll, ability check, or saving throw of their choice before the end of their next turn. Alternatively, you can force the creature to subtract a {@dice d4} on their next attack roll or ability check. When used as a spellcasting focus, you gain a +1 bonus to spell attack rolls and to the saving throw DC of your spells." + ] + }, + { + "name": "Shamisen of Remembrance", + "source": "Wyldefarne", + "page": 2, + "type": "INS", + "rarity": "legendary", + "reqAttune": "by a character with proficiency with {@item lute|PHB|lutes} or other stringed instrument", + "weight": 2, + "ability": { + "wis": 18 + }, + "bonusSpellAttack": "+3", + "bonusSpellSaveDc": "+3", + "recharge": "restLong", + "focus": [ + "Bard" + ], + "entries": [ + "This shamisen is a well crafted, weathered shamisen adorned with bronze and made out of a deep, varnished cherry wood. It sports several scratches and dents from decades of use, and taped to the side is a worn bachi. It bears no markings, but has a unique light tone when played. When used as a spellcasting focus for bard spells, you gain a +3 bonus to spell attack rolls and to the saving throw DC of your spells.", + { + "type": "entries", + "name": "Stored Spells", + "entries": [ + "The Shamisen of Remembrance allows you to cast either {@spell Modify Memory} once per day and {@spell Crown of Madness} three times per day without consuming a spell slot. The DC for these spells is 17. All charges are regained at the end of a long rest." + ] + }, + { + "type": "entries", + "name": "Mental Fortitude", + "entries": [ + "Whilst attuned to the Shamisen of Remembrance, you have advantage on Wisdom Saves. You are also immune to the effects of the {@spell modify memory} spell, as well as any other effect that would alter your memory." + ] + }, + { + "type": "entries", + "name": "Increased Wisdom", + "entries": [ + "Whilst attuned to the Shamisen of Remembrance, your Wisdom score increases to 18, unless it was already higher." + ] + }, + { + "type": "entries", + "name": "Emotional Performance", + "entries": [ + "When used to perform a song for over a minute, you can instil a vague, indistinct memory into the minds of those who listen to the performance. This might be a vague memory of a loved one, a sense of nostalgia, or the instilled memory of a long-forgotten place from one's childhood. The memories may appear slightly different to each who listen to the performance." + ] + } + ], + "attachedSpells": [ + "modify memory", + "crown of madness" + ], + "fluff": { + "entries": [ + { + "type": "quote", + "entries": [ + "Genuinely can't remember what this one does." + ], + "by": "Viz" + } + ] + } + }, + { + "name": "Skull Grululu", + "source": "Wyldefarne", + "page": 7, + "type": "INS", + "typeAlt": "M", + "rarity": "very rare", + "reqAttune": "by a character with proficiency in {@item drum|PHB|drums} or other percussive instrument", + "weight": 4, + "weaponCategory": "martial", + "property": [ + "2H" + ], + "dmg1": "1d8", + "dmgType": "B", + "bonusWeapon": "+2", + "entries": [ + "The typical {@item grululu|BloodInTheCompany} is an instrument native to the Helviti Wastes, a forbidding and deadly wasteland in which even innocent instruments often take on the part-time role of deadly weapon. One such example is the fearsome Skull Grululu, a legendary enchanted {@item Grululu|BloodInTheCompany} of titanic proporitons.", + "The Skull Grululu is a large instrument, which makes a pleasant bonking sound when struck against a hard surface (heads included); unlike many grululu of its kind it is patched in places with iron and bronze, and the blood of countless enemies gives the instrument a dark, dull appearance. This instrument can be wielded as if it were a {@item +2 greatclub|DMG}.", + { + "type": "entries", + "name": "Echoing End", + "entries": [ + "When you hit an enemy in melee with the Skull Grululu, you can use an action on your next turn to deal damage to the damaged enemy equal to {@damage 2d6} thunder damage." + ] + }, + { + "type": "entries", + "name": "Pounding Performance", + "entries": [ + "When you deal a critical hit, every creature other than yourself within 30 ft. must take {@damage 1d6} psychic damage." + ] + } + ] + }, + { + "name": "The Rainstaff", + "source": "Wyldefarne", + "page": 5, + "type": "INS", + "rarity": "rare", + "reqAttune": "by a character with proficiency in an instrument", + "weight": 2, + "bonusSpellAttack": "+1", + "bonusSpellSaveDc": "+1", + "recharge": "restLong", + "focus": [ + "Bard" + ], + "entries": [ + "The Rainstaff is a long, roughly 5 foot staff two inches wide. Upon its surface is carved images and motifs of clouds, rain, and water. When turned upside down, tiny beads within the staff make a delightful sound that imitates rainfall. This noise is repeated when it is returned to its original orientation. When used as a spellcasting focus for bard spells, you gain a +1 bonus to spell attack rolls and to the saving throw DC of your spells.", + { + "type": "entries", + "name": "Call Lightning", + "entries": [ + "The Rainstaff allows the user to cast the spell {@spell Call Lightning} once per long rest without expending a spell slot. The DC for the spell is 13." + ] + }, + { + "type": "entries", + "name": "Summon Rains", + "entries": [ + "As an action, you can use the Rainstaff to conjure a small cloud that hovers over a spot of your choosing for one minute within 60 feet of you. The cloud drips a steady stream of rain. Over the course of a minute, the water emitted by this cloud can fill a single bucket." + ] + } + ], + "attachedSpells": [ + "call lightning" + ] + }, + { + "name": "Whistle of Silence", + "source": "Wyldefarne", + "page": 4, + "type": "INS", + "rarity": "common", + "reqAttune": "by a creature with proficiency in {@item flute|PHB|flutes} or other wind instruments", + "weight": 0.5, + "entries": [ + "When this small bone whistle is played, it produces no sound, as if there was no instrument being played at all. It was designed and enchanted by a rogue who was tired of their bard giving away their position due to them needing to make music to cast their spells." + ] + } + ], + "itemGroup": [ + { + "name": "Instrument of Playing", + "source": "Wyldefarne", + "page": 7, + "type": "INS", + "rarity": "varies", + "reqAttune": "by a bard", + "reqAttuneTags": [ + { + "class": "bard" + } + ], + "focus": [ + "Bard" + ], + "entries": [ + "The Instrument of Playing is an enchanted instrument which may be a {@item lute|PHB}, a {@item drum|PHB}, a {@item flute|PHB}, or any other instrument that is no larger than small in size and that can be carried. When holding the instrument, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. This bonus is equal to 1 for a {@item +1 Instrument of Playing|Wyldefarne}, 2 for a {@item +2 Instrument of Playing|Wyldefarne}, and 3 for a {@item +3 Instrument of Playing|Wyldefarne}. This bonus is also applied to any {@skill performance} check made whilst holding the Instrument of Playing. The rarity of the Instrument is also Uncommon for a {@item +1 Instrument of Playing|Wyldefarne}, Rare for a {@item +2 Instrument of Playing|Wyldefarne}, and Very Rare for a {@item +3 Instrument of Playing|Wyldefarne}." + ], + "items": [ + "+1 Instrument of Playing|Wyldefarne", + "+2 Instrument of Playing|Wyldefarne", + "+3 Instrument of Playing|Wyldefarne" + ] + } + ], + "magicvariant": [ + { + "name": "+1 Instrument of Playing", + "requires": [ + { + "type": "INS" + } + ], + "inherits": { + "namePrefix": "+1 ", + "nameSuffix": " of Playing", + "source": "Wyldefarne", + "page": 7, + "type": "INS", + "rarity": "uncommon", + "reqAttune": "by a bard", + "reqAttuneTags": [ + { + "class": "bard" + } + ], + "bonusSpellAttack": "+1", + "bonusSpellSaveDc": "+1", + "entries": [ + "The Instrument of Playing is an enchanted instrument which may be a {@item lute|PHB}, a {@item drum|PHB}, a {@item flute|PHB}, or any other instrument that is no larger than small in size and that can be carried. When holding the instrument, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your bard spells. This bonus is also applied to any {@skill performance} check made whilst holding the Instrument of Playing." + ] + } + }, + { + "name": "+2 Instrument of Playing", + "requires": [ + { + "type": "INS" + } + ], + "inherits": { + "namePrefix": "+2 ", + "nameSuffix": " of Playing", + "source": "Wyldefarne", + "page": 7, + "type": "INS", + "rarity": "uncommon", + "reqAttune": "by a bard", + "reqAttuneTags": [ + { + "class": "bard" + } + ], + "bonusSpellAttack": "+2", + "bonusSpellSaveDc": "+2", + "entries": [ + "The Instrument of Playing is an enchanted instrument which may be a {@item lute|PHB}, a {@item drum|PHB}, a {@item flute|PHB}, or any other instrument that is no larger than small in size and that can be carried. When holding the instrument, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your bard spells. This bonus is also applied to any {@skill performance} check made whilst holding the Instrument of Playing." + ] + } + }, + { + "name": "+3 Instrument of Playing", + "requires": [ + { + "type": "INS" + } + ], + "inherits": { + "namePrefix": "+3 ", + "nameSuffix": " of Playing", + "source": "Wyldefarne", + "page": 7, + "type": "INS", + "rarity": "uncommon", + "reqAttune": "by a bard", + "reqAttuneTags": [ + { + "class": "bard" + } + ], + "bonusSpellAttack": "+3", + "bonusSpellSaveDc": "+3", + "entries": [ + "The Instrument of Playing is an enchanted instrument which may be a {@item lute|PHB}, a {@item drum|PHB}, a {@item flute|PHB}, or any other instrument that is no larger than small in size and that can be carried. When holding the instrument, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your bard spells. This bonus is also applied to any {@skill performance} check made whilst holding the Instrument of Playing." + ] + } + } + ], + "monster": [ + { + "name": "Animated Instrument", + "source": "Wyldefarne", + "page": 5, + "size": [ + "S" + ], + "type": "construct", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 16, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "special": "25" + }, + "speed": { + "walk": 30 + }, + "str": 2, + "dex": 9, + "con": 11, + "int": 6, + "wis": 9, + "cha": 17, + "senses": [ + "blindsight 30 ft. (blind beyond this radius)" + ], + "passive": 6, + "trait": [ + { + "name": "Animated", + "entries": [ + "When the animated Instrument drops to 0 hit points, it ceases to be animated and returns to its non-animated state.", + "The DM might rule that a specific objects slam attack inflicts slashing or piercing damage based on its form." + ] + } + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5ft., one target. Hit 5 ({@damage 1d8 + 2}) bludgeoning damage." + ] + }, + { + "name": "Sonic Boom", + "entries": [ + "{@atk rw} {@hit 6} to hit, reach 30ft., one target. Hit 5 ({@damage 1d6 + 2}) thunder damage." + ] + } + ], + "tokenUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/Wyldefarne/_img/Wyl/Animated Instrument.webp", + "senseTags": [ + "B" + ], + "damageTags": [ + "B", + "T" + ], + "miscTags": [ + "MW", + "RW" + ] + } + ], + "object": [ + { + "name": "Bass Cannon", + "source": "Wyldefarne", + "page": 6, + "size": [ + "L" + ], + "objectType": "SW", + "ac": 15, + "hp": { + "special": "75" + }, + "immune": [ + "poison", + "psychic" + ], + "entries": [ + "{@note 200lb, Legendary, requires attunement by a character proficient in an instrument}", + "The Bass Cannon is a large, heavy box that weighs 200lbs. On one end is a disc that vibrates at powerful magical frequencies, which when used correctly, emit a devastating blast that has evaporated entire audiences.", + "Before it can be fired, it must be primed and aimed. It takes one action to prime the Bass Cannon, one action to aim it, and one ation to fire it. The Bass Cannon can only be fired once per round.", + "The Bass Cannon has wheels that allow it to be moved. When pushing or pulling the Bass Cannon, it can be moved a number of feet up to to the strength score of the creature moving it. If multiple characters are moving the Cannon, the strength scores are added together up to 30ft.", + "If the Bass Cannon is reduced to 0 hit points, it becomes inoperable until it is repaired. It can be repaired by taking an hour to fix the damage. This will take 100gp worth of materials such as steel, copper, hardwoods, or similar construction materials of high quality." + ], + "actionEntries": [ + { + "type": "entries", + "name": "Fire the Bass Cannon", + "page": 6, + "entries": [ + "When fired, the Bass Cannon will fire in a 10ft. wide line 200ft. long. Any creatures caught in the blast must succeed a {@dc 18} Constitution save or take {@damage 20d6} thunder damage and be {@condition deafened} for one minute. On a successful save, the damage is halved and no other effects apply." + ] + } + ] + } + ], + "book": [ + { + "name": "Viz's Venue of Musical Magics", + "id": "VVoMM", + "source": "Wyldefarne", + "group": "homebrew", + "coverUrl": "https://raw.githubusercontent.com/revilowaldow/homebrew/Wyldefarne/_img/Wyl/VVoMMCover.webp", + "published": "2023-07-15", + "author": "HapHazred", + "contents": [ + { + "name": "Viz's Venue of Musical Magics" + } + ] + } + ], + "bookData": [ + { + "id": "VVoMM", + "source": "Wyldefarne", + "data": [ + { + "type": "section", + "name": "Viz's Venue of Musical Magics", + "page": 1, + "entries": [ + { + "type": "quote", + "entries": [ + "About time the wizards stop hogging all the good stuff. I've got a bit of a stockpile I've put together over the years, and sure some of it isn't much to look at, but it's not about how they look; it's about how they sound. Knock yourself out." + ], + "by": "Viz" + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Saxophone of Sending", + "page": 1, + "collapsed": true + }, + { + "type": "inset", + "page": 1, + "entries": [ + "Okay this next one I should be getting royalties for. She's pretty unstable but nothing gets a crowd riled up like the Menace." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Emerald Menace", + "page": 1, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Wyldefarne/_img/Wyl/Emerald-Menace.png" + }, + "title": "The Emerald Menace", + "credit": "HapHazred" + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Floating Keyboard", + "page": 2, + "collapsed": true + }, + { + "type": "inset", + "page": 2, + "entries": [ + "Tried this for a while when I was into piano; it really does make a difference when you can carry your instrument around with you. Shame about the {@spell levitate} spell." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Panpipes of Defence", + "page": 2, + "collapsed": true + }, + { + "type": "inset", + "page": 2, + "entries": [ + "Genuinely can't remember what this one does." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Shamisen of Remembrance", + "page": 2, + "collapsed": true + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/revilowaldow/homebrew/Wyldefarne/_img/Wyl/Viz-Illustr.png" + }, + "title": "Viscera 'Viz' Runs in Water, age 44", + "credit": "HapHazred" + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Accordion of Appetites", + "page": 3, + "collapsed": true + }, + { + "type": "inset", + "page": 3, + "entries": [ + "I can still remember the perfect blend of oregano, cheese, and tomato. The music was okay, too." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Ballistic Bass", + "page": 3, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Cello of Moving", + "page": 3, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Instrument of Transformation", + "page": 3, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Dyvarran Dreadnought", + "page": 4, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Maracas of Mayhem", + "page": 4, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Electric Eye", + "page": 4, + "collapsed": true + }, + { + "type": "inset", + "page": 4, + "entries": [ + "Mephistopheles Cleric is my favourite old-school Baharian band." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Whistle of Silence", + "page": 4, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Animated Instrument", + "page": 5, + "collapsed": true + }, + { + "type": "inset", + "page": 5, + "entries": [ + "Perfect if you aren't popular enough to start a band." + ] + }, + { + "type": "inset", + "page": 5, + "entries": [ + "This crazy contraption is like one of those weird Institute-like golem things, all beeps and whirring noises. Not the most low-key instrument out there, is it?" + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Laser Musicmaker", + "page": 5, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "The Rainstaff", + "page": 5, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Screamer", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "object", + "source": "Wyldefarne", + "name": "Bass Cannon", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Conductor's Wand", + "page": 6, + "collapsed": true + }, + { + "type": "inset", + "page": 6, + "entries": [ + "Never needed a wand to make people do things for me, personally." + ] + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Bad Screamer", + "page": 6, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Skull Grululu", + "page": 7, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Instrument of Playing", + "page": 7, + "collapsed": true + }, + { + "type": "statblock", + "tag": "item", + "source": "Wyldefarne", + "name": "Puppeteer's Harmonium", + "page": 7, + "collapsed": true + }, + { + "type": "inset", + "page": 7, + "name": "About the Author", + "entries": [ + "Viscera 'Viz' Runs in Water is a musician native from the Baharian Jungles. Her discography includes work provided for the bands {@b Kitty Pop} (rhythm guitar), {@b Zero Heroes} (lead guitar), and {@b Chaotic Naughty} (lead guitar, maracas). Songs include {@b Jaguar Queen}, {@b Wrecksist}, and {@b Ballad of the Mayday Wizard}. Notes on these instruments were compiled with the assistance of Vardenshire and Horn the Scalebard ({@b Trial Party Z})." + ] + } + ] + } + ] + } + ] +} diff --git a/collection/Keith Baker; Exploring Eberron.json b/collection/Keith Baker; Exploring Eberron.json index 3ec17382eb..aa8d9bab2d 100644 --- a/collection/Keith Baker; Exploring Eberron.json +++ b/collection/Keith Baker; Exploring Eberron.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1599127411, - "dateLastModified": 1693666789, - "_dateLastModifiedHash": "825553ae8c" + "dateLastModified": 1696710914, + "_dateLastModifiedHash": "0f15a14c72" }, "book": [ { @@ -12952,7 +12952,9 @@ "name": "Siege Staff", "source": "ExploringEberron", "page": 18, - "size": "H", + "size": [ + "H" + ], "objectType": "SW", "ac": 15, "hp": 120, @@ -12991,7 +12993,9 @@ "name": "Long Rod", "source": "ExploringEberron", "page": 19, - "size": "L", + "size": [ + "L" + ], "objectType": "SW", "ac": 15, "hp": 40, diff --git a/collection/Lion Forge; Rolled and Told.json b/collection/Lion Forge; Rolled and Told.json index 3942e9ad5b..98246ec0fb 100644 --- a/collection/Lion Forge; Rolled and Told.json +++ b/collection/Lion Forge; Rolled and Told.json @@ -152,8 +152,8 @@ } ], "dateAdded": 1602284622, - "dateLastModified": 1693666789, - "_dateLastModifiedHash": "206daee993" + "dateLastModified": 1696710914, + "_dateLastModifiedHash": "02488aea62" }, "adventure": [ { @@ -16142,7 +16142,9 @@ "name": "Doors", "source": "RolledTold4", "page": 17, - "size": "M", + "size": [ + "M" + ], "objectType": "U", "ac": 15, "hp": { @@ -16169,7 +16171,9 @@ "name": "Lock", "source": "RolledTold4", "page": 17, - "size": "T", + "size": [ + "T" + ], "objectType": "U", "ac": 19, "hp": { @@ -16196,7 +16200,9 @@ "name": "Chains", "source": "RolledTold4", "page": 17, - "size": "S", + "size": [ + "S" + ], "objectType": "U", "ac": 19, "hp": { @@ -16223,7 +16229,9 @@ "name": "Skeleton Machine", "source": "RolledTold4", "page": 54, - "size": "L", + "size": [ + "L" + ], "objectType": "U", "ac": 5, "hp": { @@ -16271,7 +16279,9 @@ "name": "Wooden Cage", "source": "RolledTold5", "page": 21, - "size": "H", + "size": [ + "H" + ], "objectType": "U", "ac": 17, "hp": { @@ -16297,7 +16307,9 @@ "name": "Ice Wall", "source": "RolledTold5", "page": 23, - "size": "L", + "size": [ + "L" + ], "objectType": "U", "ac": 5, "hp": { @@ -16321,7 +16333,9 @@ "name": "Pillars", "source": "RolledTold6", "page": 20, - "size": "L", + "size": [ + "L" + ], "objectType": "U", "ac": 17, "hp": 27, @@ -16334,7 +16348,9 @@ "name": "Doors", "source": "RolledTold6", "page": 17, - "size": "M", + "size": [ + "M" + ], "objectType": "U", "ac": 15, "hp": 18, @@ -16345,7 +16361,9 @@ "name": "Coffin", "source": "RolledTold6", "page": 23, - "size": "M", + "size": [ + "M" + ], "objectType": "U", "ac": 17, "hp": 27, @@ -16358,7 +16376,9 @@ "name": "Staff of Revenant", "source": "RolledTold6", "page": 49, - "size": "M", + "size": [ + "M" + ], "objectType": "U", "ac": 20, "hp": 35, @@ -16371,7 +16391,9 @@ "name": "Emerald Pendant", "source": "RolledTold12", "page": 61, - "size": "T", + "size": [ + "T" + ], "objectType": "U", "ac": 13, "hp": 2, diff --git a/collection/Mogrit; The Technomancer's Textbook.json b/collection/Mogrit; The Technomancer's Textbook.json index 7d37c731be..cfb3d03a8b 100644 --- a/collection/Mogrit; The Technomancer's Textbook.json +++ b/collection/Mogrit; The Technomancer's Textbook.json @@ -18,11 +18,11 @@ } ], "dateAdded": 1549715846, - "dateLastModified": 1695071994, + "dateLastModified": 1696710914, "optionalFeatureTypes": { "Prgm": "Program" }, - "_dateLastModifiedHash": "2d4675278b" + "_dateLastModifiedHash": "1b4b5677c6" }, "skill": [ { @@ -33719,7 +33719,9 @@ "name": "Chaos Barrel", "source": "TTT", "page": 93, - "size": "S", + "size": [ + "S" + ], "objectType": "U", "ac": 14, "hp": 15, @@ -33796,7 +33798,9 @@ "name": "Charged Battery Bank", "source": "TTT", "page": 94, - "size": "M", + "size": [ + "M" + ], "objectType": "U", "ac": 15, "hp": 20, @@ -33824,7 +33828,9 @@ "name": "Cryo Tank", "source": "TTT", "page": 94, - "size": "T", + "size": [ + "T" + ], "objectType": "U", "ac": 15, "hp": 15, @@ -33857,7 +33863,9 @@ "name": "Corrosive Fluid Barrel", "source": "TTT", "page": 94, - "size": "S", + "size": [ + "S" + ], "objectType": "U", "ac": 13, "hp": 15, @@ -33883,7 +33891,9 @@ "name": "Explosive Barrel", "source": "TTT", "page": 94, - "size": "S", + "size": [ + "S" + ], "objectType": "U", "ac": 14, "hp": 10, @@ -33915,7 +33925,9 @@ "name": "Fuel Barrel", "source": "TTT", "page": 95, - "size": "S", + "size": [ + "S" + ], "objectType": "U", "ac": 14, "hp": 10, @@ -33951,7 +33963,9 @@ "name": "Fuel Tank", "source": "TTT", "page": 95, - "size": "L", + "size": [ + "L" + ], "objectType": "U", "ac": 15, "hp": 30, @@ -33987,7 +34001,9 @@ "name": "Fuel Can", "source": "TTT", "page": 95, - "size": "T", + "size": [ + "T" + ], "objectType": "U", "ac": 10, "hp": 5, @@ -34023,7 +34039,9 @@ "name": "Fuel Vat", "source": "TTT", "page": 95, - "size": "H", + "size": [ + "H" + ], "objectType": "U", "ac": 13, "hp": 50, @@ -34060,7 +34078,9 @@ "name": "Glue Barrel", "source": "TTT", "page": 96, - "size": "S", + "size": [ + "S" + ], "objectType": "U", "ac": 12, "hp": 10, @@ -34085,7 +34105,9 @@ "name": "Monkey Barrel", "source": "TTT", "page": 96, - "size": "M", + "size": [ + "M" + ], "objectType": "U", "ac": 15, "hp": 25, @@ -34117,7 +34139,9 @@ "name": "Mana Barrel", "source": "TTT", "page": 96, - "size": "S", + "size": [ + "S" + ], "objectType": "U", "ac": 14, "hp": 15, @@ -34150,7 +34174,9 @@ "name": "Nanomachine Barrel", "source": "TTT", "page": 96, - "size": "S", + "size": [ + "S" + ], "objectType": "U", "ac": 16, "hp": 25, @@ -34183,7 +34209,9 @@ "name": "Radioactive Waste Barrel", "source": "TTT", "page": 97, - "size": "S", + "size": [ + "S" + ], "objectType": "U", "ac": 15, "hp": 20, @@ -34209,7 +34237,9 @@ "name": "Toxic Gas Barrel", "source": "TTT", "page": 97, - "size": "S", + "size": [ + "S" + ], "objectType": "U", "ac": 14, "hp": 20, @@ -34235,7 +34265,9 @@ "name": "Wasp Nest", "source": "TTT", "page": 97, - "size": "T", + "size": [ + "T" + ], "objectType": "U", "ac": 10, "hp": 8, diff --git a/collection/Sara Thompson; The Combat Wheelchair.json b/collection/Sara Thompson; The Combat Wheelchair.json index b298cbc893..b9e09d9d41 100644 --- a/collection/Sara Thompson; The Combat Wheelchair.json +++ b/collection/Sara Thompson; The Combat Wheelchair.json @@ -22,8 +22,8 @@ ] }, "dateAdded": 1600043860, - "dateLastModified": 1668987711, - "_dateLastModifiedHash": "5a615452c9" + "dateLastModified": 1696710914, + "_dateLastModifiedHash": "3df9b8c5ca" }, "book": [ { @@ -1025,7 +1025,9 @@ "name": "Combat Wheelchair", "source": "CombatWheelchair", "page": 2, - "size": "M", + "size": [ + "M" + ], "objectType": "GEN", "ac": { "special": "N/A" diff --git a/creature/Dungeon Dad; Dungeon Dad Statblocks.json b/creature/Dungeon Dad; Dungeon Dad Statblocks.json index 2b58ca76ff..7c35f11bb3 100644 --- a/creature/Dungeon Dad; Dungeon Dad Statblocks.json +++ b/creature/Dungeon Dad; Dungeon Dad Statblocks.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1669666516, - "dateLastModified": 1694894447, - "_dateLastModifiedHash": "3562d5d548" + "dateLastModified": 1697302097, + "_dateLastModifiedHash": "37e56d0899" }, "monster": [ { @@ -4699,7 +4699,7 @@ "type": "image", "href": { "type": "external", - "url": "https://5etools-mirror-1.github.io/img/bestiary/VRGR/The%20Bagman.png" + "url": "https://5etools-mirror-1.github.io/img/bestiary/VRGR/The%20Bagman.webp" } } ] diff --git a/creature/Dungeons of Drakkenheim.json b/creature/Dungeons of Drakkenheim.json new file mode 100644 index 0000000000..ea04e45d3e --- /dev/null +++ b/creature/Dungeons of Drakkenheim.json @@ -0,0 +1,9181 @@ +{ + "_meta": { + "sources": [ + { + "json": "Drakkenheim", + "abbreviation": "DoD", + "full": "Dungeons of Drakkenheim", + "url": "https://www.youtube.com/@DungeonDudes", + "authors": [ + "Dungeon dudes" + ], + "convertedBy": [ + "Felipe Baglioli" + ], + "version": "1.0.0" + } + ], + "dateAdded": 1697372881, + "dateLastModified": 1697372881, + "_dateLastModifiedHash": "e83f89cee4" + }, + "monster": [ + { + "name": "Haze Husk", + "source": "Drakkenheim", + "page": 197, + "basicRules": true, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "ac": [ + 8 + ], + "hp": { + "average": 22, + "formula": "3d8 + 9" + }, + "speed": { + "walk": 20 + }, + "str": 13, + "dex": 6, + "con": 16, + "int": 3, + "wis": 6, + "cha": 5, + "save": { + "wis": "+0" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 8, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "languages": [ + "understands all languages it spoke in life but can't speak" + ], + "cr": "1/4", + "trait": [ + { + "name": "Death Burst.", + "entries": [ + "If damage reduces the haze husk to 0 hit points, the delerium fragments in its body explode in a burst of contaminated energy, unless the damage is radiant or from a critical hit. Each creature within 5 feet of it must succeed on a {@dc 10} Constitution saving throw or take 7 ({@damage 2d6}) necrotic damage. Creatures who fail this saving throw by 5 or more gain one level of contamination." + ] + } + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/zombie.mp3" + }, + "traitTags": [ + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "CS", + "LF" + ], + "miscTags": [ + "MW", + "AOE" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Zombie.png", + "fluff": { + "name": "Zombie", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "From somewhere in the darkness, a gurgling moan is heard. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. The zombie advances, driven to kill anyone too slow to escape its grasp.", + { + "name": "Dark Servants", + "type": "entries", + "entries": [ + "Sinister necromantic magic infuses the remains of the dead, causing them to rise as zombies that do their creator's bidding without fear or hesitation. They move with a jerky, uneven gait, clad in the moldering apparel they wore when put to rest, and carrying the stench of decay.", + "Most zombies are made from humanoid remains, though the flesh and bones of any formerly living creature can be imbued with a semblance of life. Necromantic magic, usually from spells, animates a zombie. Some zombies rise spontaneously when dark magic saturates an area. Once turned into a zombie, a creature can't be restored to life except by powerful magic, such as a {@spell resurrection} spell.", + "A zombie retains no vestiges of its former self, its mind devoid of thought and imagination. A zombie left without orders simply stands in place and rots unless something comes along that it can kill. The magic animating a zombie imbues it with evil, so left without purpose, it attacks any living creature it encounters." + ] + }, + { + "name": "Hideous Forms", + "type": "entries", + "entries": [ + "Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a battlefield, eviscerated and bloated after days in the sun. The muddy cadaver of a peasant could claw its way from the ground, riddled with maggots and worms. A zombie might wash ashore or rise from a marsh, swollen and reeking after weeks in the water." + ] + }, + { + "name": "Mindless Soldiers", + "type": "entries", + "entries": [ + "Zombies take the most direct route to any foe, unable to comprehend obstacles, tactics, or dangerous terrain. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. To reach a foe below it, a zombie might step out of an open window. Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.", + "A zombie can follow simple orders and distinguish friends from foes, but its ability to reason is limited to shambling in whatever direction it is pointed, pummeling any enemy in its path. A zombie armed with a weapon uses it, but the zombie won't retrieve a dropped weapon or other tool until told to do so." + ] + }, + { + "name": "Undead Nature", + "type": "entries", + "entries": [ + "A zombie doesn't require air, food, drink, or sleep." + ] + } + ] + }, + { + "type": "insetReadaloud", + "entries": [ + { + "type": "quote", + "entries": [ + "After Beek died, we cast an {@spell animate dead} spell on his corpse. It was fun for a while, but the zombie started to smell real bad, so we doused it in oil and set it on fire. Beek would've found that hilarious." + ], + "by": "Fonkin Hoodypeak", + "from": "on friendship" + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Zombie.jpg" + }, + "credit": "Conceptopolis" + } + ] + }, + "damageTags": [ + "B", + "N" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Delerium Dreg", + "size": [ + "M" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + 11 + ], + "hp": { + "formula": "5d8", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 13, + "con": 11, + "int": 7, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/2", + "page": 199, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "trait": [ + { + "name": "Misty Camouflage", + "entries": [ + "A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog." + ] + } + ], + "action": [ + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + ] + } + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "attachedItems": [ + "spear|phb" + ], + "damageTags": [ + "P" + ] + }, + { + "name": "Haze Wight", + "source": "Drakkenheim", + "page": 198, + "basicRules": true, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 14, + "from": [ + "{@item studded leather armor|phb|studded leather}" + ] + } + ], + "hp": { + "average": 45, + "formula": "6d8 + 18" + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 14, + "con": 16, + "int": 10, + "wis": 13, + "cha": 15, + "skill": { + "perception": "+3", + "stealth": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 13, + "resist": [ + "necrotic", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "poisoned" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "3", + "trait": [ + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The wight makes two longsword attacks or two longbow attacks. It can use its Contaminated Torch in place of one longsword attack." + ] + }, + { + "name": "Contaminated Torch", + "entries": [ + " {@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}10 ({@damage 3d6}) necrotic damage. The target must succeed on a {@dc 13} Constitution saving throw or gain one level of contamination." + ] + }, + { + "name": "Create Haze Husk", + "entries": [ + "The wight targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. It rises as a haze husk in an unoccupied space within 5 feet. The haze husk is under the wight's control. The wight can have no more than 12 haze husks under its control at one time." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d8 + 2}) slashing damage, or 7 ({@damage 1d10 + 2}) slashing damage if used with two hands." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 150/600 ft., one target. {@h}6 ({@damage 1d8 + 2}) piercing damage." + ] + } + ], + "environment": [ + "desert", + "swamp", + "underdark", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/wight.mp3" + }, + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "traitTags": [ + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "LF" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Wight.png", + "fluff": { + "name": "Wight", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "The word \"wight\" meant \"person\" in days of yore, but the name now refers to evil undead who were once mortals driven by dark desire and great vanity. When death stills such a creature's heart and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers the call, the spirit is granted undeath so that it can pursue its own malevolent agenda.", + "Wights possess the memories and drives of their formerly living selves. They will heed the call of whatever dark entity transformed them into undead, swearing oaths to appease their new lord while retaining their autonomy. Never tiring, a wight can pursue its goals relentlessly and without distraction.", + { + "name": "Life Eaters", + "type": "entries", + "entries": [ + "Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark in all living things.", + "When a wight attacks, this life essence glows like white-hot embers to its dark eyes, and the wight's cold touch can drain the spark through flesh, clothing, and armor." + ] + }, + { + "name": "Shadow of the Grave", + "type": "entries", + "entries": [ + "Wights flee from the world by day, away from the light of the sun, which they hate. They retreat to barrow mounds, crypts, and tombs where they dwell. Their lairs are silent, desolate places, surrounded by dead plants, noticeably blackened, and avoided by bird and beast.", + "Humanoids slain by a wight can rise as zombies under its control. Motivated by hunger for living souls and driven by the same desire for power that awakened them in undeath, some wights serve as shock troops for evil leaders, including wraiths. As soldiers, they are able to plan but seldom do so, relying on their hunger for destruction to overwhelm any creature that stands before them." + ] + }, + { + "name": "Undead Nature", + "type": "entries", + "entries": [ + "A wight doesn't require air, food, drink, or sleep." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Wight.jpg" + } + } + ] + }, + "damageTags": [ + "N", + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Warp Witch", + "source": "Drakkenheim", + "page": 198, + "basicRules": true, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "A" + ], + "ac": [ + 11 + ], + "hp": { + "average": 45, + "formula": "10d8" + }, + "speed": { + "walk": 0, + "fly": { + "number": 40, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 7, + "dex": 13, + "con": 10, + "int": 10, + "wis": 12, + "cha": 17, + "senses": [ + "darkvision 60 ft." + ], + "passive": 11, + "resist": [ + "acid", + "fire", + "lightning", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks", + "cond": true + } + ], + "immune": [ + "cold", + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "any languages it knew in life" + ], + "cr": "4", + "trait": [ + { + "name": "Ethereal Sight", + "entries": [ + "The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa." + ] + }, + { + "name": "Incorporeal Movement", + "entries": [ + "The ghost can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + ] + } + ], + "action": [ + { + "name": "Withering Touch", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}17 ({@damage 4d6 + 3}) necrotic damage." + ] + }, + { + "name": "Etherealness", + "entries": [ + "The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane." + ] + }, + { + "name": "Psychic Wail {@recharge 5}", + "entries": [ + "Every creature within 30 feet of the warp witch must succeed on a {@dc 13} Intelligence saving throw or take 10 ({@damage 3d6}) psychic damage and become {@condition incapacitated} until the end of the warp witches next turn." + ] + }, + { + "name": "Possession {@recharge}", + "entries": [ + "One humanoid that the ghost can see within 5 feet of it must succeed on a {@dc 13} Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is {@condition incapacitated} and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being {@condition charmed} and {@condition frightened}. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.", + "The possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the {@spell dispel evil and good} spell. When the possession ends, the ghost reappears in an unoccupied space within 5 feet of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends." + ] + }, + { + "name": "Mutate Host", + "entries": [ + "The warp witch can use a bonus action while it is possessing a creature to force mutations upon its host. The possessed creature must succeed on a {@dc 13} Charisma saving throw or gain one level of contamination. Rather than rolling to determine if a mutation occurs, the warp witch automatically causes a random mutation." + ] + } + ], + "environment": [ + "underdark", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/ghost.mp3" + }, + "traitTags": [ + "Incorporeal Movement" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "incapacitated" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Ghost.png", + "fluff": { + "name": "Ghost", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "A ghost is the soul of a once-living creature, bound to haunt a specific location, creature, or object that held significance to it in its life.", + { + "name": "Unfinished Business", + "type": "entries", + "entries": [ + "A ghost yearns to complete some unresolved task from its life. It might seek to avenge its own death, fulfill an oath, or relay a message to a loved one. A ghost might not realize that it has died and continue the everyday routine of its life. Others are driven by wickedness or spite, as with a ghost that refuses to rest until every member of a certain family or organization is dead.", + "The surest way to rid an area of a ghost is to resolve its unfinished business. A ghost can be destroyed more easily by invoking a weakness tied to its former life. The ghost of a person tortured to death might be killed again by the implements of that torture. The ghost of a gardener might become more vulnerable when exposed to a potent floral fragrance." + ] + }, + { + "name": "Ghostly Manifestations", + "type": "entries", + "entries": [ + "Sensations of profound sadness, loneliness, and unfulfilled yearning emanate from places where ghostly hauntings occur. Strange sounds or unnatural silences create an unsettling atmosphere. Cold spots settle in rooms that have roaring fires. A choking stench might seep into the area, inanimate objects might move of their own accord, and corpses might rise from the grave. The ghost has no control over these manifestations; they simply occur." + ] + }, + { + "name": "Undead Nature", + "type": "entries", + "entries": [ + "A ghost doesn't require air, food, drink, or sleep." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Ghost.jpg" + } + } + ] + }, + "damageTags": [ + "N", + "O", + "Y" + ], + "savingThrowForced": [ + "charisma", + "intelligence" + ] + }, + { + "name": "Arcane Wraith", + "source": "Drakkenheim", + "page": 197, + "size": [ + "M" + ], + "type": "undead", + "alignment": [ + "N", + "E" + ], + "ac": [ + 13 + ], + "hp": { + "average": 67, + "formula": "9d8 + 27" + }, + "speed": { + "walk": 0, + "fly": { + "number": 60, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 6, + "dex": 16, + "con": 16, + "int": 12, + "wis": 14, + "cha": 15, + "senses": [ + "darkvision 60 ft." + ], + "passive": 12, + "resist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't silvered", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "languages": [ + "the languages it knew in life" + ], + "cr": "6", + "trait": [ + { + "name": "Incorporeal Movement", + "entries": [ + "The wraith can move through other creatures and objects as if they were {@quickref difficult terrain||3}. It takes 5 ({@damage 1d10}) force damage if it ends its turn inside an object." + ] + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight." + ] + } + ], + "action": [ + { + "name": "Life Drain", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}21 ({@damage 4d8 + 3}) necrotic damage. The target must succeed on a {@dc 14} Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0." + ] + }, + { + "name": "Create Specter", + "entries": [ + "The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a {@creature specter} in the space of its corpse or in the nearest unoccupied space. The {@creature specter} is under the wraith's control. The wraith can have no more than seven specters under its control at one time." + ] + } + ], + "environment": [ + "underdark" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/wraith.mp3" + }, + "traitTags": [ + "Incorporeal Movement", + "Sunlight Sensitivity" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "LF" + ], + "miscTags": [ + "MW", + "HPR" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Wraith.png", + "fluff": { + "name": "Wraith", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "A wraith is malice incarnate, concentrated into an incorporeal form that seeks to quench all life. The creature is suffused with negative energy, and its mere passage through the world leaves nearby plants blackened and withered. Animals flee from its presence. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.", + { + "name": "Vile Oblivion", + "type": "entries", + "entries": [ + "When a mortal humanoid lives a debased life or enters into a fiendish pact, it consigns its soul to eternal damnation in the Lower Planes. However, sometimes the soul becomes so suffused with negative energy that it collapses in on itself and ceases to exist the instant before it can shuffle off to some horrible afterlife. When this occurs, the spirit becomes a soulless wraith-a malevolent void trapped on the plane where it died. Almost nothing of the wraith's former existence is preserved; in this new form, it exists only to annihilate other life." + ] + }, + { + "name": "Bereft of Body", + "type": "entries", + "entries": [ + "A wraith can move through solid creatures and objects as easily as a mortal creature moves through fog.", + "A wraith might retain a few memories of its mortal life as shadowy echoes. However, even the strongest events and emotions become little more than faint impressions, fleeting as half-remembered dreams. A wraith might pause to stare at something that fascinated it in life, or it might curb its wrath in acknowledgment of a past friendship. Such moments come rarely, however, because most wraiths despise what they were as a reminder of what they have become." + ] + }, + { + "name": "Undead Commanders", + "type": "entries", + "entries": [ + "A wraith can make an undead servant from the spirit of a humanoid creature that has recently suffered a violent death. Such a fragment of woe becomes a specter, spiteful of all that lives.", + "Wraiths sometimes rule the legions of the dead, plotting the doom of living creatures. When they emerge from their tombs to do battle, life and hope shrivel before them. Even if a wraith's armies are forced to retreat, the lands its forces occupied are so blasted and withered that those who live there often starve and die." + ] + }, + { + "name": "Undead Nature", + "type": "entries", + "entries": [ + "A wraith doesn't require air, food, drink, or sleep." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Wraith.jpg" + } + } + ] + }, + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The arcane wraith is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 13}, +5 to hit with spell attacks). The wraith knows the following sorcerer spells:" + ], + "will": [ + "{@spell mage hand}", + "{@spell magic missile}", + "{@spell minor illusion}" + ], + "daily": { + "1": [ + "{@spell hypnotic pattern}" + ], + "3": [ + "{@spell lightning bolt}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "CS" + ], + "damageTags": [ + "N", + "O" + ], + "damageTagsSpell": [ + "L", + "O" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ] + }, + { + "name": "Crater Wurm", + "source": "Drakkenheim", + "page": 197, + "size": [ + "G" + ], + "type": "monstrosity", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 247, + "formula": "15d20 + 90" + }, + "speed": { + "walk": 50, + "burrow": 30 + }, + "str": 28, + "dex": 7, + "con": 22, + "int": 1, + "wis": 8, + "cha": 4, + "save": { + "con": "+11", + "wis": "+4" + }, + "senses": [ + "blindsight 30 ft.", + "tremorsense 60 ft." + ], + "passive": 9, + "cr": "15", + "trait": [ + { + "name": "Tunneler", + "entries": [ + "The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake." + ] + } + ], + "action": [ + { + "name": "Breach", + "entries": [ + "The crater wurm utilises its full movement. While doing so, it can enter large or smaller creatures' spaces. Whenever the wurm enters a creature's space, the creature must succeed on a {@dc 19} Strength saving throw. On a successful save, the creature can choose to be pushed to the side of the wurm's space. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.", + "On a failed save, the creature takes 35 ({@damage 10d6}) bludgeoning damage, and is pushed 10 feet and knocked {@condition prone}. After finishing its move, the wurm can make one bite attack against a {@condition prone} target as a bonus action." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 14} to hit, reach 10 ft., one target. {@h}22 ({@damage 3d8 + 9}) piercing damage. If the target is a Large or smaller creature, it must succeed on a {@dc 19} Dexterity saving throw or be swallowed by the worm. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the worm, and it takes 21 ({@damage 6d6}) acid damage at the start of each of the worm's turns.", + "If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a {@dc 21} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse by using 20 feet of movement, exiting {@condition prone}." + ] + }, + { + "name": "Contaminated Gullet", + "entries": [ + "A creature swallowed by a crater wurm gains one level of contamination each time it takes acid damage while inside the wurm." + ] + } + ], + "environment": [ + "desert", + "underdark" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/purple-worm.mp3" + }, + "traitTags": [ + "Tunneler" + ], + "senseTags": [ + "B", + "T" + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "prone", + "restrained" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Purple Worm.png", + "fluff": { + "name": "Purple Worm", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "The massive burrowing monster known as the purple worm terrorizes the creatures of the Underdark as it chews through solid rock in pursuit of prey. A dimwitted, ravenous force of nature, this creature regards anything it encounters as food.", + { + "name": "Ravenous Hunters", + "type": "entries", + "entries": [ + "Loud noise attracts purple worms, which have been known to interrupt underground battles and tear through subterranean cities seeking prey. The underground civilizations of the drow, the duergar, and the mind flayers maintain special wards around their settlements to deter these monsters.", + "Though most common in the Underdark, purple worms are frequently seen on the surface world in rocky and mountainous lands. The maw of a purple worm is large enough to swallow a horse whole, and no creature is safe from its hunger. It lunges forward by rhythmically compressing and expanding its body, catching other Underdark dwellers by surprise with the speed of its advance." + ] + }, + { + "name": "Boons of the Worm", + "type": "entries", + "entries": [ + "When a purple worm burrows through the ground, it consumes earth and rock, which it breaks down and constantly excretes. Precious metals and gems can thus be found within the bodies of purple worms, which are targeted by particularly brave and foolhardy treasure hunters.", + "A burrowing purple worm constantly creates new tunnels throughout the Underdark, which are quickly made use of by other creatures as corridors and highways. Because a purple worm rarely returns to its own tunnels, such passageways are a good place to avoid these monsters. Areas rich in prey quickly become interlaced with complex tunnel systems resulting from several worms hunting together." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Purple Worm.jpg" + } + } + ] + }, + "damageTags": [ + "A", + "B", + "P" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ] + }, + { + "name": "Garmyr", + "source": "Drakkenheim", + "page": 197, + "basicRules": true, + "size": [ + "M" + ], + "type": { + "type": "monstrosity", + "tags": [ + "gnoll" + ] + }, + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item hide armor|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "average": 22, + "formula": "5d8" + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 12, + "con": 11, + "int": 6, + "wis": 10, + "cha": 7, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "languages": [ + "Gnoll" + ], + "cr": "1/2", + "trait": [ + { + "name": "Rampage", + "entries": [ + "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." + ] + } + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + }, + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 3} to hit, range 150/600 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage." + ] + } + ], + "environment": [ + "desert", + "forest", + "grassland", + "hill" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/gnoll.mp3" + }, + "attachedItems": [ + "longbow|phb", + "spear|phb" + ], + "traitTags": [ + "Rampage" + ], + "senseTags": [ + "D" + ], + "languageTags": [ + "OTH" + ], + "miscTags": [ + "MW", + "RW", + "MLW", + "THW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Gnoll.png", + "fluff": { + "name": "Gnoll", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Gnolls are feral humanoids that attack settlements along the frontiers and borderlands of civilization without warning, slaughtering their victims and devouring their flesh.", + { + "name": "Demonic Origin", + "type": "entries", + "entries": [ + "The origin of the gnolls traces back to a time when the demon lord Yeenoghu found his way to the Material Plane and ran amok. Packs of ordinary hyenas followed in his wake, scavenging the demon lord's kills. Those hyenas were transformed into the first gnolls, parading after Yeenoghu until he was banished back to the Abyss. The gnolls then scattered across the face of the world, a dire reminder of demonic power." + ] + }, + { + "name": "Nomadic Destroyers", + "type": "entries", + "entries": [ + "Gnolls are dangerous because they strike at random. They emerge from the wilderness, plunder and slaughter, then move elsewhere. They attack like a plague of locusts, pillaging settlements and leaving little behind but razed buildings, gnawed corpses, and befouled land. Gnolls choose easy targets for their raids. Armored warriors holed up in a fortified castle will survive a rampaging gnoll horde unscathed, even as the towns, villages, and farms that surround the castle are ablaze, their people slaughtered and devoured.", + "Gnolls rarely build permanent structures or craft anything of lasting value. They don't make weapons or armor, but scavenge such items from the corpses of their fallen victims, stringing ears, teeth, scalps, and other trophies from their foes onto their patchwork armor.", + { + "name": "Thirst for Blood", + "entries": [ + "No goodness or compassion resides in the heart of a gnoll. Like a demon, it lacks anything resembling a conscience, and can't be taught or coerced to put aside its destructive tendencies. The gnolls' frenzied bloodlust makes them an enemy to all, and when they lack a common foe, they fight among themselves. Even the most savage orcs avoid allying with gnolls." + ], + "type": "entries" + } + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Gnoll.jpg" + } + } + ] + }, + "damageTags": [ + "P" + ] + }, + { + "name": "Grotesque Gargant", + "source": "Drakkenheim", + "page": 197, + "size": [ + "H" + ], + "type": "giant", + "alignment": [ + "N" + ], + "ac": [ + { + "ac": 17, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 126, + "formula": "11d12 + 55" + }, + "speed": { + "walk": 40 + }, + "str": 23, + "dex": 15, + "con": 20, + "int": 10, + "wis": 12, + "cha": 9, + "save": { + "dex": "+5", + "con": "+8", + "wis": "+4" + }, + "skill": { + "athletics": "+12", + "perception": "+4" + }, + "senses": [ + "darkvision 60 ft." + ], + "passive": 14, + "languages": [ + "Giant" + ], + "cr": "8", + "trait": [ + { + "name": "Regeneration", + "entries": [ + "A grotesque gargant regains 10 hit points at the start of its turn as long as it is within the Deep Haze. The gargant dies only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Contaminating Beam", + "entries": [ + "The grotesque gargant magically forces a creature it can see within 60 feet of it to make a {@dc 15} Constitution saving throw. The creature takes 27 ({@dice 6d8}) necrotic" + ] + }, + { + "name": "Misty Camouflage", + "entries": [ + "The gargant has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The giant makes two greatclub attacks." + ] + }, + { + "name": "Greatclub", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 15 ft., one target. {@h}19 ({@damage 3d8 + 6}) bludgeoning damage." + ] + }, + { + "name": "Rock", + "entries": [ + "{@atk rw} {@hit 9} to hit, range 60/240 ft., one target. {@h}28 ({@damage 4d10 + 6}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 17} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "reaction": [ + { + "name": "Rock Catching", + "entries": [ + "If a rock or similar object is hurled at the giant, the giant can, with a successful {@dc 10} Dexterity saving throw, catch the missile and take no bludgeoning damage from it." + ] + } + ], + "environment": [ + "hill", + "mountain", + "underdark" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/stone-giant.mp3" + }, + "attachedItems": [ + "greatclub|phb" + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "GI" + ], + "miscTags": [ + "MW", + "RCH", + "MLW", + "RW" + ], + "conditionInflict": [ + "prone" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Stone Giant.png", + "fluff": { + "name": "Stone Giant", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Stone giants are reclusive, quiet, and peaceful as long as they are left alone. Their granite-gray skin, gaunt features, and black, sunken eyes endow stone giants with a stern countenance. They are private creatures, hiding their lives and art away from the world.", + { + "type": "entries", + "name": "Inhabitants of a Stone World", + "entries": [ + "Secluded caves are the homes of the stone giants. Cavern networks are their towns, rocky tunnels their roads, and underground streams their waterways. Isolated mountain ranges are their continents, with the vast spans of land between seen as oceans that the stone giants only rarely cross.", + "In their dark, quiet caves, stone giants wordlessly chip away at elaborate carvings, measuring time in the echoing drip of water into cavern pools. In the deepest chambers of a stone giant settlement, far from the chittering of bats or the patrols paced out by the giants' cave bear companions, are holy places where silence and darkness are complete. Stone takes on its most sacred quality in these cavern cathedrals, their buttresses and columns carved with a beauty that shames the legendary stone craft of the dwarves." + ] + }, + { + "type": "entries", + "name": "Carvers and Seers", + "entries": [ + "Among stone giants, artistry ranks as the greatest virtue. They create intricate murals, paint sprawling murals across cavern walls, and indulge in a wide variety of other artistic disciplines. They esteem stone carving as the greatest of skills.", + "Stone giants strive to draw shapes out of raw stone, which they believe reveal meaning inspired by their god, Skoraeus Stonebones. The giants appoint the tribe's best carvers as their leaders, shamans, and prophets. The holy hands of such giants become the hands of the god as they work." + ] + }, + { + "type": "entries", + "name": "Graceful Athletes", + "entries": [ + "Despite their great size and musculature, stone giants are lithe and graceful. Skilled rock throwers are granted positions of high rank in the giants' ordning, testing and demonstrating their ability to hurl and catch enormous boulders. Such giants take the front ranks when a tribe has cause to defend its home or attack its enemies. However, even in combat, artistry is key. A stone giant hurling a rock performs not just a feat of brute strength but also one of stunning athleticism and poise." + ] + }, + { + "type": "entries", + "name": "Dreamers under Sky", + "entries": [ + "Stone giants view the world outside their underground homes as a realm of dreams where nothing is entirely true or real. They behave in the surface world the way humanoids might behave in their own dreams, making little account for their actions and never fully trusting what they see or hear. A promise made above ground need not be kept. Insults can be made without apology. Killing prey or sentient beings is no cause for guilt in the dreaming world beneath the sky.", + "Stone giants lacking in athletic grace or artistic skill dwell at the fringes of their society, serving as the tribe's outlying guardians and far-wandering hunters. When trespassers stray too far into the mountain territory of a stone giant clan, those guardians greet them with hurled rocks and showers of splintered stone. Survivors of such encounters spread tales of stone giant violence, never realizing how little those brutes dwelling in the unreal dreaming world resemble their quiet and artistic kin." + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Giants", + "entries": [ + "Ancient empires once cast long shadows over a world that quaked beneath the giants' feet. In those lost days, these towering figures were dragon slayers, dreamers, crafters, and kings, but their kind fell from glory long ago. However, even divided among secluded clans scattered throughout the world, the giants maintain the customs and traditions of old.", + { + "name": "Old as Legend", + "type": "entries", + "entries": [ + "In remote regions of the world, the last remaining plinths, monoliths, and statues of the great giant empires bow their heads in desolate obscurity. Where once those empires sprawled across all lands, now the giants dwell in isolated tribes and clans.", + "Giants are almost as old as dragons, which were still young when the giants' heavy feet first shook the foundations of the world. As they spread across new lands, giants and dragons fought bitter generational wars that nearly brought both sides low. No living giant remembers what started the conflict, but myths and tales of their race's glorious dawn are still sung in their steadings and holdfasts, vilifying the primeval wyrms. Giants and dragons continue to harbor grudges against one another, and it is seldom that they will meet or occupy the same area without a fight." + ] + }, + { + "type": "entries", + "name": "The Ordning", + "entries": [ + "Each of the main giant races-the cloud, fire, frost, hill, stone, and storm giants-are related by common elements of history, religion, and culture. They view one another as kindred, keeping any inherent animosity over territory and ambition to a minimum.", + "Giants belong to a caste structure called the ordning. Based on social class and highly organized, the ordning assigns a social rank to each giant. By understanding its place in the ordning, a giant knows which other giants are inferior or superior to it, since no two giants are equal. Each of the giant races analyzes a different combination of skills or qualities to determine the ordning. Giants make excelling in these qualities the purpose of their lives.", + "At the highest level of the ordning, the races of the giants are also ranked according to status. Storm giants are the highest in the ordning, followed by cloud giants, fire giants, frost giants, stone giants, hill giants, and finally giant kin such as fomorians, ettins, and ogres.", + "Regardless of a giant's rank among its own race, the chief of a hill giant tribe is inferior to the most common of stone giants. The lowest ranked giant of any type is superior to the highest ranked giant of an inferior type. It isn't considered evil to disrespect or even betray a giant of another type, merely rude." + ] + }, + { + "type": "inset", + "name": "Giant Gods", + "entries": [ + "When the giants' ancient empires fell, Annam, father of all giants, forsook his children and the world. He swore never to look upon either again until the giants had returned to their glory and reclaimed their birthright as rulers of the world. As a result, giants pray not to Annam but to his divine children, along with a host of hero-deities and godly villains that make up the giants' pantheon.", + "Chief among these gods are the children of Annam, whose sons represent each type of giant: Stronmaus for storm giants, Memnor for cloud giants, Skoraeus Stonebones for stone giants, Thrym for frost giants, Surtur for fire giants, and Grolantor for hill giants. Not all giants automatically revere their kind's primary deity, however. Many good cloud giants refuse to worship the deceitful Memnor, and a storm giant dwelling in the icy mountains of the north might pay more homage to Thrym than Stronmaus. Other giants feel a stronger connection to Annam's daughters, who include Hiatea, the huntress and home warden; Iallanis, goddess of love and peace; and Diancastra, an impetuous and arrogant trickster.", + "Some giants abandon their own gods and fall prey to demon cults, paying homage to Baphomet or Kostchtchie. To worship them or any other non-giant deity is a great sin against the ordning, and almost certain to make a giant an outcast." + ] + }, + { + "type": "insetReadaloud", + "entries": [ + { + "type": "quote", + "entries": [ + "Boulders assailed our walls and cast them down, leavin' gaps through which the giants strode, weapons in hand." + ], + "by": "Captain Dwern Addlestone's partial account of the Siege of Sterngate" + } + ] + }, + { + "type": "insetReadaloud", + "entries": [ + { + "type": "quote", + "entries": [ + "And here is where Angerroth the barbarian fell against the giant horde. His bones are under that boulder over there." + ], + "by": "Elder Zelane of Istivin, recounting the Giant Wars" + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Stone Giant.jpg" + } + } + ] + }, + "traitTags": [ + "Regeneration" + ], + "damageTags": [ + "B" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ] + }, + { + "name": "Tower Dragon", + "group": [ + "Metallic Dragon" + ], + "source": "Drakkenheim", + "page": 198, + "size": [ + "L" + ], + "type": "dragon", + "alignment": [ + "L", + "G" + ], + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 142, + "formula": "15d10 + 60" + }, + "speed": { + "walk": 40, + "fly": 80, + "swim": 40 + }, + "str": 21, + "dex": 10, + "con": 19, + "int": 14, + "wis": 13, + "cha": 17, + "save": { + "dex": "+3", + "con": "+7", + "wis": "+5", + "cha": "+6" + }, + "skill": { + "insight": "+5", + "perception": "+9", + "stealth": "+3" + }, + "senses": [ + "blindsight 30 ft.", + "darkvision 120 ft.", + "truesight 120 ft." + ], + "passive": 19, + "immune": [ + "lightning" + ], + "languages": [ + "Common", + "Draconic" + ], + "cr": "10", + "trait": [ + { + "name": "Amphibious", + "entries": [ + "The dragon can breathe air and water." + ] + }, + { + "name": "Constructed Nature", + "entries": [ + "The dragon doesn't require air, food, drink, or sleep." + ] + }, + { + "name": "False Appearance", + "entries": [ + "While the dragon remains motionless, it is indistinguishable from an inanimate bronze statue." + ] + }, + { + "name": "Faultless Tracker", + "entries": [ + "The creature(s) that caused the dragon to animate becomes its quarry. The dragon knows the direction and distance to its quarry as long the quarry remains within Drakkenheim or until the dragon is destroyed." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "The dragon is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The tower dragon has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The tower dragon's weapon attacks are magical." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "If the tower dragon is destroyed, it regains all its hit points in 1 hour unless a disintegrate spell is cast on its remains." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dragon makes three attacks: one with its bite and two with its claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}16 ({@damage 2d10 + 5}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage." + ] + }, + { + "name": "Breath Weapons {@recharge 5}", + "entries": [ + "The dragon uses one of the following breath weapons.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Lightning Breath", + "entry": "The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 15} Dexterity saving throw, taking 55 ({@damage 10d10}) lightning damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "item", + "name": "Repulsion Breath", + "entry": "The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a {@dc 15} Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon." + } + ] + } + ] + } + ], + "environment": [ + "coastal" + ], + "dragonCastingColor": "bronze", + "dragonAge": "young", + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/bronze-dragon.mp3" + }, + "traitTags": [ + "Amphibious", + "False Appearance", + "Immutable Form", + "Magic Resistance", + "Magic Weapons", + "Rejuvenation" + ], + "senseTags": [ + "B", + "SD", + "U" + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "languageTags": [ + "C", + "DR" + ], + "miscTags": [ + "MW", + "RCH", + "AOE" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Young Bronze Dragon.png", + "fluff": { + "name": "Young Bronze Dragon", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Bronze dragons are coastal dwellers that feed primarily on aquatic plants and fish. They take the forms of friendly animals to observe other creatures of interest. They are also fascinated by warfare and eagerly join armies fighting for a just cause.", + "A ribbed and fluted crest defines the shape of a bronze dragon's head. Curving horns extend out from the crest, echoed by spines on its lower jaw and chin. To help them swim, bronze dragons have webbed feet and smooth scales. A bronze wyrmling's scales are yellow tinged with green; only as the dragon approaches adulthood does its color deepen to a darker, rich bronze tone. The pupils of a bronze dragon's eyes fade as the dragon ages, until they resemble glowing green orbs.", + { + "type": "entries", + "entries": [ + { + "name": "Dragons of the Coast", + "type": "entries", + "entries": [ + "Bronze dragons love to watch ships traveling up and down the coastlines near their lairs, sometimes taking the forms of dolphins or seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a worthy addition to its hoard, it barters with the ship's captain for the item." + ] + }, + { + "name": "War Machines", + "type": "entries", + "entries": [ + "Bronze dragons actively oppose tyranny, and many bronze dragons yearn to test their mettle by putting their size and strength to good use. When a conflict unfolds near its lair, a bronze dragon ascertains the underlying cause, then offers its services to any side that fights for good. Once a bronze dragon commits to a cause, it remains a staunch ally.", + { + "name": "Well-Organized Wealth", + "entries": [ + "Bronze dragons loot sunken ships and also collect colorful coral and pearls from the reefs and seabeds near their lairs. When a bronze dragon pledges to help an army wage war against tyranny, it asks for nominal payment. If such a request is beyond its allies' means, it might settle for a collection of old books on military history or a ceremonial item commemorating the alliance. A bronze dragon might also lay claim to a treasure held by the enemy that it feels would be safer under its protection." + ], + "type": "entries" + } + ] + } + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "A Bronze Dragon's Lair", + "entries": [ + "A bronze dragon lairs in coastal caves. It might salvage a wrecked ship, reconstruct it within the confines of its lair, and use it as a treasure vault or nest for its eggs." + ] + }, + { + "type": "entries", + "name": "Metallic Dragons", + "entries": [ + "Metallic dragons seek to preserve and protect, viewing themselves as one powerful race among the many races that have a place in the world.", + { + "type": "entries", + "entries": [ + { + "name": "Noble Curiosity", + "type": "entries", + "entries": [ + "Metallic dragons covet treasure as do their evil chromatic kin, but they aren't driven as much by greed in their pursuit of wealth. Rather, metallic dragons are driven to investigate and collect, taking unclaimed relics and storing them in their lairs. A metallic dragon's treasure hoard is filled with items that reflect its persona, tell its history, and preserve its memories. Metallic dragons also seek to protect other creatures from dangerous magic. As such, powerful magic items and even evil artifacts are sometimes secreted away in a metallic dragon's hoard.", + "A metallic dragon can be persuaded to part with an item in its hoard for the greater good. However, another creature's need for or right to the item is often unclear from the dragon's point of view. A metallic dragon must be bribed or otherwise convinced to part with the item." + ] + }, + { + "name": "Solitary Shapeshifters", + "type": "entries", + "entries": [ + "At some point in their long lives, metallic dragons gain the magical ability to assume the forms of humanoids and beasts. When a dragon learns how to disguise itself, it might immerse itself in other cultures for a time. Some dragons are too shy or paranoid to stray far from their lairs and their treasure hoards, but bolder dragons love to wander city streets in humanoid form, taking in the local culture and cuisine, and amusing themselves by observing how the smaller races live.", + "Some metallic dragons prefer to stay as far away from civilization as possible so as to not attract enemies. However, this means that they are often far out of touch with current events." + ] + }, + { + "name": "The Persistence of Memory", + "type": "entries", + "entries": [ + "Metallic dragons have long memories, and they form opinions of humanoids based on previous contact with related humanoids. Good dragons can recognize humanoid bloodlines by smell, sniffing out each person they meet and remembering any relatives they have come into contact with over the years. A gold dragon might never suspect duplicity from a cunning villain, assuming that the villain is of the same mind and heart as a good and virtuous grandmother. On the other hand, the dragon might resent a noble paladin whose ancestor stole a silver statue from the dragon's hoard three centuries before." + ] + }, + { + "name": "King of Good Dragons", + "type": "entries", + "entries": [ + "The chief deity of the metallic dragons is Bahamut, the Platinum Dragon. He dwells in the Seven Heavens of Mount Celestia, but often wanders the Material Plane in the magical guise of a venerable human male in peasant robes. In this form, he is usually accompanied by seven golden canaries-actually seven ancient gold dragons in polymorphed form.", + "Bahamut seldom interferes in the affairs of mortal creatures, though he makes exceptions to help thwart the machinations of Tiamat the Dragon Queen and her evil brood. Good-aligned clerics and paladins sometimes worship Bahamut for his dedication to justice and protection. As a lesser god, he has the power to grant divine spells." + ] + } + ] + } + ] + }, + { + "type": "section", + "name": "Dragons", + "entries": [ + "True dragons are winged reptiles of ancient lineage and fearsome power. They are known and feared for their predatory cunning and greed, with the oldest dragons accounted as some of the most powerful creatures in the world. Dragons are also magical creatures whose innate power fuels their dreaded breath weapons and other preternatural abilities.", + "Many creatures, including wyverns and dragon turtles, have draconic blood. However, true dragons fall into the two broad categories of chromatic and metallic dragons. The black, blue, green, red, and white dragons are selfish, evil, and feared by all. The brass, bronze, copper, gold, and silver dragons are noble, good, and highly respected by the wise.", + "Though their goals and ideals vary tremendously, all true dragons covet wealth, hoarding mounds of coins and gathering gems, jewels, and magic items. Dragons with large hoards are loath to leave them for long, venturing out of their lairs only to patrol or feed.", + "True dragons pass through four distinct stages of life, from lowly wyrmlings to ancient dragons, which can live for over a thousand years. In that time, their might can become unrivaled and their hoards can grow beyond price.", + { + "type": "table", + "caption": "Dragon Age Categories", + "colLabels": [ + "Category", + "Size", + "Age Range" + ], + "colStyles": [ + "col-4", + "col-4", + "col-4" + ], + "rows": [ + [ + "Wyrmling", + "Medium", + "5 years or less" + ], + [ + "Young", + "Large", + "6\u2013100 years" + ], + [ + "Adult", + "Huge", + "101\u2013800 years" + ], + [ + "Ancient", + "Gargantuan", + "801 years or more" + ] + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Bronze Dragon.jpg" + } + } + ] + }, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "poison", + "psychic", + "slashing" + ], + "note": "from nonmagical weapons that aren't adamantine.", + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "damageTags": [ + "L", + "P", + "S" + ], + "savingThrowForced": [ + "dexterity", + "strength" + ] + }, + { + "name": "Wall Gargoyle", + "source": "Drakkenheim", + "page": 198, + "basicRules": true, + "size": [ + "M" + ], + "type": "elemental", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 52, + "formula": "7d8 + 21" + }, + "speed": { + "walk": 30, + "fly": 60 + }, + "str": 15, + "dex": 11, + "con": 16, + "int": 6, + "wis": 11, + "cha": 7, + "senses": [ + "darkvision 60 ft.", + "truesight 120 ft." + ], + "passive": 10, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "petrified", + "poisoned" + ], + "languages": [ + "Terran" + ], + "cr": "2", + "trait": [ + { + "name": "False Appearance", + "entries": [ + "While the gargoyle remains motionless, it is indistinguishable from an inanimate statue." + ] + }, + { + "name": "Faultless Tracker", + "entries": [ + "The creature that caused the gargoyle to animate becomes its quarry. The gargoyle knows the direction and distance to its quarry as long the quarry remains within Drakkenheim or until the gargoyle is destroyed." + ] + }, + { + "name": "Keen Sight", + "entries": [ + "The wall gargoyle has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The wall gargoyle's weapon attacks are magical." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "If the wall gargoyle is destroyed, it regains all its hit points in 1 hour unless a disintegrate spell is cast on its remains." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The gargoyle makes two attacks: one with its bite and one with its claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + ] + } + ], + "environment": [ + "underdark", + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/gargoyle.mp3" + }, + "traitTags": [ + "False Appearance", + "Keen Senses", + "Magic Weapons", + "Rejuvenation" + ], + "senseTags": [ + "D", + "U" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "T" + ], + "miscTags": [ + "MW" + ], + "hasFluff": true, + "hasFluffImages": true, + "tokenUrl": "https://5e.tools/img/MM/Gargoyle.png", + "fluff": { + "name": "Gargoyle", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "The inanimate gargoyles that perch atop great buildings are inspired by these malevolent creatures of elemental earth that resemble grotesque, fiendish statues. A gargoyle lurks among masonry and ruins, as still as any stone sculpture, and delights in the terror it creates when it breaks from its suspended pose, as well as the pain it inflicts on its victims.", + { + "name": "Animate Stone", + "type": "entries", + "entries": [ + "Gargoyles cling to rocky cliffs and mountains, or roost on ledges in underground caves. They haunt city rooftops, perching vulture-like among the high stone arches and buttresses of castles and cathedrals, and they can hold themselves so still that they appear inanimate. Able to maintain this state for years, a gargoyle makes an ideal sentry." + ] + }, + { + "name": "Deadly Reputation", + "type": "entries", + "entries": [ + "Gargoyles have a reputation for cruelty. Statues carved into the likenesses of gargoyles appear in the architecture of countless cultures to frighten away trespassers. Although such sculptures are only decorative, real gargoyles can hide among them to ambush unsuspecting victims. A gargoyle might alleviate the tedium of its watch by catching and tormenting birds or rodents, but its long wait only increases its craving for harming sentient creatures." + ] + }, + { + "name": "Cruel Servants", + "type": "entries", + "entries": [ + "Gargoyles are easily inspired by the cunning of an intelligent master. They enjoy simple tasks such as guarding a master's home, torturing and killing interlopers, and anything else that involves minimum effort and maximum pain and carnage.", + "Gargoyles sometimes serve demons for their propensity for wanton chaos and destruction. Powerful spellcasters can also easily enlist gargoyle guardians to keep watch over their gates and walls. Gargoyles have the patience and fortitude of stone, and will serve even the cruelest master for years without complaint." + ] + }, + { + "type": "entries", + "name": "Elemental Nature", + "entries": [ + "A gargoyle doesn't require air, food, drink, or sleep." + ] + }, + { + "type": "inset", + "name": "Shards of Elemental Evil", + "entries": [ + "As Ogrémoch, the evil Prince of Elemental Earth, treads his stony realm, it leaves shards of broken rock in his wake. Imbued with slivers of sentience, these shards thrum with the essence of the elemental prince, growing over long years into vaguely humanoid rock formations that resolve at last into the hard, cruel shapes of gargoyles.", + "Ogrémoch doesn't create gargoyles deliberately, but they are a physical manifestation of his evil. Gargoyles are mockeries of the elemental air that Ogrémoch despises. They are heavy creatures of living stone, yet capable of flight. Like their creator, they possess a fundamental hatred for beings of elemental air, aarakocra in particular, and relish every opportunity to destroy such creatures.", + "On their home plane, gargoyles carve out earth motes that Ogrémoch hurtles into Aaqa, the domain of the aarakocra and the benevolent Wind Dukes the bird folk serve in the Elemental Plane of Air." + ] + } + ] + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Gargoyle.jpg" + } + } + ] + }, + "damageTags": [ + "P", + "S" + ] + }, + { + "name": "Ratling", + "size": [ + "S" + ], + "type": "monstrosity", + "source": "Drakkenheim", + "alignment": [ + "C", + "E" + ], + "ac": [ + 12 + ], + "hp": { + "formula": "2d6 - 2", + "average": 5 + }, + "speed": { + "walk": 30, + "swim": 30, + "climb": 30 + }, + "str": 10, + "dex": 15, + "con": 8, + "int": 8, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/8", + "page": 202, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "save": { + "str": "+7", + "dex": "+15", + "con": "+8", + "int": "+8", + "wis": "+10", + "cha": "+5" + }, + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The ratling has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The ratling has advantage on an attack roll against a creature if at least one of the ratling's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Skulker", + "entries": [ + "The ratling can take the Hide action as a bonus action on each of its turns." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + }, + { + "name": "Sling", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." + ] + } + ], + "miscTags": [ + "MW", + "RW" + ], + "attachedItems": [ + "sling|phb" + ], + "damageTags": [ + "B", + "P" + ] + }, + { + "name": "Ratling Guttersnipe", + "source": "Drakkenheim", + "page": 202, + "size": [ + "S" + ], + "type": "monstrosity", + "alignment": [ + "C", + "E" + ], + "ac": [ + 12 + ], + "hp": { + "average": 27, + "formula": "6d8" + }, + "speed": { + "walk": 30, + "climb": 30, + "swim": 30 + }, + "str": 10, + "dex": 15, + "con": 10, + "int": 12, + "wis": 14, + "cha": 16, + "skill": { + "deception": "+5", + "insight": "+4", + "investigation": "+5", + "perception": "+6", + "persuasion": "+5", + "sleight of hand": "+4", + "stealth": "+4" + }, + "passive": 16, + "languages": [ + "any two languages" + ], + "cr": "1", + "trait": [ + { + "name": "Cunning Action", + "entries": [ + "On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The spy deals an extra 7 ({@dice 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't {@condition incapacitated} and the spy doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The ratling guttersnipe has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The ratling guttersnipe has advantage on an attack roll against a creature if at least one of the ratling guttersnipe's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + } + ], + "action": [ + { + "name": "Hand Crossbow", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "environment": [ + "urban" + ], + "soundClip": { + "type": "external", + "url": "https://5e.tools/audio/bestiary/spy.mp3" + }, + "attachedItems": [ + "hand crossbow|phb" + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics", + "Sneak Attack" + ], + "actionTags": [ + "Multiattack" + ], + "languageTags": [ + "X" + ], + "miscTags": [ + "RW", + "MW" + ], + "hasFluff": true, + "tokenUrl": "https://5e.tools/img/MM/Spy.png", + "fluff": { + "name": "Spy", + "source": "MM", + "entries": [ + { + "type": "entries", + "entries": [ + { + "type": "entries", + "entries": [ + "Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers." + ] + } + ] + } + ] + }, + "damageTags": [ + "P" + ] + }, + { + "name": "Warlock of the Rat God", + "size": [ + "S" + ], + "type": "monstrosity", + "source": "Drakkenheim", + "alignment": [ + "C", + "E" + ], + "ac": [ + 12, + { + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true + } + ], + "hp": { + "formula": "6d6 + 6", + "average": 27 + }, + "speed": { + "walk": 30, + "climb": 30, + "swim": 30 + }, + "str": 7, + "dex": 14, + "con": 13, + "int": 13, + "wis": 11, + "cha": 15, + "passive": 10, + "cr": "2", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "trait": [ + { + "name": "Skulker", + "entries": [ + "The ratling can take the Hide action as a bonus action on each of its turns." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The warlock of the rat god has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + } + ], + "traitTags": [ + "Keen Senses" + ], + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The warlock's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save {@dc 12}, +4 to hit with spell attacks), requiring no material components:" + ], + "will": [ + "{@spell eldritch blast} (2 beams)", + "{@spell mage armor} (self only)", + "{@spell minor illusion}", + "{@spell thaumaturgy}" + ], + "daily": { + "1e": [ + "{@spell augury}", + "{@spell burning hands}", + "{@spell conjure animals} (only {@creature giant rat})", + "{@spell faerie fire}", + "{@spell invisibility}", + "{@spell misty step}" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "I", + "CL" + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "page": 202, + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "F", + "O" + ], + "savingThrowForcedSpell": [ + "dexterity" + ] + }, + { + "name": "Animated Delerium Sludge", + "size": [ + "L" + ], + "type": "elemental", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 14, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "12d10 + 48", + "average": 114 + }, + "speed": { + "walk": 30, + "swim": 90 + }, + "str": 18, + "dex": 14, + "con": 18, + "int": 5, + "wis": 10, + "cha": 8, + "passive": 10, + "cr": "5", + "page": 203, + "languages": [ + "Deep Speech" + ], + "languageTags": [ + "DS" + ], + "resist": [ + { + "resist": [ + "acid", + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "trait": [ + { + "name": "Sludge Form", + "entries": [ + "The animated sludge can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + ] + } + ], + "action": [ + { + "name": "Contaminated Touch", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}10 ({@damage 3d6}) necrotic damage. In addition, a target hit by this attack must succeed on a {@dc 15} Constitution saving throw or gain one level of contamination." + ] + }, + { + "name": "Engulf", + "entries": [ + "Each creature in the animated sludge's space must succeed on a {@dc 15} Strength saving throw. On a failed save, a creature becomes {@condition grappled} by the sludge if it is Large or smaller (escape {@dc 14}). Until this grapple ends, the target is {@condition restrained}. If the saving throw is successful, the target is pushed out of the sludge's space.", + "The sludge can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the sludge's turns, each target {@condition grappled} by it takes 28 ({@damage 8d6}) necrotic damage and must succeed on a {@dc 15} Constitution saving throw or gain one level of contamination.", + "A creature within 5 feet of the sludge can attempt to pull a creature or object out of it. This takes an action and requires a successful {@dc 14} Strength check." + ] + } + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "damageTags": [ + "N" + ], + "savingThrowForced": [ + "constitution", + "strength" + ] + }, + { + "name": "Living Deep Haze", + "size": [ + "L" + ], + "type": "elemental", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + 15 + ], + "hp": { + "formula": "12d10 + 24", + "average": 90 + }, + "speed": { + "walk": 0, + "fly": { + "number": 90, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 14, + "dex": 20, + "con": 14, + "int": 5, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "5", + "page": 204, + "languages": [ + "Deep Speech" + ], + "languageTags": [ + "DS" + ], + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "trait": [ + { + "name": "Fog Form", + "entries": [ + "The Living Deep Haze can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Deep Haze", + "entries": [ + "A creature who enters or starts its turn in the same space as the Living Deep Haze must succeed on a {@dc 15} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage and gain one level of contamination." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Living Deep Haze makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}19 ({@damage 2d8 + 5}) bludgeoning damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B", + "N" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Entropic Flame", + "size": [ + "L" + ], + "type": "elemental", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + 13 + ], + "hp": { + "formula": "12d10 + 12", + "average": 78 + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 17, + "con": 13, + "int": 5, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "5", + "page": 208, + "languages": [ + "Deep Speech" + ], + "languageTags": [ + "DS" + ], + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons", + "cond": true + } + ], + "immune": [ + "fire", + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "unconscious" + ], + "trait": [ + { + "name": "Fire Form", + "entries": [ + "The entropic flame can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the flame or hits it with a melee attack while within 5 feet of it takes 5 ({@damage 1d10}) fire damage. In addition, the flame can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 ({@damage 1d10}) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." + ] + }, + { + "name": "Illumination (Fire Elemental)", + "entries": [ + "The entropic flame sheds bright light in a 30-foot radius and dim light for an additional 30 feet." + ] + } + ], + "traitTags": [ + "Illumination" + ], + "miscTags": [ + "RW", + "MW", + "AOE" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The entropic flame makes three hurl flame attacks. Before or after making each attack, the entropic flame can teleport up to 10 feet to a space it can see. It may teleport into a space occupied by another creature." + ] + }, + { + "name": "Hurl Flame", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 120/120 ft., one target. {@h}10 ({@damage 3d6}) fire damage." + ] + }, + { + "name": "Touch", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 ({@damage 1d10}) fire damage at the start of each of its turns." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "F" + ] + }, + { + "name": "Walking Delerium Geode", + "size": [ + "L" + ], + "type": "elemental", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 17, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "12d10 + 60", + "average": 126 + }, + "speed": { + "walk": 30, + "burrow": 30 + }, + "str": 20, + "dex": 8, + "con": 20, + "int": 5, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "5", + "page": 205, + "languages": [ + "Deep Speech" + ], + "languageTags": [ + "DS" + ], + "vulnerable": [ + "radiant", + "thunder" + ], + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons", + "cond": true + } + ], + "immune": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "exhaustion", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "unconscious" + ], + "senses": [ + "darkvision 60 ft.", + "tremorsense 60 ft." + ], + "senseTags": [ + "D", + "T" + ], + "trait": [ + { + "name": "Death Burst", + "entries": [ + "If damage reduces the walking delerium geode to 0 hit points, the delerium crystals in its body explode in a burst of contaminated energy, unless the damage was force, radiant, or thunder. Each creature within 30 feet of it must succeed on a {@dc 15} Constitution saving throw or take 42 ({@damage 12d6}) necrotic damage and gain one level of contamination. In addition, this explosion triggers a random arcane anomaly (see Appendix D)." + ] + }, + { + "name": "Earth Glide", + "entries": [ + "The walking delerium geode can burrow through nonmagical, unworked earth and stone. While doing so, the geode doesn't disturb the material it moves through." + ] + } + ], + "traitTags": [ + "Death Burst" + ], + "miscTags": [ + "MW", + "RCH", + "AOE" + ], + "action": [ + { + "name": "Shard Slam", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage. A target hit by this attack must succeed on a {@dc 15} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage and gain one level of contamination." + ] + } + ], + "damageTags": [ + "B", + "N" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Hypnotic Eldritch Blossom", + "size": [ + "M" + ], + "type": "plant", + "source": "Drakkenheim", + "alignment": [ + "C", + "E" + ], + "ac": [ + 5 + ], + "hp": { + "formula": "4d8", + "average": 18 + }, + "speed": { + "walk": 5 + }, + "str": 3, + "dex": 1, + "con": 10, + "int": 1, + "wis": 3, + "cha": 5, + "passive": 6, + "cr": "1", + "page": 205, + "senses": [ + "blindsight 30 ft. (blind beyond this range)" + ], + "senseTags": [ + "B" + ], + "conditionImmune": [ + "blinded", + "deafened", + "frightened" + ], + "trait": [ + { + "name": "False Appearance", + "entries": [ + "While the Hypnotic Eldritch Blossom remains motionless, it is indistinguishable from an ordinary flower." + ] + } + ], + "traitTags": [ + "False Appearance" + ], + "action": [ + { + "name": "Contaminated Nectar", + "entries": [ + "The Hypnotic Eldritch Blossom targets one creature it can see within 10 feet of it. The target must succeed on a {@dc 10} Constitution saving throw or gain one level of contamination." + ] + }, + { + "name": "Hypnotic Pollen (recharges on a short or long rest)", + "entries": [ + "The Hypnotic Eldritch Blossom releases a cloud of glittering pollen out to a radius of 30 feet. Creatures in the area must succeed on a {@dc 10} Wisdom saving throw or become {@condition charmed} by the Hypnotic Eldritch Blossom for 1 minute. While {@condition charmed}, the creature is {@condition incapacitated} and must use all its movement on its turns to get as close to the Hypnotic Eldritch Blossom as possible.", + "The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor." + ] + } + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "reaction": [ + { + "name": "Spell Reflection", + "entries": [ + "If the hypnotic eldritch blossom makes a successful saving throw against a spell which targets only it and does not have an area of effect, or a spell attack misses it, the blossom can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the hypnotic eldritch blossom. If the spell forces a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature." + ] + } + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ] + }, + { + "name": "Amalgamation", + "size": [ + "G" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "30d20 + 210", + "average": 525 + }, + "speed": { + "walk": 5 + }, + "str": 30, + "dex": 11, + "con": 27, + "int": 22, + "wis": 18, + "cha": 20, + "passive": 21, + "cr": "23", + "page": 206, + "senses": [ + "truesight 120 ft." + ], + "senseTags": [ + "U" + ], + "languages": [ + "all", + "telephaty 1 mile" + ], + "languageTags": [ + "XX" + ], + "skill": { + "arcana": "+13", + "deception": "+12", + "insight": "+11", + "perception": "+11" + }, + "save": { + "str": "+17", + "dex": "+7", + "con": "+15", + "int": "+13", + "wis": "+11" + }, + "immune": [ + { + "immune": [ + "psychic" + ] + }, + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons", + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "prone", + "stunned" + ], + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the amalgamation fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "The amalgamation is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The amalgamation's weapon attacks are magical." + ] + }, + { + "name": "Malignancy", + "entries": [ + "The amalgamation can't be teleported or travel to another plane against its will." + ] + } + ], + "traitTags": [ + "Immutable Form", + "Legendary Resistances", + "Magic Weapons" + ], + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The amalgamation's innate spellcasting ability is Charisma (spell save {@dc 20}). It can innately cast the following spells, requiring no components:" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell dispel magic}" + ], + "ability": "cha", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "I" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The amalgamation uses its Contaminating Presence. It then makes three tentacle attacks, each of which it can replace with one use of Fling." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 17} to hit, reach 5 ft., one target. {@h}23 ({@damage 3d8 + 10}) piercing damage. If the target is a Large or smaller creature {@condition grappled} by the amalgamation, that creature is swallowed, and the grapple ends. While swallowed, the creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the amalgamation, and it takes 42 ({@damage 12d6}) acid damage and gains one level of contamination at the start of each of the amalgamation's turns. If the amalgamation takes 50 damage or more on a single turn from a creature inside it, the amalgamation must succeed on a {@dc 25} Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall {@condition prone} in a space within 10 feet of the amalgamation. If the amalgamation dies, a swallowed creature is no longer {@condition restrained} by it and can escape from the corpse using 15 feet of movement, exiting {@condition prone}." + ] + }, + { + "name": "Tentacle", + "entries": [ + "{@atk mw} {@hit 17} to hit, reach 50 ft., one target. {@h}20 ({@damage 3d6 + 10}) bludgeoning damage, and the target is {@condition grappled} (escape {@dc 18}). Until this grapple ends, the target is {@condition restrained}. The amalgamation has twelve tentacles, each of which can grapple one target." + ] + }, + { + "name": "Fling", + "entries": [ + "One Large or smaller object held or creature {@condition grappled} by the amalgamation is thrown up to 60 feet in a direction of the amalgamation's choice and knocked {@condition prone}. If a thrown target strikes a solid surface, the target takes 3 ({@damage 1d6}) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a {@dc 18} Dexterity saving throw or take the same damage and be knocked {@condition prone}." + ] + }, + { + "name": "Mind-breaking Whispers", + "entries": [ + "The amalgamation utters a terrible truth within the mind of one creature within 120 feet of it. That creature must succeed on a {@dc 20} Intelligence saving throw. On a failure, it takes 35 ({@damage 10d6}) psychic damage and becomes insane until it finishes a long rest. While insane, it can't take actions, can't understand what other creatures say, can't read, and can speak only in gibberish. A greater restoration spell cast on the creature ends this effect." + ] + }, + { + "name": "Contaminated Presence", + "entries": [ + "Humanoid creatures within 120 feet of the amalgamation must succeed on a {@dc 20} Constitution saving throw or take 10 ({@damage 3d6}) necrotic damage and gain one level of contamination." + ] + } + ], + "actionTags": [ + "Multiattack", + "Swallow", + "Tentacles" + ], + "conditionInflict": [ + "blinded", + "grappled", + "prone", + "restrained" + ], + "miscTags": [ + "MW", + "RCH" + ], + "legendaryActions": 3, + "legendaryHeader": [ + "The amalgamation can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The amalgamation regains spent legendary actions at the start of its turn." + ], + "legendary": [ + { + "name": "Tentacle Attack or Fling", + "entries": [ + "The amalgamation makes one tentacle attack or uses its Fling." + ] + }, + { + "name": "Mind-breaking Whispers (Costs 2 Actions)", + "entries": [ + "The amalgamation uses Mind-breaking Whispers." + ] + }, + { + "name": "Piper at the Gate (Costs 3 Actions)", + "entries": [ + "Up to five {@creature gibbering mouther}s appear in unoccupied spaces within 30 feet of the amalgamation and remain until destroyed. These creatures act after the amalgamation on the same initiative count and are under its control. The amalgamation can have up to ten {@creature gibbering mouther}s summoned by this ability at a time." + ] + } + ], + "damageTags": [ + "A", + "B", + "N", + "P", + "Y" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "intelligence" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] + }, + { + "name": "Crimson Countess", + "size": [ + "M" + ], + "type": "monstrosity", + "source": "Drakkenheim", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "20d8 + 40", + "average": 130 + }, + "speed": { + "walk": 20, + "fly": 60 + }, + "str": 10, + "dex": 21, + "con": 15, + "int": 13, + "wis": 11, + "cha": 19, + "passive": 16, + "cr": "8", + "page": 208, + "senses": [ + "darkvision 120 ft." + ], + "senseTags": [ + "SD" + ], + "languages": [ + "Abyssal" + ], + "languageTags": [ + "AB" + ], + "save": { + "con": "+5", + "wis": "+3" + }, + "skill": { + "acrobatics": "+11", + "deception": "+7", + "perception": "+6" + }, + "immune": [ + "lightning", + "thunder" + ], + "trait": [ + { + "name": "Keen Sight", + "entries": [ + "The crimson countess has advantage on Wisdom ({@skill Perception}) checks that rely on sight." + ] + }, + { + "name": "Aerial Acrobat", + "entries": [ + "On each of her turns, the Crimson Countess can use a bonus action to take the Dash, Disengage, or Dodge action." + ] + } + ], + "traitTags": [ + "Keen Senses" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Crimson Countess can use her Frightful Screech. She then makes two attacks with her talons or one with her javelin." + ] + }, + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d10 + 5}) slashing damage." + ] + }, + { + "name": "Frightful Screech", + "entries": [ + "Each creature of the Crimson Countess' choice that is within 120 feet of her and not {@condition deafened} must succeed on a {@dc 15} Wisdom saving throw or become {@condition frightened} for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the effects of the Crimson Countess' Frightful Screech for the next 24 hours.", + "While {@condition frightened} by this effect, a creature must take the Dash action and move away from the Crimson Countess by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to the Crimson Countess, the creature can repeat the saving throw. On a successful save, the effect ends for that creature." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 8} to hit, reach 5 ft. or ranged 20/60 feet, one target. Hit. 9 ({@damage 1d6 + 5}) piercing damage, plus 14 ({@damage 4d6}) lightning damage." + ] + }, + { + "name": "Thunder Blast {@recharge 5}", + "entries": [ + "The Crimson Countess unleashes a thunderous cry in a 15-foot cube. Each creature in the cube must succeed on a {@dc 15} Constitution saving throw, taking 14 ({@damage 4d6}) thunder damage on a failed save, or half as much damage on a successful one. Creatures who fail this saving throw are pushed 10 feet and knocked {@condition prone}." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RW", + "MLW", + "THW", + "AOE" + ], + "conditionInflict": [ + "frightened" + ], + "attachedItems": [ + "javelin|phb" + ], + "damageTags": [ + "L", + "P", + "S", + "T" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ] + }, + { + "name": "Executioner", + "size": [ + "H" + ], + "type": "construct", + "source": "Drakkenheim", + "alignment": [ + "L", + "E" + ], + "ac": [ + { + "ac": 20, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "30d12 + 210", + "average": 405 + }, + "speed": { + "walk": 40 + }, + "str": 29, + "dex": 11, + "con": 25, + "int": 10, + "wis": 11, + "cha": 10, + "passive": 10, + "cr": "20", + "page": 209, + "senses": [ + "darkvision 120 ft." + ], + "senseTags": [ + "SD" + ], + "languages": [ + "Understands common but do not speak" + ], + "save": { + "str": "+15", + "con": "+13", + "wis": "+6" + }, + "immune": [ + { + "immune": [ + "poison", + "psychic" + ] + }, + { + "immune": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons that aren't adamantine", + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned" + ], + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the executioner fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "The executioner is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The executioner has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The executioner's weapon attacks are magical." + ] + }, + { + "name": "Rejuvenation", + "entries": [ + "If the Executioner is destroyed, it returns with all its hit points in 24 hours unless a disintegrate spell is cast on its remains." + ] + } + ], + "traitTags": [ + "Immutable Form", + "Legendary Resistances", + "Magic Resistance", + "Magic Weapons", + "Rejuvenation" + ], + "action": [ + { + "name": "Guillotine Blade", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 10 ft., or range 30/120 ft., one target. {@h}30 ({@damage 6d6 + 9}) slashing damage plus 14 ({@damage 4d6}) necrotic damage. The target must succeed on a {@dc 21} Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. Immediately after making a ranged attack, this weapon flies back to the Executioner's hands." + ] + }, + { + "name": "Necrotic Vents {@recharge 5}", + "entries": [ + "The Executioner vents necrotic gas in a 30-foot radius. Each creature in that area must succeed on a {@dc 21} Constitution saving throw, taking 45 ({@damage 10d8}) necrotic damage on a failed save, or half as much damage on a successful one. A creature who fails this saving throw by 5 or more gains one level of contamination." + ] + } + ], + "miscTags": [ + "MW", + "RCH", + "HPR", + "AOE" + ], + "legendary": [ + { + "name": "Lumber Forward (Costs 2 Actions)", + "entries": [ + "The Executioner moves half its speed." + ] + }, + { + "name": "Attack (Costs 2 Actions)", + "entries": [ + "The Executioner makes a melee or ranged attack with its Guillotine Blade." + ] + }, + { + "name": "Summon Shadows (Costs 3 Actions", + "entries": [ + "The Executioner targets up to six humanoid corpses it can see within 60 feet of it that have died violently. Each target's spirit rises as a shadow in the space of its corpse or in the nearest unoccupied space. The shadows act after the Executioner on the same initiative count, are under its control, and remain for 1 minute or until they're destroyed. They disappear if the Executioner is destroyed." + ] + } + ], + "damageTags": [ + "N", + "S" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Gravekeeper", + "size": [ + "L" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "20d10 + 100", + "average": 210 + }, + "speed": { + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 18, + "dex": 7, + "con": 21, + "int": 19, + "wis": 17, + "cha": 21, + "passive": 23, + "cr": "13", + "page": 210, + "senses": [ + "truesight 120 ft." + ], + "senseTags": [ + "U" + ], + "languages": [ + "All but does not speak" + ], + "save": { + "con": "+10", + "wis": "+8", + "cha": "+10" + }, + "skill": { + "perception": "+13" + }, + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the gravekeeper fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Dazzling Illumination", + "entries": [ + "The Gravekeeper projects a brilliant corona of light which sheds bright light to a range of 60 feet, and causes attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the Gravekeeper is {@condition incapacitated} or has a speed of 0." + ] + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}14 ({@damage 4d8 + 4}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage." + ] + }, + { + "name": "Lantern Blast", + "entries": [ + "Magical octarine beams flash from the Gravekeeper's many lanterns. Each beam has a different power. Each creature within 120 feet of the Gravekeeper which is not behind total cover rolls a {@dice d6} to determine which colour ray affects it. The DC for all saving throws is 18:" + ] + }, + { + "name": "1. Dispelling Blast", + "entries": [ + "The targeted creature must succeed on an Intelligence saving throw or take 35 ({@damage 10d6}) psychic damage, and any spell or magical effect upon the target ends. A creature who fails this saving throw has their {@status concentration} broken on any spell they were actively maintaining." + ] + }, + { + "name": "2. Forceful Blast", + "entries": [ + "The targeted creature must succeed on a Strength saving throw or take 35 ({@damage 10d6}) force damage, be pushed 20 feet away, and knocked {@condition prone}." + ] + }, + { + "name": "3. Blinding Blast", + "entries": [ + "The targeted creature must succeed on a Constitution saving throw or take 35 ({@damage 10d6}) radiant damage and be {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw on each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "4. Contamining Blast", + "entries": [ + "The targeted creature must succeed on a Constitution saving throw or take 35 ({@damage 10d6}) necrotic damage and gain one level of contamination." + ] + }, + { + "name": "5. Igniting Blast", + "entries": [ + "The targeted creature must succeed on a Dexterity saving throw or take 35 ({@damage 10d6}) fire damage, and catches fire; until someone takes an action to douse the fire, the target takes 35 ({@damage 10d6}) fire damage at the start of each of its turns." + ] + }, + { + "name": "6. Freezing Blast", + "entries": [ + "The targeted creature must succeed on a Constitution saving throw or take 35 ({@damage 10d6}) cold damage, and it can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the blast's other effects." + ] + } + ], + "miscTags": [ + "MW", + "RCH", + "AOE" + ], + "conditionInflict": [ + "blinded", + "grappled", + "prone" + ], + "legendary": [ + { + "name": "Slam", + "entries": [ + "The Gravekeeper makes a slam attack." + ] + }, + { + "name": "Glide", + "entries": [ + "The Gravekeeper moves its speed without provoking opportunity attacks." + ] + }, + { + "name": "Lantern Blast (Costs 3 Actions)", + "entries": [ + "The Gravekeeper uses its Lanter Blast" + ] + } + ], + "mythicHeader": [ + "Lair Actions", + "When fighting inside its lair, the Gravekeeper can invoke the ambient magic to take lair actions. The Gravekeeper can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row. On initiative count 20 (losing initiative ties), the Gravekeeper can take one lair action to cause one of the following effects:" + ], + "legendaryGroup": { + "name": "Lich", + "source": "MM" + }, + "mythic": [ + { + "name": "Delerium Spout", + "entries": [ + "A 10 foot radius cylinder of delerium sludge spouts up from the floor and raises 30 feet into the air before bubbling back down. Any creature caught in this spout must succeed on a {@dc 18} Constitution saving throw. They take 42 ({@damage 12d6}) necrotic damage on a failed saving throw, and half as much on a successful one. In addition, characters who fail the saving throw gain one level of contamination" + ] + }, + { + "name": "Wall Grapple", + "entries": [ + "Walls within 120 feet of the Gravekeeper sprout grasping, fleshy arms. Each creature of the Gravekeepers choice that starts its turn within 10 feet of such a wall must succeed on a {@dc 15} Dexterity saving throw or be {@condition grappled}. Escaping requires a successful {@dc 15} Strength (Athletics) or Dexterity (Acrobatics) check." + ] + }, + { + "name": "Torch Blast", + "entries": [ + "A torch or lantern hanging in the room emits one of the Gravekeeper's lantern blasts." + ] + } + ], + "damageTags": [ + "B", + "C", + "F", + "N", + "O", + "R", + "Y" + ], + "damageTagsLegendary": [ + "N" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedLegendary": [ + "constitution" + ] + }, + { + "name": "Gravekeeper", + "size": [ + "L" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "20d10 + 100", + "average": 210 + }, + "speed": { + "fly": { + "number": 30, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 18, + "dex": 7, + "con": 21, + "int": 19, + "wis": 17, + "cha": 21, + "passive": 23, + "cr": "13", + "page": 210, + "senses": [ + "truesight 120 ft." + ], + "senseTags": [ + "U" + ], + "languages": [ + "All but does not speak" + ], + "save": { + "con": "+10", + "wis": "+8", + "cha": "+10" + }, + "skill": { + "perception": "+13" + }, + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the gravekeeper fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Dazzling Illumination", + "entries": [ + "The Gravekeeper projects a brilliant corona of light which sheds bright light to a range of 60 feet, and causes attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the Gravekeeper is {@condition incapacitated} or has a speed of 0." + ] + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 10 ft., one target. {@h}14 ({@damage 4d8 + 4}) bludgeoning damage plus 10 ({@damage 3d6}) necrotic damage." + ] + }, + { + "name": "Lantern Blast", + "entries": [ + "Magical octarine beams flash from the Gravekeeper's many lanterns. Each beam has a different power. Each creature within 120 feet of the Gravekeeper which is not behind total cover rolls a {@dice d6} to determine which colour ray affects it. The DC for all saving throws is 18:" + ] + }, + { + "name": "1. Dispelling Blast", + "entries": [ + "The targeted creature must succeed on an Intelligence saving throw or take 35 ({@damage 10d6}) psychic damage, and any spell or magical effect upon the target ends. A creature who fails this saving throw has their {@status concentration} broken on any spell they were actively maintaining." + ] + }, + { + "name": "2. Forceful Blast", + "entries": [ + "The targeted creature must succeed on a Strength saving throw or take 35 ({@damage 10d6}) force damage, be pushed 20 feet away, and knocked {@condition prone}." + ] + }, + { + "name": "3. Blinding Blast", + "entries": [ + "The targeted creature must succeed on a Constitution saving throw or take 35 ({@damage 10d6}) radiant damage and be {@condition blinded} for 1 minute. A {@condition blinded} creature can repeat the saving throw on each of its turns, ending the effect on itself on a success." + ] + }, + { + "name": "4. Contamining Blast", + "entries": [ + "The targeted creature must succeed on a Constitution saving throw or take 35 ({@damage 10d6}) necrotic damage and gain one level of contamination." + ] + }, + { + "name": "5. Igniting Blast", + "entries": [ + "The targeted creature must succeed on a Dexterity saving throw or take 35 ({@damage 10d6}) fire damage, and catches fire; until someone takes an action to douse the fire, the target takes 35 ({@damage 10d6}) fire damage at the start of each of its turns." + ] + }, + { + "name": "6. Freezing Blast", + "entries": [ + "The targeted creature must succeed on a Constitution saving throw or take 35 ({@damage 10d6}) cold damage, and it can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the blast's other effects." + ] + } + ], + "miscTags": [ + "MW", + "RCH", + "AOE" + ], + "conditionInflict": [ + "blinded", + "grappled", + "prone" + ], + "legendary": [ + { + "name": "Slam", + "entries": [ + "The Gravekeeper makes a slam attack." + ] + }, + { + "name": "Glide", + "entries": [ + "The Gravekeeper moves its speed without provoking opportunity attacks." + ] + }, + { + "name": "Lantern Blast (Costs 3 Actions)", + "entries": [ + "The Gravekeeper uses its Lanter Blast" + ] + } + ], + "mythicHeader": [ + "Lair Actions", + "When fighting inside its lair, the Gravekeeper can invoke the ambient magic to take lair actions. The Gravekeeper can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row. On initiative count 20 (losing initiative ties), the Gravekeeper can take one lair action to cause one of the following effects:" + ], + "mythic": [ + { + "name": "Delerium Spout", + "entries": [ + "A 10 foot radius cylinder of delerium sludge spouts up from the floor and raises 30 feet into the air before bubbling back down. Any creature caught in this spout must succeed on a {@dc 18} Constitution saving throw. They take 42 ({@damage 12d6}) necrotic damage on a failed saving throw, and half as much on a successful one. In addition, characters who fail the saving throw gain one level of contamination" + ] + }, + { + "name": "Wall Grapple", + "entries": [ + "Walls within 120 feet of the Gravekeeper sprout grasping, fleshy arms. Each creature of the Gravekeepers choice that starts its turn within 10 feet of such a wall must succeed on a {@dc 15} Dexterity saving throw or be {@condition grappled}. Escaping requires a successful {@dc 15} Strength (Athletics) or Dexterity (Acrobatics) check." + ] + }, + { + "name": "Torch Blast", + "entries": [ + "A torch or lantern hanging in the room emits one of the Gravekeeper's lantern blasts." + ] + } + ], + "damageTagsLegendary": [ + "N" + ], + "savingThrowForcedLegendary": [ + "constitution" + ], + "damageTags": [ + "B", + "C", + "F", + "N", + "O", + "R", + "Y" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Lord of the Feast", + "size": [ + "L" + ], + "type": "monstrosity", + "source": "Drakkenheim", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "24d10 + 96", + "average": 228 + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 18, + "dex": 18, + "con": 18, + "int": 11, + "wis": 18, + "cha": 13, + "passive": 24, + "cr": "15", + "page": 211, + "senses": [ + "darkvision 120 ft." + ], + "senseTags": [ + "SD" + ], + "languages": [ + "Abyssal" + ], + "languageTags": [ + "AB" + ], + "save": { + "con": "+9", + "dex": "+9", + "wis": "+9", + "cha": "+6" + }, + "skill": { + "athletics": "+9", + "perception": "+14", + "stealth": "+14", + "survival": "+9" + }, + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the lord of the feast fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The lord of the feast regains 20 hit points at the start of his turn if he has at least 1 hit point remaining." + ] + }, + { + "name": "Close-quarters Hunter", + "entries": [ + "Being within 5 feet of a hostile creature doesn't impose disadvantage on the Lord of the Feast's ranged attack rolls" + ] + }, + { + "name": "Predatory Senses", + "entries": [ + "The Lord of the Feast has advantage on Wisdom (Perception) checks. He can pinpoint the position of any creature within 120 feet of him that is {@condition invisible}." + ] + } + ], + "traitTags": [ + "Legendary Resistances", + "Regeneration" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Lord of the Feast makes three attacks: either one with each of its different arrow attacks, or one with his bite and two with his claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) piercing damage plus 18 ({@damage 4d8}) necrotic damage. A target hit by this attack must succeed on a {@dc 17} Constitution saving throw or gain one level of contamination" + ] + }, + { + "name": "Claws", + "entries": [ + "{@atk mw} {@hit 9} to hit, reach 10 ft, one target. {@h}11 ({@damage 2d6 + 4}) slashing damage." + ] + }, + { + "name": "Contaminating Arrow", + "entries": [ + "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage plus 18 ({@damage 4d8}) necrotic damage. A target hit by this attack must succeed on a {@dc 17} Constitution saving throw or gain one level of contamination." + ] + }, + { + "name": "Esnaring Arrow", + "entries": [ + "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage. If the target is Large or smaller, it must succeed on a {@dc 17} Dexterity saving throw or become {@condition restrained} in a magical snare for 1 minute. A {@condition restrained} target can use its action to repeat the saving throw, ending the effect on itself on a success." + ] + }, + { + "name": "Harpoon Arrow", + "entries": [ + "{@atk rw} {@hit 9} to hit, range 150/600 ft., one target. {@h}13 ({@damage 2d8 + 4}) piercing damage. If the target is a Huge or smaller creature, it must succeed on {@dc 17} Strength saving throw or be pulled up to 20 feet directly toward the Lord of the Feast." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "restrained" + ], + "legendary": [ + { + "name": "Dash", + "entries": [ + "The Lord of the Feast moves his speed without provoking opportunity attacks." + ] + }, + { + "name": "Arrow (Costs 2 Actions)", + "entries": [ + "The Lord of the Feast makes one arrow attack of his choice." + ] + }, + { + "name": "Call of The Hunt (Costs 3 Actions)", + "entries": [ + "The Lord of the Feast releases a blood-curdling howl which can be heard all across Drakkenheim. Garmyr within 60 feet who can see and hear the Lord of the Feast can use their reaction to move up to half their speed and make one melee or ranged attack with advantage." + ] + } + ], + "damageTags": [ + "N", + "P", + "S" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "strength" + ] + }, + { + "name": "Pale Man", + "size": [ + "M" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "N" + ], + "ac": [ + 12, + { + "ac": 15, + "condition": "with {@spell mage armor}" + } + ], + "hp": { + "formula": "1d8 + 3", + "average": 7 + }, + "speed": { + "walk": 30, + "climb": 60 + }, + "str": 10, + "dex": 15, + "con": 17, + "int": 20, + "wis": 15, + "cha": 12, + "passive": 17, + "cr": "13", + "page": 212, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common and any 5 other languages" + ], + "languageTags": [ + "C" + ], + "save": { + "int": "+10", + "con": "+8", + "wis": "+7" + }, + "skill": { + "arcana": "+10", + "perception": "+7", + "history": "+10" + }, + "immune": [ + "necrotic", + "poison" + ], + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical weapons", + "cond": true + } + ], + "conditionImmune": [ + "charmed", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "restrained" + ], + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The Pale Man is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 18}, +10 to hit with spell attacks). The Pale Man has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell mage hand}", + "{@spell mending}", + "{@spell prestidigitation}", + "{@spell shocking grasp}" + ] + }, + "1": { + "spells": [ + "{@spell delerium orb|Drakkenheim}", + "{@spell mage armor}", + "{@spell magic missile}", + "{@spell shield}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell hold person}", + "{@spell invisibility}", + "{@spell warp bolt|Drakkenheim}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell counterspell}", + "{@spell lightning bolt}", + "{@spell purge contamination|Drakkenheim}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell delerium blast|Drakkenheim}", + "{@spell forced evolution|Drakkenheim}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell conjure the deep haze|Drakkenheim}", + "{@spell siphon contamination|Drakkenheim}" + ], + "slots": 3 + }, + "6": { + "spells": [ + "{@spell chain lightning}" + ], + "slots": 1 + }, + "7": { + "spells": [ + "{@spell octarine spray|Drakkenheim}" + ], + "slots": 1 + }, + "8": { + "spells": [ + "{@spell antimagic field}" + ], + "slots": 1 + } + }, + "ability": "int", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "CW" + ], + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the pale man fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Insect Body", + "entries": [ + "The Pale Man can occupy another creature's space and vice versa, and the Pale Man can move through any opening large enough for a Tiny insect." + ] + }, + { + "name": "Crawling Flesh", + "entries": [ + "When the Pale Man is reduced to 0 hit points, it breaks apart into a {@creature swarm of insects} in the same space. Unless the swarm is destroyed, the Pale Man swarm returns to its cocoon and reforms {@dice 1d6} days later." + ] + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "action": [ + { + "name": "Contaminating Touch", + "entries": [ + "{@atk ms} {@hit 8} to hit, reach 10 ft., one target. {@h}10 ({@damage 3d6}) necrotic damage, and the target must succeed on a {@dc 16} Constitution saving throw or receive one level of contamination." + ] + }, + { + "name": "Infest the Flesh {@recharge}", + "entries": [ + "Each creature within 30 feet of the Pale Man must succeed on a {@dc 16} Dexterity saving throw or take 22 ({@damage 5d8}) necrotic damage and be {@condition restrained} by masses of swarming fleshy bugs. The affected creature takes 22 ({@damage 5d8}) necrotic damage at the start of each of the Pale Man's turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ], + "miscTags": [ + "RCH", + "AOE" + ], + "conditionInflict": [ + "restrained" + ], + "legendary": [ + { + "name": "Cantrip", + "entries": [ + "The Pale Man casts one cantrip." + ] + }, + { + "name": "Slither (Costs 2 Actions)", + "entries": [ + "The Pale Man moves his speed without provoking opportunity attacks." + ] + }, + { + "name": "Contaminate (Costs 3 Actions)", + "entries": [ + "Each creature {@condition restrained} by the Pale Man's Infest the Flesh must succeed on a {@dc 16} Constitution saving throw or gain one level of contamination." + ] + } + ], + "damageTags": [ + "N" + ], + "damageTagsSpell": [ + "A", + "C", + "F", + "I", + "L", + "N", + "O", + "T", + "Y" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ], + "savingThrowForcedSpell": [ + "dexterity", + "wisdom" + ] + }, + { + "name": "Rat Prince", + "size": [ + "M" + ], + "type": "monstrosity", + "source": "Drakkenheim", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item leather armor|phb}" + ] + } + ], + "hp": { + "formula": "12d8 + 12", + "average": 66 + }, + "speed": { + "walk": 30, + "climb": 30, + "swim": 30 + }, + "str": 12, + "dex": 19, + "con": 13, + "int": 9, + "wis": 15, + "cha": 9, + "passive": 16, + "cr": "3", + "page": 213, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "skill": { + "acrobatics": "+6", + "athletics": "+3", + "perception": "+6", + "stealth": "+8" + }, + "trait": [ + { + "name": "Cunning Action", + "entries": [ + "The Rat Prince can take the Dash, Disengage, or Hide action as a bonus action on each of its turns." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The rat prince has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The rat prince has advantage on an attack roll against a creature if at least one of the rat prince's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Contaminated Ammunition", + "entries": [ + "The Rat Prince carries {@dice 2d6} pieces of ammunition laced with delerium fragments. These projectiles cause {@damage 1d6} extra damage on a hit, and the target must succeed on a {@dc 10} Constitution saving throw or gain one level of contamination." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Rat Prince makes three attacks: two with his short swords, and one with his contaminated bite." + ] + }, + { + "name": "Short Sword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + ] + }, + { + "name": "Contaminated Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 4}) piercing damage, plus an extra 10 ({@damage 3d6}) necrotic damage, and the creature must succeed on a {@dc 11} Constitution saving throw or gain one level of contamination." + ] + }, + { + "name": "Hand Crossbow", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RW" + ], + "attachedItems": [ + "hand crossbow|phb" + ], + "damageTags": [ + "N", + "P" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Lord Commander Elias Drexel", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "source": "Drakkenheim", + "alignment": [ + "L", + "N" + ], + "ac": [ + { + "ac": 19, + "from": [ + "{@item +3 breastplate}" + ] + } + ], + "hp": { + "formula": "1d8 + 4", + "average": 8 + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 15, + "con": 18, + "int": 15, + "wis": 16, + "cha": 11, + "passive": 23, + "cr": "15", + "page": 214, + "level": 20, + "senses": [ + "blindsight 10 ft." + ], + "senseTags": [ + "B" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "save": { + "str": "+9", + "dex": "+7", + "wis": "+8" + }, + "skill": { + "athletics": "+9", + "perception": "+13", + "stealth": "+12", + "survival": "+8" + }, + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Elias Drexel is a 20th-level spellcaster. His spellcasting ability is Wisdom (spell save {@dc 16}, +8 to hit with spell attacks). He knows the following ranger spells:" + ], + "spells": { + "1": { + "spells": [ + "{@spell cure wounds}", + "{@spell fog cloud}", + "{@spell hunter's mark}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell pass without trace}", + "{@spell protection from poison}", + "{@spell spike growth}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell conjure animals}", + "{@spell nondetection}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell freedom of movement}", + "{@spell stoneskin}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell tree stride} (works on buildings instead of trees)" + ], + "slots": 2 + } + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "CR" + ], + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Elias Drexel fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Survivor", + "entries": [ + "At the start of each of his turns, Elias Drexel regains 10 hit points if he has no more than half of his hit points left. He does not gain this benefit if he has 0 hit points." + ] + }, + { + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when Elias Drexel hits with it." + ] + }, + { + "name": "Special Equipment", + "entries": [ + "Elias Drexel wields a {@item +3 Longsword}, wears a {@item +3 breastplate} and the {@item Lord Commander's Badge | Drakkenheim}." + ] + } + ], + "traitTags": [ + "Brute", + "Legendary Resistances" + ], + "shortName": "Elias Drexel", + "action": [ + { + "name": "Multiattack", + "entries": [ + "Elias Drexel uses Leadership. He then makes four attacks with either his longsword or his longbow." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 12} to hit, reach 5 ft., one target. {@h}16 ({@damage 2d8 + 7}) slashing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 2}) piercing damage." + ] + }, + { + "name": "Leadership (Recharges after a Short or Long Rest)", + "entries": [ + "For 1 minute, Elias Drexel can utter a special command or warning whenever a non- hostile creature that he can see within 120 feet of him makes an attack roll or a saving throw. The creature can add a {@dice 1d4} to its roll provided it can hear and understand Elias Drexel. A creature can benefit from only one Leadership die at a time. This effect ends if Elias Drexel is {@condition incapacitated}." + ] + } + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "attachedItems": [ + "longbow|phb", + "longsword|phb" + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "Elias Drexel adds 5 to his AC against one melee attack that would hit him. To do so, Elias Drexel must see the attacker and be wielding a melee weapon." + ] + } + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "Elias Drexel makes one weapon attack." + ] + }, + { + "name": "Command", + "entries": [ + "Elias Drexel chooses one ally he can see. If that ally can see and hear him, that ally can make one weapon attack as a reaction and gains advantage on the attack roll. The attack deals an extra 10 ({@damage 3d6}) damage on a hit." + ] + } + ], + "legendaryHeader": [ + "Elias Drexel can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The elias drexel regains spent legendary actions at the start of its turn." + ], + "damageTags": [ + "P", + "S" + ], + "damageTagsSpell": [ + "P" + ] + }, + { + "name": "Eldrick Runeweaver", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "source": "Drakkenheim", + "alignment": [ + "L", + "N" + ], + "ac": [ + { + "ac": 17, + "from": [ + "{@item robe of the archmagi}", + "{@item staff of power}" + ] + } + ], + "hp": { + "formula": "20d8 + 60", + "average": 150 + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 10, + "con": 16, + "int": 22, + "wis": 19, + "cha": 15, + "passive": 26, + "cr": "15", + "shortName": true, + "page": 215, + "level": 20, + "senses": [ + "truesight 120 ft." + ], + "senseTags": [ + "U" + ], + "languages": [ + "All" + ], + "save": { + "str": "+1", + "dex": "+2", + "con": "+10", + "int": "+13", + "wis": "+11", + "cha": "+4" + }, + "skill": { + "arcana": "+16", + "history": "+16", + "perception": "+16", + "persuasion": "+14" + }, + "resist": [ + { + "special": "damage from spells" + } + ], + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Eldrick Runeweaver fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "Eldrick Runeweaver has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Special Equipment", + "entries": [ + "Eldrick Runeweaver wears a {@item robe of the archmagi}, carries a {@item staff of power}, and wears a {@item ring of spell storing}. He carries {@dice 2d6} very rare spell scrolls and potions." + ] + } + ], + "traitTags": [ + "Legendary Resistances", + "Magic Resistance" + ], + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Eldrick Runeweaver is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save {@dc 19}, +11 to hit with spell attacks). He can cast {@spell shield} and {@spell invisibility} at will and has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell fire bolt}", + "{@spell mage hand}", + "{@spell minor illusion}", + "{@spell prestidigitation}", + "{@spell ray of frost}" + ] + }, + "1": { + "spells": [ + "{@spell mage armor}", + "{@spell magic missile}", + "{@spell thunderwave}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell detect thoughts}", + "{@spell levitate}", + "{@spell shatter}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell counterspell}", + "{@spell dispel magic}", + "{@spell lightning bolt}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell banishment}", + "{@spell dimension door}", + "{@spell ice storm}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell arcane hand}", + "{@spell scrying}", + "{@spell wall of force}" + ], + "slots": 3 + }, + "6": { + "spells": [ + "{@spell chain lightning}", + "{@spell globe of invulnerability}" + ], + "slots": 2 + }, + "7": { + "spells": [ + "{@spell forcecage}", + "{@spell teleport}" + ], + "slots": 2 + }, + "8": { + "spells": [ + "{@spell maze}" + ], + "slots": 1 + }, + "9": { + "spells": [ + "{@spell prismatic wall}" + ], + "slots": 1 + } + }, + "ability": "int", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "CW" + ], + "action": [ + { + "name": "Staff of Power", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one creature. {@h}10 ({@damage 1d6 + 1}) bludgeoning damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "legendary": [ + { + "name": "Cantrip", + "entries": [ + "Eldrick Runeweaver casts a cantrip." + ] + }, + { + "name": "Teleport", + "entries": [ + "Eldrick Runeweaver teleports 60 feet to an unoccupied space he can see." + ] + }, + { + "name": "Cast a Spell (Costs 3 actions)", + "entries": [ + "Eldrick Runeweaver casts a spell using a spell slot." + ] + } + ], + "legendaryHeader": [ + "Eldrick Runeweaver can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Eldrick Runeweaver regains spent legendary actions at the start of its turn." + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "A", + "B", + "C", + "F", + "I", + "L", + "O", + "T" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Knight-Captain Theodore Marshal", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "source": "Drakkenheim", + "alignment": [ + "L", + "G" + ], + "ac": [ + { + "ac": 20, + "from": [ + "{@item plate armor|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "formula": "30d8 + 120", + "average": 255 + }, + "speed": { + "walk": 30 + }, + "str": 20, + "dex": 10, + "con": 18, + "int": 13, + "wis": 15, + "cha": 19, + "passive": 12, + "cr": "15", + "shortName": "Theodore Marshal", + "page": 215, + "level": 20, + "languages": [ + "Common", + "Celestial" + ], + "languageTags": [ + "C", + "CE" + ], + "save": { + "wis": "+7", + "cha": "+9" + }, + "skill": { + "athletics": "+9", + "animal handling": "+7", + "persuasion": "+9", + "insight": "+7" + }, + "conditionImmune": [ + "charmed", + "frightened" + ], + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Theodore Marshal is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save {@dc 17}, +9 to hit with spell attacks). He has the following paladin spells prepared:" + ], + "spells": { + "1": { + "spells": [ + "{@spell bless}", + "{@spell cure wounds}", + "{@spell guiding bolt}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell aid}", + "{@spell branding smite}", + "{@spell lesser restoration}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell beacon of hope}", + "{@spell dispel magic}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell banishment}", + "{@spell death ward}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell flame strike}", + "{@spell hallow}" + ], + "slots": 2 + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "CP" + ], + "trait": [ + { + "name": "Divine Trait", + "entries": [ + "Theodore Marshal's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra {@damage 4d8} radiant damage (included in the attack)." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "Theodore Marshal fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Special Equipment", + "entries": [ + "Theodore Marshal wields a {@item holy avenger longsword}." + ] + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Theodore Marshal makes two melee attacks." + ] + }, + { + "name": "Holy Avenger", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 8}) bludgeoning damage plus 18 ({@damage 4d8}) radiant damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW" + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "Theodore Marshal makes one weapon attack." + ] + }, + { + "name": "Holy Bolt (Costs 2 Actions)", + "entries": [ + "Theodore Marshal casts {@spell guiding bolt} without expending a spell slot." + ] + } + ], + "legendaryHeader": [ + "Theodore Marshal can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The theodore marshal regains spent legendary actions at the start of its turn." + ], + "damageTags": [ + "B", + "R" + ], + "damageTagsSpell": [ + "F", + "R" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity" + ] + }, + { + "name": "Lucretia Mathias", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "source": "Drakkenheim", + "alignment": [ + "N", + "G" + ], + "ac": [ + { + "ac": 17, + "from": [ + "unarmored defense" + ] + } + ], + "hp": { + "formula": "20d8", + "average": 90 + }, + "speed": { + "walk": 30 + }, + "str": 8, + "dex": 10, + "con": 10, + "int": 19, + "wis": 24, + "cha": 19, + "passive": 26, + "cr": "15", + "page": 216, + "level": 20, + "senses": [ + "truesight 120 ft." + ], + "senseTags": [ + "U" + ], + "languages": [ + "All" + ], + "save": { + "wis": "+11", + "cha": "+9" + }, + "skill": { + "insight": "+17", + "perception": "+17", + "persuasion": "+14", + "religion": "+14" + }, + "conditionImmune": [ + "charmed", + "frightened" + ], + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "Lucretia Mathias fails a saving throw, it can choose to succeed instead." + ] + }, + { + "name": "Prescient", + "entries": [ + "Lucretia Mathias can't be surprised while she is conscious." + ] + }, + { + "name": "Unarmored Defense", + "entries": [ + "While Lucretia Mathias is wearing no armour and wielding no shield, her AC includes her Wisdom modifier." + ] + }, + { + "name": "Undeniable Faith", + "entries": [ + "Lucretia Mathias automatically succeeds on Constitution saving throws to maintain {@status concentration} on her spells. Any spell she casts is treated as if it were cast using a 9th level spell slot, regardless of the spell slot used to cast the spell." + ] + }, + { + "name": "Divine Grace", + "entries": [ + "Any creature who targets Lucretia Mathias with an attack or a harmful spell must first make a {@dc 20} Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This effect doesn't protect Lucretia Mathias from area effects, such as the explosion of a fireball.", + "If Lucretia Mathias makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this effect ends until the start of her next turn." + ] + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Lucretia Mathias is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save {@dc 20}, +12 to hit with spell attacks). She has the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell guidance}", + "{@spell light}", + "{@spell sacred flame}", + "{@spell thaumaturgy}" + ] + }, + "1": { + "spells": [ + "{@spell bless}", + "{@spell command}", + "{@spell guiding bolt}", + "{@spell healing word}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell aid}", + "{@spell hold person}", + "{@spell lesser restoration}", + "{@spell spiritual weapon}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell dispel magic}", + "{@spell sending}", + "{@spell speak with dead}", + "{@spell spirit guardians}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell banishment}", + "{@spell death ward}", + "{@spell divination}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell commune}", + "{@spell flame strike}", + "{@spell greater restoration}", + "{@spell scrying}" + ], + "slots": 2 + }, + "6": { + "spells": [ + "{@spell heal}", + "{@spell word of recall}" + ], + "slots": 2 + }, + "7": { + "spells": [ + "{@spell divine word}", + "{@spell resurrection}" + ], + "slots": 2 + }, + "8": { + "spells": [ + "{@spell holy aura}" + ], + "slots": 1 + }, + "9": { + "spells": [ + "{@spell gate}", + "{@spell sacrament of the falling fire|Drakkenheim}" + ], + "slots": 1 + } + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "CC" + ], + "action": [ + { + "name": "Pacifying Touch", + "entries": [ + "{@atk ms} {@hit 12} to hit, reach 5 ft., one creature. {@h}10 ({@damage 3d6}) psychic damage. A creature reduced to 0 hit points by this damage is stable at 0 hit points. The target must succeed on a {@dc 20} Wisdom saving throw or be {@condition incapacitated} for 1 minute. This effect ends for an affected creature if it takes any damage." + ] + }, + { + "name": "Divine Intervention (1/week)", + "entries": [ + "Lucretia Mathias calls on the Sacred Flame for aid. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate." + ] + } + ], + "conditionInflict": [ + "incapacitated" + ], + "legendary": [ + { + "name": "Cantrip", + "entries": [ + "Lucretia Mathias casts a cantrip." + ] + }, + { + "name": "Pacifying Touch (Costs 2 Actions)", + "entries": [ + "Lucretia Mathias uses her Pacifying Touch." + ] + }, + { + "name": "Cast a Spell (Costs 3 Actions)", + "entries": [ + "Lucretia Mathias casts a spell using a spell slot." + ] + } + ], + "legendaryHeader": [ + "Lucretia Mathias can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The lucretia mathias regains spent legendary actions at the start of its turn." + ], + "damageTags": [ + "Y" + ], + "damageTagsSpell": [ + "F", + "N", + "O", + "R" + ], + "savingThrowForced": [ + "wisdom" + ], + "savingThrowForcedSpell": [ + "charisma", + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Queen of Thieves", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "human" + ] + }, + "source": "Drakkenheim", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 23, + "condition": "canny defense, mage armor", + "braces": true + } + ], + "hp": { + "formula": "20d8 + 20", + "average": 120 + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 20, + "con": 13, + "int": 20, + "wis": 16, + "cha": 19, + "passive": 18, + "cr": "15", + "page": 217, + "level": 20, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Dwarvish", + "Elvish", + "Undercommon" + ], + "languageTags": [ + "C", + "D", + "E", + "U" + ], + "save": { + "dex": "+10", + "int": "+10" + }, + "skill": { + "acrobatics": "+10", + "arcana": "+10", + "deception": "+14", + "insight": "+8", + "perception": "+8", + "persuasion": "+9", + "sleight of hand": "+10", + "stealth": "+15" + }, + "conditionImmune": [ + "charmed" + ], + "trait": [ + { + "name": "Special Equipment", + "entries": [ + "The Queen of Thieves wears an {@item amulet of proof against detection and location} and a {@item Spymaster's Signet | Drakkenheim}. She wields a {@item +3 rapier}." + ] + }, + { + "name": "Canny Defense", + "entries": [ + "While the Queen of Thieves is wearing light or no armour and wielding no shield, her AC includes her Intelligence modifier." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The Queen of Thieves deals an extra 18 ({@damage 5d6}) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Queen of Thieves that isn't incapacitated and she doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the Queen of Thieves fails a saving throw, she can choose to succeed instead." + ] + }, + { + "name": "Memory Thief", + "entries": [ + "Creatures are not aware when the Queen of Thieves reads their thoughts or charms them. Additionally, when a spell causes creatures to become {@condition charmed}; cast by the Queen of Thieves ends, she can make affected creatures lose their memories. They must succeed on a {@dc 18} Intelligence saving throw or forget up to 8 hours of the time spent {@condition charmed} by her. These memories can be restored with a {@spell heal} spell or similar magic." + ] + } + ], + "traitTags": [ + "Legendary Resistances", + "Sneak Attack" + ], + "spellcasting": [ + { + "name": "Innate Spellcasting", + "headerEntries": [ + "The Queen of Thieves' innate spellcasting ability is Intelligence. She can innately cast the following spells, requiring no material, somatic, or verbal components:" + ], + "will": [ + "{@spell detect thoughts}", + "{@spell disguise self}", + "{@spell suggestion}" + ], + "ability": "int", + "type": "spellcasting" + }, + { + "name": "Spellcasting", + "headerEntries": [ + "The Queen of Thieves is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save {@dc 18}, +10 to hit with spell attacks). She has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell mage hand}", + "{@spell message}", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ] + }, + "1": { + "spells": [ + "{@spell feather fall}", + "{@spell mage armor}", + "{@spell shield}", + "{@spell sleep}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell mirror image}", + "{@spell misty step}", + "{@spell see invisibility}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell gaseous form}", + "{@spell hypnotic pattern}", + "{@spell major image}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell dimension door}", + "{@spell greater invisibility}", + "{@spell polymorph}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell dominate person}", + "{@spell scrying}", + "{@spell seeming}" + ], + "slots": 3 + }, + "6": { + "spells": [ + "{@spell eyebite}", + "{@spell mass suggestion}" + ], + "slots": 2 + }, + "7": { + "spells": [ + "{@spell forcecage}", + "{@spell project image}" + ], + "slots": 2 + }, + "8": { + "spells": [ + "{@spell feeblemind}" + ], + "slots": 1 + }, + "9": { + "spells": [ + "{@spell foresight}" + ], + "slots": 1 + } + }, + "ability": "int", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "I", + "CW" + ], + "action": [ + { + "name": "+3 Rapier", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 5 ft., one target {@h}13 ({@damage 1d8 + 8}) piercing damage." + ] + }, + { + "name": "Dagger", + "entries": [ + "{@atk rw} {@hit 10} to hit, range 20/60 ft., one target. {@h}7 ({@damage 1d4 + 7}) piercing damage." + ] + } + ], + "miscTags": [ + "MW", + "MLW", + "RW", + "THW" + ], + "attachedItems": [ + "+3 rapier|dmg", + "dagger|phb" + ], + "reaction": [ + { + "name": "Misdirection", + "entries": [ + "When she would take damage, the Queen of Thieves becomes {@condition invisible} and teleports 60 feet to an unoccupied space she can see. At the same time, an illusory double of her appears where she was standing and lasts for 1 minute. The invisibility ends if the Queen of Thieves attacks or casts a spell, or after 1 minute." + ] + } + ], + "legendary": [ + { + "name": "Attack", + "entries": [ + "The Queen of Thieves makes one melee or ranged attack." + ] + }, + { + "name": "Move", + "entries": [ + "The Queen of Thieves moves up to her speed without provoking opportunity attacks." + ] + } + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "N", + "O", + "Y" + ], + "savingThrowForced": [ + "intelligence" + ], + "savingThrowForcedSpell": [ + "charisma", + "intelligence", + "wisdom" + ] + }, + { + "name": "Cavalier", + "size": [ + "M" + ], + "type": "humanoid", + "source": "Drakkenheim", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 19, + "from": [ + "{@item splint armor|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "formula": "12d8 + 36", + "average": 90 + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 10, + "con": 16, + "int": 10, + "wis": 12, + "cha": 15, + "passive": 14, + "cr": "5", + "page": 218, + "languages": [ + "Any two" + ], + "save": { + "wis": "+4", + "cha": "+5" + }, + "skill": { + "animal handling": "+4", + "athletics": "+7", + "perception": "+4", + "persuasion": "+5" + }, + "trait": [ + { + "name": "Brave", + "entries": [ + "The cavalier has advantage on saving throws against being {@condition frightened}." + ] + }, + { + "name": "Light's Fury", + "entries": [ + "The cavalier deals an extra 9 ({@damage 2d8}) radiant damage when it hits with a weapon attack." + ] + }, + { + "name": "Skilled Rider", + "entries": [ + "While mounted, the cavalier may force an attack targeted at their mount to target them instead." + ] + } + ], + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The cavalier is an 8th-level spellcaster that uses Charisma as its spellcasting ability (spell save {@dc 13}; +5 to hit with spell attacks). They have the following paladin spells prepared:" + ], + "spells": { + "1": { + "spells": [ + "{@spell bless}", + "{@spell command}", + "{@spell cure wounds}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell branding smite}", + "{@spell find steed}" + ], + "slots": 3 + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "CP" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The cavalier makes two melee attacks." + ] + }, + { + "name": "Lance", + "entries": [ + "{@atk mw} {@hit 7} to hit (with disadvantage against a target within 5 ft.), reach 10 ft., one target. {@h}10 ({@damage 1d12 + 4}) piercing damage plus 9 ({@damage 2d8}) radiant damage." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit 7} to hit, reach 5 ft. or range 30/120 ft., one target {@h}7 ({@damage 1d6 + 4}) piercing damage plus 9 ({@damage 2d8}) radiant damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RCH", + "MLW", + "RW", + "THW" + ], + "attachedItems": [ + "javelin|phb", + "lance|phb" + ], + "damageTags": [ + "P", + "R" + ], + "damageTagsSpell": [ + "R" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] + }, + { + "name": "Chaplain", + "size": [ + "M" + ], + "type": "humanoid", + "source": "Drakkenheim", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item chain mail|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "formula": "9d8 + 18", + "average": 58 + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 10, + "con": 14, + "int": 11, + "wis": 17, + "cha": 13, + "passive": 13, + "cr": "6", + "page": 218, + "languages": [ + "Any two" + ], + "save": { + "wis": "+6", + "cha": "+4" + }, + "skill": { + "insight": "+6", + "persuasion": "+4", + "religion": "+3" + }, + "trait": [ + { + "name": "Devotion", + "entries": [ + "The chaplain has advantage on saving throws against being {@condition charmed} or {@condition frightened}." + ] + } + ], + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The chaplain is a 9th-level spellcaster that uses Wisdom as its spellcasting ability (spell save {@dc 12}; +4 to hit with spell attacks). They have the following cleric spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell light}", + "{@spell mending}", + "{@spell sacred flame}", + "{@spell spare the dying}" + ] + }, + "1": { + "spells": [ + "{@spell bless}", + "{@spell guiding bolt}", + "{@spell healing word}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell lesser restoration}", + "{@spell prayer of healing}", + "{@spell spiritual weapon}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell dispel magic}", + "{@spell purge contamination|Drakkenheim}", + "{@spell spirit guardians}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell banishment}", + "{@spell divination}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell flame strike}" + ], + "slots": 0 + } + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "CC" + ], + "action": [ + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage or 5 ({@damage 1d8 + 1}) damage when used in two hands to make a melee attack." + ] + } + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "F", + "N", + "O", + "R" + ], + "savingThrowForcedSpell": [ + "charisma", + "dexterity", + "wisdom" + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "attachedItems": [ + "spear|phb" + ] + }, + { + "name": "Hedge Mage", + "size": [ + "M" + ], + "type": "humanoid", + "source": "Drakkenheim", + "alignment": [ + "A" + ], + "ac": [ + 12, + { + "ac": 15, + "condition": "with {@spell mage armor}", + "braces": true + } + ], + "hp": { + "formula": "4d8 + 4", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 13, + "int": 15, + "wis": 11, + "cha": 11, + "passive": 10, + "cr": "1", + "page": 219, + "languages": [ + "Any two" + ], + "skill": { + "arcana": "+4" + }, + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The hedge mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save {@dc 12}; +4 to hit with spell attacks). The hedge mage has the following wizard spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell chill touch}", + "{@spell mage hand}", + "{@spell shocking grasp}" + ] + }, + "1": { + "spells": [ + "{@spell false life}", + "{@spell mage armor}", + "{@spell magic missile}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell acid arrow}", + "{@spell web}" + ], + "slots": 3 + } + }, + "ability": "int", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "CW" + ], + "action": [ + { + "name": "Dagger", + "entries": [ + "{@atk mw,rw} {@hit 4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + } + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "A", + "F", + "L", + "N", + "O" + ], + "savingThrowForcedSpell": [ + "dexterity" + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "attachedItems": [ + "dagger|phb" + ] + }, + { + "name": "Scoundrel", + "size": [ + "M" + ], + "type": "humanoid", + "source": "Drakkenheim", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 14, + "from": [ + "{@item leather armor|phb}" + ] + } + ], + "hp": { + "formula": "8d8 + 8", + "average": 44 + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 17, + "con": 12, + "int": 14, + "wis": 10, + "cha": 15, + "passive": 10, + "cr": "3", + "page": 219, + "languages": [ + "Thieves cant plus any two languages" + ], + "languageTags": [ + "X" + ], + "skill": { + "acrobatics": "+5", + "deception": "+6", + "sleight of hand": "+5", + "stealth": "+7" + }, + "trait": [ + { + "name": "Cunning Action", + "entries": [ + "On each of its turns, the scoundrel can use a bonus action to take the Dash, Disengage, or Hide action." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The scoundrel deals an extra 14 ({@damage 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the scoundrel that isn't incapacitated and the scoundrel doesn't have disadvantage on the attack roll." + ] + } + ], + "traitTags": [ + "Sneak Attack" + ], + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The scoundrel is a 3rd level spellcaster that uses Intelligence as its spellcasting ability (spell save {@dc 12}; +4 to hit with spell attacks). It knows the following spells from the wizard spell list:" + ], + "spells": { + "0": { + "spells": [ + "{@spell mage hand} (the hand is invisible)", + "{@spell minor illusion}", + "{@spell prestidigitation}" + ] + }, + "1": { + "spells": [ + "{@spell charm person}", + "{@spell disguise self}", + "{@spell sleep}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell invisibility}", + "{@spell suggestion}" + ], + "slots": 2 + } + }, + "ability": "int", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "CW" + ], + "action": [ + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Hand Crossbow", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + } + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "attachedItems": [ + "hand crossbow|phb", + "shortsword|phb" + ], + "damageTags": [ + "P" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] + }, + { + "name": "Urban Ranger", + "size": [ + "M" + ], + "type": "humanoid", + "source": "Drakkenheim", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item studded leather armor|phb}" + ] + } + ], + "hp": { + "formula": "8d8 + 16", + "average": 52 + }, + "speed": { + "walk": 30, + "climb": 30 + }, + "str": 12, + "dex": 17, + "con": 14, + "int": 11, + "wis": 15, + "cha": 11, + "passive": 16, + "cr": "3", + "page": 220, + "languages": [ + "Any two" + ], + "skill": { + "athletics": "+5", + "perception": "+6", + "stealth": "+7", + "survival": "+6" + }, + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The urban ranger is an 8th-level spellcaster that uses Wisdom as its spellcasting ability (spell save {@dc 12}; +4 to hit with spell attacks). It knows the following spells from the ranger spell list:" + ], + "spells": { + "1": { + "spells": [ + "{@spell cure wounds}", + "{@spell fog cloud}", + "{@spell hunter's mark}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell pass without trace}", + "{@spell spike growth}" + ], + "slots": 3 + } + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "CR" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The urban ranger makes two melee attacks or two ranged attacks." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 5} to hit, ranged 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "attachedItems": [ + "longbow|phb", + "shortsword|phb" + ], + "damageTags": [ + "P" + ], + "damageTagsSpell": [ + "P" + ] + }, + { + "name": "Protean Abomination", + "size": [ + "H" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "N" + ], + "ac": [ + { + "ac": 14, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "16d12 + 64", + "average": 168 + }, + "speed": { + "walk": 30, + "climb": 10 + }, + "str": 21, + "dex": 8, + "con": 18, + "int": 5, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "6", + "page": 201, + "senses": [ + "blindsight 60 ft." + ], + "senseTags": [ + "B" + ], + "conditionImmune": [ + "charmed", + "frightened", + "prone" + ], + "trait": [ + { + "name": "Absorption", + "entries": [ + "When the protean abomination kills a creature that is neither a construct nor undead, it absorbs the corpse into its body and regains 20 hit points." + ] + }, + { + "name": "Amorphous", + "entries": [ + "The protean abomination can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The protean abomination can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + } + ], + "traitTags": [ + "Amorphous", + "Spider Climb" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The protean abomination makes two slam attacks. If both attacks hit a Large or smaller target, the target is {@condition grappled} (escape {@dc 15}), and the protean abomination uses Engulf on it." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}19 ({@damage 3d8 + 5}) bludgeoning damage." + ] + }, + { + "name": "Engulf", + "entries": [ + "The protean abomination engulfs a Large or smaller creature {@condition grappled} by it. Until the grapple ends the target is {@condition blinded}, {@condition restrained}, and unable to breathe, and it must succeed on a {@dc 15} Constitution saving throw at the start of each of the abomination's turns or take 19 ({@damage 3d8 + 5}) bludgeoning damage. If the abomination moves, the engulfed target moves with it. The abomination can have only one creature engulfed at a time." + ] + } + ], + "conditionInflict": [ + "blinded", + "grappled", + "restrained" + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "B" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Haze Hulk", + "size": [ + "L" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "10d10 + 40", + "average": 95 + }, + "speed": { + "walk": 40 + }, + "str": 21, + "dex": 10, + "con": 18, + "int": 7, + "wis": 10, + "cha": 6, + "passive": 10, + "cr": "4", + "page": 201, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The haze hulk makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Haze Hulk Gutbuster", + "size": [ + "L" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "10d10 + 40", + "average": 95 + }, + "speed": { + "walk": 40 + }, + "str": 21, + "dex": 10, + "con": 18, + "int": 7, + "wis": 10, + "cha": 6, + "passive": 10, + "cr": "4", + "page": 201, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The haze hulk makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." + ] + }, + { + "name": "Hurl Foetid Flesh {@recharge 5}", + "entries": [ + "The gutbuster rips off a chunk of its mutated flesh and hurls it towards a space it can see within 120 feet of it. Each creature within 10 feet of that point must succeed on a {@dc 14} Constitution saving throw, taking 28 ({@damage 8d6}) necrotic damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "AOE" + ], + "damageTags": [ + "B", + "N" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Haze Hulk Hunter", + "size": [ + "L" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "10d10 + 40", + "average": 95 + }, + "speed": { + "walk": 40 + }, + "str": 21, + "dex": 10, + "con": 18, + "int": 7, + "wis": 10, + "cha": 6, + "passive": 10, + "cr": "4", + "page": 201, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The haze hulk makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." + ] + }, + { + "name": "Lashing Tendrils", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 60 ft., one target. {@h}14 ({@damage 2d8 + 5}) piercing damage, and the target is {@condition grappled} (escape {@dc 15}) if it is a Large or smaller creature. The hunter has two lashing tendrils and can grapple up to two creatures at once." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RCH" + ], + "trait": [ + { + "name": "Invisibility", + "entries": [ + "The hunter magically turns {@condition invisible} until it attacks or until its {@status concentration} ends (as if {@status concentration||concentrating} on a spell). Any equipment the hunter wears or carries is {@condition invisible} with it." + ] + } + ], + "conditionInflict": [ + "grappled", + "invisible" + ], + "bonus": [ + { + "name": "Reel", + "entries": [ + "As a bonus action the hunter pulls each creature {@condition grappled} by it up to 25 feet straight toward it." + ] + } + ], + "damageTags": [ + "B", + "P" + ] + }, + { + "name": "Haze Hulk Juggernaut", + "size": [ + "L" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "10d10 + 40", + "average": 95 + }, + "speed": { + "walk": 40 + }, + "str": 21, + "dex": 10, + "con": 18, + "int": 7, + "wis": 10, + "cha": 6, + "passive": 10, + "cr": "4", + "page": 201, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The haze hulk makes two slam attacks." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW" + ], + "trait": [ + { + "name": "Mutant Fortitude", + "entries": [ + "If damage reduces the juggernaut to 0 hit points, it must succeed on a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the juggernaut drops to 1 hit point instead." + ] + }, + { + "name": "Trampling Charge", + "entries": [ + "If the juggernaut moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a {@dc 16} Strength saving throw or be knocked {@condition prone}. If the target is {@condition prone}, the juggernaut can make another slam attack against it as a bonus action." + ] + } + ], + "conditionInflict": [ + "prone" + ], + "damageTags": [ + "B" + ], + "savingThrowForced": [ + "strength" + ] + }, + { + "name": "Aquatic Delerium Dreg (Deep One or Fishfolk)", + "size": [ + "M" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + 11 + ], + "hp": { + "formula": "5d8", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 13, + "con": 11, + "int": 7, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/2", + "page": 199, + "senses": [ + "darkvision 60 ft.", + "blindsight 30 ft." + ], + "senseTags": [ + "D", + "B" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "trait": [ + { + "name": "Misty Camouflage", + "entries": [ + "A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog." + ] + }, + { + "name": "Amphibious", + "entries": [ + "The aquatic delerium dreg can breathe air and water." + ] + } + ], + "action": [ + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + ] + } + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Amphibious" + ], + "damageTags": [ + "P" + ] + }, + { + "name": "Bloated Delerium Dreg", + "size": [ + "M" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + 11 + ], + "hp": { + "formula": "5d8", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 13, + "con": 11, + "int": 7, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/2", + "page": 199, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "trait": [ + { + "name": "Misty Camouflage", + "entries": [ + "A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog." + ] + }, + { + "name": "Death Burst", + "entries": [ + "When a bloated delerium dreg dies, it explodes in a burst of corrupt offal. Each creature within 5 feet of it must succeed on a {@dc 11} Constitution saving throw, taking 7 ({@damage 2d6}) necrotic damage on a failed save, or half as much damage on a successful one. Creatures who fail their saving throw by 5 or more gain one level of contamination." + ] + } + ], + "action": [ + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + ] + }, + { + "name": "Bile Spray {@recharge 5}", + "entries": [ + "The bloated delerium dreg exhales a 15-foot cone of acid. Each creature in that area must succeed on a {@dc 11} Dexterity saving throw, taking 7 ({@damage 2d6}) acid damage on a failed save, or half as much damage on a successful one. Creatures who fail their saving throw by 5 or more gain one level of contamination." + ] + } + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW", + "AOE" + ], + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Death Burst" + ], + "damageTags": [ + "A", + "N", + "P" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Chitinous Delerium Dreg", + "size": [ + "M" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "5d8", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 13, + "con": 11, + "int": 7, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/2", + "page": 199, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "trait": [ + { + "name": "Misty Camouflage", + "entries": [ + "A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog." + ] + }, + { + "name": "Armoured Shell", + "entries": [ + "A chitinous dreg has AC 18." + ] + } + ], + "action": [ + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + ] + } + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "attachedItems": [ + "spear|phb" + ], + "damageTags": [ + "P" + ] + }, + { + "name": "Cyclopean Delerium Dreg", + "size": [ + "M" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + 11 + ], + "hp": { + "formula": "5d8", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 13, + "con": 11, + "int": 7, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/2", + "page": 199, + "senses": [ + "darkvision 60 ft.", + "truesight 60 ft." + ], + "senseTags": [ + "D", + "U" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "trait": [ + { + "name": "Misty Camouflage", + "entries": [ + "A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog." + ] + }, + { + "name": "Spectral Vision", + "entries": [ + "A cyclopean dreg gains truesight 60 feet. It has advantage on Wisdom (Perception) checks that rely on sight." + ] + }, + { + "name": "Mad Certainty", + "entries": [ + "A cyclopean dreg is immune to the {@condition frightened} condition and psychic damage." + ] + } + ], + "action": [ + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + ] + }, + { + "name": "Psychic Shriek {@recharge 5}", + "entries": [ + "Creatures within 20 feet of the cyclopean dreg must succeed on a {@dc 10} Wisdom saving throw or take 7 ({@damage 2d6}) psychic damage and be {@condition frightened} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + ] + } + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "attachedItems": [ + "spear|phb" + ], + "immune": [ + "psychic" + ], + "conditionImmune": [ + "frightened" + ], + "conditionInflict": [ + "frightened" + ], + "damageTags": [ + "P", + "Y" + ], + "savingThrowForced": [ + "wisdom" + ] + }, + { + "name": "Displaced Delerium Dreg", + "size": [ + "M" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + 11 + ], + "hp": { + "formula": "5d8", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 13, + "con": 11, + "int": 7, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/2", + "page": 199, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "trait": [ + { + "name": "Misty Camouflage", + "entries": [ + "A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog." + ] + }, + { + "name": "Displaced", + "entries": [ + "Attack rolls against a displaced dreg have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displaced dreg is {@condition incapacitated} or has a speed of 0." + ] + } + ], + "action": [ + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + ] + }, + { + "name": "Teleport {@recharge 4}", + "entries": [ + "The displaced dreg magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the dreg can make one melee attack. If this attack hits, it deals an extra 7 ({@damage 2d6}) psychic damage." + ] + } + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "attachedItems": [ + "spear|phb" + ], + "actionTags": [ + "Teleport" + ], + "damageTags": [ + "P", + "Y" + ] + }, + { + "name": "Frenzied Delerium Dreg", + "size": [ + "M" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + 11 + ], + "hp": { + "formula": "5d8", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 13, + "con": 11, + "int": 7, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/2", + "page": 200, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "trait": [ + { + "name": "Misty Camouflage", + "entries": [ + "A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog." + ] + }, + { + "name": "Reckless", + "entries": [ + "At the start of its turn, the frenzied delerium dreg can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn." + ] + }, + { + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when the frenzied delerium dreg hits with it." + ] + } + ], + "action": [ + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + ] + } + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Brute", + "Reckless" + ], + "damageTags": [ + "P" + ] + }, + { + "name": "Lambent Delerium Dreg", + "size": [ + "M" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + 11 + ], + "hp": { + "formula": "5d8", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 13, + "con": 11, + "int": 7, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/2", + "page": 200, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "trait": [ + { + "name": "Misty Camouflage", + "entries": [ + "A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog." + ] + }, + { + "name": "Illumination", + "entries": [ + "The lambent delerium dreg sheds bright light in a 15-foot radius and dim light for an additional 15 feet." + ] + } + ], + "action": [ + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + ] + }, + { + "name": "Octarine Beam", + "entries": [ + "The lambent dreg targets one creature it can see within 60 feet of it. The target must succeed on a {@dc 10} Constitution saving throw, taking 10 ({@damage 3d6}) radiant damage on a failed save, or half as much damage on a successful one. Creatures who fail their saving throw by 5 or more gain one level of contamination." + ] + } + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW", + "AOE" + ], + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Illumination" + ], + "damageTags": [ + "P", + "R" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Leeching Delerium Dreg", + "size": [ + "M" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + 11 + ], + "hp": { + "formula": "5d8", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 13, + "con": 11, + "int": 7, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/2", + "page": 200, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "trait": [ + { + "name": "Misty Camouflage", + "entries": [ + "A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog." + ] + }, + { + "name": "Bounding Leap", + "entries": [ + "The leeching dreg's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start." + ] + } + ], + "action": [ + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + ] + }, + { + "name": "Blood Drain", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the dreg attaches to the target. While attached, the dreg can't attack. Instead, at the start of each of the dreg's turns, the target takes 7 ({@damage 2d6}) necrotic damage.", + "The attached dreg moves with the target whenever the target moves, requiring none of the dreg's movement. The dreg can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the dreg." + ] + } + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "attachedItems": [ + "spear|phb" + ], + "damageTags": [ + "N", + "P" + ] + }, + { + "name": "Lurking Delerium Dreg", + "size": [ + "M" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + 11 + ], + "hp": { + "formula": "5d8", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 13, + "con": 11, + "int": 7, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/2", + "page": 200, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "trait": [ + { + "name": "Misty Camouflage", + "entries": [ + "A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog." + ] + }, + { + "name": "Normal Semblance", + "entries": [ + "The lurking dreg has advantage on Charisma (Deception) checks to pass itself off as a normal humanoid creature." + ] + } + ], + "action": [ + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "The dreg deals an extra 7 ({@damage 2d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the dreg that isn't incapacitated and the dreg doesn't have disadvantage on the attack roll." + ] + } + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "attachedItems": [ + "spear|phb" + ], + "damageTags": [ + "P" + ] + }, + { + "name": "Spined Delerium Dreg", + "size": [ + "M" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + 11 + ], + "hp": { + "formula": "5d8", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 13, + "con": 11, + "int": 7, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/2", + "page": 199, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "trait": [ + { + "name": "Misty Camouflage", + "entries": [ + "A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The spined delerium dreg can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dreg makes three spike attacks." + ] + }, + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + ] + }, + { + "name": "Spike", + "entries": [ + "{@atk rw} {@hit 3} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d4 + 1}) piercing damage." + ] + } + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW" + ], + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Spider Climb" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "P" + ] + }, + { + "name": "Tentacled Delerium Dreg", + "size": [ + "M" + ], + "type": "aberration", + "source": "Drakkenheim", + "alignment": [ + "U" + ], + "ac": [ + 11 + ], + "hp": { + "formula": "5d8", + "average": 22 + }, + "speed": { + "walk": 30 + }, + "str": 15, + "dex": 13, + "con": 11, + "int": 7, + "wis": 10, + "cha": 5, + "passive": 10, + "cr": "1/2", + "page": 200, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "trait": [ + { + "name": "Misty Camouflage", + "entries": [ + "A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog." + ] + }, + { + "name": "Amorphous", + "entries": [ + "The tentacled delerium dreg can move through a space as narrow as 6 inches wide without squeezing." + ] + } + ], + "action": [ + { + "name": "Spear", + "entries": [ + "{@atk mw,rw} {@hit +4} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, or 6 ({@damage 1d8 + 2}) piercing damage if used with two hands to make a melee attack." + ] + }, + { + "name": "Tentacles", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 15 ft., one target. {@h}9 ({@damage 2d6 + 2}) bludgeoning damage. If the target is a creature, it is {@condition grappled} (escape {@dc 12}). Until this grapple ends, the target is {@condition restrained}, and the tentacled dreg can't use its tentacles on another target." + ] + } + ], + "miscTags": [ + "RW", + "MW", + "MLW", + "THW", + "RCH" + ], + "attachedItems": [ + "spear|phb" + ], + "traitTags": [ + "Amorphous" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "actionTags": [ + "Tentacles" + ], + "damageTags": [ + "B", + "P" + ] + } + ], + "spell": [ + { + "name": "Conjure the Deep Haze", + "level": 5, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you gain one level of contamination. ", + "You create a 20-foot-radius sphere of the Deep Haze on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured. ", + "When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw. On a failed saving throw, it suffers {@damage 8d6} necrotic damage and gains one level of contamination. On a successful save, the creature takes half as much damage and does not gain any contamination levels. Creatures are affected even if they hold their breath or don't need to breathe." + ], + "source": "Drakkenheim", + "subschools": [ + "Contaminated" + ], + "components": { + "v": true, + "s": true, + "m": "a delerium fragment worth 100 gp, which the spell consumes" + }, + "page": 226 + }, + { + "name": "Contamination Immunity", + "level": 7, + "school": "A", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 24 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "Until the spell ends, one willing creature you touch is immune to necrotic damage and cannot gain contamination levels. The affected creature may rest normally within the Haze. This spell ends immediately if the creature casts a contaminated spell." + ], + "source": "Drakkenheim", + "page": 226, + "components": { + "v": true, + "s": true, + "m": "An eldritch lily mixed into 250 gp worth of specially-prepared purified fluids, which the spell consumes" + }, + "fluff": { + "entries": [ + "Researching the Spell: A character who can cast 7th level spells, knows the {@spell neutralizing field} spell, and who has visited the Delerium Heart can research contamination immunity." + ] + } + }, + { + "name": "Contaminated Power", + "level": 8, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you gain one level of contamination. You draw unrestrained arcane magic from the delerium shard you hold in your hand. Until the spell ends, you gain the following benefits:", + "- When you cast a spell that deals acid, fire, cold, lightning, or poison damage, you can change the damage type to force, necrotic, psychic, or radiant damage.", + "- Once per turn when you deal damage with a spell, you can deal an extra {@damage 1d12} necrotic damage for each contamination level you have gained to one target of that spell.", + "- When you cast a spell that forces a creature to make a saving throw to resist its effects, you can choose to gain one level of contamination. If you do, one target of the spell has disadvantage on its first saving throw made against that spell.", + "This spell can't be dispelled by {@spell dispel magic}." + ], + "source": "Drakkenheim", + "page": 226, + "subschools": [ + "contaminated" + ], + "components": { + "v": true, + "s": true, + "m": "a delerium shard worth 500 gp, which the spell consumes" + }, + "fluff": { + "entries": [ + "Discovering the Spell: A character who can cast 8th level spells, knows every other contaminated spell, and has cast each of them at least once can research contaminated power." + ] + } + }, + { + "name": "Delerium Blast", + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 150 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you gain one level of contamination.", + "You ignite arcane energies stored inside a delerium fragment held in your hand, and hurl it towards a space you can see with- in range. It explodes in a 20-foot-radius sphere of erratic psychic energy that overwhelms the minds and senses of those within. Each creature in the sphere must succeed on an Intelligence saving throw. On a failed save, a creature takes {@damage 10d6} psychic damage and becomes {@condition incapacitated} until the end of their next turn. On a successful save, a target takes half as much damage", + "and suffers none of the spell's other effects." + ], + "source": "Drakkenheim", + "page": 227, + "subschools": [ + "contaminated" + ], + "components": { + "v": true, + "s": true, + "m": "a delerium fragment worth 100 gp, which the spell consumes" + }, + "conditionInflict": [ + "incapacitated" + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 2d6} for each slot level above 4th." + ] + } + ] + }, + { + "name": "Octarine Spray", + "source": "Drakkenheim", + "page": 228, + "level": 7, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a delerium fragment worth 100 gp, which the spell consumes" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "When you cast this spell, you gain one level of contamination.", + "Octarine rays of light flash from your hand. Each ray is a different colour and has a different power and purpose, see the table below. Each creature in a 60- foot cone must succeed on a Constitution saving throw. For each target, roll a {@dice d8} to determine which colour ray affects it.", + { + "type": "table", + "caption": "Octarine Spray", + "colLabels": [ + "{@dice d8}", + "Damage Type" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1 + } + }, + "The target takes {@damage 20d6} psychic damage on a failed save, or half as much damage on a success." + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "The target takes {@damage 20d6} necrotic damage on a failed save, or half as much damage on a success." + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "The target takes {@damage 20d6} force damage on a failed save, or half as much damage on a success." + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "The target takes {@damage 20d6} radiant damage on a failed save, or half as much damage on a success." + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "The target takes {@damage 20d6} thunder damage on a failed save, or half as much damage on a success." + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "At the start of each of its turns, the affected target uses all its movement to move directly towards the closest creature it can see. Then, the affected target uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the affected target does nothing this turn. At the end of each of its turns, the affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target." + ], + [ + { + "type": "cell", + "roll": { + "exact": 7 + } + }, + "At the start of each of its turns, the affected target gains one level of contamination. At the end of each of its turns, an affected target can make a Constitution saving throw. If it succeeds, this effect ends for that target, but any contamination levels gained remain." + ], + [ + { + "type": "cell", + "roll": { + "exact": 8 + } + }, + "Special. The target is struck by an additional ray. Roll again twice. There's no limit to how many additional rays can strike a single creature in this manner." + ] + ] + } + ], + "damageInflict": [ + "acid", + "cold", + "fire", + "force", + "lightning", + "poison", + "psychic", + "thunder" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "RO" + ], + "areaTags": [ + "ST" + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "feats": [ + { + "name": "Aberrant Dragonmark", + "source": "ERLW" + }, + { + "name": "Magic Initiate", + "source": "PHB" + }, + { + "name": "Strixhaven Initiate", + "source": "SCC" + } + ], + "subschools": [ + "contaminated" + ] + }, + { + "name": "Delerium Orb", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you gain one level of contamination. You draw chaotic magical power from the delerium chip held in your hand, and blast a creature you can see within range with paradoxical power. Choose one ability score, then choose cold, fire, lightning, necrotic, psychic, or radiant damage. The target must succeed on a saving throw using the chosen ability score; it takes {@damage 6d6} damage of the chosen type on a failed saving throw, or half as much on a successful one." + ], + "source": "Drakkenheim", + "page": 228, + "subschools": [ + "contaminated" + ], + "components": { + "v": true, + "s": true, + "m": "a delerium fragment worth 100 gp, which the spell consumes" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 2d6} for each slot level above 1st." + ] + } + ] + }, + { + "name": "Forced Evolution", + "level": 4, + "school": "T", + "time": [ + { + "number": 8, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "By means of this spell, you transform a mutation gained from contamination. One of the target's existing mutations is removed and is replaced by a different one. This mutation may be chosen by the Game Master or determined randomly." + ], + "source": "Drakkenheim", + "page": 228, + "components": { + "v": true, + "s": true, + "m": "An alchemical cocktail made from rare components and delerium dust worth 250 gold, which the target consumes as part of the spell" + } + }, + { + "name": "Neutralizing Field", + "level": 5, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "sphere", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "You negate contaminated magical energies in a 10-foot radius sphere. Until the spell ends, the sphere moves with you, centred on you. Creatures in the sphere (including you) can't gain contamination levels and have immunity to necrotic damage. Contaminated spells can't be cast by creatures in the area." + ], + "source": "Drakkenheim", + "page": 229, + "components": { + "v": true, + "s": true, + "m": "A delerium crystal or holy relic worth 1,000 gp" + }, + "fluff": { + "entries": [ + "Discovering the Spell: A character who can cast 5th level spells, knows the {@purge purge contamination} spell, and has created at least 1 dose of aqua expurgo may research neutralizing field." + ] + } + }, + { + "name": "Purge Contamination", + "level": 3, + "school": "A", + "time": [ + { + "number": 1, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "You apply alchemical fluids or holy water to a contaminated humanoid creature while reciting an exacting magical chant that expels eldritch contaminants from the target's body. When you finish casting the spell, all contamination levels and mutations are removed from the creature. It then gains one level of {@condition exhaustion} for each contamination level removed with this spell." + ], + "source": "Drakkenheim", + "page": 229, + "components": { + "v": true, + "s": true, + "m": "100 gp of alchemical fluids or holy water, which the spell consumes" + } + }, + { + "name": "Ride the Rifts", + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "line", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you gain one level of contamination.", + "A stroke of eldritch lightning forming a line 60 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must succeed on a Dexterity saving throw. A creature takes {@damage 10d6} lightning damage on a failed save, or half as much damage on a successful one. You then teleport to an unoccupied space you can see within the line's area." + ], + "source": "Drakkenheim", + "page": 229, + "subschools": [ + "contaminated" + ], + "components": { + "v": true, + "s": true, + "m": "a delerium fragment worth 100 gp, which the spell consumes" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 2d6} for each slot level above 3rd." + ] + } + ] + }, + { + "name": "Ray of Contamination", + "level": 6, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you gain one level of contamination.", + "An octarine ray springs from your pointing finger to a creature that you can see within range. The target must succeed on a Constitution saving throw. On a failed save, a creature takes {@damage 16d6} necrotic damage and gains {@dice 1d4} levels of Contamination. On a successful save, a target takes half as much damage and does not gain any contamination levels." + ], + "source": "Drakkenheim", + "page": 230, + "subschools": [ + "contaminated" + ], + "components": { + "v": true, + "s": true, + "m": "a delerium fragment worth 100 gp, which the spell consumes" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 7th level or higher, you can target one additional creature for each slot level above 6th. The creatures must be within 30 feet of each other when you target them." + ] + } + ] + }, + { + "name": "Sacrament of the Falling Fire", + "level": 9, + "school": "A", + "time": [ + { + "number": 1, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + } + ] + }, + "entries": [ + "This spell may only be cast in an area covered by the Deep Haze.", + "You perform a holy ceremony involving up to 12 faithful and willing humanoid creatures that ends when each participating creature drives a delerium shard into their chest. Those creatures become sanctified (see the Followers of the Falling Fire dossier in chapter 3).", + "When you finish casting this spell, a hostile {@creature shadow} appears and attacks each participant, as a manifestation of that character's inner darkness. The GM may determine that a character who carries great anger, fear, or hate in their heart causes a {@creature wraith} to manifest instead." + ], + "source": "Drakkenheim", + "page": 229, + "components": { + "v": true, + "s": true, + "m": "a delerium fragment worth 100 gp for each participating creature, which the spell consumes" + } + }, + { + "name": "Siphon Contamination", + "level": 5, + "school": "T", + "time": [ + { + "number": 1, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "This demanding spell transfers contamination from one creature to another. When you cast this spell, you must first touch either a willing humanoid creature with one or more levels of contamination, or a former humanoid creature whose current form is the result of a monstrous transformation. You then touch a different willing humanoid creature.", + "If both creatures touched were willing humanoid creatures, you remove all contamination levels and mutations from the first creature, then the second creature you touch gains a number of contamination levels equal to the number of levels removed from the first creature.", + "If the first creature you touch is a former humanoid who suffered a monstrous contamination, and the second creature is a willing humanoid creature with a character level or challenge rating equal to or higher than the challenge rating of the transformed creature, you restore the fully contaminated creature to its original form, then the humanoid creature immediately undergoes a monstrous transformation as if it", + "had gained six contamination levels.", + "The second creature touched cannot prevent or negate these contamination levels or an ensuing transformation in any way, or else the spell fails with no effect." + ], + "source": "Drakkenheim", + "components": { + "v": true, + "s": true, + "m": "500 gp worth of specially-prepared alchemical fluids and a delerium geode worth 5,000 gp, all of which are consumed by the spell" + }, + "fluff": { + "entries": [ + "Researching the Spell: A character who can cast 6th level spells who knows the spells {@spell forced evolution} and {@spell neutralizing field}, and has witnessed another creature undergo a monstrous transformation may research siphon contamination." + ] + } + }, + { + "name": "Warp Bolt", + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you gain one level of contamination.", + "An arcing bolt of octarine lightning strikes a creature within range. If the target has one or more contamination levels, it is hit automatically. Otherwise, make a ranged spell attack against that creature. On a hit, the target takes {@damage 6d6} necrotic damage and gains one level of contamination.", + "You can create a new bolt of lightning as your action on any turn until the spell ends." + ], + "source": "Drakkenheim", + "subschools": [ + "contaminated" + ], + "components": { + "v": true, + "s": true, + "m": "a delerium fragment worth 100 gp, which the spell consumes" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can target 1 additional creature for each spell level above 2nd." + ] + } + ] + } + ], + "item": [ + { + "name": "Aqua Delerium", + "source": "Drakkenheim", + "page": 230, + "type": "P", + "rarity": "rare", + "entries": [ + "This purple potion glows dimly with octarine light. It swirls and sparkles in its small stoppered bottle.", + "When you drink this potion, you regain expended spell slots. Roll {@dice 1d6} - you choose spell slots to regain that have a combined level that is equal to or less than the result. None of the slots can be higher than 5th level.", + "For one hour after drinking aqua delerium, roll {@dice 1d20} each time you cast a spell of 1st level or high.", + "On a 1, you trigger a random arcane anomaly.", + "If you consume more than one dose of aqua delerium before finishing your next long rest, you take {@damage 1d12} necrotic damage for each spell level regained, and your hit point maximum is reduced by an amount equal to the damage taken until you finish a long rest. This damage can't be reduced or prevented in any way. When a creature who cannot cast spells using spell slots drinks aqua delerium, it takes 10 ({@damage 3d6}) necrotic damage and gains one level of contamination." + ] + }, + { + "name": "Bottled Comet", + "source": "Drakkenheim", + "page": 230, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This spherical glass orb contains an ignited delerium shard hovering gently within. Electrical currents of yellow, green, and purple energy streak from the crystal and cascade along the glass, rendering it warm to the touch.", + "As an action you can throw the orb up to 30 feet. It shatters on impact, releasing a 20-foot-radius burst of contaminated energy. Creatures in the area must succeed on a DC 15 Consti- tution save or take {@damage 8d6} necrotic damage, and take one level of contamination. In addition, an arcane anomaly occurs, centred on the point of impact." + ] + }, + { + "name": "Aqua Expurgo", + "source": "Drakkenheim", + "page": 230, + "type": "P", + "rarity": "rare", + "entries": [ + "This bright orange fluid is stored in a syringe and charged with arcane magic. You can use an action to administer the shot directly to the heart of yourself or another willing creature.", + "You are protected against contamination for six hours after receiving a dose of aqua expurgo. During this time, whenever you fail a saving throw against an effect that would cause you to gain one or more contamination levels, you can choose to succeed instead. You can use this ability three times, after which the effects of aqua expurgo expire.", + "If the effects of aqua expurgo expire in this manner, you immediately take 10 ({@damage 3d6}) necrotic damage and become {@condition incapacitated} for 1 minute while you violently retch corrupt bile. Your hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until you finish a long rest. You die if this effect reduces your hit point maximum to 0. The necrotic damage can't be reduced or prevented by any means." + ] + }, + { + "name": "Delerium-Forged Blade", + "source": "Drakkenheim", + "page": 231, + "baseItem": "any sword", + "type": "M", + "rarity": "rare", + "dmgType": "S", + "bonusWeapon": "+2", + "charges": 5, + "entries": [ + "This sword has a small delerium sliver encased in glass and set in the hilt like a gemstone. The blade is made of meteoric iron infused with delerium dust, which causes it to softly glow with octarine light.", + "You gain a +2 bonus to attack and damage rolls made with this weapon.", + "When you make an attack with this weapon, you can use your spellcasting ability modifier, instead of Strength or Dexterity,for the attack and damage rolls. In addition, you can use this weapon as a spellcasting focus.", + "When you roll a 20 on an attack roll made with this weaponagainst a humanoid, the humanoid must succeed on a DC 15 Constitution saving throw or take an extra 3d6 necrotic damage and gain one level of contamination." + ], + "attachedSpells": [ + "burning hands" + ] + }, + { + "name": "Delerium Crystal Focus", + "source": "Drakkenheim", + "page": 230, + "rarity": "rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "wondrous": true, + "bonusSpellAttack": "+2", + "bonusSpellSaveDc": "+2", + "entries": [ + "This focus is made from a refined delerium crystal encased in a glass orb. While holding it, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. In addition, you can use the crystal as a spellcasting focus.", + "Once per day when you cast a spell of 5th level or lower, you may draw on the energy stored within the crystal to do so without expending a spell slot. If you do, you trigger a random arcane anomaly." + ] + }, + { + "name": "Comet Smasher", + "source": "Drakkenheim", + "page": 230, + "baseItem": "any bludgeoning weapon", + "type": "M", + "rarity": "very rare", + "dmgType": "B", + "entries": [ + "The head of this bludgeoning weapon is made from a massive delerium crystal that crackles with arcane energies. When you hit with an attack using this weapon, the target takes an extra {@damage 3d6} necrotic damage.", + "When you roll a 20 on an attack roll made with this weapon, it unleashes an arcane anomaly. You can roll twice on the table and choose either result." + ] + }, + { + "name": "Flame Lance", + "source": "Drakkenheim", + "page": 230, + "baseItem": "lance|PHB", + "type": "M", + "rarity": "uncommon", + "weight": 6, + "weaponCategory": "martial", + "property": [ + "R", + "S" + ], + "dmg1": "1d12", + "dmgType": "P", + "bonusWeapon": "+1", + "charges": 5, + "entries": [ + "This weapon is a long metal lance with a small flame that burns at its end. It has a hose coming from the hilt that connects to a metal tank that you wear on your back.", + "You gain a +1 bonus to attack and damage rolls made with this weapon.", + "The tank has 5 charges. You can use an action and expend one or more charges from the tank to cast {@spell burning hands} (Save DC 15). For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.", + "Once per day, you can pour a vial of {@item Alchemist's Fire (flask)|PHB} into the tank. When you do, it regains all expended charges. It otherwise does not regain charges on its own." + ], + "attachedSpells": [ + "burning hands" + ] + }, + { + "name": "Hardened Delerium-Tipped Arrows", + "source": "Drakkenheim", + "page": 231, + "baseItem": "any arrow or bolt", + "type": "R", + "rarity": "rare", + "dmgType": "B", + "entries": [ + "This piece of ammunition has a refined delerium arrowtip. A creature hit by a ranged attack using one of these arrows takes an extra {@damage 3d6} necrotic damage and must succeed on a DC 15 Constitution saving throw or gain one level of contamination.", + "Once it hits a target, the delerium tip crumbles to dust and the arrow becomes nonmagical." + ] + }, + { + "name": "Hazewalker Plate", + "source": "Drakkenheim", + "page": 230, + "baseItem": "plate armor|PHB", + "type": "HA", + "resist": [ + "necrotic", + "poison" + ], + "conditionImmune": [ + "disease" + ], + "rarity": "very rare", + "weight": 65, + "ac": 18, + "strength": "15", + "stealth": true, + "entries": [ + "This plate armour includes a helmet and is hermetically sealed when worn. You gain the following benefits when its worn and the helmet visor is closed:", + { + "type": "list", + "items": [ + "You are immune to diseases and the {@condition poisoned} condition, and gain advantage on saving throws against any effect that causes contamination.", + "You have resistance to necrotic and poison damage.", + "You don't need to breathe." + ] + } + ] + }, + { + "name": "Purging Rod", + "source": "Drakkenheim", + "page": 230, + "type": "RD", + "rarity": "uncommon", + "entries": [ + "Once per day while holding this rod, you can use an action to cast {@spell purge contamination|Drakkenheim}. After casting the spell, roll {@dice 1d20}. On a 1, the rod melts into sludge." + ] + }, + { + "name": "Refined Delerium Dust", + "source": "Drakkenheim", + "page": 230, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This pouch contains an ounce of purified and magically charged delerium dust. It may be ingested as an action. When you consume a full pouch, you gain advantage on spell attack rolls and saving throws against spells for one minute.", + "You gain one level of contamination when you consume refined delerium dust." + ] + }, + { + "name": "Skymetal Shield", + "source": "Drakkenheim", + "type": "S", + "page": 232, + "rarity": "uncommon", + "reqAttune": true, + "entries": [ + "This shield is constructed from hammered meteoric iron and embossed with a delerium crystal. When you are hit with a melee or ranged attack while wielding this shield, you can use your reaction to absorb residual energy from the attack. You suffer damage and effects from the attack as normal, and the shield gains 1 charge. The shield can have a maximum of 5 charges. Unexpended charges are lost each day at dawn.", + "As an action while wielding the shield, you can expend all its charges to release a forceful blast. Creatures within 10 feet of you must succeed on a DC 15 Constitution saving throw. On a failed saving throw, creatures in the area take {@damage 1d6} force damage for each expended charge, and are flung back 10 feet and knocked {@condition prone}." + ] + }, + { + "name": "Skymetal Staff", + "source": "Drakkenheim", + "page": 232, + "baseItem": "quarterstaff|PHB", + "type": "M", + "rarity": "rare", + "reqAttune": true, + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "entries": [ + "This quarterstaff was built from refined meteoric iron and has a liquid delerium core.", + "Once on your turn, when you hit a creature with a melee attack using this weapon, you can force the target to make a DC 13 Intelligence saving throw. On a failed save, it takes an extra {@damage 3d6} psychic damage and can't take reactions until the start of your next turn. In addition, on its next turn, the creature must choose to take an action, bonus action, or move: it may only do one of the three." + ] + }, + { + "name": "Spellpiercing Wand", + "source": "Drakkenheim", + "page": 232, + "type": "WD", + "rarity": "uncommon", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "entries": [ + "You can use this wand as a spellcasting focus. Creatures making a saving throw against a spell cast using this wand can't gain benefit from advantage on their saving throws." + ] + }, + { + "name": "Staff of Contaminated Power", + "source": "Drakkenheim", + "page": 232, + "type": "M", + "rarity": "legendary", + "reqAttune": "by a sorcerer, warlock, or wizard", + "reqAttuneTags": [ + { + "class": "sorcerer" + }, + { + "class": "warlock" + }, + { + "class": "wizard" + } + ], + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+2", + "charges": 20, + "staff": true, + "entries": [ + "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.", + "The staff has 20 charges for the following properties. The staff regains 1 charge each hour it rests in the Deep Haze. You can also touch a delerium crystal to the staff, which causes it to regain {@dice 2d8 + 4} charges, then the crystal crumbles to dust. If you expend the last charge, you immediately gain {@dice 1d6} levels of contamination.", + { + "type": "entries", + "name": "Spells", + "entries": [ + "While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability:", + { + "type": "list", + "items": [ + "{@spell delerium orb|Drakkenheim} (1 charge);", + "{@spell warp bolt|Drakkenheim} (2 charges);", + "{@spell ride the rifts|Drakkenheim} (3 charges);", + "{@spell delerium blast|Drakkenheim} (4 charges);", + "{@spell conjure the deep haze|Drakkenheim} (5 charges);", + "{@spell ray of contamination|Drakkenheim} (6 charges);" + ] + }, + "You don't gain any contamination levels when you cast these spells using charges from this staff." + ] + } + ] + }, + { + "name": "Starcrossed Bow", + "source": "Drakkenheim", + "page": 221, + "baseItem": "any bow or crossbow", + "type": "R", + "rarity": "rare", + "bonusWeapon": "+2", + "reqAttune": true, + "entries": [ + "This magical bow or crossbow has an intricate arrangement of delerium shards and focusing lenses along the stock where a bolt would normally be loaded, and instead magically conjures its own projectiles. You gain a {=bonusWeapon} bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of piercing damage and ignores the ammunition and loading properties.", + "The weapon has 3 charges, which are regained each day at dawn. When you hit with a ranged attack using it, you can cause the bolt to explode in a brilliant flash of light. The target you hit and any creatures within 10 feet of it must succeed on a DC 15 Constitution saving throw or become {@condition blinded} until the end of your next turn." + ] + }, + { + "name": "Chancellor's Crest", + "source": "Drakkenheim", + "page": 232, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "While wearing this amulet, you can read all writing, and speak and understand any language.", + "You can use an action to cast one of the following spells: {@spell detect thoughts}, {@spell sending}, or {@spell Rary's Telepathic Bond}. Once the amulet has been used to cast one of these spells, it can't be used to cast that spell again until the next dawn. You can choose your Intelligence, Wisdom, or Charisma score as the spellcasting ability for casting these spells, and use your proficiency bonus to determine their attack bonus and saving throw DC." + ], + "attachedSpells": [ + "detect thoughts", + "sending" + ] + }, + { + "name": "Inscrutable Staff", + "source": "Drakkenheim", + "page": 232, + "rarity": "legendary", + "reqAttune": "by a sorcerer, warlock, or wizard", + "reqAttuneTags": [ + { + "class": "sorcerer" + }, + { + "class": "warlock" + }, + { + "class": "wizard" + } + ], + "bonusSpellAttack": "+2", + "recharge": "dawn", + "rechargeAmount": "{@dice 2d10}", + "charges": 20, + "staff": true, + "entries": [ + "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to spell attack rolls and your spell save DC.", + "The staff has 20 charges, and regains {@dice 2d10} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff triggers a random arcane anomaly. On a 20, the staff regains {@dice 1d10} charges.", + "While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability:", + { + "type": "list", + "items": [ + "{@spell haste} (3 charges);", + "{@spell slow} (3 charges);", + "{@spell arcane eye} (4 charges);", + "{@spell dimension door} (4 charges);", + "{@spell bigby's hand} (5 charges);", + "{@spell wall of force} (5 charges);", + "{@spell disintegrate} (6 charges);", + "{@spell reverse gravity} (7 charges);", + "or {@spell maze} (8 charges)." + ] + }, + "You can also use an action to cast one of the following spells from the staff without using any charges: {@spell detect magic}, {@spell tenser's floating disk}, {@spell mage armor}, {@spell mending}, {@spell message}, or {@spell misty step}." + ], + "attachedSpells": [ + "detect magic", + "Tenser's floating disk", + "mage armor", + "mending", + "message", + "misty step" + ] + }, + { + "name": "Lord Commander's Badge", + "source": "Drakkenheim", + "page": 232, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "As an action while wearing this seal, you can invoke its power to issue a bellowing command clearly audible to all creatures within 300 feet of you. When you do, you may choose up to 12 allies you can see who can hear the command. Those allies each gain 20 temporary hit points. While these temporary hit points remain, those allies gain advantage on attack rolls and saving throws. Once you use this power, it can't be used again until the next dawn." + ] + }, + { + "name": "Saint Vitruvio's Phylactery", + "source": "Drakkenheim", + "page": 232, + "rarity": "rare", + "reqAttune": "by a bard, cleric, druid, or paladin", + "reqAttuneTags": [ + { + "class": "bard" + }, + { + "class": "cleric" + }, + { + "class": "druid" + }, + { + "class": "paladin" + } + ], + "wondrous": true, + "entries": [ + "You can use an action to cast one of the following spells from the phylactery: {@spell bless}, {@spell death ward}, {@spell greater restoration}, {@spell prayer of healing}, or {@spell revivify}. The spells use your spellcasting ability and spell save DC. Once the phylactery has been used to cast a spell, it can't be used to cast that spell again until the next dawn." + ], + "attachedSpells": [ + "bless", + "death ward", + "greater restoration", + "prayer of healing", + "revivify" + ] + }, + { + "name": "Spymaster's Signet", + "source": "Drakkenheim", + "page": 232, + "type": "RG", + "rarity": "legendary", + "reqAttune": true, + "entries": [ + "While wearing this ring, you can cast {@spell disguise self} at-will. In addition, you can turn {@condition invisible} as an action. Anything you are wearing or carrying is {@condition invisible} with you. You remain {@condition invisible} for one minute, or until you use a bonus action to become visible again. Once you use this power, it can't be used again until the next dawn." + ], + "attachedSpells": [ + "disguise self" + ] + }, + { + "name": "Steward's Seal", + "source": "Drakkenheim", + "page": 232, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "While wearing this badge, you can cast {@spell mage hand}, {@spell prestidigitation}, {@spell purify food and drink}, and {@spell unseen servant} at-will.", + "You can use an action to cast one of the following spells: {@spell animate objects}, {@spell create food and water}, {@spell dispel magic}, or {@spell telekinesis}. Once the badge has been used to cast one of these spells, it can't be used to cast that spell again until the next dawn. You can choose your Intelligence, Wisdom, or Charisma score as the spellcasting ability for casting these spells, and use your proficiency bonus to determine their attack bonus and saving throw DC." + ], + "attachedSpells": [ + "mage hand", + "animate objects", + "create food and water", + "dispel magic", + "telekinesis" + ] + }, + { + "name": "Crown of Westemär", + "source": "Drakkenheim", + "page": 232, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "charges": 3, + "entries": [ + "A character may only attune to the Crown of Westemär by performing a special one hour ceremony with six other characters who are each attuned to a different Seal of Drakkenheim. See the \"Developments\" section in Chapter 9: Castle Drakken for details on this ritual.", + "The crown has 3 charges. While wearing it, you can use an action to expend 1 charge to cast the {@spell wish} spell from it. The crown regains one expended charge every ten years. The ancient bronze dragon {@creature Minazorond|Drakkenheim}, the {@creature tower dragon|Drakkenheim}s, and the {@creature wall gargoyle|Drakkenheim}s are under your control and obey your spoken commands while you wear the crown.", + "While wearing the crown and seated on the Throne of Drakkenheim in Castle Drakken, you may use an action to communicate telepathically with one {@creature tower dragon|Drakkenheim} or twelve {@creature wall gargoyle|Drakkenheim}s so long as they are within 100 miles of Castle Drakken. When you do, you can issue commands to those creatures, see through one of the creature's eyes, and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the creature has. During this time, you are deaf and blind with regard to your own senses." + ], + "attachedSpells": [ + "wish" + ] + }, + { + "name": "Ignacious, the Sword of Burning Truth", + "source": "Drakkenheim", + "type": "M", + "baseItem": "Longsword|PHB", + "page": 234, + "rarity": "legendary", + "reqAttune": true, + "sentient": true, + "bonusWeapon": "+3", + "entries": [ + "This sacred weapon was forged to burn away deception and darkness. Blazing embers gently fall from the silver blade, first ignited by the brazier in the Temple of Lumen.", + { + "type": "list", + "items": [ + "You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties:", + "You can use a bonus action to speak the sword's name, causing radiant flames to erupt from the blade. These flames shed {@quickref Vision and Light||2||bright light} in a 40-foot radius and {@quickref Vision and Light||2||dim light} for an additional 40 feet. While the sword is ablaze, it deals an extra {@damage 4d6} radiant damage to any target it hits. The flames last until you use a bonus action to douse the blade, or until you drop or sheathe the sword." + ] + }, + { + "type": "entries", + "name": "Sentience", + "entries": [ + "Ignacious is a sentient lawful good weapon with an Intelligence of 11, a Wisdom of 19, and a Charisma of 23. It has hearing and {@sense darkvision} out to a range of 120 feet. The weapon can speak, read, and understand Common, Celestial, and Draconic, and can communicate with its wielder telepathically. It always knows its wielder's thoughts. Its voice is commanding, righteous, and booming. When drawn, Ignacious casts the {@spell zone of truth} spell (save DC 20), and maintains {@status concentration} on it so that you don't have to. The zone of truth moves with the blade and remains centred on it." + ] + }, + { + "type": "entries", + "name": "Personality", + "entries": [ + "Ignacious is zealously devoted to the Sacred Flame, and has memorized every word of its holy texts. The blade wishes to be wielded by a faithful devotee of any sort; Ignacious does not care about the religious divide between the Falling Fire and the Sacred Flame so long as its wielder keeps the core tenets shared by both sects. The sword's purpose is to expose all deception and reveal the truth. It does not tolerate any falsehood, duplicitousness, or lies. The sword always knows when it hears a lie, and responds with wrathful fury. If a wielder speaks a lie, it immediately triggers a conflict." + ] + } + ] + }, + { + "name": "Sceptre of Saint Vitruvio", + "source": "Drakkenheim", + "page": 234, + "type": "M", + "rarity": "rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "weight": 4, + "weaponCategory": "simple", + "property": [ + "V" + ], + "dmg1": "1d6", + "dmgType": "B", + "dmg2": "1d8", + "bonusWeapon": "+2", + "recharge": "dawn", + "rechargeAmount": "{@dice 1d6 + 4}", + "charges": 10, + "staff": true, + "entries": [ + "This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: {@spell guiding bolt} (1 charge), {@spell flaming sphere} (2 charges), or {@spell flame strike} (5 charges). The staff regains {@dice 1d6 + 4} expended charges daily at dawn." + ], + "attachedSpells": [ + "guiding bolt", + "flaming sphere", + "flame strike" + ] + }, + { + "name": "Helm of Patron Saints", + "source": "Drakkenheim", + "page": 234, + "rarity": "rare", + "reqAttune": "by a spellcaster", + "reqAttuneTags": [ + { + "spellcasting": true + } + ], + "wondrous": true, + "bonusSpellAttack": "+2", + "entries": [ + "While wearing this helm, you can see {@condition invisible} creatures and objects within 60 feet of you. In addition, you gain a +2 bonus to spell attack rolls, and increase your spell saving throw DC by 2." + ] + }, + { + "name": "The Shield of Sacred Flame", + "source": "Drakkenheim", + "type": "S", + "page": 234, + "rarity": "rare", + "reqAttune": true, + "charges": 3, + "entries": [ + "This shield has 3 charges, which you regain each day at dawn. When a spellcaster within 60 feet of you targets you with a spell or includes you in the area of a spell, you may expend a charge from the shield to cast {@spell counterspell} as a reaction." + ], + "attachedSpells": [ + "counterspell" + ] + } + ] +} diff --git a/creature/MCDM Productions; Flee, Mortals!.json b/creature/MCDM Productions; Flee, Mortals!.json index 101fc45d35..00e3f407db 100644 --- a/creature/MCDM Productions; Flee, Mortals!.json +++ b/creature/MCDM Productions; Flee, Mortals!.json @@ -30,8 +30,8 @@ "UCF": "Underground Creature Feature" }, "dateAdded": 1692310105, - "dateLastModified": 1695506417, - "_dateLastModifiedHash": "c3c93a83d4" + "dateLastModified": 1696277439, + "_dateLastModifiedHash": "b2e5944308" }, "book": [ { @@ -8717,7 +8717,9 @@ "MW", "RW", "THW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Angulotl Blade.png", + "foundryTokenScale": 1.2 }, { "name": "Angulotl Needler", @@ -8840,7 +8842,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Angulotl Needler.png", + "foundryTokenScale": 1.2 }, { "name": "Angulotl Seer", @@ -8976,7 +8980,9 @@ "constitution", "dexterity", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Angulotl Seer.png", + "foundryTokenScale": 1.2 }, { "name": "Angulotl Slink", @@ -9100,7 +9106,9 @@ "RW", "THW", "MLW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Angulotl Slink.png", + "foundryTokenScale": 1.2 }, { "name": "Angulotl Tadpole", @@ -9197,7 +9205,9 @@ ], "conditionInflict": [ "poisoned" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Angulotl Tadpole.png", + "foundryTokenScale": 1.2 }, { "name": "Clawfish", @@ -9276,7 +9286,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Clawfish.png", + "foundryTokenScale": 1.2 }, { "name": "Angulotl Yegg", @@ -9397,7 +9409,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Angulotl Yegg.png", + "foundryTokenScale": 1.2 }, { "name": "Clawfish Companion", @@ -9502,7 +9516,9 @@ "conditionInflict": [ "grappled", "restrained" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Clawfish Companion.png", + "foundryTokenScale": 1.2 }, { "name": "Bear", @@ -9598,7 +9614,9 @@ ], "miscTags": [ "MW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Bear.png", + "foundryTokenScale": 1.5 }, { "name": "Little Bear", @@ -9686,7 +9704,9 @@ ], "savingThrowForced": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Little Bear.png", + "foundryTokenScale": 1.2 }, { "name": "Bird of Prey", @@ -9779,7 +9799,9 @@ ], "miscTags": [ "MW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Bird of Prey.png", + "foundryTokenScale": 1.2 }, { "name": "Dire Bird of Prey", @@ -9899,7 +9921,9 @@ ], "savingThrowForced": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Dire Bird of Prey.png", + "foundryTokenScale": 1.2 }, { "name": "Camel", @@ -9995,7 +10019,9 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Camel.png", + "foundryTokenScale": 1.5 }, { "name": "Deathhawk", @@ -10122,7 +10148,9 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Deathhawk.png", + "foundryTokenScale": 1.5 }, { "name": "Lightning Eel", @@ -10788,7 +10816,9 @@ ], "conditionInflict": [ "grappled" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Wildcat.png", + "foundryTokenScale": 1.2 }, { "name": "Little Wildcat", @@ -10999,7 +11029,9 @@ "conditionInflict": [ "grappled", "restrained" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Bear Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Blood Hawk Companion", @@ -11011,7 +11043,7 @@ } ], "page": 45, - "tokenUrl": "https://i.imgur.com/rKDT1Ku.png", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Blood Hawk Companion.png", "size": [ "S" ], @@ -11108,7 +11140,8 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "foundryTokenScale": 1.5 }, { "name": "Camel Companion", @@ -11232,7 +11265,9 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Camel Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Wildcat Companion", @@ -11339,7 +11374,9 @@ ], "savingThrowForced": [ "charisma" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Wildcat Companion.png", + "foundryTokenScale": 1.2 }, { "name": "Basilisk", @@ -11461,7 +11498,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Basilisk.png", + "foundryTokenScale": 1.2 }, { "name": "Basilisk Companion", @@ -11561,7 +11600,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Basilisk Companion.png", + "foundryTokenScale": 1.2 }, { "name": "Bugbear Channeler", @@ -11712,7 +11753,9 @@ ], "savingThrowForcedSpell": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Bugbear Channeler.png", + "foundryTokenScale": 1.5 }, { "name": "Bugbear Commander", @@ -11969,7 +12012,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Bugbear Predator.png", + "foundryTokenScale": 1.5 }, { "name": "Bugbear Regular", @@ -12403,7 +12448,9 @@ "dexterity", "strength", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Chimera.png", + "foundryTokenScale": 1.5 }, { "name": "Chimera (Protector Variant)", @@ -12641,7 +12688,9 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Chimera Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Chimeron", @@ -12803,7 +12852,9 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Chimeron.png", + "foundryTokenScale": 2 }, { "name": "Pitling", @@ -12907,7 +12958,9 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Pitling.png", + "foundryTokenScale": 1.2 }, { "name": "Ruinant", @@ -13042,7 +13095,9 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Ruinant.png", + "foundryTokenScale": 1.5 }, { "name": "Tormenauk", @@ -13182,7 +13237,9 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Tormenauk.png", + "foundryTokenScale": 1.2 }, { "name": "Wobalas", @@ -13316,7 +13373,9 @@ "savingThrowForced": [ "charisma", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Wobalas.png", + "foundryTokenScale": 1.5 }, { "name": "Aurumvas", @@ -13521,7 +13580,9 @@ "charisma", "dexterity", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Aurumvas.png", + "foundryTokenScale": 1.5 }, { "name": "Devil Adjudicator", @@ -13664,7 +13725,9 @@ "savingThrowForced": [ "charisma", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Devil Adjudicator.png", + "foundryTokenScale": 1.5 }, { "name": "Devil Jurist", @@ -13813,7 +13876,9 @@ "savingThrowForced": [ "charisma", "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Devil Jurist.png", + "foundryTokenScale": 1.5 }, { "name": "Devil Legate", @@ -13978,7 +14043,9 @@ ], "savingThrowForced": [ "charisma" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Devil Legate.png", + "foundryTokenScale": 2 }, { "name": "Devil Magistrate", @@ -14211,7 +14278,9 @@ ], "damageTags": [ "F" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Devil Notary.png", + "foundryTokenScale": 1.5 }, { "name": "Infernal Chancellor Lazivos", @@ -14411,7 +14480,9 @@ "savingThrowForced": [ "charisma", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Infernal Chancellor Lazivos.png", + "foundryTokenScale": 1.5 }, { "name": "Devil Retainer", @@ -14513,7 +14584,9 @@ "miscTags": [ "MW", "RW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Devil Retainer.png", + "foundryTokenScale": 1.5 }, { "name": "Dragonet", @@ -14621,7 +14694,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Dragonet.png", + "foundryTokenScale": 1.2 }, { "name": "Durixaviinox", @@ -14813,7 +14888,9 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Durixaviinox.png", + "foundryTokenScale": 2 }, { "name": "Forzaantirilys", @@ -14997,7 +15074,9 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Forzaantirilys.png", + "foundryTokenScale": 2 }, { "name": "Qazyldrath", @@ -15194,7 +15273,9 @@ "constitution", "dexterity", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Qazyldrath.png", + "foundryTokenScale": 2 }, { "name": "Xaantikorijek", @@ -15385,7 +15466,9 @@ "savingThrowForced": [ "dexterity", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Xaantikorijek.png", + "foundryTokenScale": 2 }, { "name": "Yserthrax", @@ -15588,7 +15671,9 @@ "charisma", "constitution", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Yserthrax.png", + "foundryTokenScale": 1.5 }, { "name": "Air Spark", @@ -15800,7 +15885,9 @@ "miscTags": [ "AOE", "MW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Crux of Fire.png", + "foundryTokenScale": 1.5 }, { "name": "Crux of Frost", @@ -15933,7 +16020,9 @@ "savingThrowForced": [ "dexterity", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Crux of Frost.png", + "foundryTokenScale": 1.5 }, { "name": "Earth Spark", @@ -16318,7 +16407,9 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Essence of Storms.png", + "foundryTokenScale": 1.5 }, { "name": "Essence of Tides", @@ -16686,7 +16777,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Force of Blood.png", + "foundryTokenScale": 1.5 }, { "name": "Force of Earth", @@ -16811,7 +16904,9 @@ "AOE", "MW", "RW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Force of Earth.png", + "foundryTokenScale": 1.5 }, { "name": "Force of Iron", @@ -16973,7 +17068,9 @@ "miscTags": [ "MW", "RW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Force of Iron.png", + "foundryTokenScale": 1.5 }, { "name": "Oracle of Storms", @@ -17299,7 +17396,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Principle of Growth.png", + "foundryTokenScale": 1.5 }, { "name": "Sunlight Nexus", @@ -17719,7 +17818,9 @@ "constitution", "dexterity", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Atæshia.png", + "foundryTokenScale": 2 }, { "name": "Blood Seneschal", @@ -18069,7 +18170,9 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Earth Elemental Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Fire Giant Lightbearer", @@ -18306,7 +18409,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Fire Giant Red Fist.png", + "foundryTokenScale": 1.5 }, { "name": "Fire Giant Trooper", @@ -18686,7 +18791,9 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Frost Giant Storm Hurler.png", + "foundryTokenScale": 1.5 }, { "name": "Frost Giant Wind Sprinter", @@ -19027,7 +19134,9 @@ ], "savingThrowForced": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Hill Giant Flunky.png", + "foundryTokenScale": 1.5 }, { "name": "Basalt Stone Giant", @@ -19435,7 +19544,9 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Marble Stone Giant.png", + "foundryTokenScale": 1.5 }, { "name": "Gibbering Mouther", @@ -19560,7 +19671,9 @@ "savingThrowForced": [ "strength", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Gibbering Mouther.png", + "foundryTokenScale": 1.5 }, { "name": "Gibbering Mouther Companion", @@ -19666,7 +19779,9 @@ ], "savingThrowForced": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Gibbering Mouther Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Gnoll Abyssal Archer", @@ -19901,7 +20016,9 @@ "MW", "RCH", "MLW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Gnoll Abyssal Summoner.png", + "foundryTokenScale": 1.5 }, { "name": "Gnoll Bonesplitter", @@ -20019,7 +20136,9 @@ ], "savingThrowForced": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Gnoll Bonesplitter.png", + "foundryTokenScale": 1.5 }, { "name": "Gnoll Cackler", @@ -20327,7 +20446,9 @@ "miscTags": [ "MW", "MLW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Gnoll Marauder.png", + "foundryTokenScale": 1.5 }, { "name": "Gnoll Wildling", @@ -20505,7 +20626,9 @@ ], "conditionInflict": [ "prone" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Abyssal Hyena.png", + "foundryTokenScale": 1.5 }, { "name": "Tusker Demon", @@ -20657,7 +20780,9 @@ "savingThrowForced": [ "strength", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Tusker Demon.png", + "foundryTokenScale": 1.2 }, { "name": "Gnoll Gnasher", @@ -22387,7 +22512,9 @@ ], "conditionInflict": [ "prone" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Worg Companion.png", + "foundryTokenScale": 1.2 }, { "name": "Griffon", @@ -22496,7 +22623,9 @@ "savingThrowForced": [ "strength", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Griffon.png", + "foundryTokenScale": 1.5 }, { "name": "Griffon Companion", @@ -22764,7 +22893,9 @@ ], "savingThrowForcedSpell": [ "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Green Hag.png", + "foundryTokenScale": 1.5 }, { "name": "Night Hag", @@ -22952,7 +23083,9 @@ ], "savingThrowForcedSpell": [ "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Night Hag.png", + "foundryTokenScale": 1.5 }, { "name": "Sea Hag", @@ -23116,7 +23249,9 @@ ], "savingThrowForcedSpell": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Sea Hag.png", + "foundryTokenScale": 1.5 }, { "name": "Shtriga Nonna", @@ -23463,7 +23598,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Sea Hag Apprentice.png", + "foundryTokenScale": 1.5 }, { "name": "Harpy", @@ -23575,7 +23712,9 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Harpy.png", + "foundryTokenScale": 1.5 }, { "name": "Starving Harpy", @@ -23905,7 +24044,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Hellhound.png", + "foundryTokenScale": 1.5 }, { "name": "Hellhound Cur", @@ -24107,7 +24248,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Hellhound Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Hobgoblin Brandbearer", @@ -24340,7 +24483,9 @@ "miscTags": [ "AOE", "MW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Hobgoblin Death Captain.png", + "foundryTokenScale": 1.5 }, { "name": "Hobgoblin Firerunner", @@ -24809,7 +24954,9 @@ "note": "in smoke form", "cond": true } - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Hobgoblin Smokebinder.png", + "foundryTokenScale": 1.5 }, { "name": "Hobgoblin Trooper", @@ -24916,7 +25063,9 @@ "RW", "THW", "MLW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Hobgoblin Trooper.png", + "foundryTokenScale": 1.5 }, { "name": "Hobgoblin War Mage", @@ -25032,7 +25181,9 @@ "savingThrowForced": [ "charisma", "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Hobgoblin War Mage.png", + "foundryTokenScale": 1.5 }, { "name": "Grilp", @@ -25130,7 +25281,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Grilp.png", + "foundryTokenScale": 1.2 }, { "name": "Slaughter Demon", @@ -25294,7 +25447,9 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Slaughter Demon.png", + "foundryTokenScale": 1.5 }, { "name": "Bloodlord Varrox", @@ -25456,7 +25611,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Bloodlord Varrox.png", + "foundryTokenScale": 1.5 }, { "name": "Hobgoblin Tactician", @@ -25653,7 +25810,9 @@ "damageTags": [ "L", "T" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Human Apprentice Mage.png", + "foundryTokenScale": 1.5 }, { "name": "Human Brawler", @@ -25762,7 +25921,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Human Brawler.png", + "foundryTokenScale": 1.5 }, { "name": "Human Death Acolyte", @@ -25955,7 +26116,9 @@ ], "miscTags": [ "MW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Human Death Cultist.png", + "foundryTokenScale": 1.5 }, { "name": "Human Guard", @@ -26166,7 +26329,9 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Human Knave.png", + "foundryTokenScale": 1.5 }, { "name": "Human Raider", @@ -26277,7 +26442,9 @@ ], "savingThrowForced": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Human Raider.png", + "foundryTokenScale": 1.5 }, { "name": "Human Scoundrel", @@ -26505,7 +26672,9 @@ "constitution", "dexterity", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Human Storm Wizard.png", + "foundryTokenScale": 1.5 }, { "name": "Human Trickshot", @@ -26596,7 +26765,9 @@ "MW", "RNG", "RW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Human Trickshot.png", + "foundryTokenScale": 1.5 }, { "name": "Baron Uthrak", @@ -27011,7 +27182,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Kingfissure Worm.png", + "foundryTokenScale": 2 }, { "name": "Kingfissure Worm Companion", @@ -27118,7 +27291,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Kingfissure Worm Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Kobold Adeptus", @@ -27342,7 +27517,9 @@ "constitution", "dexterity", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Kobold Artifex.png", + "foundryTokenScale": 1.5 }, { "name": "Kobold Centurion", @@ -27559,7 +27736,9 @@ ], "savingThrowForced": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Kobold Legionary.png", + "foundryTokenScale": 1.5 }, { "name": "Kobold Signifer", @@ -27671,7 +27850,9 @@ ], "miscTags": [ "MW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Kobold Signifer.png", + "foundryTokenScale": 1.5 }, { "name": "Kobold Tiro", @@ -27852,7 +28033,9 @@ "miscTags": [ "MW", "RW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Kobold Veles.png", + "foundryTokenScale": 1.5 }, { "name": "Kobold Venator", @@ -27970,7 +28153,9 @@ ], "conditionInflict": [ "restrained" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Kobold Venator.png", + "foundryTokenScale": 1.5 }, { "name": "Shieldscale Drangolin", @@ -28084,7 +28269,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Shieldscale Drangolin.png", + "foundryTokenScale": 1.5 }, { "name": "Kobold Decanus", @@ -28871,7 +29058,9 @@ "miscTags": [ "MW", "RCH" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Lizardfolk Scaletooth.png", + "foundryTokenScale": 1.5 }, { "name": "Lizardfolk Terrorsaur", @@ -29019,7 +29208,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Lizardfolk Terrorsaur.png", + "foundryTokenScale": 1.5 }, { "name": "Lizardfolk Hunter", @@ -29120,7 +29311,9 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Lizardfolk Hunter.png", + "foundryTokenScale": 1.5 }, { "name": "Manticore", @@ -29242,7 +29435,9 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Manticore.png", + "foundryTokenScale": 1.5 }, { "name": "Manticore Companion", @@ -29348,7 +29543,9 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Manticore Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Medusa", @@ -29477,7 +29674,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Medusa.png", + "foundryTokenScale": 1.5 }, { "name": "Lady Emer", @@ -29777,7 +29976,9 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Medusa Headstrong.png", + "foundryTokenScale": 1.5 }, { "name": "Mimic", @@ -29899,7 +30100,9 @@ "miscTags": [ "MW", "RCH" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Mimic.png", + "foundryTokenScale": 1.5 }, { "name": "Mimic Mimiature", @@ -30109,7 +30312,9 @@ "savingThrowForced": [ "dexterity", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Mimic Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Minotaur", @@ -30226,7 +30431,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Minotaur.png", + "foundryTokenScale": 1.5 }, { "name": "Minotaur Lackey", @@ -30305,7 +30512,9 @@ ], "miscTags": [ "MW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Minotaur Lackey.png", + "foundryTokenScale": 1.5 }, { "name": "Minotaur Devastator", @@ -30708,7 +30917,9 @@ "miscTags": [ "MW", "MLW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Ogre Basher.png", + "foundryTokenScale": 1.5 }, { "name": "Olothec", @@ -31077,7 +31288,9 @@ "constitution", "strength", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Ithu'rath.png", + "foundryTokenScale": 1.5 }, { "name": "Orc Blitzer", @@ -31174,7 +31387,9 @@ "RW", "THW", "MLW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Orc Blitzer.png", + "foundryTokenScale": 1.5 }, { "name": "Orc Bloodrunner", @@ -31390,7 +31605,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Orc Conduit.png", + "foundryTokenScale": 1.5 }, { "name": "Orc Forcecaller", @@ -31695,7 +31912,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Orc Garroter.png", + "foundryTokenScale": 1.5 }, { "name": "Orc Godcaller", @@ -31800,7 +32019,9 @@ ], "damageTags": [ "T" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Orc Godcaller.png", + "foundryTokenScale": 1.5 }, { "name": "Orc Rampart", @@ -31905,7 +32126,9 @@ "RW", "THW", "MLW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Orc Rampart.png", + "foundryTokenScale": 1.5 }, { "name": "Orc Terranova", @@ -32237,7 +32460,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Scyza.png", + "foundryTokenScale": 2 }, { "name": "Dohma Raskovar", @@ -32403,7 +32628,9 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Dohma Raskovar.png", + "foundryTokenScale": 1.5 }, { "name": "Orc Blacksmith", @@ -32499,7 +32726,9 @@ "miscTags": [ "MW", "MLW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Orc Blacksmith.png", + "foundryTokenScale": 1.5 }, { "name": "Mohler Companion", @@ -32597,7 +32826,9 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Mohler Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Otyugh", @@ -32750,7 +32981,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Otyugh.png", + "foundryTokenScale": 1.5 }, { "name": "Otyugh Dregsbelcher", @@ -32841,7 +33074,9 @@ "miscTags": [ "MW", "RW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Otyugh Dregsbelcher.png", + "foundryTokenScale": 1.5 }, { "name": "Otyugh Companion", @@ -32954,7 +33189,9 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Otyugh Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Overmind", @@ -33504,7 +33741,9 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Owlbear.png", + "foundryTokenScale": 1.5 }, { "name": "Owlbear Companion", @@ -33615,7 +33854,9 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Owlbear Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Shambling Mound", @@ -33738,7 +33979,9 @@ ], "savingThrowForced": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Shambling Mound.png", + "foundryTokenScale": 2 }, { "name": "Shambling Pile", @@ -33945,7 +34188,9 @@ "conditionImmune": [ "blinded", "poisoned" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Shambling Mound Companion.png", + "foundryTokenScale": 2 }, { "name": "Stirge", @@ -34024,7 +34269,9 @@ "savingThrowForced": [ "constitution" ], - "cr": "1/8" + "cr": "1/8", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Stirge.png", + "foundryTokenScale": 1.2 }, { "name": "Stirge Broodling", @@ -34103,7 +34350,9 @@ "miscTags": [ "MW", "RW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Stirge Broodling.png", + "foundryTokenScale": 1.2 }, { "name": "Stirge Companion", @@ -34193,7 +34442,9 @@ ], "conditionInflict": [ "poisoned" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Stirge Companion.png", + "foundryTokenScale": 1.2 }, { "name": "Time Raider Archon", @@ -34429,7 +34680,9 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Time Raider Armiger.png", + "foundryTokenScale": 1.5 }, { "name": "Time Raider Nemesis", @@ -34567,7 +34820,9 @@ ], "savingThrowForced": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Time Raider Nemesis.png", + "foundryTokenScale": 1.5 }, { "name": "Time Raider Vertex", @@ -34698,7 +34953,9 @@ "damageTags": [ "B", "Y" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Time Raider Vertex.png", + "foundryTokenScale": 1.5 }, { "name": "Time Raider Freebooter", @@ -34810,7 +35067,9 @@ ], "savingThrowForced": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Time Raider Freebooter.png", + "foundryTokenScale": 1.5 }, { "name": "Goxomoc", @@ -35659,7 +35918,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Treant.png", + "foundryTokenScale": 1.5 }, { "name": "Treant Sapling", @@ -35988,7 +36249,9 @@ ], "savingThrowForced": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Troll.png", + "foundryTokenScale": 1.5 }, { "name": "Troll Limbjumble", @@ -36276,7 +36539,9 @@ ], "conditionInflict": [ "frightened" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Shade.png", + "foundryTokenScale": 1.5 }, { "name": "Shadow", @@ -36669,7 +36934,9 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Wraith.png", + "foundryTokenScale": 2 }, { "name": "Kiona the Dread Lord", @@ -36871,7 +37138,9 @@ "constitution", "dexterity" ], - "cr": "9" + "cr": "9", + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Kiona the Dread Lord.png", + "foundryTokenScale": 1.5 }, { "name": "Ghost Sycophant", @@ -37171,7 +37440,9 @@ "miscTags": [ "MW", "RW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Decrepit Skeleton.png", + "foundryTokenScale": 1.5 }, { "name": "Ghoul", @@ -37269,7 +37540,9 @@ ], "conditionInflict": [ "dazed|FleeMortals" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Ghoul.png", + "foundryTokenScale": 1.5 }, { "name": "Ghoul Craver", @@ -37561,7 +37834,9 @@ ], "miscTags": [ "MW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Rotting Zombie.png", + "foundryTokenScale": 1.5 }, { "name": "Skeleton", @@ -37956,7 +38231,9 @@ ], "miscTags": [ "MW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Zombie.png", + "foundryTokenScale": 1.5 }, { "name": "Wight Deathguard", @@ -38064,7 +38341,9 @@ ], "miscTags": [ "MLW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Wight Deathguard.png", + "foundryTokenScale": 1.5 }, { "name": "Crawling Claw Companion", @@ -38177,7 +38456,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Crawling Claw Companion.png", + "foundryTokenScale": 1.2 }, { "name": "Lich", @@ -38682,7 +38963,9 @@ "dexterity", "strength", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/High Mage Vairae.png", + "foundryTokenScale": 1.5 }, { "name": "Dirt Mournling", @@ -38963,7 +39246,9 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Flesh Mournling.png", + "foundryTokenScale": 1.5 }, { "name": "Mummy", @@ -39084,7 +39369,9 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Mummy.png", + "foundryTokenScale": 1.5 }, { "name": "Mummy Rotwrap", @@ -39349,7 +39636,9 @@ "constitution", "strength", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Ashyra.png", + "foundryTokenScale": 2 }, { "name": "Blood-Starved Vampire", @@ -39992,7 +40281,9 @@ ], "savingThrowForcedSpell": [ "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Count Rhodar von Glauer.png", + "foundryTokenScale": 2 }, { "name": "Vampire Neophyte", @@ -40250,7 +40541,9 @@ ], "savingThrowForced": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Multivok Bodyguard.png", + "foundryTokenScale": 1.5 }, { "name": "Multivok Chief", @@ -40390,7 +40683,9 @@ "miscTags": [ "MW", "RCH" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Multivok Chief.png", + "foundryTokenScale": 1.5 }, { "name": "Servok Builder", @@ -40539,7 +40834,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Servok Builder.png", + "foundryTokenScale": 1.5 }, { "name": "Servok War Engine", @@ -40702,7 +40999,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Servok War Engine.png", + "foundryTokenScale": 1.5 }, { "name": "Voiceless Talker", @@ -40842,7 +41141,9 @@ ], "savingThrowForced": [ "intelligence" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Voiceless Talker.png", + "foundryTokenScale": 1.5 }, { "name": "Voiceless Talker Artillerist", @@ -41191,7 +41492,9 @@ "savingThrowForced": [ "strength", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Hulking Brain.png", + "foundryTokenScale": 1.5 }, { "name": "Mindkiller", @@ -41600,7 +41903,9 @@ "constitution", "intelligence", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Lord Syuul.png", + "foundryTokenScale": 2 }, { "name": "Voiceless Talker Operative", @@ -41709,7 +42014,9 @@ "intelligence", "strength", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Voiceless Talker Operative.png", + "foundryTokenScale": 1.5 }, { "name": "Wyvern", @@ -41825,7 +42132,9 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Wyvern.png", + "foundryTokenScale": 1.5 }, { "name": "Wyvern Companion", @@ -41932,7 +42241,9 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Wyvern Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Servok Miner", @@ -42095,7 +42406,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Servok Miner.png", + "foundryTokenScale": 1.5 }, { "name": "Fossil Cryptic", @@ -42233,7 +42546,9 @@ "savingThrowForced": [ "dexterity", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Fossil Cryptic.png", + "foundryTokenScale": 1.5 }, { "name": "Koptourok", @@ -42376,7 +42691,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Koptourok.png", + "foundryTokenScale": 1.5 }, { "name": "Lamasombra", @@ -42486,7 +42803,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Lamasombra.png", + "foundryTokenScale": 1.5 }, { "name": "Yumgrub", @@ -42578,7 +42897,9 @@ ], "conditionInflict": [ "exhaustion" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Yumgrub.png", + "foundryTokenScale": 1.2 }, { "name": "Bonestalker", @@ -42738,7 +43059,9 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Bonestalker.png", + "foundryTokenScale": 1.5 }, { "name": "Dancing Lady", @@ -42875,7 +43198,9 @@ "dexterity", "strength", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Dancing Lady.png", + "foundryTokenScale": 1.5 }, { "name": "Empyrean Stag", @@ -43027,7 +43352,9 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Empyrean Stag.png", + "foundryTokenScale": 1.5 }, { "name": "Rotbeast", @@ -43136,7 +43463,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Rotbeast.png", + "foundryTokenScale": 1.5 }, { "name": "Rotbeast Companion", @@ -43228,7 +43557,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Rotbeast Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Ashen Hoarder", @@ -43354,7 +43685,9 @@ "savingThrowForced": [ "constitution", "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Ashen Hoarder.png", + "foundryTokenScale": 1.5 }, { "name": "Blood-Borne Ooze", @@ -43615,7 +43948,9 @@ ], "savingThrowForced": [ "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Haunt.png", + "foundryTokenScale": 1.5 }, { "name": "Lightthief", @@ -43709,7 +44044,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Lightthief.png", + "foundryTokenScale": 1.2 }, { "name": "Blood-Borne Ooze Companion", @@ -43987,7 +44324,9 @@ "savingThrowForced": [ "dexterity", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Ankheg.png", + "foundryTokenScale": 1.5 }, { "name": "Bredbeddle", @@ -44129,7 +44468,9 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Bredbeddle.png", + "foundryTokenScale": 1.5 }, { "name": "Weeping Willow", @@ -44263,7 +44604,9 @@ "constitution", "strength", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Weeping Willow.png", + "foundryTokenScale": 1.5 }, { "name": "Flintmoth Swarm", @@ -44400,7 +44743,9 @@ "miscTags": [ "AOE", "MW" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Flintmoth Swarm.png", + "foundryTokenScale": 1.5 }, { "name": "Lacuna", @@ -44874,7 +45219,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Arcane Amalgam.png", + "foundryTokenScale": 1.5 }, { "name": "Stoneback Isopod", @@ -44978,7 +45325,9 @@ ], "savingThrowForced": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Stoneback Isopod.png", + "foundryTokenScale": 1.5 }, { "name": "Valochera", @@ -45115,7 +45464,9 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Valochera.png", + "foundryTokenScale": 1.5 }, { "name": "Stoneback Isopod Companion", @@ -45233,7 +45584,9 @@ ], "savingThrowForced": [ "strength" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Stoneback Isopod Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Bog Body", @@ -45629,7 +45982,9 @@ "savingThrowForced": [ "constitution", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Rot Angel.png", + "foundryTokenScale": 1.5 }, { "name": "Swamp Dryad", @@ -45795,7 +46150,9 @@ "constitution", "strength", "wisdom" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Swamp Dryad.png", + "foundryTokenScale": 1.5 }, { "name": "Deep Dreamer", @@ -45929,7 +46286,9 @@ ], "savingThrowForced": [ "intelligence" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Deep Dreamer.png", + "foundryTokenScale": 1.5 }, { "name": "Gem Jelly", @@ -46070,7 +46429,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Gem Jelly.png", + "foundryTokenScale": 1.5 }, { "name": "Leyleech", @@ -46151,7 +46512,9 @@ ], "savingThrowForced": [ "constitution" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Leyleech.png", + "foundryTokenScale": 1.5 }, { "name": "Marvorok", @@ -46270,7 +46633,9 @@ ], "conditionInflict": [ "restrained" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Marvorok.png", + "foundryTokenScale": 1.5 }, { "name": "Gem Jelly Companion", @@ -46386,7 +46751,9 @@ ], "savingThrowForced": [ "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Gem Jelly Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Leyleech Companion", @@ -46485,7 +46852,9 @@ "savingThrowForced": [ "constitution", "dexterity" - ] + ], + "tokenUrl": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/FleeMortals/token/Leyleech Companion.png", + "foundryTokenScale": 1.5 }, { "name": "Halorin Yandres", diff --git a/object/Sample - Giddy; High Explosives.json b/object/Sample - Giddy; High Explosives.json index a7fe4ae340..0705aba8b4 100644 --- a/object/Sample - Giddy; High Explosives.json +++ b/object/Sample - Giddy; High Explosives.json @@ -14,13 +14,15 @@ } ], "dateAdded": 0, - "dateLastModified": 0, - "_dateLastModifiedHash": "5d7dbe08b6" + "dateLastModified": 1696710914, + "_dateLastModifiedHash": "51a405102a" }, "object": [ { "name": "High Explosives", - "size": "S", + "size": [ + "S" + ], "objectType": "SW", "source": "GiddyObject", "ac": 15, diff --git a/package-lock.json b/package-lock.json index edeac1ae54..62fe04c36d 100644 --- a/package-lock.json +++ b/package-lock.json @@ -9,23 +9,24 @@ "version": "1.0.0", "license": "MIT", "devDependencies": { - "5etools-utils": "^0.9.26", + "5etools-utils": "^0.9.31", "commander": "^9.4.1", "he": "^1.2.0", "sanitize-html": "^2.10.0" } }, "node_modules/5etools-utils": { - "version": "0.9.26", - "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.9.26.tgz", - "integrity": "sha512-/rBIV7wuUrO4xe5bcv5VFGxaqho0vqeIzZ5uyWj3gjp2WQVmvEmJ8hsKEDD1AE++EuyOmopTfF7cuUaemHEHcg==", + "version": "0.9.31", + "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.9.31.tgz", + "integrity": "sha512-ZGlOohhwFEVyZ0UDrzDfalwbHg7mqFRxo2mEl8ImVejAIwnfMLHWGYAfV7SrY6qxMyMz4YcqWWzw0DIbifejNA==", "dev": true, "dependencies": { - "ajv": "^8.11.2", + "ajv": "^8.12.0", "ajv-formats": "^2.1.1", "commander": "^9.4.1", "hasha": "^5.2.2", - "json-source-map": "^0.6.1" + "json-source-map": "^0.6.1", + "number-precision": "^1.6.0" }, "bin": { "test-file-extensions": "bin/test-file-extensions.js", @@ -35,9 +36,9 @@ } }, "node_modules/ajv": { - "version": "8.11.2", - "resolved": "https://registry.npmjs.org/ajv/-/ajv-8.11.2.tgz", - "integrity": "sha512-E4bfmKAhGiSTvMfL1Myyycaub+cUEU2/IvpylXkUu7CHBkBj1f/ikdzbD7YQ6FKUbixDxeYvB/xY4fvyroDlQg==", + "version": "8.12.0", + "resolved": "https://registry.npmjs.org/ajv/-/ajv-8.12.0.tgz", + "integrity": "sha512-sRu1kpcO9yLtYxBKvqfTeh9KzZEwO3STyX1HT+4CaDzC6HpTGYhIhPIzj9XuKU7KYDwnaeh5hcOwjy1QuJzBPA==", "dev": true, "dependencies": { "fast-deep-equal": "^3.1.1", @@ -265,6 +266,12 @@ "node": "^10 || ^12 || ^13.7 || ^14 || >=15.0.1" } }, + "node_modules/number-precision": { + "version": "1.6.0", + "resolved": "https://registry.npmjs.org/number-precision/-/number-precision-1.6.0.tgz", + "integrity": "sha512-05OLPgbgmnixJw+VvEh18yNPUo3iyp4BEWJcrLu4X9W05KmMifN7Mu5exYvQXqxxeNWhvIF+j3Rij+HmddM/hQ==", + "dev": true + }, "node_modules/parse-srcset": { "version": "1.0.2", "resolved": "https://registry.npmjs.org/parse-srcset/-/parse-srcset-1.0.2.tgz", @@ -367,22 +374,23 @@ }, "dependencies": { "5etools-utils": { - 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"5etools-utils": "^0.9.26", + "5etools-utils": "^0.9.31", "commander": "^9.4.1", "he": "^1.2.0", "sanitize-html": "^2.10.0" diff --git a/race/dmblc; Karakuri.json b/race/dmblc; Karakuri.json new file mode 100644 index 0000000000..7aa2911fa3 --- /dev/null +++ b/race/dmblc; Karakuri.json @@ -0,0 +1,197 @@ +{ + "_meta": { + "sources": [ + { + "json": "dmblcKrkr", + "full": "Karakuri", + "abbreviation": "KRKR", + "color": "7f7f7f", + "authors": [ + "dmblc" + ], + "convertedBy": [ + "dmblc" + ], + "url": "https://www.gmbinder.com/share/-N7TxD5TJp2ADo2gs_y7", + "version": "231006.1", + "targetSchema": "1.0" + } + ], + "dateAdded": 1696559385, + "dateLastModified": 1696559385, + "_dateLastModifiedHash": "74247ff65c" + }, + "race": [ + { + "name": "Karakuri", + "source": "dmblcKrkr", + "page": 1, + "creatureTypes": [ + "construct" + ], + "ability": [ + { + "con": 1, + "choose": { + "from": [ + "str", + "dex", + "int", + "wis", + "cha" + ], + "count": 2 + } + } + ], + "size": [ + "S", + "M" + ], + "speed": { + "walk": 30 + }, + "additionalSpells": [ + { + "ability": "con", + "known": { + "1": [ + "mending#c" + ] + } + } + ], + "languageProficiencies": [ + { + "common": true, + "sylvan": true + } + ], + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "The maximum lifespan of a karakuri remains a mystery. While the cores in their heads are able to retain their consciousness indefinitely, their bodies need constant maintenance. You are immune to magical aging effects." + ] + }, + { + "name": "Alignment", + "type": "entries", + "entries": [ + "Originally designed to be civil servants, Karakuri are often lawful neutral, though it is not uncommon to find individuals who are more easily swayed to do someone else's bidding (true neutral) or act slightly more independently (chaotic neutral)." + ] + }, + { + "name": "Size", + "type": "entries", + "entries": [ + "Karakuri are designed to have similar proportions to their Mimiga creators. Your size is Small or Medium." + ] + }, + { + "name": "At Your Service", + "type": "entries", + "entries": [ + "You can take the help action as a bonus action. You can do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.", + "Additionally, karakuri have difficulty in thinking independently. You have disadvantage on Wisdom ({@skill Insight}) checks." + ] + }, + { + "name": "Built Different", + "type": "entries", + "entries": [ + "You have advantage on saving throws against being {@condition paralyzed} and {@condition charmed}, and you are immune to disease. You don't need to eat, sleep, drink, or breathe, and magic can't put you to sleep." + ] + }, + { + "name": "Flexible Toolbox", + "type": "entries", + "entries": [ + "You gain proficiencies in two of any skills, tools, languages, or weapons of your choice.", + "Additionally, whenever you finish a long rest, you can change one of your chosen proficiencies to a different one." + ] + }, + { + "name": "Modular Components", + "type": "entries", + "entries": [ + "Because karakuri are constructs, they cannot be healed with standard healing magic. They can, however, be repaired and serviced using spare parts:", + { + "type": "list", + "items": [ + { + "type": "item", + "name": "Self Repair", + "entries": [ + "You know the {@spell mending} spell. Constitution is your spellcasting ability for it.", + "Additionally, if the {@spell mending} spell is cast on you, you can spend a Hit Die, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). When the spell is used in this way, its casting time becomes 1 action." + ] + }, + { + "name": "Head in the Cloud", + "type": "item", + "entries": [ + "Your head can be removed from your body if necessary. Your head is what contains your consciousness, and while removed from your body, you are {@condition stunned}. Your retain your current hit points and hit point maximum.", + "Your head is a Tiny object with an AC equal to 10 + your Constitution modifier." + ] + }, + { + "name": "Replaceable Parts", + "type": "item", + "entries": [ + "You have proficiency with tinker's tools", + "Additionally, your arms, legs, and torso can be repaired or replaced if damaged. A creature proficient with tinker's tools can spend 10 minutes using said tools to repair one part, or 1 hour to make a new one. It costs 75 gp in materials to repair a part, 150 gp to create a new limb, or 500 gp to create a new torso. When a part attached to your body is repaired, you can regain one spent hit die. When a torso is made, you choose if it makes your creature size Medium or Small.", + "As an action, you can replace one of your damaged arms or legs with a fresh one. When you do so, you can regain one hit die that has been spent. You can do so a number of times equal to your proficiency bonus.", + "When replacing your torso, your head must be separated from the old one, as described in the Head in the Cloud trait above, and moved to the new one. When your head is attached to a different torso, you regain consciousness and are treated as {@condition restrained}. You must spend 10 minutes attuning to a new body to remove this condition. You can only attune to a new body once per long rest, and you can only be attuned to one body at a time. After attuning to a new body, you can regain half your total hit dice, and you lose attunement to the previous body. This attunement does not count toward your list of attuned magic items." + ] + }, + { + "name": "Jade Core", + "type": "item", + "entries": [ + "When you are reduced to 0 hit points, your body disintegrates, leaving your head behind as described in the Head in the Cloud trait above, and you do not need to roll death saving throws.", + "While in this state, if your head is attached to a new torso as described in the Replaceable Parts trait, You instead regain 1 hit point and gain 3 levels of exhaustion after 10 minutes of attunement.", + "Resurrection spells, such as {@spell revivify|phb}, can be used on the head with no restrictions on length of time since death. If such a spell is cast on you, your previous body instantaneously reforms below your head.", + "Each time you are brought back to life using the ways described above, roll 1d4. On a 1, you lose this feature. The next time you are reduced to 0 hit points, you must roll death saving throws as normal." + ] + } + ], + "style": "list-hang-notitle" + } + ] + }, + { + "name": "Sentry's Rest", + "type": "entries", + "entries": [ + "When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you {@condition unconscious}, and you can see and hear as normal." + ] + }, + { + "name": "Synthetic Voice", + "type": "entries", + "entries": [ + "You can play back sounds you have heard, including voices, in the past number of years equal to your proficiency bonus. This trait can be used to provide the vocal component of spells.", + "You have disadvantage on Charisma ({@skill Deception}) checks to convicne creatures that the sounds are not recordings." + ] + }, + { + "name": "Languages", + "type": "entries", + "entries": [ + "You understand and can read and write {@language Common} and {@language Sylvan}, but you can only speak using your Synthetic Voice trait." + ] + } + ], + "traitTags": [ + "Uncommon Race", + "Skill Proficiency", + "Tool Proficiency", + "Language Proficiency", + "Weapon Proficiency", + "Improved Resting" + ] + } + ] +} diff --git a/spell/HapHazred; Wyldefarne Magic.json b/spell/HapHazred; Wyldefarne Magic.json deleted file mode 100644 index d11c1fe157..0000000000 --- a/spell/HapHazred; Wyldefarne Magic.json +++ /dev/null @@ -1,281 +0,0 @@ -{ - "_meta": { - "sources": [ - { - "json": "WyldefarneMagic", - "abbreviation": "WylMag", - "full": "Wyldefarne Magic", - "url": "https://homebrewery.naturalcrit.com/share/Jf2NRNpk_qaE?fbclid=IwAR2qGKr-7JDeVydeAIUAewd9AI2rZU0G7mmimeXVh-9g4mQgtQN_3NBxmSE", - "authors": [ - "HapHazred" - ], - "convertedBy": [ - "Lyra [he/him]" - ], - "version": "2022-01-02T16:49:53.155Z", - "dateReleased": "2020-10-13", - "color": "f1ecd8" - } - ], - "status": "ready", - "dateAdded": 1641154357, - "dateLastModified": 1695223506, - "_dateLastModifiedHash": "46be4c32d5" - }, - "spell": [ - { - "name": "Elderwood's Practical Levitation", - "source": "WyldefarneMagic", - "page": 1, - "level": 2, - "school": "T", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "touch" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a feather and a piece of clear glass worth 1 cp", - "cost": 1 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "minute", - "amount": 10, - "upTo": true - }, - "concentration": true - } - ], - "entries": [ - "One willing creature of your choice gains a flying (hover) speed of 20ft for the duration of the spell. When the spell ends, the target falls if it is still aloft, unless it can stop the fall." - ], - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd." - ], - "type": "entries" - } - ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - } - ] - }, - "fluff": { - "entries": [ - { - "type": "entries", - "name": "Elderwood's adventures", - "entries": [ - "{@i Justin Avarisyus Elderwood} spent his youth adventuring, and found a need for added mobility in various dungeons, caves, and ruins. He favoured practical and simple spells. The Practical Levitation was a modification of an existing spell that he felt more suited for his needs as an explorer.", - "Later in life he found himself more drawn to the explosive arts. Cast {@spell levitate} and you can reach a high ledge in a dungeon once; cast {@homebrew Ultimate Detonation} on the entire mountain and you'll be picking arcane relics out of your hair for months." - ] - }, - { - "type": "inset", - "name": "The Magical Studies of Wyldefarne", - "entries": [ - "There have been a variety of spellcasters residing in the land of Wyldefarne of great power. Whilst many are freelancers and roam the land in search of power and fame, the most powerful of these frequently band together in order to better keep an eye on one another. The two opposing schools of Aegetor and Moantur are examples of these. ", - "The tradition of Moantur is led by {@i Archmage Zordian}, who resents his more powerful counterparts in the north. Conversely, in Aegetor, the archmages who study in the mighty {@i Tower of Stars} do not have a single leader and operate by council. Currently the council of Aegetor is fractured, as their most powerful members, {@i Justin Avarisyus Elderwood} and {@i Zerdax}, have left the city, leaving the overwhelmed {@i Shia} to maintain order among the mages." - ] - } - ] - }, - "foundryImg": "icons/magic/air/air-smoke-casting.webp" - }, - { - "name": "Iridescent Eye of Insight", - "source": "WyldefarneMagic", - "page": 1, - "level": 1, - "school": "D", - "time": [ - { - "number": 1, - "unit": "reaction", - "condition": "before making an {@skill Insight} check" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "s": true - }, - "duration": [ - { - "type": "instant" - } - ], - "entries": [ - "An {@condition invisible} spectral eye hovers in front of the caster's forehead, magically increasing the caster's capacity to read body language, facial cues, and other clues as to a person's intent. Before making an {@skill Insight} check, the caster can use their reaction to cast the spell.", - "The caster gains a +10 bonus to the check." - ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - }, - { - "name": "Warlock", - "source": "PHB" - }, - { - "name": "Bard", - "source": "PHB" - } - ] - }, - "miscTags": [ - "SGT" - ], - "fluff": { - "entries": [ - { - "type": "entries", - "name": "The Lady in the Tower", - "entries": [ - "{@i Shia El'Drey d'Tan} was Zerdax's prize pupil who resided in Aegetor. She developed the Iridescent Eye of Insight at the behest of the spymaster of Aegetor at the time as a means to assist interrogations discreetly, although as the spymaster was incapable of casting the spell, its use has been limited. Regardless, Shia teaches the spell to her own pupils as a sign of trust that they will use the skill responsibly in her presence.", - "So far she has not been disappointed." - ] - }, - { - "type": "inset", - "name": "The Magical Studies of Wyldefarne", - "entries": [ - "There have been a variety of spellcasters residing in the land of Wyldefarne of great power. Whilst many are freelancers and roam the land in search of power and fame, the most powerful of these frequently band together in order to better keep an eye on one another. The two opposing schools of Aegetor and Moantur are examples of these. ", - "The tradition of Moantur is led by {@i Archmage Zordian}, who resents his more powerful counterparts in the north. Conversely, in Aegetor, the archmages who study in the mighty {@i Tower of Stars} do not have a single leader and operate by council. Currently the council of Aegetor is fractured, as their most powerful members, {@i Justin Avarisyus Elderwood} and {@i Zerdax}, have left the city, leaving the overwhelmed {@i Shia} to maintain order among the mages." - ] - } - ] - }, - "foundryImg": "icons/magic/perception/third-eye-blue-red.webp" - }, - { - "name": "Zerdax's Simple Sequencer", - "source": "WyldefarneMagic", - "page": 1, - "level": 3, - "school": "C", - "time": [ - { - "number": 1, - "unit": "action" - } - ], - "range": { - "type": "point", - "distance": { - "type": "self" - } - }, - "components": { - "v": true, - "s": true, - "m": { - "text": "a sheet of paper and gold dust worth 25gp", - "cost": 2500 - } - }, - "duration": [ - { - "type": "timed", - "duration": { - "type": "hour", - "amount": 8 - } - } - ], - "meta": { - "ritual": true - }, - "entries": [ - "The caster summons a small object no larger than tiny that hovers around the caster. This object can be made {@condition invisible} with a bonus action on the caster's turn and otherwise has 10 hp and an AC of 10. The object floats near the caster, occupying the same space as them at all times. If the caster is teleported, the object teleports with them. The spell ends if the object is destroyed.", - "Upon being cast, the caster can 'store' a single known spell with a casting time of 1 action and up to level 3 inside the object. Storing a spell inside the object costs a spell slot of equivalent level.", - "As a bonus action, the caster can cause the object to cast the stored spell.", - "The object shares spell save DC and spellcasting modifiers with the caster. Once its stored spell is cast or the spell ends, the object vanishes and the stored spell is lost." - ], - "entriesHigherLevel": [ - { - "name": "At Higher Levels", - "entries": [ - "When you cast this spell using a slot of 4th level or higher, the maximum level of the spell being stored in the object increases by 1 for every level above 3, up to level 8." - ], - "type": "entries" - } - ], - "classes": { - "fromClassList": [ - { - "name": "Wizard", - "source": "PHB" - }, - { - "name": "Sorcerer", - "source": "PHB" - } - ] - }, - "miscTags": [ - "OBJ", - "SMN", - "UBA" - ], - "fluff": { - "entries": [ - { - "type": "entries", - "name": "Zerdax", - "entries": [ - "{@i Zerdax's} ambition compelled him to design multiple tools that would allow him to overcome careless rivals during his life, of which he had a great multitude. It was with his Simple Sequencer that he was admitted to the lecturing staff at the {@i Vanator Academy} when he was in his late twenties; not because of it's value to the community, but because he used it as part of a magic duel in which he incinerated the previous occupier of the position, thus liberating his office." - ] - }, - { - "type": "inset", - "name": "The Magical Studies of Wyldefarne", - "entries": [ - "There have been a variety of spellcasters residing in the land of Wyldefarne of great power. Whilst many are freelancers and roam the land in search of power and fame, the most powerful of these frequently band together in order to better keep an eye on one another. The two opposing schools of Aegetor and Moantur are examples of these. ", - "The tradition of Moantur is led by {@i Archmage Zordian}, who resents his more powerful counterparts in the north. Conversely, in Aegetor, the archmages who study in the mighty {@i Tower of Stars} do not have a single leader and operate by council. Currently the council of Aegetor is fractured, as their most powerful members, {@i Justin Avarisyus Elderwood} and {@i Zerdax}, have left the city, leaving the overwhelmed {@i Shia} to maintain order among the mages." - ] - } - ] - }, - "foundryImg": "icons/magic/symbols/runes-star-pentagon-orange.webp" - } - ] -} diff --git a/spell/Korvinagor; Korvin's Spells and Spell Revisions.json b/spell/Korvinagor; Korvin's Spells and Spell Revisions.json new file mode 100644 index 0000000000..0ccd9edbf2 --- /dev/null +++ b/spell/Korvinagor; Korvin's Spells and Spell Revisions.json @@ -0,0 +1,267 @@ +{ + "_meta": { + "sources": [ + { + "json": "RevisedChromaticOrb", + "abbreviation": "COR", + "full": "Chromatic Orb (Revised)", + "url": "https://homebrewery.naturalcrit.com/share/Cw_N9me1ICkm", + "authors": [ + "Korvinagor" + ], + "convertedBy": [ + "Korvinagor" + ], + "version": "1.0" + }, + { + "json": "SeismicSteps", + "abbreviation": "SS", + "full": "Seismic Steps", + "url": "https://homebrewery.naturalcrit.com/share/A1ztDPv-s2ih", + "authors": [ + "Korvinagor" + ], + "convertedBy": [ + "Korvinagor" + ], + "version": "1.0" + } + ], + "dateAdded": 1696731950, + "dateLastModified": 1696731950, + "_dateLastModifiedHash": "d9720dc428" + }, + "spell": [ + { + "name": "Chromatic Orb", + "source": "RevisedChromaticOrb", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a diamond worth at least 50 gp", + "cost": 5000 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "You hurl a 4-inch-diameter sphere of energy at a creature of your choice within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, it causes one of the below effects depending on the type of orb created.", + { + "type": "table", + "colLabels": [ + "Type", + "Effect" + ], + "colStyles": [ + "col-2", + "col-10" + ], + "rows": [ + [ + "Acid", + "The creature takes {@damage 2d8} acid damage immediately, and takes {@damage 1d4} acid damage at the start of each of its turns as the sphere turns into caustic fluid, covering it. A creature can end this damage by using its action to make a Dexterity check against your spell save DC to scrape or wash off the fluid." + ], + [ + "Cold", + "The creature takes {@damage 3d8} cold damage, and its speed is reduced by 10 feet until the start of your next turn." + ], + [ + "Fire", + "The creature takes {@damage 6d4} fire damage." + ], + [ + "Lightning", + "The creature takes {@damage 3d8} lightning damage, and it can't make opportunity attacks until the end of your next turn." + ], + [ + "Poison", + "The creature takes {@damage 1d8} poison damage. Upon impact, the orb explodes into a cloud of toxic gas, forcing the target and each creature within 5 feet of it to make a Dexterity saving throw, taking {@damage 2d8} poison damage on a failed save, or half as much damage on a successful one." + ], + [ + "Thunder", + "The creature takes {@damage 3d8} thunder damage and must make a Strength saving throw. On a failed save, you can choose to push it up to 10 feet away from you." + ] + ] + } + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, its effect is altered depending on the type of orb created.", + { + "type": "table", + "colLabels": [ + "Type", + "Effect (For Each Slot Level Above 1st)" + ], + "colStyles": [ + "col-2", + "col-10" + ], + "rows": [ + [ + "Acid", + "The damage the creature takes at the start of each of its turns increases by {@scaledamage 1d4|1-9|1d4}." + ], + [ + "Cold", + "The damage the creature takes increases by {@scaledamage 3d8|1-9|1d8} and its speed is reduced by an additional 5 feet." + ], + [ + "Fire", + "The damage the creature takes increases by {@scaledamage 6d4|1-9|2d4}." + ], + [ + "Lightning", + "The damage the creature takes increases by {@scaledamage 3d8|1-9|1d8}, and if you miss the target, you can attack it one additional time." + ], + [ + "Poison", + "The damage each creature takes when it fails its save increases by {@scaledamage 2d8|1-9|1d8} and you can increase the size of the orb's explosion by an additional 5 feet. Each creature that fails its save is also {@condition poisoned} until the end of your next turn." + ], + [ + "Thunder", + "The damage the creature takes increases by {@scaledamage 3d8|1-9|1d8} and the distance you can push the creature increases by 10 feet." + ] + ] + } + ] + } + ], + "damageInflict": [ + "acid", + "cold", + "fire", + "lightning", + "poison", + "thunder" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrow": [ + "dexterity", + "strength" + ], + "abilityCheck": [ + "dexterity" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "FMV" + ], + "areaTags": [ + "ST" + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + } + }, + { + "name": "Seismic Steps", + "source": "SeismicSteps", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You send pulses of seismic energy into the ground within range, turning it into {@quickref difficult terrain||3} for creatures other than you for the spell's duration as it shakes and becomes unsteady underfoot.", + "When you cast this spell, the affected ground violently churns. Each creature other than you standing in this area must succeed on a Dexterity saving throw or fall {@condition prone}.", + "On each of your turns until the spell ends, you can use your action to cause the ground to churn in this way again. You can also cause the ground to churn as a reaction before a creature makes an attack roll within range or enters the spell's area." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, you can use your bonus action to cause the ground to churn instead of your action. Using a spell slot of 3rd level or higher grants a duration that doesn't require {@status concentration}." + ] + } + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "DFT", + "UBA" + ], + "areaTags": [ + "R" + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + } + } + ] +} diff --git a/subclass/Korvinagor; Circle of Kudzu (v2).json b/subclass/Korvinagor; Circle of Kudzu (v2).json index 825061ac0f..aae9a070aa 100644 --- a/subclass/Korvinagor; Circle of Kudzu (v2).json +++ b/subclass/Korvinagor; Circle of Kudzu (v2).json @@ -16,8 +16,8 @@ } ], "dateAdded": 1694655640, - "dateLastModified": 1694655640, - "_dateLastModifiedHash": "89a8c6e24f" + "dateLastModified": 1696845240, + "_dateLastModifiedHash": "f94dba2fe4" }, "subclass": [ { @@ -174,7 +174,7 @@ "header": 2, "entries": [ "{@i 6th-level Circle of Kudzu feature}", - "Your magic flourishes as effortlessly as your namesake, letting you cast a Circle Spell that you have access to without {@condition concentration}. You can't cast a spell in this way again until you finish a short or long rest.", + "Your magic thrives with your namesake's vigour. When you cast a Circle Spell, you can cast it without {@condition concentration} or expending a spell slot. You can't cast a spell in this way again until you finish a short or long rest.", "Additionally, when you cast {@spell thorn whip}, you can make a number of attacks equal to the number of damage dice it would have dealt instead of a single attack. When cast in this way, each attack deals {@dice 1d6} piercing damage." ] }, @@ -190,7 +190,8 @@ "entries": [ "{@i 10th-level Circle of Kudzu feature}", "While your Lash of a Thousand Thorns is active, you emanate rampant vegetation in a 15-foot aura, and add your Wisdom modifier to any damage you deal using {@spell thorn whip}. The plants you emanate can be manipulated by spells such as {@spell plant growth} and {@spell speak with plants}.", - "When you cast a spell of 1st-level or higher, you can use your reaction to force each hostile creature within the aura to make a Strength saving throw. A creature that fails its save has its speed reduced to 0 by entangling plants until the end of your next turn, and loses hit points equal to the spell's level. You then gain temporary hit points equal to the total hit points lost this way." + "When you cast a spell of 1st-level or higher, you can use your reaction to force each hostile creature within the aura to make a Strength saving throw.", + "A creature that fails its save has its speed reduced to 0 by entangling plants until the end of your next turn, and loses hit points equal to the spell's level. You then gain temporary hit points equal to the total hit points lost this way." ] }, { @@ -204,7 +205,7 @@ "header": 2, "entries": [ "{@i 14th-level Circle of Kudzu feature}", - "You traverse the land as freely as any weed. You add {@spell transport via plants} to your list of Circle Spells, and can cast it without expending a spell slot once per long rest.", + "You traverse the land as freely as any weed. You add {@spell transport via plants} to your list of Circle Spells.", "When you cast this spell, you can create up to two plants (the target and destination plants) for the spell to use, which vanish when the spell ends. If you create a destination plant, its location is determined in the same way as the {@spell teleport} spell." ] } diff --git a/subclass/Korvinagor; Circle of the Rainbow.json b/subclass/Korvinagor; Circle of the Rainbow.json index 18d8a0687e..4cc09dbf9f 100644 --- a/subclass/Korvinagor; Circle of the Rainbow.json +++ b/subclass/Korvinagor; Circle of the Rainbow.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1688598012, - "dateLastModified": 1693175444, - "_dateLastModifiedHash": "33866e1d0a" + "dateLastModified": 1696507200, + "_dateLastModifiedHash": "935d7c9086" }, "subclass": [ { @@ -34,11 +34,18 @@ ], "subclassSpells": [ "Minor Illusion", - "Bless", + "Chromatic Orb", + "Color Spray", + "Calm Emotions", "Vortex Warp|scc", "Hypnotic Pattern", + "Sending", + "Divination", "Otiluke's Resilient Sphere", - "Rary's Telepathic Bond" + "Commune", + "Rary's Telepathic Bond", + "Prismatic Spray", + "Prismatic Wall" ] } ], @@ -52,8 +59,7 @@ "subclassSource": "CircleOfTheRainbow", "level": 2, "entries": [ - "Druids of the Circle of the Rainbow exalt their namesake as the pinnacle of nature's beauty: awe-inspiring confluences of light, hope, and happenstance that herald the promise of better days ahead.", - "Many of these druids try to instill in others the same reverence that they have for these luminescent miracles, along with the natural world as a whole, with their abilities manifesting in similarly serendipitous ways.", + "Druids of the Circle of the Rainbow exalt their namesake as the pinnacle of nature's beauty. Wielding similarly scintillating abilities, many of these druids try to inspire others to reverence, both for the luminescent miracles they worship and for the natural world as a whole.", { "type": "refSubclassFeature", "subclassFeature": "Circle Spells|Druid|PHB|Rainbow|CircleOfTheRainbow|2" @@ -75,8 +81,9 @@ "header": 1, "entries": [ "{@i 2nd-level Circle of the Rainbow feature}", - "Your magic is touched by the light of the rainbow: fleeting, but expressive and wondrous. You learn the {@spell minor illusion} cantrip.", + "The wondrous light of the rainbow suffuses your magic. You learn the {@spell minor illusion} cantrip.", "When you reach certain Druid levels, you gain access to the spells in the table below. They count as Druid spells for you, and you always have them prepared, but they don't count against the total number of spells you prepare each day.", + "Additionally, when you cast {@spell color spray}, you can modify it to affect all creatures in the area that fail a Constitution saving throw instead of using its original method.", { "type": "table", "caption": "Circle of the Rainbow Spells", @@ -91,23 +98,27 @@ "rows": [ [ "2nd", - "{@spell bless}" + "{@spell chromatic orb}, {@spell color spray}" ], [ "3rd", - "{@spell vortex warp|scc}" + "{@spell calm emotions}, {@spell vortex warp|scc}" ], [ "5th", - "{@spell hypnotic pattern}" + "{@spell hypnotic pattern}, {@spell sending}" ], [ "7th", - "{@spell otiluke's resilient sphere}" + "{@spell divination}, {@spell otiluke's resilient sphere}" ], [ "9th", - "{@spell rary's telepathic bond}" + "{@spell commune}, {@spell rary's telepathic bond}" + ], + [ + "17th", + "{@spell prismatic wall}" ] ] } @@ -124,7 +135,7 @@ "header": 1, "entries": [ "{@i 2nd-level Circle of the Rainbow feature}", - "As a bonus action, you can expend a Wild Shape usage to weave a mantle of ever-shifting hues around yourself and roll on the Prismatic Boons table. This table determines the colour your mantle changes to and its effect, which is applied immediately after the roll.", + "As a bonus action, you can expend a use of your Wild Shape feature to weave a mantle of ever-shifting hues around yourself and roll on the Prismatic Boons table. This table determines the colour of your mantle and its effect, which occurs immediately after the roll once.", "The mantle is always under the effect of the {@spell light} cantrip and vanishes after 1 minute. While wearing it, you can use your bonus action on subsequent turns to roll on this table again.", { "type": "table", @@ -143,42 +154,42 @@ [ "1", "Red", - "Until the start of your next turn, you roll twice as many damage dice for your Druid spells and keep the highest half." + "Each creature of your choice within 30 feet of you gains the effects of {@spell divine favor} until the start of your next turn." ], [ "2", "Orange", - "You grant a creature of your choice within 60 feet of you a +2 bonus to its AC, checks, and saving throws for 1 round." + "You cast {@spell bane} without concentration. The spell lasts until the end of your next turn and counts as a Druid spell for you." ], [ "3", "Yellow", - "A creature you touch during this turn becomes {@condition invisible} and has its speed doubled until the start of your next turn." + "A creature you touch during this turn gains the effects of {@spell longstrider} and {@spell zephyr strike|xge} until the end of its next turn." ], [ "4", "Green", - "You grant a creature of your choice within 30 feet of you temporary hit points equal to 5 plus your Druid level." + "Each creature of your choice within 30 feet of you gains temporary hit points equal to your Wisdom modifier." ], [ "5", "Blue", - "Until the start of your next turn, you gain a +2 bonus to both your Druid spell save DC and spell attack modifier." + "Up to three creatures of your choice within 30 feet of you gain the effects of {@spell bless} until the end of your next turn." ], [ "6", "Indigo", - "Creatures of your choice within 30 feet of you regain hit points equal to half your Druid level plus your Wisdom modifier." + "You choose creatures up to your proficiency bonus within 30 feet of you to gain a +2 bonus to AC for 1 round." ], [ "7", "Violet", - "You cast {@spell blink} on yourself with a duration of 1 round (you choose the result of the spell's d20)." + "You gain the effects of {@spell blink} until the start of your next turn (you choose the result of the spell's d20)." ], [ "8", "Rainbow", - "You cast a rainbow-producing {@spell misty step} on yourself and apply another boon of your choice from the above seven." + "You teleport with a rainbow-producing {@spell misty step} and apply another boon of your choice from the above seven." ] ] } @@ -195,8 +206,8 @@ "header": 2, "entries": [ "{@i 6th-level Circle of the Rainbow feature}", - "As an action (or reaction against a creature before it attacks or casts a spell), you can force a creature you can see within 30 feet of you to make a Constitution saving throw against your Druid spell save DC.", - "If it fails this save, it is {@condition blinded} by a veil of iridescent light until the start of your next turn. If it succeeds, you can't use this feature on it again for 10 minutes." + "Kaleidoscopic light dances at your fingertips, letting you cast {@spell color spray} as a reaction before a creature attacks or casts a spell, and increase the size of the spell's cone by 10 feet for each slot level above 1st you use to cast it.", + "You can also cast {@spell color spray} without expending a spell slot twice, regaining all expended uses when you finish a short or long rest." ] }, { @@ -224,8 +235,8 @@ "header": 2, "entries": [ "{@i 14th-level Circle of the Rainbow feature}", - "The essence of the seven colours shines within you. You add {@spell prismatic spray} to your list of Circle Spells, and can cast it without expending a spell slot once per long rest.", - "Any d8s you roll for this spell can be replaced with the numbers rolled to determine your last Prismatic Boon." + "The essence of the seven colours shines within you. You add {@spell prismatic spray} to your list of Circle Spells, and can cast it without expending a spell slot once per day.", + "Any rays the spell creates can be replaced with a ray of the same colour as your last Prismatic Boon." ] } ] diff --git a/subclass/Korvinagor; Circle of the Seasons.json b/subclass/Korvinagor; Circle of the Seasons.json index 9adb4d18fd..ab52c9dadd 100644 --- a/subclass/Korvinagor; Circle of the Seasons.json +++ b/subclass/Korvinagor; Circle of the Seasons.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1683857260, - "dateLastModified": 1688073831, - "_dateLastModifiedHash": "cc7859074e" + "dateLastModified": 1695809930, + "_dateLastModifiedHash": "78113e3c30" }, "subclass": [ { @@ -38,15 +38,15 @@ "Magic Missile", "Scorching Ray", "Fireball", - "Fire Shield", + "Sickening Radiance|xge", "Dawn|xge" ], "Autumn": [ - "Vicious Mockery", - "Command", - "Vortex Warp|scc", + "Mind Sliver|tce", + "Bane", + "Web", "Fear", - "Banishment", + "Compulsion", "Synaptic Static|tce" ], "Winter": [ @@ -97,8 +97,8 @@ "header": 1, "entries": [ "{@i 2nd-level Circle of the Seasons feature}", - "As an action, you can expend a Wild Shape usage to Call the essence of one of the seasons through yourself, temporarily harnessing its power.", - "While Calling a season, you gain access to its respective spells on the Seasonal Spells table below, along with an additional druid cantrip of your choice. Wisdom is your spellcasting ability for these spells.", + "As an action, you can expend a use of your Wild Shape feature to Call the essence of one of the seasons through yourself, temporarily harnessing its power.", + "Calling a season grants you access to its respective spells on the Seasonal Spells table below, along with an additional druid cantrip of your choice. Wisdom is your spellcasting ability for these spells.", "This transformation lasts for 8 hours. It ends early if you dismiss it (no action required), are {@condition incapacitated}, die, or use this feature again.", { "type": "table", @@ -121,14 +121,14 @@ [ "2nd", "{@spell fire bolt}, {@spell magic missile}", - "{@spell command}, {@spell vicious mockery}", + "{@spell bane}, {@spell mind sliver|tce}", "{@spell ray of frost}, {@spell shield}", "{@spell bless}, {@spell minor illusion}" ], [ "3rd", "{@spell scorching ray}", - "{@spell vortex warp|scc}", + "{@spell web}", "{@spell invisibility}", "{@spell aid}" ], @@ -141,8 +141,8 @@ ], [ "7th", - "{@spell fire shield}", - "{@spell banishment}", + "{@spell sickening radiance|xge}", + "{@spell compulsion}", "{@spell otiluke's resilient sphere}", "{@spell greater invisibility}" ], @@ -180,7 +180,7 @@ "type": "entries", "name": "Autumn's Decline", "entries": [ - "Once per turn, you can force a creature to subtract a {@dice d4} from a saving throw it makes against any of your Seasonal Spells." + "Whenever a creature fails a saving throw against one of your spells, you can cause it to be {@condition charmed} by you until the end of its next turn." ] }, { @@ -194,7 +194,7 @@ "type": "entries", "name": "Spring's Resurgence", "entries": [ - "Whenever you use a spell of 1st level or higher to restore or increase a creature's hit points, the creature also regains hit points equal to 2 + the spell's level." + "Whenever you cast a spell of 1st level or higher, you can teleport a willing creature of your choice within 60 feet of you (including yourself) up to 15 feet to an unoccupied space you can see." ] } ] @@ -210,7 +210,7 @@ "header": 2, "entries": [ "{@i 10th-level Circle of the Seasons feature}", - "You can expend two Wild Shape usages to Call two seasons at once, tapping into the boundary where one transitions to the other to channel both of their strengths. The two seasons must be adjacent to each other - you can't Call Summer and Winter together, or Autumn and Spring." + "You can expend two uses of your Wild Shape feature to Call two seasons at once, tapping into the boundary where one transitions to the other to channel both of their strengths. The two seasons must be adjacent to each other - you can't Call Summer and Winter together, or Autumn and Spring." ] }, { @@ -224,7 +224,7 @@ "header": 2, "entries": [ "{@i 14th-level Circle of the Seasons feature}", - "Drawing upon the seasons becomes effortless to you, letting you Call them as a bonus action. Additionally, for every Wild Shape usage you expend per Call, you can cast a 3rd-level or lower spell from your available Seasonal Spells without expending a spell slot." + "Drawing upon the seasons becomes effortless to you, letting you Call them as a bonus action. Additionally, for every use of Wild Shape you expend per Call, you can cast a 3rd-level or lower spell from your available Seasonal Spells without expending a spell slot." ] } ] diff --git a/subclass/LeGeneralHugs; Way of the Dragon Warrior.json b/subclass/LeGeneralHugs; Way of the Dragon Warrior.json new file mode 100644 index 0000000000..720fedf837 --- /dev/null +++ b/subclass/LeGeneralHugs; Way of the Dragon Warrior.json @@ -0,0 +1,190 @@ +{ + "_meta": { + "sources": [ + { + "json": "LeGeneralHugsDragonWarrior", + "abbreviation": "WotDW", + "full": "Way of the Dragon Warrior", + "url": "https://www.gmbinder.com/share/-Mv1rMi56YbGwMeuzxHX", + "version": "1", + "authors": [ + "LeGeneralHugs" + ], + "convertedBy": [ + "dmblc" + ] + } + ], + "dateAdded": 1696559727, + "dateLastModified": 1696559727, + "_dateLastModifiedHash": "ae5639fb88" + }, + "subclass": [ + { + "name": "Way of the Dragon Warrior", + "source": "LeGeneralHugsDragonWarrior", + "page": 1, + "shortName": "Dragon Warrior", + "className": "Monk", + "classSource": "PHB", + "subclassFeatures": [ + "Way of the Dragon Warrior|Monk||Dragon Warrior|LeGeneralHugsDragonWarrior|3", + "Draconic Technique|Monk||Dragon Warrior|LeGeneralHugsDragonWarrior|6", + "Aspect of the Dragon Warrior|Monk||Dragon Warrior|LeGeneralHugsDragonWarrior|11", + "Enter the Dragon|Monk||Dragon Warrior|LeGeneralHugsDragonWarrior|17" + ] + } + ], + "subclassFeature": [ + { + "name": "Way of the Dragon Warrior", + "source": "LeGeneralHugsDragonWarrior", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Dragon Warrior", + "subclassSource": "LeGeneralHugsDragonWarrior", + "page": 1, + "level": 3, + "entries": [ + "Long ago, the dragon gods Ryuujin, Fuujin and Raijin raised the Islands of Ukishima from the sea and imbued them with gravity-defying magic. The floating islands became home to the many dragons and draconic creatures wandering the Feywild.", + "At the center of Ukishima was The Coral Palace, an ancient monastery built atop the oldest of the islands. It was helmed by the Oracle, an Ancient Solar Dragon and offspring of Amaterasu. Alongside her were four dragons, each pertaining to one of the four seasons, Haruhi of Spring, Natsuki of Summer, Akito of Autumn and Fuyuji of Winter. Each of them inhabited a different part of Ukishima.", + "One day, a lone traveler made pilgrimage to the sacred palace. They asked the dragons for guidance and strength. The dragons accepted but only on the condition that the traveler use the gifts given to them for the good of dragonkind. Upon accepting their terms, the traveler was imparted the dragons' wisdom and trained in the sacred art of harnessing draconic energy.", + "Maintaining their sacred oath, the traveler set out to forge new bonds between the world beyond and the dragons of Ukishima. They became known as the first Dragon Warrior. Since then, disciples have also made pilgrimage to the Coral Palace with hopes of learning the Way of the Dragon Warrior.", + { + "type": "entries", + "name": "Draconic Disciple", + "entries": [ + "You can channel draconic power to magnify your presence and imbue your unarmed strikes with the essence of a dragon's breath. You gain the following benefits:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Draconic Presence}. If you fail a Charisma ({@skill Intimidation}) or Charisma ({@skill Persuasion}) check, you can use your reaction to reroll the check, as you tap into the mighty presence of dragons. Once this feature turns a failure into a success, you can't use it again until you finish a long rest.", + "{@b Draconic Strike.} When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison. Damaging a target this way also allows you to add your Wisdom modifier to the damage roll.", + "{@b Tongue of Dragons.} You learn to speak, read and write {@language Draconic}." + ] + } + ] + } + ] + }, + { + "name": "Draconic Technique", + "source": "LeGeneralHugsDragonWarrior", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Dragon Warrior", + "subclassSource": "LeGeneralHugsDragonWarrior", + "page": 1, + "level": 6, + "header": 2, + "entries": [ + "At 6th-level, your close study of dragons allows you to weave dragon-like motions into your martial arts. You gain the following benefits:", + { + "type": "list", + "items": [ + "When you use {@b Step of the Wind}, you gain a flying speed equal to half your walking speed until the end of your turn.", + "When you use {@b Patient Defense}, parts of your skin become covered by a thin sheen of dragon scales. You gain a +1 bonus to your AC until the end of your next turn.", + "When you make an attack granted by your {@b Flurry of Blows}, you can spend 1 ki point to deal extra acid, cold, fire, lightning or poison damage of your Martial Arts die to the damage. You can use this feature only once per turn." + ] + } + ] + }, + { + "name": "Aspect of the Dragon Warrior", + "source": "LeGeneralHugsDragonWarrior", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Dragon Warrior", + "subclassSource": "LeGeneralHugsDragonWarrior", + "page": 2, + "level": 11, + "header": 2, + "entries": [ + "When you reach 11th-level, the power of your draconic ki now radiates from you, protecting your allies from harm and inspiring fear in your enemies. As a bonus action, you can create an aura of draconic power that radiates 15 feet from you for 1 minute. For the duration, you gain one of the following effects of your choice:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Resistance.} Choose a damage type when you activate this aura: acid, cold, fire, lightning, or poison. You and your allies within your aura gain resistance to the chosen damage type.", + "{@b Frightful Presence.} When you create this aura, hostile creatures within the aura must succeed on a Wisdom saving throw against your ki save DC or become frightened of you for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours." + ] + }, + "Once you use this bonus action, you can't use it again until you finish a long rest, unless you expend 3 ki points to use it again." + ] + }, + { + "name": "Enter the Dragon", + "source": "LeGeneralHugsDragonWarrior", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Dragon Warrior", + "subclassSource": "LeGeneralHugsDragonWarrior", + "page": 2, + "level": 17, + "header": 2, + "entries": [ + "You have achieved mastery over the draconic energy flowing through you. You gain the following benefits:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + "{@b Mind of the Dragon.} You gain blindsight out to 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're {@condition blinded} or in darkness. Moreover, you can see an {@condition invisible} creature within that range, unless the creature successfully hides from you.", + "{@b Body of the Dragon.} You have advantage on saving throws against effects that cause you to be {@condition paralyzed}, {@condition stunned} or {@condition petrified}.", + "{@b Breath of the Dragon.} You can channel destructive waves of energy, like those created by the dragons you emulate. As an action, you can exhale draconic energy in either a 60-foot cone or a 90-foot line that is 5 feet wide (your choice). Choose a damage type: acid, cold, fire, lightning, or poison. Each creature in that area must make a Dexterity saving throw against your ki save DC, taking damage of the chosen type equal to four rolls of your Martial Arts die on a failed save, or half as much damage on a successful one." + ] + }, + "You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 3 ki points to use this feature again." + ] + } + ], + "foundrySubclassFeature": [ + { + "name": "Aspect of the Dragon Warrior", + "source": "LeGeneralHugsDragonWarrior", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Dragon Warrior", + "subclassSource": "LeGeneralHugsDragonWarrior", + "level": 6, + "effects": [ + { + "transfer": true, + "changes": [ + { + "key": "data.attributes.movement.fly", + "mode": "UPGRADE", + "value": "@attributes.movement.walk/2" + }, + { + "key": "data.attributes.ac.bonus", + "mode": "ADD", + "value": "+1" + } + ] + } + ] + }, + { + "name": "Enter the Dragon", + "source": "LeGeneralHugsDragonWarrior", + "className": "Monk", + "classSource": "PHB", + "subclassShortName": "Dragon Warrior", + "subclassSource": "LeGeneralHugsDragonWarrior", + "level": 17, + "effects": [ + { + "transfer": true, + "changes": [ + { + "key": "system.attributes.senses.blindsight", + "mode": "UPGRADE", + "value": "10" + } + ] + } + ] + } + ] +} diff --git a/subclass/Loot Tavern Publishing; Spirit Caller.json b/subclass/Loot Tavern Publishing; Spirit Caller.json new file mode 100644 index 0000000000..6e89b289fc --- /dev/null +++ b/subclass/Loot Tavern Publishing; Spirit Caller.json @@ -0,0 +1,329 @@ +{ + "_meta": { + "sources": [ + { + "json": "RyokoSpiritCaller", + "abbreviation": "RGSC", + "full": "Ryoko's Guide - Spirit Caller (Playtest)", + "url": "https://drive.google.com/file/d/1sAy7Dox6hL7hTf3PwJavK3h4Ifug8INf/view", + "version": "0.2", + "authors": [ + "Loot Tavern Publishing", + "DnD Shorts" + ], + "convertedBy": [ + "dmblc" + ] + } + ], + "dateAdded": 1696559727, + "dateLastModified": 1696559727, + "status": "wip", + "_dateLastModifiedHash": "fa28cb6881" + }, + "subclass": [ + { + "name": "Spirit Caller", + "source": "RyokoSpiritCaller", + "page": 1, + "shortName": "Spirit Caller", + "className": "Sorcerer", + "classSource": "PHB", + "subclassSpells": [ + "command", + "mage armor", + "minor illusion", + "aid", + "mirror image", + "plant growth", + "phantom steed", + "banishment", + "guardian of faith", + "reincarnate", + "seeming", + "astral projection" + ], + "subclassFeatures": [ + "Spirit Caller|Sorcerer||Spirit Caller|RyokoSpiritCaller|1", + "Spirit Synchronicity|Sorcerer||Spirit Caller|RyokoSpiritCaller|6", + "Spirit Empowerment|Sorcerer||Spirit Caller|RyokoSpiritCaller|6", + "Durable Connection|Sorcerer||Spirit Caller|RyokoSpiritCaller|14", + "Final Form Manifestation|Sorcerer||Spirit Caller|RyokoSpiritCaller|18" + ] + } + ], + "subclassFeature": [ + { + "name": "Spirit Caller", + "source": "RyokoSpiritCaller", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Spirit Caller", + "subclassSource": "RyokoSpiritCaller", + "page": 2, + "level": 1, + "entries": [ + "Legends tell that a Spirit Caller is born when the soul of a yokai and humanoid meet in the misty void that holds minds waiting to be given life. Spirit Callers are able to manifest their willpower and vitality as a spectral being, a wraith-like spirit that emerges from their body to strike at their enemies. The bond between Caller and spirit is visceral; in response to its Caller's fury, a spirit might detonate a blast of necrotic energy, magnify its size, or hone its senses. A Spirit Caller is the epitome of self-reliance and personal strength, their soul and willpower manifested as a being of its own.", + { + "type": "entries", + "name": "Spirit Caller Spells", + "entries": [ + "You learn additional spells when you reach certain levels in this class, as shown on the Spirit Caller Spellcasting table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.", + "Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an illusion or a conjura- tion spell from the sorcerer, warlock, or wizard spell list.", + { + "type": "table", + "caption": "Spirit Caller Spellcasting", + "colLabels": [ + "Sorcerer Level", + "Spell" + ], + "rows": [ + [ + "1st", + "command, mage armor, minor illusion" + ], + [ + "3rd", + "aid, mirror image" + ], + [ + "5th", + "plant growth, phantom steed" + ], + [ + "7th", + "banishment, guardian of faith" + ], + [ + "9th", + "reincarnate, seeming" + ], + [ + "17th", + "astral projection" + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Conduit of the Soul", + "entries": [ + "You can use an action to manifest your spirit, which appears in an unoccupied space within 30 feet of you. It uses the Manifested Spirit stat block, which uses your proficiency bonus (PB) in several places. You decide the appearance your manifested spirit takes. For example, your spirit might appear as a shadowy clone of you, a vicious dragon, or a mighty, sword-wielding specter that crackles with fiery energy. No matter the form your spirit takes, its statistics remain the same.", + "While manifested, your spirit shares your initiative count, but it takes its turn immediately after yours. As a bonus action, you can command it to take the Attack action on its next turn; otherwise, it takes the Dodge or Help action (your choice). Your spirit remains manifested for 10 minutes, until it is reduced to 0 hit points, or until you lose your concentration, as if concentrating on a spell. After this time, your spirit retreats back into you and disappears.", + "You can use this feature twice. You regain expended uses when you finish a short or long rest." + ] + } + ] + }, + { + "name": "Spirit Synchronicity", + "source": "RyokoSpiritCaller", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Spirit Caller", + "subclassSource": "RyokoSpiritCaller", + "page": 3, + "level": 6, + "header": 2, + "entries": [ + "When you use a Metamagic option on a spell with a range other than self, you can cause the spell to originate from your manifested spirit, instead of you, if your manifested spirit is within 120 feet of you." + ] + }, + { + "name": "Spirit Empowerment", + "source": "RyokoSpiritCaller", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Spirit Caller", + "subclassSource": "RyokoSpiritCaller", + "page": 3, + "level": 6, + "header": 2, + "entries": [ + "When you manifest your spirit using your Conduit of the Soul feature, you can expend any number of sorcery points. When you do, choose one boon from the following list for each point you expend. Your manifested spirit gains these boons until it disappears. You can't select the same boon more than once at the same time, unless stated otherwise.", + { + "type": "table", + "caption": "Spirit Boons", + "colLabels": [ + "Spirit Boon", + "Effect" + ], + "rows": [ + [ + "Resistance", + "Your spirit gains resistance to one damage type of your choice. (You can select this boon up to a number of times equal to your proficiency bonus.)" + ], + [ + "Estended Stay", + "The maximum amount of time your spirit can remain manifested increases by 10 minutes. (You can select this boon up to a number of times equal to your proficiency bonus.)" + ], + [ + "Enlarge", + "Your spirit's size increases by one category. Its reach increases by 5 feet and its melee weapon attacks deal an additional 1d8 damage of the attack's type on a hit." + ], + [ + "Teleporter", + "Your spirit can use its bonus action to tele- port up to 30 feet to an unoccupied space it can see." + ], + [ + "Frenzy", + "Your spirit has advantage on all melee attack rolls, but attack rolls made against it have advantage." + ], + [ + "Detonator", + "When your spirit is reduced to 0 hit points, each creature of your choice within 20 feet of it must succeed on a Dexterity saving throw against your spell save DC or take necrotic damage equal to 2d10 + your sorcerer level." + ], + [ + "Of One Mind", + "You can use a bonus action to see through your spirit's eyes and hear what it hears until the start of your next turn. During this time, you are deaf and blind with regard to your own senses." + ], + [ + "Devil's Sight", + "Your spirit can see in dim light and darkness, both magical and nonmagical, to a distance of 120 feet." + ], + [ + "Enhanced Agility", + "Your spirit's speed is doubled." + ], + [ + "Battlefield Squire", + "After your spirit takes the Help action, it can use a bonus action that turn to take the Disengage or Dodge action." + ] + ] + } + ] + }, + { + "name": "Durable Connection", + "source": "RyokoSpiritCaller", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Spirit Caller", + "subclassSource": "RyokoSpiritCaller", + "page": 4, + "level": 14, + "header": 2, + "entries": [ + "You have advantage on Constitution saving throws made to maintain concentration on your manifested spirit and on conjuration spells.", + "In addition, you share any damage resistances that your manifested spirit has." + ] + }, + { + "name": "Final Form Manifestation", + "source": "RyokoSpiritCaller", + "className": "Sorcerer", + "classSource": "PHB", + "subclassShortName": "Spirit Caller", + "subclassSource": "RyokoSpiritCaller", + "page": 4, + "level": 18, + "header": 2, + "entries": [ + "You no longer need to maintain your concentration on your manifested spirit. You can cause it to disappear at any time (no action required).", + "In addition, you can now select the \"Enlarge\" boon to increase your spirit's size with your Spirit Empowerment feature up to a number of times equal to your proficiency bonus." + ] + } + ], + "monster": [ + { + "name": "Manifested Spirit", + "shortName": true, + "source": "RyokoSpiritCaller", + "page": 3, + "size": [ + "T", + "S" + ], + "type": "fey", + "alignment": [ + { + "alignment": [ + "A" + ], + "note": "shares your alignment" + } + ], + "ac": [ + { + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "special": "5 + five times your sorcerer level" + }, + "speed": { + "walk": 30, + "fly": { + "number": 20, + "condition": "(hover)" + }, + "canHover": true + }, + "str": 14, + "dex": 16, + "con": 16, + "int": 9, + "wis": 15, + "cha": 12, + "skill": { + "intimidation": "+1", + "stealth": "+3", + "perception": "+2" + }, + "senses": [ + "darkvision 30 ft." + ], + "passive": 12, + "languages": [ + "understands the languages you speak" + ], + "cr": { + "cr": "equal to your PB" + }, + "pbNote": "equal to your PB", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The spirit makes a number of attacks equal to half your proficiency bonus (rounded down)." + ] + }, + { + "name": "Spirit Grasp", + "entries": [ + "{@atk ms} your spell attack modifier to hit, reach 5 ft., one target. {@h}{@damage 1d8 + PB} necrotic or radiant damage (your choice)." + ] + }, + { + "name": "Spirit Rend", + "entries": [ + "{@atk rs} your spell attack modifier to hit, range 60 ft., one target. {@h}{@damage 1d6 + PB} necrotic or radiant damage (your choice)." + ] + } + ], + "bonus": [ + { + "name": "Detect", + "entries": [ + "Your spirit makes a Wisdom (Perception) check." + ] + } + ], + "senseTags": [ + "D" + ], + "actionTags": [ + "Multiattack" + ], + "damageTags": [ + "N", + "R" + ] + } + ] +} diff --git a/subclass/Wassonabi; Oath of Brotherhood.json b/subclass/Wassonabi; Oath of Brotherhood.json new file mode 100644 index 0000000000..190243af4f --- /dev/null +++ b/subclass/Wassonabi; Oath of Brotherhood.json @@ -0,0 +1,296 @@ +{ + "_meta": { + "sources": [ + { + "json": "OathOfBrotherhood", + "abbreviation": "OoB", + "full": "Oath of Brotherhood", + "authors": [ + "Wassonabi" + ], + "convertedBy": [ + "Eulum" + ], + "version": "1.0", + "url": "https://www.dndbeyond.com/subclasses/116975-oath-of-brotherhood" + } + ], + "dateAdded": 1695762182, + "dateLastModified": 1695762182, + "_dateLastModifiedHash": "b90ebe5092" + }, + "subclass": [ + { + "name": "Oath of Brotherhood", + "source": "OathOfBrotherhood", + "subclassFeatures": [ + "Oath of Brotherhood|Paladin||Brotherhood|OathOfBrotherhood|3", + "Aura of Fraternity|Paladin||Brotherhood|OathOfBrotherhood|7", + "Mark of Brotherhood|Paladin||Brotherhood|OathOfBrotherhood|15", + "True Wingman|Paladin||Brotherhood|OathOfBrotherhood|20" + ], + "shortName": "Brotherhood", + "className": "Paladin", + "classSource": "PHB", + "additionalSpells": [ + { + "prepared": { + "3": [ + "healing word", + "heroism" + ], + "5": [ + "enhance ability", + "zone of truth" + ], + "9": [ + "create food and water", + "revivify" + ], + "13": [ + "banishment", + "death ward" + ], + "17": [ + "raise dead", + "geas" + ] + } + } + ] + } + ], + "subclassFeature": [ + { + "name": "Oath of Brotherhood", + "source": "OathOfBrotherhood", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Brotherhood", + "subclassSource": "OathOfBrotherhood", + "level": 3, + "entries": [ + "Every Paladin answers a call, but while some are driven by their oath to a particular god or pantheon, the Brotherhood are initiated into the secrets and mysteries of the source of Knowledge and Magic. These arcane protectors ensure that magic is used safely and prudently; some of them seek out and correct those who are reckless with their power. Some are dedicated guardians at universities and mages' guilds, others are loyal bodyguards of travelling wizards. Some are seekers of ancient magical relics. Whatever their calling, all know the power of arcane magic and that such power is dangerous.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of the Oath of Brotherhood|Paladin||Brotherhood|OathOfBrotherhood|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Brotherhood|OathOfBrotherhood|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity|Paladin||Brotherhood|OathOfBrotherhood|3" + } + ] + }, + { + "name": "Tenets of the Oath of Brotherhood", + "entries": [ + "Sometimes called the \"Bro Code\" by common folk \u2013 are as old as civilization. This oath emphasizes the principles of camaraderie and spirited competition for the betterment of all involved.", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Always stand by your Bro", + "entries": [ + "So long as your bro upholds the tenets of this oath, stand by them in victory and defeat, for in victory there is glory, and in defeat there is a good laugh and story to be shared later." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Respect your Bro", + "entries": [ + "Be there for your bro, even when your bro isn't there for himself. Never let your bro sacrifice dignity, and always enable your bro to be his best self." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Call out a Bro", + "entries": [ + "Sometimes a bro may stray from their duties. It is the responsibility of a bro to ensure that they get back on the right path and remain true to themselves, because they would do the same for you." + ] + } + ] + }, + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Support your Bro", + "entries": [ + "Sometimes the best thing you can do for your bro is to lend an ear and offer a kind word. All emotions, whether positive or negative, have a healthy outlet." + ] + } + ] + } + ], + "source": "OathOfBrotherhood", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Brotherhood", + "subclassSource": "OathOfBrotherhood", + "level": 3, + "header": 1 + }, + { + "name": "Oath Spells", + "source": "OathOfBrotherhood", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Brotherhood", + "subclassSource": "OathOfBrotherhood", + "level": 3, + "header": 1, + "entries": [ + "You gain oath spells at the paladin levels listed.", + { + "type": "table", + "caption": "Oath of Brotherhood Spells", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell healing word}, {@spell heroism}" + ], + [ + "5th", + "{@spell enhance ability}, {@spell zone of truth}" + ], + [ + "9th", + "{@spell create food or water}, {@spell revivify}" + ], + [ + "13th", + "{@spell control banishment}, {@spell death ward}" + ], + [ + "17th", + "{@spell raise dead}, {@spell geas}" + ] + ] + } + ] + }, + { + "name": "Channel Divinity", + "entries": [ + "When you take this oath at 3rd level, you gain the following two Channel Divinity options.", + { + "type": "entries", + "name": "Call to Arms", + "entries": [ + "You can use your Channel Divinity to imbue an ally with renewed vigor and confidence. As an action, you can compel a willing ally that you can see within 30 feet of you to use their reaction to immediately make a melee attack." + ] + }, + { + "type": "entries", + "name": "Share the Burden", + "entries": [ + "If an ally that you can see within 60 feet is the target of a melee or ranged attack, you can use your reaction to teleport to your ally's space and cause your willing ally to teleport into your space. You then become the target of that attack and reduce any damage taken as a result of that attack by half." + ] + } + ], + "source": "OathOfBrotherhood", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Brotherhood", + "subclassSource": "OathOfBrotherhood", + "level": 3, + "header": 1 + }, + { + "name": "Aura of Fraternity", + "source": "OathOfBrotherhood", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Brotherhood", + "subclassSource": "OathOfBrotherhood", + "level": 7, + "header": 2, + "entries": [ + "By 7th level, your presence becomes a force of unyielding brotherhood. When a friendly creature other than you within 10 feet takes damage, you can use your reaction to magically reduce that damage by half. That creature can then use its reaction to move up to half its movement speed without provoking an attack of opportunity.", + "At 18th level, the range of this aura increases to 30 feet." + ] + }, + { + "name": "Mark of Brotherhood", + "source": "OathOfBrotherhood", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Brotherhood", + "subclassSource": "OathOfBrotherhood", + "level": 15, + "header": 2, + "entries": [ + "Starting at level 15, you can use a bonus action to mark a friendly creature within 60 feet of you for up to 1 minute. Whenever that creature takes damage, the attacker takes psychic damage equal to your charisma modifier (minimum of 1) if you're not incapacitated and can see the hostile creature.", + "Only 1 creature can be under this effect at any time. You can use this ability an amount of times equal to your charisma modifier (minimum of 1). You regain expended uses when you finish a long rest." + ] + }, + { + "name": "True Wingman", + "source": "OathOfBrotherhood", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Brotherhood", + "subclassSource": "OathOfBrotherhood", + "level": 20, + "header": 2, + "entries": [ + "At 20th level, you gain the ability to transform yourself into the embodiment of brotherhood. Using an action, you undergo a transformation. For 1 hour, you gain the following benefits:", + { + "type": "list", + "items": [ + { + "type": "entries", + "entries": [ + "Wings sprout from your back and grant you a flying speed of 60 feet." + ] + }, + { + "type": "entries", + "entries": [ + "You emanate an aura of solidarity with a radius of 30 feet. When an ally starts their turn in this aura, they regain HP equal to your charisma modifier (minimum of 1) if they are not incapacitated." + ] + }, + { + "type": "entries", + "entries": [ + "After you attack a target on your turn, all allies within 30 feet of you may immediately use a reaction to attack a target within range." + ] + } + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest." + ] + } + ] +} diff --git a/table/Matt Davids; The Great Book of Random Tables.json b/table/Matt Davids; The Great Book of Random Tables.json new file mode 100644 index 0000000000..1397d89975 --- /dev/null +++ b/table/Matt Davids; The Great Book of Random Tables.json @@ -0,0 +1,48561 @@ +{ + "_meta": { + "sources": [ + { + "json": "GreatBookofRandomTables", + "abbreviation": "GBORT", + "full": "The Great Book of Random Tables", + "authors": [ + "Matt Davids" + ], + "convertedBy": [ + "MustardMan42" + ], + "url": 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], + [ + "973", + "Living Under the Rock (1000gp)" + ], + [ + "974", + "Music from the Erilon Period (25gp)" + ], + [ + "975", + "The Blood of Grapes: Oenological Studies (75gp)" + ], + [ + "976", + "Voices in the Woods: The Unseen Creatures in Forests (15gp)" + ], + [ + "977", + "The Ornaments of the Gods (300gp)" + ], + [ + "978", + "When Blood is Drawn (300gp)" + ], + [ + "979", + "The Age of Hunters (500gp)" + ], + [ + "980", + "The Falling Stars (150gp)" + ], + [ + "981", + "The Singing Graves (50gp)" + ], + [ + "982", + "Healing Wounds (150gp)" + ], + [ + "983", + "A Sharp Axe (10gp)" + ], + [ + "984", + "The Songs of the Grave (15gp)" + ], + [ + "985", + "The Sorrows of Swords (15gp)" + ], + [ + "986", + "The Rivers Boiled (75gp)" + ], + [ + "987", + "When Hate Reigns (300gp)" + ], + [ + "988", + "The Mornings of Mist (600gp)" + ], + [ + "989", + "Cosmological Models Past and Present (600gp)" + ], + [ + "990", + "Volcanos (600gp)" + ], + [ + "991", + "Yeast and Its Uses (300gp)" + ], + [ + "992", + "When the Sword Fails (300gp)" + ], + [ + "993", + "Daylight on the River (50gp)" + ], + [ + "994", + "The Weeping Widow (25gp)" + ], + [ + "995", + "Hidden Love (150gp)" + ], + [ + "996", + "Sad Stories of the Death of Kings (150gp)" + ], + [ + "997", + "The Sharp Axe (300gp)" + ], + [ + "998", + "The Book of Water (100gp)" + ], + [ + "999", + "Crumbling History (10gp)" + ], + [ + "1000", + "Bright Days and Dark Nights (75gp)" + ] + ] + }, + { + "name": "Bounties", + "source": "GreatBookofRandomTables", + "page": "34-35", + "caption": "Bounty Target", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Tyjan Rames, Wanted Dead or Alive: Accidentally massacred a town" + ], + [ + "2", + "Artina Skil, Wanted Dead or Alive: Scammed a man out of his horse" + ], + [ + "3", + "Andi Crist, Wanted Dead: Suspected of being a demon lord" + ], + [ + "4", + "Plok Un, Wanted Dead: Known enemy of the people" + ], + [ + "5", + "Bron the Dull, Wanted Alive: Accidentally executed the wrong prisoner" + ], + [ + "6", + "Tabitha Poth, Wanted Dead: Cheated on each of her three husbands" + ], + [ + "7", + "Lany Bell, Wanted Alive: Stole an artifact from the local museum" + ], + [ + "8", + "Raiz Flen, Wanted Dead or Alive: Stole a pig" + ], + [ + "9", + "Denmar the Stubborn, Wanted Dead: Refused to pay for damages he inflicted upon the furniture of a local tavern" + ], + [ + "10", + "Wirl Igo, Wanted Alive: Winner of a hide and seek game that took place three years ago" + ], + [ + "11", + "Haijira the Horrid, Wanted Dead: Cast a curse on multiple passersby" + ], + [ + "12", + "Helga Hellgiver, Wanted Dead: Gave hell to the wrong person" + ], + [ + "13", + "Isabella the Mad, Wanted Alive: Ran away from her caretakers" + ], + [ + "14", + "Urz Gro'Kash, Wanted Dead or Alive: Killed a nobleman's son" + ], + [ + "15", + "Brent Borin, Wanted Dead: His trained attack dogs killed a nobleman's son" + ], + [ + "16", + "Toldo, Wanted Dead: Saw something he shouldn't have" + ], + [ + "17", + "Fargarth Stonefrost, Wanted Alive: Knows the secret recipe to an ancient Dwarven mead" + ], + [ + "18", + "Harge Om'kul, Wanted Alive: Kidnapped a woman" + ], + [ + "19", + "Valeria Bene, Wanted Alive: Killed her husband" + ], + [ + "20", + "Patty Barnim, Wanted Dead: The soup was cold" + ], + [ + "21", + "Gary, Wanted Dead: He deserves it" + ], + [ + "22", + "Elsa Gravefiller, Wanted Dead: Killed seventy-six people" + ], + [ + "23", + "Frela the Defamer, Wanted Dead: Exposed a nobleman's scandal" + ], + [ + "24", + "Bolin Frostbeard, Wanted Dead: Poisoned the drinks in a tavern, killing eight people" + ], + [ + "25", + "Mel the Marvelous, Wanted Alive: Persuaded 12 children to run away from home and join his traveling show" + ], + [ + "26", + "Amalia Valentine, Wanted Alive: Stole a man's most prized possession" + ], + [ + "27", + "Dhat Mavids, Wanted Alive: Took an ancient spoon from the local museum" + ], + [ + "28", + "Hal the Scoundrel, Wanted Alive: Owes money to a local leader" + ], + [ + "29", + "Wesk Porington, Wanted Dead: Suspected of being a doppelganger" + ], + [ + "30", + "Ahaji Sanvil, Wanted Dead or Alive: Set fire to a tavern" + ], + [ + "31", + "Indigo Callan, Wanted Dead or Alive: Robbed a trade caravan" + ], + [ + "32", + "Mica Hoodwort, Wanted Dead: Refuses to sell her property to make way for the royal road" + ], + [ + "33", + "Xander Collins, Wanted Dead or Alive: Stole all the loot while a group was fighting a dungeon boss" + ], + [ + "34", + "Larry Lars, Wanted Alive: Didn't pay for his drinks at the tavern" + ], + [ + "35", + "Orpin Jero, Wanted Alive: A troublesome vigilante who comes out at night and beats thugs to a pulp" + ], + [ + "36", + "Alina Lovei, Wanted Alive: Has been missing for thirteen years" + ], + [ + "37", + "Penny the Intelligent, Wanted Dead: Has been terrorizing children with elaborate pranks for 27 years" + ], + [ + "38", + "Shilo Fey, Wanted Alive: Possible connection to recent arson" + ], + [ + "39", + "Gerult Bronzebeard, Wanted Dead: Offended a noblewoman" + ], + [ + "40", + "Kilroy Scarhead, Wanted Dead or Alive: Actually killed a man named Roy" + ], + [ + "41", + "Signid the Immovable, Wanted Dead: Has been loitering in front of the mayors estate for two years, refusing to leave" + ], + [ + "42", + "Lam Pam Tam Wam, the Ham, Wanted Alive: Identity theft" + ], + [ + "43", + "Reid Lightfoot, Wanted Dead: Assassinated an elven dignitary" + ], + [ + "44", + "Penelope Paige, Wanted Alive: Is suspected to have murdered her husband" + ], + [ + "45", + "Jilqa Dro'buln, Wanted Dead: Supposed to be dead already, I want to make sure" + ], + [ + "46", + "Gri Nech the Thief, Wanted Dead: Stole a tree" + ], + [ + "47", + "Zherk Bronzeaxe, Wanted Dead: Went on a killing spree for fun, forty-three dead" + ], + [ + "48", + "Faria Galen, Wanted Alive: Please Faria just give me a chance" + ], + [ + "49", + "Flint Gobbywock, Wanted Alive: Sold a defective lute to a nobleman" + ], + [ + "50", + "Helvig Hammerstring, Wanted Dead: Dishonored his family by becoming a doctor" + ], + [ + "51", + "Grifert the Wort, Wanted Dead: Insulted a nobleman's daughter" + ], + [ + "52", + "Klein the Shady, Wanted Alive: Suspected of selling illegal merchandise" + ], + [ + "53", + "Arvil the Worn, Wanted Dead: I'm just so tired..." + ], + [ + "54", + "Gorn Grin'frolk, Wanted Dead: He ate my last sandwich" + ], + [ + "55", + "Corina Pont, Wanted Alive: Please come home Corina, we miss you" + ], + [ + "56", + "Fallon Steelhammer, Wanted Dead: Stole a royal jewel" + ], + [ + "57", + "Seigfreid Voss, Wanted Alive: Unpaid debt to the town mayor" + ], + [ + "58", + "Borck, Wanted Dead: Borck bad need killed" + ], + [ + "59", + "Barila Bando, Wanted Dead or Alive: Scammed a nobleman" + ], + [ + "60", + "Golgin the Indecipherable, Wanted Alive: He's up to something, I just know it" + ], + [ + "61", + "Deroln Ironstout, Wanted Dead: Running an illegal gambling club" + ], + [ + "62", + "Calnim Farstrider, Wanted Alive: Trespassed on the wrong property" + ], + [ + "63", + "Hajen Jelifin, Wanted Dead or Alive: Stole a horse" + ], + [ + "64", + "Kalico Maven, Wanted Dead: Harbored a known criminal" + ], + [ + "65", + "Gelas Canico, Wanted Alive: Ran away from home for the seventh time" + ], + [ + "66", + "Baugh Rode, Wanted Dead: Wrong place, wrong time" + ], + [ + "67", + "Jack Parvin, Wanted Dead and Alive: Known vampire lord" + ], + [ + "68", + "Belf Agn'nhub, Wanted Dead: Stole a keg of dwarven mead" + ], + [ + "69", + "Onali Rumn, Wanted Dead: Built a wall on property he didn't own" + ], + [ + "70", + "Vin Doss, Wanted Dead: Stole an apple" + ], + [ + "71", + "Sven Highforge, Wanted Dead or Alive: Minor treason" + ], + [ + "72", + "Ralf Grimmel, Wanted Dead: Blackmailed a noble" + ], + [ + "73", + "Ward Walker, Wanted Alive: Kidnapped four halflings" + ], + [ + "74", + "Rufus Padfoot, Wanted Dead: Forged the deed to a nobleman's estate and having said nobleman arrested for squatting" + ], + [ + "75", + "Ammlin Greybeard, Wanted Alive: Losing his mind, wandered away from home" + ], + [ + "76", + "Klav the Fragrant, Wanted Dead: He really does smell THAT bad" + ], + [ + "77", + "Bilfer Boffin, Wanted Dead: Caused a house to collapse, killing five people" + ], + [ + "78", + "Sabina Fyn, Wanted Dead: Seduced and robbed fourteen men" + ], + [ + "79", + "Quirn the Unimportant, Wanted Dead: Just take care of him, no one will miss him" + ], + [ + "80", + "Galia Hevoro, Wanted Alive: Stole a nobleman's housecat" + ], + [ + "81", + "Man Person, Wanted Dead: Man do bad thing" + ], + [ + "82", + "Clive the Clever, Wanted Alive: Tricked a group of adventurers into killing his enemies for him" + ], + [ + "83", + "Eleanora the Unpronounceable, Wanted Alive: Stole a sweet roll from an elf child" + ], + [ + "84", + "Grilb Orbulg, Wanted Dead: Hunts people for fun" + ], + [ + "85", + "Tiki Fortuin, Wanted Alive: Was not at his post when his compound was completely destroyed" + ], + [ + "86", + "Grunth Or'Kilb, Wanted Dead: Killed and ate every animal on a nearby farm" + ], + [ + "87", + "Melon Usk, Wanted Dead: Knows too much" + ], + [ + "88", + "Emeri the Loud, Wanted Dead: Annoyed the wrong people" + ], + [ + "89", + "Barl Hel'Grub, Wanted Alive: Ran away from an arranged marriage" + ], + [ + "90", + "Poc the Wise, Wanted Dead: Gave incredibly bad advice that caused the deaths of four people" + ], + [ + "91", + "Ek Kul'n, Wanted Alive: Stole an elder dragon egg" + ], + [ + "92", + "Griselda Prune, Wanted Dead or Alive: Caused a tribal war" + ], + [ + "93", + "Blint Barefoot, Wanted Dead or Alive: Escaped an inescapable prison" + ], + [ + "94", + "Felina Dais, Wanted Dead or Alive: She humiliated me!!!" + ], + [ + "95", + "Dali Fonti, Wanted Alive: Known user of black magic" + ], + [ + "96", + "Mik the Desserter, Wanted Alive: Stole all the recipes from the bakery where he worked and left town" + ], + [ + "97", + "Puln Brinder, Wanted Dead: Performed unspeakable scientific experiments on runaway children" + ], + [ + "98", + "Arqa Sam, Wanted Alive: I just want to make sure he's alive" + ], + [ + "99", + "Javin Harimer, Wanted Dead: Stole the wrong woman's heart" + ], + [ + "100", + "Hugh Jharms, Wanted Dead: Stole a loaf of bread" + ] + ] + }, + { + "name": "Rumors and Odd Jobs", + "source": "GreatBookofRandomTables", + "page": "56-58", + "caption": "Rumor", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "There's talk that gold has been discovered in the hills beyond the old forest." + ], + [ + "2", + "A local herb shop is paying for rare specimens." + ], + [ + "3", + "A group of vampires is moving this way. Well, that's what that wild-eyed man said last night at the inn. Who's ever heard of such nonsense?" + ], + [ + "4", + "A horse was stolen out of the stable last night. The stable boy was hit on the head and knocked out" + ], + [ + "5", + "On the night of a full moon, if you hear a robin's call and toss a silver coin into the town's well, your wish will be granted." + ], + [ + "6", + "A pickpocket is working in the upscale district." + ], + [ + "7", + "A circus is supposed to be coming to town in a couple of days." + ], + [ + "8", + "Three teens set out from town a week ago after buying rope and some rations. Now, their parents are offering a reward to anyone who can bring them back." + ], + [ + "9", + "The Lord Mayor is hiring adventurers to look into reports of goblin activity around the ruins in the high forest." + ], + [ + "10", + "A farmer outside of town is said to have a chicken that lays golden eggs." + ], + [ + "11", + "Slavers raided a village in the hills a week ago. The mayor was afraid to send a party to investigate." + ], + [ + "12", + "There are whispers of a rebellion against the town leadership. Could new leadership be any worse?" + ], + [ + "13", + "A drunk broke some tables in the inn the other night. He shouted he would teach town a lesson. No one has seen him since." + ], + [ + "14", + "A body was found dead near the edge of town. His pack included a map." + ], + [ + "15", + "The owner of the inn is looking to sell." + ], + [ + "16", + "A group of newcomers is gathering at a local common house for \"meetings\" one night a week. Well, that's what is being said anyway." + ], + [ + "17", + "An elf is buying a lot of books around the city." + ], + [ + "18", + "The town down the road discovered a vast sum of treasure." + ], + [ + "19", + "Farmer Beullo found thousands of dead birds in his field a few days ago." + ], + [ + "20", + "A wealthy halfling merchant is supposedly outfitting an ocean expedition." + ], + [ + "21", + "No one has seen the owner of the old mansion on the hill in more than two years." + ], + [ + "22", + "A local merchant is offering a reward to anyone who brings back artifacts from the ruins up in the hills." + ], + [ + "23", + "A musclebound dwarf is offering a large sum of gold to anyone who can best him in a series of feats of strength." + ], + [ + "24", + "There's talk that the fire at the mill the other night was set by a drifter. The mayor wants to question him." + ], + [ + "25", + "Several children found a basket that was sealed with tar floating down the river. They say there was a baby inside." + ], + [ + "26", + "Travelers are telling stories about ruins uncovered in the wilderness about a three-day journey from the city." + ], + [ + "27", + "The thieves' guild is going to overthrow the town government. Well, that's what a disgraced politician has been saying." + ], + [ + "28", + "A stranger has been offering payment for information on the strength of the town guard." + ], + [ + "29", + "Three different people say the spirit of an elf princess appeared to them near the town square in the last week." + ], + [ + "30", + "Travelers coming down river say blight is spreading among scattered farms." + ], + [ + "31", + "The shopkeeper at the general store said old Riston didn't come into town for supplies this week." + ], + [ + "32", + "A mercenary troop is recruiting. Food and wages are offered, but the main benefit is a life of war." + ], + [ + "33", + "The old man who lives in the cave on the hill has been hiring workers lately." + ], + [ + "34", + "A drunken guardsman said an ancient scroll was found in the town square." + ], + [ + "35", + "Several fishermen reported seeing a glow underwater the last few nights. Those old fools are probably drinking again." + ], + [ + "36", + "A store burned down last week. Whispers say a rival merchant paid the arsonist." + ], + [ + "37", + "If you stare into the eyes of the inn's cat too long, it will steal your soul. That's what happened to the poor kitchen hand who went mad." + ], + [ + "38", + "A band of rangers has been gathering at the inn every night this week. Their number is growing and commonfolk are starting to worry." + ], + [ + "39", + "A nearby fountain was found filled with blood this morning." + ], + [ + "40", + "Strange cloud formations have been seen over one mountain to the west." + ], + [ + "41", + "A young farm girl said she saw a dragon flying to the east three days ago." + ], + [ + "42", + "Wreckage of a raft was found floating downriver by some folk doing laundry. They say there was a logbook." + ], + [ + "43", + "A reward is being offered for the capture of some vandals." + ], + [ + "44", + "Several disappearances were noticed after a strange ship left port the other night. Just talk, no one important is missing." + ], + [ + "45", + "A lost child was found with a spellbook. The authorities are investigating." + ], + [ + "46", + "The king's son is planning to overthrow and murder his father." + ], + [ + "47", + "Several people say they have seen lights up at the old mine the last few nights." + ], + [ + "48", + "A miracle worker is said to be traveling from town to town. If the stories are true, he will arrive here tomorrow." + ], + [ + "49", + "The old lady who lives outside of town is a witch and she has been placing curses on people. Some folks want to drive her out." + ], + [ + "50", + "A nomadic band is kidnapping children as they move from town to town. If they show up here, what will we do?" + ], + [ + "51", + "A traveling troupe is looking for players. Untold fame and riches await those who join. They haven't had many takers yet." + ], + [ + "52", + "The mayor is thinking about canceling the festival, because of so many thieves in the city." + ], + [ + "53", + "A new businesswoman in town is hiring workers to clear a section of woods near the edge of town." + ], + [ + "54", + "The town's tinker has created a means of mechanical flight. That old fool couldn't create anything." + ], + [ + "55", + "A strange bard passed through town recently. After he was gone jewels and valuables were reported missing." + ], + [ + "56", + "A 12-year-old murdered his father the other night. He's being held at the jail, though he denies he did it with much weeping." + ], + [ + "57", + "A dwarf named, Randarr, is hiring hands for a journey into the mountains." + ], + [ + "58", + "There's talk of a woman looking for her lost daughter." + ], + [ + "59", + "Highwaymen are working the north road. No one has really seen them, but no one wants to go that way now." + ], + [ + "60", + "One of the town guards said some children found a bundle of gold pieces in the river." + ], + [ + "61", + "A burglar has been working in the wealthy section of town. Always enters in the second story and only takes gems." + ], + [ + "62", + "A robber baron is collecting \"tolls\" from travelers along the east road." + ], + [ + "63", + "A rich dwarf is hiring hands to help import stone from a dwarven stronghold." + ], + [ + "64", + "A statue of a god was stolen from the city square two nights ago. Strange how no one saw anything." + ], + [ + "65", + "An outlying farm was raided a few days ago. The farmer says it was goblins, of course, that can't be." + ], + [ + "66", + "A band of mercenaries swept into town about a week ago broke a lot of things, spent lots of money, and then moved out yesterday." + ], + [ + "67", + "Some say they have seen a man carrying a coffin on his back the last two nights." + ], + [ + "68", + "There has been a string of late-night arsons recently." + ], + [ + "69", + "That crazy old wizard, Cilivren, is offering 500 gold pieces for a book." + ], + [ + "70", + "Some dockworkers say dragon scales are washing ashore down at the wharf." + ], + [ + "71", + "On a nearby mountain top is a man who will give you a stone that will protect you." + ], + [ + "72", + "The dispute between the metalsmiths and the wood smiths is close to turning violent. Well, at least, that's what that drunken gnome said." + ], + [ + "73", + "Travelers from the west are telling tales of a wizard building a great library." + ], + [ + "74", + "There's been a lot of nighttime activity at the general store lately." + ], + [ + "75", + "The old hermit came into town the other day. He said the old dam upriver is leaking. No one believes him, because he's crazy. That dam hasn't broken in hundreds of years." + ], + [ + "76", + "One of the servers at the inn is looking to hire on with a group of adventurers." + ], + [ + "77", + "An expedition that set out a month ago. Their horses found wandering in the forest, but there was no sign of the adventurers." + ], + [ + "78", + "A man has been coming to the inn the last few nights looking to hire protection." + ], + [ + "79", + "Some of the farming families on the outskirts of town are saying several gangs of prospectors moved up into the hills recently." + ], + [ + "80", + "Some say dogs and cats are disappearing around town lately." + ], + [ + "81", + "Wizards and other magic folk are passing through town. Some \"great alignment\" is going to happen next month and the best observation spot is to the west." + ], + [ + "82", + "Krieg was heard arguing with a stranger the other night, now he has disappeared." + ], + [ + "83", + "That crazy old lady who lives alone by the lake says a monster lives in it." + ], + [ + "84", + "Wreckage from a ship washed ashore by the docks. There was one badly injured survivor. He's being cared for by the sheriff's family." + ], + [ + "85", + "Travelers are telling tales of traps set along the south road." + ], + [ + "86", + "The merchant ship, Cromwell, didn't arrive last month and is thought lost with all hands." + ], + [ + "87", + "There are stories of a giant red wolf attacking travelers within the last month." + ], + [ + "88", + "A sea captain is hiring hardy souls for a long voyage." + ], + [ + "89", + "An art collector has moved into town and is paying for valuable items." + ], + [ + "90", + "An elven woman has been coming to the inn every night for a week asking about someone named, Gulien." + ], + [ + "91", + "There are whispers one of the town's wealthy merchants is hiring adventurers and mercenaries." + ], + [ + "92", + "A businessman is hiring hands to cut timber on the mountain slopes." + ], + [ + "93", + "Travelers are saying a wizard is building a tower on a hill down the river." + ], + [ + "94", + "Several local merchants have created an exploration company. 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], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Order Of The Tree" + ], + [ + "2", + "Order Of The Hunt" + ], + [ + "3", + "Order Of The Grass" + ], + [ + "4", + "The Order Of Spring" + ], + [ + "5", + "Order Of The Sea Serpent" + ], + [ + "6", + "The Order Of Shadow" + ], + [ + "7", + "Order Of The Hand" + ], + [ + "8", + "The Order Of The Polearm" + ], + [ + "9", + "The Order Of The Timekeepers" + ], + [ + "10", + "The Order Of Cloud" + ], + [ + "11", + "Order Of The Crow" + ], + [ + "12", + "Order Of The Eye" + ], + [ + "13", + "The Order Of The Axe" + ], + [ + "14", + "Order Of The Foot" + ], + [ + "15", + "Order Of The Green Dragon" + ], + [ + "16", + "The Order Of The Reaches" + ], + [ + "17", + "The Order Of Conquered Fear" + ], + [ + "18", + "The Order Of Unending Battle" + ], + [ + "19", + "Order Of The Road" + ], + [ + "20", + "Order Of The Sword" + ], + [ + "21", + "The Order Of The Conquerors" + ], + [ + "22", + "The Order Of The Hammer" + ], + [ + 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Neston" + ], + [ + "457", + "Rayton" + ], + [ + "458", + "Ouesby" + ], + [ + "459", + "Miswell" + ], + [ + "460", + "Balmer" + ], + [ + "461", + "Nettleworth" + ], + [ + "462", + "Hungarton" + ], + [ + "463", + "Winkerfield" + ], + [ + "464", + "Dunsby" + ], + [ + "465", + "Astwick" + ], + [ + "466", + "Penterry" + ], + [ + "467", + "Wythmail" + ], + [ + "468", + "Slaughden" + ], + [ + "469", + "Grimston Hill" + ], + [ + "470", + "Fulscot" + ], + [ + "471", + "Glendon" + ], + [ + "472", + "Maydencroft" + ], + [ + "473", + "Wheatfield" + ], + [ + "474", + "Alnesbourne" + ], + [ + "475", + "Thorney" + ], + [ + "476", + "Hodcot" + ], + [ + "477", + "Pickworth" + ], + [ + "478", + "Kinwick" + ], + [ + "479", + "Brockhall" + ], + [ + "480", + "Newsham" + ], + [ + "481", + "Thorley" + ], + [ + "482", + "Bromkinsthorpe" + ], + [ + "483", + "Bottesford" + ], + [ + "484", + "Aspenden" + ], + [ + "485", + "Canby" + ], + [ + "486", + "Snorscomb" + ], + [ + "487", + "Flexmere" + ], + [ + "488", + "Glenbuck" + ], + [ + "489", + "Ambion" + ], + [ + "490", + "Boughton" + ], + [ + "491", + "Gopsall" + ], + [ + "492", + "Wansley" + ], + [ + "493", + "Binderton" + ], + [ + "494", + "Badbea" + ], + [ + "495", + "Shelthorpe" + ], + [ + "496", + "Parham" + ], + [ + "497", + "Wolferlow" + ], + [ + "498", + "East Ayrshire" + ], + [ + "499", + "Toston" + ], + [ + "500", + "Digswell" + ] + ] + }, + { + "name": "Desert Encounters", + "source": "GreatBookofRandomTables", + "page": 37, + "caption": "Desert Encounter", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Vultures picking an elf carcass clean" + ], + [ + "2", + "Stone statue of a man clad in armor" + ], + [ + "3", + "Old boot with a map inside" + ], + [ + "4", + "Small cave entrance" + ], + [ + "5", + "Shrubbery laden with berries" + ], + [ + "6", + "Pile of burning letters" + ], + [ + "7", + "Road sign too weatherworn to read" + ], + [ + "8", + "Necromancy ritual in progress" + ], + [ + "9", + "Sand golem" + ], + [ + "10", + "Camel (dead)" + ], + [ + "11", + "Merchant trying to sell a map to a forgotten library" + ], + [ + "12", + "Unmarked grave" + ], + [ + "13", + "Reanimated skeleton sweeping" + ], + [ + "14", + "Bandits ({@dice 1d8})" + ], + [ + "15", + "Paladin searching for an evil cult" + ], + [ + "16", + "Skeleton clutching a piece of parchment" + ], + [ + "17", + "Crater with a meteor inside" + ], + [ + "18", + "Coyotes ({@dice 1d6})" + ], + [ + "19", + "Squire weeping for his dead knight" + ], + [ + "20", + "Horse bones" + ], + [ + "21", + "Man dying of thirst" + ], + [ + "22", + "Smoldering remains of a caravan" + ], + [ + "23", + "Broken siege equipment" + ], + [ + "24", + "Table set for a feast, not a soul in sight" + ], + [ + "25", + "Sinkhole (6' diameter)" + ], + [ + "26", + "Caravan campsite" + ], + [ + "27", + "Giant scorpions ({@dice 1d6})" + ], + [ + "28", + "Dead courier with undelivered messages" + ], + [ + "29", + "Camels ({@dice 1d10})" + ], + [ + "30", + "Swordsman challenging any who pass by to a duel" + ], + [ + "31", + "Hermit who wants to be left alone" + ], + [ + "32", + "Lone skeleton clutching a rusty sword" + ], + [ + "33", + "Rock formation with strange carvings" + ], + [ + "34", + "Traveling merchants with common wares" + ], + [ + "35", + "Tracks of an orc war party" + ], + [ + "36", + "Sandstorm ({@dice 1d20} turns until it arrives)" + ], + [ + "37", + "Merchant trying to sell \"a magic lamp\"." + ], + [ + "38", + "Beautiful woman who disappears when approached" + ], + [ + "39", + "Lost courier" + ], + [ + "40", + "Woman dying of a mortal wound" + ], + [ + "41", + "Beautiful oasis" + ], + [ + "42", + "Dragon skeleton" + ], + [ + "43", + "Traveling minstrel" + ], + [ + "44", + "Deserted campsite" + ], + [ + "45", + "Ongoing duel between two swordsmen" + ], + [ + "46", + "Bloodstained sand" + ], + [ + "47", + "Long-forgotten temple" + ], + [ + "48", + "Broken wagon with rotten goods inside" + ], + [ + "49", + "Traveling merchants with exotic wares" + ], + [ + "50", + "Army campground" + ], + [ + "51", + "Twin statues weathered by time" + ], + [ + "52", + "Giant stone arm sticking out if the sand" + ], + [ + "53", + "Half-buried halfling" + ], + [ + "54", + "Severed head stuck on a pike" + ], + [ + "55", + "Glass bottle with a love letter inside" + ], + [ + "56", + "Familiar tracks, you may be lost" + ], + [ + "57", + "Portal to an unknown destination" + ], + [ + "58", + "Handsome man who dissipates when approached" + ], + [ + "59", + "Chest marked \"Do not open under any circumstance.\"" + ], + [ + "60", + "Goblins ({@dice 1d6})" + ], + [ + "61", + "Pilgrims on their way to a holy site" + ], + [ + "62", + "Golden statue of a woman holding a spear" + ], + [ + "63", + "Cask of wine (dated {@dice 2d100} years old)" + ], + [ + "64", + "Poachers ({@dice 1d8})" + ], + [ + "65", + "Decaying corpses ({@dice 1d12})" + ], + [ + "66", + "Fox" + ], + [ + "67", + "Hunter and her faithful dog" + ], + [ + "68", + "Small watchtower" + ], + [ + "69", + "Windswept ruins of a castle" + ], + [ + "70", + "Man grieving for his dead horse" + ], + [ + "71", + "Group of adventurers returning home" + ], + [ + "72", + "Giant scorpion tracks" + ], + [ + "73", + "Camel tracks" + ], + [ + "74", + "Dried up oasis" + ], + [ + "75", + "Archeological dig site" + ], + [ + "76", + "Abandoned quarry" + ], + [ + "77", + "Remnants of a defeated army" + ], + [ + "78", + "Ongoing battle" + ], + [ + "79", + "Naked man complaining about witches" + ], + [ + "80", + "Horse carrying a dead rider" + ], + [ + "81", + "Single flourishing tree (30' tall)" + ], + [ + "82", + "Group of children clad in armor" + ], + [ + "83", + "Circular cacti grove" + ], + [ + "84", + "Cultists ({@dice 2d4})" + ], + [ + "85", + "Oasis occupied by a group of travelers" + ], + [ + "86", + "Remnants of a stone road" + ], + [ + "87", + "Talking cactus" + ], + [ + "88", + "Knight weeping over his dead squire" + ], + [ + "89", + "Campsite of pilgrims" + ], + [ + "90", + "Coyotes ({@dice 3d6})" + ], + [ + "91", + "Signs of a battle" + ], + [ + "92", + "Demon looking to make a deal" + ], + [ + "93", + "Wizard mumbling to himself" + ], + [ + "94", + "Sphinx" + ], + [ + "95", + "Halfling digging a hole" + ], + [ + "96", + "Rusty sword with \"Honor\" engraved on the blade" + ], + [ + "97", + "Rock in the shape of a crowned head" + ], + [ + "98", + "Wanderer seeking vengeance" + ], + [ + "99", + "Trading caravan" + ], + [ + "100", + "Something moving under the sand" + ] + ] + }, + { + "name": "Forest Encounters", + "source": "GreatBookofRandomTables", + "page": 38, + "caption": "Forest Encounter", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Woman praying a small rock shrine" + ], + [ + "2", + "Puddle of Blood" + ], + [ + "3", + "Wagon with a broken wheel" + ], + [ + "4", + "Traveling elf scholar" + ], + [ + "5", + "Outcast family living in a grass hut" + ], + [ + "6", + "Mountain lion" + ], + [ + "7", + "Guards ({@dice 1d4}) with prisoners ({@dice 1d10})" + ], + [ + "8", + "Rare edible mushrooms ({@dice 3d20})" + ], + [ + "9", + "Strange old women ({@dice 2d4})" + ], + [ + "10", + "Escaped slaves ({@dice 1d6})" + ], + [ + "11", + "Truffles ({@dice 1d20})" + ], + [ + "12", + "Shepherd with {@dice 1d100} sheep" + ], + [ + "13", + "Knights on an errand ({@dice 1d8})" + ], + [ + "14", + "Map case (locked)" + ], + [ + "15", + "Tree fallen across the path" + ], + [ + "16", + "Swineherd with {@dice 1d20} pigs" + ], + [ + "17", + "Pregnant woman walking down the path" + ], + [ + "18", + "Book lying on the path (Roll on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "19", + "Mud pit in the middle of the road" + ], + [ + "20", + "Lynx" + ], + [ + "21", + "Girl gathering mushrooms" + ], + [ + "22", + "Metal strongbox (looted)" + ], + [ + "23", + "Wizard performing a ritual at a stone circle" + ], + [ + "24", + "Injured mule" + ], + [ + "25", + "Talking tree" + ], + [ + "26", + "Goblins ({@dice 1d4}) skinning a boar" + ], + [ + "27", + "Plundered wagon" + ], + [ + "28", + "Mayor of nearby town (beaten, bound)" + ], + [ + "29", + "Gnome wizard shouting, \"I lost it!\"" + ], + [ + "30", + "Area of felled trees" + ], + [ + "31", + "Elk ({@dice 1d4})" + ], + [ + "32", + "Hunting party ({@dice 1d8})" + ], + [ + "33", + "Merchant caravan ({@dice 1d20} wagons)" + ], + [ + "34", + "Dead birds ({@dice 3d100})" + ], + [ + "35", + "Map staked to the ground (Roll on {@table Maps|GreatBookofRandomTables|Map Table})" + ], + [ + "36", + "Settlers ({@dice 1d12} wagons)" + ], + [ + "37", + "Sword in a stone" + ], + [ + "38", + "Dead body (human, robbed)" + ], + [ + "39", + "Cylinder seal belonging to a bishop" + ], + [ + "40", + "Chest (locked)" + ], + [ + "41", + "Deer ({@dice 1d4})" + ], + [ + "42", + "Recently dug shallow grave" + ], + [ + "43", + "Forest fire" + ], + [ + "44", + "Goblins ({@dice 1d6}) digging a pit" + ], + [ + "45", + "Orphans ({@dice 1d8}) trying to set an animal trap" + ], + [ + "46", + "Medicinal herbs (Roll {@dice 1d10} times on the {@table Medicinal Herbs|GreatBookofRandomTables|Medicinal Herb Table})" + ], + [ + "47", + "Fox wedding party (disappears when noticed)" + ], + [ + "48", + "Wolves ({@dice 1d4})" + ], + [ + "49", + "Depp hoofprints from {@dice 1d6} horses" + ], + [ + "50", + "Posse hunting an outlaw ({@dice 1d20})" + ], + [ + "51", + "Blind wanderer" + ], + [ + "52", + "Broken lute and signs of a struggle" + ], + [ + "53", + "Dead bodies ({@dice 1d10}, goblins)" + ], + [ + "54", + "Massive tree that seems to be walking" + ], + [ + "55", + "Lone knight kneeling in prayer" + ], + [ + "56", + "Orphans ({@dice 1d20}) traveling along the path" + ], + [ + "57", + "Dwarf treasure hunter" + ], + [ + "58", + "Human (beaten, unconscious)" + ], + [ + "59", + "Escaped slaves ({@dice 1d4})" + ], + [ + "60", + "Boy caught in a net trap" + ], + [ + "61", + "Odd fruit with a note, \"EAT ME!\"" + ], + [ + "62", + "Great White Stag of the Mountain" + ], + [ + "63", + "Merchant caravan ({@dice 1d6} wagons)" + ], + [ + "64", + "Gnome tinker with a wagon" + ], + [ + "65", + "Goblins ({@dice 1d8}) waiting in ambush along the path" + ], + [ + "66", + "Peasants ({@dice 1d4}) carrying a large stone" + ], + [ + "67", + "Bear with {@dice 1d4} cubs" + ], + [ + "68", + "Dwarf (beaten, robbed)" + ], + [ + "69", + "Monk on a pilgrimage" + ], + [ + "70", + "Orc tracks lead off into the thick woods" + ], + [ + "71", + "Burned wagon" + ], + [ + "72", + "Noble wedding caravan ({@dice 1d20} wagons)" + ], + [ + "73", + "Vagabond (halfling)" + ], + [ + "74", + "Severed arm (human)" + ], + [ + "75", + "Pregnant elf in labor" + ], + [ + "76", + "Wooden \"No Trespassing\" sign" + ], + [ + "77", + "The Questing Beast" + ], + [ + "78", + "Bard who twisted his ankle" + ], + [ + "79", + "Abandoned baby (elf)" + ], + [ + "80", + "Concealed pit" + ], + [ + "81", + "Dead beavers ({@dice 1d6})" + ], + [ + "82", + "Body hangs from a hasty tree gallows" + ], + [ + "83", + "Medicinal herbs (Roll {@dice 1d6}) times on the {@table Medicinal Herbs|GreatBookofRandomTables|Medicinal Herb Table})" + ], + [ + "84", + "Bandits ({@dice 1d6}) digging a trench" + ], + [ + "85", + "Pit in the path" + ], + [ + "86", + "Man carrying a keg of beer" + ], + [ + "87", + "Path washed out" + ], + [ + "88", + "Boar" + ], + [ + "89", + "Rabbits ({@dice 1d4})" + ], + [ + "90", + "Bandits ({@dice 1d6}) dividing loot" + ], + [ + "91", + "Abandoned baby (human)" + ], + [ + "92", + "Deer with a foot in a beartrap" + ], + [ + "93", + "Dead bodies ({@dice 1d6}, elves, robbed)" + ], + [ + "94", + "Artist painting the landscape" + ], + [ + "95", + "Skull on a stake" + ], + [ + "96", + "Band of druids ({@dice 1d10})" + ], + [ + "97", + "Lost child (human)" + ], + [ + "98", + "Fairy who plays harmless tricks" + ], + [ + "99", + "Woman chopping down a tree" + ], + [ + "100", + "Boy weeping because he broke his ax" + ] + ] + }, + { + "name": "Forest Locations", + "source": "GreatBookofRandomTables", + "page": "40-41", + "caption": "Forest Location", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Moss-covered wall of a collapsed Stone building" + ], + [ + "2", + "Massive chain drawn tight between two immense stones" + ], + [ + "3", + "Five iron cages hang from a tree, in three of them are dead bodies, in two of them are living prisoners" + ], + [ + "4", + "Gallows tree" + ], + [ + "5", + "Fallen hollow tree large enough to walk through" + ], + [ + "6", + "Ancient statue of a king" + ], + [ + "7", + "Field filled with lifelike stone statues, terror on their faces" + ], + [ + "8", + "Freshly dug grave" + ], + [ + "9", + "Well-maintained fruit orchard" + ], + [ + "10", + "Alchemist's Cottage" + ], + [ + "11", + "Five piles of stones" + ], + [ + "12", + "Flintknapping site" + ], + [ + "13", + "Fairy ring" + ], + [ + "14", + "Foundation of stone of a once stout home" + ], + [ + "15", + "Stream with a beaver dam" + ], + [ + "16", + "Fur trapper trading post" + ], + [ + "17", + "Sacred grove" + ], + [ + "18", + "Tar pits" + ], + [ + "19", + "Blue hole" + ], + [ + "20", + "Ruins of a stone tower" + ], + [ + "21", + "Barrows" + ], + [ + "22", + "Campsite with the inhabitants slaughtered" + ], + [ + "23", + "Stone spiral staircase leading down into the earth" + ], + [ + "24", + "Ring of death" + ], + [ + "25", + "Village of an uncontacted people" + ], + [ + "26", + "Waterfall" + ], + [ + "27", + "Quicksand" + ], + [ + "28", + "Loggers Camp" + ], + [ + "29", + "Hermit shack" + ], + [ + "30", + "In between the large knobby roots of a tree lies a crate of longswords" + ], + [ + "31", + "Closed gate but no walls" + ], + [ + "32", + "Skeleton of a dragon" + ], + [ + "33", + "Lean-to against the base of a tree" + ], + [ + "34", + "Bear den" + ], + [ + "35", + "Carne" + ], + [ + "36", + "Ruins of a wooden tower" + ], + [ + "37", + "Ancient road covered with grass and leaves" + ], + [ + "38", + "Cave with a secret cache of liquor" + ], + [ + "39", + "Limestone formations jut from the forest floor mimicking stone trees" + ], + [ + "40", + "Village of tiny people" + ], + [ + "41", + "Witch tree" + ], + [ + "42", + "Large stone cut into a perfect circle" + ], + [ + "43", + "Tree covered with human skulls" + ], + [ + "44", + "Ancient stone sarcophagus" + ], + [ + "45", + "Secluded grotto where the ghost of an elf princess resides" + ], + [ + "46", + "Dolmen" + ], + [ + "47", + "Abandoned village" + ], + [ + "48", + "Cave entrance" + ], + [ + "49", + "Pipe sticking out of the ground with clear water gushing out" + ], + [ + "50", + "Circle of Standing Stones" + ], + [ + "51", + "Cascading stream" + ], + [ + "52", + "Stone statue that weeps" + ], + [ + "53", + "Treehouse village of small furry bipeds" + ], + [ + "54", + "Sword stuck in a stone" + ], + [ + "55", + "Plank walkway over a chasm" + ], + [ + "56", + "Cottage burned to the ground" + ], + [ + "57", + "Village of orphaned children" + ], + [ + "58", + "Abandoned campsite" + ], + [ + "59", + "Entrance to an ogre lair" + ], + [ + "60", + "Entrance to a hermit's cave" + ], + [ + "61", + "Hollow tree large enough to camp in" + ], + [ + "62", + "Clear pool with stones around the edges" + ], + [ + "63", + "Hidden grotto with a statue of a woman guarding a clear pool" + ], + [ + "64", + "Dry creek bed" + ], + [ + "65", + "Hot spring" + ], + [ + "66", + "Lake with a dock and a rowboat" + ], + [ + "67", + "Wolf pit" + ], + [ + "68", + "Ancient overgrown graveyard" + ], + [ + "69", + "Stone property marker" + ], + [ + "70", + "Entrance to a troll's cave" + ], + [ + "71", + "Circular stone about 8' in diameter stained with ancient blood" + ], + [ + "72", + "Forest canopy is so thick that light barely gets through" + ], + [ + "73", + "Pleasant glade" + ], + [ + "74", + "Sandpit quarry no one seems to be around" + ], + [ + "75", + "Talking tree" + ], + [ + "76", + "Ruins of castle" + ], + [ + "77", + "Hill completely covered in soft thick moss" + ], + [ + "78", + "Large tree stump serves a table set for tea (exact amount for the number of players)" + ], + [ + "79", + "Geyser" + ], + [ + "80", + "Herbalist's Shack" + ], + [ + "81", + "Ship (there is no sea or water nearby)" + ], + [ + "82", + "Clear stream with a statue lying supine at the bottom." + ], + [ + "83", + "Swift fl owing creek with a man-made ford" + ], + [ + "84", + "River pouring into a subterranean cavern" + ], + [ + "85", + "Bridge over a river" + ], + [ + "86", + "Homey cottage" + ], + [ + "87", + "Wishing well" + ], + [ + "88", + "Abandoned treehouse" + ], + [ + "89", + "Small pond" + ], + [ + "90", + "Single standing Stone" + ], + [ + "91", + "Ruins of a stockade" + ], + [ + "92", + "Badger den" + ], + [ + "93", + "Natural stone arch" + ], + [ + "94", + "Section of an ancient aqueduct" + ], + [ + "95", + "Area of the forest is blighted" + ], + [ + "96", + "Inn built into a huge old tree" + ], + [ + "97", + "Ancient quarry" + ], + [ + "98", + "Saltlick" + ], + [ + "99", + "Abandoned gold sluice" + ], + [ + "100", + "Stones arranged in the shape of an arrow pointing a different direction than the party should be traveling" + ] + ] + }, + { + "name": "Inn Encounters", + "source": "GreatBookofRandomTables", + "page": "42-44", + "caption": "Inn Encounter", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Group of halfl ings begins singing loudly" + ], + [ + "2", + "A rather ugly young maiden bursts into the room yelling in a strange tongue. Shortly after, a beautiful, but fierce maiden of the same age comes in. She spots the first girl and screams something at her in the same language. She pulls out a magical rope and binds her. Dragging the frightened maiden out of the room, she speaks to no one. Meanwhile, the bound girl is obviously pleading for help in her own language." + ], + [ + "3", + "Sign: \"Gnomes, we don't serve your kind.\"" + ], + [ + "4", + "A bard is performing but one patron is heckling them terribly" + ], + [ + "5", + "Fire breaks out in the common room" + ], + [ + "6", + "Sign: \"Inn for sale.\"" + ], + [ + "7", + "Sign: \"No vacancy.\"" + ], + [ + "8", + "Barmaid slips a character a note, it says meet me in the wine cellar" + ], + [ + "9", + "Sign: \"Halflings, we don't serve your kind.\"" + ], + [ + "10", + "Cook shouts, \"I quit!\" and storms out." + ], + [ + "11", + "A sword swallower is performing" + ], + [ + "12", + "Fight breaks out on the other side of the common room" + ], + [ + "13", + "When the party enters, everyone else leaves" + ], + [ + "14", + "The bard stops playing and runs out the door" + ], + [ + "15", + "Innkeeper announces the inn will close permanently tomorrow" + ], + [ + "16", + "A wizard shouts at the innkeeper, \"You'll rue this day!\" as he storms out" + ], + [ + "17", + "A woman asks the party if they have seen her daughter" + ], + [ + "18", + "Party is told the gnome in the corner bought them all drinks" + ], + [ + "19", + "Barmaid spills drinks on a nearby table, the patrons begin yelling at her" + ], + [ + "20", + "Sign: \"Half-elves, we don't serve your kind.\"" + ], + [ + "21", + "Drunk patron pesters the party" + ], + [ + "22", + "Party notices a single gold piece under the table" + ], + [ + "23", + "There is a child going about serving tables. She keeps her head down and averts her eyes when others speak to her. Her movements are graceful and there seems to be an element of magic in the small tasks she performs. Around her ankle is a metal band engraved with strange runes." + ], + [ + "24", + "Innkeeper demands triple the price for everything the party orders" + ], + [ + "25", + "In a dark corner, a man is sitting alone with his face buried in his hands. Before him is a book. When you gaze at the book, it appears blank, but you feel you could just swear there was writing in it when you first saw it out of the corner of your eye." + ], + [ + "26", + "Party is told the woman in the corner bought them all drinks" + ], + [ + "27", + "Rough-looking dwarf jumps behind the bar and grabs the till" + ], + [ + "28", + "Fire breaks out in the kitchen" + ], + [ + "29", + "A woman asks the party if they would like to buy some \"sweet leaf\"" + ], + [ + "30", + "A dwarf keeps staring at the party" + ], + [ + "31", + "Sign: \"Bouncer wanted.\"" + ], + [ + "32", + "A man weeps uncontrollably at the bar" + ], + [ + "33", + "A man bursts in raving about a headless horseman chasing him down the road" + ], + [ + "34", + "The party sees a pickpocket lift a man's coin purse" + ], + [ + "35", + "A bard asks the party if they happen to have a lutestring" + ], + [ + "36", + "Sign: \"Cook wanted.\"" + ], + [ + "37", + "Fire breaks out in wine cellar" + ], + [ + "38", + "Sign: \"Humans, we don't serve your kind.\"" + ], + [ + "39", + "Innkeeper asks for help gathering firewood" + ], + [ + "40", + "Heated argument at the table next to the party" + ], + [ + "41", + "Patron bumps into one character and then warns them to watch their step" + ], + [ + "42", + "One character's chair breaks" + ], + [ + "43", + "When the party pays, the innkeeper says he can't take money from you folks" + ], + [ + "44", + "Patron asks the party for a gold piece" + ], + [ + "45", + "A small boy is moving through the crowd, performing magic tricks for a few coins. He has an easy-going, likable manner, and the customers find themselves disposed to indulge him. However, you notice as he moseys about the room, his fingers seem to fi nd the wallets of the preoccupied patrons." + ], + [ + "46", + "A frightened horse crashes through the common room" + ], + [ + "47", + "Stable boy runs in and says someone is stealing the horses" + ], + [ + "48", + "Party finds a child hiding under their table" + ], + [ + "49", + "The innkeeper puts a bottle of wine on the party's table and says this one's on the house and leaves with a wink" + ], + [ + "50", + "Sign: \"Out of mead.\"" + ], + [ + "51", + "As a character sits down, they notice a bundle of letters in the chair" + ], + [ + "52", + "A headless chicken runs through the common room and then collapses" + ], + [ + "53", + "A rock flies through a window, shattering it. There is a note tied to it." + ], + [ + "54", + "There is a group of formidable-looking women playing cards. One of them keeps eyeing your party. If she catches the party's eye, she grins impishly. She continues to raise the stakes of the game, much to the annoyance of her companions." + ], + [ + "55", + "Barmaid drops a tray of drinks on the player's table creating a huge mess" + ], + [ + "56", + "A knife thrower is performing" + ], + [ + "57", + "An elf keeps staring at the party" + ], + [ + "58", + "Fight breaks out next to the party" + ], + [ + "59", + "A man in pied attire saunters into the room and announces the upcoming dance competition. He assures the customers that the prizes and honor bestowed will be second to none." + ], + [ + "60", + "Raucous game of darts involving most in the common room" + ], + [ + "61", + "All patrons stare at the party" + ], + [ + "62", + "Common room erupts into a huge brawl" + ], + [ + "63", + "Sign: \"Dwarves, we don't serve your kind.\"" + ], + [ + "64", + "Huge rough-looking human announces, \"Every bard in here needs to leave now.\"" + ], + [ + "65", + "A woman with a strange hat is approaching every table and asking if they are adventurers for hire" + ], + [ + "66", + "Goblin war party bursts in ({@dice 1d12})" + ], + [ + "67", + "Gang demands protection money from the innkeeper" + ], + [ + "68", + "Sign: \"Help wanted.\"" + ], + [ + "69", + "There's a man dressed in hunter's garb apparently sleeping at his table. In his hand is a strange jewel. Many of the people around the tavern seem to know who he is. Whispering to each other, you hear snippets of conversation concerning the precious stone. Rumors of it being magical, or evil, or both waft across the room. Suddenly and silently the jewel slips from the hunter's grasp and clatters upon the flagstones." + ], + [ + "70", + "Party is told the dwarf in the corner bought them all drinks" + ], + [ + "71", + "Party is told the elf in the corner bought them all drinks" + ], + [ + "72", + "Innkeeper and patron get into a heated argument" + ], + [ + "73", + "Patron hands the party a sealed letter and says to keep it safe" + ], + [ + "74", + "Several loud crashes shake the inn, they came from the kitchen" + ], + [ + "75", + "A halfling seems to be having trouble lighting his pipe" + ], + [ + "76", + "A young lady in a flamboyant costume is speaking to a mysterious pale-skinned man. She is offering up her unique services for a price. Claiming that she has the ability to hypnotize crowds with her soothing voice and magic-infused mandolin, she makes suggestions that the crowd finds difficult to refuse." + ], + [ + "77", + "A man bursts in and demands if anyone has seen a person matching this description. He describes one party member to a tee." + ], + [ + "78", + "Eight angry gnomes enter and appear to be looking for someone" + ], + [ + "79", + "Guards come in and announce that the mayor has ordered the inn closed" + ], + [ + "80", + "A strange, tiny man is going around peeking in everyone's shoes. He seems to be looking for something of dire importance." + ], + [ + "81", + "Sign: \"Half-orcs, we don't serve your kind.\"" + ], + [ + "82", + "A drunk father brags about his smoking hot fairy wife who gave him a daughter that can spin straw into gold" + ], + [ + "83", + "Innkeeper collapses" + ], + [ + "84", + "A troupe is performing a play" + ], + [ + "85", + "A fabulously wealthy (but hammered) man gets his hand stuck in a wine barrel" + ], + [ + "86", + "There is an ancient woman sitting by the fire, muttering. She has a strange shard of ice in her hand, which she is shaving with a knife. As she shears off the ice, the shard becomes sharper and sharper. The shavings fall into the fire, creating mysterious bursts of colorful flames as they fall in." + ], + [ + "87", + "Fire breaks out in a guest room" + ], + [ + "88", + "Party is told the man in the corner bought them all drinks" + ], + [ + "89", + "Barmaid collapses" + ], + [ + "90", + "A wizard is sitting at the bar. He is in a heated discussion with a tiny, wispy fairy perched upon the brow of his hat. The fairy appears to have a crumpled wing." + ], + [ + "91", + "Sign: \"Out of mutton.\"" + ], + [ + "92", + "A finely dressed elf asks if anyone is interested in a game of cards" + ], + [ + "93", + "Sign: \"Bard Wanted.\"" + ], + [ + "94", + "Innkeeper asks the party to deliver a package" + ], + [ + "95", + "Drunk man passes out on the party's table." + ], + [ + "96", + "Sign: \"Elves, we don't serve your kind.\"" + ], + [ + "97", + "Bare-knuckle fights are being held in the common room" + ], + [ + "98", + "The party notices a dirty child stealing bread" + ], + [ + "99", + "Seemingly drunk patron slips a map into one character's hand" + ], + [ + "100", + "Two patrons draw swords and face each other" + ] + ] + }, + { + "name": "Jobs", + "source": "GreatBookofRandomTables", + "page": "46-47", + "caption": "Job", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Help an old lady across the street" + ], + [ + "2", + "Cut timber for a businessman" + ], + [ + "3", + "Help a young page find his sword before the tournament" + ], + [ + "4", + "Explore a ruin for a noble family" + ], + [ + "5", + "Help two teenagers elope" + ], + [ + "6", + "Provide security for a noble's party" + ], + [ + "7", + "Investigate a sinkhole" + ], + [ + "8", + "Help tend an orchard" + ], + [ + "9", + "Deliver medicine to an ill person" + ], + [ + "10", + "Escort a prisoner from one town to another" + ], + [ + "11", + "Impersonate a noble at a party" + ], + [ + "12", + "Set an ambush for bandits" + ], + [ + "13", + "Scout an orc camp for the queen" + ], + [ + "14", + "Harvest crops for a farmer" + ], + [ + "15", + "Map a forest for a noble" + ], + [ + "16", + "Help an innkeeper get a beehive out of the stables" + ], + [ + "17", + "Help teach a teenager to fight" + ], + [ + "18", + "Find an escaped prisoner" + ], + [ + "19", + "Rescue prisoners being held in a goblin lair" + ], + [ + "20", + "Investigate a murder for the town council" + ], + [ + "21", + "Guard the walls of the town overnight" + ], + [ + "22", + "Dig a ditch for the mayor" + ], + [ + "23", + "Deliver a package to the hermit of the hills" + ], + [ + "24", + "Investigate goblin tracks seen nearby" + ], + [ + "25", + "Help a merchant who is being hassled by gangsters" + ], + [ + "26", + "Find a lost cat" + ], + [ + "27", + "Help fix a widow's roof" + ], + [ + "28", + "Clean a temple for the priest" + ], + [ + "29", + "Transport a dragon egg to an elven queen" + ], + [ + "30", + "Kill the rats in a warehouse" + ], + [ + "31", + "Plant crops for a widow" + ], + [ + "32", + "Help a noble find a lost key" + ], + [ + "33", + "Help repair a dam" + ], + [ + "34", + "Transport a chest to a dwarven stronghold" + ], + [ + "35", + "Return a ring to a noble family" + ], + [ + "36", + "Join an expedition to a lost city" + ], + [ + "37", + "Get a cat out of a tree" + ], + [ + "38", + "Find the fountain of youth for a wealthy old man" + ], + [ + "39", + "Protect a witness until the trial" + ], + [ + "40", + "Deliver a letter to the mayor of another town" + ], + [ + "41", + "Find a nearby bandit hideout" + ], + [ + "42", + "Lend a hand in the mines" + ], + [ + "43", + "Investigate a strange door unearthed outside of town" + ], + [ + "44", + "Capture a wanted outlaw" + ], + [ + "45", + "Raid a troll's cave" + ], + [ + "46", + "Fix a wagon for a widow" + ], + [ + "47", + "Track down a pickpocket" + ], + [ + "48", + "Guard a ship overnight" + ], + [ + "49", + "Clear land for crops for a farmer" + ], + [ + "50", + "Find the thief who stole the king's signet ring" + ], + [ + "51", + "Transport goods for a merchant to another town" + ], + [ + "52", + "Perform a prisoner exchange" + ], + [ + "53", + "Break up a gang of bootleggers" + ], + [ + "54", + "Find a kidnapped child" + ], + [ + "55", + "Investigate the sounds coming from the graveyard" + ], + [ + "56", + "Guard a trade caravan" + ], + [ + "57", + "Deliver a sword to a knight" + ], + [ + "58", + "Deliver pies for an innkeeper" + ], + [ + "59", + "Investigate strange tracks by the lake" + ], + [ + "60", + "Find a rare herb for an herbalist" + ], + [ + "61", + "Dig a well" + ], + [ + "62", + "Locate a runaway prince and return him to the queen" + ], + [ + "63", + "Investigate the burning of a farmhouse" + ], + [ + "64", + "Help a general store with its grand opening" + ], + [ + "65", + "Secretly deliver a message to a prisoner" + ], + [ + "66", + "Provide entertainment at the princess's birthday party" + ], + [ + "67", + "Deliver an ancient book to a wizard" + ], + [ + "68", + "Represent a noble in an archery contest" + ], + [ + "69", + "Free a wrongly condemned prisoner" + ], + [ + "70", + "Help the king's mare give birth" + ], + [ + "71", + "Help dig a grave" + ], + [ + "72", + "Explore the ruins under the old sawmill" + ], + [ + "73", + "Locate a lost gemstone for a merchant" + ], + [ + "74", + "Bring a white stag to the king" + ], + [ + "75", + "Check out a nearby cave" + ], + [ + "76", + "Carry a message to another kingdom" + ], + [ + "77", + "Go to the underworld and bring someone back from the dead" + ], + [ + "78", + "Infiltrate the thieves' guild and pass information to the mayor" + ], + [ + "79", + "Milk the innkeeper's cows" + ], + [ + "80", + "Take care of horses at the stables" + ], + [ + "81", + "Chop firewood for the innkeeper" + ], + [ + "82", + "Help a troubled spirit find peace" + ], + [ + "83", + "Investigate a field of dead birds" + ], + [ + "84", + "Help peasants do a controlled field burning" + ], + [ + "85", + "Locate a missing merchant" + ], + [ + "86", + "Search the old city ruins for an artifact" + ], + [ + "87", + "Find a rare book for a librarian" + ], + [ + "88", + "Investigate why the town's main water source dried up" + ], + [ + "89", + "Help out at the local quarry" + ], + [ + "90", + "Investigate recent burglaries" + ], + [ + "91", + "Find a little girl's doll" + ], + [ + "92", + "Deliver a ring to a certain gnome inventor" + ], + [ + "93", + "Round up escaped horses" + ], + [ + "94", + "Investigate odd sightings in the tunnels under the town" + ], + [ + "95", + "Help a farmer fight off a gang trying to steal his land" + ], + [ + "96", + "Help raise a barn" + ], + [ + "97", + "Play matchmaker for two rival innkeepers" + ], + [ + "98", + "Escort a princess to her wedding" + ], + [ + "99", + "Load cargo on a ship for a sea captain" + ], + [ + "100", + "Pick flowers for a wedding" + ] + ] + }, + { + "name": "Jungle Encounters", + "source": "GreatBookofRandomTables", + "page": 48, + "caption": "Jungle Encounter", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Archeologists looking for ruins" + ], + [ + "2", + "Ax stuck in a large tree that appears to be bleeding" + ], + [ + "3", + "Herd of triceratops" + ], + [ + "4", + "Tyrannosaurus rex stalks the party" + ], + [ + "5", + "Tribal warriors trying to communicate in a foreign language" + ], + [ + "6", + "Ancient pyramids" + ], + [ + "7", + "Skulls on the tip of spears" + ], + [ + "8", + "Fire ant nest" + ], + [ + "9", + "Quicksand" + ], + [ + "10", + "Large carnivorous plants" + ], + [ + "11", + "Horde of army ants" + ], + [ + "12", + "Eccentric hermit collecting herbs" + ], + [ + "13", + "Party of big game hunters ({@dice 1d12})" + ], + [ + "14", + "Flowers with intoxicating pollen in the air" + ], + [ + "15", + "Stampede of various animals" + ], + [ + "16", + "Witch in the disguise" + ], + [ + "17", + "Baboons ({@dice 1d6})" + ], + [ + "18", + "Cave with a lit fire inside" + ], + [ + "19", + "Tribe of lizardfolk" + ], + [ + "20", + "Bird caught in a snare" + ], + [ + "21", + "Skeleton intertwined with tree roots" + ], + [ + "22", + "Disease-carrying mosquitoes" + ], + [ + "23", + "Ghostly figure of someone a character loves" + ], + [ + "24", + "Man swinging from vines" + ], + [ + "25", + "Apes ({@dice 1d6})" + ], + [ + "26", + "Cave hidden behind a waterfall" + ], + [ + "27", + "Nest of harpies" + ], + [ + "28", + "Meat roasting over a fi re" + ], + [ + "29", + "Curious pseudodragon" + ], + [ + "30", + "Jaguar guarding its meal" + ], + [ + "31", + "Lit torches along a trail" + ], + [ + "32", + "Flying snake with a message tied to it" + ], + [ + "33", + "Temple overgrown with vines" + ], + [ + "34", + "Naga village" + ], + [ + "35", + "Wagon filled with an ivory shipment" + ], + [ + "36", + "Monkeys throwing debris ({@dice 1d10})" + ], + [ + "37", + "Pair of boots hanging from a vine" + ], + [ + "38", + "Stirges looking for a meal ({@dice 1d6})" + ], + [ + "39", + "Parrot that follows the part and mocks them" + ], + [ + "40", + "Giant spider web" + ], + [ + "41", + "Ongoing battle between two tribes" + ], + [ + "42", + "Huge red flowers" + ], + [ + "43", + "Circle of druids performing a ritual" + ], + [ + "44", + "Monkeys trying to steal items ({@dice 1d6})" + ], + [ + "45", + "Halfling hanging upside down from a trap" + ], + [ + "46", + "Pit trap" + ], + [ + "47", + "Glowing mushrooms covering the trees nearby" + ], + [ + "48", + "Giant ape" + ], + [ + "49", + "Elephants ({@dice 1d6})" + ], + [ + "50", + "Shed skin of a huge snake" + ], + [ + "51", + "Tarpit" + ], + [ + "52", + "Cannibals ({@dice 1d20})" + ], + [ + "53", + "Young boy who acts like an ape" + ], + [ + "54", + "Curious group of catfolk" + ], + [ + "55", + "Giant centipedes" + ], + [ + "56", + "Bounty hunter looking for an escaped convict" + ], + [ + "57", + "Saddled horse without a rider" + ], + [ + "58", + "Undead pygmies ({@dice 1d6})" + ], + [ + "59", + "Small ship in the top of a tree" + ], + [ + "60", + "Skeleton in a net" + ], + [ + "61", + "Beautiful tribal woman being attacked by her own tribe" + ], + [ + "62", + "Staff entangled in vines high in the canopy" + ], + [ + "63", + "Highly venomous snake" + ], + [ + "64", + "Tribal warrior using poison darts" + ], + [ + "65", + "Crusaders on a quest" + ], + [ + "66", + "Half-buried wagon and treasure chest" + ], + [ + "67", + "Old wooden hut" + ], + [ + "68", + "Sloth" + ], + [ + "69", + "Piranha infested river" + ], + [ + "70", + "Young orc barbarian looking to prove his strength" + ], + [ + "71", + "Delicious looking fruit" + ], + [ + "72", + "Poisonous plants" + ], + [ + "73", + "Jaguar cub meowing for food" + ], + [ + "74", + "Ape carrying a spear" + ], + [ + "75", + "Green dragon" + ], + [ + "76", + "Shadow of a roc flying over" + ], + [ + "77", + "Wizard trying to protect the trees" + ], + [ + "78", + "Tracks of a large predator" + ], + [ + "79", + "Skeleton of a large dinosaur" + ], + [ + "80", + "Treetop village" + ], + [ + "81", + "Giant constrictor snakes ({@dice 1d6})" + ], + [ + "82", + "Blind pack mule wandering" + ], + [ + "83", + "Rickety bridge over a chasm" + ], + [ + "84", + "Wooden knight standing in the path" + ], + [ + "85", + "Scientist researching for a new book" + ], + [ + "86", + "Talking parrot repeating ominous warnings" + ], + [ + "87", + "Large stone with mysterious carvings" + ], + [ + "88", + "Explorer dying of poison" + ], + [ + "89", + "Entangling and grasping vines" + ], + [ + "90", + "Net trap" + ], + [ + "91", + "Barbarians hunting a giant boar" + ], + [ + "92", + "Green hag" + ], + [ + "93", + "Man who frantically shouts for the party to run for their lives" + ], + [ + "94", + "Toucan" + ], + [ + "95", + "Bow and arrows hidden in a hollow tree" + ], + [ + "96", + "Secret order of monks protecting a holy site" + ], + [ + "97", + "Treehouse" + ], + [ + "98", + "Cave opening to an underground lake" + ], + [ + "99", + "Golden statuette of a monkey with ruby eyes" + ], + [ + "100", + "Friendly goblin offering to feed you at his home" + ] + ] + }, + { + "name": "Mountain Encounters", + "source": "GreatBookofRandomTables", + "page": 49, + "caption": "Mountain Encounter", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Woman reading a book" + ], + [ + "2", + "Dire wolf" + ], + [ + "3", + "Merchant caravan ({@dice 1d20} wagons)" + ], + [ + "4", + "Confused old man" + ], + [ + "5", + "Blizzard" + ], + [ + "6", + "Bloody spear" + ], + [ + "7", + "Traveling merchant" + ], + [ + "8", + "Dead pack mule (still loaded with supplies)" + ], + [ + "9", + "Broken wizard's staff" + ], + [ + "10", + "Bounty hunters ({@dice 1d6})" + ], + [ + "11", + "Wolves ({@dice 1d10})" + ], + [ + "12", + "Lumberjacks ({@dice 1d10})" + ], + [ + "13", + "Orcs ({@dice 1d12})" + ], + [ + "14", + "Elven outcast" + ], + [ + "15", + "Injured hunter" + ], + [ + "16", + "Unconscious knight lying inside stone circle" + ], + [ + "17", + "Circling vultures" + ], + [ + "18", + "Talking snowman" + ], + [ + "19", + "Band of dwarves ({@dice 1d8})" + ], + [ + "20", + "Crossbow bolt with inscribed with \"Hadrin\"" + ], + [ + "21", + "Dead fur trader" + ], + [ + "22", + "Ghost" + ], + [ + "23", + "Adventuring party ({@dice 1d6})" + ], + [ + "24", + "Hunters ({@dice 1d12})" + ], + [ + "25", + "Wolves ({@dice 1d20})" + ], + [ + "26", + "Rabbits ({@dice 1d6})" + ], + [ + "27", + "Broken statue" + ], + [ + "28", + "Mountain lion" + ], + [ + "29", + "Wild donkeys ({@dice 1d6})" + ], + [ + "30", + "Trading outpost" + ], + [ + "31", + "Goblins ({@dice 1d20})" + ], + [ + "32", + "Campfire (still warm)" + ], + [ + "33", + "Elf and dwarf arguing" + ], + [ + "34", + "Bear tracks" + ], + [ + "35", + "Wolves ({@dice 1d6})" + ], + [ + "36", + "Bundle of clothes" + ], + [ + "37", + "Poachers ({@dice 1d4})" + ], + [ + "38", + "Mineshaft" + ], + [ + "39", + "Lost hunter" + ], + [ + "40", + "Goblins ({@dice 1d4})" + ], + [ + "41", + "Bear trap (hidden)" + ], + [ + "42", + "Dead bear" + ], + [ + "43", + "Small locked chest" + ], + [ + "44", + "Nervous dwarf who says he's traveling" + ], + [ + "45", + "Dead orc war party ({@dice 1d12})" + ], + [ + "46", + "Man repairing a wagon" + ], + [ + "47", + "Strange flowers" + ], + [ + "48", + "Strange yellow moss" + ], + [ + "49", + "Hunter's shack" + ], + [ + "50", + "Bear cubs ({@dice 1d4})" + ], + [ + "51", + "Bloody patch of snow" + ], + [ + "52", + "Eagle's nest" + ], + [ + "53", + "Bear droppings" + ], + [ + "54", + "Frozen body" + ], + [ + "55", + "Logging camp" + ], + [ + "56", + "Bear" + ], + [ + "57", + "Frost giant" + ], + [ + "58", + "Bandits ({@dice 1d4})" + ], + [ + "59", + "Mudslide" + ], + [ + "60", + "Rockslide" + ], + [ + "61", + "Thick fog" + ], + [ + "62", + "Trail of torn book pages" + ], + [ + "63", + "Abandoned campfire" + ], + [ + "64", + "Wandering wizard" + ], + [ + "65", + "Lost coin purse ({@dice 3d100}sp, {@dice 1d100}gp)" + ], + [ + "66", + "Troll" + ], + [ + "67", + "Foxes ({@dice 1d4})" + ], + [ + "68", + "Abandoned cabin" + ], + [ + "69", + "Murder of crows" + ], + [ + "70", + "Mountain goats ({@dice 1d6})" + ], + [ + "71", + "Orphan" + ], + [ + "72", + "Messenger" + ], + [ + "73", + "Old abandoned fortress" + ], + [ + "74", + "Orc raiding party ({@dice 1d6})" + ], + [ + "75", + "Coin purse ({@dice 1d20} silver pieces)" + ], + [ + "76", + "Cage hanging from a tree filled with ravens" + ], + [ + "77", + "Orcs ({@dice 1d4})" + ], + [ + "78", + "Rustic inn" + ], + [ + "79", + "Burnt down building" + ], + [ + "80", + "Bandits ({@dice 1d6})" + ], + [ + "81", + "Merchant caravan ({@dice 1d12} wagons)" + ], + [ + "82", + "Old path" + ], + [ + "83", + "No trespassing sign" + ], + [ + "84", + "Traveling doctor" + ], + [ + "85", + "Avalanche" + ], + [ + "86", + "Deer ({@dice 1d6})" + ], + [ + "87", + "Nobles ({@dice 1d4})" + ], + [ + "88", + "Traveling cleric" + ], + [ + "89", + "Traveling bard" + ], + [ + "90", + "Baby wrapped in furs" + ], + [ + "91", + "Rusted locked chest" + ], + [ + "92", + "Burning wagon" + ], + [ + "93", + "Abandoned food cart" + ], + [ + "94", + "Gnome building a stone hut" + ], + [ + "95", + "Mercenary camp" + ], + [ + "96", + "Mountain giant" + ], + [ + "97", + "Forest fire" + ], + [ + "98", + "Dead adventurer" + ], + [ + "99", + "Halfling caught in a bear trap" + ], + [ + "100", + "Distant smoke" + ] + ] + }, + { + "name": "Non-Combat Encounters", + "source": "GreatBookofRandomTables", + "page": 50, + "caption": "Non-Combat Encounter", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Burning pile of letters" + ], + [ + "2", + "Trail of breadcrumbs" + ], + [ + "3", + "Family traveling to a new town" + ], + [ + "4", + "Several halflings digging a hole" + ], + [ + "5", + "Odd symbol etched into the ground" + ], + [ + "6", + "Old woman asks for water" + ], + [ + "7", + "Dead man" + ], + [ + "8", + "Injured woman" + ], + [ + "9", + "Woodcutter felling a tree" + ], + [ + "10", + "Fallen tree blocks the path" + ], + [ + "11", + "Talking raven" + ], + [ + "12", + "Table set for two" + ], + [ + "13", + "Group of dwarves carrying a large stone" + ], + [ + "14", + "Man asks, \"Where is Tanerlay?\"" + ], + [ + "15", + "Elf hands one character a book then runs off" + ], + [ + "16", + "Injured dog" + ], + [ + "17", + "Tinker with a wagon selling wares" + ], + [ + "18", + "Talking dog" + ], + [ + "19", + "Woman gives one character a ring then dies" + ], + [ + "20", + "Shepherd looking for lost sheep" + ], + [ + "21", + "Group of elven children playing" + ], + [ + "22", + "Worker cutting grass with a sickle" + ], + [ + "23", + "Sword in a stone" + ], + [ + "24", + "Human skeleton" + ], + [ + "25", + "Injured halfling female" + ], + [ + "26", + "Hunter's campsite" + ], + [ + "27", + "Young adventurer on a quest" + ], + [ + "28", + "Young boy looking for a sword" + ], + [ + "29", + "Shallow grave" + ], + [ + "30", + "Weeping child" + ], + [ + "31", + "Lost sheep" + ], + [ + "32", + "Elf princess riding an elk" + ], + [ + "33", + "Wanted poster nailed to a tree" + ], + [ + "34", + "Child carrying a large bundle of straw" + ], + [ + "35", + "Old beggar asks for a coin" + ], + [ + "36", + "Dead halfling male" + ], + [ + "37", + "Gallows with a body swaying in the breeze" + ], + [ + "38", + "Man carrying a heavy sack" + ], + [ + "39", + "Caravan of elves ({@dice 1d20} individuals)" + ], + [ + "40", + "Group of monks on a pilgrimage ({@dice 1d12})" + ], + [ + "41", + "Child is lost in a cave" + ], + [ + "42", + "Book hanging from a tree by a leather cord" + ], + [ + "43", + "Wizard looking for his spellbook" + ], + [ + "44", + "Courier's bag open with letters scattered about" + ], + [ + "45", + "Large rectangular stone lies in the path" + ], + [ + "46", + "Golden arrow stuck in a tree" + ], + [ + "47", + "Dagger stuck into a tree" + ], + [ + "48", + "Stone tablet inscribed unknown language" + ], + [ + "49", + "Several horseshoes on the ground" + ], + [ + "50", + "Dead dwarf male" + ], + [ + "51", + "Blood trail" + ], + [ + "52", + "Hunter gutting a bear" + ], + [ + "53", + "Man hanging upside down from a tree" + ], + [ + "54", + "Unconscious child" + ], + [ + "55", + "Sad bard sitting on a stump" + ], + [ + "56", + "Dead goat" + ], + [ + "57", + "Wax-sealed letter on the ground" + ], + [ + "58", + "Rock seemly rolling under its own power" + ], + [ + "59", + "Children lost in the forest" + ], + [ + "60", + "Orphan steals something from a character" + ], + [ + "61", + "Unconscious man" + ], + [ + "62", + "Overturned wagon with fruit scattered about" + ], + [ + "63", + "Cat starts hanging around" + ], + [ + "64", + "Child has fallen into a well" + ], + [ + "65", + "Wedding caravan" + ], + [ + "66", + "Man building a fence" + ], + [ + "67", + "Talking tree" + ], + [ + "68", + "Child asks for bread" + ], + [ + "69", + "Abandoned campsite" + ], + [ + "70", + "Wild horses ({@dice 1d20})" + ], + [ + "71", + "Abandoned cottage" + ], + [ + "72", + "Well-kept cottage" + ], + [ + "73", + "Warrior searching for his lost sister" + ], + [ + "74", + "Herd of pigs" + ], + [ + "75", + "Pair of boots with bloodstains nearby" + ], + [ + "76", + "Shepherd with sheep" + ], + [ + "77", + "Unconscious elf female" + ], + [ + "78", + "Talking snake" + ], + [ + "79", + "Dog runs up to be petted" + ], + [ + "80", + "Hunter repairing a bow" + ], + [ + "81", + "Golden book lies on the ground" + ], + [ + "82", + "Trade caravan ({@dice 1d12} wagons)" + ], + [ + "83", + "Bear caught in a bear trap" + ], + [ + "84", + "Snake coiled around a sword" + ], + [ + "85", + "Dead horse with riding gear scattered about" + ], + [ + "86", + "Loaded pack mule with no owner to be seen" + ], + [ + "87", + "Arrow with a note stuck into a tree" + ], + [ + "88", + "Pregnant woman who needs help" + ], + [ + "89", + "Empty gallows" + ], + [ + "90", + "Wishing well" + ], + [ + "91", + "Dead gnome male" + ], + [ + "92", + "Injured dwarf female" + ], + [ + "93", + "Overturned wagon" + ], + [ + "94", + "Forest fire" + ], + [ + "95", + "Farmer looking for a lost cow" + ], + [ + "96", + "Woman asks for directions" + ], + [ + "97", + "Unconscious halfling female" + ], + [ + "98", + "Two hand axes stuck into the ground" + ], + [ + "99", + "Dwarf looking at broken warhammer" + ], + [ + "100", + "Survivors of an attack" + ] + ] + }, + { + "name": "Notes in a Bottle", + "source": "GreatBookofRandomTables", + "page": "52-53", + "caption": "Note in a Bottle", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Deed to a castle and a town in a nearby country" + ], + [ + "2", + "\"Look behind you.\"" + ], + [ + "3", + "\"You're dead.\"" + ], + [ + "4", + "Appears blank but has a magically hidden message" + ], + [ + "5", + "\"The end is near and maybe my letter will find someone who cares...\"" + ], + [ + "6", + "\"Is this adventure worth your life?\"" + ], + [ + "7", + "\"Whoever opened this bottle is now king.\" (details included)" + ], + [ + "8", + "Song of an ancient battle" + ], + [ + "9", + "Spell Scroll (level 1)" + ], + [ + "10", + "Navigation chart to an island rich in spices" + ], + [ + "11", + "Letter revealing the location of a dragon hoard (written in draconic)" + ], + [ + "12", + "Wanted poster of a character in the party" + ], + [ + "13", + "\"Too late now.\"" + ], + [ + "14", + "Map to a nearby dungeon" + ], + [ + "15", + "Map that leads to a faraway town" + ], + [ + "16", + "Letter discussing a quarry of rare stone (written in dwarven)" + ], + [ + "17", + "Tale of a lady who lost her mind" + ], + [ + "18", + "Wanted poster (large reward)" + ], + [ + "19", + "Page from a bestiary" + ], + [ + "20", + "Leaf identification chart" + ], + [ + "21", + "Dungeon map" + ], + [ + "22", + "Ancient legend about a fox wedding" + ], + [ + "23", + "\"We need warriors. Come join us.\" (from a nearby town)" + ], + [ + "24", + "\"In the nearest town, you will find the answers you are seeking.\"" + ], + [ + "25", + "\"I'm lost. My last known location was...\" (directions included)" + ], + [ + "26", + "Letter speaking of a large gemstone (written in goblin)" + ], + [ + "27", + "Recipe for rabbit stew" + ], + [ + "28", + "Instructions on how to build a wooden table" + ], + [ + "29", + "\"Bounty hunter needed ASAP.\" (directions included)" + ], + [ + "30", + "Map to a sunken ship" + ], + [ + "31", + "Recipe for apple pie" + ], + [ + "32", + "\"All is lost and I cannot continue.\"" + ], + [ + "33", + "\"Blood will be shed. Tread carefully the path you walk.\"" + ], + [ + "34", + "Half of a dungeon map" + ], + [ + "35", + "Detailed picture and description of a dragon" + ], + [ + "36", + "\"Never come back again.\"" + ], + [ + "37", + "\"To someone beautiful and far away...\"" + ], + [ + "38", + "\"I have no reward for the finder of this message save that of friendship.\" (contact details included)" + ], + [ + "39", + "Doodles" + ], + [ + "40", + "Last will and testament of a wealthy merchant" + ], + [ + "41", + "Heroic tale from a lost culture" + ], + [ + "42", + "Details of a lost people group" + ], + [ + "43", + "\"A maiden is locked in a tower.\" (directions included)" + ], + [ + "44", + "Quest to find a buried chest full of gold" + ], + [ + "45", + "Recipe for cornbread" + ], + [ + "46", + "Wanted poster (small reward)" + ], + [ + "47", + "Recipe for a poison" + ], + [ + "48", + "Love letter dated more than a thousand years ago" + ], + [ + "49", + "Half of an ancient spell" + ], + [ + "50", + "Spell scroll (level 2)" + ], + [ + "51", + "\"The secret to life is found within yourself but the secret to yourself is found in life.\"" + ], + [ + "52", + "Recipe for an invisibility potion" + ], + [ + "53", + "Map to a dungeon in a faraway land" + ], + [ + "54", + "Riddle" + ], + [ + "55", + "Once the piece of paper is touched it melts" + ], + [ + "56", + "\"Whoever answers this letter with aid can have my crown...\" (details included)" + ], + [ + "57", + "Legal contract on black paper with white letters" + ], + [ + "58", + "Recipe for a rare wine" + ], + [ + "59", + "Ad for a blacksmith shop" + ], + [ + "60", + "\"I am a prince. I have been kidnapped. If you were to rescue me, the reward would be...\" (directions included)" + ], + [ + "61", + "Letter discussing hidden loot (written in thieves' cant)" + ], + [ + "62", + "Story of an ancient relic" + ], + [ + "63", + "\"I'm watching you.\"" + ], + [ + "64", + "Ad for an inn" + ], + [ + "65", + "\"Stranded on an island.\" (directions included)" + ], + [ + "66", + "\"This bottle is very valuable. Don't break it!\"" + ], + [ + "67", + "\"The goddess of disease and poison shall curse you.\"" + ], + [ + "68", + "Story of a man named Krimdar, he came from afar..." + ], + [ + "69", + "Journal entry from a sailor" + ], + [ + "70", + "\"I miss you, (insert a character's name).\"" + ], + [ + "71", + "\"You are called by the gods to battle the creatures of the underworld.\"" + ], + [ + "72", + "Picture of a mastiff" + ], + [ + "73", + "Missing child poster" + ], + [ + "74", + "Letter from a character's family member" + ], + [ + "75", + "\"Abandon all hope. The Destroyer awaits.\"" + ], + [ + "76", + "Footprint chart of eight different animals" + ], + [ + "77", + "Tale of a man who slew a dragon" + ], + [ + "78", + "Deed to a mill in a nearby city" + ], + [ + "79", + "\"The Blue Devil Mercenaries are traitors. Don't trust them!\"" + ], + [ + "80", + "\"Find Draco.\"" + ], + [ + "81", + "\"They're coming.\"" + ], + [ + "82", + "Piece of paper with the family crest of a boar" + ], + [ + "83", + "\"Find the lost silver mine of Tharen before Ulmek does!\"" + ], + [ + "84", + "Tavern's secret mead recipe" + ], + [ + "85", + "Blank piece of paper" + ], + [ + "86", + "\"Mavis has the key.\"" + ], + [ + "87", + "\"You're now under my spell.\"" + ], + [ + "88", + "\"Head to the hermit's shack.\"" + ], + [ + "89", + "Tale of the fallen kingdom" + ], + [ + "90", + "Tale of a powerful ring" + ], + [ + "91", + "Recipe for a potion of healing" + ], + [ + "92", + "Tale of an ancient beast" + ], + [ + "93", + "Map of the local area" + ], + [ + "94", + "\"Have Sword, Will Travel.\" (contact details included)" + ], + [ + "95", + "Detailed drawing of a mythical animal" + ], + [ + "96", + "Blank piece of paper that bursts into flame when opened" + ], + [ + "97", + "\"Gridlar is the killer.\"" + ], + [ + "98", + "\"Sdrawkcab eton a si sith.\" (ancient language)" + ], + [ + "99", + "List of edible and non-edible berries" + ], + [ + "100", + "Directions to a secret fortress" + ] + ] + }, + { + "name": "Road Encounters", + "source": "GreatBookofRandomTables", + "page": 54, + "caption": "Road Encounter", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Talking cat" + ], + [ + "2", + "Merchant caravan ({@dice 1d10} wagons)" + ], + [ + "3", + "Fallen tree across the road" + ], + [ + "4", + "Crumbled scarecrow" + ], + [ + "5", + "Small family with a wagon" + ], + [ + "6", + "Posse pursuing an outlaw ({@dice 1d10} riders)" + ], + [ + "7", + "Standing stone" + ], + [ + "8", + "Statue of a king with a passage at the base" + ], + [ + "9", + "Unconscious man" + ], + [ + "10", + "Crude stone arrow pointing off into the woods" + ], + [ + "11", + "Old wanderer (actually a god in disguise)" + ], + [ + "12", + "Bard playing a lute, woodland creatures following" + ], + [ + "13", + "Section of the road washed out" + ], + [ + "14", + "Wolves ({@dice 1d8})" + ], + [ + "15", + "Wounded messenger" + ], + [ + "16", + "Paladin carrying a barrel yelling, \"Make way!\"" + ], + [ + "17", + "Dead bodies ({@dice 1d100})" + ], + [ + "18", + "Bandits ({@dice 1d6})" + ], + [ + "19", + "Wagon stuck in mud" + ], + [ + "20", + "Two gnomes riding mules" + ], + [ + "21", + "Refugees ({@dice 1d8})" + ], + [ + "22", + "Dead bodies ({@dice 1d12})" + ], + [ + "23", + "Golden egg" + ], + [ + "24", + "Strange symbol drawn on the road" + ], + [ + "25", + "Wagon with a broken wheel" + ], + [ + "26", + "Abandoned wagon" + ], + [ + "27", + "Shallow grave" + ], + [ + "28", + "Refugees ({@dice 1d10})" + ], + [ + "29", + "Dead bodies ({@dice 1d4})" + ], + [ + "30", + "Merchant caravan ({@dice 1d6} wagons)" + ], + [ + "31", + "Bandits ({@dice 1d12})" + ], + [ + "32", + "Puddle of blood" + ], + [ + "33", + "Chest" + ], + [ + "34", + "Royal courier riding a horse" + ], + [ + "35", + "Troupe ({@dice 1d4} wagons)" + ], + [ + "36", + "Landslide covering a section of the road" + ], + [ + "37", + "Princess traveling with a retinue" + ], + [ + "38", + "Fire in a ditch" + ], + [ + "39", + "Elf wearing a crown" + ], + [ + "40", + "Little girl walking backward" + ], + [ + "41", + "Road flooded" + ], + [ + "42", + "Refugees ({@dice 1d100})" + ], + [ + "43", + "Short sword wrapped in satin" + ], + [ + "44", + "Gnome tinker" + ], + [ + "45", + "Bear" + ], + [ + "46", + "Barrow" + ], + [ + "47", + "Weeping pixie" + ], + [ + "48", + "Noble traveling with a retinue" + ], + [ + "49", + "Broken down a statue of a beautiful woman" + ], + [ + "50", + "Troupe ({@dice 1d10} wagons)" + ], + [ + "51", + "Gold piece lying on the road" + ], + [ + "52", + "Man carrying a ten-foot pole" + ], + [ + "53", + "Refugees ({@dice 1d20})" + ], + [ + "54", + "Stone circle" + ], + [ + "55", + "Merchant caravan ({@dice 1d4} wagons)" + ], + [ + "56", + "Troupe ({@dice 1d20} wagons)" + ], + [ + "57", + "Burnt wagon" + ], + [ + "58", + "Barricade across the road" + ], + [ + "59", + "Vulures picking a corpse of some kind" + ], + [ + "60", + "Bandits ({@dice 1d4})" + ], + [ + "61", + "Goose nest in the middle of the road" + ], + [ + "62", + "Sword lying in the road" + ], + [ + "63", + "Tinker" + ], + [ + "64", + "Twelve stones stacked on top of each other" + ], + [ + "65", + "Two children carrying sacks" + ], + [ + "66", + "Dead ravens ({@dice 1d20})" + ], + [ + "67", + "Dead bodies ({@dice 1d8})" + ], + [ + "68", + "Large mud pit in the road" + ], + [ + "69", + "Tinman chopping wood" + ], + [ + "70", + "Wooden box full of maps" + ], + [ + "71", + "Farmer taking produce to market" + ], + [ + "72", + "Dwarf smith" + ], + [ + "73", + "Elf mercenary" + ], + [ + "74", + "Snake oil salesman" + ], + [ + "75", + "Dead body (elf)" + ], + [ + "76", + "Pile of dead butterflies" + ], + [ + "77", + "Young couple eloping" + ], + [ + "78", + "Wolves ({@dice 1d6})" + ], + [ + "79", + "Ancient tomb" + ], + [ + "80", + "Mercenary walking quickly" + ], + [ + "81", + "Skipping child" + ], + [ + "82", + "Wolves ({@dice 1d4})" + ], + [ + "83", + "Fortuneteller" + ], + [ + "84", + "Pregnant woman" + ], + [ + "85", + "Two-headed snake" + ], + [ + "86", + "Wandering cow" + ], + [ + "87", + "Broken walking stick" + ], + [ + "88", + "Toad inside an old boot" + ], + [ + "89", + "Orc tracks" + ], + [ + "90", + "Dwarf mercenary" + ], + [ + "91", + "Man being chased by a woman" + ], + [ + "92", + "Old wanderer" + ], + [ + "93", + "Four halflings with elven cloaks" + ], + [ + "94", + "Young boy digging a hole" + ], + [ + "95", + "Washed out bridge" + ], + [ + "96", + "Coins scattered all over the road ({@dice 2d100}cp)" + ], + [ + "97", + "Peasant boys throwing apples at travelers" + ], + [ + "98", + "Book lying in the road" + ], + [ + "99", + "Dead deer" + ], + [ + "100", + "Man with a gigantic book strapped to his back" + ] + ] + }, + { + "name": "Sea-Related Encounters", + "source": "GreatBookofRandomTables", + "page": 60, + "caption": "Sea-Related Encounter", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Leeches" + ], + [ + "2", + "Sea snake" + ], + [ + "3", + "Manta rays ({@dice 1d6})" + ], + [ + "4", + "Sand dollar" + ], + [ + "5", + "Beautiful woman clinging to wreckage" + ], + [ + "6", + "Waterlogged treasure chest" + ], + [ + "7", + "Massive sand castle large enough to live in" + ], + [ + "8", + "Underwater volcano" + ], + [ + "9", + "Ship with black flags in the distance" + ], + [ + "10", + "Seashell with voices inside" + ], + [ + "11", + "Sea urchin" + ], + [ + "12", + "Ghostship" + ], + [ + "13", + "Small mysterious child swimming" + ], + [ + "14", + "Beautiful seashells ({@dice 1d8})" + ], + [ + "15", + "Sunken temple" + ], + [ + "16", + "Small chest with the sound of a beating heart" + ], + [ + "17", + "Mermen mounted on 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"GreatBookofRandomTables", + "page": 61, + "caption": "Seafaring Encounter", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Blood cloud in the water" + ], + [ + "2", + "Slave ship fleet ({@dice 1d12})" + ], + [ + "3", + "Uncharted island (lone castaway)" + ], + [ + "4", + "Ship from an exotic locale" + ], + [ + "5", + "Lost ship" + ], + [ + "6", + "Rope (200')" + ], + [ + "7", + "Flotsam ({@dice 1d100} salvageable items)" + ], + [ + "8", + "Rum ({@dice 1d8} barrels)" + ], + [ + "9", + "Giant white whale" + ], + [ + "10", + "Dolphins ({@dice 1d20})" + ], + [ + "11", + "Bird sign (ill omen)" + ], + [ + "12", + "Salted pork ({@dice 1d4} barrels)" + ], + [ + "13", + "Shark feeding frenzy" + ], + [ + "14", + "Pirate ship" + ], + [ + "15", + "Raft ({@dice 1d8} survivors)" + ], + [ + "16", + "Woman riding an orca" + ], + [ + "17", + "Sargassum seaweed" + ], + [ + "18", + "Red tide" + ], + [ + "19", + 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"Lost adventuring party ({@dice 1d8})" + ], + [ + "26", + "Horde of toads" + ], + [ + "27", + "Witch" + ], + [ + "28", + "Thick fog" + ], + [ + "29", + "Mad hermit" + ], + [ + "30", + "Skeletons ({@dice 1d12})" + ], + [ + "31", + "Dungeon entrance" + ], + [ + "32", + "Hand sticking out of the mud" + ], + [ + "33", + "Adventurer's camp (50% chance abandoned)" + ], + [ + "34", + "White horse" + ], + [ + "35", + "Troll" + ], + [ + "36", + "Dead bodies (elves, {@dice 1d4})" + ], + [ + "37", + "Carnivorous plant" + ], + [ + "38", + "White stag" + ], + [ + "39", + "Stone slab" + ], + [ + "40", + "Band of druids ({@dice 1d8})" + ], + [ + "41", + "Zombie" + ], + [ + "42", + "Giant snake" + ], + [ + "43", + "Runaway slave camp ({@dice 1d20} people)" + ], + [ + "44", + "Goblins ({@dice 1d8})" + ], + [ + "45", + "Giant rat" + ], + [ + "46", + "Something large swimming under the water" + ], + [ + "47", + "Dead manatee" + ], + [ + "48", + "Burning treehouse" + ], + [ + "49", + "Man in shackles" + 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"Quicksand" + ], + [ + "75", + "Wandering monk" + ], + [ + "76", + "Bloodstained clothes" + ], + [ + "77", + "Hunter's camp (50% chance abandoned)" + ], + [ + "78", + "Ornate mirror" + ], + [ + "79", + "Abandoned raft" + ], + [ + "80", + "Feral child" + ], + [ + "81", + "Drowning halfling" + ], + [ + "82", + "Bandits ({@dice 1d8})" + ], + [ + "83", + "Swamp gas" + ], + [ + "84", + "Giant centipede" + ], + [ + "85", + "Stone coffin (50% chance empty)" + ], + [ + "86", + "Overgrown ship" + ], + [ + "87", + "Place where the water is on fire" + ], + [ + "88", + "Ghost" + ], + [ + "89", + "Band of monks ({@dice 1d12})" + ], + [ + "90", + "Overgrown house" + ], + [ + "91", + "Dead body (human)" + ], + [ + "92", + "Poison frog" + ], + [ + "93", + "Poisonous flowers" + ], + [ + "94", + "Chest full of books ({@dice 3d20})" + ], + [ + "95", + "Half-sunken statue" + ], + [ + "96", + "Wizard digging a hole" + ], + [ + "97", + "Giant lizard" + ], + [ + "98", + "Still pool lined with gold trinkets" 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Table})" + ], + [ + "4", + "Thousands of eyes peering from the darkness" + ], + [ + "5", + "Injured dog" + ], + [ + "6", + "Band of refugees ({@dice 1d100})" + ], + [ + "7", + "Ruins of an old seaport" + ], + [ + "8", + "Massive rope hanging from the ceiling" + ], + [ + "9", + "Screams and shrieks nearby" + ], + [ + "10", + "Dark rippling pool" + ], + [ + "11", + "Bloody and torn wizard's robes" + ], + [ + "12", + "Ground and walls begin shifting" + ], + [ + "13", + "Ring of burning torches" + ], + [ + "14", + "Giant bat" + ], + [ + "15", + "Vein of rare mineral" + ], + [ + "16", + "Woman running and shrieking" + ], + [ + "17", + "Walking boulder" + ], + [ + "18", + "Ruins of an ancient city" + ], + [ + "19", + "Talking mushroom" + ], + [ + "20", + "Entrance to a dungeon" + ], + [ + "21", + "Pile of dead human bodies ({@dice 1d20})" + ], + [ + "22", + "Cavern filled with billions of tiny spiders" + ], + [ + "23", + "Abandoned mining tunnels" + ], + [ + "24", + "Dragon turned to stone" + ], + [ + "25", + "Strange stone-like eggs ({@dice 1d100})" + ], + [ + "26", + "Elf hunting party" + ], + [ + "27", + "Foul stench from a narrow tunnel" + ], + [ + "28", + "Pack of giant spiders on the hunt" + ], + [ + "29", + "Giant ant" + ], + [ + "30", + "Dwarves transporting a cart of rubies" + ], + [ + "31", + "Emerald ring floating above the ground" + ], + [ + "32", + "Crate of parchments ({@dice 1d100})" + ], + [ + "33", + "Spider webs" + ], + [ + "34", + "Zombies ({@dice 1d100})" + ], + [ + "35", + "Confused dwarf traveler" + ], + [ + "36", + "Rusty longsword" + ], + [ + "37", + "Deep scratches on the walls and floor" + ], + [ + "38", + "Band of cave explorers ({@dice 1d6})" + ], + [ + "39", + "Unconscious elf" + ], + [ + "40", + "Dead gnome" + ], + [ + "41", + "Skeletons ({@dice 1d4})" + ], + [ + "42", + "Humongous spider in its lair" + ], + [ + "43", + "Tunnel full of sharp chipped stones" + ], + [ + "44", + "Pile of broken timbers" + ], + [ + "45", + "Curious, friendly goblin" + ], + [ + "46", + "Water pouring from the ceiling" + ], + [ + "47", + "Small hole in the wall" + ], + [ + "48", + "Lost adventuring party looking for a way out" + ], + [ + "49", + "Well-kept house and yard in a large cavern" + ], + [ + "50", + "Mad wizard's laboratory" + ], + [ + "51", + "Wooden door in the wall of the cave" + ], + [ + "52", + "Frantic writings etched into the wall of a tunnel" + ], + [ + "53", + "Lost human trader" + ], + [ + "54", + "Lost deer" + ], + [ + "55", + "Drums echoing throughout the deep" + ], + [ + "56", + "Woman looking for her lost caravan" + ], + [ + "57", + "Human carrying a bag of gems and rare metals" + ], + [ + "58", + "Man driven mad by the darkness" + ], + [ + "59", + "Large stone doorway" + ], + [ + "60", + "Frightened man running for his life" + ], + [ + "61", + "Wooden trapdoor on the ground" + ], + [ + "62", + "Bulbous rock-like creature tunneling through stone" + ], + [ + "63", + "Wall paintings of horrific monsters" + ], + [ + "64", + "Injured gnome" + ], + [ + "65", + "Giant slug" + ], + [ + "66", + "Toxic dust in the air" + ], + [ + "67", + "Adventurers who are shells of what they once were" + ], + [ + "68", + "Wall paintings of animals" + ], + [ + "69", + "Giant spider hiding above a pile of dead bodies" + ], + [ + "70", + "Cat giving birth" + ], + [ + "71", + "Gnomes mining for gemstones" + ], + [ + "72", + "Slippery slime" + ], + [ + "73", + "Knight praying at a stone altar" + ], + [ + "74", + "Dwarf looking for precious metals and stones" + ], + [ + "75", + "Revenant seeking allies" + ], + [ + "76", + "Mysterious chest in the middle of a large cavern" + ], + [ + "77", + "Light barely visible from a faraway tunnel" + ], + [ + "78", + "Unconscious man" + ], + [ + "79", + "Talking giant spider" + ], + [ + "80", + "Ghost of a small girl looking for her parents" + ], + [ + "81", + "Gnome wizard sculpting a clay golem" + ], + [ + "82", + "Entrance to a hidden city" + ], + [ + "83", + "Impenetrable darkness" + ], + [ + "84", + "Toxic gasses leaking from the walls" + ], + [ + "85", + "Map case (locked)" + ], + [ + "86", + "Mysterious lever on the wall" + ], + [ + "87", + "Blood leading up the wall and across the ceiling" + ], + [ + "88", + "Skeletons ({@dice 1d8})" + ], + [ + "89", + "Distant howls echoing through the deep" + ], + [ + "90", + "Large, seemingly bottomless pit in the floor" + ], + [ + "91", + "Massive pit filled with bones" + ], + [ + "92", + "Barbarian hunter" + ], + [ + "93", + "Shallow grave" + ], + [ + "94", + "Lost elf child" + ], + [ + "95", + "Statue of a spider queen" + ], + [ + "96", + "Dissonant music coming from a nearby cave" + ], + [ + "97", + "Bright flash of light" + ], + [ + "98", + "Backpack full of gear" + ], + [ + "99", + "Active gnomish mining operation" + ], + [ + "100", + "Man who says he's traveling to an underground city" + ] + ] + }, + { + "name": "Woodland Animals", + "source": "GreatBookofRandomTables", + "page": 65, + "caption": "Woodland Animal", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Badger" + ], + [ + "2", + "Treecreeper" + ], + [ + "3", + "Sparrowhawk" + ], + [ + "4", + "Long-eared owl" + ], + [ + "5", + "Green woodpecker" + ], + [ + "6", + "Fallow deer" + ], + [ + "7", + "Robin" + ], + [ + "8", + "Wood warbler" + ], + [ + "9", + "Adder" + ], + [ + "10", + "Brown bear" + ], + [ + "11", + "Wild dog" + ], + [ + "12", + "Kestrel" + ], + [ + "13", + "Little owl" + ], + [ + "14", + "Stoat" + ], + [ + "15", + "Nightjar" + ], + [ + "16", + "Chiffchaff" + ], + [ + "17", + "Red deer" + ], + [ + "18", + "Tawny owl" + ], + [ + "19", + "Spotted flycatcher" + ], + [ + "20", + "Sika deer" + ], + [ + "21", + "Goldfinch" + ], + [ + "22", + "Barn owl" + ], + [ + "23", + "Lemming" + ], + [ + "24", + "Nightingale" + ], + [ + "25", + "Bank vole" + ], + [ + "26", + "Siskin" + ], + [ + "27", + "Dunnock" + ], + [ + "28", + "Chaffinch" + ], + [ + "29", + "Otter" + ], + [ + "30", + "Brambling" + ], + [ + "31", + "Lynx" + ], + [ + "32", + "Coal tit" + ], + [ + "33", + "Brown long-eared bat" + ], + [ + "34", + "Greater horseshoe bat" + ], + [ + "35", + "Blackbird" + ], + [ + "36", + "Chipmunk" + ], + [ + "37", + "Weasel" + ], + [ + "38", + "Tree sparrow" + ], + [ + "39", + "Wren" + ], + [ + "40", + "Capercaillie" + ], + [ + "41", + "Fox" + ], + [ + "42", + "Swallow" + ], + [ + "43", + "Common toad" + ], + [ + "44", + "Great spotted woodpecker" + ], + [ + "45", + "Willow warbler" + ], + [ + "46", + "Red squirrel" + ], + [ + "47", + "Grass snake" + ], + [ + "48", + "Hedgehog" + ], + [ + "49", + "Starling" + ], + [ + "50", + "Goshawk" + ], + [ + "51", + "Hooded crow" + ], + [ + "52", + "Blue tit" + ], + [ + "53", + "Great tit" + ], + [ + "54", + "Wood mouse" + ], + [ + "55", + "Roe deer" + ], + [ + "56", + "Muntjac deer" + ], + [ + "57", + "Hobby" + ], + [ + "58", + "Beaver" + ], + [ + "59", + "Common crossbill" + ], + [ + "60", + "Lesser horseshoe bat" + ], + [ + "61", + "Elk" + ], + [ + "62", + "Osprey" + ], + [ + "63", + "Black bear" + ], + [ + "64", + "Field vole" + ], + [ + "65", + "Redwing" + ], + [ + "66", + "Black grouse" + ], + [ + "67", + "Common kingfisher" + ], + [ + "68", + "Lesser-spotted woodpecker" + ], + [ + "69", + "Mistle thrush" + ], + [ + "70", + "Common lizard" + ], + [ + "71", + "Grey squirrel" + ], + [ + "72", + "House martin" + ], + [ + "73", + "Nuthatch" + ], + [ + "74", + "Blackcap" + ], + [ + "75", + "Scottish wildcat" + ], + [ + "76", + "Wild boar" + ], + [ + "77", + "Sand martin" + ], + [ + "78", + "Woodcock" + ], + [ + "79", + "Cuckoo" + ], + [ + "80", + "Turtle dove" + ], + [ + "81", + "Jay" + ], + [ + "82", + "Whitethroat" + ], + [ + "83", + "Red kite" + ], + [ + "84", + "Pine marten" + ], + [ + "85", + "Wolf" + ], + [ + "86", + "Swift" + ], + [ + "87", + "Long-tailed tit" + ], + [ + "88", + "Rook" + ], + [ + "89", + "Moose" + ], + [ + "90", + "Fieldfare" + ], + [ + "91", + "Buzzard" + ], + [ + "92", + "Song thrush" + ], + [ + "93", + "Porcupine" + ], + [ + "94", + "Bullfinch" + ], + [ + "95", + "Common frog" + ], + [ + "96", + "Slow worm" + ], + [ + "97", + "Goldcrest" + ], + [ + "98", + "Hazel dormouse" + ], + [ + "99", + "Yellow-necked mouse" + ], + [ + "100", + "Wheatear" + ] + ] + }, + { + "name": "Cursed Items", + "source": "GreatBookofRandomTables", + "page": "80-81", + "caption": "Cursed Item", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1-2", + "Ring of Disappearance - The ring disappears when equipped" + ], + [ + "3-4", + "Dagger of Volume - The wielder can only communicate by loudly shrieking" + ], + [ + "5-6", + "Ring of Inn Visibility - Shows the wearer where all inns are within a 300-foot radius" + ], + [ + "7-8", + "Ring of Personal Invisibility - The wearer is invisible only to themselves" + ], + [ + "9-10", + "Necklace of the Opera - Causes the wearer to communicate only by operatic singing" + ], + [ + "11-12", + "Cloak of Tongues - The wearer can taste anything within a 30-yard radius" + ], + [ + "13-14", + "Deck of Not That Many Things - Only 9 cards, numbers counting to 10 (the number 8 is missing)" + ], + [ + "15-16", + "Boots of Feather Falling - A ton of feathers fall on the wearer every time they step outside" + ], + [ + "17-18", + "Bagpipes of Invisibility - The wielder is invisible as long as they are playing the bagpipes" + ], + [ + "19-20", + "Necklace of Mind Reading - Anyone within a 30 feet radius can read the wearer's mind" + ], + [ + "21-22", + "Shield of Overconfidence - Compels the bearer to take unnecessary risks" + ], + [ + "23-24", + "Staff of Judgment - Judgmental talking staff; constant passive-aggressive comments" + ], + [ + "25-26", + "Ring of Teleportation - The ring teleports anywhere the wearer wills; the wearer does not teleport with it" + ], + [ + "27-28", + "Bag of Spewing - A bag of holding that shoots out items that are mentioned in a conversation" + ], + [ + "29-30", + "Gauntlets of Hilarity - Causes the wearer to giggle uncontrollably at inappropriate times" + ], + [ + "31-32", + "Warhammer of Chicken Detection - Glows bright yellow when there is a chicken within 30 feet" + ], + [ + "33-34", + "Sword of Dancing - The wielder dances uncontrollably when in combat" + ], + [ + "35-36", + "Gloves of Pickpocketing - Allows others to pickpocket the wearer easier" + ], + [ + "37-38", + "Sword of Pain - Screams in agony whenever it hits something" + ], + [ + "39-40", + "Amulet of Pitch - Causes the wearer's voice to be two octaves higher" + ], + [ + "41-42", + "Shield of Protection - In combat, it uses the bearer's body to shield itself from harm" + ], + [ + "43-44", + "Wand of Detect Magic Item - Detects the nearest magic item (itself)" + ], + [ + "45-46", + "Ring of Confident Invisibility - The wearer becomes slightly stealthier; they also become convinced that they are completely invisible" + ], + [ + "47-48", + "Helm of Relentless Growth - Causes the wearer's hair to grow so fast it pushes the helm off" + ], + [ + "49-50", + "Mask of Near-Perfect Disguise - Disguises the wearer as a near-perfect imitation of themselves" + ], + [ + "51-52", + "Singing Frog - Sings constantly when alone with its owner; stops singing and croaks like a normal frog when anyone else is near enough to hear it" + ], + [ + "53-54", + "Vest of Cursed Hearing - The wearer can hear the DM as a voice in their head; others assume they are losing their mind when they speak of this" + ], + [ + "55-56", + "Rock of Gravity Detection - Hold out and release, if it falls gravity is working" + ], + [ + "57-58", + "Pants of Cursed Knowledge - The wearer is acutely aware of the fact that they are a character in a role-playing game; they are unable to convince others of this" + ], + [ + "59-60", + "Hat of Luck Reversal - The wearer is generally unlucky, prone to ridiculous scenarios and sticky situations" + ], + [ + "61-62", + "Axe of Scents - Does no damage; makes the target smell bad" + ], + [ + "63-64", + "Necklace of Mind Control - Allows the wearer to control their own mind" + ], + [ + "65-66", + "Glove of Slipperiness - Makes it difficult to hold items" + ], + [ + "67-68", + "Goggles of Darkvision - Makes everything appear darker" + ], + [ + "69-70", + "The Twin Daggers - Two sentient daggers that hate each other" + ], + [ + "71-72", + "Hat of Marvel - Reduces the wearer's intelligence to 3, but convinces others that the wearer is a genius" + ], + [ + "73-74", + "Candle of Flame Resistance - It's a fireproof candle" + ], + [ + "75-76", + "Bag of Bags of Holding - A bag of holding that can only hold bags of holding" + ], + [ + "77-78", + "Boots of Waterwalking - The wearer can walk on shallow water of 3 inches depth or less" + ], + [ + "79-80", + "Boots of Tracking - Leaves behind deep footprints that are easy to track" + ], + [ + "81-82", + "Sword of Lightning - 5% chance for the wielder to be struck by lightning when used" + ], + [ + "83-84", + "Ring of the Ring - Allows the wearer to equip one more ring than they otherwise could" + ], + [ + "85-86", + "Locket of Impression - After a few days of wearing this, the wearer has a vague impression that something isn't right but has no idea what" + ], + [ + "87-88", + "Cloak of the Weather - A talking cloak that constantly complains about the weather" + ], + [ + "89-90", + "Sword of Offense - A talking sword that insults the enemy, inflicting {@damage 3d6} emotional damage" + ], + [ + "91-92", + "Mace of Healing - Heals the target up to {@dice 1d6} hit points; also does {@damage 1d6} bludgeoning damage" + ], + [ + "93-94", + "Boots of Invisibility - Turns the wearer's feet invisible (the boots do not become invisible)" + ], + [ + "95-96", + "Amulet of Existence - This amulet exists" + ], + [ + "97-98", + "Emerald of Giving - Compels the wearer to give away all of their wealth and fortune until there is only the emerald left to give" + ], + [ + "99-100", + "Ring of Attraction - Attracts bees and wasps" + ] + ] + }, + { + "name": "Critical Fails for Melee Attacks", + "source": "GreatBookofRandomTables", + "page": 19, + "caption": "Melee Attack Critical Fail", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1-2", + "The character drops their weapon" + ], + [ + "3-4", + "The character's attack succeeds" + ], + [ + "5-6", + "The character loses their balance and falls toward the target" + ], + [ + "7-8", + "The target steals some gold pieces from the character" + ], + [ + "9-10", + "The character impales themselves, taking {@damage 1d12} damage" + ], + [ + "11-12", + "The character is killed by their own attack" + ], + [ + "13-14", + "The target yawns as if bored while dodging the attack" + ], + [ + "15-16", + "The character's attack succeeds as if it were a critical success" + ], + [ + "17-18", + "The character is grappled" + ], + [ + "19-20", + "The character cuts off their own hand, taking {@damage 1d20} damage" + ], + [ + "21-22", + "The attack causes the target to become enraged" + ], + [ + "23-24", + "The character jams their finger, taking {@damage 1d2} damage" + ], + [ + "25-26", + "The attack taunts all nearby enemies" + ], + [ + "27-28", + "The target steals an item from the character" + ], + [ + "29-30", + "The character pokes their eye, taking {@damage 1d2} damage" + ], + [ + "31-32", + "The target laughs at how pathetic the character's attack was" + ], + [ + "33-34", + "The character stubs their toe, taking {@damage 1d2} damage" + ], + [ + "35-36", + "The character hits an adjacent friendly target with their attack" + ], + [ + "37-38", + "The attack taunts adjacent enemies" + ], + [ + "39-40", + "The character trips and falls" + ], + [ + "41-42", + "The character loses a piece of armor" + ], + [ + "43-44", + "The character's weapon is flung ten feet away" + ], + [ + "45-46", + "The character causes a nearby friendly target to drop their weapon" + ], + [ + "47-48", + "The character hits their head and becomes disoriented" + ], + [ + "49-50", + "The character's weapon is stuck in the target's armor" + ], + [ + "51-52", + "The attack hits but does no damage" + ], + [ + "53-54", + "The character's weapon is tossed up into the air" + ], + [ + "55-56", + "The character hits themselves with their own attack" + ], + [ + "57-58", + "The target intimidates the character, causing them to flinch" + ], + [ + "59-60", + "The character stabs themselves in the gut, taking {@damage 1d8} damage" + ], + [ + "61-62", + "The character's weapon breaks" + ], + [ + "63-64", + "The character's weapon is stolen" + ], + [ + "65-66", + "The character's weapon is embedded into a nearby wall" + ], + [ + "67-68", + "The character's weapon is flung out of sight and lost" + ], + [ + "69-70", + "The character bites their tongue, taking {@damage 1d2} damage" + ], + [ + "71-72", + "The character drops their weapon onto their foot, taking {@damage 1d4} damage" + ], + [ + "73-74", + "The character accidentally embraces the target" + ], + [ + "75-76", + "The character breaks their nose, doing {@damage 1d2} damage" + ], + [ + "77-78", + "The character is spun around, disorienting them" + ], + [ + "79-80", + "The character lets out an intimidating battle cry before missing the target" + ], + [ + "81-82", + "The character cuts off their own toe, taking {@damage 1d6} damage" + ], + [ + "83-84", + "The attack makes a loud noise that attracts nearby enemies" + ], + [ + "85-86", + "The attack is deflected back onto the character" + ], + [ + "87-88", + "The character is thrown at another friendly target" + ], + [ + "89-90", + "The character trips an adjacent friendly target" + ], + [ + "91-92", + "The character is knocked unconscious" + ], + [ + "93-94", + "The character cuts off their own finger, taking {@damage 1d6} damage" + ], + [ + "95-96", + "The character's weapon is lodged into the ground" + ], + [ + "97-98", + "The character drops their gold pouch on the ground" + ], + [ + "99-100", + "The target dodges and attacks the character" + ] + ] + }, + { + "name": "Critical Fails for Spell Attacks", + "source": "GreatBookofRandomTables", + "page": "20-21", + "caption": "Spell Attack Critical Fail", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "The caster is blinded for thirty seconds" + ], + [ + "2", + "The caster teleported directly in front of the target" + ], + [ + "3", + "The spell alters reality: The target is now a rust monster" + ], + [ + "4", + "The spell knocks the caster back ten feet" + ], + [ + "5", + "The caster is polymorphed into a rabbit for thirty seconds" + ], + [ + "6", + "The spell equips the target with magical armor" + ], + [ + "7", + "The spell causes the nearest friendly target to drop their weapon" + ], + [ + "8", + "The target reflects the spell back at the caster" + ], + [ + "9", + "The caster becomes confused and disoriented for thirty seconds" + ], + [ + "10", + "The target absorbs the spell and becomes more powerful" + ], + [ + "11", + "The target reflects the spell at a target of its choosing" + ], + [ + "12", + "The spell hits the floor" + ], + [ + "13", + "The caster is gripped with irrational terror for thirty seconds" + ], + [ + "14", + "The spell alters reality: The target is duplicated {@dice 1d2} times" + ], + [ + "15", + "The target is unaffected by the spell" + ], + [ + "16", + "The caster is polymorphed into a squirrel for thirty seconds" + ], + [ + "17", + "The spell alters reality: The caster's alignment shifts slightly" + ], + [ + "18", + "The spell burns the caster for {@damage 1d12} fire damage" + ], + [ + "19", + "The target rushes forward, surprising the caster" + ], + [ + "20", + "The spell alerts all nearby enemies to the caster's location" + ], + [ + "21", + "The spell alters reality: The target is now a doppelganger of the caster" + ], + [ + "22", + "The spell burns the caster for {@damage 1d10} fire damage" + ], + [ + "23", + "The spell taunts the target" + ], + [ + "24", + "The caster is set on fire" + ], + [ + "25", + "The caster is polymorphed into a frog for thirty seconds" + ], + [ + "26", + "The spell alters reality: The caster is now five inches shorter" + ], + [ + "27", + "The caster is sent thirty seconds into the future" + ], + [ + "28", + "The spell burns the caster for {@damage 1d20} fire damage" + ], + [ + "29", + "The spell is erased from the caster's spellbook" + ], + [ + "30", + "The caster is distracted by a vision" + ], + [ + "31", + "The spell alters reality: The caster falls in love with the target" + ], + [ + "32", + "The caster forgets how to cast that spell" + ], + [ + "33", + "The spell causes water to begin flooding the immediate area" + ], + [ + "34", + "The caster is polymorphed into a chicken for thirty seconds" + ], + [ + "35", + "The spell brings a dead enemy back to life with half of their health" + ], + [ + "36", + "The spell heals the target for {@dice 1d12} health" + ], + [ + "37", + "The spell causes a minor earthquake at the caster's location" + ], + [ + "38", + "The spell burns the caster for {@damage 1d6} fire damage" + ], + [ + "39", + "Nothing happens" + ], + [ + "40", + "The spell freezes the caster's hands together" + ], + [ + "41", + "The caster is paralyzed for thirty seconds" + ], + [ + "42", + "The caster is polymorphed into a pig for thirty seconds" + ], + [ + "43", + "The spell brings two dead enemies back to life with one health" + ], + [ + "44", + "The spell brings a dead enemy back to life with one health" + ], + [ + "45", + "The spell backfires onto the caster" + ], + [ + "46", + "The caster trips and falls" + ], + [ + "47", + "The spell increases all stats of the target by one point" + ], + [ + "48", + "The spell fi zzles out with a pathetic whimper" + ], + [ + "49", + "The caster is unable to cast that spell again for one hour" + ], + [ + "50", + "The spell inflicts a random curse upon the caster" + ], + [ + "51", + "The spell causes the target to become invulnerable for thirty seconds" + ], + [ + "52", + "The spell causes the caster to float in the air for thirty seconds" + ], + [ + "53", + "The spell alters reality: The caster is now thirty pounds heavier" + ], + [ + "54", + "The spell alters reality: The caster's hair color is now orange" + ], + [ + "55", + "The spell tears a hole in space/time, sending the caster five minutes into the future" + ], + [ + "56", + "The spell alters reality: The target is now a mimic" + ], + [ + "57", + "The spell causes the target to become invisible for thirty seconds" + ], + [ + "58", + "The spell brings a dead enemy back to life with full health" + ], + [ + "59", + "The spell hits the ceiling" + ], + [ + "60", + "The spell taunts all nearby enemies" + ], + [ + "61", + "The nearest friendly target is set on fire" + ], + [ + "62", + "The spell fizzles out with a spectacular display of lights" + ], + [ + "63", + "The spell heals the target for {@dice 1d8} health" + ], + [ + "64", + "The spell hits the nearest friendly target" + ], + [ + "65", + "The target distracts the caster with a loud jarring noise" + ], + [ + "66", + "The spell taunts the target and any enemy adjacent to the target" + ], + [ + "67", + "The spell summons a demon" + ], + [ + "68", + "The caster is polymorphed into a rat for thirty seconds" + ], + [ + "69", + "The spell equips the target with a magical weapon" + ], + [ + "70", + "The spell kills the caster" + ], + [ + "71", + "The spell causes the nearest friendly target to trip and fall" + ], + [ + "72", + "The spell causes the target to become enraged" + ], + [ + "73", + "The spell creates a flow of water that begins flooding the room" + ], + [ + "74", + "The caster is deafened and muted for thirty seconds" + ], + [ + "75", + "The spell summons a mind flayer" + ], + [ + "76", + "The spell tears a hole in space/time, sending the target five minutes into the past" + ], + [ + "77", + "The caster becomes unconscious for thirty seconds" + ], + [ + "78", + "The spell heals the target for {@dice 1d6} health" + ], + [ + "79", + "The spell hits the wall" + ], + [ + "80", + "The caster is polymorphed into a stag beetle for thirty seconds" + ], + [ + "81", + "The spell heals the target for {@dice 1d10} health" + ], + [ + "82", + "The spell alters reality: The target is now directly behind the caster" + ], + [ + "83", + "The spell heals the target for {@dice 1d20} health" + ], + [ + "84", + "The spell supercharges into a more powerful spell that completely misses the target" + ], + [ + "85", + "The spell summons a shadow" + ], + [ + "86", + "The spell fi zzles out with a loud jarring noise" + ], + [ + "87", + "The spell alters reality: The target is now one size larger" + ], + [ + "88", + "The spell alters reality: The target is now an owlbear" + ], + [ + "89", + "The spell sets in motion the seemingly insignificant event that will lead to Armageddon" + ], + [ + "90", + "The target dodges the spell" + ], + [ + "91", + "The spell burns the caster for {@damage 1d8} fire damage" + ], + [ + "92", + "The spell causes the caster to lose all memories of the last day" + ], + [ + "93", + "The caster is polymorphed into a housecat for thirty seconds" + ], + [ + "94", + "The caster's intelligence and wisdom scores are set to one for two hours" + ], + [ + "95", + "The spell summons a dragon" + ], + [ + "96", + "The spell fully heals the target" + ], + [ + "97", + "The spell succeeds as if it were a critical success" + ], + [ + "98", + "The spell burns the caster for {@damage 1d4} fire damage" + ], + [ + "99", + "The spell succeeds" + ], + [ + "100", + "The spell inflicts a random curse upon the nearest friendly target" + ] + ] + }, + { + "name": "Critical Success for Spell Attacks", + "source": "GreatBookofRandomTables", + "page": "22-24", + "caption": "Spell Attack Critical Success", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Flight - The caster gains the ability to fly for {@dice 1d6} rounds." + ], + [ + "2", + "No Cost - The spell was used for free" + ], + [ + "3", + "Cursed Finesse - The target has a disadvantage on dexterity for {@dice 1d6} rounds" + ], + [ + "4", + "Multiply - {@dice 1d4} duplicates of the caster appear" + ], + [ + "5", + "Bound - Magical threads entangle the target for {@dice 1d6} rounds. They can be broken can be broken with a strength roll" + ], + [ + "6", + "Renewing Spell - Recover {@dice 1d4} used spells" + ], + [ + "7", + "Healing Aura - All friendly creatures within 30ft of the caster are healed for {@dice 2d10} health" + ], + [ + "8", + "Dispel - All magical effects on the target are dispelled" + ], + [ + "9", + "Steal Voice - The target loses the ability to speak until the curse is removed" + ], + [ + "10", + "Fire Shield - Flames wreathe the caster's body, causing {@damage 1d6} damage to any creature that touches the caster" + ], + [ + "11", + "Enfeeble - The target does half damage on weapon attacks for {@dice 1d6} rounds" + ], + [ + "12", + "Amnesia - The target lapses into insanity and forgets his identity" + ], + [ + "13", + "Guiding Ray - All attack rolls made against the target have advantage for one round" + ], + [ + "14", + "Tether - The target is anchored to the ground for 1 minute and can only move 5ft from its current position." + ], + [ + "15", + "Magic Barrage - The caster fires a missile of magic as a bonus, {@damage 2d4} damage" + ], + [ + "16", + "Minion - Tf the target dies within {@dice 1d4} turns it is raised again as the caster's ally" + ], + [ + "17", + "Web - The target becomes entangled in a sticky web" + ], + [ + "18", + "Cursed Body - The target has disadvantage on constitution checks for {@dice 1d6} rounds" + ], + [ + "19", + "Cursed Presence - The target has disadvantage on charisma checks for {@dice 1d6} rounds" + ], + [ + "20", + "Interrogate - The caster can ask the target one question at the threat of pain if answered untruthfully" + ], + [ + "21", + "Nightmare - The targets worst fear appears in front of it" + ], + [ + "22", + "Fish Out of Water - The target grows gills and can only breathe water for {@dice 1d6} turns. If the target does not find water, it begins to suffocate" + ], + [ + "23", + "Flaming Blade - Any weapon of the caster's choosing ignites into flames and does an additional {@damage 1d6} burning damage for {@dice 1d6} turns" + ], + [ + "24", + "Disappearing Act - The caster becomes invisible for {@dice 1d6} rounds" + ], + [ + "25", + "Pushing Blast - The target is pushed back 10ft" + ], + [ + "26", + "Cursed Mind - The target has disadvantage on intelligence checks for {@dice 1d6} rounds" + ], + [ + "27", + "Concussive Blast - The target is stunned for one round" + ], + [ + "28", + "Launch - The target is pushed back 20ft" + ], + [ + "29", + "Aggro - All creatures within sight of the target see it as an immediate threat and must use their action to attack it. This lasts until the casters next turn" + ], + [ + "30", + "Brainy Allies - The caster and all allies within 30ft gain advantage on intelligence rolls for {@dice 1d6} turns" + ], + [ + "31", + "Free Spell - The spell is cast as a bonus action instead of a full action" + ], + [ + "32", + "Bloody Tears - The target is blinded and begins to bleed from the eyes. They take {@damage 2d6} damage on each of their turns for {@dice 1d6} turns" + ], + [ + "33", + "Encircling Wind - A wall of wind appears, encircling the target in a 10ft radius for {@dice 1d6} turns" + ], + [ + "34", + "Tough Skin - The caster gains damage resistance to slashing and piercing damage for {@dice 1d6} rounds" + ], + [ + "35", + "Wise Allies - The caster and all allies within 30ft gain advantage on wisdom rolls for {@dice 1d6} turns" + ], + [ + "36", + "Storm Caller - The caster can call forth three bolts of lightning for {@damage 3d10} damage each" + ], + [ + "37", + "Zero Gravity - The target floats 5ft into the air for {@dice 1d6} rounds" + ], + [ + "38", + "Magic Shield - The caster gains +2 to defense for {@dice 1d6} rounds" + ], + [ + "39", + "Long Arms - The caster's arms stretch in length, increasing their reach by 5ft" + ], + [ + "40", + "Deafening Blast - All creatures within 10ft of the target must make a constitution save or be deafened" + ], + [ + "41", + "Transformative Ray - The target is transformed into a beast of a small size" + ], + [ + "42", + "Wrecking Ball - Throw the target at any other creature within 30ft of it. Both creatures take {@damage 3d6} damage and are knocked prone" + ], + [ + "43", + "Absorb Energy - Absorb any energy attacks made against caster for {@dice 1d6} turns" + ], + [ + "44", + "Inner Beast - The target behaves as if enraged and confused for {@dice 1d6} turns" + ], + [ + "45", + "Cursed Strength - The target has disadvantage on strength checks and attack rolls for {@dice 1d6} rounds" + ], + [ + "46", + "Magic Winds - The caster gains control of the air around them." + ], + [ + "47", + "Truth - The target takes {@damage 3d10} psychic damage if questions are answered untruthfully and has a -10 on deception for {@dice 1d6} rounds" + ], + [ + "48", + "Exhaustion - The target adds -1 to all rolls until they finish a short or long rest" + ], + [ + "49", + "Quicken Allies - The caster and all allies within 30ft gain advantage on dexterity rolls for {@dice 1d6} turns" + ], + [ + "50", + "Dimensional Rift - The target is transported to a random plane for {@dice 1d4} rounds and then reappears in the same spot" + ], + [ + "51", + "Powerful Blast - The target is knocked prone" + ], + [ + "52", + "Magic Weapons - The caster and all allies within sight treat their weapon attacks as magical and have a +2 on attack and damage rolls for 1 minute" + ], + [ + "53", + "Encircling Flames - A wall of fire appears, encircling the target in a 10ft radius for {@dice 1d6} turns" + ], + [ + "54", + "Déjà vu - The target must repeat the specific actions it took this round again for {@dice 1d4} rounds" + ], + [ + "55", + "Strike True - The caster can give any ally within sight a +20 on their next attack roll" + ], + [ + "56", + "Cursed Beauty - The target's face is horribly disfigured and has disadvantage on persuasion checks until the spell is removed" + ], + [ + "57", + "Adamant Bones - The caster gains damage resistance to bludgeoning damage for {@dice 1d6} rounds" + ], + [ + "58", + "Cursed Spirit - The target has disadvantage on wisdom checks for {@dice 1d6} rounds" + ], + [ + "59", + "Energy Drain - Energy is pulled from the target into the user. Recover health equal to half of the damage dealt" + ], + [ + "60", + "Sluggish - The target is slowed for {@dice 1d4} rounds" + ], + [ + "61", + "Blinding Light - The target is blinded by a brilliant flash of light" + ], + [ + "62", + "Stasis - The target becomes frozen in time for {@dice 1d6} turns and cannot be harmed until the effect ends." + ], + [ + "63", + "Maze - The target is banished to a labyrinthine dimension." + ], + [ + "64", + "Extend Spell - Double the duration of the caster's next spell" + ], + [ + "65", + "Quick Feet - Increase the caster's base movement speed by 30ft for 1 hour" + ], + [ + "66", + "Babble - The targets languages are replaced with random new languages" + ], + [ + "67", + "Birthday Suit - The target's armor and clothing are blasted from them" + ], + [ + "68", + "Fear Me - The target is frightened by the caster" + ], + [ + "69", + "Invigorating Spell - Recover {@dice 1d4} spells and receive {@dice 2d6} in healing" + ], + [ + "70", + "Eruption - The target is thrown 60ft into the air and takes fall damage or impact damage if it hits a ceiling" + ], + [ + "71", + "Distant Spell - Double the range of caster's next spell" + ], + [ + "72", + "Dragon Shape - The caster is transformed into a young dragon for {@dice 1d6} turns" + ], + [ + "73", + "Charming Spell - The target must make a wisdom save or be charmed" + ], + [ + "74", + "Charming Allies - The caster and all allies within 30ft gain advantage on charisma rolls for {@dice 1d6} turns" + ], + [ + "75", + "Stone Curse - The target slowly becomes stone, starting with their arm. If the curse or affected area is not removed within 3 rounds the target is petrified" + ], + [ + "76", + "Protective Blast - The user gains the effect of magic armor" + ], + [ + "77", + "Speedy - The caster gains an additional 10ft of movement for {@dice 1d4} rounds" + ], + [ + "78", + "Paranoia - The target sees everyone as an enemy and becomes hostile" + ], + [ + "79", + "Glowing Ray - For {@dice 1d6} rounds the target is wreathed in fire" + ], + [ + "80", + "Enchanting Spell - The target falls unconscious" + ], + [ + "81", + "Encircling Stone - A wall of stone appears, encircling the target in a 10ft radius for {@dice 1d6} turns" + ], + [ + "82", + "Healing Energy - The caster regains {@dice 2d10} hit points" + ], + [ + "83", + "Fire Ants - The target perceives stinging ants filling their clothing and loses {@dice 1d6} turns scratching" + ], + [ + "84", + "Shrink Ray - The target is reduced in size" + ], + [ + "85", + "Mind Read - Secret thoughts and memories from the target flood the caster's mind" + ], + [ + "86", + "Poisoned Blood - The target is poisoned for {@dice 1d6} rounds." + ], + [ + "87", + "Disarming Ray - The target drops their weapon or shield" + ], + [ + "88", + "Toughen Allies - The caster and all allies within 30ft gain advantage on constitution rolls for {@dice 1d6} turns" + ], + [ + "89", + "Flying Daggers - Magical daggers spin around the caster in a 5ft radius for {@dice 1d6} turns. Any creature that enters that radius takes {@damage 5d4} damage." + ], + [ + "90", + "True Understanding - The caster gains the ability to understand all languages for 1 hour" + ], + [ + "91", + "Empower Allies - The caster and all allies within 30ft gain an advantage on strength rolls for {@dice 1d6} turns" + ], + [ + "92", + "Aging Curse - The target is aged by {@dice 1d12} years" + ], + [ + "93", + "Invulnerable - The caster becomes immune to all damage for {@dice 1d6} turns." + ], + [ + "94", + "Break - Break any non-magical item the target is holding or wearing" + ], + [ + "95", + "Paralyze - The target must make a wisdom save or be paralyzed for {@dice 1d4} rounds" + ], + [ + "96", + "Suggestion - The caster may make one suggestion to the target" + ], + [ + "97", + "Double Spells - Cast a second spell on the same turn" + ], + [ + "98", + "Explosive Spell - The spell affects any other creature within 5ft of the target" + ], + [ + "99", + "Envious Desire - The target is overwhelmed with envy and must use his action to disarm, grapple, or steal from any target nearby for {@dice 1d6} rounds" + ], + [ + "100", + "Baby Hand - One of the targets hands shrinks to infant size and can no longer hold anything greater than 5lbs" + ] + ] + }, + { + "name": "Culinary Herbs and Spices", + "source": "GreatBookofRandomTables", + "page": 68, + "caption": "Herb/Spice", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Kava (Piper methysticum)" + ], + [ + "2", + "Ginger (Zingiber officinale)" + ], + [ + "3", + "Red clover (Trifolium pratense)" + ], + [ + "4", + "White willow (Salix alba)" + ], + [ + "5", + "(Matricaria recutita and Anthemis nobilis)" + ], + [ + "6", + "Cat's claw (Uncaria tomentosa)" + ], + [ + "7", + "Barberry (Berberis vulgaris)" + ], + [ + "8", + "Oregano (Origanum vulgare)" + ], + [ + "9", + "Feverfew (Tanacetum parthenium)" + ], + [ + "10", + "Ginkgo (Ginkgo biloba)" + ], + [ + "11", + "Dong quai (Angelica sinensis)" + ], + [ + "12", + "Digitalis (Digitalis lanata, or Foxglove)" + ], + [ + "13", + "Hawthorn (Crataegus laevigata)" + ], + [ + "14", + "Watercress (Nasturtium officinale)" + ], + [ + "15", + "Wheatgrass (Triticum aestivum)" + ], + [ + "16", + "Bitter leaf (Vernonia amygdalina)" + ], + [ + "17", + "Water Hemlock (Cicuta virosa)" + ], + [ + "18", + "Thyme (Thymus vulgaris)" + ], + [ + "19", + "Moringa oleifera" + ], + [ + "20", + "Yerba Santa (Eriodictyon crassifolium)" + ], + [ + "21", + "Marigold (sometimes calendula)" + ], + [ + "22", + "Jamaica dogwood (Piscidia erythrina)" + ], + [ + "23", + "Water Dropwort (Oenanthe aquatica)" + ], + [ + "24", + "Veronica (Veronica officinalis)" + ], + [ + "25", + "Chasteberry (Vitex agnus-castus)" + ], + [ + "26", + "Gum Arabic (Acacia senegal)" + ], + [ + "27", + "Passion Flower (Passiflora)" + ], + [ + "28", + "Wahoo (Euonymus atropurpureus)" + ], + [ + "29", + "Evening primrose (Oenothera) oil" + ], + [ + "30", + "Elderberry (Sambucus nigra)" + ], + [ + "31", + "Blessed thistle (Cnicus benedictus)" + ], + [ + "32", + "Bitter orange (Citrus × aurantium)" + ], + [ + "33", + "Water Plantain (Alisma plantago-aquatica)" + ], + [ + "34", + "Garlic (Allium sativum)" + ], + [ + "35", + "Fenugreek (Trigonella foenum-graecum)" + ], + [ + "36", + "Ginseng (Panax quinquefolius)" + ], + [ + "37", + "Kratom (Mitragyna speciosa)" + ], + [ + "38", + "Peppermint (Mentha x piperita) oil" + ], + [ + "39", + "Water Germander (Teucrium scordium)" + ], + [ + "40", + "Xanthoparmelia scabrosa" + ], + [ + "41", + "Wafer Ash (sometimes Hoptree)" + ], + [ + "42", + "Bitter gourd (Momordica charantia)" + ], + [ + "43", + "Licorice root (Glycyrrhiza glabra)" + ], + [ + "44", + "Summer savory (Satureja hortensis)" + ], + [ + "45", + "Marsh-mallow (Althaea officinalis)" + ], + [ + "46", + "Arnica (Arnica montana)" + ], + [ + "47", + "Henna (Lawsonia inermis)" + ], + [ + "48", + "Tea tree oil (Melaleuca alternifolia)" + ], + [ + "49", + "Verbena (Verbena officinalis)" + ], + [ + "50", + "Eucalyptus (Eucalyptus globulus)" + ], + [ + "51", + "Burdock (Arctium lappa)" + ], + [ + "52", + "Horsetail (Equisetum arvense)" + ], + [ + "53", + "Purple conefl ower (Echinacea purpurea)" + ], + [ + "54", + "Celery (Apium graveolens)" + ], + [ + "55", + "Horse chestnut (Aesculus hippocastanum)" + ], + [ + "56", + "Valerian (Valeriana officinalis)" + ], + [ + "57", + "Neem (Azadirachta indica)" + ], + [ + "58", + "Alfalfa (Medicago sativa)" + ], + [ + "59", + "Cinchona" + ], + [ + "60", + "Sage (Salvia officinalis)" + ], + [ + "61", + "Asthma-plant (Euphorbia hirta)" + ], + [ + "62", + "Abscess root (Polemonium reptans)" + ], + [ + "63", + "St. John's wort (Hypericum perforatum)" + ], + [ + "64", + "Comfrey (Symphytum officinale)" + ], + [ + "65", + "Velvetleaf (Cissampelos pareira)" + ], + [ + "66", + "Goldenseal (Hydrastis canadensis)" + ], + [ + "67", + "Chaparral (Larrea tridentata)" + ], + [ + "68", + "Lavender (Lavandula angustifolia)" + ], + [ + "69", + "Syrian Rue (aka Harmal)" + ], + [ + "70", + "Milk thistle (Silybum marianum)" + ], + [ + "71", + "Cayenne (Capsicum annuum)" + ], + [ + "72", + "Black cohosh (Actaea racemosa)" + ], + [ + "73", + "Ashoka tree (Saraca indica)" + ], + [ + "74", + "European mistletoe (Viscum album)" + ], + [ + "75", + "Papaya (Carica papaya)" + ], + [ + "76", + "Guava (Psidium guajava)" + ], + [ + "77", + "Hoodia (Hoodia gordonii)" + ], + [ + "78", + "Hibiscus (Hibiscus sabdariffa)" + ], + [ + "79", + "Flaxseed (Linum usitatissimum)" + ], + [ + "80", + "Bilberry (Vaccinium myrtillus)" + ], + [ + "81", + "Açai (Euterpe oleracea)" + ], + [ + "82", + "Ephedra (Ephedra sinica)" + ], + [ + "83", + "Opium poppy (Papaver somniferum)" + ], + [ + "84", + "Turmeric (Curcuma longa)" + ], + [ + "85", + "Aloe vera" + ], + [ + "86", + "Saw palmetto (Serenoa repens)" + ], + [ + "87", + "Umckaloabo (Pelargonium sidoides)" + ], + [ + "88", + "Tulsi (Ocimum tenuiflorum or Holy Basil)" + ], + [ + "89", + "Rosemary (Rosmarinus officinalis)" + ], + [ + "90", + "Kanna (Sceletium tortuosum)" + ], + [ + "91", + "Lotus (Nelumbo nucifera)" + ], + [ + "92", + "Astragalus (Astragalus propinquus)" + ], + [ + "93", + "Konjac (Amorphophallus konjac)" + ], + [ + "94", + "Khat" + ], + [ + "95", + "Asafoetida" + ], + [ + "96", + "Belladonna (Atropa belladonna)" + ], + [ + "97", + "Thunder God Vine (Tripterygium wilfordii)" + ], + [ + "98", + "Vetiver (Chrysopogon zizanioides)" + ], + [ + "99", + "Wallflower (Erysimum cheiri)" + ], + [ + "100", + "Noni (Morinda citrifolia)" + ] + ] + }, + { + "name": "Fictional Spices", + "source": "GreatBookofRandomTables", + "page": 69, + "caption": "Fictional Spice", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Jaraway Spice" + ], + [ + "2", + "Paracre Pepper" + ], + [ + "3", + "Coltia Salt" + ], + [ + "4", + "Sulhac Powder" + ], + [ + "5", + "Pocini Spice" + ], + [ + "6", + "Sultditch Salt" + ], + [ + "7", + "Saffiron Powder" + ], + [ + "8", + "Wiji Wiri Root" + ], + [ + "9", + "Dollafanca Flower" + ], + [ + "10", + "Talite Root" + ], + [ + "11", + "Ajwian Powder" + ], + [ + "12", + "Beaufe Spice" + ], + [ + "13", + "Dystril Seed" + ], + [ + "14", + "Bowroot" + ], + [ + "15", + "Hyrtle Weed" + ], + [ + "16", + "Keluako Root" + ], + [ + "17", + "Maheb Root" + ], + [ + "18", + "Calapep Salt" + ], + [ + "19", + "Lostgary Sugar" + ], + [ + "20", + "Bebier Spice" + ], + [ + "21", + "Chiso Chile" + ], + [ + "22", + "Guailo Chile" + ], + [ + "23", + "Yaroweed" + ], + [ + "24", + "Trandosi Spice" + ], + [ + "25", + "Bunet Spice" + ], + [ + "26", + "Tragon Seed" + ], + [ + "27", + "Valian Leaf" + ], + [ + "28", + "Filoba Weed" + ], + [ + "29", + "Salip Salt" + ], + [ + "30", + "Mei Yen Chile" + ], + [ + "31", + "Ajifa Chile" + ], + [ + "32", + "Rattleseed" + ], + [ + "33", + "Gingk'go Salt" + ], + [ + "34", + "Stalina Salt" + ], + [ + "35", + "Asafoda Seed" + ], + [ + "36", + "Daikobi Leaf" + ], + [ + "37", + "Kukich Spice" + ], + [ + "38", + "Kabsalt" + ], + [ + "39", + "Nastuum Powder" + ], + [ + "40", + "Cupwort Bark" + ], + [ + "41", + "Silum Spice" + ], + [ + "42", + "Syzygum Powder" + ], + [ + "43", + "Turkider Root" + ], + [ + "44", + "Guarni Spice" + ], + [ + "45", + "Kosroot" + ], + [ + "46", + "Oboldoroot" + ], + [ + "47", + "Calynda Root" + ], + [ + "48", + "Epazi Spice" + ], + [ + "49", + "Boleppe Salt" + ], + [ + "50", + "Filk Thistle" + ], + [ + "51", + "Melongrass" + ], + [ + "52", + "Cheril Root" + ], + [ + "53", + "Safli Spice" + ], + [ + "54", + "Jeelig Leaf" + ], + [ + "55", + "Abica Sugar" + ], + [ + "56", + "Jakhta Seed" + ], + [ + "57", + "Soreli Salt" + ], + [ + "58", + "Yyrba" + ], + [ + "59", + "Arali Spice" + ], + [ + "60", + "Perila Root" + ], + [ + "61", + "Papyla Pepper" + ], + [ + "62", + "Goodluff Spice" + ], + [ + "63", + "Rac El Powder" + ], + [ + "64", + "Za'atyr Spice" + ], + [ + "65", + "Njanga Spice" + ], + [ + "66", + "Akujura Seed" + ], + [ + "67", + "Alobo Pepper" + ], + [ + "68", + "Appewort Flower" + ], + [ + "69", + "Fennli Seed" + ], + [ + "70", + "Huata Flower" + ], + [ + "71", + "Quatra Salt" + ], + [ + "72", + "Guaram Salt" + ], + [ + "73", + "Trubino Sugar" + ], + [ + "74", + "Malsya Weed" + ], + [ + "75", + "Borge Root" + ], + [ + "76", + "Ubeki Pepper" + ], + [ + "77", + "Kaffyr Root" + ], + [ + "78", + "Puluya Pepper" + ], + [ + "79", + "Paldan Flower" + ], + [ + "80", + "Za'ytar Sugar" + ], + [ + "81", + "Galga Root" + ], + [ + "82", + "Jymobu Powder" + ], + [ + "83", + "Gyssam Salt" + ], + [ + "84", + "Jagulnroot" + ], + [ + "85", + "Harica Spice" + ], + [ + "86", + "Ursa Flakes" + ], + [ + "87", + "Mailake Leaf" + ], + [ + "88", + "Rooimnos Leaf" + ], + [ + "89", + "Aflise Pepper" + ], + [ + "90", + "Fleur De Selfic" + ], + [ + "91", + "Omfre Salt" + ], + [ + "92", + "Coldmany Sugar" + ], + [ + "93", + "Cilian Weed" + ], + [ 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"17", + "Muntries" + ], + [ + "18", + "Kakadu plum" + ], + [ + "19", + "Nungu" + ], + [ + "20", + "Chokecherry" + ], + [ + "21", + "Batuan" + ], + [ + "22", + "Watermelon" + ], + [ + "23", + "Goumi" + ], + [ + "24", + "Cluster fig" + ], + [ + "25", + "Emu apple" + ], + [ + "26", + "Lardizabala" + ], + [ + "27", + "Cherimoya" + ], + [ + "28", + "Wild plum" + ], + [ + "29", + "Wild orange" + ], + [ + "30", + "Sugar plum" + ], + [ + "31", + "Strawberry" + ], + [ + "32", + "Dodder laurel" + ], + [ + "33", + "Mayapple" + ], + [ + "34", + "Mango" + ], + [ + "35", + "Salak" + ], + [ + "36", + "Muscadine" + ], + [ + "37", + "Junglesop" + ], + [ + "38", + "Medlar" + ], + [ + "39", + "Che" + ], + [ + "40", + "Governor's plum" + ], + [ + "41", + "Rambutan" + ], + [ + "42", + "Avocado" + ], + [ + "43", + "Keule" + ], + [ + "44", + "Tamarind" + ], + [ + "45", + "Sweet apple-berry" + ], + [ + "46", + "Charichuelo" + ], + [ + "47", + "Banana" + ], + [ + "48", + "Coco plum" + ], + [ + "49", + "Naranjilla" + ], + [ + "50", + "Lapsi" + ], + [ + "51", + "Fibrous satinash" + ], + [ + "52", + "Oil palm" + ], + [ + "53", + "Sand apple" + ], + [ + "54", + "Mock strawberry" + ], + [ + "55", + "Wild apricot" + ], + [ + "56", + "Wild grape" + ], + [ + "57", + "Balsam apple" + ], + [ + "58", + "Blueberry" + ], + [ + "59", + "Apple" + ], + [ + "60", + "Rose-leaf bramble" + ], + [ + "61", + "Huckleberry" + ], + [ + "62", + "Plum" + ], + [ + "63", + "Karkalla" + ], + [ + "64", + "Desert date" + ], + [ + "65", + "Blue tongue" + ], + [ + "66", + "Common apple-berry" + ], + [ + "67", + "Milkplum" + ], + [ + "68", + "Yellow plum" + ], + [ + "69", + "Kiwifruit" + ], + [ + "70", + "Barberry" + ], + [ + "71", + "Pineapple" + ], + [ + "72", + "Waterbessie" + ], + [ + "73", + "Moringa" + ], + [ + "74", + "Gemsbok cucumber" + ], + [ + "75", + "Grape" + ], + [ + "76", + "Mamey sapote" + ], + [ + "77", + "Sandpaper fig" + ], + [ + "78", + "Hardy kiwi" + ], + [ + "79", + "Maypop" + ], + [ + "80", + "Snowberry" + ], + [ + "81", + "Sea grape" + ], + [ + "82", + "Capuli cherry" + ], + [ + "83", + "Cocky apple" + ], + [ + "84", + "Quince" + ], + [ + "85", + "Natal plum" + ], + [ + "86", + "Bush tomato" + ], + [ + "87", + "Marula" + ], + [ + "88", + "Sycamore fig" + ], + [ + "89", + "Texas persimmon" + ], + [ + "90", + "Kei apple" + ], + [ + "91", + "Muskmelon" + ], + [ + "92", + "Deleb palm" + ], + [ + "93", + "Bolwarra" + ], + [ + "94", + "Raspberry" + ], + [ + "95", + "Prickly pear" + ], + [ + "96", + "Cherry orange" + ], + [ + "97", + "Ground plum" + ], + [ + "98", + "Indian gooseberry" + ], + [ + "99", + "Guarana" + ], + [ + "100", + "Coco de mer" + ], + [ + "101", + "Jalpai" + ], + [ + "102", + "Lychee" + ], + [ + "103", + "Currant" + ], + [ + "104", + "Oual persimmon" + ], + [ + "105", + "Small-leaf tamarind" + ], + [ + "106", + "False-mastic" + ], + [ + "107", + "Gac" + ], + [ + "108", + "Salal" + ], + [ + "109", + "Conkerberry" + ], + [ + "110", + "Gorval's plum" + ], + [ + "111", + "Rhubarb" + ], + [ + "112", + "Shumble melon" + ], + [ + "113", + "Malay apple" + ], + [ + "114", + "Carambola" + ], + [ + "115", + "Arhat" + ], + [ + "116", + "Spiny monkey orange" + ], + [ + "117", + "Cainito" + ], + [ + "118", + "Durian" + ], + [ + "119", + "Guava" + ], + [ + "120", + "Mobola plum" + ], + [ + "121", + "Red raspberry" + ], + [ + "122", + "Lady apple" + ], + [ + "123", + "Mammee apple" + ], + [ + "124", + "Miracle fruit" + ], + [ + "125", + "Bael" + ], + [ + "126", + "Salmonberry" + ], + [ + "127", + "Saskatoon berry" + ], + [ + "128", + "Desert fig" + ], + [ + "129", + "Lanzones" + ], + [ + "130", + "Emu berry" + ], + [ + "131", + "Pigeon plum" + ], + [ + "132", + "Black walnut" + ], + [ + "133", + "Pigface" + ], + [ + "134", + "Feijoa" + ], + [ + "135", + "Persimmon" + ], + [ + "136", + "Finger lime" + ], + [ + "137", + "Desert lime" + ], + [ + "138", + "Marang" + ], + [ + "139", + "Jarma cherry" + ], + [ + "140", + "Desert banana" + ], + [ + "141", + "Coconut" + ], + [ + "142", + "Lime" + ], + [ + "143", + "Ackee" + ], + [ + "144", + "Black cherry" + ], + [ + "145", + "Beach plum" + ], + [ + "146", + "Wild mangosteen" + ], + [ + "147", + "Custard-apple" + ], + [ + "148", + "Peumo" + ], + [ + "149", + "Eastern may hawthorn" + ], + [ + "150", + "Waterberry" + ], + [ + "151", + "Little gooseberry tree" + ], + [ + "152", + "Saw palmetto" + ], + [ + "153", + "Southern crabapple" + ], + [ + "154", + "Peach" + ], + [ + "155", + "Red mulberry" + ], + [ + "156", + "Bignay" + ], + [ + "157", + "Pawpaw" + ], + [ + "158", + "Nonda plum" + ], + [ + "159", + "Black apple" + ], + [ + "160", + "Burdekin plum" + ], + [ + "161", + "White star apple" + ], + [ + "162", + "Papaya" + ], + [ + "163", + "Kakadu lime" + ], + [ + "164", + "Doubah" + ], + [ + "165", + "Kutjera" + ], + [ + "166", + "Jambul" + ], + [ + "167", + "Sapote" + ], + [ + "168", + "Calamondin" + ], + [ + "169", + "Pink-flowered raspberry" + ], + [ + "170", + "Cherry ballart" + ], + [ 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"name": "Herbal Teas", + "source": "GreatBookofRandomTables", + "page": 72, + "caption": "Herbal Tea", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Bee Balm" + ], + [ + "2", + "Caraway tea" + ], + [ + "3", + "Stevia tea" + ], + [ + "4", + "Broom tea" + ], + [ + "5", + "Burdock" + ], + [ + "6", + "Lemon Balm" + ], + [ + "7", + "Roselle petal tea" + ], + [ + "8", + "Artichoke tea" + ], + [ + "9", + "Chamomile" + ], + [ + "10", + "Rose hip" + ], + [ + "11", + "Echinacea tea" + ], + [ + "12", + "Roasted wheat tea" + ], + [ + "13", + "Noni tea" + ], + [ + "14", + "Anise tea" + ], + [ + "15", + "Cerasse tea" + ], + [ + "16", + "Red raspberry leaf" + ], + [ + "17", + "Fennel" + ], + [ + "18", + "Osmanthus tea" + ], + [ + "19", + "Staghorn sumac" + ], + [ + "20", + "Neem leaf" + ], + [ + "21", + "Kratom" + ], + [ + "22", + "Penny-wort leaf" + ], + [ + "23", + "Kapor tea" + ], + [ + "24", + "Houttuynia" + 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"54", + "Poppy tea" + ], + [ + "55", + "Sage" + ], + [ + "56", + "Goji" + ], + [ + "57", + "Kuzuyu" + ], + [ + "58", + "Citrus peel tea" + ], + [ + "59", + "Holly tea" + ], + [ + "60", + "New Seyru Tea" + ], + [ + "61", + "Roasted corn tea" + ], + [ + "62", + "Salvia" + ], + [ + "63", + "Labrador tea" + ], + [ + "64", + "Vetiver" + ], + [ + "65", + "Catnip tea" + ], + [ + "66", + "Sobacha" + ], + [ + "67", + "John's Wort" + ], + [ + "68", + "Hibiscus tea" + ], + [ + "69", + "Sagebrush" + ], + [ + "70", + "Luo han guo" + ], + [ + "71", + "Cannabis tea" + ], + [ + "72", + "Red Bush Tea" + ], + [ + "73", + "Turmeric tea" + ], + [ + "74", + "Tiger Face Tea" + ], + [ + "75", + "Valerian" + ], + [ + "76", + "Poor man's ginseng" + ], + [ + "77", + "Hydrangea tea" + ], + [ + "78", + "Hawthorn" + ], + [ + "79", + "Lime blossom tea" + ], + [ + "80", + "Barley tea" + ], + [ + "81", + "Boldo tea" + ], + [ + "82", + "Spruce tea" + ], + [ + "83", + "Yarrow tea" + ], + [ + "84", + "Elderberry" + ], + [ + "85", + "Mountain Tea" + ], + [ + "86", + "Tallstrunt" + ], + [ + "87", + "Licorice root tea" + ], + [ + "88", + "Kava root tea" + ], + [ + "89", + "Ginger root tea" + ], + [ + "90", + "Moringa tea" + ], + [ + "91", + "Qishr" + ], + [ + "92", + "Chrysanthemum tea" + ], + [ + "93", + "Coffee leaf tea" + ], + [ + "94", + "Woodruff" + ], + [ + "95", + "Thyme" + ], + [ + "96", + "Holy Basil tea" + ], + [ + "97", + "Blue Creeper tea" + ], + [ + "98", + "Mistletoe" + ], + [ + "99", + "Ginseng" + ], + [ + "100", + "Lemongrass tea" + ] + ] + }, + { + "name": "Nuts and Seeds", + "source": "GreatBookofRandomTables", + "page": 73, + "caption": "Nut/Seed", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Golden wattle seeds" + ], + [ + "2", + "Yellow walnuts" + ], + [ + "3", + "Palm nuts" + ], + [ + "4", + "Black ironwood seeds" + ], + [ + "5", + "Peanuts" + ], + [ + "6", + "Cocoa beans" + ], + [ + "7", + "Dog's tooth grass seeds" + ], + [ + "8", + "Paradise nuts" + ], + [ + "9", + "Pomegranate seeds" + ], + [ + "10", + "Curara seeds" + ], + [ + "11", + "Durian seeds" + ], + [ + "12", + "Chilgoza pine nuts" + ], + [ + "13", + "Cashews" + ], + [ + "14", + "Pili nuts" + ], + [ + "15", + "Rice" + ], + [ + "16", + "Ginkgo nuts" + ], + [ + "17", + "Ranji bush seeds" + ], + [ + "18", + "Bitter apple seeds" + ], + [ + "19", + "Chickpeas" + ], + [ + "20", + "Chestnuts" + ], + [ + "21", + "Mulga seeds" + ], + [ + "22", + "Pindan wattle seeds" + ], + [ + "23", + "Pekea nuts" + ], + [ + "24", + "Breadnuts" + ], + [ + "25", + "Jackfruit seeds" + ], + [ + "26", + "Macadamia nuts" + ], + [ + "27", + "Bunya nuts" + ], + [ + "28", + "Witchetty bush seeds" + ], + [ + "29", + "Bush mango" + ], + [ + "30", + "Corn kernels" + ], + [ + "31", + "Mockernut hickory" + ], + [ + "32", + "Fox nut seeds" + ], + [ + "33", + "Deeknuts" + ], + [ + "34", + "Watermelon seeds" + ], + [ + "35", + "Pecans" + ], + [ + "36", + "Ogbono seeds" + ], + [ + "37", + "Shellbark hickory" + ], + [ + "38", + "Oats" + ], + [ + "39", + "Hemp seeds" + ], + [ + "40", + "Black walnuts" + ], + [ + "41", + "Pigweed seeds" + ], + [ + "42", + "Water chestnuts" + ], + [ + "43", + "Acorns" + ], + [ + "44", + "Wattle seeds" + ], + [ + "45", + "Hazelnuts" + ], + [ + "46", + "Heartnuts" + ], + [ + "47", + "Wiry wattle seeds" + ], + [ + "48", + "Gabon nuts" + ], + [ + "49", + "Shoestring acacia seeds" + ], + [ + "50", + "Coastal wattle seeds" + ], + [ + "51", + "Peas" + ], + [ + "52", + "Monkey-puzzle nuts" + ], + [ + "53", + "Wild rice" + ], + [ + "54", + "Sesame seeds" + ], + [ + "55", + "Hickory nuts" + ], + [ + "56", + "Walnuts" + ], + [ + "57", + "Almonds" + ], + [ + "58", + "Pumpkin seeds" + ], + [ + "59", + "Beechnuts" + ], + [ + "60", + "Western beaked hazelnut" + ], + [ + "61", + "Southern ironwood seeds" + ], + [ + "62", + "Canarium nuts" + ], + [ + "63", + "Coffee beans" + ], + [ + "64", + "Sweet chestnuts" + ], + 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"93", + "Coconuts" + ], + [ + "94", + "Butternuts" + ], + [ + "95", + "Burrawang nuts" + ], + [ + "96", + "Betel nuts" + ], + [ + "97", + "Stone pine nuts" + ], + [ + "98", + "Apricot kernels" + ], + [ + "99", + "Mongongo" + ], + [ + "100", + "Ugu seeds" + ] + ] + }, + { + "name": "Seafood", + "source": "GreatBookofRandomTables", + "page": 74, + "caption": "Seafood", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Kingfish" + ], + [ + "2", + "Halibut" + ], + [ + "3", + "Mackerel" + ], + [ + "4", + "Sprat" + ], + [ + "5", + "Caviar (sturgeon roe)" + ], + [ + "6", + "Suiter-fish" + ], + [ + "7", + "Surimi" + ], + [ + "8", + "Swordfish" + ], + [ + "9", + "Scallop" + ], + [ + "10", + "Pompano" + ], + [ + "11", + "Pollock" + ], + [ + "12", + "Dorade" + ], + [ + "13", + "Haddock" + ], + [ + "14", + "Parrotfish" + ], + [ + "15", + "Sand crab" + ], + [ + "16", + "Ilish" + ], + [ + "17", + "Orange roughy" + ], + [ + "18", + "Cod" + ], + [ + "19", + "Sea cucumber" + ], + [ + "20", + "Pomfret" + ], + [ + "21", + "Catfish" + ], + [ + "22", + "Herring roe" + ], + [ + "23", + "Salmon" + ], + [ + "24", + "Mullet" + ], + [ + "25", + "Cockle" + ], + [ + "26", + "Turbot" + ], + [ + "27", + "Trout" + ], + [ + "28", + "Sturgeon" + ], + [ + "29", + "Periwinkle" + ], + [ + "30", + "Wahoo" + ], + [ + "31", + "Sardine" + ], + [ + "32", + "Rainbow trout" + ], + [ + "33", + "Brill" + ], + [ + "34", + "Whiting" + ], + [ + "35", + "Lingcod" + ], + [ + "36", + "Snakehead" + ], + [ + "37", + "Dogfi sh" + ], + [ + "38", + "Crayfish" + ], + [ + "39", + "Jellyfish" + ], + [ + "40", + "Smelt" + ], + [ + "41", + "Sanddab" + ], + [ + "42", + "Prawn" + ], + [ + "43", + "Monkfish" + ], + [ + "44", + "Sole" + ], + [ + "45", + "Lamprey" + ], + [ + "46", + "Sablefish" + ], + [ + "47", + "Grouper" + ], + [ + "48", + "Shark" + ], + [ + "49", + "Mahi Mahi" + ], + [ + "50", + "Snails" + ], + [ + "51", + "Toothfish" + ], + [ + "52", + "Sea urchin roe" + ], + [ + "53", + "Snapper" + ], + [ + "54", + "Snow crab" + ], + [ + "55", + "Rockfish" + ], + [ + "56", + "Lumpfish roe" + ], + [ + "57", + "Loco" + ], + [ + "58", + "Sea bass" + ], + [ + "59", + "Anchovy" + ], + [ + "60", + "Shad" + ], + [ + "61", + "Whitefish" + ], + [ + "62", + "Black cod" + ], + [ + "63", + "Capelin roe" + ], + [ + "64", + "Flounder" + ], + [ + "65", + "Butter fi sh" + ], + [ + "66", + "Sea fig" + ], + [ + "67", + "Skate" + ], + [ + "68", + "Tilefish" + ], + [ + "69", + "Pike" + ], + [ + "70", + "Bluefish" + ], + [ + "71", + "Basa" + ], + [ + "72", + "Herring" + ], + [ + "73", + "Albacore tuna" + ], + [ + "74", + "Bluefin tuna" + ], + [ + "75", + "Eel" + ], + [ + "76", + "Bigeye tuna" + ], + [ + "77", + "John Dory" + ], + [ + "78", + "Octopus" + ], + [ + "79", + "Shad roe" + ], + [ + "80", + "Bombay duck" + ], + [ + "81", + "Oyster" + ], + [ + "82", + "Lobster" + ], + [ + "83", + "Bream" + ], + [ + "84", + "Hake" + ], + [ + "85", + "Cuttlefish" + ], + [ + "86", + "Yellowfin tuna" + ], + [ + "87", + "Shrimp" + ], + [ + "88", + "Mud crab" + ], + [ + "89", + "Dungeness crab" + ], + [ + "90", + "Mussel" + ], + [ + "91", + "Blowfish" + ], + [ + "92", + "Pilchard" + ], + [ + "93", + "Prawn" + ], + [ + "94", + "Squid" + ], + [ + "95", + "Alewife" + ], + [ + "96", + "Tilapia" + ], + [ + "97", + "Salmon roe" + ], + [ + "98", + "Bass" + ], + [ + "99", + "King crab" + ], + [ + "100", + "Flying-fish roe" + ] + ] + }, + { + "name": "Sweet Breads", + "source": "GreatBookofRandomTables", + "page": 75, + "caption": "Sweet Bread", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Friendship bread" + ], + [ + "2", + "Spiced apple bread" + ], + [ + "3", + "Praxon sweet muffin" + ], + [ + "4", + "Red bean bread" + ], + [ + "5", + "Sugar lump bread" + ], + [ + "6", + "White roll" + ], + [ + "7", + "Pumpkin bread" + ], + [ + "8", + "Sage sugar bun" + ], + [ + "9", + "Fig cake" + ], + [ + "10", + "Walnut beer bread" + ], + [ + "11", + "Sweet roll" + ], + [ + "12", + "King cake" + ], + [ + "13", + "Currant bun" + ], + [ + "14", + "Muffin" + ], + [ + "15", + "Laval bun" + ], + [ + "16", + "Fruit peel bun" + ], + [ + "17", + "Longevity peach" + ], + [ + "18", + "Morning cake" + ], + [ + "19", + "Honeyed cherry bread" + ], + [ + "20", + "Spiced honey bread" + ], + [ + "21", + "Dripping cake" + ], + [ + "22", + "Flat muffin" + ], + [ + "23", + "Cardamom bread" + ], + [ + "24", + "Waffle" + ], + [ + "25", + "Dwarven stollen" + ], + [ + "26", + "Raisin and sesame bread" + ], + [ + "27", + "Buttered Loambot seed bread" + ], + [ + "28", + "Warburton's sweet bread" + ], + [ + "29", + "Tendra bun" + ], + [ + "30", + "Honey raisin roll" + ], + [ + "31", + "Sweet currant cake" + ], + [ + "32", + "Hot cross bun" + ], + [ + "33", + "Queen cake" + ], + [ + "34", + "Halfling scone" + ], + [ + "35", + "Bee sting cake" + ], + [ + "36", + "Grape cake" + ], + [ + "37", + "Gabbett muffin" + ], + [ + "38", + "Sweet blood bread" + ], + [ + "39", + "Aniseed bread" + ], + [ + "40", + "Fruit bread" + ], + [ + "41", + "Coffee cake" + ], + [ + "42", + "Fried sugar bread" + ], + [ + "43", + "Selanne buns" + ], + [ + "44", + "Gingerbread" + ], + [ + "45", + "Raisins and cherry cake" + ], + [ + "46", + "Banbury cake" + ], + [ + "47", + "Powdered Bublik" + ], + [ + "48", + "Vanilla bread" + ], + [ + "49", + "Buttery lemon cake" + ], + [ + "50", + "Spiral raisin cakes" + ], + [ + "51", + "Zarbo bun" + ], + [ + "52", + "Kulumie filled bun" + ], + [ + "53", + "Stoneheart iced bun" + ], + [ + "54", + "Glazed fire bread" + ], + [ + "55", + "Brack bread" + ], + [ + "56", + "Egg waffle" + ], + [ + "57", + "King Listian bread" + ], + [ + "58", + "Sweet gum cake" + ], + [ + "59", + "Solange" + ], + [ + "60", + "Velsh walnut cake" + ], + [ + "61", + "Arlos spiced cake" + ], + [ + "62", + "Sweet spice bread" + ], + [ + "63", + "Lotus seed bun" + ], + [ + "64", + "Circle bread" + ], + [ + "65", + "Coco bread" + ], + [ + "66", + "Cashew bread" + ], + [ + "67", + "Sticky bun" + ], + [ + "68", + "Cinnamon roll" + ], + [ + "69", + "Strawberry sweet cake" + ], + [ + "70", + "Banana bread" + ], + [ + "71", + "Fruit bun" + ], + [ + "72", + "Shortcake" + ], + [ + "73", + "Flakey bread" + ], + [ + "74", + "Hazelnut cake" + ], + [ + "75", + "Pineapple bun" + ], + [ + "76", + "Lardy cake" + ], + [ + "77", + "Elven iced bread" + ], + [ + "78", + "Egg and sugar bread" + ], + [ + "79", + "Coconut bread" + ], + [ + "80", + "Peanut bun" + ], + [ + "81", + "Merton sweet bun" + ], + [ + "82", + "Crackle bread" + ], + [ + "83", + "Crispy roll" + ], + [ + "84", + "Plum dumpling" + ], + [ + "85", + "Saffron bun" + ], + [ + "86", + "Iced mound bread" + ], + [ + "87", + "Cardamom bread" + ], + [ + "88", + "Iced bun" + ], + [ + "89", + "Almond cake" + ], + [ + "90", + "Pear bread" + ], + [ + "91", + "Raisin bread" + ], + [ + "92", + "Elven K'avel" + ], + [ + "93", + "Custard filled muffins" + ], + [ + "94", + "Teacake" + ], + [ + "95", + "Doneta roll" + ], + [ + "96", + "Honey bun" + ], + [ + "97", + "Sweet lemon bread" + ], + [ + "98", + "Berloc bread" + ], + [ + "99", + "Harkor bun" + ], + [ + "100", + "Ground apple cake" + ] + ] + }, + { + "name": "Vegetables", + "source": "GreatBookofRandomTables", + "page": "76-77", + "caption": "Vegetable", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d200", + "Result" + ], + "rows": [ + [ + "1", + "Burdock" + ], + [ + "2", + "Tomatillo" + ], + [ + "3", + "Elephant foot yam" + ], + [ + "4", + "Ulluco" + ], + [ + "5", + "Dandelion" + ], + [ + "6", + "Samphire" + ], + [ + "7", + "Corchorus capsularis" + ], + [ + "8", + "Bamboo shoot" + ], + [ + "9", + "Nopal" + ], + [ + "10", + "Tatsoi" + ], + [ + "11", + "Asparagus" + ], + [ + "12", + "Summer purslane" + ], + [ + "13", + "Phyllostachys edulis" + ], + [ + "14", + "Golden samphire" + ], + [ + "15", + "Komatsuna" + ], + [ + "16", + "Florence fennel" + ], + [ + "17", + "Snap pea" + ], + [ + "18", + "Collard greens" + ], + [ + "19", + "Vanilla" + ], + [ + "20", + "Tinda" + ], + [ + "21", + "Garbanzo" + ], + [ + "22", + "Amaranth" + ], + [ + "23", + "Scallion" + ], + [ + "24", + "Dulse" + ], + [ + "25", + "Lemongrass" + ], + [ + "26", + "Celery" + ], + [ + "27", + "Chicory" + ], + [ + "28", + "Elephant garlic" + ], + [ + "29", + "Arracacha" + ], + [ + "30", + "Lotus root" + ], + [ + "31", + "Spinach" + ], + [ + "32", + "Sea beet" + ], + [ + "33", + "Scorzonera" + ], + [ + "34", + "Turnip" + ], + [ + "35", + "Tree onion" + ], + [ + "36", + "Corn salad" + ], + [ + "37", + "Radicchio" + ], + [ + "38", + "Rutabaga" + ], + [ + "39", + "Sweet pepper" + ], + [ + "40", + "Shallot" + ], + [ + "41", + "Wheatgrass" + ], + [ + "42", + "Snow pea" + ], + [ + "43", + "Ricebean" + ], + [ + "44", + "Ensete" + ], + [ + "45", + "Welsh onion" + ], + [ + "46", + "Lamb's lettuce" + ], + [ + "47", + "Mizuna greens" + ], + [ + "48", + "Taro" + ], + [ + "49", + "Pumpkin" + ], + [ + "50", + "Enteromorpha" + ], + [ + "51", + "Skirret" + ], + [ + "52", + "Yam" + ], + [ + "53", + "Soko" + ], + [ + "54", + "Greater plantain" + ], + [ + "55", + "Camas" + ], + [ + "56", + "Common purslane" + ], + [ + "57", + "Black-eyed pea" + ], + [ + "58", + "Canna" + ], + [ + "59", + "Jícama" + ], + [ + "60", + "Garlic chives" + ], + [ + "61", + "Garland Chrysanthemum" + ], + [ + "62", + "Rapini" + ], + [ + "63", + "Poke" + ], + [ + "64", + "Dolichos bean" + ], + [ + "65", + "Velvet bean" + ], + [ + "66", + "Winter melon" + ], + [ + "67", + "Chives" + ], + [ + "68", + "Arugula" + ], + [ + "69", + "Tigernut" + ], + [ + "70", + "Manchurian wild rice" + ], + [ + "71", + "Lamb's quarters" + ], + [ + "72", + "Carola" + ], + [ + "73", + "Garden rocket" + ], + [ + "74", + "Sierra Leone bologi" + ], + [ + "75", + "Lizard's tail" + ], + [ + "76", + "Courgette flowers" + ], + [ + "77", + "Earthnut pea" + ], + [ + "78", + "Bitter melon" + ], + [ + "79", + "Molokhia" + ], + [ + "80", + "Beet" + ], + [ + "81", + "Lagos bologi" + ], + [ + "82", + "Ivy gourd" + ], + [ + "83", + "Onion" + ], + [ + "84", + "Hamburg parsley" + ], + [ + "85", + "Kale" + ], + [ + "86", + "Fiddlehead" + ], + [ + "87", + "Groundnut" + ], + [ + "88", + "Cassava" + ], + [ + "89", + "Drumstick" + ], + [ + "90", + "Tepary bean" + ], + [ + "91", + "Horseradish" + ], + [ + "92", + "Napa cabbage" + ], + [ + "93", + "Sweet potato" + ], + [ + "94", + "Paracress" + ], + [ + "95", + "Bitter gourd" + ], + [ + "96", + "Water chestnut" + ], + [ + "97", + "Tomato" + ], + [ + "98", + "Mung bean" + ], + [ + "99", + "Trapa bicornis" + ], + [ + "100", + "Broccolini flowers" + ], + [ + "101", + "Arame" + ], + [ + "102", + "Mozuku" + ], + [ + "103", + "Orache" + ], + [ + "104", + "Chayote" + ], + [ + "105", + "Squash" + ], + [ + "106", + "Watercress" + ], + [ + "107", + "Sea vegetables" + ], + [ + "108", + "Land cress" + ], + [ + "109", + "Galangal" + ], + [ + "110", + "Carrot" + ], + [ + "111", + "Sorrel" + ], + [ + "112", + "Pea" + ], + [ + "113", + "Fat hen" + ], + [ + "114", + "Swiss chard" + ], + [ + "115", + "Sculpit" + ], + [ + "116", + "Caper" + ], + [ + "117", + "Daikon" + ], + [ + "118", + "Okra" + ], + [ + "119", + "Water caltrop" + ], + [ + "120", + "Cauliflower" + ], + [ + "121", + "Borage greens" + ], + [ + "122", + "Daylily" + ], + [ + "123", + "Chinese mallow" + ], + [ + "124", + "Moth bean" + ], + [ + "125", + "Azuki bean" + ], + [ + "126", + "Broadleaf arrowhead" + ], + [ + "127", + "Beetroot" + ], + [ + "128", + "Salsify" + ], + [ + "129", + "Luffa" + ], + [ + "130", + "Potato onion" + ], + [ + "131", + "Hijiki" + ], + [ + "132", + "Podded vegetables" + ], + [ + "133", + "Aonori" + ], + [ + "134", + "Lentil" + ], + [ + "135", + "Olive fruit" + ], + [ + "136", + "Laver" + ], + [ + "137", + "Cucumber" + ], + [ + "138", + "Bell pepper" + ], + [ + "139", + "Kuka" + ], + [ + "140", + "Artichoke" + ], + [ + "141", + "Fluted pumpkin" + ], + [ + "142", + "Guar" + ], + [ + "143", + "Mashua" + ], + [ + "144", + "Cardoon" + ], + [ + "145", + "Sea kale" + ], + [ + "146", + "Broccoli" + ], + [ + "147", + "Swede" + ], + [ + "148", + "Horse gram" + ], + [ + "149", + "Chickweed" + ], + [ + "150", + "Pigeon pea" + ], + [ + "151", + "Celeriac" + ], + [ + "152", + "Prairie turnip" + ], + [ + "153", + "Lettuce" + ], + [ + "154", + "Squash blossoms" + ], + [ + "155", + "Wasabi" + ], + [ + "156", + "Parsnip" + ], + [ + "157", + "Pearl onion" + ], + [ + "158", + "Endive" + ], + [ + "159", + "Catsear" + ], + [ + "160", + "Nori" + ], + [ + "161", + "Jerusalem artichoke" + ], + [ + "162", + "Mustard" + ], + [ + "163", + "Wild leek" + ], + [ + "164", + "Cress" + ], + [ + "165", + "Kurrat" + ], + [ + "166", + "Kombu" + ], + [ + "167", + "Cabbage" + ], + [ + "168", + "Malabar spinach" + ], + [ + "169", + "Radish" + ], + [ + "170", + "Garlic" + ], + [ + "171", + "Lima bean" + ], + [ + "172", + "Dabberlocks" + ], + [ + "173", + "Miner's lettuce" + ], + [ + "174", + "Wakame" + ], + [ + "175", + "Eggplant" + ], + [ + "176", + "Kohlrabi" + ], + [ + "177", + "Urad bean" + ], + [ + "178", + "Brussels sprouts" + ], + [ + "179", + "Potato" + ], + [ + "180", + "Turmeric" + ], + [ + "181", + "Turnip greens" + ], + [ + "182", + "Water spinach" + ], + [ + "183", + "Zucchini" + ], + [ + "184", + "Keyven's Spinach" + ], + [ + "185", + "Runner bean" + ], + [ + "186", + "Mallow" + ], + [ + "187", + "Shepherd's purse" + ], + [ + "188", + "Leek" + ], + [ + "189", + "Chaya" + ], + [ + "190", + "Ginger" + ], + [ + "191", + "Sea lettuce" + ], + [ + "192", + "Winged bean" + ], + [ + "193", + "Good King Henry" + ], + [ + "194", + "Yardlong bean" + ], + [ + "195", + "Celtuce" + ], + [ + "196", + "Sour cabbage" + ], + [ + "197", + "Dill" + ], + [ + "198", + "Ahipa" + ], + [ + "199", + "Pignut" + ], + [ + "200", + "Green bean" + ] + ] + }, + { + "name": "Blessings", + "source": "GreatBookofRandomTables", + "page": "146-148", + "caption": "Blessing", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Fine dining. Whenever you eat out, the dishes are always clean." + ], + [ + "2", + "Recently bathed. You always smell clean." + ], + [ + "3", + "I'm on a diet. You can eat half as much as normal." + ], + [ + "4", + "Quick sleeper. You never have trouble falling asleep." + ], + [ + "5", + "Upkeep. Your equipment is always in top repair." + ], + [ + "6", + "Minty. Your breath is always fresh." + ], + [ + "7", + "Fast metabolism. You can eat all you want without getting fat." + ], + [ + "8", + "Shades. The sun is never in your eyes." + ], + [ + "9", + "Everybody knows your name. Your favorite seat at your favorite tavern is always empty." + ], + [ + "10", + "Quick reader. You never lose your place while reading." + ], + [ + "11", + "He saved my spot. Nobody ever cares when you cut in line." + ], + [ + "12", + "Permanent Press. Your clothes are always wrinkle-free." + ], + [ + "13", + "Golden smile. Your teeth are always free of debris." + ], + [ + "14", + "Ready to go. You don't experience bedhead." + ], + [ + "15", + "This little piggy. Stubbing your toes is a thing of the past." + ], + [ + "16", + "Give me five. Your high fives are never left hanging." + ], + [ + "17", + "It's on me. If you're short by 5 copper pieces, the person behind you always covers it." + ], + [ + "18", + "Who do your hairdo? It's impossible for you to have a bad hair day." + ], + [ + "19", + "Well mannered. You never burp/fart during social interactions, unless you really want to." + ], + [ + "20", + "Lovely complexion. Your skin is always clear of blemishes." + ], + [ + "21", + "Laugh attack. Somebody always laughs at your jokes." + ], + [ + "22", + "Beer me. You never get served warm ale/mead." + ], + [ + "23", + "Feathered friends. Birds never poop on you. This may have negative effects on those around you." + ], + [ + "24", + "Just like mama used to make. The food you are served is always served at the correct temperature." + ], + [ + "25", + "Rose petal. Your farts don't stink." + ], + [ + "26", + "Pocket lock-it. Nobody ever tries to pick your pocket." + ], + [ + "27", + "Looking dapper. Your hair is never greasy." + ], + [ + "28", + "Smooth moves. You have an advantage when trying to avoid tripping." + ], + [ + "29", + "Alarm clock. You always manage to wake up right when you need/want to." + ], + [ + "30", + "Mr. Sandman. You always have pleasant dreams." + ], + [ + "31", + "Forget the odds. If someone tries to attack you, roll {@dice 1d4}. On a 4, they decide to attack someone else." + ], + [ + "32", + "Looking sharp. It's impossible for you to look disheveled." + ], + [ + "33", + "Flipside. Your pillow is always on the cool side." + ], + [ + "34", + "Minor annoyance. Mosquitoes find you repulsive." + ], + [ + "35", + "Suave. Your preferred gender finds you slightly attractive. You gain temporary proficiency with all social skills used while talking to your preferred gender." + ], + [ + "36", + "Know it all. You always have the answer to useless trivia questions. Add 5 to your intelligence rolls when rolling for useless information." + ], + [ + "37", + "Disarming smile. Once a day your smile grants you advantage to persuasion checks." + ], + [ + "38", + "Nose for trouble. Once a day gain advantage on an insight check." + ], + [ + "39", + "Walk softly. Once a day gain advantage on a stealth check." + ], + [ + "40", + "Saw it coming. Once a day for a single round of combat you can add your perception modifier to your AC." + ], + [ + "41", + "Commanding presence. Once a day gain advantage on an intimidation check." + ], + [ + "42", + "Honeyed words. Once a day gain advantage on a persuasion check." + ], + [ + "43", + "Said the liar. Once a day gain advantage on a deception check." + ], + [ + "44", + "Triathlete. Once a day gain advantage on an athletics check." + ], + [ + "45", + "Sheep's clothing. Once a day you can select a creature/person and learn their alignment." + ], + [ + "46", + "Special dispensation. Once a day gain advantage on a religion check" + ], + [ + "47", + "What's yours is mine. Once a day gain advantage on a sleight of hand check." + ], + [ + "48", + "Soft landing. Once a day gain advantage on an acrobatics check." + ], + [ + "49", + "Glass half full. Healing potions have two uses for you." + ], + [ + "50", + "Divine umbrella. For some reason, you never get wet when it rains, snows, or hails." + ], + [ + "51", + "Graced tongue. You learn a new language." + ], + [ + "52", + "Penny pincher. Every time you reach into your coin purse, roll {@dice 1d4}. You gain this number of coppers." + ], + [ + "53", + "Silver tongue. Once a day gain advantage on a performance check." + ], + [ + "54", + "Guiding spirit. Once a day gain advantage on a saving throw." + ], + [ + "55", + "Spirit animal. (Pick any animal.) You gain advantage on all skill rolls used on this animal." + ], + [ + "56", + "Hawkeye. Once a day gain advantage on a ranged attack." + ], + [ + "57", + "History buff. Once a day gain advantage on a history check." + ], + [ + "58", + "Self-diagnosed. Once a day gain advantage on a medicine skill check." + ], + [ + "59", + "Arcane surge. Once a day when either casting a spell or using a magic weapon, double the damage die." + ], + [ + "60", + "An apple a day. You have advantage on saving throws against disease." + ], + [ + "61", + "Night owl. Gain 30ft of dark vision. This stacks with pre-existing dark vision." + ], + [ + "62", + "Quick footed. Your movement/speed is increased by 5ft." + ], + [ + "63", + "Early bird. From sunrise Until noon, you have proficiency in all skills." + ], + [ + "64", + "Star born. From sunset to midnight you have proficiency in all skills." + ], + [ + "65", + "God smack. Once a day deal double bludgeoning damage." + ], + [ + "66", + "Strong stomach. You have advantage on all constitution saves to avoid being poisoned." + ], + [ + "67", + "Footwork. Once a day you can ignore rough terrain for the duration of an encounter." + ], + [ + "68", + "Undead nightmare. Once a day you can cast Turn Undead on ONE target. No spell slots required." + ], + [ + "69", + "Thick-skinned. When you take slashing, piercing, or bludgeoning damage, reduce the damage by 1/2 of your Constitution rounded down." + ], + [ + "70", + "Eagle eye. The range of all ranged attacks/spells is increased by 100ft." + ], + [ + "71", + "Ignore the pain. Once a day when you are attacked, you can roll {@dice 1d10}. Subtract this number from the damage dealt." + ], + [ + "72", + "Fueled by pain. If you are dealt 15 points of damage in a single attack, you gain advantage on all rolls made your next turn." + ], + [ + "73", + "Unmatched immune system. You're resistant to disease." + ], + [ + "74", + "Shared pain. Once a day, when attacked, you can use a reaction to split the same amount of damage you just received with your attacker." + ], + [ + "75", + "Sun-kissed. While the sun shines upon you, you gain fire resistance." + ], + [ + "76", + "Moonchild. While the Moon shines upon you you gain resistance to Cold." + ], + [ + "77", + "Falling star. If you fall for over 30ft, you can make a melee attack DC 20. If you succeed, you take no damage but deal the damage you would've taken to anyone nearby. This damage is divided equally." + ], + [ + "78", + "New skill. Gain proficiency in a skill you're not already proficient in." + ], + [ + "79", + "Rat king. You gain a familiar. This familiar takes the form of a rat. It shares the same stats as a rat. If killed, it returns to you the following day." + ], + [ + "80", + "Lucky day. You always have an advantage when gambling." + ], + [ + "81", + "Fortune fairies. Once a week your coin purse gains 2% of the gold it currently has. If you have 100gp, you earn 2gp." + ], + [ + "82", + "Fey's blessing. You have advantage against being charmed or frightened." + ], + [ + "83", + "Comeback. Once a day, after throwing a thrown weapon, roll {@dice 1d10}. On a 10, the weapon reappears in your hand." + ], + [ + "84", + "Return to sender. Once a day, when targeted by a ranged attack/spell, roll {@dice 1d10}. On a 10 the attack/spell targets the attacker instead." + ], + [ + "85", + "Life-giver. Once a day, when you successfully land an attack, you can heal an ally for the amount of damage you dealt." + ], + [ + "86", + "Sure-grip. You can no longer be disarmed in combat." + ], + [ + "87", + "Sure foot. You can no longer be knocked prone." + ], + [ + "88", + "Anointed. You are resistant to necrotic/unholy damage." + ], + [ + "89", + "Desecrated. You are resistant to radiant/holy damage." + ], + [ + "90", + "Death cloak. Once a day, whenever a person dies within 10 ft of you, you regain 3d10hp." + ], + [ + "91", + "Mind blast. Once a day you can make a wisdom check with a DC of 15. If you succeed, all hostiles within a 15ft radius of you take {@damage 4d4} psychic damage and must immediately make a wisdom/willpower save DC 15. If they fail they are stunned." + ], + [ + "92", + "Divine javelin. Once a day you can conjure up a javelin of radiant energy. This javelin deals {@damage 2d8} radiant damage if thrown, or {@damage 2d10} radiant damage if used as a melee weapon. It dissipates immediately after use." + ], + [ + "93", + "Noticed. All ability scores increase by 1" + ], + [ + "94", + "Prodigy. Choose one skill you are proficient in. You now get to double your proficiency with it." + ], + [ + "95", + "Insane immune system.You are immune to disease." + ], + [ + "96", + "Blessed. All ability scores increase by 2" + ], + [ + "97", + "Strong mind. You're resistant to psychic damage." + ], + [ + "98", + "Thick-skinned. You are resistant to piercing, bludgeoning, and slashing damage." + ], + [ + "99", + "Friend of the elements. You are resistant to Fire, Cold, Lightning, poison, and acid damage." + ], + [ + "100", + "Known not by death. Once a month, when reduced to 0hp, you bounce back up the following round with full hp, and all class features unused." + ] + ] + }, + { + "name": "Causes of Death", + "source": "GreatBookofRandomTables", + "page": "150-151", + "caption": "Cause of Death", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Sick from bad stew" + ], + [ + "2", + "Got lost in a cave" + ], + [ + "3", + "Drowned in a river" + ], + [ + "4", + "Accidentally murdered (mistaken identity)" + ], + [ + "5", + "Set off a cave-in trap" + ], + [ + "6", + "Swarmed by angry bees" + ], + [ + "7", + "Cooked and eaten by giants" + ], + [ + "8", + "Forgot to breathe" + ], + [ + "9", + "Starved to death in the wilderness" + ], + [ + "10", + "Drowned in a lake" + ], + [ + "11", + "Set off a dart trap" + ], + [ + "12", + "Trampled by horses" + ], + [ + "13", + "Succumbed to existential dread" + ], + [ + "14", + "\"Yes honey, that dress does make you look fat\"" + ], + [ + "15", + "Starved to death in a dungeon" + ], + [ + "16", + "Swarmed by thousands of small spiders" + ], + [ + "17", + "Gored by a gorgon" + ], + [ + "18", + "Sacrifi ced self for others" + ], + [ + "19", + "Drowned in a pond" + ], + [ + "20", + "Head crushed by an orc warlord" + ], + [ + "21", + "Mistaken for dead when actually asleep, buried alive" + ], + [ + "22", + "Swarmed by hungry beetles" + ], + [ + "23", + "Eaten by a werewolf" + ], + [ + "24", + "Caught pickpocketing a town guard" + ], + [ + "25", + "Freak arm-wrestling accident" + ], + [ + "26", + "Strangled by a roper" + ], + [ + "27", + "Ate the wrong mushroom" + ], + [ + "28", + "Stabbed by an angry gnome" + ], + [ + "29", + "Allergic reaction to dwarf dander" + ], + [ + "30", + "Frostbite" + ], + [ + "31", + "Publicly executed by beheading" + ], + [ + "32", + "Publicly burned at the stake" + ], + [ + "33", + "Swarmed by thousands of ants" + ], + [ + "34", + "Defeated in a duel" + ], + [ + "35", + "\"Hold my mead\"" + ], + [ + "36", + "Dysentery" + ], + [ + "37", + "Never existed in the first place" + ], + [ + "38", + "Haircut went horribly wrong" + ], + [ + "39", + "Eaten from the inside by parasites" + ], + [ + "40", + "Freak juggling accident" + ], + [ + "41", + "Torn apart by wolves" + ], + [ + "42", + "Brain devoured by a beast from another dimension" + ], + [ + "43", + "Shrunk by an angry sorcerer" + ], + [ + "44", + "Drowned in the ocean" + ], + [ + "45", + "Brain maggots" + ], + [ + "46", + "Disintegrated by a wizard" + ], + [ + "47", + "Freak knife sharpening accident" + ], + [ + "48", + "Ceased to exist" + ], + [ + "49", + "Poisoned by an assassin" + ], + [ + "50", + "Stomped and mauled by an angry yeti" + ], + [ + "51", + "Bludgeoned to death in a tavern brawl" + ], + [ + "52", + "Baking went horribly wrong" + ], + [ + "53", + "Bitten, clawed, impaled and eventually eaten by a manticore" + ], + [ + "54", + "Thought they could fly (they could not)" + ], + [ + "55", + "Fell off of a tall cliff" + ], + [ + "56", + "Eaten by a giant spider" + ], + [ + "57", + "Snake charming went horribly wrong" + ], + [ + "58", + "Failed to resist a siren's song" + ], + [ + "59", + "Seduced by vicious mermaids" + ], + [ + "60", + "Eaten by a chimera" + ], + [ + "61", + "Dropped from a great height by a hippogriff" + ], + [ + "62", + "Volunteered for a wizard's research, didn't read the fine print" + ], + [ + "63", + "Caught stealing from a tavern" + ], + [ + "64", + "Motivational speech went horribly wrong" + ], + [ + "65", + "Mauled by an angry bear" + ], + [ + "66", + "Replaced by a doppelganger" + ], + [ + "67", + "Drowned in the sewers" + ], + [ + "68", + "Tried to tame a tiger" + ], + [ + "69", + "Swallowed whole by a whale" + ], + [ + "70", + "Their head exploded" + ], + [ + "71", + "Decapitated by a dwarf warrior" + ], + [ + "72", + "Left behind in a dangerous dungeon" + ], + [ + "73", + "Old age" + ], + [ + "74", + "Died of dehydration in the desert" + ], + [ + "75", + "\"I bet I could seduce that half-orc barbarian\"" + ], + [ + "76", + "Fell asleep; never woke up" + ], + [ + "77", + "Drinking contest went horribly wrong" + ], + [ + "78", + "Set off a spear trap" + ], + [ + "79", + "Sat on by an elephant" + ], + [ + "80", + "Eaten by rats in a tavern cellar" + ], + [ + "81", + "Sacrifi ced by cultists" + ], + [ + "82", + "Friendly embrace went horribly wrong" + ], + [ + "83", + "Stabbed by an angry halfling" + ], + [ + "84", + "Roasted by an angry dragon" + ], + [ + "85", + "Publicly executed by hanging" + ], + [ + "86", + "Freak painting accident" + ], + [ + "87", + "Street mugging" + ], + [ + "88", + "Petrified by a basilisk" + ], + [ + "89", + "Street scam went horribly wrong" + ], + [ + "90", + "Seduced by a succubus" + ], + [ + "91", + "Drowned in the washroom" + ], + [ + "92", + "Caravan robbery went wrong" + ], + [ + "93", + "Overwhelmed by a horde of kobolds" + ], + [ + "94", + "Caught burglarizing a house" + ], + [ + "95", + "Starved to death in prison" + ], + [ + "96", + "Overwhelmed by a horde of goblins" + ], + [ + "97", + "Tripped and hit their head on a large rock" + ], + [ + "98", + "Volunteered for a suicide mission" + ], + [ + "99", + "\"It's just a wizard and a clay golem, we can take them\"" + ], + [ + "100", + "Faked their own death, got buried alive" + ] + ] + }, + { + "name": "Curses", + "source": "GreatBookofRandomTables", + "page": "152-153", + "caption": "Curse", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "You emit an off ensively repulsive odor" + ], + [ + "2", + "You become allergic to anything with fur" + ], + [ + "3", + "Everything you touch freezes over" + ], + [ + "4", + "Your spells have random targets" + ], + [ + "5", + "You are being hunted by a shadow" + ], + [ + "6", + "You are petrified and unable to move" + ], + [ + "7", + "Your dreams are haunted by a ghost" + ], + [ + "8", + "You become unconscious at the smell of hay" + ], + [ + "9", + "You sweat profusely when indoors" + ], + [ + "10", + "Your personality shifts slightly" + ], + [ + "11", + "You fall asleep whenever you hear the word \"the\"" + ], + [ + "12", + "You have forgotten how to speak" + ], + [ + "13", + "You have forgotten how to walk" + ], + [ + "14", + "You have an evil alternate personality who takes control often" + ], + [ + "15", + "You can't stop singing" + ], + [ + "16", + "Unattractive people can't help but fall madly in love with you" + ], + [ + "17", + "Your body releases a pheromone that attracts rats" + ], + [ + "18", + "You are being stalked by a werewolf" + ], + [ + "19", + "Everyone keeps forgetting who you are" + ], + [ + "20", + "Your hair won't stop growing at an alarmingly fast rate" + ], + [ + "21", + "You smell nothing but sewage at all times" + ], + [ + "22", + "You are gripped with a constant fear of unknown origin" + ], + [ + "23", + "You shrink down to half your size" + ], + [ + "24", + "You are unable to sleep" + ], + [ + "25", + "You can't lie down" + ], + [ + "26", + "You transform into a random animal during a full moon" + ], + [ + "27", + "Your body releases a pheromone that attracts bears" + ], + [ + "28", + "Everything you touch turns to ash" + ], + [ + "29", + "You are unable to trust even your closest friends" + ], + [ + "30", + "You make a considerable amount of noise when trying to sneak" + ], + [ + "31", + "You drop your weapon after every attack" + ], + [ + "32", + "You are gripped with terror at the thought of your own existence" + ], + [ + "33", + "You are being stalked by a vampire" + ], + [ + "34", + "You can't stop gaining weight at an alarming rate" + ], + [ + "35", + "You are unable to stop randomly shouting about rabbits" + ], + [ + "36", + "You can't stop dancing" + ], + [ + "37", + "Your dreams are haunted by a demon" + ], + [ + "38", + "All of your attacks are nonlethal" + ], + [ + "39", + "You can't stop reciting subpar poetry" + ], + [ + "40", + "You feel as if you are on fire" + ], + [ + "41", + "You have horrible luck" + ], + [ + "42", + "Your body parts swell up one by one" + ], + [ + "43", + "You see hellhounds everywhere you go" + ], + [ + "44", + "Everything you touch is set on fire" + ], + [ + "45", + "You become tired in the day and overly energetic at night" + ], + [ + "46", + "You have generally bad luck" + ], + [ + "47", + "Your body releases a pheromone that attracts spiders" + ], + [ + "48", + "You can't maintain your balance" + ], + [ + "49", + "You trip and fall constantly" + ], + [ + "50", + "You can't stop staring at people" + ], + [ + "51", + "Your body releases a pheromone that attracts monsters" + ], + [ + "52", + "Your hands stick to anything they touch" + ], + [ + "53", + "All but your head is invisible" + ], + [ + "54", + "You can't stop growing at an alarming rate" + ], + [ + "55", + "Your body releases a pheromone that attracts deer" + ], + [ + "56", + "Everyone keeps mistaking you for a wanted criminal" + ], + [ + "57", + "You have an uncontrollable urge to steal cooking equipment" + ], + [ + "58", + "You can't speak to the opposite sex" + ], + [ + "59", + "You have an uncontrollable urge to stab anyone who talks to you" + ], + [ + "60", + "Your personality shifts drastically to the opposite of what it was" + ], + [ + "61", + "You can't sit down" + ], + [ + "62", + "You now breathe water instead of air" + ], + [ + "63", + "You have become blind" + ], + [ + "64", + "You feel the urge to attack everyone who looks at you" + ], + [ + "65", + "You feel filthy no matter how much you bathe" + ], + [ + "66", + "Everyone is convinced you are a doppelganger" + ], + [ + "67", + "You have an uncontrollable urge to pickpocket town guards" + ], + [ + "68", + "You become overly sensitive to light" + ], + [ + "69", + "Everything you touch turns to stone" + ], + [ + "70", + "If you stop moving you will die" + ], + [ + "71", + "Your dreams are haunted by embarrassing memories" + ], + [ + "72", + "You feel very heavy" + ], + [ + "73", + "You can read minds, but only when inconvenient" + ], + [ + "74", + "You have forgotten how to drink" + ], + [ + "75", + "You are haunted by a constant, uncontrollable sneeze" + ], + [ + "76", + "You are slowly transforming into a swamp creature" + ], + [ + "77", + "You have forgotten how to read or write" + ], + [ + "78", + "You lose the ability to turn left" + ], + [ + "79", + "You have forgotten how to breathe" + ], + [ + "80", + "You have become deaf" + ], + [ + "81", + "You have completely lost all sense of direction" + ], + [ + "82", + "The weather is constantly bad wherever you go" + ], + [ + "83", + "You are unable to perform spells of any kind" + ], + [ + "84", + "You fall in love with anyone you make direct eye contact with" + ], + [ + "85", + "You have forgotten how to fight" + ], + [ + "86", + "You have forgotten how to eat" + ], + [ + "87", + "You become convinced you are turning into a zombie" + ], + [ + "88", + "You are being haunted by a wraith" + ], + [ + "89", + "You can't stop laughing" + ], + [ + "90", + "You are afflicted with eternal, unrelenting hiccups" + ], + [ + "91", + "Your body releases a pheromone that attracts bees and hornets" + ], + [ + "92", + "Your dreams are haunted by all of your past misdeeds" + ], + [ + "93", + "You are unable to resist speaking every thought you have out loud" + ], + [ + "94", + "Your spells may have the opposite of the intended effect" + ], + [ + "95", + "You are completely oblivious to traps and can't stop setting them off" + ], + [ + "96", + "You have no memory of your companions" + ], + [ + "97", + "You keep losing gold in inexplicable ways" + ], + [ + "98", + "You can't stop crying" + ], + [ + "99", + "Any armor you put on is unbearably heavy" + ], + [ + "100", + "You are unable to distinguish between good and bad advice" + ] + ] + }, + { + "name": "Dungeon Health Side Effects", + "source": "GreatBookofRandomTables", + "page": 154, + "caption": "Dungeon Health Side Effect", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Lack of appetite" + ], + [ + "2", + "Dry mouth" + ], + [ + "3", + "Fatigue" + ], + [ + "4", + "Giddiness" + ], + [ + "5", + "Aggression" + ], + [ + "6", + "Bloody cough" + ], + [ + "7", + "Athlete's foot" + ], + [ + "8", + "Loss of coordination" + ], + [ + "9", + "Fever" + ], + [ + "10", + "Photophobia" + ], + [ + "11", + "Easy bruising" + ], + [ + "12", + "Severe joint pain" + ], + [ + "13", + "Excessive sweating" + ], + [ + "14", + "Pimples" + ], + [ + "15", + "Diarrhea" + ], + [ + "16", + "Coughing fits" + ], + [ + "17", + "Boils on exposed skin" + ], + [ + "18", + "Tourette's" + ], + [ + "19", + "Difficulty sleeping" + ], + [ + "20", + "Boils on unexposed skin" + ], + [ + "21", + "Blurred vision" + ], + [ + "22", + "Outbursts of anger" + ], + [ + "23", + "Trouble breathing" + ], + [ + "24", + "Sadness" + ], + [ + "25", + "Ringing in the ears" + ], + [ + "26", + "Urge to sing" + ], + [ + "27", + "Sneezing" + ], + [ + "28", + "Dry cough" + ], + [ + "29", + "White blisters on the tongue" + ], + [ + "30", + "Mild rash on exposed skin" + ], + [ + "31", + "Confusion" + ], + [ + "32", + "Earache" + ], + [ + "33", + "Bad breath" + ], + [ + "34", + "Migraine" + ], + [ + "35", + "Hyperactivity" + ], + [ + "36", + "Sore throat" + ], + [ + "37", + "Facial swelling" + ], + [ + "38", + "Moderate joint pain" + ], + [ + "39", + "Dry eyes" + ], + [ + "40", + "Blisters on exposed skin" + ], + [ + "41", + "Nervousness" + ], + [ + "42", + "Severe muscle aches" + ], + [ + "43", + "Mild thirst" + ], + [ + "44", + "Runny nose" + ], + [ + "45", + "Muscle tremors" + ], + [ + "46", + "Lightheadedness" + ], + [ + "47", + "Hallucinations" + ], + [ + "48", + "Vomiting" + ], + [ + "49", + "Jaw pain" + ], + [ + "50", + "Fungal infection in the nose" + ], + [ + "51", + "Bleeding gums" + ], + [ + "52", + "Hair loss" + ], + [ + "53", + "Uncontrollable weeping" + ], + [ + "54", + "Lethargy" + ], + [ + "55", + "Bleeding from the ears" + ], + [ + "56", + "Alien hand syndrome" + ], + [ + "57", + "Gout" + ], + [ + "58", + "Upset stomach" + ], + [ + "59", + "Sores on the soles of the feet" + ], + [ + "60", + "Desire to weep" + ], + [ + "61", + "Threadworms" + ], + [ + "62", + "Mild muscle aches" + ], + [ + "63", + "Warts" + ], + [ + "64", + "Stuffy nose" + ], + [ + "65", + "Feet swelling" + ], + [ + "66", + "Heart palpitations" + ], + [ + "67", + "Bleeding under finger and toenails" + ], + [ + "68", + "Dry skin" + ], + [ + "69", + "Hopelessness" + ], + [ + "70", + "Anxiety" + ], + [ + "71", + "Slurred speech" + ], + [ + "72", + "Wheezing" + ], + [ + "73", + "Severe rash on unexposed skin" + ], + [ + "74", + "Burning eyes" + ], + [ + "75", + "Hyperekplexia" + ], + [ + "76", + "Frequent urination" + ], + [ + "77", + "Lice" + ], + [ + "78", + "Sores around the mouth" + ], + [ + "79", + "Productive cough" + ], + [ + "80", + "Headache" + ], + [ + "81", + "Nausea" + ], + [ + "82", + "Fainting spells" + ], + [ + "83", + "Swollen eyelids" + ], + [ + "84", + "Mood swings" + ], + [ + "85", + "Random seizure" + ], + [ + "86", + "Laughing fits" + ], + [ + "87", + "Trouble swallowing" + ], + [ + "88", + "Moderate thirst" + ], + [ + "89", + "Malaise" + ], + [ + "90", + "Sneezing fits" + ], + [ + "91", + "Mild joint pain" + ], + [ + "92", + "Extreme thirst" + ], + [ + "93", + "Joint swelling" + ], + [ + "94", + "Nose bleeds" + ], + [ + "95", + "Moderate muscle aches" + ], + [ + "96", + "Dizziness" + ], + [ + "97", + "Uncontrollable desire to sing" + ], + [ + "98", + "Eye pain" + ], + [ + "99", + "Hand swelling" + ], + [ + "100", + "Fish odor syndrome" + ] + ] + }, + { + "name": "Epitaphs", + "source": "GreatBookofRandomTables", + "page": "156-157", + "caption": "Epitaph", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Rest after the journey." + ], + [ + "2", + "All I ever needed was a good blade." + ], + [ + "3", + "Oathbreaker" + ], + [ + "4", + "Is this the end?" + ], + [ + "5", + "Wisdom comes with age and so does death." + ], + [ + "6", + "Husband. Father. Drunkard." + ], + [ + "7", + "To be or not to be..." + ], + [ + "8", + "From hell's heart, I spit at thee" + ], + [ + "9", + "He must be brave who wishes to wear my crown." + ], + [ + "10", + "Is it written in stone?" + ], + [ + "11", + "Does now the rest come?" + ], + [ + "12", + "One orc arrow too many." + ], + [ + "13", + "Where did all the time go?" + ], + [ + "14", + "Dream the dream." + ], + [ + "15", + "The blade is sharp but he was sharper still." + ], + [ + "16", + "Traitor." + ], + [ + "17", + "I still love you." + ], + [ + "18", + "I was the last one." + ], + [ + "19", + "I oppose you even now." + ], + [ + "20", + "I had so much to say but now it is too late." + ], + [ + "21", + "And the tears flow like rain." + ], + [ + "22", + "Did I waste it all?" + ], + [ + "23", + "Lost to us all." + ], + [ + "24", + "I am scattered to the winds." + ], + [ + "25", + "Can I have but one more chance?" + ], + [ + "26", + "Do not weep, rejoice!" + ], + [ + "27", + "Hatred will be my fuel in the afterlife." + ], + [ + "28", + "No second chances." + ], + [ + "29", + "A true original." + ], + [ + "30", + "He died well." + ], + [ + "31", + "Faithful friend." + ], + [ + "32", + "He died before his time." + ], + [ + "33", + "Am I home now?" + ], + [ + "34", + "Broken body, unbroken spirit." + ], + [ + "35", + "Know that I once lived." + ], + [ + "36", + "He died as miserably as he lived." + ], + [ + "37", + "And the day has come." + ], + [ + "38", + "I shall sleep the last sleep." + ], + [ + "39", + "What joys or horrors await me?" + ], + [ + "40", + "He shrank from nothing, not even death." + ], + [ + "41", + "Even in life, he was gone." + ], + [ + "42", + "From dust to dust..." + ], + [ + "43", + "Finally." + ], + [ + "44", + "I tried." + ], + [ + "45", + "Husband. Father. Blacksmith." + ], + [ + "46", + "Died saving innocent lives." + ], + [ + "47", + "Weep." + ], + [ + "48", + "A king among men. A fool among fools." + ], + [ + "49", + "All the gold in the world could not save my life." + ], + [ + "50", + "Until we meet again..." + ], + [ + "51", + "All is lost." + ], + [ + "52", + "Wait no longer." + ], + [ + "53", + "He came home to his death." + ], + [ + "54", + "Cursed he who moves my bones." + ], + [ + "55", + "I put many in the grave, now I join them." + ], + [ + "56", + "I've hidden my great wealth. I dare you to find it." + ], + [ + "57", + "Death is not sleep. Sleep is sleep." + ], + [ + "58", + "The world was mine." + ], + [ + "59", + "There we stand." + ], + [ + "60", + "Life just began and now I've gone and thrown it all away." + ], + [ + "61", + "Our beloved child foully murdered by goblins." + ], + [ + "62", + "All I can say is that she was good." + ], + [ + "63", + "Wife. Mother. Beloved daughter." + ], + [ + "64", + "My body lies but still, I roam." + ], + [ + "65", + "Prepare for winter" + ], + [ + "66", + "Do you understand me?" + ], + [ + "67", + "When magic goes wrong..." + ], + [ + "68", + "I tread where no one else dared." + ], + [ + "69", + "I came. I saw. I died." + ], + [ + "70", + "I've seen fire." + ], + [ + "71", + "They said it wouldn't hurt." + ], + [ + "72", + "What is in a name?" + ], + [ + "73", + "Food." + ], + [ + "74", + "Even the young die." + ], + [ + "75", + "Has my pain ended?" + ], + [ + "76", + "There is no doubt she was a queen." + ], + [ + "77", + "Fortune favors the bold." + ], + [ + "78", + "All is darkness." + ], + [ + "79", + "I'd rather be killing goblins." + ], + [ + "80", + "What's next?" + ], + [ + "81", + "Shadows too will fall." + ], + [ + "82", + "The memory is still fresh." + ], + [ + "83", + "And the children shall lead." + ], + [ + "84", + "She will always be my love." + ], + [ + "85", + "She still loves them." + ], + [ + "86", + "He was not careful." + ], + [ + "87", + "Betrayed by a friend." + ], + [ + "88", + "He should've looked before he leaped." + ], + [ + "89", + "Fueled by hate. Consumed by greed." + ], + [ + "90", + "Here lies the king of fools." + ], + [ + "91", + "Murdered by a treacherous wizard." + ], + [ + "92", + "I told you I was sick." + ], + [ + "93", + "Unbroken." + ], + [ + "94", + "I robbed and I cheated. Now I regret it." + ], + [ + "95", + "The hero of Innsdale. Felled by an orc arrow." + ], + [ + "96", + "I welcome death's embrace." + ], + [ + "97", + "She died as she lived in a ball of flame." + ], + [ + "98", + "The crown weighs heavy..." + ], + [ + "99", + "Here lies Gremdor. Tremble." + ], + [ + "100", + "I shall reclaim my throne in this life or the next." + ] + ] + }, + { + "name": "Fortunes", + "source": "GreatBookofRandomTables", + "page": "158-159", + "caption": "Fortune", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Be bold, you've spent too long sitting around." + ], + [ + "2", + "You will attend a party where strange customs prevail." + ], + [ + "3", + "Love can last a lifetime if you want it to." + ], + [ + "4", + "Be on the lookout for coming events, they cast their shadows beforehand." + ], + [ + "5", + "Give a gift today." + ], + [ + "6", + "Your problem just got bigger. Think just what have you done." + ], + [ + "7", + "Reward and happiness await you, but there is pain along the way." + ], + [ + "8", + "In the future, you will discover how fortunate you are." + ], + [ + "9", + "Your shoes will make you happy today." + ], + [ + "10", + "He who laughs at himself never runs out of things to laugh at." + ], + [ + "11", + "Happy news is on its way to you." + ], + [ + "12", + "You laugh now, wait until you get home." + ], + [ + "13", + "A new voyage will fill your life with untold memories." + ], + [ + "14", + "Don't bother looking for fault. The reward for finding it is low." + ], + [ + "15", + "Find a good friend. Loyalty is needed now more than ever." + ], + [ + "16", + "Wealth awaits you very soon." + ], + [ + "17", + "You are very talented in many ways." + ], + [ + "18", + "What doesn't kill you makes you very sick." + ], + [ + "19", + "Someone close will tell you their true feelings about you soon." + ], + [ + "20", + "The expanse of your intelligence is a void no universe could ever fill." + ], + [ + "21", + "You could prosper in the field of entertainment." + ], + [ + "22", + "A friend asks only for your time, not your money." + ], + [ + "23", + "Friends long absent are coming back to you." + ], + [ + "24", + "A chance meeting opens new doors to success and friendship." + ], + [ + "25", + "No man is without enemies." + ], + [ + "26", + "Our perception and attitude toward any situation will determine the outcome." + ], + [ + "27", + "Be cautious while walking in the darkness alone." + ], + [ + "28", + "You learn from your mistakes... You will learn a lot today." + ], + [ + "29", + "Three can keep a secret if you get rid of two." + ], + [ + "30", + "Nothing astonishes men so much as common sense and plain dealing." + ], + [ + "31", + "Enjoy yourself, while you can." + ], + [ + "32", + "A pleasant surprise is in store for you." + ], + [ + "33", + "The greatest war sometimes isn't on the battlefield but is against oneself." + ], + [ + "34", + "When someone offers you a drink, it may be poison." + ], + [ + "35", + "Perhaps you have been focusing too much on yourself." + ], + [ + "36", + "You have a deep appreciation of the arts and music." + ], + [ + "37", + "A thrilling time is in your immediate future." + ], + [ + "38", + "Plan for many pleasures ahead." + ], + [ + "39", + "Keep your eye out for someone special." + ], + [ + "40", + "If you have something good in your life, don't let it go!" + ], + [ + "41", + "A very attractive person has a message for you." + ], + [ + "42", + "Your ability for accomplishment will follow with success." + ], + [ + "43", + "Something you lost will soon turn up." + ], + [ + "44", + "Never give up. You're not a failure if you don't give up." + ], + [ + "45", + "Your heart is pure, and your mind clear, and your soul devout." + ], + [ + "46", + "You can make your own happiness." + ], + [ + "47", + "Dragon's blood will burn your eyes for 13 hours. You will learn this the hard way." + ], + [ + "48", + "You will travel to many exotic places in your lifetime." + ], + [ + "49", + "Your past will catch up to you." + ], + [ + "50", + "Follow your dreams and they will come true." + ], + [ + "51", + "The end is near and it will be all your fault." + ], + [ + "52", + "You are admired for your adventurous ways." + ], + [ + "53", + "As the purse is emptied the heart is filled." + ], + [ + "54", + "Death is listening." + ], + [ + "55", + "Sing tonight, it may be your last chance." + ], + [ + "56", + "A stranger will offer you a gift soon." + ], + [ + "57", + "They say you are stubborn; you call it persistence." + ], + [ + "58", + "Two small jumps are sometimes better than one big leap." + ], + [ + "59", + "Your friends will miss you." + ], + [ + "60", + "Your many hidden talents will become obvious to those around you." + ], + [ + "61", + "Your hair speaks volumes about you." + ], + [ + "62", + "Your deception will be discovered." + ], + [ + "63", + "Keep your goals away from the trolls." + ], + [ + "64", + "There is a true and sincere friendship between you and your friends." + ], + [ + "65", + "Now is the time to try something new." + ], + [ + "66", + "You shouldn't overspend at the moment. Frugality is important." + ], + [ + "67", + "Your family will be cursed forever and eternity." + ], + [ + "68", + "Watch your step." + ], + [ + "69", + "This is your final warning." + ], + [ + "70", + "Let there be magic in your smile and firmness in your handshake." + ], + [ + "71", + "Tomorrow may be too late." + ], + [ + "72", + "Don't take life too seriously." + ], + [ + "73", + "Your persistence will pay off in the form of a financial windfall." + ], + [ + "74", + "A short stranger will soon enter your life with blessings to share." + ], + [ + "75", + "If winter comes, can spring be far behind?" + ], + [ + "76", + "Adversity is the parent of virtue." + ], + [ + "77", + "An unexpected gift will prove exciting." + ], + [ + "78", + "Pray for what you want, but work for the things you need." + ], + [ + "79", + "If you feel you are right, stand firmly by your convictions." + ], + [ + "80", + "Chart your own course. No one else knows your heart." + ], + [ + "81", + "Excitement and intrigue follow you closely wherever you go!" + ], + [ + "82", + "A new wardrobe brings great joy and change to your life." + ], + [ + "83", + "The man or woman you desire feels the same about you." + ], + [ + "84", + "Run." + ], + [ + "85", + "You are blessed, today is the day to bless others." + ], + [ + "86", + "The cure for grief is motion." + ], + [ + "87", + "You find beauty in ordinary things, do not lose this ability." + ], + [ + "88", + "Be mischievous and you will not be lonesome." + ], + [ + "89", + "You will meet someone tall, dark, and handsome soon." + ], + [ + "90", + "Your artistic talents win the approval and applause of others." + ], + [ + "91", + "The sunshine of your presence will be evident to all." + ], + [ + "92", + "People in your background will be more cooperative than usual." + ], + [ + "93", + "Watch your back." + ], + [ + "94", + "An unexpected acquaintance will resurface." + ], + [ + "95", + "Your flair for the creative takes an important place in your life." + ], + [ + "96", + "A promise will be broken." + ], + [ + "97", + "A danger foreseen is half avoided." + ], + [ + "98", + "True love will find you soon." + ], + [ + "99", + "Serious trouble will bypass you." + ], + [ + "100", + "A smile is your passport into the hearts of others." + ] + ] + }, + { + "name": "Goals", + "source": "GreatBookofRandomTables", + "page": 160, + "caption": "Goal", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "To retrieve a stolen relic from a faraway land." + ], + [ + "2", + "To become a vampire." + ], + [ + "3", + "To exterminate all dragons." + ], + [ + "4", + "To be considered a master huntsman." + ], + [ + "5", + "To kill your possessed parent." + ], + [ + "6", + "To start your own clan." + ], + [ + "7", + "To master all magic." + ], + [ + "8", + "To retrieve your sibling's soul." + ], + [ + "9", + "To forge the perfect sword." + ], + [ + "10", + "To strengthen your kingdom." + ], + [ + "11", + "To modestly retire." + ], + [ + "12", + "To buy back the family farm." + ], + [ + "13", + "To become nobility." + ], + [ + "14", + "To become the greatest thief in the world." + ], + [ + "15", + "To spread your faith to distant lands." + ], + [ + "16", + "To buy a rival's farm." + ], + [ + "17", + "To find your lost weapon." + ], + [ + "18", + "To buy a rival's business." + ], + [ + "19", + "To recover your teacher's instrument." + ], + [ + "20", + "To eradicate all orcs." + ], + [ + "21", + "To go down in history." + ], + [ + "22", + "To die with no regrets." + ], + [ + "23", + "To complete your research." + ], + [ + "24", + "To buy an inn." + ], + [ + "25", + "To reunite your old squad." + ], + [ + "26", + "Find the answer to a lifelong question." + ], + [ + "27", + "To take your rightful place amongst the devils." + ], + [ + "28", + "To finish your book." + ], + [ + "29", + "To rebuild your family's ancestral home." + ], + [ + "30", + "To be named king." + ], + [ + "31", + "To buy back your family's land." + ], + [ + "32", + "To become a master smith." + ], + [ + "33", + "To thwart your destiny." + ], + [ + "34", + "To start your own mercenary group." + ], + [ + "35", + "To gain land." + ], + [ + "36", + "To ascend the throne." + ], + [ + "37", + "To become a world-renowned adventurer." + ], + [ + "38", + "To start a family." + ], + [ + "39", + "To seduce a dragon." + ], + [ + "40", + "To find and use an ancient artifact." + ], + [ + "41", + "To carve your name into legend." + ], + [ + "42", + "To kill a demon." + ], + [ + "43", + "To hunt down the man that killed your family." + ], + [ + "44", + "To become a lich." + ], + [ + "45", + "To find and destroy an evil artifact." + ], + [ + "46", + "To eradicate all werebeasts." + ], + [ + "47", + "To ruin a rival's business." + ], + [ + "48", + "To build a temple dedicated to your god." + ], + [ + "49", + "To sample every kind of mead in the world." + ], + [ + "50", + "To return a stolen item to a king in a faraway land." + ], + [ + "51", + "To return home from war." + ], + [ + "52", + "To found a city." + ], + [ + "53", + "To reclaim the lands of your clan." + ], + [ + "54", + "To rise to the top of your guild." + ], + [ + "55", + "To start your own trade caravan." + ], + [ + "56", + "To open a brewery." + ], + [ + "57", + "To Marry into royalty." + ], + [ + "58", + "To open a bar." + ], + [ + "59", + "To hunt down your mutinous crew." + ], + [ + "60", + "To fulfill your destiny." + ], + [ + "61", + "To find your friends." + ], + [ + "62", + "To be venerated by your temple." + ], + [ + "63", + "To die heroically in battle." + ], + [ + "64", + "To found a library." + ], + [ + "65", + "To discover who you truly are." + ], + [ + "66", + "To become a werebeast." + ], + [ + "67", + "To steal your soul back." + ], + [ + "68", + "To make new friends." + ], + [ + "69", + "To see the four corners of the world." + ], + [ + "70", + "To be recognized as the greatest cook in the world." + ], + [ + "71", + "To become a dragon." + ], + [ + "72", + "To find a lost temple." + ], + [ + "73", + "To amass your own hoard of riches." + ], + [ + "74", + "To paint your masterpiece." + ], + [ + "75", + "To try out new and exciting foods." + ], + [ + "76", + "To ride a dragon." + ], + [ + "77", + "To destroy a rival kingdom." + ], + [ + "78", + "To restore your family's honor." + ], + [ + "79", + "To take your rightful place amongst the gods." + ], + [ + "80", + "To establish a dynasty." + ], + [ + "81", + "To find a lost city." + ], + [ + "82", + "To earn glory in battle" + ], + [ + "83", + "To have several families in several places." + ], + [ + "84", + "To find your soulmate." + ], + [ + "85", + "To bring your lost love back from the dead." + ], + [ + "86", + "To pray in every temple you find." + ], + [ + "87", + "To avenge your fallen comrades." + ], + [ + "88", + "To break your family curse." + ], + [ + "89", + "To return home to your love." + ], + [ + "90", + "To find and destroy an ancient artifact." + ], + [ + "91", + "To find a lost relic of your temple." + ], + [ + "92", + "To return to your home village." + ], + [ + "93", + "To kill a god." + ], + [ + "94", + "To find your real family." + ], + [ + "95", + "To eradicate all Vampires." + ], + [ + "96", + "To captain your own ship." + ], + [ + "97", + "To find your long lost sibling." + ], + [ + "98", + "To invent new wonders." + ], + [ + "99", + "To prove you deserve your parents' love." + ], + [ + "100", + "To find a lost library." + ] + ] + }, + { + "name": "Human NPCs", + "source": "GreatBookofRandomTables", + "page": 161, + "caption": "Human NPC", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Blake Randell, Tanner, Female" + ], + [ + "2", + "Linwood Walwyn, Miller, Male" + ], + [ + "3", + "Unity Pollock, Cook, Female" + ], + [ + "4", + "Vane Nickson, Merchant, Male" + ], + [ + "5", + "Hedley Wheeler, Stablemaster, Male" + ], + [ + "6", + "Gerry Cromwell, Herbalist, Female" + ], + [ + "7", + "Twyla Waite, Merchant, Female" + ], + [ + "8", + "Edda Rockley, Scribe, Female" + ], + [ + "9", + "Fuller Thorne, Courtesan, Male" + ], + [ + "10", + "Norma Vail, Entertainer, Female" + ], + [ + "11", + "Thatcher Leverton, Farmer, Male" + ], + [ + "12", + "Teal Stanhope, Courtesan, Female" + ], + [ + "13", + "Renshaw Kingston, Stablemaster, Male" + ], + [ + "14", + "Fulton Kirkwood, Librarian, Male" + ], + [ + "15", + "Edwina Calder, Cook, Female" + ], + [ + "16", + "Lane Standish, Sailor, Female" + ], + [ + "17", + "Patience Hayden, Baker, Female" + ], + [ + "18", + "Whitley Gresham, Tailor, Female" + ], + [ + "19", + "Zelene Huntley, Farmer, Female" + ], + [ + "20", + "Tarrant Kenton, Scribe, Male" + ], + [ + "21", + "Norvella Stanfield, Architect, Female" + ], + [ + "22", + "Haralda Everard, Gambler, Female" + ], + [ + "23", + "Goddard Chetwin, Brewer, Male" + ], + [ + "24", + "Tennyson Radcliffe, Miner, Male" + ], + [ + "25", + "Edrea Upton, Soldier, Female" + ], + [ + "26", + "Fairley Heathcote, Fisherman, Male" + ], + [ + "27", + "Upton Remington, Entertainer, Male" + ], + [ + "28", + "Earna Webster, Innkeeper, Female" + ], + [ + "29", + "Wren Vane, Librarian, Female" + ], + [ + "30", + "Lawford Harlan, Merchant, Male" + ], + [ + "31", + "Maida Fielding, Priestess, Female" + ], + [ + "32", + "Reginald Prentice, Merchant, Male" + ], + [ + "33", + "Millard Seabrook, Soldier, Male" + ], + [ + "34", + "Calder Stockton, Miner, Male" + ], + [ + "35", + "Devona Scott, Herbalist, Female" + ], + [ + "36", + "Milbourn Brett, Farmer, Male" + ], + [ + "37", + "Warmund Blaxton, Innkeeper, Male" + ], + [ + "38", + "Robyn Morley, Soldier, Female" + ], + [ + "39", + "Erline Tarrant, Clerk, Female" + ], + [ + "40", + "Imogene Orman, Priestess, Female" + ], + [ + "41", + "Merrill Langley, Cook, Female" + ], + [ + "42", + "Fayre Radcliff, Entertainer, Female" + ], + [ + "43", + "Stratford Wyndham, Tailor, Male" + ], + [ + "44", + "Doanne Alger, Tailor, Female" + ], + [ + "45", + "Safford Norville, Merchant, Male" + ], + [ + "46", + "Wanetta Paxton, Herbalist, Female" + ], + [ + "47", + "Holmes Ramsden, Scribe, Male" + ], + [ + "48", + "Rutledge Seabert, Priest, Male" + ], + [ + "49", + "Raynold Gladstone, Merchant, Male" + ], + [ + "50", + "Mead Wistan, Cook, Male" + ], + [ + "51", + "Rushford Ulfred, Engineer, Male" + ], + [ + "52", + "Eda Elwin, Baker, Female" + ], + [ + "53", + "Lona Hollis, Gardener, Female" + ], + [ + "54", + "Ivy Saunderson, Farmer, Female" + ], + [ + "55", + "Walby Mervyn, Scribe, Male" + ], + [ + "56", + "Whitney Ormond, Miller, Female" + ], + [ + "57", + "Daralis Freeman, Midwife, Female" + ], + [ + "58", + "Stanford Pelton, Herbalist, Male" + ], + [ + "59", + "Lynn Oxford, Merchant, Female" + ], + [ + "60", + "Reynold Thormund, Courtesan, Male" + ], + [ + "61", + "Cromwell Starr, Entertainer, Male" + ], + [ + "62", + "Roden Chadwick, Midwife, Female" + ], + [ + "63", + "Felberta Prescott, Innkeeper, Female" + ], + [ + "64", + "Thornley Hadley, Butcher, Male" + ], + [ + "65", + "Ridgeway Kemp, Merchant, Male" + ], + [ + "66", + "Norvin Haslett, Shepherd, Male" + ], + [ + "67", + "Warburton Jamieson, Courtesan, Male" + ], + [ + "68", + "Radella Burke, Merchant, Female" + ], + [ + "69", + "Elsdon Ravinger, Trapper, Male" + ], + [ + "70", + "Birdie Locke, Tailor, Female" + ], + [ + "71", + "Seaborne Lane, Priest, Male" + ], + [ + "72", + "Fern Riston, Clerk, Female" + ], + [ + "73", + "Egerton Sherwood, Entertainer, Male" + ], + [ + "74", + "Lauren Renfred, Merchant, Female" + ], + [ + "75", + "Leanne Elwood, Brewer, Female" + ], + [ + "76", + "Ellery Reilly, Entertainer, Female" + ], + [ + "77", + "Townsend Huxley, Entertainer, Male" + ], + [ + "78", + "Ryesen Marlow, Courtesan, Female" + ], + [ + "79", + "Wendelle Rufford, Engineer, Female" + ], + [ + "80", + "Madison Millard, Innkeeper, Female" + ], + [ + "81", + "Routledge Wainwright, Librarian, Male" + ], + [ + "82", + "Hampton Twyford, Baker, Male" + ], + [ + "83", + "Audrey Hamilton, Farmer, Female" + ], + [ + "84", + "Janelle Byford, Courtesan, Female" + ], + [ + "85", + "Ainsley Hedley, Miller, Female" + ], + [ + "86", + "Unwin Aldridge, Clerk, Male" + ], + [ + "87", + "Rowell Livingston, Fisherman, Male" + ], + [ + "88", + "Kenley Lester, Gardener, Male" + ], + [ + "89", + "Edbert Edlin, Woodcutter, Male" + ], + [ + "90", + "Ronald Packard, Soldier, Male" + ], + [ + "91", + "Shelley Whitcombe, Innkeeper, Female" + ], + [ + "92", + "Pebbles Whitby, Butcher, Female" + ], + [ + "93", + "Sherborne Upwood, Soldier, Male" + ], + [ + "94", + "Orford Saxon, Innkeeper, Male" + ], + [ + "95", + "Lee Raven, Entertainer, Female" + ], + [ + "96", + "Byford Rowley, Porter, Male" + ], + [ + "97", + "Norwood Hardwin, Sailor, Male" + ], + [ + "98", + "Randal Rochester, Brewer, Male" + ], + [ + "99", + "Afton Crewe, Merchant, Female" + ], + [ + "100", + "Shepherd Derward, Soldier, Male" + ] + ] + }, + { + "name": "Insults", + "source": "GreatBookofRandomTables", + "page": "162-163", + "caption": "Insult", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Thou arrogant pox-marked horn-beast!" + ], + [ + "2", + "Thou reeky puisny-tilted bugbear!" + ], + [ + "3", + "S'wounds thou art a cockered sheep-biting malignancy!" + ], + [ + "4", + "Forsooth! Thou art a reeky lean-witted cutpurse!" + ], + [ + "5", + "Thou beslubbering spur-galled withered-hag!" + ], + [ + "6", + "Thou art truly a villainous dismal-dreaming codpiece!" + ], + [ + "7", + "Thou churlish urchin-snouted punk!" + ], + [ + "8", + "Thou surly bat-fowling horn-wolf!" + ], + [ + "9", + "Thou soulless urchin-snouted murderous coward!" + ], + [ + "10", + "Thou paunchy fat-kidneyed scut!" + ], + [ + "11", + "Verily, thou art naught but a vain milk-livered strumpet!" + ], + [ + "12", + "Thou withered swag-bellied no bowels!" + ], + [ + "13", + "Thou be a hideous hell-hated pigeon-egg!" + ], + [ + "14", + "Thou cans't not be but a fobbing heavy-handed giglet!" + ], + [ + "15", + "Thou art truly a queasy spur-galled dewberry!" + ], + [ + "16", + "Thou mewling white-livered minnow!" + ], + [ + "17", + "Thou art a yeasty rump-fed coxcomb!" + ], + [ + "18", + "Thou cans't not be but a pribbling ill-composed skainsmate!" + ], + [ + "19", + "Thou churlish iron-witted bladder!" + ], + [ + "20", + "Thou viperous toad-spotted canker-blossom!" + ], + [ + "21", + "Thou dankish spur-galled jolthead!" + ], + [ + "22", + "Thou mangled raw-boned miscreant!" + ], + [ + "23", + "Thou mangled milk-livered promise-breaker!" + ], + [ + "24", + "Ye warped beef-witted haggard!" + ], + [ + "25", + "Thou cans't not be but a rank plume-plucked canker-blossom!" + ], + [ + "26", + "Thou lumpish bat-fowling bag of guts!" + ], + [ + "27", + "Verily, thou art naught but a reeky empty-hearted manikin!" + ], + [ + "28", + "Thou yeasty urchin-snouted mildewed-ear!" + ], + [ + "29", + "Thou art a fobbing crook-pated clotpole!" + ], + [ + "30", + "Thou cans't not be but a spleeny pottle-deep jolthead!" + ], + [ + "31", + "Thou warped rug-headed dogfish!" + ], + [ + "32", + "Thou warped doghearted writhled shrimp!" + ], + [ + "33", + "Thou mewling spur-galled bum-bailey!" + ], + [ + "34", + "Thou beggarly beef-witted codpiece!" + ], + [ + "35", + "Verily, ye be a tottering lean-witted giglet!" + ], + [ + "36", + "Verily, thou art naught but a roynish clapper-clawed flax-wench!" + ], + [ + "37", + "Thou art an errant iron-witted jolthead!" + ], + [ + "38", + "Thou paunchy tardy-gaited horn-beast!" + ], + [ + "39", + "Thou spongey guts-griping tyrant!" + ], + [ + "40", + "Thou vain rude-growing death-token!" + ], + [ + "41", + "Thou droning boil-brained lout!" + ], + [ + "42", + "Thou adulterate onion-eyed wrinkled-witch!" + ], + [ + "43", + "Thou prating dog-hearted gull-catcher!" + ], + [ + "44", + "Thou cans't not be but a dissembling reeling-ripe egg-shell!" + ], + [ + "45", + "Ye purpled crook-pated baggage!" + ], + [ + "46", + "Thou art truly a fitful beetle-headed mammet!" + ], + [ + "47", + "Verily, thou art naught but a churlish earth-vexing whipster!" + ], + [ + "48", + "Thou fobbing pox-marked minnow!" + ], + [ + "49", + "Thou greasy deformed filthy rogue!" + ], + [ + "50", + "Thou arrogant hedge-born maggot-pie!" + ], + [ + "51", + "Thou spongy knotty-pated fustilarian!" + ], + [ + "52", + "Thou goatish shard-borne canker-blossom!" + ], + [ + "53", + "Thou art a purpled raw-boned hedge-pig!" + ], + [ + "54", + "Verily, thou art naught but a prating shrill-gorged wagtail!" + ], + [ + "55", + "S'wounds thou art a currish tickle-brained strumpet!" + ], + [ + "56", + "S'wounds thou art a fobbing guts-griping barnacle!" + ], + [ + "57", + "Thou be a ruttish dog-hearted boar-pig!" + ], + [ + "58", + "Verily, ye be a surly ill-composed scantling!" + ], + [ + "59", + "Thou cans't not be but a paunchy ill-breeding scullion!" + ], + [ + "60", + "Thou pestilent tallow-faced writhled shrimp!" + ], + [ + "61", + "Thou froward crook-pated flax-wench!" + ], + [ + "62", + "Verily, ye be a jarring sheep-biting hedge-pig!" + ], + [ + "63", + "Ye froward guts-griping foot-licker!" + ], + [ + "64", + "Verily, thou art naught but a gleeking lily-livered clack-dish!" + ], + [ + "65", + "Ye brazen half-faced flap-dragon!" + ], + [ + "66", + "Thou obscene puisny-tilted no bowels!" + ], + [ + "67", + "Thou poisonous clapper-clawed minnow!" + ], + [ + "68", + "Forsooth! Thou art a vacant onion-eyed minimus!" + ], + [ + "69", + "S'wounds thou art a spongy milk-livered moldwarp!" + ], + [ + "70", + "S'wounds thou art a queasy hasty-witted flirt-gill!" + ], + [ + "71", + "Forsooth! Thou art a pribbling hedge-born giglet!" + ], + [ + "72", + "Thou cans't not be but a clouted folly-fallen scut!" + ], + [ + "73", + "Thou meddling bat-fowling infection!" + ], + [ + "74", + "Thou art a mewling beetle-headed scantling!" + ], + [ + "75", + "Thou art truly a currish elf-skinned malkin!" + ], + [ + "76", + "Thou cans't not be but a craven hell-hated dewberry!" + ], + [ + "77", + "Thou clouted fen-sucked lout!" + ], + [ + "78", + "Thou qualling fly-bitten promise-breaker!" + ], + [ + "79", + "Thou base beef-witted barnacle!" + ], + [ + "80", + "Thou pragging common-kissing botch!" + ], + [ + "81", + "Thou brazen hasty-witted malt-worm!" + ], + [ + "82", + "Thou art truly a saucy lean-witted crutch!" + ], + [ + "83", + "Thou babbling folly-fallen foul adulterer!" + ], + [ + "84", + "Thou yeasty fool-born death-token!" + ], + [ + "85", + "Thou be a mewling lily-livered apple-john!" + ], + [ + "86", + "Thou art a goatish fat-kidneyed mumble-news!" + ], + [ + "87", + "Thou loggerheaded open-arsed foul adulterer!" + ], + [ + "88", + "Thou cans't not be but a brazen empty-hearted skainsmate!" + ], + [ + "89", + "Thou slanderous elf-skinned miscreant!" + ], + [ + "90", + "Thou fawning swag-bellied bugbear!" + ], + [ + "91", + "Thou art truly a waggish guts-griping waterfly!" + ], + [ + "92", + "Thou tottering rump-fed plebeian!" + ], + [ + "93", + "Thou froward rump-fed contriver!" + ], + [ + "94", + "S'wounds thou art a unmuzzled swag-bellied rudesby!" + ], + [ + "95", + "Thou quailing ill-breeding rampallion!" + ], + [ + "96", + "Thou venomed hasty-witted hag-seed!" + ], + [ + "97", + "Thou rancorous dizzy-eyed devil-incarnate!" + ], + [ + "98", + "Thou pribbling toad-spotted scurvy-knave!" + ], + [ + "99", + "Thou cans't not be but an infectious fly-bitten whey-face!" + ], + [ + "100", + "S'wounds thou art a saucy spur-galled wagtail!" + ] + ] + }, + { + "name": "NPC Physical Descriptions", + "source": "GreatBookofRandomTables", + "page": "166-167", + "caption": "NPC Physical Description", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Short, Athletic Build, Exquisite Attire, Burn marks on legs" + ], + [ + "2", + "Tall, Thin Build, Heavy Armor, Piercing eyes" + ], + [ + "3", + "Tiny, Athletic Build, Mages Robes, Plate helmet too big for head" + ], + [ + "4", + "Tiny, Athletic Build, Heavy Armor, Face covered in foreign writing" + ], + [ + "5", + "Average Height, Stocky, Exquisite Attire, Scarred hands" + ], + [ + "6", + "Tall, Athletic Build, Mages Robes, Massive backpack full of books" + ], + [ + "7", + "Short, Muscular, Adventurer's Outfit, Tattoo of a dragon" + ], + [ + "8", + "Short, Muscular, Heavy Armor, Well-kept beard" + ], + [ + "9", + "Average Height, Athletic Build, Heavy Armor, Handlebar mustache" + ], + [ + "10", + "Tall, Obese, Adventurer's Outfit, Large afro hairstyle" + ], + [ + "11", + "Tall, Thin Build, Exquisite Attire, Burn marks on face" + ], + [ + "12", + "Tall, Stocky, Exquisite Attire, Scrunched up facial expression" + ], + [ + "13", + "Average Height, Athletic Build, Exquisite Attire, Large tattoo covering chest" + ], + [ + "14", + "Average Height, Muscular, Common Clothes, Scarred arms" + ], + [ + "15", + "Tiny, Stocky, Heavy Armor, Missing several fingers" + ], + [ + "16", + "Tiny, Muscular, Common Clothes, Intimidating stare" + ], + [ + "17", + "Tall, Obese, Common Clothes, Face covered in powder" + ], + [ + "18", + "Short, Muscular, Exquisite Attire, Missing a finger" + ], + [ + "19", + "Average Height, Athletic Build, Mages Robes, Angry facial expression" + ], + [ + "20", + "Short, Thin Build, Mages Robes, Scar across forehead" + ], + [ + "21", + "Tall, Athletic Build, Heavy Armor, Missing an ear" + ], + [ + "22", + "Tall, Athletic Build, Exquisite Attire, Charming smile" + ], + [ + "23", + "Average Height, Stocky, Adventurer's Outfit, Burn marks on feet" + ], + [ + "24", + "Tiny, Stocky, Exquisite Attire, Comically large mustache" + ], + [ + "25", + "Short, Athletic Build, Common Clothes, Scar across chest" + ], + [ + "26", + "Tall, Muscular, Adventurer's Outfit, Burns all over arms" + ], + [ + "27", + "Short, Stocky, Common Clothes, Deformed mouth" + ], + [ + "28", + "Short, Obese, Mages Robes, Deformed arm" + ], + [ + "29", + "Short, Stocky, Heavy Armor, Missing nose" + ], + [ + "30", + "Average Height, Thin Build, Adventurer's Outfit" + ], + [ + "31", + "Tiny, Obese, Exquisite Attire, Full-size tattoo of own face on chest" + ], + [ + "32", + "Tall, Thin Build, Adventurer's Outfit, Long scar across face" + ], + [ + "33", + "Tall, Muscular, Common Clothes, Large eyepatch" + ], + [ + "34", + "Average Height, Stocky, Common Clothes, Tattoo on left hand" + ], + [ + "35", + "Tiny, Thin Build, Adventurer's Outfit, Short beard" + ], + [ + "36", + "Average Height, Obese, Mages Robes, Face covered in boils" + ], + [ + "37", + "Average Height, Muscular, Heavy Armor, Tattoo of a spider" + ], + [ + "38", + "Average Height, Muscular, Mages Robes, Burn marks on hands" + ], + [ + "39", + "Short, Thin Build, Adventurer's Outfit, Tattoo on neck" + ], + [ + "40", + "Short, Thin Build, Heavy Armor, Balding hair" + ], + [ + "41", + "Average Height, Obese, Exquisite Attire, Missing a foot" + ], + [ + "42", + "Average Height, Stocky, Heavy Armor, Deformed hands" + ], + [ + "43", + "Tiny, Thin Build, Common Clothes, Burns all over back" + ], + [ + "44", + "Short, Stocky, Mages Robes, Burn marks on bald head" + ], + [ + "45", + "Average Height, Obese, Common Clothes, Fearful facial expression" + ], + [ + "46", + "Tiny, Obese, Common Clothes, Face covered in cuts and bruises" + ], + [ + "47", + "Short, Athletic Build, Mages Robes, Defiant facial expression" + ], + [ + "48", + "Short, Obese, Exquisite Attire, Smug facial expression" + ], + [ + "49", + "Short, Athletic Build, Heavy Armor, Curly hair" + ], + [ + "50", + "Average Height, Obese, Heavy Armor, Large bushy beard" + ], + [ + "51", + "Short, Obese, Adventurer's Outfit" + ], + [ + "52", + "Average Height, Obese, Adventurer's Outfit, Deformed ears" + ], + [ + "53", + "Average Height, Thin Build, Common Clothes, Short goatee" + ], + [ + "54", + "Tiny, Stocky, Common Clothes, Messy hairstyle" + ], + [ + "55", + "Short, Thin Build, Exquisite Attire, Face covered in zits" + ], + [ + "56", + "Tall, Obese, Mages Robes, Missing an arm" + ], + [ + "57", + "Tiny, Athletic Build, Exquisite Attire, Cheap wig" + ], + [ + "58", + "Tiny, Athletic Build, Adventurer's Outfit, Large tattoo covering left leg" + ], + [ + "59", + "Tiny, Obese, Heavy Armor, Confident facial expression" + ], + [ + "60", + "Average Height, Athletic Build, Adventurer's Outfit, Buzzcut hairstyle" + ], + [ + "61", + "Tall, Stocky, Mages Robes, Massive pointed beard" + ], + [ + "62", + "Short, Athletic Build, Adventurer's Outfit, Tattoo on bald head" + ], + [ + "63", + "Tiny, Athletic Build, Common Clothes, Curious facial expression" + ], + [ + "64", + "Tiny, Obese, Adventurer's Outfit, Mutton-chop beard" + ], + [ + "65", + "Tiny, Muscular, Exquisite Attire, Missing an eye" + ], + [ + "66", + "Average Height, Thin Build, Exquisite Attire, Tattoo of a scorpion" + ], + [ + "67", + "Tall, Athletic Build, Common Clothes, Scar across jawline" + ], + [ + "68", + "Short, Stocky, Adventurer's Outfit, Comically large ears" + ], + [ + "69", + "Tiny, Thin Build, Heavy Armor, Small tattoo on right foot" + ], + [ + "70", + "Short, Muscular, Common Clothes" + ], + [ + "71", + "Short, Obese, Common Clothes, Wavy textured hair" + ], + [ + "72", + "Tiny, Thin Build, Exquisite Attire, Scar on nose" + ], + [ + "73", + "Tiny, Stocky, Adventurer's Outfit, Face covered in magical markings" + ], + [ + "74", + "Short, Stocky, Exquisite Attire, Trimmed mustache" + ], + [ + "75", + "Average Height, Thin Build, Mages Robes, Mohawk hairstyle" + ], + [ + "76", + "Average Height, Muscular, Exquisite Attire, Long flowing hair" + ], + [ + "77", + "Average Height, Athletic Build, Common Clothes, Missing a leg" + ], + [ + "78", + "Tall, Obese, Heavy Armor, Incredibly small feet" + ], + [ + "79", + "Tall, Stocky, Heavy Armor, Massive shield but no weapon" + ], + [ + "80", + "Tiny, Obese, Mages Robes, Orange stringy hair" + ], + [ + "81", + "Tall, Stocky, Adventurer's Outfit, Asymmetrical face" + ], + [ + "82", + "Tiny, Muscular, Mages Robes, Face covered in bees" + ], + [ + "83", + "Tall, Thin Build, Mages Robes, Deformed nose" + ], + [ + "84", + "Tiny, Thin Build, Mages Robes, Face covered in pockmarks" + ], + [ + "85", + "Tiny, Muscular, Adventurer's Outfit, Deformed forehead" + ], + [ + "86", + "Average Height, Thin Build, Heavy Armor, Nervous facial expression" + ], + [ + "87", + "Short, Thin Build, Common Clothes, Tattoo of a wolf" + ], + [ + "88", + "Tall, Muscular, Mages Robes, Twirled Mustache" + ], + [ + "89", + "Short, Muscular, Mages Robes, Face covered in fecal matter" + ], + [ + "90", + "Tall, Obese, Exquisite Attire, Scar across bald head" + ], + [ + "91", + "Average Height, Stocky, Mages Robes, Missing a hand" + ], + [ + "92", + "Tall, Muscular, Heavy Armor, Small tattoo on face" + ], + [ + "93", + "Short, Obese, Heavy Armor, Tattoo of a giant centipede" + ], + [ + "94", + "Tiny, Stocky, Mages Robes, Tattoo of a magical symbol" + ], + [ + "95", + "Average Height, Muscular, Adventurer's Outfit, Face covered in dirt" + ], + [ + "96", + "Tall, Muscular, Exquisite Attire, Tattoo of a bird" + ], + [ + "97", + "Tall, Stocky, Common Clothes, Large tattoo covering right arm" + ], + [ + "98", + "Tiny, Muscular, Heavy Armor, Tattoo of an anchor" + ], + [ + "99", + "Tall, Athletic Build, Adventurer's Outfit, Cocky smirk on face" + ], + [ + "100", + "Tall, Thin Build, Common Clothes, Exceptionally pale" + ] + ] + }, + { + "name": "NPC Reactions to Failed Pickpocket Attempt", + "source": "GreatBookofRandomTables", + "page": 168, + "caption": "NPC Reaction to Failed Pickpocket Attempt", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1-2", + "Offers the character a piece of bread" + ], + [ + "3-4", + "Turns into a shimmer of light" + ], + [ + "5-6", + "Slips the character a note" + ], + [ + "7-8", + "Hits the character with a cane" + ], + [ + "9-10", + "Kicks the character in the knee" + ], + [ + "11-12", + "Invites the character to dinner" + ], + [ + "13-14", + "Offers the character a copper piece" + ], + [ + "15-16", + "Chides the character for being sloppy" + ], + [ + "17-18", + "Spits in the character's face" + ], + [ + "19-20", + "Challenges the character to a duel" + ], + [ + "21-22", + "Pulls short sword" + ], + [ + "23-24", + "Pulls dagger" + ], + [ + "25-26", + "Kicks the character in the gut" + ], + [ + "27-28", + "Insults the character" + ], + [ + "29-30", + "Hits the character with a book" + ], + [ + "31-32", + "Pushes the character" + ], + [ + "33-34", + "Turns into a dog" + ], + [ + "35-36", + "Turns into a werewolf" + ], + [ + "37-38", + "Disappears into thin air" + ], + [ + "39-40", + "Curses the character" + ], + [ + "41-42", + "Invites the character out for a drink" + ], + [ + "43-44", + "Knees the character in the groin" + ], + [ + "45-46", + "Melts" + ], + [ + "47-48", + "Runs away" + ], + [ + "49-50", + "Turns into a cat" + ], + [ + "51-52", + "Runs in a circle around the character" + ], + [ + "53-54", + "Grabs the character's cloak" + ], + [ + "55-56", + "Slaps the character's face" + ], + [ + "57-58", + "Turns out to be an old friend" + ], + [ + "59-60", + "Pulls longsword" + ], + [ + "61-62", + "Demands restitution" + ], + [ + "63-64", + "Screams" + ], + [ + "65-66", + "Hits the character with a wine bottle" + ], + [ + "67-68", + "Casts a spell on the character" + ], + [ + "69-70", + "Flies away" + ], + [ + "71-72", + "Picks the character's pocket" + ], + [ + "73-74", + "Offers the character a silver piece" + ], + [ + "75-76", + "Punches the character in the face" + ], + [ + "77-78", + "Calls for help" + ], + [ + "79-80", + "Throws a rock at the character" + ], + [ + "81-82", + "Elbows the character in the gut" + ], + [ + "83-84", + "Kicks the character in the face" + ], + [ + "85-86", + "Stomps on the character's toes" + ], + [ + "87-88", + "Says, \"Did you need something?\"" + ], + [ + "89-90", + "Punches the character in the gut" + ], + [ + "91-92", + "Slaps the character's hand" + ], + [ + "93-94", + "Winks at the character" + ], + [ + "95-96", + "Likes the closeness" + ], + [ + "97-98", + "Disappears in a cloud of smoke" + ], + [ + "99-100", + "Tackles the character" + ] + ] + }, + { + "name": "Professions", + "source": "GreatBookofRandomTables", + "page": 169, + "caption": "Profession", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Guide" + ], + [ + "2", + "Professor" + ], + [ + "3", + "Engineer" + ], + [ + "4", + "Pure finder" + ], + [ + "5", + "Mercenary" + ], + [ + "6", + "Treasure hunter" + ], + [ + "7", + "Papermaker" + ], + [ + "8", + "Merchant" + ], + [ + "9", + "Barber" + ], + [ + "10", + "Bodyguard" + ], + [ + "11", + "Scholar" + ], + [ + "12", + "Farmer" + ], + [ + "13", + "Gardener" + ], + [ + "14", + "Beggar" + ], + [ + "15", + "Midwife" + ], + [ + "16", + "Carpenter" + ], + [ + "17", + "Scullion" + ], + [ + "18", + "Con artist" + ], + [ + "19", + "Smuggler" + ], + [ + "20", + "Herbalist" + ], + [ + "21", + "Stonemason" + ], + [ + "22", + "Ferrier" + ], + [ + "23", + "Stablemaster" + ], + [ + "24", + "Cooper" + ], + [ + "25", + "Locksmith" + ], + [ + "26", + "Shepherd" + ], + [ + "27", + "Candlemaker" + ], + [ + "28", + "Fisherman" + ], + [ + "29", + "Soldier" + ], + [ + "30", + "Performer" + ], + [ + "31", + "Slave" + ], + [ + "32", + "Hatter" + ], + [ + "33", + "Thatcher" + ], + [ + "34", + "Ropemaker" + ], + [ + "35", + "Butler" + ], + [ + "36", + "Gravedigger" + ], + [ + "37", + "Matchmaker" + ], + [ + "38", + "Detective" + ], + [ + "39", + "Jailer" + ], + [ + "40", + "Archeologist" + ], + [ + "41", + "Moneylender" + ], + [ + "42", + "Baker" + ], + [ + "43", + "Potter" + ], + [ + "44", + "Bailiff" + ], + [ + "45", + "Innkeeper" + ], + [ + "46", + "Architect" + ], + [ + "47", + "Porter" + ], + [ + "48", + "Calligrapher" + ], + [ + "49", + "Town crier" + ], + [ + "50", + "Jester" + ], + [ + "51", + "Painter" + ], + [ + "52", + "Tailor" + ], + [ + "53", + "Dancer" + ], + [ + "54", + "Wheelwright" + ], + [ + "55", + "Assassin" + ], + [ + "56", + "Priest" + ], + [ + "57", + "Barrister" + ], + [ + "58", + "Diplomat" + ], + [ + "59", + "Bower" + ], + [ + "60", + "Butcher" + ], + [ + "61", + "Jeweler" + ], + [ + "62", + "Fuller" + ], + [ + "63", + "Weaver" + ], + [ + "64", + "Slaver" + ], + [ + "65", + "Cartographer" + ], + [ + "66", + "Miner" + ], + [ + "67", + "Hunter" + ], + [ + "68", + "Inventor" + ], + [ + "69", + "Singer" + ], + [ + "70", + "Sailor" + ], + [ + "71", + "Lawyer" + ], + [ + "72", 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"Reason Why a Player Character is Absent for a Session", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Lost lucky charm, still looking for it" + ], + [ + "2", + "Attending a play" + ], + [ + "3", + "Being held for ransom" + ], + [ + "4", + "Nasty hangnail" + ], + [ + "5", + "Sprayed by a skunk" + ], + [ + "6", + "Turned into dust and blown away" + ], + [ + "7", + "Checking out a local geological feature" + ], + [ + "8", + "Baking bread" + ], + [ + "9", + "Hiding from the local authorities" + ], + [ + "10", + "Wash day, nothing clean to wear" + ], + [ + "11", + "Out of body experience" + ], + [ + "12", + "Getting a boil lanced" + ], + [ + "13", + "Couldn't decide what to wear" + ], + [ + "14", + "Headache" + ], + [ + "15", + "Caught a cold" + ], + [ + "16", + "Lost a bet" + ], + [ + "17", + "Looking for \"something\" will be back later" + ], + [ + "18", + "Missing, the only clue is a rock with a 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correspondence" + ], + [ + "41", + "Stuck in a tree" + ], + [ + "42", + "Turned into a mouse" + ], + [ + "43", + "Sleeping and cannot be awakened" + ], + [ + "44", + "Mother-in-law came for a visit" + ], + [ + "45", + "Upset stomach" + ], + [ + "46", + "Family emergency" + ], + [ + "47", + "Spending time in the library" + ], + [ + "48", + "On a short walkabout" + ], + [ + "49", + "Had to check in with Mom and Dad" + ], + [ + "50", + "Throw in jail" + ], + [ + "51", + "Depressed" + ], + [ + "52", + "Having that nasty wolf bite looked at" + ], + [ + "53", + "Taking a bath" + ], + [ + "54", + "Gathering herbs" + ], + [ + "55", + "\"Quick job. Won't be long.\"" + ], + [ + "56", + "Attending a town meeting" + ], + [ + "57", + "Got lost" + ], + [ + "58", + "Freak potion mishap" + ], + [ + "59", + "Disappeared without a trace" + ], + [ + "60", + "Hand stuck in a troll as it turned to stone" + ], + [ + "61", + "Took too many sleeping potions" + ], + [ + "62", + "Freak spell accident" + ], + [ + "63", + "Disappeared, the only clue is a gold coin with a viper on it" + ], + [ + "64", + "Horse ran away" + ], + [ + "65", + "On a snipe hunt" + ], + [ + "66", + "Shopping" + ], + [ + "67", + "Off looking for \"clues\"" + ], + [ + "68", + "Jury duty" + ], + [ + "69", + "\"Things got a little crazy last night...\"" + ], + [ + "70", + "High fever" + ], + [ + "71", + "Went wild and had to be tied up and left at an inn" + ], + [ + "72", + "Off birdwatching" + ], + [ + "73", + "Working off bar tab" + ], + [ + "74", + "Missing, there are bloodstains" + ], + [ + "75", + "Chopping wood" + ], + [ + "76", + "\"Stupid porcupine!\"" + ], + [ + "77", 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in a court case" + ], + [ + "100", + "Last seen running away from the group" + ] + ] + }, + { + "name": "Booths in a Market", + "source": "GreatBookofRandomTables", + "page": 79, + "caption": "Booth in a Market", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Spices" + ], + [ + "2", + "Ink and quills" + ], + [ + "3", + "Dried meats" + ], + [ + "4", + "Baskets" + ], + [ + "5", + "Silver Items" + ], + [ + "6", + "Oysters" + ], + [ + "7", + "Medicines" + ], + [ + "8", + "Coffee" + ], + [ + "9", + "Snails" + ], + [ + "10", + "Cookware (iron)" + ], + [ + "11", + "Lager" + ], + [ + "12", + "Street food (noodles)" + ], + [ + "13", + "Fresh meats" + ], + [ + "14", + "Snake oils" + ], + [ + "15", + "Pelts" + ], + [ + "16", + "Oils and perfumes" + ], + [ + "17", + "Gemstones" + ], + [ + "18", + "Cabbage" + ], + [ + "19", + "Flan" + ], + [ + "20", + "Tarts" + ], + [ + "21", + "Herbs" + ], + [ + "22", + "Lumber" + ], + [ + "23", + "Grains" + ], + [ + "24", + "Clams" + ], + [ + "25", + "Paint" + ], + [ + "26", + "Smoking pipes" + ], + [ + "27", + "Street food (kabobs)" + ], + [ + "28", + "Fortune teller" + ], + [ + "29", + "Nuts" + ], + [ + "30", + "Street food (soup)" + ], + [ + "31", + "Mussels" + ], + [ + "32", + "Moneylender" + ], + [ + "33", + "Locks and keys" + ], + [ + "34", + "Smoked meats" + ], + [ + "35", + "Silk" + ], + [ + "36", + "Crabs" + ], + [ + "37", + "Seeds" + ], + [ + "38", + "Honey" + ], + [ + "39", + "Blankets" + ], + [ + "40", + "Fabric" + ], + [ + "41", + "Fish" + ], + [ + "42", + "Gold items" + ], + [ + "43", + "Jade items" + ], + [ + "44", + "Games" + ], + [ + "45", + "Goats" + ], + [ + "46", + "Tents" + ], + [ + "47", + "Fresh vegetables" + ], + [ + "48", + "Glass items" + ], + [ + "49", + "Wool" + ], + [ + "50", + "Eels" + ], + [ + "51", + "Meat pies" + ], + [ + "52", + "Soaps" + ], + [ + "53", + "Shoes and boots" + ], + [ + "54", + "Fresh fruits" + ], + [ + "55", + "Ceramics" + ], + [ + "56", + "Fruit pies" + ], + [ + "57", + "Fans" + ], + [ + "58", + "Chickens" + ], + [ + "59", + "Sponges" + ], + [ + "60", + "Spiced meat pasties" + ], + [ + "61", + "Weapons" + ], + [ + "62", + "Leather items" + ], + [ + "63", + "Lamps" + ], + [ + "64", + "Potions" + ], + [ + "65", + "Hookah" + ], + [ + "66", + "Charms" + ], + [ + "67", + "Rugs" + ], + [ + "68", + "Jewelry" + ], + [ + "69", + "Books" + ], + [ + "70", + "Fish pasties" + ], + [ + "71", + "Salt" + ], + [ + "72", + "Bread" + ], + [ + "73", + "Pastries" + ], + [ + "74", + "Wood carvings" + ], + [ + "75", + "Street food (stew)" + ], + [ + "76", + "Cookware (pewter)" + ], + [ + "77", + "Idols" + ], + [ + "78", + "Incense" + ], + [ + "79", + "Clothes" + ], + [ + "80", + "Scrolls" + ], + [ + "81", + "Eggs" + ], + [ + "82", + "Street food (fried meats)" + ], + [ + "83", + "Ale" + ], + [ + "84", + "Oats" + ], + [ + "85", + "Armor" + ], + [ + "86", + "Dried fruits" + ], + [ + "87", + "Music 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chops ({@dice 1d8})" + ], + [ + "10", + "Wolf pelt" + ], + [ + "11", + "Elf skull" + ], + [ + "12", + "Dagger" + ], + [ + "13", + "Cheese wheel" + ], + [ + "14", + "Caged snake (venomous)" + ], + [ + "15", + "Helmet with deer antlers" + ], + [ + "16", + "Merchant caravan routes" + ], + [ + "17", + "Plans to attack a local outpost" + ], + [ + "18", + "Shovel" + ], + [ + "19", + "Wooden spoon" + ], + [ + "20", + "Lute" + ], + [ + "21", + "Candle" + ], + [ + "22", + "Old work gloves" + ], + [ + "23", + "Venison steaks ({@dice 1d4})" + ], + [ + "24", + "Battleaxe" + ], + [ + "25", + "Treasure map" + ], + [ + "26", + "Morningstar" + ], + [ + "27", + "Sword from a foriegn land" + ], + [ + "28", + "Spear" + ], + [ + "29", + "Boots" + ], + [ + "30", + "Noble's signet ring" + ], + [ + "31", + "Deer pelts ({@dice 1d6})" + ], + [ + "32", + "Gold pieces ({@dice 1d4})" + ], + [ + "33", + "Ermine cloak" + ], + [ + "34", + "Broken helmet" + ], + [ + "35", + "Skinning knife" + ], + [ + "36", + "Ornate chest with the lock broken" + ], + [ + "37", + "Tin cup" + ], + [ + "38", + "Longsword" + ], + [ + "39", + "Wine bottle (half full)" + ], + [ + "40", + "Town guard patrol routes" + ], + [ + "41", + "Ornate saddle" + ], + [ + "42", + "Greatsword" + ], + [ + "43", + "Wooden sword" + ], + [ + "44", + "Iron armor" + ], + [ + "45", + "Cast iron cooking pot" + ], + [ + "46", + "Staff" + ], + [ + "47", + "Sling" + ], + [ + "48", + "Drum" + ], + [ + "49", + "Vial of poison" + ], + [ + "50", + "Skewered grasshoppers roast over a fire" + ], + [ + "51", + "Wine bottle (empty)" + ], + [ + "52", + "Bearskin cloak" + ], + [ + "53", + "Keg of ale (half full)" + ], + [ + "54", + "Tinderbox" + ], + [ + "55", + "Studded leather armor" + ], + [ + "56", + "Gold ring of a duke" + ], + [ + "57", + "Books (Roll {@dice 1d6} times on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "58", + "Lantern" + ], + [ + "59", + "Beef jerky ({@dice 1d8} sticks)" + ], + [ + "60", + "Loaf of moldy bread" + ], + [ + "61", + "Bandit leader's journal" + ], + [ + "62", + "Bundle of university documents" + ], + [ + "63", + "Candles ({@dice 1d6})" + ], + [ + "64", + "Arrows ({@dice 1d4})" + ], + [ + "65", + "Cooper pieces ({@dice 1d100})" + ], + [ + "66", + "Torch" + ], + [ + "67", + "Ivory comb" + ], + [ + "68", + "Evening gowns ({@dice 1d12})" + ], + [ + "69", + "Golden circlet" + ], + [ + "70", + "Incriminating letter" + ], + [ + "71", + "Caged wolf" + ], + [ + "72", + "Map to a dungeon" + ], + [ + "73", + "Basket of apples" + ], + [ + "74", + "Lamp" + ], + [ + "75", + "Hide armor" + ], + [ + "76", + "Chest of bones" + ], + [ + "77", + "Arrows ({@dice 1d10})" + ], + [ + "78", + "Smooth stone" + ], + [ + "79", + "Firewood" + ], + [ + "80", + "Leather armor" + ], + [ + "81", + "Cloak (worn, muddy)" + ], + [ + "82", + "Short sword" + ], + [ + "83", + "Keg of mead (full)" + ], + [ + "84", + "Pickax" + ], + [ + "85", + "Wine bottles (full, {@dice 1d20})" + ], + [ + "86", + "Handaxe" + ], + [ + "87", + "Silk blanket" + ], + [ + "88", + "Mace" + ], + [ + "89", + "Pillow" + ], + [ + "90", + "Common clothes" + ], + [ + "91", + "Brass fork" + ], + [ + "92", + "Falsified city documents" + ], + [ + "93", + "Barrel (empty)" + ], + [ + "94", + "Gold pieces ({@dice 1d20})" + ], + [ + "95", + "Blanket" + ], + [ + "96", + "Torture tools" + ], + [ + "97", + "Frying pan" + ], + [ + "98", + "Cooper pieces ({@dice 1d20})" + ], + [ + "99", + "Silver pieces ({@dice 1d6})" + ], + [ + "100", + "Unsent letter" + ] + ] + }, + { + "name": "Items in a Barn", + "source": "GreatBookofRandomTables", + "page": 83, + "caption": "Item in a Barn", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Gold piece (1)" + ], + [ + "2", + "Sledgehammer" + ], + [ + "3", + "Ladle" + ], + [ + "4", + "Metal funnel" + ], + [ + "5", + "Boards ({@dice 1d12}, 3\"x8\"x5')" + ], + [ + "6", + "Wooden flute" + ], + [ + "7", + "Horse brush" + ], + [ + "8", + "Rags ({@dice 1d20})" + ], + [ + "9", + "Straw bales ({@dice 1d20})" + ], + [ + "10", + "Blacksmith hammer" + ], + [ + "11", + "Pitchfork" + ], + [ + "12", + "Crosscut saw" + ], + [ + "13", + "Bowl of milk (for the cat)" + ], + [ + "14", + "Rope (50')" + ], + [ + "15", + "Lantern" + ], + [ + "16", + "Work gloves" + ], + [ + "17", + "Poison (vial)" + ], + [ + "18", + "Book" + ], + [ + "19", + "Boards ({@dice 1d20}, 1\"x3\"x12')" + ], + [ + "20", + "Block and tackle" + ], + [ + "21", + "Sacks ({@dice 1d12})" + ], + [ + "22", + "Handaxe" + ], + [ + "23", + "Rake" + ], + [ + "24", + "Map to a ruin" + ], + [ + "25", + "Feedbag" + ], + [ + "26", + "Riding crop" + ], + [ + "27", + "Fire tongs" + ], + [ + "28", + "Leather straps ({@dice 1d8}, 1\"x4')" + ], + [ + "29", + "Iron key" + ], + [ + "30", + "Milking stool" + ], + [ + "31", + "Twine (25')" + ], + [ + "32", + "Plow" + ], + [ + "33", + "Burlap sheets ({@dice 1d100}, 60\"x80\")" + ], + [ + "34", + 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({@dice 1d6} rolls on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "98", + "Giant's skull" + ], + [ + "99", + "Silver pieces ({@dice 3d100})" + ], + [ + "100", + "Mummified cats ({@dice 1d10})" + ] + ] + }, + { + "name": "Items in a Ship Captain's Quarters", + "source": "GreatBookofRandomTables", + "page": 93, + "caption": "Item in a Ship Captain's Quarters", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "False ship records" + ], + [ + "2", + "Vial of seawater" + ], + [ + "3", + "Globe" + ], + [ + "4", + "Astrolabe" + ], + [ + "5", + "Smoking pipe" + ], + [ + "6", + "Boots" + ], + [ + "7", + "Bone key" + ], + [ + "8", + "Silver pieces ({@dice 1d20})" + ], + [ + "9", + "Map of nearby islands" + ], + [ + "10", + "Feather pillow" + ], + [ + "11", + "Map of sea currents" + ], + [ + "12", + "Dagger" + ], + [ + "13", + "Books ({@dice 1d4} rolls on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "14", + "Shark jaw bone trophy" + ], + [ + "15", + "Silver pieces ({@dice 1d8})" + ], + [ + "16", + "Chest (locked)" + ], + [ + "17", + "Rum ({@dice 1d10} full bottles)" + ], + [ + "18", + "Wanted poster" + ], + [ + "19", + "Silver pieces ({@dice 1d12})" + ], + [ + "20", + "Cargo manifest" + ], + [ + "21", + "Shoehorn" + ], + [ + "22", + "False identity papers" + ], + [ + "23", + "Fishing net" + ], + [ + "24", + "Rum ({@dice 1d4} half full bottles)" + ], + [ + "25", + "Wick cutter" + ], + [ + "26", + "Log of ship repairs" + ], + [ + "27", + "Wanted posters ({@dice 1d12})" + ], + [ + "28", + "Compass" + ], + [ + "29", + "Crossbow" + ], + [ + "30", + "Whalebone drinking mug" + ], + [ + "31", + "Sextant" + ], + [ + "32", + "Coded letter" + ], + [ + "33", + "Candles ({@dice 1d4})" + ], + [ + "34", + "Greatsword" + ], + [ + "35", + "Book of sea shanties" + ], + [ + "36", + "Hourglass" + ], + [ + "37", + "Candle" + ], + [ + "38", + "Map to a coastal cave" + ], + [ + "39", + "Sharktooth (3\")" + ], + [ + "40", + "Spear" + ], + [ + "41", + "Books ({@dice 1d12} rolls on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "42", + "Basic Sailor Knots (book)" + ], + [ + "43", + "Tobacco ({@dice 1d4} lbs.)" + ], + [ + "44", + "Copper pieces ({@dice 1d20})" + ], + [ + "45", + "Map to buried treasure" + ], + [ + "46", + "Short sword" + ], + [ + "47", + "Brass belt buckle" + ], + [ + "48", + "Ship's log" + ], + [ + "49", + "Ray stinger inscribed \"Shadow from the Depths\"" + ], + [ + "50", + "Map of trade routes" + ], + [ + "51", + "Lantern" + ], + [ + "52", + "Letter from cargo owner" + ], + [ + "53", + "Herbs ({@dice 1d4} lbs.)" + ], + [ + "54", + "String (3')" + ], + [ + "55", + "Gold pieces ({@dice 1d4})" + ], + [ + "56", + "Letter from the shipowner" + ], + [ + "57", + "Sealed letter" + ], + [ + "58", + "Harpoon" + ], + [ + "59", + "Star chart" + ], + [ + "60", + "Longsword" + ], + [ + "61", + "Ink ({@dice 1d4} bottles)" + ], + [ + "62", + "Dagger with a walrus tusk handle" + ], + [ + "63", + "Love letter" + ], + [ + "64", + "Gems ({@dice 1d4})" + ], + [ + "65", + "Gold pieces ({@dice 1d20})" + ], + [ + "66", + "Candle snuff er" + ], + [ + "67", + "Books ({@dice 1d8} rolls on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "68", + "Quill" + ], + [ + "69", + "Black velvet gloves" + ], + [ + "70", + "Copper pieces ({@dice 1d4})" + ], + [ + "71", + "Whip" + ], + [ + "72", + "Finely-carved jade dolphin statuette" + ], + [ + "73", + "Conch shell" + ], + [ + "74", + "Green cloak" + ], + [ + "75", + "Letter from a port master" + ], + [ + "76", + "Molasses ({@dice 1d4} jugs)" + ], + [ + "77", + "Rope (20')" + ], + [ + "78", + "Letter from a wizard seeking passage" + ], + [ + "79", + "Club" + ], + [ + "80", + "My Life at Sea (unfinished manuscript)" + ], + [ + "81", + "Copper pieces ({@dice 1d10})" + ], + [ + "82", + "Finely-carved wooden box (locked)" + ], + [ + "83", + "White silk sheets" + ], + [ + "84", + "Letter from a political leader" + ], + [ + "85", + "Map to an unknown island" + ], + [ + "86", + "Clay tablet inscribed with an unknown language" + ], + [ + "87", + "Beer ({@dice 1d4} kegs)" + ], + [ + "88", + "Canvas (2' x 2')" + ], + [ + "89", + "Wine bottles ({@dice 1d20} full)" + ], + [ + "90", + "Spices ({@dice 1d4} lbs.)" + ], + [ + "91", + "Blanket" + ], + [ + "92", + "Cutlass" + ], + [ + "93", + "Rum ({@dice 1d20} empty bottles)" + ], + [ + "94", + "Gold pieces ({@dice 1d8})" + ], + [ + "95", + "Duffle bag" + ], + [ + "96", + "Salted fish ({@dice 1d4} lbs.)" + ], + [ + "97", + "Letter from another captain" + ], + [ + "98", + "Red silk scarf" + ], + [ + "99", + "Spyglass" + ], + [ + "100", + "Vial of strange sand" + ] + ] + }, + { + "name": "Items in a Ship's Cargo Hold", + "source": "GreatBookofRandomTables", + "page": 94, + "caption": "Item in a Ship's Cargo Hold", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Bloody dagger" + ], + [ + "2", + "Turmeric ({@dice 1d10} lbs.)" + ], + [ + "3", + "Cotton ({@dice 1d20} bales)" + ], + [ + "4", + "Medicine ({@dice 1d100} vials)" + ], + [ + "5", + "Silk ({@dice 1d20} bolts)" + ], + [ + "6", + "Wool ({@dice 1d12} bales)" + ], + [ + "7", + "Salted fish ({@dice 1d10} barrels)" + ], + [ + "8", + "Pepper ({@dice 1d20} lbs.)" + ], + [ + "9", + "Clay vessels ({@dice 1d20})" + ], + [ + "10", + "Gold pieces ({@dice 4d100})" + ], + [ + "11", + "Red dye ({@dice 1d20} lbs.)" + ], + [ + "12", + "Tamarind ({@dice 1d8} lbs.)" + ], + [ + "13", + "Cheese ({@dice 1d20} wheels)" + ], + [ + "14", + "Dead body" + ], + [ + "15", + "Arrows ({@dice 2d100})" + ], + [ + "16", + "Rope (500')" + ], + [ + "17", + "Green dye ({@dice 1d8} lbs.)" + ], + [ + "18", + "Onions ({@dice 1d10} crates)" + ], + [ + "19", + "Salt ({@dice 1d6} lbs.)" + ], + [ + "20", + "Crate of ancient documents" + ], + [ + "21", + "Rope (300')" + ], + [ + "22", + "Wine ({@dice 1d100} bottles)" + ], + [ + "23", + "Yellow dye ({@dice 1d10} lbs.)" + ], + [ + "24", + "Lumber ({@dice 1d100} boards)" + ], + [ + "25", + "Salted beef ({@dice 1d6} barrels)" + ], + [ + "26", + "Sugar ({@dice 1d8} barrels)" + ], + [ + "27", + "Purple dye ({@dice 1d6} lbs.)" + ], + [ + "28", + "Medicine ({@dice 1d20} vials)" + ], + [ + "29", + "Ginger ({@dice 1d12} lbs.)" + ], + [ + "30", + "Salted pork ({@dice 1d12} barrels)" + ], + [ + "31", + "Flour ({@dice 1d10} barrels)" + ], + [ + "32", + "Nutmeg ({@dice 1d8} lbs.)" + ], + [ + "33", + "Manacles" + ], + [ + "34", + "Orichalcum ingots ({@dice 1d100})" + ], + [ + "35", + "Vellum ({@dice 1d100} sheets)" + ], + [ + "36", + "Flour ({@dice 1d20} barrels)" + ], + [ + "37", + "Beaver pelts ({@dice 1d100})" + ], + [ + "38", + "Vanilla beans ({@dice 1d4} lbs.)" + ], + [ + "39", + "Pepper ({@dice 1d10} lbs.)" + ], + [ + "40", + "Silver duck figurine" + ], + [ + "41", + "Burlap ({@dice 1d100} bolts)" + ], + [ + "42", + "Oranges ({@dice 1d20} barrels)" + ], + [ + "43", + "Turmeric ({@dice 1d6} lbs.)" + ], + [ + "44", + "Longswords ({@dice 1d20})" + ], + [ + "45", + "Cinnamon ({@dice 1d8} lbs.)" + ], + [ + "46", + "Caged ape" + ], + [ + "47", + "Lumber ({@dice 2d100} boards)" + ], + [ + "48", + "Pears ({@dice 1d20} barrels)" + ], + [ + "49", + "Nutmeg ({@dice 1d6} lbs.)" + ], + [ + "50", + "Gold ingots ({@dice 1d100})" + ], + [ + "51", + "Limes ({@dice 1d20} barrels)" + ], + [ + "52", + "Ginger ({@dice 1d20} lbs.)" + ], + [ + "53", + "Cumin ({@dice 1d20} lbs.)" + ], + [ + "54", + "Apples ({@dice 1d20} barrels)" + ], + [ + "55", + "Books ({@dice 1d20})" + ], + [ + "56", + "Short swords ({@dice 1d100})" + ], + [ + "57", + "Cloves ({@dice 1d6} lbs.)" + ], + [ + "58", + "Bronze ingots ({@dice 3d100})" + ], + [ + "59", + "Salted beef ({@dice 2d8} barrels)" + ], + [ + "60", + "Copper pieces ({@dice 10d100})" + ], + [ + "61", + "Salt ({@dice 1d20} lbs.)" + ], + [ + "62", + "Grain ({@dice 1d10} barrels)" + ], + [ + "63", + "Turnips ({@dice 1d12} crates)" + ], + [ + "64", + "Slab of unknown black stone (1'x4'x7')" + ], + [ + "65", + "Golden helmet" + ], + [ + "66", + "Carrots ({@dice 1d8} crates)" + ], + [ + "67", + "Coal ({@dice 1d20} barrels)" + ], + [ + "68", + "Block and tackle" + ], + [ + "69", + "Cloves ({@dice 1d8} lbs.)" + ], + [ + "70", + "Silk ({@dice 1d8} bolts)" + ], + [ + "71", + "Artifact smuggled in a crate marked \"turnips\"" + ], + [ + "72", + "Cardamom ({@dice 1d4} lbs.)" + ], + [ + "73", + "Burlap ({@dice 1d20} bolts)" + ], + [ + "74", + "Dolls ({@dice 1d100})" + ], + [ + "75", + "Wool carpet fit for a king" + ], + [ + "76", + "Cinnamon ({@dice 1d12} lbs.)" + ], + [ + "77", + "Sugar ({@dice 1d12} barrels)" + ], + [ + "78", + "Tin ingots ({@dice 5d100})" + ], + [ + "79", + "Cumin ({@dice 1d4} lbs.)" + ], + [ + "80", + "Silver ingots ({@dice 3d100})" + ], + [ + "81", + "Vanilla beans ({@dice 1d6} lbs.)" + ], + [ + "82", + "Silver pieces ({@dice 8d100})" + ], + [ + "83", + "Short bows ({@dice 1d20})" + ], + [ + "84", + "Longbows ({@dice 1d20})" + ], + [ + "85", + "Iron ingots ({@dice 8d100})" + ], + [ + "86", + "Salted pork ({@dice 1d6} barrels)" + ], + [ + "87", + "Parchment ({@dice 3d100} sheets)" + ], + [ + "88", + "Wool ({@dice 1d100} bales)" + ], + [ + "89", + "Cardamom ({@dice 1d10} lbs.)" + ], + [ + "90", + "Lamp oil ({@dice 1d10} barrels)" + ], + [ + "91", + "Tamarind ({@dice 1d12} lbs.)" + ], + [ + "92", + "Dishware ({@dice 1d6} crates)" + ], + [ + "93", + "Salted fish ({@dice 1d20} barrels)" + ], + [ + "94", + "Grain ({@dice 1d20} barrels)" + ], + [ + "95", + "Marble statue of a queen" + ], + [ + "96", + "Zinc ingots ({@dice 2d100})" + ], + [ + "97", + "Copper ingots ({@dice 6d100})" + ], + [ + "98", + "Ink ({@dice 1d100} bottles)" + ], + [ + "99", + "Map to buried treasure" + ], + [ + "100", + "Wine ({@dice 1d20} bottles)" + ] + ] + }, + { + "name": "Items in a Smithy", + "source": "GreatBookofRandomTables", + "page": 95, + "caption": "Item in a Smithy", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Hand bellow" + ], + [ + "2", + "Lump of iron" + ], + [ + "3", + "Copper pieces ({@dice 1d4})" + ], + [ + "4", + "Double-faced sledgehammer" + ], + [ + "5", + "Small chisel" + ], + [ + "6", + "Apple" + ], + [ + "7", + "Straight-peen hammer" + ], + [ + "8", + "Bracelet (silver)" + ], + [ + "9", + "Small metal rings ({@dice 1d20})" + ], + [ + "10", + "Anvil" + ], + [ + "11", + "Crucible" + ], + [ + "12", + "Iron ingots ({@dice 1d6})" + ], + [ + "13", + "Daggers ({@dice 1d6})" + ], + [ + "14", + "Thousand folds sword (bare blade)" + ], + [ + "15", + "Iron ore" + ], + [ + "16", + "Straight-peen sledgehammer" + ], + [ + "17", + "Fuller (both pieces)" + ], + [ + "18", + "Nails ({@dice 1d100})" + ], + [ + "19", + "Chain ({@dice 1d20} feet)" + ], + [ + "20", + "Quenching vat" + ], + [ + "21", + "Lump of gold" + ], + [ + "22", + "Metal clamp" + ], + [ + "23", + "Leather apron" + ], + [ + "24", + "Metal clamps ({@dice 1d4})" + ], + [ + "25", + "Kitchen knife" + ], + [ + "26", + "Metal hook" + ], + [ + "27", + "Small file" + ], + [ + "28", + "Door hinges ({@dice 1d4})" + ], + [ + "29", + "Lead ingots ({@dice 1d12})" + ], + [ + "30", + "Fire poker" + ], + [ + "31", + "Large, intricate key" + ], + [ + "32", + "Crossbow bolts ({@dice 1d8})" + ], + [ + "33", + "Nails ({@dice 1d20})" + ], + [ + "34", + "Five hundred folds dagger (bare blade)" + ], + [ + "35", + "Round punch" + ], + [ + "36", + "Copper nugget" + ], + [ + "37", + "Wire brush" + ], + [ + "38", + "Arrowheads ({@dice 1d6}, iron)" + ], + [ + "39", + "Copper ore" + ], + [ + "40", + "Leather pouch" + ], + [ + "41", + "Steel ingots ({@dice 1d6})" + ], + [ + "42", + "Tin ingots ({@dice 1d20})" + ], + [ + "43", + "Square punch" + ], + [ + "44", + "Lump of lead" + ], + [ + "45", + "Hand mandrel" + ], + [ + "46", + "Broken sword" + ], + [ + "47", + "Large chisel" + ], + [ + "48", + "Broken spearhead" + ], + [ + "49", + "Sack of charcoal" + ], + [ + "50", + "Spring swage" + ], + [ + "51", + "Sack (empty)" + ], + [ + "52", + "Mace" + ], + [ + "53", + "Crossbow bolts ({@dice 1d12})" + ], + [ + "54", + "Hardy tool" + ], + [ + "55", + "Iron ingots ({@dice 1d10})" + ], + [ + "56", + "Lump hammer" + ], + [ + "57", + "Water bucket" + ], + [ + "58", + "Lock and key" + ], + [ + "59", + "Bracelet (iron)" + ], + [ + "60", + "Wagon tire" + ], + [ + "61", + "Scrap iron ({@dice 1d20} pieces)" + ], + [ + "62", + "Half-eaten sandwich" + ], + [ + "63", + "Copper pieces ({@dice 1d20})" + ], + [ + "64", + "Chain ({@dice 1d8} feet)" + ], + [ + "65", + "Hot set" + ], + [ + "66", + "Broken dagger" + ], + [ + "67", + "Glaive head" + ], + [ + "68", + "Spearhead" + ], + [ + "69", + "Handaxe" + ], + [ + "70", + "Stirrup" + ], + [ + "71", + "Partizan head" + ], + [ + "72", + "Short swords ({@dice 1d4})" + ], + [ + "73", + "Pentagonal drift punch" + ], + [ + "74", + "Horseshoe" + ], + [ + "75", + "Large file" + ], + [ + "76", + "Flint and tinder" + ], + [ + "77", + "Battleax" + ], + [ + "78", + "Set hammer" + ], + [ + "79", + "Gold pieces ({@dice 1d4})" + ], + [ + "80", + "Pile of slag" + ], + [ + "81", + "Rubber mallet" + ], + [ + "82", + "Cross-peen hammer" + ], + [ + "83", + "Ball-peen hammer" + ], + [ + "84", + "Wine bottle (half full)" + ], + [ + "85", + "Sealed letter (hidden)" + ], + [ + "86", + "Dagger" + ], + [ + "87", + "Iron ingots ({@dice 1d4})" + ], + [ + "88", + "Short sword" + ], + [ + "89", + "Silver pieces ({@dice 1d8})" + ], + [ + "90", + "Keg of beer (full)" + ], + [ + "91", + "Halberd head" + ], + [ + "92", + "Cold set" + ], + [ + "93", + "Book about metallurgy" + ], + [ + "94", + "Ax" + ], + [ + "95", + "Metal tongs" + ], + [ + "96", + "Longsword" + ], + [ + "97", + "Pike" + ], + [ + "98", + "Ash shovel" + ], + [ + "99", + "Polearm" + ], + [ + "100", + "Morning star" + ] + ] + }, + { + "name": "Items in a Troll's Cave", + "source": "GreatBookofRandomTables", + "page": 96, + "caption": "Item in a Troll's Cave", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Copper pieces ({@dice 1d4})" + ], + [ + "2", + "Club (troll size)" + ], + [ + "3", + "Wine bottles ({@dice 1d6}, full)" + ], + [ + "4", + "Red cloak (too small for a troll)" + ], + [ + "5", + "Herbs (Roll {@dice 1d8} times on the {@table Culinary Herbs and Spices|GreatBookofRandomTables|Culinary Herbs and Spices Table})" + ], + [ + "6", + "Ravens in a cage ({@dice 1d12})" + ], + [ + "7", + "Whip" + ], + [ + "8", + "Boar tusks" + ], + [ + "9", + "Barrel of mead (full)" + ], + [ + "10", + "Bacon (full slab)" + ], + [ + "11", + "Lock of red hair tied with blue silk ribbon" + ], + [ + "12", + "Pile of human bones" + ], + [ + "13", + "Wooden bucket with a hole in it" + ], + [ + "14", + "Butter (1lbs.)" + ], + [ + "15", + "Horsetail fly swatter" + ], + [ + "16", + "Fine silk cloak (magical)" + ], + [ + "17", + "Longswords ({@dice 1d6})" + ], + [ + "18", + "Silver pieces ({@dice 3d100})" + ], + [ + "19", + "Silver ring" + ], + [ + "20", + "Iron ring with a dragon symbol" + ], + [ + "21", + "Iron meat skewer" + ], + [ + "22", + "Elven dagger (magical)" + ], + [ + "23", + "Daggers ({@dice 1d4})" + ], + [ + "24", + "Pile of cow bones" + ], + [ + "25", + "Brass buttons ({@dice 5d6})" + ], + [ + "26", + "Gold button" + ], + [ + "27", + "Tanned oxhide" + ], + [ + "28", + "Warhammer" + ], + [ + "29", + "Copper pieces ({@dice 4d100})" + ], + [ + "30", + "Leather sharpening strop" + ], + [ + "31", + "Large copper kettle" + ], + [ + "32", + "Bull skull" + ], + [ + "33", + "Huge rusty key" + ], + [ + "34", + "Brass hook" + ], + [ + "35", + "Hide armor" + ], + [ + "36", + "Moldy bread" + ], + [ + "37", + "Scimitar (troll size)" + ], + [ + "38", + "Elven brooch" + ], + [ + "39", + "Rusty bent dagger" + ], + [ + "40", + "Halfling roasting over an open fire" + ], + [ + "41", + "Wine bottles ({@dice 1d20}, empty)" + ], + [ + "42", + "Bacon (half slab)" + ], + [ + "43", + "Silver pieces ({@dice 1d20})" + ], + [ + "44", + "Fine porcelain tea set one cup is chipped" + ], + [ + "45", + "Gold coin from a foreign land" + ], + [ + "46", + "Bundle of legal papers being used as kindling" + ], + [ + "47", + "Barrel of ale (full)" + ], + [ + "48", + "Gold locket with a portrait of a beautiful woman" + ], + [ + "49", + "Leather armor" + ], + [ + "50", + "Gold pieces ({@dice 1d8})" + ], + [ + "51", + "Glass orb" + ], + [ + "52", + "Dead boars ({@dice 1d4}, gutted)" + ], + [ + "53", + "Tin buttons ({@dice 1d20})" + ], + [ + "54", + "Skinned goats hanging from hooks ({@dice 1d4})" + ], + [ + "55", + "Beef (side)" + ], + [ + "56", + "Black pepper ({@dice 1d4} lbs.)" + ], + [ + "57", + "Green cloak (too small for a troll)" + ], + [ + "58", + "Lamp" + ], + [ + "59", + "Herbs (Roll {@dice 1d4} times on the {@table Culinary Herbs and Spices|GreatBookofRandomTables|Culinary Herbs and Spices Table})" + ], + [ + "60", + "Rope (50')" + ], + [ + "61", + "Dwarven brooch with a coat of arms" + ], + [ + "62", + "Butcher knife" + ], + [ + "63", + "White jerkin" + ], + [ + "64", + "Pile of sheep bones" + ], + [ + "65", + "Cooking pans ({@dice 1d10})" + ], + [ + "66", + "Barrel of lager (half full)" + ], + [ + "67", + "Blacksmith's hammer" + ], + [ + "68", + "Small locked wooden box" + ], + [ + "69", + "Locked chest" + ], + [ + "70", + "Common clothes (too small for trolls)" + ], + [ + "71", + "Iron cauldron" + ], + [ + "72", + "Cooking pots ({@dice 1d8})" + ], + [ + "73", + "Dead sheep ({@dice 1d4})" + ], + [ + "74", + "Barrel of ale (half full)" + ], + [ + "75", + "Clay bowl" + ], + [ + "76", + "Bloody rags" + ], + [ + "77", + "Copper ring" + ], + [ + "78", + "Meteorite (metal for one longsword blade)" + ], + [ + "79", + "Ancient elven sword (magical)" + ], + [ + "80", + "Bone powder (1lbs.)" + ], + [ + "81", + "Deer antlers" + ], + [ + "82", + "Tanned goat hide" + ], + [ + "83", + "Wooden stool (troll size)" + ], + [ + "84", + "Salt ({@dice 1d6} lbs.)" + ], + [ + "85", + "Buckler" + ], + [ + "86", + "Blanket" + ], + [ + "87", + "Gold pieces ({@dice 2d100})" + ], + [ + "88", + "Gold pieces ({@dice 1d4})" + ], + [ + "89", + "Leather pouch" + ], + [ + "90", + "Ram horns" + ], + [ + "91", + "Short swords ({@dice 1d4})" + ], + [ + "92", + "Brass buttons ({@dice 4d20})" + ], + [ + "93", + "Silver goblet" + ], + [ + "94", + "Tin cup" + ], + [ + "95", + "Firewood" + ], + [ + "96", + "Meat cleaver" + ], + [ + "97", + "Mortar and pestle" + ], + [ + "98", + "Copper button" + ], + [ + "99", + "Flint and tinder" + ], + [ + "100", + "Iron bars ({@dice 1d10}, 2' long)" + ] + ] + }, + { + "name": "Items in a Wagon", + "source": "GreatBookofRandomTables", + "page": 97, + "caption": "Item in a Wagon", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Muskrat pelts ({@dice 1d6})" + ], + [ + "2", + "Pickax" + ], + [ + "3", + "Canvas (3' x 6')" + ], + [ + "4", + "Coyote pelts ({@dice 1d10})" + ], + [ + "5", + "Rum bottles ({@dice 1d20} full)" + ], + [ + "6", + "Copper pieces ({@dice 1d100})" + ], + [ + "7", + "Black dagger (unknown metal)" + ], + [ + "8", + "Wolf pelts ({@dice 1d8})" + ], + [ + "9", + "Dead falcon" + ], + [ + "10", + "Crate of daggers" + ], + [ + "11", + "Dead body (elf)" + ], + [ + "12", + "Crate of formal clothing" + ], + [ + "13", + "Leather strips ({@dice 1d10}, 1\"x5')" + ], + [ + "14", + "Shovel" + ], + [ + "15", + "Weasel pelts ({@dice 1d12})" + ], + [ + "16", + "Small golden feather" + ], + [ + "17", + "Leather gloves" + ], + [ + "18", + "Crates of parchment" + ], + [ + "19", + "Tanned goat hides ({@dice 1d20})" + ], + [ + "20", + "Crate of lanterns" + ], + [ + "21", + "Dead body (orc)" + ], + [ + "22", + "Metal chest (locked)" + ], + [ + "23", + "Deed to a mining claim" + ], + [ + "24", + "Fox pelts ({@dice 1d20})" + ], + [ + "25", + "Crate of common clothing" + ], + [ + "26", + "Map to a dungeon" + ], + [ + "27", + "Workman's hat" + ], + [ + "28", + "Whiskey bottles ({@dice 1d20} full)" + ], + [ + "29", + "Vegetables ({@dice 3d100})" + ], + [ + "30", + "Caged mountain lion" + ], + [ + "31", + "Crate of candles" + ], + [ + "32", + "Flasks of oil ({@dice 1d10})" + ], + [ + "33", + "Rabbit pelts ({@dice 1d12})" + ], + [ + "34", + "Sacks of flour ({@dice 1d6})" + ], + [ + "35", + "Sacks of seeds ({@dice 1d10})" + ], + [ + "36", + "Detailed map of a nearby town" + ], + [ + "37", + "Hay bale" + ], + [ + "38", + "Books ({@dice 3d100})" + ], + [ + "39", + "Sealed letter" + ], + [ + "40", + "Ermine pelts ({@dice 3d20})" + ], + [ + "41", + "Caged elf" + ], + [ + "42", + "Leather strips ({@dice 1d12}, 2\"x4')" + ], + [ + "43", + "Chainmail" + ], + [ + "44", + "Wolf pelts ({@dice 1d6})" + ], + [ + "45", + "Gold pieces ({@dice 1d6})" + ], + [ + "46", + "Firewood ({@dice 1d20} bundles)" + ], + [ + "47", + "Partially burned foreign flag" + ], + [ + "48", + "Porcelain dishes ({@dice 1d20} broken)" + ], + [ + "49", + "Greatsword" + ], + [ + "50", + "Note (hidden)" + ], + [ + "51", + "Burlap sacks ({@dice 1d20})" + ], + [ + "52", + "Barrels of sugar ({@dice 1d8})" + ], + [ + "53", + "Crate of tin cups" + ], + [ + "54", + "Caged human" + ], + [ + "55", + "Silver pieces ({@dice 1d20})" + ], + [ + "56", + "Chain (12')" + ], + [ + "57", + "Bear pelts ({@dice 1d4})" + ], + [ + "58", + "Fruit ({@dice 1d20} rolls on the {@table Fruits|GreatBookofRandomTables|Fruit Table})" + ], + [ + "59", + "Land claim" + ], + [ + "60", + "Bundles of Wool" + ], + [ + "61", + "Platemail" + ], + [ + "62", + "Crossbow" + ], + [ + "63", + "Caged wolf" + ], + [ + "64", + "Lumber ({@dice 1d20} boards)" + ], + [ + "65", + "Piece torn from a formal dress" + ], + [ + "66", + "Crates of vellum" + ], + [ + "67", + "Canned fruit ({@dice 1d100} jars)" + ], + [ + "68", + "Wine bottles ({@dice 1d20} full)" + ], + [ + "69", + "Books ({@dice 1d12} rolls on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "70", + "Wine bottles ({@dice 2d100} empty, broken)" + ], + [ + "71", + "Square silver coin with a serpent design" + ], + [ + "72", + "Jugs of water ({@dice 1d20})" + ], + [ + "73", + "Flint and tinder" + ], + [ + "74", + "Dead body (halfling)" + ], + [ + "75", + "Gold piece from a legendary Kingdom" + ], + [ + "76", + "Crate of vases" + ], + [ + "77", + "Letters bound with a crimson ribbon" + ], + [ + "78", + "Sacks of wheat ({@dice 1d8})" + ], + [ + "79", + "Rope (100')" + ], + [ + "80", + "Dead goat" + ], + [ + "81", + "Whiskey bottles ({@dice 1d20} empty)" + ], + [ + "82", + "Wooden chest (locked)" + ], + [ + "83", + "Crate of short swords" + ], + [ + "84", + "Crate of cookware" + ], + [ + "85", + "Sacks of sugar ({@dice 1d12})" + ], + [ + "86", + "Pots and pans ({@dice 2d20})" + ], + [ + "87", + "Deed to a farm" + ], + [ + "88", + "Rope (50')" + ], + [ + "89", + "Straw bales ({@dice 1d6})" + ], + [ + "90", + "Tanned cowhides ({@dice 1d8})" + ], + [ + "91", + "Crate of longswords" + ], + [ + "92", + "Lumber ({@dice 1d12} boards)" + ], + [ + "93", + "Sacks of grain ({@dice 1d8})" + ], + [ + "94", + "Rum bottles ({@dice 1d4} full)" + ], + [ + "95", + "Mink pelts ({@dice 1d20})" + ], + [ + "96", + "Canvas (4' x 4')" + ], + [ + "97", + "Stones ({@dice 1d100})" + ], + [ + "98", + "Music box with a locked compartment" + ], + [ + "99", + "Leather armor" + ], + [ + "100", + "Arrowhead with an \"S\" on it" + ] + ] + }, + { + "name": "Items in a Warehouse", + "source": "GreatBookofRandomTables", + "page": 98, + "caption": "Item in a Warehouse", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Casks of wine ({@dice 1d20})" + ], + [ + "2", + "Broken animal cage" + ], + [ + "3", + "Kegs of ale ({@dice 1d10})" + ], + [ + "4", + "Barrels of salted pork ({@dice 1d10})" + ], + [ + "5", + "Woven baskets ({@dice 4d20})" + ], + [ + "6", + "Small pouch of diamonds ({@dice 1d6})" + ], + [ + "7", + "Small pouch of sapphires ({@dice 1d8})" + ], + [ + "8", + "Empty crates ({@dice 1d100})" + ], + [ + "9", + "Crates of mining supplies ({@dice 1d4})" + ], + [ + "10", + "Crates of painting supplies ({@dice 1d12})" + ], + [ + "11", + "Extravagant bed frame" + ], + [ + "12", + "Anchors ({@dice 1d6})" + ], + [ + "13", + "Crates of iron ingots ({@dice 1d8})" + ], + [ + "14", + "Crates of tanned hides ({@dice 1d8})" + ], + [ + "15", + "Map of the local area" + ], + [ + "16", + "Jars of pickles ({@dice 1d4})" + ], + [ + "17", + "Crates of vegetable seeds ({@dice 1d10})" + ], + [ + "18", + "Granite slab (6'x8')" + ], + [ + "19", + "Caged wolf" + ], + [ + "20", + "Crates of swords ({@dice 1d6})" + ], + [ + "21", + "Crates of wool blankets ({@dice 1d6})" + ], + [ + "22", + "Barrels of apples ({@dice 1d6})" + ], + [ + "23", + "Crates of parchment ({@dice 1d6})" + ], + [ + "24", + "Paintings ({@dice 1d12})" + ], + [ + "25", + "Small pouch of rubies ({@dice 1d20})" + ], + [ + "26", + "Jars of pickled frog legs ({@dice 3d20})" + ], + [ + "27", + "Logs ({@dice 1d20}, cedar, 1'x10')" + ], + [ + "28", + "Wooden bust (sea god)" + ], + [ + "29", + "Small pouch of emeralds ({@dice 1d10})" + ], + [ + "30", + "Bolts of satin ({@dice 1d12})" + ], + [ + "31", + "Crates of fishing gear ({@dice 1d6})" + ], + [ + "32", + "Barrels of apples ({@dice 1d4})" + ], + [ + "33", + "Old mounted wolf head" + ], + [ + "34", + "Crates of furs ({@dice 1d8})" + ], + [ + "35", + "Crumpled note" + ], + [ + "36", + "Barrels of carrots ({@dice 1d4})" + ], + [ + "37", + "Bolts of silk ({@dice 1d8})" + ], + [ + "38", + "Large urns ({@dice 1d20})" + ], + [ + "39", + "Crate of goat horns" + ], + [ + "40", + "Crates of leather boots ({@dice 1d6})" + ], + [ + "41", + "Map to a dungeon (hidden)" + ], + [ + "42", + "Crates of alchemy tools ({@dice 1d4})" + ], + [ + "43", + "Crate of lapis lazuli statuettes ({@dice 1d20} pieces)" + ], + [ + "44", + "Crate of ivory ({@dice 1d100} pieces)" + ], + [ + "45", + "Expensive ball gowns ({@dice 1d8})" + ], + [ + "46", + "Crates of raw iron ore ({@dice 1d12})" + ], + [ + "47", + "Bolts of cotton cloth ({@dice 1d100})" + ], + [ + "48", + "Large stone statue (ancient ruler)" + ], + [ + "49", + "Panes of glass ({@dice 1d8})" + ], + [ + "50", + "Empty cages ({@dice 1d8})" + ], + [ + "51", + "Crates of farming tools ({@dice 1d8})" + ], + [ + "52", + "Crates of dried meat ({@dice 1d4})" + ], + [ + "53", + "Kegs of mead ({@dice 1d4})" + ], + [ + "54", + "Cartons of eggs ({@dice 1d8})" + ], + [ + "55", + "Old throne" + ], + [ + "56", + "Wine bottles ({@dice 1d100}, empty)" + ], + [ + "57", + "Crates of coal ({@dice 1d4})" + ], + [ + "58", + "Casks of wine ({@dice 1d8})" + ], + [ + "59", + "Crates of goldsmith tools ({@dice 1d6})" + ], + [ + "60", + "Cooking pots ({@dice 1d100})" + ], + [ + "61", + "Small chest of assorted jewelry" + ], + [ + "62", + "Crates of split firewood ({@dice 1d20})" + ], + [ + "63", + "Bolts of velvet ({@dice 1d20})" + ], + [ + "64", + "Ornate chest (locked)" + ], + [ + "65", + "Anvil" + ], + [ + "66", + "Crate of silver ingots ({@dice 1d100} pieces)" + ], + [ + "67", + "Baskets of alchemical reagents ({@dice 1d4})" + ], + [ + "68", + "Sacks of flour ({@dice 1d12})" + ], + [ + "69", + "Rusted chest (locked)" + ], + [ + "70", + "Health potions ({@dice 1d4})" + ], + [ + "71", + "High-quality paintings ({@dice 1d10})" + ], + [ + "72", + "Bolts of velvet ({@dice 1d8})" + ], + [ + "73", + "Custom sign (\"The Lazy Sow Inn\")" + ], + [ + "74", + "Stone bust (local ruler)" + ], + [ + "75", + "Handaxe" + ], + [ + "76", + "Crates of doctors supplies ({@dice 1d10})" + ], + [ + "77", + "Dead rat" + ], + [ + "78", + "Crates of leather armor ({@dice 1d4})" + ], + [ + "79", + "Extravagant chair" + ], + [ + "80", + "Timber beams (30, oak, 6\"x6\"x20')" + ], + [ + "81", + "Barrels of mushrooms ({@dice 1d10})" + ], + [ + "82", + "Ornate chairs ({@dice 1d6})" + ], + [ + "83", + "Crate of exotic spices" + ], + [ + "84", + "Caged geese ({@dice 1d20})" + ], + [ + "85", + "Crate marked \"FRAGILE\"" + ], + [ + "86", + "Amateur paintings ({@dice 1d100})" + ], + [ + "87", + "Large mattress" + ], + [ + "88", + "Barstools ({@dice 3d10})" + ], + [ + "89", + "Dead body (crushed crates)" + ], + [ + "90", + "Wagon full of soil" + ], + [ + "91", + "Crate of gold ingots ({@dice 1d20} pieces)" + ], + [ + "92", + "Crates of steel ingots ({@dice 1d6})" + ], + [ + "93", + "Stacks of hides ({@dice 1d6})" + ], + [ + "94", + "Cauldrons ({@dice 1d6})" + ], + [ + "95", + "Crate marked with coat of arms" + ], + [ + "96", + "Small jewelry chest (empty)" + ], + [ + "97", + "Unused coffin" + ], + [ + "98", + "Coffin (in use)" + ], + [ + "99", + "Crates of seashells ({@dice 1d8})" + ], + [ + "100", + "Crates of blacksmithing tools ({@dice 1d8})" + ] + ] + }, + { + "name": "Items in a Wine Cellar", + "source": "GreatBookofRandomTables", + "page": 99, + "caption": "Item in a Wine Cellar", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Necklace with a serpent symbol" + ], + [ + "2", + "Longsword (hidden)" + ], + [ + "3", + "Wine bottle ({@dice 1d10}, rare, full, rose, 85gp)" + ], + [ + "4", + "Inkwell" + ], + [ + "5", + "Towels ({@dice 1d10})" + ], + [ + "6", + "Wine barrel (filled with short swords, {@dice 1d20})" + ], + [ + "7", + "Flint and tinder" + ], + [ + "8", + "Frying pan" + ], + [ + "9", + "Iron spike" + ], + [ + "10", + "Wine bottles ({@dice 4d20}, full, rose)" + ], + [ + "11", + "Wooden stool" + ], + [ + "12", + "Bundle of letters (hidden)" + ], + [ + "13", + "Small stone statue of a woman" + ], + [ + "14", + "Corkscrews ({@dice 1d12})" + ], + [ + "15", + "Wine bottles ({@dice 3d20}, empty)" + ], + [ + "16", + "Tiny golden eagle" + ], + [ + "17", + "Dead body (halfling)" + ], + [ + "18", + "Scroll (hidden)" + ], + [ + "19", + "Iron pot" + ], + [ + "20", + "Dead body (human)" + ], + [ + "21", + "Wine glasses ({@dice 1d8})" + ], + [ + "22", + "Remains of a card game" + ], + [ + "23", + "Dice ({@dice 1d6}, six-sided)" + ], + [ + "24", + "Metal chest (locked)" + ], + [ + "25", + "Pickax" + ], + [ + "26", + "Iron key (hidden)" + ], + [ + "27", + "Mulled wine recipe" + ], + [ + "28", + "Wine bottles ({@dice 3d20}, full, sweet)" + ], + [ + "29", + "Vial of green liquid" + ], + [ + "30", + "Wine bottles (shattered, {@dice 1d20})" + ], + [ + "31", + "Silver pieces ({@dice 1d12})" + ], + [ + "32", + "Broom" + ], + [ + "33", + "Wine bottle (rare, full, sparking, 400gp)" + ], + [ + "34", + "Manacles" + ], + [ + "35", + "Wine barrels ({@dice 1d6}, full, fortified)" + ], + [ + "36", + "Beer kegs ({@dice 1d4})" + ], + [ + "37", + "Wine bottle (shattered)" + ], + [ + "38", + "Wine barrels ({@dice 1d4}, empty)" + ], + [ + "39", + "Rags ({@dice 1d10})" + ], + [ + "40", + "Wine bottles ({@dice 3d100}, full, red)" + ], + [ + "41", + "Dagger (jeweled hilt)" + ], + [ + "42", + "Fine clothes" + ], + [ + "43", + "Gold pieces ({@dice 1d4})" + ], + [ + "44", + "Potion of healing" + ], + [ + "45", + "Wine bottle ({@dice 1d8}, rare, full, white, 95gp)" + ], + [ + "46", + "Altar with a golden goblet" + ], + [ + "47", + "Corks ({@dice 1d8})" + ], + [ + "48", + "Wine bottles ({@dice 1d20}, full, fortified)" + ], + [ + "49", + "Bucket" + ], + [ + "50", + "Handaxe" + ], + [ + "51", + "Candles ({@dice 1d4})" + ], + [ + "52", + "Torn bloody shirt" + ], + [ + "53", + "Wine barrels ({@dice 1d4}, full, white)" + ], + [ + "54", + "Lamp" + ], + [ + "55", + "Beer kegs ({@dice 1d6})" + ], + [ + "56", + "Wine barrels ({@dice 1d10}, full, red)" + ], + [ + "57", + "Wine bottle (rare, full, sweet, 200gp)" + ], + [ + "58", + "Corks ({@dice 1d20})" + ], + [ + "59", + "Leather pouch" + ], + [ + "60", + "Wine barrels ({@dice 1d6}, full, rose)" + ], + [ + "61", + "Wine bottles ({@dice 2d100}, full, white)" + ], + [ + "62", + "Burlap sacks ({@dice 3d20}, empty)" + ], + [ + "63", + "Torches ({@dice 1d8})" + ], + [ + "64", + "Shovel" + ], + [ + "65", + "Padlock" + ], + [ + "66", + "Unfinished love letter" + ], + [ + "67", + "Wine bottles ({@dice 5d20}, full, sparking)" + ], + [ + "68", + "Wine barrels ({@dice 1d12}, full, sparking)" + ], + [ + "69", + "Glass orb" + ], + [ + "70", + "Wine bottle (sealed with a note inside)" + ], + [ + "71", + "Skeleton (human)" + ], + [ + "72", + "Chess piece (king)" + ], + [ + "73", + "Cellar owner's portrait" + ], + [ + "74", + "Lantern" + ], + [ + "75", + "Wine bottle (1000 years old, full, red, 2000gp)" + ], + [ + "76", + "Wine bottles ({@dice 1d100}, empty)" + ], + [ + "77", + "Book (hidden, roll on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "78", + "Spell scroll" + ], + [ + "79", + "Block and tackle" + ], + [ + "80", + "Wine barrel (filled with books, {@dice 1d100})" + ], + [ + "81", + "Wine 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"Phlegm (1 vial)" + ], + [ + "99", + "Show globe" + ], + [ + "100", + "Still" + ] + ] + }, + { + "name": "Item in an Inn's Kitchen", + "source": "GreatBookofRandomTables", + "page": 103, + "caption": "Items in an Inn's Kitchen", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Meat tenderizer" + ], + [ + "2", + "Frying pan" + ], + [ + "3", + "Butter (2lbs)" + ], + [ + "4", + "Copper pieces ({@dice 3d20})" + ], + [ + "5", + "Biscuits (50 freshly baked)" + ], + [ + "6", + "Apples (8)" + ], + [ + "7", + "Wine bottle (half full)" + ], + [ + "8", + "Bowl (metal)" + ], + [ + "9", + "Pork (half side)" + ], + [ + "10", + "Bacon (4lbs)" + ], + [ + "11", + "Secret door (floor)" + ], + [ + "12", + "Spoon (wooden)" + ], + [ + "13", + "Meat Cleaver" + ], + [ + "14", + "Salt Box" + ], + [ + "15", + "Hanging Cottage Cheese" + ], + [ + "16", + "Tea Kettle" + ], + [ + "17", + "Bread knife" + ], + [ + "18", + 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"Wooden club" + ], + [ + "34", + "Silver pieces ({@dice 1d4})" + ], + [ + "35", + "Iron hook" + ], + [ + "36", + "Copper pieces ({@dice 1d6})" + ], + [ + "37", + "Vial of sparkly powder" + ], + [ + "38", + "Box with a coat-of-arms (locked)" + ], + [ + "39", + "Waterskin (full)" + ], + [ + "40", + "Sealed letter" + ], + [ + "41", + "Longsword" + ], + [ + "42", + "Dwarf scalps ({@dice 1d4})" + ], + [ + "43", + "Bundle of letters (written in elvish)" + ], + [ + "44", + "Burlap sack (contains {@dice 1d4} human heads)" + ], + [ + "45", + "Dwarf scalps ({@dice 1d6})" + ], + [ + "46", + "Amulet (25% chance magical)" + ], + [ + "47", + "Bloody human shirt" + ], + [ + "48", + "Human scalps ({@dice 1d8})" + ], + [ + "49", + "Horsetail" + ], + [ + "50", + "Wooden stake" + ], + [ + "51", + "Obsidian ring" + ], + [ + "52", + "Human ears ({@dice 1d4})" + ], + [ + "53", + "Silk handkerchief embroidered with \"JM\"" + ], + [ + "54", + "Dice set" + ], + [ + "55", + "Silver pieces ({@dice 1d10})" + ], + [ + "56", + "Human scalps ({@dice 1d4})" + ], + [ + "57", + "Javelin" + ], + [ + "58", + "Horse pelt" + ], + [ + "59", + "Red glass button" + ], + [ + "60", + "Vial of blood" + ], + [ + "61", + "Constable badge" + ], + [ + "62", + "Pig bones" + ], + [ + "63", + "Elven earring (25gp)" + ], + [ + "64", + "Small pouch of salt" + ], + [ + "65", + "Human fingers ({@dice 1d10})" + ], + [ + "66", + "Headdress of raven and hawk feathers" + ], + [ + "67", + "Tin cup" + ], + [ + "68", + "Flint and tinder" + ], + [ + "69", + "Glass shard" + ], + [ + "70", + "Iron arm ring" + ], + [ + "71", + "Longbow" + ], + [ + "72", + "Copper pieces ({@dice 1d12})" + ], + [ + "73", + "Silver pieces ({@dice 1d8})" + ], + [ + "74", + "Rolled up painting" + ], + [ + "75", + "Burlap sack (empty)" + ], + [ + "76", + "Stone pommel from a dwarf sword" + ], + [ + "77", + "Glaive" + ], + [ + "78", + "Swan feather" + ], + [ + "79", + "Copper ring" + ], + [ + "80", + "Gold ring" + ], + [ + "81", + "Silver ring" + ], + [ + "82", + "Tiny golden lizard emblem" + ], + [ + "83", + "Short bow" + ], + [ + "84", + "Noble's signet ring" + ], + [ + "85", + "Dog pelt" + ], + [ + "86", + "Bone powder (a half-pound)" + ], + [ + "87", + "Badger pelts ({@dice 1d4})" + ], + [ + "88", + "Rabbit pelts ({@dice 1d12})" + ], + [ + "89", + "Gold pieces ({@dice 1d4})" + ], + [ + "90", + "Fishbones" + ], + [ + "91", + "Wineskin (full)" + ], + [ + "92", + "Leather straps ({@dice 1d8}, 1\"x20\")" + ], + [ + "93", + "Dead bat" + ], + [ + "94", + "Handaxe" + ], + [ + "95", + "Bear trap" + ], + [ + "96", + "Bolo" + ], + [ + "97", + "Healing potion" + ], + [ + "98", + "Wine bottle (half full)" + ], + [ + "99", + "Deed to a nearby farm" + ], + [ + "100", + "Large wolf pelt cloak" + ] + ] + }, + { + "name": "Jewelry", + "source": "GreatBookofRandomTables", + "page": 108, + "caption": "Jewelry", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Lapis Lazuli Bracelet (150gp)" + ], + [ + "2", + "Ruby Earring (35gp)" + ], + [ + "3", + "Emerald Bracelet (25gp)" + ], + [ + "4", + "Ruby Anklet (65gp)" + ], + [ + "5", + "Gold Ring (20gp)" + ], + [ + "6", + "Opal Necklace (350gp)" + ], + [ + "7", + "Gold Earring (10gp)" + ], + [ + "8", + "Copper Ring (2gp)" + ], + [ + "9", + "Iron Brooch (2gp)" + ], + [ + "10", + "Copper Earring (1gp)" + ], + [ + "11", + "Iron Ring (1gp)" + ], + [ + "12", + "Amulet (+1 CHR, 1000gp)" + ], + [ + "13", + "Iron Bracelet (1gp)" + ], + [ + "14", + "Diamond Circlet (300gp)" + ], + [ + "15", + "Ruby Circlet (155gp)" + ], + [ + "16", + "Diamond Belly Chain (100gp)" + ], + [ + "17", + "Lapis Lazuli Belly Chain (375gp)" + ], + [ + "18", + "Emerald Armlet (30gp)" + ], + [ + "19", + "Ruby Brooch (50gp)" + ], + [ + "20", + "Copper Bracelet (1gp)" + ], + [ + "21", + "Silver Brooch (10gp)" + ], + [ + "22", + "Copper Circlet (6gp)" + ], + [ + "23", + "Copper Necklace (3gp)" + ], + [ + "24", + "Silver Ring (5gp)" + ], + [ + "25", + "Gold Torc (60gp)" + ], + [ + "26", + "Gold Armlet (20gp)" + ], + [ + "27", + "Lapis Lazuli Anklet (150gp)" + ], + [ + "28", + "Ruby Armlet (75gp)" + ], + [ + "29", + "Lapis Lazuli Brooch (250gp)" + ], + [ + "30", + "Silver Anklet (5gp)" + ], + [ + "31", + "Emerald Brooch (75gp)" + ], + [ + "32", + "Lapis Lazuli Torc (350gp)" + ], + [ + "33", + "Topaz Brooch (45gp)" + ], + [ + "34", + "Opal Armlet (80gp)" + ], + [ + "35", + "Copper Brooch (5gp)" + ], + [ + "36", + "Gold Belly Chain (30gp)" + ], + [ + "37", + "Emerald Torc (80gp)" + ], + [ + "38", + "Topaz Circlet (75gp)" + ], + [ + "39", + "Diamond Earring (25gp)" + ], + [ + "40", + "Emerald Earring (15gp)" + ], + [ + "41", + "Gold Bracelet (20gp)" + ], + [ + "42", + "Lapis Lazuli Necklace (500gp)" + ], + [ + "43", + "Silver Torc (8gp)" + ], + [ + "44", + "Sapphire Bracelet (25gp)" + ], + [ + "45", + "Jade Bracelet (75gp)" + ], + [ + "46", + "Diamond Anklet (25gp)" + ], + [ + "47", + "Silver Belly Chain (8gp)" + ], + [ + "48", + "Topaz Belly Chain (30gp)" + ], + [ + "49", + "Topaz Torc (100gp)" + ], + [ + "50", + "Emerald Necklace (300gp)" + ], + [ + "51", + "Iron Necklace (3gp)" + ], + [ + "52", + "Sapphire Armlet (55gp)" + ], + [ + "53", + "Gold Circlet (75gp)" + ], + [ + "54", + "Silver Circlet (30gp)" + ], + [ + "55", + "Diamond Necklace (200gp)" + ], + [ + "56", + "Jade Necklace (300gp)" + ], + [ + "57", + "Jade Armlet (100gp)" + ], + [ + "58", + "Diamond Bracelet (25gp)" + ], + [ + "59", + "Lapis Lazuli Ring (175gp)" + ], + [ + "60", + "Opal Bracelet (55gp)" + ], + [ + "61", + "Sapphire Earring (45gp)" + ], + [ + "62", + "Sapphire Ring (100gp)" + ], + [ + "63", + "Lapis Lazuli Circlet (400gp)" + ], + [ + "64", + "Ruby Necklace (350gp)" + ], + [ + "65", + "Diamond Torc (75gp)" + ], + [ + "66", + "Copper Belly Chain (3gp)" + ], + [ + "67", + "Copper Armlet (2gp)" + ], + [ + "68", + "Diamond Brooch (75gp)" + ], + [ + "69", + "Emerald Anklet (30gp)" + ], + [ + "70", + "Ruby Torc (135gp)" + ], + [ + "71", + "Sapphire Circlet (185gp)" + ], + [ + "72", + "Gold Brooch (20gp)" + ], + [ + "73", + "Sapphire Torc (200gp)" + ], + [ + "74", + "Sapphire Anklet (50gp)" + ], + [ + "75", + "Emerald Ring (50gp)" + ], + [ + "76", + "Iron Circlet (1gp)" + ], + [ + "77", + "Topaz Anklet (35gp)" + ], + [ + "78", + "Iron Armlet (2gp)" + ], + [ + "79", + "Silver Earring (2gp)" + ], + [ + "80", + "Sapphire Belly Chain (135gp)" + ], + [ + "81", + "Gold Anklet (20gp)" + ], + [ + "82", + "Ruby Ring (150gp)" + ], + [ + "83", + "Topaz Earring (15gp)" + ], + [ + "84", + "Diamond Ring (50gp)" + ], + [ + "85", + "Gold Necklace (100gp)" + ], + [ + "86", + "Opal Belly Chain (125gp)" + ], + [ + "87", + "Emerald Circlet (200gp)" + ], + [ + "88", + "Iron Earring (1gp)" + ], + [ + "89", + "Opal Brooch (85gp)" + ], + [ + "90", + "Iron Torc (1gp)" + ], + [ + "91", + "Silver Necklace (10gp)" + ], + [ + "92", + "Lapis Lazuli Earring (100gp)" + ], + [ + "93", + "Silver Bracelet (5gp)" + ], + [ + "94", + "Ruby Belly Chain (95gp)" + ], + [ + "95", + "Topaz Armlet (35gp)" + ], + [ + "96", + "Copper Torc (4gp)" + ], + [ + "97", + "Topaz Ring (55gp)" + ], + [ + "98", + "Iron Belly Chain (1gp)" + ], + [ + "99", + "Opal Anklet (80gp)" + ], + [ + "100", + "Silver Armlet (5gp)" + ] + ] + }, + { + "name": "Magic Items", + "source": "GreatBookofRandomTables", + "page": "110-114", + "caption": "Magic Item", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Great Sword of Dane - Whoever is attuned to this great sword can summon three war dogs during combat up to twice per day. The dogs can be dismissed at will" + ], + [ + "2", + "Ring of Storms - This ring allows the wearer to cast a thunder spell four times a day" + ], + [ + "3", + "Key of Secrets - When used on any keyhole there is a 5% chance it will unlock that object. There is also a 5% chance it will open a room or object located on a different plane of existence" + ], + [ + "4", + "Cloak of Flying - This cloak allows the wearer 5 minutes of flight, once per day. Their flying speed is 60ft" + ], + [ + "5", + "Rapier of the Vampire - This rapier drains the life force of its victims, and gifts it to its master. Whenever the wielder lands a successful attack with this weapon, it deals an extra {@damage 1d10} corruption damage, and heals the wielder equal to the damage dealt" + ], + [ + "6", + "Dragon's Tail - This flail was made from the heart of a dragon. When found roll {@dice 1d6}= 1)fire 2)frost 3)lightning 4)acid 5)poison 6)player's choice. This flail deals an extra {@damage 1d8} of the damage type rolled" + ], + [ + "7", + "Harp of Sleep - This harp can be used to cast {@dice 1d6} sleep spells per day" + ], + [ + "8", + "Mask of Elements - While this mask is equipped, the wearer may use an action to harness the elements. Roll {@dice 1d4}. 1) Air 2) Earth 3) Fire 4) Water. The wearer assumes the shape of the Elemental rolled. When the wearer's health drop to or below 0, they revert back to their original form with one health" + ], + [ + "9", + "Bow of Smiting - This longbow has a range of 650ft. It deals {@damage 1d8} damage, plus an additional {@damage 2d6} holy damage. If the wielder is attacking an undead creature, it deals {@damage 6d6} bonus holy damage instead" + ], + [ + "10", + "Pair of Skeletal Feet - These feet can be placed anywhere on the same plane of existence, however far apart. They allow anyone to travel from one foot to the other in the blink of an eye. Be careful not to lose them" + ], + [ + "11", + "Mask of Revik - Revik forged this mask with his mischievous essence. The wearer can shape shift up to three times a day into any creature they have seen. There is a 25% chance that once a day the wearer will shape shift into a random creature against their will for one hour" + ], + [ + "12", + "Hammer of Doom - This unwieldy hammer is -10 to hit, but deals {@damage 4d12} corruption damage on a hit." + ], + [ + "13", + "Throne of Xarexoth - This throne fits into the palm of your hand. When placed on the ground, its owner can say its command word. The throne grows up to their size. They can spend an hour sitting on the throne to regain the use of a spent spell. Usable only once per day" + ], + [ + "14", + "Skewer of the Gods - This spear deals {@damage 1d12} damage. If the wielder downs an enemy with it, as a bonus they can restore {@dice 2d6} health to any ally" + ], + [ + "15", + "Charred Collar - This dog collar must be worn. As an action, the wearer can summon a hellhound. This hound is loyal only to the wearer. The hound has its own turn in combat. The hound can be dismissed at will" + ], + [ + "16", + "Dagger of Blinding - This dagger deals {@damage 1d4} damage and there a 25% chance the target is blinded for 2 turns" + ], + [ + "17", + "Bow of Thunder - A normal looking longbow with an engraved lightning pattern. The bow performs normally except that on a critical hit it causes {@damage 3d8} thunder damage" + ], + [ + "18", + "Amulet of Radiance - When activated, it emits a radiant aura in a radius of 15ft around the wearer. During odd rounds it deals {@damage 2d8} holy damage to all hostiles within 15ft. During even rounds it heals the wearer and their allies within the radius for {@dice 2d6} health. It lasts for the entirety of the skirmish, or until the wearer is incapacitated. Can only be used once per day" + ], + [ + "19", + "Amulet of Death - This amulet holds a small piece of the wearers soul. When the wearer is dropped to 0 health this amulet revives them 30ft from where they dropped, and brings them back to full health. After one use the amulet breaks and the wearer's health is reduced by 5" + ], + [ + "20", + "Blade of Dehydration - After one successful attack the target has a 50% chance of being exhausted. On a second successful attack there is a 75% chance. On a third successful attack the target is exhausted" + ], + [ + "21", + "Crown of Storms - This crown grants resistance to storm damage. As a bonus, it can deal {@damage 1d6} lightning damage to anyone within 5ft of the wearer. This crown also allows the wearer to combine the entirety of the \"Storm\" items, assuming they have the other items" + ], + [ + "22", + "Helmet of Breathing - This helmet allows the wearer to breath underwater and keeps them from being poisoned by toxic clouds" + ], + [ + "23", + "Helmet of Silence - This helmet renders the wearer mute, however they can now speak to anyone telepathically up to 120ft away" + ], + [ + "24", + "Bipolar Axe - This battleaxe adds an extra {@damage 1d6} to its damage rolls. This damage alternates between fire and ice damage each attack" + ], + [ + "25", + "Necromancer's Stone - This stone can raise up to {@dice 1d20} corpses from the grave once a week. The zombies serve the wielder until they die a second time. Upon their second death, they burst into a cloud of dust" + ], + [ + "26", + "Armor of Notes - Doubles the wearer's musical proficiency and allows the wearer to cast a charm spell once per day" + ], + [ + "27", + "Bow of Storms - This bow deals {@damage 1d10} lightning damage. It has a range of 60/300ft. Arrows of lightning appear when user draws the bow" + ], + [ + "28", + "Soulbound Spellbook - This spellbook is blank, indestructible, and can't be read by anyone but the user. If this spellbook is lost, it can be summoned at will" + ], + [ + "29", + "Rod of Detection - This rod allows the wielder to know the location of any unseen creature within 100ft. Can be used 4 times a day" + ], + [ + "30", + "Rock of Ages - This rock can be thrown (60ft) or used as a melee weapon. The rock deals {@damage 1d8} damage. After being thrown the rock reappears in the user's hand" + ], + [ + "31", + "Control rod - This rod grants the wielder the ability to summon a stone golem. This golem springs from the ground, and is under the wielder's control. The golem can be dismissed at will" + ], + [ + "32", + "Bottle of Lightning - This bottle can be thrown 60ft. Once it hits the ground, it will shatter dealing {@damage 3d8} lightning damage. Once used, this item is gone forever" + ], + [ + "33", + "Helm of the Bull - A helmet with bull horns. Gives the wearer bonus on all strength related skills and checks. Once during combat the wearer can perform a charge action dealing {@damage 3d10} damage." + ], + [ + "34", + "Hiking Boots - These boots remove any penalties to movement caused by terrain and increase the wearer's base walking speed by 5ft" + ], + [ + "35", + "Armor of Storms - This set of light armor grants +3. When the wearer is hit with a melee attack, the attacker takes {@damage 1d4} lightning damage" + ], + [ + "36", + "Mask of Glaring - This mask gives proficiency in intimidation. If already proficient, it gives double proficiency. It also allows the wearer to cast a {@dice 1d4} charm spells per day" + ], + [ + "37", + "Rabbit's Foot - A seemingly ordinary lucky rabbit's foot. Reroll all critical fails in the same encounter. Can be used in three encounters per day. The holder can also call all rabbits in a 500 foot radius to their aid. Lasts for the duration of the encounter." + ], + [ + "38", + "Orb of Destruction- This silver orb is 6in wide in diameter. Once per day the user can cause the orb to send out a destructive cone 100ft long and 50ft wide that does 10D10 damage" + ], + [ + "39", + "Crown of Embers - This crown allows the wearer to breathe fire three times per day. The line is 5ft wide and 20ft long and does {@damage 3d6} fire damage. While wearing this the wearer can use all of the items belong to the set of Embers" + ], + [ + "40", + "Book of Summoning - This book allows the wielder to summon a single creature from a different dimension once every week" + ], + [ + "41", + "Helm of Adontag - This helmet grants immunity to being charmed, or put to sleep" + ], + [ + "42", + "Armor of Rage - Made from a mythical animal hide this armor grants an extra {@damage 1d4} to any barehanded or melee attack. The wearer's power is in their rage" + ], + [ + "43", + "Mace of Embers - This mace deals {@damage 1d8} damage and {@damage 2d8} fire damage. If the damage dealt exceeds the remaining health of the target, whatever additional damage rolls over to the wielder's next attack. This damage is lost if the mace isn't used by the end of the following turn" + ], + [ + "44", + "Mysterious Concoction - This small glass vial has a strange liquid inside. If ingested, roll {@dice 1d6}. 1) One ability score increases by 1 point. 2) One ability score decreases by 1 point. 3) Grows wings with a flight speed of 60ft. 4) Goes blind in one eye. 5) Gain the ability to breathe underwater indefinitely. 6) Face is marred by a terrible scar" + ], + [ + "45", + "Chakram Of Devotion - A thrown weapon with a maximum range of 100ft and it deals {@damage 1d6} damage. The chakram has two attacks. The first is the initial throw and the second attack is the chakram returning to the wielder. The wielder may choose a new target or same target. The chakram always comes back, without fail" + ], + [ + "46", + "Gloves of Healing - These gloves allow the user to cast a heal spell at will" + ], + [ + "47", + "Bag of Sleeping - Allows a creature to survive inside of it indefinitely in a very deep sleep. Only creatures of human size or smaller can fit inside. Once a creature is removed from the bag of sleeping, it requires 15 minutes before it can wake up" + ], + [ + "48", + "Maggot King's Crown - This crown allows the wearer to summon {@dice 1d6} zombies. The zombies act on their own turn under the direction of the wearer, and last until defeated or dismissed. Can be used up to three times per day" + ], + [ + "49", + "Ring of Clarity - Grants the wearer +2 to all skill rolls." + ], + [ + "50", + "Wand of Wonders - This wand allows its wielder to use one low-level spell without cost any number of times. Player chooses the spell. Once the spell is chosen it cannot be changed" + ], + [ + "51", + "Flask of Xengarth - This flask has unlimited uses. When a character drinks from it, they regain {@dice 1d6} health" + ], + [ + "52", + "Cloak of Time - This cloak allows the user glimpse into the future. Any attack against them has is at disadvantage and any dexterity related reaction is at advantage" + ], + [ + "53", + "Cloak of Shadow - The wearer gains proficiency in stealth. If the hood is up, the wearer can see clearly up to 15ft in both magical and non-magical darkness and also becomes invisible when hiding in shadows" + ], + [ + "54", + "Sword of Storms - This longsword deals only lightning damage. On a critical hit it deals half damage to all enemies within 5ft of the target, and ¼ damage to all enemies within 10ft of the target" + ], + [ + "55", + "Death's Scythe - Damage: {@damage 1d10} slashing + {@damage 2d8} corruption damage. The wielder of this scythe heals for half (rounded down) of the damage dealt" + ], + [ + "56", + "Amulet of Heresy - When activated, it emits a radiant aura in a radius of 15ft around the wearer. During odd rounds it deals {@damage 2d8} corruption damage to all hostiles within 15ft. During even rounds it heals the wearer and their allies within the radius for {@dice 2d6} health. It lasts for the entirety of the skirmish, or until the wearer is incapacitated. Can only be used once per day" + ], + [ + "57", + "Staff of Heresy - If used in melee it deals {@damage 1d8}, plus an additional {@damage 2d6} corruption damage. It can also be used to drain {@damage 1d8} health from a target 6 times per day" + ], + [ + "58", + "Ring of Death - When the wearer kills something, they can use an action to turn that person or animal into an undead minion. It can be used three times a day and the creature fades after one hour" + ], + [ + "59", + "Amulet of Memories - This amulet allows the user to store their memories inside of it. These memories can be viewed by anyone who wears the amulet, seeing everything through the original user's perspective. When found, roll {@dice 1d6}. On a 6, there is a memory already inside" + ], + [ + "60", + "Toy Dragon - As an action, its owner may say the command word. This toy dragon will grow to the size of a young dragon. Its owner must use their action to control the dragon. By repeating the command word, the dragon is dismissed" + ], + [ + "61", + "Crown of Ice - Three times a day the wearer can breathe icy cold air in a 15ft cone dealing {@damage 4d6} cold damage. This crown also allows the wearer to all the items in Ice set" + ], + [ + "62", + "Toy Ship - This ship can be set in the water. After its owner says the command word, it becomes a full size galley with a ghost crew loyal to the owner of the ship. Repeating the command word returns the ship to toy size" + ], + [ + "63", + "Bracers of Battle - These bracers can magically store one shield and one melee weapon. When combat begins the wearer can equip the stored items automatically" + ], + [ + "64", + "Mace of Hazards - This mace gives an advantage to all melee attacks against the wielder, but deals {@damage 4d8} damage. It also gives the wielder two reactions" + ], + [ + "65", + "Shield of Embers - This shield grants resistance to fire damage. Also, it gives an advantage to avoid fire damage" + ], + [ + "66", + "Cowl of Luck - While equipped, this Cowl grants the wearer good luck. Once per round, when the wearer is attacked, roll {@dice 1d6}. On a 6, the attack automatically misses" + ], + [ + "67", + "Glass Eye - This glass eye can be placed anywhere. Once placed, say its command word. This eye gives its user the ability to see what it sees. The link can only be broken when the user and the eye are no longer on the same plane of existence. You can only see what the eye sees, there is no sound/smell" + ], + [ + "68", + "Toy Horse - As an action, the owner of this horse can say its command word. The horse changes from a small wooden toy to a full grown, live horse. As an action its owner can say the command word, and it will revert back into a toy." + ], + [ + "69", + "Robes of Insight - These robes grant +3 to intelligence to the wearer" + ], + [ + "70", + "Ring of Spiders - This ring allows the wearer to summon {@dice 1d4} giant spiders. These spiders are completely under the wearer's control" + ], + [ + "71", + "Raven's Feather - A seemingly normal raven's feather attached to a bit of cord. The user can transform into a raven three times per day. The effect lasts for one hour" + ], + [ + "72", + "Magic Broom - This broom can be mounted. It has a flying speed of 60ft." + ], + [ + "73", + "Toy Soldier - This object is a 6\" tall representation of a soldier. Upon issuing the command word this toy soldier becomes a real soldier equipped with a long sword, a short sword, a heavy crossbow, and chainmail. It follows simple commands of its master, like attack enemies or guard a specific location. If reduced to 0 health, it reverts to the toy form and is shattered. If it reverts to the toy from before all health is exhausted it regains all of it for the next use" + ], + [ + "74", + "Staff of Radiance - If used in melee it deals {@damage 1d8}, plus an additional {@damage 2d6} holy damage. Plus it can also be used to heal the wearer or allies {@dice 2d6} heal 4 times a day" + ], + [ + "75", + "Jar of Ooze - This jar contains an ooze-like blob monster. If this jar is smashed on the ground the ooze is released. The ooze is hostile to everyone and everything. Once used, this item is lost forever" + ], + [ + "76", + "Survivor's Amulet - Each time the wearer takes damage roll {@dice 1d20}. On a roll or 15-20, the wear only takes half damage. Also, three times per day the wearer can use the item to regain {@dice 2d6} health" + ], + [ + "77", + "Gloves of Striking - Unarmed damage is doubled" + ], + [ + "78", + "Soulbound Weapon - The wielder may use an action to summon this weapon in their empty hand. They can choose the form that this melee weapon takes each time it is created. They are proficient with this weapon. This weapon counts as magical for the purpose of overcoming resistances and immunity to non-magical attacks and damage" + ], + [ + "79", + "Boots of Swimming - These boots give the wearer a swimming speed of 60ft." + ], + [ + "80", + "Enchanted Spoon - This spoon makes every meal taste like it was prepared by the gods. When any character eats a meal with this spoon they regain {@dice 1d8} health" + ], + [ + "81", + "Skull of a Demon Helm - It allows the wearer to take the form of a demon once a week, for 1 hour" + ], + [ + "82", + "Cloak of Feathers - This cloak allows the user to fly at a 60ft speed for up to four hours per day" + ], + [ + "83", + "Belt of Determination - This belt grants an advantage to all strength-based non-attack rolls" + ], + [ + "84", + "Boots of Blazing Speed - When activated, these boots grant the wearer a base speed of 120ft. However, at this speed, the wearer takes {@damage 2d4} fire damage for each turn they use more than half of their movement" + ], + [ + "85", + "Ring of Sorcery - Gives the wearer the ability to cast any two spells at will. Determine randomly" + ], + [ + "86", + "Dagger of Shadows - A +2 dagger that deals an additional {@damage 1d6} corruption damage. If the wielder is concealed by magical or non-magical darkness, the dagger deals {@damage 4d6} corruption damage" + ], + [ + "87", + "Gauntlets of Destruction - These gauntlets add {@damage 1d4} of fire damage to all melee attacks." + ], + [ + "88", + "Socks of Comfort - These socks keep the wearer warm in extreme cold, and cool in extreme heat" + ], + [ + "89", + "Svaldr's Lucky Dagger - This dagger critical hits on a roll of 18-20. On a critical hit, it deals an extra {@damage 2d4} damage of the damage type to which the creature is vulnerable" + ], + [ + "90", + "Ring of Reaching - This ring allows you to extend your reach out to 10ft" + ], + [ + "91", + "Remorse - This mace refuses to kill. It will only knock creatures unconscious. It deals {@damage 1d6} nonlethal damage" + ], + [ + "92", + "Crown of Spiders - This crown allows the wearer to transform into a spider centaur at will." + ], + [ + "93", + "Ring of Ice - This ring lets the wearer cast an ice spell at will" + ], + [ + "94", + "Doll House - This doll house is 5lbs, and about 10in tall by 10in wide. If set on the ground, its owner can say it's command word. It will grow to be a 3 story house, complete with a small cooking area, a dining room, and 5 bedrooms. It is a normal house, so it offers no protection from magic or intruders. Say the command word again, and the house will shrink back in size" + ], + [ + "95", + "Lute Of Legends - This lute gives the wielder double proficiency in performance. The wielder also gains advantage on any spell attack" + ], + [ + "96", + "Shield of Wrath - When the wielder is hit with a melee attack, they can use a reaction to bash the attacker with their shield for {@damage 2d4} damage" + ], + [ + "97", + "Robe of Dragonhide - This robe awards resistance to whichever dragon the hide is made of" + ], + [ + "98", + "Enchanted Vial Of Blood - When ingested, afflicts the drinker with lycanthropy. Roll {@dice 1d6}. 1) Wererat 2) Wereboar 3) Werewolf 4) Weretiger 5) Werebear 6) Player's choice." + ], + [ + "99", + "Goggles of Reading - These goggles allow the user to understand any written language." + ], + [ + "100", + "Amulet of Embers - The wearer releases a burst of flame in a 10ft radius each time they take 25 or more damage in a single round. This burst of flame affects friend and foe alike. It deals {@damage 3d4} fire damage" + ] + ] + }, + { + "name": "Maps", + "source": "GreatBookofRandomTables", + "page": 115, + "caption": "Map", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Map to a ruined fort" + ], + [ + "2", + "Map to a mountain pass" + ], + [ + "3", + "Map of a lost valley" + ], + [ + "4", + "Map to a dragon's lair" + ], + [ + "5", + "Map to a lumberjack camp" + ], + [ + "6", + "Map to a troll cave" + ], + [ + "7", + "Map to a wizard's tower" + ], + [ + "8", + "Map of the old forest" + ], + [ + "9", + "Map of ancient catacombs" + ], + [ + "10", + "Map to a gang hideout" + ], + [ + "11", + "Map of a dungeon" + ], + [ + "12", + "Map of ocean currents" + ], + [ + "13", + "Map to a monastery" + ], + [ + "14", + "Map to a blue hole" + ], + [ + "15", + "Map to a mysterious statue in the woods" + ], + [ + "16", + "Map to the entrance of the underworld" + ], + [ + "17", + "Map of a nearby city" + ], + [ + "18", + "Map to spice islands" + ], + [ + "19", + "Map to an elven manor" + ], + [ + "20", + "Map to an elven tower" + ], + [ + "21", + "Map to the tomb of a mermaid queen" + ], + [ + "22", + "Map to a nearby waterfall" + ], + [ + "23", + "Map to a secret iron mine" + ], + [ + "24", + "Map of a nearby manor house" + ], + [ + "25", + "Map to a nearby cave" + ], + [ + "26", + "Map to an old fortress" + ], + [ + "27", + "Map to an abandoned house" + ], + [ + "28", + "Map to a smuggler hideout" + ], + [ + "29", + "Map of a mythical land" + ], + [ + "30", + "Map to a secret graveyard" + ], + [ + "31", + "Map to a secluded grotto" + ], + [ + "32", + "Map of a large cave system" + ], + [ + "33", + "Map to the source of the great river" + ], + [ + "34", + "Map to a bandit hideout" + ], + [ + "35", + "Map to an ancient tomb" + ], + [ + "36", + "Map of a secret mountain pass" + ], + [ + "37", + "Map of trade routes in the area" + ], + [ + "38", + "Map to a druid enclave" + ], + [ + "39", + "Map to an abandoned mine" + ], + [ + "40", + "Map to an underground city" + ], + [ + "41", + "Map of a manor house" + ], + [ + "42", + "Map of a temple" + ], + [ + "43", + "Map to a secret gnome village" + ], + [ + "44", + "Map to a dwarven fortress" + ], + [ + "45", + "Map to a legendary forge" + ], + [ + "46", + "Map to the world tree" + ], + [ + "47", + "Map of an unknown river" + ], + [ + "48", + "Map to a lost temple" + ], + [ + "49", + "Map to a dolmen" + ], + [ + "50", + "Map to an orc lair" + ], + [ + "51", + "Map to a burial mound" + ], + [ + "52", + "Map of a nearby brewery" + ], + [ + "53", + "Map to a legendary brewery" + ], + [ + "54", + "Map to the tomb of a legendary king" + ], + [ + "55", + "Map to a secret shrine" + ], + [ + "56", + "Map to a monolith" + ], + [ + "57", + "Map to a lost elven city" + ], + [ + "58", + "Map to a legendary silver mine" + ], + [ + "59", + "Map to a hidden grotto" + ], + [ + "60", + "Map to buried treasure" + ], + [ + "61", + "Map of a halfling village" + ], + [ + "62", + "Map to an underwater city" + ], + [ + "63", + "Map to a goblin lair" + ], + [ + "64", + "Map to a witch's hut" + ], + [ + "65", + "Map to a freshwater spring" + ], + [ + "66", + "Map of a castle" + ], + [ + "67", + "Map of an ancient kingdom" + ], + [ + "68", + "Map of sea trade routes" + ], + [ + "69", + "Map to a mushroom patch" + ], + [ + "70", + "Map to a goblin shrine" + ], + [ + "71", + "Map to a small fishing village" + ], + [ + "72", + "Map of tunnels under a nearby town" + ], + [ + "73", + "Map to the old hermit's shack" + ], + [ + "74", + "Map to a shipwreck" + ], + [ + "75", + "Map to a wishing well" + ], + [ + "76", + "Map of an unknown island" + ], + [ + "77", + "Map to a secret valley" + ], + [ + "78", + "Map of a nearby winery" + ], + [ + "79", + "Map to a waterfall in the mountains" + ], + [ + "80", + "Map to a dungeon" + ], + [ + "81", + "Map to a stone circle" + ], + [ + "82", + "Map to a secluded mountain lake" + ], + [ + "83", + "Map to the city of gold" + ], + [ + "84", + "Map of a legendary city" + ], + [ + "85", + "Map to an abandoned town" + ], + [ + "86", + "Map of a large city's sewer system" + ], + [ + "87", + "Map of the stars" + ], + [ + "88", + "Map to a legendary library" + ], + [ + "89", + "Map of a nearby temple" + ], + [ + "90", + "Map of a nearby copper mine" + ], + [ + "91", + "Map to an ancient battlefield" + ], + [ + "92", + "Map of a dwarven stronghold" + ], + [ + "93", + "Map to a sunken ship" + ], + [ + "94", + "Map to an old windmill" + ], + [ + "95", + "Map of a large city" + ], + [ + "96", + "Map of a wizard's tower" + ], + [ + "97", + "Map to the end of the rainbow" + ], + [ + "98", + "Map of a city's main fortress" + ], + [ + "99", + "Map to a sacred grove" + ], + [ + "100", + "Map of a nearby country" + ] + ] + }, + { + "name": "Medicinal Herbs", + "source": "GreatBookofRandomTables", + "page": 116, + "caption": "Medicinal Herb", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Passion Flower (Passiflora)" + ], + [ + "2", + "Konjac (Amorphophallus konjac)" + ], + [ + "3", + "Ashoka tree (Saraca indica)" + ], + [ + "4", + "Water Dropwort (Oenanthe aquatica)" + ], + [ + "5", + "Water Hemlock (Cicuta virosa)" + ], + [ + "6", + "Bitter gourd (Momordica charantia)" + ], + [ + "7", + "Anthemis nobilis" + ], + [ + "8", + "Kava (Piper methysticum)" + ], + [ + "9", + "Papaya (Carica papaya)" + ], + [ + "10", + "Alfalfa (Medicago sativa)" + ], + [ + "11", + "Blessed thistle (Cnicus benedictus)" + ], + [ + "12", + "Wallflower (Erysimum cheiri)" + ], + [ + "13", + "Ginger (Zingiber officinale)" + ], + [ + "14", + "Water Germander (Teucrium scordium)" + ], + [ + "15", + "Hibiscus (Hibiscus sabdariffa)" + ], + [ + "16", + "Turmeric (Curcuma longa)" + ], + [ + "17", + "Hawthorn (Crataegus monogyna)" + ], + [ + "18", + "Flaxseed (Linum usitatissimum)" + ], + [ + "19", + "St. John's wort (Hypericum perforatum)" + ], + [ + "20", + "Marsh-mallow (Althaea officinalis)" + ], + [ + "21", + "Syrian Rue (aka Harmal)" + ], + [ + "22", + "Lotus (Nelumbo nucifera)" + ], + [ + "23", + "Velvetleaf (Cissampelos pareira)" + ], + [ + "24", + "Celery (Apium graveolens)" + ], + [ + "25", + "Sage (Salvia officinalis)" + ], + [ + "26", + "Gum Arabic (Acacia senegal)" + ], + [ + "27", + "Opium poppy (Papaver somniferum)" + ], + [ + "28", + "Bilberry (Vaccinium myrtillus)" + ], + [ + "29", + "Abscess root (Polemonium reptans)" + ], + [ + "30", + "White willow (Salix alba)" + ], + [ + "31", + "Tea tree oil (Melaleuca alternifolia)" + ], + [ + "32", + "Moringa oleifera" + ], + [ + "33", + "Kratom (Mitragyna speciosa)" + ], + [ + "34", + "Rosemary (Rosmarinus officinalis)" + ], + [ + "35", + "Peppermint (Mentha x piperita) oil" + ], + [ + "36", + "Elderberry (Sambucus nigra)" + ], + [ + "37", + "Ephedra (Ephedra sinica)" + ], + [ + "38", + "Belladonna (Atropa belladonna)" + ], + [ + "39", + "Burdock (Arctium lappa)" + ], + [ + "40", + "Asafoetida" + ], + [ + "41", + "Neem (Azadirachta indica)" + ], + [ + "42", + "Oregano (Origanum vulgare)" + ], + [ + "43", + "Chasteberry (Vitex agnus-castus)" + ], + [ + "44", + "Purple conefl ower (Echinacea purpurea)" + ], + [ + "45", + "Hoodia (Hoodia gordonii)" + ], + [ + "46", + "Horse chestnut (Aesculus hippocastanum)" + ], + [ + "47", + "Guava (Psidium guajava)" + ], + [ + "48", + "Ginkgo (Ginkgo biloba)" + ], + [ + "49", + "Bitter leaf (Vernonia amygdalina)" + ], + [ + "50", + "Evening primrose (Oenothera) oil" + ], + [ + "51", + "Lavender (Lavandula angustifolia)" + ], + [ + "52", + "Xanthoparmelia scabrosa" + ], + [ + "53", + "Thyme (Thymus vulgaris)" + ], + [ + "54", + "Ginseng (Panax ginseng)" + ], + [ + "55", + "Comfrey (Symphytum officinale)" + ], + [ + "56", + "Digitalis (sometimes Foxglove)" + ], + [ + "57", + "Feverfew (Tanacetum parthenium)" + ], + [ + "58", + "Vetiver (Chrysopogon zizanioides)" + ], + [ + "59", + "Khat" + ], + [ + "60", + "Black cohosh (Actaea racemosa)" + ], + [ + "61", + "Thunder God Vine (Tripterygium wilfordii)" + ], + [ + "62", + "Veronica (Veronica officinalis)" + ], + [ + "63", + "Henna (Lawsonia inermis)" + ], + [ + "64", + "Cat's claw (Uncaria tomentosa)" + ], + [ + "65", + "Dong quai (Angelica sinensis)" + ], + [ + "66", + "Bitter orange (Citrus × aurantium)" + ], + [ + "67", + "Valerian (Valeriana officinalis)" + ], + [ + "68", + "European mistletoe (Viscum album)" + ], + [ + "69", + "Asthma-plant (Euphorbia hirta)" + ], + [ + "70", + "Açai (Euterpe oleracea)" + ], + [ + "71", + "Horsetail (Equisetum arvense)" + ], + [ + "72", + "Arnica (Arnica montana)" + ], + [ + "73", + "Aloe vera" + ], + [ + "74", + "Barberry (Berberis vulgaris)" + ], + [ + "75", + "Cinchona" + ], + [ + "76", + "Verbena (Verbena officinalis)" + ], + [ + "77", + "Wahoo (Euonymus atropurpureus)" + ], + [ + "78", + "Wafer Ash (Ptelea trifoliata, or Hoptree)" + ], + [ + "79", + "Wheatgrass (Triticum aestivum)" + ], + [ + "80", + "Water Plantain (Alisma plantago aquatica)" + ], + [ + "81", + "Jamaica dogwood (Piscidia erythrina)" + ], + [ + "82", + "Watercress (Nasturtium officinale)" + ], + [ + "83", + "Astragalus (Astragalus propinquus)" + ], + [ + "84", + "Cayenne (Capsicum annuum)" + ], + [ + "85", + "Goldenseal (Hydrastis canadensis)" + ], + [ + "86", + "Umckaloabo (Pelargonium sidoides)" + ], + [ + "87", + "Milk thistle (Silybum marianum)" + ], + [ + "88", + "Tulsi (Ocimum tenuiflorum or Holy Basil)" + ], + [ + "89", + "Licorice root (Glycyrrhiza glabra)" + ], + [ + "90", + "Garlic (Allium sativum)" + ], + [ + "91", + "Saw palmetto (Serenoa repens)" + ], + [ + "92", + "Summer savory (Satureja hortensis)" + ], + [ + "93", + "Yerba Santa (Eriodictyon crassifolium)" + ], + [ + "94", + "Eucalyptus (Eucalyptus globulus)" + ], + [ + "95", + "Fenugreek (Trigonella foenumgraecum)" + ], + [ + "96", + "Red clover (Trifolium pratense)" + ], + [ + "97", + "Marigold (Calendula officinalis, or calendula)" + ], + [ + "98", + "Noni (Morinda citrifolia)" + ], + [ + "99", + "Chaparral (Larrea tridentata)" + ], + [ + "100", + "Kanna (Sceletium tortuosum)" + ] + ] + }, + { + "name": "Musical Instruments", + "source": "GreatBookofRandomTables", + "page": 117, + "caption": "Musical Instrument", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Bumbulum" + ], + [ + "2", + "Sarangi" + ], + [ + "3", + "Psaltery" + ], + [ + "4", + "Thumb Piano" + ], + [ + "5", + "Flumpet" + ], + [ + "6", + "Harp" + ], + [ + "7", + "Lizard (tenor cornetts)" + ], + [ + "8", + "Bellows pipe" + ], + [ + "9", + "Cymbals" + ], + [ + "10", + "Hurdy-gurdy" + ], + [ + "11", + "Mandolin" + ], + [ + "12", + "Portative organ" + ], + [ + "13", + "Shawm" + ], + [ + "14", + "Tambourine" + ], + [ + "15", + "Triangle" + ], + [ + "16", + "Ney" + ], + [ + "17", + "Zink" + ], + [ + "18", + "Oboe" + ], + [ + "19", + "Helicon" + ], + [ + "20", + "Timbrel" + ], + [ + "21", + "Crumhorn" + ], + [ + "22", + "Bombard" + ], + [ + "23", + "Pandoura" + ], + [ + "24", + "Mouth harp" + ], + [ + "25", + "Finger cymbals" + ], + [ + "26", + "Trombone" + ], + [ + "27", + "Kokyu" + ], + [ + "28", + "Bagpipes" + ], + [ + "29", + "Oud" + ], + [ + "30", + "Fife" + ], + [ + "31", + "Pibgorn" + ], + [ + "32", + "Adufe" + ], + [ + "33", + "Pipe & tabor" + ], + [ + "34", + "Violin" + ], + [ + "35", + "Diavlos" + ], + [ + "36", + "Archlute" + ], + [ + "37", + "Danbau" + ], + [ + "38", + "Banjo" + ], + [ + "39", + "Horn" + ], + [ + "40", + "Carnyx" + ], + [ + "41", + "Phorminx" + ], + [ + "42", + "Tympanon" + ], + [ + "43", + "Kitharis" + ], + [ + "44", + "Frame drum" + ], + [ + "45", + "Vielle" + ], + [ + "46", + "Hautboy" + ], + [ + "47", + "Tabor" + ], + [ + "48", + "Bugle" + ], + [ + "49", + "Sackbut" + ], + [ + "50", + "Citole" + ], + [ + "51", + "Pipe" + ], + [ + "52", + "Bells" + ], + [ + "53", + "Seistron" + ], + [ + "54", + "Lyre" + ], + [ + "55", + "Rebec" + ], + [ + "56", + "Crwth" + ], + [ + "57", + "Kymvalon" + ], + [ + "58", + "Mandore" + ], + [ + "59", + "Organistrum" + ], + [ + "60", + "Arghul" + ], + [ + "61", + "Gemshorn" + ], + [ + "62", + "Gamba" + ], + [ + "63", + "Buccin" + ], + [ + "64", + "Varvitos" + ], + [ + "65", + "Shofar" + ], + [ + "66", + "Gittern" + ], + [ + "67", + "Pan flute" + ], + [ + "68", + "Cornamuse" + ], + [ + "69", + "Sitar" + ], + [ + "70", + "Bladder pipe" + ], + [ + "71", + "Harmonica" + ], + [ + "72", + "Kacapi" + ], + [ + "73", + "Trumpet" + ], + [ + "74", + "Drum" + ], + [ + "75", + "Ocarina" + ], + [ + "76", + "Flageolet" + ], + [ + "77", + "Sinfonye" + ], + [ + "78", + "Tuba" + ], + [ + "79", + "Ryuteki" + ], + [ + "80", + "Balalaika" + ], + [ + "81", + "Latin guitar" + ], + [ + "82", + "Fiddle" + ], + [ + "83", + "Dulcimer" + ], + [ + "84", + "Rebabl" + ], + [ + "85", + "Tro" + ], + [ + "86", + "Ukulele" + ], + [ + "87", + "Bass recorder" + ], + [ + "88", + "Recorder" + ], + [ + "89", + "Castanets" + ], + [ + "90", + "Glockenspiel" + ], + [ + "91", + "Krotalon" + ], + [ + "92", + "Cornett" + ], + [ + "93", + "Flute" + ], + [ + "94", + "Buisine" + ], + [ + "95", + "Serpent" + ], + [ + "96", + "Lute" + ], + [ + "97", + "Shehnai" + ], + [ + "98", + "Zampogna" + ], + [ + "99", + "Conch-shell" + ], + [ + "100", + "Viol" + ] + ] + }, + { + "name": "Potion Ingredients", + "source": "GreatBookofRandomTables", + "page": 118, + "caption": "Potion Ingredient", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Crow feather" + ], + [ + "2", + "Terebinth oil" + ], + [ + "3", + "Persian rose" + ], + [ + "4", + "Sheep bladder" + ], + [ + "5", + "Sugar" + ], + [ + "6", + "Wheat" + ], + [ + "7", + "Salamander skin (dried)" + ], + [ + "8", + "Nightshade" + ], + [ + "9", + "Horsetail hair" + ], + [ + "10", + "Violet Toothed Polypore" + ], + [ + "11", + "Saffron" + ], + [ + "12", + "Dragon's scale" + ], + [ + "13", + "Owl's wing" + ], + [ + "14", + "Ginger root" + ], + [ + "15", + "Octopus ink" + ], + [ + "16", + "Baies rose" + ], + [ + "17", + "Bear claw" + ], + [ + "18", + "Dandelion seeds" + ], + [ + "19", + "Oil of Spikenard" + ], + [ + "20", + "Chicken liver" + ], + [ + "21", + "Liverwort" + ], + [ + "22", + "Raven's claw" + ], + [ + "23", + "Renaissance Stardust" + ], + [ + "24", + "Mandrake" + ], + [ + "25", + "Labdanum" + ], + [ + "26", + "Barley" + ], + [ + "27", + "Rooster's spur" + ], + [ + "28", + "Pumpkin seeds" + ], + [ + "29", + "Hemlock root" + ], + [ + "30", + "Oak Maze Gill" + ], + [ + "31", + "Alabaster" + ], + [ + "32", + "Bone of cat" + ], + [ + "33", + "Styrax" + ], + [ + "34", + "Rose petals" + ], + [ + "35", + "Wormwood" + ], + [ + "36", + "Spider's silk" + ], + [ + "37", + "Adder's venom" + ], + [ + "38", + "Poppy seeds" + ], + [ + "39", + "Red Cushion Hypoxylon" + ], + [ + "40", + "Blood of man" + ], + [ + "41", + "Lizard tail" + ], + [ + "42", + "Hair of a princess" + ], + [ + "43", + "Nose of fox" + ], + [ + "44", + "Furitake" + ], + [ + "45", + "Beak of dove" + ], + [ + "46", + "Chicken tooth" + ], + [ + "47", + "Sumac (dried leaves)" + ], + [ + "48", + "Grains of paradise" + ], + [ + "49", + "Bumblebee wings" + ], + [ + "50", + "Ambergris" + ], + [ + "51", + "Lavender" + ], + [ + "52", + "Veiled Panus" + ], + [ + "53", + "Ethanol" + ], + [ + "54", + "Frankincense" + ], + [ + "55", + "Salt" + ], + [ + "56", + "Wool of bat" + ], + [ + "57", + "Bone powder" + ], + [ + "58", + "Toadstool" + ], + [ + "59", + "Butterfly wings" + ], + [ + "60", + "Lamb's ear (dried leaves)" + ], + [ + "61", + "Blood of rat" + ], + [ + "62", + "Goat's milk" + ], + [ + "63", + "Foxglove" + ], + [ + "64", + "Billy goat whiskers" + ], + [ + "65", + "Eye of newt" + ], + [ + "66", + "Wasp stinger" + ], + [ + "67", + "Tongue of dog" + ], + [ + "68", + "Fennel pollen" + ], + [ + "69", + "Cat's eye" + ], + [ + "70", + "Buttercup squash" + ], + [ + "71", + "Thorn of rose" + ], + [ + "72", + "Artist's Conk" + ], + [ + "73", + "Wolf saliva" + ], + [ + "74", + "Pearl powder" + ], + [ + "75", + "Calamus root" + ], + [ + "76", + "Wood Clitocybe" + ], + [ + "77", + "Pig's foot" + ], + [ + "78", + "Pelt of mink" + ], + [ + "79", + "Tobacco leaf" + ], + [ + "80", + "Vinegar" + ], + [ + "81", + "Tail of squirrel" + ], + [ + "82", + "Blood of woman" + ], + [ + "83", + "Bark of oak" + ], + [ + "84", + "Gall" + ], + [ + "85", + "Belladonna" + ], + [ + "86", + "Grasshopper spit" + ], + [ + "87", + "Trembling Merulius" + ], + [ + "88", + "Tooth of wolf" + ], + [ + "89", + "Spider's venom" + ], + [ + "90", + "Hops" + ], + [ + "91", + "Myrrh" + ], + [ + "92", + "Caput Mortuum" + ], + [ + "93", + "Milk of hairless cat" + ], + [ + "94", + "Toe of frog" + ], + [ + "95", + "Holly berries" + ], + [ + "96", + "Dragonfl y eggs" + ], + [ + "97", + "Blind worm's venom" + ], + [ + "98", + "Tree moss" + ], + [ + "99", + "Hen of the Woods" + ], + [ + "100", + "Rabbit's foot" + ] + ] + }, + { + "name": "Trees", + "source": "GreatBookofRandomTables", + "page": 119, + "caption": "Tree", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Pole Pine" + ], + [ + "2", + "Wayfaring Tree" + ], + [ + "3", + "Eastern Whitebeam" + ], + [ + "4", + "Whitebeam" + ], + [ + "5", + "Lesser Whitebeam" + ], + [ + "6", + "Western Hemlock" + ], + [ + "7", + "Gold Oak" + ], + [ + "8", + "Large-leaved Linden" + ], + [ + "9", + "Holly" + ], + [ + "10", + "Purple Willow" + ], + [ + "11", + "Box" + ], + [ + "12", + "Oak" + ], + [ + "13", + "Strawberry Tree" + ], + [ + "14", + "White Willow" + ], + [ + "15", + "Juniper" + ], + [ + "16", + "Cassus Oak" + ], + [ + "17", + "Black Pine" + ], + [ + "18", + "Willow" + ], + [ + "19", + "Beech" + ], + [ + "20", + "Sycamore" + ], + [ + "21", + "Silver Birch" + ], + [ + "22", + "Common Dogwood" + ], + [ + "23", + "Holm Oak" + ], + [ + "24", + "Norvold Maple" + ], + [ + "25", + "Sweet Chestnut" + ], + [ + "26", + "Crack Willow" + ], + [ + "27", + "Ash" + ], + [ + "28", + "Sorbus Oak" + ], + [ + "29", + "Pear" + ], + [ + "30", + "BlueSpruce" + ], + [ + "31", + "Blue Oak" + ], + [ + "32", + "Guelder Rose" + ], + [ + "33", + "Downy Birch" + ], + [ + "34", + "Llangollen Ash" + ], + [ + "35", + "Plot's Elm" + ], + [ + "36", + "Bird Cherry" + ], + [ + "37", + "Wittle Beech" + ], + [ + "38", + "Birch" + ], + [ + "39", + "Larch" + ], + [ + "40", + "Grand Oak" + ], + [ + "41", + "Common Horse-chestnut" + ], + [ + "42", + "Black Fir" + ], + [ + "43", + "Small-leaved Linden" + ], + [ + "44", + "Common Hazel" + ], + [ + "45", + "Spindle" + ], + [ + "46", + "Almond-leaved Willow" + ], + [ + "47", + "Sarkin Tree" + ], + [ + "48", + "Yew" + ], + [ + "49", + "Kelen Elm" + ], + [ + "50", + "Jensen's Whitebeam" + ], + [ + "51", + "Smooth-leaved Elm" + ], + [ + "52", + "Eared Willow" + ], + [ + "53", + "Bloody Whitebeam" + ], + [ + "54", + "Spruce" + ], + [ + "55", + "Hawthorn" + ], + [ + "56", + "Amarin Elm" + ], + [ + "57", + "Lowland Hawthorn" + ], + [ + "58", + "Vullen Pear" + ], + [ + "59", + "Arran Sarkin Tree" + ], + [ + "60", + "Maritime Pine" + ], + [ + "61", + "Linden" + ], + [ + "62", + "Wych Elm" + ], + [ + "63", + "Adras Pine" + ], + [ + "64", + "Wild Sarkin Tree" + ], + [ + "65", + "Common Privet" + ], + [ + "66", + "Apple" + ], + [ + "67", + "Aspen" + ], + [ + "68", + "Pine" + ], + [ + "69", + "Cherry Plum" + ], + [ + "70", + "Poplar" + ], + [ + "71", + "Alder Buckthorn" + ], + [ + "72", + "Delos Cypress" + ], + [ + "73", + "Maple" + ], + [ + "74", + "Gaff Whitebeam" + ], + [ + "75", + "Blackthorn" + ], + [ + "76", + "Wild Cherry" + ], + [ + "77", + "Hornbeam" + ], + [ + "78", + "Alder" + ], + [ + "79", + "Black Spruce" + ], + [ + "80", + "Rowan" + ], + [ + "81", + "Grey Willow" + ], + [ + "82", + "Sea-buckthorn" + ], + [ + "83", + "Bay Willow" + ], + [ + "84", + "Field Maple" + ], + [ + "85", + "Sprig Larch" + ], + [ + "86", + "Black Poplar" + ], + [ + "87", + "Purging Buckthorn" + ], + [ + "88", + "Rock Whitebeam" + ], + [ + "89", + "Elder" + ], + [ + "90", + "Common Osier" + ], + [ + "91", + "Crab Apple" + ], + [ + "92", + "Western Red Cedar" + ], + [ + "93", + "Elm" + ], + [ + "94", + "Lawson's Cypress" + ], + [ + "95", + "Goat Willow" + ], + [ + "96", + "Sallow" + ], + [ + "97", + "Yarrow Redbeam" + ], + [ + "98", + "Redbeam" + ], + [ + "99", + "Nosh Whitebeam" + ], + [ + "100", + "Grand Fir" + ] + ] + }, + { + "name": "Items in a Chest", + "source": "GreatBookofRandomTables", + "page": 85, + "caption": "Item in a Chest", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "Fabric patches ({@dice 1d100})" + ], + [ + "2", + "Short sword covered in dried blood" + ], + [ + "3", + "Copper wire (5')" + ], + [ + "4", + "Books ({@dice 1d20} rolls on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "5", + "Vials of blue liquid ({@dice 1d8})" + ], + [ + "6", + "Iron wire (4')" + ], + [ + "7", + "Copper pieces ({@dice 1d100})" + ], + [ + "8", + "Strange seed (4\" in diameter)" + ], + [ + "9", + "Map (Roll once on the {@table Maps|GreatBookofRandomTables|Map Table})" + ], + [ + "10", + "Handheld mirror" + ], + [ + "11", + "Wooden likeness of a woman" + ], + [ + "12", + "Unidentified seeds ({@dice 1d100})" + ], + [ + "13", + "Ancient scrolls ({@dice 1d4})" + ], + [ + "14", + "Human heart" + ], + [ + "15", + "Books ({@dice 1d8} rolls on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "16", + "Mummified child" + ], + [ + "17", + "Gold pieces ({@dice 1d100})" + ], + [ + "18", + "Maps ({@dice 1d12} rolls on the {@table Maps|GreatBookofRandomTables|Map Table})" + ], + [ + "19", + "Dead raven with nails placed in the eyes" + ], + [ + "20", + "Charred wood" + ], + [ + "21", + "Golden thread (7')" + ], + [ + "22", + "Books ({@dice 1d12} rolls on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "23", + "Gold pieces ({@dice 1d12})" + ], + [ + "24", + "Spell scroll (level 2)" + ], + [ + "25", + "Decaying dwarf head" + ], + [ + "26", + "Tin wire (5')" + ], + [ + "27", + "Toad in a glass bottle" + ], + [ + "28", + "Wine bottles ({@dice 1d20}, empty)" + ], + [ + "29", + "Three polished stones sitting in a row" + ], + [ + "30", + "Copper pieces ({@dice 1d20})" + ], + [ + "31", + "Gold elven brooch" + ], + [ + "32", + "Vials of red liquid ({@dice 1d8})" + ], + [ + "33", + "Wine bottles ({@dice 1d20}, full)" + ], + [ + "34", + "Wine bottles ({@dice 1d4}, half full)" + ], + [ + "35", + "Bowls of clear liquid ({@dice 1d4})" + ], + [ + "36", + "Ram horn trumpet" + ], + [ + "37", + "Candles ({@dice 1d4})" + ], + [ + "38", + "Collection of letters ({@dice 1d100})" + ], + [ + "39", + "Decaying human head" + ], + [ + "40", + "Mummified badger" + ], + [ + "41", + "Candelabra" + ], + [ + "42", + "Books ({@dice 1d6} rolls on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "43", + "Silver pieces ({@dice 1d8})" + ], + [ + "44", + "Steel ingots ({@dice 1d4})" + ], + [ + "45", + "Silver pieces ({@dice 1d20})" + ], + [ + "46", + "Bloody rags" + ], + [ + "47", + "Vials of green liquid ({@dice 1d8})" + ], + [ + "48", + "Stuffed otter" + ], + [ + "49", + "Silver pieces ({@dice 1d4})" + ], + [ + "50", + "Copper pieces ({@dice 2d100})" + ], + [ + "51", + "Vellum manuscripts ({@dice 1d4})" + ], + [ + "52", + "Painting of a child" + ], + [ + "53", + "Demonic mask" + ], + [ + "54", + "Common clothes" + ], + [ + "55", + "Ashes" + ], + [ + "56", + "Seedling sprouting from soil" + ], + [ + "57", + "Papyrus manuscripts ({@dice 1d8})" + ], + [ + "58", + "Runes inscribed on a wooden stick" + ], + [ + "59", + "Wine bottles ({@dice 1d8}, empty)" + ], + [ + "60", + "Bowl covered in dried blood" + ], + [ + "61", + "Clay tablet with cuneiform writing" + ], + [ + "62", + "Decaying halfling head" + ], + [ + "63", + "Books ({@dice 1d10} rolls on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "64", + "Torch" + ], + [ + "65", + "Porcelain plate" + ], + [ + "66", + "Books ({@dice 1d4} rolls on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "67", + "Lock of hair tied with a ribbon" + ], + [ + "68", + "Gold pieces ({@dice 1d8})" + ], + [ + "69", + "Vials of yellow liquid ({@dice 1d8})" + ], + [ + "70", + "Parchment manuscripts ({@dice 1d12})" + ], + [ + "71", + "Dagger" + ], + [ + "72", + "Decaying elf head" + ], + [ + "73", + "Smith's tools" + ], + [ + "74", + "Candles ({@dice 1d6})" + ], + [ + "75", + "Pressed fl ower" + ], + [ + "76", + "Ball of yarn" + ], + [ + "77", + "Remnants of burned manuscripts" + ], + [ + "78", + "Ornate bowl (empty)" + ], + [ + "79", + "Book (Roll once on a {@table Book Titles|GreatBookofRandomTables|Book Title Table})" + ], + [ + "80", + "Moth-eaten laundry" + ], + [ + "81", + "Platinum pieces ({@dice 1d4})" + ], + [ + "82", + "Small statue of a grizzly bear" + ], + [ + "83", + "Firewood" + ], + [ + "84", + "Copper ingots ({@dice 1d6})" + ], + [ + "85", + "Rose-colored glasses" + ], + [ + "86", + "Iron ingots ({@dice 1d6})" + ], + [ + "87", + "Torches ({@dice 1d6})" + ], + [ + "88", + "Thin gold chain" + ], + [ + "89", + "Drawing of a handsome man" + ], + [ + "90", + "Drawing of a beautiful woman" + ], + [ + "91", + "Glittering powder" + ], + [ + "92", + "Wine bottles ({@dice 1d10}, shattered)" + ], + [ + "93", + "Silver key wrapped in an old rag" + ], + [ + "94", + "Electrum pieces ({@dice 1d4})" + ], + [ + "95", + "Seashells ({@dice 1d20})" + ], + [ + "96", + "Goose feather" + ], + [ + "97", + "Bloody locket" + ], + [ + "98", + "Jar of pine sap" + ], + [ + "99", + "Dead snails ({@dice 1d10})" + ], + [ + "100", + "Tiny sandcastle" + ] + ] + }, + { + "name": "Mutations", + "source": "GreatBookofRandomTables", + "page": "164-165", + "caption": "Mutation", + "colStyles": [ + "col-2 text-center", + "col-10 text-left" + ], + "colLabels": [ + "d100", + "Result" + ], + "rows": [ + [ + "1", + "All body hair falls out" + ], + [ + "2", + "Skin becomes scales" + ], + [ + "3", + "Can unhinge jaw" + ], + [ + "4", + "Eyes are now in the palms of the character's hands" + ], + [ + "5", + "Left leg becomes goblinoid" + ], + [ + "6", + "Covered in feathers" + ], + [ + "7", + "Mouth turns into mandibles" + ], + [ + "8", + "Right eye has night vision but is blind during the day" + ], + [ + "9", + "Webbed fingers and toes" + ], + [ + "10", + "Left arm turns into a tentacle" + ], + [ + "11", + "Several large bumps appear on the back" + ], + [ + "12", + "Head now covered in feathers" + ], + [ + "13", + "Right foot turns into a mass of writhing tentacles" + ], + [ + "14", + "Covered in moss which grows like body hair" + ], + [ + "15", + "Irises turn orange" + ], + [ + "16", + "Extra finger grows on the left hand" + ], + [ + "17", + "Skin turns green" + ], + [ + "18", + "Goat legs" + ], + [ + "19", + "Unusual skin pattern" + ], + [ + "20", + "Right foot now has six toes" + ], + [ + "21", + "Several horns grow out of the head" + ], + [ + "22", + "Legs become deer-like" + ], + [ + "23", + "Several rows of tiny needle-like teeth replace regular teeth" + ], + [ + "24", + "Small mushrooms and plants grow around the ears" + ], + [ + "25", + "Right arm splits into four tentacles at the elbow" + ], + [ + "26", + "Skin turns blue" + ], + [ + "27", + "Legs become insect-like" + ], + [ + "28", + "One ear becomes goblinoid" + ], + [ + "29", + "Glows slightly in the dark" + ], + [ + "30", + "Roll four times on the table, ignore any additional 100s" + ], + [ + "31", + "Eyes turn solid white" + ], + [ + "32", + "Left eye turns solid red" + ], + [ + "33", + "All body hair turns green" + ], + [ + "34", + "Fingers on the left hand turn into tentacles" + ], + [ + "35", + "Head becomes goblinoid" + ], + [ + "36", + "Eye stalks sprout from the head" + ], + [ + "37", + "Extra finger grows on the right hand" + ], + [ + "38", + "Tentacle grows out of the sternum" + ], + [ + "39", + "Right eye turns solid black" + ], + [ + "40", + "Rough rock-like skin" + ], + [ + "41", + "Third eye sprouts on the forehead that only sees ultraviolet" + ], + [ + "42", + "Head hair turns into snakes" + ], + [ + "43", + "Grows a pig stout" + ], + [ + "44", + "Blood is now acid" + ], + [ + "45", + "All body hair turns orange" + ], + [ + "46", + "Two large fangs grow" + ], + [ + "47", + "Eyes turn solid blue" + ], + [ + "48", + "Eyes triple in size" + ], + [ + "49", + "Skin turns red" + ], + [ + "50", + "Voice changes into a gravely scraping sound" + ], + [ + "51", + "Boney tusks protrude from both elbows" + ], + [ + "52", + "Head hair grows down the neck and out to the shoulders" + ], + [ + "53", + "Right arm turns into a snake" + ], + [ + "54", + "Arms become goblinoid" + ], + [ + "55", + "Ankle spurs like a rooster" + ], + [ + "56", + "Hard carapace develops on the back" + ], + [ + "57", + "Two small arms protrude underneath the normal limbs" + ], + [ + "58", + "Left arm becomes massive" + ], + [ + "59", + "Fingers on the right hand turn into claws" + ], + [ + "60", + "Withered corpse-like appearance but feel better than ever" + ], + [ + "61", + "Right leg splits into two tentacles below-the-knee" + ], + [ + "62", + "Right arm turns into a tentacle" + ], + [ + "63", + "Head crest made of hair, feathers, flesh, and bone" + ], + [ + "64", + "Left hand turns into a large claw" + ], + [ + "65", + "Grows a tail" + ], + [ + "66", + "Right arm becomes massive" + ], + [ + "67", + "Entire upper body doubles in size" + ], + [ + "68", + "Left arm turns into a snake" + ], + [ + "69", + "Right leg becomes goblinoid" + ], + [ + "70", + "Nose turns into an elephant-like trunk about a foot-long" + ], + [ + "71", + "Tiny arm grows out of the neck" + ], + [ + "72", + "Eyes turn solid green" + ], + [ + "73", + "Left foot now has six toes" + ], + [ + "74", + "Pupils are now slits" + ], + [ + "75", + "Gills on neck" + ], + [ + "76", + "Frog-like tongue" + ], + [ + "77", + "Left eye has dark vision but is blind during the day" + ], + [ + "78", + "Porcupine-like quills cover character's back" + ], + [ + "79", + "Prominent veins all over body" + ], + [ + "80", + "Two more eyes grow on the character's cheeks" + ], + [ + "81", + "Hair grows four times as fast" + ], + [ + "82", + "Legs increase in size" + ], + [ + "83", + "Left-arm splits into six tentacles at the elbow" + ], + [ + "84", + "Irises turn red" + ], + [ + "85", + "Clear inner eyelids" + ], + [ + "86", + "Left foot turns into a mass of writhing tentacles" + ], + [ + "87", + "Feet turn into hooves" + ], + [ + "88", + "Right hand turns into a mass of writhing tentacles" + ], + [ + "89", + "Tusks start growing out of the top jaw" + ], + [ + "90", + "Pebble-sized bumps all over the skin" + ], + [ + "91", + "Left leg below the knee splits into jellyfish-like stingers" + ], + [ + "92", + "Covered in fur" + ], + [ + "93", + "Eyes fuse into one large eye" + ], + [ + "94", + "Pupils turn red" + ], + [ + "95", + "Legs become bird-like" + ], + [ + "96", + "Develops a beak" + ], + [ + "97", + "Skin turns gray" + ], + [ + "98", + "Two tusks begin growing out of the bottom jaw" + ], + [ + "99", + "All body hair turns flame-red" + ], + [ + "100", + "Head turns into a wolf head" + ] + ] + } + ] +} diff --git a/variantrule/blainesilver; (More Predictible) Wish Spells.json b/variantrule/blainesilver; (More Predictible) Wish Spells.json new file mode 100644 index 0000000000..edddac99c5 --- /dev/null +++ b/variantrule/blainesilver; (More Predictible) Wish Spells.json @@ -0,0 +1,206 @@ +{ + "_meta": { + "sources": [ + { + "json": "MorePredictibleWishSpells", + "abbreviation": "MPWS", + "full": "(More Predictible) Wish Spells", + "authors": [ + "blainesilver" + ], + "convertedBy": [ + "Eulum" + ], + "version": "1.0", + "url": "https://homebrewery.naturalcrit.com/share/NgMmYIbsP" + } + ], + "dateAdded": 1695767385, + "dateLastModified": 1695767385, + "_dateLastModifiedHash": "00731ef7f4" + }, + "variantrule": [ + { + "name": "(More Predictable) Wish Spells", + "ruleType": "V", + "entries": [ + "Wish spells granted to creatures by Celestials, Fiends, and Elementals have their own unique randomization for these effects.", + "A wish from a djinni, for instance, is much more likely to twist your words to benefit themselves. Celestials are keen on giving you what you asked for with no strings attached, and devils work to cause suffering and death to those who use their wishes.", + "Regardless of what you wish for, wish is a volatile spell that shouldn't be taken lightly. Your best bet for success is to word your wish carefully and hope for the best.", + { + "type": "table", + "colLabels": [ + "{@dice d100}", + "Typical Wish Spell" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 1, + "max": 50 + } + }, + "The spell understands your true intentions and is granted without a hitch." + ], + [ + { + "type": "cell", + "roll": { + "min": 51, + "max": 75 + } + }, + "The spell twists your words into other meanings, making the outcome unpredictable." + ], + [ + { + "type": "cell", + "roll": { + "min": 76, + "max": 100 + } + }, + "The spell works against the caster in an attempt to cause harm or misfortune." + ] + ] + }, + { + "type": "table", + "colLabels": [ + "{@dice d100}", + "Djinni" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 1, + "max": 13 + } + }, + "The spell understands your true intentions and is granted without a hitch." + ], + [ + { + "type": "cell", + "roll": { + "min": 14, + "max": 89 + } + }, + "The spell twists your words into other meanings, making the outcome unpredictable." + ], + [ + { + "type": "cell", + "roll": { + "min": 90, + "max": 100 + } + }, + "The spell works against the caster in an attempt to cause harm or misfortune." + ] + ] + }, + { + "type": "table", + "colLabels": [ + "{@dice d100}", + "Celestial" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 1, + "max": 75 + } + }, + "The spell understands your true intentions and is granted without a hitch." + ], + [ + { + "type": "cell", + "roll": { + "min": 76, + "max": 89 + } + }, + "The spell twists your words into other meanings, making the outcome unpredictable." + ], + [ + { + "type": "cell", + "roll": { + "min": 90, + "max": 100 + } + }, + "The spell works against the caster in an attempt to cause harm or misfortune." + ] + ] + }, + { + "type": "table", + "colLabels": [ + "{@dice d100}", + "Fiend" + ], + "colStyles": [ + "col-2 text-center", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 1, + "max": 13 + } + }, + "The spell understands your true intentions and is granted without a hitch." + ], + [ + { + "type": "cell", + "roll": { + "min": 14, + "max": 24 + } + }, + "The spell twists your words into other meanings, making the outcome unpredictable." + ], + [ + { + "type": "cell", + "roll": { + "min": 25, + "max": 100 + } + }, + "The spell works against the caster in an attempt to cause harm or misfortune." + ] + ] + } + ], + "source": "MorePredictibleWishSpells" + } + ] +}